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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "int_guild.hpp"
- #include <cstdlib>
- #include <cstring>
- #include <memory>
- #include <unordered_map>
- #include <common/cbasetypes.hpp>
- #include <common/malloc.hpp>
- #include <common/mmo.hpp>
- #include <common/showmsg.hpp>
- #include <common/socket.hpp>
- #include <common/strlib.hpp>
- #include <common/timer.hpp>
- #include "char.hpp"
- #include "char_mapif.hpp"
- #include "inter.hpp"
- using namespace rathena;
- #define GS_MEMBER_UNMODIFIED 0x00
- #define GS_MEMBER_MODIFIED 0x01
- #define GS_MEMBER_NEW 0x02
- #define GS_POSITION_UNMODIFIED 0x00
- #define GS_POSITION_MODIFIED 0x01
- // LSB = 0 => Alliance, LSB = 1 => Opposition
- #define GUILD_ALLIANCE_TYPE_MASK 0x01
- #define GUILD_ALLIANCE_REMOVE 0x08
- static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
- // int32 guild_id -> CharGuild*
- static std::unordered_map<int32, std::shared_ptr<CharGuild>> guild_db;
- static std::unordered_map<int32, std::shared_ptr<struct guild_castle>> castle_db;
- int32 mapif_parse_GuildLeave(int32 fd,int32 guild_id,uint32 account_id,uint32 char_id,int32 flag,const char *mes);
- int32 mapif_guild_broken(int32 guild_id,int32 flag);
- bool guild_check_empty( std::shared_ptr<CharGuild> g );
- int32 guild_calcinfo( std::shared_ptr<CharGuild> g );
- int32 mapif_guild_basicinfochanged(int32 guild_id,int32 type,const void *data,int32 len);
- int32 mapif_guild_info( int32 fd, const struct mmo_guild &g );
- int32 inter_guild_tosql( mmo_guild &g, int32 flag );
- int32 guild_checkskill( std::shared_ptr<CharGuild> g, int32 id );
- TIMER_FUNC(guild_save_timer){
- static int32 last_id = 0; //To know in which guild we were.
- int32 state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
- if( last_id == 0 ) //Save the first guild in the list.
- state = 1;
- for( auto it = guild_db.begin(); it != guild_db.end(); ){
- std::shared_ptr<CharGuild> g = it->second;
- if( state == 0 && g->guild.guild_id == last_id )
- state++; //Save next guild in the list.
- else if( state == 1 && g->save_flag&GS_MASK )
- {
- inter_guild_tosql(g->guild, g->save_flag&GS_MASK);
- g->save_flag &= ~GS_MASK;
- //Some guild saved.
- last_id = g->guild.guild_id;
- state++;
- }
- // Nothing to save, guild is ready for removal.
- if( g->save_flag == GS_REMOVE ){
- if (charserv_config.save_log)
- ShowInfo("Guild Unloaded (%d - %s)\n", g->guild.guild_id, g->guild.name);
- it = guild_db.erase( it );
- }else{
- it++;
- }
- }
- if( state != 2 ) //Reached the end of the guild db without saving.
- last_id = 0; //Reset guild saved, return to beginning.
- size_t count = std::max( guild_db.size(), static_cast<size_t>( 1 ) );
- // Calculate the time slot for the next save.
- add_timer( tick + charserv_config.autosave_interval / count, guild_save_timer, 0, 0 );
- return 0;
- }
- int32 inter_guild_removemember_tosql(uint32 char_id)
- {
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `char_id` = '%d'", schema_config.guild_member_db, char_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", schema_config.char_db, char_id) )
- Sql_ShowDebug(sql_handle);
- return 0;
- }
- // Save mmo_guild into sql
- int32 inter_guild_tosql( mmo_guild &g, int32 flag ){
- // Table guild (GS_BASIC_MASK)
- // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
- // GS_CONNECT `connect_member`,`average_lv`
- // GS_MES `mes1`,`mes2`
- // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
- // GS_BASIC `name`,`master`,`char_id`
- // GS_MEMBER `guild_member` (`guild_id`,`char_id`,`exp`,`position`)
- // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
- // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
- // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
- // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
- // temporary storage for str convertion. They must be twice the size of the
- // original string to ensure no overflows will occur. [Skotlex]
- char t_info[256];
- char esc_name[NAME_LENGTH*2+1];
- char esc_master[NAME_LENGTH*2+1];
- char new_guild = 0;
- int32 i=0;
- if (g.guild_id<=0 && g.guild_id != -1) return 0;
- #ifdef NOISY
- ShowInfo("Save guild request (" CL_BOLD "%d" CL_RESET " - flag 0x%x).",g.guild_id, flag);
- #endif
- Sql_EscapeStringLen(sql_handle, esc_name, g.name, strnlen(g.name, NAME_LENGTH));
- Sql_EscapeStringLen(sql_handle, esc_master, g.master, strnlen(g.master, NAME_LENGTH));
- *t_info = '\0';
- // Insert a new guild the guild
- if (flag&GS_BASIC && g.guild_id == -1)
- {
- strcat(t_info, " guild_create");
- // Create a new guild
- if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
- "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
- "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
- schema_config.guild_db, esc_name, esc_master, g.guild_lv, g.max_member, g.average_lv, g.member[0].char_id) )
- {
- Sql_ShowDebug(sql_handle);
- return 0; //Failed to create guild!
- }
- else
- {
- g.guild_id = (int)Sql_LastInsertId(sql_handle);
- new_guild = 1;
- }
- }
- // If we need an update on an existing guild or more update on the new guild
- if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
- {
- StringBuf buf;
- bool add_comma = false;
- StringBuf_Init(&buf);
- StringBuf_Printf(&buf, "UPDATE `%s` SET ", schema_config.guild_db);
- if (flag & GS_EMBLEM)
- {
- char emblem_data[sizeof(g.emblem_data)*2+1];
- char* pData = emblem_data;
- strcat(t_info, " emblem");
- // Convert emblem_data to hex
- //TODO: why not use binary directly? [ultramage]
- for(i=0; i<g.emblem_len; i++){
- *pData++ = dataToHex[(g.emblem_data[i] >> 4) & 0x0F];
- *pData++ = dataToHex[g.emblem_data[i] & 0x0F];
- }
- *pData = 0;
- StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g.emblem_len, g.emblem_id, emblem_data);
- add_comma = true;
- }
- if (flag & GS_BASIC)
- {
- strcat(t_info, " basic");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- else
- add_comma = true;
- StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g.member[0].char_id);
- if (g.last_leader_change)
- StringBuf_Printf(&buf, ", `last_master_change`=FROM_UNIXTIME(%d)", g.last_leader_change);
- }
- if (flag & GS_CONNECT)
- {
- strcat(t_info, " connect");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- else
- add_comma = true;
- StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g.connect_member, g.average_lv);
- }
- if (flag & GS_MES)
- {
- char esc_mes1[sizeof(g.mes1)*2+1];
- char esc_mes2[sizeof(g.mes2)*2+1];
- strcat(t_info, " mes");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- else
- add_comma = true;
- Sql_EscapeStringLen(sql_handle, esc_mes1, g.mes1, strnlen(g.mes1, sizeof(g.mes1)));
- Sql_EscapeStringLen(sql_handle, esc_mes2, g.mes2, strnlen(g.mes2, sizeof(g.mes2)));
- StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
- }
- if (flag & GS_LEVEL)
- {
- strcat(t_info, " level");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- //else //last condition using add_coma setting
- // add_comma = true;
- StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%" PRIu64 ", `next_exp`=%" PRIu64 ", `max_member`=%d", g.guild_lv, g.skill_point, g.exp, g.next_exp, g.max_member);
- }
- StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g.guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) )
- Sql_ShowDebug(sql_handle);
- StringBuf_Destroy(&buf);
- }
- if (flag&GS_MEMBER)
- {
- strcat(t_info, " members");
- // Update only needed players
- for(i=0;i<g.max_member;i++){
- struct guild_member *m = &g.member[i];
- if (!m->modified)
- continue;
- if(m->account_id) {
- //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`char_id`,`exp`,`position`) "
- "VALUES ('%d','%d','%" PRIu64 "','%d')",
- schema_config.guild_member_db, g.guild_id, m->char_id, m->exp, m->position ) )
- Sql_ShowDebug(sql_handle);
- if (m->modified&GS_MEMBER_NEW || new_guild == 1)
- {
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
- schema_config.char_db, g.guild_id, m->char_id) )
- Sql_ShowDebug(sql_handle);
- }
- m->modified = GS_MEMBER_UNMODIFIED;
- }
- }
- }
- if (flag&GS_POSITION){
- strcat(t_info, " positions");
- //printf("- Insert guild %d to guild_position\n",g.guild_id);
- for(i=0;i<MAX_GUILDPOSITION;i++){
- struct guild_position *p = &g.position[i];
- if (!p->modified)
- continue;
- Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
- schema_config.guild_position_db, g.guild_id, i, esc_name, p->mode, p->exp_mode) )
- Sql_ShowDebug(sql_handle);
- p->modified = GS_POSITION_UNMODIFIED;
- }
- }
- if (flag&GS_ALLIANCE)
- {
- // Delete current alliances
- // NOTE: no need to do it on both sides since both guilds in memory had
- // their info changed, not to mention this would also mess up oppositions!
- // [Skotlex]
- //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g.guild_id, g.guild_id) )
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", schema_config.guild_alliance_db, g.guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- }
- else
- {
- //printf("- Insert guild %d to guild_alliance\n",g.guild_id);
- for(i=0;i<MAX_GUILDALLIANCE;i++)
- {
- struct guild_alliance *a=&g.alliance[i];
- if(a->guild_id>0)
- {
- Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
- "VALUES ('%d','%d','%d','%s')",
- schema_config.guild_alliance_db, g.guild_id, a->opposition, a->guild_id, esc_name) )
- Sql_ShowDebug(sql_handle);
- }
- }
- }
- }
- if (flag&GS_EXPULSION){
- strcat(t_info, " expulsions");
- //printf("- Insert guild %d to guild_expulsion\n",g.guild_id);
- for(i=0;i<MAX_GUILDEXPULSION;i++){
- struct guild_expulsion *e=&g.expulsion[i];
- if(e->account_id>0){
- char esc_mes[sizeof(e->mes)*2+1];
- Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
- Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`,`char_id`) "
- "VALUES ('%u','%u','%s','%s','%u')", schema_config.guild_expulsion_db, g.guild_id, e->account_id, esc_name, esc_mes, e->char_id) )
- Sql_ShowDebug(sql_handle);
- }
- }
- }
- if (flag&GS_SKILL){
- strcat(t_info, " skills");
- //printf("- Insert guild %d to guild_skill\n",g.guild_id);
- for(i=0;i<MAX_GUILDSKILL;i++){
- if (g.skill[i].id>0 && g.skill[i].lv>0){
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
- schema_config.guild_skill_db, g.guild_id, g.skill[i].id, g.skill[i].lv) )
- Sql_ShowDebug(sql_handle);
- }
- }
- }
- if (charserv_config.save_log)
- ShowInfo("Saved guild (%d - %s):%s\n",g.guild_id,g.name,t_info);
- return 1;
- }
- // Read guild from sql
- std::shared_ptr<CharGuild> inter_guild_fromsql( int32 guild_id ){
- char* data;
- size_t len;
- char* p;
- int32 i;
- if( guild_id <= 0 ){
- return nullptr;
- }
- auto g = util::umap_find( guild_db, guild_id );
- if( g != nullptr ){
- return g;
- }
- #ifdef NOISY
- ShowInfo("Guild load request (%d)...\n", guild_id);
- #endif
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,COALESCE(UNIX_TIMESTAMP(g.`last_master_change`),0), g.`emblem_data` "
- "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", schema_config.guild_db, schema_config.char_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- return nullptr;
- }
- // Guild does not exists.
- if( SQL_SUCCESS != Sql_NextRow( sql_handle ) ){
- return nullptr;
- }
- g = std::make_shared<CharGuild>();
- g->guild.guild_id = guild_id;
- Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->guild.name, data, zmin(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->guild.master, data, zmin(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 2, &data, nullptr); g->guild.guild_lv = atoi(data);
- Sql_GetData(sql_handle, 3, &data, nullptr); g->guild.connect_member = atoi(data);
- Sql_GetData(sql_handle, 4, &data, nullptr); g->guild.max_member = atoi(data);
- if( g->guild.max_member > MAX_GUILD )
- { // Fix reduction of MAX_GUILD [PoW]
- ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->guild.name, g->guild.max_member, MAX_GUILD);
- g->guild.max_member = MAX_GUILD;
- }
- Sql_GetData(sql_handle, 5, &data, nullptr); g->guild.average_lv = atoi(data);
- Sql_GetData(sql_handle, 6, &data, nullptr); g->guild.exp = strtoull(data, nullptr, 10);
- Sql_GetData(sql_handle, 7, &data, nullptr); g->guild.next_exp = strtoull(data, nullptr, 10);
- Sql_GetData(sql_handle, 8, &data, nullptr); g->guild.skill_point = atoi(data);
- Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->guild.mes1, data, zmin(len, sizeof(g->guild.mes1)));
- Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->guild.mes2, data, zmin(len, sizeof(g->guild.mes2)));
- Sql_GetData(sql_handle, 11, &data, &len); g->guild.emblem_len = atoi(data);
- Sql_GetData(sql_handle, 12, &data, &len); g->guild.emblem_id = atoi(data);
- Sql_GetData(sql_handle, 13, &data, nullptr); g->guild.last_leader_change = atoi(data);
- Sql_GetData(sql_handle, 14, &data, &len);
- // convert emblem data from hexadecimal to binary
- //TODO: why not store it in the db as binary directly? [ultramage]
- for( i = 0, p = g->guild.emblem_data; i < g->guild.emblem_len; ++i, ++p )
- {
- if( *data >= '0' && *data <= '9' )
- *p = *data - '0';
- else if( *data >= 'a' && *data <= 'f' )
- *p = *data - 'a' + 10;
- else if( *data >= 'A' && *data <= 'F' )
- *p = *data - 'A' + 10;
- *p <<= 4;
- ++data;
- if( *data >= '0' && *data <= '9' )
- *p |= *data - '0';
- else if( *data >= 'a' && *data <= 'f' )
- *p |= *data - 'a' + 10;
- else if( *data >= 'A' && *data <= 'F' )
- *p |= *data - 'A' + 10;
- ++data;
- }
- // load guild member info
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `c`.`account_id`,`m`.`char_id`,`c`.`hair`,`c`.`hair_color`,`c`.`sex`,`c`.`class`,`c`.`base_level`,`m`.`exp`,`c`.`online`,`m`.`position`,`c`.`name`,coalesce(UNIX_TIMESTAMP(`c`.`last_login`),0) "
- "FROM `%s` `m` INNER JOIN `%s` `c` on `c`.`char_id`=`m`.`char_id` WHERE `m`.`guild_id`='%d' ORDER BY `position`", schema_config.guild_member_db, schema_config.char_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- return nullptr;
- }
- for( i = 0; i < g->guild.max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- struct guild_member* m = &g->guild.member[i];
- Sql_GetData(sql_handle, 0, &data, nullptr); m->account_id = atoi(data);
- Sql_GetData(sql_handle, 1, &data, nullptr); m->char_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, nullptr); m->hair = atoi(data);
- Sql_GetData(sql_handle, 3, &data, nullptr); m->hair_color = atoi(data);
- Sql_GetData(sql_handle, 4, &data, nullptr);
- switch( *data ){
- case 'F':
- m->gender = SEX_FEMALE;
- break;
- case 'M':
- m->gender = SEX_MALE;
- break;
- default:
- ShowWarning( "inter_guild_fromsql: Unsupported gender %c for char_id %u. Defaulting to male...\n", *data, m->char_id );
- m->gender = SEX_MALE;
- break;
- }
- Sql_GetData(sql_handle, 5, &data, nullptr); m->class_ = atoi(data);
- Sql_GetData(sql_handle, 6, &data, nullptr); m->lv = atoi(data);
- Sql_GetData(sql_handle, 7, &data, nullptr); m->exp = strtoull(data, nullptr, 10);
- Sql_GetData(sql_handle, 8, &data, nullptr); m->online = atoi(data);
- Sql_GetData(sql_handle, 9, &data, nullptr); m->position = atoi(data);
- if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
- m->position = MAX_GUILDPOSITION - 1;
- Sql_GetData(sql_handle, 10, &data, &len); memcpy(m->name, data, zmin(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 11, &data, nullptr); m->last_login = atoi(data);
- m->modified = GS_MEMBER_UNMODIFIED;
- }
- //printf("- Read guild_position %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", schema_config.guild_position_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- return nullptr;
- }
- while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- int32 position;
- struct guild_position* gpos;
- Sql_GetData(sql_handle, 0, &data, nullptr); position = atoi(data);
- if( position < 0 || position >= MAX_GUILDPOSITION )
- continue;// invalid position
- gpos = &g->guild.position[position];
- Sql_GetData(sql_handle, 1, &data, &len); memcpy(gpos->name, data, zmin(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 2, &data, nullptr); gpos->mode = atoi(data);
- Sql_GetData(sql_handle, 3, &data, nullptr); gpos->exp_mode = atoi(data);
- gpos->modified = GS_POSITION_UNMODIFIED;
- }
- //printf("- Read guild_alliance %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", schema_config.guild_alliance_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- return nullptr;
- }
- for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- struct guild_alliance* a = &g->guild.alliance[i];
- Sql_GetData(sql_handle, 0, &data, nullptr); a->opposition = atoi(data);
- Sql_GetData(sql_handle, 1, &data, nullptr); a->guild_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, zmin(len, NAME_LENGTH));
- }
- //printf("- Read guild_expulsion %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes`,`char_id` FROM `%s` WHERE `guild_id`='%d'", schema_config.guild_expulsion_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- return nullptr;
- }
- for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- struct guild_expulsion *e = &g->guild.expulsion[i];
- Sql_GetData(sql_handle, 0, &data, nullptr); e->account_id = atoi(data);
- Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, zmin(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, zmin(len, sizeof(e->mes)));
- Sql_GetData(sql_handle, 3, &data, nullptr); e->char_id = strtoul(data, nullptr, 10);
- }
- //printf("- Read guild_skill %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", schema_config.guild_skill_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- return nullptr;
- }
- for(i = 0; i < MAX_GUILDSKILL; i++)
- { //Skill IDs must always be initialized. [Skotlex]
- g->guild.skill[i].id = i + GD_SKILLBASE;
- }
- while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- int32 id;
- Sql_GetData(sql_handle, 0, &data, nullptr); id = atoi(data) - GD_SKILLBASE;
- if( id < 0 || id >= MAX_GUILDSKILL )
- continue;// invalid guild skill
- Sql_GetData(sql_handle, 1, &data, nullptr); g->guild.skill[id].lv = atoi(data);
- }
- Sql_FreeResult(sql_handle);
- // Add to cache
- guild_db[g->guild.guild_id] = g;
- // But set it to be removed, in case it is not needed for long.
- g->save_flag |= GS_REMOVE;
- if (charserv_config.save_log)
- ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->guild.name);
- return g;
- }
- /**
- * Get the max storage size of a guild.
- * @param guild_id: Guild ID to search
- * @return Guild storage max size
- */
- uint16 inter_guild_storagemax(int32 guild_id)
- {
- #ifdef OFFICIAL_GUILD_STORAGE
- auto g = inter_guild_fromsql( guild_id );
- uint16 max = 0;
- if( g == nullptr ){
- ShowError("Guild %d not found!\n", guild_id);
- return 0;
- }
- max = guild_checkskill(g, GD_GUILD_STORAGE);
- if (max)
- max *= 100;
- return max;
- #else
- return MAX_GUILD_STORAGE;
- #endif
- }
- // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
- int32 inter_guildcastle_tosql( std::shared_ptr<struct guild_castle> gc ){
- StringBuf buf;
- int32 i;
- StringBuf_Init(&buf);
- StringBuf_Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', "
- "`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'",
- schema_config.guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense,
- gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC);
- for (i = 0; i < MAX_GUARDIANS; ++i)
- StringBuf_Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible);
- if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)))
- Sql_ShowDebug(sql_handle);
- else if(charserv_config.save_log)
- ShowInfo("Saved guild castle (%d)\n", gc->castle_id);
- StringBuf_Destroy(&buf);
- return 0;
- }
- // Read guild_castle from SQL
- std::shared_ptr<struct guild_castle> inter_guildcastle_fromsql( int32 castle_id ){
- char *data;
- int32 i;
- StringBuf buf;
- std::shared_ptr<struct guild_castle> gc = util::umap_find( castle_db, castle_id );
- if( gc != nullptr ){
- return gc;
- }
- StringBuf_Init(&buf);
- StringBuf_AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, "
- "`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`");
- for (i = 0; i < MAX_GUARDIANS; ++i)
- StringBuf_Printf(&buf, ", `visibleG%d`", i);
- StringBuf_Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", schema_config.guild_castle_db, castle_id);
- if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf))) {
- Sql_ShowDebug(sql_handle);
- StringBuf_Destroy(&buf);
- return nullptr;
- }
- StringBuf_Destroy(&buf);
- gc = std::make_shared<struct guild_castle>();
- gc->castle_id = castle_id;
- if (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
- Sql_GetData(sql_handle, CD_GUILD_ID, &data, nullptr); gc->guild_id = atoi(data);
- Sql_GetData(sql_handle, CD_CURRENT_ECONOMY, &data, nullptr); gc->economy = atoi(data);
- Sql_GetData(sql_handle, CD_CURRENT_DEFENSE, &data, nullptr); gc->defense = atoi(data);
- Sql_GetData(sql_handle, CD_INVESTED_ECONOMY, &data, nullptr); gc->triggerE = atoi(data);
- Sql_GetData(sql_handle, CD_INVESTED_DEFENSE, &data, nullptr); gc->triggerD = atoi(data);
- Sql_GetData(sql_handle, CD_NEXT_TIME, &data, nullptr); gc->nextTime = atoi(data);
- Sql_GetData(sql_handle, CD_PAY_TIME, &data, nullptr); gc->payTime = atoi(data);
- Sql_GetData(sql_handle, CD_CREATE_TIME, &data, nullptr); gc->createTime = atoi(data);
- Sql_GetData(sql_handle, CD_ENABLED_KAFRA, &data, nullptr); gc->visibleC = atoi(data);
- for (i = CD_ENABLED_GUARDIAN00; i < CD_MAX; i++) {
- Sql_GetData(sql_handle, i, &data, nullptr); gc->guardian[i - CD_ENABLED_GUARDIAN00].visible = atoi(data);
- }
- }
- Sql_FreeResult(sql_handle);
- castle_db[gc->castle_id] = gc;
- if (charserv_config.save_log)
- ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id);
- return gc;
- }
- int32 inter_guild_CharOnline(uint32 char_id, int32 guild_id)
- {
- int32 i;
- if (guild_id == -1) {
- //Get guild_id from the database
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", schema_config.char_db, char_id) )
- {
- Sql_ShowDebug(sql_handle);
- return 0;
- }
- if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- char* data;
- Sql_GetData(sql_handle, 0, &data, nullptr);
- guild_id = atoi(data);
- }
- else
- {
- guild_id = 0;
- }
- Sql_FreeResult(sql_handle);
- }
- if (guild_id == 0)
- return 0; //No guild...
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
- return 0;
- }
- //Member has logged in before saving, tell saver not to delete
- if(g->save_flag & GS_REMOVE)
- g->save_flag &= ~GS_REMOVE;
- //Set member online
- ARR_FIND( 0, g->guild.max_member, i, g->guild.member[i].char_id == char_id );
- if( i < g->guild.max_member )
- {
- g->guild.member[i].online = 1;
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- }
- return 1;
- }
- int32 inter_guild_CharOffline(uint32 char_id, int32 guild_id)
- {
- int32 online_count, i;
- if (guild_id == -1)
- {
- //Get guild_id from the database
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", schema_config.char_db, char_id) )
- {
- Sql_ShowDebug(sql_handle);
- return 0;
- }
- if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- char* data;
- Sql_GetData(sql_handle, 0, &data, nullptr);
- guild_id = atoi(data);
- }
- else
- {
- guild_id = 0;
- }
- Sql_FreeResult(sql_handle);
- }
- if (guild_id == 0)
- return 0; //No guild...
- //Character has a guild, set character offline and check if they were the only member online
- auto g = inter_guild_fromsql( guild_id );
- // Guild not found?
- if( g == nullptr ){
- return 0;
- }
- //Set member offline
- ARR_FIND( 0, g->guild.max_member, i, g->guild.member[i].char_id == char_id );
- if( i < g->guild.max_member )
- {
- g->guild.member[i].online = 0;
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- }
- online_count = 0;
- for( i = 0; i < g->guild.max_member; i++ )
- if( g->guild.member[i].online )
- online_count++;
- // Remove guild from memory if no players online
- if( online_count == 0 )
- g->save_flag |= GS_REMOVE;
- return 1;
- }
- const std::string GuildExpDatabase::getDefaultLocation() {
- return std::string(db_path) + "/exp_guild.yml";
- }
- uint64 GuildExpDatabase::parseBodyNode(const ryml::NodeRef& node) {
- if (!this->nodesExist(node, { "Level", "Exp" })) {
- return 0;
- }
- uint16 level;
- if (!this->asUInt16(node, "Level", level))
- return 0;
- if (level == 0) {
- this->invalidWarning(node, "The minimum guild level is 1.\n");
- return 0;
- }
- if (level >= MAX_GUILDLEVEL) {
- this->invalidWarning(node["Level"], "Guild level %d exceeds maximum level %d, skipping.\n", level, MAX_GUILDLEVEL);
- return 0;
- }
- t_exp exp;
- if (!this->asUInt64(node, "Exp", exp))
- return 0;
- if (exp > MAX_GUILD_EXP) {
- this->invalidWarning(node["Exp"], "Guild exp %" PRIu64 " exceeds max of %" PRIu64 ".\n", exp, MAX_GUILD_EXP);
- return 0;
- }
- std::shared_ptr<s_guild_exp_db> guild_exp = this->find(level);
- bool exists = guild_exp != nullptr;
- if (!exists) {
- guild_exp = std::make_shared<s_guild_exp_db>();
- guild_exp->level = level;
- }
- guild_exp->exp = static_cast<t_exp>(exp);
- if (!exists)
- this->put(level, guild_exp);
- return 1;
- }
- GuildExpDatabase guild_exp_db;
- void GuildExpDatabase::loadingFinished() {
- for (uint16 level = 1; level < MAX_GUILDLEVEL; level++) {
- if (this->get_nextexp(level) == 0)
- ShowError("Missing experience for guild level %d.\n", level);
- }
- }
- // Initialize guild sql and read exp_guild.yml
- void inter_guild_sql_init(void) {
- guild_exp_db.load();
- add_timer_func_list(guild_save_timer, "guild_save_timer");
- add_timer(gettick() + 10000, guild_save_timer, 0, 0);
- }
- void inter_guild_sql_final(void)
- {
- for( const auto& pair : guild_db ){
- auto guild = pair.second;
- if( guild->save_flag&GS_MASK ){
- inter_guild_tosql( guild->guild, guild->save_flag&GS_MASK );
- }
- }
- guild_db.clear();
- castle_db.clear();
- }
- // Get guild_id by its name. Returns 0 if not found, -1 on error.
- int32 search_guildname(char *str)
- {
- int32 guild_id;
- char esc_name[NAME_LENGTH*2+1];
- Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
- //Lookup guilds with the same name
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", schema_config.guild_db, esc_name) )
- {
- Sql_ShowDebug(sql_handle);
- return -1;
- }
- if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- char* data;
- Sql_GetData(sql_handle, 0, &data, nullptr);
- guild_id = atoi(data);
- }
- else
- {
- guild_id = 0;
- }
- Sql_FreeResult(sql_handle);
- return guild_id;
- }
- // Check if guild is empty
- bool guild_check_empty( std::shared_ptr<CharGuild> g ){
- int32 i;
- ARR_FIND( 0, g->guild.max_member, i, g->guild.member[i].account_id > 0 );
- //Let the calling function handle the guild removal in case they need
- //to do something else with it before freeing the data. [Skotlex]
- return i < g->guild.max_member ? false : true; // not empty
- }
- t_exp GuildExpDatabase::get_nextexp(uint16 level) {
- std::shared_ptr<s_guild_exp_db> guild_exp = guild_exp_db.find(level);
- return ((guild_exp == nullptr) ? 0 : guild_exp->exp);
- }
- int32 guild_checkskill( std::shared_ptr<CharGuild> g, int32 id ){
- int32 idx = id - GD_SKILLBASE;
- return idx < 0 || idx >= MAX_GUILDSKILL ? 0 : g->guild.skill[idx].lv;
- }
- int32 guild_calcinfo( std::shared_ptr<CharGuild> g ){
- int32 i,c;
- struct mmo_guild before = g->guild; // Save guild current values
- if(g->guild.guild_lv<=0)
- g->guild.guild_lv = 1;
- g->guild.next_exp = guild_exp_db.get_nextexp(g->guild.guild_lv);
- // Consume guild exp and increase guild level
- while(g->guild.exp >= g->guild.next_exp && g->guild.next_exp > 0 && g->guild.guild_lv < MAX_GUILDLEVEL){
- g->guild.exp-=g->guild.next_exp;
- g->guild.guild_lv++;
- g->guild.skill_point++;
- g->guild.next_exp = guild_exp_db.get_nextexp(g->guild.guild_lv);
- }
- // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
- g->guild.max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
- if(g->guild.max_member > MAX_GUILD)
- {
- ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild.guild_id, g->guild.name, g->guild.max_member, MAX_GUILD);
- g->guild.max_member = MAX_GUILD;
- }
- // Compute the guild average level
- g->guild.average_lv=0;
- g->guild.connect_member=0;
- for(i=c=0;i<g->guild.max_member;i++)
- {
- if(g->guild.member[i].account_id>0)
- {
- if (g->guild.member[i].lv >= 0)
- {
- g->guild.average_lv+=g->guild.member[i].lv;
- c++;
- }
- else
- {
- ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild.guild_id, g->guild.name, g->guild.member[i].char_id, g->guild.member[i].name, g->guild.member[i].lv);
- }
- if(g->guild.member[i].online)
- g->guild.connect_member++;
- }
- }
- if(c)
- g->guild.average_lv /= c;
- // Check if guild stats has change
- if(g->guild.max_member != before.max_member || g->guild.guild_lv != before.guild_lv || g->guild.skill_point != before.skill_point )
- {
- g->save_flag |= GS_LEVEL;
- mapif_guild_info(-1,g->guild);
- return 1;
- }
- return 0;
- }
- //-------------------------------------------------------------------
- // Packet sent to map server
- int32 mapif_guild_created( int32 fd, uint32 account_id, struct mmo_guild *g ){
- WFIFOHEAD(fd, 10);
- WFIFOW(fd,0)=0x3830;
- WFIFOL(fd,2)=account_id;
- if(g != nullptr)
- {
- WFIFOL(fd,6)=g->guild_id;
- ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
- } else
- WFIFOL(fd,6)=0;
- WFIFOSET(fd,10);
- return 0;
- }
- // Guild not found
- int32 mapif_guild_noinfo(int32 fd,int32 guild_id)
- {
- unsigned char buf[12];
- WBUFW(buf,0)=0x3831;
- WBUFW(buf,2)=8;
- WBUFL(buf,4)=guild_id;
- ShowWarning("int_guild: info not found %d\n",guild_id);
- if(fd<0)
- chmapif_sendall(buf,8);
- else
- chmapif_send(fd,buf,8);
- return 0;
- }
- // Send guild info
- int32 mapif_guild_info( int32 fd, const struct mmo_guild &g ){
- unsigned char buf[8+sizeof(struct mmo_guild)];
- WBUFW(buf,0)=0x3831;
- WBUFW(buf,2)=4+sizeof(struct mmo_guild);
- memcpy( buf + 4, &g, sizeof( struct mmo_guild ) );
- if(fd<0)
- chmapif_sendall(buf,WBUFW(buf,2));
- else
- chmapif_send(fd,buf,WBUFW(buf,2));
- return 0;
- }
- // ACK member add
- int32 mapif_guild_memberadded(int32 fd,int32 guild_id,uint32 account_id,uint32 char_id,int32 flag)
- {
- WFIFOHEAD(fd, 15);
- WFIFOW(fd,0)=0x3832;
- WFIFOL(fd,2)=guild_id;
- WFIFOL(fd,6)=account_id;
- WFIFOL(fd,10)=char_id;
- WFIFOB(fd,14)=flag;
- WFIFOSET(fd,15);
- return 0;
- }
- // ACK member leave
- int32 mapif_guild_withdraw(int32 guild_id,uint32 account_id,uint32 char_id,int32 flag, const char *name, const char *mes)
- {
- unsigned char buf[55+NAME_LENGTH];
- WBUFW(buf, 0)=0x3834;
- WBUFL(buf, 2)=guild_id;
- WBUFL(buf, 6)=account_id;
- WBUFL(buf,10)=char_id;
- WBUFB(buf,14)=flag;
- memcpy(WBUFP(buf,15),mes,40);
- memcpy(WBUFP(buf,55),name,NAME_LENGTH);
- chmapif_sendall(buf,55+NAME_LENGTH);
- ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
- return 0;
- }
- // Send short member's info
- int32 mapif_guild_memberinfoshort( const struct mmo_guild &g, int32 idx ){
- unsigned char buf[19];
- WBUFW(buf, 0)=0x3835;
- WBUFL(buf, 2)=g.guild_id;
- WBUFL(buf, 6)=g.member[idx].account_id;
- WBUFL(buf,10)=g.member[idx].char_id;
- WBUFB(buf,14)=(unsigned char)g.member[idx].online;
- WBUFW(buf,15)=g.member[idx].lv;
- WBUFW(buf,17)=g.member[idx].class_;
- chmapif_sendall(buf,19);
- return 0;
- }
- // Send guild broken
- int32 mapif_guild_broken(int32 guild_id,int32 flag)
- {
- unsigned char buf[7];
- WBUFW(buf,0)=0x3836;
- WBUFL(buf,2)=guild_id;
- WBUFB(buf,6)=flag;
- chmapif_sendall(buf,7);
- ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
- return 0;
- }
- // Send guild message
- int32 mapif_guild_message(int32 guild_id,uint32 account_id,char *mes,int32 len, int32 sfd)
- {
- unsigned char buf[512];
- if (len > 500)
- len = 500;
- WBUFW(buf,0)=0x3837;
- WBUFW(buf,2)=len+12;
- WBUFL(buf,4)=guild_id;
- WBUFL(buf,8)=account_id;
- memcpy(WBUFP(buf,12),mes,len);
- chmapif_sendallwos(sfd, buf,len+12);
- return 0;
- }
- // Send basic info
- int32 mapif_guild_basicinfochanged(int32 guild_id,int32 type,const void *data,int32 len)
- {
- unsigned char buf[2048];
- if (len > 2038)
- len = 2038;
- WBUFW(buf, 0)=0x3839;
- WBUFW(buf, 2)=len+10;
- WBUFL(buf, 4)=guild_id;
- WBUFW(buf, 8)=type;
- memcpy(WBUFP(buf,10),data,len);
- chmapif_sendall(buf,len+10);
- return 0;
- }
- // Send member info
- int32 mapif_guild_memberinfochanged(int32 guild_id,uint32 account_id,uint32 char_id, int32 type,const void *data,int32 len)
- {
- unsigned char buf[2048];
- if (len > 2030)
- len = 2030;
- WBUFW(buf, 0)=0x383a;
- WBUFW(buf, 2)=len+18;
- WBUFL(buf, 4)=guild_id;
- WBUFL(buf, 8)=account_id;
- WBUFL(buf,12)=char_id;
- WBUFW(buf,16)=type;
- memcpy(WBUFP(buf,18),data,len);
- chmapif_sendall(buf,len+18);
- return 0;
- }
- // ACK guild skill up
- int32 mapif_guild_skillupack(int32 guild_id,uint16 skill_id,uint32 account_id)
- {
- unsigned char buf[14];
- WBUFW(buf, 0)=0x383c;
- WBUFL(buf, 2)=guild_id;
- WBUFL(buf, 6)=skill_id;
- WBUFL(buf,10)=account_id;
- chmapif_sendall(buf,14);
- return 0;
- }
- // ACK guild alliance
- int32 mapif_guild_alliance(int32 guild_id1,int32 guild_id2,uint32 account_id1,uint32 account_id2,int32 flag,const char *name1,const char *name2)
- {
- unsigned char buf[19+2*NAME_LENGTH];
- WBUFW(buf, 0)=0x383d;
- WBUFL(buf, 2)=guild_id1;
- WBUFL(buf, 6)=guild_id2;
- WBUFL(buf,10)=account_id1;
- WBUFL(buf,14)=account_id2;
- WBUFB(buf,18)=flag;
- memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
- memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
- chmapif_sendall(buf,19+2*NAME_LENGTH);
- return 0;
- }
- // Send a guild position desc
- int32 mapif_guild_position( const struct mmo_guild &g, int32 idx ){
- unsigned char buf[12 + sizeof(struct guild_position)];
- WBUFW(buf,0)=0x383b;
- WBUFW(buf,2)=sizeof(struct guild_position)+12;
- WBUFL(buf,4)=g.guild_id;
- WBUFL(buf,8)=idx;
- memcpy(WBUFP(buf,12),&g.position[idx],sizeof(struct guild_position));
- chmapif_sendall(buf,WBUFW(buf,2));
- return 0;
- }
- // Send the guild notice
- int32 mapif_guild_notice( const struct mmo_guild &g ){
- unsigned char buf[256];
- WBUFW(buf,0)=0x383e;
- WBUFL(buf,2)=g.guild_id;
- memcpy(WBUFP(buf,6),g.mes1,MAX_GUILDMES1);
- memcpy(WBUFP(buf,66),g.mes2,MAX_GUILDMES2);
- chmapif_sendall(buf,186);
- return 0;
- }
- // Send emblem data
- int32 mapif_guild_emblem( const struct mmo_guild &g ){
- unsigned char buf[12 + sizeof(g.emblem_data)];
- WBUFW(buf,0)=0x383f;
- WBUFW(buf,2)=g.emblem_len+12;
- WBUFL(buf,4)=g.guild_id;
- WBUFL(buf,8)=g.emblem_id;
- memcpy(WBUFP(buf,12),g.emblem_data,g.emblem_len);
- chmapif_sendall(buf,WBUFW(buf,2));
- return 0;
- }
- // Send the guild emblem_id (version)
- int32 mapif_guild_emblem_version( const struct mmo_guild &g ){
- unsigned char buf[10];
- WBUFW(buf, 0) = 0x3841;
- WBUFL(buf, 2) = g.guild_id;
- WBUFL(buf, 6) = g.emblem_id;
- chmapif_sendall(buf, 10);
- return 0;
- }
- int32 mapif_guild_master_changed( const struct mmo_guild &g, int32 aid, int32 cid, time_t time ){
- unsigned char buf[18];
- WBUFW(buf,0)=0x3843;
- WBUFL(buf,2)=g.guild_id;
- WBUFL(buf,6)=aid;
- WBUFL(buf,10)=cid;
- WBUFL(buf,14)=(uint32)time;
- chmapif_sendall(buf,18);
- return 0;
- }
- int32 mapif_guild_castle_dataload(int32 fd, int32 sz, int32 *castle_ids)
- {
- int32 num = (sz - 4) / sizeof(int);
- int32 len = 4 + num * sizeof( struct guild_castle );
- int32 i;
- WFIFOHEAD(fd, len);
- WFIFOW(fd, 0) = 0x3840;
- WFIFOW(fd, 2) = len;
- for (i = 0; i < num; i++) {
- std::shared_ptr<struct guild_castle> gc = inter_guildcastle_fromsql( *(castle_ids++) );
- memcpy( WFIFOP( fd, 4 + i * sizeof( struct guild_castle ) ), gc.get(), sizeof( struct guild_castle ) );
- }
- WFIFOSET(fd, len);
- return 0;
- }
- //-------------------------------------------------------------------
- // Packet received from map server
- // Guild creation request
- int32 mapif_parse_CreateGuild(int32 fd,uint32 account_id,char *name,struct guild_member *master)
- {
- int32 i=0;
- #ifdef NOISY
- ShowInfo("Creating Guild (%s)\n", name);
- #endif
- if(search_guildname(name) != 0){
- ShowInfo("int_guild: guild with same name exists [%s]\n",name);
- mapif_guild_created(fd,account_id,nullptr);
- return 0;
- }
- // Check Authorised letters/symbols in the name of the character
- if (charserv_config.char_config.char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
- for (i = 0; i < NAME_LENGTH && name[i]; i++)
- if (strchr(charserv_config.char_config.char_name_letters, name[i]) == nullptr) {
- mapif_guild_created(fd,account_id,nullptr);
- return 0;
- }
- } else if (charserv_config.char_config.char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
- for (i = 0; i < NAME_LENGTH && name[i]; i++)
- if (strchr(charserv_config.char_config.char_name_letters, name[i]) != nullptr) {
- mapif_guild_created(fd,account_id,nullptr);
- return 0;
- }
- }
- auto g = std::make_shared<CharGuild>();
- memcpy(g->guild.name,name,NAME_LENGTH);
- memcpy(g->guild.master,master->name,NAME_LENGTH);
- memcpy(&g->guild.member[0],master,sizeof(struct guild_member));
- g->guild.member[0].modified = GS_MEMBER_MODIFIED;
- // Set default positions
- g->guild.position[0].mode = GUILD_PERM_DEFAULT;
- strcpy(g->guild.position[0].name,"GuildMaster");
- strcpy(g->guild.position[MAX_GUILDPOSITION-1].name,"Newbie");
- g->guild.position[0].modified = g->guild.position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
- for(i=1;i<MAX_GUILDPOSITION-1;i++) {
- sprintf(g->guild.position[i].name,"Position %d",i+1);
- g->guild.position[i].modified = GS_POSITION_MODIFIED;
- }
- // Initialize guild property
- g->guild.max_member=16;
- g->guild.average_lv=master->lv;
- g->guild.connect_member=1;
- for(i=0;i<MAX_GUILDSKILL;i++)
- g->guild.skill[i].id=i + GD_SKILLBASE;
- g->guild.guild_id= -1; //Request to create guild.
- // Create the guild
- if (!inter_guild_tosql(g->guild,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) {
- //Failed to Create guild....
- ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->guild.name, g->guild.master);
- mapif_guild_created(fd,account_id,nullptr);
- return 0;
- }
- ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild.guild_id, g->guild.name, g->guild.master);
- // Add to cache
- guild_db[g->guild.guild_id] = g;
- // Report to client
- mapif_guild_created(fd, account_id, &g->guild);
- mapif_guild_info(fd,g->guild);
- if(charserv_config.log_inter)
- inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
- name, g->guild.guild_id, master->name, master->account_id );
- return 0;
- }
- // Return guild info to client
- int32 mapif_parse_GuildInfo(int32 fd,int32 guild_id)
- {
- auto g = inter_guild_fromsql( guild_id );
- if( g != nullptr ){
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g->guild);
- }else
- mapif_guild_noinfo(fd,guild_id); // Failed to load info
- return 0;
- }
- // Add member to guild
- int32 mapif_parse_GuildAddMember(int32 fd,int32 guild_id,struct guild_member *m)
- {
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- // Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
- return 0;
- }
- // Find an empty slot
- for( int32 i = 0; i < g->guild.max_member; i++ ){
- if(g->guild.member[i].account_id==0)
- {
- memcpy(&g->guild.member[i],m,sizeof(struct guild_member));
- g->guild.member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
- if (!guild_calcinfo(g)) //Send members if it was not invoked.
- mapif_guild_info(-1,g->guild);
- g->save_flag |= GS_MEMBER;
- if (g->save_flag&GS_REMOVE)
- g->save_flag&=~GS_REMOVE;
- return 0;
- }
- }
- // Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
- return 0;
- }
- // Delete member from guild
- int32 mapif_parse_GuildLeave(int32 fd, int32 guild_id, uint32 account_id, uint32 char_id, int32 flag, const char *mes)
- {
- int32 i;
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- // Unknown guild, just update the player
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", schema_config.char_db, account_id, char_id) )
- Sql_ShowDebug(sql_handle);
- // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->guild.member[i].name,mes);
- return 0;
- }
- // Find the member
- ARR_FIND( 0, g->guild.max_member, i, g->guild.member[i].account_id == account_id && g->guild.member[i].char_id == char_id );
- if( i == g->guild.max_member )
- {
- //TODO member not found
- return 0;
- }
- if( flag )
- { // Write expulsion reason
- // Find an empty slot
- int32 j;
- ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->guild.expulsion[j].account_id == 0 );
- if( j == MAX_GUILDEXPULSION )
- {
- // Expulsion list is full, flush the oldest one
- for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ )
- g->guild.expulsion[j] = g->guild.expulsion[j+1];
- j = MAX_GUILDEXPULSION-1;
- }
- // Save the expulsion entry
- g->guild.expulsion[j].account_id = account_id;
- g->guild.expulsion[j].char_id = char_id;
- safestrncpy(g->guild.expulsion[j].name, g->guild.member[i].name, NAME_LENGTH);
- safestrncpy(g->guild.expulsion[j].mes, mes, 40);
- }
- mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->guild.member[i].name,mes);
- inter_guild_removemember_tosql(g->guild.member[i].char_id);
- memset(&g->guild.member[i],0,sizeof(struct guild_member));
- if( guild_check_empty(g) )
- mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
- else {
- //Update member info.
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g->guild);
- g->save_flag |= GS_EXPULSION;
- }
- return 0;
- }
- // Change member info
- int32 mapif_parse_GuildChangeMemberInfoShort(int32 fd,int32 guild_id,uint32 account_id,uint32 char_id,int32 online,int32 lv,int32 class_)
- {
- // Could speed up by manipulating only guild_member
- int32 i,sum,c;
- int32 prev_count, prev_alv;
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- return 0;
- }
- ARR_FIND( 0, g->guild.max_member, i, g->guild.member[i].account_id == account_id && g->guild.member[i].char_id == char_id );
- if( i < g->guild.max_member )
- {
- g->guild.member[i].online = online;
- g->guild.member[i].lv = lv;
- g->guild.member[i].class_ = class_;
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfoshort(g->guild,i);
- }
- prev_count = g->guild.connect_member;
- prev_alv = g->guild.average_lv;
- g->guild.average_lv = 0;
- g->guild.connect_member = 0;
- c = 0;
- sum = 0;
- for( i = 0; i < g->guild.max_member; i++ )
- {
- if( g->guild.member[i].account_id > 0 )
- {
- sum += g->guild.member[i].lv;
- c++;
- }
- if( g->guild.member[i].online )
- g->guild.connect_member++;
- }
- if( c ) // this check should always succeed...
- {
- g->guild.average_lv = sum / c;
- if( g->guild.connect_member != prev_count || g->guild.average_lv != prev_alv )
- g->save_flag |= GS_CONNECT;
- if( g->save_flag & GS_REMOVE )
- g->save_flag &= ~GS_REMOVE;
- }
- g->save_flag |= GS_MEMBER; //Update guild member data
- return 0;
- }
- // BreakGuild
- int32 mapif_parse_BreakGuild(int32 fd,int32 guild_id)
- {
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- return 0;
- }
- // Delete guild from sql
- //printf("- Delete guild %d from guild\n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", schema_config.guild_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", schema_config.guild_member_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", schema_config.guild_castle_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", schema_config.guild_storage_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", schema_config.guild_alliance_db, guild_id, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", schema_config.guild_position_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", schema_config.guild_skill_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", schema_config.guild_expulsion_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- //printf("- Update guild %d of char\n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", schema_config.char_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- mapif_guild_broken(guild_id,0);
- if(charserv_config.log_inter)
- inter_log("guild %s (id=%d) broken\n",g->guild.name,guild_id);
- // Remove the guild from memory. [Skotlex]
- guild_db.erase( guild_id );
- return 0;
- }
- // Forward Guild message to others map servers
- int32 mapif_parse_GuildMessage(int32 fd,int32 guild_id,uint32 account_id,char *mes,int32 len)
- {
- return mapif_guild_message(guild_id,account_id,mes,len, fd);
- }
- // Modification of the guild
- int32 mapif_parse_GuildBasicInfoChange(int32 fd,int32 guild_id,int32 type,const char *data,int32 len)
- {
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- return 0;
- }
- short data_value = *((short *)data);
- switch(type) {
- case GBI_GUILDLV:
- if (data_value > 0 && g->guild.guild_lv + data_value <= MAX_GUILDLEVEL) {
- g->guild.guild_lv += data_value;
- g->guild.skill_point += data_value;
- } else if (data_value < 0 && g->guild.guild_lv + data_value >= 1)
- g->guild.guild_lv += data_value;
- mapif_guild_info(-1, g->guild);
- g->save_flag |= GS_LEVEL;
- return 0;
- default:
- ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
- break;
- }
- mapif_guild_basicinfochanged(guild_id,type,data,len);
- return 0;
- }
- /**
- * Receive a modification request for the guildmember
- * @param fd : map-serv link
- * @param guild_id : Guild to alter
- * @param account_id : Player aid to alter
- * @param char_id : Player cid to alter
- * @param type : Type of modification
- * @param data : Value of modification
- * @param len : Size of value
- * @return
- */
- int32 mapif_parse_GuildMemberInfoChange(int32 fd,int32 guild_id,uint32 account_id,uint32 char_id,int32 type,const char *data,int32 len)
- {
- // Could make some improvement in speed, because only change guild_member
- int32 i;
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- return 0;
- }
- // Search the member
- for(i=0;i<g->guild.max_member;i++)
- if( g->guild.member[i].account_id==account_id &&
- g->guild.member[i].char_id==char_id )
- break;
- // Not Found
- if(i==g->guild.max_member){
- ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
- account_id,char_id,guild_id,g->guild.name);
- return 0;
- }
- switch(type)
- {
- case GMI_POSITION:
- {
- g->guild.member[i].position=*((short *)data);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER;
- break;
- }
- case GMI_EXP:
- { // EXP
- t_exp old_exp=g->guild.member[i].exp;
- g->guild.member[i].exp=*((t_exp *)data);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- if (g->guild.member[i].exp > old_exp)
- {
- t_exp exp = g->guild.member[i].exp - old_exp;
- // Compute gained exp
- if (charserv_config.guild_exp_rate != 100)
- exp = exp*(charserv_config.guild_exp_rate)/100;
- // Update guild exp
- g->guild.exp = util::safe_addition_cap(g->guild.exp, exp, MAX_GUILD_EXP);
- guild_calcinfo(g);
- mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->guild.exp,sizeof(g->guild.exp));
- g->save_flag |= GS_LEVEL;
- }
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER;
- break;
- }
- case GMI_HAIR:
- {
- g->guild.member[i].hair=*((short *)data);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_HAIR_COLOR:
- {
- g->guild.member[i].hair_color=*((short *)data);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_GENDER:
- {
- g->guild.member[i].gender=*((short *)data);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_CLASS:
- {
- g->guild.member[i].class_=*((short *)data);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_LEVEL:
- {
- g->guild.member[i].lv=*((short *)data);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- default:
- ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
- break;
- }
- return 0;
- }
- int32 inter_guild_sex_changed(int32 guild_id,uint32 account_id,uint32 char_id, short gender)
- {
- return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
- }
- int32 inter_guild_charname_changed(int32 guild_id,uint32 account_id, uint32 char_id, char *name)
- {
- int32 i, flag = 0;
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
- return 0;
- }
- ARR_FIND(0, g->guild.max_member, i, g->guild.member[i].char_id == char_id);
- if( i == g->guild.max_member )
- {
- ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
- return 0;
- }
- if( !strcmp(g->guild.member[i].name, g->guild.master) )
- {
- safestrncpy(g->guild.master, name, NAME_LENGTH);
- flag |= GS_BASIC;
- }
- safestrncpy(g->guild.member[i].name, name, NAME_LENGTH);
- g->guild.member[i].modified = GS_MEMBER_MODIFIED;
- flag |= GS_MEMBER;
- if( !inter_guild_tosql(g->guild, flag) )
- return 0;
- mapif_guild_info(-1,g->guild);
- return 0;
- }
- // Change a position desc
- int32 mapif_parse_GuildPosition(int32 fd,int32 guild_id,int32 idx,struct guild_position *p)
- {
- // Could make some improvement in speed, because only change guild_position
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr || idx < 0 || idx >= MAX_GUILDPOSITION ){
- return 0;
- }
- memcpy(&g->guild.position[idx],p,sizeof(struct guild_position));
- mapif_guild_position(g->guild,idx);
- g->guild.position[idx].modified = GS_POSITION_MODIFIED;
- g->save_flag |= GS_POSITION; // Change guild_position
- return 0;
- }
- // Guild Skill UP
- int32 mapif_parse_GuildSkillUp(int32 fd,int32 guild_id,uint16 skill_id,uint32 account_id,int32 max)
- {
- int32 idx = skill_id - GD_SKILLBASE;
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr || idx < 0 || idx >= MAX_GUILDSKILL ){
- return 0;
- }
- if(g->guild.skill_point>0 && g->guild.skill[idx].id>0 && g->guild.skill[idx].lv<max )
- {
- g->guild.skill[idx].lv++;
- g->guild.skill_point--;
- if (!guild_calcinfo(g))
- mapif_guild_info(-1,g->guild);
- mapif_guild_skillupack(guild_id,skill_id,account_id);
- g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
- if (skill_id == GD_GUILD_STORAGE)
- inter_guild_tosql(g->guild, g->save_flag); // Force save for GD_GUILD_STORAGE
- }
- return 0;
- }
- //Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
- int32 mapif_parse_GuildDeleteAlliance( std::shared_ptr<CharGuild> &g, int32 guild_id, uint32 account_id1, uint32 account_id2, int32 flag ){
- int32 i;
- char name[NAME_LENGTH];
- ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->guild.alliance[i].guild_id == guild_id );
- if( i == MAX_GUILDALLIANCE )
- return -1;
- strcpy(name, g->guild.alliance[i].name);
- g->guild.alliance[i].guild_id=0;
- mapif_guild_alliance(g->guild.guild_id,guild_id,account_id1,account_id2,flag,g->guild.name,name);
- g->save_flag |= GS_ALLIANCE;
- return 0;
- }
- /**
- * Alliance modification
- * @param fd
- * @param guild_id1
- * @param guild_id2
- * @param account_id1
- * @param account_id2
- * @param flag
- * @return
- */
- int32 mapif_parse_GuildAlliance(int32 fd,int32 guild_id1,int32 guild_id2,uint32 account_id1,uint32 account_id2,int32 flag)
- {
- // Could speed up
- std::shared_ptr<CharGuild> g[2];
- int32 j,i;
- g[0] = inter_guild_fromsql(guild_id1);
- g[1] = inter_guild_fromsql(guild_id2);
- // Requested to remove an alliance with a not found guild.
- if( g[0] != nullptr && g[1] == nullptr && ( flag & GUILD_ALLIANCE_REMOVE ) ){
- return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
- }
- if( g[0] == nullptr || g[1] == nullptr ){
- return 0;
- }
- if(flag&GUILD_ALLIANCE_REMOVE)
- {
- // Remove alliance/opposition, in case of alliance, remove on both side
- for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
- {
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->guild.alliance[j].guild_id == g[1-i]->guild.guild_id && g[i]->guild.alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
- if( j < MAX_GUILDALLIANCE )
- g[i]->guild.alliance[j].guild_id = 0;
- }
- }
- else
- {
- // Add alliance, in case of alliance, add on both side
- for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
- {
- // Search an empty slot
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->guild.alliance[j].guild_id == 0 );
- if( j < MAX_GUILDALLIANCE )
- {
- g[i]->guild.alliance[j].guild_id = g[1-i]->guild.guild_id;
- memcpy(g[i]->guild.alliance[j].name,g[1-i]->guild.name,NAME_LENGTH);
- // Set alliance type
- g[i]->guild.alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
- }
- }
- }
- // Send on all map the new alliance/opposition
- mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->guild.name,g[1]->guild.name);
- // Mark the two guild to be saved
- g[0]->save_flag |= GS_ALLIANCE;
- g[1]->save_flag |= GS_ALLIANCE;
- return 1;
- }
- // Change guild message
- int32 mapif_parse_GuildNotice(int32 fd,int32 guild_id,const char *mes1,const char *mes2)
- {
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- return 0;
- }
- memcpy(g->guild.mes1,mes1,MAX_GUILDMES1);
- memcpy(g->guild.mes2,mes2,MAX_GUILDMES2);
- g->save_flag |= GS_MES; //Change mes of guild
- inter_guild_tosql(g->guild, g->save_flag);
- return mapif_guild_notice(g->guild);
- }
- int32 mapif_parse_GuildEmblem(int32 fd,int32 len,int32 guild_id,int32 dummy,const char *data)
- {
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr ){
- return 0;
- }
- if (len > sizeof(g->guild.emblem_data))
- len = sizeof(g->guild.emblem_data);
- memcpy(g->guild.emblem_data,data,len);
- g->guild.emblem_len=len;
- g->guild.emblem_id++;
- g->save_flag |= GS_EMBLEM; //Change guild
- return mapif_guild_emblem(g->guild);
- }
- int32 mapif_parse_GuildCastleDataLoad(int32 fd, int32 len, int32 *castle_ids)
- {
- return mapif_guild_castle_dataload(fd, len, castle_ids);
- }
- int32 mapif_parse_GuildCastleDataSave(int32 fd, int32 castle_id, int32 index, int32 value)
- {
- std::shared_ptr<struct guild_castle> gc = inter_guildcastle_fromsql( castle_id );
- if( gc == nullptr ){
- ShowError("mapif_parse_GuildCastleDataSave: castle id=%d not found\n", castle_id);
- return 0;
- }
- switch (index) {
- case CD_GUILD_ID:
- if (charserv_config.log_inter && gc->guild_id != value) {
- int32 gid = (value) ? value : gc->guild_id;
- auto g = util::umap_find( guild_db, gid );
- inter_log("guild %s (id=%d) %s castle id=%d\n",
- (g) ? g->guild.name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
- }
- gc->guild_id = value;
- break;
- case CD_CURRENT_ECONOMY: gc->economy = value; break;
- case CD_CURRENT_DEFENSE: gc->defense = value; break;
- case CD_INVESTED_ECONOMY: gc->triggerE = value; break;
- case CD_INVESTED_DEFENSE: gc->triggerD = value; break;
- case CD_NEXT_TIME: gc->nextTime = value; break;
- case CD_PAY_TIME: gc->payTime = value; break;
- case CD_CREATE_TIME: gc->createTime = value; break;
- case CD_ENABLED_KAFRA: gc->visibleC = value; break;
- default:
- if (index >= CD_ENABLED_GUARDIAN00 && index < CD_MAX) {
- gc->guardian[index - CD_ENABLED_GUARDIAN00].visible = value;
- break;
- }
- ShowError("mapif_parse_GuildCastleDataSave: not found index=%d\n", index);
- return 0;
- }
- inter_guildcastle_tosql(gc);
- return 0;
- }
- int32 mapif_parse_GuildMasterChange(int32 fd, int32 guild_id, const char* name, int32 len)
- {
- struct guild_member gm;
- int32 pos;
- auto g = inter_guild_fromsql( guild_id );
- if( g == nullptr || len > NAME_LENGTH ){
- return 0;
- }
- // Find member (name)
- for (pos = 0; pos < g->guild.max_member && strncmp(g->guild.member[pos].name, name, len); pos++);
- if (pos == g->guild.max_member)
- return 0; //Character not found??
- // Switch current and old GM
- memcpy(&gm, &g->guild.member[pos], sizeof (struct guild_member));
- memcpy(&g->guild.member[pos], &g->guild.member[0], sizeof(struct guild_member));
- memcpy(&g->guild.member[0], &gm, sizeof(struct guild_member));
- // Switch positions
- g->guild.member[pos].position = g->guild.member[0].position;
- g->guild.member[pos].modified = GS_MEMBER_MODIFIED;
- g->guild.member[0].position = 0; //Position 0: guild Master.
- g->guild.member[0].modified = GS_MEMBER_MODIFIED;
- // Store changing time
- g->guild.last_leader_change = time(nullptr);
- safestrncpy(g->guild.master, name, len);
- if (len < NAME_LENGTH)
- g->guild.master[len] = '\0';
- ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->guild.master, guild_id, g->guild.name);
- g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
- return mapif_guild_master_changed(g->guild, g->guild.member[0].account_id, g->guild.member[0].char_id, g->guild.last_leader_change);
- }
- int32 mapif_parse_GuildEmblemVersion(int32 fd, int32 guild_id, int32 version)
- {
- auto g = inter_guild_fromsql( guild_id );
- if (g == nullptr)
- return 0;
- g->guild.emblem_len = 0;
- g->guild.emblem_id = version;
- g->save_flag |= GS_EMBLEM;
- mapif_guild_emblem_version(g->guild);
- return 1;
- }
- // Communication from the map server
- // - Can analyzed only one by one packet
- // Data packet length that you set to inter.cpp
- //- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller
- // Must Return
- // 1 : ok
- // 0 : error
- int32 inter_guild_parse_frommap(int32 fd)
- {
- RFIFOHEAD(fd);
- switch(RFIFOW(fd,0)) {
- case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),RFIFOCP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
- case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
- case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
- case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),RFIFOCP(fd,8),RFIFOW(fd,2)-8); break;
- case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOCP(fd,15)); break;
- case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
- case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
- case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOCP(fd,12),RFIFOW(fd,2)-12); break;
- case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),RFIFOCP(fd,10),RFIFOW(fd,2)-10); break;
- case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),RFIFOCP(fd,18),RFIFOW(fd,2)-18); break;
- case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
- case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
- case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
- case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),RFIFOCP(fd,6),RFIFOCP(fd,66)); break;
- case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOCP(fd,12)); break;
- case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int32 *)RFIFOP(fd,4)); break;
- case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
- case 0x3042: mapif_parse_GuildEmblemVersion(fd, RFIFOL(fd, 2), RFIFOL(fd, 6)); break;
- default:
- return 0;
- }
- return 1;
- }
- //Leave request from the server (for deleting character from guild)
- int32 inter_guild_leave(int32 guild_id, uint32 account_id, uint32 char_id)
- {
- return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
- }
- int32 inter_guild_broken(int32 guild_id)
- {
- return mapif_guild_broken(guild_id, 0);
- }
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