umbala.txt 25 KB

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  1. //===== rAthena Script =======================================
  2. //= Umbala Town script
  3. //===== By: ==================================================
  4. //= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
  5. //===== Current Version: =====================================
  6. //= 2.1
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN; RO Episode XX
  9. //===== Description: =========================================
  10. //- [Aegis Conversion]
  11. //= Umbala Town Npcs
  12. //===== Additional Comments: =================================
  13. //= 1.0 - Done By jAthena (dunno Who)
  14. //= 1.1 - Translated by Fusion Dev Team
  15. //= 1.2 - Fixed Something by Muad Dib
  16. //= 1.3 - Fixed up For eA by Darkchild
  17. //= 1.4 - Fixed some wrong item names [Lupus]
  18. //= 1.5 � Spell Checked [massdriller]
  19. //= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
  20. //= 1.7 - Fixed bugs and exploits [Lupus]
  21. //= 1.8 - Warps you to Niff with 1HP [Lance]
  22. //= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
  23. //= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
  24. //= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf]
  25. //============================================================
  26. comodo,170,137,7 script La Ed#um 84,{
  27. end;
  28. }
  29. comodo,171,137,1 script Haith#um 92,{
  30. mes "[La Ed]";
  31. mes "There MUST be a treasure hidden in that place!";
  32. next;
  33. mes "[Haith]";
  34. mes "If we find it, people will no longer think we're losers~!!";
  35. next;
  36. mes "[La Ed]";
  37. mes "Finally!";
  38. next;
  39. mes "[Haith]";
  40. mes "Let's go find that treasure!";
  41. next;
  42. mes "[La Ed]";
  43. mes "Let's do it~ !!";
  44. emotion e_gg;
  45. next;
  46. mes "[Haith]";
  47. mes "................";
  48. next;
  49. mes "[La Ed]";
  50. mes "By the way...do you think he";
  51. mes "would tell us about such a";
  52. mes "great treasure so easily?";
  53. emotion e_hmm;
  54. emotion e_hmm,0,"La Ed#um";
  55. next;
  56. select("Hm? What treasure?");
  57. mes "[La Ed]";
  58. mes "Wha--?! when did you start listening to us?!";
  59. next;
  60. mes "[Haith]";
  61. mes "Huh...seems like you wanna know";
  62. mes "more about the treasure. Well,";
  63. mes "this information doesn't come cheap...";
  64. emotion e_gg;
  65. next;
  66. mes "[La Ed]";
  67. mes "Plus, we'll need a little";
  68. mes "a little something in case";
  69. mes "*cough!* ^555555we don't find";
  70. mes "anything at all.^000000";
  71. next;
  72. mes "[La Ed, Haith]";
  73. mes "If you pay us 1,000 zeny, we will tell you!";
  74. emotion e_gg;
  75. emotion e_gg,0,"La Ed#um";
  76. next;
  77. if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
  78. if (Zeny > 999) {
  79. set zeny,zeny-1000;
  80. mes "[Haith]";
  81. mes "Hahahaha! You the man!";
  82. next;
  83. mes "[La Ed]";
  84. mes "Okay, not too long ago, a famous";
  85. mes "adventurer named Niels came back from his travels.";
  86. next;
  87. mes "[Haith]";
  88. mes "*Whispers*";
  89. mes "^555555He brought a big box with him.^000000";
  90. next;
  91. mes "[La Ed]";
  92. mes "Also, he came back in the middle";
  93. mes "of the night without telling";
  94. mes "anyone. So, of course he's got";
  95. mes "some secret, don't you think?";
  96. next;
  97. mes "[Haith]";
  98. mes "What could be inside that box~?";
  99. mes "It just has to be treasure!!";
  100. next;
  101. mes "[La Ed]";
  102. mes "So! We decided to go on a journey to find treasure of our own-!!";
  103. next;
  104. mes "[Haith]";
  105. mes "The problem is, we are not sure";
  106. mes "whether or not Niels would tell";
  107. mes "us the location of where he";
  108. mes "found the treasure...";
  109. emotion e_hmm;
  110. next;
  111. mes "[La Ed]";
  112. mes "Because Niels always treat us like";
  113. mes "we're stupid!! Bah~!!";
  114. next;
  115. select("Where is this Niels person?");
  116. mes "[La Ed]";
  117. mes "He's staying at the northern part";
  118. mes "of this village.";
  119. next;
  120. mes "[Haith]";
  121. mes "Since we gave you good information,";
  122. mes "we expect that you pay us back!";
  123. next;
  124. mes "[La Ed, Haith]";
  125. mes "Good luck!";
  126. close;
  127. }
  128. mes "[La Ed]";
  129. mes "Oh well~! If you don't have the money, then we can't give you the information~";
  130. close;
  131. }
  132. mes "[Haith]";
  133. mes "Bah! Whatever~";
  134. emotion e_hmm;
  135. emotion e_hmm;
  136. close;
  137. }
  138. cmd_in01,175,120,3 script Iriya#um 69,{
  139. mes "[Iriya]";
  140. mes "Mr. Niels is at the table in the";
  141. mes "corner. He has many interesting";
  142. mes "stories about the world.";
  143. next;
  144. mes "[Iriya]";
  145. mes "I am not sure where he has been";
  146. mes "this time. He just laughs and";
  147. mes "says 'I don't think I am fit";
  148. mes "for this teaching job.'";
  149. next;
  150. mes "[Iriya]";
  151. mes "In the meantime, people keep";
  152. mes "visiting Mr. Niels... and I";
  153. mes "can't help but wonder...";
  154. mes "Where has he gone?";
  155. close;
  156. }
  157. cmd_in01,164,115,1 script Niels#um 731,{
  158. mes "[Niels]";
  159. mes "Hmm? What's that look for?";
  160. mes "Ah~ You must of heard the rumors";
  161. mes "of me finding some kind of";
  162. mes "treasure. Yeah, that's understandable...";
  163. next;
  164. mes "[Niels]";
  165. mes "Well, those rumors of me stumbling";
  166. mes "on some wonderful treasure is";
  167. mes "just the result of overactive";
  168. mes "imaginations. All I've found";
  169. mes "was a little something to add";
  170. mes "to my collection.";
  171. next;
  172. mes "[Niels]";
  173. mes "But...since I've proven to myself";
  174. mes "that 'it' actually exists by";
  175. mes "seeing it with my own eyes,";
  176. mes "to me, what I've obtained is a";
  177. mes "valuable treasure.";
  178. next;
  179. mes "[Niels]";
  180. mes "This village of Comodo!";
  181. mes "Don't you think the caves are too";
  182. mes "small and narrow for some reason?";
  183. next;
  184. mes "[Niels]";
  185. mes "So I was thinking about it...";
  186. mes "And I came to the conclusion that";
  187. mes "there should be something hidden";
  188. mes "inside the cave...";
  189. next;
  190. mes "[Niels]";
  191. mes "And then!";
  192. mes "I finally found it.";
  193. mes "The patch to 'the place'";
  194. mes "that no one has ever found!";
  195. next;
  196. mes "[Niels]";
  197. mes "................";
  198. next;
  199. mes "[Niels]";
  200. mes ".......Hm?";
  201. next;
  202. mes "[Niels]";
  203. mes "I was expecting a spectacular and";
  204. mes "rather dramatic sound effect";
  205. mes "for my declaration!";
  206. mes "Eh, oh well...";
  207. emotion e_hmm;
  208. next;
  209. mes "[Niels]";
  210. mes "Well, in the spirit of discovery,";
  211. mes "don't ever think of asking me";
  212. mes "about directions to 'the place'";
  213. mes "or about what is in 'the place.'";
  214. mes "I wouldn't want to spoil the";
  215. mes "surprise.";
  216. next;
  217. mes "[Niels]";
  218. mes "If you're a real adventurer,";
  219. mes "I expect you to scream at the";
  220. mes "top of your lungs...";
  221. next;
  222. mes "[Niels]";
  223. mes "'Ahhhh! I need to know what it";
  224. mes "is!!' Kick the door open and run";
  225. mes "like hell to find this place on";
  226. mes "your own!!";
  227. next;
  228. mes "[Niels]";
  229. mes "Now! Hurry and seek this place";
  230. mes "out! Will this place be a totally";
  231. mes "new world, or will it be a trap";
  232. mes "to hell?! Go forth, meet your";
  233. mes "destiny, adventurer!";
  234. close;
  235. }
  236. umbala,70,106,3 script Utan Kid#um 781,{
  237. if (event_umbala >= 3) {
  238. mes "[???]";
  239. mes "Huh?";
  240. mes "You're not one of us, are you?";
  241. next;
  242. mes "[???]";
  243. mes "Heh! Hi!";
  244. mes "My name is Haatan.";
  245. emotion e_heh;
  246. next;
  247. mes "[Haatan]";
  248. mes "...*Sigh*";
  249. mes "I am sorry, but I cannot play with";
  250. mes "you right now. My parent's house";
  251. mes "was struck by lightning yesterday";
  252. mes "and it burned down our roof...";
  253. emotion e_sob;
  254. next;
  255. mes "[Haatan]";
  256. mes " . . . !";
  257. next;
  258. mes "[Haatan]";
  259. mes "Oh yes! Could you help me?";
  260. mes "You look pretty well off...";
  261. mes "Can donate some money for";
  262. mes "re-constructing my parents' house?";
  263. mes "You Rune-Midgardians are all";
  264. mes "richier than Utans! I beg you!";
  265. emotion e_heh;
  266. next;
  267. if (select("(Nod head):(Shake head)") == 1) {
  268. mes "[Haatan]";
  269. mes "Whoaaaa!!";
  270. mes "You the man~!";
  271. mes "Thank you so much, yay~!";
  272. if (zeny > 1000) {
  273. set zeny,zeny-1000;
  274. if (checkweight(517,1)) {
  275. getitem 517,1; //Meat
  276. }
  277. emotion e_swt2;
  278. }
  279. else {
  280. next;
  281. mes "[Haatan]";
  282. mes "Uh...";
  283. mes "It looks like...";
  284. mes "You don't have much";
  285. mes "yourself...";
  286. emotion e_pif;
  287. close;
  288. }
  289. next;
  290. mes "[Haatan]";
  291. mes "Thank you so much!";
  292. emotion e_heh;
  293. close;
  294. }
  295. mes "[Haatan]";
  296. mes ".............*Sob*...";
  297. emotion e_sob;
  298. close;
  299. }
  300. else {
  301. mes "[???]";
  302. mes "Umbah?";
  303. mes "Umbala umbabah umbah?";
  304. next;
  305. mes "[???]";
  306. mes "Umbah! Umbaumbah!";
  307. mes "Umbahumbah Haatan babah.";
  308. emotion e_sob;
  309. next;
  310. mes "[Haatan]";
  311. mes "........umbah,";
  312. mes "Umbah umbah umbaumbumbah umbah umbah";
  313. mes "Babaum babahum woombah umbah umbabah";
  314. mes "Umbah umbah";
  315. mes "..Umbah umbabah umbah...";
  316. emotion e_heh;
  317. next;
  318. mes "[Haatan]";
  319. mes " . . . !";
  320. next;
  321. mes "[Haatan]";
  322. mes "Umbah!";
  323. mes "Umbah umbah? Umbah umbahbah";
  324. mes "abaum babahum woombah!";
  325. mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
  326. emotion e_heh;
  327. next;
  328. if (select("(Nod head):(Shake head)") == 1) {
  329. mes "[Haatan]";
  330. mes "Umbaumbah!!";
  331. mes "Um~bahumbah~ Um~baumbah~";
  332. mes "Um~baumbah~ um~baumbah~";
  333. if (zeny > 1000) {
  334. set zeny,zeny-1000;
  335. if (checkweight(517,1)) {
  336. getitem 517,1; //Meat
  337. }
  338. emotion e_swt2;
  339. }
  340. else {
  341. next;
  342. mes "[Haatan]";
  343. mes "...umbah? Umbahumbah!! Umbaum!";
  344. emotion e_pif;
  345. close;
  346. }
  347. next;
  348. mes "[Haatan]";
  349. mes "Umba umba umbaum.";
  350. emotion e_sob;
  351. close;
  352. }
  353. mes "[Haatan]";
  354. mes "........umbah..";
  355. emotion e_heh;
  356. close;
  357. }
  358. close;
  359. }
  360. umbala,59,243,5 script Utan Kid#1 787,{
  361. if (event_umbala >= 3) {
  362. mes "[Kotan]";
  363. mes "............";
  364. mes ".........poop!";
  365. mes ".....me like Meat.";
  366. mes "....gimme a Meat.";
  367. emotion e_rock;
  368. next;
  369. if (select("Give him Meat.:Refuse.") == 1) {
  370. if (countitem(517) > 0) {
  371. mes "[Kotan]";
  372. mes "Whoa, are you really giving me";
  373. mes "Meat? Thanks! I will pay you";
  374. mes "back with these.";
  375. delitem 517,1; //Meat
  376. getitem 909,2; //Jellopy
  377. getitem 914,2; //Fluff
  378. getitem 705,2; //Clover
  379. emotion e_scissors;
  380. close;
  381. }
  382. mes "[Kotan]";
  383. mes "Hah! You don't have Meat,";
  384. mes "but pretend that you do?!";
  385. mes "I hate people who lie";
  386. mes "to me!!";
  387. percentheal -20,0;
  388. emotion e_an;
  389. close;
  390. }
  391. mes "[Kotan]";
  392. mes ".........";
  393. mes ".....hungwee.";
  394. mes ".....I want Meat.";
  395. percentheal -1,0;
  396. emotion e_sob;
  397. close;
  398. }
  399. else {
  400. mes "[???]";
  401. mes "............";
  402. mes "........umbah.";
  403. mes ".......umbabah.";
  404. mes "......humbah.";
  405. emotion e_rock;
  406. next;
  407. if (select("Umbah:Umbaboo") == 1) {
  408. if (countitem(517) > 0) {
  409. mes "[???]";
  410. mes "Umbaumbaumbabababah.";
  411. mes "Umbababahum.";
  412. delitem 517,1; //Meat
  413. getitem 909,2; //Jellopy
  414. getitem 914,2; //Fluff
  415. getitem 705,2; //Clover
  416. emotion e_scissors;
  417. close;
  418. }
  419. mes "[???]";
  420. mes "Umbahumumhumbubabababah!!";
  421. mes "Umbahumbababah umbahumboo!";
  422. percentheal -20,0;
  423. emotion e_an;
  424. close;
  425. }
  426. mes "[???]";
  427. mes "...........";
  428. mes "......woong bah.";
  429. mes "....umbabababah.";
  430. emotion e_sob;
  431. percentheal -1,0;
  432. close;
  433. }
  434. }
  435. umbala,177,153,3 script Pasto#um 97,{
  436. mes "[Pasto]";
  437. emotion e_gasp;
  438. mes "Oh my god~! Finally,";
  439. mes "another Rune-Midgardian!";
  440. mes "I've never seen anyone from";
  441. mes "home in this place before!";
  442. mes "Nice to meet you, my name is Pasto!";
  443. next;
  444. mes "[Pasto]";
  445. mes "This place is called Umbala.";
  446. mes "The local people in this village";
  447. mes "have formed a culture that's";
  448. mes "totally different from other";
  449. mes "places I've been.";
  450. next;
  451. mes "[Pasto]";
  452. mes "I guess it's because this";
  453. mes "place has been isolated from";
  454. mes "other regions because of its";
  455. mes "geographical features.";
  456. next;
  457. mes "[Pasto]";
  458. mes "They look different from us, and";
  459. mes "use a language that is still very";
  460. mes "confusing to me. I was also";
  461. mes "confounded by their different use";
  462. mes "of facial expression.";
  463. next;
  464. mes "[Pasto]";
  465. mes "Of course, there are some";
  466. mes "similarities. However, you might";
  467. mes "want to be careful about certain";
  468. mes "issues.";
  469. next;
  470. mes "[Pasto]";
  471. mes "Sometimes, what you say or do";
  472. mes "or do could be misinterpreted as";
  473. mes "having the totally opposite meaning.";
  474. next;
  475. mes "[Pasto]";
  476. mes "I wish I could speak their";
  477. mes "language...*Sigh*";
  478. mes "...Or I wish I could meet more";
  479. mes "people here that speak my";
  480. mes "language...I...I'm...";
  481. mes "So very lonely...*Sob*";
  482. emotion e_sob;
  483. close;
  484. }
  485. umbala,80,146,4 script Yuwooki#um 753,{
  486. mes "[Yuwooki]";
  487. mes "Umbah umbah woogawoo...";
  488. mes "oops, sorry! I'm so used";
  489. mes "to speaking in Utan by now.";
  490. mes "It's a pleasure to meet you.";
  491. next;
  492. mes "[Yuwooki]";
  493. mes "I never imagined that I would";
  494. mes "meet another person from";
  495. mes "the homeland in this village.";
  496. mes "Hahahahah~!";
  497. next;
  498. mes "[Yuwooki]";
  499. mes "I came here to seek strong people";
  500. mes "to help me master my fighting";
  501. mes "skills. But I was soon frustrated";
  502. mes "because it took me a long";
  503. mes "time to learn the language...";
  504. next;
  505. mes "[Yuwooki]";
  506. mes "Well, now I am kind of used to my";
  507. mes "circumstances. Even though it";
  508. mes "took me a while to used to";
  509. mes "Utan culture. Hahahaha~!";
  510. next;
  511. mes "[Yuwooki]";
  512. mes "But you know what was the weirdest";
  513. mes "thing I found out about Utan";
  514. mes "culture? At first the Utan men";
  515. mes "seemed to have, shall we say, a";
  516. mes "strong species preservation instinct.";
  517. next;
  518. mes "[Yuwooki]";
  519. mes "There are many Utan playboys in";
  520. mes "this village. Some may think";
  521. mes "the Utans are primitive in";
  522. mes "this respect, but...";
  523. next;
  524. mes "[Yuwooki]";
  525. mes "As I learned more about them,";
  526. mes "I eventually realized that their";
  527. mes "courtship rituals are actually";
  528. mes "more advanced than anything the";
  529. mes "Rune-Midgard culture has to offer.";
  530. next;
  531. mes "[Yuwooki]";
  532. mes "It's really quite fascinating.";
  533. mes "I'm actually still learning";
  534. mes "quite much from the Utan";
  535. mes "playboys and their awesome methods.";
  536. close;
  537. }
  538. umbala,140,157,6 script Utan Man#1 785,{
  539. if (event_umbala >= 3) {
  540. mes "[Jertan]";
  541. mes "Bungee jumping can be dangerous,";
  542. mes "and you can risk your life doing";
  543. mes "it. We Utans have consider";
  544. mes "bungee jumping an important";
  545. mes "part of the ceremony of";
  546. mes "becoming an adult.";
  547. close;
  548. }
  549. else {
  550. mes "[???]";
  551. mes "Umbaumbah humba.";
  552. mes "Woo umbaumbaumbabah woo humbah";
  553. mes "Umbababah umba umba.";
  554. close;
  555. }
  556. }
  557. umbala,146,157,4 script Utan Man#2 786,{
  558. if (event_umbala >= 3) {
  559. mes "[Arotan]";
  560. mes "Completing the bungee jump";
  561. mes "is very difficult to do.";
  562. mes "Today, we are here in celebration";
  563. mes "of the people that made it and";
  564. mes "have shown their courage.";
  565. close;
  566. }
  567. else {
  568. mes "[???]";
  569. mes "Woo umbaumbaumbabah woo humbah";
  570. mes "Umbababah umba umba.";
  571. close;
  572. }
  573. }
  574. umbala,149,165,4 script Utan Kid#3 781,{
  575. if (event_umbala >= 3) {
  576. mes "[Klumatan]";
  577. mes "It's really scary, falling from";
  578. mes "such a high place...";
  579. mes "But I guess you have to do it,";
  580. mes "otherwise no one will ever";
  581. mes "consider you a grownup.";
  582. next;
  583. mes "[Klumatan]";
  584. mes "I guess I don't want to";
  585. mes "be a grownup right away.";
  586. mes "But some kids my age are";
  587. mes "in too big of a hurry";
  588. mes "to not be kids anymore.";
  589. close;
  590. }
  591. else {
  592. mes "[???]";
  593. mes "Umbahumba umumbah.";
  594. mes "Umbahumbah umbabah.";
  595. mes "Umbahumhumbabahum.";
  596. close;
  597. }
  598. }
  599. umbala,92,159,4 script Bertan#um 785,{
  600. if (event_umbala >= 3) {
  601. mes "[Bertan]";
  602. mes "What up, loser!";
  603. next;
  604. mes "[Bertan]";
  605. mes "What's the matter,";
  606. mes "ya big Rune-Midgardian?!?!";
  607. mes "I just called you a 'loser!'";
  608. mes "I guess you're too stupid";
  609. mes "to understand!!";
  610. mes "Hahahahahahaahahhahaha~!";
  611. next;
  612. mes "[Bertan]";
  613. mes "...";
  614. mes "Uh...oh!";
  615. next;
  616. mes "[Bertan]";
  617. mes "It looks like you can understand";
  618. mes "me--! Good job, good job!";
  619. mes "Alright, by way of apology,";
  620. mes "do you want to hear a joke?";
  621. next;
  622. mes "[Bertan]";
  623. mes "Alright, alright.";
  624. mes "Here we go.";
  625. mes "Ummmm...";
  626. mes "Alright, I got one.";
  627. next;
  628. switch(rand(1,6)) {
  629. case 1:
  630. mes "[Bertan]";
  631. mes "What did the Rune-Midgardian";
  632. mes "say to the Savage?";
  633. mes "...";
  634. next;
  635. mes "[Bertan]";
  636. mes "I don't know...";
  637. mes "But they didn't have any";
  638. mes "trouble understanding";
  639. mes "each other!!! HAHAHAHA~!";
  640. mes "Get it? 'Cuz, like,";
  641. mes "they're both pigs~!";
  642. next;
  643. mes "[Bertan]";
  644. mes "Not funny, huh?";
  645. mes "Oh well. I guess my";
  646. mes "sense of humor is just";
  647. mes "too sophisticated.";
  648. close;
  649. case 2:
  650. mes "[Bertan]";
  651. mes "Okay...what's the best";
  652. mes "way to tame an Orc Lady?";
  653. mes "Give up..?";
  654. next;
  655. mes "[Bertan]";
  656. mes "With a wedding ring!";
  657. mes "HAHAHAHAHAHAHHA!";
  658. mes "Oh God~ I'm hilarious!!";
  659. next;
  660. mes "[Bertan]";
  661. mes "...";
  662. mes "...Wait.";
  663. mes "Wait a minute...";
  664. next;
  665. mes "[Bertan]";
  666. mes "That's not even funny...";
  667. mes "Just incredibly...";
  668. mes "Scary...";
  669. mes "Brrr--!";
  670. mes "She's hideous!!";
  671. close;
  672. case 3:
  673. mes "[Bertan]";
  674. mes "Actually...forget it.";
  675. next;
  676. mes "[Bertan]";
  677. mes "I was going to say a";
  678. mes "knock knock joke about";
  679. mes "Isis, but then decided";
  680. mes "that kind of humor is";
  681. mes "too low brow.";
  682. mes "...Zing!";
  683. close;
  684. case 4:
  685. mes "[Bertan]";
  686. mes "Why are Rune-Midgardians";
  687. mes "SOOoOOoo...";
  688. mes "Um, hmmmmm.";
  689. mes "Maybe that joke";
  690. mes "isn't so good for this";
  691. mes "situation, yeah?";
  692. close;
  693. case 5:
  694. mes "[Bertan]";
  695. mes "Okay, why is it that";
  696. mes "GMs prefer not to be";
  697. mes "seen...? Give up?";
  698. next;
  699. mes "[Bertan]";
  700. mes "BECAUSE THOSE GUYS WEAR";
  701. mes "SKIRTS ~! HAHAHA!";
  702. mes "OH MAN, I MADE A FUNNY!";
  703. next;
  704. mes "[Bertan]";
  705. mes "*Whew* Yowza~";
  706. mes "Oh, man.";
  707. mes "Utterly classic.";
  708. close;
  709. case 6:
  710. mes "[Bertan]";
  711. mes "A Crusader, an Alchemist and a Novice walk into a bar.";
  712. next;
  713. mes "[Bertan]";
  714. mes "Inside, they see a sign that";
  715. mes "says '^CC0000Monster Help Agency:";
  716. mes "LADIES ONLY.^000000'";
  717. next;
  718. mes "[Bertan]";
  719. mes "'^000099Oh!^000000' says the Crusader.";
  720. mes "'^000099It's a lucky thing we are";
  721. mes "all ladies.^000000' She goes up";
  722. mes "and says '^000099Gimmie a ride.^000000'";
  723. mes "Kinda rude for a Crusader,";
  724. mes "but whatever.";
  725. next;
  726. mes "[Bertan]";
  727. mes "Out of nowhere, this";
  728. mes "Grand PecoPeco appears";
  729. mes "and is all '^CC0000I'll give you";
  730. mes "a ride, baby. Careful, this";
  731. mes "road can get buuuuumpy.^000000'";
  732. mes "And then they're off.";
  733. next;
  734. mes "[Bertan]";
  735. mes "Next comes the Alchemist";
  736. mes "and she's like '^330099I need";
  737. mes "help killing Zombies^000000' and";
  738. mes "then this Marine Sphere";
  739. mes "comes from out of";
  740. mes "nowhere and is all...";
  741. next;
  742. mes "[Bertan]";
  743. mes "'^CC0000I got your fire. Careful";
  744. mes "baby, touch me the wrong";
  745. mes "way and I might just";
  746. mes "exploooode.^000000' So then";
  747. mes "they're off on their";
  748. mes "merry way too.";
  749. next;
  750. mes "[Bertan]";
  751. mes "Finally, the Novice";
  752. mes "comes up and says";
  753. mes "'^006633I need someone to";
  754. mes "party with.^000000'";
  755. next;
  756. mes "[Bertan]";
  757. mes "Out of nowhere, this";
  758. mes "Hode pops up and says...";
  759. next;
  760. mes "[Bertan]";
  761. mes "'^CC0000I know some people";
  762. mes "but let me check my";
  763. mes "Rolodex. HODE on!^000000'";
  764. mes "....";
  765. next;
  766. mes "[Bertan]";
  767. mes ".....";
  768. mes "..........";
  769. mes "No go?";
  770. next;
  771. mes "[Bertan]";
  772. mes "Well, come on!";
  773. mes "I can't be funny";
  774. mes "all the time, you know?";
  775. close;
  776. }
  777. }
  778. else {
  779. mes "[????]";
  780. mes "Umbaumba Umbaumbah";
  781. next;
  782. mes "[????]";
  783. mes "Bwahbwah hahbrah!";
  784. mes "Umbaumba Umbaumbah";
  785. mes "Umbaumba Umbaumbah";
  786. next;
  787. mes "[????]";
  788. mes "Umbaumba Umbaumbah woo~";
  789. emotion e_ho;
  790. close;
  791. }
  792. close;
  793. }
  794. umbala,194,104,4 script Utan Kid#2 787,{
  795. if (event_umbala >= 3) {
  796. mes "[Boorkatan]";
  797. mes "Huh? You're from Rune-Midgard,";
  798. mes "aren't you? Have you ever been bungee jumping?";
  799. next;
  800. if (select("Yeah:No") == 1) {
  801. mes "[Boorkatan]";
  802. mes "Whoa, what a surprise! I never";
  803. mes "would have thought someone from";
  804. mes "outside would know how to do it.";
  805. mes "Okay, I'll take your word for";
  806. mes "it and welcome you to our village.";
  807. close;
  808. }
  809. mes "[Boorkatan]";
  810. mes "Er, I see...";
  811. mes "As part of the ceremony of";
  812. mes "adulthood, all Utans have to do";
  813. mes "a bungee jump. When I grow up,";
  814. mes "I'm gonna do it too, and prove";
  815. mes "to everybody that I am a man!";
  816. close;
  817. }
  818. else {
  819. mes "[???]";
  820. mes "Umbaumbababah umhumba.";
  821. mes "Umbabaumumba umbaumbah?";
  822. next;
  823. if (select("Yeah:No") == 1) {
  824. mes "[???]";
  825. mes "Umba, Umumbah umbabah.";
  826. mes "Umbaumbah umumbabah.";
  827. close;
  828. }
  829. mes "[???]";
  830. mes "Er, Umbahumba umumbah.";
  831. mes "Umbahumbah umbabah.";
  832. mes "Umbahumhumbabahum.";
  833. close;
  834. }
  835. }
  836. umbala,193,208,6 script Utan Man#3 789,{
  837. if (event_umbala >= 3) {
  838. mes "[Weitan]";
  839. mes "I too did the bungee jump when I";
  840. mes "was young. I remember it well...";
  841. mes "It was my first time, and the";
  842. mes "ground rushed up to meet me...";
  843. mes "For a moment, I thought I was";
  844. mes "going to get myself killed...";
  845. next;
  846. mes "[Weitan]";
  847. mes "But after I made it, I was so";
  848. mes "proud of myself~";
  849. mes "Some Utans may not agree, but";
  850. mes "I think bungee jumping is an";
  851. mes "important part of the ceremony";
  852. mes "of adulthood.";
  853. close;
  854. }
  855. else {
  856. mes "[???]";
  857. mes "Umbahumba umumbah.";
  858. mes "Umbahumbah umbabah.";
  859. mes "Umbahumhumbabahum.";
  860. close;
  861. }
  862. }
  863. umbala,139,205,4 script Utan Man#5 785,{
  864. if (event_umbala >= 3) {
  865. mes "[Jooltan]";
  866. mes "It's been a long time since I last";
  867. mes "saw a Rune-Midgardian~!";
  868. mes "Welcome, stranger.";
  869. next;
  870. mes "[Jooltan]";
  871. mes "We Utans use this place for";
  872. mes "bungee jumping. Many Utan";
  873. mes "youngsters have shown their";
  874. mes "bravery, earned their";
  875. mes "self-respect, and became";
  876. mes "adults in this very place.";
  877. next;
  878. mes "[Jooltan]";
  879. mes "Oh...right. A few unlucky people";
  880. mes "just fell and died after";
  881. mes "messing up their bungee jump. And";
  882. mes "a few had heart attacks while";
  883. mes "looking at other people jumping down...";
  884. next;
  885. mes "[Jooltan]";
  886. mes "So...";
  887. mes "Be careful when you walk around,";
  888. mes "You don't want to fall off.";
  889. mes "And if you want to try a bungee";
  890. mes "jump, you should get yourself ready.";
  891. next;
  892. mes "[Jooltan]";
  893. mes "Oh...right. Supposedly,";
  894. mes "there's an unidentified";
  895. mes "creature living in the water...";
  896. mes "So if you happen to get dunked,";
  897. mes "get out of there~!";
  898. close;
  899. }
  900. else {
  901. mes "[???]";
  902. mes "Umbah umbah!";
  903. mes "Umbaumbah bababah umbah.";
  904. mes "Babaumm Utan umbah umbabah";
  905. mes "Umbaba hum.";
  906. mes "Umumhumbah umbaumbah umbabah.";
  907. next;
  908. mes "[???]";
  909. mes "Umbaum mahbababh umba,";
  910. mes "Umbabatan umbaumbah.";
  911. mes "Ba, umbaumbaumumbabaumm.";
  912. mes "Umbabah umbaumumum.";
  913. mes "Umbaumbaubahum.";
  914. close;
  915. }
  916. }
  917. um_in,158,71,3 script Utan villager#um 787,{
  918. if (event_umbala >= 3) {
  919. mes "[Mutakutan]";
  920. mes "Umbala has many many trees!";
  921. mes "I, Mutakutan, like trees so much.";
  922. mes "Heh heh~";
  923. next;
  924. mes "[Mutakutan]";
  925. mes "There is one special tree I like";
  926. mes "the most! That is the oldest and";
  927. mes "biggest tree in Umbala!";
  928. mes "No wait, I think it is the oldest";
  929. mes "and biggest in the world...";
  930. mes "I'm sure it is!";
  931. next;
  932. mes "[Mutakutan]";
  933. mes "It's really really big and old!";
  934. mes "It's so tall, even I haven't seen";
  935. mes "the top of this tree yet. I tried";
  936. mes "climbing it before, but I could";
  937. mes "never reach the top...even though";
  938. mes "I'm great at tree climbing.";
  939. next;
  940. mes "[Mutakutan]";
  941. mes "Oh, also the fruits from the tree";
  942. mes "are very tasty! I bet they are the";
  943. mes "most delicious fruit in the world~";
  944. mes "Sweet and sour...eating it just";
  945. mes "makes you feel refreshed and";
  946. mes "invigorated~!";
  947. next;
  948. mes "[Mutakutan]";
  949. mes "There's an amazing story about";
  950. mes "this fruit. An old man in my";
  951. mes "village was suffering from a";
  952. mes "mortal disease...nothing";
  953. mes "seemed to help...";
  954. next;
  955. mes "[Mutakutan]";
  956. mes "But after he took medicine made";
  957. mes "from the ground leaves of this";
  958. mes "tree, he became healthy and sound";
  959. mes "again! I think God sent us the";
  960. mes "tree to bless us.";
  961. next;
  962. mes "[Mutakutan]";
  963. mes "It's at north of my village, so";
  964. mes "why don't you go see the greatness";
  965. mes "of this tree for yourself?";
  966. }
  967. else {
  968. mes "[??????]";
  969. mes "Umbaumbah umbahbah woomhah!";
  970. mes "Umbah umbah umbabah umbah";
  971. mes "Umbah umbah umbah";
  972. mes "Umbabah umbah umbabbah";
  973. next;
  974. mes "[??????]";
  975. mes "....";
  976. mes "......";
  977. mes "Umbah balooooga?";
  978. mes "Umbah balooooooooga?";
  979. next;
  980. mes "[??????]";
  981. mes "...";
  982. mes "Moogahaloo schluloo.";
  983. }
  984. close;
  985. }
  986. umbala,140,197,1 script Bungee Jump -1,0,0,{
  987. OnTouch:
  988. switch(rand(1,3)) {
  989. case 1:
  990. percentheal -100,0;
  991. mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
  992. end;
  993. case 2:
  994. percentheal -50,0;
  995. mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
  996. end;
  997. case 3:
  998. if (rand(1,2) == 2) {
  999. percentheal -99,0;
  1000. warp "nif_in",69,15;
  1001. }
  1002. end;
  1003. }
  1004. }
  1005. umbala,136,195,0 script #jump -1,1,1,{
  1006. OnTouch:
  1007. warp "umbala",145,166;
  1008. end;
  1009. }