// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef MOB_HPP #define MOB_HPP #include #include #include // struct item #include #include "status.hpp" // struct status data, struct status_change #include "unit.hpp" // unit_stop_walking(), unit_stop_attack() struct guardian_data; //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. //#define AUTOLOOT_DISTANCE AREA_SIZE //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 #define MAX_MVP_DROP 3 #define MAX_MOB_DROP_ADD 5 #define MAX_MVP_DROP_ADD 2 #define MAX_MOB_DROP_TOTAL (MAX_MOB_DROP+MAX_MOB_DROP_ADD) #define MAX_MVP_DROP_TOTAL (MAX_MVP_DROP+MAX_MVP_DROP_ADD) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. //Min time between AI executions const t_tick MIN_MOBTHINKTIME = 100; //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master) const t_tick MIN_MOBLINKTIME = 1000; //Min time between random walks const t_tick MIN_RANDOMWALKTIME = 4000; // How often a monster will check for using a skill on non-attack states (in ms) const t_tick MOB_SKILL_INTERVAL = 1000; //Distance that slaves should keep from their master. #define MOB_SLAVEDISTANCE 2 //Used to determine default enemy type of mobs (for use in eachinrange calls) #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) /** * Mob constants * Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos] */ enum MOBID { MOBID_PORING = 1002, MOBID_RED_PLANT = 1078, MOBID_BLUE_PLANT, MOBID_GREEN_PLANT, MOBID_YELLOW_PLANT, MOBID_WHITE_PLANT, MOBID_SHINING_PLANT, MOBID_BLACK_MUSHROOM = 1084, MOBID_MARINE_SPHERE = 1142, MOBID_EMPERIUM = 1288, MOBID_G_PARASITE = 1555, MOBID_G_FLORA = 1575, MOBID_G_HYDRA = 1579, MOBID_G_MANDRAGORA = 1589, MOBID_G_GEOGRAPHER = 1590, MOBID_GUARDIAN_STONE1 = 1907, MOBID_GUARDIAN_STONE2, MOBID_SILVERSNIPER = 2042, MOBID_MAGICDECOY_FIRE, MOBID_MAGICDECOY_WATER, MOBID_MAGICDECOY_EARTH, MOBID_MAGICDECOY_WIND, MOBID_ZANZOU = 2308, MOBID_S_HORNET = 2158, MOBID_S_GIANT_HORNET, MOBID_S_LUCIOLA_VESPA, MOBID_GUILD_SKILL_FLAG = 20269, MOBID_ABR_BATTLE_WARIOR = 20834, MOBID_ABR_DUAL_CANNON, MOBID_ABR_MOTHER_NET, MOBID_ABR_INFINITY, MOBID_BIONIC_WOODENWARRIOR = 20848, MOBID_BIONIC_WOODEN_FAIRY, MOBID_BIONIC_CREEPER, MOBID_BIONIC_HELLTREE, }; ///Mob skill states. enum MobSkillState { MSS_ANY = -1, MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, //Aggressive mob attacking MSS_ANGRY, //Mob retaliating from being attacked. MSS_RUSH, //Mob following a player after being attacked. MSS_FOLLOW, //Mob following a player without being attacked. MSS_ANYTARGET, }; enum MobDamageLogFlag { MDLF_NORMAL = 0, MDLF_HOMUN, MDLF_PET, MDLF_SELF }; enum e_size : uint8 { SZ_SMALL = 0, SZ_MEDIUM, SZ_BIG, SZ_ALL, SZ_MAX }; /// Random Monster Groups enum e_random_monster : uint16 { MOBG_BRANCH_OF_DEAD_TREE = 0, MOBG_PORING_BOX, MOBG_BLOODY_DEAD_BRANCH, MOBG_RED_POUCH_OF_SURPRISE, MOBG_CLASSCHANGE, MOBG_TAEKWON_MISSION, MOBG_MAX, }; /// Random Monster Group Flags enum e_random_monster_flags { RMF_NONE = 0x00, ///< Apply no flags RMF_DB_RATE = 0x01, ///< Apply the summon success chance found in the list (otherwise get any monster from the db) RMF_CHECK_MOB_LV = 0x02, ///< Apply a monster level check RMF_MOB_NOT_BOSS = 0x04, ///< Selected monster should not be a Boss type (except those from MOBG_BLOODY_DEAD_BRANCH) RMF_MOB_NOT_SPAWN = 0x08, ///< Selected monster must have normal spawn RMF_MOB_NOT_PLANT = 0x10, ///< Selected monster should not be a Plant type RMF_ALL = 0xFF, ///< Apply all flags }; enum e_mob_bosstype : uint8{ BOSSTYPE_NONE, BOSSTYPE_MINIBOSS, BOSSTYPE_MVP }; /// Monster Aegis AI types enum e_aegis_monstertype : uint16 { MONSTER_TYPE_01 = 0x81, MONSTER_TYPE_02 = 0x83, MONSTER_TYPE_03 = 0x1089, MONSTER_TYPE_04 = 0x3885, MONSTER_TYPE_05 = 0x2085, MONSTER_TYPE_06 = 0, MONSTER_TYPE_07 = 0x108B, MONSTER_TYPE_08 = 0x7085, MONSTER_TYPE_09 = 0x3095, MONSTER_TYPE_10 = 0x84, MONSTER_TYPE_11 = 0x84, MONSTER_TYPE_12 = 0x2085, MONSTER_TYPE_13 = 0x308D, //MONSTER_TYPE_14 //MONSTER_TYPE_15 //MONSTER_TYPE_16 MONSTER_TYPE_17 = 0x91, //MONSTER_TYPE_18 MONSTER_TYPE_19 = 0x3095, MONSTER_TYPE_20 = 0x3295, MONSTER_TYPE_21 = 0x3695, //MONSTER_TYPE_22 //MONSTER_TYPE_23 MONSTER_TYPE_24 = 0xA1, MONSTER_TYPE_25 = 0x1, MONSTER_TYPE_26 = 0xB695, MONSTER_TYPE_27 = 0x8084, }; /// Aegis monster class types enum e_aegis_monsterclass : int8 { CLASS_NONE = -1, CLASS_NORMAL = 0, CLASS_BOSS, CLASS_GUARDIAN, CLASS_BATTLEFIELD = 4, CLASS_EVENT, CLASS_ALL, CLASS_MAX, }; struct s_mob_skill { enum MobSkillState state; uint16 skill_id,skill_lv; short permillage; int casttime,delay; short cancel; short cond1; int64 cond2; short target; int val[5]; short emotion; unsigned short msg_id; }; struct s_mob_chat { uint16 msg_id; uint32 color; std::string msg; }; class MobChatDatabase : public TypesafeYamlDatabase { public: MobChatDatabase() : TypesafeYamlDatabase("MOB_CHAT_DB", 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; }; struct s_mob_item_drop_ratio { t_itemid nameid; uint32 drop_ratio; std::vector mob_ids; }; class MobItemRatioDatabase : public TypesafeYamlDatabase { public: MobItemRatioDatabase() : TypesafeYamlDatabase("MOB_ITEM_RATIO_DB", 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; }; struct spawn_info { unsigned short mapindex; unsigned short qty; }; /// Loooitem struct struct s_mob_lootitem { struct item item; ///< Item info unsigned short mob_id; ///< ID of monster that dropped the item }; /// Struct for monster's drop item struct s_mob_drop { t_itemid nameid; uint32 rate; uint16 randomopt_group; bool steal_protected; }; struct s_mob_db { uint32 id{}; std::string sprite{}, name{}, jname{}; t_exp base_exp{}; t_exp job_exp{}; t_exp mexp{}; uint16 range2{}, range3{}; std::vector race2{}; // celest uint16 lv{ 1 }; s_mob_drop dropitem[MAX_MOB_DROP_TOTAL]{}, mvpitem[MAX_MVP_DROP_TOTAL]{}; status_data status{}; view_data vd{}; uint32 option{}; std::vector> skill{}; uint16 damagetaken{ 100 }; e_mob_bosstype get_bosstype(); s_mob_db(); }; class MobDatabase : public TypesafeCachedYamlDatabase { private: bool parseDropNode(std::string nodeName, const ryml::NodeRef& node, uint8 max, s_mob_drop *drops); public: MobDatabase() : TypesafeCachedYamlDatabase("MOB_DB", 4, 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; void loadingFinished() override; }; extern MobDatabase mob_db; struct s_map_mob_drop{ uint16 mob_id; std::shared_ptr drop; }; struct s_map_drops{ uint16 mapid; std::unordered_map> globals; std::unordered_map>> specific; }; class MapDropDatabase : public TypesafeYamlDatabase{ public: MapDropDatabase() : TypesafeYamlDatabase( "MAP_DROP_DB", 2 ){ } const std::string getDefaultLocation() override; uint64 parseBodyNode( const ryml::NodeRef& node ) override; private: bool parseDrop( const ryml::NodeRef& node, std::unordered_map>& drops ); }; extern MapDropDatabase map_drop_db; extern std::unordered_map> mob_spawn_data; struct mob_data { struct block_list bl; struct unit_data ud; struct view_data *vd; bool vd_changed; struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. status_change sc; std::shared_ptr db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex] char name[NAME_LENGTH]; struct s_specialState { uint32 size : 2; //Small/Big monsters. enum mob_ai ai; //Special ai for summoned monsters. uint32 clone : 1;/* is clone? 1:0 */ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. struct s_MobState { uint32 aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] uint32 steal_coin_flag : 1; uint32 soul_change_flag : 1; // Celest uint32 can_escape: 1; uint32 npc_killmonster: 1; //for new killmonster behavior uint32 rebirth: 1; // NPC_Rebirth used uint32 boss : 1; uint32 copy_master_mode : 1; ///< Whether the spawned monster should copy the master's mode. enum MobSkillState skillstate; unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] unsigned char attacked_count; //For rude attacked. int provoke_flag; // Celest } state; struct guardian_data* guardian_data; struct s_dmglog { int id; //char id uint32 dmg; uint32 flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp } dmglog[DAMAGELOG_SIZE]; uint32 spotted_log[DAMAGELOG_SIZE]; struct spawn_data *spawn; //Spawn data. int spawn_timer; //Required for Convex Mirror int16 centerX, centerY; // Spawn center of this individual monster struct s_mob_lootitem *lootitems; short mob_id; uint32 tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] int level; int target_id,attacked_id,norm_attacked_id; int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) int bg_id; // BattleGround System t_tick next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick,last_canmove,last_skillcheck; short move_fail_count; short lootitem_count; short min_chase; unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock) int deletetimer; int master_id,master_dist; int8 skill_idx; // Index of last used skill from db->skill[] t_tick skilldelay[MAX_MOBSKILL]; char npc_event[EVENT_NAME_LENGTH]; char idle_event[EVENT_NAME_LENGTH]; /** * Did this monster summon something? * Used to flag summon deletions, saves a worth amount of memory **/ bool can_summon; /** * MvP Tombstone NPC ID **/ int tomb_nid; uint16 damagetaken; e_mob_bosstype get_bosstype(); }; class MobAvailDatabase : public YamlDatabase { public: MobAvailDatabase() : YamlDatabase("MOB_AVAIL_DB", 1) { } void clear() override{ }; const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; }; struct s_randomsummon_entry { uint16 mob_id; uint32 rate; }; struct s_randomsummon_group { uint16 random_id; uint16 default_mob_id; std::unordered_map> list; }; class MobSummonDatabase : public TypesafeYamlDatabase { public: MobSummonDatabase() : TypesafeYamlDatabase("MOB_SUMMONABLE_DB", 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; }; enum e_mob_skill_target { MST_TARGET = 0, MST_RANDOM, //Random Target! MST_SELF, MST_FRIEND, MST_MASTER, MST_AROUND5, MST_AROUND6, MST_AROUND7, MST_AROUND8, MST_AROUND1, MST_AROUND2, MST_AROUND3, MST_AROUND4, MST_AROUND = MST_AROUND4, }; enum e_mob_skill_condition { MSC_ALWAYS = 0x0000, MSC_MYHPLTMAXRATE, MSC_MYHPINRATE, MSC_FRIENDHPLTMAXRATE, MSC_FRIENDHPINRATE, MSC_MYSTATUSON, MSC_MYSTATUSOFF, MSC_FRIENDSTATUSON, MSC_FRIENDSTATUSOFF, MSC_ATTACKPCGT, MSC_ATTACKPCGE, MSC_SLAVELT, MSC_SLAVELE, MSC_CLOSEDATTACKED, MSC_LONGRANGEATTACKED, MSC_AFTERSKILL, MSC_SKILLUSED, MSC_CASTTARGETED, MSC_RUDEATTACKED, MSC_MASTERHPLTMAXRATE, MSC_MASTERATTACKED, MSC_ALCHEMIST, MSC_SPAWN, MSC_MOBNEARBYGT, MSC_GROUNDATTACKED, MSC_DAMAGEDGT, }; // The data structures for storing delayed item drops struct s_item_drop{ struct item item_data; unsigned short mob_id; enum bl_type src_type; }; struct s_item_drop_list{ // coordinates int16 m, x, y; // charid's of players with higher pickup priority int first_charid, second_charid, third_charid; std::vector> items; }; uint16 mobdb_searchname(const char * const str); std::shared_ptr mobdb_search_aegisname( const char* str ); uint16 mobdb_searchname_array(const char *str, uint16 * out, uint16 size); int mobdb_checkid(const int id); struct view_data* mob_get_viewdata(int mob_id); void mob_set_dynamic_viewdata( struct mob_data* md ); void mob_free_dynamic_viewdata( struct mob_data* md ); struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, uint32 size, enum mob_ai ai); int mob_once_spawn(map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int mob_id, int amount, const char* event, uint32 size, enum mob_ai ai); int mob_once_spawn_area(map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, uint32 size, enum mob_ai ai); bool mob_ksprotected (struct block_list *src, struct block_list *target); int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, uint32 bg_id); int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex] int mob_randomwalk(struct mob_data *md,t_tick tick); int mob_warpchase(struct mob_data *md, struct block_list *target); int mob_target(struct mob_data *md,struct block_list *bl,int dist); int mob_unlocktarget(struct mob_data *md, t_tick tick); struct mob_data* mob_spawn_dataset(struct spawn_data *data); int mob_spawn(struct mob_data *md); TIMER_FUNC(mob_delayspawn); int mob_setdelayspawn(struct mob_data *md); int mob_parse_dataset(struct spawn_data *data); void mob_log_damage(struct mob_data *md, struct block_list *src, int damage); void mob_damage(struct mob_data *md, struct block_list *src, int damage); int mob_dead(struct mob_data *md, struct block_list *src, int type); void mob_revive(struct mob_data *md, uint32 hp); void mob_heal(struct mob_data *md,uint32 heal); #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type) #define mob_stop_attack(md) unit_stop_attack(&(md)->bl) void mob_clear_spawninfo(); void do_init_mob(void); void do_final_mob(bool is_reload); TIMER_FUNC(mob_timer_delete); int mob_deleteslave(struct mob_data *md); int mob_random_class (int *value, size_t count); int mob_get_random_id(int type, enum e_random_monster_flags flag, int lv); int mob_class_change(struct mob_data *md,int mob_id); int mob_warpslave(struct block_list *bl, int range); int mob_linksearch(struct block_list *bl,va_list ap); bool mob_chat_display_message (mob_data &md, uint16 msg_id); int mobskill_use(struct mob_data *md,t_tick tick,int event, int64 damage = 0); int mobskill_event(struct mob_data *md,struct block_list *src,t_tick tick, int flag, int64 damage = 0); int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id); int mob_countslave(struct block_list *bl); int mob_count_sub(struct block_list *bl, va_list ap); int mob_removeslaves(block_list* bl); int mob_is_clone(int mob_id); int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, enum e_mode mode, int flag, uint32 duration); int mob_clone_delete(struct mob_data *md); void mob_reload_itemmob_data(void); void mob_reload(void); void mob_add_spawn(uint16 mob_id, const struct spawn_info& new_spawn); const std::vector mob_get_spawns(uint16 mob_id); bool mob_has_spawn(uint16 mob_id); int mob_getdroprate(struct block_list *src, std::shared_ptr mob, int base_rate, int drop_modifier, mob_data* md = nullptr); // MvP Tomb System int mvptomb_setdelayspawn(struct npc_data *nd); TIMER_FUNC(mvptomb_delayspawn); void mvptomb_create(struct mob_data *md, char *killer, time_t time); void mvptomb_destroy(struct mob_data *md); void mob_setdropitem_option( item& itm, s_mob_drop& mobdrop ); #define CHK_MOBSIZE(size) ((size) >= SZ_SMALL && (size) < SZ_MAX) /// Check valid Monster Size #endif /* MOB_HPP */