123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 |
- //===== rAthena Script =======================================
- //= Lighthalzen Guides
- //===== By: ==================================================
- //= L0ne_W0lf
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena SVN
- //===== Description: =========================================
- //= [Aegis Conversion]
- //= Guides for the city of Lighthalzen.
- //===== Additional Comments: =================================
- //= 1.0 First version, Renewal guide.
- //= 1.1 Optimized. [Euphy]
- //============================================================
- lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
- cutin "ein_soldier",2;
- mes "[Lighthalzen Guide]";
- mes "Welcome to ^8B4513Lighthalzen^000000,";
- mes "the Corporation City-State.";
- mes "If you need any guidance";
- mes "around the city, feel free";
- mes "to ask me and I'll do my";
- mes "very best to help you.";
- next;
- mes "[Lighthalzen Guide]";
- mes "Please be aware that I'm";
- mes "in charge of providing info";
- mes "regarding the West District";
- mes "of ^8B4513Lighthalzen^000000. Now, please";
- mes "select the location that you'd";
- mes "like to learn more about.";
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
- case 1:
- callsub L_Mark,"^FF0000Hotel";
- viewpoint 1,160,217,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark,"^FF4500Bank";
- viewpoint 1,203,257,1,0xFF4500;
- next;
- break;
- case 3:
- callsub L_Mark,"^DAA520Airport";
- viewpoint 1,262,75,2,0xDAA520;
- next;
- break;
- case 4:
- callsub L_Mark,"^7B68EEWeapon Shop";
- viewpoint 1,194,35,3,0x7B68EE;
- next;
- break;
- case 5:
- callsub L_Mark,"^B91A4DDepartment Store";
- viewpoint 1,202,106,4,0xB91A4D;
- next;
- break;
- case 6:
- callsub L_Mark,"^008000Police Station";
- viewpoint 1,234,276,5,0x008000;
- next;
- break;
- case 7:
- callsub L_Mark,"^0000FFJewelry Store";
- viewpoint 1,96,110,6,0x0000FF;
- next;
- break;
- case 8:
- callsub L_Mark,"^000080Cool Event Corp.";
- viewpoint 1,238,217,7,0x000080;
- next;
- break;
- case 9:
- callsub L_Mark,"^800080Somatology Laboratory";
- viewpoint 1,101,243,8,0x800080;
- next;
- break;
- case 10:
- callsub L_Mark,"^0A9696Alchemist Association";
- viewpoint 1,54,132,9,0x0A9696;
- next;
- break;
- case 11:
- set .@loop,0;
- break;
- }
- }
- break;
- case 2:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
- case 1:
- mes "[Lighthalzen Guide]";
- mes "You may go to Fulerr,";
- mes "the ^0A9696Armsmith^000000";
- mes "on the 1st floor of the Weapon Shop.";
- viewpoint 1,194,35,10,0x0A9696;
- next;
- callsub L_Mark,"^0A9696Armsmith";
- next;
- break;
- case 2:
- mes "[Lighthalzen Guide]";
- mes "^4B0082Seiyablem^000000 adds";
- mes "sockets on your items";
- mes "on the 1st floor";
- mes "of the Weapon Shop.";
- viewpoint 1,194,35,11,0x4B0082;
- next;
- callsub L_Mark,"^4B0082Seiyablem",1;
- next;
- break;
- case 3:
- callsub L_Mark,"^FF4500Pet Groomer";
- viewpoint 1,222,191,12,0xFF4500;
- next;
- break;
- case 4:
- callsub L_Mark,"^008080Kafra Employees";
- viewpoint 1,164,99,13,0x008080;
- viewpoint 1,164,99,14,0x008080;
- next;
- break;
- case 5:
- callsub L_Mark,"^FF1493Cool Event Corp. Staff";
- viewpoint 1,94,247,15,0xFF1493;
- next;
- break;
- case 6:
- set .@loop,0;
- break;
- }
- }
- break;
- case 3:
- mes "[Lighthalzen Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,160,217,0,0xFFFFFF;
- viewpoint 2,203,257,1,0xFFFFFF;
- viewpoint 2,262,75,2,0xFFFFFF;
- viewpoint 2,194,35,3,0xFFFFFF;
- viewpoint 2,202,106,4,0xFFFFFF;
- viewpoint 2,234,276,5,0xFFFFFF;
- viewpoint 2,96,110,6,0xFFFFFF;
- viewpoint 2,238,217,7,0xFFFFFF;
- viewpoint 2,101,243,8,0xFFFFFF;
- viewpoint 2,54,132,9,0xFFFFFF;
- viewpoint 2,194,35,10,0xFFFFFF;
- viewpoint 2,194,35,11,0xFFFFFF;
- viewpoint 2,222,191,12,0xFFFFFF;
- viewpoint 2,164,99,13,0xFFFFFF;
- viewpoint 2,164,99,14,0xFFFFFF;
- viewpoint 2,94,247,15,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Lighthalzen Guide]";
- mes "Enjoy your adventures!";
- close2;
- cutin "ein_soldier",255;
- end;
- }
- }
- end;
- L_Mark:
- mes "[Lighthalzen Guide]";
- mes "I will mark the location";
- mes "of "+((getarg(1,0))?"":"the ")+getarg(0)+"^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
- }
- lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852
- lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852
- lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852
|