// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CLIF_HPP #define CLIF_HPP #include #include #include "../common/cbasetypes.hpp" #include "../common/db.hpp" //dbmap #include "../common/mmo.hpp" #include "../common/timer.hpp" // t_tick #include "packets.hpp" #include "script.hpp" struct Channel; struct clan; struct item; struct s_storage; //#include "map.hpp" struct block_list; struct unit_data; class map_session_data; struct homun_data; struct pet_data; struct mob_data; struct npc_data; struct chat_data; struct flooritem_data; struct skill_unit; struct s_vending; struct party; struct party_data; struct guild; struct s_battleground_data; struct quest; struct party_booking_ad_info; struct sale_item_data; struct mail_message; struct achievement; struct guild_log_entry; enum e_guild_storage_log : uint16; enum e_bg_queue_apply_ack : uint16; enum e_instance_notify : uint8; struct s_laphine_synthesis; struct s_laphine_upgrade; struct s_captcha_data; enum e_macro_detect_status : uint8; enum e_macro_report_status : uint8; enum e_PacketDBVersion { // packet DB MIN_PACKET_DB = 0x064, MAX_PACKET_DB = 0xBFF, #if !defined(MAX_PACKET_POS) MAX_PACKET_POS = 20, #endif }; struct s_packet_db { short len; void (*func)(int, map_session_data *); short pos[MAX_PACKET_POS]; }; #ifdef PACKET_OBFUSCATION /// Keys based on packet versions struct s_packet_keys { unsigned int keys[3]; ///< 3-Keys }; #endif enum e_CASHSHOP_ACK : uint8_t{ ERROR_TYPE_NONE = 0, ///< The deal has successfully completed. ERROR_TYPE_NPC = 1, ///< The Purchase has failed because the NPC does not exist. ERROR_TYPE_SYSTEM = 2, ///< The Purchase has failed because the Kafra Shop System is not working correctly. ERROR_TYPE_INVENTORY_WEIGHT = 3, ///< You are over your Weight Limit. ERROR_TYPE_EXCHANGE = 4, ///< You cannot purchase items while you are in a trade. ERROR_TYPE_ITEM_ID = 5, ///< The Purchase has failed because the Item Information was incorrect. ERROR_TYPE_MONEY = 6, ///< You do not have enough Kafra Credit Points. ERROR_TYPE_AMOUNT = 7, ///< You can purchase up to 10 items. ERROR_TYPE_PURCHASE_FAIL = 8, ///< Some items could not be purchased. }; enum e_BANKING_DEPOSIT_ACK : uint8_t { BDA_SUCCESS = 0x0, BDA_ERROR = 0x1, BDA_NO_MONEY = 0x2, BDA_OVERFLOW = 0x3, }; enum e_BANKING_WITHDRAW_ACK : uint8_t { BWA_SUCCESS = 0x0, BWA_NO_MONEY = 0x1, BWA_UNKNOWN_ERROR = 0x2, }; enum RECV_ROULETTE_ITEM_REQ : uint8_t { RECV_ITEM_SUCCESS = 0x0, RECV_ITEM_FAILED = 0x1, RECV_ITEM_OVERCOUNT = 0x2, RECV_ITEM_OVERWEIGHT = 0x3, }; enum RECV_ROULETTE_ITEM_ACK : uint8_t { RECV_ITEM_NORMAL = 0x0, RECV_ITEM_LOSING = 0x1, }; enum GENERATE_ROULETTE_ACK : uint8_t { GENERATE_ROULETTE_SUCCESS = 0x0, GENERATE_ROULETTE_FAILED = 0x1, GENERATE_ROULETTE_NO_ENOUGH_POINT = 0x2, GENERATE_ROULETTE_LOSING = 0x3, }; enum OPEN_ROULETTE_ACK : uint8_t { OPEN_ROULETTE_SUCCESS = 0x0, OPEN_ROULETTE_FAILED = 0x1, }; enum CLOSE_ROULETTE_ACK : uint8_t { CLOSE_ROULETTE_SUCCESS = 0x0, CLOSE_ROULETTE_FAILED = 0x1, }; enum MERGE_ITEM_ACK : uint8_t { MERGE_ITEM_SUCCESS = 0x0, MERGE_ITEM_FAILED_NOT_MERGE = 0x1, MERGE_ITEM_FAILED_MAX_COUNT = 0x2, }; enum BROADCASTING_SPECIAL_ITEM_OBTAIN : uint8_t { ITEMOBTAIN_TYPE_BOXITEM = 0x0, ITEMOBTAIN_TYPE_MONSTER_ITEM = 0x1, ITEMOBTAIN_TYPE_NPC = 0x2, }; enum e_adopt_reply : uint8_t { ADOPT_REPLY_MORE_CHILDREN = 0, ADOPT_REPLY_LEVEL_70, ADOPT_REPLY_MARRIED, }; enum e_wip_block : uint8_t { WIP_DISABLE_NONE = 0x0, WIP_DISABLE_SKILLITEM = 0x1, WIP_DISABLE_NPC = 0x2, WIP_DISABLE_ALL = 0x3, }; enum e_party_invite_reply { PARTY_REPLY_JOIN_OTHER_PARTY = 0, ///< result=0 : "The Character already joined another party." -> MsgStringTable[80] PARTY_REPLY_REJECTED, ///< result=1 : "Request for party rejected." -> MsgStringTable[81] PARTY_REPLY_ACCEPTED, ///< result=2 : "Request for party accepted." -> MsgStringTable[82] PARTY_REPLY_FULL, ///< result=3 : "Party Capacity exceeded." -> MsgStringTable[83] PARTY_REPLY_DUAL, ///< result=4 : "Character in the same account already joined." -> MsgStringTable[608] PARTY_REPLY_JOINMSG_REFUSE, ///< result=5 : !TODO "The character blocked the party invitation." -> MsgStringTable[1324] (since 20070904) PARTY_REPLY_UNKNOWN_ERROR, ///< result=6 : ?? PARTY_REPLY_OFFLINE, ///< result=7 : "The Character is not currently online or does not exist." -> MsgStringTable[71] (since 20070904) PARTY_REPLY_INVALID_MAPPROPERTY, ///< result=8 : !TODO "Unable to organize a party in this map" -> MsgStringTable[1388] (since 20080527) PARTY_REPLY_INVALID_MAPPROPERTY_ME, ///< return=9 : !TODO "Cannot join a party in this map" -> MsgStringTable[1871] (since 20110205) }; /// Enum for Convex Mirror (SC_BOSSMAPINFO) enum e_bossmap_info { BOSS_INFO_NOT = 0, BOSS_INFO_ALIVE, BOSS_INFO_ALIVE_WITHMSG, BOSS_INFO_DEAD, }; enum class e_purchase_result : uint8{ PURCHASE_SUCCEED = 0x0, PURCHASE_FAIL_MONEY, PURCHASE_FAIL_WEIGHT, PURCHASE_FAIL_COUNT, PURCHASE_FAIL_STOCK, PURCHASE_FAIL_ITEM_EXCHANGING, PURCHASE_FAIL_INVALID_MCSTORE, PURCHASE_FAIL_OPEN_MCSTORE_ITEMLIST, PURCHASE_FAIL_GIVE_MONEY, PURCHASE_FAIL_EACHITEM_COUNT, // Unknown names PURCHASE_FAIL_RODEX, PURCHASE_FAIL_EXCHANGE_FAILED, PURCHASE_FAIL_EXCHANGE_DONE, PURCHASE_FAIL_STOCK_EMPTY, PURCHASE_FAIL_GOODS, // End unknown names PURCHASE_FAIL_ADD = 0xff, }; #define packet_len(cmd) packet_db[cmd].len extern struct s_packet_db packet_db[MAX_PACKET_DB+1]; // local define enum send_target : uint8_t { ALL_CLIENT = 0, ALL_SAMEMAP, AREA, // area AREA_WOS, // area, without self AREA_WOC, // area, without chatrooms AREA_WOSC, // area, without own chatroom AREA_CHAT_WOC, // hearable area, without chatrooms CHAT, // current chatroom CHAT_WOS, // current chatroom, without self PARTY, PARTY_WOS, PARTY_SAMEMAP, PARTY_SAMEMAP_WOS, PARTY_AREA, PARTY_AREA_WOS, GUILD, GUILD_WOS, GUILD_SAMEMAP, GUILD_SAMEMAP_WOS, GUILD_AREA, GUILD_AREA_WOS, GUILD_NOBG, DUEL, DUEL_WOS, SELF, BG, // BattleGround System BG_WOS, BG_SAMEMAP, BG_SAMEMAP_WOS, BG_AREA, BG_AREA_WOS, CLAN, // Clan System }; enum broadcast_flags : uint8_t { BC_ALL = 0, BC_MAP = 1, BC_AREA = 2, BC_SELF = 3, BC_TARGET_MASK = 0x07, BC_PC = 0x00, BC_NPC = 0x08, BC_SOURCE_MASK = 0x08, // BC_PC|BC_NPC BC_YELLOW = 0x00, BC_BLUE = 0x10, BC_WOE = 0x20, BC_COLOR_MASK = 0x30, // BC_YELLOW|BC_BLUE|BC_WOE BC_DEFAULT = BC_ALL|BC_PC|BC_YELLOW }; enum emotion_type { ET_SURPRISE = 0, // /! ET_QUESTION, // /? ET_DELIGHT, ET_THROB, ET_SWEAT, ET_AHA, ET_FRET, ET_ANGER, ET_MONEY, // /$ ET_THINK, // /... ET_SCISSOR, // /gawi --- 10 ET_ROCK, // /bawi ET_WRAP, // /bo ET_FLAG, ET_BIGTHROB, ET_THANKS, ET_KEK, ET_SORRY, ET_SMILE, ET_PROFUSELY_SWEAT, ET_SCRATCH, // --- 20 ET_BEST, ET_STARE_ABOUT, // /?? ET_HUK, ET_O, ET_X, ET_HELP, ET_GO, ET_CRY, ET_KIK, ET_CHUP, // --- 30 ET_CHUPCHUP, ET_HNG, ET_OK, ET_CHAT_PROHIBIT, // red /... used for muted characters ET_INDONESIA_FLAG, ET_STARE, // /bzz, /stare ET_HUNGRY, ET_COOL, // /awsm, /cool ET_MERONG, ET_SHY, // --- 40 ET_GOODBOY, // /pat, /goodboy ET_SPTIME, // /mp, /sptime ET_SEXY, ET_COMEON, // /com, /comeon ET_SLEEPY, // /yawn, /sleepy ET_CONGRATULATION, // /grat, /congrats ET_HPTIME, // /hp, /hptime ET_PH_FLAG, ET_MY_FLAG, ET_SI_FLAG, // --- 50 ET_BR_FLAG, ET_SPARK, // /fsh ET_CONFUSE, // /spin ET_OHNO, ET_HUM, // /dum ET_BLABLA, // /crwd ET_OTL, // /otl, /desp ET_DICE1, ET_DICE2, ET_DICE3, // --- 60 ET_DICE4, ET_DICE5, ET_DICE6, ET_INDIA_FLAG, ET_LUV, // /love ET_FLAG8, ET_FLAG9, ET_MOBILE, ET_MAIL, ET_ANTENNA0, // --- 70 ET_ANTENNA1, ET_ANTENNA2, ET_ANTENNA3, ET_HUM2, ET_ABS, ET_OOPS, ET_SPIT, ET_ENE, ET_PANIC, ET_WHISP, // --- 80 ET_YUT1, ET_YUT2, ET_YUT3, ET_YUT4, ET_YUT5, ET_YUT6, ET_YUT7, // ET_MAX }; enum clr_type : uint8_t { CLR_OUTSIGHT = 0, CLR_DEAD, CLR_RESPAWN, CLR_TELEPORT, CLR_TRICKDEAD, }; enum map_property : uint8_t {// clif_map_property MAPPROPERTY_NOTHING = 0, MAPPROPERTY_FREEPVPZONE = 1, MAPPROPERTY_EVENTPVPZONE = 2, MAPPROPERTY_AGITZONE = 3, MAPPROPERTY_PKSERVERZONE = 4, // message "You are in a PK area. Please beware of sudden attacks." in color 0x9B9BFF (light red) MAPPROPERTY_PVPSERVERZONE = 5, MAPPROPERTY_DENYSKILLZONE = 6, }; enum map_type : uint8_t {// clif_map_type MAPTYPE_VILLAGE = 0, MAPTYPE_VILLAGE_IN = 1, MAPTYPE_FIELD = 2, MAPTYPE_DUNGEON = 3, MAPTYPE_ARENA = 4, MAPTYPE_PENALTY_FREEPKZONE = 5, MAPTYPE_NOPENALTY_FREEPKZONE = 6, MAPTYPE_EVENT_GUILDWAR = 7, MAPTYPE_AGIT = 8, MAPTYPE_DUNGEON2 = 9, MAPTYPE_DUNGEON3 = 10, MAPTYPE_PKSERVER = 11, MAPTYPE_PVPSERVER = 12, MAPTYPE_DENYSKILL = 13, MAPTYPE_TURBOTRACK = 14, MAPTYPE_JAIL = 15, MAPTYPE_MONSTERTRACK = 16, MAPTYPE_PORINGBATTLE = 17, MAPTYPE_AGIT_SIEGEV15 = 18, MAPTYPE_BATTLEFIELD = 19, MAPTYPE_PVP_TOURNAMENT = 20, //Map types 21 - 24 not used. MAPTYPE_SIEGE_LOWLEVEL = 25, //Map types 26 - 28 remains opens for future types. MAPTYPE_UNUSED = 29, }; enum useskill_fail_cause : uint8_t {// clif_skill_fail USESKILL_FAIL_LEVEL = 0, USESKILL_FAIL_SP_INSUFFICIENT = 1, USESKILL_FAIL_HP_INSUFFICIENT = 2, USESKILL_FAIL_STUFF_INSUFFICIENT = 3, USESKILL_FAIL_SKILLINTERVAL = 4, USESKILL_FAIL_MONEY = 5, USESKILL_FAIL_THIS_WEAPON = 6, USESKILL_FAIL_REDJAMSTONE = 7, USESKILL_FAIL_BLUEJAMSTONE = 8, USESKILL_FAIL_WEIGHTOVER = 9, USESKILL_FAIL = 10, USESKILL_FAIL_TOTARGET = 11, USESKILL_FAIL_ANCILLA_NUMOVER = 12, USESKILL_FAIL_HOLYWATER = 13, USESKILL_FAIL_ANCILLA = 14, USESKILL_FAIL_DUPLICATE_RANGEIN = 15, USESKILL_FAIL_NEED_OTHER_SKILL = 16, USESKILL_FAIL_NEED_HELPER = 17, USESKILL_FAIL_INVALID_DIR = 18, USESKILL_FAIL_SUMMON = 19, USESKILL_FAIL_SUMMON_NONE = 20, USESKILL_FAIL_IMITATION_SKILL_NONE = 21, USESKILL_FAIL_DUPLICATE = 22, USESKILL_FAIL_CONDITION = 23, USESKILL_FAIL_PAINTBRUSH = 24, USESKILL_FAIL_DRAGON = 25, USESKILL_FAIL_POS = 26, USESKILL_FAIL_HELPER_SP_INSUFFICIENT = 27, USESKILL_FAIL_NEER_WALL = 28, USESKILL_FAIL_NEED_EXP_1PERCENT = 29, USESKILL_FAIL_CHORUS_SP_INSUFFICIENT = 30, USESKILL_FAIL_GC_WEAPONBLOCKING = 31, USESKILL_FAIL_GC_POISONINGWEAPON = 32, USESKILL_FAIL_MADOGEAR = 33, USESKILL_FAIL_NEED_EQUIPMENT_KUNAI = 34, USESKILL_FAIL_TOTARGET_PLAYER = 35, USESKILL_FAIL_SIZE = 36, USESKILL_FAIL_CANONBALL = 37, //XXX_USESKILL_FAIL_II_MADOGEAR_ACCELERATION = 38, //XXX_USESKILL_FAIL_II_MADOGEAR_HOVERING_BOOSTER = 39, USESKILL_FAIL_MADOGEAR_HOVERING = 40, //XXX_USESKILL_FAIL_II_MADOGEAR_SELFDESTRUCTION_DEVICE = 41, //XXX_USESKILL_FAIL_II_MADOGEAR_SHAPESHIFTER = 42, USESKILL_FAIL_GUILLONTINE_POISON = 43, //XXX_USESKILL_FAIL_II_MADOGEAR_COOLING_DEVICE = 44, //XXX_USESKILL_FAIL_II_MADOGEAR_MAGNETICFIELD_GENERATOR = 45, //XXX_USESKILL_FAIL_II_MADOGEAR_BARRIER_GENERATOR = 46, //XXX_USESKILL_FAIL_II_MADOGEAR_OPTICALCAMOUFLAGE_GENERATOR = 47, //XXX_USESKILL_FAIL_II_MADOGEAR_REPAIRKIT = 48, //XXX_USESKILL_FAIL_II_MONKEY_SPANNER = 49, USESKILL_FAIL_MADOGEAR_RIDE = 50, USESKILL_FAIL_SPELLBOOK = 51, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP = 52, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT = 53, USESKILL_FAIL_SPELLBOOK_READING = 54, //XXX_USESKILL_FAIL_II_FACE_PAINTS = 55, //XXX_USESKILL_FAIL_II_MAKEUP_BRUSH = 56, USESKILL_FAIL_CART = 57, //XXX_USESKILL_FAIL_II_THORNS_SEED = 58, //XXX_USESKILL_FAIL_II_BLOOD_SUCKER_SEED = 59, USESKILL_FAIL_NO_MORE_SPELL = 60, //XXX_USESKILL_FAIL_II_BOMB_MUSHROOM_SPORE = 61, //XXX_USESKILL_FAIL_II_GASOLINE_BOOMB = 62, //XXX_USESKILL_FAIL_II_OIL_BOTTLE = 63, //XXX_USESKILL_FAIL_II_EXPLOSION_POWDER = 64, //XXX_USESKILL_FAIL_II_SMOKE_POWDER = 65, //XXX_USESKILL_FAIL_II_TEAR_GAS = 66, //XXX_USESKILL_FAIL_II_HYDROCHLORIC_ACID_BOTTLE = 67, //XXX_USESKILL_FAIL_II_HELLS_PLANT_BOTTLE = 68, //XXX_USESKILL_FAIL_II_MANDRAGORA_FLOWERPOT = 69, USESKILL_FAIL_MANUAL_NOTIFY = 70, // CAUTION: client uses unidentified display name for displaying the required item. Still broken on 2017-05-31 [Lemongrass] USESKILL_FAIL_NEED_ITEM = 71, USESKILL_FAIL_NEED_EQUIPMENT = 72, USESKILL_FAIL_COMBOSKILL = 73, USESKILL_FAIL_SPIRITS = 74, USESKILL_FAIL_EXPLOSIONSPIRITS = 75, USESKILL_FAIL_HP_TOOMANY = 76, USESKILL_FAIL_NEED_ROYAL_GUARD_BANDING = 77, USESKILL_FAIL_NEED_EQUIPPED_WEAPON_CLASS = 78, USESKILL_FAIL_EL_SUMMON = 79, USESKILL_FAIL_RELATIONGRADE = 80, USESKILL_FAIL_STYLE_CHANGE_FIGHTER = 81, USESKILL_FAIL_STYLE_CHANGE_GRAPPLER = 82, USESKILL_FAIL_THERE_ARE_NPC_AROUND = 83, USESKILL_FAIL_NEED_MORE_BULLET = 84, USESKILL_FAIL_COINS = 85, // 86-99 unknown USESKILL_FAIL_AP_INSUFFICIENT = 100, USESKILL_FAIL_MAX }; enum clif_messages : uint16_t { /* Constant values */ // clif_cart_additem_ack flags ADDITEM_TO_CART_FAIL_WEIGHT = 0x0, ADDITEM_TO_CART_FAIL_COUNT = 0x1, // clif_equipitemack flags #if PACKETVER_MAIN_NUM >= 20121205 || PACKETVER_RE_NUM >= 20121107 || defined(PACKETVER_ZERO) ITEM_EQUIP_ACK_OK = 0, ITEM_EQUIP_ACK_FAIL = 2, ITEM_EQUIP_ACK_FAILLEVEL = 1, #else ITEM_EQUIP_ACK_OK = 1, ITEM_EQUIP_ACK_FAIL = 0, ITEM_EQUIP_ACK_FAILLEVEL = 0, #endif /* -end- */ //! NOTE: These values below need client version validation ITEM_CANT_OBTAIN_WEIGHT = 0x34, /* You cannot carry more items because you are overweight. */ ITEM_NOUSE_SITTING = 0x297, ITEM_PARTY_MEMBER_NOT_SUMMONED = 0x4c5, ///< "The party member was not summoned because you are not the party leader." ITEM_PARTY_NO_MEMBER_IN_MAP = 0x4c6, ///< "There is no party member to summon in the current map." MERC_MSG_BASE = 0x4f2, SKILL_CANT_USE_AREA = 0x536, ITEM_CANT_USE_AREA = 0x537, VIEW_EQUIP_FAIL = 0x54d, ITEM_NEED_MADOGEAR = 0x59b, ITEM_NEED_CART = 0x5ef, RUNE_CANT_CREATE = 0x61b, ITEM_CANT_COMBINE = 0x623, INVENTORY_SPACE_FULL = 0x625, ITEM_PRODUCE_SUCCESS = 0x627, ITEM_PRODUCE_FAIL = 0x628, ITEM_UNIDENTIFIED = 0x62d, ITEM_NEED_BOW = 0x69b, ITEM_REUSE_LIMIT = 0x746, WORK_IN_PROGRESS = 0x783, NEED_REINS_OF_MOUNT = 0x78c, PARTY_MASTER_CHANGE_SAME_MAP = 0x82e, ///< "It is only possible to change the party leader while on the same map." MERGE_ITEM_NOT_AVAILABLE = 0x887, ITEM_BULLET_EQUIP_FAIL = 0x9bd, SKILL_NEED_GATLING = 0x9fa, SKILL_NEED_SHOTGUN = 0x9fb, SKILL_NEED_RIFLE = 0x9fc, SKILL_NEED_REVOLVER = 0x9fd, SKILL_NEED_HOLY_BULLET = 0x9fe, SKILL_NEED_GRENADE = 0xa01, GUILD_MASTER_WOE = 0xb93, /// <"Currently in WoE hours, unable to delegate Guild leader" GUILD_MASTER_DELAY = 0xb94, /// <"You have to wait for one day before delegating a new Guild leader" MSG_ATTENDANCE_DISABLED = 0xd92, // Unofficial names C_ITEM_EQUIP_SWITCH = 0xbc7, C_ITEM_NOEQUIP = 0x174, /// <"You can't put this item on." C_ENCHANT_OVERWEIGHT = 0xEFD, C_ENCHANT_SUCCESS = 0xF11, C_ENCHANT_FAILURE = 0xF12, }; enum e_personalinfo : uint8_t { PINFO_BASIC = 0, PINFO_PREMIUM, PINFO_SERVER, PINFO_CAFE, PINFO_MAX, }; enum e_damage_type : uint8_t { DMG_NORMAL = 0, /// damage [ damage: total damage, div: amount of hits, damage2: assassin dual-wield damage ] DMG_PICKUP_ITEM, /// pick up item DMG_SIT_DOWN, /// sit down DMG_STAND_UP, /// stand up DMG_ENDURE, /// damage (endure) DMG_SPLASH, /// (splash?) DMG_SINGLE, /// (skill?) DMG_REPEAT, /// (repeat damage?) DMG_MULTI_HIT, /// multi-hit damage DMG_MULTI_HIT_ENDURE, /// multi-hit damage (endure) DMG_CRITICAL, /// critical hit DMG_LUCY_DODGE, /// lucky dodge DMG_TOUCH, /// (touch skill?) DMG_MULTI_HIT_CRITICAL /// multi-hit with critical }; enum class e_pet_evolution_result : uint32 { FAIL_UNKNOWN = 0x0, FAIL_NOTEXIST_CALLPET = 0x1, FAIL_NOT_PETEGG = 0x2, FAIL_RECIPE = 0x3, FAIL_MATERIAL = 0x4, FAIL_RG_FAMILIAR = 0x5, SUCCESS = 0x6 }; enum e_config_type : uint32 { CONFIG_OPEN_EQUIPMENT_WINDOW = 0, CONFIG_CALL, CONFIG_PET_AUTOFEED, CONFIG_HOMUNCULUS_AUTOFEED }; enum e_memorial_dungeon_command : uint16 { COMMAND_MEMORIALDUNGEON_DESTROY_FORCE = 0x3, }; enum e_exitem_add_result : uint8 { EXITEM_ADD_SUCCEED, EXITEM_ADD_FAILED_OVERWEIGHT, EXITEM_ADD_FAILED_CLOSED, EXITEM_ADD_FAILED_OVERCOUNT, EXITEM_ADD_FAILED_EACHITEM_OVERCOUNT, }; enum e_dynamicnpc_result : int32{ DYNAMICNPC_RESULT_SUCCESS, DYNAMICNPC_RESULT_UNKNOWN, DYNAMICNPC_RESULT_UNKNOWNNPC, DYNAMICNPC_RESULT_DUPLICATE, DYNAMICNPC_RESULT_OUTOFTIME }; int clif_setip(const char* ip); void clif_setbindip(const char* ip); void clif_setport(uint16 port); uint32 clif_getip(void); uint32 clif_refresh_ip(void); uint16 clif_getport(void); void clif_authok(map_session_data *sd); void clif_authrefuse(int fd, uint8 error_code); void clif_authfail_fd(int fd, int type); void clif_charselectok(int id, uint8 ok); void clif_dropflooritem(struct flooritem_data* fitem, bool canShowEffect); void clif_clearflooritem(struct flooritem_data *fitem, int fd); void clif_clearunit_single(int id, clr_type type, int fd); void clif_clearunit_area(struct block_list* bl, clr_type type); void clif_clearunit_delayed(struct block_list* bl, clr_type type, t_tick tick); int clif_spawn(struct block_list *bl, bool walking = false); //area void clif_walkok(map_session_data *sd); // self void clif_move(struct unit_data *ud); //area void clif_changemap(map_session_data *sd, short m, int x, int y); //self void clif_changemapserver(map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port); //self void clif_blown(struct block_list *bl); // area void clif_slide(struct block_list *bl, int x, int y); // area void clif_fixpos(struct block_list *bl); // area void clif_npcbuysell(map_session_data* sd, int id); //self void clif_buylist(map_session_data *sd, struct npc_data *nd); //self void clif_selllist(map_session_data *sd); //self void clif_npc_market_open(map_session_data *sd, struct npc_data *nd); void clif_parse_NPCMarketClosed(int fd, map_session_data *sd); void clif_parse_NPCMarketPurchase(int fd, map_session_data *sd); void clif_scriptmes( map_session_data& sd, uint32 npcid, const char *mes ); void clif_scriptnext( map_session_data& sd, uint32 npcid ); void clif_scriptclose(map_session_data *sd, int npcid); //self void clif_scriptclear( map_session_data& sd, int npcid ); //self void clif_scriptmenu(map_session_data* sd, int npcid, const char* mes); //self void clif_scriptinput(map_session_data *sd, int npcid); //self void clif_scriptinputstr(map_session_data *sd, int npcid); // self void clif_cutin(map_session_data* sd, const char* image, int type); //self void clif_viewpoint(map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); //self void clif_additem(map_session_data *sd, int n, int amount, unsigned char fail); // self void clif_dropitem(map_session_data *sd,int n,int amount); //self void clif_delitem(map_session_data *sd,int n,int amount, short reason); //self void clif_update_hp(map_session_data &sd); void clif_updatestatus(map_session_data *sd,int type); //self void clif_changestatus(map_session_data* sd,int type,int val); //area int clif_damage(struct block_list* src, struct block_list* dst, t_tick tick, int sdelay, int ddelay, int64 sdamage, int div, enum e_damage_type type, int64 sdamage2, bool spdamage); // area void clif_takeitem(struct block_list* src, struct block_list* dst); void clif_sitting(struct block_list* bl); void clif_standing(struct block_list* bl); void clif_sprite_change(struct block_list *bl, int id, int type, int val, int val2, enum send_target target); void clif_changelook(struct block_list *bl,int type,int val); // area void clif_changetraplook(struct block_list *bl,int val); // area void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target); //area specified in 'target' void clif_arrowequip(map_session_data *sd,int val); //self void clif_arrow_fail(map_session_data *sd,int type); //self void clif_arrow_create_list(map_session_data *sd); //self void clif_statusupack(map_session_data *sd,int type,int ok,int val); // self void clif_equipitemack( map_session_data& sd, uint8 flag, int index, int pos = 0 ); // self void clif_unequipitemack(map_session_data *sd,int n,int pos,int ok); // self void clif_misceffect(struct block_list* bl,int type); // area void clif_changeoption_target(struct block_list* bl, struct block_list* target); #define clif_changeoption(bl) clif_changeoption_target(bl, NULL) // area void clif_changeoption2(struct block_list* bl); // area void clif_useitemack(map_session_data *sd,int index,int amount,bool ok); // self void clif_GlobalMessage(struct block_list* bl, const char* message,enum send_target target); void clif_createchat(map_session_data* sd, int flag); // self void clif_dispchat(struct chat_data* cd, int fd); // area or fd void clif_joinchatfail(map_session_data *sd,int flag); // self void clif_joinchatok(map_session_data *sd,struct chat_data* cd); // self void clif_addchat(struct chat_data* cd,map_session_data *sd); // chat void clif_changechatowner(struct chat_data* cd, map_session_data* sd); // chat void clif_clearchat(struct chat_data *cd,int fd); // area or fd void clif_leavechat(struct chat_data* cd, map_session_data* sd, bool flag); // chat void clif_changechatstatus(struct chat_data* cd); // chat void clif_refresh_storagewindow(map_session_data *sd); void clif_refresh(map_session_data *sd); // self void clif_emotion(struct block_list *bl,int type); void clif_talkiebox(struct block_list* bl, const char* talkie); void clif_wedding_effect(struct block_list *bl); void clif_divorced(map_session_data* sd, const char* name); void clif_callpartner(map_session_data& sd); void clif_playBGM( map_session_data& sd, const char* name ); void clif_soundeffect( struct block_list& bl, const char* name, int type, enum send_target target ); void clif_parse_ActionRequest_sub(map_session_data *sd, int action_type, int target_id, t_tick tick); void clif_parse_LoadEndAck(int fd,map_session_data *sd); void clif_hotkeys_send(map_session_data *sd, int tab); // trade void clif_traderequest(map_session_data* sd, const char* name); void clif_tradestart(map_session_data* sd, uint8 type); void clif_tradeadditem(map_session_data* sd, map_session_data* tsd, int index, int amount); void clif_tradeitemok(map_session_data& sd, int index, e_exitem_add_result result); void clif_tradedeal_lock(map_session_data* sd, int fail); void clif_tradecancelled(map_session_data* sd); void clif_tradecompleted(map_session_data* sd, int fail); void clif_tradeundo(map_session_data* sd); // storage void clif_storagelist(map_session_data* sd, struct item* items, int items_length, const char *storename); void clif_updatestorageamount(map_session_data* sd, int amount, int max_amount); void clif_storageitemadded(map_session_data* sd, struct item* i, int index, int amount); void clif_storageitemremoved(map_session_data* sd, int index, int amount); void clif_storageclose(map_session_data* sd); int clif_insight(struct block_list *bl,va_list ap); // map_forallinmovearea callback int clif_outsight(struct block_list *bl,va_list ap); // map_forallinmovearea callback void clif_class_change_target(struct block_list *bl,int class_, int type, enum send_target target, map_session_data *sd); #define clif_class_change(bl, class_, type) clif_class_change_target(bl, class_, type, AREA, NULL) #define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1) void clif_skillinfoblock(map_session_data *sd); void clif_skillup(map_session_data *sd, uint16 skill_id, int lv, int range, int upgradable); void clif_skillinfo(map_session_data *sd,int skill_id, int inf); void clif_addskill(map_session_data *sd, int skill_id); void clif_deleteskill(map_session_data *sd, int skill_id); void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, uint16 skill_lv, int property, int casttime); void clif_skillcastcancel(struct block_list* bl); void clif_skill_fail(map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype, t_itemid itemId = 0); void clif_skill_cooldown(map_session_data *sd, uint16 skill_id, t_tick tick); int clif_skill_damage(struct block_list *src,struct block_list *dst,t_tick tick,int sdelay,int ddelay,int64 sdamage,int div,uint16 skill_id,uint16 skill_lv,enum e_damage_type type); //int clif_skill_damage2(struct block_list *src,struct block_list *dst,t_tick tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,enum e_damage_type type); bool clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,t_tick tick); void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,int y,t_tick tick); void clif_skill_estimation(map_session_data *sd,struct block_list *dst); void clif_skill_warppoint(map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4); void clif_skill_memomessage(map_session_data* sd, int type); void clif_skill_teleportmessage(map_session_data *sd, int type); void clif_skill_produce_mix_list(map_session_data *sd, int skill_id, int trigger); void clif_cooking_list(map_session_data *sd, int trigger, uint16 skill_id, int qty, int list_type); void clif_produceeffect(map_session_data* sd,int flag, t_itemid nameid); void clif_getareachar_skillunit(struct block_list *bl, struct skill_unit *unit, enum send_target target, bool visible); void clif_skill_delunit(struct skill_unit *unit); void clif_skillunit_update(struct block_list* bl); void clif_skill_unit_test(struct block_list *bl, short x, short y, int unit_id, short range, short skill_lv); void clif_autospell(map_session_data *sd,uint16 skill_lv); void clif_devotion(struct block_list *src, map_session_data *tsd); void clif_spiritball( struct block_list *bl, struct block_list* target = nullptr, enum send_target send_target = AREA ); void clif_soulball( map_session_data *sd, struct block_list* target = nullptr, enum send_target send_target = AREA ); void clif_servantball( map_session_data& sd, struct block_list* target = nullptr, enum send_target send_target = AREA ); void clif_abyssball( map_session_data& sd, struct block_list* target = nullptr, enum send_target send_target = AREA ); void clif_combo_delay(struct block_list *bl,t_tick wait); void clif_bladestop(struct block_list *src, int dst_id, int active); void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_target target); #define clif_status_load(bl, type, flag) clif_status_change((bl), (type), (flag), 0, 0, 0, 0) void clif_status_change(struct block_list *bl, int type, int flag, t_tick tick, int val1, int val2, int val3); void clif_efst_status_change(struct block_list *bl, int tid, enum send_target target, int type, t_tick tick, int val1, int val2, int val3); void clif_efst_status_change_sub(struct block_list *tbl, struct block_list *bl, enum send_target target); void clif_wis_message(map_session_data* sd, const char* nick, const char* mes, int mes_len, int gmlvl); void clif_wis_end(int fd, int result); void clif_solved_charname(int fd, int charid, const char* name); void clif_name( struct block_list* src, struct block_list *bl, send_target target ); #define clif_name_self(bl) clif_name( (bl), (bl), SELF ) #define clif_name_area(bl) clif_name( (bl), (bl), AREA ) void clif_use_card(map_session_data *sd,int idx); void clif_insert_card(map_session_data *sd,int idx_equip,int idx_card,int flag); void clif_inventorylist(map_session_data *sd); void clif_equiplist(map_session_data *sd); void clif_cart_additem(map_session_data *sd,int n,int amount); void clif_cart_additem_ack(map_session_data *sd, uint8 flag); void clif_cart_delitem(map_session_data *sd,int n,int amount); void clif_cartlist(map_session_data *sd); void clif_clearcart(int fd); void clif_item_identify_list(map_session_data *sd); void clif_item_identified(map_session_data *sd,int idx,int flag); void clif_item_repair_list(map_session_data *sd, map_session_data *dstsd, int lv); void clif_item_repaireffect(map_session_data *sd, int idx, int flag); void clif_item_damaged(map_session_data* sd, unsigned short position); void clif_item_refine_list(map_session_data *sd); void clif_hat_effects( map_session_data* sd, struct block_list* bl, enum send_target target ); void clif_hat_effect_single( map_session_data* sd, uint16 effectId, bool enable ); void clif_item_skill(map_session_data *sd,uint16 skill_id,uint16 skill_lv); void clif_mvp_effect(map_session_data *sd); void clif_mvp_item(map_session_data *sd, t_itemid nameid); void clif_mvp_exp(map_session_data *sd, t_exp exp); void clif_mvp_noitem(map_session_data* sd); void clif_changed_dir(struct block_list *bl, enum send_target target); // vending void clif_openvendingreq(map_session_data* sd, int num); void clif_showvendingboard( map_session_data& sd, enum send_target target = AREA_WOS, struct block_list* tbl = nullptr ); void clif_closevendingboard(struct block_list* bl, int fd); void clif_vendinglist( map_session_data* sd, map_session_data* vsd ); void clif_buyvending(map_session_data* sd, int index, int amount, int fail); void clif_openvending(map_session_data* sd, int id, struct s_vending* vending); void clif_vendingreport(map_session_data* sd, int index, int amount, uint32 char_id, int zeny); void clif_movetoattack(map_session_data *sd,struct block_list *bl); // party void clif_party_created( map_session_data& sd, int result ); void clif_party_member_info( struct party_data& party, map_session_data& sd ); void clif_party_info( struct party_data& party, map_session_data *sd = nullptr ); void clif_party_invite( map_session_data& sd, map_session_data& tsd ); void clif_party_invite_reply( map_session_data& sd, const char* nick, enum e_party_invite_reply reply ); void clif_party_option(struct party_data *p,map_session_data *sd,int flag); void clif_party_withdraw( map_session_data& sd, uint32 account_id, const char* name, enum e_party_member_withdraw result, enum send_target target ); void clif_party_message( struct party_data& party, uint32 account_id, const char* mes, int len ); void clif_party_xy( map_session_data& sd ); void clif_party_xy_single( map_session_data& sd, map_session_data& tsd ); void clif_party_hp( map_session_data& sd ); void clif_hpmeter_single( map_session_data& sd, uint32 id, uint32 hp, uint32 maxhp ); void clif_party_job_and_level( map_session_data& sd ); void clif_party_dead( map_session_data& sd ); // guild void clif_guild_created(map_session_data *sd,int flag); void clif_guild_belonginfo( map_session_data& sd ); void clif_guild_masterormember(map_session_data *sd); void clif_guild_basicinfo( map_session_data& sd ); void clif_guild_allianceinfo(map_session_data *sd); void clif_guild_memberlist( map_session_data& sd ); void clif_guild_skillinfo(map_session_data* sd); void clif_guild_send_onlineinfo(map_session_data *sd); //[LuzZza] void clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); void clif_guild_invite(map_session_data *sd,struct guild *g); void clif_guild_inviteack(map_session_data *sd,int flag); void clif_guild_leave(map_session_data *sd,const char *name,const char *mes); void clif_guild_expulsion(map_session_data* sd, const char* name, const char* mes, uint32 account_id); void clif_guild_positionchanged(struct guild *g,int idx); void clif_guild_memberpositionchanged(struct guild *g,int idx); void clif_guild_emblem(map_session_data *sd,struct guild *g); void clif_guild_emblem_area(struct block_list* bl); void clif_guild_notice(map_session_data* sd); void clif_guild_message(struct guild *g,uint32 account_id,const char *mes,int len); void clif_guild_reqalliance(map_session_data *sd,uint32 account_id,const char *name); void clif_guild_allianceack(map_session_data *sd,int flag); void clif_guild_delalliance(map_session_data *sd,int guild_id,int flag); void clif_guild_oppositionack(map_session_data *sd,int flag); void clif_guild_broken(map_session_data *sd,int flag); void clif_guild_xy(map_session_data *sd); void clif_guild_xy_single(int fd, map_session_data *sd); void clif_guild_xy_remove(map_session_data *sd); // Battleground void clif_bg_hp(map_session_data *sd); void clif_bg_xy(map_session_data *sd); void clif_bg_xy_remove(map_session_data *sd); void clif_bg_message(struct s_battleground_data *bg, int src_id, const char *name, const char *mes, int len); void clif_bg_updatescore(int16 m); void clif_bg_updatescore_single(map_session_data *sd); void clif_sendbgemblem_area(map_session_data *sd); void clif_sendbgemblem_single(int fd, map_session_data *sd); // Battleground Queue void clif_bg_queue_apply_result(e_bg_queue_apply_ack result, const char *name, map_session_data *sd); void clif_bg_queue_apply_notify(const char *name, map_session_data *sd); void clif_bg_queue_entry_init(map_session_data *sd); void clif_bg_queue_lobby_notify(const char *name, map_session_data *sd); void clif_bg_queue_ack_lobby(bool result, const char *name, const char *lobbyname, map_session_data *sd); // Instancing void clif_instance_create(int instance_id, int num); void clif_instance_changewait(int instance_id, int num); void clif_instance_status(int instance_id, unsigned int limit1, unsigned int limit2); void clif_instance_changestatus(int instance_id, e_instance_notify type, unsigned int limit); void clif_parse_MemorialDungeonCommand(int fd, map_session_data *sd); void clif_instance_info( map_session_data& sd ); // Custom Fonts void clif_font(map_session_data *sd); // atcommand void clif_displaymessage(const int fd, const char* mes); void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target); void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target); void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target); void clif_heal(int fd,int type,int val); void clif_resurrection(struct block_list *bl,int type); void clif_map_property(struct block_list *bl, enum map_property property, enum send_target t); void clif_pvpset(map_session_data *sd, int pvprank, int pvpnum,int type); void clif_map_property_mapall(int map, enum map_property property); void clif_refine(int fd, int fail, int index, int val); void clif_upgrademessage( map_session_data* sd, int result, t_itemid item_id ); //petsystem void clif_catch_process(map_session_data *sd); void clif_pet_roulette(map_session_data *sd,int data); void clif_sendegg(map_session_data *sd); void clif_send_petstatus(map_session_data *sd); void clif_send_petdata(map_session_data* sd, struct pet_data* pd, int type, int param); #define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom) #define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom) #define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param) void clif_pet_emotion(struct pet_data *pd,int param); void clif_pet_food(map_session_data *sd,int foodid,int fail); void clif_pet_autofeed_status(map_session_data* sd, bool force); //friends list int clif_friendslist_toggle_sub(map_session_data *sd,va_list ap); void clif_friendslist_send( map_session_data& sd ); void clif_friendslist_reqack(map_session_data *sd, map_session_data *f_sd, int type); void clif_weather(int16 m); // [Valaris] void clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris] void clif_specialeffect_single(struct block_list* bl, int type, int fd); void clif_specialeffect_remove(struct block_list* bl_src, int effect, enum send_target e_target, struct block_list* bl_target); void clif_messagecolor_target(struct block_list *bl, unsigned long color, const char *msg, bool rgb2bgr, enum send_target type, map_session_data *sd); #define clif_messagecolor(bl, color, msg, rgb2bgr, type) clif_messagecolor_target(bl, color, msg, rgb2bgr, type, NULL) // Mob/Npc color talk [SnakeDrak] void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, send_target target); void clif_GM_kickack(map_session_data *sd, int id); void clif_GM_kick(map_session_data *sd,map_session_data *tsd); void clif_manner_message(map_session_data* sd, uint32 type); void clif_GM_silence(map_session_data* sd, map_session_data* tsd, uint8 type); void clif_disp_overhead_(struct block_list *bl, const char* mes, enum send_target flag); #define clif_disp_overhead(bl, mes) clif_disp_overhead_(bl, mes, AREA) void clif_get_weapon_view(map_session_data* sd, t_itemid *rhand, t_itemid *lhand); void clif_party_xy_remove(map_session_data *sd); //Fix for minimap [Kevin] void clif_gospel_info(map_session_data *sd, int type); void clif_feel_req(int fd, map_session_data *sd, uint16 skill_lv); void clif_starskill(map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result); void clif_feel_info(map_session_data* sd, unsigned char feel_level, unsigned char type); void clif_hate_info(map_session_data *sd, unsigned char hate_level,int class_, unsigned char type); void clif_mission_info(map_session_data *sd, int mob_id, unsigned char progress); void clif_feel_hate_reset(map_session_data *sd); // [blackhole89] void clif_hominfo(map_session_data *sd, struct homun_data *hd, int flag); int clif_homskillinfoblock(map_session_data *sd); void clif_homskillup(map_session_data *sd, uint16 skill_id); //[orn] void clif_hom_food(map_session_data *sd,int foodid,int fail); //[orn] void clif_send_homdata(map_session_data *sd, int state, int param); //[orn] void clif_configuration( map_session_data* sd, enum e_config_type type, bool enabled ); void clif_partytickack(map_session_data* sd, bool flag); void clif_viewequip_ack(map_session_data* sd, map_session_data* tsd); void clif_equipcheckbox(map_session_data* sd); void clif_msg(map_session_data* sd, unsigned short id); void clif_msg_value(map_session_data* sd, unsigned short id, int value); void clif_msg_skill(map_session_data* sd, uint16 skill_id, int msg_id); void clif_msg_color( map_session_data* sd, uint16 msg_id, uint32 color ); //quest system [Kevin] [Inkfish] void clif_quest_send_list(map_session_data * sd); void clif_quest_send_mission(map_session_data * sd); void clif_quest_add(map_session_data * sd, struct quest * qd); void clif_quest_delete(map_session_data * sd, int quest_id); void clif_quest_update_status(map_session_data * sd, int quest_id, bool active); void clif_quest_update_objective(map_session_data * sd, struct quest * qd); void clif_quest_show_event(map_session_data *sd, struct block_list *bl, e_questinfo_types effect, e_questinfo_markcolor color); void clif_displayexp(map_session_data *sd, t_exp exp, char type, bool quest, bool lost); int clif_send(const void* buf, int len, struct block_list* bl, enum send_target type); void do_init_clif(void); void do_final_clif(void); // MAIL SYSTEM enum mail_send_result : uint8_t { WRITE_MAIL_SUCCESS = 0x0, WRITE_MAIL_FAILED = 0x1, WRITE_MAIL_FAILED_CNT = 0x2, WRITE_MAIL_FAILED_ITEM = 0x3, WRITE_MAIL_FAILED_CHECK_CHARACTER_NAME = 0x4, WRITE_MAIL_FAILED_WHISPEREXREGISTER = 0x5, }; void clif_Mail_window(int fd, int flag); void clif_Mail_read(map_session_data *sd, int mail_id); void clif_mail_delete(map_session_data* sd, struct mail_message *msg, bool success); void clif_Mail_return(int fd, int mail_id, short fail); void clif_Mail_send(map_session_data* sd, enum mail_send_result result); void clif_Mail_new(map_session_data* sd, int mail_id, const char *sender, const char *title); void clif_Mail_refreshinbox(map_session_data *sd,enum mail_inbox_type type,int64 mailID); void clif_mail_getattachment(map_session_data* sd, struct mail_message *msg, uint8 result, enum mail_attachment_type type); void clif_Mail_Receiver_Ack(map_session_data* sd, uint32 char_id, short class_, uint32 level, const char* name); void clif_mail_removeitem(map_session_data* sd, bool success, int index, int amount); // AUCTION SYSTEM void clif_Auction_openwindow(map_session_data *sd); void clif_Auction_results(map_session_data *sd, short count, short pages, uint8 *buf); void clif_Auction_message(int fd, unsigned char flag); void clif_Auction_close(int fd, unsigned char flag); void clif_parse_Auction_cancelreg(int fd, map_session_data *sd); void clif_bossmapinfo(map_session_data *sd, struct mob_data *md, enum e_bossmap_info flag); void clif_cashshop_show(map_session_data *sd, struct npc_data *nd); // ADOPTION void clif_Adopt_reply(map_session_data *sd, int type); void clif_Adopt_request(map_session_data *sd, map_session_data *src, int p_id); // MERCENARIES void clif_mercenary_info(map_session_data *sd); void clif_mercenary_skillblock(map_session_data *sd); void clif_mercenary_message(map_session_data* sd, int message); void clif_mercenary_updatestatus(map_session_data *sd, int type); // RENTAL SYSTEM void clif_rental_time( map_session_data* sd, t_itemid nameid, int seconds ); void clif_rental_expired( map_session_data* sd, int index, t_itemid nameid ); // BOOK READING void clif_readbook(int fd, int book_id, int page); // Show Picker void clif_party_show_picker(map_session_data * sd, struct item * item_data); // Progress Bar [Inkfish] void clif_progressbar(map_session_data * sd, unsigned long color, unsigned int second); void clif_progressbar_abort(map_session_data * sd); void clif_progressbar_npc(struct npc_data *nd, map_session_data* sd); #define clif_progressbar_npc_area(nd) clif_progressbar_npc((nd),NULL) void clif_PartyBookingRegisterAck(map_session_data *sd, int flag); void clif_PartyBookingDeleteAck(map_session_data* sd, int flag); void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result); void clif_PartyBookingUpdateNotify(map_session_data* sd, struct party_booking_ad_info* pb_ad); void clif_PartyBookingDeleteNotify(map_session_data* sd, int index); void clif_PartyBookingInsertNotify(map_session_data* sd, struct party_booking_ad_info* pb_ad); /* Bank System [Yommy/Hercules] */ void clif_parse_BankDeposit (int fd, map_session_data *sd); void clif_parse_BankWithdraw (int fd, map_session_data *sd); void clif_parse_BankCheck (int fd, map_session_data *sd); void clif_parse_BankOpen (int fd, map_session_data *sd); void clif_parse_BankClose (int fd, map_session_data *sd); void clif_showdigit(map_session_data* sd, unsigned char type, int value); /// Buying Store System void clif_buyingstore_open(map_session_data* sd); void clif_buyingstore_open_failed(map_session_data* sd, unsigned short result, unsigned int weight); void clif_buyingstore_myitemlist(map_session_data* sd); void clif_buyingstore_entry( map_session_data& sd, struct block_list* tbl = nullptr ); void clif_buyingstore_disappear_entry( map_session_data& sd, struct block_list* tbl = nullptr ); void clif_buyingstore_itemlist(map_session_data* sd, map_session_data* pl_sd); void clif_buyingstore_trade_failed_buyer(map_session_data* sd, short result); void clif_buyingstore_update_item(map_session_data* sd, t_itemid nameid, unsigned short amount, uint32 char_id, int zeny); void clif_buyingstore_delete_item(map_session_data* sd, short index, unsigned short amount, int price); void clif_buyingstore_trade_failed_seller(map_session_data* sd, short result, t_itemid nameid); /// Search Store System void clif_search_store_info_ack(map_session_data* sd); void clif_search_store_info_failed(map_session_data* sd, unsigned char reason); void clif_open_search_store_info(map_session_data* sd); void clif_search_store_info_click_ack(map_session_data* sd, short x, short y); /// Cash Shop void clif_cashshop_result( map_session_data* sd, t_itemid item_id, uint16 result ); void clif_cashshop_open( map_session_data* sd, int tab ); void clif_display_pinfo( map_session_data& sd ); /// Roulette void clif_roulette_open(map_session_data* sd); void clif_parse_roulette_open(int fd, map_session_data *sd); void clif_parse_roulette_info(int fd, map_session_data *sd); void clif_parse_roulette_close(int fd, map_session_data *sd); void clif_parse_roulette_generate(int fd, map_session_data *sd); void clif_parse_roulette_item(int fd, map_session_data *sd); void clif_elementalconverter_list(map_session_data *sd); void clif_millenniumshield(struct block_list *bl, short shields); void clif_magicdecoy_list(map_session_data *sd, uint16 skill_lv, short x, short y); void clif_poison_list(map_session_data *sd, uint16 skill_lv); int clif_autoshadowspell_list(map_session_data *sd); int clif_skill_itemlistwindow( map_session_data *sd, uint16 skill_id, uint16 skill_lv ); void clif_elemental_info(map_session_data *sd); void clif_elemental_updatestatus(map_session_data *sd, int type); void clif_spiritcharm(map_session_data *sd); void clif_snap( struct block_list *bl, short x, short y ); void clif_monster_hp_bar( struct mob_data* md, int fd ); // Clan System void clif_clan_basicinfo( map_session_data *sd ); void clif_clan_message(struct clan *clan,const char *mes,int len); void clif_clan_onlinecount( struct clan* clan ); void clif_clan_leave( map_session_data* sd ); // Bargain Tool void clif_sale_start(struct sale_item_data* sale_item, struct block_list* bl, enum send_target target); void clif_sale_end(struct sale_item_data* sale_item, struct block_list* bl, enum send_target target); void clif_sale_amount(struct sale_item_data* sale_item, struct block_list* bl, enum send_target target); void clif_sale_open(map_session_data* sd); // Refine UI void clif_refineui_open( map_session_data* sd ); /** * Color Table **/ enum clif_colors { COLOR_DEFAULT, COLOR_RED, COLOR_WHITE, COLOR_YELLOW, COLOR_CYAN, COLOR_LIGHT_GREEN, COLOR_LIGHT_YELLOW, COLOR_MAX }; extern unsigned long color_table[COLOR_MAX]; void clif_channel_msg(struct Channel *channel, const char *msg, unsigned long color); #define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; void clif_ranklist(map_session_data *sd, int16 rankingType); void clif_update_rankingpoint(map_session_data &sd, int rankingtype, int point); void clif_crimson_marker( map_session_data& sd, struct block_list& bl, bool remove ); void clif_showscript(struct block_list* bl, const char* message, enum send_target flag); void clif_party_leaderchanged(map_session_data *sd, int prev_leader_aid, int new_leader_aid); void clif_account_name(int fd, uint32 account_id, const char* accname); void clif_notify_bindOnEquip( map_session_data& sd, int16 index ); void clif_merge_item_open( map_session_data& sd ); void clif_broadcast_obtain_special_item(const char *char_name, t_itemid nameid, t_itemid container, enum BROADCASTING_SPECIAL_ITEM_OBTAIN type); void clif_dressing_room(map_session_data *sd, int flag); void clif_navigateTo(map_session_data *sd, const char* mapname, uint16 x, uint16 y, uint8 flag, bool hideWindow, uint16 mob_id ); void clif_SelectCart(map_session_data *sd); /// Achievement System void clif_achievement_list_all(map_session_data *sd); void clif_achievement_update(map_session_data *sd, struct achievement *ach, int count); void clif_achievement_reward_ack(int fd, unsigned char result, int ach_id); /// Attendance System enum in_ui_type : int8 { IN_UI_MACRO_REGISTER = 2, IN_UI_MACRO_DETECTOR, IN_UI_ATTENDANCE = 5 }; enum out_ui_type : int8 { OUT_UI_BANK = 0, OUT_UI_STYLIST, OUT_UI_CAPTCHA, OUT_UI_MACRO, OUT_UI_QUEST = 6, OUT_UI_ATTENDANCE, OUT_UI_ENCHANTGRADE, OUT_UI_ENCHANT = 10, }; void clif_ui_open( map_session_data& sd, enum out_ui_type ui_type, int32 data ); void clif_attendence_response( map_session_data *sd, int32 data ); void clif_weight_limit( map_session_data* sd ); void clif_guild_storage_log( map_session_data* sd, std::vector& log, enum e_guild_storage_log result ); void clif_camerainfo( map_session_data* sd, bool show, float range = 0.0f, float rotation = 0.0f, float latitude = 0.0f ); /// Equip Switch System void clif_equipswitch_list( map_session_data* sd ); void clif_equipswitch_add( map_session_data* sd,uint16 index, uint32 pos, uint8 flag ); void clif_equipswitch_remove( map_session_data* sd, uint16 index, uint32 pos, bool failed ); void clif_equipswitch_reply( map_session_data* sd, bool failed ); /// Pet evolution void clif_pet_evolution_result( map_session_data* sd, e_pet_evolution_result result ); void clif_parse_skill_toid( map_session_data* sd, uint16 skill_id, uint16 skill_lv, int target_id ); void clif_inventory_expansion_info( map_session_data* sd ); // Barter System void clif_barter_open( map_session_data& sd, struct npc_data& nd ); void clif_barter_extended_open( map_session_data& sd, struct npc_data& nd ); void clif_summon_init(struct mob_data& md); void clif_summon_hp_bar(struct mob_data& md); // Laphine System void clif_laphine_synthesis_open( map_session_data *sd, std::shared_ptr synthesis ); void clif_laphine_upgrade_open( map_session_data* sd, std::shared_ptr upgrade ); // Reputation System void clif_reputation_type( map_session_data& sd, int64 type, int64 points ); void clif_reputation_list( map_session_data& sd ); // Item Reform UI void clif_item_reform_open( map_session_data& sd, t_itemid item ); // Item Enchant UI void clif_enchantwindow_open( map_session_data& sd, uint64 clientLuaIndex ); // Enchanting Shadow / Shadow Scar Spirit void clif_enchantingshadow_spirit(unit_data &ud); void clif_broadcast_refine_result(map_session_data& sd, t_itemid itemId, int8 level, bool success); // Captcha Register void clif_captcha_upload_request(map_session_data &sd); void clif_captcha_upload_end(map_session_data &sd); // Captcha Preview void clif_captcha_preview_response(map_session_data &sd, std::shared_ptr cd); // Macro Detector void clif_macro_detector_request(map_session_data &sd); void clif_macro_detector_request_show(map_session_data &sd); void clif_macro_detector_status(map_session_data &sd, e_macro_detect_status stype); // Macro Reporter void clif_macro_reporter_select(map_session_data &sd, const std::vector &aid_list); void clif_macro_reporter_status(map_session_data &sd, e_macro_report_status stype); void clif_dynamicnpc_result( map_session_data& sd, e_dynamicnpc_result result ); #endif /* CLIF_HPP */