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- //===== rAthena Script =======================================
- //= iRO 2008 Christmas Event
- //===== By: ==================================================
- //= Kisuka
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena SVN
- //===== Description: =========================================
- //= iRO Christmas Event. (2008)
- //= Create Music Box and Cake.
- //= Play card game with Santa.
- //= Create Santa Suits.
- //==========================================
- //= Must enable X-mas08 mobs in mob_db2.
- //===== Additional Comments: =================================
- //= 1.0 First version. [Kisuka]
- //= 1.1 Fixed some issues, revamped the whole script. [Kisuka]
- //============================================================
- // ============== Caroller - Music Box ================
- // =====================================================
- prontera,226,306,4 script Caroller#iROxmas08 79,{
- if (iROxmas08carol < 1 || iROxmas08carol == 3) {
- if (iROxmas08carol == 3) {
- mes "[Caroller]";
- mes "Jingle Bells! Jingle Bells! Jingle all the way!";
- mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!";
- next;
- mes "[Caroller]";
- mes "Merry Christmas!";
- mes "Hey! You! What comes to mind when you think about Christmas?";
- next;
- }else{
- mes "[Caroller]";
- mes "Jingle Bells! Jingle Bells! Jingle all the way!";
- next;
- specialeffect EF_GLORIA;
- mes "[Caroller]";
- mes "O' what fun it is to ride in a one-horse open sleigh!";
- next;
- mes "[Caroller]";
- mes "Merry Christmas!";
- if (Sex) {
- mes "Hey, boy! What comes to mind when";
- }else{
- mes "Hey, girl! What comes to mind when";
- }
- mes "you think about Christmas?";
- next;
- }
- switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
- case 1:
- mes "[Caroller]";
- mes "Santa Claus!";
- mes "You're so innocent!!";
- mes "Ah!";
- next;
- mes "[Caroller]";
- mes "Here's a secret!";
- mes "There's a rumor that Santa Claus lives in a certain village all throughout the year.";
- next;
- mes "[Caroller]";
- mes "But now!!!";
- mes "In this Christmas season!!";
- mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!";
- next;
- mes "[Caroller]";
- mes "If you win over Santa, you can get a gift. Would you go for it?";
- next;
- emotion 18;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "Isn't that big news?";
- close;
- case 2:
- mes "[Caroller]";
- mes "Gift boxes?! All right!";
- mes "Isn't it thrilling to open gifts over your head!!";
- next;
- mes "[Caroller]";
- mes "Anyway, did you know...";
- mes "Some villain, a fake Santa robbed some gifts from the good Santa!";
- next;
- mes "[Caroller]";
- mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
- next;
- emotion 18;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "Isn't it amazing?";
- close;
- case 3:
- if (iROxmas08carol == 3) {
- mes "[Caroller]";
- mes "Ah, a music box is useful.";
- next;
- mes "[Caroller]";
- mes "Though we can't all play it around the village as we planned, it's cool that you carry it.";
- next;
- mes "[Caroller]";
- mes "We want to enjoy carols all together... I hope to get Crystal Pieces!";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- select("Why not? Sure, I can give you some.");
- if (countitem(6092) < 6) {
- mes "[Caroller]";
- mes "Yes, please.";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- close;
- }else{
- mes "[Caroller]";
- mes "Wow, you have them.";
- next;
- mes "[Caroller]";
- mes "I can bake you a cake, and I can carve your name on the cake, if you want!";
- next;
- if (select("No, thanks.:Please name it for me.") == 2) {
- mes "[Caroller]";
- mes "Thank for your help!";
- next;
- mes "[Caroller]";
- mes "Many people live in the giant world!";
- mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion 18;
- delitem 6092,6;
- getnameditem 12354,"+strcharinfo(0)+";
- mes "[Caroller]";
- mes "Let's care about others around you on this Christmas season!";
- close;
- }else{
- mes "[Caroller]";
- mes "Oh!";
- mes "Shyness!";
- next;
- mes "[Caroller]";
- mes "Anyway, thanks a lot for your help.";
- next;
- mes "[Caroller]";
- mes "Many people live in the giant world!";
- mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion 18;
- delitem 6092,6;
- getitem 12354,1;
- mes "[Caroller]";
- mes "Let's care about others around you on this Christmas season!";
- close;
- }
- }
- }
- mes "[Caroller]";
- mes "You know about Christmas!";
- mes "Talking about Christmas...";
- mes "...it's carols!!!";
- mes "I've been waiting for this for when";
- mes "Christmas comes around!";
- next;
- mes "[Caroller]";
- mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit.";
- next;
- mes "[Caroller]";
- mes "So, I installed a Singing Crystal in Prontera...";
- next;
- mes "[Caroller]";
- mes "but that jerk Antonio broke the crystal!";
- next;
- mes "[Caroller]";
- mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!";
- next;
- mes "[Caroller]";
- mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages.";
- next;
- if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
- mes "[Caroller]";
- mes "And just stay there, every Christmas, for your whole life?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What? What do you mean?";
- next;
- mes "[Caroller]";
- mes "Oh, nevermind.";
- mes "Ah...";
- close;
- }
- mes "[Caroller]";
- mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
- next;
- mes "[Caroller]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
- next;
- mes "[Caroller]";
- mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
- next;
- mes "[Caroller]";
- mes "Sounds cool, huh!!";
- next;
- select("........................");
- mes "[Caroller]";
- mes "...Why are you staring at me like that?";
- next;
- mes "[Caroller]";
- mes "You're thinking that we are always getting our plans spoiled, aren't you?";
- next;
- mes "[Caroller]";
- mes "I know that we are not good at controlling stuff, but our rewards are good, right?";
- next;
- select("........................");
- mes "[Caroller]";
- mes "Hey, we treat you good...";
- next;
- select("........................");
- mes "[Caroller]";
- mes "You are so cruel to me!";
- mes "Bad! Bad!";
- next;
- mes "[Caroller]";
- mes "Please, for our children's hope!!!?";
- mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion 33;
- mes "[Caroller]";
- mes "They're definitely as harsh as their name.";
- mes "Go on please!";
- set iROxmas08carol,1;
- close;
- case 4:
- mes "[Caroller]";
- mes "Santa costumes!!";
- mes "You know, the santa costumes that the monsters are wearing now aren't genuine!";
- next;
- mes "[Caroller]";
- mes "The rumor 'round here is, Lutie's designer made these costumes.";
- next;
- mes "[Caroller]";
- mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!";
- next;
- mes "[Caroller]";
- mes "Are there some spcial abilities within them?";
- mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
- next;
- emotion 18;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "It's hot, huh?";
- close;
- case 5:
- mes "[Caroller]";
- mes "A-N-T-O-N-I-O!!!";
- mes "As I heard, this Antonio is quite different from before.";
- next;
- mes "[Caroller]";
- mes "He seems to be quite resolved with himself since he ran away from people before.";
- next;
- mes "[Caroller]";
- mes "And he isn't alone anymore... is what I heard...";
- next;
- emotion 18;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "Hotness, right?";
- close;
- }
- }
-
- if (iROxmas08carol == 1) {
- if (countitem(6092) < 6) {
- mes "[Caroller]";
- mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
- next;
- mes "[Caroller]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
- next;
- mes "[Caroller]";
- mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
- next;
- mes "[Caroller]";
- mes "For all of the children of this world!!!";
- mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion 33;
- mes "[Caroller]";
- mes "Be careful!";
- mes "They're definitely as harsh as their name.";
- mes "Take care!!!";
- close;
- }else{
- specialeffect EF_GLORIA;
- mes "[Caroller]";
- mes "Don't cry, don't cry!";
- mes "Santa won't give you a gift if you're crying.";
- next;
- mes "[Caroller]";
- select("I got them!");
- mes "[Caroller]";
- mes "Wow, you got them!";
- mes "They are so cruel, aren't they?";
- mes "I'm happy to see you again.";
- next;
- mes "[Caroller]";
- mes "Let's count together!";
- mes "... ...";
- mes "Six!!";
- next;
- mes "[Caroller]";
- mes "All right! We can start to make our music box with crystal fragments.";
- next;
- mes "[Caroller]";
- mes "We would amplify the sounds of the crystal fragments to sound through the music box.";
- next;
- mes "[Caroller]";
- mes "You know, a music box that sounds like a jukebox!";
- next;
- mes "[Caroller]";
- mes "It's handy. You can carry it, as well as listen to sweet carols anywhere.";
- mes "Doesn't that sound cool!?";
- next;
- mes "[Caroller]";
- mes "So, we need more of some materials.";
- mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
- next;
- delitem 6092,6;
- emotion 33;
- set iROxmas08carol,2;
- mes "[Caroller]";
- mes "Those are all needed.";
- mes "Isn't that easy?";
- close;
- }
- }
-
- if (iROxmas08carol == 2) {
- if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
- mes "[Caroller]";
- mes "We can make a music box with Singing Crystal Pieces.";
- mes "It's handy, you can hear carols anywhere. Sounds cool?";
- next;
- mes "[Caroller]";
- mes "So, we need more of some materials.";
- mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
- next;
- emotion 33;
- mes "[Caroller]";
- mes "That's all we need.";
- mes "Isn't that easy?";
- close;
- }else{
- specialeffect EF_GLORIA;
- mes "[Caroller]";
- mes "Jingle bells, jingle bells,";
- mes "jingle all the way!";
- mes "O what fun it is to ride, in a";
- mes "one... horse... o-pen... sleigh!!!";
- next;
- mes "[Caroller]";
- mes "Wow!";
- mes "You came back!";
- mes "Did you bring all the materials?";
- next;
- mes "[Caroller]";
- mes "Good!";
- mes "No need to hesitate! Let's get started to make our music box.";
- next;
- mes "[Caroller]";
- specialeffect EF_REPAIRWEAPON;
- mes "Blacksmith hammers on trunk... and we shape the frame.";
- next;
- mes "[Caroller]";
- //(effect - stones from ground?)
- mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue.";
- next;
- mes "[Caroller]";
- specialeffect EF_HIT2;
- mes "And now...";
- mes "we decorate with a Jubilee...";
- next;
- mes "[Caroller]";
- specialeffect EF_SUFFRAGIUM;
- mes "The last step...!";
- mes "Breating life into it!";
- next;
- mes "[Caroller]";
- mes "It's done now!!!";
- next;
- mes "[Caroller]";
- mes "It's so cool! Isn't it cute!!?!";
- next;
- mes "[Caroller]";
- mes "You did as I requested, so I will give you gifts, as promised.";
- next;
- mes "[Caroller]";
- mes "One, is this music box.";
- mes "Please play this music box all over the villages!";
- next;
- mes "[Caroller]";
- mes "Another present is a Christmas cake especially shaped like your name!";
- mes "I made this cake shaped like your name!";
- next;
- mes "[Caroller]";
- mes "Don't worry, it tastes good.";
- next;
- emotion 33;
- getitem 2784,1;
- getnameditem 12354,"+strcharinfo(0)+";
- delitem 1019,10;
- delitem 1005,1;
- delitem 7312,1;
- delitem 938,10;
- delitem 732,1;
- set iROxmas08carol,3;
- mes "[Caroller]";
- mes "Thanks a lot.";
- mes "Merry Christmas!";
- mes "Have a good holiday season!";
- close;
- }
- }
- }
- // ============= Santa Claus - Card Game ===============
- // =====================================================
- - script Santa Claus#iROxmas08::08santa 718,{
- mes "[Santa Claus]";
- mes "Wow! Were you naughty or nice this year?";
- mes "All right, what comes to your mind when you think about Christmas?";
- next;
- switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
-
- case 1:
- mes "[Santa Claus]";
- mes "Carolling! That's good!";
- mes "A sweet carol always makes Christmas more happy!!!";
- next;
- mes "[Santa Claus]";
- mes "Yes indeed Carolling spreads Joy throughout the world?";
- close;
- case 2:
- mes "[Santa Claus]";
- if (Sex) {
- mes "Ho ho ho! What a good boy!";
- }else{
- mes "Ho ho ho! What a good girl!";
- }
- next;
- mes "[Santa Claus]";
- mes "But you should be wary of a fake Santa romaing around.";
- mes "Have you heard of Antonio, who invades villages every Christmas?";
- next;
- mes "[Santa Claus]";
- mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field.";
- next;
- mes "[Santa Claus]";
- mes "A bad Santa ruins us good Santa's reputations!";
- mes "The World Santa Organization is considering this a grave situation.";
- close;
-
- case 3:
- mes "[Santa Claus]";
- mes "A gift box! That sounds good!";
- mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!";
- next;
- mes "[Santa Claus]";
- mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag.";
- next;
- mes "[Santa Claus]";
- mes "Many adventurers try to catch up to him, but he is not easy to catch.";
- next;
- mes "[Santa Claus]";
- mes "Anyway let those adventurers try to catch him, I have a small game for you.";
- next;
- mes "[Santa Claus]";
- mes "I will give you a small gift if you beat me!";
- next;
- mes "[Santa Claus]";
- mes "Do you want to play a game with me?";
- next;
- if (select("No, thanks.:Yes, I would.") == 1) {
- mes "[Santa Claus]";
- mes "Aww, don't be afraid.";
- mes "If you've been a little naughty this year I won't stuff your stockings with coal.";
- next;
- mes "[Santa Claus]";
- mes "I will stay here throughout the Christmas season, just visit me when you change your mind.";
- close;
- }
- if (gettimetick(2) < SantaCardTime) {
- mes "[Santa Claus]";
- mes "Um... You've played the game recently haven't you?";
- next;
- mes "[Santa Claus]";
- mes "You can try the game once a hour.";
- mes "Please visit me after the one hour has passed.";
- close;
- }
- set .@SantaCardTurn,0;
- set .@SantaCardWins,0;
- mes "[Santa Claus]";
- mes "Wow! You're so cool!";
- next;
- mes "[Santa Claus]";
- mes "Let me explain how to play this game.";
- next;
- mes "[Santa Claus]";
- mes "It's quite simple.";
- mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card.";
- mes "Guess which card I pick and you're a winner!";
- next;
- mes "[Santa Claus]";
- mes "If you guess right 3 times out of 5, I will give you a gift.";
- mes "Let's get started!";
- next;
- while(.@SantaCardTurn != 5) {
- emotion 56;
- mes "[Santa Claus]";
- mes "First let me shuffle up these cards... Ok!!!";
- next;
- specialeffect EF_HIT1;
- mes "[Santa Claus]";
- mes "One!";
- next;
- specialeffect EF_HIT2;
- mes "[Santa Claus]";
- mes "Two!";
- next;
- specialeffect EF_HIT3;
- mes "[Santa Claus]";
- mes "Three!";
- next;
- specialeffect EF_STEAL;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- next;
- cutin "sorry",4;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- mes "Please guess what is is.";
- next;
- switch(select("Poring:Angeling:Ghostring")) {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Poring!";
- set .@SantaCardP,1;
- next;
- break;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Angeling!";
- set .@SantaCardP,2;
- next;
- break;
- case 3:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Ghostring!";
- set .@SantaCardP,3;
- next;
- }
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- set .@SantaCardNpc, rand(1,3);
- next;
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- if (.@SantaCardNpc == 1) {
- cutin "�����",4;
- }
- else if (.@SantaCardNpc == 2) {
- cutin "�������",4;
- }
- else if (.@SantaCardNpc == 3) {
- cutin "���Ʈ��ī��",4;
- }
- next;
- set .@SantaCardTurn,.@SantaCardTurn+1;
- if (.@SantaCardP == .@SantaCardNpc) {
- set .@SantaCardWins,.@SantaCardWins+1;
- emotion 0;
- emotion 5,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "You're lucky.";
- mes "Can you guess the right card the next time around?";
- next;
- }else{
- emotion 0;
- emotion 23,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "Aww maybe next time...";
- next;
- }
- }
- if (.@SantaCardWins < 3) {
- mes "["+strcharinfo(0)+"]";
- mes "This is just luck.";
- mes "Let me try again!!";
- next;
- mes "[Santa Claus]";
- mes "Whenever you want.";
- close;
- }else{
- mes "[Santa Claus]";
- mes "You're so good!";
- next;
- mes "[Santa Claus]";
- mes "Now this gift is for you.";
- mes "Put your hand into the bag and pick only one.";
- set .@SantaCardPrize, rand(1,12);
- next;
- if (.@SantaCardPrize == 1) {
- getitem 12354,2;
- }
- else if (.@SantaCardPrize == 2) {
- getitem 595,3;
- }
- else if (.@SantaCardPrize == 3) {
- getitem 593,3;
- }
- else if (.@SantaCardPrize == 4) {
- getitem 12236,3;
- }
- else if (.@SantaCardPrize == 5) {
- getitem 538,10;
- }
- else if (.@SantaCardPrize == 6) {
- getitem 14546,10;
- }
- else if (.@SantaCardPrize == 7) {
- getitem 5136,1;
- }
- else if (.@SantaCardPrize == 8) {
- getitem 603,1;
- }
- else if (.@SantaCardPrize == 9) {
- getitem 12130,1;
- }
- else if (.@SantaCardPrize == 10) {
- getitem 14550,10;
- }
- else if (.@SantaCardPrize == 11) {
- getitem 12132,3;
- }
- else if (.@SantaCardPrize == 12) {
- getitem 594,3;
- }
- set SantaCardTime,gettimetick(2)+3600;
- mes "[Santa Claus]";
- mes "Good job! Thanks for playing the card game with me!";
- mes "Merry Christmas!";
- close;
- }
- case 4:
- mes "[Santa Claus]";
- mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!";
- mes "Light-weight, fashionable, and keeps you warm!";
- next;
- mes "[Santa Claus]";
- mes "There used to be designer who visited my house to make my Santa costumes.";
- mes "Do you have any ideas?";
- close;
-
- case 5:
- mes "[Santa Claus]";
- mes "........................";
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex) {
- mes "Oh! Poor boy...";
- }else{
- mes "Oh! Poor girl...";
- }
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex) {
- mes "Oh! Poor boy...";
- }else{
- mes "Oh! Poor girl...";
- }
- mes "...";
- next;
- mes "[Santa Claus]";
- mes "You should open your heart to the spirit of Christmas!";
- mes "Once you do, I know you'll be able to think of something.";
- close;
- }
- }
- payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
- prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
- alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
- geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
- morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
- // ============= Louise Kim - Santa Suit ===============
- // =====================================================
- xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
- mes "[Louise Kim]";
- mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
- mes "Too boring!";
- next;
- mes "[Louise Kim]";
- mes "I could make a glamorous style for him!";
- next;
- mes "[Louise Kim]";
- mes "I once made a costume for the notorious figure Antonio!";
- mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
- mes "I blessed them with good luck!";
- next;
- emotion 3;
- mes "[Louise Kim]";
- mes "Preta Porter!!";
- mes "Which is quite luxurious but sold at good price ~";
- next;
- mes "[Louise Kim]";
- mes "Hey loosers!";
- mes "You can share my sense of fashion and wear my look if you run a light mission for me.";
- next;
- mes "[Louise Kim]";
- mes "Are you interested?";
- next;
- if (select("Nope.:Yes, please.") == 1) {
- mes "[Louise Kim]";
- mes "Ah!";
- mes "You're silly! You lost your big chance!";
- next;
- emotion 18;
- mes "[Louise Kim]";
- mes "Come to me later if you want to get the mission.";
- mes "I, Louise Kim, am generous enough to accept you next time.";
- close;
- }
- mes "[Louise Kim]";
- mes "You're so cool.";
- next;
- mes "[Louise Kim]";
- mes "Don't worry about this mission.";
- mes "It's not that difficult.";
- mes "I'm only in need of some materials. Things that are beyond my ability...";
- next;
- mes "[Louise Kim]";
- mes "Anyway, can you bring me some stuff?";
- next;
- if (select("Why not? What do you need?:Sorry, no time.") == 2) {
- emotion 18;
- mes "[Louise Kim]";
- mes "What?";
- mes "You will definitely regret it.";
- mes "No more chances later.";
- close;
- }
- mes "[Louise Kim]";
- mes "All right, you're cool!!";
- mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000.";
- next;
- mes "[Louise Kim]";
- mes "If you bring me all that stuff, I can make you a glamorous Santa costume.";
- next;
- if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
- mes "[Louise Kim]";
- mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
- next;
- emotion 3;
- mes "[Louise Kim]";
- mes "Please see me again if you are interested.";
- close;
- }else{
- select("Here you are.");
- emotion 33;
- mes "[Louise Kim]";
- mes "Oh! Good!";
- mes "Let's not delay.";
- mes "I will show you my limitless ability.";
- next;
- mes "-She pours everything in a pot-";
- mes "-even the shirt goes in!-";
- mes "-She takes it out with skill-";
- mes "-and many blessings she sings.-";
- next;
- specialeffect EF_BLESSING;
- emotion 2;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed tonight!";
- next;
- mes "-Pour red potion in another pot-";
- mes "-then stir all of its parts.-";
- mes "-Put the cotton shirts in-";
- mes "-and dye it for grateful hearts.-";
- mes "-Thread by thread-";
- mes "-String by string-";
- mes "-Count your blessings and sing!-";
- next;
- specialeffect EF_GLORIA;
- emotion 2;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed tonight!";
- next;
- mes "-She is knitting clothes-";
- mes "-with a hooked needle-";
- mes "-with her great skill.-";
- mes "-Spread your blessings,-";
- mes "-cheer and goodwill!-";
- next;
- specialeffect EF_BENEDICTIO;
- emotion 3;
- mes "[Louise Kim]";
- mes "This is miraculous!";
- mes "I am a genius of the world.";
- mes "Artist, Louise Kim!!!";
- next;
- mes "[Louise Kim]";
- mes "All right! Isn't it wonderful?";
- mes "You can call it what you wish.";
- mes "My fashion is radiant.";
- mes "I ain't envious of Designer Pierre.";
- next;
- emotion 18;
- mes "[Louise Kim]";
- mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
- next;
- delitem 2301,1;
- delitem 501,3;
- delitem 523,1;
- delitem 7175,4;
- delitem 7174,1;
- getitem 12132,1;
- mes "[Louise Kim]";
- mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim.";
- close;
- }
- }
- //XMAS MOBS
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- prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
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- pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
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- pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
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|