// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "npc.hpp" #include #include #include "../common/cbasetypes.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "../common/ers.h" #include "../common/db.h" #include "map.hpp" #include "log.hpp" #include "clif.hpp" #include "date.hpp" // days of week enum #include "intif.hpp" #include "pc.hpp" #include "pet.hpp" #include "instance.hpp" #include "chat.hpp" #include "script.hpp" // script_config #include "guild.hpp" #include "battle.hpp" #include "mob.hpp" #include "log.hpp" struct npc_data* fake_nd; // linked list of npc source files struct npc_src_list { struct npc_src_list* next; char name[4]; // dynamic array, the structure is allocated with extra bytes (string length) }; static struct npc_src_list* npc_src_files = NULL; static int npc_id=START_NPC_NUM; static int npc_warp=0; static int npc_shop=0; static int npc_script=0; static int npc_mob=0; static int npc_delay_mob=0; static int npc_cache_mob=0; struct eri *npc_sc_display_ers; // Market Shop #if PACKETVER >= 20131223 struct s_npc_market { struct npc_item_list *list; char exname[NPC_NAME_LENGTH+1]; uint16 count; }; static DBMap *NPCMarketDB; /// Stock persistency! Temporary market stocks from `market` table. struct s_npc_market, key: NPC exname static void npc_market_checkall(void); static void npc_market_fromsql(void); #define npc_market_delfromsql(exname,nameid) (npc_market_delfromsql_((exname), (nameid), false)) #define npc_market_clearfromsql(exname) (npc_market_delfromsql_((exname), 0, true)) #endif /// Returns a new npc id that isn't being used in id_db. /// Fatal error if nothing is available. int npc_get_new_npc_id(void) { if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) ) return npc_id++;// available else {// find next id int base_id = npc_id; while( base_id != ++npc_id ) { if( npc_id < START_NPC_NUM ) npc_id = START_NPC_NUM; if( !map_blid_exists(npc_id) ) return npc_id++;// available } // full loop, nothing available ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting..."); exit(1); } } static DBMap* ev_db; // const char* event_name -> struct event_data* static DBMap* npcname_db; // const char* npc_name -> struct npc_data* struct event_data { struct npc_data *nd; int pos; }; static struct eri *timer_event_ers; //For the npc timer data. [Skotlex] /* hello */ static char *npc_last_path; static char *npc_last_ref; struct npc_path_data { char* path; unsigned short references; }; struct npc_path_data *npc_last_npd; static DBMap *npc_path_db; //For holding the view data of npc classes. [Skotlex] static struct view_data npc_viewdb[MAX_NPC_CLASS]; static struct view_data npc_viewdb2[MAX_NPC_CLASS2_END-MAX_NPC_CLASS2_START]; static struct script_event_s { //Holds pointers to the commonly executed scripts for speedup. [Skotlex] struct event_data *event[UCHAR_MAX]; const char *event_name[EVENT_NAME_LENGTH]; uint8 event_count; } script_event[NPCE_MAX]; struct view_data* npc_get_viewdata(int class_) { //Returns the viewdata for normal npc classes. if( class_ == JT_INVISIBLE ) return &npc_viewdb[0]; if (npcdb_checkid(class_)){ if( class_ > MAX_NPC_CLASS2_START ){ return &npc_viewdb2[class_-MAX_NPC_CLASS2_START]; }else{ return &npc_viewdb[class_]; } } return NULL; } int npc_isnear_sub(struct block_list* bl, va_list args) { struct npc_data *nd = (struct npc_data*)bl; int skill_id = va_arg(args, int); if (skill_id > 0) { //If skill_id > 0 that means is used for INF2_NO_NEARNPC [Cydh] uint16 idx = skill_get_index(skill_id); if (idx > 0 && skill_db[idx]->unit_nonearnpc_type) { while (1) { if (skill_db[idx]->unit_nonearnpc_type&1 && nd->subtype == NPCTYPE_WARP) break; if (skill_db[idx]->unit_nonearnpc_type&2 && nd->subtype == NPCTYPE_SHOP) break; if (skill_db[idx]->unit_nonearnpc_type&4 && nd->subtype == NPCTYPE_SCRIPT) break; if (skill_db[idx]->unit_nonearnpc_type&8 && nd->subtype == NPCTYPE_TOMB) break; return 0; } } } if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) ) return 0; return 1; } bool npc_isnear(struct block_list * bl) { if( battle_config.min_npc_vendchat_distance > 0 && map_foreachinallrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC, 0) ) return true; return false; } int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; if( nd->touching_id ) return 0; // Attached a player already. Can't trigger on anyone else. if( pc_ishiding(sd) ) return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later. safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name); return npc_event(sd,name,1); } int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; if( sd->areanpc_id == nd->bl.id ) return 0; safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_event_name); return npc_event(sd,name,2); } /*========================================== * Sub-function of npc_enable, runs OnTouch event when enabled *------------------------------------------*/ int npc_enable_sub(struct block_list *bl, va_list ap) { struct npc_data *nd; nullpo_ret(bl); nullpo_ret(nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC) { TBL_PC *sd = (TBL_PC*)bl; if (nd->sc.option&OPTION_INVISIBLE) return 1; if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 ) { // failed to run OnTouch event, so just click the npc if (sd->npc_id != 0) return 0; pc_stop_walking(sd,1); npc_click(sd,nd); } } return 0; } /*========================================== * Disable / Enable NPC *------------------------------------------*/ int npc_enable(const char* name, int flag) { struct npc_data* nd = npc_name2id(name); if (nd==NULL) { ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag); return 0; } if (flag&1) { nd->sc.option&=~OPTION_INVISIBLE; clif_spawn(&nd->bl); } else if (flag&2) nd->sc.option&=~OPTION_HIDE; else if (flag&4) nd->sc.option|= OPTION_HIDE; else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] nd->sc.option|= OPTION_INVISIBLE; clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax] } if (nd->class_ == JT_WARPNPC || nd->class_ == JT_GUILD_FLAG) { //Client won't display option changes for these classes [Toms] if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE)) clif_clearunit_area(&nd->bl, CLR_OUTSIGHT); else clif_spawn(&nd->bl); } else clif_changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea map_foreachinallarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); return 0; } /*========================================== * NPC lookup (get npc_data through npcname) *------------------------------------------*/ struct npc_data* npc_name2id(const char* name) { return (struct npc_data *) strdb_get(npcname_db, name); } /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ #ifdef SECURE_NPCTIMEOUT /** * Timer to check for idle time and timeout the dialog if necessary **/ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data* sd = NULL; unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT; int cur_tick = gettick(); //ensure we are on last tick if ((sd = map_id2sd(id)) == NULL || !sd->npc_id || sd->state.ignoretimeout) { if (sd) sd->npc_idle_timer = INVALID_TIMER; return 0; // Not logged in anymore OR no longer attached to a NPC OR using 'ignoretimeout' script command } switch( sd->npc_idle_type ) { case NPCT_INPUT: timeout = NPC_SECURE_TIMEOUT_INPUT; break; case NPCT_MENU: timeout = NPC_SECURE_TIMEOUT_MENU; break; //case NPCT_WAIT: var starts with this value } if( DIFF_TICK(cur_tick,sd->npc_idle_tick) > (timeout*1000) ) { pc_close_npc(sd,1); } else if(sd->st && (sd->st->state == END || sd->st->state == CLOSE)){ sd->npc_idle_timer = INVALID_TIMER; //stop timer the script is already ending } else { //Create a new instance of ourselves to continue sd->npc_idle_timer = add_timer(cur_tick + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); } return 0; } #endif /*========================================== * Dequeue event and add timer for execution (100ms) *------------------------------------------*/ int npc_event_dequeue(struct map_session_data* sd) { nullpo_ret(sd); if(sd->npc_id) { //Current script is aborted. if(sd->state.using_fake_npc){ clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } if (sd->st) { script_free_state(sd->st); sd->st = NULL; } sd->npc_id = 0; } if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue if (!pc_addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } //Event dequeued successfully, shift other elements. memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0])); sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; return 1; } /*========================================== * exports a npc event label * called from npc_parse_script *------------------------------------------*/ static int npc_event_export(struct npc_data *nd, int i) { char* lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { struct event_data *ev; char buf[EVENT_NAME_LENGTH]; if (nd->bl.m > -1 && map[nd->bl.m].instance_id > 0) { // Block script events in instances int j; for (j = 0; j < NPCE_MAX; j++) { if (strcmpi(npc_get_script_event_name(j), lname) == 0) { ShowWarning("npc_event_export: attempting to duplicate a script event in an instance (%s::%s), ignoring\n", nd->name, lname); return 0; } } } // NPC: the prefix uses 4 characters if( !strncasecmp( lname, script_config.onwhisper_event_name, NAME_LENGTH ) && strlen(nd->exname) > ( NAME_LENGTH - 4 ) ){ // The client only allows that many character so that NPC could not be whispered by unmodified clients ShowWarning( "Whisper event in npc '" CL_WHITE "%s" CL_RESET "' was ignored, because it's name is too long.\n", nd->exname ); return 0; } snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname); // generate the data and insert it CREATE(ev, struct event_data, 1); ev->nd = nd; ev->pos = pos; if (strdb_put(ev_db, buf, ev)) // There was already another event of the same name? return 1; } return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance] /** * Exec name (NPC events) on player or global * Do on all NPC when called with foreach * @see DBApply */ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap) { const char* p = key.str; struct event_data* ev; int* c; const char* name; int rid; nullpo_ret(ev = (struct event_data*)db_data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); rid = va_arg(ap, int); p = strchr(p, ':'); // match only the event name if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X] { if(rid) // a player may only have 1 script running at the same time npc_event_sub(map_id2sd(rid),ev,key.str); else run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } return 0; } /** * @see DBApply */ static int npc_event_do_sub(DBKey key, DBData *data, va_list ap) { const char* p = key.str; struct event_data* ev; int* c, rid; const char* name; nullpo_ret(ev = (struct event_data*)db_data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); rid = va_arg(ap, int); if( p && strcmpi(name, p) == 0 ) { run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_do_id(const char* name, int rid) { int c = 0; if( name[0] == ':' && name[1] == ':' ) ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0,rid); else ev_db->foreach(ev_db,npc_event_do_sub,&c,name,rid); return c; } // runs the specified event (supports both single-npc and global events) int npc_event_do(const char* name) { return npc_event_do_id(name, 0); } // runs the specified event (global only) int npc_event_doall(const char* name) { return npc_event_doall_id(name, 0); } // runs the specified event(global only) and reports call count void npc_event_runall( const char* eventname ){ ShowStatus( "Event '" CL_WHITE "%s" CL_RESET "' executed with '" CL_WHITE "%d" CL_RESET "' NPCs.\n", eventname, npc_event_doall( eventname ) ); } // runs the specified event, with a RID attached (global only) int npc_event_doall_id(const char* name, int rid) { int c = 0; char buf[EVENT_NAME_LENGTH]; safesnprintf(buf, sizeof(buf), "::%s", name); ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid); return c; } /*========================================== * Clock event execution * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM *------------------------------------------*/ int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data) { static struct tm ev_tm_b; // tracks previous execution time time_t timer; struct tm* t; char buf[EVENT_NAME_LENGTH]; int c = 0; timer = time(NULL); t = localtime(&timer); if (t->tm_min != ev_tm_b.tm_min ) { const char* day = NULL; safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d",script_config.timer_minute_event_name,t->tm_min); c += npc_event_doall(buf); safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",script_config.timer_clock_event_name,t->tm_hour,t->tm_min); c += npc_event_doall(buf); switch (t->tm_wday) { case SUNDAY: day = script_config.timer_sunday_event_name; break; case MONDAY: day = script_config.timer_monday_event_name; break; case TUESDAY: day = script_config.timer_tuesday_event_name; break; case WEDNESDAY: day = script_config.timer_wednesday_event_name; break; case THURSDAY: day = script_config.timer_thursday_event_name; break; case FRIDAY: day = script_config.timer_friday_event_name; break; case SATURDAY: day = script_config.timer_saturday_event_name; break; } if( day != NULL ){ safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",day,t->tm_hour,t->tm_min); c += npc_event_doall(buf); } } if (t->tm_hour != ev_tm_b.tm_hour) { safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d",script_config.timer_hour_event_name,t->tm_hour); c += npc_event_doall(buf); } if (t->tm_mday != ev_tm_b.tm_mday) { safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",script_config.timer_day_event_name,t->tm_mon+1,t->tm_mday); c += npc_event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /*========================================== * OnInit Event execution (the start of the event and watch) *------------------------------------------*/ void npc_event_do_oninit(void) { npc_event_runall(script_config.init_event_name); add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000); } /*========================================== * Incorporation of the label for the timer event * called from npc_parse_script *------------------------------------------*/ int npc_timerevent_export(struct npc_data *nd, int i) { int t = 0, k = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; size_t len = strlen(script_config.timer_event_name); // Check if the label name starts with OnTimer(default) and then parse the seconds right after it if ( !strncmp(lname,script_config.timer_event_name,len) && sscanf( (lname += len), "%11d%n", &t, &k) == 1 && lname[k] == '\0') { // Timer event struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k2 = nd->u.scr.timeramount; if (te == NULL) te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list)); else te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k2+1) ); for (j = 0; j < k2; j++) { if (te[j].timer > t) { memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k2-j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount++; } return 0; } struct timer_event_data { int rid; //Attached player for this timer. int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount) int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered. }; /*========================================== * triger 'OnTimerXXXX' events *------------------------------------------*/ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { int old_rid, old_timer; unsigned int old_tick; struct npc_data* nd=(struct npc_data *)map_id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; if( nd == NULL ) { ShowError("npc_timerevent: NPC not found??\n"); return 0; } if( ted->rid && !(sd = map_id2sd(ted->rid)) ) { ShowError("npc_timerevent: Attached player not found.\n"); ers_free(timer_event_ers, ted); return 0; } // These stuffs might need to be restored. old_rid = nd->u.scr.rid; old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; // Set the values of the timer nd->u.scr.rid = sd?sd->bl.id:0; //attached rid nd->u.scr.timertick = tick; //current time tick nd->u.scr.timer = ted->time; //total time from beginning to now // Locate the event te = nd->u.scr.timer_event + ted->next; // Arrange for the next event ted->next++; if( nd->u.scr.timeramount > ted->next ) { int next; next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); else nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); } else { if( sd ) sd->npc_timer_id = INVALID_TIMER; else nd->u.scr.timerid = INVALID_TIMER; ers_free(timer_event_ers, ted); } // Run the script run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway. if( sd ) { // Restore previous data, only if this timer is a player-attached one. nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } return 0; } /*========================================== * Start/Resume NPC timer *------------------------------------------*/ int npc_timerevent_start(struct npc_data* nd, int rid) { int j; unsigned int tick = gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. nullpo_ret(nd); // Check if there is an OnTimer Event ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) ) { // Failed to attach timer to this player. ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; } // Check if timer is already started. if( sd ) { if( sd->npc_timer_id != INVALID_TIMER ) return 0; } else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick ) return 0; if (j < nd->u.scr.timeramount) { int next; struct timer_event_data *ted; // Arrange for the next event ted = ers_alloc(timer_event_ers, struct timer_event_data); ted->next = j; // Set event index ted->time = nd->u.scr.timer_event[j].timer; next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) { nd->u.scr.timertick = tick; } return 0; } /*========================================== * Stop NPC timer *------------------------------------------*/ int npc_timerevent_stop(struct npc_data* nd) { struct map_session_data *sd = NULL; int *tid; nullpo_ret(nd); if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) ) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop return 0; // Delete timer if ( *tid != INVALID_TIMER ) { const struct TimerData *td = NULL; td = get_timer(*tid); if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); delete_timer(*tid,npc_timerevent); *tid = INVALID_TIMER; } if( !sd && nd->u.scr.timertick ) { nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } return 0; } /*========================================== * Aborts a running NPC timer that is attached to a player. *------------------------------------------*/ void npc_timerevent_quit(struct map_session_data* sd) { const struct TimerData *td; struct npc_data* nd; struct timer_event_data *ted; // Check timer existance if( sd->npc_timer_id == INVALID_TIMER ) return; if( !(td = get_timer(sd->npc_timer_id)) ) { sd->npc_timer_id = INVALID_TIMER; return; } // Delete timer nd = (struct npc_data *)map_id2bl(td->id); ted = (struct timer_event_data*)td->data; delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit if( nd && nd->bl.type == BL_NPC ) { char buf[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, script_config.timer_quit_event_name); ev = (struct event_data*)strdb_get(ev_db, buf); if( ev && ev->nd != nd ) { ShowWarning("npc_timerevent_quit: Unable to execute \"%s\", two NPCs have the same event name [%s]!\n",script_config.timer_quit_event_name,buf); ev = NULL; } if( ev ) { int old_rid,old_timer; unsigned int old_tick; //Set timer related info. old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off. old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; nd->u.scr.rid = sd->bl.id; nd->u.scr.timertick = gettick(); nd->u.scr.timer = ted->time; //Execute label run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); //Restore previous data. nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } } ers_free(timer_event_ers, ted); } /*========================================== * Get the tick value of an NPC timer * If it's stopped, return stopped time *------------------------------------------*/ int npc_gettimerevent_tick(struct npc_data* nd) { int tick; nullpo_ret(nd); // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event. tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger) if( nd->u.scr.timertick ) // It's a running timer tick += DIFF_TICK(gettick(), nd->u.scr.timertick); return tick; } /*========================================== * Set tick for running and stopped timer *------------------------------------------*/ int npc_settimerevent_tick(struct npc_data* nd, int newtimer) { bool flag; int old_rid; //struct map_session_data *sd = NULL; nullpo_ret(nd); // TODO: Set player attached timer's tick. old_rid = nd->u.scr.rid; nd->u.scr.rid = 0; // Check if timer is started flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick); if( flag ) npc_timerevent_stop(nd); nd->u.scr.timer = newtimer; if( flag ) npc_timerevent_start(nd, -1); nd->u.scr.rid = old_rid; return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname) { if ( sd->npc_id != 0 ) { //Enqueue the event trigger. int i; ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,EVENT_NAME_LENGTH); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->sc.option&OPTION_INVISIBLE ) { //Disabled npc, shouldn't trigger event. npc_event_dequeue(sd); return 2; } run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); return 0; } /*========================================== * NPC processing event type *------------------------------------------*/ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch) { struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname); struct npc_data *nd; nullpo_ret(sd); if( ev == NULL || (nd = ev->nd) == NULL ) { if( !ontouch ) ShowError("npc_event: event not found [%s]\n", eventname); return ontouch; } switch(ontouch) { case 1: nd->touching_id = sd->bl.id; sd->touching_id = nd->bl.id; break; case 2: sd->areanpc_id = nd->bl.id; break; } return npc_event_sub(sd,ev,eventname); } /*========================================== * Sub chk then execute area event type *------------------------------------------*/ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) { struct map_session_data *sd; int pc_id; char *name; nullpo_ret(bl); nullpo_ret((sd = map_id2sd(bl->id))); pc_id = va_arg(ap,int); name = va_arg(ap,char*); if( sd->state.warping ) return 0; if( pc_ishiding(sd) ) return 0; if( pc_id == sd->bl.id ) return 0; npc_event(sd,name,1); return 1; } /*========================================== * Chk if sd is still touching his assigned npc. * If not, it unsets it and searches for another player in range. *------------------------------------------*/ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) { struct npc_data *nd = map_id2nd(sd->touching_id); short xs, ys; if( !nd || nd->touching_id != sd->bl.id ) return 1; xs = nd->u.scr.xs; ys = nd->u.scr.ys; if( sd->bl.m != nd->bl.m || sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs || sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys || pc_ishiding(sd) || leavemap ) { char name[EVENT_NAME_LENGTH]; nd->touching_id = sd->touching_id = 0; safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name); map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); } return 0; } /*========================================== * Exec OnTouch for player if in range of area event *------------------------------------------*/ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) { int xs,ys; int f = 1; int i; int j, found_warp = 0; nullpo_retr(1, sd); // Why not enqueue it? [Inkfish] //if(sd->npc_id) // return 1; for(i=0;isc.option&OPTION_INVISIBLE) { f=0; // a npc was found, but it is disabled; don't print warning continue; } switch(map[m].npc[i]->subtype) { case NPCTYPE_WARP: xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case NPCTYPE_SCRIPT: xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys ) break; } if( i == map[m].npc_num ) { if( f == 1 ) // no npc found ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map[m].name, x, y); return 1; } switch(map[m].npc[i]->subtype) { case NPCTYPE_WARP: if ((!map[m].npc[i]->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd)) break; // hidden or dead chars cannot use warps if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex), sd->group_level)) break; if(sd->count_rewarp > 10){ ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, map[m].npc[i]->exname, map[m].npc[i]->path); sd->count_rewarp=0; break; } pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case NPCTYPE_SCRIPT: for (j = i; j < map[m].npc_num; j++) { if (map[m].npc[j]->subtype != NPCTYPE_WARP) { continue; } if ((sd->bl.x >= (map[m].npc[j]->bl.x - map[m].npc[j]->u.warp.xs) && sd->bl.x <= (map[m].npc[j]->bl.x + map[m].npc[j]->u.warp.xs)) && (sd->bl.y >= (map[m].npc[j]->bl.y - map[m].npc[j]->u.warp.ys) && sd->bl.y <= (map[m].npc[j]->bl.y + map[m].npc[j]->u.warp.ys))) { if ((!map[m].npc[i]->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd)) break; // hidden or dead chars cannot use warps pc_setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT); found_warp = 1; break; } } if (found_warp > 0) { break; } if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 ) { // failed to run OnTouch event, so just click the npc struct unit_data *ud = unit_bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish] clif_fixpos(&sd->bl); ud->walkpath.path_pos = ud->walkpath.path_len; } sd->areanpc_id = map[m].npc[i]->bl.id; npc_click(sd,map[m].npc[i]); } break; } return 0; } // OnTouch NPC or Warp for Mobs // Return 1 if Warped int npc_touch_areanpc2(struct mob_data *md) { int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id; char eventname[EVENT_NAME_LENGTH]; struct event_data* ev; int xs, ys; for( i = 0; i < map[m].npc_num; i++ ) { if( map[m].npc[i]->sc.option&OPTION_INVISIBLE ) continue; switch( map[m].npc[i]->subtype ) { case NPCTYPE_WARP: if( !( battle_config.mob_warp&1 ) ) continue; xs = map[m].npc[i]->u.warp.xs; ys = map[m].npc[i]->u.warp.ys; break; case NPCTYPE_SCRIPT: xs = map[m].npc[i]->u.scr.xs; ys = map[m].npc[i]->u.scr.ys; break; default: continue; // Keep Searching } if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys ) { // In the npc touch area switch( map[m].npc[i]->subtype ) { case NPCTYPE_WARP: xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) return 1; // Warped break; case NPCTYPE_SCRIPT: if( map[m].npc[i]->bl.id == md->areanpc_id ) break; // Already touch this NPC safesnprintf(eventname, ARRAYLENGTH(eventname), "%s::%s", map[m].npc[i]->exname, script_config.ontouchnpc_event_name); if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL ) break; // No OnTouchNPC Event md->areanpc_id = map[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed break; } return 0; } } return 0; } /** * Checks if there are any NPC on-touch objects on the given range. * @param flag : Flag determines the type of object to check for * &1: NPC Warps * &2: NPCs with on-touch events. * @param m : mapindex * @param x : x coord * @param y : y coord * @param range : range to check * @return 0: no npc on target cells, x: npc_id */ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) { int i; int x0,y0,x1,y1; int xs,ys; if (range < 0) return 0; x0 = i16max(x-range, 0); y0 = i16max(y-range, 0); x1 = i16min(x+range, map[m].xs-1); y1 = i16min(y+range, map[m].ys-1); //First check for npc_cells on the range given i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++){ if (map_getcell(m,xs,ys,CELL_CHKNPC)) i = 1; } } if (!i) return 0; //No NPC_CELLs. //Now check for the actual NPC on said range. for(i=0;isc.option&OPTION_INVISIBLE) continue; switch(map[m].npc[i]->subtype) { case NPCTYPE_WARP: if (!(flag&1)) continue; xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case NPCTYPE_SCRIPT: if (!(flag&2)) continue; xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if( x1 >= map[m].npc[i]->bl.x-xs && x0 <= map[m].npc[i]->bl.x+xs && y1 >= map[m].npc[i]->bl.y-ys && y0 <= map[m].npc[i]->bl.y+ys ) break; // found a npc } if (i==map[m].npc_num) return 0; return (map[m].npc[i]->bl.id); } /*========================================== * Chk if player not too far to access the npc. * Returns npc_data (success) or NULL (fail). *------------------------------------------*/ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl) { struct npc_data *nd; nullpo_retr(NULL, sd); if(bl == NULL) return NULL; if(bl->type != BL_NPC) return NULL; nd = (TBL_NPC*)bl; if(sd->state.using_fake_npc && sd->npc_id == bl->id) return nd; if (nd->class_<0) //Class-less npc, enable click from anywhere. return nd; if (bl->m!=sd->bl.m || bl->xbl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->ybl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1) return NULL; return nd; } /*========================================== * Make NPC talk in global chat (like npctalk) *------------------------------------------*/ int npc_globalmessage(const char* name, const char* mes) { struct npc_data* nd = npc_name2id(name); char temp[100]; if (!nd) return 0; snprintf(temp, sizeof(temp), "%s", mes); clif_GlobalMessage(&nd->bl,temp,ALL_CLIENT); return 0; } // MvP tomb [GreenBox] void run_tomb(struct map_session_data* sd, struct npc_data* nd) { char buffer[200]; char time[10]; strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time)); // TODO: Find exact color? snprintf(buffer, sizeof(buffer), msg_txt(sd,657), nd->u.tomb.md->db->name); clif_scriptmes(sd, nd->bl.id, buffer); clif_scriptmes(sd, nd->bl.id, msg_txt(sd,658)); snprintf(buffer, sizeof(buffer), msg_txt(sd,659), time); clif_scriptmes(sd, nd->bl.id, buffer); clif_scriptmes(sd, nd->bl.id, msg_txt(sd,660)); snprintf(buffer, sizeof(buffer), msg_txt(sd,661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown"); clif_scriptmes(sd, nd->bl.id, buffer); clif_scriptclose(sd, nd->bl.id); } /*========================================== * NPC 1st call when clicking on npc * Do specific action for NPC type (openshop, run scripts...) *------------------------------------------*/ int npc_click(struct map_session_data* sd, struct npc_data* nd) { nullpo_retr(1, sd); if (sd->npc_id != 0) { ShowError("npc_click: npc_id != 0\n"); return 1; } if(!nd) return 1; if ((nd = npc_checknear(sd,&nd->bl)) == NULL) return 1; //Hidden/Disabled npc. if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE)) return 1; switch(nd->subtype) { case NPCTYPE_SHOP: clif_npcbuysell(sd,nd->bl.id); break; case NPCTYPE_CASHSHOP: case NPCTYPE_ITEMSHOP: case NPCTYPE_POINTSHOP: clif_cashshop_show(sd,nd); break; case NPCTYPE_MARKETSHOP: #if PACKETVER >= 20131223 { unsigned short i; for (i = 0; i < nd->u.shop.count; i++) { if (nd->u.shop.shop_item[i].qty) break; } if (i == nd->u.shop.count) { clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 534), false, SELF); return false; } sd->npc_shopid = nd->bl.id; clif_npc_market_open(sd, nd); } #endif break; case NPCTYPE_SCRIPT: run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); break; case NPCTYPE_TOMB: run_tomb(sd,nd); break; } return 0; } /*========================================== * *------------------------------------------*/ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) { struct block_list *target = map_id2bl(id); nullpo_retr(1, sd); if( id != sd->npc_id ){ TBL_NPC* nd_sd = (TBL_NPC*)map_id2bl(sd->npc_id); TBL_NPC* nd = BL_CAST(BL_NPC, target); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); return 1; } if(id != fake_nd->bl.id) { // Not item script if ((npc_checknear(sd, target)) == NULL) { ShowWarning("npc_scriptcont: failed npc_checknear test.\n"); return 1; } } #ifdef SECURE_NPCTIMEOUT sd->npc_idle_tick = gettick(); //Update the last NPC iteration #endif /** * WPE can get to this point with a progressbar; we deny it. **/ if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 ) return 1; if (!sd->st) return 1; if( closing && sd->st && sd->st->state == CLOSE ) sd->st->state = END; run_script_main(sd->st); return 0; } /** * Open the shop Buy or Sell list * @param sd: Player data * @param id: NPC ID * @param type: 0 - Buy, 1 - Sell * @return 0 on success or 1 on failure */ int npc_buysellsel(struct map_session_data* sd, int id, int type) { struct npc_data *nd; nullpo_retr(1, sd); if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL) return 1; if (nd->subtype != NPCTYPE_SHOP) { ShowError("no such shop npc : %d\n",id); if (sd->npc_id == id) sd->npc_id=0; return 1; } if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?) return 1; sd->npc_shopid = id; if (type == 0) { clif_buylist(sd,nd); } else { clif_selllist(sd); } return 0; } /** Payment Process for NPCTYPE_CASHSHOP, NPCTYPE_ITEMSHOP, and NPCTYPE_POINTSHOP * @param nd NPC Shop data * @param price Price must be paid * @param points Total points that player has * @param sd Player data * @return e_CASHSHOP_ACK **/ static enum e_CASHSHOP_ACK npc_cashshop_process_payment(struct npc_data *nd, int price, int points, struct map_session_data *sd) { int cost[2] = { 0, 0 }; npc_shop_currency_type(sd, nd, cost, false); switch(nd->subtype) { case NPCTYPE_CASHSHOP: if (cost[1] < points || cost[0] < (price - points)) return ERROR_TYPE_MONEY; pc_paycash(sd, price, points, LOG_TYPE_NPC); break; case NPCTYPE_ITEMSHOP: { struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid); if (!id) { // Item Data is checked at script parsing but in case of item_db reload, check again. ShowWarning("Failed to find sellitem %hu for itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y); return ERROR_TYPE_PURCHASE_FAIL; } if (cost[0] < (price - points)) { char output[CHAT_SIZE_MAX]; memset(output, '\0', sizeof(output)); sprintf(output, msg_txt(sd, 712), id->jname, id->nameid); // You do not have enough %s (%hu). clif_messagecolor(&sd->bl, color_table[COLOR_RED], output, false, SELF); return ERROR_TYPE_PURCHASE_FAIL; } if (pc_delitem(sd, pc_search_inventory(sd, nd->u.shop.itemshop_nameid), price - points, 0, 0, LOG_TYPE_NPC)) { ShowWarning("Failed to delete item %hu from '%s' at itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, sd->status.name, nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y); return ERROR_TYPE_PURCHASE_FAIL; } } break; case NPCTYPE_POINTSHOP: { char output[CHAT_SIZE_MAX]; memset(output, '\0', sizeof(output)); if (cost[0] < (price - points)) { sprintf(output, msg_txt(sd, 713), nd->u.shop.pointshop_str); // You do not have enough '%s'. clif_messagecolor(&sd->bl, color_table[COLOR_RED], output, false, SELF); return ERROR_TYPE_PURCHASE_FAIL; } pc_setreg2(sd, nd->u.shop.pointshop_str, cost[0] - (price - points)); sprintf(output, msg_txt(sd, 716), nd->u.shop.pointshop_str, cost[0] - (price - points)); // Your '%s' is now: %d clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF); } break; } return ERROR_TYPE_NONE; } /** * Cash Shop Buy List for clients 2010-11-16 and newer * @param sd: Player data * @param points: Secondary point * @param count: Amount of items to purchase * @param item_list: List of items to purchase * @return clif_cashshop_ack value to display */ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) { int i, j, amount, new_, w, vt; unsigned short nameid; struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); enum e_CASHSHOP_ACK res; if( !nd || ( nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) ) return ERROR_TYPE_NPC; if( sd->state.trading ) return ERROR_TYPE_EXCHANGE; new_ = 0; w = 0; vt = 0; // Global Value // Validating Process ---------------------------------------------------- for( i = 0; i < count; i++ ) { nameid = item_list[i*2+1]; amount = item_list[i*2+0]; if( !itemdb_exists(nameid) || amount <= 0 ) return ERROR_TYPE_ITEM_ID; ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid || itemdb_viewid(nd->u.shop.shop_item[j].nameid) == nameid); if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 ) return ERROR_TYPE_ITEM_ID; nameid = item_list[i*2+1] = nd->u.shop.shop_item[j].nameid; //item_avail replacement if( !itemdb_isstackable(nameid) && amount > 1 ) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %hu!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = item_list[i*2+0] = 1; } switch( pc_checkadditem(sd,nameid,amount) ) { case CHKADDITEM_NEW: new_++; break; case CHKADDITEM_OVERAMOUNT: return ERROR_TYPE_INVENTORY_WEIGHT; } vt += nd->u.shop.shop_item[j].value * amount; w += itemdb_weight(nameid) * amount; } if( w + sd->weight > sd->max_weight ) return ERROR_TYPE_INVENTORY_WEIGHT; if( pc_inventoryblank(sd) < new_ ) return ERROR_TYPE_INVENTORY_WEIGHT; if( points > vt ) points = vt; if ((res = npc_cashshop_process_payment(nd, vt, points, sd)) != ERROR_TYPE_NONE) return res; // Delivery Process ---------------------------------------------------- for( i = 0; i < count; i++ ) { nameid = item_list[i*2+1]; amount = item_list[i*2+0]; if( !pet_create_egg(sd,nameid) ) { struct item item_tmp; unsigned short get_amt = amount; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; if ((itemdb_search(nameid))->flag.guid) get_amt = 1; for (j = 0; j < amount; j += get_amt) pc_additem(sd,&item_tmp,get_amt,LOG_TYPE_NPC); } } return ERROR_TYPE_NONE; } /** * Returns the shop currency type * @param sd: Player data * @param nd: NPC data * @param cost: Reference to cost variable * @param display: Display cost type to player? */ void npc_shop_currency_type(struct map_session_data *sd, struct npc_data *nd, int cost[2], bool display) { nullpo_retv(sd); if (!nd) { // Assume it's Cash Shop through the button cost[0] = sd->cashPoints; cost[1] = sd->kafraPoints; return; } switch(nd->subtype) { case NPCTYPE_CASHSHOP: cost[0] = sd->cashPoints; cost[1] = sd->kafraPoints; break; case NPCTYPE_ITEMSHOP: { int total = 0, i; struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid); if (id) { // Item Data is checked at script parsing but in case of item_db reload, check again. if (display) { char output[CHAT_SIZE_MAX]; memset(output, '\0', sizeof(output)); sprintf(output, msg_txt(sd, 714), id->jname, id->nameid); // Item Shop List: %s (%hu) clif_broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE,SELF); } for (i = 0; i < MAX_INVENTORY; i++) { if (sd->inventory.u.items_inventory[i].amount > 0 && sd->inventory.u.items_inventory[i].nameid == id->nameid && pc_can_sell_item(sd, &sd->inventory.u.items_inventory[i])) total += sd->inventory.u.items_inventory[i].amount; } } cost[0] = total; } break; case NPCTYPE_POINTSHOP: if (display) { char output[CHAT_SIZE_MAX]; memset(output, '\0', sizeof(output)); sprintf(output, msg_txt(sd, 715), nd->u.shop.pointshop_str); // Point Shop List: '%s' clif_broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE,SELF); } cost[0] = pc_readreg2(sd, nd->u.shop.pointshop_str); break; } } /** * Cash Shop Buy List for clients 2010-11-15 and older * @param sd: Player data * @param nameid: Item to purchase * @param amount: Amount of items to purchase * @param points: Cost of total items * @return clif_cashshop_ack value to display */ int npc_cashshop_buy(struct map_session_data *sd, unsigned short nameid, int amount, int points) { struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); struct item_data *item; int i, price, w; enum e_CASHSHOP_ACK res; if( amount <= 0 ) return ERROR_TYPE_ITEM_ID; if( points < 0 ) return ERROR_TYPE_MONEY; if( !nd || (nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP) ) return ERROR_TYPE_NPC; if( sd->state.trading ) return ERROR_TYPE_EXCHANGE; if( (item = itemdb_exists(nameid)) == NULL ) return ERROR_TYPE_ITEM_ID; // Invalid Item ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid || itemdb_viewid(nd->u.shop.shop_item[i].nameid) == nameid); if( i == nd->u.shop.count ) return ERROR_TYPE_ITEM_ID; if( nd->u.shop.shop_item[i].value <= 0 ) return ERROR_TYPE_ITEM_ID; nameid = nd->u.shop.shop_item[i].nameid; //item_avail replacement if(!itemdb_isstackable(nameid) && amount > 1) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %hu!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = 1; } switch( pc_checkadditem(sd, nameid, amount) ) { case CHKADDITEM_NEW: if( pc_inventoryblank(sd) == 0 ) return ERROR_TYPE_INVENTORY_WEIGHT; break; case CHKADDITEM_OVERAMOUNT: return ERROR_TYPE_INVENTORY_WEIGHT; } w = item->weight * amount; if( w + sd->weight > sd->max_weight ) return ERROR_TYPE_INVENTORY_WEIGHT; if( (double)nd->u.shop.shop_item[i].value * amount > INT_MAX ) { ShowWarning("npc_cashshop_buy: Item '%s' (%hu) price overflow attempt!\n", item->name, nameid); ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n", nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, nd->u.shop.shop_item[i].value, amount); return ERROR_TYPE_ITEM_ID; } price = nd->u.shop.shop_item[i].value * amount; if( points > price ) points = price; if ((res = npc_cashshop_process_payment(nd, price, points, sd)) != ERROR_TYPE_NONE) return res; if( !pet_create_egg(sd, nameid) ) { struct item item_tmp; unsigned short get_amt = amount, j; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; if (item->flag.guid) get_amt = 1; for (j = 0; j < amount; j += get_amt) pc_additem(sd,&item_tmp, get_amt, LOG_TYPE_NPC); } return ERROR_TYPE_NONE; } /** * NPC buylist for script-controlled shops * @param sd: Player who bought * @param n: Number of items * @param item_list: List of items * @param nd: Attached NPC */ static int npc_buylist_sub(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; int i, key_nameid = 0, key_amount = 0; // discard old contents script_cleararray_pc(sd, "@bought_nameid", (void*)0); script_cleararray_pc(sd, "@bought_quantity", (void*)0); // save list of bought items for (i = 0; i < n; i++) { script_setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i].nameid, &key_nameid); script_setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i].qty, &key_amount); } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::%s", nd->exname, script_config.onbuy_event_name); npc_event(sd, npc_ev, 0); return 0; } /** * Shop buylist that the player is attempting to purchase * @param sd: Player who attempt to buy * @param n: Number of items * @param item_list: List of items * @return result code for clif_parse_NpcBuyListSend/clif_npc_market_purchase_ack */ uint8 npc_buylist(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list) { struct npc_data* nd; struct npc_item_list *shop = NULL; double z; int i,j,k,w,skill,new_; uint8 market_index[MAX_INVENTORY]; nullpo_retr(3, sd); nullpo_retr(3, item_list); nd = npc_checknear(sd,map_id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; if( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_MARKETSHOP ) return 3; if (!item_list || !n) return 3; z = 0; w = 0; new_ = 0; shop = nd->u.shop.shop_item; memset(market_index, 0, sizeof(market_index)); // process entries in buy list, one by one for( i = 0; i < n; ++i ) { unsigned short nameid, amount; int value; // find this entry in the shop's sell list ARR_FIND( 0, nd->u.shop.count, j, item_list[i].nameid == shop[j].nameid || //Normal items item_list[i].nameid == itemdb_viewid(shop[j].nameid) //item_avail replacement ); if( j == nd->u.shop.count ) return 3; // no such item in shop #if PACKETVER >= 20131223 if (nd->subtype == NPCTYPE_MARKETSHOP) { if (item_list[i].qty > shop[j].qty) return 3; market_index[i] = j; } #endif amount = item_list[i].qty; nameid = item_list[i].nameid = shop[j].nameid; //item_avail replacement value = shop[j].value; if( !itemdb_exists(nameid) ) return 3; // item no longer in itemdb if( !itemdb_isstackable(nameid) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %hu!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = item_list[i].qty = 1; } if( nd->master_nd ) { // Script-controlled shops decide by themselves, what can be bought and for what price. continue; } switch( pc_checkadditem(sd,nameid,amount) ) { case CHKADDITEM_EXIST: break; case CHKADDITEM_NEW: new_++; break; case CHKADDITEM_OVERAMOUNT: return 2; } if (npc_shop_discount(nd->subtype,nd->u.shop.discount)) value = pc_modifybuyvalue(sd,value); z += (double)value * amount; w += itemdb_weight(nameid) * amount; } if (nd->master_nd) //Script-based shops. return npc_buylist_sub(sd,n,item_list,nd->master_nd); if (z > (double)sd->status.zeny) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy if( pc_inventoryblank(sd) < new_ ) return 3; // Not enough space to store items pc_payzeny(sd, (int)z, LOG_TYPE_NPC, NULL); for( i = 0; i < n; ++i ) { unsigned short nameid = item_list[i].nameid; unsigned short amount = item_list[i].qty; #if PACKETVER >= 20131223 if (nd->subtype == NPCTYPE_MARKETSHOP) { j = market_index[i]; if (amount > shop[j].qty) return 1; shop[j].qty -= amount; npc_market_tosql(nd->exname, &shop[j]); } #endif if (itemdb_type(nameid) == IT_PETEGG) pet_create_egg(sd, nameid); else { unsigned short get_amt = amount; if ((itemdb_search(nameid))->flag.guid) get_amt = 1; for (k = 0; k < amount; k += get_amt) { struct item item_tmp; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; pc_additem(sd,&item_tmp,get_amt,LOG_TYPE_NPC); } } } // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0 ) { uint16 sk_idx = skill_get_index(MC_DISCOUNT); if( sd->status.skill[sk_idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill = sd->status.skill[sk_idx].flag - SKILL_FLAG_REPLACED_LV_0; if( skill > 0 ) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; pc_gainexp(sd,NULL,0,(int)z, 0); } } return 0; } /// npc_selllist for script-controlled shops static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; char option_id[NAME_LENGTH], option_val[NAME_LENGTH], option_param[NAME_LENGTH]; int i, j; int key_nameid = 0; int key_amount = 0; int key_refine = 0; int key_attribute = 0; int key_identify = 0; int key_card[MAX_SLOTS]; int key_option_id[MAX_ITEM_RDM_OPT], key_option_val[MAX_ITEM_RDM_OPT], key_option_param[MAX_ITEM_RDM_OPT]; // discard old contents script_cleararray_pc(sd, "@sold_nameid", (void*)0); script_cleararray_pc(sd, "@sold_quantity", (void*)0); script_cleararray_pc(sd, "@sold_refine", (void*)0); script_cleararray_pc(sd, "@sold_attribute", (void*)0); script_cleararray_pc(sd, "@sold_identify", (void*)0); for( j = 0; j < MAX_SLOTS; j++ ) {// clear each of the card slot entries key_card[j] = 0; snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script_cleararray_pc(sd, card_slot, (void*)0); } for (j = 0; j < MAX_ITEM_RDM_OPT; j++) { // Clear each of the item option entries key_option_id[j] = key_option_val[j] = key_option_param[j] = 0; snprintf(option_id, sizeof(option_id), "@sold_option_id%d", j + 1); script_cleararray_pc(sd, option_id, (void *)0); snprintf(option_val, sizeof(option_val), "@sold_option_val%d", j + 1); script_cleararray_pc(sd, option_val, (void *)0); snprintf(option_param, sizeof(option_param), "@sold_option_param%d", j + 1); script_cleararray_pc(sd, option_param, (void *)0); } // save list of to be sold items for( i = 0; i < n; i++ ) { int idx = item_list[i * 2] - 2; script_setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].nameid, &key_nameid); script_setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount); if( itemdb_isequip(sd->inventory.u.items_inventory[idx].nameid) ) {// process equipment based information into the arrays script_setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].refine, &key_refine); script_setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].attribute, &key_attribute); script_setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].identify, &key_identify); for( j = 0; j < MAX_SLOTS; j++ ) {// store each of the cards from the equipment in the array snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script_setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].card[j], &key_card[j]); } for (j = 0; j < MAX_ITEM_RDM_OPT; j++) { // Store each of the item options in the array snprintf(option_id, sizeof(option_id), "@sold_option_id%d", j + 1); script_setarray_pc(sd, option_id, i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].option[j].id, &key_option_id[j]); snprintf(option_val, sizeof(option_val), "@sold_option_val%d", j + 1); script_setarray_pc(sd, option_val, i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].option[j].value, &key_option_val[j]); snprintf(option_param, sizeof(option_param), "@sold_option_param%d", j + 1); script_setarray_pc(sd, option_param, i, (void*)(intptr_t)sd->inventory.u.items_inventory[idx].option[j].param, &key_option_param[j]); } } } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::%s", nd->exname, script_config.onsell_event_name); npc_event(sd, npc_ev, 0); return 0; } /// Player item selling to npc shop. /// /// @param item_list 'n' pairs /// @return result code for clif_parse_NpcSellListSend uint8 npc_selllist(struct map_session_data* sd, int n, unsigned short *item_list) { double z; int i,skill; struct npc_data *nd; nullpo_retr(1, sd); nullpo_retr(1, item_list); if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != NPCTYPE_SHOP ) { return 1; } z = 0; // verify the sell list for( i = 0; i < n; i++ ) { unsigned short nameid; int amount, idx, value; idx = item_list[i*2]-2; amount = item_list[i*2+1]; if( idx >= MAX_INVENTORY || idx < 0 || amount < 0 ) { return 1; } nameid = sd->inventory.u.items_inventory[idx].nameid; if( !nameid || !sd->inventory_data[idx] || sd->inventory.u.items_inventory[idx].amount < amount ) { return 1; } if( nd->master_nd ) {// Script-controlled shops decide by themselves, what can be sold and at what price. continue; } value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z+= (double)value*amount; } if( nd->master_nd ) {// Script-controlled shops return npc_selllist_sub(sd, n, item_list, nd->master_nd); } // delete items for( i = 0; i < n; i++ ) { int amount, idx; idx = item_list[i*2]-2; amount = item_list[i*2+1]; if( sd->inventory_data[idx]->type == IT_PETEGG && sd->inventory.u.items_inventory[idx].card[0] == CARD0_PET ) { if( search_petDB_index(sd->inventory.u.items_inventory[idx].nameid, PET_EGG) >= 0 ) { intif_delete_petdata(MakeDWord(sd->inventory.u.items_inventory[idx].card[1], sd->inventory.u.items_inventory[idx].card[2])); } } pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); } if( z > MAX_ZENY ) z = MAX_ZENY; pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && ( skill = pc_checkskill(sd,MC_OVERCHARGE) ) > 0) { uint16 sk_idx = skill_get_index(MC_OVERCHARGE); if( sd->status.skill[sk_idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill = sd->status.skill[sk_idx].flag - SKILL_FLAG_REPLACED_LV_0; if( skill > 0 ) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; pc_gainexp(sd, NULL, 0, (int)z, 0); } } return 0; } //Atempt to remove an npc from a map //This doesn't remove it from map_db int npc_remove_map(struct npc_data* nd) { int16 m,i; nullpo_retr(1, nd); if(nd->bl.prev == NULL || nd->bl.m < 0) return 1; //Not assigned to a map. m = nd->bl.m; if (nd->subtype == NPCTYPE_SCRIPT) skill_clear_unitgroup(&nd->bl); clif_clearunit_area(&nd->bl,CLR_RESPAWN); npc_unsetcells(nd); map_delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); if( i == map[m].npc_num ) return 2; //failed to find it? map[m].npc_num--; map[m].npc[i] = map[m].npc[map[m].npc_num]; map[m].npc[map[m].npc_num] = NULL; return 0; } /** * @see DBApply */ static int npc_unload_ev(DBKey key, DBData *data, va_list ap) { struct event_data* ev = (struct event_data*)db_data2ptr(data); char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ db_remove(ev_db, key); return 1; } return 0; } //Chk if npc matches src_id, then unload. //Sub-function used to find duplicates. static int npc_unload_dup_sub(struct npc_data* nd, va_list args) { int src_id; src_id = va_arg(args, int); if (nd->src_id == src_id) npc_unload(nd, true); return 0; } //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { map_foreachnpc(npc_unload_dup_sub,nd->bl.id); } //Removes an npc from map and db. //Single is to free name (for duplicates). int npc_unload(struct npc_data* nd, bool single) { nullpo_ret(nd); status_change_clear(&nd->bl, 1); npc_remove_map(nd); map_deliddb(&nd->bl); if( single ) strdb_remove(npcname_db, nd->exname); if (nd->chat_id) // remove npc chatroom object and kick users chat_deletenpcchat(nd); #ifdef PCRE_SUPPORT npc_chat_finalize(nd); // deallocate npc PCRE data structures #endif if( single && nd->path ) { struct npc_path_data* npd = NULL; if( nd->path ) { npd = (struct npc_path_data*)strdb_get(npc_path_db, nd->path); } if( npd && --npd->references == 0 ) { strdb_remove(npc_path_db, nd->path);/* remove from db */ aFree(nd->path);/* remove now that no other instances exist */ if (npd == npc_last_npd) { npc_last_npd = NULL; npc_last_ref = NULL; npc_last_path = NULL; } } } if( single && nd->bl.m != -1 ) map_remove_questinfo(nd->bl.m, nd); if( (nd->subtype == NPCTYPE_SHOP || nd->subtype == NPCTYPE_CASHSHOP || nd->subtype == NPCTYPE_ITEMSHOP || nd->subtype == NPCTYPE_POINTSHOP || nd->subtype == NPCTYPE_MARKETSHOP) && nd->src_id == 0) //src check for duplicate shops [Orcao] aFree(nd->u.shop.shop_item); else if( nd->subtype == NPCTYPE_SCRIPT ) { struct s_mapiterator* iter; struct block_list* bl; if( single ) ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related iter = mapit_geteachpc(); for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) { struct map_session_data *sd = ((TBL_PC*)bl); if( sd && sd->npc_timer_id != INVALID_TIMER ) { const struct TimerData *td = get_timer(sd->npc_timer_id); if( td && td->id != nd->bl.id ) continue; if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; } } mapit_free(iter); if (nd->u.scr.timerid != INVALID_TIMER) { const struct TimerData *td; td = get_timer(nd->u.scr.timerid); if (td && td->data) ers_free(timer_event_ers, (void*)td->data); delete_timer(nd->u.scr.timerid, npc_timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); if (nd->src_id == 0) { if(nd->u.scr.script) { script_free_code(nd->u.scr.script); nd->u.scr.script = NULL; } if (nd->u.scr.label_list) { aFree(nd->u.scr.label_list); nd->u.scr.label_list = NULL; nd->u.scr.label_list_num = 0; } } if( nd->u.scr.guild_id ) guild_flag_remove(nd); if( nd->sc_display_count ){ unsigned char i; for( i = 0; i < nd->sc_display_count; i++ ) ers_free(npc_sc_display_ers, nd->sc_display[i]); nd->sc_display_count = 0; aFree(nd->sc_display); nd->sc_display = NULL; } } script_stop_sleeptimers(nd->bl.id); aFree(nd); return 0; } // // NPC Source Files // /// Clears the npc source file list static void npc_clearsrcfile(void) { struct npc_src_list* file = npc_src_files; while( file != NULL ) { struct npc_src_list* file_tofree = file; file = file->next; aFree(file_tofree); } npc_src_files = NULL; } /** * Adds a npc source file (or removes all) * @param name : file to add * @param loadscript : flag to parse the script immediately after adding the src file * @return 0=error, 1=sucess */ int npc_addsrcfile(const char* name, bool loadscript) { struct npc_src_list* file; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "clear") == 0 ) { npc_clearsrcfile(); return 1; } //Check if this is not a file if(check_filepath(name)!=2){ ShowError("npc_addsrcfile: Can't find source file \"%s\"\n", name ); return 0; } // prevent multiple insert of source files file = npc_src_files; while( file != NULL ) { if( strcmp(name, file->name) == 0 ) return 0;// found the file, no need to insert it again file_prev = file; file = file->next; } file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name)); file->next = NULL; safestrncpy(file->name, name, strlen(name) + 1); if( file_prev == NULL ) npc_src_files = file; else file_prev->next = file; if (loadscript) return npc_parsesrcfile(file->name, true); return 1; } /// Removes a npc source file (or all) void npc_delsrcfile(const char* name) { struct npc_src_list* file = npc_src_files; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "all") == 0 ) { npc_clearsrcfile(); return; } while( file != NULL ) { if( strcmp(file->name, name) == 0 ) { if( npc_src_files == file ) npc_src_files = file->next; else file_prev->next = file->next; aFree(file); break; } file_prev = file; file = file->next; } } /// Parses and sets the name and exname of a npc. /// Assumes that m, x and y are already set in nd. static void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) { const char* p; struct npc_data* dnd;// duplicate npc char newname[NPC_NAME_LENGTH+1]; // parse name p = strstr(name,"::"); if( p ) { // :: size_t len = p-name; if( len > NPC_NAME_LENGTH ) { ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); } else { memcpy(nd->name, name, len); memset(nd->name+len, 0, sizeof(nd->name)-len); } len = strlen(p+2); if( len > NPC_NAME_LENGTH ) ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH); safestrncpy(nd->exname, p+2, sizeof(nd->exname)); } else {// size_t len = strlen(name); if( len > NPC_NAME_LENGTH ) ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); safestrncpy(nd->exname, name, sizeof(nd->exname)); } if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y); ShowWarning("npc_parsename: Invalid unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } if( (dnd=npc_name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one char this_mapname[32]; char other_mapname[32]; int i = 0; do { ++i; snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y); } while( npc_name2id(newname) != NULL ); strcpy(this_mapname, (nd->bl.m==-1?"(not on a map)":mapindex_id2name(map[nd->bl.m].index))); strcpy(other_mapname, (dnd->bl.m==-1?"(not on a map)":mapindex_id2name(map[dnd->bl.m].index))); ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y); ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } if( npc_last_path != filepath ) { struct npc_path_data * npd = NULL; if( !(npd = (struct npc_path_data *)strdb_get(npc_path_db,filepath) ) ) { CREATE(npd, struct npc_path_data, 1); strdb_put(npc_path_db, filepath, npd); CREATE(npd->path, char, strlen(filepath)+1); safestrncpy(npd->path, filepath, strlen(filepath)+1); npd->references = 0; } nd->path = npd->path; npd->references++; npc_last_npd = npd; npc_last_ref = npd->path; npc_last_path = (char*) filepath; } else { nd->path = npc_last_ref; if( npc_last_npd ) npc_last_npd->references++; } } /** * Parses NPC view. * Support for using Constants in place of NPC View IDs. */ int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) { int val = JT_FAKENPC, i = 0; char viewid[1024]; // Max size of name from const.txt, see read_constdb. // Extract view ID / constant while (w4[i] != '\0') { if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',') break; i++; } safestrncpy(viewid, w4, i+=1); // Check if view id is not an ID (only numbers). if(!npc_viewisid(viewid)) { // Check if constant exists and get its value. if(!script_get_constant(viewid, &val)) { ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE. \n", viewid, filepath, strline(buffer,start-buffer)); val = JT_INVISIBLE; } } else { // NPC has an ID specified for view id. val = atoi(w4); } return val; } /** * Checks if given view is an ID or constant. */ bool npc_viewisid(const char * viewid) { if(atoi(viewid) != JT_FAKENPC) { // Loop through view, looking for non-numeric character. while (*viewid) { if (ISDIGIT(*viewid++) == 0) return false; } } return true; } /** * Create a bare NPC object. * @param m: Map ID * @param x: X location * @param y: Y location * @return npc_data */ struct npc_data *npc_create_npc(int16 m, int16 x, int16 y){ struct npc_data *nd; CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->sc_display = NULL; nd->sc_display_count = 0; nd->progressbar.timeout = 0; return nd; } /** * Add then display an npc warp on map * @param name : warp unique name * @param from_mapid : mapid to warp from * @param from_x : x coordinate of warp * @param from_y : y coordinate of warp * @param xs : x lenght of warp (for trigger activation) * @param ys : y lenght of warp (for trigger activation) * @param to_mapindex : mapid to warp to * @param to_x : x coordinate to warp to * @param to_y : y coordinate to warp to * @return NULL:failed creation, npc_data* new warp */ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) { int i, flag = 0; struct npc_data *nd; nd = npc_create_npc(from_mapid, from_x, from_y); map_addnpc(from_mapid, nd); safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname)); if (npc_name2id(nd->exname) != NULL) flag = 1; if (flag == 1) snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y); for( i = 0; npc_name2id(nd->exname) != NULL; ++i ) snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y); safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name)); if( battle_config.warp_point_debug ) nd->class_ = JT_GUILD_FLAG; else nd->class_ = JT_WARPNPC; nd->speed = 200; nd->u.warp.mapindex = to_mapindex; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; nd->bl.type = BL_NPC; nd->subtype = NPCTYPE_WARP; nd->trigger_on_hidden = false; npc_setcells(nd); if(map_addblock(&nd->bl)) return NULL; status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); return nd; } /** * Parses a warp npc. * Line definition ,,,%TAB%warp%TAB%%TAB%,,,, * @param w1 : word 1 before tab (,,,) * @param w2 : word 2 before tab (warp), keyword that sent us in this parsing * @param w3 : word 3 before tab () * @param w4 : word 4 before tab (,,,,) * @param start : index to start parsing * @param buffer : lines to parses * @param filepath : filename with path wich we are parsing * @return new index for next parsing */ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int m; short x, y, xs, ys, to_x, to_y; unsigned short i; char mapname[MAP_NAME_LENGTH_EXT], to_mapname[MAP_NAME_LENGTH_EXT]; struct npc_data *nd; // w1=,,, // w4=,,,, if( sscanf(w1, "%15[^,],%6hd,%6hd", mapname, &x, &y) != 3 || sscanf(w4, "%6hd,%6hd,%15[^,],%6hd,%6hd", &xs, &ys, to_mapname, &to_x, &to_y) != 5 ) { ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); i = mapindex_name2id(to_mapname); if( i == 0 ) { ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) { ShowWarning("npc_parse_warp: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, map[m].name, map[m].xs, map[m].ys,filepath,strline(buffer,start-buffer)); } nd = npc_create_npc(m, x, y); map_addnpc(m, nd); npc_parsename(nd, w3, start, buffer, filepath); if (!battle_config.warp_point_debug) nd->class_ = JT_WARPNPC; else nd->class_ = JT_GUILD_FLAG; nd->speed = 200; nd->u.warp.mapindex = i; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; npc_warp++; nd->bl.type = BL_NPC; nd->subtype = NPCTYPE_WARP; if (strcasecmp("warp2", w2) == 0) nd->trigger_on_hidden = true; else nd->trigger_on_hidden = false; npc_setcells(nd); if(map_addblock(&nd->bl)) //couldn't add on map return strchr(start,'\n'); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); return strchr(start,'\n');// continue } /** * Parses a shop/cashshop npc. * Line definition : * ,,,%TAB%shop%TAB%%TAB%,:{,:...} * ,,,%TAB%cashshop%TAB%%TAB%,:{,:...} * ,,,%TAB%itemshop%TAB%%TAB%,{:},:{,:...} * ,,,%TAB%pointshop%TAB%%TAB%,{:},:{,:...} * ,,,%TAB%marketshop%TAB%%TAB%,::{,::...} * @param w1 : word 1 before tab (,,,) * @param w2 : word 2 before tab (shop|cashshop|itemshop|pointshop|marketshop), keyword that sent us in this parsing * @param w3 : word 3 before tab () * @param w4 : word 4 before tab (,) * @param start : index to start parsing * @param buffer : lines to parses * @param filepath : filename with path wich we are parsing * @return new index for next parsing */ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { char *p, point_str[32]; int m, is_discount = 0; uint16 dir; short x, y; unsigned short nameid = 0; struct npc_data *nd; enum npc_subtype type; if( strcmp(w1,"-") == 0 ) {// 'floating' shop? x = y = dir = 0; m = -1; } else {// w1=,,, char mapname[MAP_NAME_LENGTH_EXT]; if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL ) { ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) { ShowWarning("npc_parse_shop: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, map[m].name, map[m].xs, map[m].ys,filepath,strline(buffer,start-buffer)); } if( !strcasecmp(w2,"cashshop") ) type = NPCTYPE_CASHSHOP; else if( !strcasecmp(w2,"itemshop") ) type = NPCTYPE_ITEMSHOP; else if( !strcasecmp(w2,"pointshop") ) type = NPCTYPE_POINTSHOP; else if( !strcasecmp(w2, "marketshop") ) type = NPCTYPE_MARKETSHOP; else type = NPCTYPE_SHOP; p = strchr(w4,','); memset(point_str,'\0',sizeof(point_str)); switch(type) { case NPCTYPE_ITEMSHOP: { if (sscanf(p,",%5hu:%11d,",&nameid,&is_discount) < 1) { ShowError("npc_parse_shop: Invalid item cost definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n'); // skip and continue } if (itemdb_exists(nameid) == NULL) { ShowWarning("npc_parse_shop: Invalid item ID cost in file '%s', line '%d' (id '%hu').\n", filepath, strline(buffer,start-buffer), nameid); return strchr(start,'\n'); // skip and continue } p = strchr(p+1,','); break; } case NPCTYPE_POINTSHOP: { if (sscanf(p, ",%32[^,:]:%11d,",point_str,&is_discount) < 1) { ShowError("npc_parse_shop: Invalid item cost definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n'); // skip and continue } switch(point_str[0]) { case '$': case '.': case '\'': ShowWarning("npc_parse_shop: Invalid item cost variable type (must be permanent character or account based) in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n'); // skip and continue break; } if (point_str[strlen(point_str) - 1] == '$') { ShowWarning("npc_parse_shop: Invalid item cost variable type (must be integer) in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n'); // skip and continue } p = strchr(p+1,','); break; } case NPCTYPE_MARKETSHOP: #if PACKETVER < 20131223 ShowError("npc_parse_shop: (MARKETSHOP) Feature is disabled, need client 20131223 or newer. Ignoring file '%s', line '%d\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4); return strchr(start, '\n'); // skip and continue #else is_discount = 0; break; #endif default: is_discount = 1; break; } nd = npc_create_npc(m, x, y); nd->u.shop.count = 0; while ( p ) { unsigned short nameid2, qty = 0; int value; struct item_data* id; bool skip = false; if( p == NULL ) break; switch(type) { case NPCTYPE_MARKETSHOP: #if PACKETVER >= 20131223 if (sscanf(p, ",%6hu:%11d:%6hu", &nameid2, &value, &qty) != 3) { ShowError("npc_parse_shop: (MARKETSHOP) Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4); skip = true; } #endif break; default: if (sscanf(p, ",%6hu:%11d", &nameid2, &value) != 2) { ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4); skip = true; } break; } if (skip) break; if( (id = itemdb_exists(nameid2)) == NULL ) { ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%hu').\n", filepath, strline(buffer,start-buffer), nameid2); p = strchr(p+1,','); continue; } if( value < 0 ) { if (type == NPCTYPE_SHOP || type == NPCTYPE_MARKETSHOP) value = id->value_buy; else value = 0; // Cashshop doesn't have a "buy price" in the item_db } if (value == 0 && (type == NPCTYPE_SHOP || type == NPCTYPE_MARKETSHOP)) { // NPC selling items for free! ShowWarning("npc_parse_shop: Item %s [%hu] is being sold for FREE in file '%s', line '%d'.\n", id->name, nameid2, filepath, strline(buffer,start-buffer)); } if( type == NPCTYPE_SHOP && value*0.75 < id->value_sell*1.24 ) { // Exploit possible: you can buy and sell back with profit ShowWarning("npc_parse_shop: Item %s [%hu] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n", id->name, nameid2, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer)); } if (type == NPCTYPE_MARKETSHOP && (!qty || qty > UINT16_MAX)) { ShowWarning("npc_parse_shop: Item %s [%hu] is stocked with invalid value %d, changed to 1. File '%s', line '%d'.\n", id->name, nameid2, filepath, strline(buffer,start-buffer)); qty = 1; } //for logs filters, atcommands and iteminfo script command if( id->maxchance == 0 ) id->maxchance = -1; // -1 would show that the item's sold in NPC Shop #if PACKETVER >= 20131223 if (nd->u.shop.count && type == NPCTYPE_MARKETSHOP) { uint16 i; // Duplicate entry? Replace the value ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid); if (i != nd->u.shop.count) { nd->u.shop.shop_item[i].qty = qty; nd->u.shop.shop_item[i].value = value; p = strchr(p+1,','); continue; } } #endif RECREATE(nd->u.shop.shop_item, struct npc_item_list,nd->u.shop.count+1); nd->u.shop.shop_item[nd->u.shop.count].nameid = nameid2; nd->u.shop.shop_item[nd->u.shop.count].value = value; #if PACKETVER >= 20131223 nd->u.shop.shop_item[nd->u.shop.count].flag = 0; if (type == NPCTYPE_MARKETSHOP) nd->u.shop.shop_item[nd->u.shop.count].qty = qty; #endif nd->u.shop.count++; p = strchr(p+1,','); } if( nd->u.shop.count == 0 ) { ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer)); aFree(nd); return strchr(start,'\n');// continue } if (type != NPCTYPE_SHOP) { if (type == NPCTYPE_ITEMSHOP) nd->u.shop.itemshop_nameid = nameid; // Item shop currency else if (type == NPCTYPE_POINTSHOP) safestrncpy(nd->u.shop.pointshop_str,point_str,strlen(point_str)+1); // Point shop currency nd->u.shop.discount = is_discount > 0; } npc_parsename(nd, w3, start, buffer, filepath); nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath); nd->speed = 200; ++npc_shop; nd->bl.type = BL_NPC; nd->subtype = type; #if PACKETVER >= 20131223 // Insert market data to table if (nd->subtype == NPCTYPE_MARKETSHOP) { uint16 i; for (i = 0; i < nd->u.shop.count; i++) npc_market_tosql(nd->exname, &nd->u.shop.shop_item[i]); } #endif if( m >= 0 ) {// normal shop npc map_addnpc(m,nd); if(map_addblock(&nd->bl)) return strchr(start,'\n'); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = (uint8)dir; if( map[nd->bl.m].users ) clif_spawn(&nd->bl); } else {// 'floating' shop? map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); return strchr(start,'\n');// continue } /** [Cydh] * Check if the shop is affected by discount or not * @param type Type of NPC shop (enum npc_subtype) * @param discount Discount flag of NPC shop * @return bool 'true' is discountable, 'false' otherwise */ bool npc_shop_discount(enum npc_subtype type, bool discount) { if (type == NPCTYPE_SHOP || (type != NPCTYPE_SHOP && discount)) return true; if( (type == NPCTYPE_ITEMSHOP && battle_config.discount_item_point_shop&1) || (type == NPCTYPE_POINTSHOP && battle_config.discount_item_point_shop&2) ) return true; return false; } /** * NPC other label * Not sure, seem to add label in a chainlink * @see DBApply */ int npc_convertlabel_db(DBKey key, DBData *data, va_list ap) { const char* lname = (const char*)key.str; int lpos = db_data2i(data); struct npc_label_list** label_list; int* label_list_num; const char* filepath; struct npc_label_list* label; const char *p; int len; nullpo_ret(label_list = va_arg(ap,struct npc_label_list**)); nullpo_ret(label_list_num = va_arg(ap,int*)); nullpo_ret(filepath = va_arg(ap,const char*)); // In case of labels not terminated with ':', for user defined function support p = lname; while( ISALNUM(*p) || *p == '_' ) ++p; len = p-lname; // here we check if the label fit into the buffer if( len > NAME_LENGTH ) { ShowError("npc_parse_script: label name longer than %d chars! '%s'\n (%s)", NAME_LENGTH, lname, filepath); return 0; } if( *label_list == NULL ) { *label_list = (struct npc_label_list *) aCalloc (1, sizeof(struct npc_label_list)); *label_list_num = 0; } else *label_list = (struct npc_label_list *) aRealloc (*label_list, sizeof(struct npc_label_list)*(*label_list_num+1)); label = *label_list+*label_list_num; safestrncpy(label->name, lname, sizeof(label->name)); label->pos = lpos; ++(*label_list_num); return 0; } // Skip the contents of a script. static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath) { const char* p; int curly_count; if( start == NULL ) return NULL;// nothing to skip // initial bracket (assumes the previous part is ok) p = strchr(start,'{'); if( p == NULL ) { ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer)); return NULL;// can't continue } // skip everything for( curly_count = 1; curly_count > 0 ; ) { p = skip_space(p+1) ; if( *p == '}' ) {// right curly --curly_count; } else if( *p == '{' ) {// left curly ++curly_count; } else if( *p == '"' ) {// string for( ++p; *p != '"' ; ++p ) { if( *p == '\\' && (unsigned char)p[-1] <= 0x7e ) ++p;// escape sequence (not part of a multibyte character) else if( *p == '\0' ) { script_error(buffer, filepath, 0, "Unexpected end of string.", p); return NULL;// can't continue } else if( *p == '\n' ) { script_error(buffer, filepath, 0, "Unexpected newline at string.", p); return NULL;// can't continue } } } else if( *p == '\0' ) {// end of buffer ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer)); return NULL;// can't continue } } return p+1;// return after the last '}' } /** * Parses a npc script. * Line definition : * ,,,%TAB%script%TAB%%TAB%,{} * ,,,%TAB%script%TAB%%TAB%,,,{} * @TODO missing cashshop line definition * @param w1 : word 1 before tab (,,,) * @param w2 : word 2 before tab (script), keyword that sent us in this parsing * @param w3 : word 3 before tab () * @param w4 : word 4 before tab (,) * @param start : index to start parsing * @param buffer : lines to parses * @param filepath : filename with path wich we are parsing * @return new index for next parsing */ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) { int16 dir = 0; short m, x, y, xs = 0, ys = 0; // [Valaris] thanks to fov struct script_code *script; int i; const char* end; const char* script_start; struct npc_label_list* label_list; int label_list_num; struct npc_data* nd; if( strcmp(w1, "-") == 0 ) {// floating npc x = 0; y = 0; m = -1; } else {// npc in a map char mapname[MAP_NAME_LENGTH_EXT]; if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4 ) { ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// unknown format, don't continue } m = map_mapname2mapid(mapname); } script_start = strstr(start,",{"); end = strchr(start,'\n'); if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// can't continue } ++script_start; end = npc_skip_script(script_start, buffer, filepath); if( end == NULL ) return NULL;// (simple) parse error, don't continue script = parse_script(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB); label_list = NULL; label_list_num = 0; if( script ) { DBMap* label_db = script_get_label_db(); label_db->foreach(label_db, npc_convertlabel_db, &label_list, &label_list_num, filepath); db_clear(label_db); // not needed anymore, so clear the db } nd = npc_create_npc(m, x, y); if( sscanf(w4, "%*[^,],%6hd,%6hd", &xs, &ys) == 2 ) {// OnTouch area defined nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else {// no OnTouch area nd->u.scr.xs = -1; nd->u.scr.ys = -1; } npc_parsename(nd, w3, start, buffer, filepath); nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath); nd->speed = 200; nd->u.scr.script = script; nd->u.scr.label_list = label_list; nd->u.scr.label_list_num = label_list_num; ++npc_script; nd->bl.type = BL_NPC; nd->subtype = NPCTYPE_SCRIPT; if( m >= 0 ) { map_addnpc(m, nd); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = (uint8)dir; npc_setcells(nd); if(map_addblock(&nd->bl)) return NULL; if( nd->class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); } } else { // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc_event_export(nd, i)) { ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } npc_timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; if( runOnInit ) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.init_event_name); if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) { //Execute OnInit run_script(nd->u.scr.script,ev->pos,0,nd->bl.id); } } return end; } /// Duplicate a warp, shop, cashshop or script. [Orcao] /// warp: ,,,%TAB%duplicate()%TAB%%TAB%, /// shop/cashshop/npc: -%TAB%duplicate()%TAB%%TAB% /// shop/cashshop/npc: ,,,%TAB%duplicate()%TAB%%TAB% /// npc: -%TAB%duplicate()%TAB%%TAB%,, /// npc: ,,,%TAB%duplicate()%TAB%%TAB%,, const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { short x, y, m, xs = -1, ys = -1; int16 dir; char srcname[128]; int i; const char* end; size_t length; int src_id; int type; struct npc_data* nd; struct npc_data* dnd; end = strchr(start,'\n'); length = strlen(w2); // get the npc being duplicated if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) ) {// does not match 'duplicate(%127s)', name is empty or too long ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2); return end;// next line, try to continue } safestrncpy(srcname, w2+10, length-10); dnd = npc_name2id(srcname); if( dnd == NULL) { ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname); return end;// next line, try to continue } src_id = dnd->src_id ? dnd->src_id : dnd->bl.id; type = dnd->subtype; // get placement if ((type == NPCTYPE_SHOP || type == NPCTYPE_CASHSHOP || type == NPCTYPE_ITEMSHOP || type == NPCTYPE_POINTSHOP || type == NPCTYPE_SCRIPT || type == NPCTYPE_MARKETSHOP) && strcmp(w1, "-") == 0) {// floating shop/chashshop/itemshop/pointshop/script x = y = dir = 0; m = -1; } else { char mapname[MAP_NAME_LENGTH_EXT]; if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4 ) { // ,,, ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } m = map_mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) { ShowError("npc_parse_duplicate: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, map[m].name, map[m].xs, map[m].ys,filepath,strline(buffer,start-buffer)); } if( type == NPCTYPE_WARP && sscanf(w4, "%6hd,%6hd", &xs, &ys) == 2 );// , else if( type == NPCTYPE_SCRIPT && sscanf(w4, "%*[^,],%6hd,%6hd", &xs, &ys) == 2);// ,, else if( type == NPCTYPE_WARP ) { ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } nd = npc_create_npc(m, x, y); npc_parsename(nd, w3, start, buffer, filepath); nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath); nd->speed = 200; nd->src_id = src_id; nd->bl.type = BL_NPC; nd->subtype = (enum npc_subtype)type; switch( type ) { case NPCTYPE_SCRIPT: ++npc_script; nd->u.scr.xs = xs; nd->u.scr.ys = ys; nd->u.scr.script = dnd->u.scr.script; nd->u.scr.label_list = dnd->u.scr.label_list; nd->u.scr.label_list_num = dnd->u.scr.label_list_num; break; case NPCTYPE_SHOP: case NPCTYPE_CASHSHOP: case NPCTYPE_ITEMSHOP: case NPCTYPE_POINTSHOP: case NPCTYPE_MARKETSHOP: ++npc_shop; nd->u.shop.shop_item = dnd->u.shop.shop_item; nd->u.shop.count = dnd->u.shop.count; break; case NPCTYPE_WARP: ++npc_warp; if( !battle_config.warp_point_debug ) nd->class_ = JT_WARPNPC; else nd->class_ = JT_GUILD_FLAG; nd->u.warp.xs = xs; nd->u.warp.ys = ys; nd->u.warp.mapindex = dnd->u.warp.mapindex; nd->u.warp.x = dnd->u.warp.x; nd->u.warp.y = dnd->u.warp.y; nd->trigger_on_hidden = dnd->trigger_on_hidden; break; } //Add the npc to its location if( m >= 0 ) { map_addnpc(m, nd); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = (uint8)dir; npc_setcells(nd); if(map_addblock(&nd->bl)) return end; if( nd->class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); } } else { // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); if( type != NPCTYPE_SCRIPT ) return end; //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc_event_export(nd, i)) { ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } npc_timerevent_export(nd, i); } if(!strcmp(filepath,"INSTANCING")) //Instance NPCs will use this for commands nd->instance_id = map[m].instance_id; nd->u.scr.timerid = INVALID_TIMER; return end; } int npc_duplicate4instance(struct npc_data *snd, int16 m) { char newname[NPC_NAME_LENGTH+1]; if( map[m].instance_id == 0 ) return 1; snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map[m].instance_id, snd->bl.id); if( npc_name2id(newname) != NULL ) { // Name already in use ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map[m].instance_id); return 1; } if( snd->subtype == NPCTYPE_WARP ) { // Adjust destination, if instanced struct npc_data *wnd = NULL; // New NPC struct instance_data *im = &instance_data[map[m].instance_id]; int dm = map_mapindex2mapid(snd->u.warp.mapindex), imap = 0, i; if( dm < 0 ) return 1; for(i = 0; i < im->cnt_map; i++) if(im->map[i]->m && map_mapname2mapid(map[im->map[i]->src_m].name) == dm) { imap = map_mapname2mapid(map[im->map[i]->m].name); break; // Instance map matches destination, update to instance map } if(!imap) imap = map_mapname2mapid(map[dm].name); if( imap == -1 ) { ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map[dm].name, snd->exname); return 1; } wnd = npc_create_npc(m, snd->bl.x, snd->bl.y); map_addnpc(m, wnd); safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name)); safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname)); wnd->class_ = JT_WARPNPC; wnd->speed = 200; wnd->u.warp.mapindex = map_id2index(imap); wnd->u.warp.x = snd->u.warp.x; wnd->u.warp.y = snd->u.warp.y; wnd->u.warp.xs = snd->u.warp.xs; wnd->u.warp.ys = snd->u.warp.ys; wnd->bl.type = BL_NPC; wnd->subtype = NPCTYPE_WARP; wnd->trigger_on_hidden = snd->trigger_on_hidden; wnd->src_id = snd->src_id ? snd->src_id : snd->bl.id; npc_setcells(wnd); if(map_addblock(&wnd->bl)) return 1; status_set_viewdata(&wnd->bl, wnd->class_); status_change_init(&wnd->bl); unit_dataset(&wnd->bl); if( map[wnd->bl.m].users ) clif_spawn(&wnd->bl); strdb_put(npcname_db, wnd->exname, wnd); } else { static char w1[50], w2[50], w3[50], w4[50]; const char* stat_buf = "- call from instancing subsystem -\n"; snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, snd->bl.x, snd->bl.y, snd->ud.dir); snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname); snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname); if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 ) snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area else snprintf(w4, sizeof(w4), "%d", snd->class_); npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING"); } return 0; } int npc_instanceinit(struct npc_data* nd) { struct event_data *ev; char evname[EVENT_NAME_LENGTH]; snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.instance_init_event_name); if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) run_script(nd->u.scr.script,ev->pos,0,nd->bl.id); return 0; } int npc_instancedestroy(struct npc_data* nd) { struct event_data *ev; char evname[EVENT_NAME_LENGTH]; snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.instance_destroy_event_name); if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) run_script(nd->u.scr.script,ev->pos,0,nd->bl.id); return 0; } #if PACKETVER >= 20131223 /** * Saves persistent NPC Market Data into SQL * @param exname NPC exname * @param nameid Item ID * @param qty Stock **/ void npc_market_tosql(const char *exname, struct npc_item_list *list) { SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle); if (SQL_ERROR == SqlStmt_Prepare(stmt, "REPLACE INTO `%s` (`name`,`nameid`,`price`,`amount`,`flag`) VALUES ('%s','%hu','%d','%hu','%" PRIu8 "')", market_table, exname, list->nameid, list->value, list->qty, list->flag) || SQL_ERROR == SqlStmt_Execute(stmt)) SqlStmt_ShowDebug(stmt); SqlStmt_Free(stmt); } /** * Removes persistent NPC Market Data from SQL * @param exname NPC exname * @param nameid Item ID * @param clear True: will removes all records related with the NPC **/ void npc_market_delfromsql_(const char *exname, unsigned short nameid, bool clear) { SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle); if (clear) { if( SQL_ERROR == SqlStmt_Prepare(stmt, "DELETE FROM `%s` WHERE `name`='%s'", market_table, exname) || SQL_ERROR == SqlStmt_Execute(stmt)) SqlStmt_ShowDebug(stmt); } else { if (SQL_ERROR == SqlStmt_Prepare(stmt, "DELETE FROM `%s` WHERE `name`='%s' AND `nameid`='%d' LIMIT 1", market_table, exname, nameid) || SQL_ERROR == SqlStmt_Execute(stmt)) SqlStmt_ShowDebug(stmt); } SqlStmt_Free(stmt); } /** * Check NPC Market Shop for each entry **/ static int npc_market_checkall_sub(DBKey key, DBData *data, va_list ap) { struct s_npc_market *market = (struct s_npc_market *)db_data2ptr(data); struct npc_data *nd = NULL; uint16 i; if (!market) return 1; nd = npc_name2id(market->exname); if (!nd) { ShowInfo("npc_market_checkall_sub: NPC '%s' not found, removing...\n", market->exname); npc_market_clearfromsql(market->exname); return 1; } else if (nd->subtype != NPCTYPE_MARKETSHOP || !nd->u.shop.shop_item || !nd->u.shop.count ) { ShowError("npc_market_checkall_sub: NPC '%s' is not proper for market, removing...\n", nd->exname); npc_market_clearfromsql(nd->exname); return 1; } if (!market->count || !market->list) return 1; for (i = 0; i < market->count; i++) { struct npc_item_list *list = &market->list[i]; uint16 j; if (!list->nameid || !itemdb_exists(list->nameid)) { ShowError("npc_market_checkall_sub: NPC '%s' sells invalid item '%hu', deleting...\n", nd->exname, list->nameid); npc_market_delfromsql(nd->exname, list->nameid); continue; } // Reloading stock from `market` table ARR_FIND(0, nd->u.shop.count, j, nd->u.shop.shop_item[j].nameid == list->nameid); if (j != nd->u.shop.count) { nd->u.shop.shop_item[j].value = list->value; nd->u.shop.shop_item[j].qty = list->qty; nd->u.shop.shop_item[j].flag = list->flag; npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]); continue; } if (list->flag&1) { // Item added by npcshopitem/npcshopadditem, add new entry RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+1); nd->u.shop.shop_item[j].nameid = list->nameid; nd->u.shop.shop_item[j].value = list->value; nd->u.shop.shop_item[j].qty = list->qty; nd->u.shop.shop_item[j].flag = list->flag; nd->u.shop.count++; npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]); } else { // Removing "out-of-date" entry ShowError("npc_market_checkall_sub: NPC '%s' does not sell item %hu (qty %hu), deleting...\n", nd->exname, list->nameid, list->qty); npc_market_delfromsql(nd->exname, list->nameid); } } return 0; } /** * Clear NPC market single entry **/ static int npc_market_free(DBKey key, DBData *data, va_list ap) { struct s_npc_market *market = (struct s_npc_market *)db_data2ptr(data); if (!market) return 0; if (market->list) { aFree(market->list); market->list = NULL; } aFree(market); return 1; } /** * Check all existing NPC Market Shop after first loading map-server or after reloading scripts. * Overwrite stocks from NPC by using stock entries from `market` table. **/ static void npc_market_checkall(void) { if (!db_size(NPCMarketDB)) return; else { ShowInfo("Checking '" CL_WHITE "%d" CL_RESET "' NPC Markets...\n", db_size(NPCMarketDB)); NPCMarketDB->foreach(NPCMarketDB, npc_market_checkall_sub); ShowStatus("Done checking '" CL_WHITE "%d" CL_RESET "' NPC Markets.\n", db_size(NPCMarketDB)); NPCMarketDB->clear(NPCMarketDB, npc_market_free); } } /** * Loads persistent NPC Market Data from SQL, use the records after NPCs init'd to reuse the stock values. **/ static void npc_market_fromsql(void) { uint32 count = 0; if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `name`,`nameid`,`price`,`amount`,`flag` FROM `%s` ORDER BY `name`", market_table)) { Sql_ShowDebug(mmysql_handle); return; } while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) { char *data; struct s_npc_market *market; struct npc_item_list list; Sql_GetData(mmysql_handle, 0, &data, NULL); if (!(market = (struct s_npc_market *)strdb_get(NPCMarketDB,data))) { CREATE(market, struct s_npc_market, 1); market->count = 0; safestrncpy(market->exname, data, NPC_NAME_LENGTH); strdb_put(NPCMarketDB, market->exname, market); } Sql_GetData(mmysql_handle, 1, &data, NULL); list.nameid = atoi(data); Sql_GetData(mmysql_handle, 2, &data, NULL); list.value = atoi(data); Sql_GetData(mmysql_handle, 3, &data, NULL); list.qty = atoi(data); Sql_GetData(mmysql_handle, 4, &data, NULL); list.flag = atoi(data); RECREATE(market->list, struct npc_item_list, market->count+1); market->list[market->count++] = list; count++; } Sql_FreeResult(mmysql_handle); ShowStatus("Done loading '" CL_WHITE "%d" CL_RESET "' entries for '" CL_WHITE "%d" CL_RESET "' NPC Markets from '" CL_WHITE "%s" CL_RESET "' table.\n", count, db_size(NPCMarketDB), market_table); } #endif //Set mapcell CELL_NPC to trigger event later void npc_setcells(struct npc_data* nd) { int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j; switch(nd->subtype) { case NPCTYPE_WARP: xs = nd->u.warp.xs; ys = nd->u.warp.ys; break; case NPCTYPE_SCRIPT: xs = nd->u.scr.xs; ys = nd->u.scr.ys; break; default: return; // Other types doesn't have touch area } if (m < 0 || xs < 0 || ys < 0) //invalid range or map return; for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { if (map_getcell(m, j, i, CELL_CHKNOPASS)) continue; map_setcell(m, j, i, CELL_NPC, true); } } } int npc_unsetcells_sub(struct block_list* bl, va_list ap) { struct npc_data *nd = (struct npc_data*)bl; int id = va_arg(ap,int); if (nd->bl.id == id) return 0; npc_setcells(nd); return 1; } void npc_unsetcells(struct npc_data* nd) { int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j, x0, x1, y0, y1; if (nd->subtype == NPCTYPE_WARP) { xs = nd->u.warp.xs; ys = nd->u.warp.ys; } else { xs = nd->u.scr.xs; ys = nd->u.scr.ys; } if (m < 0 || xs < 0 || ys < 0) return; //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--); for(x1 = x+xs; x1 < map[m].xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++); for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--); for(y1 = y+ys; y1 < map[m].ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) for (j = x-xs; j <= x+xs; j++) map_setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. map_foreachinallarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); } void npc_movenpc(struct npc_data* nd, int16 x, int16 y) { const int16 m = nd->bl.m; if (m < 0 || nd->bl.prev == NULL) return; //Not on a map. x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); map_foreachinallrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map_moveblock(&nd->bl, x, y, gettick()); map_foreachinallrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } /// Changes the display name of the npc. /// /// @param nd Target npc /// @param newname New display name void npc_setdisplayname(struct npc_data* nd, const char* newname) { nullpo_retv(nd); safestrncpy(nd->name, newname, sizeof(nd->name)); if( map[nd->bl.m].users ) clif_name_area(&nd->bl); } /// Changes the display class of the npc. /// /// @param nd Target npc /// @param class_ New display class void npc_setclass(struct npc_data* nd, short class_) { nullpo_retv(nd); if( nd->class_ == class_ ) return; if( map[nd->bl.m].users ) clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out nd->class_ = class_; status_set_viewdata(&nd->bl, class_); if( map[nd->bl.m].users ) clif_spawn(&nd->bl);// fade in } // @commands (script based) int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname) { struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname); struct npc_data *nd; struct script_state *st; int i = 0, j = 0, k = 0; char *temp; nullpo_ret(sd); if( ev == NULL || (nd = ev->nd) == NULL ) { ShowError("npc_event: event not found [%s]\n", eventname); return 0; } if( sd->npc_id != 0 ) { // Enqueue the event trigger. int l; ARR_FIND( 0, MAX_EVENTQUEUE, l, sd->eventqueue[l][0] == '\0' ); if( l < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[l],eventname,EVENT_NAME_LENGTH); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->sc.option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event. npc_event_dequeue(sd); return 2; } st = script_alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); setd_sub(st, NULL, ".@atcmd_command$", 0, (void *)command, NULL); // split atcmd parameters based on spaces temp = (char*)aMalloc(strlen(message) + 1); for( i = 0; i < ( strlen( message ) + 1 ) && k < 127; i ++ ) { if( message[i] == ' ' || message[i] == '\0' ) { if( message[ ( i - 1 ) ] == ' ' ) { continue; // To prevent "@atcmd [space][space]" and .@atcmd_numparameters return 1 without any parameter. } temp[k] = '\0'; k = 0; if( temp[0] != '\0' ) { setd_sub( st, NULL, ".@atcmd_parameters$", j++, (void *)temp, NULL ); } } else { temp[k] = message[i]; k++; } } setd_sub(st, NULL, ".@atcmd_numparameters", 0, (void *)__64BPRTSIZE(j), NULL); aFree(temp); run_script_main(st); return 0; } /// Parses a function. /// function%TAB%script%TAB%%TAB%{} static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { DBMap* func_db; DBData old_data; struct script_code *script; const char* end; const char* script_start; script_start = strstr(start,"\t{"); end = strchr(start,'\n'); if (*w4 != '{' || script_start == NULL || (end != NULL && script_start > end)) { ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// can't continue } ++script_start; end = npc_skip_script(script_start,buffer,filepath); if( end == NULL ) return NULL;// (simple) parse error, don't continue script = parse_script(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT); if( script == NULL )// parse error, continue return end; func_db = script_get_userfunc_db(); if (func_db->put(func_db, db_str2key(w3), db_ptr2data(script), &old_data)) { struct script_code *oldscript = (struct script_code*)db_data2ptr(&old_data); ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer)); script_stop_scriptinstances(oldscript); script_free_vars(oldscript->local.vars); aFree(oldscript->script_buf); aFree(oldscript); } return end; } /*========================================== * Parse Mob 1 - Parse mob list into each map * Parse Mob 2 - Actually Spawns Mob * [Wizputer] *------------------------------------------*/ void npc_parse_mob2(struct spawn_data* mob) { int i; for( i = mob->active; i < mob->num; ++i ) { struct mob_data* md = mob_spawn_dataset(mob); md->spawn = mob; md->spawn->active++; mob_spawn(md); } } static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int num, class_, i, j, mob_lv = -1, size = -1, w1count; short m,x,y,xs = -1, ys = -1; char mapname[MAP_NAME_LENGTH_EXT], mobname[NAME_LENGTH]; struct spawn_data mob, *data; struct mob_db* db; int ai; // mob_ai memset(&mob, 0, sizeof(struct spawn_data)); mob.state.boss = !strcmpi(w2,"boss_monster"); // w1=,,{,{,}} // w3={,} // w4=,{,{,{,{,{,}}}}} if( ( w1count = sscanf(w1, "%15[^,],%6hd,%6hd,%6hd,%6hd", mapname, &x, &y, &xs, &ys) ) < 3 || sscanf(w3, "%23[^,],%11d", mobname, &mob_lv) < 1 || sscanf(w4, "%11d,%11d,%11u,%11u,%77[^,],%11d,%11d[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 ) { ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } if( mapindex_name2id(mapname) == 0 ) { ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); if( m < 0 )//Not loaded on this map-server instance. return strchr(start,'\n');// skip and continue mob.m = (unsigned short)m; if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys ) { ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } // check monster ID if exists! if( mobdb_checkid(class_) == 0 ) { ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } if( num < 1 || num > 1000 ) { ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] (file '%s', line '%d').\n", num, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } if( mob.state.size > SZ_BIG && size != -1 ) { ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } if( (mob.state.ai < AI_NONE || mob.state.ai >= AI_MAX) && ai != -1 ) { ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 ) { ShowError("npc_parse_mob: Invalid level %d for mob ID %d (file '%s', line '%d').\n", mob_lv, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } mob.num = (unsigned short)num; mob.active = 0; mob.id = (short) class_; mob.x = (unsigned short)x; mob.y = (unsigned short)y; mob.xs = (signed short)xs; mob.ys = (signed short)ys; if (mob_lv > 0 && mob_lv <= MAX_LEVEL) mob.level = mob_lv; if (size > SZ_SMALL && size <= SZ_BIG) mob.state.size = size; if (ai > AI_NONE && ai <= AI_MAX) mob.state.ai = static_cast(ai); if (mob.xs < 0) { if (w1count > 3) { ShowWarning("npc_parse_mob: Negative x-span %hd for mob ID %d (file '%s', line '%d').\n", mob.xs, class_, filepath, strline(buffer, start - buffer)); } mob.xs = 0; } if (mob.ys < 0) { if (w1count > 4) { ShowWarning("npc_parse_mob: Negative y-span %hd for mob ID %d (file '%s', line '%d').\n", mob.ys, class_, filepath, strline(buffer, start - buffer)); } mob.ys = 0; } if (mob.num > 1 && battle_config.mob_count_rate != 100) { if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1) mob.num = 1; } if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0)) { //Force a random spawn anywhere on the map. mob.x = mob.y = 0; mob.xs = mob.ys = -1; } if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) { ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } //Use db names instead of the spawn file ones. if(battle_config.override_mob_names==1) strcpy(mob.name,"--en--"); else if (battle_config.override_mob_names==2) strcpy(mob.name,"--ja--"); else safestrncpy(mob.name, mobname, sizeof(mob.name)); //Verify dataset. if( !mob_parse_dataset(&mob) ) { ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } //Update mob spawn lookup database db = mob_db(class_); for( i = 0; i < ARRAYLENGTH(db->spawn); ++i ) { if (map[mob.m].index == db->spawn[i].mapindex) { //Update total db->spawn[i].qty += mob.num; //Re-sort list for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j ); if( j != i ) { xs = db->spawn[i].mapindex; ys = db->spawn[i].qty; memmove(&db->spawn[j+1], &db->spawn[j], (i-j)*sizeof(db->spawn[0])); db->spawn[j].mapindex = xs; db->spawn[j].qty = ys; } break; } if (mob.num > db->spawn[i].qty) { //Insert into list memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0])); db->spawn[i].mapindex = map[mob.m].index; db->spawn[i].qty = mob.num; break; } } //Now that all has been validated. We allocate the actual memory that the re-spawn data will use. data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data)); memcpy(data, &mob, sizeof(struct spawn_data)); // spawn / cache the new mobs if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 ) { data->state.dynamic = true; npc_cache_mob += data->num; // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if( map[data->m].users > 0 ) npc_parse_mob2(data); } else { data->state.dynamic = false; npc_parse_mob2(data); npc_delay_mob += data->num; } npc_mob++; return strchr(start,'\n');// continue } /*========================================== * Set or disable mapflag on map * eg : bat_c01 mapflag battleground 2 * also chking if mapflag conflict with another *------------------------------------------*/ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int16 m; char mapname[32]; int state = 1; // w1= if( sscanf(w1, "%31[^,]", mapname) != 1 ) { ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); if( m < 0 ) { ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } if (w4 && !strcmpi(w4, "off")) state = 0; //Disable mapflag rather than enable it. [Skotlex] if (!strcmpi(w3, "nosave")) { char savemap[MAP_NAME_LENGTH_EXT]; short savex, savey; if (state == 0) ; //Map flag disabled. else if (!strcmpi(w4, "SavePoint")) { map[m].save.map = 0; map[m].save.x = -1; map[m].save.y = -1; } else if (sscanf(w4, "%15[^,],%6hd,%6hd", savemap, &savex, &savey) == 3) { map[m].save.map = mapindex_name2id(savemap); map[m].save.x = savex; map[m].save.y = savey; if (!map[m].save.map) { ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); map[m].save.x = -1; map[m].save.y = -1; } } map[m].flag.nosave = state; } else if (!strcmpi(w3,"autotrade")) map[m].flag.autotrade=state; else if (!strcmpi(w3,"allowks")) map[m].flag.allowks=state; // [Kill Steal Protection] else if (!strcmpi(w3,"town")) map[m].flag.town=state; else if (!strcmpi(w3,"nomemo")) map[m].flag.nomemo=state; else if (!strcmpi(w3,"noteleport")) map[m].flag.noteleport=state; else if (!strcmpi(w3,"nowarp")) map[m].flag.nowarp=state; else if (!strcmpi(w3,"nowarpto")) map[m].flag.nowarpto=state; else if (!strcmpi(w3,"noreturn")) map[m].flag.noreturn=state; else if (!strcmpi(w3,"monster_noteleport")) map[m].flag.monster_noteleport=state; else if (!strcmpi(w3,"nobranch")) map[m].flag.nobranch=state; else if (!strcmpi(w3,"nopenalty")) { map[m].flag.noexppenalty=state; map[m].flag.nozenypenalty=state; } else if (!strcmpi(w3,"pvp")) { map[m].flag.pvp = state; if( state && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) ) { map[m].flag.gvg = 0; map[m].flag.gvg_dungeon = 0; map[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && map[m].flag.battleground ) { map[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else if (!strcmpi(w3,"pvp_noparty")) map[m].flag.pvp_noparty=state; else if (!strcmpi(w3,"pvp_noguild")) map[m].flag.pvp_noguild=state; else if (!strcmpi(w3, "pvp_nightmaredrop")) { char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%15[^,],%15[^,],%11d", drop_arg1, drop_arg2, &drop_per) == 3) { int drop_id = 0, drop_type = 0; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (!strcmpi(drop_arg2, "inventory")) drop_type = 1; else if (!strcmpi(drop_arg2,"equip")) drop_type = 2; else if (!strcmpi(drop_arg2,"all")) drop_type = 3; if (drop_id != 0){ int i; for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map[m].drop_list[i].drop_id == 0){ map[m].drop_list[i].drop_id = drop_id; map[m].drop_list[i].drop_type = drop_type; map[m].drop_list[i].drop_per = drop_per; break; } } map[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable map[m].flag.pvp_nightmaredrop = 0; } else if (!strcmpi(w3,"pvp_nocalcrank")) map[m].flag.pvp_nocalcrank=state; else if (!strcmpi(w3,"gvg")) { map[m].flag.gvg = state; if( state && map[m].flag.pvp ) { map[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && map[m].flag.battleground ) { map[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else if (!strcmpi(w3,"gvg_noparty")) map[m].flag.gvg_noparty=state; else if (!strcmpi(w3,"gvg_dungeon")) { map[m].flag.gvg_dungeon=state; if (state) map[m].flag.pvp=0; } else if (!strcmpi(w3,"gvg_castle")) { map[m].flag.gvg_castle=state; if (state) map[m].flag.pvp=0; } else if (!strcmpi(w3,"gvg_te")) { map[m].flag.gvg_te = state; if( state && map[m].flag.pvp ) { map[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && map[m].flag.battleground ) { map[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else if (!strcmpi(w3,"gvg_te_castle")) { map[m].flag.gvg_te_castle = state; if (state) { map[m].flag.gvg_castle = 0; map[m].flag.pvp = 0; } } else if (!strcmpi(w3,"battleground")) { if( state ) { if( sscanf(w4, "%11d", &state) == 1 ) map[m].flag.battleground = state; else map[m].flag.battleground = 1; // Default value } else map[m].flag.battleground = 0; if( map[m].flag.battleground && map[m].flag.pvp ) { map[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( map[m].flag.battleground && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) ) { map[m].flag.gvg = 0; map[m].flag.gvg_dungeon = 0; map[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else if (!strcmpi(w3,"noexppenalty")) map[m].flag.noexppenalty=state; else if (!strcmpi(w3,"nozenypenalty")) map[m].flag.nozenypenalty=state; else if (!strcmpi(w3,"notrade")) map[m].flag.notrade=state; else if (!strcmpi(w3,"novending")) map[m].flag.novending=state; else if (!strcmpi(w3,"nodrop")) map[m].flag.nodrop=state; else if (!strcmpi(w3,"noskill")) map[m].flag.noskill=state; else if (!strcmpi(w3,"noicewall")) map[m].flag.noicewall=state; else if (!strcmpi(w3,"snow")) map[m].flag.snow=state; else if (!strcmpi(w3,"clouds")) map[m].flag.clouds=state; else if (!strcmpi(w3,"clouds2")) map[m].flag.clouds2=state; else if (!strcmpi(w3,"fog")) map[m].flag.fog=state; else if (!strcmpi(w3,"fireworks")) map[m].flag.fireworks=state; else if (!strcmpi(w3,"sakura")) map[m].flag.sakura=state; else if (!strcmpi(w3,"leaves")) map[m].flag.leaves=state; else if (!strcmpi(w3,"nightenabled")) map[m].flag.nightenabled=state; else if (!strcmpi(w3,"nogo")) map[m].flag.nogo=state; else if (!strcmpi(w3,"noexp")) { map[m].flag.nobaseexp=state; map[m].flag.nojobexp=state; } else if (!strcmpi(w3,"nobaseexp")) map[m].flag.nobaseexp=state; else if (!strcmpi(w3,"nojobexp")) map[m].flag.nojobexp=state; else if (!strcmpi(w3,"noloot")) { map[m].flag.nomobloot=state; map[m].flag.nomvploot=state; } else if (!strcmpi(w3,"nomobloot")) map[m].flag.nomobloot=state; else if (!strcmpi(w3,"nomvploot")) map[m].flag.nomvploot=state; else if (!strcmpi(w3,"nocommand")) { if (state) { if (sscanf(w4, "%11d", &state) == 1) map[m].nocommand =state; else //No level specified, block everyone. map[m].nocommand =100; } else map[m].nocommand=0; } else if (!strcmpi(w3,"restricted")) { if (state) { if (sscanf(w4, "%11d", &state) == 1) { map[m].flag.restricted = 1; map[m].zone |= 1<<(state+1); } else { // Could not be read, no value defined //we don't remove has other restricted may be set on the map ShowWarning("npc_parse_mapflag: You did not set a zone value for the restricted mapflag! Skipped flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else { map[m].flag.restricted=0; map[m].zone = 0; } } else if (!strcmpi(w3,"jexp")) { map[m].adjust.jexp = (state) ? atoi(w4) : 100; if( map[m].adjust.jexp < 0 ) map[m].adjust.jexp = 100; map[m].flag.nojobexp = (map[m].adjust.jexp==0)?1:0; } else if (!strcmpi(w3,"bexp")) { map[m].adjust.bexp = (state) ? atoi(w4) : 100; if( map[m].adjust.bexp < 0 ) map[m].adjust.bexp = 100; map[m].flag.nobaseexp = (map[m].adjust.bexp==0)?1:0; } else if (!strcmpi(w3,"loadevent")) map[m].flag.loadevent=state; else if (!strcmpi(w3,"nochat")) map[m].flag.nochat=state; else if (!strcmpi(w3,"partylock")) map[m].flag.partylock=state; else if (!strcmpi(w3,"guildlock")) map[m].flag.guildlock=state; else if (!strcmpi(w3,"reset")) map[m].flag.reset=state; else if (!strcmpi(w3,"nomapchannelautojoin")) map[m].flag.chmautojoin = state; else if (!strcmpi(w3,"nousecart")) map[m].flag.nousecart = state; else if (!strcmpi(w3,"noitemconsumption")) map[m].flag.noitemconsumption = state; else if (!strcmpi(w3,"summonstarmiracle")) map[m].flag.nosumstarmiracle = state; else if (!strcmpi(w3,"nomineeffect")) map[m].flag.nomineeffect = state; else if (!strcmpi(w3,"nolockon")) map[m].flag.nolockon = state; else if (!strcmpi(w3,"notomb")) map[m].flag.notomb = state; else if (!strcmpi(w3,"nocostume")) map[m].flag.nocostume = state; else if (!strcmpi(w3,"hidemobhpbar")) map[m].flag.hidemobhpbar = state; else if (!strcmpi(w3,"skill_damage")) { #ifdef ADJUST_SKILL_DAMAGE char skill[SKILL_NAME_LENGTH]; int pc = 0, mob = 0, boss = 0, other = 0, caster = 0; memset(skill, 0, sizeof(skill)); map[m].flag.skill_damage = state; // Set the mapflag if (!state) { memset(&map[m].adjust.damage, 0, sizeof(map[m].adjust.damage)); if (map[m].skill_damage.count) map_skill_damage_free(&map[m]); } else { if (sscanf(w4, "%30[^,],%11d,%11d,%11d,%11d,%11d[^\n]", skill, &caster, &pc, &mob, &boss, &other) >= 3) { caster = (!caster) ? SDC_ALL : caster; pc = cap_value(pc, -100, INT_MAX); mob = cap_value(mob, -100, INT_MAX); boss = cap_value(boss, -100, INT_MAX); other = cap_value(other, -100, INT_MAX); if (strcmp(skill,"all") == 0) { // Adjust damages for all skills map[m].adjust.damage.caster = caster; map[m].adjust.damage.pc = pc; map[m].adjust.damage.mob = mob; map[m].adjust.damage.boss = boss; map[m].adjust.damage.other = other; } else if (skill_name2id(skill) <= 0) ShowWarning("npc_parse_mapflag: skill_damage: Invalid skill name '%s'. Skipping (file '%s', line '%d')\n", skill, filepath, strline(buffer,start-buffer)); else //Damages for specified skill map_skill_damage_add(&map[m], skill_name2id(skill), pc, mob, boss, other, caster); } } #else ShowInfo("npc_parse_mapflag: skill_damage: ADJUST_SKILL_DAMAGE is inactive (core.h). Skipping this mapflag..\n"); #endif } else ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// continue } /** * Read file and create npc/func/mapflag/monster... accordingly. * @param filepath : Relative path of file from map-serv bin * @param runOnInit : should we exec OnInit when it's done ? * @return 0:error, 1:success */ int npc_parsesrcfile(const char* filepath, bool runOnInit) { int16 m, x, y; int lines = 0; FILE* fp; size_t len; char* buffer; const char* p; if(check_filepath(filepath)!=2) { //this is not a file ShowDebug("npc_parsesrcfile: Path doesn't seem to be a file skipping it : '%s'.\n", filepath); return 0; } // read whole file to buffer fp = fopen(filepath, "rb"); if( fp == NULL ) { ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath); return 0; } fseek(fp, 0, SEEK_END); len = ftell(fp); buffer = (char*)aMalloc(len+1); fseek(fp, 0, SEEK_SET); len = fread(buffer, 1, len, fp); buffer[len] = '\0'; if( ferror(fp) ) { ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno)); aFree(buffer); fclose(fp); return 0; } fclose(fp); if ((unsigned char)buffer[0] == 0xEF && (unsigned char)buffer[1] == 0xBB && (unsigned char)buffer[2] == 0xBF) { // UTF-8 BOM. This is most likely an error on the user's part, because: // - BOM is discouraged in UTF-8, and the only place where you see it is Notepad and such. // - It's unlikely that the user wants to use UTF-8 data here, since we don't really support it, nor does the client by default. // - If the user really wants to use UTF-8 (instead of latin1, EUC-KR, SJIS, etc), then they can still do it . // More info at http://unicode.org/faq/utf_bom.html#bom5 and http://en.wikipedia.org/wiki/Byte_order_mark#UTF-8 ShowError("npc_parsesrcfile: Detected unsupported UTF-8 BOM in file '%s'. Stopping (please consider using another character set).\n", filepath); aFree(buffer); return 0; } // parse buffer for( p = skip_space(buffer); p && *p ; p = skip_space(p) ) { int pos[9]; char w1[2048], w2[2048], w3[2048], w4[2048]; int i, count; lines++; // w1w2w3w4 count = sv_parse(p, len+buffer-p, 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF)); if( count < 0 ) { ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer)); break; } // fill w1 if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 ) ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer)); i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1); memcpy(w1, p+pos[2], i*sizeof(char)); w1[i] = '\0'; // fill w2 if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 ) ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer)); i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1); memcpy(w2, p+pos[4], i*sizeof(char)); w2[i] = '\0'; // fill w3 if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 ) ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer)); i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1); memcpy(w3, p+pos[6], i*sizeof(char)); w3[i] = '\0'; // fill w4 (to end of line) if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 ) ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer)); if( pos[8] != -1 ) { i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1); memcpy(w4, p+pos[8], i*sizeof(char)); w4[i] = '\0'; } else w4[0] = '\0'; if( count < 3 ) {// Unknown syntax ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); break; } if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 ) {// w1 = ,,, char mapname[MAP_NAME_LENGTH*2]; // TODO: Check why this does not use MAP_NAME_LENGTH_EXT int count2; count2 = sscanf(w1,"%23[^,],%6hd,%6hd[^,]",mapname,&x,&y); if ( count2 < 1 ) { ShowError("npc_parsesrcfile: Invalid script definition in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); if (strcasecmp(w2,"script") == 0 && count > 3) { if ((p = npc_skip_script(p,buffer,filepath)) == NULL) break; } p = strchr(p,'\n');// next line continue; }else if( count2 < 3 ){ // If we were not able to parse any x and y coordinates(usually used by mapflags) x = y = 0; } if( !mapindex_name2id(mapname) ) {// Incorrect map, we must skip the script info... ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer)); if( strcasecmp(w2,"script") == 0 && count > 3 ) { if((p = npc_skip_script(p,buffer,filepath)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } m = map_mapname2mapid(mapname); if( m < 0 ) {// "mapname" is not assigned to this server, we must skip the script info... if( strcasecmp(w2,"script") == 0 && count > 3 ) { if((p = npc_skip_script(p,buffer,filepath)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) { ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer)); if( strcasecmp(w2,"script") == 0 && count > 3 ) { if((p = npc_skip_script(p,buffer,filepath)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } } if((strcasecmp(w2,"warp") == 0 || strcasecmp(w2,"warp2") == 0) && count > 3) p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath); else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop") || !strcasecmp(w2,"itemshop") || !strcasecmp(w2,"pointshop") || !strcasecmp(w2,"marketshop") ) && count > 3 ) p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath); else if( strcasecmp(w2,"script") == 0 && count > 3 ) { if( strcasecmp(w1,"function") == 0 ) p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath); else p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit); } else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 ) p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath); else if( (strcmpi(w2,"monster") == 0 || strcmpi(w2,"boss_monster") == 0) && count > 3 ) p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath); else if( strcmpi(w2,"mapflag") == 0 && count >= 3 ) p = npc_parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath); else { ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); p = strchr(p,'\n');// skip and continue } } aFree(buffer); return 1; } int npc_script_event(struct map_session_data* sd, enum npce_event type) { int i; if (type == NPCE_MAX) return 0; if (!sd) { ShowError("npc_script_event: NULL sd. Event Type %d\n", type); return 0; } for (i = 0; ifirst(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { const char* p = key.str; struct event_data* ed = (struct event_data*)db_data2ptr(data); unsigned char count = script_event[i].event_count; if( count >= ARRAYLENGTH(script_event[i].event) ) { ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", npc_get_script_event_name(i)); break; } if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ) { script_event[i].event[count] = ed; script_event[i].event_name[count] = key.str; script_event[i].event_count++; } } dbi_destroy(iter); } if (battle_config.etc_log) { //Print summary. for (i = 0; i < NPCE_MAX; i++) ShowInfo("%d '%s' events.\n", script_event[i].event_count, npc_get_script_event_name(i)); } } void npc_clear_pathlist(void) { struct npc_path_data *npd = NULL; DBIterator *path_list = db_iterator(npc_path_db); /* free all npc_path_data filepaths */ for( npd = (struct npc_path_data *)dbi_first(path_list); dbi_exists(path_list); npd = (struct npc_path_data *)dbi_next(path_list) ) { if( npd->path ) aFree(npd->path); } dbi_destroy(path_list); } //Clear then reload npcs files int npc_reload(void) { struct npc_src_list *nsl; int npc_new_min = npc_id; struct s_mapiterator* iter; struct block_list* bl; /* clear guild flag cache */ guild_flags_clear(); npc_clear_pathlist(); db_clear(npc_path_db); db_clear(npcname_db); db_clear(ev_db); //Remove all npcs/mobs. [Skotlex] #if PACKETVER >= 20131223 npc_market_fromsql(); #endif iter = mapit_geteachiddb(); for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) { switch(bl->type) { case BL_NPC: if( bl->id != fake_nd->bl.id )// don't remove fake_nd npc_unload((struct npc_data *)bl, false); break; case BL_MOB: unit_free(bl,CLR_OUTSIGHT); break; } } mapit_free(iter); if(battle_config.dynamic_mobs) {// dynamic check by [random] int16 m; for (m = 0; m < map_num; m++) { int16 i; for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map[m].moblist[i] != NULL) { aFree(map[m].moblist[i]); map[m].moblist[i] = NULL; } if( map[m].mob_delete_timer != INVALID_TIMER ) { // Mobs were removed anyway,so delete the timer [Inkfish] delete_timer(map[m].mob_delete_timer, map_removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; } } } if (map[m].npc_num > 0) ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name); } // clear mob spawn lookup index mob_clear_spawninfo(); npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; // reset mapflags map_flags_init(); //TODO: the following code is copy-pasted from do_init_npc(); clean it up // Reloading npcs now for (nsl = npc_src_files; nsl; nsl = nsl->next) { ShowStatus("Loading NPC file: %s" CL_CLL "\r", nsl->name); npc_parsesrcfile(nsl->name,false); } ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n" "\t-'" CL_WHITE "%d" CL_RESET "' Warps\n" "\t-'" CL_WHITE "%d" CL_RESET "' Shops\n" "\t-'" CL_WHITE "%d" CL_RESET "' Scripts\n" "\t-'" CL_WHITE "%d" CL_RESET "' Spawn sets\n" "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Cached\n" "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Not Cached\n", npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); //Re-read the NPC Script Events cache. npc_read_event_script(); /* refresh guild castle flags on both woe setups */ npc_event_doall( script_config.agit_init_event_name ); npc_event_doall( script_config.agit_init2_event_name ); npc_event_doall( script_config.agit_init3_event_name ); //Execute the OnInit event for freshly loaded npcs. [Skotlex] npc_event_runall(script_config.init_event_name); do_reload_instance(); // Execute rest of the startup events if connected to char-server. [Lance] if(!CheckForCharServer()){ npc_event_runall(script_config.inter_init_event_name); } #if PACKETVER >= 20131223 npc_market_checkall(); #endif return 0; } //Unload all npc in the given file bool npc_unloadfile( const char* path ) { DBIterator * iter = db_iterator(npcname_db); struct npc_data* nd = NULL; bool found = false; for( nd = (struct npc_data*)dbi_first(iter); dbi_exists(iter); nd = (struct npc_data*)dbi_next(iter) ) { if( nd->path && strcasecmp(nd->path,path) == 0 ) { found = true; npc_unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */ npc_unload(nd, true); } } dbi_destroy(iter); if( found ) /* refresh event cache */ npc_read_event_script(); npc_delsrcfile(path); return found; } void do_clear_npc(void) { db_clear(npcname_db); db_clear(ev_db); } /*========================================== * Destructor *------------------------------------------*/ void do_final_npc(void) { npc_clear_pathlist(); ev_db->destroy(ev_db, NULL); npcname_db->destroy(npcname_db, NULL); npc_path_db->destroy(npc_path_db, NULL); #if PACKETVER >= 20131223 NPCMarketDB->destroy(NPCMarketDB, npc_market_free); #endif ers_destroy(timer_event_ers); ers_destroy(npc_sc_display_ers); npc_clearsrcfile(); } static void npc_debug_warps_sub(struct npc_data* nd) { int16 m; if (nd->bl.type != BL_NPC || nd->subtype != NPCTYPE_WARP || nd->bl.m < 0) return; m = map_mapindex2mapid(nd->u.warp.mapindex); if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } } static void npc_debug_warps(void) { int16 m, i; for (m = 0; m < map_num; m++) for (i = 0; i < map[m].npc_num; i++) npc_debug_warps_sub(map[m].npc[i]); } /*========================================== * npc initialization *------------------------------------------*/ void do_init_npc(void){ struct npc_src_list *file; int i; //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); npc_viewdb[0].class_ = JT_INVISIBLE; //Invisible class is stored here. for( i = 1; i < MAX_NPC_CLASS; i++ ) npc_viewdb[i].class_ = i; for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ ) npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i; ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA), EVENT_NAME_LENGTH); npcname_db = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1); npc_path_db = strdb_alloc((DBOptions)(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),80); #if PACKETVER >= 20131223 NPCMarketDB = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1); npc_market_fromsql(); #endif timer_event_ers = ers_new(sizeof(struct timer_event_data),"npc.c::timer_event_ers",ERS_OPT_NONE); npc_sc_display_ers = ers_new(sizeof(struct sc_display_entry), "npc.c:npc_sc_display_ers", ERS_OPT_NONE); // process all npc files ShowStatus("Loading NPCs...\r"); for( file = npc_src_files; file != NULL; file = file->next ) { ShowStatus("Loading NPC file: %s" CL_CLL "\r", file->name); npc_parsesrcfile(file->name,false); } ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n" "\t-'" CL_WHITE "%d" CL_RESET "' Warps\n" "\t-'" CL_WHITE "%d" CL_RESET "' Shops\n" "\t-'" CL_WHITE "%d" CL_RESET "' Scripts\n" "\t-'" CL_WHITE "%d" CL_RESET "' Spawn sets\n" "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Cached\n" "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Not Cached\n", npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); // set up the events cache memset(script_event, 0, sizeof(script_event)); npc_read_event_script(); #if PACKETVER >= 20131223 npc_market_checkall(); #endif //Debug function to locate all endless loop warps. if (battle_config.warp_point_debug) npc_debug_warps(); add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); add_timer_func_list(npc_timerevent,"npc_timerevent"); // Init dummy NPC fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); fake_nd->bl.m = -1; fake_nd->bl.id = npc_get_new_npc_id(); fake_nd->class_ = JT_FAKENPC; fake_nd->speed = 200; strcpy(fake_nd->name,"FAKE_NPC"); memcpy(fake_nd->exname, fake_nd->name, 9); npc_script++; fake_nd->bl.type = BL_NPC; fake_nd->subtype = NPCTYPE_SCRIPT; strdb_put(npcname_db, fake_nd->exname, fake_nd); fake_nd->u.scr.timerid = INVALID_TIMER; map_addiddb(&fake_nd->bl); // End of initialization }