csv2yaml.hpp 20 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef CSV2YAML_HPP
  4. #define CSV2YAML_HPP
  5. #include "yaml.hpp"
  6. // Required constant and structure definitions
  7. #define MAX_GUILD_SKILL_REQUIRE 5
  8. #define MAX_SKILL_ITEM_REQUIRE 10
  9. #define MAX_SKILL_STATUS_REQUIRE 3
  10. #define MAX_SKILL_EQUIP_REQUIRE 10
  11. #define MAX_QUEST_DROPS 3
  12. #define MAX_MAP_PER_INSTANCE 255
  13. #define MAX_ARROW_RESULT 5 /// Max Arrow results/created
  14. #define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
  15. // Database to memory maps
  16. struct s_skill_unit_csv : s_skill_db {
  17. std::string target_str;
  18. int unit_flag_csv;
  19. };
  20. std::unordered_map<uint16, s_skill_require> skill_require;
  21. std::unordered_map<uint16, s_skill_db> skill_cast;
  22. std::unordered_map<uint16, s_skill_db> skill_castnodex;
  23. std::unordered_map<uint16, s_skill_unit_csv> skill_unit;
  24. std::unordered_map<uint16, s_skill_copyable> skill_copyable;
  25. std::unordered_map<uint16, s_skill_db> skill_nearnpc;
  26. static unsigned int level_penalty[3][CLASS_MAX][MAX_LEVEL * 2 + 1];
  27. struct s_item_flag_csv2yaml {
  28. bool buyingstore, dead_branch, group, guid, broadcast, bindOnEquip, delay_consume;
  29. e_item_drop_effect dropEffect;
  30. };
  31. struct s_item_delay_csv2yaml {
  32. uint32 delay;
  33. std::string sc;
  34. };
  35. struct s_item_stack_csv2yaml {
  36. uint16 amount;
  37. bool inventory, cart, storage, guild_storage;
  38. };
  39. struct s_item_nouse_csv2yaml {
  40. uint16 override;
  41. bool sitting;
  42. };
  43. struct s_item_trade_csv2yaml {
  44. uint16 override;
  45. bool drop, trade, trade_partner, sell, cart, storage, guild_storage, mail, auction;
  46. };
  47. std::unordered_map<t_itemid, t_itemid> item_avail;
  48. std::unordered_map<t_itemid, bool> item_buyingstore;
  49. std::unordered_map<t_itemid, s_item_flag_csv2yaml> item_flag;
  50. std::unordered_map<t_itemid, s_item_delay_csv2yaml> item_delay;
  51. std::unordered_map<t_itemid, s_item_stack_csv2yaml> item_stack;
  52. std::unordered_map<t_itemid, s_item_nouse_csv2yaml> item_nouse;
  53. std::unordered_map<t_itemid, s_item_trade_csv2yaml> item_trade;
  54. struct s_random_opt_group_csv : s_random_opt_group {
  55. std::vector<uint16> rate;
  56. };
  57. std::unordered_map<uint16, std::string> rand_opt_db;
  58. std::unordered_map<uint16, s_random_opt_group_csv> rand_opt_group;
  59. struct s_randomsummon_entry_csv2yaml {
  60. std::string mob_name;
  61. uint32 rate;
  62. };
  63. struct s_randomsummon_group_csv2yaml {
  64. std::string group_name,
  65. default_mob;
  66. std::vector<std::shared_ptr<s_randomsummon_entry_csv2yaml>> list;
  67. };
  68. std::map<std::string, s_randomsummon_group_csv2yaml> summon_group;
  69. static std::map<std::string, int> um_mapid2jobname {
  70. { "Novice", JOB_NOVICE }, // Novice and Super Novice share the same value
  71. { "SuperNovice", JOB_NOVICE },
  72. { "Swordman", JOB_SWORDMAN },
  73. { "Mage", JOB_MAGE },
  74. { "Archer", JOB_ARCHER },
  75. { "Acolyte", JOB_ACOLYTE },
  76. { "Merchant", JOB_MERCHANT },
  77. { "Thief", JOB_THIEF },
  78. { "Knight", JOB_KNIGHT },
  79. { "Priest", JOB_PRIEST },
  80. { "Wizard", JOB_WIZARD },
  81. { "Blacksmith", JOB_BLACKSMITH },
  82. { "Hunter", JOB_HUNTER },
  83. { "Assassin", JOB_ASSASSIN },
  84. { "Crusader", JOB_CRUSADER },
  85. { "Monk", JOB_MONK },
  86. { "Sage", JOB_SAGE },
  87. { "Rogue", JOB_ROGUE },
  88. { "Alchemist", JOB_ALCHEMIST },
  89. { "BardDancer", JOB_BARD }, // Bard and Dancer share the same value
  90. { "BardDancer", JOB_DANCER },
  91. { "Gunslinger", JOB_GUNSLINGER },
  92. { "Ninja", JOB_NINJA },
  93. { "Taekwon", 21 },
  94. { "StarGladiator", 22 },
  95. { "SoulLinker", 23 },
  96. // { "Gangsi", 26 },
  97. // { "DeathKnight", 27 },
  98. // { "DarkCollector", 28 },
  99. #ifdef RENEWAL
  100. { "KagerouOboro", 29 }, // Kagerou and Oboro share the same value
  101. { "Rebellion", 30 },
  102. { "Summoner", 31 },
  103. #endif
  104. };
  105. static std::unordered_map<std::string, equip_pos> um_equipnames {
  106. { "Head_Low", EQP_HEAD_LOW },
  107. { "Head_Mid", EQP_HEAD_MID },
  108. { "Head_Top", EQP_HEAD_TOP },
  109. { "Right_Hand", EQP_HAND_R },
  110. { "Left_Hand", EQP_HAND_L },
  111. { "Armor", EQP_ARMOR },
  112. { "Shoes", EQP_SHOES },
  113. { "Garment", EQP_GARMENT },
  114. { "Right_Accessory", EQP_ACC_R },
  115. { "Left_Accessory", EQP_ACC_L },
  116. { "Costume_Head_Top", EQP_COSTUME_HEAD_TOP },
  117. { "Costume_Head_Mid", EQP_COSTUME_HEAD_MID },
  118. { "Costume_Head_Low", EQP_COSTUME_HEAD_LOW },
  119. { "Costume_Garment", EQP_COSTUME_GARMENT },
  120. { "Ammo", EQP_AMMO },
  121. { "Shadow_Armor", EQP_SHADOW_ARMOR },
  122. { "Shadow_Weapon", EQP_SHADOW_WEAPON },
  123. { "Shadow_Shield", EQP_SHADOW_SHIELD },
  124. { "Shadow_Shoes", EQP_SHADOW_SHOES },
  125. { "Shadow_Right_Accessory", EQP_SHADOW_ACC_R },
  126. { "Shadow_Left_Accessory", EQP_SHADOW_ACC_L },
  127. };
  128. // Initialize Random Option constants
  129. void init_random_option_constants() {
  130. #define export_constant2(a, b) script_set_constant_(a, b, a, false, false)
  131. export_constant2("RDMOPT_VAR_MAXHPAMOUNT", 1);
  132. export_constant2("RDMOPT_VAR_MAXSPAMOUNT", 2);
  133. export_constant2("RDMOPT_VAR_STRAMOUNT", 3);
  134. export_constant2("RDMOPT_VAR_AGIAMOUNT", 4);
  135. export_constant2("RDMOPT_VAR_VITAMOUNT", 5);
  136. export_constant2("RDMOPT_VAR_INTAMOUNT", 6);
  137. export_constant2("RDMOPT_VAR_DEXAMOUNT", 7);
  138. export_constant2("RDMOPT_VAR_LUKAMOUNT", 8);
  139. export_constant2("RDMOPT_VAR_MAXHPPERCENT", 9);
  140. export_constant2("RDMOPT_VAR_MAXSPPERCENT", 10);
  141. export_constant2("RDMOPT_VAR_HPACCELERATION", 11);
  142. export_constant2("RDMOPT_VAR_SPACCELERATION", 12);
  143. export_constant2("RDMOPT_VAR_ATKPERCENT", 13);
  144. export_constant2("RDMOPT_VAR_MAGICATKPERCENT", 14);
  145. export_constant2("RDMOPT_VAR_PLUSASPD", 15);
  146. export_constant2("RDMOPT_VAR_PLUSASPDPERCENT", 16);
  147. export_constant2("RDMOPT_VAR_ATTPOWER", 17);
  148. export_constant2("RDMOPT_VAR_HITSUCCESSVALUE", 18);
  149. export_constant2("RDMOPT_VAR_ATTMPOWER", 19);
  150. export_constant2("RDMOPT_VAR_ITEMDEFPOWER", 20);
  151. export_constant2("RDMOPT_VAR_MDEFPOWER", 21);
  152. export_constant2("RDMOPT_VAR_AVOIDSUCCESSVALUE", 22);
  153. export_constant2("RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE", 23);
  154. export_constant2("RDMOPT_VAR_CRITICALSUCCESSVALUE", 24);
  155. export_constant2("RDMOPT_ATTR_TOLERACE_NOTHING", 25);
  156. export_constant2("RDMOPT_ATTR_TOLERACE_WATER", 26);
  157. export_constant2("RDMOPT_ATTR_TOLERACE_GROUND", 27);
  158. export_constant2("RDMOPT_ATTR_TOLERACE_FIRE", 28);
  159. export_constant2("RDMOPT_ATTR_TOLERACE_WIND", 29);
  160. export_constant2("RDMOPT_ATTR_TOLERACE_POISON", 30);
  161. export_constant2("RDMOPT_ATTR_TOLERACE_SAINT", 31);
  162. export_constant2("RDMOPT_ATTR_TOLERACE_DARKNESS", 32);
  163. export_constant2("RDMOPT_ATTR_TOLERACE_TELEKINESIS", 33);
  164. export_constant2("RDMOPT_ATTR_TOLERACE_UNDEAD", 34);
  165. export_constant2("RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING", 35);
  166. export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_USER", 36);
  167. export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET", 37);
  168. export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_USER", 38);
  169. export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_TARGET", 39);
  170. export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_USER", 40);
  171. export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET", 41);
  172. export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_USER", 42);
  173. export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET", 43);
  174. export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_USER", 44);
  175. export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_TARGET", 45);
  176. export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_USER", 46);
  177. export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_TARGET", 47);
  178. export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_USER", 48);
  179. export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET", 49);
  180. export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER", 50);
  181. export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET", 51);
  182. export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER", 52);
  183. export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET", 53);
  184. export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER", 54);
  185. export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET", 55);
  186. export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER", 56);
  187. export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET", 57);
  188. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_USER", 58);
  189. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET", 59);
  190. export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_USER", 60);
  191. export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET", 61);
  192. export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_USER", 62);
  193. export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET", 63);
  194. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_USER", 64);
  195. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET", 65);
  196. export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_USER", 66);
  197. export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET", 67);
  198. export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_USER", 68);
  199. export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET", 69);
  200. export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER", 70);
  201. export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET", 71);
  202. export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER", 72);
  203. export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET", 73);
  204. export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER", 74);
  205. export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET", 75);
  206. export_constant2("RDMOPT_BODY_ATTR_NOTHING", 76);
  207. export_constant2("RDMOPT_BODY_ATTR_WATER", 77);
  208. export_constant2("RDMOPT_BODY_ATTR_GROUND", 78);
  209. export_constant2("RDMOPT_BODY_ATTR_FIRE", 79);
  210. export_constant2("RDMOPT_BODY_ATTR_WIND", 80);
  211. export_constant2("RDMOPT_BODY_ATTR_POISON", 81);
  212. export_constant2("RDMOPT_BODY_ATTR_SAINT", 82);
  213. export_constant2("RDMOPT_BODY_ATTR_DARKNESS", 83);
  214. export_constant2("RDMOPT_BODY_ATTR_TELEKINESIS", 84);
  215. export_constant2("RDMOPT_BODY_ATTR_UNDEAD", 85);
  216. export_constant2("RDMOPT_RACE_TOLERACE_NOTHING", 87);
  217. export_constant2("RDMOPT_RACE_TOLERACE_UNDEAD", 88);
  218. export_constant2("RDMOPT_RACE_TOLERACE_ANIMAL", 89);
  219. export_constant2("RDMOPT_RACE_TOLERACE_PLANT", 90);
  220. export_constant2("RDMOPT_RACE_TOLERACE_INSECT", 91);
  221. export_constant2("RDMOPT_RACE_TOLERACE_FISHS", 92);
  222. export_constant2("RDMOPT_RACE_TOLERACE_DEVIL", 93);
  223. export_constant2("RDMOPT_RACE_TOLERACE_HUMAN", 94);
  224. export_constant2("RDMOPT_RACE_TOLERACE_ANGEL", 95);
  225. export_constant2("RDMOPT_RACE_TOLERACE_DRAGON", 96);
  226. export_constant2("RDMOPT_RACE_DAMAGE_NOTHING", 97);
  227. export_constant2("RDMOPT_RACE_DAMAGE_UNDEAD", 98);
  228. export_constant2("RDMOPT_RACE_DAMAGE_ANIMAL", 99);
  229. export_constant2("RDMOPT_RACE_DAMAGE_PLANT", 100);
  230. export_constant2("RDMOPT_RACE_DAMAGE_INSECT", 101);
  231. export_constant2("RDMOPT_RACE_DAMAGE_FISHS", 102);
  232. export_constant2("RDMOPT_RACE_DAMAGE_DEVIL", 103);
  233. export_constant2("RDMOPT_RACE_DAMAGE_HUMAN", 104);
  234. export_constant2("RDMOPT_RACE_DAMAGE_ANGEL", 105);
  235. export_constant2("RDMOPT_RACE_DAMAGE_DRAGON", 106);
  236. export_constant2("RDMOPT_RACE_MDAMAGE_NOTHING", 107);
  237. export_constant2("RDMOPT_RACE_MDAMAGE_UNDEAD", 108);
  238. export_constant2("RDMOPT_RACE_MDAMAGE_ANIMAL", 109);
  239. export_constant2("RDMOPT_RACE_MDAMAGE_PLANT", 110);
  240. export_constant2("RDMOPT_RACE_MDAMAGE_INSECT", 111);
  241. export_constant2("RDMOPT_RACE_MDAMAGE_FISHS", 112);
  242. export_constant2("RDMOPT_RACE_MDAMAGE_DEVIL", 113);
  243. export_constant2("RDMOPT_RACE_MDAMAGE_HUMAN", 114);
  244. export_constant2("RDMOPT_RACE_MDAMAGE_ANGEL", 115);
  245. export_constant2("RDMOPT_RACE_MDAMAGE_DRAGON", 116);
  246. export_constant2("RDMOPT_RACE_CRI_PERCENT_NOTHING", 117);
  247. export_constant2("RDMOPT_RACE_CRI_PERCENT_UNDEAD", 118);
  248. export_constant2("RDMOPT_RACE_CRI_PERCENT_ANIMAL", 119);
  249. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLANT", 120);
  250. export_constant2("RDMOPT_RACE_CRI_PERCENT_INSECT", 121);
  251. export_constant2("RDMOPT_RACE_CRI_PERCENT_FISHS", 122);
  252. export_constant2("RDMOPT_RACE_CRI_PERCENT_DEVIL", 123);
  253. export_constant2("RDMOPT_RACE_CRI_PERCENT_HUMAN", 124);
  254. export_constant2("RDMOPT_RACE_CRI_PERCENT_ANGEL", 125);
  255. export_constant2("RDMOPT_RACE_CRI_PERCENT_DRAGON", 126);
  256. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING", 127);
  257. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD", 128);
  258. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL", 129);
  259. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT", 130);
  260. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT", 131);
  261. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS", 132);
  262. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL", 133);
  263. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN", 134);
  264. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL", 135);
  265. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON", 136);
  266. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING", 137);
  267. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD", 138);
  268. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL", 139);
  269. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT", 140);
  270. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT", 141);
  271. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS", 142);
  272. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL", 143);
  273. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN", 144);
  274. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL", 145);
  275. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON", 146);
  276. export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_TARGET", 147);
  277. export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_TARGET", 148);
  278. export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_USER", 149);
  279. export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_USER", 150);
  280. export_constant2("RDMOPT_CLASS_MDAMAGE_NORMAL", 151);
  281. export_constant2("RDMOPT_CLASS_MDAMAGE_BOSS", 152);
  282. export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL", 153);
  283. export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS", 154);
  284. export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL", 155);
  285. export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS", 156);
  286. export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_TARGET", 157);
  287. export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET", 158);
  288. export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_TARGET", 159);
  289. export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_USER", 160);
  290. export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_USER", 161);
  291. export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_USER", 162);
  292. export_constant2("RDMOPT_DAMAGE_SIZE_PERFECT", 163);
  293. export_constant2("RDMOPT_DAMAGE_CRI_TARGET", 164);
  294. export_constant2("RDMOPT_DAMAGE_CRI_USER", 165);
  295. export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_TARGET", 166);
  296. export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_USER", 167);
  297. export_constant2("RDMOPT_HEAL_VALUE", 168);
  298. export_constant2("RDMOPT_HEAL_MODIFY_PERCENT", 169);
  299. export_constant2("RDMOPT_DEC_SPELL_CAST_TIME", 170);
  300. export_constant2("RDMOPT_DEC_SPELL_DELAY_TIME", 171);
  301. export_constant2("RDMOPT_DEC_SP_CONSUMPTION", 172);
  302. export_constant2("RDMOPT_WEAPON_ATTR_NOTHING", 175);
  303. export_constant2("RDMOPT_WEAPON_ATTR_WATER", 176);
  304. export_constant2("RDMOPT_WEAPON_ATTR_GROUND", 177);
  305. export_constant2("RDMOPT_WEAPON_ATTR_FIRE", 178);
  306. export_constant2("RDMOPT_WEAPON_ATTR_WIND", 179);
  307. export_constant2("RDMOPT_WEAPON_ATTR_POISON", 180);
  308. export_constant2("RDMOPT_WEAPON_ATTR_SAINT", 181);
  309. export_constant2("RDMOPT_WEAPON_ATTR_DARKNESS", 182);
  310. export_constant2("RDMOPT_WEAPON_ATTR_TELEKINESIS", 183);
  311. export_constant2("RDMOPT_WEAPON_ATTR_UNDEAD", 184);
  312. export_constant2("RDMOPT_WEAPON_INDESTRUCTIBLE", 185);
  313. export_constant2("RDMOPT_BODY_INDESTRUCTIBLE", 186);
  314. export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_TARGET", 187);
  315. export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET", 188);
  316. export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_TARGET", 189);
  317. export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_USER", 190);
  318. export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_USER", 191);
  319. export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_USER", 192);
  320. export_constant2("RDMOPT_ATTR_TOLERACE_ALL", 193);
  321. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_NOTHING", 194);
  322. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD", 195);
  323. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL", 196);
  324. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_PLANT", 197);
  325. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_INSECT", 198);
  326. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_FISHS", 199);
  327. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DEVIL", 200);
  328. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_HUMAN", 201);
  329. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANGEL", 202);
  330. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DRAGON", 203);
  331. export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_HUMAN", 206);
  332. export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_DORAM", 207);
  333. export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_HUMAN", 208);
  334. export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_DORAM", 209);
  335. export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN", 210);
  336. export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_DORAM", 211);
  337. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN", 212);
  338. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM", 213);
  339. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN", 214);
  340. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM", 215);
  341. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN", 216);
  342. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM", 217);
  343. export_constant2("RDMOPT_REFLECT_DAMAGE_PERCENT", 218);
  344. export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_TARGET", 219);
  345. export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_USER", 220);
  346. export_constant2("RDMOPT_ADDSKILLMDAMAGE_NOTHING", 221);
  347. export_constant2("RDMOPT_ADDSKILLMDAMAGE_WATER", 222);
  348. export_constant2("RDMOPT_ADDSKILLMDAMAGE_GROUND", 223);
  349. export_constant2("RDMOPT_ADDSKILLMDAMAGE_FIRE", 224);
  350. export_constant2("RDMOPT_ADDSKILLMDAMAGE_WIND", 225);
  351. export_constant2("RDMOPT_ADDSKILLMDAMAGE_POISON", 226);
  352. export_constant2("RDMOPT_ADDSKILLMDAMAGE_SAINT", 227);
  353. export_constant2("RDMOPT_ADDSKILLMDAMAGE_DARKNESS", 228);
  354. export_constant2("RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS", 229);
  355. export_constant2("RDMOPT_ADDSKILLMDAMAGE_UNDEAD", 230);
  356. export_constant2("RDMOPT_ADDSKILLMDAMAGE_ALL", 231);
  357. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_NOTHING", 232);
  358. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_UNDEAD", 233);
  359. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANIMAL", 234);
  360. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_PLANT", 235);
  361. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_INSECT", 236);
  362. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_FISHS", 237);
  363. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DEVIL", 238);
  364. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_HUMAN", 239);
  365. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANGEL", 240);
  366. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DRAGON", 241);
  367. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ALL", 242);
  368. #undef export_constant2
  369. }
  370. static bool guild_read_guildskill_tree_db( char* split[], int columns, int current );
  371. static bool pet_read_db( const char* file );
  372. static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current);
  373. static bool skill_parse_row_abradb(char* split[], int columns, int current);
  374. static bool skill_parse_row_spellbookdb(char* split[], int columns, int current);
  375. static bool mob_readdb_mobavail(char *str[], int columns, int current);
  376. static bool skill_parse_row_requiredb(char* split[], int columns, int current);
  377. static bool skill_parse_row_castdb(char* split[], int columns, int current);
  378. static bool skill_parse_row_castnodexdb(char* split[], int columns, int current);
  379. static bool skill_parse_row_unitdb(char* split[], int columns, int current);
  380. static bool skill_parse_row_copyabledb(char* split[], int columns, int current);
  381. static bool skill_parse_row_nonearnpcrangedb(char* split[], int columns, int current);
  382. static bool skill_parse_row_skilldb(char* split[], int columns, int current);
  383. static bool quest_read_db(char *split[], int columns, int current);
  384. static bool instance_readdb_sub(char* str[], int columns, int current);
  385. static bool itemdb_read_itemavail(char *str[], int columns, int current);
  386. static bool itemdb_read_buyingstore(char* fields[], int columns, int current);
  387. static bool itemdb_read_flag(char* fields[], int columns, int current);
  388. static bool itemdb_read_itemdelay(char* str[], int columns, int current);
  389. static bool itemdb_read_stack(char* fields[], int columns, int current);
  390. static bool itemdb_read_nouse(char* fields[], int columns, int current);
  391. static bool itemdb_read_itemtrade(char* fields[], int columns, int current);
  392. static bool itemdb_read_db(const char *file);
  393. static bool itemdb_read_randomopt(const char* file);
  394. static bool itemdb_read_randomopt_group(char *str[], int columns, int current);
  395. static bool itemdb_randomopt_group_yaml(void);
  396. static bool pc_readdb_levelpenalty(char* fields[], int columns, int current);
  397. static bool pc_levelpenalty_yaml();
  398. static bool mob_parse_row_chatdb(char* fields[], int columns, int current);
  399. static bool read_homunculus_expdb(const char* file);
  400. static bool mob_readdb_group(char* str[], int columns, int current);
  401. static bool mob_readdb_group_yaml(void);
  402. static bool skill_parse_row_createarrowdb(char* fields[], int columns, int current);
  403. static bool pc_read_statsdb(const char* file);
  404. static bool guild_read_castledb(char* str[], int columns, int current);
  405. #endif /* CSV2YAML_HPP */