# This file is a part of rAthena. # Copyright(C) 2017 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # ########################################################################### # Renewal Achievement Database ########################################################################### # # Achievement Settings # ########################################################################### # ID - Unique achievement ID. ########################################################################### # Group - Achievement group type. Each achievement type calls a specific # objective check. # Valid groups: # AG_ADD_FRIEND # AG_ADVENTURE # AG_BABY # AG_BATTLE # AG_CHATTING # AG_CHATTING_COUNT # AG_CHATTING_CREATE # AG_CHATTING_DYING # AG_EAT # AG_GET_ITEM # AG_GET_ZENY # AG_GOAL_ACHIEVE # AG_GOAL_LEVEL # AG_GOAL_STATUS # AG_HEAR # AG_JOB_CHANGE # AG_MARRY # AG_PARTY # AG_ENCHANT_FAIL # AG_ENCHANT_SUCCESS # AG_SEE # AG_SPEND_ZENY # AG_TAMING ########################################################################### # Name - Achievement name. Used when sending rewards through RODEX. ########################################################################### # Target - A list of monster ID and count values that the achievement # requires. The target count can also be used for achievements that keep # a counter while not being related to monster kills. # Capped at MAX_ACHIEVEMENT_OBJECTIVES. ########################################################################### # Condition - A conditional statement that must be met for the achievement # to be considered complete. ########################################################################### # Map - A map name that is used for the AG_CHATTING type which increments # the counter based on the player's map. ########################################################################### # Dependent: - A list of achievement IDs that need to be completed before # this achievement is considered complete. ########################################################################### # Reward - A list of rewards that are given on completion. All fields are # optional. # ItemID: Item ID # Amount: Amount of Item ID (default 1) # Script: Bonus Script # TitleID: Title ID ########################################################################### # Score - Achievement points that are given on completion. ########################################################################### Header: Type: ACHIEVEMENT_DB Version: 1 Footer: Imports: - Path: db/pre-re/achievement_db.yml Mode: Prerenewal - Path: db/re/achievement_db.yml Mode: Renewal - Path: db/import/achievement_db.yml