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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/db.h"
- #include "../common/nullpo.h"
- #include "../common/malloc.h"
- #include "../common/showmsg.h"
- #include "map.h" // struct map_session_data
- #include "storage.h"
- #include "chrif.h"
- #include "itemdb.h"
- #include "clif.h"
- #include "intif.h"
- #include "pc.h"
- #include "guild.h"
- #include "battle.h"
- #include "atcommand.h"
- #include "log.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- static DBMap* guild_storage_db; ///Databases of guild_storage : int guild_id -> struct guild_storage*
- /**
- * Storage item comparator (for qsort)
- * sort by itemid and amount
- * @param _i1 : item a
- * @param _i2 : item b
- * @return i1<=>i2
- */
- static int storage_comp_item(const void *_i1, const void *_i2)
- {
- struct item *i1 = (struct item *)_i1;
- struct item *i2 = (struct item *)_i2;
- if (i1->nameid == i2->nameid)
- return 0;
- else if (!(i1->nameid) || !(i1->amount))
- return 1;
- else if (!(i2->nameid) || !(i2->amount))
- return -1;
- return i1->nameid - i2->nameid;
- }
- /**
- * Sort item by storage_comp_item (nameid)
- * used when we open up our storage or guild_storage
- * @param items : list of items to sort
- * @param size : number of item in list
- */
- static void storage_sortitem(struct item* items, unsigned int size)
- {
- nullpo_retv(items);
- if( battle_config.client_sort_storage )
- {
- qsort(items, size, sizeof(struct item), storage_comp_item);
- }
- }
- /**
- * Initiate storage module
- * Called from map.c::do_init()
- * @return 1
- */
- int do_init_storage(void) //
- {
- guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA);
- return 1;
- }
- /**
- * Destroy storage module
- * @author : [MC Cameri]
- * Called from map.c::do_final()
- */
- void do_final_storage(void)
- {
- guild_storage_db->destroy(guild_storage_db,NULL);
- }
- /**
- * Parses storage and saves 'dirty' ones upon reconnect.
- * @author [Skotlex]
- * @see DBApply
- * @return 0
- */
- static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
- {
- struct guild_storage *stor = db_data2ptr(data);
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_guild_storagesave(0, stor->guild_id,0);
- return 0;
- }
- /**
- * Function to be invoked upon server reconnection to char. To save all 'dirty' storages
- * @author [Skotlex]
- */
- void do_reconnect_storage(void)
- {
- guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
- }
- /**
- * Player attempt tp open his storage.
- * @param sd : player
- * @return 0:success, 1:fail
- */
- int storage_storageopen(struct map_session_data *sd)
- {
- nullpo_ret(sd);
- if(sd->state.storage_flag)
- return 1; //Already open?
- if( !pc_can_give_items(sd) )
- { //check is this GM level is allowed to put items to storage
- clif_displaymessage(sd->fd, msg_txt(sd,246));
- return 1;
- }
- sd->state.storage_flag = 1;
- storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
- clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
- clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
- return 0;
- }
- /**
- * check if 2 item a and b have same values
- * @param a : item 1
- * @param b : item 2
- * @return 1:same, 0:are different
- */
- int compare_item(struct item *a, struct item *b)
- {
- if( a->nameid == b->nameid &&
- a->identify == b->identify &&
- a->refine == b->refine &&
- a->attribute == b->attribute &&
- a->expire_time == b->expire_time &&
- a->bound == b->bound )
- {
- int i;
- for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
- return (i == MAX_SLOTS);
- }
- return 0;
- }
- /**
- * Make a player add an item to his storage
- * @param sd : player
- * @param item_data : item to add
- * @param amount : quantity of items
- * @return 0:success, 1:failed
- */
- static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
- {
- struct storage_data* stor = &sd->status.storage;
- struct item_data *data;
- int i;
- if( item_data->nameid <= 0 || amount <= 0 )
- return 1;
- data = itemdb_search(item_data->nameid);
- if( data->stack.storage && amount > data->stack.amount )
- {// item stack limitation
- return 1;
- }
- if( !itemdb_canstore(item_data, pc_get_group_level(sd)) )
- { //Check if item is storable. [Skotlex]
- clif_displaymessage (sd->fd, msg_txt(sd,264));
- return 1;
- }
- if( (item_data->bound > 1) && !pc_can_give_bounded_items(sd) ) {
- clif_displaymessage(sd->fd, msg_txt(sd,294));
- return 1;
- }
- if( itemdb_isstackable2(data) )
- {//Stackable
- for( i = 0; i < sd->storage_size; i++ )
- {
- if( compare_item(&stor->items[i], item_data) )
- {// existing items found, stack them
- if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
- return 1;
- stor->items[i].amount += amount;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- return 0;
- }
- }
- }
- // find free slot
- ARR_FIND( 0, sd->storage_size, i, stor->items[i].nameid == 0 );
- if( i >= sd->storage_size )
- return 1;
- // add item to slot
- memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
- stor->storage_amount++;
- stor->items[i].amount = amount;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- clif_updatestorageamount(sd, stor->storage_amount, sd->storage_size);
- return 0;
- }
- /**
- * Make a player delete an item from his storage
- * @param sd : player
- * @param n : idx on storage to remove the item from
- * @param amount :number of item to remove
- * @return 0:sucess, 1:fail
- */
- int storage_delitem(struct map_session_data* sd, int n, int amount)
- {
- if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
- return 1;
- sd->status.storage.items[n].amount -= amount;
- if( sd->status.storage.items[n].amount == 0 )
- {
- memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
- sd->status.storage.storage_amount--;
- if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
- }
- if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount);
- return 0;
- }
- /**
- * Add an item to the storage from the inventory.
- * @param sd : player
- * @param index : inventory index to take the item from
- * @param amount : number of item to take
- * @return 0:fail, 1:success
- */
- int storage_storageadd(struct map_session_data* sd, int index, int amount)
- {
- nullpo_ret(sd);
- if( sd->status.storage.storage_amount > sd->storage_size )
- return 0; // storage full
- if( index < 0 || index >= MAX_INVENTORY )
- return 0;
- if( sd->status.inventory[index].nameid <= 0 )
- return 0; // No item on that spot
- if( amount < 1 || amount > sd->status.inventory[index].amount )
- return 0;
- if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
- pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
- else {
- clif_dropitem(sd,index,0);
- return 0;
- }
- return 1;
- }
- /**
- * Retrieve an item from the storage into inventory
- * @param sd : player
- * @param index : storage index to take the item from
- * @param amount : number of item to take
- * @return 0:fail, 1:success
- */
- int storage_storageget(struct map_session_data* sd, int index, int amount)
- {
- int flag;
- if( index < 0 || index >= sd->storage_size )
- return 0;
- if( sd->status.storage.items[index].nameid <= 0 )
- return 0; //Nothing there
- if( amount < 1 || amount > sd->status.storage.items[index].amount )
- return 0;
- if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
- storage_delitem(sd,index,amount);
- else
- clif_additem(sd,0,0,flag);
- return 1;
- }
- /**
- * Move an item from cart to storage.
- * @param sd : player
- * @param index : cart index to take the item from
- * @param amount : number of item to take
- * @return 0:fail, 1:success
- */
- int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount)
- {
- nullpo_ret(sd);
- if( sd->status.storage.storage_amount > sd->storage_size )
- return 0; // storage full / storage closed
- if( index < 0 || index >= MAX_CART )
- return 0;
- if( sd->status.cart[index].nameid <= 0 )
- return 0; //No item there.
- if( amount < 1 || amount > sd->status.cart[index].amount )
- return 0;
- if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
- pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
- return 1;
- }
- /**
- * Get from Storage to the Cart inventory
- * @param sd : player
- * @param index : storage index to take the item from
- * @param amount : number of item to take
- * @return 0:fail, 1:success
- */
- int storage_storagegettocart(struct map_session_data* sd, int index, int amount)
- {
- short flag;
- nullpo_ret(sd);
- if( index < 0 || index >= sd->storage_size )
- return 0;
- if( sd->status.storage.items[index].nameid <= 0 )
- return 0; //Nothing there.
- if( amount < 1 || amount > sd->status.storage.items[index].amount )
- return 0;
- if( (flag = pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
- storage_delitem(sd,index,amount);
- else {
- clif_dropitem(sd,index,0);
- clif_cart_additem_ack(sd,(flag==1)?ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
- }
- return 1;
- }
- /**
- * Make player close his storage
- * @author : [massdriller] / modified by [Valaris]
- * @param sd : player
- */
- void storage_storageclose(struct map_session_data* sd)
- {
- nullpo_retv(sd);
- clif_storageclose(sd);
- if( save_settings&4 )
- chrif_save(sd,0); //Invokes the storage saving as well.
- sd->state.storage_flag = 0;
- }
- /**
- * Force closing the storage for player without displaying result
- * (exemple when quitting the game)
- * @param sd : player to close storage
- * @param flag : \n
- * 1: Character is quitting \n
- * 2(x): Character is changing map-servers
- */
- void storage_storage_quit(struct map_session_data* sd, int flag)
- {
- nullpo_retv(sd);
- if (save_settings&4)
- chrif_save(sd, flag); //Invokes the storage saving as well.
- sd->state.storage_flag = 0;
- }
- /**
- * Create a guild_storage stucture and add it into the db
- * @see DBCreateData
- * @param key
- * @param args
- * @return
- */
- static DBData create_guildstorage(DBKey key, va_list args)
- {
- struct guild_storage *gs = NULL;
- gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
- gs->guild_id=key.i;
- return db_ptr2data(gs);
- }
- /**
- * Retrieve the guild_storage of a guild
- * will create a new storage if none found for the guild
- * @param guild_id : id of the guild
- * @return guild_storage
- */
- struct guild_storage *guild2storage(int guild_id)
- {
- struct guild_storage *gs = NULL;
- if(guild_search(guild_id) != NULL)
- gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
- return gs;
- }
- /**
- * See if the guild_storage exist in db and fetch it if it,s the case
- * @author : [Skotlex]
- * @param guild_id : guild_id to search the storage
- * @return guild_storage or NULL
- */
- struct guild_storage *guild2storage2(int guild_id)
- {
- return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
- }
- /**
- * Delete a guild_storage and remove it from db
- * @param guild_id : guild to remove the storage from
- * @return 0
- */
- int guild_storage_delete(int guild_id)
- {
- idb_remove(guild_storage_db,guild_id);
- return 0;
- }
- /**
- * Attempt to open guild storage for player
- * @param sd : player
- * @return * 0 : success, 1 : fail, 2 : no guild found
- */
- int storage_guild_storageopen(struct map_session_data* sd)
- {
- struct guild_storage *gstor;
- nullpo_ret(sd);
- if(sd->status.guild_id <= 0)
- return 2;
- if(sd->state.storage_flag)
- return 1; //Can't open both storages at a time.
- if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
- clif_displaymessage(sd->fd, msg_txt(sd,246));
- return 1;
- }
- if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
- intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
- return 0;
- }
- if(gstor->storage_status)
- return 1;
- if( gstor->lock )
- return 1;
- gstor->storage_status = 1;
- sd->state.storage_flag = 2;
- storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
- clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
- clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
- return 0;
- }
- /**
- * Attempt to add an item in guild storage, then refresh it
- * @param sd : player attempting to open the guild_storage
- * @param stor : guild_storage
- * @param item_data : item to add
- * @param amount : number of item to add
- * @return 0 : success, 1 : fail
- */
- int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
- {
- struct item_data *data;
- int i;
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
- nullpo_retr(1, item_data);
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
- data = itemdb_search(item_data->nameid);
- if( data->stack.guildstorage && amount > data->stack.amount )
- {// item stack limitation
- return 1;
- }
- if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time )
- { //Check if item is storable. [Skotlex]
- clif_displaymessage (sd->fd, msg_txt(sd,264));
- return 1;
- }
- if( (item_data->bound == 1 || item_data->bound > 2) && !pc_can_give_bounded_items(sd) ) {
- clif_displaymessage(sd->fd, msg_txt(sd,294));
- return 1;
- }
- if(itemdb_isstackable2(data)){ //Stackable
- for(i=0;i<MAX_GUILD_STORAGE;i++){
- if(compare_item(&stor->items[i], item_data)) {
- if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
- return 1;
- stor->items[i].amount+=amount;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);
- if(i>=MAX_GUILD_STORAGE)
- return 1;
- memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
- stor->items[i].amount=amount;
- stor->storage_amount++;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
- stor->dirty = 1;
- return 0;
- }
- /**
- * Attempt to delete an item in guild storage, then refresh it
- * @param sd : player
- * @param stor : guild_storage
- * @param n : index of item in guild storage
- * @param amount : number of item to delete
- * @return 0 : success, 1 : fail
- */
- int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount)
- {
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
- if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
- return 1;
- stor->items[n].amount-=amount;
- if(stor->items[n].amount==0){
- memset(&stor->items[n],0,sizeof(stor->items[0]));
- stor->storage_amount--;
- clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
- }
- clif_storageitemremoved(sd,n,amount);
- stor->dirty = 1;
- return 0;
- }
- /**
- * Attempt to add an item in guild storage from inventory, then refresh it
- * @param sd : player
- * @param amount : number of item to delete
- * @return 1:success, 0:fail
- */
- int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
- {
- struct guild_storage *stor;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
- if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
- return 0;
- if( index<0 || index>=MAX_INVENTORY )
- return 0;
- if( sd->status.inventory[index].nameid <= 0 )
- return 0;
- if( amount < 1 || amount > sd->status.inventory[index].amount )
- return 0;
- if( stor->lock ) {
- storage_guild_storageclose(sd);
- return 0;
- }
- if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
- pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
- else {
- clif_dropitem(sd,index,0);
- return 0;
- }
- return 1;
- }
- /**
- * Attempt to retrieve an item from guild storage to inventory, then refresh it
- * @param sd : player
- * @param index : index of item in storage
- * @param amount : number of item to get
- * @return 1:success, 0:fail
- */
- int storage_guild_storageget(struct map_session_data* sd, int index, int amount)
- {
- struct guild_storage *stor;
- int flag;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
- if(!stor->storage_status)
- return 0;
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
- if(stor->items[index].nameid <= 0)
- return 0;
- if(amount < 1 || amount > stor->items[index].amount)
- return 0;
- if( stor->lock ) {
- storage_guild_storageclose(sd);
- return 0;
- }
- if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
- guild_storage_delitem(sd,stor,index,amount);
- else {//inform fail
- clif_additem(sd,0,0,flag);
- return 0;
- }
- // log_fromstorage(sd, index, 1);
- return 1;
- }
- /**
- * Attempt to add an item in guild storage from cart, then refresh it
- * @param sd : player
- * @param index : index of item in cart
- * @param amount : number of item to transfer
- * @return 1:fail, 0:success
- */
- int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
- {
- struct guild_storage *stor;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
- if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
- return 0;
- if( index < 0 || index >= MAX_CART )
- return 0;
- if( sd->status.cart[index].nameid <= 0 )
- return 0;
- if( amount < 1 || amount > sd->status.cart[index].amount )
- return 0;
- if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
- pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
- return 1;
- }
- /**
- * Attempt to retrieve an item from guild storage to cart, then refresh it
- * @param sd : player
- * @param index : index of item in storage
- * @param amount : number of item to transfert
- * @return 1:fail, 0:success
- */
- int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
- {
- short flag;
- struct guild_storage *stor;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
- if(!stor->storage_status)
- return 0;
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
- if(stor->items[index].nameid<=0)
- return 0;
- if(amount < 1 || amount > stor->items[index].amount)
- return 0;
- if((flag = pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
- guild_storage_delitem(sd,stor,index,amount);
- else {
- clif_dropitem(sd,index,0);
- clif_cart_additem_ack(sd,(flag==1)?ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
- return 0;
- }
- return 1;
- }
- /**
- * Request to save guild storage
- * @param account_id : account requesting the save
- * @param guild_id : guild to take the guild_storage
- * @param flag : ?
- * @return 0 : fail (no storage), 1 : success (requested)
- */
- int storage_guild_storagesave(int account_id, int guild_id, int flag)
- {
- struct guild_storage *stor = guild2storage2(guild_id);
- if(stor)
- {
- if (flag) //Char quitting, close it.
- stor->storage_status = 0;
- if (stor->dirty)
- intif_send_guild_storage(account_id,stor);
- return 1;
- }
- return 0;
- }
- /**
- * ACK save of guild storage
- * @param guild_id : guild to use the storage
- * @return 0 : fail (no storage), 1 : succes
- */
- int storage_guild_storagesaved(int guild_id)
- {
- struct guild_storage *stor;
- if((stor=guild2storage2(guild_id)) != NULL) {
- if (stor->dirty && stor->storage_status == 0)
- { //Storage has been correctly saved.
- stor->dirty = 0;
- }
- return 1;
- }
- return 0;
- }
- /**
- * Close storage for player then save it
- * @param sd : player
- * @return 0
- */
- int storage_guild_storageclose(struct map_session_data* sd)
- {
- struct guild_storage *stor;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
- clif_storageclose(sd);
- if (stor->storage_status)
- {
- if (save_settings&4)
- chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
- else
- storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
- stor->storage_status=0;
- }
- sd->state.storage_flag = 0;
- return 0;
- }
- /**
- * Close storage for player then save it
- * @param sd
- * @param flag
- * @return
- */
- int storage_guild_storage_quit(struct map_session_data* sd, int flag)
- {
- struct guild_storage *stor;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
- if(flag)
- { //Only during a guild break flag is 1 (don't save storage)
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
- clif_storageclose(sd);
- if (save_settings&4)
- chrif_save(sd,0);
- return 0;
- }
- if(stor->storage_status) {
- if (save_settings&4)
- chrif_save(sd,0);
- else
- storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
- }
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
- return 0;
- }
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