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- // Athena Character configuration file.
- // Note: "Comments" are all text on the right side of a double slash "//"
- // Whatever text is commented will not be parsed by the servers, and serves
- // only as information/reference.
- // Server Communication username and password.
- userid: s1
- passwd: p1
- // Server name, use alternative character such as ASCII 160 for spaces.
- // NOTE: Do not use spaces or any of these characters which are not allowed in
- // Windows filenames \/:*?"<>|
- // ... or else guild emblems won't work client-side!
- server_name: rAthena
- // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
- wisp_server_name: Server
- // Login Server IP
- // The character server connects to the login server using this IP address.
- // NOTE: This is useful when you are running behind a firewall or are on
- // a machine with multiple interfaces.
- //login_ip: 127.0.0.1
- // The character server listens on the interface with this IP address.
- // NOTE: This allows you to run multiple servers on multiple interfaces
- // while using the same ports for each server.
- //bind_ip: 127.0.0.1
- // Login Server Port
- login_port: 6900
- // Character Server IP
- // The IP address which clients will use to connect.
- // Set this to what your server's public IP address is.
- //char_ip: 127.0.0.1
- // Character Server Port
- char_port: 6121
- //Time-stamp format which will be printed before all messages.
- //Can at most be 20 characters long.
- //Common formats:
- // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
- // %H:%M:%S (hour:minute:second, 24 hour format)
- // %d/%b/%Y (day/Month/year)
- //For full format information, consult the strftime() manual.
- //timestamp_format: [%d/%b %H:%M]
- //If redirected output contains escape sequences (color codes)
- stdout_with_ansisequence: no
- //Makes server output more silent by ommitting certain types of messages:
- //1: Hide Information messages
- //2: Hide Status messages
- //4: Hide Notice Messages
- //8: Hide Warning Messages
- //16: Hide Error and SQL Error messages.
- //32: Hide Debug Messages
- //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
- console_silent: 0
- // Console Commands
- // Allow for console commands to be used on/off
- // This prevents usage of >& log.file
- console: off
- // Type of server.
- // No functional side effects at the moment.
- // Displayed next to the server name in the client.
- // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
- char_maintenance: 0
- // Enable or disable creation of new characters.
- // Now it is actually supported [Kevin]
- char_new: 1
- // Display (New) in the server list.
- char_new_display: 0
- // Maximum users able to connect to the server. Set to 0 for unlimited.
- max_connect_user: 0
- // Group ID that is allowed to bypass the server limit of users.
- // Default: -1 = nobody (there are no groups with ID < 0)
- // See: conf/groups.conf
- gm_allow_group: -1
- // How often should the server save all files? (In seconds)
- // Note: Applies to all data files on TXT servers.
- // On SQL servers, it applies to guilds (character save interval is defined on the map config)
- autosave_time: 60
- // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
- save_log: yes
- // Start point, Map name followed by coordinates (x,y)
- start_point: new_1-1,53,111
- // Starting weapon for new characters
- start_weapon: 1201
- // Starting armor for new characters
- start_armor: 2301
- // Starting zeny for new characters
- start_zeny: 0
- // Size for the fame-lists
- fame_list_alchemist: 10
- fame_list_blacksmith: 10
- fame_list_taekwon: 10
- // Guild earned exp modifier.
- // Adjusts taxed exp before adding it to the guild's exp. For example, if set
- // to 200, the guild receives double the player's taxed exp.
- guild_exp_rate: 100
- // Name used for unknown characters
- unknown_char_name: Unknown
- // To log the character server?
- log_char: 1
- // Allow or not identical name for characters but with a different case (upper/lower):
- // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
- name_ignoring_case: no
- // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
- // NOTE: Applies to character, party and guild names.
- // 0: no restriction (default)
- // 1: only letters/symbols in 'char_name_letters' option.
- // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
- char_name_option: 1
- // Set the letters/symbols that you want use with the 'char_name_option' option.
- // Note: Don't add spaces unless you mean to add 'space' to the list.
- char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
- // How many Characters are allowed per Account ? (0 = disabled)
- chars_per_account: 0
- // Restrict character deletion by BaseLevel
- // 0: no restriction (players can delete characters of any level)
- // -X: you can't delete chars with BaseLevel <= X
- // Y: you can't delete chars with BaseLevel >= Y
- // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
- char_del_level: 0
- // Amount of time in seconds by which the character deletion is delayed.
- // Default: 86400 (24 hours)
- // NOTE: Requires client 2010-08-03aragexeRE or newer.
- char_del_delay: 86400
- // What folder the DB files are in (item_db.txt, etc.)
- db_path: db
- import: conf/import/char_conf.txt
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