splendide.txt 22 KB

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  1. //===== rAthena Script =======================================
  2. //= Splendide Town
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Town-specific NPCs for Splendide.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First Version.
  14. //= 1.1 Added more town NPCs
  15. //= 1.2 Added more town NPCs
  16. //============================================================
  17. // cat_enhance
  18. splendide,218,193,3 script Fairy#ep13_1 441,{
  19. if (isequipped(2782) == 1) {
  20. mes "[Exhausted Fairy]";
  21. mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
  22. close;
  23. }
  24. else {
  25. mes "[Exhausted Fairy]";
  26. mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
  27. close;
  28. }
  29. }
  30. splendide,180,223,3 script Fairy#ep13_2 440,{
  31. if (isequipped(2782) == 1) {
  32. mes "[Kalua]";
  33. mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
  34. close;
  35. }
  36. else {
  37. mes "[Kalua]";
  38. mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
  39. close;
  40. }
  41. }
  42. splendide,125,227,3 script Fairy#ep13_3 444,{
  43. if (isequipped(2782) == 1) {
  44. mes "[Flowa]";
  45. mes "No offense, I was not looking at you with sympathy.";
  46. mes "I just wondered how you could walk with that heavy body...";
  47. close;
  48. }
  49. else {
  50. mes "[Flowa]";
  51. mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
  52. mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
  53. close;
  54. }
  55. }
  56. // ep13_2_hiki
  57. splendide,159,164,3 script Fairy#13_2_1 461,{
  58. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  59. mes "[Fairy]";
  60. mes "It is shame that I have to";
  61. mes "cope with those fat beasts.";
  62. mes "I am just too delicate to fight with them.";
  63. close;
  64. }
  65. else {
  66. mes "[Fairy]";
  67. mes "RiniHirDieb Ie nahImanMe Di Mush";
  68. mes "mahnarAsh So HirAnMod O Ras";
  69. mes "neaLoDath Ha KoRivehWha So Thusnea";
  70. close;
  71. }
  72. }
  73. splendide,229,54,3 script Fairy#13_2_2 439,{
  74. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  75. mes "[Fairy]";
  76. mes "Huh? You are a human.";
  77. mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
  78. next;
  79. mes "[Fairy]";
  80. mes "How did you find this wonderful place?";
  81. mes "This is a sophisticated place.";
  82. mes "I don't think you can be here with us.";
  83. close;
  84. }
  85. else {
  86. mes "[Fairy]";
  87. mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
  88. mes "AdorserHir er OsaAlahAno Mu RivehDath";
  89. next;
  90. mes "[Fairy]";
  91. mes "LarsFuloSar Yu VilGotheor Yu nes";
  92. mes "Anuneseor Ie remuSeDieb er ";
  93. mes "WosLoNud Ko NuffDuIman Ir ";
  94. close;
  95. }
  96. }
  97. splendide,89,235,5 script Fairy#13_2_3 446,{
  98. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  99. mes "[Fairy]";
  100. mes "Lalalalal~Lala~Lalala~";
  101. mes "Let's sing a song~!";
  102. mes "My voice is so fantastic!";
  103. next;
  104. mes "[Fairy]";
  105. mes "Don't even think about getting close to me!";
  106. close;
  107. }
  108. else {
  109. mes "[Fairy]";
  110. mes "WehVeldHir Or ThusNorAnu";
  111. mes "ReImanWos Yu marFuloNor Yee ";
  112. mes "SharneaVrum Ir Ruff";
  113. next;
  114. mes "[Fairy]";
  115. mes "BurKoWeh Ie nesThusLu Ee ";
  116. close;
  117. }
  118. }
  119. splendide,245,243,3 script Fairy#13_2_4 462,{
  120. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  121. mes "[Fairy]";
  122. mes "This land was such a waste land.";
  123. mes "It was extremely cold and";
  124. mes "nothing could live here.";
  125. mes "but, once we inhabited this place, it has been changing day by day.";
  126. next;
  127. mes "[Fairy]";
  128. mes "Now, all the problems are gone.";
  129. mes "Except those ugly fat Saphas.";
  130. mes "How can we be rid of those things?";
  131. close;
  132. }
  133. else {
  134. mes "[Fairy]";
  135. mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
  136. mes "neaAmanIman Ie DorDuMe No Hireo";
  137. mes "tassermaur Yee DorAdorNud Ee ";
  138. mes "NohThorVe O FusImanAman";
  139. next;
  140. mes "[Fairy]";
  141. mes "OsaVeldWeh U GothIyazVer Or ";
  142. mes "LarsAnDor Yee TurVeldVil";
  143. mes "LarsDanaFus An DiebImanmar er Dim";
  144. mes "tasLoRini Ir WehAndu";
  145. close;
  146. }
  147. }
  148. splendide,230,142,3 script Fairy#13_2_5 439,{
  149. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  150. mes "[Fairy]";
  151. mes "Ah-Ha, I am so stunning.";
  152. close;
  153. }
  154. else {
  155. mes "[Fairy]";
  156. mes "AgolWhaNe O LoRini";
  157. close;
  158. }
  159. }
  160. splendide,274,203,3 script Fairy#13_2_6 444,{
  161. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  162. mes "[Fairy]";
  163. mes "Hey, you~! Human! How did you find us?";
  164. mes "What does your human world look like?";
  165. mes "Is it fun to be there?";
  166. close;
  167. }
  168. else {
  169. mes "[Fairy]";
  170. mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
  171. mes "narVaTi Mu SharDimmaur Or Ano";
  172. mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
  173. close;
  174. }
  175. }
  176. splendide,275,141,3 script Fairy#13_2_7 447,{
  177. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  178. mes "[Fairy]";
  179. mes "Don't talk to me. What do you want?";
  180. mes "I know you will blame something on me right?";
  181. next;
  182. mes "[Fairy]";
  183. mes "I don't want to listen to other people...";
  184. mes "I am perfect as I am!";
  185. close;
  186. }
  187. else {
  188. mes "[Fairy]";
  189. mes "narnahNoh Di WehRiniLars Yee ModAnu";
  190. mes "LuAlahNe Or FarAnduOsa No AgolKo";
  191. next;
  192. mes "[Fairy]";
  193. mes "LarsVilDim No WhaVilFus Ha Ash";
  194. mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
  195. close;
  196. }
  197. }
  198. splendide,224,230,3 script Fairy#13_2_8 440,{
  199. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  200. mes "[Fairy]";
  201. mes "Listen carefully and learn more!";
  202. mes "Let's sing and dance!";
  203. mes "You can be part of us!";
  204. mes "Shake your hips!";
  205. mes "Wow~Woo~Wow~";
  206. mes "Dance~!";
  207. close;
  208. }
  209. else {
  210. mes "[Fairy]";
  211. mes "NuffMushLars Ra WehVilnah Ra DielWeh";
  212. mes "RivehnarWos Ra YurSharRe";
  213. mes "TalVaThor O VerWhatas";
  214. mes "FuloDimIyaz Mu WhaNoreo U ";
  215. mes "AlahNeLo Ra UorOsa";
  216. mes "SeAnduMush Ur ";
  217. close;
  218. }
  219. }
  220. splendide,223,36,3 script Fairy#13_2_9 462,{
  221. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  222. mes "[Fairy]";
  223. mes "I don't want to touch them at all.";
  224. mes "But they are ruining my Yggdrasilberries.";
  225. mes "I can't stand it anymore!";
  226. next;
  227. mes "[Fairy]";
  228. mes "Fighting is not my thing...";
  229. mes "But for our glory, I will fight!";
  230. mes "They should feel honored to be battling with us!";
  231. close;
  232. }
  233. else {
  234. mes "[Fairy]";
  235. mes "AshAmanNei Ir LonVeldremu O ";
  236. mes "AnduSarHir No NudAnumaur Ha Veld";
  237. mes "Semarmah U VeTingDieb Yu ";
  238. mes "mahsertas Ra marAmanAdor Ir ";
  239. next;
  240. mes "[Fairy]";
  241. mes "TingAgolLu So MushAndumah U neseor";
  242. mes "WhaDuFulo er ImanThusNe Di Tur";
  243. mes "DathUornah Ir MemaurDeh Yu Fulo";
  244. mes "CyaMeDor Ko VeLarsAgol";
  245. close;
  246. }
  247. }
  248. splendide,305,129,3 script Fairy#13_2_10 436,{
  249. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  250. mes "[Fairy]";
  251. mes "Hu...feel sleepy.";
  252. mes "I am so bored. I have nothing to do.";
  253. mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
  254. next;
  255. mes "[Fairy]";
  256. mes "I better check my make-up";
  257. mes "in the dressing room.";
  258. mes "Or should I get more beauty sleep?";
  259. close;
  260. }
  261. else {
  262. mes "[Fairy]";
  263. mes "AnduNothUor O eomaurShar Mu AnduVeld";
  264. mes "AdorFulotas Ko NorAlahAsh Ie Ala";
  265. mes "KoOsaLon Ha AnuNeiNoh Di Ting";
  266. mes "tasKoDiel O IyazGoth";
  267. next;
  268. mes "[Fairy]";
  269. mes "OdesmahHir Or mahneaLars So ";
  270. mes "HirNudAman O AdorWosDu";
  271. mes "DimYurVa So DanaRuYur";
  272. close;
  273. }
  274. }
  275. splendide,142,315,3 script Fairy#13_2_11 462,{
  276. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  277. mes "[Fairy]";
  278. mes "Flying in the sky is not easy.";
  279. mes "But it is better than a walk on the ground.";
  280. next;
  281. mes "[Fairy]";
  282. mes "Are you a human? Poor thing...";
  283. mes "You can't have these beautiful wings?";
  284. mes "Pathetic lives.";
  285. mes "It is obvious that we are the only ones who are blessed.";
  286. close;
  287. }
  288. else {
  289. mes "[Fairy]";
  290. mes "WharemuLars Ur SharUdenWha Yu Agol";
  291. mes "LontasSar Ra DathVeAlah Ee Noh";
  292. mes "LarsLonnah Ko TalnesIman Ie Diel";
  293. next;
  294. mes "[Fairy]";
  295. mes "tasSarNuff Or WehFarDieb Ir FarRu";
  296. mes "FusYurnah So MeAshnar O Noth";
  297. mes "YurBurDu Yu VeldVaMush So Thor";
  298. mes "AgolDiebUor No TurnahAla O ";
  299. close;
  300. }
  301. }
  302. splendide,181,107,5 script Fairy#13_2_12 462,{
  303. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  304. mes "[Fairy]";
  305. mes "Neatness, tidiness and cleanness!";
  306. mes "Those are the words.";
  307. mes "that can describe us!";
  308. mes "Others are so dirty and messy!";
  309. close;
  310. }
  311. else {
  312. mes "[Fairy]";
  313. mes "FusYurnah So M ";
  314. mes "WehFarDieb Ir FarRu ";
  315. mes "FusYurnah ";
  316. mes "AgolDiebUor No Tur";
  317. close;
  318. }
  319. }
  320. // ep13_2_tre
  321. splendide,188,76,5 script Splendide Soldier#tre1 461,{
  322. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  323. mes "[Splendide Soldier]";
  324. mes "This is Splendide, the garrison base of the Laphine.";
  325. close;
  326. }
  327. else {
  328. mes "[Splendide Soldier]";
  329. mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
  330. close;
  331. }
  332. }
  333. splendide,201,76,3 script Splendide Soldier#tre2 461,{
  334. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  335. mes "[Splendide Soldier]";
  336. mes "This is Splendide, the garrison base of the Laphine.";
  337. close;
  338. }
  339. else {
  340. mes "[Splendide Soldier]";
  341. mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
  342. close;
  343. }
  344. }
  345. splendide,207,97,5 script Middle-Ranked Laphine#1 443,{
  346. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  347. mes "[Middle-Ranked Laphine]";
  348. mes "Haap-!";
  349. mes "See? Same as a streetlight, right?";
  350. specialeffect EF_LEVEL99_4;
  351. close;
  352. }
  353. else {
  354. mes "[Middle-Ranked Laphine]";
  355. mes "sehrVa";
  356. mes "IyazAnman Di TurHirCya";
  357. specialeffect EF_LEVEL99_4;
  358. close;
  359. }
  360. }
  361. splendide,210,95,3 script Middle-Ranked Laphine#2 442,{
  362. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  363. mes "[Middle-Ranked Laphine]";
  364. mes "Wow~ Great!!";
  365. emotion e_no1;
  366. close;
  367. }
  368. else {
  369. mes "[Middle-Ranked Laphine]";
  370. mes "MushIyazTur Ee YurDana";
  371. emotion e_no1;
  372. close;
  373. }
  374. }
  375. spl_in01,190,314,5 script Security Officer#tre 461,{
  376. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  377. mes "[Security Officer]";
  378. mes "This is the underground prison of Splendide.";
  379. mes "Those who are guilty and prisoners are detained here.";
  380. next;
  381. mes "[Security Officer]";
  382. mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
  383. close;
  384. }
  385. else {
  386. mes "[Security Officer]";
  387. mes "GothremuAman Ha DimDielNuff";
  388. mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
  389. mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
  390. close;
  391. }
  392. }
  393. spl_in01,281,329,3 script Splendide Guard#tre 447,{
  394. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  395. mes "[Splendide Guard]";
  396. mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
  397. close;
  398. }
  399. else {
  400. mes "[Splendide Guard]";
  401. mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
  402. close;
  403. }
  404. }
  405. spl_in01,287,306,3 script #spl_prs 111,{
  406. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  407. mes "[Manuk Prisoner]";
  408. mes "My, my body...!!";
  409. mes "Injection! Please!! Help me!";
  410. close;
  411. }
  412. else {
  413. mes "[Manuk Prisoner]";
  414. mes "Gi ha sd I das ";
  415. mes "Yda sod ja si dsa";
  416. close;
  417. }
  418. }
  419. spl_in01,265,315,0 script #spl_prs1 -1,5,5,{
  420. OnTouch:
  421. if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
  422. mes "[Voice from another side]";
  423. mes "Sir, Please!!!";
  424. mes "How can I communicate secretly with Manuk!!";
  425. mes "I'm innocent. Please.";
  426. close;
  427. }
  428. else {
  429. mes "[Voice from another side]";
  430. mes "RuffUdeneo Mu VilAsh";
  431. mes "YurReDur Ha DielTalNe Ko Lars";
  432. mes "HirVerWeh Yu AnuNud";
  433. close;
  434. }
  435. }
  436. // ep13_spl_extra
  437. spl_in01,172,225,3 script Wandering Poet#ep13 51,{
  438. cutin "god_nelluad02",2;
  439. mes "[Poet Nell]" ;
  440. mes "Hi~~ do you hear the beautiful music comeing from afar~?";
  441. next;
  442. select("Who are you?");
  443. cutin "god_nelluad01",2;
  444. mes "[Poet Nell]";
  445. mes "Who, me...?";
  446. mes "I am just a poet enjoying the ambience...";
  447. next;
  448. mes "[Poet Nell]";
  449. mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here.";
  450. next;
  451. mes "[Poet Nell]";
  452. mes "I became familliar with the Lapine.";
  453. mes "It was quite awkward at first... Since I didn't knew their language.";
  454. mes "But, one I started to play my instruments... they loved it.";
  455. next;
  456. mes "[Poet Nell]";
  457. mes "They're fairies that know how to enjoy their lives..";
  458. mes "How happy they are...";
  459. mes "They are quite curious... I am honored to have met them...";
  460. next;
  461. mes "[Poet Nell]";
  462. mes "So do you want to listen to my playing?";
  463. next;
  464. switch(select("Sure.:Not really.")) {
  465. case 1:
  466. mes "[Poet Nell]";
  467. mes "What song do you want??";
  468. next;
  469. switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
  470. case 1:
  471. cutin "god_nelluad02",2;
  472. mes "[Poet Nell]";
  473. mes "Poet of Bragie!";
  474. mes "You must have a keen ear.";
  475. soundeffect "bragis_poem.wav",0;
  476. break;
  477. case 2:
  478. cutin "god_nelluad02",2;
  479. mes "[Poet Nell]";
  480. mes "Chaos in Eternity...";
  481. mes "This is a great piece but I wouldn't reccomend it while dining...";
  482. soundeffect "chaos_of_eternity.wav",0;
  483. break;
  484. case 3:
  485. cutin "god_nelluad02",2;
  486. mes "[Poet Nell]";
  487. mes "Sunset Assassin!";
  488. mes "Do you like Assassins?";
  489. mes "This song tells of a legendary Assassin Cross that lived in the desert.";
  490. soundeffect "assassin_of_sunset.wav",0;
  491. break;
  492. case 4:
  493. cutin "god_nelluad02",2;
  494. mes "[Poet Nell]";
  495. mes "Ring of Nibelungen...";
  496. mes "This song has quite an interesting story~";
  497. next;
  498. soundeffect "ring_of_nibelungen.wav",0;
  499. mes "^4d4dff There was a niver named Rhein that";
  500. mes "that would shine as if made of gold.";
  501. mes "It's secret hidden from all since";
  502. mes "before this story was told...^000000";
  503. next;
  504. mes "^4d4dff Valhalla was born from the goddess Freya.";
  505. mes "The envious Rocky destroyed the goddess of beauty.^000000";
  506. mes "^4d4dff Out of it's depths was born a ring made of fire.";
  507. mes "A ring so strong it held the god's desires~^000000";
  508. next;
  509. mes "^4d4dff Alberich's treasure now holds that power.";
  510. mes "The power of the ring that held all the god's desires.^000000";
  511. next;
  512. mes "^4d4dff The treasure was used to buy the world's soul.";
  513. mes "A soul purchased with the weight of gold.^000000";
  514. next;
  515. mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad.";
  516. next;
  517. mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
  518. next;
  519. mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ;
  520. break;
  521. }
  522. break;
  523. case 2:
  524. cutin "god_nelluad03",2;
  525. mes "[Poet Nell]";
  526. mes "Why not?";
  527. mes "Why would you stare at me like that if you didn't want to listen to my playing";
  528. next;
  529. select("You look like someone I know.");
  530. cutin "god_nelluad04",2;
  531. mes "[Poet Nell]";
  532. mes "Eh?";
  533. mes "No way!";
  534. mes "Maybe you're confused..!";
  535. next;
  536. mes "[Poet Nell]";
  537. mes "Yes, I look quite common...";
  538. mes "But I doubt we've ever met before." ;
  539. next;
  540. cutin "god_nelluad01",255;
  541. mes "- Nell seems embarrassed, then starts playing very complicated music -";
  542. break;
  543. }
  544. close2;
  545. cutin "god_nelluad01",255;
  546. end;
  547. }
  548. spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{
  549. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  550. mes "[Resting Laphine]";
  551. mes "The poet on the stagie is mysterious.";
  552. mes "The moment you came here...";
  553. mes "He arrived and started playing music.";
  554. next;
  555. mes "[Resting Laphine]";
  556. mes "This is music from your country yes?";
  557. mes "I think it sounds great.";
  558. close;
  559. }
  560. else {
  561. mes "[Resting Laphine]";
  562. mes "IyazLarsSe Or An.";
  563. mes "marLoOsa Yee NeiBur";
  564. mes "Rinisehrnea Mu...? ";
  565. close;
  566. }
  567. }
  568. spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{
  569. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  570. mes "- He is nodding his head to the sound of the music -";
  571. next;
  572. mes "[Resting Laphine]";
  573. mes "Do you know how to play a similar sound?";
  574. mes "This tone is unbelievable.";
  575. close;
  576. }
  577. else {
  578. mes "- He is nodding his head to the sound of the music -";
  579. next;
  580. mes "[Resting Laphine]";
  581. mes "GothTingNoth Di~ nar..";
  582. mes "DiebIyazNud Yu FarAn";
  583. mes "nesFarDor U ~";
  584. close;
  585. }
  586. }
  587. spl_in01,161,213,7 script Dining Laphine#ep13 447,{
  588. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  589. mes "[Dining Laphine]";
  590. mes "I got bored eating home cooked food.";
  591. mes "The only thing that keeps me coming here is fruit soup...";
  592. next;
  593. mes "[Dining Laphine]";
  594. mes "Hey you!";
  595. mes "Why are you staring at me eating dinner?";
  596. close;
  597. }
  598. else {
  599. mes "[Dining Laphine]";
  600. mes "NothFarLu Ra...? ";
  601. mes "RuffYur..!";
  602. next;
  603. mes "- He is giving me a odd stare as he eats his dinner -";
  604. close;
  605. }
  606. }
  607. spl_in01,162,202,5 script Laphine taking notes#1 436,{
  608. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  609. mes "[Laphine taking notes]";
  610. mes "We are quite impressed by the poet.";
  611. mes "We Laphine love music aswell.";
  612. mes "I never imagined that I would ever hear such exotic music.";
  613. next;
  614. mes "[Laphine taking notes]";
  615. mes "I want to study music someday.";
  616. mes "I plan to write much about the study of instruments and music";
  617. next;
  618. mes "[Laphine taking notes]";
  619. mes "Someday you should listen to mu people's music.";
  620. close;
  621. }
  622. else {
  623. mes "[Laphine taking notes]";
  624. mes "TiTalLars Ur tasThorNoth O AnImanWha.";
  625. mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu";
  626. next;
  627. mes "- He seems frustrated that you don't understand him -";
  628. close;
  629. }
  630. }
  631. spl_in01,167,207,7 script Silent Laphine#ep13 445,{
  632. mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-";
  633. close;
  634. }
  635. spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
  636. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  637. mes "[Laphine Soldier]";
  638. mes "You are a stranger here, aren't you?";
  639. mes "I am watching him to prevent anything bad from happening.";
  640. next;
  641. mes "[Laphine Soldier]";
  642. mes "Definitely you are involved.";
  643. mes "The upper side people allow you to pass here...";
  644. mes "But nobody knows what's going to happen in this battlefield.";
  645. next;
  646. mes "[Laphine Soldier]";
  647. mes "Anyway, whats that instrument over there?";
  648. mes "We have a similar one...";
  649. mes "But it sounds totally different.";
  650. close;
  651. }
  652. else {
  653. mes "[Laphine Soldier]";
  654. mes "FusVohlAnu Ur Lon.";
  655. mes "LoUdenFar Ha Dormaur?";
  656. mes "...marAmanYur Mu.";
  657. next;
  658. mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -";
  659. close;
  660. }
  661. }
  662. spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{
  663. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  664. mes "[Laphine Staff]";
  665. mes "Hm, what's up?";
  666. mes "I'm sorry, but we don't sell food to strangers.";
  667. next;
  668. mes "[Laphine Staff]";
  669. mes "You guys also need to be careful of food here.";
  670. mes "Food is scarce here.";
  671. next;
  672. mes "[Laphine Staff]";
  673. mes "You're going to have to find food somewhere else.";
  674. close;
  675. }
  676. else {
  677. mes "[Laphine Staff]";
  678. mes "VeldAnoWeh Or ";
  679. mes "TurWos";
  680. mes "......ah...";
  681. next;
  682. mes "- You just grin and smile. It's frustrating not to be able to understand their language. -";
  683. close;
  684. }
  685. }
  686. spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{
  687. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  688. mes "[Laphine Staff]";
  689. mes "his camp serves a military purpose. But we also have a need for bars.";
  690. next;
  691. mes "[Laphine Staff]";
  692. mes "How else can a soldier release stress if not through drinking...";
  693. next;
  694. mes "[Laphine Staff]";
  695. mes "We are here to support the laphine soldier by giving good drinks and entertainment.";
  696. close;
  697. }
  698. else {
  699. mes "[Laphine Staff]";
  700. mes "NorVerNuff Ee Re!";
  701. mes "remuDurOdes Mu AshFus~!";
  702. mes "OdesTalWeh Ur??? ";
  703. close;
  704. }
  705. }
  706. spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{
  707. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  708. mes "[High-Ranked Soldier]";
  709. mes "Are ther any new supplies?";
  710. next;
  711. mes "[Laphine Soldier]";
  712. mes "This sword just arrived...";
  713. mes "This is inspired by stars, and we tested it by cutting the thread floating over the water.";
  714. next;
  715. mes "[High-Ranked Soldier]";
  716. mes "Hmm, we rarely used swords. But it looks great as a decoration.";
  717. next;
  718. mes "- Seems their busy talking about weapons -";
  719. close;
  720. }
  721. else {
  722. mes "[High-Ranked Soldier]";
  723. mes "NorVerNuff Ee Re....";
  724. next;
  725. mes "[Laphine Soldier]";
  726. mes "FusVerAlah Di ";
  727. mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
  728. next;
  729. mes "[High-Ranked Soldier]";
  730. mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
  731. close;
  732. }
  733. }
  734. spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{
  735. if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
  736. mes "[Laphine Soldier]";
  737. mes "Are you a stranger?";
  738. mes "Have you come here to see the Laphine's military storage?";
  739. next;
  740. mes "[High-Ranked Soldier]";
  741. mes "Nevermind. These are useless to them...";
  742. mes "How can this delicate sword be used by those brutes...?";
  743. next;
  744. mes "[Laphine Soldier]";
  745. mes "O";
  746. close;
  747. }
  748. else {
  749. mes "[High-Ranked Soldier]";
  750. mes "NorVerNuff Ee Re....";
  751. next;
  752. mes "[Laphine Soldier]";
  753. mes "FusVerAlah Di ";
  754. mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
  755. next;
  756. mes "[High-Ranked Soldier]";
  757. mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
  758. close;
  759. }
  760. }
  761. // ep33_2_dailybs
  762. splendide,121,259,3 script Fairy#ep13bs1 436,{
  763. if (isequipped(2782) == 1) {
  764. mes "[Fairy]";
  765. mes "Have you ever gone to the East side?";
  766. mes "Theres lots of ice~";
  767. mes "How cold...";
  768. close;
  769. }
  770. else {
  771. mes "[nes]";
  772. mes "VaFuloDor An ";
  773. mes "WosNuffremu Ha TurAshTi";
  774. mes "VilTiRini O ";
  775. close;
  776. }
  777. }
  778. splendide,163,264,3 script Fairy#ep13bs2 438,{
  779. if (isequipped(2782) == 1) {
  780. mes "[Fairy]";
  781. mes "What are you looking at!";
  782. next;
  783. mes "[Fairy]";
  784. mes "Oh me! You know beauty when you see it don't you~?!";
  785. close;
  786. }
  787. else {
  788. mes "[nes]";
  789. mes "UorVeLars No Ador";
  790. next;
  791. mes "[nes]";
  792. mes "SeGothShar An AshDur";
  793. close;
  794. }
  795. }