//-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: s1 passwd: p1 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. //char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. //map_ip: 127.0.0.1 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/map-msg_log.log //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after opening vending/every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // 128: After every bank transaction (deposit/withdraw) // 256: After every attendance reward // 4095: Always // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 4095 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // Prefered file for reading atcommand & charcommand symbols, alieases settings, // and help.txt file lookup. atcommand_conf_file: conf/atcommand_athena.conf // Prefered file for reading player's group levels, commands, and permission list,. group_conf_file: conf/groups.conf // Load channel config from channel_conf_file: conf/channels.conf // Check all required tables? check_tables: yes //=================================== // Map-server Tables //=================================== buyingstore_table: buyingstores buyingstore_items_table: buyingstore_items guild_storage_log_table: guild_storage_log mapreg_table: mapreg market_table: market roulette_table: db_roulette sales_table: sales vending_table: vendings vending_items_table: vending_items // Use SQL DB tables instead of TXT DB files? (yes/no) use_sql_db: no // If 'use_sql_db' is 'yes', these following tables will be used item_db_table: item_db item_db_re_table: item_db_re item_db2_table: item_db2 //item_db2_table: item_db2_re item_cash_db_table: item_cash_db item_cash_db2_table: item_cash_db2 mob_db_table: mob_db mob_db_re_table: mob_db_re mob_db2_table: mob_db2 //mob_db2_table: mob_db2_re mob_skill_db_table: mob_skill_db mob_skill_db_re_table: mob_skill_db_re mob_skill_db2_table: mob_skill_db2 //mob_skill_db2_table: mob_skill_db2_re // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt