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- //===== rAthena Script =======================================
- //= El Dicastes Town
- //===== By: ==================================================
- //= Gennosuke Kouga
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena SVN
- //===== Description: =========================================
- //= El Dicastes Town Script
- //===== Additional Comments: =================================
- //= 1.0 First version.
- //= 1.1 Standardized. [Euphy]
- //============================================================
- dicastes01,194,159,5 script Excited Galten#a 492,{
- mes "[Excited Galten]";
- if (isequipped(2782)) {
- mes "I can't get beautiful";
- mes "Ahat's image out of my head.";
- emotion e_lv;
- mes "As long as we have him,";
- mes "it will only be a matter of time before Sapha";
- mes "will rule this land.";
- close; }
- mes "▲⒉ⅲ ⌒ ◎○○";
- mes "△▲● ↑ ↑";
- mes "※⒉⒊ ⒉";
- mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
- mes "ⅳ□〓 △ ●";
- close;
- }
- dicastes01,201,86,4 script Sentinel#a 492,{
- mes "[Sentinel]";
- if (isequipped(2782)) {
- mes "El Dicastes, the";
- mes "capital city of Sapha.";
- mes "The land is pretty rough,";
- mes "so many outsiders can't get in. Haha...";
- next;
- mes "[Sentinel]";
- mes "...";
- next;
- mes "[Sentinel]";
- mes "Hey, you are an outsider!";
- close; }
- mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
- mes "▲◇⒉ ⅳ ";
- mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
- next;
- mes "[Sentinel]";
- mes "※";
- next;
- mes "[Sentinel]";
- mes "●■★ → ◇⒊◆";
- close;
- }
- dicastes01,194,95,5 script Sentinel#b 450,{
- mes "[Sentinel]";
- if (isequipped(2782)) {
- mes "I permit your entry.";
- mes "But if you dare to cause trouble";
- mes "you won't know what hit you. Beware!";
- close; }
- mes "▲◆↑ ▲ ◇";
- mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
- mes "ⅳ◆▲ ⒊ △←■ □ ▲";
- close;
- }
- dicastes01,252,133,1 script Training Galten#a 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I am a Sapha warrior.";
- mes "I am never lazy with my training.";
- next;
- mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest in our land.";
- close; }
- mes "�簟� �簟� ▲";
- mes "� ▲";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
- }
- dicastes01,272,166,0 script Training Galten#b 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "You seem to be an experienced adventurer.";
- mes "I would like to try testing your strength.";
- next;
- mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest to our land.";
- close; }
- mes "▲◆↑ ▲";
- mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
- }
- dicastes01,244,166,0 script Training Galten#c 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I wonder if Ahat knows how";
- mes "hard I am training.";
- close; }
- mes "▲◆↑ ▲ ▲◆↑ ▲";
- mes "▲◆↑ ▲";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
- }
- dicastes01,234,158,0 script Training Galten#d 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I'll be ready for anything.";
- mes "If I keep up with my training every day.";
- close; }
- mes "▲◆↑ ▲ ▲◆↑";
- mes "▲◆↑ ▲� �簟� ▲";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
- }
- dic_in01,349,282,4 script Waiting Galten#in_1 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "Here is the Battle Station.";
- mes "We are all tensed up and ready for action.";
- close; }
- mes "●□↑ ⅲ ◇";
- mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ";
- close;
- }
- dic_in01,370,261,1 script Waiting Galten#in_2 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "Boring.";
- close; }
- mes "※ⅳ⒈";
- close;
- }
- dic_in01,381,261,1 script Waiting Galten#in_3 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "Zzzzz...";
- close; }
- mes "→◆";
- close;
- }
- dic_in01,370,282,4 script Waiting Galten#in_4 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "El Dicastes is the most peaceful place in this world as long as I am here.";
- close; }
- mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
- close;
- }
- dic_in01,354,219,4 script Resting Galten#in_5 492,{
- mes "[Resting Galten]";
- if (isequipped(2782)) {
- mes "Resting is always so sweet.";
- close; }
- mes "★□※ ■ ◎○⒉ ⒊ ■";
- close;
- }
- dic_in01,365,197,1 script Resting Galten#in_6 492,{
- mes "[Resting Galten]";
- if (isequipped(2782)) {
- mes "Galten can also rest while standing up like this.";
- next;
- mes "[Resting Galten]";
- mes "You say I don't look like I'm resting? But I'm already used to this.";
- close; }
- mes "◆★ⅳ ■ ※○● ↑ ◇←←";
- mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
- close;
- }
- dic_in01,29,119,4 script Resting Piom#04 489,{
- mes "[Resting Piom]";
- if (isequipped(2782)) {
- mes "Why is it so noisy when I'm trying to get rest?";
- close; }
- mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
- close;
- }
- dic_in01,91,113,5 script Suspicious Piom#a 489,{
- mes "[Suspicious Piom]";
- if (isequipped(2782)) {
- mes "Have you heard of the";
- mes "rumor about Ahat?";
- next;
- if(select("Nope!:You first.")==2) {
- mes "[Suspicious Piom]";
- mes "Never mind.";
- close; }
- mes "[Suspicious Piom]";
- mes "Oh, you do seem to know?";
- mes "I need to collect information.";
- mes "You first.";
- mes "You heard of the rumor, right?";
- next;
- if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
- mes "[Suspicious Piom]";
- mes "I'm only a very curious";
- mes "ordinary Piom.";
- close; }
- mes "[Suspicious Piom]";
- mes "I am not going to say anything, either!";
- close; }
- mes "◇⒊◇ ◇ ◇〓■";
- mes "□ ⒊⒉△ ◇◇";
- next;
- if(select("Can't tell what it means:Is it a curse??")==2) {
- mes "[Suspicious Piom]";
- mes "◇ ◇ ◇〓■.";
- close; }
- mes "[Suspicious Piom]";
- mes "Go human!";
- close;
- }
- dic_in01,168,116,5 script Tired Piom#c 491,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "If you need any";
- mes "information, you'd should try your";
- mes "luck with the Cat Merchant rather than wander around here.";
- mes "But of course you'll have to pay the price.";
- close; }
- mes "〓□○ ⒊ ⒊〓";
- mes "〓▲○ ■ ●→○ ◎";
- mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
- mes "ⅳ⒉▲ ◎ →◇⒈";
- close;
- }
- dic_in01,149,104,5 script Tired Piom#b 455,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "I feel so stiff...";
- mes "I will need another dose of Bradium.";
- mes "I think the effects are weaker than before,";
- mes "or is it just me?";
- emotion e_what;
- close; }
- mes "○⌒→ ▲ ⒉";
- mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
- mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
- mes "■→● ⒊";
- emotion e_what;
- close;
- }
- dic_in01,341,113,3 script Tired Piom#a 491,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "I think I look better in";
- mes "robes than in leather.";
- mes "I may have to change to knitting.";
- mes "But mining does seem to suit me.";
- next;
- mes "[Tired Piom]";
- mes "...";
- next;
- emotion e_swt;
- mes "[Tired Piom]";
- mes "I'll be rejected again, right?";
- close; }
- mes "△◎← ◇ ◇⌒⒈";
- mes "◇□※ 〓 ◎⒈● □ ⅲ";
- mes "↑○ⅳ ※ ◎◆□ ◎ ●";
- mes "⒊→⒊ ⌒ ●□※ △ △⒈";
- next;
- mes "[Tired Piom]";
- mes "〓";
- next;
- emotion e_swt;
- mes "[Tired Piom]";
- mes "▲→▲ ⒈ ■◎";
- close;
- }
- dic_in01,252,103,3 script Eating Adventurer#tre 711,{
- mes "[Eating Adventurer]";
- mes "Hey, do you have any emergency rations on you from Midgard?";
- next;
- mes "[Eating Adventurer]";
- mes "I came all the way here with a hungry stomach because";
- mes "I heard there was a Midgard pub, but";
- mes "I've never tasted this food";
- mes "anywhere in Midgard.";
- next;
- mes "[Eating Adventurer]";
- mes "No, I'm sure nobody in Midgard would want to try this.";
- next;
- mes "[Eating Adventurer]";
- mes "I really would like a nice hot meal.";
- mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
- close;
- }
- dic_in01,32,54,5 script Venknick#el_01 449,{
- mes "[Venknick]";
- if (isequipped(2782)) {
- mes "Oh, I feel so refreshed.";
- mes "The refined Bradium was the best ever. Do you want to try some?";
- close; }
- mes "※◇ⅳ ⒈ ⅲ";
- mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
- close;
- }
- dic_in01,372,116,3 script Thrilled Piom#a 490,{
- mes "[Thrilled Piom]";
- if (isequipped(2782)) {
- mes "Ahat is the one";
- mes "and only Sapha pride.";
- mes "We have plenty of Bradium";
- mes "because of him!";
- next;
- mes "[Thrilled Piom]";
- mes "...";
- next;
- mes "[Thrilled Piom]";
- mes "You don't feel his";
- mes "blessing?";
- close; }
- mes "◎□⒊ □ ◆";
- mes "ⅲ◇▲ ⒉ ◆△";
- mes "◎◆⒊ ※ ⒈◇⒈ □";
- mes "◇↑⌒ ▲ ⒉↑⌒ □ ★";
- next;
- mes "[Thrilled Piom]";
- mes "ⅲ";
- next;
- mes "[Thrilled Piom]";
- mes "⌒ⅳ※ ⅲ ◇◇";
- mes "※◇△ ← 〓◆";
- close;
- }
- dic_in01,360,125,5 script Serious Venknicka 449,{
- mes "[Serious Venknick]";
- if (isequipped(2782)) {
- mes "A sudden increase in Bradium production.";
- mes "Why?";
- mes "I will have to get more factory lines running.";
- close; }
- mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
- mes "〓◇■ ⒉";
- mes "■△← → △⌒⒊ ⒊";
- close;
- }
- dic_in01,42,250,5 script Guide#diel_1 489,{
- if (ep13_3_invite == 5) {
- mes "[Guide]";
- if (isequipped(2782)) {
- mes "I'm Dior, your kind guide for El Dicastes.";
- mes "How can I help you?";
- next;
- mes "[Guide]";
- mes "You may submit your civil complaints here.";
- mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
- next;
- mes "[Guide]";
- mes "The Administrative Office is located on the top floor and handles very important matters.";
- mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
- next;
- mes "[Guide]";
- mes "By the way, you may use the elevator in the back to go to the other floors.";
- next;
- mes "[Guide]";
- mes "Oh, you didn't ask?";
- mes "But since I'm Dior, the kind guide...";
- close; }
- mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
- mes "■◎○ ◇ ◆◆?";
- next;
- mes "[Guide]";
- mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
- mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
- next;
- mes "[Guide]";
- mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
- mes "△◎ⅳ ▲ ←⒊";
- next;
- mes "[Guide]";
- mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
- next;
- mes "[Guide]";
- mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
- mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
- close; }
- mes "- The guide looks at you with an alert expression. -";
- close;
- }
- dic_in01,326,37,0 script Talkative Piom#a 454,{
- mes "[Talkative Piom]";
- if (isequipped(2782)) {
- mes "At my factory";
- mes "we not only refine Bradium,";
- mes "but we also produce various";
- mes "tools for daily use.";
- next;
- mes "[Talkative Piom]";
- mes "We manufacture war supplies";
- mes "here, too.";
- close; }
- mes "↑※⒈ ⒊";
- mes "△▲★ 〓 ◇◇";
- mes "●□◎ ◇ △↑※ ■";
- mes "●▲↑ → ◆";
- mes "〓→◎ ⒈ ←◎◎ ※ △";
- mes "⒊◎◎ ※ ⒈ⅲ◎";
- close;
- }
- dic_in01,351,35,7 script Manuk Piom#a 454,{
- mes "[Manuk Piom]";
- if (isequipped(2782)) {
- mes "You! We met in Manuk, didn't we?";
- mes "I've come to pick up the weapon I ordered.";
- close; }
- mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
- mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
- close;
- }
- dicastes01,282,210,4 script Free Knit#a 453,{
- mes "[Free Knit]";
- if (isequipped(2782)) {
- mes "As long as we have a steady";
- mes "supply of Bradium,";
- mes "Saphas can live forever.";
- mes "Our childhood lasts 10 years,";
- mes "which is short.";
- close; }
- mes "●〓○ ◇ ↑◎■ △";
- mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
- mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
- mes "◇⒊◎ ⒈ ◆ⅲ⒉ △ △●";
- mes "◎⒉★ ⅲ ■■";
- close;
- }
- dicastes01,246,210,4 script Free Venknick#a 449,{
- mes "[Free Venknick]";
- if (isequipped(2782)) {
- mes "At least we have plenty of Bradium.";
- mes "Look,";
- mes "You can see Bradium";
- mes "everywhere you go.";
- next;
- mes "[Free Venknick]";
- mes "?";
- next;
- mes "[Free Venknick]";
- mes "The thing rolling around is a gem,";
- mes "but why are you interested in it?";
- close; }
- mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
- mes "↑⒊";
- mes "■※ⅳ ⒉ ※◇◆";
- mes "↑ⅲ⒊ ▲ ←○↑ □";
- next;
- mes "[Free Venknick]";
- mes "※";
- next;
- mes "[Free Venknick]";
- mes "〓ⅳⅲ ⒈ ◇◎⒊ ↑ ●○";
- mes "⒈←ⅲ ■ ↑◎△ ← □◎△ ⒉⒉";
- close;
- }
- dicastes01,235,245,4 script Excited Piom#a 490,{
- mes "[Excited Piom]";
- if (isequipped(2782)) {
- mes "[Excited Piom]";
- mes "Have you seen Ahat?";
- emotion e_ho;
- mes "His popularity here in El Discastes is phenomenal!";
- close; }
- mes "→〓◇ ⒊ ↑⒉● ⒈";
- emotion e_ho;
- mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
- close;
- }
- dicastes01,284,262,4 script Favorable Knit#a 453,{
- mes "[Favorable Knit]";
- if (isequipped(2782)) {
- mes "Unlike the Laphine, we Saphas";
- mes "are a very close community.";
- mes "We start by living together in common facilities after we are born.";
- next;
- mes "[Favorable Knit]";
- mes "That is why all Saphas are like family.";
- mes "We never have any quarrels between classes.";
- close; }
- mes "◆⒈◇ □ →△⌒ □";
- mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
- mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
- mes "→■◆ ◇ ⅲ→〓 ▲ ▲◎";
- mes "⒉⒊← ⅳ →●※ ← ⒊◎▲ □□";
- close;
- }
- dicastes01,164,180,4 script Limpy Piom#a 489,{
- mes "[Limpy Piom]";
- if (isequipped(2782)) {
- mes "[Limpy Piom]";
- mes "They say there is a war";
- mes "going on with the Laphine.";
- mes "I hope everything goes well.";
- mes "I hope it doesn't come all";
- mes "the way to the capital.";
- emotion e_dots;
- close; }
- mes "⒉◆〓 ※ □⌒";
- mes "⒊◆← → ▲";
- mes "⒊〓ⅳ ◇ □△⌒";
- mes "●◎↑ ↑ ※〓⒈";
- mes "ⅳ◎〓 ⅳ ⅲ● ⅳ ⅲ●";
- emotion e_dots;
- close;
- }
- dicastes01,191,202,4 script Complaining Galten#fihs 450,{
- mes "[Complaining Galten]";
- if (isequipped(2782)) {
- mes "That crazy Vanknick always";
- mes "talks about the legend of that statue.";
- next;
- mes "[Complaining Galten]";
- mes "Have you ever talked";
- mes "to him?";
- next;
- if(select("No:Yes")==1) {
- mes "[Complaining Galten]";
- mes "You don't know about the legend behind the statue?";
- mes "Then I don't know what to talk about it with you.";
- close; }
- mes "[Complaining Galten]";
- mes "You also fell for that crazy man.";
- next;
- select("Yes");
- emotion e_sob,1;
- next;
- mes "[Complaining Galten]";
- mes "Just forget about it quickly for your own good.";
- close; }
- mes "□◎← ◎ ⅲ←△ △ ";
- mes "←※← △ ↑〓← ⒊ ◇";
- next;
- mes "[Complaining Galten]";
- mes "○⒈↑ ← □△ⅳ";
- mes "ⅳ〓▲ ⒉ △";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
- }
- dicastes01,181,198,5 script Traveler Ichack#info 481,{
- mes "[Traveler Ichack]";
- mes "Oh! You are a stranger!";
- mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
- next;
- mes "[Traveler Ichack]";
- mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
- next;
- mes "[Traveler Ichack]";
- mes "I'm here to guide new visitors from Rune Midgard.";
- mes "Do you want to know more about some places here?";
- next;
- switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
- case 1:
- mes "[Traveler Ichack]";
- mes "Ah~ what a beautiful building.";
- mes "I heard that they treat very important things.";
- next;
- mes "[Traveler Ichack]";
- mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
- mes "Head north and you'll get there.";
- close2;
- viewpoint 1,198,351,1,0x00FF00;
- end;
- case 2:
- mes "[Traveler Ichack]";
- mes "The Safa tribe is really strange. How can they can sleep in there?";
- next;
- mes "[Traveler Ichack]";
- mes "Can't you understand?";
- mes "Just see for yourself and it will be better!";
- next;
- mes "[Traveler Ichack]";
- mes "The residence is separated into two places. The lower class and the upper class.";
- mes "The lower class is south and the upper class is up north.";
- close2;
- viewpoint 1,280,283,2,0x00FF00;
- viewpoint 1,136,106,3,0x3355FF;
- end;
- case 3:
- mes "[Traveler Ichack]";
- mes "It is too dangerous here so we need a security system.";
- mes "Did you go to the training room? I don't think they ever sleep there.";
- close2;
- viewpoint 1,255,172,4,0xFBBBB9;
- end;
- case 4:
- mes "[Traveler Ichack]";
- mes "The factory is the most important place here for the Safa livelihood.";
- mes "You can see the Bradium that the Safa make there.";
- close2;
- viewpoint 1,97,256,5,0x3355FF;
- end;
- case 5:
- mes "[Traveler Ichack]";
- mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
- mes "The pub of Bumen Florine is located underground of the lower residence.";
- close2;
- viewpoint 1,136,106,6,0xE77471;
- end;
- case 6:
- mes "[Traveler Ichack]";
- mes "The cats don't seem to have a good relationship with the Safa either.";
- mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
- // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
- close2;
- viewpoint 1,199,39,7,0x800080;
- end;
- }
- }
- dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
- mes "[Crazy Venknick]";
- if (isequipped(2782)) {
- mes "For only 5000 Zeny";
- mes "I can tell you the sad legend behind that statue.";
- next;
- if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
- mes "[Crazy Venknick]";
- mes "Don't come back with regrets.";
- close; }
- if (Zeny < 5000) {
- mes "[Crazy Venknick]";
- mes "Don't come back here if you don't have Zeny.";
- close; }
- set Zeny, Zeny-5000;
- mes "[Crazy Venknick]";
- mes "Thanks.";
- emotion e_gg,0,"Complaining Galten#fihs";
- next;
- select("What is the sad legend?");
- emotion e_dots;
- select("I asked what the sad legend is about!");
- next;
- mes "[Crazy Venknick]";
- mes "I don't believe in legends.";
- next;
- emotion e_dots,1;
- select("Was I tricked?");
- next;
- sc_start SC_Blind,10000,0;
- mes ""+strcharinfo(0)+"?";
- mes "You feel outraged at being tricked...";
- close; }
- mes "⒉←◇ ◇ ※ⅳ▲";
- mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
- }
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