CashShop_Functions.txt 8.6 KB

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  1. //===== rAthena Script =======================================
  2. //= Cash Shop Functions
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= Used explicitly in the Item Database for Cash shop items
  11. //= - Kafra Card
  12. //= - Giant Fly Wing
  13. //= - Neuralizer
  14. //= - Dungeon Teleport Scroll
  15. //===== Additional Comments: =================================
  16. //= 1.0 First version. [L0ne_W0lf]
  17. //= F_CashPartyCall Optimized by Trancid.
  18. //= 1.1 Updated Dungeon Teleport Scroll. [L0ne_W0lf]
  19. //= Added Town Teleport Scroll Function
  20. //= Added Seige Teleport Scroll Function
  21. //= 1.2 Updated the dungeon teleport scroll menu. [L0ne_w0lf]
  22. //= 1.3 Implemented Aozi Giant Flywing Fix. (bugreport:4242) [L0ne_w0lf]
  23. //= 1.4 Simplified Giant Flywing function using warpparty. [L0ne_w0lf]
  24. //============================================================
  25. // Kafra Card
  26. //============================================================
  27. // - Open player's storage.
  28. // - No arguments.
  29. function script F_CashStore {
  30. cutin "kafra_01",2;
  31. mes "[Kafra Employee]";
  32. mes "Welcome to the Kafra Corporation.";
  33. mes "Here, let me open your Storage for you.";
  34. close2;
  35. openstorage;
  36. cutin "",255;
  37. return;
  38. }
  39. // Giant Fly Wing
  40. //============================================================
  41. // - Warp party leader to random spot on the map.
  42. // - Summon Party members on party leader map to that location.
  43. // - No arguments.
  44. function script F_CashPartyCall {
  45. warp "Random",0,0;
  46. if(getpartyleader(getcharid(1),2) == getcharid(0)) {
  47. getmapxy .@mapl$, .@xl, .@yl, 0;
  48. warpparty .@mapl$, .@xl, .@yl, getcharid(1), .@mapl$;
  49. }
  50. return;
  51. }
  52. /*
  53. function script F_CashPartyCall2 {
  54. warp "Random",0,0;
  55. if(getpartyleader(getcharid(1),2) == getcharid(0)) {
  56. getmapxy .@mapl$, .@xl, .@yl, 0;
  57. getpartymember getcharid(1),2;
  58. set .@partymembercount, $@partymembercount;
  59. copyarray .@partymemberaid[0], $@partymemberaid[0], .@partymembercount;
  60. for(set .@i, 0; .@i < .@partymembercount; set .@i, .@i + 1) {
  61. if(attachrid(.@partymemberaid[.@i])) {
  62. if(strcharinfo(3) == .@mapl$ && HP > 0) {
  63. warp .@mapl$, .@xl, .@yl;
  64. }
  65. }
  66. }
  67. }
  68. return;
  69. }
  70. */
  71. // Neuralizer
  72. //============================================================
  73. // - Reset players skills. Weight must be 0, options must be off.
  74. // - No arguments.
  75. function script F_CashReset {
  76. if (Class != Job_Novice) {
  77. if (Weight < 1) {
  78. if (checkriding() || checkfalcon() || checkcart()) return;
  79. else {
  80. resetskill;
  81. sc_end SC_ALL;
  82. }
  83. }
  84. }
  85. return;
  86. }
  87. // Dungeon Teleport Scroll
  88. //============================================================
  89. // - Warp player to random location of selected dungeon
  90. // due to lack of information.
  91. // - No arguments.
  92. function script F_CashDungeon {
  93. switch(select("Nogg Road:Mjolnir Dead Pit:Umbala Dungeon:Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor"))
  94. {
  95. case 1: warp "mag_dun01",125,71; end; // Nogg Road
  96. case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit
  97. case 3: warp "um_dun02",125,122; end; // Umbala Dungeon
  98. case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon
  99. case 5: warp "pay_dun03",155,150; end; // Payon Caves
  100. case 6: warp "xmas_dun01",133,130; end; // Toy Factory
  101. case 7: warp "gl_prison",140,15;end; // Glast Heim Prison
  102. case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon
  103. case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon
  104. case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel
  105. case 11: warp "tur_dun02",165,30; end; // Turtle Island
  106. case 12: warp "alde_dun03",275,180; end; // Clocktower 3F
  107. case 13: warp "c_tower3",34,42; end; // Clocktower B3F
  108. case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F
  109. case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F
  110. case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F
  111. case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F
  112. case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F
  113. case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F
  114. case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F
  115. }
  116. return;
  117. }
  118. // Coloured Butterly Wings
  119. //============================================================
  120. // - Warp player to differents Citys acording to the Scroll
  121. // - Arg(0) = type of scroll.
  122. function script F_CashCity {
  123. switch(getarg(0))
  124. {
  125. // Yellow
  126. case 1: switch(select("Prontera:Geffen:Payon:Morroc:Aldebaran:Alberta")) {
  127. case 1: warp "prontera",0,0; end;
  128. case 2: warp "geffen",0,0; end;
  129. case 3: warp "payon",0,0; end;
  130. case 4: warp "morocc",0,0; end;
  131. case 5: warp "aldebaran",0,0; end;
  132. case 6: warp "alberta",0,0; end;
  133. }
  134. break;
  135. // Green
  136. case 2: switch(select("Juno:Lighthalzen:Einbroch:Hugel")) {
  137. case 1: warp "yuno",0,0; end;
  138. case 2: warp "lighthalzen",0,0; end;
  139. case 3: warp "einbroch",0,0; end;
  140. case 4: warp "hugel",0,0; end;
  141. }
  142. break;
  143. // Red
  144. case 3: switch(select("Rachel:Veins")) {
  145. case 1: warp "rachel",0,0; end;
  146. case 2: warp "veins",0,0; end;
  147. }
  148. break;
  149. // Blue
  150. case 4: switch(select("Ayothaya:Amatsu:Louyang:Gonryun")) {
  151. case 1: warp "ayothaya",0,0; end;
  152. case 2: warp "amatsu",0,0; end;
  153. case 3: warp "louyang",0,0; end;
  154. case 4: warp "gonryun",0,0; end;
  155. }
  156. break;
  157. }
  158. return;
  159. }
  160. // Teleport Scrolls
  161. //============================================================
  162. // - Warp player to save point or City acording to the Scroll
  163. // - Arg(0) = type of scroll.
  164. function script F_CashTele {
  165. switch(getarg(0)) {
  166. case 1:
  167. switch(select("Savepoint:Prontera:Geffen:Al de Baran:Izlude")) {
  168. case 1: warp "SavePoint",0,0; end;
  169. case 2: warp "prontera",167,68; end;
  170. case 3: warp "geffen",121,147; end;
  171. case 4: warp "aldebaran",168,112; end;
  172. case 5: warp "izlude",128,105; end;
  173. }
  174. case 2:
  175. switch(select("Savepoint:Payon:Alberta:Morroc:Comodo")) {
  176. case 1: warp "SavePoint",0,0; end;
  177. case 2: warp "payon",172,101; end;
  178. case 3: warp "alberta",117,56; end;
  179. case 4: warp "morocc",165,255; end;
  180. case 5: warp "comodo",193,148; end;
  181. }
  182. case 3:
  183. switch(select("Savepoint:Louyang:Amatsu:Kunlun Field:Ayothaya")) {
  184. case 1: warp "SavePoint",0,0; end;
  185. case 2: warp "louyang",216,40; end;
  186. case 3: warp "amatsu",197,83; end;
  187. case 4: warp "gon_fild01",258,82; end;
  188. case 5:warp "ayothaya",149,71; end;
  189. }
  190. case 4:
  191. switch(select("Savepoint:Lutie Field:Umbala:Niflheim")) {
  192. case 1: warp "SavePoint",0,0; end;
  193. case 2: warp "xmas_fild01",78,68; end;
  194. case 3: warp "umbala",100,154; end;
  195. case 4: warp "niflheim",49,146; end;
  196. }
  197. case 5:
  198. switch(select("Savepoint:Juno:Einbroch:Lighthalzen:Hugel")) {
  199. case 1: warp "SavePoint",0,0; end;
  200. case 2: warp "yuno",158,39; end;
  201. case 3: warp "einbroch",240,200; end;
  202. case 4: warp "lighthalzen",214,311; end;
  203. case 5: warp "hugel",95,43; end;
  204. }
  205. case 6:
  206. switch(select("Savepoint:Rachel:Veins")) {
  207. case 1: warp "SavePoint",0,0; end;
  208. case 2: warp "rachel",115,125; end;
  209. case 3: warp "veins",205,102; end;
  210. }
  211. }
  212. return;
  213. }
  214. function script F_CashSeigeTele {
  215. switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) {
  216. case 1: warp "alde_gld",48,91; end;
  217. case 2: warp "alde_gld",103,245; end;
  218. case 3: warp "alde_gld",142,87; end;
  219. case 4: warp "alde_gld",236,243; end;
  220. case 5: warp "alde_gld",269,90; end;
  221. case 6: warp "gef_fild13",217,75; end;
  222. case 7: warp "gef_fild13",307,237; end;
  223. case 8: warp "gef_fild13",77,297; end;
  224. case 9: warp "gef_fild13",190,276; end;
  225. case 10: warp "gef_fild13",312,91; end;
  226. case 11: warp "pay_gld",121,232; end;
  227. case 12: warp "pay_gld",297,116; end;
  228. case 13: warp "pay_gld",318,293; end;
  229. case 14: warp "pay_gld",140,164; end;
  230. case 15: warp "pay_gld",202,264; end;
  231. case 16: warp "prt_gld",141,64; end;
  232. case 17: warp "prt_gld",240,131; end;
  233. case 18: warp "prt_gld",153,133; end;
  234. case 19: warp "prt_gld",126,240; end;
  235. case 20: warp "prt_gld",195,240; end;
  236. }
  237. return;
  238. }