// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _STORAGE_H_ #define _STORAGE_H_ //#include "../common/mmo.h" struct s_storage; struct item; //#include "map.h" struct map_session_data; int storage_delitem(struct map_session_data* sd, int n, int amount); int storage_storageopen(struct map_session_data *sd); void storage_storageadd(struct map_session_data *sd,int index,int amount); void storage_storageget(struct map_session_data *sd,int index,int amount); void storage_storageaddfromcart(struct map_session_data *sd,int index,int amount); void storage_storagegettocart(struct map_session_data *sd,int index,int amount); void storage_storageclose(struct map_session_data *sd); void storage_sortitem(struct item* items, unsigned int size); void do_init_storage(void); void do_final_storage(void); void do_reconnect_storage(void); void storage_storage_quit(struct map_session_data *sd, int flag); struct s_storage* guild2storage(int guild_id); struct s_storage* guild2storage2(int guild_id); void storage_guild_delete(int guild_id); char storage_guild_storageopen(struct map_session_data *sd); bool storage_guild_additem(struct map_session_data *sd,struct s_storage *stor,struct item *item_data,int amount); bool storage_guild_additem2(struct s_storage* stor, struct item* item, int amount); bool storage_guild_delitem(struct map_session_data *sd,struct s_storage *stor,int n,int amount); void storage_guild_storageadd(struct map_session_data *sd,int index,int amount); void storage_guild_storageget(struct map_session_data *sd,int index,int amount); void storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount); void storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount); void storage_guild_storageclose(struct map_session_data *sd); void storage_guild_storage_quit(struct map_session_data *sd,int flag); bool storage_guild_storagesave(uint32 account_id, int guild_id, int flag); void storage_guild_storagesaved(int guild_id); //Ack from char server that guild store was saved. int compare_item(struct item *a, struct item *b); #endif /* _STORAGE_H_ */