// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef PC_HPP #define PC_HPP #include #include "../common/mmo.hpp" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include "../common/strlib.hpp"// StringBuf #include "../common/timer.hpp" #include "buyingstore.hpp" // struct s_buyingstore #include "clif.hpp" //e_wip_block #include "itemdb.hpp" // MAX_ITEMGROUP #include "map.hpp" // RC_ALL #include "mob.hpp" //e_size #include "script.hpp" // struct script_reg, struct script_regstr #include "searchstore.hpp" // struct s_search_store_info #include "status.hpp" // unit_data #include "unit.hpp" // unit_data #include "vending.hpp" // struct s_vending enum AtCommandType : uint8; //enum e_log_chat_type : uint8; enum e_log_pick_type : uint32; enum sc_type : int16; #define MAX_PC_BONUS 50 /// Max bonus, usually used by item bonus #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement #define MAX_PC_FEELHATE 3 /// Max feel hate info #define DAMAGELOG_SIZE_PC 100 /// Damage log #define MAX_SPIRITBALL 15 /// Max spirit balls #define MAX_DEVOTION 5 /// Max Devotion slots #define MAX_SPIRITCHARM 10 /// Max spirit charms #define LANGTYPE_VAR "#langtype" #define CASHPOINT_VAR "#CASHPOINTS" #define KAFRAPOINT_VAR "#KAFRAPOINTS" #define BANK_VAULT_VAR "#BANKVAULT" #define ROULETTE_BRONZE_VAR "RouletteBronze" #define ROULETTE_SILVER_VAR "RouletteSilver" #define ROULETTE_GOLD_VAR "RouletteGold" #define COOKMASTERY_VAR "COOK_MASTERY" #define PCDIECOUNTER_VAR "PC_DIE_COUNTER" #define JOBCHANGE2ND_VAR "jobchange_level" #define JOBCHANGE3RD_VAR "jobchange_level_3rd" #define TKMISSIONID_VAR "TK_MISSION_ID" #define TKMISSIONCOUNT_VAR "TK_MISSION_COUNT" #define ATTENDANCE_DATE_VAR "#AttendanceDate" #define ATTENDANCE_COUNT_VAR "#AttendanceCounter" //Update this max as necessary. 55 is the value needed for Super Baby currently //Raised to 85 since Expanded Super Baby needs it. #define MAX_SKILL_TREE 85 //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { EQI_COMPOUND_ON = -1, EQI_ACC_L = 0, EQI_ACC_R, EQI_SHOES, EQI_GARMENT, EQI_HEAD_LOW, EQI_HEAD_MID, EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_COSTUME_HEAD_TOP, EQI_COSTUME_HEAD_MID, EQI_COSTUME_HEAD_LOW, EQI_COSTUME_GARMENT, EQI_AMMO, EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_MAX }; enum prevent_logout_trigger { PLT_NONE = 0, PLT_LOGIN = 1, PLT_ATTACK = 2, PLT_SKILL = 4, PLT_DAMAGE = 8 }; enum e_chkitem_result : uint8 { CHKADDITEM_EXIST, CHKADDITEM_NEW, CHKADDITEM_OVERAMOUNT }; enum e_additem_result : uint8 { ADDITEM_SUCCESS, ADDITEM_INVALID, ADDITEM_OVERWEIGHT, ADDITEM_ITEM, ADDITEM_OVERITEM, ADDITEM_OVERAMOUNT, ADDITEM_REFUSED_TIME, ADDITEM_STACKLIMIT }; struct skill_cooldown_entry { unsigned short skill_id; int timer; }; #ifdef VIP_ENABLE struct vip_info { unsigned int enabled : 1; time_t time; bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh] }; #endif enum npc_timeout_type { NPCT_INPUT = 0, NPCT_MENU = 1, NPCT_WAIT = 2, }; extern unsigned int equip_bitmask[EQI_MAX]; #define equip_index_check(i) ( (i) >= EQI_ACC_L && (i) < EQI_MAX ) /// Miscellaneous item bonus struct struct s_item_bonus { uint16 id; int val; }; /// AddEle bonus struct struct s_addele2 { short flag, rate; unsigned char ele; }; struct weapon_data { int atkmods[3]; // all the variables except atkmods get zero'ed in each call of status_calc_pc // NOTE: if you want to add a non-zeroed variable, you need to update the memset call // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex] int overrefine; int star; int ignore_def_ele; int ignore_def_race; int ignore_def_class; int def_ratio_atk_ele; int def_ratio_atk_race; int def_ratio_atk_class; int addele[ELE_MAX]; int addrace[RC_MAX]; int addclass[CLASS_MAX]; int addrace2[RC2_MAX]; int addsize[SZ_MAX]; short hp_drain_race[RC_MAX]; short sp_drain_race[RC_MAX]; short hp_drain_class[CLASS_MAX]; short sp_drain_class[CLASS_MAX]; struct drain_data { short rate; ///< Success rate 10000 = 100% short per; ///< Drain value/rate per attack } hp_drain_rate, sp_drain_rate; std::vector add_dmg; std::vector addele2; }; /// AutoSpell bonus struct struct s_autospell { short id, lv, rate, flag; unsigned short card_id; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; /// AddEff and AddEff2 bonus struct struct s_addeffect { enum sc_type sc; /// SC type/effect short rate, /// Rate arrow_rate; /// Arrow rate unsigned char flag; /// Flag unsigned int duration; /// Duration the effect applied }; /// AddEffOnSkill bonus struct struct s_addeffectonskill { enum sc_type sc; /// SC type/effect short rate, /// Rate skill_id; /// Skill ID unsigned char target; /// Target unsigned int duration; /// Duration the effect applied }; ///Struct of add drop item/group rate struct s_add_drop { unsigned short nameid, ///Item ID group; ///Group ID int rate; ///Rate, 1 ~ 10000, -1 ~ -100000 short race; ///Target Race, bitwise value of 1< areanpc, npc_ontouch_; ///< Array of OnTouch and OnTouch_ NPC ID int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse) int npc_menu; // internal variable, used in npc menu handling int npc_amount; struct script_state *st; char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int npc_timer_id; //For player attached npc timers. [Skotlex] unsigned int chatID; time_t idletime; struct s_progressbar { int npc_id; t_tick timeout; } progressbar; //Progress Bar [Inkfish] struct s_ignore { char name[NAME_LENGTH]; } ignore[MAX_IGNORE_LIST]; int followtimer; // [MouseJstr] int followtarget; time_t emotionlasttime; // to limit flood with emotion packets short skillitem,skillitemlv; bool skillitem_keep_requirement; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] struct skill_cooldown_entry * scd[MAX_SKILLCOOLDOWN]; // Skill Cooldown short cloneskill_idx, ///Stores index of copied skill by Intimidate/Plagiarism reproduceskill_idx; ///Stores index of copied skill by Reproduce int menuskill_id, menuskill_val, menuskill_val2; int invincible_timer; t_tick canlog_tick; t_tick canuseitem_tick; // [Skotlex] t_tick canusecashfood_tick; t_tick canequip_tick; // [Inkfish] t_tick cantalk_tick; t_tick canskill_tick; // used to prevent abuse from no-delay ACT files t_tick cansendmail_tick; // [Mail System Flood Protection] t_tick ks_floodprotect_tick; // [Kill Steal Protection] t_tick equipswitch_tick; // Equip switch struct s_item_delay { unsigned short nameid; t_tick tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] short weapontype1,weapontype2; short disguise; // [Valaris] struct weapon_data right_weapon, left_weapon; // here start arrays to be globally zeroed at the beginning of status_calc_pc() int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. int subele[ELE_MAX]; int subele_script[ELE_MAX]; int subdefele[ELE_MAX]; int subrace[RC_MAX]; int subclass[CLASS_MAX]; int subrace2[RC2_MAX]; int subsize[SZ_MAX]; short coma_class[CLASS_MAX]; short coma_race[RC_MAX]; short weapon_coma_ele[ELE_MAX]; short weapon_coma_race[RC_MAX]; short weapon_coma_class[CLASS_MAX]; int weapon_atk[16]; int weapon_damage_rate[16]; int arrow_addele[ELE_MAX]; int arrow_addrace[RC_MAX]; int arrow_addclass[CLASS_MAX]; int arrow_addsize[SZ_MAX]; int magic_addele[ELE_MAX]; int magic_addele_script[ELE_MAX]; int magic_addrace[RC_MAX]; int magic_addclass[CLASS_MAX]; int magic_addsize[SZ_MAX]; int magic_atk_ele[ELE_MAX]; int critaddrace[RC_MAX]; int expaddrace[RC_MAX]; int expaddclass[CLASS_MAX]; int ignore_mdef_by_race[RC_MAX]; int ignore_mdef_by_class[CLASS_MAX]; int ignore_def_by_race[RC_MAX]; int ignore_def_by_class[CLASS_MAX]; short sp_gain_race[RC_MAX]; int magic_addrace2[RC2_MAX]; int ignore_mdef_by_race2[RC2_MAX]; int dropaddrace[RC_MAX]; int dropaddclass[CLASS_MAX]; // zeroed arrays end here. std::vector autospell, autospell2, autospell3; std::vector addeff, addeff_atked; std::vector addeff_onskill; std::vector skillatk, skillusesprate, skillusesp, skillheal, skillheal2, skillblown, skillcastrate, skillfixcastrate, subskill, skillcooldown, skillfixcast, skillvarcast, skilldelay, itemhealrate, add_def, add_mdef, add_mdmg, reseff, itemgrouphealrate; std::vector add_drop; std::vector subele2; std::vector sp_vanish, hp_vanish; std::vector autobonus, autobonus2, autobonus3; //Auto script on attack, when attacked, on skill usage // zeroed structures start here struct s_regen { short value; int rate; t_tick tick; } hp_loss, sp_loss, hp_regen, sp_regen, percent_hp_regen, percent_sp_regen; struct { short value; int rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX], norecover_state_race[RC_MAX]; struct s_bonus_vanish_gain { short rate, ///< Success rate 0 - 1000 (100%) per; ///< % HP/SP vanished/gained } hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX]; // zeroed structures end here // zeroed vars start here. struct s_bonus { int hp, sp; int atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit; int nsshealhp,nsshealsp; int critical_def,double_rate; int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex] int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; int ignore_mdef_ele; int ignore_mdef_race; int ignore_mdef_class; int perfect_hit; int perfect_hit_add; int get_zeny_rate; int get_zeny_num; //Added Get Zeny Rate [Skotlex] int double_add_rate; int short_weapon_damage_return,long_weapon_damage_return; int magic_damage_return; // AppleGirl Was Here int break_weapon_rate,break_armor_rate; int crit_atk_rate; int classchange; // [Valaris] int speed_rate, speed_add_rate, aspd_add; int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] short splash_range, splash_add_range; short add_steal_rate; int add_heal_rate, add_heal2_rate; int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value, long_sp_gain_value, long_hp_gain_value; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; int fixcastrate, varcastrate; // n/100 int add_fixcast, add_varcast; // in milliseconds int ematk; // matk bonus from equipment int eatk; // atk bonus from equipment uint8 absorb_dmg_maxhp; // [Cydh] short critical_rangeatk; short weapon_atk_rate, weapon_matk_rate; } bonus; // zeroed vars end here. int castrate,delayrate,hprate,sprate,dsprate; int hprecov_rate,sprecov_rate; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; int itemid; short itemindex; //Used item's index in sd->inventory [Skotlex] uint16 catch_target_class; // pet catching, stores a pet class to catch [zzo] int8 spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; short spiritcharm; //No. of spirit int spiritcharm_type; //Spirit type int spiritcharm_timer[MAX_SPIRITCHARM]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION short mission_mobid; //Stores the target mob_id for TK_MISSION int die_counter; //Total number of times you've died int devotion[MAX_DEVOTION]; //Stores the account IDs of chars devoted to. int trade_partner; struct s_deal { struct s_item { short index, amount; } item[10]; int zeny, weight; } deal; bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) int adopt_invite; // Adoption struct guild *guild; // [Ind] speed everything up int guild_invite,guild_invite_account; int guild_emblem_id,guild_alliance,guild_alliance_account; short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] int guildspy; // [Syrus22] int partyspy; // [Syrus22] int clanspy; struct clan *clan; int vended_id; int vender_id; int vend_num; uint16 vend_skill_lv; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; unsigned int buyer_id; // uid of open buying store struct s_buyingstore buyingstore; struct s_search_store_info searchstore; struct pet_data *pd; struct homun_data *hd; // [blackhole89] struct mercenary_data *md; struct elemental_data *ed; struct s_hate_mob { int m; //-1 - none, other: map index corresponding to map name. unsigned short index; //map index } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars short hate_mob[3]; int pvp_timer; short pvp_point; unsigned short pvp_rank, pvp_lastusers; unsigned short pvp_won, pvp_lost; char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH]; int eventtimer[MAX_EVENTTIMER]; unsigned short eventcount; // [celest] unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] char fakename[NAME_LENGTH]; // fake names [Valaris] size_t duel_group; // duel vars [LuzZza] size_t duel_invite; int killerrid, killedrid, killedgid; int cashPoints, kafraPoints; int rental_timer; // Auction System [Zephyrus] struct s_auction{ int index, amount; } auction; // Mail System [Zephyrus] struct s_mail { struct { unsigned short nameid; int index, amount; } item[MAIL_MAX_ITEM]; int zeny; struct mail_data inbox; bool changed; // if true, should sync with charserver on next mailbox request } mail; //Quest log system int num_quests; ///< Number of entries in quest_log int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry) struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first th enties bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved // Achievement log system struct s_achievement_data { int total_score; ///< Total achievement points int level; ///< Achievement level bool save; ///< Flag to know if achievements need to be saved uint16 count; ///< Total achievements in log uint16 incompleteCount; ///< Total incomplete achievements in log struct achievement *achievements; ///< Achievement log entries } achievement_data; // Title system std::vector titles; /* ShowEvent Data Cache flags from map */ bool *qi_display; unsigned short qi_count; // temporary debug [flaviojs] const char* debug_file; int debug_line; const char* debug_func; unsigned int bg_id; #ifdef SECURE_NPCTIMEOUT /** * ID of the timer * @info * - value is -1 (INVALID_TIMER constant) when not being used * - timer is cancelled upon closure of the current npc's instance **/ int npc_idle_timer; /** * Tick on the last recorded NPC iteration (next/menu/whatever) * @info * - It is updated on every NPC iteration as mentioned above **/ t_tick npc_idle_tick; /* */ enum npc_timeout_type npc_idle_type; #endif struct s_combos { struct script_code **bonus;/* the script */ unsigned short *id;/* array of combo ids */ unsigned int *pos;/* array of positions*/ unsigned char count; } combos; /** * Guarantees your friend request is legit (for bugreport:4629) **/ int friend_req; int shadowform_id; /* Channel System [Ind] */ struct Channel **channels; unsigned char channel_count; struct Channel *gcbind; bool stealth; unsigned char fontcolor; t_tick *channel_tick; /* [Ind] */ struct sc_display_entry **sc_display; unsigned char sc_display_count; unsigned char delayed_damage; //[Ind] /** * Account/Char variables & array control of those variables **/ struct reg_db regs; unsigned char vars_received; // char loading is only complete when you get it all. bool vars_ok; bool vars_dirty; uint16 dmglog[DAMAGELOG_SIZE_PC]; ///target ids int c_marker[MAX_SKILL_CRIMSON_MARKER]; /// Store target that marked by Crimson Marker [Cydh] bool flicker; /// Check RL_FLICKER usage status [Cydh] #ifdef VIP_ENABLE struct vip_info vip; #endif /// Bonus Script [Cydh] struct s_bonus_script_list { struct linkdb_node *head; ///< Bonus script head node. data: struct s_bonus_script_entry *entry, key: (intptr_t)entry uint16 count; } bonus_script; /* Expiration Timer ID */ int expiration_tid; time_t expiration_time; short last_addeditem_index; /// Index of latest item added int autotrade_tid; int bank_vault; ///< Bank Vault #ifdef PACKET_OBFUSCATION unsigned int cryptKey; ///< Packet obfuscation key to be used for the next received packet #endif struct { int bronze, silver, gold; ///< Roulette Coin } roulette_point; struct { short stage; int8 prizeIdx; short prizeStage; bool claimPrize; t_tick tick; } roulette; unsigned short instance_id; short setlook_head_top, setlook_head_mid, setlook_head_bottom, setlook_robe; ///< Stores 'setlook' script command values. #if PACKETVER >= 20150513 uint32* hatEffectIDs; uint8 hatEffectCount; #endif }; extern struct eri *pc_sc_display_ers; /// Player's SC display table /** * ERS for the bulk of pc vars **/ extern struct eri *num_reg_ers; extern struct eri *str_reg_ers; /* Global Expiration Timer ID */ extern int pc_expiration_tid; enum weapon_type { W_FIST, //Bare hands W_DAGGER, //1 W_1HSWORD, //2 W_2HSWORD, //3 W_1HSPEAR, //4 W_2HSPEAR, //5 W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 W_2HMACE, //9 (unused) W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 W_MUSICAL, //13 W_WHIP, //14 W_BOOK, //15 W_KATAR, //16 W_REVOLVER, //17 W_RIFLE, //18 W_GATLING, //19 W_SHOTGUN, //20 W_GRENADE, //21 W_HUUMA, //22 W_2HSTAFF, //23 MAX_WEAPON_TYPE, // dual-wield constants W_DOUBLE_DD, // 2 daggers W_DOUBLE_SS, // 2 swords W_DOUBLE_AA, // 2 axes W_DOUBLE_DS, // dagger + sword W_DOUBLE_DA, // dagger + axe W_DOUBLE_SA, // sword + axe MAX_WEAPON_TYPE_ALL, }; #define WEAPON_TYPE_ALL ((1<state.dead_sit = (sd)->vd.dead_sit = 1 ) #define pc_setsit(sd) { pc_stop_walking((sd), 1|4); pc_stop_attack((sd)); (sd)->state.dead_sit = (sd)->vd.dead_sit = 2; } #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) #define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading ) #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) /* equals pc_cant_act except it doesn't check for chat rooms or npcs */ #define pc_cant_act2(sd) ( (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) #define pc_setchatid(sd,n) ( (sd)->chatID = n ) #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) #ifdef VIP_ENABLE #define pc_isvip(sd) ( sd->vip.enabled ? true : false ) #else #define pc_isvip(sd) ( false ) #endif #ifdef NEW_CARTS #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] ) #else #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) #endif #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE && !((sd)->sc.data && (sd)->sc.data[SC__FEINTBOMB]) ) #define pc_is50overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate ) #define pc_is70overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate_renewal ) #define pc_is90overweight(sd) ( (sd)->weight * 10 >= (sd)->max_weight * 9 ) static inline bool pc_hasprogress(struct map_session_data *sd, enum e_wip_block progress) { return sd == NULL || (sd->state.workinprogress&progress) == progress; } /// Enum of Player's Parameter enum e_params { PARAM_STR = 0, PARAM_AGI, PARAM_VIT, PARAM_INT, PARAM_DEX, PARAM_LUK, PARAM_MAX }; short pc_maxparameter(struct map_session_data *sd, enum e_params param); short pc_maxaspd(struct map_session_data *sd); /** * Ranger **/ #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG ) #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER ) // Mechanic Magic Gear #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR ) // Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon))) //Checks if the given class value corresponds to a player class. [Skotlex] //JOB_NOVICE isn't checked for class_ is supposed to be unsigned #define pcdb_checkid_sub(class_) ( \ ( (class_) < JOB_MAX_BASIC ) || \ ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) || \ ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) || \ ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) || \ ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) || \ ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) || \ (class_) == JOB_REBELLION || (class_) == JOB_SUMMONER || \ (class_) == JOB_BABY_SUMMONER || \ ( (class_) >= JOB_BABY_NINJA && (class_) <= JOB_BABY_REBELLION ) || \ ( (class_) >= JOB_BABY_STAR_GLADIATOR2 && (class_) <= JOB_BABY_STAR_EMPEROR2 ) \ ) #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) #define pc_rightside_atk(sd) ((sd)->battle_status.watk + (sd)->battle_status.watk2 + (sd)->battle_status.eatk) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) #define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data(&(sd)->bl), (sd)->status.base_level)) #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) #define pc_leftside_def(sd) ((sd)->battle_status.def) #define pc_rightside_def(sd) ((sd)->battle_status.def2) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef) #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) ) #define pc_leftside_matk(sd) \ (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_min \ ) #define pc_rightside_matk(sd) \ (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_max \ ) #endif void pc_set_reg_load(bool val); int pc_split_atoi(char* str, int* val, char sep, int max); int pc_class2idx(int class_); int pc_get_group_level(struct map_session_data *sd); int pc_get_group_id(struct map_session_data *sd); bool pc_can_sell_item(struct map_session_data* sd, struct item * item, enum npc_subtype shoptype); bool pc_can_give_items(struct map_session_data *sd); bool pc_can_give_bounded_items(struct map_session_data *sd); bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type); #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 ) bool pc_should_log_commands(struct map_session_data *sd); void pc_setrestartvalue(struct map_session_data *sd, char type); void pc_makesavestatus(struct map_session_data *sd); void pc_respawn(struct map_session_data* sd, clr_type clrtype); void pc_setnewpc(struct map_session_data *sd, uint32 account_id, uint32 char_id, int login_id1, t_tick client_tick, int sex, int fd); bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); void pc_authfail(struct map_session_data *sd); void pc_reg_received(struct map_session_data *sd); void pc_close_npc(struct map_session_data *sd,int flag); TIMER_FUNC(pc_close_npc_timer); void pc_setequipindex(struct map_session_data *sd); uint8 pc_isequip(struct map_session_data *sd,int n); int pc_equippoint(struct map_session_data *sd,int n); int pc_equippoint_sub(struct map_session_data *sd, struct item_data* id); void pc_setinventorydata(struct map_session_data *sd); int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); uint8 pc_checkskill(struct map_session_data *sd,uint16 skill_id); short pc_checkequip(struct map_session_data *sd,int pos,bool checkall=false); bool pc_checkequip2(struct map_session_data *sd, unsigned short nameid, int min, int max); void pc_scdata_received(struct map_session_data *sd); void pc_check_expiration(struct map_session_data *sd); TIMER_FUNC(pc_expiration_timer); TIMER_FUNC(pc_global_expiration_timer); void pc_expire_check(struct map_session_data *sd); void pc_calc_skilltree(struct map_session_data *sd); int pc_calc_skilltree_normalize_job(struct map_session_data *sd); void pc_clean_skilltree(struct map_session_data *sd); #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) enum e_setpos{ SETPOS_OK = 0, SETPOS_MAPINDEX = 1, SETPOS_NO_MAPSERVER = 2, SETPOS_AUTOTRADE = 3 }; enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); void pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y); char pc_randomwarp(struct map_session_data *sd,clr_type type); bool pc_memo(struct map_session_data* sd, int pos); char pc_checkadditem(struct map_session_data *sd, unsigned short nameid, int amount); uint8 pc_inventoryblank(struct map_session_data *sd); short pc_search_inventory(struct map_session_data *sd, unsigned short nameid); char pc_payzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd); enum e_additem_result pc_additem(struct map_session_data *sd, struct item *item, int amount, e_log_pick_type log_type); char pc_getzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd); char pc_delitem(struct map_session_data *sd, int n, int amount, int type, short reason, e_log_pick_type log_type); uint64 pc_generate_unique_id(struct map_session_data *sd); //Bound items int pc_bound_chk(TBL_PC *sd,enum bound_type type,int *idxlist); // Special Shop System int pc_paycash( struct map_session_data *sd, int price, int points, e_log_pick_type type ); int pc_getcash( struct map_session_data *sd, int cash, int points, e_log_pick_type type ); enum e_additem_result pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); void pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); void pc_putitemtocart(struct map_session_data *sd,int idx,int amount); void pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); bool pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem); bool pc_dropitem(struct map_session_data *sd,int n,int amount); bool pc_isequipped(struct map_session_data *sd, unsigned short nameid); enum adopt_responses pc_try_adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); void pc_updateweightstatus(struct map_session_data *sd); bool pc_addautobonus(std::vector &bonus, const char *script, short rate, unsigned int dur, uint16 atk_type, const char *o_script, unsigned int pos, bool onskill); void pc_exeautobonus(struct map_session_data* sd, std::vector *bonus, struct s_autobonus *autobonus); TIMER_FUNC(pc_endautobonus); void pc_delautobonus(struct map_session_data* sd, std::vector &bonus, bool restore); void pc_bonus(struct map_session_data *sd, int type, int val); void pc_bonus2(struct map_session_data *sd, int type, int type2, int val); void pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, int val); void pc_bonus4(struct map_session_data *sd, int type, int type2, int type3, int type4, int val); void pc_bonus5(struct map_session_data *sd, int type, int type2, int type3, int type4, int type5, int val); enum e_addskill_type { ADDSKILL_PERMANENT = 0, ///< Permanent skill. Remove the skill if level is 0 ADDSKILL_TEMP = 1, ///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;` ADDSKILL_TEMP_ADDLEVEL = 2, ///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level ADDSKILL_PERMANENT_GRANTED = 3, ///< Grant permanent skill, ignore skill tree and learned level }; bool pc_skill(struct map_session_data *sd, uint16 skill_id, int level, enum e_addskill_type type); int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); int pc_identifyall(struct map_session_data *sd, bool identify_item); bool pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); int pc_modifybuyvalue(struct map_session_data*,int); int pc_modifysellvalue(struct map_session_data*,int); int pc_follow(struct map_session_data*, int); // [MouseJstr] int pc_stop_following(struct map_session_data*); unsigned int pc_maxbaselv(struct map_session_data *sd); unsigned int pc_maxjoblv(struct map_session_data *sd); bool pc_is_maxbaselv(struct map_session_data *sd); bool pc_is_maxjoblv(struct map_session_data *sd); int pc_checkbaselevelup(struct map_session_data *sd); int pc_checkjoblevelup(struct map_session_data *sd); void pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, uint8 exp_flag); void pc_gainexp_disp(struct map_session_data *sd, unsigned int base_exp, unsigned int next_base_exp, unsigned int job_exp, unsigned int next_job_exp, bool lost); void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int job_exp); unsigned int pc_nextbaseexp(struct map_session_data *sd); unsigned int pc_nextjobexp(struct map_session_data *sd); int pc_gets_status_point(int); int pc_need_status_point(struct map_session_data *,int,int); int pc_maxparameterincrease(struct map_session_data*,int); bool pc_statusup(struct map_session_data*,int,int); int pc_statusup2(struct map_session_data*,int,int); void pc_skillup(struct map_session_data*,uint16 skill_id); int pc_allskillup(struct map_session_data*); int pc_resetlvl(struct map_session_data*,int type); int pc_resetstate(struct map_session_data*); int pc_resetskill(struct map_session_data*, int); int pc_resetfeel(struct map_session_data*); int pc_resethate(struct map_session_data*); bool pc_equipitem(struct map_session_data *sd, short n, int req_pos, bool equipswitch=false); bool pc_unequipitem(struct map_session_data*,int,int); int pc_equipswitch( struct map_session_data* sd, int index ); void pc_equipswitch_remove( struct map_session_data* sd, int index ); void pc_checkitem(struct map_session_data*); void pc_check_available_item(struct map_session_data *sd, uint8 type); int pc_useitem(struct map_session_data*,int); int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id); int pc_sub_skillatk_bonus(struct map_session_data *sd, uint16 skill_id); int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id); int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id); void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); int pc_dead(struct map_session_data *sd,struct block_list *src); void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); int pc_percentheal(struct map_session_data *sd,int,int); bool pc_jobchange(struct map_session_data *sd, int job, char upper); void pc_setoption(struct map_session_data *,int); bool pc_setcart(struct map_session_data* sd, int type); void pc_setfalcon(struct map_session_data* sd, int flag); void pc_setriding(struct map_session_data* sd, int flag); void pc_setmadogear(struct map_session_data* sd, int flag); void pc_changelook(struct map_session_data *,int,int); void pc_equiplookall(struct map_session_data *sd); void pc_set_costume_view(struct map_session_data *sd); int pc_readparam(struct map_session_data *sd, int type); bool pc_setparam(struct map_session_data *sd, int type, int val); int pc_readreg(struct map_session_data *sd, int64 reg); bool pc_setreg(struct map_session_data *sd, int64 reg, int val); char *pc_readregstr(struct map_session_data *sd, int64 reg); bool pc_setregstr(struct map_session_data *sd, int64 reg, const char *str); int pc_readregistry(struct map_session_data *sd, int64 reg); int pc_setregistry(struct map_session_data *sd, int64 reg, int val); char *pc_readregistry_str(struct map_session_data *sd, int64 reg); int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val); #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg) #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val) #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg) #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val) #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg) #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val) #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg) #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val) #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg) #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val) #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg) #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val) bool pc_setreg2(struct map_session_data *sd, const char *reg, int val); int pc_readreg2(struct map_session_data *sd, const char *reg); bool pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); bool pc_deleventtimer(struct map_session_data *sd,const char *name); void pc_cleareventtimer(struct map_session_data *sd); void pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); int pc_calc_pvprank(struct map_session_data *sd); TIMER_FUNC(pc_calc_pvprank_timer); int pc_ismarried(struct map_session_data *sd); bool pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); bool pc_divorce(struct map_session_data *sd); struct map_session_data *pc_get_partner(struct map_session_data *sd); struct map_session_data *pc_get_father(struct map_session_data *sd); struct map_session_data *pc_get_mother(struct map_session_data *sd); struct map_session_data *pc_get_child(struct map_session_data *sd); void pc_bleeding (struct map_session_data *sd, t_tick diff_tick); void pc_regen (struct map_session_data *sd, t_tick diff_tick); bool pc_setstand(struct map_session_data *sd, bool force); bool pc_candrop(struct map_session_data *sd,struct item *item); bool pc_can_attack(struct map_session_data *sd, int target_id); int pc_jobid2mapid(unsigned short b_class); // Skotlex int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex const char * job_name(int class_); struct skill_tree_entry { uint16 skill_id, skill_lv; uint32 baselv, joblv; struct { uint16 skill_id, skill_lv; } need[MAX_PC_SKILL_REQUIRE]; }; // Celest extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct sg_data { short anger_id; short bless_id; short comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; bool (*day_func)(void); }; extern const struct sg_data sg_info[MAX_PC_FEELHATE]; void pc_setinvincibletimer(struct map_session_data* sd, int val); void pc_delinvincibletimer(struct map_session_data* sd); void pc_addspiritball(struct map_session_data *sd,int interval,int max); void pc_delspiritball(struct map_session_data *sd,int count,int type); void pc_addfame(struct map_session_data *sd,int count); unsigned char pc_famerank(uint32 char_id, int job); bool pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; void pc_readdb(void); void do_init_pc(void); void do_final_pc(void); // timer for night.day extern int day_timer_tid; extern int night_timer_tid; TIMER_FUNC(map_day_timer); // by [yor] TIMER_FUNC(map_night_timer); // by [yor] // Rental System void pc_inventory_rentals(struct map_session_data *sd); void pc_inventory_rental_clear(struct map_session_data *sd); void pc_inventory_rental_add(struct map_session_data *sd, unsigned int seconds); int pc_read_motd(void); // [Valaris] int pc_disguise(struct map_session_data *sd, int class_); bool pc_isautolooting(struct map_session_data *sd, unsigned short nameid); void pc_overheat(struct map_session_data *sd, int16 heat); void pc_itemcd_do(struct map_session_data *sd, bool load); uint8 pc_itemcd_add(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n); uint8 pc_itemcd_check(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n); int pc_load_combo(struct map_session_data *sd); void pc_addspiritcharm(struct map_session_data *sd, int interval, int max, int type); void pc_delspiritcharm(struct map_session_data *sd, int count, int type); void pc_baselevelchanged(struct map_session_data *sd); void pc_damage_log_add(struct map_session_data *sd, int id); void pc_damage_log_clear(struct map_session_data *sd, int id); enum e_BANKING_DEPOSIT_ACK : uint8; enum e_BANKING_WITHDRAW_ACK : uint8; enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(struct map_session_data *sd, int money); enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(struct map_session_data *sd, int money); void pc_crimson_marker_clear(struct map_session_data *sd); void pc_show_version(struct map_session_data *sd); TIMER_FUNC(pc_bonus_script_timer); void pc_bonus_script(struct map_session_data *sd); struct s_bonus_script_entry *pc_bonus_script_add(struct map_session_data *sd, const char *script_str, t_tick dur, enum efst_types icon, uint16 flag, uint8 type); void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag); void pc_cell_basilica(struct map_session_data *sd); short pc_get_itemgroup_bonus(struct map_session_data* sd, unsigned short nameid); short pc_get_itemgroup_bonus_group(struct map_session_data* sd, uint16 group_id); bool pc_is_same_equip_index(enum equip_index eqi, short *equip_index, short index); /// Check if player is Taekwon Ranker and the level is >= 90 (battle_config.taekwon_ranker_min_lv) #define pc_is_taekwon_ranker(sd) (((sd)->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && (sd)->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank((sd)->status.char_id,MAPID_TAEKWON)) TIMER_FUNC(pc_autotrade_timer); void pc_validate_skill(struct map_session_data *sd); void pc_show_questinfo(struct map_session_data *sd); void pc_show_questinfo_reinit(struct map_session_data *sd); bool pc_job_can_entermap(enum e_job jobid, int m, int group_lv); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) int pc_level_penalty_mod(int level_diff, uint32 mob_class, enum e_mode mode, int type); #endif bool pc_attendance_enabled(); int32 pc_attendance_counter( struct map_session_data* sd ); void pc_attendance_claim_reward( struct map_session_data* sd ); #endif /* PC_HPP */