skill_db.yml 7.8 KB

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  1. ###########################################################################
  2. # Skill Database
  3. ###########################################################################
  4. #
  5. # Skill Settings
  6. #
  7. ###########################################################################
  8. # - Id Unique skill ID.
  9. # Name Skill Aegis name.
  10. # Description Skill description.
  11. # MaxLevel Max skill level.
  12. # Type Skill type. (Default: None)
  13. # TargetType Skill target type. (Default: Passive)
  14. # DamageFlags: Skill damage properties.
  15. # Flags: Skill information flags.
  16. # Range: Skill range. (Default: 0)
  17. # - Level Skill level.
  18. # Size Range at specific skill level.
  19. # Hit Skill hit type. (Default: Normal)
  20. # HitCount: Skill hit count. (Default: 0)
  21. # - Level Skill level.
  22. # Count Number of hits at specific skill level.
  23. # Element: Skill element. (Default: Neutral)
  24. # - Level Skill level.
  25. # Element Element at specific skill level.
  26. # SplashArea: Skill splash area of effect. (Default: 0)
  27. # - Level Skill level.
  28. # Area Splash area at specific skill level.
  29. # ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
  30. # - Level Skill level.
  31. # Max Active instances at specific skill level.
  32. # Knockback: Amount of tiles the skill knockbacks. (Default: 0)
  33. # - Level Skill level.
  34. # Amount Knockback count at specific skill level.
  35. # GiveAp: Gives AP on successful skill cast. (Default: 0)
  36. # - Level Skill level.
  37. # Amount AP gained at specific skill level.
  38. # CopyFlags: Determines if the skill is copyable. (Optional)
  39. # Skill: Type of skill that can copy.
  40. # RemoveRequirement: Remove a requirement type. (Optional)
  41. # NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
  42. # AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
  43. # Type: Type of NPC.
  44. # CastCancel Cancel cast when hit. (Default: true)
  45. # CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
  46. # CastTime: Time to cast the skill in milliseconds. (Default: 0)
  47. # - Level Skill level.
  48. # Time Cast time at specific skill level in milliseconds.
  49. # AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
  50. # - Level Skill level.
  51. # Time After cast action delay at specific skill level in milliseconds.
  52. # AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
  53. # - Level Skill level.
  54. # Time After cast walk delay at specific skill level in milliseconds.
  55. # Duration1: Duration of the skill in milliseconds. (Default: 0)
  56. # - Level Skill level.
  57. # Time Skill duration at specific skill level in milliseconds.
  58. # Duration2: Duration of the skill in milliseconds. (Default: 0)
  59. # - Level Skill level.
  60. # Time Skill duration at specific skill level in milliseconds.
  61. # Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
  62. # - Level Skill level.
  63. # Time Cooldown at specific skill level in milliseconds.
  64. # FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
  65. # - Level Skill level.
  66. # Time After cast action delay at specific skill level in milliseconds.
  67. # CastTimeFlags: Effects of the skill's cast time. (Optional)
  68. # CastDelayFlags: Effects of the skill's delay. (Optional)
  69. # Requires: List of requirements to cast the skill. (Optional)
  70. # HpCost: HP required to cast. (Default: 0)
  71. # - Level Skill level.
  72. # Amount HP required at specific skill level.
  73. # SpCost: SP required to cast. (Default: 0)
  74. # - Level Skill level.
  75. # Amount SP required at specific skill level.
  76. # ApCost: AP required to cast. (Default: 0)
  77. # - Level Skill level.
  78. # Amount AP required at specific skill level.
  79. # HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
  80. # - Level Skill level.
  81. # Amount HP rate required at specific skill level.
  82. # SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
  83. # - Level Skill level.
  84. # Amount SP rate required at specific skill level.
  85. # ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max AP. (Default: 0)
  86. # - Level Skill level.
  87. # Amount AP rate required at specific skill level.
  88. # MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
  89. # - Level Skill level.
  90. # Amount Maximum HP trigger required at specific skill level.
  91. # ZenyCost: Zeny required to cast. (Default: 0)
  92. # - Level Skill level.
  93. # Amount Zeny required at specific skill level.
  94. # Weapon: Weapon required to cast. (Default: All)
  95. # Ammo: Ammo required to cast. (Default: None)
  96. # AmmoAmount: Ammo amount required to cast. (Default: 0)
  97. # - Level Skill level.
  98. # Amount Ammo amount required at specific skill level.
  99. # State Special state required to cast. (Default: None)
  100. # Status: Status change required to cast. (Default: nullptr)
  101. # SpiritSphereCost: Spirit sphere required to cast. (Default: 0)
  102. # - Level Skill level.
  103. # Amount Spirit sphere required at specific skill level.
  104. # ItemCost: Item required to cast. (Default: 0)
  105. # - Item Item name.
  106. # Amount Item amount.
  107. # Level Skill level. Makes the skill item check become level dependent if supplied. (Default: applies to all levels)
  108. # Equipment: Equipped item required to cast. (Default: nullptr)
  109. # Unit: Skill unit values. (Optional)
  110. # Id Skill unit ID.
  111. # AlternateId: Alternate skill unit ID. (Default: 0)
  112. # Layout: Skill unit layout. (Default: 0)
  113. # - Level Skill level.
  114. # Size Unit layout at specific skill level.
  115. # Range: Skill unit range. (Default: 0)
  116. # - Level Skill level.
  117. # Size Unit range at specific skill level.
  118. # Interval Skill unit interval in milliseconds. (Default: 0)
  119. # Target Skill unit target type. (Default: All)
  120. # Flag: Skill unit flags. (Default: None)
  121. # Status Status Change that is associated to the skill. (Optional)
  122. ###########################################################################