// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _NPC_H_ #define _NPC_H_ #include "map.h" // struct block_list #include "status.h" // struct status_change #include "unit.h" // struct unit_data struct block_list; struct npc_data; struct view_data; struct npc_timerevent_list { int timer,pos; }; struct npc_label_list { char name[NAME_LENGTH+1]; int pos; }; /// Item list for NPC sell/buy list struct npc_item_list { unsigned short nameid; unsigned int value; #if PACKETVER >= 20131223 unsigned short qty; ///< Stock counter (Market shop) uint8 flag; ///< 1: Item added by npcshopitem/npcshopadditem, force load! (Market shop) #endif }; /// List of bought/sold item for NPC shops struct s_npc_buy_list { unsigned short qty; ///< Amount of item will be bought unsigned short nameid; ///< ID of item will be bought }; struct npc_data { struct block_list bl; struct unit_data ud; //Because they need to be able to move.... struct view_data *vd; struct status_change sc; //They can't have status changes, but.. they want the visual opt values. struct npc_data *master_nd; short class_,speed,instance_id; char name[NPC_NAME_LENGTH+1];// display name char exname[NPC_NAME_LENGTH+1];// unique npc name int chat_id,touching_id; unsigned int next_walktime; unsigned size : 2; struct status_data status; unsigned int level,stat_point; struct s_npc_params { unsigned short str, agi, vit, int_, dex, luk; } params; void* chatdb; // pointer to a npc_parse struct (see npc_chat.c) char* path;/* path dir */ enum npc_subtype subtype; int src_id; union { struct { struct script_code *script; short xs,ys; // OnTouch area radius int guild_id; int timer,timerid,timeramount,rid; unsigned int timertick; struct npc_timerevent_list *timer_event; int label_list_num; struct npc_label_list *label_list; } scr; struct { struct npc_item_list *shop_item; uint16 count; unsigned short itemshop_nameid; // Item Shop cost item ID char pointshop_str[32]; // Point Shop cost variable name bool discount; } shop; struct { short xs,ys; // OnTouch area radius short x,y; // destination coords unsigned short mapindex; // destination map } warp; struct { struct mob_data *md; time_t kill_time; char killer_name[NAME_LENGTH]; int spawn_timer; } tomb; } u; }; #define START_NPC_NUM 110000000 enum actor_classes { WARP_CLASS = 45, HIDDEN_WARP_CLASS = 139, WARP_DEBUG_CLASS = 722, FLAG_CLASS = 722, INVISIBLE_CLASS = 32767, }; // Old NPC range #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 #define MAX_NPC_CLASS2_END 10236 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) ) #ifdef PCRE_SUPPORT void npc_chat_finalize(struct npc_data* nd); #endif //Script NPC events. enum npce_event { NPCE_LOGIN, NPCE_LOGOUT, NPCE_LOADMAP, NPCE_BASELVUP, NPCE_JOBLVUP, NPCE_DIE, NPCE_KILLPC, NPCE_KILLNPC, NPCE_STATCALC, NPCE_MAX }; struct view_data* npc_get_viewdata(int class_); int npc_chat_sub(struct block_list* bl, va_list ap); int npc_event_dequeue(struct map_session_data* sd); int npc_event(struct map_session_data* sd, const char* eventname, int ontouch); int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y); int npc_touch_areanpc2(struct mob_data *md); // [Skotlex] int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range); int npc_touchnext_areanpc(struct map_session_data* sd,bool leavemap); int npc_click(struct map_session_data* sd, struct npc_data* nd); int npc_scriptcont(struct map_session_data* sd, int id, bool closing); struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl); int npc_buysellsel(struct map_session_data* sd, int id, int type); uint8 npc_buylist(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list); uint8 npc_selllist(struct map_session_data* sd, int n, unsigned short *item_list); void npc_parse_mob2(struct spawn_data* mob); bool npc_viewisid(const char * viewid); struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); int npc_globalmessage(const char* name,const char* mes); void npc_setcells(struct npc_data* nd); void npc_unsetcells(struct npc_data* nd); void npc_movenpc(struct npc_data* nd, int16 x, int16 y); int npc_enable(const char* name, int flag); void npc_setdisplayname(struct npc_data* nd, const char* newname); void npc_setclass(struct npc_data* nd, short class_); struct npc_data* npc_name2id(const char* name); int npc_isnear_sub(struct block_list* bl, va_list args); bool npc_isnear(struct block_list * bl); int npc_get_new_npc_id(void); int npc_addsrcfile(const char* name, bool loadscript); void npc_delsrcfile(const char* name); int npc_parsesrcfile(const char* filepath, bool runOnInit); void do_clear_npc(void); void do_final_npc(void); void do_init_npc(void); void npc_event_do_oninit(void); int npc_event_do(const char* name); int npc_event_do_id(const char* name, int rid); int npc_event_doall(const char* name); void npc_event_runall( const char* eventname ); int npc_event_doall_id(const char* name, int rid); int npc_timerevent_start(struct npc_data* nd, int rid); int npc_timerevent_stop(struct npc_data* nd); void npc_timerevent_quit(struct map_session_data* sd); int npc_gettimerevent_tick(struct npc_data* nd); int npc_settimerevent_tick(struct npc_data* nd, int newtimer); int npc_remove_map(struct npc_data* nd); void npc_unload_duplicates (struct npc_data* nd); int npc_unload(struct npc_data* nd, bool single); int npc_reload(void); void npc_read_event_script(void); int npc_script_event(struct map_session_data* sd, enum npce_event type); int npc_duplicate4instance(struct npc_data *snd, int16 m); int npc_instanceinit(struct npc_data* nd); int npc_instancedestroy(struct npc_data* nd); int npc_cashshop_buy(struct map_session_data *sd, unsigned short nameid, int amount, int points); void npc_shop_currency_type(struct map_session_data *sd, struct npc_data *nd, int cost[2], bool display); extern struct npc_data* fake_nd; int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list); bool npc_shop_discount(enum npc_subtype type, bool discount); #if PACKETVER >= 20131223 void npc_market_tosql(const char *exname, struct npc_item_list *list); void npc_market_delfromsql_(const char *exname, unsigned short nameid, bool clear); #endif #ifdef SECURE_NPCTIMEOUT int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data); #endif // @commands (script-based) int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname); bool npc_unloadfile( const char* path ); #endif /* _NPC_H_ */