config.txt 20 KB

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  1. //===== rAthena Script =======================================
  2. //= Kafra Express - Config Module
  3. //===== By: ==================================================
  4. //= Skotlex
  5. //===== Current Version: =====================================
  6. //= 2.4
  7. //===== Compatible With: =====================================
  8. //= Any rAthena Version with function support
  9. //===== Description: =========================================
  10. //= Part of the Kafra Express Script Package.
  11. //= This module contains the configuration of all modules.
  12. //===== Additional Comments: =================================
  13. //= See <http://www.eathena.ws/board/index.php?showtopic=20290>
  14. //= for indepth explanation of the Kafra Express Script Package.
  15. //============================================================
  16. - script keConfig -1,{
  17. //-------------------------------------------------------------------------------
  18. //Config for the Main Module
  19. //-------------------------------------------------------------------------------
  20. OnInit:
  21. set $@ke_saveOnSpot,0; //If 1, the respawn point is saved where the char is standing.
  22. set $@keh_hpCost,10; //Cost of HP healing (per 10HP)
  23. set $@keh_spCost,100; //Cost of SP healing (per 10SP)
  24. set $@kes_cost,50; //Cost of opening the storage
  25. set $@kegs_cost,500; //Cost of opening the guild storage
  26. //Kafra Pass Options:
  27. set $@kekp_reset,1; //How many uses a kafra pass has before expiring?
  28. //(if 0, duration is as long as a temporary variable)
  29. set $@kekp_reserveCost,100; //Cost of each Reserve Point in Zeny (0 disable)
  30. set $@kekp_minReserve,1; //Min Reserve Points you can earn in a single transaction
  31. set $@kekp_maxReserve,150; //Max Reserve Points you can earn in a single transaction
  32. //Display Options
  33. set $@ked_users$,"people"; //String used when referring to people (player count).
  34. // Values like "ppl", "users" or "on" are also recommended.
  35. end;
  36. //-------------------------------------------------------------------------------
  37. //Config for the Bank Module
  38. //-------------------------------------------------------------------------------
  39. OnLoadBank:
  40. set $@kebk_depositCost,0; //Fee for bank deposits in % (10 = 10%)
  41. set $@kebk_withdrawCost,5; //Fee for bank withdrawals in % (10 = 10%)
  42. set $@kebk_minTransact,1000; //Value of the Minimum Transaction (deposit/withdraw)
  43. set $@kebk_maxTransact,999999; //Value of the Maximum Transaction (deposit/withdraw)
  44. set $@kebk_capacity,99999999; //Account capacity: Max zeny that can be held.
  45. set $@kebk_dayInterest,10; //Savings daily interests in 0.01% units (100 = 1%)
  46. set $@kebk_monMaintenance,1000; //Monthly flat fee charged for account maintenance
  47. set $@kebk_useGlobalBank,0; //When 1, all charged fees go to $ke_globalbank
  48. end;
  49. //-------------------------------------------------------------------------------
  50. //Config for the Broadcast Module
  51. //-------------------------------------------------------------------------------
  52. OnLoadBroadcast:
  53. //Following costs are for current map costs:
  54. set $@kebc_showOnline,0; //if 1, count of recipients will be listed.
  55. set $@kebc_partyCost,2500; //party request broadcast cost
  56. set $@kebc_pvpCost,5000; //pvp request broadcast cost
  57. set $@kebc_cost,10000; //general broadcast cost
  58. set $@kebc_anonCost,100000; //anonymous broadcast cost
  59. set $@kebc_globalFactor,1000; //When doing server bcs, the prices are increased by this amount (500 = 500% = 5x)
  60. set $@kebc_discount,15; //% Discount to apply when the KafraPass is active
  61. end;
  62. //-------------------------------------------------------------------------------
  63. //Config for the Dye and Stylist Module
  64. //-------------------------------------------------------------------------------
  65. OnLoadDye:
  66. set $@kedy_enableHairstyle,0; //Set to 1 to enable haircut style change.
  67. set $@kedy_styles,23; //Highest available haircut style (default 23)
  68. set $@kedy_hair,8; //Highest available hair dye (RO default is 8)
  69. //Highest available cloth dye depending on job-class
  70. set $@kedy_clothJN,77; //Novice (+High/Baby)
  71. set $@kedy_clothJ1ST,77; //1st Jobs (+High/Baby)
  72. set $@kedy_clothJ2ND,77; //2nd Jobs (+High/Baby)
  73. set $@kedy_clothJSN,77; //Super Novice (+Baby)
  74. end;
  75. //-------------------------------------------------------------------------------
  76. //Config for the Job Changer Module
  77. //-------------------------------------------------------------------------------
  78. OnLoadJobChange:
  79. set $@kejc_skillsPolicy,0; //Remaining Skill Points Policy:
  80. //0: Do not allow job changing until points are used up
  81. //1: Discard the remaining skill points
  82. //2: Let extra skill points be carried to next job
  83. set $@kejc_upperPolicy,0; //Upper Job management policy:
  84. //0: Ignore Mode: People can change in any order
  85. //1: Force Mode: Job changes are forced on the correct path.
  86. set $@kejc_announce,1; //Do a global announce when someone changes job.
  87. set $@kejc_resetDye,1; //Set to 1 to reset cloth dye upon change
  88. set $@kejc_skipNovice,0; //0: Novice needs Job 10 to change, 1: Can Skip Novice Class
  89. set $@kejc_baseSN,30; //Base lv required to become a Super Novice
  90. set $@kejc_disable,0; //Disable certain jobs from the changer:
  91. //1: Super Novice
  92. //2: Taekwon/Star Gladiator/Soul Linker
  93. //4: GunSlinger
  94. //8: Ninja
  95. //Note that the change costs can be converted into rewards by specifying a negative amount.
  96. set $@kejc_base2ND,1; //Base lv required to change into a second class
  97. set $@kejc_job2ND,40; //Job Lv required to change into a second Class
  98. set $@kejc_cost2ND,-25000; //Zeny cost when changing into a second Class
  99. set $@kejc_baseRebirth,99; //Base lv required to do the Rebirth
  100. set $@kejc_jobRebirth,50; //Job Lv required to do the Rebirth
  101. set $@kejc_costRebirth,1000000; //Zeny cost required to do the Rebirth
  102. set $@kejc_rebirthReset,1; //When changing to a high novice, reset base level to 1?
  103. set $@kejc_weaponPolicy,1; //Set to 1 to give a weapon upon job change
  104. if ($@kejc_weaponPolicy == 0) //don't touch
  105. end;
  106. set $@kejc_wBonusLv,50; //Job level for upgraded weapon version, use 0 to disable
  107. //Weapons awarded to each job upon change (use 0 to disable for a particular class)
  108. //First classes:
  109. setarray $@kejc_weapon1[0],
  110. 1501, //Acolyte/Club
  111. 1701, //Archer/Bow
  112. 1601, //Mage/Rod
  113. 1301, //Merchant/Axe
  114. 1101, //Swordman/Sword
  115. 1201, //Thief/Knife
  116. 0, //Taekwon/Nothing (they don't wield weapons)
  117. 1202, //Super Novice/Knife
  118. 13010, //GunSlinger/Six Shooter
  119. 1201; //Ninja/Knife
  120. //Normal Weapons for Second classes
  121. setarray $@kejc_weapon_21[0],
  122. 1551, //Priest/Bible
  123. 1704, //Hunter/Composite Bow
  124. 1602, //Wizard/Rod
  125. 1351, //Blacksmith/Battle Axe
  126. 1116, //Knight/Katana
  127. 1250, //Assassin/Jur
  128. 1550; //Star Gladiator/Book
  129. setarray $@kejc_weapon_22[0],
  130. 1801, //Monk/Waghnak
  131. 1704, //Bard/Dancer/Composite Bow
  132. 1550, //Sage/Book
  133. 1351, //Alchemist/Battle Axe
  134. 1107, //Crusader/Blade
  135. 1210, //Rogue/Cutter
  136. 1602; //Soul Linker/Rod
  137. if ($@kejc_wBonusLv == 0) //Don't touch.
  138. end;
  139. //Improved versions awarded to second classes
  140. setarray $@kejc_weapon2_21[0],
  141. 1519, //Priest/Chain
  142. 1714, //Hunter/Gakkung
  143. 1610, //Wizard/Arc Wand
  144. 1360, //Blacksmith/Two-Handed Axe
  145. 1160, //Knight/Broad-Sword
  146. 1254, //Assassin/Jamadhar
  147. 1552; //Star Gladiator/Tablet
  148. setarray $@kejc_weapon2_22[0],
  149. 1811, //Monk/Finger
  150. 1714, //Bard/Dancer/Gakkung
  151. 1552, //Sage/Tablet
  152. 1360, //Alchemist/Two-Handed Axe
  153. 1119, //Crusader/Tsurugi
  154. 1222, //Rogue/Damascus
  155. 1610; //Soul Linker/Arc Wand
  156. end;
  157. //-------------------------------------------------------------------------------
  158. //Config for the Job Swapping Module
  159. //-------------------------------------------------------------------------------
  160. OnLoadJobSwap:
  161. set $@kejs_disable,0; //Disable certain jobs from the swapper:
  162. //1: Super Novice
  163. //2: Taekwon/Star Gladiator/Soul Linker
  164. //4: GunSlinger
  165. //8: Ninja
  166. set $@kejs_revertPolicy,1; //Allows reverting to the last Class one changed from...
  167. // 0: do not allow reverting
  168. // 1: Can revert to last Job ONLY when the last job belongs to the same "level" as
  169. // the current one. (ie: it is lost on job change/upgrade)
  170. // 2: Can revert to the last job regardless of situation.
  171. set $@kejs_announce,0; //Do a global announce when someone swaps job.
  172. set $@kejs_revertCost,100000; //Cost of reverting back to previous Job.
  173. set $@kejs_saveDye,1; //Set to 1 to save and restore previous dye when reverting
  174. set $@kejs_resetDye,0; //Set to 1 to reset cloth dye when swapping
  175. set $@kejs_swapDiscount, 20; //Kafra Pass % Discount when swapping jobs
  176. set $@kejs_revertDiscount, 20; //Kafra Pass % Discount when reverting to a previous job.
  177. //Minimum Job level required for swapping
  178. set $@kejs_job1ST,20; //among 1st classes
  179. set $@kejs_job2ND,50; //among 2nd classes
  180. //Base Cost for swapping job at min job level required
  181. set $@kejs_cost1ST,25000; //among 1st jobs
  182. set $@kejs_cost2ND,250000; //among 2nd jobs
  183. //Percentage discount for every level over the minimum
  184. set $@kejs_discount1ST,3; //among 1st jobs
  185. set $@kejs_discount2ND,3; //among 2nd jobs
  186. //How much to preserve of the previous Job in %?
  187. //(25% means that if you change at Lv100, you will become a Lv25 upon swap)
  188. set $@kejs_preserve1ST,50; //among 1st jobs
  189. set $@kejs_preserve2ND,0; //among 2nd jobs
  190. end;
  191. //-------------------------------------------------------------------------------
  192. //Config for the Refining Module
  193. //-------------------------------------------------------------------------------
  194. OnLoadRefine:
  195. set $@kerf_maxLv,10; //Max refinement level for equipment
  196. set $@kerf_safe,0; //Set to 1 to enable 100% safe refinement.
  197. set $@kerf_showChance,0; //Set to 1 to see the refine Success Chance
  198. set $@kerf_refineAll,0; //Set to 1 to enable refinement of anything (ie: accesories)
  199. set $@kerf_discount,0; //Discount % rate for forging when Kafra Pass is active.
  200. set $@kerf_armorCost,2000; //Cost to refine armor (default 2000z)
  201. set $@kerf_weaponLv1Cost,50; //Cost to refine lv1 weapons (default 50z)
  202. set $@kerf_weaponLv2Cost,200; //Cost to refine lv2 weapons (default 200z)
  203. set $@kerf_weaponLv3Cost,5000; //Cost to refine lv3 weapons (default 5000z)
  204. set $@kerf_weaponLv4Cost,20000; //Cost to refine lv4 weapons (default 20000z)
  205. set $@kerf_purifyAll,0; //Set to 1 to enable purifying elemental stones and the like
  206. set $@kerf_repairCost,10000; //Cost to repair broken equipment.
  207. set $@kerf_repairDiscount,25; //Discount % rate for repairing when Kafra Pass is active
  208. set $@kerf_repairSteel,1; //Set to 1 to make repairing equipment require 1 Steel.
  209. end;
  210. //-------------------------------------------------------------------------------
  211. //Config for the Renting Module
  212. //-------------------------------------------------------------------------------
  213. OnLoadRent:
  214. set $@kert_cartOnly, 0; //Set to 1 to enable only cart rental, 0 enables all add-ons.
  215. set $@kert_cartCost, 1000; //Cost to rent a Cart.
  216. set $@kert_falconCost, 2000; //Cost to rent a Falcon.
  217. set $@kert_pecoCost, 2000; //Cost to rent a PecoPeco.
  218. end;
  219. //-------------------------------------------------------------------------------
  220. //Config for the Kafra Shop Module
  221. //-------------------------------------------------------------------------------
  222. OnLoadShop:
  223. set $@kesh_towntype, 0; //Town shop type (1: buy, 2: sell, Other: both)
  224. set $@kesh_duntype, 2; //Dungeon shop type (1: buy, 2: sell, Other: both)
  225. set $@kesh_townshop$, "ke_townshop"; //Name of town shop to invoke.
  226. set $@kesh_dunshop$, "ke_dunshop"; //Name of dungeon shop to invoke.
  227. end;
  228. //-------------------------------------------------------------------------------
  229. //Config for the Stat Market Module
  230. //-------------------------------------------------------------------------------
  231. OnLoadStatMarket:
  232. set $@kesm_stBuyPrice,10000; //Cost of buying stat points
  233. set $@kesm_stSellPrice,0; //Return cash for selling stat points
  234. set $@kesm_skBuyPrice,1000000; //Cost of buying skill points
  235. set $@kesm_skSellPrice,50000; //Return cash for selling skill points
  236. set $@kesm_skTradePrice, 20; //Stats needed to trade for a skill. (Stat->Skill)
  237. set $@kesm_stTradePrice, 15; //Stats received per Skill traded. (Skill->Stat)
  238. set $@kesm_discount,0; //Discount % applied when buying if Kafra Pass is active
  239. end;
  240. //-------------------------------------------------------------------------------
  241. //Config for the Stats Reset/Raising Module
  242. //-------------------------------------------------------------------------------
  243. OnLoadStats:
  244. set $@kest_stResetCost,50000; //Cost to reset stats
  245. set $@kest_skResetCost,50000; //Cost to reset skills
  246. set $@kest_resetCost,75000; //Cost to reset both
  247. set $@kest_BaseLvCost,25000; //Additional cost per base level to reset stats
  248. set $@kest_JobLvCost,25000; //Additional cost per job level to reset skills
  249. set $@kest_BothLvCost,20000; //Additional cost per base+job level to reset both
  250. set $@kest_discount,15; //Discount % to be applied when Kafra Pass is active.
  251. set $@kest_resetBasic,0; //Set to 1 if you want basic skills resetted as well.
  252. end;
  253. //-------------------------------------------------------------------------------
  254. //Config for the Uncarding Module
  255. //-------------------------------------------------------------------------------
  256. OnLoadUncard:
  257. set $@keuc_BaseCost, 100000; //Base Cost
  258. set $@keuc_CardCost, 25000; //Extra Cost per Card
  259. set $@keuc_UpgradeCostA, 1000; //Extra Cost per Upgrade, Armor
  260. set $@keuc_UpgradeCostW1, 1000; //Extra Cost per Upgrade, Weapons Lv1
  261. set $@keuc_UpgradeCostW2, 2000; //Extra Cost per Upgrade, Weapons Lv2
  262. set $@keuc_UpgradeCostW3, 3000; //Extra Cost per Upgrade, Weapons Lv3
  263. set $@keuc_UpgradeCostW4, 5000; //Extra Cost per Upgrade, Weapons Lv4
  264. set $@keuc_discount, 10; //% Discount when using a Kafra Pass
  265. set $@keuc_Mat1,1000; //Material #1 needed (Star Crumb)
  266. set $@keuc_Qty1,1; //Qty of material #1 needed (use 0 to disable)
  267. set $@keuc_Mat2,715; //Material #2 needed (Yellow Gemstone)
  268. set $@keuc_Qty2,1; //Qty of material #2 needed (use 0 to disable)
  269. //Failure Chances. 1000 = 100.0%, set to 0 to disable failing chance.
  270. set $@keuc_Fail0Chance, 250; //Chance of harmless failure
  271. set $@keuc_Fail1Chance, 100; //Chance of losing item OR card
  272. set $@keuc_Fail2Chance, 25; //Chance of losing both
  273. end;
  274. //-------------------------------------------------------------------------------
  275. //Config for the Town Warps Module
  276. //-------------------------------------------------------------------------------
  277. OnLoadWarpTown:
  278. set $@kewt_showOnline,1; //Set to 1 to show online count on cities
  279. set $@kewt_cost, 1000; //Cost of warping to a town
  280. set $@kewt_niflCost, 5000; //Cost of warping to Niflheim
  281. set $@kewt_travel, 0; //Traveller's Mode type for towns:
  282. //0: Disabled (normal warping)
  283. //1: You can only warp to towns you've been before (per character basis)
  284. //2: You can only warp to towns you've been before (per account basis)
  285. set $@kewt_free, 0; //Set to 1 to let people warp to towns even when poor
  286. set $@kewt_discount, 100; //Discount % to apply when the Kafra Pass is active (towns)
  287. end;
  288. //-------------------------------------------------------------------------------
  289. //Config for the Dungeons Warps Module
  290. //-------------------------------------------------------------------------------
  291. OnLoadWarpDungeon:
  292. set $@kewd_showOnline,0; //Set to 1 to show online count on dungeons
  293. set $@kewd_discount, 50; //Discount % to apply when the Kafra Pass is active
  294. set $@kewd_travel, 0; //Traveller's mode type for dungeons:
  295. //0: Disabled (normal warping)
  296. //1: You can only warp to dungeons you've been before (per character basis)
  297. //2: You can only warp to dungeons you've been before (per account basis)
  298. set $@kewd_deep, 1; //If 1, people can warp to all levels of dungeons.
  299. //If 0, people can only warp to the entrance of dungeons.
  300. //Variables for Deep Warping
  301. set $@kewd_levelCost, 30; // cost % increase for warping to floors deep into the dungeon
  302. set $@kewd_entryDiscount, 25; //Discount % when using the Kafra right next to the dungeon one is warping into
  303. //Variables for Short Warping
  304. set $@kewd_turtleCave,0; //If 1, Turtle Island's warp leads to the
  305. //entrance of the cave, not the Island's shore.
  306. //Dungeon Costs
  307. set $@kewd_abyssLake,3250; //Abyss Lake base cost
  308. set $@kewd_amatsu,2500; //Amatsu Dungeon base cost
  309. set $@kewd_antHell,750; //Anthell base cost
  310. set $@kewd_ayothaya,2000; //Ayothaya Dungeon base cost
  311. set $@kewd_byalan,1000; //Byalan base cost
  312. set $@kewd_comodo,1500; //Comodo Caves base cost
  313. set $@kewd_clockTower,2250; //Clock Tower base cost
  314. set $@kewd_coalMines,1000; //Coal Mines base cost
  315. set $@kewd_culvert,0500; //Prontera Culvert base cost
  316. set $@kewd_einbech,2250; //Einbech Mines base cost
  317. set $@kewd_gefenia,7000; //Gefenia base cost
  318. set $@kewd_geffen,1500; //Geffen Dungeon base cost
  319. set $@kewd_glastHeim,2500; //Glast Heim base cost
  320. set $@kewd_gonRyun,2250; //Gonryun Dungeon base cost
  321. set $@kewd_hiddenTemple,750; //Hidden Temple base cost
  322. set $@kewd_juperos,3750; //Juperos base cost
  323. set $@kewd_kiehl,3400; //Kiehl Doll Factory base cost
  324. set $@kewd_iceCave,3750; //Ice Cave base cost
  325. set $@kewd_lightHalzen,4500; //LightHalzen Rekkenber base cost
  326. set $@kewd_louYang,2500; //Louyang Dungeon base cost
  327. set $@kewd_magma,3000; //Magma Dungeon base cost
  328. set $@kewd_odin,2750; //Odin Temple base cost
  329. set $@kewd_orc,1000; //Orc Dungeon base cost
  330. set $@kewd_payon,1000; //Payon Dungeon base cost
  331. set $@kewd_pyramid,2000; //Pyramids base cost
  332. set $@kewd_rachel,3000; //Rachel Sanctuary base cost
  333. set $@kewd_sphinx,1750; //Sphinx base cost
  334. set $@kewd_sunkenShip,1250; //Sunken Ship base cost
  335. set $@kewd_thanatosTower,3250; //Thanatos Tower base cost
  336. set $@kewd_toyFactory,1250; //Toy Factory base cost
  337. set $@kewd_turtleIsland,3250; //Turtle Island base cost
  338. set $@kewd_umbala,1750; //Umbala Dungeon base cost
  339. end;
  340. //-------------------------------------------------------------------------------
  341. //Config for the Pvp Warps Module
  342. //-------------------------------------------------------------------------------
  343. OnLoadWarpPvp:
  344. set $@kewp_showOnline,1; //Set to 1 to show online count on pvp maps
  345. set $@kewp_advanced,0; //Set to 0 to enable a single group of pvp rooms
  346. //(no level restrictions, kewp_cost is used)
  347. set $@kewp_cost, 1000; //Cost for Free For All (no level restrictions)
  348. if ($@kewp_advanced == 0) //Don't touch
  349. end;
  350. set $@kewp_cost1, 100; //Cost of warping to a pvp arena, lvls group 1
  351. set $@kewp_cost2, 250; //Cost for lvls group 2
  352. set $@kewp_cost3, 500; //Cost for lvls group 3
  353. set $@kewp_cost4, 1000; //Cost for lvls group 4
  354. set $@kewp_cost5, 2000; //Cost for lvls group 5
  355. set $@kewp_cost6, 4000; //Cost for lvls group 6
  356. set $@kewp_cost7, 8000; //Cost for lvls group 7
  357. set $@kewp_baseLv1, 35; //Level required for pvp, lv1
  358. set $@kewp_baseLv2, 45; //Level required for pvp, lv2
  359. set $@kewp_baseLv3, 55; //Level required for pvp, lv3
  360. set $@kewp_baseLv4, 65; //Level required for pvp, lv4
  361. set $@kewp_baseLv5, 75; //Level required for pvp, lv5
  362. set $@kewp_baseLv6, 85; //Level required for pvp, lv6
  363. set $@kewp_baseLv7, 95; //Level required for pvp, lv7
  364. set $@kewp_range, 5; //Range of levels allowed (ie: Warp to Lv1: levels 10+/-5)
  365. end;
  366. //-------------------------------------------------------------------------------
  367. //Config for the WoE Warps Module
  368. //-------------------------------------------------------------------------------
  369. OnLoadWarpWoe:
  370. //Note: See ke_warp_woe.txt for instructions on how to unlock the Guild Dungeons.
  371. set $@kewg_check,1; //If 0, people don't need to belong to a Guild to warp
  372. set $@kewg_checkAgit,1; //If 1, you can't warp until WoE starts
  373. set $@kewg_showOnline,0; //Set to 1 to show online count and Castle Status
  374. set $@kewg_discount,20; //Kafra Pass discount for WoE warps
  375. set $@kewg_baldur, 25000; //Guild Dungeon - Baldur
  376. set $@kewg_luina, 25000; //Guild Dungeon - Luina
  377. set $@kewg_valkyrie, 25000; //Guild Dungeon - Valkyrie
  378. set $@kewg_britoniah, 25000; //Guild Dungeon - Britoniah
  379. set $@kewg_alDeBaran, 2500; //Al De Baran Guild
  380. set $@kewg_geffen, 2500; //Geffen Guild
  381. set $@kewg_payon, 2500; //Payon Guild
  382. set $@kewg_prontera, 2500; //Prontera Guild
  383. end;
  384. //-------------------------------------------------------------------------------
  385. }