dicastes.txt 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690
  1. //===== rAthena Script =======================================
  2. //= El Dicastes Town
  3. //===== By: ==================================================
  4. //= Gennosuke Kouga
  5. //===== Current Version: =====================================
  6. //= 1.1
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= El Dicastes Town Script
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version.
  13. //= 1.1 Standardized. [Euphy]
  14. //============================================================
  15. dicastes01,194,159,5 script Excited Galten#a 492,{
  16. mes "[Excited Galten]";
  17. if (isequipped(2782)) {
  18. mes "I can't get beautiful";
  19. mes "Ahat's image out of my head.";
  20. emotion e_lv;
  21. mes "As long as we have him,";
  22. mes "it will only be a matter of time before Sapha";
  23. mes "will rule this land.";
  24. close; }
  25. mes "▲⒉ⅲ ⌒ ◎○○";
  26. mes "△▲● ↑ ↑";
  27. mes "※⒉⒊ ⒉";
  28. mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
  29. mes "ⅳ□〓 △ ●";
  30. close;
  31. }
  32. dicastes01,201,86,4 script Sentinel#a 492,{
  33. mes "[Sentinel]";
  34. if (isequipped(2782)) {
  35. mes "El Dicastes, the";
  36. mes "capital city of Sapha.";
  37. mes "The land is pretty rough,";
  38. mes "so many outsiders can't get in. Haha...";
  39. next;
  40. mes "[Sentinel]";
  41. mes "...";
  42. next;
  43. mes "[Sentinel]";
  44. mes "Hey, you are an outsider!";
  45. close; }
  46. mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
  47. mes "▲◇⒉ ⅳ ";
  48. mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
  49. next;
  50. mes "[Sentinel]";
  51. mes "※";
  52. next;
  53. mes "[Sentinel]";
  54. mes "●■★ → ◇⒊◆";
  55. close;
  56. }
  57. dicastes01,194,95,5 script Sentinel#b 450,{
  58. mes "[Sentinel]";
  59. if (isequipped(2782)) {
  60. mes "I permit your entry.";
  61. mes "But if you dare to cause trouble";
  62. mes "you won't know what hit you. Beware!";
  63. close; }
  64. mes "▲◆↑ ▲ ◇";
  65. mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
  66. mes "ⅳ◆▲ ⒊ △←■ □ ▲";
  67. close;
  68. }
  69. dicastes01,252,133,1 script Training Galten#a 450,{
  70. mes "[Training Galten]";
  71. if (isequipped(2782)) {
  72. mes "I am a Sapha warrior.";
  73. mes "I am never lazy with my training.";
  74. next;
  75. mes "[Training Galten]";
  76. mes "Hahaha~";
  77. mes "Just joking. I can't fight a guest in our land.";
  78. close; }
  79. mes "�簟�  �簟� ▲";
  80. mes "� ▲";
  81. next;
  82. mes "- I can't understand what he's trying to say. -";
  83. close;
  84. }
  85. dicastes01,272,166,0 script Training Galten#b 450,{
  86. mes "[Training Galten]";
  87. if (isequipped(2782)) {
  88. mes "You seem to be an experienced adventurer.";
  89. mes "I would like to try testing your strength.";
  90. next;
  91. mes "[Training Galten]";
  92. mes "Hahaha~";
  93. mes "Just joking. I can't fight a guest to our land.";
  94. close; }
  95. mes "▲◆↑ ▲";
  96. mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
  97. next;
  98. mes "- I can't understand what he's trying to say. -";
  99. close;
  100. }
  101. dicastes01,244,166,0 script Training Galten#c 450,{
  102. mes "[Training Galten]";
  103. if (isequipped(2782)) {
  104. mes "I wonder if Ahat knows how";
  105. mes "hard I am training.";
  106. close; }
  107. mes "▲◆↑ ▲ ▲◆↑ ▲";
  108. mes "▲◆↑ ▲";
  109. next;
  110. mes "- I can't understand what he's trying to say. -";
  111. close;
  112. }
  113. dicastes01,234,158,0 script Training Galten#d 450,{
  114. mes "[Training Galten]";
  115. if (isequipped(2782)) {
  116. mes "I'll be ready for anything.";
  117. mes "If I keep up with my training every day.";
  118. close; }
  119. mes "▲◆↑ ▲ ▲◆↑";
  120. mes "▲◆↑ ▲� �簟� ▲";
  121. next;
  122. mes "- I can't understand what he's trying to say. -";
  123. close;
  124. }
  125. dic_in01,349,282,4 script Waiting Galten#in_1 492,{
  126. mes "[Waiting Galten]";
  127. if (isequipped(2782)) {
  128. mes "Here is the Battle Station.";
  129. mes "We are all tensed up and ready for action.";
  130. close; }
  131. mes "●□↑ ⅲ ◇";
  132. mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ";
  133. close;
  134. }
  135. dic_in01,370,261,1 script Waiting Galten#in_2 492,{
  136. mes "[Waiting Galten]";
  137. if (isequipped(2782)) {
  138. mes "Boring.";
  139. close; }
  140. mes "※ⅳ⒈";
  141. close;
  142. }
  143. dic_in01,381,261,1 script Waiting Galten#in_3 492,{
  144. mes "[Waiting Galten]";
  145. if (isequipped(2782)) {
  146. mes "Zzzzz...";
  147. close; }
  148. mes "→◆";
  149. close;
  150. }
  151. dic_in01,370,282,4 script Waiting Galten#in_4 492,{
  152. mes "[Waiting Galten]";
  153. if (isequipped(2782)) {
  154. mes "El Dicastes is the most peaceful place in this world as long as I am here.";
  155. close; }
  156. mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
  157. close;
  158. }
  159. dic_in01,354,219,4 script Resting Galten#in_5 492,{
  160. mes "[Resting Galten]";
  161. if (isequipped(2782)) {
  162. mes "Resting is always so sweet.";
  163. close; }
  164. mes "★□※ ■ ◎○⒉ ⒊ ■";
  165. close;
  166. }
  167. dic_in01,365,197,1 script Resting Galten#in_6 492,{
  168. mes "[Resting Galten]";
  169. if (isequipped(2782)) {
  170. mes "Galten can also rest while standing up like this.";
  171. next;
  172. mes "[Resting Galten]";
  173. mes "You say I don't look like I'm resting? But I'm already used to this.";
  174. close; }
  175. mes "◆★ⅳ ■ ※○● ↑ ◇←←";
  176. mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
  177. close;
  178. }
  179. dic_in01,29,119,4 script Resting Piom#04 489,{
  180. mes "[Resting Piom]";
  181. if (isequipped(2782)) {
  182. mes "Why is it so noisy when I'm trying to get rest?";
  183. close; }
  184. mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
  185. close;
  186. }
  187. dic_in01,91,113,5 script Suspicious Piom#a 489,{
  188. mes "[Suspicious Piom]";
  189. if (isequipped(2782)) {
  190. mes "Have you heard of the";
  191. mes "rumor about Ahat?";
  192. next;
  193. if(select("Nope!:You first.")==2) {
  194. mes "[Suspicious Piom]";
  195. mes "Never mind.";
  196. close; }
  197. mes "[Suspicious Piom]";
  198. mes "Oh, you do seem to know?";
  199. mes "I need to collect information.";
  200. mes "You first.";
  201. mes "You heard of the rumor, right?";
  202. next;
  203. if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
  204. mes "[Suspicious Piom]";
  205. mes "I'm only a very curious";
  206. mes "ordinary Piom.";
  207. close; }
  208. mes "[Suspicious Piom]";
  209. mes "I am not going to say anything, either!";
  210. close; }
  211. mes "◇⒊◇ ◇ ◇〓■";
  212. mes "□ ⒊⒉△ ◇◇";
  213. next;
  214. if(select("Can't tell what it means:Is it a curse??")==2) {
  215. mes "[Suspicious Piom]";
  216. mes "◇ ◇ ◇〓■.";
  217. close; }
  218. mes "[Suspicious Piom]";
  219. mes "Go human!";
  220. close;
  221. }
  222. dic_in01,168,116,5 script Tired Piom#c 491,{
  223. mes "[Tired Piom]";
  224. if (isequipped(2782)) {
  225. mes "If you need any";
  226. mes "information, you'd should try your";
  227. mes "luck with the Cat Merchant rather than wander around here.";
  228. mes "But of course you'll have to pay the price.";
  229. close; }
  230. mes "〓□○ ⒊ ⒊〓";
  231. mes "〓▲○ ■ ●→○ ◎";
  232. mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
  233. mes "ⅳ⒉▲ ◎ →◇⒈";
  234. close;
  235. }
  236. dic_in01,149,104,5 script Tired Piom#b 455,{
  237. mes "[Tired Piom]";
  238. if (isequipped(2782)) {
  239. mes "I feel so stiff...";
  240. mes "I will need another dose of Bradium.";
  241. mes "I think the effects are weaker than before,";
  242. mes "or is it just me?";
  243. emotion e_what;
  244. close; }
  245. mes "○⌒→ ▲ ⒉";
  246. mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
  247. mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
  248. mes "■→● ⒊";
  249. emotion e_what;
  250. close;
  251. }
  252. dic_in01,341,113,3 script Tired Piom#a 491,{
  253. mes "[Tired Piom]";
  254. if (isequipped(2782)) {
  255. mes "I think I look better in";
  256. mes "robes than in leather.";
  257. mes "I may have to change to knitting.";
  258. mes "But mining does seem to suit me.";
  259. next;
  260. mes "[Tired Piom]";
  261. mes "...";
  262. next;
  263. emotion e_swt;
  264. mes "[Tired Piom]";
  265. mes "I'll be rejected again, right?";
  266. close; }
  267. mes "△◎← ◇ ◇⌒⒈";
  268. mes "◇□※ 〓 ◎⒈● □ ⅲ";
  269. mes "↑○ⅳ ※ ◎◆□ ◎ ●";
  270. mes "⒊→⒊ ⌒ ●□※ △ △⒈";
  271. next;
  272. mes "[Tired Piom]";
  273. mes "〓";
  274. next;
  275. emotion e_swt;
  276. mes "[Tired Piom]";
  277. mes "▲→▲ ⒈ ■◎";
  278. close;
  279. }
  280. dic_in01,252,103,3 script Eating Adventurer#tre 711,{
  281. mes "[Eating Adventurer]";
  282. mes "Hey, do you have any emergency rations on you from Midgard?";
  283. next;
  284. mes "[Eating Adventurer]";
  285. mes "I came all the way here with a hungry stomach because";
  286. mes "I heard there was a Midgard pub, but";
  287. mes "I've never tasted this food";
  288. mes "anywhere in Midgard.";
  289. next;
  290. mes "[Eating Adventurer]";
  291. mes "No, I'm sure nobody in Midgard would want to try this.";
  292. next;
  293. mes "[Eating Adventurer]";
  294. mes "I really would like a nice hot meal.";
  295. mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
  296. close;
  297. }
  298. dic_in01,32,54,5 script Venknick#el_01 449,{
  299. mes "[Venknick]";
  300. if (isequipped(2782)) {
  301. mes "Oh, I feel so refreshed.";
  302. mes "The refined Bradium was the best ever. Do you want to try some?";
  303. close; }
  304. mes "※◇ⅳ ⒈ ⅲ";
  305. mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
  306. close;
  307. }
  308. dic_in01,372,116,3 script Thrilled Piom#a 490,{
  309. mes "[Thrilled Piom]";
  310. if (isequipped(2782)) {
  311. mes "Ahat is the one";
  312. mes "and only Sapha pride.";
  313. mes "We have plenty of Bradium";
  314. mes "because of him!";
  315. next;
  316. mes "[Thrilled Piom]";
  317. mes "...";
  318. next;
  319. mes "[Thrilled Piom]";
  320. mes "You don't feel his";
  321. mes "blessing?";
  322. close; }
  323. mes "◎□⒊ □ ◆";
  324. mes "ⅲ◇▲ ⒉ ◆△";
  325. mes "◎◆⒊ ※ ⒈◇⒈ □";
  326. mes "◇↑⌒ ▲ ⒉↑⌒ □ ★";
  327. next;
  328. mes "[Thrilled Piom]";
  329. mes "ⅲ";
  330. next;
  331. mes "[Thrilled Piom]";
  332. mes "⌒ⅳ※ ⅲ ◇◇";
  333. mes "※◇△ ← 〓◆";
  334. close;
  335. }
  336. dic_in01,360,125,5 script Serious Venknicka 449,{
  337. mes "[Serious Venknick]";
  338. if (isequipped(2782)) {
  339. mes "A sudden increase in Bradium production.";
  340. mes "Why?";
  341. mes "I will have to get more factory lines running.";
  342. close; }
  343. mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
  344. mes "〓◇■ ⒉";
  345. mes "■△← → △⌒⒊ ⒊";
  346. close;
  347. }
  348. dic_in01,42,250,5 script Guide#diel_1 489,{
  349. if (ep13_3_invite == 5) {
  350. mes "[Guide]";
  351. if (isequipped(2782)) {
  352. mes "I'm Dior, your kind guide for El Dicastes.";
  353. mes "How can I help you?";
  354. next;
  355. mes "[Guide]";
  356. mes "You may submit your civil complaints here.";
  357. mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
  358. next;
  359. mes "[Guide]";
  360. mes "The Administrative Office is located on the top floor and handles very important matters.";
  361. mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
  362. next;
  363. mes "[Guide]";
  364. mes "By the way, you may use the elevator in the back to go to the other floors.";
  365. next;
  366. mes "[Guide]";
  367. mes "Oh, you didn't ask?";
  368. mes "But since I'm Dior, the kind guide...";
  369. close; }
  370. mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
  371. mes "■◎○ ◇ ◆◆?";
  372. next;
  373. mes "[Guide]";
  374. mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
  375. mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
  376. next;
  377. mes "[Guide]";
  378. mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
  379. mes "△◎ⅳ ▲ ←⒊";
  380. next;
  381. mes "[Guide]";
  382. mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
  383. next;
  384. mes "[Guide]";
  385. mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
  386. mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
  387. close; }
  388. mes "- The guide looks at you with an alert expression. -";
  389. close;
  390. }
  391. dic_in01,326,37,0 script Talkative Piom#a 454,{
  392. mes "[Talkative Piom]";
  393. if (isequipped(2782)) {
  394. mes "At my factory";
  395. mes "we not only refine Bradium,";
  396. mes "but we also produce various";
  397. mes "tools for daily use.";
  398. next;
  399. mes "[Talkative Piom]";
  400. mes "We manufacture war supplies";
  401. mes "here, too.";
  402. close; }
  403. mes "↑※⒈ ⒊";
  404. mes "△▲★ 〓 ◇◇";
  405. mes "●□◎ ◇ △↑※ ■";
  406. mes "●▲↑ → ◆";
  407. mes "〓→◎ ⒈ ←◎◎ ※ △";
  408. mes "⒊◎◎ ※ ⒈ⅲ◎";
  409. close;
  410. }
  411. dic_in01,351,35,7 script Manuk Piom#a 454,{
  412. mes "[Manuk Piom]";
  413. if (isequipped(2782)) {
  414. mes "You! We met in Manuk, didn't we?";
  415. mes "I've come to pick up the weapon I ordered.";
  416. close; }
  417. mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
  418. mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
  419. close;
  420. }
  421. dicastes01,282,210,4 script Free Knit#a 453,{
  422. mes "[Free Knit]";
  423. if (isequipped(2782)) {
  424. mes "As long as we have a steady";
  425. mes "supply of Bradium,";
  426. mes "Saphas can live forever.";
  427. mes "Our childhood lasts 10 years,";
  428. mes "which is short.";
  429. close; }
  430. mes "●〓○ ◇ ↑◎■ △";
  431. mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
  432. mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
  433. mes "◇⒊◎ ⒈ ◆ⅲ⒉ △ △●";
  434. mes "◎⒉★ ⅲ ■■";
  435. close;
  436. }
  437. dicastes01,246,210,4 script Free Venknick#a 449,{
  438. mes "[Free Venknick]";
  439. if (isequipped(2782)) {
  440. mes "At least we have plenty of Bradium.";
  441. mes "Look,";
  442. mes "You can see Bradium";
  443. mes "everywhere you go.";
  444. next;
  445. mes "[Free Venknick]";
  446. mes "?";
  447. next;
  448. mes "[Free Venknick]";
  449. mes "The thing rolling around is a gem,";
  450. mes "but why are you interested in it?";
  451. close; }
  452. mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
  453. mes "↑⒊";
  454. mes "■※ⅳ ⒉ ※◇◆";
  455. mes "↑ⅲ⒊ ▲ ←○↑ □";
  456. next;
  457. mes "[Free Venknick]";
  458. mes "※";
  459. next;
  460. mes "[Free Venknick]";
  461. mes "〓ⅳⅲ ⒈ ◇◎⒊ ↑ ●○";
  462. mes "⒈←ⅲ ■ ↑◎△ ← □◎△ ⒉⒉";
  463. close;
  464. }
  465. dicastes01,235,245,4 script Excited Piom#a 490,{
  466. mes "[Excited Piom]";
  467. if (isequipped(2782)) {
  468. mes "[Excited Piom]";
  469. mes "Have you seen Ahat?";
  470. emotion e_ho;
  471. mes "His popularity here in El Discastes is phenomenal!";
  472. close; }
  473. mes "→〓◇ ⒊ ↑⒉● ⒈";
  474. emotion e_ho;
  475. mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
  476. close;
  477. }
  478. dicastes01,284,262,4 script Favorable Knit#a 453,{
  479. mes "[Favorable Knit]";
  480. if (isequipped(2782)) {
  481. mes "Unlike the Laphine, we Saphas";
  482. mes "are a very close community.";
  483. mes "We start by living together in common facilities after we are born.";
  484. next;
  485. mes "[Favorable Knit]";
  486. mes "That is why all Saphas are like family.";
  487. mes "We never have any quarrels between classes.";
  488. close; }
  489. mes "◆⒈◇ □ →△⌒ □";
  490. mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
  491. mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
  492. mes "→■◆ ◇ ⅲ→〓 ▲ ▲◎";
  493. mes "⒉⒊← ⅳ →●※ ← ⒊◎▲ □□";
  494. close;
  495. }
  496. dicastes01,164,180,4 script Limpy Piom#a 489,{
  497. mes "[Limpy Piom]";
  498. if (isequipped(2782)) {
  499. mes "[Limpy Piom]";
  500. mes "They say there is a war";
  501. mes "going on with the Laphine.";
  502. mes "I hope everything goes well.";
  503. mes "I hope it doesn't come all";
  504. mes "the way to the capital.";
  505. emotion e_dots;
  506. close; }
  507. mes "⒉◆〓 ※ □⌒";
  508. mes "⒊◆← → ▲";
  509. mes "⒊〓ⅳ ◇ □△⌒";
  510. mes "●◎↑ ↑ ※〓⒈";
  511. mes "ⅳ◎〓 ⅳ ⅲ● ⅳ ⅲ●";
  512. emotion e_dots;
  513. close;
  514. }
  515. dicastes01,191,202,4 script Complaining Galten#fihs 450,{
  516. mes "[Complaining Galten]";
  517. if (isequipped(2782)) {
  518. mes "That crazy Vanknick always";
  519. mes "talks about the legend of that statue.";
  520. next;
  521. mes "[Complaining Galten]";
  522. mes "Have you ever talked";
  523. mes "to him?";
  524. next;
  525. if(select("No:Yes")==1) {
  526. mes "[Complaining Galten]";
  527. mes "You don't know about the legend behind the statue?";
  528. mes "Then I don't know what to talk about it with you.";
  529. close; }
  530. mes "[Complaining Galten]";
  531. mes "You also fell for that crazy man.";
  532. next;
  533. select("Yes");
  534. emotion e_sob,1;
  535. next;
  536. mes "[Complaining Galten]";
  537. mes "Just forget about it quickly for your own good.";
  538. close; }
  539. mes "□◎← ◎ ⅲ←△ △ ";
  540. mes "←※← △ ↑〓← ⒊ ◇";
  541. next;
  542. mes "[Complaining Galten]";
  543. mes "○⒈↑ ← □△ⅳ";
  544. mes "ⅳ〓▲ ⒉ △";
  545. next;
  546. mes "- I can't understand what he's trying to say. -";
  547. close;
  548. }
  549. dicastes01,181,198,5 script Traveler Ichack#info 481,{
  550. mes "[Traveler Ichack]";
  551. mes "Oh! You are a stranger!";
  552. mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
  553. next;
  554. mes "[Traveler Ichack]";
  555. mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
  556. next;
  557. mes "[Traveler Ichack]";
  558. mes "I'm here to guide new visitors from Rune Midgard.";
  559. mes "Do you want to know more about some places here?";
  560. next;
  561. switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
  562. case 1:
  563. mes "[Traveler Ichack]";
  564. mes "Ah~ what a beautiful building.";
  565. mes "I heard that they treat very important things.";
  566. next;
  567. mes "[Traveler Ichack]";
  568. mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
  569. mes "Head north and you'll get there.";
  570. close2;
  571. viewpoint 1,198,351,1,0x00FF00;
  572. end;
  573. case 2:
  574. mes "[Traveler Ichack]";
  575. mes "The Safa tribe is really strange. How can they can sleep in there?";
  576. next;
  577. mes "[Traveler Ichack]";
  578. mes "Can't you understand?";
  579. mes "Just see for yourself and it will be better!";
  580. next;
  581. mes "[Traveler Ichack]";
  582. mes "The residence is separated into two places. The lower class and the upper class.";
  583. mes "The lower class is south and the upper class is up north.";
  584. close2;
  585. viewpoint 1,280,283,2,0x00FF00;
  586. viewpoint 1,136,106,3,0x3355FF;
  587. end;
  588. case 3:
  589. mes "[Traveler Ichack]";
  590. mes "It is too dangerous here so we need a security system.";
  591. mes "Did you go to the training room? I don't think they ever sleep there.";
  592. close2;
  593. viewpoint 1,255,172,4,0xFBBBB9;
  594. end;
  595. case 4:
  596. mes "[Traveler Ichack]";
  597. mes "The factory is the most important place here for the Safa livelihood.";
  598. mes "You can see the Bradium that the Safa make there.";
  599. close2;
  600. viewpoint 1,97,256,5,0x3355FF;
  601. end;
  602. case 5:
  603. mes "[Traveler Ichack]";
  604. mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
  605. mes "The pub of Bumen Florine is located underground of the lower residence.";
  606. close2;
  607. viewpoint 1,136,106,6,0xE77471;
  608. end;
  609. case 6:
  610. mes "[Traveler Ichack]";
  611. mes "The cats don't seem to have a good relationship with the Safa either.";
  612. mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
  613. // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
  614. close2;
  615. viewpoint 1,199,39,7,0x800080;
  616. end;
  617. }
  618. }
  619. dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
  620. mes "[Crazy Venknick]";
  621. if (isequipped(2782)) {
  622. mes "For only 5000 Zeny";
  623. mes "I can tell you the sad legend behind that statue.";
  624. next;
  625. if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
  626. mes "[Crazy Venknick]";
  627. mes "Don't come back with regrets.";
  628. close; }
  629. if (Zeny < 5000) {
  630. mes "[Crazy Venknick]";
  631. mes "Don't come back here if you don't have Zeny.";
  632. close; }
  633. set Zeny, Zeny-5000;
  634. mes "[Crazy Venknick]";
  635. mes "Thanks.";
  636. emotion e_gg,0,"Complaining Galten#fihs";
  637. next;
  638. select("What is the sad legend?");
  639. emotion e_dots;
  640. select("I asked what the sad legend is about!");
  641. next;
  642. mes "[Crazy Venknick]";
  643. mes "I don't believe in legends.";
  644. next;
  645. emotion e_dots,1;
  646. select("Was I tricked?");
  647. next;
  648. sc_start SC_Blind,10000,0;
  649. mes ""+strcharinfo(0)+"?";
  650. mes "You feel outraged at being tricked...";
  651. close; }
  652. mes "⒉←◇ ◇ ※ⅳ▲";
  653. mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
  654. next;
  655. mes "- I can't understand what he's trying to say. -";
  656. close;
  657. }