mmo.h 17 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MMO_H_
  4. #define _MMO_H_
  5. #include "cbasetypes.h"
  6. #include "../common/db.h"
  7. #include <time.h>
  8. // server->client protocol version
  9. // 0 - pre-?
  10. // 1 - ? - 0x196
  11. // 2 - ? - 0x78, 0x79
  12. // 3 - ? - 0x1c8, 0x1c9, 0x1de
  13. // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
  14. // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
  15. // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
  16. // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
  17. // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
  18. // 20070521 - 2007-05-21aSakexe+ - 0x283
  19. // 20070821 - 2007-08-21aSakexe+ - 0x2c5
  20. // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
  21. // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
  22. // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
  23. // 20081126 - 2008-11-26aSakexe+ - 0x1a2
  24. // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
  25. // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
  26. // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
  27. // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
  28. // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
  29. // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
  30. // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
  31. // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
  32. // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
  33. // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
  34. // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
  35. // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
  36. // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
  37. // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
  38. // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
  39. // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
  40. // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
  41. // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
  42. // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
  43. // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
  44. // 20120307 - 2012-03-07aRagexeRE+ - 0x970
  45. #ifndef PACKETVER
  46. #define PACKETVER 20130807
  47. //#define PACKETVER 20120410
  48. #endif
  49. //Remove/Comment this line to disable sc_data saving. [Skotlex]
  50. #define ENABLE_SC_SAVING
  51. //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  52. //Note that newer clients no longer save hotkeys in the registry!
  53. #define HOTKEY_SAVING
  54. #if PACKETVER < 20090603
  55. // (27 = 9 skills x 3 bars) (0x02b9,191)
  56. #define MAX_HOTKEYS 27
  57. #elif PACKETVER < 20090617
  58. // (36 = 9 skills x 4 bars) (0x07d9,254)
  59. #define MAX_HOTKEYS 36
  60. #else
  61. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  62. #define MAX_HOTKEYS 38
  63. #endif
  64. #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
  65. #define MAX_INVENTORY 100
  66. //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  67. #define MAX_CHARS 9
  68. //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  69. //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
  70. #define MAX_SLOTS 4
  71. //Max amount of a single stacked item
  72. #define MAX_AMOUNT 30000
  73. #define MAX_ZENY 1000000000
  74. #define MAX_BANK_ZENY SINT32_MAX
  75. #define MAX_FAME 1000000000
  76. #define MAX_CART 100
  77. #define MAX_SKILL 5020
  78. #define GLOBAL_REG_NUM 256 // max permanent character variables per char
  79. #define ACCOUNT_REG_NUM 64 // max permanent local account variables per account
  80. #define ACCOUNT_REG2_NUM 16 // max permanent global account variables per account
  81. //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
  82. #define MAX_REG_NUM 256
  83. #define DEFAULT_WALK_SPEED 150
  84. #define MIN_WALK_SPEED 0
  85. #define MAX_WALK_SPEED 1000
  86. #define MAX_STORAGE 600
  87. #define MAX_GUILD_STORAGE 600
  88. #define MAX_PARTY 12
  89. #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
  90. #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  91. #define MAX_GUILDEXPULSION 32
  92. #define MAX_GUILDALLIANCE 16
  93. #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
  94. #define MAX_GUILDLEVEL 50
  95. #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
  96. #define MAX_QUEST_DB 2700 //Max quests that the server will load
  97. #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
  98. // for produce
  99. #define MIN_ATTRIBUTE 0
  100. #define MAX_ATTRIBUTE 4
  101. #define ATTRIBUTE_NORMAL 0
  102. #define MIN_STAR 0
  103. #define MAX_STAR 3
  104. #define MAX_STATUS_TYPE 5
  105. #define WEDDING_RING_M 2634
  106. #define WEDDING_RING_F 2635
  107. //For character names, title names, guilds, maps, etc.
  108. //Includes null-terminator as it is the length of the array.
  109. #define NAME_LENGTH (23 + 1)
  110. //For item names, which tend to have much longer names.
  111. #define ITEM_NAME_LENGTH 50
  112. //For Map Names, which the client considers to be 16 in length including the .gat extension
  113. #define MAP_NAME_LENGTH (11 + 1)
  114. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  115. //Pincode Length
  116. #define PINCODE_LENGTH 4
  117. #define MAX_FRIENDS 40
  118. #define MAX_MEMOPOINTS 3
  119. #define MAX_SKILLCOOLDOWN 20
  120. //Size of the fame list arrays.
  121. #define MAX_FAME_LIST 10
  122. //Limits to avoid ID collision with other game objects
  123. #define START_ACCOUNT_NUM 2000000
  124. #define END_ACCOUNT_NUM 100000000
  125. #define START_CHAR_NUM 150000
  126. //Guilds
  127. #define MAX_GUILDMES1 60
  128. #define MAX_GUILDMES2 120
  129. //Base Homun skill.
  130. #define HM_SKILLBASE 8001
  131. #define MAX_HOMUNSKILL 43
  132. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  133. #define HM_CLASS_BASE 6001
  134. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  135. //Mail System
  136. #define MAIL_MAX_INBOX 30
  137. #define MAIL_TITLE_LENGTH 40
  138. #define MAIL_BODY_LENGTH 200
  139. //Mercenary System
  140. #define MC_SKILLBASE 8201
  141. #define MAX_MERCSKILL 40
  142. #define MAX_MERCENARY_CLASS 61
  143. //Elemental System
  144. #define MAX_ELEMENTALSKILL 42
  145. #define EL_SKILLBASE 8401
  146. #define MAX_ELESKILLTREE 3
  147. #define MAX_ELEMENTAL_CLASS 12
  148. #define EL_CLASS_BASE 2114
  149. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  150. enum item_types {
  151. IT_HEALING = 0,
  152. IT_UNKNOWN, //1
  153. IT_USABLE, //2
  154. IT_ETC, //3
  155. IT_WEAPON, //4
  156. IT_ARMOR, //5
  157. IT_CARD, //6
  158. IT_PETEGG, //7
  159. IT_PETARMOR,//8
  160. IT_UNKNOWN2,//9
  161. IT_AMMO, //10
  162. IT_DELAYCONSUME,//11
  163. IT_CASH = 18,
  164. IT_MAX
  165. };
  166. //Questlog system [Kevin] [Inkfish]
  167. typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
  168. struct quest {
  169. int quest_id;
  170. unsigned int time;
  171. int count[MAX_QUEST_OBJECTIVES];
  172. quest_state state;
  173. };
  174. struct item {
  175. int id;
  176. short nameid;
  177. short amount;
  178. unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  179. char identify;
  180. char refine;
  181. char attribute;
  182. short card[MAX_SLOTS];
  183. unsigned int expire_time;
  184. char favorite, bound;
  185. uint64 unique_id;
  186. };
  187. struct point {
  188. unsigned short map;
  189. short x,y;
  190. };
  191. enum e_skill_flag
  192. {
  193. SKILL_FLAG_PERMANENT,
  194. SKILL_FLAG_TEMPORARY,
  195. SKILL_FLAG_PLAGIARIZED,
  196. SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
  197. SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
  198. SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
  199. //...
  200. };
  201. struct s_skill {
  202. unsigned short id;
  203. unsigned char lv;
  204. unsigned char flag; // see enum e_skill_flag
  205. };
  206. struct global_reg {
  207. char str[32];
  208. char value[256];
  209. };
  210. //Holds array of global registries, used by the char server and converter.
  211. struct accreg {
  212. int account_id, char_id;
  213. int reg_num;
  214. struct global_reg reg[MAX_REG_NUM];
  215. };
  216. //For saving status changes across sessions. [Skotlex]
  217. struct status_change_data {
  218. unsigned short type; //SC_type
  219. long val1, val2, val3, val4, tick; //Remaining duration.
  220. };
  221. #define MAX_BONUS_SCRIPT_LENGTH 1024
  222. struct bonus_script_data {
  223. char script[MAX_BONUS_SCRIPT_LENGTH];
  224. long tick;
  225. short type, flag;
  226. };
  227. struct skill_cooldown_data {
  228. unsigned short skill_id;
  229. long tick;
  230. };
  231. struct storage_data {
  232. int storage_amount;
  233. struct item items[MAX_STORAGE];
  234. };
  235. struct guild_storage {
  236. int dirty;
  237. int guild_id;
  238. short storage_status;
  239. short storage_amount;
  240. struct item items[MAX_GUILD_STORAGE];
  241. unsigned short lock;
  242. };
  243. struct s_pet {
  244. int account_id;
  245. int char_id;
  246. int pet_id;
  247. short class_;
  248. short level;
  249. short egg_id;//pet egg id
  250. short equip;//pet equip name_id
  251. short intimate;//pet friendly
  252. short hungry;//pet hungry
  253. char name[NAME_LENGTH];
  254. char rename_flag;
  255. char incuvate;
  256. };
  257. struct s_homunculus { //[orn]
  258. char name[NAME_LENGTH];
  259. int hom_id;
  260. int char_id;
  261. short class_;
  262. short prev_class;
  263. int hp,max_hp,sp,max_sp;
  264. unsigned int intimacy; //[orn]
  265. short hunger;
  266. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  267. short skillpts;
  268. short level;
  269. unsigned int exp;
  270. short rename_flag;
  271. short vaporize; //albator
  272. int str ;
  273. int agi ;
  274. int vit ;
  275. int int_ ;
  276. int dex ;
  277. int luk ;
  278. char spiritball; //for homun S [lighta]
  279. };
  280. struct s_mercenary {
  281. int mercenary_id;
  282. int char_id;
  283. short class_;
  284. int hp, sp;
  285. unsigned int kill_count;
  286. unsigned int life_time;
  287. };
  288. struct s_elemental {
  289. int elemental_id;
  290. int char_id;
  291. short class_;
  292. int mode;
  293. int hp, sp, max_hp, max_sp, matk, atk, atk2;
  294. short hit, flee, amotion, def, mdef;
  295. int life_time;
  296. };
  297. struct s_friend {
  298. int account_id;
  299. int char_id;
  300. char name[NAME_LENGTH];
  301. };
  302. #ifdef HOTKEY_SAVING
  303. struct hotkey {
  304. unsigned int id;
  305. unsigned short lv;
  306. unsigned char type; // 0: item, 1: skill
  307. };
  308. #endif
  309. struct mmo_charstatus {
  310. int char_id;
  311. int account_id;
  312. int partner_id;
  313. int father;
  314. int mother;
  315. int child;
  316. unsigned int base_exp,job_exp;
  317. int zeny;
  318. int bank_vault;
  319. short class_;
  320. unsigned int status_point,skill_point;
  321. int hp,max_hp,sp,max_sp;
  322. unsigned int option;
  323. short manner;
  324. unsigned char karma;
  325. short hair,hair_color,clothes_color;
  326. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
  327. int fame;
  328. // Mercenary Guilds Rank
  329. int arch_faith, arch_calls;
  330. int spear_faith, spear_calls;
  331. int sword_faith, sword_calls;
  332. short weapon; // enum weapon_type
  333. short shield; // view-id
  334. short head_top,head_mid,head_bottom;
  335. short robe;
  336. char name[NAME_LENGTH];
  337. unsigned int base_level,job_level;
  338. short str,agi,vit,int_,dex,luk;
  339. unsigned char slot,sex;
  340. uint32 mapip;
  341. uint16 mapport;
  342. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  343. struct item inventory[MAX_INVENTORY],cart[MAX_CART];
  344. struct storage_data storage;
  345. struct s_skill skill[MAX_SKILL];
  346. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  347. #ifdef HOTKEY_SAVING
  348. struct hotkey hotkeys[MAX_HOTKEYS];
  349. #endif
  350. bool show_equip;
  351. short rename;
  352. time_t delete_date;
  353. // Char server addon system
  354. unsigned int character_moves;
  355. };
  356. typedef enum mail_status {
  357. MAIL_NEW,
  358. MAIL_UNREAD,
  359. MAIL_READ,
  360. } mail_status;
  361. struct mail_message {
  362. int id;
  363. int send_id;
  364. char send_name[NAME_LENGTH];
  365. int dest_id;
  366. char dest_name[NAME_LENGTH];
  367. char title[MAIL_TITLE_LENGTH];
  368. char body[MAIL_BODY_LENGTH];
  369. mail_status status;
  370. time_t timestamp; // marks when the message was sent
  371. int zeny;
  372. struct item item;
  373. };
  374. struct mail_data {
  375. short amount;
  376. bool full;
  377. short unchecked, unread;
  378. struct mail_message msg[MAIL_MAX_INBOX];
  379. };
  380. struct auction_data {
  381. unsigned int auction_id;
  382. int seller_id;
  383. char seller_name[NAME_LENGTH];
  384. int buyer_id;
  385. char buyer_name[NAME_LENGTH];
  386. struct item item;
  387. // This data is required for searching, as itemdb is not read by char server
  388. char item_name[ITEM_NAME_LENGTH];
  389. short type;
  390. unsigned short hours;
  391. int price, buynow;
  392. time_t timestamp; // auction's end time
  393. int auction_end_timer;
  394. };
  395. struct registry {
  396. int global_num;
  397. struct global_reg global[GLOBAL_REG_NUM];
  398. int account_num;
  399. struct global_reg account[ACCOUNT_REG_NUM];
  400. int account2_num;
  401. struct global_reg account2[ACCOUNT_REG2_NUM];
  402. };
  403. struct party_member {
  404. int account_id;
  405. int char_id;
  406. char name[NAME_LENGTH];
  407. unsigned short class_;
  408. unsigned short map;
  409. unsigned short lv;
  410. unsigned leader : 1,
  411. online : 1;
  412. };
  413. struct party {
  414. int party_id;
  415. char name[NAME_LENGTH];
  416. unsigned char count; //Count of online characters.
  417. unsigned exp : 1,
  418. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  419. struct party_member member[MAX_PARTY];
  420. };
  421. struct map_session_data;
  422. struct guild_member {
  423. int account_id, char_id;
  424. short hair,hair_color,gender,class_,lv;
  425. uint64 exp;
  426. int exp_payper;
  427. short online,position;
  428. char name[NAME_LENGTH];
  429. struct map_session_data *sd;
  430. unsigned char modified;
  431. };
  432. struct guild_position {
  433. char name[NAME_LENGTH];
  434. int mode;
  435. int exp_mode;
  436. unsigned char modified;
  437. };
  438. struct guild_alliance {
  439. int opposition;
  440. int guild_id;
  441. char name[NAME_LENGTH];
  442. };
  443. struct guild_expulsion {
  444. char name[NAME_LENGTH];
  445. char mes[40];
  446. int account_id;
  447. };
  448. struct guild_skill {
  449. int id,lv;
  450. };
  451. struct guild {
  452. int guild_id;
  453. short guild_lv, connect_member, max_member, average_lv;
  454. uint64 exp;
  455. unsigned int next_exp;
  456. int skill_point;
  457. char name[NAME_LENGTH],master[NAME_LENGTH];
  458. struct guild_member member[MAX_GUILD];
  459. struct guild_position position[MAX_GUILDPOSITION];
  460. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  461. int emblem_len,emblem_id;
  462. char emblem_data[2048];
  463. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  464. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  465. struct guild_skill skill[MAX_GUILDSKILL];
  466. struct Channel *channel;
  467. /* TODO: still used for something? */
  468. unsigned short save_flag; // for TXT saving
  469. };
  470. struct guild_castle {
  471. int castle_id;
  472. int mapindex;
  473. char castle_name[NAME_LENGTH];
  474. char castle_event[NAME_LENGTH];
  475. int guild_id;
  476. int economy;
  477. int defense;
  478. int triggerE;
  479. int triggerD;
  480. int nextTime;
  481. int payTime;
  482. int createTime;
  483. int visibleC;
  484. struct {
  485. unsigned visible : 1;
  486. int id; // object id
  487. } guardian[MAX_GUARDIANS];
  488. int* temp_guardians; // ids of temporary guardians (mobs)
  489. int temp_guardians_max;
  490. };
  491. struct fame_list {
  492. int id;
  493. int fame;
  494. char name[NAME_LENGTH];
  495. };
  496. enum { //Change Guild Infos
  497. GBI_EXP =1, // Guild Experience (EXP)
  498. GBI_GUILDLV, // Guild level
  499. GBI_SKILLPOINT, // Guild skillpoints
  500. GBI_SKILLLV, // Guild skill_lv ?? seem unused
  501. };
  502. enum { //Change Member Infos
  503. GMI_POSITION =0,
  504. GMI_EXP,
  505. GMI_HAIR,
  506. GMI_HAIR_COLOR,
  507. GMI_GENDER,
  508. GMI_CLASS,
  509. GMI_LEVEL,
  510. };
  511. enum e_guild_skill {
  512. GD_SKILLBASE=10000,
  513. GD_APPROVAL=10000,
  514. GD_KAFRACONTRACT=10001,
  515. GD_GUARDRESEARCH=10002,
  516. GD_GUARDUP=10003,
  517. GD_EXTENSION=10004,
  518. GD_GLORYGUILD=10005,
  519. GD_LEADERSHIP=10006,
  520. GD_GLORYWOUNDS=10007,
  521. GD_SOULCOLD=10008,
  522. GD_HAWKEYES=10009,
  523. GD_BATTLEORDER=10010,
  524. GD_REGENERATION=10011,
  525. GD_RESTORE=10012,
  526. GD_EMERGENCYCALL=10013,
  527. GD_DEVELOPMENT=10014,
  528. GD_ITEMEMERGENCYCALL=10015,
  529. GD_MAX,
  530. };
  531. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  532. enum {
  533. JOB_NOVICE,
  534. JOB_SWORDMAN,
  535. JOB_MAGE,
  536. JOB_ARCHER,
  537. JOB_ACOLYTE,
  538. JOB_MERCHANT,
  539. JOB_THIEF,
  540. JOB_KNIGHT,
  541. JOB_PRIEST,
  542. JOB_WIZARD,
  543. JOB_BLACKSMITH,
  544. JOB_HUNTER,
  545. JOB_ASSASSIN,
  546. JOB_KNIGHT2,
  547. JOB_CRUSADER,
  548. JOB_MONK,
  549. JOB_SAGE,
  550. JOB_ROGUE,
  551. JOB_ALCHEMIST,
  552. JOB_BARD,
  553. JOB_DANCER,
  554. JOB_CRUSADER2,
  555. JOB_WEDDING,
  556. JOB_SUPER_NOVICE,
  557. JOB_GUNSLINGER,
  558. JOB_NINJA,
  559. JOB_XMAS,
  560. JOB_SUMMER,
  561. JOB_HANBOK,
  562. JOB_MAX_BASIC,
  563. JOB_NOVICE_HIGH = 4001,
  564. JOB_SWORDMAN_HIGH,
  565. JOB_MAGE_HIGH,
  566. JOB_ARCHER_HIGH,
  567. JOB_ACOLYTE_HIGH,
  568. JOB_MERCHANT_HIGH,
  569. JOB_THIEF_HIGH,
  570. JOB_LORD_KNIGHT,
  571. JOB_HIGH_PRIEST,
  572. JOB_HIGH_WIZARD,
  573. JOB_WHITESMITH,
  574. JOB_SNIPER,
  575. JOB_ASSASSIN_CROSS,
  576. JOB_LORD_KNIGHT2,
  577. JOB_PALADIN,
  578. JOB_CHAMPION,
  579. JOB_PROFESSOR,
  580. JOB_STALKER,
  581. JOB_CREATOR,
  582. JOB_CLOWN,
  583. JOB_GYPSY,
  584. JOB_PALADIN2,
  585. JOB_BABY,
  586. JOB_BABY_SWORDMAN,
  587. JOB_BABY_MAGE,
  588. JOB_BABY_ARCHER,
  589. JOB_BABY_ACOLYTE,
  590. JOB_BABY_MERCHANT,
  591. JOB_BABY_THIEF,
  592. JOB_BABY_KNIGHT,
  593. JOB_BABY_PRIEST,
  594. JOB_BABY_WIZARD,
  595. JOB_BABY_BLACKSMITH,
  596. JOB_BABY_HUNTER,
  597. JOB_BABY_ASSASSIN,
  598. JOB_BABY_KNIGHT2,
  599. JOB_BABY_CRUSADER,
  600. JOB_BABY_MONK,
  601. JOB_BABY_SAGE,
  602. JOB_BABY_ROGUE,
  603. JOB_BABY_ALCHEMIST,
  604. JOB_BABY_BARD,
  605. JOB_BABY_DANCER,
  606. JOB_BABY_CRUSADER2,
  607. JOB_SUPER_BABY,
  608. JOB_TAEKWON,
  609. JOB_STAR_GLADIATOR,
  610. JOB_STAR_GLADIATOR2,
  611. JOB_SOUL_LINKER,
  612. JOB_GANGSI,
  613. JOB_DEATH_KNIGHT,
  614. JOB_DARK_COLLECTOR,
  615. JOB_RUNE_KNIGHT = 4054,
  616. JOB_WARLOCK,
  617. JOB_RANGER,
  618. JOB_ARCH_BISHOP,
  619. JOB_MECHANIC,
  620. JOB_GUILLOTINE_CROSS,
  621. JOB_RUNE_KNIGHT_T,
  622. JOB_WARLOCK_T,
  623. JOB_RANGER_T,
  624. JOB_ARCH_BISHOP_T,
  625. JOB_MECHANIC_T,
  626. JOB_GUILLOTINE_CROSS_T,
  627. JOB_ROYAL_GUARD,
  628. JOB_SORCERER,
  629. JOB_MINSTREL,
  630. JOB_WANDERER,
  631. JOB_SURA,
  632. JOB_GENETIC,
  633. JOB_SHADOW_CHASER,
  634. JOB_ROYAL_GUARD_T,
  635. JOB_SORCERER_T,
  636. JOB_MINSTREL_T,
  637. JOB_WANDERER_T,
  638. JOB_SURA_T,
  639. JOB_GENETIC_T,
  640. JOB_SHADOW_CHASER_T,
  641. JOB_RUNE_KNIGHT2,
  642. JOB_RUNE_KNIGHT_T2,
  643. JOB_ROYAL_GUARD2,
  644. JOB_ROYAL_GUARD_T2,
  645. JOB_RANGER2,
  646. JOB_RANGER_T2,
  647. JOB_MECHANIC2,
  648. JOB_MECHANIC_T2,
  649. JOB_BABY_RUNE = 4096,
  650. JOB_BABY_WARLOCK,
  651. JOB_BABY_RANGER,
  652. JOB_BABY_BISHOP,
  653. JOB_BABY_MECHANIC,
  654. JOB_BABY_CROSS,
  655. JOB_BABY_GUARD,
  656. JOB_BABY_SORCERER,
  657. JOB_BABY_MINSTREL,
  658. JOB_BABY_WANDERER,
  659. JOB_BABY_SURA,
  660. JOB_BABY_GENETIC,
  661. JOB_BABY_CHASER,
  662. JOB_BABY_RUNE2,
  663. JOB_BABY_GUARD2,
  664. JOB_BABY_RANGER2,
  665. JOB_BABY_MECHANIC2,
  666. JOB_SUPER_NOVICE_E = 4190,
  667. JOB_SUPER_BABY_E,
  668. JOB_KAGEROU = 4211,
  669. JOB_OBORO,
  670. JOB_REBELLION = 4215,
  671. JOB_MAX,
  672. };
  673. enum {
  674. SEX_FEMALE = 0,
  675. SEX_MALE,
  676. SEX_SERVER
  677. };
  678. // sanity checks...
  679. #if MAX_ZENY > INT_MAX
  680. #error MAX_ZENY is too big
  681. #endif
  682. #endif /* _MMO_H_ */