client.conf 6.0 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
  10. //--------------------------------------------------------------
  11. // Minimum delay between whisper/global/party/guild messages (in ms)
  12. // Messages that break this threshold are silently omitted.
  13. min_chat_delay: 0
  14. // Valid range of dyes and styles on the client.
  15. min_hair_style: 0
  16. max_hair_style: 42
  17. min_hair_color: 0
  18. max_hair_color: 8
  19. min_cloth_color: 0
  20. max_cloth_color: 7
  21. min_body_style: 0
  22. max_body_style: 1
  23. // When set to yes, the damage field in packets sent from woe maps will be set
  24. // to -1, making it impossible for GMs, Bots and Hexed clients to know the
  25. // actual damage caused by attacks. (Note 1)
  26. hide_woe_damage: no
  27. // "hair style" number that identifies pet.
  28. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
  29. // This value is always higher than the max hair-style available in said client.
  30. // Known values to work (all 2005 clients):
  31. // older sakexes: 20
  32. // sakexe 0614: 24
  33. // sakexe 0628 (and later): 100
  34. pet_hair_style: 100
  35. // Visible area size (how many squares away from a player they can see)
  36. area_size: 14
  37. // Maximum walk path (how many cells a player can walk going to cursor)
  38. max_walk_path: 17
  39. // Maximum allowed 'level' value that can be sent in unit packets.
  40. // Use together with the aura_lv setting to tell when exactly to show the aura.
  41. // NOTE: You also need to adjust the client if you want this to work.
  42. // NOTE: Default is 99. Values above 127 will probably behave incorrectly.
  43. // NOTE: If you don't know what this does, don't change it!!!
  44. max_lv: 99
  45. // Level required to display an aura.
  46. // NOTE: This assumes that sending max_lv to the client will display the aura.
  47. // NOTE: aura_lv must not be less than max_lv.
  48. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
  49. // will be sent as being all level 98, and only characters with level
  50. // 150 or more will be reported as having level 99 and show an aura.
  51. aura_lv: 99
  52. // Units types affected by max_lv and aura_lv settings. (Note 3)
  53. // Note: If an unit type, which normally does not show an aura, is
  54. // set it will obtain an aura when it meets the level requirement.
  55. // Default: 0 (none)
  56. client_limit_unit_lv: 0
  57. // Will tuxedo and wedding dresses be shown when worn? (Note 1)
  58. wedding_modifydisplay: no
  59. // Save Clothes color. (This will degrade performance) (Note 1)
  60. save_clothcolor: yes
  61. // Save body styles. (Note 1)
  62. save_body_style: yes
  63. // Do not display cloth colors for the wedding class?
  64. // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
  65. // for this option to take effect. Set this to yes if your cloth palettes
  66. // pack doesn't has wedding palettes (or has less than the other jobs)
  67. wedding_ignorepalette: no
  68. // Do not display cloth colors for the Xmas costume?
  69. // Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs)
  70. xmas_ignorepalette: no
  71. // Do not display cloth colors for the Summer costume?
  72. // Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs)
  73. summer_ignorepalette: no
  74. // Do not display cloth colors for the Hanbok costume?
  75. // Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs)
  76. hanbok_ignorepalette: no
  77. // Do not display cloth colors for the Oktoberfest costume?
  78. // Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs)
  79. oktoberfest_ignorepalette: no
  80. // Set this to 1 if your clients have langtype problems and can't display motd properly
  81. motd_type: 0
  82. // Show rAthena version to users when the login?
  83. display_version: yes
  84. // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
  85. // NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect.
  86. display_hallucination: yes
  87. // Set this to 1 if your client supports status change timers and you want to use them
  88. // Clients from 2009 onward support this
  89. display_status_timers: yes
  90. // Randomizes the dice emoticon server-side, to prevent clients from forging
  91. // packets for the desired number. (Note 1)
  92. client_reshuffle_dice: yes
  93. // Sorts the character and guild storage before it is sent to the client.
  94. // Official servers do not sort storage. (Note 1)
  95. // NOTE: Enabling this option degrades performance.
  96. client_sort_storage: no
  97. // Update enemy position while in invisible state? (Note 1)
  98. // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect.
  99. // So that will help client handling WPE - Maya Purple Hack stuff.
  100. // But it will screw 'the game animation display' while players in invisible state.
  101. update_enemy_position: yes
  102. // When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped?
  103. // Official: Disabled, players always face North.
  104. spawn_direction: no
  105. // Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1)
  106. // kRO removed the packet and this re-enables the message.
  107. // Official: Disabled.
  108. mvp_exp_reward_message: no
  109. // Send ping timer
  110. // Interval in seconds for each timer invoke.
  111. ping_timer_inverval: 30
  112. // Send packets timeout in seconds before ping packet can be sent.
  113. ping_time: 20
  114. // Show skill scale for clients 2015-12-23 and newer? (Note 1)
  115. // Official: yes
  116. show_skill_scale: yes
  117. // Should the connection be dropped on server side after a player disconnection request was received? (Note 1)
  118. // Note: Enabling this is known to cause problems on clients that make use of REST API calls.
  119. // Official: no
  120. drop_connection_on_quit: no