// Experience & Drop Rate Modifier Database // // Structure of Database: // Type,Class,Level difference,Rate // // TYPE: // 1=experience, 2=item drop // CLASS: // 0=Normal monsters, 1=Boss monsters, 2=Guardians // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. // EXP modifiers due to level difference 1,CLASS_NORMAL,16,40 1,CLASS_NORMAL,15,115 1,CLASS_NORMAL,14,120 1,CLASS_NORMAL,13,125 1,CLASS_NORMAL,12,130 1,CLASS_NORMAL,11,135 1,CLASS_NORMAL,10,140 1,CLASS_NORMAL,9,135 1,CLASS_NORMAL,8,130 1,CLASS_NORMAL,7,125 1,CLASS_NORMAL,6,120 1,CLASS_NORMAL,5,115 1,CLASS_NORMAL,4,110 1,CLASS_NORMAL,3,105 1,CLASS_NORMAL,0,100 1,CLASS_NORMAL,-1,100 1,CLASS_NORMAL,-6,95 1,CLASS_NORMAL,-11,90 1,CLASS_NORMAL,-16,85 1,CLASS_NORMAL,-21,60 1,CLASS_NORMAL,-26,35 1,CLASS_NORMAL,-31,10 // Boss Type 1,CLASS_BOSS,0,100 // Guardian Type 1,CLASS_GUARDIAN,0,100 // Drop rate modifiers due to level difference 2,CLASS_NORMAL,16,50 2,CLASS_NORMAL,13,60 2,CLASS_NORMAL,10,70 2,CLASS_NORMAL,7,80 2,CLASS_NORMAL,4,90 2,CLASS_NORMAL,0,100 2,CLASS_NORMAL,-4,90 2,CLASS_NORMAL,-7,80 2,CLASS_NORMAL,-10,70 2,CLASS_NORMAL,-13,60 2,CLASS_NORMAL,-16,50 // Boss Type 2,CLASS_BOSS,0,100 // Guardian Type 2,CLASS_GUARDIAN,0,100