einbech.txt 28 KB

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  1. //===== rAthena Script =======================================
  2. //= Einbech Town
  3. //===== By: ==================================================
  4. //= Muad_Dib
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= rAthena Revision 3000+
  9. //===== Description: =========================================
  10. //=
  11. //===== Additional Comments: =================================
  12. //= 0.1 Started writing Einbech npc's. [Muad_Dib]
  13. //= 0.1a Conversion to eA format [MasterOfMuppets]
  14. //= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
  15. //= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
  16. //= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
  17. //= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
  18. //= 1.0 Added the last of the town npcs, [MasterOfMuppets]
  19. //= all credits to muad_dib for scripting them.
  20. //= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
  21. //= thanks to Dj-Yhn for scripting them.
  22. //= 1.2 Removed Duplicates [Silent]
  23. //= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
  24. //= 1.4 Moved quests to quests/quests_ein.txt [Evera]
  25. //= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
  26. //= 1.6 Replaced occurances of PcName. [L0ne_W0lf]
  27. //============================================================
  28. einbech,172,113,4 script Nemuk#ein 855,{
  29. mes "[Nemuk]";
  30. mes "You seem to be an";
  31. mes "outsider, so let me";
  32. mes "ask you something.";
  33. mes "What do you think ";
  34. mes "of Einbech?";
  35. next;
  36. switch(select("It's fine.:It looks tough to live here.")) {
  37. case 1:
  38. mes "[Nemuk]";
  39. mes "Huh...?";
  40. mes "I'm not sure what";
  41. mes "you've seen, but I'm";
  42. mes "surprised to hear you";
  43. mes "say something like that.";
  44. next;
  45. mes "[Nemuk]";
  46. mes "It's been ten years since";
  47. mes "I've started to think about";
  48. mes "moving out. However, I'm still";
  49. mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out.";
  50. next;
  51. mes "[Nemuk]";
  52. mes "^333333*Sigh...*^000000";
  53. mes "Maybe if I had been";
  54. mes "an adventurer when I was";
  55. mes "younger, I wouldn't have";
  56. mes "these problems today...";
  57. close;
  58. case 2:
  59. mes "[Nemuk]";
  60. mes "I thought so.";
  61. mes "Well, I apologize if";
  62. mes "I put you on the spot.";
  63. next;
  64. mes "[Nemuk]";
  65. mes "Everyone here has been";
  66. mes "having a tough time just";
  67. mes "living day to day for as long";
  68. mes "as I can remember. It's like";
  69. mes "things never seem to get any";
  70. mes "better, no matter what we do.";
  71. next;
  72. mes "[Nemuk]";
  73. mes "I really want to leave,";
  74. mes "but it's just an empty";
  75. mes "wish. My body is trapped";
  76. mes "here while my heart longs";
  77. mes "for a much better life. ^333333*Sigh*^000000";
  78. mes "Is it hopeless? What can I do?";
  79. close;
  80. }
  81. }
  82. einbech,197,139,4 script Young Man#air2 855,{
  83. mes "[Heinz]";
  84. mes "Wow...";
  85. mes "An adventurer from";
  86. mes "Rune-Midgarts, eh?";
  87. mes "What brings you here?";
  88. next;
  89. mes "[Heinz]";
  90. mes "Einbech doesn't offer much";
  91. mes "in terms of sight-seeing, but";
  92. mes "have you come to see the mine?";
  93. mes "Right now, it's swarming with";
  94. mes "monsters and we can't dig any";
  95. mes "ores because it's so dangerous.";
  96. next;
  97. mes "[Heinz]";
  98. mes "Now, if some adventurers were";
  99. mes "generous enough to hunt down";
  100. mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!";
  101. next;
  102. mes "[Heinz]";
  103. mes "Oh wait... I'm sorry.";
  104. mes "I don't know what's wrong";
  105. mes "with me, asking complete";
  106. mes "strangers to do favors for";
  107. mes "me. It's completely rude!";
  108. mes "I mean, who would do that?";
  109. next;
  110. mes "[Heinz]";
  111. mes "But... I'm beyond caring";
  112. mes "about my pride. For the sake";
  113. mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!";
  114. close;
  115. }
  116. einbech,128,238,5 script Mogan#ein 848,{
  117. mes "[Mogan]";
  118. mes "Recently, there were a few";
  119. mes "cave-ins where many miners";
  120. mes "were injured. It was discussed";
  121. mes "in the Town Council and in my";
  122. mes "opinion, I think the miners dug";
  123. mes "too deep and disturbed... ^FF0000it^000000.";
  124. next;
  125. mes "[Mogan]";
  126. mes "Yes, they awoke Ungoliant,";
  127. mes "the master of the caves that";
  128. mes "has existed since ancient time.";
  129. mes "I don't know how many more will";
  130. mes "be victimized by Ungoliant in the";
  131. mes "future. There's no telling...";
  132. next;
  133. mes "[Mogan]";
  134. mes "Adventurer, be careful";
  135. mes "if you travel inside the";
  136. mes "mines, lest your footsteps";
  137. mes "disturb Ungoliant's slumber.";
  138. close;
  139. }
  140. einbech,129,234,5 script Hander#ein 848,{
  141. mes "[Hander]";
  142. mes "Those Einbroch bastards!";
  143. mes "Living off the resources we";
  144. mes "dig up while we keep working";
  145. mes "for them like suckers! Damn!";
  146. next;
  147. mes "[Hander]";
  148. mes "Everyday, we risk our";
  149. mes "freakin' lives just so we";
  150. mes "can make a living! Why don't";
  151. mes "the elders do something about";
  152. mes "this, like raise our ore prices?";
  153. next;
  154. mes "[Hander]";
  155. mes "The work schedule's";
  156. mes "unreasonable, Cavitar's";
  157. mes "wife was attacked by a mine";
  158. mes "creature, the hospital's too";
  159. mes "far away and we don't have";
  160. mes "any food to eat! Why...?!";
  161. close;
  162. }
  163. einbech,105,218,5 script Gushenmu#ein 848,{
  164. mes "[Gushenmu]";
  165. mes "I've lived here a long time";
  166. mes "and, believe it or not, things";
  167. mes "weren't as tough in the past";
  168. mes "as they are right now.";
  169. next;
  170. mes "[Gushenmu]";
  171. mes "For lots of different reasons,";
  172. mes "the work is more dangerous";
  173. mes "and we're running real low on";
  174. mes "manpower. And the factories in";
  175. mes "Einbroch make so much smog,";
  176. mes "we can't even see sunlight here.";
  177. next;
  178. mes "[Gushenmu]";
  179. mes "The sad reality of mining";
  180. mes "life right now is that we";
  181. mes "wake up, go to work, and at";
  182. mes "the end of the day, some of us";
  183. mes "are injured while a few others never come to work the next day.";
  184. next;
  185. mes "[Gushenmu]";
  186. mes "And as Einbech and Einbroch";
  187. mes "have grown, I hear more and";
  188. mes "more rumors that unfamiliar";
  189. mes "monsters are beginning to";
  190. mes "swarm outside of town. This";
  191. mes "is really Einbech's worst time...";
  192. close;
  193. }
  194. einbech,39,215,5 script Train Station Staff#ein3 852,{
  195. mes "[Staff]";
  196. mes "Welcome to";
  197. mes "the Train Station.";
  198. mes "The fare to take the";
  199. mes "train to Einbroch is";
  200. mes "200 zeny. Would";
  201. mes "you like to ride?";
  202. next;
  203. switch(select("Yes.:No.")) {
  204. case 1:
  205. if (Zeny > 199) {
  206. mes "[Staff]";
  207. mes "Thank you and";
  208. mes "we hope you enjoy";
  209. mes "the ride. All aboard!";
  210. close2;
  211. set zeny,zeny-200;
  212. warp "einbroch",226,276;
  213. end;
  214. }
  215. else {
  216. mes "[Staff]";
  217. mes "I'm sorry,";
  218. mes "but you don't";
  219. mes "have enough zeny";
  220. mes "to pay the train fare.";
  221. close;
  222. }
  223. case 2:
  224. mes "[Staff]";
  225. mes "Please enjoy";
  226. mes "your stay here";
  227. mes "in Einbech.";
  228. close;
  229. }
  230. }
  231. einbech,157,215,3 script Train Station Manager#ei 852,{
  232. mes "[Train Station Manager]";
  233. mes "This train station";
  234. mes "is strictly for trains";
  235. mes "running from Einbech";
  236. mes "to Einbroch. Please speak";
  237. mes "to the staff in the 11 'o clock direction if you'd like to board.";
  238. close;
  239. }
  240. einbech,151,168,3 script Tollaf#ein 855,{
  241. mes "[Tollaf]";
  242. mes "Ah...!";
  243. mes "This is killing me!";
  244. mes "I don't have the money";
  245. mes "to move, but I don't wanna";
  246. mes "live in this town anymore!";
  247. next;
  248. mes "[Tollaf]";
  249. mes "People everywhere else";
  250. mes "live so much better than we";
  251. mes "do, especially those snobs in";
  252. mes "Einbroch! Einbech must be the";
  253. mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!";
  254. close;
  255. }
  256. einbech,93,139,5 script Raust#ein 847,{
  257. mes "[Raust]";
  258. mes "I don't get it!";
  259. mes "Einbroch gets bigger";
  260. mes "and fancier and our";
  261. mes "town gets dirtier and";
  262. mes "nastier. What the hell?!";
  263. next;
  264. mes "[Raust]";
  265. mes "Not only do the people";
  266. mes "here look more ragged, we're";
  267. mes "more tired and older looking";
  268. mes "even! It's dirty, it's crowded,";
  269. mes "everything in this city is total crap! What, you want a list?!";
  270. next;
  271. mes "[Raust]";
  272. mes "The food, literally, is";
  273. mes "garbage! The jobs here have";
  274. mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!";
  275. next;
  276. mes "[Raust]";
  277. mes "Why is everything";
  278. mes "that's good over in";
  279. mes "Einbroch?! I hate this!";
  280. mes "^333333*Grumble*^000000";
  281. close;
  282. }
  283. einbech,149,154,3 script Mjunia#ein 850,{
  284. mes "[Mjunia]";
  285. mes "It's hard being a woman";
  286. mes "in this town. By being born";
  287. mes "here, it's like fate just decided to be especially cruel to me.";
  288. next;
  289. mes "[Mjunia]";
  290. mes "My skin and hands are";
  291. mes "rough from all the work";
  292. mes "I have to do. But worst of";
  293. mes "all... I... I... I've developed";
  294. mes "bigger muscles than most";
  295. mes "guys! Waaaaaah~!";
  296. next;
  297. mes "[Mjunia]";
  298. mes "I wish I could find";
  299. mes "a nice guy from Einbroch";
  300. mes "and get married so I can";
  301. mes "get away from this town.";
  302. mes "But it doesn't look like";
  303. mes "that will happen...";
  304. next;
  305. mes "[Mjunia]";
  306. mes "And I'd never marry";
  307. mes "anyone from Einbech!";
  308. mes "I'd rather die cold and";
  309. mes "alone than cold and married";
  310. mes "to some Einbech hooligan.";
  311. next;
  312. mes "[Mjunia]";
  313. mes "Look at these";
  314. mes "muscles. What do";
  315. mes "you think? Am I pretty?";
  316. mes "^333333*Sniff*^000000 I gave up trying";
  317. mes "to be feminine years ago.";
  318. mes "I have to work so hard...";
  319. close;
  320. }
  321. einbech,130,253,1 script Ekuri#ein 848,{
  322. mes "[Ekuri]";
  323. mes "Yo-heave-ho!";
  324. mes "Yo-heave-ho~!";
  325. next;
  326. mes "[Ekuri]";
  327. mes "What am I doing here?";
  328. mes "Heck, I'm scared to death";
  329. mes "of entering the mine! But";
  330. mes "I can make a living here at";
  331. mes "the entrance by gathering";
  332. mes "scrap metal! Smart, huh?";
  333. next;
  334. mes "[Ekuri]";
  335. mes "Sometimes, I get lucky";
  336. mes "and score an entire ore!";
  337. mes "Sure, I'm a coward, but";
  338. mes "at least I'm alive. Well,";
  339. mes "for the time being.";
  340. next;
  341. mes "[Ekuri]";
  342. mes "Now you know what";
  343. mes "I'm doing here. So why";
  344. mes "don't you leave me to";
  345. mes "my work? Heave-ho!";
  346. mes "Ores, come to me!";
  347. close;
  348. }
  349. einbech,135,250,5 script Bulletin Board#einbech11 858,{
  350. mes " ";
  351. mes " Mine Dungeon Entrance ";
  352. mes " ";
  353. close;
  354. }
  355. einbech,90,214,5 script Bulletin Board#einbech22 858,{
  356. mes " ";
  357. mes " Train Station ";
  358. mes " ";
  359. close;
  360. }
  361. einbech,158,189,4 script Bulletin Board#einbech33 858,{
  362. mes " ";
  363. mes " Freight Train Station ";
  364. mes " ";
  365. close;
  366. }
  367. einbech,180,136,5 script Bulletin Board#einbech44 858,{
  368. mes " ";
  369. mes " Tool Shop ";
  370. mes " ";
  371. close;
  372. }
  373. einbech,133,114,5 script Bulletin Board#einbech55 858,{
  374. mes " ";
  375. mes " Tavern ";
  376. mes " ";
  377. close;
  378. }
  379. einbech,77,105,5 script Bulletin Board#einbech01 858,{
  380. mes "Welcome to 'Einbech'.";
  381. next;
  382. mes "East - Tavern, Tool Shop";
  383. mes "North - Train Station, Mine Dungeon";
  384. close;
  385. }
  386. einbech,181,127,5 script Bulletin Board#einbech03 858,{
  387. mes "Northwest - Train Station";
  388. mes "South - Tavern";
  389. mes "North - Tool Shop, Mine Dungeon";
  390. close;
  391. }
  392. ein_in01,279,92,3 script Tavern Lady#ein 854,{
  393. mes "[Tavern Lady]";
  394. mes "Most Einbech men are";
  395. mes "crude and primitive male";
  396. mes "chauvinists! They disgust me!";
  397. next;
  398. mes "[Tavern Lady]";
  399. mes "I mean, there's nothing";
  400. mes "good about them! They're";
  401. mes "wild, violent, simple minded";
  402. mes "and ignorant. They settle all";
  403. mes "their arguments with brawn";
  404. mes "and they're so... close minded!";
  405. next;
  406. mes "[Tavern Lady]";
  407. mes "How can they not know";
  408. mes "that women want gentle,";
  409. mes "sensitive men with whom";
  410. mes "they can share their feelings";
  411. mes "and drink chamoille tea over";
  412. mes "freshly knit doilies?";
  413. close;
  414. }
  415. ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
  416. mes "[R.D. Kim]";
  417. mes "Oooh...";
  418. next;
  419. mes "[R.D. Kim]";
  420. mes "Oooh...";
  421. mes "Momma.";
  422. next;
  423. mes "[R.D. Kim]";
  424. mes "Oooh...";
  425. mes "Momma.";
  426. mes "You are so...";
  427. next;
  428. mes "[R.D. Kim]";
  429. mes "Oooh...";
  430. mes "Momma.";
  431. mes "You are so...";
  432. mes "^FF0000Hot^000000!";
  433. next;
  434. mes "[R.D. Kim]";
  435. mes "Why don't you take off";
  436. mes "those heavy, uncomfortable";
  437. mes "clothes? I'll buy you whatever";
  438. mes "you want, it's on me! C'mon~";
  439. next;
  440. mes "["+strcharinfo(0)+"]";
  441. mes "N-no...!";
  442. mes "I-I-I-I...";
  443. mes "^666666(This is the";
  444. mes "shadiest guy";
  445. mes "I've ever seen!)^000000";
  446. next;
  447. mes "[R.D. Kim]";
  448. mes "Hm? No...?";
  449. mes "Absolutely no?";
  450. mes "Are you sure?";
  451. mes "Alright, alright.";
  452. mes "I'm sorry, I apologize.";
  453. mes "I was totally out of line.";
  454. next;
  455. mes "[R.D. Kim]";
  456. mes "...";
  457. mes "Or am I?";
  458. mes "Bwahahahaha!";
  459. next;
  460. mes "["+strcharinfo(0)+"]";
  461. mes "(Th-this guy";
  462. mes "must be drunk out";
  463. mes "of his freakin' mind!)";
  464. close;
  465. }
  466. ein_in01,281,85,3 script Drunken Man#einbech 849,{
  467. mes "[Drunken Man]";
  468. mes "...^333333*Hiccup*^000000...";
  469. mes "^333333*Hiccup*^000000...";
  470. mes "^333333*Yawn*^000000.....";
  471. mes ".................";
  472. mes "..^333333*Hiccup*^000000.....";
  473. mes "^333333*Hiccup*^000000..";
  474. close;
  475. }
  476. einbech,46,107,6 script Shena#ein::EinMonsters 846,{
  477. mes "[Shena]";
  478. mes "I think it's weird!";
  479. mes "How do you youngsters";
  480. mes "not learn all of this?";
  481. next;
  482. mes "[Luda]";
  483. mes "Well, I'm sure the";
  484. mes "generation gap has";
  485. mes "something to do with it,";
  486. mes "but I'm surprised that elder";
  487. mes "people would know so much~";
  488. next;
  489. switch(select("What are you guys talking about?:Pass on by")) {
  490. case 1:
  491. mes "[Shena]";
  492. mes "Oh? Well, well!";
  493. mes "Aren't you the most";
  494. mes "adorable little girl?";
  495. mes "Hello, dearie~";
  496. next;
  497. if (Sex) {
  498. select("Excuse me, but I'm actually a guy.");
  499. mes "[Shena]";
  500. mes "Oh, oh are you now?";
  501. mes "Perhaps my eyes are";
  502. mes "getting bad in my old";
  503. mes "age. Getting harder to";
  504. mes "tell the difference nowadays...";
  505. next;
  506. }
  507. mes "[Shena]";
  508. mes "Anyway, me and Luda";
  509. mes "were just having a little";
  510. mes "chat about all the monsters";
  511. mes "near Einbroch. Apparently,";
  512. mes "you youngsters don't know as";
  513. mes "much about them as you should.";
  514. next;
  515. mes "[Shena]";
  516. mes "If adventuring is your";
  517. mes "business, you should";
  518. mes "know what you're up against.";
  519. mes "Did you have any questions";
  520. mes "about the monsters around";
  521. mes "here, young lady?";
  522. next;
  523. if (Sex) {
  524. select("I told you, I'm a dude...!");
  525. mes "[Shena]";
  526. mes "Hmm. ''Dude.'' I think";
  527. mes "I've heard that before.";
  528. mes "Ho ho~ You'll have to ";
  529. mes "forgive this old biddy. ";
  530. mes "I don't quite have a grasp";
  531. mes "on all the words you kids use.";
  532. next;
  533. mes "[Shena]";
  534. mes "So dearie,";
  535. mes "which monster";
  536. mes "would you like";
  537. mes "to hear about?";
  538. next;
  539. }
  540. while(1) {
  541. switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) {
  542. case 1:
  543. mes "[Shena]";
  544. mes "Well, the Metallings";
  545. mes "were created during";
  546. mes "the time when the gods";
  547. mes "ruled over this world.";
  548. next;
  549. mes "[Shena]";
  550. mes "I'm not sure if you knew";
  551. mes "this or not, but according";
  552. mes "to myth, Porings and Drops";
  553. mes "were created from Odin's";
  554. mes "saliva. You might not want";
  555. mes "to know about Poporing...";
  556. next;
  557. mes "[Shena]";
  558. mes "Metallings, on the";
  559. mes "other hand, were made";
  560. mes "from the blood of living";
  561. mes "machines that I believe";
  562. mes "were called ''Gigantes.''";
  563. next;
  564. mes "[Shena]";
  565. mes "Metalling is still like";
  566. mes "those other hopping";
  567. mes "blobs of gelatin in that";
  568. mes "they'll swallow whatever";
  569. mes "might be lying on the ground.";
  570. next;
  571. mes "[Shena]";
  572. mes "If you defeat a Metalling,";
  573. mes "it could drop Large Jellopy,";
  574. mes "Iron Ore or even Iron. That";
  575. mes "might be good to know, right?";
  576. next;
  577. mes "[Shena]";
  578. mes "Is there";
  579. mes "anything else";
  580. mes "you'd like to";
  581. mes "ask, dearie?";
  582. next;
  583. break;
  584. case 2:
  585. mes "[Shena]";
  586. mes "Did you know that";
  587. mes "stalactites and cave";
  588. mes "crystals grow for thousands";
  589. mes "and thousands of years?";
  590. next;
  591. mes "[Shena]";
  592. mes "Now, if something's been";
  593. mes "growing for thousands of";
  594. mes "years, it would make sense";
  595. mes "if it were actually alive. Now,";
  596. mes "Mineral monsters are actually living stalactites.";
  597. next;
  598. mes "[Shena]";
  599. mes "It's rumored that they";
  600. mes "are grown in a dark cave";
  601. mes "in which something inside";
  602. mes "has some sort of malicious";
  603. mes "influence over them.";
  604. next;
  605. mes "[Shena]";
  606. mes "Minerals can defend themselves,";
  607. mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure.";
  608. next;
  609. mes "[Shena]";
  610. mes "Are there any";
  611. mes "other monsters";
  612. mes "around here that";
  613. mes "you'd want to learn";
  614. mes "more about?";
  615. next;
  616. break;
  617. case 3:
  618. mes "[Shena]";
  619. mes "Pit Men are the ghosts";
  620. mes "of dead miners that haunt";
  621. mes "old and rusted mine cars.";
  622. mes "For some reason, they can't";
  623. mes "leave this world so they just";
  624. mes "wander around the mines.";
  625. next;
  626. mes "[Shena]";
  627. mes "If you can defeat";
  628. mes "them, they'll drop";
  629. mes "Old Pick, Lantern, Iron,";
  630. mes "Steel, Coal, Flashlight";
  631. mes "and Old Iron Plate.";
  632. next;
  633. mes "[Shena]";
  634. mes "Did you want";
  635. mes "to ask me about";
  636. mes "any other of the";
  637. mes "local monsters?";
  638. next;
  639. break;
  640. case 4:
  641. mes "[Shena]";
  642. mes "It's just an evil,";
  643. mes "man-eating stove.";
  644. next;
  645. switch(select("...That's it?:H-horrifying!")) {
  646. case 1:
  647. mes "[Shena]";
  648. mes "Now, you know the importance";
  649. mes "of recycling and preserving our";
  650. mes "natural resources, right? Now,";
  651. mes "it would do my heart good if you were to recycle the scrap iron";
  652. mes "from those Old Stove monsters.";
  653. next;
  654. mes "[Shena]";
  655. mes "Old Stoves will usually";
  656. mes "drop Battered Pot, Burnt Tree,";
  657. mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
  658. next;
  659. break;
  660. case 2:
  661. mes "[Shena]";
  662. mes "Yes. God's creation,";
  663. mes "that creature is cruel";
  664. mes "and merciless, perhaps";
  665. mes "a symbol of purest evil";
  666. mes "if I ever saw one.";
  667. next;
  668. mes "[Shena]";
  669. mes "Unlike newer appliances,";
  670. mes "Old Stoves were hand made by";
  671. mes "master craftsmen that, I guess,";
  672. mes "developed their own souls. They";
  673. mes "used to be benevolent machines, content to provide loving warmth.";
  674. next;
  675. mes "[Shena]";
  676. mes "For years they would serve";
  677. mes "their owners with loyalty. But";
  678. mes "as technology advanced and";
  679. mes "they became obsolete, they were";
  680. mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000.";
  681. next;
  682. mes "[Shena]";
  683. mes "Old Stoves will usually";
  684. mes "drop Battered Pot, Burnt Tree,";
  685. mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
  686. next;
  687. break;
  688. }
  689. mes "[Shena]";
  690. mes "So, is there";
  691. mes "anything else";
  692. mes "you'd like me to";
  693. mes "share with you?";
  694. next;
  695. break;
  696. case 5:
  697. mes "[Shena]";
  698. mes "Alright then.";
  699. mes "Have a good";
  700. mes "day, young lady.";
  701. next;
  702. mes "[Luda]";
  703. mes "I'm sorry about my";
  704. mes "mother! She can be";
  705. mes "overly friendly, I suppose.";
  706. mes "But if you're bored, please";
  707. mes "feel free to visit. Be safe";
  708. mes "on your travels, adventurer~";
  709. close;
  710. }
  711. }
  712. case 2:
  713. mes "[Shena]";
  714. mes "Luda...";
  715. mes "You don't live";
  716. mes "to be as old as";
  717. mes "I am and not learn";
  718. mes "a little something";
  719. mes "about this world of ours~";
  720. close;
  721. }
  722. }
  723. einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{
  724. einbech,148,242,5 script Jung#ein 855,{
  725. mes "[Jung]";
  726. mes "I'm one of the few";
  727. mes "people who's lived";
  728. mes "in both Einbech and";
  729. mes "Einbrock for a long time.";
  730. mes "So I guess I'm one of the";
  731. mes "best guides of this area.";
  732. next;
  733. mes "[Jung]";
  734. mes "Say, if you're thinking of";
  735. mes "entering the Mine Dungeon,";
  736. mes "I can tell you all I know about";
  737. mes "the monsters in that place so";
  738. mes "that you'll be better prepared.";
  739. next;
  740. switch(select("Sure, why not?:No, thanks.")) {
  741. case 1:
  742. mes "[Jung]";
  743. mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon";
  744. mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you";
  745. mes "want to know more about?";
  746. next;
  747. switch(select("Noxious and Venomous:Pollcellio:Obsidian")) {
  748. case 1:
  749. mes "[Jung]";
  750. mes "You know, no one seems";
  751. mes "to know where Noxious and";
  752. mes "Venomous have come from.";
  753. mes "It's like they appeared out of";
  754. mes "nowhere when Einbroch";
  755. mes "started to industrialize.";
  756. next;
  757. mes "[Jung]";
  758. mes "Now that I think about it,";
  759. mes "I don't think they're naturally created monsters. They have";
  760. mes "this fixed look of despair and";
  761. mes "suffering and tend to act like they want their enemies to kill them.";
  762. next;
  763. mes "[Jung]";
  764. mes "Still, you'd better be careful!";
  765. mes "careful! Noxious and Venomous";
  766. mes "are stealthy monsters that can";
  767. mes "glide quietly through the air";
  768. mes "and attack you before";
  769. mes "you even notice...";
  770. next;
  771. mes "[Jung]";
  772. mes "You should know that";
  773. mes "Noxious is Ghost property";
  774. mes "and Venomous is Poison.";
  775. mes "Both are medium sized,";
  776. mes "formless monsters.";
  777. next;
  778. mes "[Jung]";
  779. mes "Both of them drop Apple,";
  780. mes "Dust Pollutant, Toxic Gas,";
  781. mes "Poisonous Powder, Bacillus,";
  782. mes "Mold Powder and Anodyne.";
  783. next;
  784. mes "[Jung]";
  785. mes "That's all for now.";
  786. mes "Feel free to ask me";
  787. mes "if you have any questions";
  788. mes "about monsters in the Mine";
  789. mes "Dungeon. Be safe, adventurer.";
  790. close;
  791. case 2:
  792. mes "[Jung]";
  793. mes "Pollcellio is an insect that";
  794. mes "lives in caves and drinks water";
  795. mes "dripped from stalactites. It's";
  796. mes "different from Ungoliant since";
  797. mes "it likes to be near different";
  798. mes "kinds of minerals and ores.";
  799. next;
  800. mes "[Jung]";
  801. mes "Pollcellio drops Jubilee,";
  802. mes "Insect Antenna, Single Cell,";
  803. mes "Moss of Morning Dew, Neon";
  804. mes "Liquid and a few other things";
  805. mes "I can't quite remember.";
  806. next;
  807. mes "[Jung]";
  808. mes "Lastly, Pollcellio is an";
  809. mes "Earth property monster.";
  810. mes "That's all I know about it.";
  811. mes "But if you want to know more";
  812. mes "about some other monster in the";
  813. mes "Mine Dungeon, feel free to ask.";
  814. close;
  815. case 3:
  816. mes "[Jung]";
  817. mes "Do you know about the";
  818. mes "belief that underground";
  819. mes "minerals that contain huge";
  820. mes "amounts of energy actually";
  821. mes "have souls? Obsidian is";
  822. mes "one of these living rocks.";
  823. next;
  824. mes "[Jung]";
  825. mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy.";
  826. next;
  827. mes "[Jung]";
  828. mes "Obsidian is a small,";
  829. mes "shapeless monster that";
  830. mes "drops Clear Jewel, Piece of";
  831. mes "Black Crystal, Coal, Elunium,";
  832. mes "Iron and Steel.";
  833. next;
  834. mes "[Jung]";
  835. mes "That's all for Obsidian.";
  836. mes "If you have any questions";
  837. mes "about other monsters living";
  838. mes "in the Mine Dungeon, feel";
  839. mes "free to ask me.";
  840. close;
  841. }
  842. case 2:
  843. mes "[Jung]";
  844. mes "I understand if you're";
  845. mes "kind of in a hurry. Still,";
  846. mes "if you're pretty new around";
  847. mes "here, you should learn as";
  848. mes "much as you can before";
  849. mes "entering any dungeons.";
  850. next;
  851. mes "[Jung]";
  852. mes "Alright then,";
  853. mes "be safe on your";
  854. mes "adventures, alright?";
  855. close;
  856. }
  857. }
  858. einbech,148,246,5 script Franz#ein 851,{
  859. mes "[Franz]";
  860. mes "So bored...";
  861. mes "Starving for...";
  862. mes "Conversation.";
  863. mes "S-somebody...";
  864. next;
  865. mes "[Franz]";
  866. mes "Hey, a traveller!";
  867. mes "Are you planning to explore";
  868. mes "the Mine Dungeon or the fields";
  869. mes "around here? Let's chat for a bit and maybe you'll learn something.";
  870. next;
  871. switch(select("Okay, fine.:No, thanks.")) {
  872. case 1:
  873. mes "[Franz]";
  874. mes "Ooh, have you heard";
  875. mes "about the creature in the";
  876. mes "Mine Dungeon or what's";
  877. mes "happened in town recently?";
  878. mes "Which would you like to";
  879. mes "know more about?";
  880. next;
  881. switch(select("Creature of Mine Dungeon:Town Incident")) {
  882. case 1:
  883. mes "[Franz]";
  884. mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here.";
  885. mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers.";
  886. next;
  887. mes "[Franz]";
  888. mes "At first I thought it was";
  889. mes "just an old fairy tale, but it";
  890. mes "actually started appearing";
  891. mes "again about ten years ago";
  892. mes "when the tunnel cave-ins";
  893. mes "started to happen.";
  894. next;
  895. mes "[Franz]";
  896. mes "As sightings of Ungoliant";
  897. mes "increased, more and more";
  898. mes "tunnel cave-ins occurred.";
  899. mes "I guess the miners have";
  900. mes "inadvertently intruded";
  901. mes "into its territory.";
  902. next;
  903. mes "[Franz]";
  904. mes "According to legend,";
  905. mes "ancient giants snuck into";
  906. mes "a mine to steal coal from";
  907. mes "humans. But they made too";
  908. mes "much noise while they were";
  909. mes "digging and awoke Ungoliant.";
  910. next;
  911. mes "[Franz]";
  912. mes "When the miners went to work";
  913. mes "the next morning, they found the bloodied bodies of those giants.";
  914. mes "After that, people have feared";
  915. mes "the threat that Ungoliant poses";
  916. mes "to anyone entering the mines.";
  917. next;
  918. mes "[Franz]";
  919. mes "Now, an adventurer that";
  920. mes "managed to kill an Ungoliant";
  921. mes "has told me that it drops Ant's";
  922. mes "Jaw, Colorful Shell, Very Hard";
  923. mes "Shell, Long Leg, Neon Liquid";
  924. mes "and Zilcon.";
  925. close;
  926. case 2:
  927. mes "[Franz]";
  928. mes "In Einbroch, there was";
  929. mes "a short lived teddy bear";
  930. mes "fad. However, a series of";
  931. mes "mysterious accidents and";
  932. mes "murders where entire familes";
  933. mes "were killed also occurred.";
  934. next;
  935. mes "[Franz]";
  936. mes "It turns out that every family";
  937. mes "that had been murdered had";
  938. mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life.";
  939. next;
  940. mes "[Franz]";
  941. mes "After an investigation, the";
  942. mes "authorities learned that all the merchants who sold these bears";
  943. mes "had purchased them from the";
  944. mes "same wholesaler, an outsider";
  945. mes "no one knew anything about.";
  946. next;
  947. mes "[Franz]";
  948. mes "Since the teddy bears were";
  949. mes "clearly not made to be mere,";
  950. mes "harmless toys, troops were";
  951. mes "sent to secure all the teddy";
  952. mes "bears and dispose of them";
  953. mes "outside of town.";
  954. next;
  955. mes "[Franz]";
  956. mes "But as soon as the teddy";
  957. mes "bears were set outside of";
  958. mes "town, they sprang to life and";
  959. mes "started rioting! This is clear";
  960. mes "proof that these bears are";
  961. mes "controlled by some evil force. ";
  962. next;
  963. mes "[Franz]";
  964. mes "Now those aggressive teddy";
  965. mes "bears are scattered all over";
  966. mes "the place and the government";
  967. mes " has classified them as monsters. Kill with extreme prejudice!";
  968. next;
  969. mes "[Franz]";
  970. mes "According to adventurers";
  971. mes "who have caught these bears,";
  972. mes "they're small, neutral monsters";
  973. mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer.";
  974. next;
  975. mes "[Franz]";
  976. mes "That's all I know";
  977. mes "about it. Watch out";
  978. mes "for those bears if you";
  979. mes "go exploring, okay? They";
  980. mes "may be cute, but they're";
  981. mes "known to be extremely vicious!";
  982. close;
  983. }
  984. case 2:
  985. mes "[Franz]";
  986. mes "Oh, okay.";
  987. mes "You're busy and you have";
  988. mes "things to do, I understand.";
  989. mes "You probably have to head";
  990. mes "off somewhere right away.";
  991. mes "Right. Got it.";
  992. next;
  993. mes "[Franz]";
  994. mes "I...";
  995. mes "I've got stuff";
  996. mes "I should be working";
  997. mes "on. Yes. So very busy.";
  998. close;
  999. }
  1000. }