// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "itemdb.hpp" #include #include #include #include #include "../common/nullpo.hpp" #include "../common/random.hpp" #include "../common/showmsg.hpp" #include "../common/strlib.hpp" #include "../common/utils.hpp" #include "../common/utilities.hpp" #include "battle.hpp" // struct battle_config #include "cashshop.hpp" #include "clif.hpp" #include "intif.hpp" #include "log.hpp" #include "mob.hpp" #include "pc.hpp" #include "status.hpp" using namespace rathena; ComboDatabase itemdb_combo; ItemGroupDatabase itemdb_group; struct s_roulette_db rd; static void itemdb_jobid2mapid(uint64 bclass[3], e_mapid jobmask, bool active); const std::string ItemDatabase::getDefaultLocation() { return std::string(db_path) + "/item_db.yml"; } /** * Reads and parses an entry from the item_db. * @param node: YAML node containing the entry. * @return count of successfully parsed rows */ uint64 ItemDatabase::parseBodyNode(const ryml::NodeRef& node) { t_itemid nameid; if (!this->asUInt32(node, "Id", nameid)) return 0; std::shared_ptr item = this->find(nameid); bool exists = item != nullptr; if (!exists) { if (!this->nodesExist(node, { "AegisName", "Name" })) return 0; item = std::make_shared(); item->nameid = nameid; item->flag.available = true; } if (this->nodeExists(node, "AegisName")) { std::string name; if (!this->asString(node, "AegisName", name)) return 0; if (name.length() > ITEM_NAME_LENGTH) { this->invalidWarning(node["AegisName"], "AegisName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), ITEM_NAME_LENGTH - 1); } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if (id != nullptr && id->nameid != nameid) { this->invalidWarning(node["AegisName"], "Found duplicate item Aegis name for %s, skipping.\n", name.c_str()); return 0; } if( exists ){ // Create a copy std::string aegisname = item->name; // Convert it to lower util::tolower( aegisname ); // Remove old AEGIS name from lookup this->aegisNameToItemDataMap.erase( aegisname ); } item->name.resize(ITEM_NAME_LENGTH); item->name = name.c_str(); // Create a copy std::string aegisname = name; // Convert it to lower util::tolower( aegisname ); this->aegisNameToItemDataMap[aegisname] = item; } if (this->nodeExists(node, "Name")) { std::string name; if (!this->asString(node, "Name", name)) return 0; if (name.length() > ITEM_NAME_LENGTH) { this->invalidWarning(node["Name"], "Name \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), ITEM_NAME_LENGTH - 1); } if( exists ){ // Create a copy std::string ename = item->ename; // Convert it to lower util::tolower( ename ); // Remove old name from lookup this->nameToItemDataMap.erase( ename ); } item->ename.resize(ITEM_NAME_LENGTH); item->ename = name.c_str(); // Create a copy std::string ename = name; // Convert it to lower util::tolower( ename ); this->nameToItemDataMap[ename] = item; } if (this->nodeExists(node, "Type")) { std::string type; if (!this->asString(node, "Type", type)) return 0; std::string type_constant = "IT_" + type; int64 constant; if (!script_get_constant(type_constant.c_str(), &constant) || constant < IT_HEALING || constant >= IT_MAX) { this->invalidWarning(node["Type"], "Invalid item type %s, defaulting to IT_ETC.\n", type.c_str()); constant = IT_ETC; } item->type = static_cast(constant); } else { if (!exists) item->type = IT_ETC; } if (this->nodeExists(node, "SubType")) { std::string type; if (!this->asString(node, "SubType", type)) return 0; if (item->type == IT_WEAPON) { std::string type_constant = "W_" + type; int64 constant; if (!script_get_constant(type_constant.c_str(), &constant) || constant < W_FIST || constant >= MAX_WEAPON_TYPE) { this->invalidWarning(node["SubType"], "Invalid weapon type %s, defaulting to W_FIST.\n", type.c_str()); item->subtype = W_FIST; } item->subtype = static_cast(constant); } else if (item->type == IT_AMMO) { std::string type_constant = "AMMO_" + type; int64 constant; if (!script_get_constant(type_constant.c_str(), &constant) || constant <= AMMO_NONE || constant >= MAX_AMMO_TYPE) { this->invalidWarning(node["SubType"], "Invalid ammo type %s, defaulting to AMMO_NONE.\n", type.c_str()); item->subtype = AMMO_NONE; } item->subtype = static_cast(constant); } else if (item->type == IT_CARD) { std::string type_constant = "CARD_" + type; int64 constant; if (!script_get_constant(type_constant.c_str(), &constant) || constant < CARD_NORMAL || constant >= MAX_CARD_TYPE) { this->invalidWarning(node["SubType"], "Invalid card type %s, defaulting to CARD_NORMAL.\n", type.c_str()); item->subtype = CARD_NORMAL; } item->subtype = static_cast(constant); } else { this->invalidWarning(node["SubType"], "Item sub type is not supported for this item type.\n"); return 0; } } else { if (!exists) item->subtype = 0; } if (this->nodeExists(node, "Buy")) { uint32 buy; if (!this->asUInt32(node, "Buy", buy)) return 0; if( buy > MAX_ZENY ){ this->invalidWarning( node["Buy"], "Buying price exceeds MAX_ZENY. Capping...\n" ); buy = MAX_ZENY; } item->value_buy = buy; } else { if (!exists) { item->value_buy = 0; } } if (this->nodeExists(node, "Sell")) { uint32 sell; if (!this->asUInt32(node, "Sell", sell)) return 0; if( sell > MAX_ZENY ){ this->invalidWarning( node["Sell"], "Sell price exceeds MAX_ZENY. Capping...\n" ); sell = MAX_ZENY; } item->value_sell = sell; } else { if (!exists) { item->value_sell = 0; } } if (this->nodeExists(node, "Weight")) { uint32 weight; if (!this->asUInt32(node, "Weight", weight)) return 0; item->weight = weight; } else { if (!exists) item->weight = 0; } if (this->nodeExists(node, "Attack")) { uint32 atk; if (!this->asUInt32(node, "Attack", atk)) return 0; item->atk = atk; } else { if (!exists) item->atk = 0; } #ifdef RENEWAL if (this->nodeExists(node, "MagicAttack")) { uint32 matk; if (!this->asUInt32(node, "MagicAttack", matk)) return 0; item->matk = matk; } else { if (!exists) item->matk = 0; } #endif if (this->nodeExists(node, "Defense")) { uint32 def; if (!this->asUInt32(node, "Defense", def)) return 0; if (def > DEFTYPE_MAX) { this->invalidWarning(node["Defense"], "Item defense %d exceeds DEFTYPE_MAX (%d), capping to DEFTYPE_MAX.\n", def, DEFTYPE_MAX); def = DEFTYPE_MAX; } item->def = def; } else { if (!exists) item->def = 0; } if (this->nodeExists(node, "Range")) { uint16 range; if (!this->asUInt16(node, "Range", range)) return 0; if (range > AREA_SIZE) { this->invalidWarning(node["Range"], "Item attack range %d exceeds AREA_SIZE (%d), capping to AREA_SIZE.\n", range, AREA_SIZE); range = AREA_SIZE; } item->range = range; } else { if (!exists) item->range = 0; } if (this->nodeExists(node, "Slots")) { uint16 slots; if (!this->asUInt16(node, "Slots", slots)) return 0; if (slots > MAX_SLOTS) { this->invalidWarning(node["Slots"], "Item slots %d exceeds MAX_SLOTS (%d), capping to MAX_SLOTS.\n", slots, MAX_SLOTS); slots = MAX_SLOTS; } item->slots = slots; } else { if (!exists) item->slots = 0; } if (this->nodeExists(node, "Jobs")) { const ryml::NodeRef& jobNode = node["Jobs"]; item->class_base[0] = item->class_base[1] = item->class_base[2] = 0; if (this->nodeExists(jobNode, "All")) { bool active; if (!this->asBool(jobNode, "All", active)) return 0; itemdb_jobid2mapid(item->class_base, MAPID_ALL, active); } for (const auto& jobit : jobNode) { std::string jobName; c4::from_chars(jobit.key(), &jobName); // Skipped because processed above the loop if (jobName.compare("All") == 0) continue; std::string jobName_constant = "EAJ_" + jobName; int64 constant; if (!script_get_constant(jobName_constant.c_str(), &constant)) { this->invalidWarning(jobNode[jobit.key()], "Invalid item job %s, defaulting to All.\n", jobName.c_str()); itemdb_jobid2mapid(item->class_base, MAPID_ALL, true); break; } bool active; if (!this->asBool(jobNode, jobName, active)) return 0; itemdb_jobid2mapid(item->class_base, static_cast(constant), active); } } else { if (!exists) { item->class_base[0] = item->class_base[1] = item->class_base[2] = 0; itemdb_jobid2mapid(item->class_base, MAPID_ALL, true); } } if (this->nodeExists(node, "Classes")) { const auto& classNode = node["Classes"]; if (this->nodeExists(classNode, "All")) { bool active; if (!this->asBool(classNode, "All", active)) return 0; if (active) item->class_upper |= ITEMJ_ALL; else item->class_upper &= ~ITEMJ_ALL; } for (const auto& classit : classNode) { std::string className; c4::from_chars(classit.key(), &className); // Skipped because processed above the loop if (className.compare("All") == 0) continue; std::string className_constant = "ITEMJ_" + className; int64 constant; if (!script_get_constant(className_constant.c_str(), &constant)) { this->invalidWarning(classNode[classit.key()], "Invalid class upper %s, defaulting to All.\n", className.c_str()); item->class_upper |= ITEMJ_ALL; break; } bool active; if (!this->asBool(classNode, className, active)) return 0; if (active) item->class_upper |= constant; else item->class_upper &= ~constant; } } else { if (!exists) item->class_upper = ITEMJ_ALL; } if (this->nodeExists(node, "Gender")) { std::string gender; if (!this->asString(node, "Gender", gender)) return 0; std::string gender_constant = "SEX_" + gender; int64 constant; if (!script_get_constant(gender_constant.c_str(), &constant) || constant < SEX_FEMALE || constant > SEX_BOTH) { this->invalidWarning(node["Gender"], "Invalid item gender %s, defaulting to SEX_BOTH.\n", gender.c_str()); constant = SEX_BOTH; } item->sex = static_cast(constant); item->sex = this->defaultGender( node, item ); } else { if (!exists) { item->sex = SEX_BOTH; item->sex = this->defaultGender( node, item ); } } if (this->nodeExists(node, "Locations")) { const auto& locationNode = node["Locations"]; for (const auto& locit : locationNode) { std::string equipName; c4::from_chars(locit.key(), &equipName); std::string equipName_constant = "EQP_" + equipName; int64 constant; if (!script_get_constant(equipName_constant.c_str(), &constant)) { this->invalidWarning(locationNode[locit.key()], "Invalid equip location %s, defaulting to IT_ETC.\n", equipName.c_str()); item->type = IT_ETC; break; } bool active; if (!this->asBool(locationNode, equipName, active)) return 0; if (active) { if (constant & EQP_SHADOW_GEAR && item->type != IT_SHADOWGEAR) { this->invalidWarning(node, "Invalid item equip location %s as it's not a Shadow Gear item type, defaulting to IT_ETC.\n", equipName.c_str()); item->type = IT_ETC; } item->equip |= constant; } else item->equip &= ~constant; } } else { if (!exists) { if (itemdb_isequip2(item.get())) { this->invalidWarning(node, "Invalid item equip location as it has no equip location, defaulting to IT_ETC.\n"); item->type = IT_ETC; } else item->equip = 0; } } if (this->nodeExists(node, "WeaponLevel")) { uint16 lv; if (!this->asUInt16(node, "WeaponLevel", lv)) return 0; if (lv > MAX_WEAPON_LEVEL) { this->invalidWarning(node["WeaponLevel"], "Invalid weapon level %d, defaulting to 0.\n", lv); lv = 0; } if (item->type != IT_WEAPON) { this->invalidWarning(node["WeaponLevel"], "Item type is not a weapon, defaulting to 0.\n"); lv = 0; } item->weapon_level = lv; } else { if (!exists) item->weapon_level = 0; } if( this->nodeExists( node, "ArmorLevel" ) ){ uint16 level; if( !this->asUInt16( node, "ArmorLevel", level ) ){ return 0; } if( level > MAX_ARMOR_LEVEL ){ this->invalidWarning( node["ArmorLevel"], "Invalid armor level %d, defaulting to 0.\n", level ); level = 0; } if( item->type != IT_ARMOR ){ this->invalidWarning( node["ArmorLevel"], "Item type is not an armor, defaulting to 0.\n" ); level = 0; } item->armor_level = level; }else{ if( !exists ){ item->armor_level = 0; } } if (this->nodeExists(node, "EquipLevelMin")) { uint16 lv; if (!this->asUInt16(node, "EquipLevelMin", lv)) return 0; if (lv > MAX_LEVEL) { this->invalidWarning(node["EquipLevelMin"], "Minimum equip level %d exceeds MAX_LEVEL (%d), capping to MAX_LEVEL.\n", lv, MAX_LEVEL); lv = MAX_LEVEL; } item->elv = lv; } else { if (!exists) item->elv = 0; } if (this->nodeExists(node, "EquipLevelMax")) { uint16 lv; if (!this->asUInt16(node, "EquipLevelMax", lv)) return 0; if (lv < item->elv) { this->invalidWarning(node["EquipLevelMax"], "Maximum equip level %d is less than minimum equip level %d, capping to minimum equip level.\n", lv, item->elv); lv = item->elv; } if (lv > MAX_LEVEL) { this->invalidWarning(node["EquipLevelMax"], "Maximum equip level %d exceeds MAX_LEVEL (%d), capping to MAX_LEVEL.\n", lv, MAX_LEVEL); lv = MAX_LEVEL; } item->elvmax = lv; } else { if (!exists) item->elvmax = MAX_LEVEL; } if (this->nodeExists(node, "Refineable")) { bool refine; if (!this->asBool(node, "Refineable", refine)) return 0; item->flag.no_refine = !refine; } else { if (!exists) item->flag.no_refine = true; } if (this->nodeExists(node, "Gradable")) { bool gradable; if (!this->asBool(node, "Gradable", gradable)) return 0; item->flag.gradable = gradable; } else { if (!exists) item->flag.gradable = false; } if (this->nodeExists(node, "View")) { uint32 look; if (!this->asUInt32(node, "View", look)) return 0; item->look = look; } else { if (!exists) item->look = 0; } if (this->nodeExists(node, "AliasName")) { std::string view; if (!this->asString(node, "AliasName", view)) return 0; std::shared_ptr view_data = item_db.search_aegisname( view.c_str() ); if (view_data == nullptr) { this->invalidWarning(node["AliasName"], "Unable to change the alias because %s is an unknown item.\n", view.c_str()); return 0; } item->view_id = view_data->nameid; } else { if (!exists) item->view_id = 0; } if (this->nodeExists(node, "Flags")) { const auto& flagNode = node["Flags"]; if (this->nodeExists(flagNode, "BuyingStore")) { bool active; if (!this->asBool(flagNode, "BuyingStore", active)) return 0; if (!itemdb_isstackable2(item.get()) && active) { this->invalidWarning(flagNode["BuyingStore"], "Non-stackable item cannot be enabled for buying store.\n"); active = false; } item->flag.buyingstore = active; } else { if (!exists) item->flag.buyingstore = false; } if (this->nodeExists(flagNode, "DeadBranch")) { bool active; if (!this->asBool(flagNode, "DeadBranch", active)) return 0; item->flag.dead_branch = active; } else { if (!exists) item->flag.dead_branch = false; } if (this->nodeExists(flagNode, "Container")) { bool active; if (!this->asBool(flagNode, "Container", active)) return 0; item->flag.group = active; } else { if (!exists) item->flag.group = false; } if (this->nodeExists(flagNode, "UniqueId")) { bool active; if (!this->asBool(flagNode, "UniqueId", active)) return 0; if (!itemdb_isstackable2(item.get()) && active) { this->invalidWarning(flagNode["UniqueId"], "Non-stackable item cannot be enabled for UniqueId.\n"); active = false; } item->flag.guid = active; } else { if (!exists) item->flag.guid = false; } if (this->nodeExists(flagNode, "BindOnEquip")) { bool active; if (!this->asBool(flagNode, "BindOnEquip", active)) return 0; item->flag.bindOnEquip = active; } else { if (!exists) item->flag.bindOnEquip = false; } if (this->nodeExists(flagNode, "DropAnnounce")) { bool active; if (!this->asBool(flagNode, "DropAnnounce", active)) return 0; item->flag.broadcast = active; } else { if (!exists) item->flag.broadcast = false; } if (this->nodeExists(flagNode, "NoConsume")) { bool active; if (!this->asBool(flagNode, "NoConsume", active)) return 0; if (active) item->flag.delay_consume |= DELAYCONSUME_NOCONSUME; else item->flag.delay_consume &= ~DELAYCONSUME_NOCONSUME; } else { if (!exists) { if (!(item->flag.delay_consume & DELAYCONSUME_TEMP)) item->flag.delay_consume = DELAYCONSUME_NONE; } } if (this->nodeExists(flagNode, "DropEffect")) { std::string effect; if (!this->asString(flagNode, "DropEffect", effect)) return 0; std::string effect_constant = "DROPEFFECT_" + effect; int64 constant; if (!script_get_constant(effect_constant.c_str(), &constant) || constant < DROPEFFECT_NONE || constant > DROPEFFECT_MAX) { this->invalidWarning(flagNode["DropEffect"], "Invalid item drop effect %s, defaulting to DROPEFFECT_NONE.\n", effect.c_str()); constant = DROPEFFECT_NONE; } item->flag.dropEffect = static_cast(constant); } else { if (!exists) item->flag.dropEffect = DROPEFFECT_NONE; } } else { if (!exists) { item->flag.buyingstore = false; item->flag.dead_branch = false; item->flag.group = false; item->flag.guid = false; item->flag.bindOnEquip = false; item->flag.broadcast = false; if (!(item->flag.delay_consume & DELAYCONSUME_TEMP)) item->flag.delay_consume = DELAYCONSUME_NONE; item->flag.dropEffect = DROPEFFECT_NONE; } } if (this->nodeExists(node, "Delay")) { const auto& delayNode = node["Delay"]; if (this->nodeExists(delayNode, "Duration")) { uint32 duration; if (!this->asUInt32(delayNode, "Duration", duration)) return 0; item->delay.duration = duration; } else { if (!exists) item->delay.duration = 0; } if (this->nodeExists(delayNode, "Status")) { std::string status; if (!this->asString(delayNode, "Status", status)) return 0; std::string status_constant = "SC_" + status; int64 constant; if (!script_get_constant(status_constant.c_str(), &constant) || constant < SC_NONE || constant >= SC_MAX) { this->invalidWarning(delayNode[c4::to_csubstr(status)], "Invalid item delay status %s, defaulting to SC_NONE.\n", status.c_str()); constant = SC_NONE; } item->delay.sc = static_cast(constant); } else { if (!exists) item->delay.sc = SC_NONE; } } else { if (!exists) { item->delay.duration = 0; item->delay.sc = SC_NONE; } } if (this->nodeExists(node, "Stack")) { const auto& stackNode = node["Stack"]; if (this->nodeExists(stackNode, "Amount")) { uint16 amount; if (!this->asUInt16(stackNode, "Amount", amount)) return 0; if (!itemdb_isstackable2(item.get())) { this->invalidWarning(stackNode["Amount"], "Non-stackable item cannot be enabled for stacking.\n"); amount = 0; } item->stack.amount = amount; } else { if (!exists) item->stack.amount = 0; } if (this->nodeExists(stackNode, "Inventory")) { bool active; if (!this->asBool(stackNode, "Inventory", active)) return 0; item->stack.inventory = active; } else { if (!exists) item->stack.inventory = false; } if (this->nodeExists(stackNode, "Cart")) { bool active; if (!this->asBool(stackNode, "Cart", active)) return 0; item->stack.cart = active; } else { if (!exists) item->stack.cart = false; } if (this->nodeExists(stackNode, "Storage")) { bool active; if (!this->asBool(stackNode, "Storage", active)) return 0; item->stack.storage = active; } else { if (!exists) item->stack.storage = false; } if (this->nodeExists(stackNode, "GuildStorage")) { bool active; if (!this->asBool(stackNode, "GuildStorage", active)) return 0; item->stack.guild_storage = active; } else { if (!exists) item->stack.guild_storage = false; } } else { if (!exists) { item->stack.amount = 0; item->stack.inventory = false; item->stack.cart = false; item->stack.storage = false; item->stack.guild_storage = false; } } if (this->nodeExists(node, "NoUse")) { const auto& nouseNode = node["NoUse"]; if (this->nodeExists(nouseNode, "Override")) { uint16 override; if (!this->asUInt16(nouseNode, "Override", override)) return 0; if (override > 100) { this->invalidWarning(nouseNode["Override"], "Item no use override level %d exceeds 100, capping to 100.\n", override); override = 100; } item->item_usage.override = override; } else { if (!exists) item->item_usage.override = 100; } if (this->nodeExists(nouseNode, "Sitting")) { bool active; if (!this->asBool(nouseNode, "Sitting", active)) return 0; item->item_usage.sitting = active; } else { if (!exists) item->item_usage.sitting = false; } } else { if (!exists) { item->item_usage.override = 100; item->item_usage.sitting = false; } } if (this->nodeExists(node, "Trade")) { const auto& tradeNode = node["Trade"]; if (this->nodeExists(tradeNode, "Override")) { uint16 override; if (!this->asUInt16(tradeNode, "Override", override)) return 0; if (override > 100) { this->invalidWarning(tradeNode["Override"], "Item trade override level %d exceeds 100, capping to 100.\n", override); override = 100; } item->gm_lv_trade_override = override; } else { if (!exists) item->gm_lv_trade_override = 100; } if (this->nodeExists(tradeNode, "NoDrop")) { bool active; if (!this->asBool(tradeNode, "NoDrop", active)) return 0; item->flag.trade_restriction.drop = active; } else { if (!exists) item->flag.trade_restriction.drop = false; } if (this->nodeExists(tradeNode, "NoTrade")) { bool active; if (!this->asBool(tradeNode, "NoTrade", active)) return 0; item->flag.trade_restriction.trade = active; } else { if (!exists) item->flag.trade_restriction.trade = false; } if (this->nodeExists(tradeNode, "TradePartner")) { bool active; if (!this->asBool(tradeNode, "TradePartner", active)) return 0; item->flag.trade_restriction.trade_partner = active; } else { if (!exists) item->flag.trade_restriction.trade_partner = false; } if (this->nodeExists(tradeNode, "NoSell")) { bool active; if (!this->asBool(tradeNode, "NoSell", active)) return 0; item->flag.trade_restriction.sell = active; } else { if (!exists) item->flag.trade_restriction.sell = false; } if (this->nodeExists(tradeNode, "NoCart")) { bool active; if (!this->asBool(tradeNode, "NoCart", active)) return 0; item->flag.trade_restriction.cart = active; } else { if (!exists) item->flag.trade_restriction.cart = false; } if (this->nodeExists(tradeNode, "NoStorage")) { bool active; if (!this->asBool(tradeNode, "NoStorage", active)) return 0; item->flag.trade_restriction.storage = active; } else { if (!exists) item->flag.trade_restriction.storage = false; } if (this->nodeExists(tradeNode, "NoGuildStorage")) { bool active; if (!this->asBool(tradeNode, "NoGuildStorage", active)) return 0; item->flag.trade_restriction.guild_storage = active; } else { if (!exists) item->flag.trade_restriction.guild_storage = false; } if (this->nodeExists(tradeNode, "NoMail")) { bool active; if (!this->asBool(tradeNode, "NoMail", active)) return 0; item->flag.trade_restriction.mail = active; } else { if (!exists) item->flag.trade_restriction.mail = false; } if (this->nodeExists(tradeNode, "NoAuction")) { bool active; if (!this->asBool(tradeNode, "NoAuction", active)) return 0; item->flag.trade_restriction.auction = active; } else { if (!exists) item->flag.trade_restriction.auction = false; } } else { if (!exists) { item->gm_lv_trade_override = 100; item->flag.trade_restriction.drop = false; item->flag.trade_restriction.trade = false; item->flag.trade_restriction.trade_partner = false; item->flag.trade_restriction.sell = false; item->flag.trade_restriction.cart = false; item->flag.trade_restriction.storage = false; item->flag.trade_restriction.guild_storage = false; item->flag.trade_restriction.mail = false; item->flag.trade_restriction.auction = false; } } if (this->nodeExists(node, "Script")) { std::string script; if (!this->asString(node, "Script", script)) return 0; if (exists && item->script) { script_free_code(item->script); item->script = nullptr; } item->script = parse_script(script.c_str(), this->getCurrentFile().c_str(), this->getLineNumber(node["Script"]), SCRIPT_IGNORE_EXTERNAL_BRACKETS); } else { if (!exists) item->script = nullptr; } if (this->nodeExists(node, "EquipScript")) { std::string script; if (!this->asString(node, "EquipScript", script)) return 0; if (exists && item->equip_script) { script_free_code(item->equip_script); item->equip_script = nullptr; } item->equip_script = parse_script(script.c_str(), this->getCurrentFile().c_str(), this->getLineNumber(node["EquipScript"]), SCRIPT_IGNORE_EXTERNAL_BRACKETS); } else { if (!exists) item->equip_script = nullptr; } if (this->nodeExists(node, "UnEquipScript")) { std::string script; if (!this->asString(node, "UnEquipScript", script)) return 0; if (exists && item->unequip_script) { script_free_code(item->unequip_script); item->unequip_script = nullptr; } item->unequip_script = parse_script(script.c_str(), this->getCurrentFile().c_str(), this->getLineNumber(node["UnEquipScript"]), SCRIPT_IGNORE_EXTERNAL_BRACKETS); } else { if (!exists) item->unequip_script = nullptr; } if (!exists) this->put(nameid, item); return 1; } void ItemDatabase::loadingFinished(){ for (auto &tmp_item : item_db) { std::shared_ptr item = tmp_item.second; // Items that are consumed only after target confirmation if (item->type == IT_DELAYCONSUME) { item->type = IT_USABLE; item->flag.delay_consume |= DELAYCONSUME_TEMP; } else { item->flag.delay_consume &= ~DELAYCONSUME_TEMP; // Remove delayed consumption flag if switching types } if( item->type == IT_WEAPON ){ if( item->weapon_level == 0 ){ ShowWarning( "Item %s is a weapon, but does not have a weapon level. Consider adding it. Defaulting to 1.\n", item->name.c_str() ); item->weapon_level = 1; } if( item->armor_level != 0 ){ ShowWarning( "Item %s is a weapon, but has an armor level. Defaulting to 0.\n", item->name.c_str() ); item->armor_level = 0; } }else if( item->type == IT_ARMOR ){ if( item->armor_level == 0 ){ ShowWarning( "Item %s is an armor, but does not have an armor level. Consider adding it. Defaulting to 1.\n", item->name.c_str() ); item->armor_level = 1; } if( item->weapon_level != 0 ){ ShowWarning( "Item %s is an armor, but has a weapon level. Defaulting to 0.\n", item->name.c_str() ); item->weapon_level = 0; } }else{ if( item->weapon_level != 0 ){ ShowWarning( "Item %s is not a weapon, but has a weapon level. Defaulting to 0.\n", item->name.c_str() ); item->weapon_level = 0; } if( item->armor_level != 0 ){ ShowWarning( "Item %s is not an armor, but has an armor level. Defaulting to 0.\n", item->name.c_str() ); item->armor_level = 0; } } // When a particular price is not given, we should base it off the other one if (item->value_buy == 0 && item->value_sell > 0) item->value_buy = item->value_sell * 2; else if (item->value_buy > 0 && item->value_sell == 0) item->value_sell = item->value_buy / 2; if (item->value_buy / 124. < item->value_sell / 75.) { ShowWarning("Buying/Selling [%d/%d] price of %s (%u) allows Zeny making exploit through buying/selling at discounted/overcharged prices! Defaulting Sell to 1 Zeny.\n", item->value_buy, item->value_sell, item->name.c_str(), item->nameid); item->value_sell = 1; } // Shields need to have a view ID to be able to be recognized by ST_SHIELD check in skill.cpp if( item->type == IT_ARMOR && ( item->equip & EQP_SHIELD ) != 0 && item->look == 0 ){ ShowWarning( "Item %s (%u) is a shield and should have a view id. Defaulting to Guard...\n", item->name.c_str(), item->nameid ); item->look = 1; } } if( !this->exists( ITEMID_DUMMY ) ){ // Create dummy item std::shared_ptr dummy_item = std::make_shared(); dummy_item->nameid = ITEMID_DUMMY; dummy_item->weight = 1; dummy_item->value_sell = 1; dummy_item->type = IT_ETC; dummy_item->name = "UNKNOWN_ITEM"; dummy_item->ename = "Unknown Item"; dummy_item->view_id = UNKNOWN_ITEM_ID; item_db.put( ITEMID_DUMMY, dummy_item ); } TypesafeCachedYamlDatabase::loadingFinished(); } /** * Applies gender restrictions according to settings. * @param node: YAML node containing the entry. * @param node: the already parsed item data. * @return gender that should be used. */ e_sex ItemDatabase::defaultGender( const ryml::NodeRef& node, std::shared_ptr id ){ if (id->nameid == WEDDING_RING_M) //Grom Ring return SEX_MALE; if (id->nameid == WEDDING_RING_F) //Bride Ring return SEX_FEMALE; if( id->type == IT_WEAPON ){ if( id->subtype == W_MUSICAL ){ if( id->sex != SEX_MALE ){ this->invalidWarning( node, "Musical instruments are always male-only, defaulting to SEX_MALE.\n" ); } return SEX_MALE; } if( id->subtype == W_WHIP ){ if( id->sex != SEX_FEMALE ){ this->invalidWarning( node, "Whips are always female-only, defaulting to SEX_FEMALE.\n" ); } return SEX_FEMALE; } } return static_cast( id->sex ); } std::shared_ptr ItemDatabase::search_aegisname( const char* name ){ // Create a copy std::string lowername = name; // Convert it to lower util::tolower( lowername ); return util::umap_find( this->aegisNameToItemDataMap, lowername ); } std::shared_ptr ItemDatabase::searchname( const char *name ){ // Create a copy std::string lowername = name; // Convert it to lower util::tolower( lowername ); std::shared_ptr result = util::umap_find( this->aegisNameToItemDataMap, lowername ); if( result != nullptr ){ return result; } return util::umap_find( this->nameToItemDataMap, lowername ); } /** * Generates an item link string * @param data: Item info * @return string for the item * @author [Cydh] **/ std::string ItemDatabase::create_item_link( struct item& item ){ std::shared_ptr data = this->find( item.nameid ); if( data == nullptr ){ ShowError( "Tried to create itemlink for unknown item %u.\n", item.nameid ); return "Unknown item"; } // All these dates are unconfirmed #if PACKETVER >= 20100000 if( !battle_config.feature_itemlink ){ // Feature is disabled return data->ename; } struct item_data* id = data.get(); #if PACKETVER_MAIN_NUM >= 20200916 || PACKETVER_RE_NUM >= 20200724 const std::string start_tag = ""; const std::string closing_tag = ""; #else // PACKETVER >= 20100000 const std::string start_tag = ""; const std::string closing_tag = ""; #endif std::string itemstr = start_tag; itemstr += util::string_left_pad(util::base62_encode(id->equip), '0', 5); itemstr += itemdb_isequip2(id) ? "1" : "0"; itemstr += util::base62_encode(item.nameid); if (item.refine > 0) { itemstr += "%" + util::string_left_pad(util::base62_encode(item.refine), '0', 2); } if (itemdb_isequip2(id)) { itemstr += "&" + util::string_left_pad(util::base62_encode(id->look), '0', 2); } #if PACKETVER_MAIN_NUM >= 20200916 || PACKETVER_RE_NUM >= 20200724 itemstr += "'" + util::string_left_pad(util::base62_encode(item.enchantgrade), '0', 2); #endif #if PACKETVER_MAIN_NUM >= 20200916 || PACKETVER_RE_NUM >= 20200724 const std::string card_sep = ")"; const std::string optid_sep = "+"; const std::string optpar_sep = ","; const std::string optval_sep = "-"; #else const std::string card_sep = "("; const std::string optid_sep = "*"; const std::string optpar_sep = "+"; const std::string optval_sep = ","; #endif for (uint8 i = 0; i < MAX_SLOTS; ++i) { itemstr += card_sep + util::string_left_pad(util::base62_encode(item.card[i]), '0', 2); } #if PACKETVER >= 20150225 for (uint8 i = 0; i < MAX_ITEM_RDM_OPT; ++i) { if (item.option[i].id == 0) { break; // ignore options including ones beyond this one since the client won't even display them } // Option ID itemstr += optid_sep + util::string_left_pad(util::base62_encode(item.option[i].id), '0', 2); // Param itemstr += optpar_sep + util::string_left_pad(util::base62_encode(item.option[i].param), '0', 2); // Value itemstr += optval_sep + util::string_left_pad(util::base62_encode(item.option[i].value), '0', 2); } #endif itemstr += closing_tag; return itemstr; #else // Did not exist before that return data->ename; #endif } std::string ItemDatabase::create_item_link( t_itemid id ){ struct item it = {}; it.nameid = id; return this->create_item_link( it ); } ItemDatabase item_db; /** * Check if an item exists in a group * @param group_id: Item Group ID * @param nameid: Item to check for in group * @return True if item is in group, else false */ bool ItemGroupDatabase::item_exists(uint16 group_id, t_itemid nameid) { std::shared_ptr group = this->find(group_id); if (group == nullptr) return false; for (const auto &random : group->random) { for (const auto &it : random.second->data) { if (it.second->nameid == nameid) return true; } } return false; } /** * Check if an item exists from a group in a player's inventory * @param group_id: Item Group ID * @return Item's index if found or -1 otherwise */ int16 ItemGroupDatabase::item_exists_pc(map_session_data *sd, uint16 group_id) { std::shared_ptr group = this->find(group_id); if (group == nullptr || group->random.empty()) return -1; for (const auto &random : group->random) { for (const auto &it : random.second->data) { int16 item_position = pc_search_inventory(sd, it.second->nameid); if (item_position != -1) return item_position; } } return -1; } const std::string LaphineSynthesisDatabase::getDefaultLocation(){ return std::string( db_path ) + "/laphine_synthesis.yml"; } uint64 LaphineSynthesisDatabase::parseBodyNode( const ryml::NodeRef& node ){ t_itemid item_id; { std::string name; if( !this->asString( node, "Item", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( node["Item"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } item_id = id->nameid; } std::shared_ptr entry = this->find( item_id ); bool exists = entry != nullptr; if( !exists ){ if( !this->nodesExist( node, { "RewardGroup", "Requirements" } ) ){ return 0; } entry = std::make_shared(); entry->item_id = item_id; } if( this->nodeExists( node, "RewardGroup" ) ){ std::string name; if( !this->asString( node, "RewardGroup", name ) ){ return 0; } int64 constant; if( !script_get_constant( ( "IG_" + name ).c_str(), &constant ) ){ this->invalidWarning( node["RewardGroup"], "Unknown reward group \"%s\".\n", name.c_str() ); return 0; } if( !itemdb_group.exists( (uint16)constant ) ){ this->invalidWarning( node["RewardGroup"], "Unknown reward group ID \"%" PRId64 "\".\n", constant ); return 0; } entry->rewardGroupId = (uint16)constant; }else{ if( !exists ){ entry->rewardGroupId = 0; } } if( this->nodeExists( node, "RequiredRequirementsCount" ) ){ uint16 amount; if( !this->asUInt16( node, "RequiredRequirementsCount", amount ) ){ return 0; } entry->requiredRequirements = amount; }else{ if( !exists ){ entry->requiredRequirements = 1; } } if( this->nodeExists( node, "Requirements" ) ){ for( const ryml::NodeRef& requirementNode : node["Requirements"] ){ std::string name; if( !this->asString( requirementNode, "Item", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( requirementNode["Item"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } std::shared_ptr requirement = util::umap_find( entry->requirements, id->nameid ); bool requirement_exists = requirement != nullptr; if( !requirement_exists ){ requirement = std::make_shared(); requirement->item_id = id->nameid; } if( this->nodeExists( requirementNode, "Amount" ) ){ uint16 amount; if( !this->asUInt16( requirementNode, "Amount", amount ) ){ return 0; } if( amount > MAX_AMOUNT ){ this->invalidWarning( requirementNode["Amount"], "Amount %hu is too high, capping to MAX_AMOUNT...\n", amount ); amount = MAX_AMOUNT; } requirement->amount = amount; }else{ if( !requirement_exists ){ requirement->amount = 1; } } if( !requirement_exists ){ entry->requirements[id->nameid] = requirement; } } } if( this->nodeExists( node, "MinimumRefine" ) ){ uint16 refine; if( !this->asUInt16( node, "MinimumRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["MinimumRefine"], "Minimum refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->minimumRefine = refine; }else{ if( !exists ){ entry->minimumRefine = 0; } } if( this->nodeExists( node, "MaximumRefine" ) ){ uint16 refine; if( !this->asUInt16( node, "MaximumRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["MaximumRefine"], "Maximum refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->maximumRefine = refine; }else{ if( !exists ){ entry->maximumRefine = MAX_REFINE; } } if( !exists ){ this->put( entry->item_id, entry ); } return 1; } LaphineSynthesisDatabase laphine_synthesis_db; const std::string LaphineUpgradeDatabase::getDefaultLocation(){ return std::string( db_path ) + "/laphine_upgrade.yml"; } uint64 LaphineUpgradeDatabase::parseBodyNode( const ryml::NodeRef& node ){ t_itemid item_id; { std::string name; if( !this->asString( node, "Item", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( node["Item"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } item_id = id->nameid; } std::shared_ptr entry = this->find( item_id ); bool exists = entry != nullptr; if( !exists ){ if( !this->nodesExist( node, { "TargetItems" } ) ){ return 0; } entry = std::make_shared(); entry->item_id = item_id; } if( this->nodeExists( node, "RandomOptionGroup" ) ){ std::string name; if( !this->asString( node, "RandomOptionGroup", name ) ){ return 0; } uint16 id; if( !random_option_group.option_get_id( name, id ) ){ this->invalidWarning( node["RandomOptionGroup"], "Unknown random option group \"%s\".\n", name.c_str() ); return 0; } entry->randomOptionGroup = random_option_group.find( id ); }else{ if( !exists ){ entry->randomOptionGroup = nullptr; } } if( this->nodeExists( node, "TargetItems" ) ){ for( const ryml::NodeRef& targetNode : node["TargetItems"] ){ std::string name; if( !this->asString( targetNode, "Item", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( targetNode["Item"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } if( !util::vector_exists( entry->target_item_ids, id->nameid ) ){ entry->target_item_ids.push_back( id->nameid ); } } } if( this->nodeExists( node, "MinimumRefine" ) ){ uint16 refine; if( !this->asUInt16( node, "MinimumRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["MinimumRefine"], "Minimum refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->minimumRefine = refine; }else{ if( !exists ){ entry->minimumRefine = 0; } } if( this->nodeExists( node, "MaximumRefine" ) ){ uint16 refine; if( !this->asUInt16( node, "MaximumRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["MaximumRefine"], "Maximum refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->maximumRefine = refine; }else{ if( !exists ){ entry->maximumRefine = MAX_REFINE; } } if( this->nodeExists( node, "RequiredRandomOptions" ) ){ uint16 amount; if( !this->asUInt16( node, "RequiredRandomOptions", amount ) ){ return 0; } if( amount > MAX_ITEM_RDM_OPT ){ this->invalidWarning( node["RequiredRandomOptions"], "Required random option amount %hu is too high, capping to MAX_ITEM_RDM_OPT...\n", amount ); amount = MAX_ITEM_RDM_OPT; } entry->requiredRandomOptions = amount; }else{ if( !exists ){ entry->requiredRandomOptions = 0; } } if( this->nodeExists( node, "CardsAllowed" ) ){ bool allowed; if( !this->asBool( node, "CardsAllowed", allowed ) ){ return 0; } entry->cardsAllowed = allowed; }else{ if( !exists ){ entry->cardsAllowed = false; } } if( this->nodeExists( node, "ResultRefine" ) ){ uint16 refine; if( !this->asUInt16( node, "ResultRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["ResultRefine"], "Result refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->resultRefine = refine; }else{ if( !exists ){ entry->resultRefine = 0; } } if( this->nodeExists( node, "ResultRefineMinimum" ) ){ uint16 refine; if( !this->asUInt16( node, "ResultRefineMinimum", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["ResultRefineMinimum"], "Result refine minimum %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->resultRefineMinimum = refine; }else{ if( !exists ){ entry->resultRefineMinimum = 0; } } if( this->nodeExists( node, "ResultRefineMaximum" ) ){ uint16 refine; if( !this->asUInt16( node, "ResultRefineMaximum", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["ResultRefineMaximum"], "Result refine maximum %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->resultRefineMaximum = refine; }else{ if( !exists ){ entry->resultRefineMaximum = 0; } } if( !exists ){ this->put( entry->item_id, entry ); } return 1; } LaphineUpgradeDatabase laphine_upgrade_db; const std::string ItemReformDatabase::getDefaultLocation(){ return std::string( db_path ) + "/item_reform.yml"; } uint64 ItemReformDatabase::parseBodyNode( const ryml::NodeRef& node ){ t_itemid item_id; { std::string name; if( !this->asString( node, "Item", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( node["Item"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } item_id = id->nameid; } std::shared_ptr entry = this->find( item_id ); bool exists = entry != nullptr; if( !exists ){ if( !this->nodesExist( node, { "BaseItems" } ) ){ return 0; } entry = std::make_shared(); entry->item_id = item_id; } if( this->nodeExists( node, "BaseItems" ) ){ for( const ryml::NodeRef& baseNode : node["BaseItems"] ){ t_itemid base_itemid; { std::string name; if( !this->asString( baseNode, "BaseItem", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( baseNode["BaseItem"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } base_itemid = id->nameid; } std::shared_ptr base = util::umap_find( entry->base_items, base_itemid ); bool base_exists = base != nullptr; if( !base_exists ){ if( !this->nodesExist( baseNode, { "ResultItem" } ) ){ return 0; } base = std::make_shared(); base->item_id = base_itemid; } if( this->nodeExists( baseNode, "MinimumRefine" ) ){ uint16 refine; if( !this->asUInt16( baseNode, "MinimumRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( baseNode["MinimumRefine"], "Minimum refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } base->minimumRefine = refine; }else{ if( !base_exists ){ base->minimumRefine = 0; } } if( this->nodeExists( baseNode, "MaximumRefine" ) ){ uint16 refine; if( !this->asUInt16( baseNode, "MaximumRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( baseNode["MaximumRefine"], "Maximum refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } base->maximumRefine = refine; }else{ if( !base_exists ){ base->maximumRefine = MAX_REFINE; } } if( this->nodeExists( baseNode, "RequiredRandomOptions" ) ){ uint16 amount; if( !this->asUInt16( baseNode, "RequiredRandomOptions", amount ) ){ return 0; } if( amount > MAX_ITEM_RDM_OPT ){ this->invalidWarning( baseNode["RequiredRandomOptions"], "Required random option amount %hu is too high, capping to MAX_ITEM_RDM_OPT...\n", amount ); amount = MAX_ITEM_RDM_OPT; } base->requiredRandomOptions = amount; }else{ if( !base_exists ){ base->requiredRandomOptions = 0; } } if( this->nodeExists( baseNode, "CardsAllowed" ) ){ bool allowed; if( !this->asBool( baseNode, "CardsAllowed", allowed ) ){ return 0; } base->cardsAllowed = allowed; }else{ if( !base_exists ){ base->cardsAllowed = true; } } if( this->nodeExists( baseNode, "Materials" ) ){ for( const ryml::NodeRef& materialNode : baseNode["Materials"] ){ std::string name; if( !this->asString( materialNode, "Material", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( materialNode["Material"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } t_itemid material_id = id->nameid; bool material_exists = util::umap_find( base->materials, material_id ) != nullptr; uint16 amount; if( this->nodeExists( materialNode, "Amount" ) ){ if( !this->asUInt16( materialNode, "Amount", amount ) ){ return 0; } if( amount > MAX_AMOUNT ){ this->invalidWarning( materialNode["Amount"], "Amount %hu is too high, capping to MAX_AMOUNT...\n", amount ); amount = MAX_AMOUNT; } }else{ if( !material_exists ){ amount = 1; } } if( amount > 0 ){ base->materials[material_id] = amount; }else{ base->materials.erase( material_id ); } } } if( this->nodeExists( baseNode, "ResultItem" ) ){ std::string name; if( !this->asString( baseNode, "ResultItem", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( baseNode["ResultItem"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } base->resultItemId = id->nameid; } if( this->nodeExists( baseNode, "ChangeRefine" ) ){ int16 refine; if( !this->asInt16( baseNode, "ChangeRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( baseNode["MaximumRefine"], "Refine change %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; }else if( refine < -MAX_REFINE ){ this->invalidWarning( baseNode["MaximumRefine"], "Refine change %hu is too low, capping to -MAX_REFINE...\n", refine ); refine = -MAX_REFINE; } base->refineChange = refine; }else{ if( !base_exists ){ base->refineChange = 0; } } if( this->nodeExists( baseNode, "RandomOptionGroup" ) ){ std::string name; if( !this->asString( baseNode, "RandomOptionGroup", name ) ){ return 0; } uint16 id; if( !random_option_group.option_get_id( name, id ) ){ this->invalidWarning( baseNode["RandomOptionGroup"], "Unknown random option group \"%s\".\n", name.c_str() ); return 0; } base->randomOptionGroup = random_option_group.find( id ); }else{ if( !base_exists ){ base->randomOptionGroup = nullptr; } } if( this->nodeExists( baseNode, "ClearSlots" ) ){ bool clear; if( !this->asBool( baseNode, "ClearSlots", clear ) ){ return 0; } base->clearSlots = clear; }else{ if( !base_exists ){ base->clearSlots = false; } } if( this->nodeExists( baseNode, "RemoveEnchantgrade" ) ){ bool clear; if( !this->asBool( baseNode, "RemoveEnchantgrade", clear ) ){ return 0; } base->removeEnchantgrade = clear; }else{ if( !base_exists ){ base->removeEnchantgrade = false; } } if( !base_exists ){ entry->base_items[base_itemid] = base; } } } if( !exists ){ this->put( entry->item_id, entry ); } return 1; } ItemReformDatabase item_reform_db; const std::string ItemEnchantDatabase::getDefaultLocation(){ return std::string( db_path ) + "/item_enchant.yml"; } bool ItemEnchantDatabase::parseMaterials( const ryml::NodeRef& node, std::unordered_map& materials ){ if( this->nodeExists( node, "Materials" ) ){ for( const ryml::NodeRef& materialNode : node["Materials"] ){ std::string name; if( !this->asString( materialNode, "Material", name ) ){ return false; } std::shared_ptr item = item_db.search_aegisname( name.c_str() ); if( item == nullptr ){ this->invalidWarning( materialNode["Material"], "Unknown item \"%s\".\n", name.c_str() ); return false; } t_itemid material_id = item->nameid; bool material_exists = util::umap_find( materials, material_id ) != nullptr; uint16 amount; if( this->nodeExists( materialNode, "Amount" ) ){ if( !this->asUInt16( materialNode, "Amount", amount ) ){ return false; } if( amount > MAX_AMOUNT ){ this->invalidWarning( materialNode["Amount"], "Amount %hu is too high, capping to MAX_AMOUNT...\n", amount ); amount = MAX_AMOUNT; } }else{ if( !material_exists ){ amount = 1; }else{ amount = materials[material_id]; } } if( amount > 0 ){ materials[material_id] = amount; }else{ materials.erase( material_id ); } } } return true; } uint64 ItemEnchantDatabase::parseBodyNode( const ryml::NodeRef& node ){ uint64 id; if( !this->asUInt64( node, "Id", id ) ){ return 0; } std::shared_ptr enchant = this->find( id ); bool exists = enchant != nullptr; if( !exists ){ if( !this->nodesExist( node, { "TargetItems", "Order", "Slots" } ) ){ return 0; } enchant = std::make_shared(); enchant->id = id; } if( this->nodeExists( node, "TargetItems" ) ){ const ryml::NodeRef& targetItemsNode = node["TargetItems"]; for( const auto& it : targetItemsNode ){ std::string name; c4::from_chars( it.key(), &name ); std::shared_ptr item = item_db.search_aegisname( name.c_str() ); if( item == nullptr ){ this->invalidWarning( it, "Unknown item \"%s\".\n", name.c_str() ); return 0; } bool enable; if( !this->asBool( targetItemsNode, name, enable ) ){ return 0; } if( enable ){ if( util::vector_exists( enchant->target_item_ids, item->nameid ) ){ this->invalidWarning( it, "Target item \"%s\" is already in the list.\n", name.c_str() ); }else{ enchant->target_item_ids.push_back( item->nameid ); } }else{ if( !util::vector_exists( enchant->target_item_ids, item->nameid ) ){ this->invalidWarning( it, "Target item \"%s\" is not in the list.\n", name.c_str() ); }else{ util::vector_erase_if_exists( enchant->target_item_ids, item->nameid ); } } } } if( this->nodeExists( node, "MinimumRefine" ) ){ uint16 refine; if( !this->asUInt16( node, "MinimumRefine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( node["MinimumRefine"], "Minimum refine %hu exceeds MAX_REFINE. Capping...\n", refine ); refine = MAX_REFINE; } enchant->minimumRefine = refine; }else{ if( !exists ){ enchant->minimumRefine = 0; } } if( this->nodeExists( node, "MinimumEnchantgrade" ) ){ uint16 enchantgrade; if( !this->asUInt16( node, "MinimumEnchantgrade", enchantgrade ) ){ return 0; } if( enchantgrade > MAX_ENCHANTGRADE ){ this->invalidWarning( node["MinimumEnchantgrade"], "Minimum enchantgrade %hu exceeds MAX_ENCHANTGRADE. Capping...\n", enchantgrade ); enchantgrade = MAX_ENCHANTGRADE; } enchant->minimumEnchantgrade = enchantgrade; }else{ if( !exists ){ enchant->minimumEnchantgrade = 0; } } if( this->nodeExists( node, "AllowRandomOptions" ) ){ bool allow; if( !this->asBool( node, "AllowRandomOptions", allow ) ){ return 0; } enchant->allowRandomOptions = allow; }else{ if( !exists ){ enchant->allowRandomOptions = true; } } if( this->nodeExists( node, "Reset" ) ){ const ryml::NodeRef& resetNode = node["Reset"]; if( this->nodeExists( resetNode, "Chance" ) ){ uint32 chance; if( !this->asUInt32Rate( resetNode, "Chance", chance, 100000 ) ){ return 0; } enchant->reset.chance = chance; }else{ if( !exists ){ enchant->reset.chance = 0; } } if( this->nodeExists( resetNode, "Price" ) ){ uint32 zeny; if( !this->asUInt32( resetNode, "Price", zeny ) ){ return 0; } if( zeny > MAX_ZENY ){ this->invalidWarning( resetNode["Price"], "Price %u exceeds MAX_ZENY. Capping...\n", zeny ); zeny = MAX_ZENY; } enchant->reset.zeny = zeny; }else{ if( !exists ){ enchant->reset.zeny = 0; } } if( !this->parseMaterials( resetNode, enchant->reset.materials ) ){ return 0; } }else{ if( !exists ){ enchant->reset = {}; } } if( this->nodeExists( node, "Order" ) ){ enchant->order.clear(); for( const auto& it : node["Order"] ){ uint16 slot; if( !this->asUInt16( it, "Slot", slot ) ){ return 0; } if( slot >= MAX_SLOTS ){ this->invalidWarning( it, "Slot %hu exceeds MAX_SLOTS...\n", slot ); return 0; } enchant->order.push_back( slot ); } } if( this->nodeExists( node, "Slots" ) ){ for( const ryml::NodeRef& slotNode : node["Slots"] ){ uint16 slot; if( !this->asUInt16( slotNode, "Slot", slot ) ){ return 0; } if( slot >= MAX_SLOTS ){ this->invalidWarning( slotNode["Slot"], "Slot %hu exceeds MAX_SLOTS...\n", slot ); return 0; } std::shared_ptr enchant_slot = util::umap_find( enchant->slots, slot ); bool slot_exists = enchant_slot != nullptr; if( !slot_exists ){ enchant_slot = std::make_shared(); enchant_slot->slot = slot; for( int i = 0; i <= MAX_ENCHANTGRADE; i++ ){ enchant_slot->normal.enchantgradeChanceIncrease[i] = 0; } } if( this->nodeExists( slotNode, "Price" ) ){ uint32 zeny; if( !this->asUInt32( slotNode, "Price", zeny ) ){ return 0; } if( zeny > MAX_ZENY ){ this->invalidWarning( slotNode["Price"], "Price %u exceeds MAX_ZENY. Capping...\n", zeny ); zeny = MAX_ZENY; } enchant_slot->normal.zeny = zeny; }else{ if( !slot_exists ){ enchant_slot->normal.zeny = 0; } } if( !this->parseMaterials( slotNode, enchant_slot->normal.materials ) ){ return 0; } if( this->nodeExists( slotNode, "Chance" ) ){ uint32 chance; if( !this->asUInt32Rate( slotNode, "Chance", chance, 100000 ) ){ return 0; } enchant_slot->normal.chance = chance; }else{ if( !slot_exists ){ enchant_slot->normal.chance = 100000; } } if( this->nodeExists( slotNode, "EnchantgradeBonus" ) ){ for( const ryml::NodeRef& enchantgradeNode : slotNode["EnchantgradeBonus"] ){ uint16 enchantgrade; if( !this->asUInt16( enchantgradeNode, "Enchantgrade", enchantgrade ) ){ return 0; } if( enchantgrade > MAX_ENCHANTGRADE ){ this->invalidWarning( enchantgradeNode["Enchantgrade"], "Enchant grade %hu exceeds MAX_ENCHANTGRADE.\n", enchantgrade ); return 0; } uint32 chance; if( !this->asUInt32Rate( slotNode, "Chance", chance, 100000 ) ){ return 0; } enchant_slot->normal.enchantgradeChanceIncrease[enchantgrade] = chance; } } if( this->nodeExists( slotNode, "Enchants" ) ){ for( const ryml::NodeRef& enchantNode : slotNode["Enchants"] ){ uint16 enchantgrade; if( !this->asUInt16( enchantNode, "Enchantgrade", enchantgrade ) ){ return 0; } if( enchantgrade > MAX_ENCHANTGRADE ){ this->invalidWarning( enchantNode["Enchantgrade"], "Enchant grade %hu exceeds MAX_ENCHANTGRADE...\n", enchantgrade ); return 0; } std::shared_ptr enchants_for_enchantgrade = util::umap_find( enchant_slot->normal.enchants, enchantgrade ); bool enchants_for_enchantgrade_exists = enchants_for_enchantgrade != nullptr; if( !enchants_for_enchantgrade_exists ){ enchants_for_enchantgrade = std::make_shared(); enchants_for_enchantgrade->enchantgrade = enchantgrade; } if( this->nodeExists( enchantNode, "Items" ) ){ for( const ryml::NodeRef& itemNode : enchantNode["Items"] ){ std::string enchant_name; if( !this->asString( itemNode, "Item", enchant_name ) ){ return 0; } std::shared_ptr enchant_item = item_db.search_aegisname( enchant_name.c_str() ); if( enchant_item == nullptr ){ this->invalidWarning( itemNode["Item"], "Unknown item \"%s\".\n", enchant_name.c_str() ); return 0; } std::shared_ptr enchant = util::umap_find( enchants_for_enchantgrade->enchants, enchant_item->nameid ); bool enchant_exists = enchant != nullptr; if( !enchant_exists ){ if( !this->nodesExist( itemNode, { "Chance" } ) ){ return 0; } enchant = std::make_shared(); enchant->item_id = enchant_item->nameid; } if( this->nodeExists( itemNode, "Chance" ) ){ uint32 chance; if( !this->asUInt32Rate( itemNode, "Chance", chance, 100000 ) ){ return 0; } enchant->chance = chance; } if( !enchant_exists ){ enchants_for_enchantgrade->enchants[enchant->item_id] = enchant; } } } if( !enchants_for_enchantgrade_exists ){ enchant_slot->normal.enchants[enchantgrade] = enchants_for_enchantgrade; } } } if( this->nodeExists( slotNode, "PerfectEnchants" ) ){ for( const ryml::NodeRef& enchantNode : slotNode["PerfectEnchants"] ){ std::string enchant_name; if( !this->asString( enchantNode, "Item", enchant_name ) ){ return 0; } std::shared_ptr enchant_item = item_db.search_aegisname( enchant_name.c_str() ); if( enchant_item == nullptr ){ this->invalidWarning( enchantNode["Item"], "Unknown item \"%s\".\n", enchant_name.c_str() ); return 0; } std::shared_ptr enchant = util::umap_find( enchant_slot->perfect.enchants, enchant_item->nameid ); bool enchant_exists = enchant != nullptr; if( !enchant_exists ){ enchant = std::make_shared(); enchant->item_id = enchant_item->nameid; } if( this->nodeExists( enchantNode, "Price" ) ){ uint32 zeny; if( !this->asUInt32( enchantNode, "Price", zeny ) ){ return 0; } if( zeny > MAX_ZENY ){ this->invalidWarning( enchantNode["Price"], "Price %u exceeds MAX_ZENY. Capping...\n", zeny ); zeny = MAX_ZENY; } enchant->zeny = zeny; }else{ if( !slot_exists ){ enchant->zeny = 0; } } if( !this->parseMaterials( enchantNode, enchant->materials ) ){ return 0; } if( !enchant_exists ){ enchant_slot->perfect.enchants[enchant->item_id] = enchant; } } } if( this->nodeExists( slotNode, "Upgrades" ) ){ for( const ryml::NodeRef& upgradeNode : slotNode["Upgrades"] ){ std::string enchant_name; if( !this->asString( upgradeNode, "Enchant", enchant_name ) ){ return 0; } std::shared_ptr enchant_item = item_db.search_aegisname( enchant_name.c_str() ); if( enchant_item == nullptr ){ this->invalidWarning( upgradeNode["Enchant"], "Unknown item \"%s\".\n", enchant_name.c_str() ); return 0; } std::shared_ptr enchant_upgrade = util::umap_find( enchant_slot->upgrade.enchants, enchant_item->nameid ); bool enchant_upgrade_exists = enchant_upgrade != nullptr; if( !enchant_upgrade_exists ){ if( !this->nodesExist( upgradeNode, { "Upgrade" } ) ){ return 0; } enchant_upgrade = std::make_shared(); enchant_upgrade->enchant_item_id = enchant_item->nameid; } if( this->nodeExists( upgradeNode, "Upgrade" ) ){ std::string upgrade_name; if( !this->asString( upgradeNode, "Upgrade", upgrade_name ) ){ return 0; } std::shared_ptr upgrade_item = item_db.search_aegisname( upgrade_name.c_str() ); if( upgrade_item == nullptr ){ this->invalidWarning( upgradeNode["Upgrade"], "Unknown item \"%s\".\n", upgrade_name.c_str() ); return 0; } enchant_upgrade->upgrade_item_id = upgrade_item->nameid; } if( this->nodeExists( upgradeNode, "Price" ) ){ uint32 zeny; if( !this->asUInt32( upgradeNode, "Price", zeny ) ){ return 0; } if( zeny > MAX_ZENY ){ this->invalidWarning( upgradeNode["Price"], "Price %u exceeds MAX_ZENY. Capping...\n", zeny ); zeny = MAX_ZENY; } enchant_upgrade->zeny = zeny; }else{ if( !enchant_upgrade_exists ){ enchant_upgrade->zeny = 0; } } if( !this->parseMaterials( upgradeNode, enchant_upgrade->materials ) ){ return 0; } if( !enchant_upgrade_exists ){ enchant_slot->upgrade.enchants[enchant_upgrade->enchant_item_id] = enchant_upgrade; } } } if( !slot_exists ){ enchant->slots[slot] = enchant_slot; } } } if( !exists ){ this->put( enchant->id, enchant ); } return 1; } ItemEnchantDatabase item_enchant_db; const std::string ItemPackageDatabase::getDefaultLocation(){ return std::string( db_path ) + "/item_packages.yml"; } uint64 ItemPackageDatabase::parseBodyNode( const ryml::NodeRef& node ){ t_itemid item_id; { std::string name; if( !this->asString( node, "Item", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( node["Item"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } item_id = id->nameid; } std::shared_ptr entry = this->find( item_id ); bool exists = entry != nullptr; if( !exists ){ if( !this->nodesExist( node, { "Groups" } ) ){ return 0; } entry = std::make_shared(); entry->item_id = item_id; } if( this->nodeExists( node, "Groups" ) ){ for( const ryml::NodeRef& groupNode : node["Groups"] ){ uint32 groupIndex; if( !this->asUInt32( groupNode, "Group", groupIndex) ){ return 0; } std::shared_ptr group = util::umap_find( entry->groups, groupIndex ); bool group_exists = group != nullptr; if( !group_exists ){ if( !this->nodesExist( groupNode, { "Items" } ) ){ return 0; } group = std::make_shared(); group->groupIndex = groupIndex; } for( const ryml::NodeRef& itemNode : groupNode["Items"] ){ std::string name; if( !this->asString( itemNode, "Item", name ) ){ return 0; } std::shared_ptr id = item_db.search_aegisname( name.c_str() ); if( id == nullptr ){ this->invalidWarning( itemNode["Item"], "Unknown item \"%s\".\n", name.c_str() ); return 0; } std::shared_ptr package_item = util::umap_find( group->items, id->nameid ); bool package_item_exists = package_item != nullptr; if( !package_item_exists ){ package_item = std::make_shared(); package_item->item_id = id->nameid; } if( this->nodeExists( itemNode, "Amount" ) ){ uint16 amount; if( !this->asUInt16( itemNode, "Amount", amount ) ){ return 0; } if( amount > MAX_AMOUNT ){ this->invalidWarning( itemNode["Amount"], "Amount %hu is too high, capping to MAX_AMOUNT...\n", amount ); amount = MAX_AMOUNT; }else if( amount == 0 ){ if( !package_item_exists ){ this->invalidWarning( itemNode["Amount"], "Trying to remove non existant item \"%s\".\n", name.c_str() ); return 0; }else{ group->items.erase( id->nameid ); } } package_item->amount = amount; }else{ if( !package_item_exists ){ package_item->amount = 1; } } if( this->nodeExists( itemNode, "RentalHours" ) ){ uint16 rentalhours; if( !this->asUInt16( itemNode, "RentalHours", rentalhours ) ){ return 0; } package_item->rentalhours = rentalhours; }else{ if( !package_item_exists ){ package_item->rentalhours = 0; } } if( this->nodeExists( itemNode, "Refine" ) ){ uint16 refine; if( !this->asUInt16( itemNode, "Refine", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( itemNode["Refine"], "Refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } package_item->refine = refine; }else{ if( !package_item_exists ){ package_item->refine = 0; } } if( this->nodeExists( itemNode, "RandomOptionGroup" ) ){ std::string name; if( !this->asString( itemNode, "RandomOptionGroup", name ) ){ return 0; } uint16 option_group_id; if( !random_option_group.option_get_id( name, option_group_id ) ){ this->invalidWarning( itemNode["RandomOptionGroup"], "Unknown random option group \"%s\".\n", name.c_str() ); return 0; } package_item->randomOptionGroup = random_option_group.find( option_group_id ); }else{ if( !package_item_exists ){ package_item->randomOptionGroup = nullptr; } } if( !package_item_exists ){ group->items[package_item->item_id] = package_item; } } if( !group_exists ){ entry->groups[group->groupIndex] = group; } } } if( !exists ){ this->put( entry->item_id, entry ); } return 1; } ItemPackageDatabase item_package_db; /*========================================== * Finds up to N matches. Returns number of matches [Skotlex] * @param *data * @param size * @param str * @return Number of matches item *------------------------------------------*/ uint16 itemdb_searchname_array(std::map> &data, uint16 size, const char *str) { for (const auto &item : item_db) { std::shared_ptr id = item.second; if (id == nullptr) continue; if (stristr(id->name.c_str(), str) != nullptr || stristr(id->ename.c_str(), str) != nullptr || strcmpi(id->ename.c_str(), str) == 0) data[id->nameid] = id; } if (data.size() > size) util::map_resize(data, size); return static_cast(data.size()); } std::shared_ptr get_random_itemsubgroup(std::shared_ptr random) { if (random == nullptr) return nullptr; for (size_t j = 0, max = random->data.size() * 3; j < max; j++) { std::shared_ptr entry = util::umap_random(random->data); if (entry->rate == 0 || rnd() % random->total_rate < entry->rate) // always return entry for rate 0 ('must' item) return entry; } return util::umap_random(random->data); } /** * Return a random group entry from Item Group * @param group_id * @param sub_group: 0 is 'must' item group, random groups start from 1 * @return Item group entry or NULL on fail */ std::shared_ptr ItemGroupDatabase::get_random_entry(uint16 group_id, uint8 sub_group) { std::shared_ptr group = this->find(group_id); if (group == nullptr) { ShowError("get_random_entry: Invalid group id %hu.\n", group_id); return nullptr; } if (group->random.empty()) { ShowError("get_random_entry: No item entries for group id %hu.\n", group_id); return nullptr; } if (group->random.count(sub_group) == 0) { ShowError("get_random_entry: No item entries for group id %hu and sub group %hu.\n", group_id, sub_group); return nullptr; } return get_random_itemsubgroup(group->random[sub_group]); } /** * Return a random Item ID from Item Group * @param group_id * @param sub_group: 0 is 'must' item group, random groups start from 1 * @return Item ID or UNKNOWN_ITEM_ID on fail */ t_itemid ItemGroupDatabase::get_random_item_id(uint16 group_id, uint8 sub_group) { std::shared_ptr entry = this->get_random_entry(group_id, sub_group); return entry != nullptr ? entry->nameid : UNKNOWN_ITEM_ID; } /** [Cydh] * Gives item(s) to the player based on item group * @param sd: Player that obtains item from item group * @param group_id: The group ID of item that obtained by player * @param *group: struct s_item_group from itemgroup_db[group_id].random[idx] or itemgroup_db[group_id].must[sub_group][idx] */ static void itemdb_pc_get_itemgroup_sub(map_session_data *sd, bool identify, std::shared_ptr data) { if (data == nullptr) return; item tmp = {}; tmp.nameid = data->nameid; tmp.bound = data->bound; tmp.identify = identify ? identify : itemdb_isidentified(data->nameid); tmp.expire_time = (data->duration) ? (unsigned int)(time(NULL) + data->duration*60) : 0; if (data->isNamed) { tmp.card[0] = itemdb_isequip(data->nameid) ? CARD0_FORGE : CARD0_CREATE; tmp.card[1] = 0; tmp.card[2] = GetWord(sd->status.char_id, 0); tmp.card[3] = GetWord(sd->status.char_id, 1); } uint16 get_amt = 0; if (itemdb_isstackable(data->nameid) && data->isStacked) get_amt = data->amount; else get_amt = 1; tmp.amount = get_amt; // Do loop for non-stackable item for (uint16 i = 0; i < data->amount; i += get_amt) { char flag = 0; tmp.unique_id = data->GUID ? pc_generate_unique_id(sd) : 0; // Generate GUID if( itemdb_isequip( data->nameid ) ){ if( data->refineMinimum > 0 && data->refineMaximum > 0 ){ tmp.refine = rnd_value( data->refineMinimum, data->refineMaximum ); }else if( data->refineMinimum > 0 ){ tmp.refine = rnd_value( data->refineMinimum, MAX_REFINE ); }else if( data->refineMaximum > 0 ){ tmp.refine = rnd_value( 1, data->refineMaximum ); }else{ tmp.refine = 0; } if( data->randomOptionGroup != nullptr ){ memset( tmp.option, 0, sizeof( tmp.option ) ); data->randomOptionGroup->apply( tmp ); } } if ((flag = pc_additem(sd, &tmp, get_amt, LOG_TYPE_SCRIPT))) { clif_additem(sd, 0, 0, flag); if (pc_candrop(sd, &tmp)) map_addflooritem(&tmp, tmp.amount, sd->bl.m, sd->bl.x,sd->bl.y, 0, 0, 0, 0, 0); } else if (!flag && data->isAnnounced) intif_broadcast_obtain_special_item(sd, data->nameid, sd->itemid, ITEMOBTAIN_TYPE_BOXITEM); } } /** [Cydh] * Find item(s) that will be obtained by player based on Item Group * @param group_id: The group ID that will be gained by player * @param nameid: The item that trigger this item group * @return val: 0:success, 1:no sd, 2:invalid item group */ uint8 ItemGroupDatabase::pc_get_itemgroup(uint16 group_id, bool identify, map_session_data *sd) { nullpo_retr(1,sd); std::shared_ptr group = this->find(group_id); if (group == nullptr) { ShowError("pc_get_itemgroup: Invalid group id '%d' specified.\n",group_id); return 2; } if (group->random.empty()) return 0; // Get all the 'must' item(s) (subgroup 0) uint16 subgroup = 0; std::shared_ptr random = util::umap_find(group->random, subgroup); if (random != nullptr && !random->data.empty()) { for (const auto &it : random->data) itemdb_pc_get_itemgroup_sub(sd, identify, it.second); } // Get 1 'random' item from each subgroup for (const auto &random : group->random) { if (random.first == 0 || random.second->data.empty()) continue; itemdb_pc_get_itemgroup_sub(sd, identify, get_random_itemsubgroup(random.second)); } return 0; } /** Searches for the item_data. Use this to check if item exists or not. * @param nameid * @return *item_data if item is exist, or NULL if not */ std::shared_ptr itemdb_exists(t_itemid nameid) { return item_db.find(nameid); } /// Returns name type of ammunition [Cydh] const char *itemdb_typename_ammo (e_ammo_type ammo) { switch (ammo) { case AMMO_ARROW: return "Arrow"; case AMMO_DAGGER: return "Throwable Dagger"; case AMMO_BULLET: return "Bullet"; case AMMO_SHELL: return "Shell"; case AMMO_GRENADE: return "Grenade"; case AMMO_SHURIKEN: return "Shuriken"; case AMMO_KUNAI: return "Kunai"; case AMMO_CANNONBALL: return "Cannonball"; case AMMO_THROWWEAPON: return "Throwable Item/Sling Item"; } return "Ammunition"; } /// Returns human readable name for given item type. /// @param type Type id to retrieve name for ( IT_* ). const char* itemdb_typename(enum item_types type) { switch(type) { case IT_HEALING: return "Potion/Food"; case IT_USABLE: return "Usable"; case IT_ETC: return "Etc."; case IT_WEAPON: return "Weapon"; case IT_ARMOR: return "Armor"; case IT_CARD: return "Card"; case IT_PETEGG: return "Pet Egg"; case IT_PETARMOR: return "Pet Accessory"; case IT_AMMO: return "Arrow/Ammunition"; case IT_DELAYCONSUME: return "Delay-Consume Usable"; case IT_SHADOWGEAR: return "Shadow Equipment"; case IT_CASH: return "Cash Usable"; } return "Unknown Type"; } /** * Converts the jobmask from the format in itemdb to the format used by the map server. * @param bclass: Pointer to store itemdb format * @param jobmask: Job Mask to convert * @param active: Whether the flag is active or not * @author: Skotlex */ static void itemdb_jobid2mapid(uint64 bclass[3], e_mapid jobmask, bool active) { uint64 temp_mask[3] = { 0 }; if (jobmask != MAPID_ALL) { // Calculate the required bit to set uint64 job = 1ULL << ( jobmask & MAPID_BASEMASK ); // 2-1 if( ( jobmask & JOBL_2_1 ) != 0 ){ temp_mask[1] |= job; // 2-2 }else if( ( jobmask & JOBL_2_2 ) != 0 ){ temp_mask[2] |= job; // Basejob }else{ temp_mask[0] |= job; } } else { temp_mask[0] = temp_mask[1] = temp_mask[2] = MAPID_ALL; } for (int i = 0; i < ARRAYLENGTH(temp_mask); i++) { if (temp_mask[i] == 0) continue; if (active) bclass[i] |= temp_mask[i]; else bclass[i] &= ~temp_mask[i]; } } /*========================================== * Loads an item from the db. If not found, it will return the dummy item. * @param nameid * @return *item_data or *dummy_item if item not found *------------------------------------------*/ struct item_data* itemdb_search(t_itemid nameid) { std::shared_ptr id; if (!(id = item_db.find(nameid))) { ShowWarning("itemdb_search: Item ID %u does not exists in the item_db. Using dummy data.\n", nameid); id = item_db.find(ITEMID_DUMMY); } return id.get(); } /** Checks if item is equip type or not * @param id Item data * @return True if item is equip, false otherwise */ bool itemdb_isequip2(struct item_data *id) { nullpo_ret(id); switch (id->type) { case IT_WEAPON: case IT_ARMOR: case IT_AMMO: case IT_SHADOWGEAR: return true; default: return false; } } /** Checks if item is stackable or not * @param id Item data * @return True if item is stackable, false otherwise */ bool itemdb_isstackable2(struct item_data *id) { nullpo_ret(id); return id->isStackable(); } /*========================================== * Trade Restriction functions [Skotlex] *------------------------------------------*/ bool itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused) { return (item && (!(item->flag.trade_restriction.drop) || gmlv >= item->gm_lv_trade_override)); } bool itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2) { return (item && (!(item->flag.trade_restriction.trade) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override)); } bool itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2) { return (item && (item->flag.trade_restriction.trade_partner || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override)); } bool itemdb_cansell_sub(struct item_data* item, int gmlv, int unused) { return (item && (!(item->flag.trade_restriction.sell) || gmlv >= item->gm_lv_trade_override)); } bool itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused) { return (item && (!(item->flag.trade_restriction.cart) || gmlv >= item->gm_lv_trade_override)); } bool itemdb_canstore_sub(struct item_data* item, int gmlv, int unused) { return (item && (!(item->flag.trade_restriction.storage) || gmlv >= item->gm_lv_trade_override)); } bool itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused) { return (item && (!(item->flag.trade_restriction.guild_storage) || gmlv >= item->gm_lv_trade_override)); } bool itemdb_canmail_sub(struct item_data* item, int gmlv, int unused) { return (item && (!(item->flag.trade_restriction.mail) || gmlv >= item->gm_lv_trade_override)); } bool itemdb_canauction_sub(struct item_data* item, int gmlv, int unused) { return (item && (!(item->flag.trade_restriction.auction) || gmlv >= item->gm_lv_trade_override)); } bool itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, bool (*func)(struct item_data*, int, int)) { struct item_data* item_data = itemdb_search(item->nameid); int i; if (!func(item_data, gmlv, gmlv2)) return false; if(item_data->slots == 0 || itemdb_isspecial(item->card[0])) return true; for(i = 0; i < item_data->slots; i++) { if (!item->card[i]) continue; if (!func(itemdb_search(item->card[i]), gmlv, gmlv2)) return false; } return true; } bool itemdb_ishatched_egg(struct item* item) { if (item && item->card[0] == CARD0_PET && item->attribute == 1) return true; return false; } /** Specifies if item-type should drop unidentified. * @param nameid ID of item */ char itemdb_isidentified(t_itemid nameid) { int type=itemdb_type(nameid); switch (type) { case IT_WEAPON: case IT_ARMOR: case IT_PETARMOR: case IT_SHADOWGEAR: return 0; default: return 1; } } const std::string ItemGroupDatabase::getDefaultLocation() { return std::string(db_path) + "/item_group_db.yml"; } /** * Reads and parses an entry from the item_group_db. * @param node: YAML node containing the entry. * @return count of successfully parsed rows */ uint64 ItemGroupDatabase::parseBodyNode(const ryml::NodeRef& node) { std::string group_name; if (!this->asString(node, "Group", group_name)) return 0; std::string group_name_constant = "IG_" + group_name; int64 constant; if (!script_get_constant(group_name_constant.c_str(), &constant) || constant < IG_BLUEBOX) { if (strncasecmp(group_name.c_str(), "IG_", 3) != 0) this->invalidWarning(node["Group"], "Invalid group %s.\n", group_name.c_str()); else this->invalidWarning(node["Group"], "Invalid group %s. Note that 'IG_' is automatically appended to the group name.\n", group_name.c_str()); return 0; } uint16 id = static_cast(constant); std::shared_ptr group = this->find(id); bool exists = group != nullptr; if (!exists) { group = std::make_shared(); group->id = id; } if (this->nodeExists(node, "SubGroups")) { const auto& subNode = node["SubGroups"]; for (const auto& subit : subNode) { if (this->nodeExists(subit, "Clear")) { uint16 id; if (!this->asUInt16(subit, "Clear", id)) continue; if (group->random.erase(id) == 0) this->invalidWarning(subit["Clear"], "The SubGroup %hu doesn't exist in the group %s. Clear failed.\n", id, group_name.c_str()); continue; } if (!this->nodesExist(subit, { "SubGroup", "List" })) { continue; } uint16 subgroup; if (this->nodeExists(subit, "SubGroup")) { if (!this->asUInt16(subit, "SubGroup", subgroup)) continue; } else { subgroup = 1; } std::shared_ptr random = util::umap_find(group->random, subgroup); if (random == nullptr) { random = std::make_shared(); group->random[subgroup] = random; } const auto& listNode = subit["List"]; for (const auto& listit : listNode) { if (this->nodeExists(listit, "Clear")) { std::string item_name; if (!this->asString(listit, "Clear", item_name)) continue; std::shared_ptr item = item_db.search_aegisname( item_name.c_str() ); if (item == nullptr) { this->invalidWarning(listit["Clear"], "Unknown Item %s. Clear failed.\n", item_name.c_str()); continue; } if (random->data.erase(item->nameid) == 0) this->invalidWarning(listit["Clear"], "Item %hu doesn't exist in the SubGroup %hu (group %s). Clear failed.\n", item->nameid, subgroup, group_name.c_str()); continue; } std::string item_name; if (!this->asString(listit, "Item", item_name)) continue; std::shared_ptr item = item_db.search_aegisname( item_name.c_str() ); if (item == nullptr) { this->invalidWarning(listit["Item"], "Unknown Item %s.\n", item_name.c_str()); continue; } std::shared_ptr entry = util::umap_find(random->data, item->nameid); bool entry_exists = entry != nullptr; if (!entry_exists) { entry = std::make_shared(); random->data[item->nameid] = entry; } entry->nameid = item->nameid; if (this->nodeExists(listit, "Rate")) { uint16 rate; if (!this->asUInt16(listit, "Rate", rate)) continue; entry->rate = rate; } else { if (!entry_exists) entry->rate = 0; } if (subgroup == 0 && entry->rate > 0) { this->invalidWarning(listit["Item"], "SubGroup 0 is reserved for item without Rate ('must' item). Defaulting Rate to 0.\n"); entry->rate = 0; } if (subgroup != 0 && entry->rate == 0) { this->invalidWarning(listit["Item"], "Entry must have a Rate for group above 0, skipping.\n"); continue; } if (this->nodeExists(listit, "Amount")) { uint16 amount; if (!this->asUInt16(listit, "Amount", amount)) continue; entry->amount = cap_value(amount, 1, MAX_AMOUNT); } else { if (!entry_exists) entry->amount = 1; } if (this->nodeExists(listit, "Duration")) { uint16 duration; if (!this->asUInt16(listit, "Duration", duration)) continue; entry->duration = duration; } else { if (!entry_exists) entry->duration = 0; } if (this->nodeExists(listit, "Announced")) { bool isAnnounced; if (!this->asBool(listit, "Announced", isAnnounced)) continue; entry->isAnnounced = isAnnounced; } else { if (!entry_exists) entry->isAnnounced = false; } if (this->nodeExists(listit, "UniqueId")) { bool guid; if (!this->asBool(listit, "UniqueId", guid)) continue; entry->GUID = guid; } else { if (!entry_exists) entry->GUID = item->flag.guid; } if (this->nodeExists(listit, "Stacked")) { bool isStacked; if (!this->asBool(listit, "Stacked", isStacked)) continue; entry->isStacked = isStacked; } else { if (!entry_exists) entry->isStacked = true; } if (this->nodeExists(listit, "Named")) { bool named; if (!this->asBool(listit, "Named", named)) continue; entry->isNamed = named; } else { if (!entry_exists) entry->isNamed = false; } if (this->nodeExists(listit, "Bound")) { std::string bound_name; if (!this->asString(listit, "Bound", bound_name)) continue; std::string bound_name_constant = "BOUND_" + bound_name; int64 bound; if (!script_get_constant(bound_name_constant.c_str(), &bound) || bound < BOUND_NONE || bound >= BOUND_MAX) { this->invalidWarning(listit["Group"], "Invalid Bound %s.\n", bound_name.c_str()); continue; } entry->bound = static_cast(bound); } else { if (!entry_exists) entry->bound = BOUND_NONE; } if( this->nodeExists( listit, "RandomOptionGroup" ) ){ std::string name; if( !this->asString( listit, "RandomOptionGroup", name ) ){ return 0; } uint16 id; if( !random_option_group.option_get_id( name, id ) ){ this->invalidWarning( listit["RandomOptionGroup"], "Unknown random option group \"%s\".\n", name.c_str() ); return 0; } entry->randomOptionGroup = random_option_group.find( id ); }else{ if( !entry_exists ){ entry->randomOptionGroup = nullptr; } } if( this->nodeExists( listit, "RefineMinimum" ) ){ uint16 refine; if( !this->asUInt16( listit, "RefineMinimum", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( listit["RefineMinimum"], "Minimum refine % hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->refineMinimum = refine; }else{ if( !exists ){ entry->refineMinimum = 0; } } if( this->nodeExists( listit, "RefineMaximum" ) ){ uint16 refine; if( !this->asUInt16( listit, "RefineMaximum", refine ) ){ return 0; } if( refine > MAX_REFINE ){ this->invalidWarning( listit["RefineMaximum"], "Maximum refine %hu is too high, capping to MAX_REFINE...\n", refine ); refine = MAX_REFINE; } entry->refineMaximum = refine; }else{ if( !exists ){ entry->refineMaximum = 0; } } } } } if (!exists) this->put(id, group); return 1; } void ItemGroupDatabase::loadingFinished() { for (const auto &group : *this) { for (const auto &random : group.second->random) { random.second->total_rate = 0; for (const auto &it : random.second->data) { random.second->total_rate += it.second->rate; } } } TypesafeYamlDatabase::loadingFinished(); } /** Read item forbidden by mapflag (can't equip item) * Structure: , */ static bool itemdb_read_noequip(char* str[], int columns, int current) { t_itemid nameid; int flag; nameid = strtoul(str[0], nullptr, 10); flag = atoi(str[1]); std::shared_ptr id = item_db.find(nameid); if( id == nullptr ) { ShowWarning("itemdb_read_noequip: Invalid item id %u.\n", nameid); return false; } if (flag >= 0) id->flag.no_equip |= flag; else id->flag.no_equip &= ~abs(flag); return true; } const std::string ComboDatabase::getDefaultLocation() { return std::string(db_path) + "/item_combos.yml"; } uint16 ComboDatabase::find_combo_id( const std::vector& items ){ for (const auto &it : *this) { if (it.second->nameid == items) { return it.first; } } return 0; } /** * Reads and parses an entry from the item_combos. * @param node: YAML node containing the entry. * @return count of successfully parsed rows */ uint64 ComboDatabase::parseBodyNode(const ryml::NodeRef& node) { std::vector> items_list; if( !this->nodesExist( node, { "Combos" } ) ){ return 0; } const ryml::NodeRef& combosNode = node["Combos"]; for (const auto& comboit : combosNode) { static const std::string nodeName = "Combo"; if (!this->nodesExist(comboit, { nodeName })) { return 0; } const ryml::NodeRef& comboNode = comboit["Combo"]; if (!comboNode.is_seq()) { this->invalidWarning(comboNode, "%s should be a sequence.\n", nodeName.c_str()); return 0; } std::vector items = {}; for (const auto it : comboNode) { std::string item_name; c4::from_chars(it.val(), &item_name); std::shared_ptr item = item_db.search_aegisname(item_name.c_str()); if (item == nullptr) { this->invalidWarning(it, "Invalid item %s, skipping.\n", item_name.c_str()); return 0; } items.push_back(item->nameid); } if (items.empty()) { this->invalidWarning(comboNode, "Empty combo, skipping.\n"); return 0; } if (items.size() < 2) { this->invalidWarning(comboNode, "Not enough item to make a combo (need at least 2). Skipping.\n"); return 0; } std::sort(items.begin(), items.end()); items_list.push_back(items); } if (items_list.empty()) { this->invalidWarning(combosNode, "No combos defined, skipping.\n"); return 0; } if (this->nodeExists(node, "Clear")) { bool clear = false; if (!this->asBool(node, "Clear", clear)) return 0; // Remove the combo (if exists) if (clear) { for (const auto& itemsit : items_list) { uint16 id = this->find_combo_id(itemsit); if (id == 0) { this->invalidWarning(node["Clear"], "Unable to clear the combo.\n"); return 0; } this->erase(id); } return 1; } } uint64 count = 0; for (const auto &itemsit : items_list) { // Find the id when the combo exists uint16 id = this->find_combo_id(itemsit); std::shared_ptr combo = this->find(id); bool exists = combo != nullptr; if (!exists) { combo = std::make_shared(); combo->nameid.insert(combo->nameid.begin(), itemsit.begin(), itemsit.end()); combo->id = ++this->combo_num; } if (this->nodeExists(node, "Script")) { std::string script; if (!this->asString(node, "Script", script)) return 0; if (exists) { script_free_code(combo->script); combo->script = nullptr; } combo->script = parse_script(script.c_str(), this->getCurrentFile().c_str(), this->getLineNumber(node["Script"]), SCRIPT_IGNORE_EXTERNAL_BRACKETS); } else { if (!exists) { combo->script = nullptr; } } if (!exists) this->put( combo->id, combo ); count++; } return count; } void ComboDatabase::loadingFinished() { // Populate item_data to refer to the combo for (const auto &combo : *this) { for (const auto &itm : combo.second->nameid) { std::shared_ptr it = item_db.find(itm); if (it != nullptr) it->combos.push_back(combo.second); } } TypesafeYamlDatabase::loadingFinished(); } /** * Process Roulette items */ bool itemdb_parse_roulette_db(void) { int i, j; uint32 count = 0; // retrieve all rows from the item database if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", roulette_table)) { Sql_ShowDebug(mmysql_handle); return false; } for (i = 0; i < MAX_ROULETTE_LEVEL; i++) rd.items[i] = 0; for (i = 0; i < MAX_ROULETTE_LEVEL; i++) { int k, limit = MAX_ROULETTE_COLUMNS - i; for (k = 0; k < limit && SQL_SUCCESS == Sql_NextRow(mmysql_handle); k++) { char* data; t_itemid item_id; unsigned short amount; int level, flag; Sql_GetData(mmysql_handle, 1, &data, NULL); level = atoi(data); Sql_GetData(mmysql_handle, 2, &data, NULL); item_id = strtoul(data, nullptr, 10); Sql_GetData(mmysql_handle, 3, &data, NULL); amount = atoi(data); Sql_GetData(mmysql_handle, 4, &data, NULL); flag = atoi(data); if (!item_db.exists(item_id)) { ShowWarning("itemdb_parse_roulette_db: Unknown item ID '%u' in level '%d'\n", item_id, level); continue; } if (amount < 1 || amount > MAX_AMOUNT){ ShowWarning("itemdb_parse_roulette_db: Unsupported amount '%hu' for item ID '%u' in level '%d'\n", amount, item_id, level); continue; } if (flag < 0 || flag > 1) { ShowWarning("itemdb_parse_roulette_db: Unsupported flag '%d' for item ID '%u' in level '%d'\n", flag, item_id, level); continue; } j = rd.items[i]; RECREATE(rd.nameid[i], t_itemid, ++rd.items[i]); RECREATE(rd.qty[i], unsigned short, rd.items[i]); RECREATE(rd.flag[i], int, rd.items[i]); rd.nameid[i][j] = item_id; rd.qty[i][j] = amount; rd.flag[i][j] = flag; ++count; } } // free the query result Sql_FreeResult(mmysql_handle); for (i = 0; i < MAX_ROULETTE_LEVEL; i++) { int limit = MAX_ROULETTE_COLUMNS - i; if (rd.items[i] == limit) continue; if (rd.items[i] > limit) { ShowWarning("itemdb_parse_roulette_db: level %d has %d items, only %d supported, capping...\n", i + 1, rd.items[i], limit); rd.items[i] = limit; continue; } /** this scenario = rd.items[i] < limit **/ ShowWarning("itemdb_parse_roulette_db: Level %d has %d items, %d are required. Filling with Apples...\n", i + 1, rd.items[i], limit); rd.items[i] = limit; RECREATE(rd.nameid[i], t_itemid, rd.items[i]); RECREATE(rd.qty[i], unsigned short, rd.items[i]); RECREATE(rd.flag[i], int, rd.items[i]); for (j = 0; j < MAX_ROULETTE_COLUMNS - i; j++) { if (rd.qty[i][j]) continue; rd.nameid[i][j] = ITEMID_APPLE; rd.qty[i][j] = 1; rd.flag[i][j] = 0; } } ShowStatus("Done reading '" CL_WHITE "%u" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, roulette_table); return true; } /** * Free Roulette items */ static void itemdb_roulette_free(void) { int i; for (i = 0; i < MAX_ROULETTE_LEVEL; i++) { if (rd.nameid[i]) aFree(rd.nameid[i]); if (rd.qty[i]) aFree(rd.qty[i]); if (rd.flag[i]) aFree(rd.flag[i]); rd.nameid[i] = NULL; rd.qty[i] = NULL; rd.flag[i] = NULL; rd.items[i] = 0; } } /** * Convert SQL data to YAML Node * @param str: Array of parsed SQL data * @return True on success or false otherwise */ static bool itemdb_read_sqldb_sub(std::vector str) { ryml::Tree tree; ryml::NodeRef rootNode = tree.rootref(); rootNode |= ryml::MAP; int32 index = -1; rootNode["Id"] << str[++index]; if (!str[++index].empty()) rootNode["AegisName"] << str[index]; if (!str[++index].empty()) rootNode["Name"] << str[index]; if (!str[++index].empty()) rootNode["Type"] << str[index]; if (!str[++index].empty()) rootNode["SubType"] << str[index]; if (!str[++index].empty()) rootNode["Buy"] << str[index]; if (!str[++index].empty()) rootNode["Sell"] << str[index]; if (!str[++index].empty()) rootNode["Weight"] << str[index]; if (!str[++index].empty()) rootNode["Attack"] << str[index]; if (!str[++index].empty()) rootNode["Defense"] << str[index]; if (!str[++index].empty()) rootNode["Range"] << str[index]; if (!str[++index].empty()) rootNode["Slots"] << str[index]; ryml::NodeRef jobs = rootNode["Jobs"]; jobs |= ryml::MAP; if (!str[++index].empty()) jobs["All"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Acolyte"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Alchemist"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Archer"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Assassin"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["BardDancer"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Blacksmith"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Crusader"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Gunslinger"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Hunter"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Knight"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Mage"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Merchant"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Monk"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Ninja"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Novice"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Priest"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Rogue"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Sage"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["SoulLinker"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["StarGladiator"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["SuperNovice"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Swordman"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Taekwon"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Thief"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Wizard"] << (std::stoi(str[index]) ? "true" : "false"); ryml::NodeRef classes = rootNode["Classes"]; classes |= ryml::MAP; if (!str[++index].empty()) classes["All"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) classes["Normal"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) classes["Upper"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) classes["Baby"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) rootNode["Gender"] << str[index]; ryml::NodeRef locations = rootNode["Locations"]; locations |= ryml::MAP; if (!str[++index].empty()) locations["Head_Top"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Head_Mid"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Head_Low"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Armor"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Right_Hand"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Left_Hand"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Garment"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Shoes"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Right_Accessory"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Left_Accessory"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Costume_Head_Top"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Costume_Head_Mid"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Costume_Head_Low"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Costume_Garment"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Ammo"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Shadow_Armor"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Shadow_Weapon"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Shadow_Shield"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Shadow_Shoes"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Shadow_Right_Accessory"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) locations["Shadow_Left_Accessory"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) rootNode["WeaponLevel"] << str[index]; if (!str[++index].empty()) rootNode["ArmorLevel"] << str[index]; if (!str[++index].empty()) rootNode["EquipLevelMin"] << str[index]; if (!str[++index].empty()) rootNode["EquipLevelMax"] << str[index]; if (!str[++index].empty()) rootNode["Refineable"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) rootNode["View"] << str[index]; if (!str[++index].empty()) rootNode["AliasName"] << str[index]; ryml::NodeRef flags = rootNode["Flags"]; flags |= ryml::MAP; if (!str[++index].empty()) flags["BuyingStore"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) flags["DeadBranch"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) flags["Container"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) flags["UniqueId"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) flags["BindOnEquip"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) flags["DropAnnounce"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) flags["NoConsume"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) flags["DropEffect"] << str[index]; rootNode["Flags"] = flags; ryml::NodeRef delay = rootNode["Delay"]; delay |= ryml::MAP; if (!str[++index].empty()) delay["Duration"] << str[index]; if (!str[++index].empty()) delay["Status"] << str[index]; ryml::NodeRef stack = rootNode["Stack"]; stack |= ryml::MAP; if (!str[++index].empty()) stack["Amount"] << str[index]; if (!str[++index].empty()) stack["Inventory"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) stack["Cart"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) stack["Storage"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) stack["GuildStorage"] << (std::stoi(str[index]) ? "true" : "false"); ryml::NodeRef nouse = rootNode["NoUse"]; nouse |= ryml::MAP; if (!str[++index].empty()) nouse["Override"] << str[index]; if (!str[++index].empty()) nouse["Sitting"] << (std::stoi(str[index]) ? "true" : "false"); ryml::NodeRef trade = rootNode["Trade"]; trade |= ryml::MAP; if (!str[++index].empty()) trade["Override"] << str[index]; if (!str[++index].empty()) trade["NoDrop"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["NoTrade"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["TradePartner"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["NoSell"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["NoCart"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["NoStorage"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["NoGuildStorage"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["NoMail"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) trade["NoAuction"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) rootNode["Script"] << str[index]; if (!str[++index].empty()) rootNode["EquipScript"] << str[index]; if (!str[++index].empty()) rootNode["UnEquipScript"] << str[index]; #ifdef RENEWAL if (!str[++index].empty()) rootNode["MagicAttack"] << str[index]; if (!str[++index].empty()) classes["Third"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) classes["Third_Upper"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) classes["Third_Baby"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) classes["Fourth"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["KagerouOboro"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Rebellion"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Summoner"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) jobs["Spirit_Handler"] << (std::stoi(str[index]) ? "true" : "false"); if (!str[++index].empty()) rootNode["Gradable"] << (std::stoi(str[index]) ? "true" : "false"); #endif if( !jobs.has_children() ){ rootNode.remove_child( jobs ); } if( !classes.has_children() ){ rootNode.remove_child( classes ); } if( !locations.has_children() ){ rootNode.remove_child( locations ); } if( !flags.has_children() ){ rootNode.remove_child( flags ); } if( !delay.has_children() ){ rootNode.remove_child( delay ); } if( !stack.has_children() ){ rootNode.remove_child( stack ); } if( !nouse.has_children() ){ rootNode.remove_child( nouse ); } if( !trade.has_children() ){ rootNode.remove_child( trade ); } return item_db.parseBodyNode(rootNode) > 0; } /** * Read SQL item_db table */ static int itemdb_read_sqldb(void) { const char* item_db_name[] = { item_table, item2_table }; for( uint8 fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) { // retrieve all rows from the item database if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`price_sell`,`weight`,`attack`,`defense`,`range`,`slots`," "`job_all`,`job_acolyte`,`job_alchemist`,`job_archer`,`job_assassin`,`job_barddancer`,`job_blacksmith`,`job_crusader`,`job_gunslinger`,`job_hunter`,`job_knight`,`job_mage`,`job_merchant`," "`job_monk`,`job_ninja`,`job_novice`,`job_priest`,`job_rogue`,`job_sage`,`job_soullinker`,`job_stargladiator`,`job_supernovice`,`job_swordman`,`job_taekwon`,`job_thief`,`job_wizard`," "`class_all`,`class_normal`,`class_upper`,`class_baby`,`gender`," "`location_head_top`,`location_head_mid`,`location_head_low`,`location_armor`,`location_right_hand`,`location_left_hand`,`location_garment`,`location_shoes`,`location_right_accessory`,`location_left_accessory`," "`location_costume_head_top`,`location_costume_head_mid`,`location_costume_head_low`,`location_costume_garment`,`location_ammo`,`location_shadow_armor`,`location_shadow_weapon`,`location_shadow_shield`,`location_shadow_shoes`,`location_shadow_right_accessory`,`location_shadow_left_accessory`," "`weapon_level`,`armor_level`,`equip_level_min`,`equip_level_max`,`refineable`,`view`,`alias_name`," "`flag_buyingstore`,`flag_deadbranch`,`flag_container`,`flag_uniqueid`,`flag_bindonequip`,`flag_dropannounce`,`flag_noconsume`,`flag_dropeffect`," "`delay_duration`,`delay_status`,`stack_amount`,`stack_inventory`,`stack_cart`,`stack_storage`,`stack_guildstorage`,`nouse_override`,`nouse_sitting`," "`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_tradepartner`,`trade_nosell`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`,`equip_script`,`unequip_script`" #ifdef RENEWAL ",`magic_attack`,`class_third`,`class_third_upper`,`class_third_baby`,`class_fourth`,`job_kagerouoboro`,`job_rebellion`,`job_summoner`,`job_spirit_handler`,`gradable`" #endif " FROM `%s`", item_db_name[fi]) ) { Sql_ShowDebug(mmysql_handle); continue; } uint32 total_columns = Sql_NumColumns(mmysql_handle); uint64 total_rows = Sql_NumRows(mmysql_handle), rows = 0, count = 0; // process rows one by one while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) { ShowStatus( "Loading [%" PRIu64 "/%" PRIu64 "] rows from '" CL_WHITE "%s" CL_RESET "'" CL_CLL "\r", ++rows, total_rows, item_db_name[fi] ); std::vector data = {}; for( uint32 i = 0; i < total_columns; ++i ) { char *str; Sql_GetData(mmysql_handle, i, &str, nullptr); if (str == nullptr) data.push_back(""); else data.push_back(str); } if (!itemdb_read_sqldb_sub(data)) continue; ++count; } // free the query result Sql_FreeResult(mmysql_handle); ShowStatus("Done reading '" CL_WHITE "%" PRIu64 CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, item_db_name[fi]); } item_db.loadingFinished(); return 0; } /** Check if the item is restricted by item_noequip.txt * @param id Item that will be checked * @param m Map ID * @return true: can't be used; false: can be used */ bool itemdb_isNoEquip(struct item_data *id, uint16 m) { if (!id->flag.no_equip) return false; struct map_data *mapdata = map_getmapdata(m); if ((id->flag.no_equip&1 && !mapdata_flag_vs2(mapdata)) || // Normal (id->flag.no_equip&2 && mapdata->flag[MF_PVP]) || // PVP (id->flag.no_equip&4 && mapdata_flag_gvg2_no_te(mapdata)) || // GVG (id->flag.no_equip&8 && mapdata->flag[MF_BATTLEGROUND]) || // Battleground (id->flag.no_equip&16 && mapdata_flag_gvg2_te(mapdata)) || // WOE:TE (id->flag.no_equip&(mapdata->zone) && mapdata->flag[MF_RESTRICTED]) // Zone restriction ) return true; return false; } const std::string RandomOptionDatabase::getDefaultLocation() { return std::string(db_path) + "/item_randomopt_db.yml"; } /** * Reads and parses an entry from the item_randomopt_db. * @param node: YAML node containing the entry. * @return count of successfully parsed rows */ uint64 RandomOptionDatabase::parseBodyNode(const ryml::NodeRef& node) { uint16 id; if (!this->asUInt16(node, "Id", id)) return 0; std::shared_ptr randopt = this->find(id); bool exists = randopt != nullptr; if (!exists) { if (!this->nodesExist(node, { "Option", "Script" })) return 0; randopt = std::make_shared(); randopt->id = id; } if (this->nodeExists(node, "Option")) { std::string name; if (!this->asString(node, "Option", name)) return 0; if (randopt->name.compare(name) != 0 && random_option_db.option_exists(name)) { this->invalidWarning(node["Option"], "Found duplicate random option name for %s, skipping.\n", name.c_str()); return 0; } randopt->name = name; } if (this->nodeExists(node, "Script")) { std::string script; if (!this->asString(node, "Script", script)) return 0; if (randopt->script) { aFree(randopt->script); randopt->script = nullptr; } randopt->script = parse_script(script.c_str(), this->getCurrentFile().c_str(), this->getLineNumber(node["Script"]), SCRIPT_IGNORE_EXTERNAL_BRACKETS); } if (!exists) this->put(id, randopt); return 1; } void RandomOptionDatabase::loadingFinished(){ const char* prefix = "RDMOPT_"; for( const auto& pair : *this ){ std::string name = prefix + pair.second->name; int64 constant; // Check if it has already been set if( script_get_constant( name.c_str(), &constant ) ){ // It is already the same if( constant == pair.first ){ continue; }else{ // Export it to the script engine -> will issue a warning } } script_set_constant( name.c_str(), pair.first, false, false ); } TypesafeYamlDatabase::loadingFinished(); } RandomOptionDatabase random_option_db; /** * Check if the given random option name exists. * @param name: Random option name * @return True on success or false on failure */ bool RandomOptionDatabase::option_exists(std::string name) { for (const auto &opt : random_option_db) { if (opt.second->name.compare(name) == 0) return true; } return false; } /** * Return the constant value of the given random option. * @param name: Random option name * @param id: Random option ID * @return True on success or false on failure */ bool RandomOptionDatabase::option_get_id(std::string name, uint16 &id) { for (const auto &opt : random_option_db) { if (opt.second->name.compare(name) == 0) { id = opt.first; return true; } } return false; } const std::string RandomOptionGroupDatabase::getDefaultLocation() { return std::string(db_path) + "/item_randomopt_group.yml"; } bool RandomOptionGroupDatabase::add_option(const ryml::NodeRef& node, std::shared_ptr &entry) { uint16 option_id; if (this->nodeExists(node, "Option")) { std::string opt_name; if (!this->asString(node, "Option", opt_name)) return false; if (!random_option_db.option_get_id(opt_name, option_id)) { this->invalidWarning(node["Option"], "Invalid Random Option name %s given.\n", opt_name.c_str()); return false; } } else { this->invalidWarning(node, "Missing Option node.\n"); return false; } entry = std::make_shared(); entry->id = option_id; if (this->nodeExists(node, "MinValue")) { int16 value; if (!this->asInt16(node, "MinValue", value)) return false; entry->min_value = value; } else { entry->min_value = 0; } if (this->nodeExists(node, "MaxValue")) { int16 value; if (!this->asInt16(node, "MaxValue", value)) return false; entry->max_value = value; } else { entry->max_value = 0; } if (entry->min_value > entry->max_value) { this->invalidWarning(node["MaxValue"], "MinValue %d is greater than MaxValue %d, setting MaxValue to MinValue + 1.\n", entry->min_value, entry->max_value); entry->max_value = entry->min_value + 1; } if (this->nodeExists(node, "Param")) { int16 value; if (!this->asInt16(node, "Param", value)) return false; entry->param = static_cast(value); } else { entry->param = 0; } if (this->nodeExists(node, "Chance")) { uint16 chance; if (!this->asUInt16Rate(node, "Chance", chance)) return false; entry->chance = chance; } else { entry->chance = 0; } return true; } void s_random_opt_group::apply( struct item& item ){ auto apply_sub = []( s_item_randomoption& item_option, const std::shared_ptr& option ){ item_option.id = option->id; item_option.value = rnd_value( option->min_value, option->max_value ); item_option.param = option->param; }; // (Re)initialize all the options for( size_t i = 0; i < MAX_ITEM_RDM_OPT; i++ ){ item.option[i].id = 0; item.option[i].value = 0; item.option[i].param = 0; }; // Apply Must options for( size_t i = 0; i < this->slots.size(); i++ ){ // Try to apply an entry for( size_t j = 0, max = this->slots[static_cast(i)].size() * 3; j < max; j++ ){ std::shared_ptr option = util::vector_random( this->slots[static_cast(i)] ); if( rnd() % 10000 < option->chance ){ apply_sub( item.option[i], option ); break; } } // If no entry was applied, assign one if( item.option[i].id == 0 ){ std::shared_ptr option = util::vector_random( this->slots[static_cast(i)] ); // Apply an entry without checking the chance apply_sub( item.option[i], option ); } } // Apply Random options (if available) if( this->max_random > 0 ){ for( size_t i = 0; i < min( this->max_random, MAX_ITEM_RDM_OPT ); i++ ){ // If item already has an option in this slot, skip it if( item.option[i].id > 0 ){ continue; } std::shared_ptr option = util::vector_random( this->random_options ); if( rnd() % 10000 < option->chance ){ apply_sub( item.option[i], option ); } } } } /** * Reads and parses an entry from the item_randomopt_group. * @param node: YAML node containing the entry. * @return count of successfully parsed rows */ uint64 RandomOptionGroupDatabase::parseBodyNode(const ryml::NodeRef& node) { uint16 id; if (!this->asUInt16(node, "Id", id)) return 0; std::shared_ptr randopt = this->find(id); bool exists = randopt != nullptr; if (!exists) { if (!this->nodesExist(node, { "Group" })) return 0; randopt = std::make_shared(); randopt->id = id; } if (this->nodeExists(node, "Group")) { std::string name; if (!this->asString(node, "Group", name)) return 0; if (randopt->name.compare(name) != 0 && random_option_group.option_exists(name)) { this->invalidWarning(node["Group"], "Found duplicate random option group name for %s, skipping.\n", name.c_str()); return 0; } randopt->name = name; } if (this->nodeExists(node, "Slots")) { const auto& slotsNode = node["Slots"]; for (const ryml::NodeRef& slotNode : slotsNode) { if (randopt->slots.size() >= MAX_ITEM_RDM_OPT) { this->invalidWarning(slotNode, "Reached maximum of %d Random Option group options. Skipping the remaining slots...\n", MAX_ITEM_RDM_OPT); break; } uint16 slot; if (!this->asUInt16(slotNode, "Slot", slot)) return 0; if (slot < 1 || slot > MAX_ITEM_RDM_OPT) { this->invalidWarning(slotNode["Slot"], "Invalid Random Opton Slot number %hu given, must be between 1~%d, skipping.\n", slot, MAX_ITEM_RDM_OPT); return 0; } if (!this->nodeExists(slotNode, "Options")) { this->invalidWarning(slotNode, "Random option slot does not contain Options node, skipping.\n"); return 0; } std::vector> entries; const auto& optionsNode = slotNode["Options"]; for (const auto& optionNode : optionsNode) { std::shared_ptr entry; if (!this->add_option(optionNode, entry)) return 0; entries.push_back(entry); } randopt->slots[slot - 1] = entries; } } if (this->nodeExists(node, "MaxRandom")) { uint16 max; if (!this->asUInt16(node, "MaxRandom", max)) return 0; if (max > MAX_ITEM_RDM_OPT) { this->invalidWarning(node["MaxRandom"], "Exceeds the maximum of %d Random Option group options, capping to MAX_ITEM_RDM_OPT.\n", MAX_ITEM_RDM_OPT); max = MAX_ITEM_RDM_OPT; } randopt->max_random = max; } else { if (!exists) randopt->max_random = 0; } if (this->nodeExists(node, "Random")) { randopt->random_options.clear(); const auto& randomNode = node["Random"]; for (const auto& randomNode : randomNode) { std::shared_ptr entry; if (!this->add_option(randomNode, entry)) return 0; randopt->random_options.push_back(entry); } } if (!exists) this->put(id, randopt); return 1; } RandomOptionGroupDatabase random_option_group; /** * Check if the given random option group name exists. * @param name: Random option name * @return True on success or false on failure */ bool RandomOptionGroupDatabase::option_exists(std::string name) { for (const auto &opt : random_option_group) { if (opt.second->name.compare(name) == 0) return true; } return false; } /** * Return the constant value of the given random option group. * @param name: Random option group name * @param id: Random option group ID * @return True on success or false on failure */ bool RandomOptionGroupDatabase::option_get_id(std::string name, uint16 &id) { for (const auto &opt : random_option_group) { if (opt.second->name.compare(name) == 0) { id = opt.first; return true; } } return false; } /** * Read all item-related databases */ static void itemdb_read(void) { int i; const char* dbsubpath[] = { "", "/" DBIMPORT, }; if (db_use_sqldbs) itemdb_read_sqldb(); else item_db.load(); for(i=0; i 0); aFree(dbsubpath1); aFree(dbsubpath2); } random_option_db.load(); random_option_group.load(); itemdb_group.load(); itemdb_combo.load(); laphine_synthesis_db.load(); laphine_upgrade_db.load(); item_reform_db.load(); item_enchant_db.load(); item_package_db.load(); if (battle_config.feature_roulette) itemdb_parse_roulette_db(); } /*========================================== * Initialize / Finalize *------------------------------------------*/ bool item_data::isStackable() { switch (this->type) { case IT_WEAPON: case IT_ARMOR: case IT_PETEGG: case IT_PETARMOR: case IT_SHADOWGEAR: return false; } return true; } int item_data::inventorySlotNeeded(int quantity) { return (this->flag.guid || !this->isStackable()) ? quantity : 1; } /** * Reload Item DB */ void itemdb_reload(void) { struct s_mapiterator* iter; struct map_session_data* sd; do_final_itemdb(); // read new data itemdb_read(); cashshop_reloaddb(); mob_reload_itemmob_data(); // readjust itemdb pointer cache for each player iter = mapit_geteachpc(); for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) ) { memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays sd->combos.clear(); // clear combo bonuses pc_setinventorydata(sd); pc_check_available_item(sd, ITMCHK_ALL); // Check for invalid(ated) items. pc_load_combo(sd); // Check to see if new combos are available status_calc_pc(sd, SCO_FORCE); // } mapit_free(iter); } /** * Finalizing Item DB */ void do_final_itemdb(void) { item_db.clear(); itemdb_combo.clear(); itemdb_group.clear(); random_option_db.clear(); random_option_group.clear(); laphine_synthesis_db.clear(); laphine_upgrade_db.clear(); item_reform_db.clear(); item_enchant_db.clear(); item_package_db.clear(); if (battle_config.feature_roulette) itemdb_roulette_free(); } /** * Initializing Item DB */ void do_init_itemdb(void) { itemdb_read(); }