//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range // -1 - for screen-wide // 0 - no splash // all other values follow the formula: value * 2 + 1 // 1 - 3x3 // 2 - 5x5 // 3 - 7x7 // 08 MaxLv // 09 Number of hits (when positive, damage is increased by hits, // negative values just show number of hits without increasing total damage) // 10 Cast interrupted when hit? // 11 defense-reduction rate during cast. // 12 inf2 (skill information 2): // 0x00001 - quest skill // 0x00002 - npc skill // 0x00004 - wedding skill // 0x00008 - spirit skill // 0x00010 - guild skill // 0x00020 - song/dance // 0x00040 - ensemble skill // 0x00080 - trap // 0x00100 - skill that damages/targets yourself // 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill) // 0x00400 - usable only on party-members (and enemies if skill is offensive) // 0x00800 - usable only on guild-mates (and enemies if skill is offensive) // 0x01000 - disable usage on enemies (for non-offensive skills). // 0x02000 - available skill for SC_AUTOSHADOWSPELL // 0x04000 - chorus skill // 0x08000 - skill that ignore bg reduction // 0x10000 - skill that ignore gvg reduction // 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options) // 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080) // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used. // 14 attack type (none, weapon, magic, misc) // 15 Blowcount (amount of tiles skill knockbacks) // 16 inf3 (skill information 3): // 0x00001 - skill ignores land protector // 0x00002 - free // 0x00004 - usable skills while hiding // 0x00008 - skill that can be use while in dancing state // 0x00010 - skill that could hit emperium // 0x00020 - skill ignores SC_STASIS // 0x00040 - skill blocked by kagehumi // 0x00080 - skill range affected by AC_VULTURE // 0x00100 - skill range affected by GS_SNAKEEYE // 0x00200 - skill range affected by NJ_SHADOWJUMP // 0x00400 - skill range affected by WL_RADIUS // 0x00800 - skill range affected by RA_RESEARCHTRAP // 0x01000 - skill that does not affect user that has NC_HOVERING active // 0x02000 - skill that can be using while riding warg // 0x04000 - skill that can be used while on Madogear // 0x08000 - skill that can be used to target while under SC__MANHOLE effect // 0x10000 - skill that affects hidden targets // 0x20000 - skill that affects SC_GLOOMYDAY_SK // 0x40000 - skill that is affected by SC_DANCEWITHWUG // 0x80000 - skill blocked by RA_WUGBITE // 17 Name // 18 Description