// Skill Requirements Database // // Structure of Database: // SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment // // If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life. // // Legend for 'RequiredState' field: // none = Nothing special // hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk // riding = Requires to ride either a peco or a dragon // falcon = Requires a Falcon // cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field) // shield = Requires a 0,shield equipped // recover_weight_rate = Requires to be less than 50% weight // move_enable = Requires to be able to move // water = Requires to be standing on a water cell // dragon = Requires to ride a Dragon // warg = Requires a Warg // ridingwarg = Requires to ride a Warg // mado = Requires to have an active mado // elementalspirit = Requires to have an Elemental Spirit summoned. // peco = Requires riding a peco // // 'RequiredStatuses' // Fill the value only with SC_STATUS (see db/const.txt for more details) // Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3 // Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE) // Use any number or SC_ALL will disable status requirements // 'RequiredEquipment' // Specified equipment to be equipped. For multiple values, use : as delimiter. // Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)