# This file is a part of rAthena. # Copyright(C) 2022 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # ########################################################################### # Item Combo Database ########################################################################### # # Settings # ########################################################################### # - Combos: List of combo sets. # - Combo: Sequence of items to define a combo (minimum of 2 items). # - AEGIS name of the item # Script Script to execute when one of the combos is equipped. (Default: null) # Clear Remove the defined combos from database. (Default: false) ########################################################################### Header: Type: COMBO_DB Version: 1 Body: - Combos: - Combo: - Dragon_Slayer # 1166 - Dragon_Breath # 2527 - Combo: - Dragon_Slayer_ # 1180 - Dragon_Breath # 2527 - Combo: - Gae_Bolg # 1474 - Dragon_Breath # 2527 - Combo: - Gae_Bolg_ # 1480 - Dragon_Breath # 2527 - Combo: - Dragon_Breath # 2527 - Dragon_Killer # 13001 - Combo: - Dragon_Breath # 2527 - Dragon_Killer_ # 13030 Script: | bonus2 bAddRace,RC_Dragon,5; - Combos: - Combo: - Dragon_Slayer # 1166 - Dragon_Breath # 2527 - Helm_Of_Dragoon # 5467 - Combo: - Dragon_Slayer_ # 1180 - Dragon_Breath # 2527 - Helm_Of_Dragoon # 5467 - Combo: - Gae_Bolg # 1474 - Dragon_Breath # 2527 - Helm_Of_Dragoon # 5467 - Combo: - Gae_Bolg_ # 1480 - Dragon_Breath # 2527 - Helm_Of_Dragoon # 5467 - Combo: - Dragon_Breath # 2527 - Helm_Of_Dragoon # 5467 - Dragon_Killer # 13001 - Combo: - Dragon_Breath # 2527 - Helm_Of_Dragoon # 5467 - Dragon_Killer_ # 13030 Script: | bonus2 bAddRace,RC_Dragon,25; - Combos: - Combo: - Gladius # 1219 - Hoplite_Helmet # 5782 - Combo: - Gladius_ # 1220 - Hoplite_Helmet # 5782 - Combo: - Gladius__ # 1221 - Hoplite_Helmet # 5782 - Combo: - Pike # 1407 - Hoplite_Helmet # 5782 - Combo: - Pike_ # 1408 - Hoplite_Helmet # 5782 - Combo: - Pike__ # 1409 - Hoplite_Helmet # 5782 - Combo: - Riot_Chip_J # 5965 - Reactor_A_STR # 4982 Script: | bonus bAtkRate,3; - Combos: - Combo: - Inverse_Scale # 1269 - Helm_Of_Dragoon # 5467 - Combo: - Legacy_Of_Dragon # 1559 - Helm_Of_Dragoon # 5467 - Combo: - Dragon_Wing # 1724 - Helm_Of_Dragoon # 5467 Script: | bonus bAspd,1; bonus bFlee2,3; - Combos: - Combo: - Krishna # 1284 - Assassin_Handcuffs # 2892 Script: | bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; - Combos: - Combo: - Cakram # 1285 - Assassin_Handcuffs # 2892 Script: | bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPrate,-10; - Combos: - Combo: - Durga # 1287 - Whikebain_Suit # 15123 - Combo: - Durga # 1287 - Whikebain_Suit_BR # 15248 Script: | if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",70,3000,BF_WEAPON; } - Combos: - Combo: - War_Axe_IL # 1326 - Shoes_IL # 22133 Script: | bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus bAtkRate,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } - Combos: - Combo: - Gods_Sword # 13473 - Incant_Samurai_Card # 4263 Script: | bonus bAspdRate,10; bonus2 bAddClass,Class_All,20; autobonus3 "{ bonus bFlee2,100; }",1,3000,"ASC_BREAKER"; - Combos: - Combo: - Sword_Of_Bluefire # 13485 - Ancient_Hero_Boots # 22171 - Combo: - Comp_Sword_Of_Bluefire # 32358 - Ancient_Hero_Boots # 22171 - Combo: - Sword_Of_Bluefire # 13485 - aegis_470181 # 470181 - Combo: - Comp_Sword_Of_Bluefire # 32358 - aegis_470181 # 470181 Script: | autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON; - Combos: - Combo: - Giant_Axe # 1387 - Gigant_Helm # 19021 Script: | bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; - Combos: - Combo: - Long_Horn # 1420 - Valkyrja's_Shield # 2115 - Combo: - Long_Horn_M # 1428 - Valkyrja's_Shield # 2115 Script: | bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; - Combos: - Combo: - Long_Horn # 1420 - Tournament_Shield # 2133 - Combo: - Battle_Hook # 1421 - Tournament_Shield # 2133 - Combo: - Hunting_Spear # 1422 - Tournament_Shield # 2133 - Combo: - Battle_Hook_ # 1440 - Tournament_Shield # 2133 Script: | bonus bAtkRate,4; bonus bDef,2; if (Class == 4008 || Class == 4054 || Class == 4060 || Class == 4252) { bonus bAspdRate,-5; } - Combos: - Combo: - Imperial_Spear # 1433 - Imperial_Guard # 2153 Script: | bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus2 bSkillAtk,"CR_GRANDCROSS",10; - Combos: - Combo: - Imperial_Spear # 1433 - Imperial_Guard # 2153 - Imperial_Feather # 18823 Script: | bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; - Combos: - Combo: - Imperial_Spear # 1433 - Imperial_Guard # 2153 - Imperial_Feather # 18823 - Imperial_Ring # 28372 Script: | bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; - Combos: - Combo: - Imperial_Spear # 1433 - Imperial_Ring # 28372 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; - Combos: - Combo: - Staff_Of_Soul # 1472 - Spiritual_Ring # 2677 - Combo: - Staff_Of_Soul # 1472 - Spiritual_Ring_C # 2711 - Combo: - Wizardy_Staff # 1473 - Spiritual_Ring # 2677 - Combo: - Wizardy_Staff # 1473 - Spiritual_Ring_C # 2711 Script: | bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Spectral_Spear # 1477 - Red_Silk_Seal # 2700 - Combo: - Spectral_Spear_ # 1479 - Red_Silk_Seal # 2700 Script: | bonus2 bResEff,Eff_Confusion,9500; - Combos: - Combo: - Giant_Lance # 1490 - Gigant_Helm # 19021 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5; /* Confirm: Success rate */ - Combos: - Combo: - Armor_Of_Goddess # 15141 - Accessories_Of_Goddess # 19033 Script: | bonus bMaxSP,100; bonus bNoCastCancel; - Combos: - Combo: - Armor_Of_Goddess # 15141 - ManteauOfCracks # 20779 - Shoes_Of_Cracks # 22075 Script: | .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); - Combos: - Combo: - Kafra_Suit # 15186 - Kafra_Employee_Band # 19168 Script: | bonus2 bExpAddRace,RC_All,5; bonus2 bDropAddRace,RC_All,5; bonus bAllStats,4; - Combos: - Combo: - Hollgrehenn_Hammer # 1535 - B_Harword_Card # 4361 Script: | bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; - Combos: - Combo: - Rite_Robe # 15384 - Bathory_Card # 4119 - Combo: - Old_DetachmentsRing_J # 32242 - Old_Minstrel_Song_Hat # 18976 - Combo: - PoringBeret_TW # 19435 - Poring_Card # 4001 Script: | bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Bloody_Dress # 15409 - Celines_Ribbon # 18849 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@a = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*.@r; bonus bAllStats,.@r; if (.@a >= 7) bonus2 bMagicAddClass,Class_Boss,15; if (.@a >= 9) bonus2 bMagicAddClass,Class_Boss,15; - Combos: - Combo: - Bloody_Dress # 15409 - Evilspirit_Gloves # 2980 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0; - Combos: - Combo: - Girl's_Diary # 1558 - BitterMunak_Card # 27085 Script: | bonus bBaseAtk,100; bonus bMatk,100; - Combos: - Combo: - Encyclopedia # 1564 - Encyclopedia_Revision # 2186 Script: | bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Principles_Of_Magic # 1572 - Librarian_Glove # 2716 - Pocket_Watch__ # 2971 - Combo: - Ancient_Magic # 1573 - Librarian_Glove # 2716 - Pocket_Watch__ # 2971 - Combo: - Ancient_Magic # 1573 - Librarian_Glove # 2716 - Pocket_Watch_ # 2717 - Combo: - Principles_Of_Magic # 1572 - Librarian_Glove # 2716 - Pocket_Watch_ # 2717 Script: | bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; - Combos: - Combo: - Ancient_Magic # 1573 - Mage_Coat # 2334 - Combo: - Ancient_Magic # 1573 - Mage_Coat_ # 2372 Script: | bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; - Combos: - Combo: - Encyclopedia_C # 1580 - Encyclopedia_Revision # 2186 Script: | bonus bAspdRate,15; - Combos: - Combo: - Bone_Wand # 1662 - Skull_Cap # 18539 - Combo: - Thorn_Staff # 1636 - Skull_Cap # 18539 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) bonus bVariableCastrate,-10; - Combos: - Combo: - Staff_Of_Wing # 1616 - Wing_Of_Eagle # 2515 - Combo: - Shield_Of_Gust # 28907 - Shining_Trapezohedron # 2998 Script: | bonus bSpeedRate,25; - Combos: - Combo: - Survival_Rod # 1617 - Survive_Circlet # 19020 - Combo: - Survival_Rod_ # 1618 - Survive_Circlet # 19020 - Combo: - Survival_Rod2 # 1619 - Survive_Circlet # 19020 - Combo: - Survival_Rod2_ # 1620 - Survive_Circlet # 19020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } - Combos: - Combo: - Survival_Rod_ # 1618 - Clack_Of_Servival # 2509 - Combo: - Survival_Rod_ # 1618 - Clack_Of_Servival_ # 20813 - Combo: - Survival_Rod2_ # 1620 - Clack_Of_Servival # 2509 - Combo: - Survival_Rod2_ # 1620 - Clack_Of_Servival_ # 20813 Script: | bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,.@r_weapon-5; bonus2 bSubEle,Ele_Neutral,.@r_garment*3; - Combos: - Combo: - Survival_Rod_ # 1618 - Clack_Of_Servival # 2509 - SurviveOrb # 19139 - Combo: - Survival_Rod_ # 1618 - Clack_Of_Servival_ # 20813 - SurviveOrb # 19139 - Combo: - Survival_Rod2_ # 1620 - Clack_Of_Servival_ # 20813 - SurviveOrb # 19139 - Combo: - Survival_Rod2_ # 1620 - Clack_Of_Servival # 2509 - SurviveOrb # 19139 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } - Combos: - Combo: - Survival_Rod_ # 1618 - Cloak_Of_Survival_C # 2535 - Combo: - Survival_Rod2_ # 1620 - Cloak_Of_Survival_C # 2535 - Combo: - Survival_Rod_C # 1628 - Clack_Of_Servival # 2509 - Combo: - Survival_Rod_C # 1628 - Cloak_Of_Survival_C # 2535 Script: | bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; - Combos: - Combo: - Survival_Rod_ # 1618 - SurviveOrb # 19139 - Combo: - Survival_Rod2_ # 1620 - SurviveOrb # 19139 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r >= 10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel >= 100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } - Combos: - Combo: - Survival_Rod_ # 1618 - Clack_Of_Servival_IL # 20847 - Combo: - Survival_Rod2_ # 1620 - Clack_Of_Servival_IL # 20847 Script: | .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(-50+(min(.@weapon,10)*20)); bonus bDelayrate,-3*(.@weapon/3); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); - Combos: - Combo: - Healing_Staff # 1625 - Love_Guard # 18542 - Combo: - Healing_Staff_ # 1666 - Love_Guard # 18542 Script: | bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Walking_Stick # 1629 - Magician_Hat # 5045 Script: | bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Holy_Stick # 1631 - Exorcism_Bible # 2129 - Combo: - Exorcism_Bible_ # 2166 - Holy_Stick # 1631 Script: | bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; - Combos: - Combo: - La'cryma_Stick # 1646 - Geffenia_Book_Water # 2161 Script: | .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; - Combos: - Combo: - Croce_Staff # 1647 - DVAngelNurseCap # 5968 Script: | if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } - Combos: - Combo: - Rafini_Staff # 1649 - Lapine_Shield # 2198 - Combo: - Rafini_Staff_S # 1679 - Lapine_Shield # 2198 Script: | .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 >= 9) { bonus bMatk,15 * .@r_1649; if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } } - Combos: - Combo: - Wand_Of_Affection # 1657 - Shoes_Of_Affection # 2471 - Shawl_Of_Affection # 2569 - Robe_Of_Affection # 15029 Script: | bonus bHealPower,25; bonus2 bSkillUseSP,"AL_HEAL",-20; bonus2 bSkillCooldown,"AB_CLEARANCE",-2000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000; - Combos: - Combo: - Recovery_Light # 1659 - Medical_Boots # 5920 - Combo: - Recovery_Light # 1659 - Medical_Boots_ # 22100 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; - Combos: - Combo: - Wand_Of_Affection2 # 1660 - Shoes_Of_Affection # 2471 - Shawl_Of_Affection # 2569 - Robe_Of_Affection # 15029 Script: | bonus bHealPower,45; bonus2 bSkillUseSP,"AL_HEAL",-50; bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100; bonus2 bSkillCooldown,"AB_CLEARANCE",-3000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; - Combos: - Combo: - Sword_Stick # 1668 - Lounge_Suit # 15089 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); - Combos: - Combo: - RWC_Memory_Staff # 1670 - RWC_2012_Pendant # 2968 - Combo: - RWC_Memory_Staff # 1670 - RWC_2012_Pendant_ # 2969 Script: | bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; - Combos: - Combo: - RWC_Memory_Staff # 1670 - RWC_2012_Pendant # 2968 - RWC_2012_Pendant_ # 2969 Script: | bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5); - Combos: - Combo: - Hunter_Bow # 1718 - Hunting_Arrow # 1774 - Combo: - Hunter_Bow_ # 1726 - Hunting_Arrow # 1774 - Combo: - Orc_Archer_Bow # 1734 - Steel_Arrow # 1753 - Combo: - Elven_Bow # 1746 - Arrow_Of_Elf # 1773 - Combo: - Hunting_Arrow # 1774 - Hunter_Bow_IL # 18174 - Combo: - Orc_Archer_Bow_ # 18115 - Steel_Arrow # 1753 - Combo: - Royal_Bow # 18117 - Flash_Arrow # 1760 - Combo: - Royal_Bow # 18117 - Curse_Arrow # 1761 - Combo: - Royal_Bow # 18117 - Sleep_Arrow # 1768 - Combo: - Royal_Bow # 18117 - Silence_Arrow # 1769 Script: | bonus bLongAtkRate,50; - Combos: - Combo: - Luna_Bow # 1723 - Lunatic_Brooch # 2718 Script: | bonus bDex,1; bonus bMaxSP,50; bonus bSPrecovRate,10; - Combos: - Combo: - Burning_Bow # 1730 - Fire_Arrow # 1752 - Combo: - Frozen_Bow # 1731 - Crystal_Arrow # 1754 - Combo: - Burning_Bow_ # 18137 - Fire_Arrow # 1752 - Combo: - Frozen_Bow_ # 18138 - Crystal_Arrow # 1754 - Combo: - Striking_Shoes # 470048 - Striking_hat # 19379 Script: | bonus bLongAtkRate,25; - Combos: - Combo: - Burning_Bow # 1730 - Fire_Arrow # 1752 - Elemental_Clothe # 19048 - Combo: - Burning_Bow_ # 18137 - Fire_Arrow # 1752 - Elemental_Clothe # 19048 Script: | bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; - Combos: - Combo: - Burning_Bow # 1730 - Elemental_Crown # 19019 - Combo: - Frozen_Bow # 1731 - Elemental_Crown # 19019 - Combo: - Earth_Bow # 1732 - Elemental_Crown # 19019 - Combo: - Gust_Bow # 1733 - Elemental_Crown # 19019 - Combo: - Burning_Bow_ # 18137 - Elemental_Crown # 19019 - Combo: - Frozen_Bow_ # 18138 - Elemental_Crown # 19019 - Combo: - Earth_Bow_ # 18139 - Elemental_Crown # 19019 - Combo: - Gust_Bow_ # 18140 - Elemental_Crown # 19019 - Combo: - Elemental_Crown_K # 19177 - Burning_Bow # 1730 - Combo: - Elemental_Crown_K # 19177 - Frozen_Bow # 1731 - Combo: - Elemental_Crown_K # 19177 - Earth_Bow # 1732 - Combo: - Elemental_Crown_K # 19177 - Gust_Bow # 1733 - Combo: - Elemental_Crown_K_ # 19178 - Burning_Bow # 1730 - Combo: - Elemental_Crown_K_ # 19178 - Frozen_Bow # 1731 - Combo: - Elemental_Crown_K_ # 19178 - Earth_Bow # 1732 - Combo: - Elemental_Crown_K_ # 19178 - Gust_Bow # 1733 Script: | bonus bLongAtkRate,45; - Combos: - Combo: - Frozen_Bow # 1731 - Crystal_Arrow # 1754 - Elemental_Clothe # 19048 - Combo: - Frozen_Bow_ # 18138 - Crystal_Arrow # 1754 - Elemental_Clothe # 19048 Script: | bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; - Combos: - Combo: - Earth_Bow # 1732 - Stone_Arrow # 1756 - Combo: - Earth_Bow_ # 18139 - Stone_Arrow # 1756 Script: | bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; - Combos: - Combo: - Earth_Bow # 1732 - Stone_Arrow # 1756 - Elemental_Clothe # 19048 - Combo: - Earth_Bow_ # 18139 - Stone_Arrow # 1756 - Elemental_Clothe # 19048 Script: | bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; - Combos: - Combo: - Gust_Bow # 1733 - Arrow_Of_Wind # 1755 - Combo: - Gust_Bow_ # 18140 - Arrow_Of_Wind # 1755 Script: | bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; - Combos: - Combo: - Gust_Bow # 1733 - Arrow_Of_Wind # 1755 - Elemental_Clothe # 19048 Script: | bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; - Combos: - Combo: - Cursed_Lyre # 1741 - Cursed_Star # 2748 Script: | bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; - Combos: - Combo: - Siege_Arrow_S # 1775 - Velum_CrossBow # 18114 Script: | bonus bLongAtkRate,70; - Combos: - Combo: - Siege_Arrow_A # 1776 - Velum_CrossBow # 18114 Script: | bonus bLongAtkRate,40; - Combos: - Combo: - Combo_Battle_Glove_IL # 1846 - Muffler_IL # 20838 Script: | bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } - Combos: - Combo: - Ukulele_Of_Newoz # 1935 - Winged_Ring_Of_Newoz # 2988 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; - Combos: - Combo: - Hippie_Guitar # 1944 - Hippie_Cloth # 15180 - Hippie_Feather # 28442 - Combo: - Hippie_Cloth # 15180 - Hippie_Rope # 26200 - Hippie_Feather # 28442 Script: | bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; - Combos: - Combo: - Floral_Mic_Of_Igu # 1990 - Floral_Bracelet_Of_Igu # 2989 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; - Combos: - Combo: - Divine_Cross # 2001 - Spiritual_Ring # 2677 - Combo: - Divine_Cross # 2001 - Spiritual_Ring_C # 2711 Script: | bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; - Combos: - Combo: - Golden_Rod_Staff # 2007 - Golden_Rod_Shoes # 2467 - Golden_Rod_Orb # 2859 - Golden_Rod_Robe # 15025 Script: | bonus2 bMagicAtkEle,Ele_Wind,40; bonus2 bMagicAtkEle,Ele_Earth,-30; bonus2 bSubEle,Ele_Earth,-50; - Combos: - Combo: - Aqua_Staff # 2008 - Aqua_Shoes # 2468 - Aqua_Orb # 2860 - Aqua_Robe # 15026 Script: | bonus2 bMagicAtkEle,Ele_Water,40; bonus2 bMagicAtkEle,Ele_Wind,-30; bonus2 bSubEle,Ele_Wind,-50; - Combos: - Combo: - Crimson_Staff # 2009 - Crimson_Shoes # 2469 - Crimson_Orb # 2861 - Crimson_Robe # 15027 Script: | bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,-30; bonus2 bSubEle,Ele_Water,-50; - Combos: - Combo: - Forest_Staff # 2010 - Forest_Shoes # 2470 - Forest_Orb # 2862 - Forest_Robe # 15028 Script: | bonus2 bMagicAtkEle,Ele_Earth,40; bonus2 bMagicAtkEle,Ele_Fire,-30; bonus2 bSubEle,Ele_Fire,-50; - Combos: - Combo: - Golden_Rod_Staff2 # 2011 - Golden_Rod_Shoes # 2467 - Golden_Rod_Orb # 2859 - Golden_Rod_Robe # 15025 Script: | bonus2 bMagicAtkEle,Ele_Wind,60; bonus2 bMagicAtkEle,Ele_Earth,-60; bonus2 bSubEle,Ele_Earth,-50; - Combos: - Combo: - Aqua_Staff2 # 2012 - Aqua_Shoes # 2468 - Aqua_Orb # 2860 - Aqua_Robe # 15026 Script: | bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; - Combos: - Combo: - Crimson_Staff2 # 2013 - Crimson_Shoes # 2469 - Crimson_Orb # 2861 - Crimson_Robe # 15027 Script: | bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; - Combos: - Combo: - Forest_Staff2 # 2014 - Forest_Shoes # 2470 - Forest_Orb # 2862 - Forest_Robe # 15028 Script: | bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; - Combos: - Combo: - Wizardy_Staff_IL # 2039 - Clack_Of_Servival_IL # 20847 Script: | .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } - Combos: - Combo: - Rebeginer_WL_Staff # 2046 - Rebeginer_Cap # 19310 - Rebeginer_Suits # 15250 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-15; bonus2 bMagicAtkEle,Ele_Fire,5; - Combos: - Combo: - Iron_Staff # 2048 - Ancient_Hero_Boots # 22171 - Combo: - Ancient_Hero_Boots # 22171 - Saint_Hall # 590003 - Combo: - Ancient_Hero_Boots # 22171 - Blue_Crystal_Staff # 640004 - Combo: - Ancient_Hero_Boots # 22171 - Freezing_Rod # 550007 - Combo: - Comp_Iron_Staff # 2064 - Ancient_Hero_Boots # 22171 - Combo: - Iron_Staff # 2048 - aegis_470181 # 470181 - Combo: - aegis_470181 # 470181 - Saint_Hall # 590003 - Combo: - aegis_470181 # 470181 - Blue_Crystal_Staff # 640004 - Combo: - aegis_470181 # 470181 - Freezing_Rod # 550007 - Combo: - aegis_470181 # 470181 - Comp_Iron_Staff # 2064 Script: | autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC; - Combos: - Combo: - Survival_Staff_IL # 2051 - Clack_Of_Servival_IL # 20847 Script: | bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } - Combos: - Combo: - Memorize_Book # 2109 - One_Eyed_Glass # 2239 - Pocket_Watch_ # 2717 - Combo: - Memorize_Book # 2109 - One_Eyed_Glass # 2239 - Pocket_Watch__ # 2971 - Combo: - Memorize_Book # 2109 - One_Eyed_Glass_ # 18874 - Pocket_Watch_ # 2717 - Combo: - Memorize_Book # 2109 - One_Eyed_Glass_ # 18874 - Pocket_Watch__ # 2971 - Combo: - Memorize_Book_ # 2121 - One_Eyed_Glass # 2239 - Pocket_Watch_ # 2717 - Combo: - Memorize_Book_ # 2121 - One_Eyed_Glass # 2239 - Pocket_Watch__ # 2971 - Combo: - Memorize_Book_ # 2121 - One_Eyed_Glass_ # 18874 - Pocket_Watch_ # 2717 - Combo: - Memorize_Book_ # 2121 - One_Eyed_Glass_ # 18874 - Pocket_Watch__ # 2971 Script: | bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; - Combos: - Combo: - Stone_Buckler # 2114 - Odin's_Blessing # 2353 - Magni_Cap # 5122 - Combo: - Stone_Buckler # 2114 - Odin's_Blessing_I # 15001 - Magni_Cap # 5122 - Combo: - Stone_Buckler # 2114 - Odin's_Blessing # 2353 - Magni_Cap_ # 18594 Script: | bonus bStr,2; bonus bDef,5; bonus bMdef,5; if (BaseClass == Job_Swordman) bonus bDef,6; - Combos: - Combo: - Valkyrja's_Shield # 2115 - Odin's_Blessing # 2353 - Fricca_Circlet # 5124 - Combo: - Stone_Buckler # 2114 - Odin's_Blessing_I # 15001 - Fricca_Circlet # 5124 Script: | bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Angel's_Safeguard # 2116 - Angel's_Protection # 2355 - Angel's_Arrival # 2420 - Angel's_Warmth # 2521 - Kiss_Of_Angel # 5125 - Combo: - Impr_Angel's_Safeguard # 2183 - Im_Angel's_Protection # 15068 - Improved_Kiss_Of_Angel # 18776 - Impr_Angel's_Warmth # 20710 - Impr_Angel's_Arrival # 22015 Script: | bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; - Combos: - Combo: - Orleans_Server # 2123 - Orleans_Glove # 2701 - Combo: - Mechanical_Plant_Hat # 18933 - C_Tower_Manager_Card # 4229 - Combo: - Illusion_Engine_A # 20933 - Illusion_Leg_B # 22197 - Combo: - Ranger_Robe # 29431 - Ranger_Middle # 29429 - Combo: - As_Wind_Ghost_Card # 31025 - As_Ragged_Golem_Card # 31026 - Combo: - WhistleK # 400000 - Pendant_Of_Harmony # 2990 - Combo: - E_Illusion_Engine_A # 480062 - E_Illusion_Leg_B # 470055 - Combo: - Sprint_Glove_IL # 490121 - Sprint_Mail_IL # 450182 - Combo: - Runeknight_Top3 # 310881 - Runeknight_Robe # 29463 Script: | bonus bVariableCastrate,-10; - Combos: - Combo: - Orleans_Server # 2123 - Orleans_Necklace # 2881 Script: | bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2; - Combos: - Combo: - Thorny_Buckler # 2124 - Bison_Horn # 2702 Script: | bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; - Combos: - Combo: - Thorny_Buckler # 2124 - Thorny_Shoes # 22064 Script: | .@r = getequiprefinerycnt(EQI_HAND_L)/3; bonus bAspdRate,.@r*6; - Combos: - Combo: - Strong_Shield # 2125 - Hoplite_Helmet # 5782 Script: | bonus bDef,2; bonus2 bSubEle,Ele_All,5; - Combos: - Combo: - Shadow_Guard # 2135 - Shadow_Walk # 2426 Script: | bonus2 bAddEffWhenHit,Eff_Blind,500; autobonus2 "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; - Combos: - Combo: - Imperial_Guard # 2153 - Imperial_Ring # 28372 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; - Combos: - Combo: - Insecticide # 2157 - Super_Ora_Ora # 2905 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Insect,10; if (.@r >= 8) { bonus2 bMagicAddRace,RC_Insect,4; bonus2 bSubRace,RC_Insect,20; } - Combos: - Combo: - Giant_Shield # 2160 - Gigant_Helm # 19021 Script: | bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); - Combos: - Combo: - Kalasak # 2169 - Bangungot_Boots # 2491 - Buwaya_Cloth # 2590 - Bakonawa_Armor # 15051 Script: | bonus2 bAddDefMonster,2311,30; bonus2 bAddDefMonster,2312,30; bonus2 bAddDefMonster,2320,30; bonus2 bAddDefMonster,2321,30; bonus2 bAddDefMonster,2322,30; bonus2 bAddDefMonster,2317,30; bonus2 bAddDefMonster,2318,30; bonus2 bAddDefMonster,2327,30; bonus2 bAddDefMonster,2319,30; bonus2 bAddDefMonster,2330,30; bonus2 bAddDefMonster,2329,30; bonus2 bAddDefMonster,2333,30; bonus2 bAddDefMonster,2332,30; bonus2 bAddDefMonster,2309,30; bonus2 bAddDefMonster,2310,30; bonus2 bAddDefMonster,2315,30; bonus2 bAddDefMonster,2316,30; bonus2 bAddDefMonster,2314,30; bonus2 bAddDefMonster,2313,30; bonus bMaxHPrate,20; bonus bMaxSPrate,10; - Combos: - Combo: - Fox_Armguard # 2171 - Special_Ninja_Suit # 15053 - Combo: - Fox_Armguard # 2171 - Special_Ninja_Suit_ # 15056 Script: | bonus bAgi,2; - Combos: - Combo: - Wolf_Armguard # 2172 - Ninja_Scale_Armor # 15054 Script: | bonus2 bAddClass,Class_All,10; bonus bStr,2; - Combos: - Combo: - Crescent_Armguard # 2173 - Tenebris_Latitantes # 15055 Script: | bonus bFlee,10; bonus bFlee2,10; - Combos: - Combo: - Esprit_Shield # 2175 - Esprit_Manteau # 20716 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); .@r2 = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Angel,.@r; bonus2 bAddEle,Ele_Ghost,.@r2; - Combos: - Combo: - Esprit_Shield # 2175 - Esprit_Shoes # 22066 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubEle,Ele_Ghost,5+2*.@r; - Combos: - Combo: - Shield_Of_Death # 2177 - Lord_of_Death # 18574 Script: | bonus2 bAddClass,Class_Boss,5; bonus2 bMagicAddClass,Class_Boss,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus2 bAddClass,Class_Boss,5; bonus2 bMagicAddClass,Class_Boss,5; } - Combos: - Combo: - Impr_Angel's_Safeguard # 2183 - Im_Angel's_Protection # 15068 - Combo: - ILL_Phen_Card # 300149 - ILL_Obeaune_Card # 300141 - Combo: - Pitaya_Y_Card # 300122 - EP17_2_Marc_Card # 300121 - Combo: - Pitaya_V_Card # 300123 - EP17_2_Marc_Card # 300121 Script: | bonus2 bSubEle,Ele_Neutral,5; - Combos: - Combo: - Impr_Angel's_Safeguard # 2183 - Impr_Angel's_Arrival # 22015 Script: | bonus bAllStats,2; - Combos: - Combo: - Lian_Shield # 2195 - Lian_Robe # 20753 Script: | bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Formless,getequiprefinerycnt(EQI_GARMENT); - Combos: - Combo: - Lapine_Shield # 2198 - KarduiEar # 5966 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r >= 7) bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0); - Combos: - Combo: - Granpa_Beard # 2241 - Santa's_Hat_ # 5136 Script: | bonus bMaxHP,700; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"AL_INCAGI",10,30,1; - Combos: - Combo: - Smoking_Pipe # 2268 - White_Feather # 18573 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r > 6) { bonus bMaxHPrate,((.@r-5)/2)*2; bonus bHit,(.@r-5)/2; } - Combos: - Combo: - Smoking_Pipe # 2268 - Bio_Protector # 19082 - Combo: - Body_Power_Up_Ring # 2963 - Anti_Magic_Manteau # 20944 - Combo: - Mechanical_Plant_Hat # 18933 - Smoking_Pipe # 2268 - Combo: - Runeknight_Robe # 29463 - Runeknight_Bottom # 29462 - Combo: - R_Hunting_Mail # 15247 - R_Hunting_Manteau # 20903 - R_Hunting_Boots # 22169 - Combo: - Sprint_Glove_IL # 490121 - Sprint_Ring_IL # 490120 - Combo: - Body_Power_Up_Ring # 2963 - Comp_Anti_Manteau_TH # 480206 Script: | bonus bDelayrate,-5; - Combos: - Combo: - Guillotinecross_Robe2 # 310188 - Assassincross_Top2 # 310191 Script: | bonus bAtkRate,5; bonus bCritAtkRate,15; - Combos: - Combo: - Centimental_Flower # 2269 - Persika # 5781 Script: | bonus bInt,1; bonus bMaxSP,30; - Combos: - Combo: - Centimental_Flower # 2269 - Ancient_Elven_Ear # 5786 Script: | bonus bMatkRate,1; - Combos: - Combo: - Centimental_Leaf # 2270 - Persika # 5781 Script: | bonus bLuk,1; bonus bFlee,2; - Combos: - Combo: - Centimental_Leaf # 2270 - Ancient_Elven_Ear # 5786 Script: | bonus2 bAddClass,Class_All,1; - Combos: - Combo: - Mr_Smile # 2278 - Gloomy_Pumpkin_Hat # 18527 Script: | bonus2 bAddMonsterDropItem,12192,20; - Combos: - Combo: - Mr_Smile # 2278 - Wit_Pumpkin_Hat # 18656 Script: | bonus2 bAddMonsterDropItem,12192,400; - Combos: - Combo: - Phantom_Of_Opera # 2281 - Gloomy_Pumpkin_Hat # 18527 - Combo: - Black_Leather_Boots # 2425 - Rider_Insignia # 2529 - Combo: - Black_Leather_Boots # 2425 - Rider_Insignia_ # 2530 - Combo: - Black_Leather_Boots # 2425 - Rider_Insignia_M # 2551 - Combo: - Black_Leather_Boots_ # 2434 - Rider_Insignia # 2529 - Combo: - Black_Leather_Boots_ # 2434 - Rider_Insignia_ # 2530 - Combo: - Black_Leather_Boots_ # 2434 - Rider_Insignia_M # 2551 Script: | bonus bFlee,10; - Combos: - Combo: - Elven_Ears # 2286 - Skull_Cap # 18539 - Combo: - Elven_Ears_ # 18507 - Skull_Cap # 18539 - Combo: - Elven_Ears # 2286 - Comp_Skull_Cap_ROC # 400275 - Combo: - Elven_Ears_ # 18507 - Comp_Skull_Cap_ROC # 400275 Script: | bonus bUseSPrate,-3; - Combos: - Combo: - Padded_Armor # 2312 - Hyper_Changer # 2656 - Combo: - Padded_Armor_ # 2313 - Hyper_Changer # 2656 Script: | bonus bDef,5; bonus bMaxHP,150; - Combos: - Combo: - Ninja_Suit # 2337 - Shinobi's_Sash # 2654 - Combo: - Ninja_Suit_ # 2359 - Shinobi's_Sash # 2654 - Combo: - Ninja_Suit # 2337 - Shinobi's_Sash_S # 28350 - Combo: - Ninja_Suit_ # 2359 - Shinobi's_Sash_S # 28350 Script: | bonus bUseSPrate,-20; bonus bMaxHP,300; - Combos: - Combo: - G_Strings # 2339 - Undershirt # 2522 - Combo: - G_Strings # 2339 - Undershirt_ # 2523 - Combo: - G_Strings_ # 2371 - Undershirt # 2522 - Combo: - G_Strings_ # 2371 - Undershirt_ # 2523 - Combo: - Im_Angel's_Protection # 15068 - Impr_Angel's_Warmth # 20710 Script: | bonus bAgi,5; bonus bFlee,10; - Combos: - Combo: - Water_Sprits_Armor # 2346 - AwakenKtullanux_Card # 27113 - Combo: - Water_Sprits_Armor_ # 2347 - AwakenKtullanux_Card # 27113 Script: | bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; - Combos: - Combo: - Odin's_Blessing # 2353 - Fricco_Shoes # 2417 - Falcon_Robe # 2516 - Combo: - Odin's_Blessing # 2353 - Fricco_Shoes_ # 2488 - Falcon_Robe # 2516 Script: | bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; - Combos: - Combo: - Odin's_Blessing # 2353 - Vidar's_Boots # 2418 - Vali's_Manteau # 2517 - Combo: - Odin's_Blessing # 2353 - Vidar's_Boots_ # 2489 - Vali's_Manteau # 2517 Script: | bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; - Combos: - Combo: - Odin's_Blessing # 2353 - Ulle_Cap # 5123 - Combo: - Odin's_Blessing # 2353 - Ulle_Cap_I # 5493 Script: | if (readparam(bDex) > 69) bonus bUseSPrate,-10; - Combos: - Combo: - Goibne's_Armor # 2354 - Goibne's_Combat_Boots # 2419 - Goibne's_Shoulder_Arms # 2520 - Goibne's_Helmet # 5128 - Combo: - Goibne_Combat_Boots_ # 2493 - Goibne's_Shoulder_Arms # 2520 - Goibne's_Armor_ # 15170 - Goibne's_Helmet_S # 19043 Script: | bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; - Combos: - Combo: - Valkyrie_Armor # 2357 - Valkyrie_Shoes # 2421 - Valkyrie_Manteau # 2524 - Valkyrie_Helm # 5171 - Combo: - Munak_Card # 4090 - Bon_Gun_Card # 4212 - Hyegun_Card # 4328 - Combo: - Black_Cat_Hat # 5891 - Centimental_Flower # 2269 - Combo: - Black_Cat_Hat # 5891 - Centimental_Leaf # 2270 - Combo: - Golden_Angel_Band_TH # 19221 - Golden_Angel_Wing_TW # 20866 Script: | bonus bAllStats,1; - Combos: - Combo: - Dress_Of_Angel # 2358 - Angeling_Hairpin # 5153 Script: | bonus bLuk,6; bonus bFlee,5; bonus bInt,2; - Combos: - Combo: - Orleans_Gown # 2365 - Orleans_Necklace # 2881 Script: | bonus bVariableCastrate,-15; - Combos: - Combo: - Freyja_Overcoat # 2369 - Freyja_Boots # 2428 - Freyja_Cape # 2533 - Freyja_Crown # 5306 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; - Combos: - Combo: - Diabolus_Robe # 2374 - Diabolus_Ring # 2729 - Combo: - Diabolus_Armor # 2375 - Diabolus_Ring # 2729 Script: | bonus bAtkRate,3; bonus bMatkRate,3; - Combos: - Combo: - Assaulter_Plate # 2376 - Battle_Greave # 2435 - Commander_Manteau # 2538 Script: | bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; - Combos: - Combo: - Elite_Engineer_Armor # 2377 - Battle_Greave # 2435 - Commander_Manteau # 2538 Script: | bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bHealPower,10; bonus bUnbreakableArmor; - Combos: - Combo: - Assassin_Robe # 2378 - Battle_Greave # 2435 - Commander_Manteau # 2538 Script: | bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; - Combos: - Combo: - Warlock_Battle_Robe # 2379 - Combat_Boots # 2436 - Commander_Manteau_ # 2539 Script: | bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; - Combos: - Combo: - Medic_Robe # 2380 - Combat_Boots # 2436 - Commander_Manteau_ # 2539 Script: | bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; - Combos: - Combo: - Elite_Archer_Suit # 2381 - Combat_Boots # 2436 - Commander_Manteau_ # 2539 - Combo: - Elite_Shooter_Suit # 2382 - Battle_Boots # 2437 - Sheriff_Manteau # 2540 Script: | bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; - Combos: - Combo: - Sprint_Mail # 2387 - Sprint_Shoes # 2440 - Sprint_Ring # 2744 Script: | bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; - Combos: - Combo: - Improved_Tights # 2390 - Linen_Glove # 2749 - Combo: - MattDrainliar_Card # 27102 - Vampire's_Servant # 28510 Script: | bonus bFlee2,5; - Combos: - Combo: - Krieger_Suit1 # 2394 - Krieger_Shoes1 # 2444 - Krieger_Muffler1 # 2549 Script: | bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus bHealPower,3; - Combos: - Combo: - Dragon_Vest # 2399 - Dragon_Manteau # 2553 Script: | bonus bAgi,5; bonus bFlee,15; - Combos: - Combo: - Dragon_Vest # 2399 - Dragon_Manteau # 2553 - Helm_Of_Dragoon # 5467 Script: | bonus2 bSubRace,RC_Dragon,20; - Combos: - Combo: - Cuffs # 2408 - Bloody_Iron_Ball # 2655 - Combo: - Cuffs_ # 22105 - Bloody_Iron_Ball # 2655 - Combo: - Cuffs_ # 22105 - Bloody_Iron_Ball_ # 28388 - Combo: - Bloody_Iron_Ball_ # 28388 - Cuffs # 2408 Script: | bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; - Combos: - Combo: - Cuffs # 2408 - Prison_Uniform # 15040 - Combo: - Cuffs_ # 22105 - Prison_Uniform # 15040 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,5+.@r; - Combos: - Combo: - Tidal_Shoes # 2424 - Wool_Scarf # 2528 Script: | bonus bHPrecovRate,5; bonus bMaxHPrate,10; - Combos: - Combo: - Black_Leather_Boots # 2425 - Rider_Suit # 15058 - Combo: - Black_Leather_Boots_ # 2434 - Rider_Suit # 15058 Script: | bonus bAgi,2; bonus bFlee,5; - Combos: - Combo: - S_Archer_Pendant # 24255 - S_Archer_earring # 28392 - S_Hunter_Shoes # 24266 - S_Hunter_Armor # 24279 - S_Ranger_Weapon # 24298 - S_Ranger_Shield # 24311 - Combo: - S_Archer_Pendant # 24255 - S_Archer_earring # 28392 - S_Bard_Shoes # 24267 - S_Bard_Armor # 24280 - S_Minstrel_Weapon # 24299 - S_Minstrel_Shield # 24312 - Combo: - S_Archer_Pendant # 24255 - S_Archer_earring # 28392 - S_Dancer_Shoes # 24268 - S_Dancer_Armor # 24281 - S_Wanderer_Weapon # 24300 - S_Wanderer_Shield # 24313 - Combo: - S_Runeknight_Weapon # 24288 - S_Runeknight_Shield # 24301 - S_Swordman_earring # 24246 - S_Swordman_Pendant # 24250 - S_Knight_Shoes # 24256 - S_Knight_Armor # 24269 - Combo: - S_Royalguard_Weapon # 24289 - S_Royalguard_Shield # 24302 - S_Swordman_earring # 24246 - S_Swordman_Pendant # 24250 - S_Crusader_Shoes # 24257 - S_Crusader_Armor # 24270 - Combo: - S_Merchant_Pendant # 24251 - S_Merchant_earring # 24247 - S_Alchemist_Shoes # 24259 - S_Alchemist_Armor # 24272 - S_Genetic_Weapon # 24291 - S_Genetic_Shield # 24304 - Combo: - S_Merchant_Pendant # 24251 - S_Merchant_earring # 24247 - S_Blacksmith_Armor # 24271 - S_Blacksmith_Shoes # 24258 - S_Mechanic_Shield # 24303 - S_Mechanic_weapon # 24290 - Combo: - S_Acolyte_Pendant # 24252 - S_Acolyte_earring # 24248 - S_Priest_Shoes # 24260 - S_Priest_Armor # 24273 - S_Archbishop_Weapon # 24292 - S_Archbishop_Shield # 24305 - Combo: - S_Acolyte_Pendant # 24252 - S_Acolyte_earring # 24248 - S_Monk_Shoes # 24261 - S_Monk_Armor # 24274 - S_Sura_weapon # 24293 - S_Sura_Shield # 24306 - Combo: - S_Thief_Pendant # 24253 - S_Thief_earring # 28391 - S_Assassin_Shoes # 24262 - S_Assassin_Armor # 24275 - S_Guillotine_Weapon # 24294 - S_Guillotine_Shield # 24307 - Combo: - S_Thief_Pendant # 24253 - S_Thief_earring # 28391 - S_Rogue_Shoes # 24263 - S_Rogue_Armor # 24276 - S_Shadowchaser_Weapon # 24295 - S_Shadowchaser_Shield # 24308 - Combo: - S_Magician_Pendant # 24254 - S_Magician_earring # 24249 - S_Wizard_Shoes # 24264 - S_Wizard_Armor # 24277 - S_Warlock_Weapon # 24296 - S_Warlock_Shield # 24309 - Combo: - S_Magician_Pendant # 24254 - S_Magician_earring # 24249 - S_Sage_Shoes # 24265 - S_Sage_Armor # 24278 - S_Sorcerer_Weapon # 24297 - S_Sorcerer_Shield # 24310 Script: | bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; - Combos: - Combo: - S_Knight_Shoes # 24256 - S_Knight_Armor # 24269 Script: | bonus2 bSkillAtk,"KN_BOWLINGBASH",20; bonus2 bSkillUseSPrate,"KN_PIERCE",20; - Combos: - Combo: - S_Crusader_Shoes # 24257 - S_Crusader_Armor # 24270 Script: | bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20; - Combos: - Combo: - S_Blacksmith_Shoes # 24258 - S_Blacksmith_Armor # 24271 Script: | if (BaseJob == Job_Blacksmith) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20; } - Combos: - Combo: - S_Alchemist_Shoes # 24259 - S_Alchemist_Armor # 24272 Script: | if (BaseJob == Job_Alchemist) { skill "BS_ADRENALINE",3; } - Combos: - Combo: - S_Priest_Shoes # 24260 - S_Priest_Armor # 24273 Script: | if (BaseJob == Job_Priest) { bonus bMatkRate,3; bonus2 bVariableCastrate,"PR_MAGNUS",-40; } - Combos: - Combo: - S_Monk_Shoes # 24261 - S_Monk_Armor # 24274 Script: | bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20; bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20; bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20; - Combos: - Combo: - S_Assassin_Shoes # 24262 - S_Assassin_Armor # 24275 Script: | bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20; bonus2 bSkillAtk,"AS_SONICBLOW",20; - Combos: - Combo: - S_Rogue_Shoes # 24263 - S_Rogue_Armor # 24276 Script: | if (BaseJob == Job_Rogue) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"RG_RAID",20; } - Combos: - Combo: - S_Wizard_Shoes # 24264 - S_Wizard_Armor # 24277 Script: | bonus2 bSkillAtk,"WZ_VERMILION",20; bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bVariableCastrate,"WZ_JUPITEL",-40; - Combos: - Combo: - S_Sage_Shoes # 24265 - S_Sage_Armor # 24278 Script: | bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40; if (BaseJob == Job_Sage) { bonus bMatkRate,3; } - Combos: - Combo: - S_Hunter_Shoes # 24266 - S_Hunter_Armor # 24279 Script: | if (BaseJob == Job_Hunter) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20; bonus2 bSkillUseSPrate,"HT_LANDMINE",20; } - Combos: - Combo: - S_Bard_Shoes # 24267 - S_Bard_Armor # 24280 - Combo: - S_Dancer_Shoes # 24268 - S_Dancer_Armor # 24281 Script: | autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ - Combos: - Combo: - S_SuperNovice_Weapon # 24282 - S_SuperNovice_Shield # 24318 - Combo: - S_Gunslinger_Weapon # 24283 - S_Gunslinger_Shield # 24319 - Combo: - S_Taekwon_Weapon # 24284 - S_Taekwon_Shield # 24315 - Combo: - S_Ninja_Weapon # 24285 - S_Ninja_Shield # 24314 - Combo: - S_DoramMagical_Weapon # 24286 - S_DoramMagical_Shield # 24317 - Combo: - S_DoramPhysical_Weapon # 24287 - S_DoramPhysical_Shield # 24316 Script: | bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; - Combos: - Combo: - S_Runeknight_Weapon # 24288 - S_Runeknight_Shield # 24301 Script: | bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20; - Combos: - Combo: - S_Royalguard_Weapon # 24289 - S_Royalguard_Shield # 24302 Script: | bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20; skill "AM_CP_SHIELD",3; - Combos: - Combo: - S_Mechanic_weapon # 24290 - S_Mechanic_Shield # 24303 Script: | bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20; - Combos: - Combo: - S_Genetic_Weapon # 24291 - S_Genetic_Shield # 24304 Script: | bonus bMaxHPrate,2; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bVariableCastrate,"GN_CARTBOOST",-100; - Combos: - Combo: - S_Archbishop_Weapon # 24292 - S_Archbishop_Shield # 24305 Script: | bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; - Combos: - Combo: - S_Sura_weapon # 24293 - S_Sura_Shield # 24306 Script: | bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20; - Combos: - Combo: - S_Guillotine_Weapon # 24294 - S_Guillotine_Shield # 24307 Script: | bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; - Combos: - Combo: - S_Shadowchaser_Weapon # 24295 - S_Shadowchaser_Shield # 24308 Script: | bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; bonus bAtkRate,2; bonus bMatkRate,2; bonus bLongAtkRate,2; - Combos: - Combo: - S_Warlock_Weapon # 24296 - S_Warlock_Shield # 24309 Script: | bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000; - Combos: - Combo: - S_Sorcerer_Weapon # 24297 - S_Sorcerer_Shield # 24310 Script: | bonus2 bSkillAtk,"SO_EARTHGRAVE",20; bonus2 bSkillAtk,"SO_DIAMONDDUST",20; - Combos: - Combo: - S_Ranger_Weapon # 24298 - S_Ranger_Shield # 24311 Script: | bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; - Combos: - Combo: - S_Minstrel_Weapon # 24299 - S_Minstrel_Shield # 24312 - Combo: - S_Wanderer_Weapon # 24300 - S_Wanderer_Shield # 24313 Script: | bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; - Combos: - Combo: - Diabolus_Boots # 2433 - Diabolus_Manteau # 2537 Script: | bonus bMaxHPrate,6; - Combos: - Combo: - S_Rebellion_Armor # 24402 - S_Rebellion_Shoes # 24405 Script: | bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000; - Combos: - Combo: - S_Rebellion_Armor # 24402 - S_Rebellion_Shoes # 24405 - S_Gunslinger_Weapon # 24283 - S_Gunslinger_Shield # 24319 - Combo: - S_Kagerou_Armor # 24403 - S_Kagerou_Shoes # 24406 - S_Ninja_Weapon # 24285 - S_Ninja_Shield # 24314 - Combo: - S_Oboro_Armor # 24404 - S_Oboro_Shoes # 24407 - S_Ninja_Weapon # 24285 - S_Ninja_Shield # 24314 - Combo: - S_Star_Emperor_Armor # 24412 - S_Star_Emperor_Shoes # 24413 - S_Taekwon_Weapon # 24284 - S_Taekwon_Shield # 24315 - Combo: - S_Soul_Reaper_Armor # 24414 - S_Soul_Reaper_Shoes # 24415 - S_Taekwon_Weapon # 24284 - S_Taekwon_Shield # 24315 Script: | bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; - Combos: - Combo: - S_Kagerou_Armor # 24403 - S_Kagerou_Shoes # 24406 Script: | bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus bLongAtkRate,5; - Combos: - Combo: - S_Oboro_Armor # 24404 - S_Oboro_Shoes # 24407 Script: | bonus2 bSkillCooldown,"KO_ZANZOU",-3000; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; - Combos: - Combo: - S_DoramPhysical_Armor # 24408 - S_DoramPhysical_Shoes # 24409 Script: | bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000; - Combos: - Combo: - S_DoramPhysical_Armor # 24408 - S_DoramPhysical_Shoes # 24409 - S_DoramPhysical_Weapon # 24287 - S_DoramPhysical_Shield # 24316 - Combo: - S_DoramMagical_Armor # 24410 - S_DoramMagical_Shoes # 24411 - S_DoramMagical_Weapon # 24286 - S_DoramMagical_Shield # 24317 Script: | bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; - Combos: - Combo: - Beach_Sandal # 2441 - Beach_Manteau # 2546 Script: | bonus bFlee,5; bonus2 bSubEle,Ele_Fire,10; - Combos: - Combo: - S_DoramMagical_Armor # 24410 - S_DoramMagical_Shoes # 24411 Script: | bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000; - Combos: - Combo: - S_Star_Emperor_Armor # 24412 - S_Star_Emperor_Shoes # 24413 Script: | bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000; - Combos: - Combo: - S_Soul_Reaper_Armor # 24414 - S_Soul_Reaper_Shoes # 24415 Script: | bonus2 bSkillCooldown,"SP_SOULREAPER",-2000; - Combos: - Combo: - Shoes_Of_Judgement # 2472 - Shawl_Of_Judgement # 2570 - Robe_Of_Judgement # 15030 - Mace_Of_Judgement # 16013 Script: | bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; - Combos: - Combo: - Shoes_Of_Judgement # 2472 - Shawl_Of_Judgement # 2570 - Robe_Of_Judgement # 15030 - Mace_Of_Judgement2 # 16018 Script: | bonus2 bAddEle,Ele_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; - Combos: - Combo: - Ur_Greave # 2475 - Ur_Manteau # 2574 - Ur_Seal # 2883 - Ur_Plate # 15036 Script: | bonus bMaxHPrate,14; bonus2 bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10; - Combos: - Combo: - Peuz_Greave # 2476 - Peuz_Manteau # 2575 - Peuz_Seal # 2884 - Peuz_Plate # 15037 Script: | bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"RK_STORMBLAST",1,20; bonus2 bSkillAtk,"RK_WINDCUTTER",100; bonus2 bSkillAtk,"RK_SONICWAVE",100; autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }"; - Combos: - Combo: - Sabah_Shoes # 2477 - Sabah_Hood # 2577 - Sabah_Ring # 2886 - Sabah_Cloth # 15038 Script: | bonus bFlee,10; bonus bCritical,15; bonus bCritAtkRate,40; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus bUseSPrate,10; - Combos: - Combo: - Nab_Shoes # 2478 - Nab_Hood # 2578 - Nab_Ring # 2887 - Nab_Cloth # 15039 Script: | bonus3 bAutoSpell,"ASC_BREAKER",max(getskilllv("ASC_BREAKER"),1),20; if (readparam(bStr) > 119) { bonus bBaseAtk,30; } bonus bAtkRate,10; bonus bMatkRate,10; bonus bCritical,-20; - Combos: - Combo: - White_Wing_Boots # 2479 - White_Wing_Manteau # 2580 - White_Wing_Brooch # 2890 - White_Wing_Suits # 15042 Script: | bonus bAspd,2; bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",max(getskilllv("AC_DOUBLE"),3),20; - Combos: - Combo: - Black_Wing_Boots # 2480 - Black_Wing_Manteau # 2581 - Black_wing_Brooch # 2891 - Black_Wing_Suits # 15043 Script: | bonus bMaxHPrate,15; bonus bFlee2,20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bLongAtkRate,-30; bonus bAspd,-7; - Combos: - Combo: - Rune_Boots # 2481 - Morroc_Seal # 2730 - Combo: - Thief_Handcuff # 2913 - Cuffs # 2408 - Combo: - Cuffs_ # 22105 - Thief_Handcuff # 2913 Script: | bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); - Combos: - Combo: - Rune_Boots # 2481 - Morroc_Charm_Stone # 2731 Script: | bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2; bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2); - Combos: - Combo: - Rune_Boots # 2481 - Morroc_Ring # 2732 Script: | bonus bCritical,getequiprefinerycnt(EQI_SHOES)/2; - Combos: - Combo: - Shoes_Of_Valor # 2482 - Muffler_Of_Valor # 2585 - Medal_Of_Valor1 # 2895 - Medal_Of_Valor2 # 2896 - Armor_Of_Valor # 15045 - Helm_Of_Valor # 18578 Script: | bonus bMaxHP,500; bonus bMaxSP,300; bonus bBaseAtk,10; bonus bDef,10; - Combos: - Combo: - Siege_Greave # 2483 - Siege_Manteau # 2586 - Siege_Plate # 15046 Script: | bonus bVit,5; bonus2 bSubRace,RC_Player_Human,15; bonus2 bSubRace,RC_Player_Doram,15; - Combos: - Combo: - Siege_Boots # 2484 - Siege_Manteau # 2586 - Siege_Suits # 15047 Script: | bonus bDex,5; bonus2 bSubRace,RC_Player_Doram,15; bonus2 bSubRace,RC_Player_Human,15; - Combos: - Combo: - Siege_Shoes # 2485 - Siege_Muffler # 2587 - Siege_Robe # 15048 Script: | bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_Player_Doram,15; bonus2 bSubRace,RC_Player_Human,15; - Combos: - Combo: - Cape_Of_Ancient_Lord # 2507 - Robe_Of_Flattery # 15146 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; - Combos: - Combo: - Cape_Of_Ancient_Lord # 2507 - Agenda_Robe # 15163 - Combo: - Cape_Of_Ancient_Lord_ # 2525 - Agenda_Robe # 15163 Script: | bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; - Combos: - Combo: - Clack_Of_Servival # 2509 - Robe_Of_Flattery # 15146 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; - Combos: - Combo: - Clack_Of_Servival # 2509 - Shoes_Of_Servival # 22170 - Combo: - Clack_Of_Servival_ # 20813 - Shoes_Of_Servival # 22170 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r >= 7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r >= 9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } - Combos: - Combo: - Morpheus's_Shawl # 2518 - Morpheus's_Ring # 2648 - Morpheus's_Armlet # 2649 - Morpheus's_Hood # 5126 Script: | bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; - Combos: - Combo: - Morrigane's_Manteau # 2519 - Morrigane's_Belt # 2650 - Morrigane's_Pendant # 2651 - Morrigane's_Helm # 5127 Script: | bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; - Combos: - Combo: - Morrigane's_Manteau # 2519 - Robe_Of_Vituperation # 15147 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Player_Human,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; - Combos: - Combo: - Morrigane's_Manteau # 2519 - Consultation_Robe # 15164 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDefEle,Ele_Ghost; bonus bAgi,.@r; bonus bFlee,(2*.@r); - Combos: - Combo: - Valkyrie_Manteau # 2524 - Deviling_Card # 4174 - Consultation_Robe # 15164 Script: | bonus2 bSubEle,Ele_Neutral,-50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Poison,50; bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Ghost,50; bonus2 bSubEle,Ele_Undead,50; - Combos: - Combo: - Valkyrie_Manteau # 2524 - Robe_Of_Vituperation # 15147 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Player_Human,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bMaxHPrate,10+.@r; bonus bAtkRate,2+.@r; - Combos: - Combo: - Valkyrie_Manteau # 2524 - Consultation_Robe # 15164 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@val = 10; bonus bVit,(5+.@r); bonus bLuk,.@r; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Dark,10; if (.@r >= 10) { .@val += 10; } bonus2 bSubEle,Ele_Neutral,.@val; - Combos: - Combo: - Cloak_Of_Survival_C # 2535 - Agenda_Robe # 15163 - Combo: - Agenda_Robe # 15163 - Clack_Of_Servival # 2509 Script: | bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; - Combos: - Combo: - Wanderer_Outer # 2584 - Wanderer's_Sakkat # 5579 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r >= 7) { skill "TF_DOUBLE",5; } else if (.@r >= 5) { skill "TF_DOUBLE",1; } - Combos: - Combo: - Scarlet_Poncho # 2597 - Critical_Anklet # 28342 - Combo: - Scarlet_Poncho # 2597 - Critical_Ring # 2616 - Combo: - Scarlet_Poncho # 2597 - Critical_Ring_ # 2943 Script: | bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r >= 5) { bonus bCritAtkRate,3; } if (.@r >= 7) { bonus bCritAtkRate,4; } - Combos: - Combo: - Clip # 2607 - Spiritual_Ring # 2677 - Combo: - Clip # 2607 - Spiritual_Ring_C # 2711 - Combo: - Clip # 2607 - Spiritual_Ring_M # 2786 - Combo: - Rosary # 2608 - Spiritual_Ring # 2677 - Combo: - Rosary # 2608 - Spiritual_Ring_C # 2711 - Combo: - Rosary # 2608 - Spiritual_Ring_M # 2786 - Combo: - Rosary_ # 2626 - Spiritual_Ring # 2677 - Combo: - Rosary_ # 2626 - Spiritual_Ring_C # 2711 - Combo: - Rosary_ # 2626 - Spiritual_Ring_M # 2786 Script: | bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; - Combos: - Combo: - Ring_Of_Rogue # 2620 - Cold_Heart # 2746 Script: | bonus2 bAddSize,Size_Medium,8; bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R)/2; - Combos: - Combo: - Ring_Of_Rogue # 2620 - Black_Cat # 2747 Script: | bonus2 bAddSize,Size_Large,8; bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R)/2; - Combos: - Combo: - Vesper_Core01 # 2659 - Memories_Of_Lovers # 18937 - Combo: - Memories_Of_Lovers # 18937 - Vesper_Core01_ # 28302 Script: | bonus bInt,8; bonus bMaxSPrate,5; - Combos: - Combo: - Vesper_Core02 # 2660 - Memories_Of_Lovers # 18937 - Combo: - Memories_Of_Lovers # 18937 - Vesper_Core02_ # 28303 Script: | bonus bStr,7; bonus bBaseAtk,20; - Combos: - Combo: - Vesper_Core03 # 2661 - Memories_Of_Lovers # 18937 - Combo: - Memories_Of_Lovers # 18937 - Vesper_Core03_ # 28304 Script: | bonus bAgi,7; bonus bFlee,15; - Combos: - Combo: - Vesper_Core04 # 2662 - Memories_Of_Lovers # 18937 - Combo: - Memories_Of_Lovers # 18937 - Vesper_Core04_ # 28305 Script: | bonus bDex,7; bonus bHit,10; - Combos: - Combo: - Spiritual_Ring # 2677 - Demon_Hunting_Bible_K # 28630 - Combo: - Spiritual_Ring # 2677 - Comp_D_Hunt_Bible_K # 28646 Script: | bonus2 bVariableCastrate,"PR_MAGNUS",-25; bonus bHealPower,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bIgnoreMdefRaceRate,RC_All,100; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL; /* Confirm: Success rate and duration */ - Combos: - Combo: - Ring_Of_Flame_Lord # 2678 - Ring_Of_Resonance # 2679 - Combo: - Good_Ring_Of_Flame_Lord # 2957 - Good_Ring_Of_Resonance # 2958 Script: | bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; - Combos: - Combo: - Orleans_Glove # 2701 - Orleans_Necklace # 2881 Script: | bonus bMatk,20; - Combos: - Combo: - Bison_Horn # 2702 - Buffalo_Horn # 2874 - Combo: - Riot_Chip_J # 5965 - Reactor_A_ASPD # 4991 - Combo: - As_Bdy_Knight_Card # 31024 - As_Ragged_Golem_Card # 31026 - Combo: - Snake_Encyclopedia # 1590 - Snake_Card # 4037 - Side_Winder_Card # 4117 - Combo: - Snake_Encyclopedia_ # 1598 - Snake_Card # 4037 - Side_Winder_Card # 4117 - Combo: - R_Hunting_Boots # 22169 - R_Hunting_Mail # 15247 Script: | bonus bAspd,1; - Combos: - Combo: - Bison_Horn # 2702 - Thorny_Shoes # 22064 - Combo: - Bison_Horn # 2702 - Thorny_Shoes_BR # 22149 Script: | if (readparam(bAgi) >= 120) bonus bAspd,1; - Combos: - Combo: - KickAndKick_Card # 27013 - Kick_Step_Card # 27012 - Combo: - Charleston_Card # 4697 - Kick_Step_Card # 27012 - Combo: - Rock_Step_Card # 4699 - Kick_Step_Card # 27012 Script: | bonus bNoMadoFuel; - Combos: - Combo: - RepairRobot_T_Card # 27015 - ExplorationRover_T_Card # 27016 - Combo: - Illusion_Engine_A # 20933 - Illusion_Leg_A # 22196 - Combo: - Luminous_Blue_Stone # 28433 - Sharp2 # 4817 - Combo: - Luminous_Blue_Stone # 28433 - Sharp1 # 4818 - Combo: - WhistleK # 400000 - Pendant_Of_Chaos # 2991 - Combo: - E_Illusion_Engine_A # 480062 - E_Illusion_Leg_A # 470054 Script: | bonus bCritAtkRate,10; - Combos: - Combo: - GC109_Card # 27018 - DR815_Card # 27019 Script: | autobonus "{ bonus bAspd,5; }",30,5000; - Combos: - Combo: - Medal_Swordman # 2720 - Krieger_Ring1 # 2772 - Combo: - Medal_Swordman # 2720 - Krieger_Ring2 # 2773 - Combo: - Medal_Swordman # 2720 - Krieger_Ring3 # 2774 - Combo: - Medal_Thief # 2721 - Krieger_Ring1 # 2772 - Combo: - Medal_Thief # 2721 - Krieger_Ring2 # 2773 - Combo: - Medal_Thief # 2721 - Krieger_Ring3 # 2774 - Combo: - Medal_Acolyte # 2722 - Krieger_Ring1 # 2772 - Combo: - Medal_Acolyte # 2722 - Krieger_Ring2 # 2773 - Combo: - Medal_Acolyte # 2722 - Krieger_Ring3 # 2774 - Combo: - Medal_Mage # 2723 - Krieger_Ring1 # 2772 - Combo: - Medal_Mage # 2723 - Krieger_Ring2 # 2773 - Combo: - Medal_Mage # 2723 - Krieger_Ring3 # 2774 - Combo: - Medal_Archer # 2724 - Krieger_Ring1 # 2772 - Combo: - Medal_Archer # 2724 - Krieger_Ring2 # 2773 - Combo: - Medal_Archer # 2724 - Krieger_Ring3 # 2774 - Combo: - Medal_Merchant # 2725 - Krieger_Ring1 # 2772 - Combo: - Medal_Merchant # 2725 - Krieger_Ring2 # 2773 - Combo: - Medal_Merchant # 2725 - Krieger_Ring3 # 2774 - Combo: - Medal_Gunner # 2733 - Krieger_Ring1 # 2772 - Combo: - Medal_Gunner # 2733 - Krieger_Ring2 # 2773 - Combo: - Medal_Gunner # 2733 - Krieger_Ring3 # 2774 Script: | bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; - Combos: - Combo: - Icarus_Wing # 2726 - Bowman_Scarf # 2727 - Combo: - Icarus_Wing # 2726 - Bowman_Scarf_S # 28348 - Combo: - Bowman_Scarf # 2727 - Icarus_Wing_S # 28347 - Combo: - Icarus_Wing_S # 28347 - Bowman_Scarf_S # 28348 Script: | bonus bUseSPrate,-25; - Combos: - Combo: - Evil_Shadow_Card # 27264 - Evil_Fanatics_Card # 27265 Script: | bonus2 bAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Undead,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; - Combos: - Combo: - Firm_Kaho_Card # 27347 - Fire_Frilldora_Card # 27028 Script: | bonus2 bMagicAddEle,Ele_Earth,8; - Combos: - Combo: - Firm_Deleter2_Card # 27351 - Bungisngis_Card # 4582 - Combo: - RingOfDevil # 28505 - Tough1 # 4917 - Combo: - RingOfDevil # 28505 - Tough2 # 4918 - Combo: - RingOfDevil # 28505 - Tough3 # 4919 Script: | bonus bMaxHPrate,5; - Combos: - Combo: - Firm_Nightmare_T_Card # 27352 - Nightmare_Card # 4127 Script: | bonus bMaxSPrate,10; - Combos: - Combo: - Firm_Nightmare_T_Card # 27352 - Nightmare_Terror_Card # 4166 - Combo: - Ghostring_Card # 4047 - Chaos_Goring_Card # 27339 - Combo: - Gh_md_dex # 29589 - Hawkeye # 4879 Script: | bonus bAtkRate,10; - Combos: - Combo: - Polluted_Raydric_Card # 27354 - Daydric_Card # 4133 Script: | bonus bAtkRate,5; bonus2 bSubEle,Ele_Neutral,10; - Combos: - Combo: - Polluted_Ray_A_Card # 27355 - P_Archer_Skeleton_Card # 4633 - Combo: - Genetic_Robe # 29467 - Genetic_Bottom # 29466 - Combo: - E_Illusion_Engine_B # 480063 - E_Illusion_Leg_A # 470054 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - Polluted_Sting_Card # 27357 - Sting_Card # 4226 Script: | bonus bDef,150; bonus bMdef,20; - Combos: - Combo: - Ice_Ghost_Card # 27359 - Curupira_Card # 27122 Script: | bonus2 bMagicAddEle,Ele_Water,8; - Combos: - Combo: - Flame_Ghost_Card # 27360 - Fru_Pom_Spider_Card # 4670 Script: | bonus2 bMagicAddEle,Ele_Fire,8; - Combos: - Combo: - Polluted_Dark_L_Card # 27363 - Dark_Lord_Card # 4168 Script: | bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"WZ_METEOR",15; - Combos: - Combo: - Black_Cat # 2747 - Black_Wing # 13061 Script: | bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; - Combos: - Combo: - Academy_Badge # 2751 - School_Bag # 2888 Script: | bonus bAspdRate,3; bonus bVariableCastrate,-3; - Combos: - Combo: - Shaman_Ring # 2777 - Shaman_Earing # 2778 - Shaman's_Hair_Ornament # 5479 Script: | bonus bMaxHP,10*BaseLevel; bonus bMaxSP,2*BaseLevel; bonus bNoCastCancel; bonus bVariableCastrate,15; - Combos: - Combo: - Shaman_Ring # 2777 - Shaman_EaringB # 2825 - Shaman's_Hair_Ornament # 5479 Script: | bonus bMaxHP,BaseLevel*10; bonus bMaxSP,BaseLevel*2; bonus bHealPower,10; - Combos: - Combo: - Dark_Knight_Belt # 2779 - Dark_Knight_Glove # 2780 - Dark_Knight_Mask # 5482 - Combo: - Dark_Knight_Belt # 2779 - Dark_Knight_Glove # 2780 - Dark_Knight_MaskB # 5577 - Combo: - Dark_Knight_Belt # 2779 - Dark_Knight_GloveB # 2827 - Dark_Knight_Mask # 5482 - Combo: - Dark_Knight_Glove # 2780 - Dark_Knight_BeltB # 2826 - Dark_Knight_MaskB # 5577 - Combo: - Dark_Knight_BeltB # 2826 - Dark_Knight_GloveB # 2827 - Dark_Knight_MaskB # 5577 - Combo: - Dark_Knight_Glove # 2780 - Dark_Knight_BeltB # 2826 - Dark_Knight_Mask # 5482 - Combo: - Dark_Knight_BeltB # 2826 - Dark_Knight_GloveB # 2827 - Dark_Knight_Mask # 5482 - Combo: - Dark_Knight_Belt # 2779 - Dark_Knight_GloveB # 2827 - Dark_Knight_MaskB # 5577 Script: | autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus bAtkRate,3; - Combos: - Combo: - Ring_Of_Wise_King # 2782 - Lunar_Rainbow # 19156 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); - Combos: - Combo: - Celine_Brooch # 28513 - Lush_Rose # 18848 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r >= 7) { bonus2 bMagicAddClass,Class_Boss,20; } - Combos: - Combo: - Celine_Brooch # 28513 - Celines_Ribbon # 18849 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r >= 7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; } if (.@r >= 9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } - Combos: - Combo: - Celine_Brooch # 28513 - Evilspirit_Gloves # 2980 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; - Combos: - Combo: - EgirRing # 28520 - Egir_Armor # 15061 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; - Combos: - Combo: - EgirRing # 28520 - Egir_Armor # 15061 - Egir_Helm # 18728 - Egir_Manteau # 20700 - Egir_Shoes # 2495 Script: | bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - EgirRing # 28520 - Egir_Helm # 18728 Script: | bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; } - Combos: - Combo: - EgirRing # 28520 - Egir_Manteau # 20700 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; - Combos: - Combo: - EgirRing # 28520 - Egir_Shoes # 2495 Script: | if (getequiprefinerycnt(EQI_SHOES) >= 7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; - Combos: - Combo: - EgirRing # 28520 - Kraken_Card # 4525 Script: | bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; - Combos: - Combo: - Giant_Protection # 28521 - Giant_Axe # 1387 - Combo: - Giant_Axe # 1387 - Comp_Giant_Protect_MSP # 490652 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; if (.@r >= 7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r >= 9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } - Combos: - Combo: - Giant_Protection # 28521 - Giant_Lance # 1490 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r >= 7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r >= 9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } - Combos: - Combo: - Giant_Protection # 28521 - Gigantic_Bow # 18122 - Combo: - Gigantic_Bow # 18122 - Comp_Giant_Protect_MSP # 490652 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r >= 7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r >= 9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } - Combos: - Combo: - Whike_Black_Tail # 2855 - Whikebain_Ears # 5360 Script: | bonus bCritAtkRate,10; if (getequiprefinerycnt(EQI_HEAD_TOP) > 5) bonus bCritical,5; - Combos: - Combo: - Thief_Handcuff # 2913 - Bloody_Iron_Ball_C # 2710 - Combo: - Thief_Handcuff # 2913 - Dark_Blindfold # 5104 - Combo: - Improved_Kiss_Of_Angel # 18776 - Impr_Angel's_Warmth # 20710 - Combo: - Thief_Handcuff # 2913 - Bloody_Iron_Ball # 2655 - Combo: - Thief_Handcuff # 2913 - Blinker_ # 19089 - Combo: - Bloody_Iron_Ball_ # 28388 - Thief_Handcuff # 2913 - Combo: - Blinker # 2295 - Thief_Handcuff # 2913 Script: | bonus bBaseAtk,10; - Combos: - Combo: - Imuke_Upper_Shield # 28910 - Enforcer_cape # 20800 - Combo: - Horn_Card # 4045 - Imuke_Upper_Shield # 28910 - Combo: - Enforcer_cape # 20800 - Horn_Card # 4045 Script: | bonus bLongAtkDef,-35; - Combos: - Combo: - Shield_Of_Chaos # 28918 - Shining_Trapezohedron # 2998 Script: | bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; - Combos: - Combo: - HappyShield # 28929 - Thara_Frog_Card # 4058 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r >= 6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r >= 8) bonus2 bExpAddRace,RC_DemiHuman,5; - Combos: - Combo: - HappyShield # 28929 - Orc_Warrior_Card # 4066 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Brute,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Brute,5; - Combos: - Combo: - HappyShield # 28929 - BigFoot_Card # 4074 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Insect,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Insect,5; - Combos: - Combo: - HappyShield # 28929 - Rafflesia_Card # 4083 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Fish,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Fish,5; - Combos: - Combo: - HappyShield # 28929 - Petit__Card # 4120 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Dragon,5; - Combos: - Combo: - HappyShield # 28929 - Khalitzburg_Card # 4136 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Demon,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Demon,5; - Combos: - Combo: - HappyShield # 28929 - Anubis_Card # 4138 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Angel,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Angel,5; - Combos: - Combo: - HappyShield # 28929 - Penomena_Card # 4314 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Formless,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Formless,5; - Combos: - Combo: - HappyShield # 28929 - Teddy_Bear_Card # 4340 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Undead,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Undead,5; - Combos: - Combo: - HappyShield # 28929 - Alnoldi_Card # 4515 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Plant,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Plant,5; - Combos: - Combo: - Thief_Handcuff # 2913 - Prison_Uniform # 15040 Script: | bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR); - Combos: - Combo: - Sprint_Glove # 2935 - Sprint_Mail # 2387 Script: | bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR) >= 7) { bonus bMaxSPrate,2; } - Combos: - Combo: - Sprint_Glove # 2935 - Sprint_Mail # 2387 - Sprint_Shoes # 2440 - Sprint_Ring # 2744 Script: | bonus bVariableCastrate,-5; bonus bDelayrate,-5; - Combos: - Combo: - Sprint_Glove # 2935 - Sprint_Shoes # 2440 Script: | bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES) >= 7) { bonus bMaxHPrate,2; } - Combos: - Combo: - Sprint_Glove # 2935 - Sprint_Ring # 2744 Script: | bonus bVariableCastrate,-4; bonus bDelayrate,-4; - Combos: - Combo: - Rune_Ring # 2950 - Rune_Suit # 15067 - Mana_Manteau # 20709 - Mana_Boots # 22012 Script: | bonus2 bExpAddRace,RC_All,30; - Combos: - Combo: - Fidelity_Necklace # 2959 - Black_Shiba_Inu_Hat # 18756 Script: | .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; - Combos: - Combo: - Seyren_Memory # 29594 - Volar # 21051 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r; - Combos: - Combo: - Seyren_Memory # 29594 - Vernan # 21052 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r; - Combos: - Combo: - Seyren_Memory # 29594 - Argen_Blanco # 32023 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r; - Combos: - Combo: - Harword_Memory # 29595 - Golden_Wrench # 1333 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r; - Combos: - Combo: - Harword_Memory # 29595 - Engine_Pilebuncker # 16092 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; - Combos: - Combo: - Harword_Memory # 29595 - Maxi_Spanner # 28138 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r; bonus2 bSubSize,Size_All,5*.@r; - Combos: - Combo: - Eremes_Memory # 29596 - Reaper_Cross # 28042 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r; - Combos: - Combo: - Eremes_Memory # 29596 - Agudo_Filo # 28044 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r; bonus bAspd,2*.@r; - Combos: - Combo: - Eremes_Memory # 29596 - Judgement_Slasher # 28765 - Repent_Slasher # 28766 Script: | .@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a; bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a; - Combos: - Combo: - Katrinn_Memory # 29598 - Staff_Of_Miracle # 2055 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r; bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; - Combos: - Combo: - Katrinn_Memory # 29598 - Gravitation_Staff # 2056 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r; bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r; - Combos: - Combo: - Katrinn_Memory # 29598 - Crimson_Rose_Stick # 26158 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; - Combos: - Combo: - Magaleta_Memory # 29599 - Lucis_Flail # 16095 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r; - Combos: - Combo: - Magaleta_Memory # 29599 - Adorare_Staff # 2057 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; - Combos: - Combo: - Magaleta_Memory # 29599 - Ponitendtia # 26161 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; - Combos: - Combo: - Shecil_Memory # 29600 - Sharp_Star_Bow # 18185 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; - Combos: - Combo: - Shecil_Memory # 29600 - Aiming_Bow # 18186 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; - Combos: - Combo: - Shecil_Memory # 29600 - Falken_Shooter # 18187 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; - Combos: - Combo: - Randel_Memory # 29601 - Harve # 32024 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; - Combos: - Combo: - Randel_Memory # 29601 - Fortrage # 32025 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r; - Combos: - Combo: - Randel_Memory # 29601 - Farthezan # 32350 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r; bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r; - Combos: - Combo: - Flamel_Memory # 29602 - Coolant_Injection # 16093 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r; bonus bLongAtkRate,2*.@r; - Combos: - Combo: - Flamel_Memory # 29602 - Gene_Rod # 16094 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",7*.@r; bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r; - Combos: - Combo: - Flamel_Memory # 29602 - Estal # 32351 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r; - Combos: - Combo: - Gertie_Memory # 29603 - Rapid_Fire_C_Bow # 18184 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r; bonus bLongAtkRate,2*.@r; - Combos: - Combo: - Gertie_Memory # 29603 - Jack_The_Knife # 28767 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r; bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r; - Combos: - Combo: - Gertie_Memory # 29603 - Platinum_Dagger # 28768 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Fire,5*.@r; bonus2 bMagicAtkEle,Ele_Wind,5*.@r; bonus2 bMagicAtkEle,Ele_Water,5*.@r; bonus2 bMagicAtkEle,Ele_Earth,5*.@r; - Combos: - Combo: - Celia_Memory # 29604 - Psychic_Spear_Rod # 26159 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; - Combos: - Combo: - Celia_Memory # 29604 - Dust_Grave # 26160 Script: | .@r= getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r; bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r; - Combos: - Combo: - Celia_Memory # 29604 - Boltigin # 28633 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r; - Combos: - Combo: - Chen_Memory # 29605 - Bright_Mace # 16096 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; - Combos: - Combo: - Chen_Memory # 29605 - Combo_Fist # 1865 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r; bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r; bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r; - Combos: - Combo: - Chen_Memory # 29605 - Asura_Bandage # 1866 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r; bonus bLongAtkRate,2*.@r; - Combos: - Combo: - Tren_Memory # 29606 - Wind_Gale # 18188 - Combo: - Alpho_Memory # 29607 - Wind_Gale # 18188 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; - Combos: - Combo: - Tren_Memory # 29606 - Heart_Whip # 26212 - Combo: - Alpho_Memory # 29607 - Black_Circle # 32107 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; - Combos: - Combo: - Tren_Memory # 29606 - Scarlet_Ribbon # 26213 - Combo: - Alpho_Memory # 29607 - Antique_Cello # 32108 Script: | .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r; bonus bLongAtkRate,2*.@r; - Combos: - Combo: - Body_Power_Up_Ring # 2963 - Anti_Magic_Suit # 15073 - Combo: - Hahoe_Mask # 5176 - Gloomy_Pumpkin_Hat # 18527 - Combo: - Illusion_Armor_B # 15377 - Illusion_Leg_A # 22196 - Combo: - Snake_Encyclopedia # 1590 - Snake_Card # 4037 - Combo: - Snake_Encyclopedia # 1590 - Side_Winder_Card # 4117 - Combo: - Snake_Encyclopedia_ # 1598 - Snake_Card # 4037 - Combo: - Snake_Encyclopedia_ # 1598 - Side_Winder_Card # 4117 - Combo: - E_Illusion_Leg_A # 470054 - E_Illusion_Armor_B # 450148 - Combo: - RingOfDevil # 28505 - Swiftness1 # 4914 - Combo: - RingOfDevil # 28505 - Swiftness2 # 4915 - Combo: - RingOfDevil # 28505 - Swiftness3 # 4916 - Combo: - Comp_Blue_Rear_Ribbon # 15947 - Bag_Of_Antonio_Melee # 20842 Script: | bonus bAspdRate,5; - Combos: - Combo: - Blue_Rear_Ribbon # 19243 - Bag_Of_Antonio_Melee # 20842 Script: | bonus bAspdRate,5; if (getequiprefinerycnt(EQI_GARMENT) >= 12) { bonus bAllStats,1; } - Combos: - Combo: - Body_Power_Up_Ring # 2963 - Geffen_Mage_Robe # 15074 - Combo: - Ring_Of_Spell_Explosion # 2964 - Anti_Magic_Suit # 15073 Script: | bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Ring_Of_Spell_Explosion # 2964 - Geffen_Mage_Robe # 15074 - Combo: - Lava_Leather_Hode # 20937 - Lava_Leather_Sandle # 22201 - Combo: - CastStone_Robe # 25306 - CastingStone_Top # 25172 - CastingStone_Middle # 25173 - CastingStone_Bottom # 25174 - Combo: - Casting_Top # 29156 - Casting_Middle # 29157 - Casting_Bottom # 29158 - Casting_Robe # 29358 - Combo: - RingOfDevil # 28505 - Artful1 # 4920 - Combo: - RingOfDevil # 28505 - Artful2 # 4921 - Combo: - RingOfDevil # 28505 - Artful3 # 4922 - Combo: - Comp_Blue_Rear_Ribbon # 15947 - Bag_Of_Antonio_Magic # 20844 Script: | bonus bVariableCastrate,-5; - Combos: - Combo: - Blue_Rear_Ribbon # 19243 - Bag_Of_Antonio_Magic # 20844 Script: | bonus bVariableCastrate,-5; if (getequiprefinerycnt(EQI_GARMENT) >= 12) { bonus bAllStats,1; } - Combos: - Combo: - Ring_Of_Spell_Explosion # 2964 - Geffen_Magic_Muffler # 20943 - Combo: - Solomon_Key # 2191 - Ring_Of_Wise_King # 2782 - Combo: - Ring_Of_Spell_Explosion # 2964 - Comp_Geffen_M_Muffle # 480238 Script: | bonus bUseSPrate,-5; - Combos: - Combo: - RWC_2012_Ring # 2966 - RWC_2012_Ring_ # 2967 - RWC_Memory_Knife # 13092 Script: | bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); - Combos: - Combo: - RWC_2012_Ring # 2966 - RWC_2012_Ring_ # 2967 - RWC_Memory_Mace # 16026 Script: | bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); - Combos: - Combo: - RWC_2012_Ring # 2966 - RWC_2012_Ring_ # 2967 - Rainbow_Feather_Deco # 18821 Script: | bonus2 bAddClass,Class_All,-(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - RWC_2012_Ring # 2966 - RWC_2012_Pendant # 2968 - Combo: - RWC_2012_Ring # 2966 - RWC_2012_Pendant_ # 2969 - Combo: - RWC_2012_Ring_ # 2967 - RWC_2012_Pendant # 2968 - Combo: - RWC_2012_Ring_ # 2967 - RWC_2012_Pendant_ # 2969 - Combo: - RCC2013_ARMLET # 28315 - RCC2013_RING # 28317 - Combo: - RCC2013_ARMLET_ # 28316 - RCC2013_RING_ # 28318 Script: | bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; - Combos: - Combo: - RWC_2012_Ring # 2966 - RWC_Memory_Knife # 13092 - Combo: - RWC_2012_Ring_ # 2967 - RWC_Memory_Knife # 13092 Script: | bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10; - Combos: - Combo: - RWC_2012_Ring # 2966 - RWC_Memory_Mace # 16026 - Combo: - RWC_2012_Ring_ # 2967 - RWC_Memory_Mace # 16026 Script: | bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*5; - Combos: - Combo: - RWC_2012_Ring # 2966 - Rainbow_Feather_Deco # 18821 - Combo: - RWC_2012_Ring_ # 2967 - Rainbow_Feather_Deco # 18821 Script: | bonus2 bAddClass,Class_All,getequiprefinerycnt(EQI_HEAD_TOP)/2; - Combos: - Combo: - RWC_2012_Pendant # 2968 - RWC_2012_Pendant_ # 2969 - RWC_Memory_Knife # 13092 Script: | bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10); - Combos: - Combo: - RWC_2012_Pendant # 2968 - RWC_2012_Pendant_ # 2969 - Rainbow_Feather_Deco # 18821 Script: | bonus bMatkRate,-(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - RWC_2012_Pendant # 2968 - RWC_Memory_Knife # 13092 Script: | bonus bMatk,(getequiprefinerycnt(EQI_HAND_R)*10); - Combos: - Combo: - RWC_2012_Pendant # 2968 - Rainbow_Feather_Deco # 18821 - Combo: - RWC_2012_Pendant_ # 2969 - Rainbow_Feather_Deco # 18821 Script: | bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; - Combos: - Combo: - RWC_2012_Pendant_ # 2969 - RWC_Memory_Knife # 13092 - Combo: - Survive_Circlet_K # 19266 - Survival_Rod # 1617 - Combo: - Survive_Circlet_K # 19266 - Survival_Rod_ # 1618 - Combo: - Survive_Circlet_K # 19266 - Survival_Rod2 # 1619 - Combo: - Survive_Circlet_K # 19266 - Survival_Rod2_ # 1620 - Combo: - Survive_Circlet_K # 19266 - Survival_Rod_C # 1628 Script: | bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; - Combos: - Combo: - Hurt_Mind # 2977 - KindHeart # 2978 Script: | bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1; bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0; bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0; - Combos: - Combo: - Strawberry_Decoration # 2979 - D_Strawberry_Hat # 18852 - Combo: - Strawberry_Decoration # 2979 - D_Strawberry_Hat_ # 18853 Script: | bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; - Combos: - Combo: - Evilspirit_Gloves # 2980 - Celine_Brooch_K # 32237 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; - Combos: - Combo: - Brooch_Greed # 2983 - Succubus_Card # 4218 Script: | bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; - Combos: - Combo: - Brooch_Greed # 2983 - Succubus_Card # 4218 - Incubus_Card # 4269 Script: | bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; - Combos: - Combo: - Brooch_Greed # 2983 - Incubus_Card # 4269 Script: | bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; - Combos: - Combo: - Limnil_Glove # 2984 - Gajomart_Card # 4151 Script: | bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; - Combos: - Combo: - Limnil_Glove # 2984 - Gullinbursti_Card # 4164 Script: | bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; - Combos: - Combo: - Limnil_Glove # 2984 - Mini_Demon_Card # 4204 Script: | bonus2 bSubRace,RC_Brute,-10; bonus2 bSubRace,RC_Player_Doram,-10; bonus2 bExpAddRace,RC_Brute,5; - Combos: - Combo: - Limnil_Glove # 2984 - Skeleton_General_Card # 4221 Script: | bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; - Combos: - Combo: - Limnil_Glove # 2984 - Cookie_XMAS_Card # 4235 Script: | bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; - Combos: - Combo: - Limnil_Glove # 2984 - Iron_Fist_Card # 4239 Script: | bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; - Combos: - Combo: - Limnil_Glove # 2984 - Am_Mut_Card # 4245 Script: | bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus2 bExpAddRace,RC_DemiHuman,5; - Combos: - Combo: - Limnil_Glove # 2984 - Ancient_Worm_Card # 4249 Script: | bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; - Combos: - Combo: - Limnil_Glove # 2984 - Explosion_Card # 4267 Script: | bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; - Combos: - Combo: - Limnil_Glove # 2984 - Zombie_Prisoner_Card # 4275 Script: | bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; - Combos: - Combo: - Snake_Ring # 2986 - Snake_Pendant # 2987 - Snake_Hat # 18872 Script: | bonus2 bAddMonsterDropItem,22559,50; - Combos: - Combo: - Snake_Ring # 2986 - Snake_Hat # 18872 Script: | bonus bBaseAtk,BaseLevel/4; - Combos: - Combo: - Snake_Pendant # 2987 - Snake_Hat # 18872 Script: | bonus bMatk,BaseLevel/4; - Combos: - Combo: - Pendant_Of_Harmony # 2990 - Pendant_Of_Chaos # 2991 Script: | bonus bAllStats,5; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; - Combos: - Combo: - Supplement_Part_Dex # 2995 - Supplement_Part_Str # 15110 - Combo: - Supplement_Part_Dex # 2995 - Supplement_Part_Str_ # 15343 Script: | bonus2 bSkillAtk,"NC_AXEBOOMERANG",100; bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000; - Combos: - Combo: - RWC_Gold_Brooch # 2997 - RWC_Silver_Brooch # 2999 Script: | bonus bAtkRate,10; bonus bMatkRate,10; - Combos: - Combo: - C_Amdarais_Card # 27383 - AmdaraisH_Card # 4602 Script: | bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; - Combos: - Combo: - IFN_Toad_Card # 4642 - IFN_Chimera_Card # 4646 - Combo: - IFN_V_Wolf_Card # 4643 - IFN_Chimera_Card # 4646 - Combo: - IFN_Vocal_Card # 4644 - IFN_Chimera_Card # 4646 - Combo: - IFN_Eclipse_Card # 4645 - IFN_Chimera_Card # 4646 Script: | bonus bAtkRate,10; bonus bMatkRate,10; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Rune_Circlet # 18971 Script: | bonus2 bFixedCastrate,"RK_STORMBLAST",-100; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Mitra # 18972 Script: | bonus bMaxHPrate,50; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Driver_Band_R # 18973 - Combo: - Old_DetachmentsRing_J # 32242 - Old_Driver_Band_Y # 18974 Script: | bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Shadow_Handicraft # 18975 Script: | bonus2 bSkillAtk,"SC_TRIANGLESHOT",70; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Midas_Whisper # 18977 Script: | bonus2 bVariableCastrate,"GN_MANDRAGORA",-100; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Magic_Stone_Hat # 18978 Script: | bonus bMatk,100; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Blazing_Soul # 18979 Script: | bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Wind_Whisper # 18980 Script: | skill "LG_TRAMPLE",3; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Dying_Swan # 18981 Script: | bonus2 bResEff,Eff_Stun,10000; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Circlet_Of_Bone # 18982 Script: | autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH"; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Protect_Of_Crown # 18983 Script: | bonus2 bSkillAtk,"LG_CANNONSPEAR",70; - Combos: - Combo: - Old_DetachmentsRing_J # 32242 - Old_Camo_RabbitHood # 18984 Script: | bonus bCritical,70; bonus bCritAtkRate,70; - Combos: - Combo: - Poring_Card # 4001 - Mastering_Card # 4197 - Combo: - Lunatic_Card # 4006 - Eclipse_Card # 4266 - Combo: - Chonchon_Card # 4009 - Dragon_Fly_Card # 4179 - Combo: - Roda_Frog_Card # 4014 - Toad_Card # 4306 - Combo: - Rocker_Card # 4021 - Vocal_Card # 4211 - Combo: - Wolf_Card # 4029 - Vagabond_Wolf_Card # 4183 Script: | bonus bFlee,18; - Combos: - Combo: - Condor_Card # 4015 - FlyingGalapago # 5967 Script: | bonus2 bSubEle,Ele_All,10; - Combos: - Combo: - Skeleton_Card # 4025 - Skel_Prisoner_Card # 4222 Script: | bonus2 bAddEffWhenHit,Eff_Sleep,600; - Combos: - Combo: - Tarou_Card # 4028 - Cramp_Card # 4296 Script: | bonus bStr,3; - Combos: - Combo: - Pecopeco_Card # 4031 - Grand_Peco_Card # 4161 Script: | bonus bDef,3; bonus bVit,3; - Combos: - Combo: - Muka_Card # 4036 - Raggler_Card # 4186 - Baby_Leopard_Card # 4233 - Zipper_Bear_Card # 4281 - Mole_Card # 4343 Script: | bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bSPDrainValue,1; if (BaseJob == Job_Alchemist) { bonus3 bAutoSpell,"BS_ADRENALINE",1,10; bonus2 bAddMonsterDropItem,7139,3; bonus2 bAddMonsterDropItem,905,10; } - Combos: - Combo: - Stainer_Card # 4039 - Wander_Man_Card # 4210 - Shinobi_Card # 4230 - Wild_Rose_Card # 4257 - Whikebain_Card # 4348 Script: | bonus bStr,6; bonus bAgi,4; bonus2 bSkillAtk,"RG_BACKSTAP",10; if (getskilllv("RG_STRIPARMOR") == 5) bonus3 bAutoSpell,"RG_STRIPARMOR",5,50; if (BaseJob == Job_Rogue) { bonus bUseSPrate,-20; bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20; } - Combos: - Combo: - Golem_Card # 4072 - Hetairoi_Sword # 21013 Script: | bonus2 bSubSize,Size_All,15; - Combos: - Combo: - BigFoot_Card # 4074 - Grizzly_Card # 4162 Script: | bonus2 bAddEffWhenHit,Eff_Blind,600; - Combos: - Combo: - Mantis_Card # 4079 - Chaos_Mantis_Card # 27338 Script: | bonus bAtkRate,7; bonus bHit,12; - Combos: - Combo: - Munak_Card # 4090 - BitterMunak_Card # 27085 Script: | autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT; - Combos: - Combo: - Obeaune_Card # 4093 - Iara_Card # 27120 Script: | bonus bMaxSP,50; - Combos: - Combo: - Archer_Skeleton_Card # 4094 - BitterArcherSk_Card # 27086 Script: | autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON; - Combos: - Combo: - Sohee_Card # 4100 - BitterSohee_Card # 27084 Script: | autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC; - Combos: - Combo: - Mummy_Card # 4106 - Ancient_Mummy_Card # 4248 Script: | bonus bPerfectHitAddRate,20; - Combos: - Combo: - Nightmare_Card # 4127 - Nightmare_Terror_Card # 4166 Script: | bonus2 bAddEffWhenHit,Eff_Curse,600; - Combos: - Combo: - Baphomet__Card # 4129 - Chaos_Ba_Jr_Card # 27335 - Combo: - ILL_Merman_Card # 300144 - ILL_King_Dramoh_Card # 300150 - Combo: - ILL_Sedora_Card # 300146 - Sedora_Card # 4521 - Combo: - Auto_Engine_A # 480020 - Auto_Leg_A # 470022 - Combo: - Gray_W_Manteau # 480091 - Gray_W_Boots # 470087 Script: | bonus bCritAtkRate,15; - Combos: - Combo: - Moonlight_Flower_Card # 4131 - AngerMoonlight_Card # 27081 Script: | autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT; - Combos: - Combo: - Joker_Card # 4139 - Thief_Bandana # 18619 Script: | bonus3 bAutoSpell,"TF_STEAL",5,20; bonus bDex,2; bonus bAgi,1; bonus bInt,-1; - Combos: - Combo: - Osiris_Card # 4144 - Old_Moc_Shawl # 20932 Script: | bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Dark,100; bonus2 bSubEle,Ele_Fire,50; bonus2 bResEff,Eff_Curse,10000; - Combos: - Combo: - Galapago_Card # 4152 - FlyingGalapago # 5967 Script: | bonus2 bAddItemGroupHealRate,IG_Juice,1000; - Combos: - Combo: - Crab_Card # 4153 - Aster_Card # 4247 - Shellfish_Card # 4273 Script: | bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; - Combos: - Combo: - Crab_Card # 4153 - King_Prawn_Hat # 18554 - Combo: - Aster_Card # 4247 - King_Prawn_Hat # 18554 - Combo: - Shellfish_Card # 4273 - King_Prawn_Hat # 18554 - Combo: - Riot_Chip_J # 5965 - Reactor_P_WATER # 4971 Script: | bonus2 bAddEle,Ele_Water,10; - Combos: - Combo: - Nine_Tail_Card # 4159 - AngerNineTail_Card # 27082 Script: | autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT; - Combos: - Combo: - Gryphon_Card # 4163 - FlyingGalapago # 5967 Script: | bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == 11) bonus bAspd,1; - Combos: - Combo: - Dark_Lord_Card # 4168 - Dark_Illusion_Card # 4169 Script: | bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; - Combos: - Combo: - Dark_Illusion_Card # 4169 - Sealed_D_Lord_Card # 4488 Script: | if (getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } - Combos: - Combo: - The_Paper_Card # 4172 - Wander_Man_Card # 4210 - Shinobi_Card # 4230 - Wild_Rose_Card # 4257 - Dancing_Dragon_Card # 4272 Script: | bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if (BaseClass == Job_Thief) bonus bNoGemStone; - Combos: - Combo: - Dragon_Tail_Card # 4178 - Merman_Card # 4199 - Anolian_Card # 4234 - Alligator_Card # 4252 - Cruiser_Card # 4297 Script: | bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if (BaseClass == Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } - Combos: - Combo: - Dragon_Tail_Card # 4178 - Anolian_Card # 4234 - Alligator_Card # 4252 - Cruiser_Card # 4297 - Ferus__Card # 4381 Script: | bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if (BaseJob == Job_Bard || BaseJob == Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; - Combos: - Combo: - Rideword_Card # 4185 - Live_Peach_Tree_Card # 4217 - Geographer_Card # 4280 - Cookie_Card # 4293 - Fur_Seal_Card # 4312 Script: | bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPrate,-10; if (BaseClass == Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } - Combos: - Combo: - Rideword_Card # 4185 - Cookie_Card # 4293 - Fur_Seal_Card # 4312 - Waste_Stove_Card # 4332 Script: | bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if (BaseJob == Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } - Combos: - Combo: - Raggler_Card # 4186 - Mystcase_Card # 4206 - Baby_Leopard_Card # 4233 - Zipper_Bear_Card # 4281 - Hylozoist_Card # 4321 Script: | bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,"MC_MAMMONITE",20; if (BaseClass == Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } - Combos: - Combo: - Loli_Ruri_Card # 4191 - Miyabi_Ningyo_Card # 4208 - Wicked_Nymph_Card # 4258 - Parasite_Card # 4309 - Harpy_Card # 4325 - Blood_Butterfly_Card # 4327 Script: | bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; if (BaseClass == Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } - Combos: - Combo: - Lude_Card # 4193 - Quve_Card # 4294 Script: | bonus bMaxHP,300; bonus bMaxSP,60; - Combos: - Combo: - Mysteltainn_Card # 4207 - Sword_Master_Crown # 18865 - Combo: - Executioner_Card # 4250 - Sword_Master_Crown # 18865 - Combo: - Tirfing_Card # 4254 - Sword_Master_Crown # 18865 Script: | bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; - Combos: - Combo: - Miyabi_Ningyo_Card # 4208 - Wicked_Nymph_Card # 4258 - Harpy_Card # 4325 - Blood_Butterfly_Card # 4327 - Novus__Card # 4382 Script: | bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if (BaseJob == Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; } - Combos: - Combo: - Bon_Gun_Card # 4212 - BitterBonGun_Card # 27083 Script: | autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT; - Combos: - Combo: - Succubus_Card # 4218 - Incubus_Card # 4269 Script: | bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; - Combos: - Combo: - Solider_Card # 4220 - Assulter_Card # 4246 - Permeter_Card # 4311 - Freezer_Card # 4319 - Heater_Card # 4331 Script: | bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if (BaseClass == Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; - Combos: - Combo: - Farmiliar_Card # 4020 - LivingDeath_Card # 27328 Script: | bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; - Combos: - Combo: - Desert_Wolf_Babe_Card # 4023 - LivingDeath_Card # 27328 Script: | bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; - Combos: - Combo: - Orc_Warrior_Card # 4066 - LivingDeath_Card # 27328 Script: | bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; - Combos: - Combo: - Megalodon_Card # 4067 - LivingDeath_Card # 27328 Script: | bonus bDef,100; - Combos: - Combo: - Orc_Zombie_Card # 4071 - LivingDeath_Card # 27328 Script: | bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; - Combos: - Combo: - Phen_Card # 4077 - LivingDeath_Card # 27328 Script: | bonus bVariableCastrate,-25; - Combos: - Combo: - Desert_Wolf_Card # 4082 - LivingDeath_Card # 27328 Script: | bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; - Combos: - Combo: - Verit_Card # 4107 - LivingDeath_Card # 27328 Script: | bonus bMaxHPrate,4; bonus bMaxSPrate,4; - Combos: - Combo: - C_Tower_Manager_Card # 4229 - Alarm_Card # 4244 - Clock_Card # 4299 - Punk_Card # 4313 Script: | bonus bDef,3; bonus bMdef,3; - Combos: - Combo: - Owl_Duke_Card # 4237 - Owl_Baron_Card # 4238 Script: | bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20; - Combos: - Combo: - Injustice_Card # 4268 - Zherlthsh_Card # 4277 Script: | bonus bBaseAtk,20; bonus bLuk,3; - Combos: - Combo: - Turtle_General_Card # 4305 - OminousTurtleG_Card # 27119 Script: | bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; - Combos: - Combo: - Permeter_Card # 4311 - Freezer_Card # 4319 - Heater_Card # 4331 - Archdam_Card # 4371 Script: | bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if (BaseJob == Job_Crusader) bonus bDefEle,Ele_Holy; - Combos: - Combo: - Garm_Baby_Card # 4323 - Garm_Card # 4324 Script: | bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; - Combos: - Combo: - Zombie_Slaughter_Card # 4435 - Ragged_Zombie_Card # 4436 Script: | bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; - Combos: - Combo: - Pitman_Card # 4335 - Lunar_Rainbow # 19156 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); - Combos: - Combo: - Hill_Wind_Card # 4345 - Lunar_Rainbow # 19156 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); - Combos: - Combo: - Rawrel_Card # 4350 - Lunar_Rainbow # 19156 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); - Combos: - Combo: - Orc_Baby_Card_Card # 4375 - LivingDeath_Card # 27328 Script: | bonus2 bSubEle,Ele_Neutral,5; bonus bFlee,5; - Combos: - Combo: - Ferus_Card # 4380 - Lunar_Rainbow # 19156 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10); - Combos: - Combo: - Pitman_Card # 4335 - Some_Wizard_MagicSword # 21012 Script: | bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ - Combos: - Combo: - Hill_Wind_Card # 4345 - Some_Wizard_MagicSword # 21012 Script: | bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ - Combos: - Combo: - Rawrel_Card # 4350 - Some_Wizard_MagicSword # 21012 Script: | bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ - Combos: - Combo: - Ferus_Card # 4380 - Some_Wizard_MagicSword # 21012 Script: | bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ - Combos: - Combo: - Deathword_Card # 4388 - Some_Wizard_MagicSword # 21012 Script: | bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ - Combos: - Combo: - Angra_Mantis_Card # 4513 - Chaos_K_Mantis_Card # 27340 - Combo: - Shiver_Katar # 1298 - Mobster_Card # 4317 - Combo: - Shiver_Katar # 1298 - Sedora_Card # 4521 - Combo: - Fafnir_Skin # 18559 - Fafnir_Mask # 18560 - Combo: - Lava_Leather_Muffler # 20936 - Lava_Leather_Shoes # 22200 - Combo: - RingOfDevil # 28505 - Fortune1 # 4923 - Combo: - RingOfDevil # 28505 - Fortune2 # 4924 - Combo: - RingOfDevil # 28505 - Fortune3 # 4925 - Combo: - Chain_Of_Seal_ # 410094 - Vassalage_Necklace # 420006 Script: | bonus bCritAtkRate,5; - Combos: - Combo: - Cendrawasih_Card # 4517 - FlyingGalapago # 5967 Script: | bonus bInt,1; bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0); - Combos: - Combo: - Novice_Poring_Card # 4545 - Cryptura_Academy_Hat # 18730 Script: | bonus bMatk,5; bonus bBaseAtk,5; - Combos: - Combo: - UndeadKnightM_Card # 4605 - UndeadKnightF_Card # 4606 Script: | bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; - Combos: - Combo: - White_Knightage_Card # 4608 - Khaliz_Knightage_Card # 4609 Script: | bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; - Combos: - Combo: - Sarah_Card # 4610 - Irene_Elder_Card # 27168 Script: | bonus bBaseAtk,100; autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }"; - Combos: - Combo: - Big_Ben_Card # 4626 - Neo_Punk_Card # 4628 Script: | bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_Formless,5; - Combos: - Combo: - Big_Bell_Card # 4627 - Neo_Punk_Card # 4628 Script: | bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50; bonus2 bSubRace,RC_Formless,5; bonus2 bSubRace,RC_Demon,5; - Combos: - Combo: - Arc_Elder_Card # 4629 - Time_Keeper_Card # 4630 Script: | bonus3 bAutoSpell,"NPC_WIDECURSE",2,20; bonus2 bSubEle,Ele_Neutral,5; - Combos: - Combo: - Owl_Viscount_Card # 4631 - Owl_Marquees_Card # 4632 Script: | bonus5 bAutoSpell,"WZ_VERMILION",1,20,BF_WEAPON,0; - Combos: - Combo: - P_Amdarais_Card # 4635 - Bijou_Card # 4636 Script: | bonus2 bSubEle,Ele_Dark,100; bonus2 bSubEle,Ele_Undead,100; - Combos: - Combo: - Grave_Arclouse_Card # 4653 - Grave_Mimic_Card # 4654 Script: | bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; - Combos: - Combo: - Grave_Arclouse_Card # 4653 - Grave_Minorous_Card # 4655 Script: | bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; - Combos: - Combo: - Grave_Mummy_Card # 4656 - Grave_A_Mummy_Card # 4657 Script: | bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,30; bonus2 bSubEle,Ele_Neutral,5; - Combos: - Combo: - Sorcerer_Card # 4671 - Real_Ceila_Card # 4692 Script: | autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; - Combos: - Combo: - Sura_Card # 4672 - Real_Chen_Card # 4693 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; - Combos: - Combo: - Minstrel_Card # 4673 - Real_Alphoccio_Card # 4696 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; - Combos: - Combo: - GuillotineCross_Card # 4674 - Real_Eremes_Card # 4684 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; - Combos: - Combo: - Archbishop_Card # 4675 - Real_Magaleta_Card # 4685 Script: | autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; - Combos: - Combo: - Ranger_Card # 4676 - Real_Shecil_Card # 4687 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; - Combos: - Combo: - Mechanic_Card # 4677 - Real_Harword_Card # 4688 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; - Combos: - Combo: - Warlock_Card # 4678 - Real_Katrinn_Card # 4686 Script: | autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; - Combos: - Combo: - RuneKnight_Card # 4679 - Real_Seyren_Card # 4689 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; - Combos: - Combo: - RoyalGuard_Card # 4680 - Real_Randel_Card # 4690 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; - Combos: - Combo: - Genetic_Card # 4681 - Real_Flamel_Card # 4691 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; - Combos: - Combo: - ShadowChaser_Card # 4682 - Real_Gertie_Card # 4694 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; - Combos: - Combo: - Wanderer_Card # 4683 - Real_Trentini_Card # 4695 Script: | autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; - Combos: - Combo: - Z_Stone_1 # 4958 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bDelayrate,-1 - ( .@r >= 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_2 # 4959 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bLongAtkRate,2 + ( .@r >= 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_3 # 4960 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bUseSPrate,-2 - ( .@r >= 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_4 # 4961 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bMatk,10 + ( .@r >= 9 ) ? 10 : 0; } - Combos: - Combo: - Z_Stone_5 # 4962 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bBaseAtk,2 + ( .@r >= 9 ) ? 5 : 0; } - Combos: - Combo: - Z_Stone_6 # 4963 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bBaseAtk,4 + ( .@r >= 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_7 # 4964 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus2 bMagicAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_8 # 4965 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bVariableCastrate,-1 - ( .@r >= 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_9 # 4966 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus2 bAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_10 # 4967 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bAspdRate,1 + ( .@r >= 9 ) ? 1 : 0; } - Combos: - Combo: - Z_Stone_11 # 4968 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) { bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; } } - Combos: - Combo: - Z_Stone_12 # 4969 - Loki_Nidhogg_Hat # 19050 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) { bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */ } } /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */ - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Breath_Armor # 450018 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Knight_Armor # 450019 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r >= 27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Spear_Armor # 450020 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Sharp_Suit # 450022 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r >= 27) { bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Aim_Suit # 450023 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r >= 27) { bonus bDelayrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Severe_Suit # 450024 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Duple_Robe # 450027 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Tonado_Armor # 450028 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r >= 27) { bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Vulcan_Armor # 450029 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Kart_Suit # 450030 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CARTCANNON",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Kart_Suit2 # 450031 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Rolling_Suit # 450032 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r >= 27) { bonus bDelayrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Assasin_Suit # 450033 - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Assasin_Suit # 450069 - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Assasin_Suit # 450103 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus bCritAtkRate,5; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus bCritAtkRate,5; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Fatal_Suit # 450034 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r >= 27) { bonus bDelayrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"SC_FATALMENACE",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Picky_Robe # 450036 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r >= 27) { bonus bDelayrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"SU_PICKYPECK",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Trip_Suit # 450038 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_R_TRIP",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Firerain_Suit # 450039 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Sun_Suit # 450044 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_SOLARBURST",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Moon_Suit # 450045 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r >= 27) { bonus2 bAddClass,Class_All,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Kunai_Suit # 450047 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Knuckle_Suit # 450050 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r >= 27) { bonus bDelayrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Tiger_Suit # 450051 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_TIGERCANNON",10; } - Combos: - Combo: - Noblesse_Attack_Boots # 470016 - Noblesse_Attack_Manteau # 480012 - Noblesse_Attack_Ring # 490014 - Noblesse_Snovice_Suit # 450121 - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Snovice_Suit # 450123 - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Snovice_Suit # 450125 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bAtkRate,2; bonus bCritAtkRate,5; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bAtkRate,3; bonus bCritAtkRate,5; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Genesis_Armor # 450021 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r >= 27) { bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Reverb_Suit # 450025 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Adora_Robe # 450026 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Stalker_Suit # 450035 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",20; if (.@r >= 27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",20; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Carrot_Robe # 450037 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Crimson_Robe # 450040 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Frost_Robe # 450041 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Psychic_Robe # 450042 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Dust_Robe # 450043 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Ninja_Suit # 450046 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Swhoo_Robe # 450048 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Explosion_Robe # 450049 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; } - Combos: - Combo: - Noblesse_Magic_Boots # 470017 - Noblesse_Magic_Manteau # 480014 - Noblesse_Magic_Ring # 490015 - Noblesse_Snovice_Robe # 450122 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Breath_Armor # 450052 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Knight_Armor # 450053 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r >= 27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Spear_Armor # 450054 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Sharp_Suit # 450056 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Aim_Suit # 450057 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Severe_Suit # 450058 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Duple_Robe # 450061 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Knuckle_Suit # 450062 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Tiger_Suit # 450063 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Tonado_Armor # 450064 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r >= 27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Vulcan_Armor # 450065 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Kart_Suit # 450066 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Kart_Suit2 # 450067 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Rolling_Suit # 450068 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Fatal_Suit # 450070 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Picky_Robe # 450072 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Trip_Suit # 450074 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Firerain_Suit # 450075 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Sun_Suit # 450080 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Moon_Suit # 450081 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r >= 27) { bonus2 bAddClass,Class_All,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } - Combos: - Combo: - Imperial_Attack_Boots # 470018 - Imperial_Attack_Manteau # 480016 - Imperial_Attack_Ring # 490017 - Imperial_Kunai_Suit # 450083 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Genesis_Armor # 450055 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r >= 27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Reverb_Suit # 450059 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Adora_Robe # 450060 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Stalker_Suit # 450071 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",25; if (.@r >= 27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",25; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Carrot_Robe # 450073 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Crimson_Robe # 450076 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Frost_Robe # 450077 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Psychic_Robe # 450078 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Dust_Robe # 450079 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Ninja_Suit # 450082 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Swhoo_Robe # 450084 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Explosion_Robe # 450085 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } - Combos: - Combo: - Imperial_Magic_Boots # 470019 - Imperial_Magic_Manteau # 480017 - Imperial_Magic_Ring # 490018 - Imperial_Snovice_Robe # 450124 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Breath_Armor # 450086 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if (.@r >= 27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Knight_Armor # 450087 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; if (.@r >= 27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Spear_Armor # 450088 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Sharp_Suit # 450090 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; if (.@r >= 27) { bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Aim_Suit # 450091 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bAtkRate,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Severe_Suit # 450092 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Duple_Robe # 450095 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Knuckle_Suit # 450096 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Tiger_Suit # 450097 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_TIGERCANNON",15; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Tonado_Armor # 450098 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; if (.@r >= 27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Vulcan_Armor # 450099 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Kart_Suit # 450100 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CARTCANNON",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Kart_Suit2 # 450101 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Rolling_Suit # 450102 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bAtkRate,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Fatal_Suit # 450104 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bAtkRate,2; bonus2 bSkillAtk,"SC_FATALMENACE",15; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Picky_Robe # 450106 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bAtkRate,2; bonus2 bSkillAtk,"SU_PICKYPECK",15; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Trip_Suit # 450108 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Firerain_Suit # 450109 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Sun_Suit # 450114 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_SOLARBURST",15; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Moon_Suit # 450115 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; if (.@r >= 27) { bonus2 bAddClass,Class_All,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } - Combos: - Combo: - Grace_Attack_Boots # 470020 - Grace_Attack_Manteau # 480018 - Grace_Attack_Ring # 490019 - Grace_Kunai_Suit # 450117 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Genesis_Armor # 450089 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r >= 27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Reverb_Suit # 450093 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Adora_Robe # 450094 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Stalker_Suit # 450105 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",30; if (.@r >= 27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",30; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Carrot_Robe # 450107 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Crimson_Robe # 450110 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Frost_Robe # 450111 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Psychic_Robe # 450112 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Dust_Robe # 450113 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Ninja_Suit # 450116 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Swhoo_Robe # 450118 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Explosion_Robe # 450119 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } - Combos: - Combo: - Grace_Magic_Boots # 470021 - Grace_Magic_Manteau # 480019 - Grace_Magic_Ring # 490020 - Grace_Snovice_Robe # 450126 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } - Combos: - Combo: - Blush # 5040 - Necktie # 5442 Script: | bonus bUseSPrate,5; bonus bAspdRate,3; bonus bHit,-5; bonus bVariableCastrate,-3; - Combos: - Combo: - Blush # 5040 - Tare_Pope # 18672 Script: | bonus bSPrecovRate,3; - Combos: - Combo: - Blush # 5040 - Tare_Pope_ # 18673 - Combo: - Tare_Pope_ # 18673 - Blush_ # 18607 Script: | bonus bHealPower,10; - Combos: - Combo: - Heart_Hair_Pin # 5041 - Devil_Whisper # 18538 Script: | bonus2 bSubRace,RC_Angel,9; - Combos: - Combo: - Opera_Ghost_Mask # 5043 - Wit_Pumpkin_Hat # 18656 Script: | bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000; - Combos: - Combo: - First_Moon_Hair_Pin # 5048 - Devil_Whisper # 18538 Script: | bonus2 bSubRace,RC_Demon,9; - Combos: - Combo: - Ear_Of_Devil's_Wing # 5068 - Darkness_Helm_J # 5653 Script: | bonus bStr,1; bonus2 bAddClass,Class_All,5; - Combos: - Combo: - Headband_Of_Power # 5070 - YinYang_Earring # 18576 Script: | bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillAtk,"CH_TIGERFIST",3; bonus2 bSkillAtk,"CH_CHAINCRUSH",3; .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillUseSPrate,"CH_TIGERFIST",-10+min(10,.@r); bonus2 bSkillUseSPrate,"CH_CHAINCRUSH",-10+min(10,.@r); - Combos: - Combo: - Cap_Of_Concentration # 5073 - Pencil_In_Mouth # 5574 Script: | bonus bDex,2; bonus bDef,2; - Combos: - Combo: - Ear_Of_Angel's_Wing # 5074 - Darkness_Helm_J # 5653 Script: | bonus bStr,1; bonus bAspdRate,2; - Combos: - Combo: - Ear_Of_Angel's_Wing # 5074 - Valkyrie_Circlet # 18827 Script: | autobonus "{ bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ transform 1765,5000; }"; - Combos: - Combo: - Alarm_Mask # 5086 - Gloomy_Pumpkin_Hat # 18527 Script: | bonus2 bAddItemHealRate,12192,200; - Combos: - Combo: - Alarm_Mask # 5086 - Wit_Pumpkin_Hat # 18656 Script: | bonus2 bAddItemHealRate,538,100; bonus2 bAddItemHealRate,12192,100; bonus2 bAddMonsterDropItem,538,400; bonus2 bAddMonsterDropItem,12192,400; - Combos: - Combo: - Feather_Beret # 5170 - Protect_Feathers # 19024 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) bonus bAspdRate,5; if (.@r >= 9) bonus bMaxHPrate,5; - Combos: - Combo: - Hahoe_Mask # 5176 - Wit_Pumpkin_Hat # 18656 Script: | bonus bAspdRate,10; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; - Combos: - Combo: - Pecopeco_Wing_Ears # 5358 - Darkness_Helm_J # 5653 Script: | bonus bAgi,1; bonus bFlee,3; - Combos: - Combo: - Toast_C # 5391 - Amistr_Cap # 5766 Script: | bonus bMaxHP,100; .@r = getrefine(); if (.@r >= 7) bonus bMaxHP,100; if (.@r >= 9) bonus bMaxHP,200; - Combos: - Combo: - Black_Glasses # 5401 - Darkness_Helm_J # 5653 Script: | bonus bInt,1; bonus bMatkRate,2; - Combos: - Combo: - Fish_In_Mouth # 5403 - Drooping_Wild_Rose # 18529 Script: | bonus3 bAutoSpell,"BS_GREED",1,50; - Combos: - Combo: - Cube_Mask # 5475 - Wit_Pumpkin_Hat # 18656 Script: | bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddMonsterDropItem,529,400; bonus2 bAddMonsterDropItem,530,400; bonus2 bAddMonsterDropItem,538,400; bonus2 bAddMonsterDropItem,12192,400; - Combos: - Combo: - Wondering_Wolf_Helm # 5498 - Angry_Mouth_C # 5521 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) bonus bCritAtkRate,10; if (.@r >= 9) bonus bAspd,1; - Combos: - Combo: - Scarlet_Rose # 5548 - Amistr_Cap # 5766 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,min(.@r,10); bonus bMatk,min(.@r,10); - Combos: - Combo: - Yellow_Scarf # 5917 - Long_Mace # 1525 Script: | bonus bLongAtkDef,-10; - Combos: - Combo: - Medical_Boots # 5920 - Love_Guard # 18542 - Combo: - Love_Guard # 18542 - Medical_Boots_ # 22100 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHealPower,3*(.@r/2); - Combos: - Combo: - Crow_Tengu_Mask # 5933 - Tengu_Scroll # 19112 Script: | bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,1; if (readparam(bStr) >= 108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if (readparam(bStr) >= 120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } - Combos: - Combo: - Riot_Chip_J # 5965 - Broken_Chip_1_J # 28370 - Combo: - PoPe_Osuwari_Head # 19172 - Fanatic_Necklace # 28500 Script: | bonus bDelayrate,-15; - Combos: - Combo: - Riot_Chip_J # 5965 - Broken_Chip_2_J # 28371 - Combo: - VesperHeadGear # 19436 - Main_Memory_JP # 32246 Script: | bonus bVariableCastrate,-20; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_Tolerance # 29166 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,.@r; bonus2 bSubRace,RC_Formless,.@r; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_HIT # 29167 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHit,(.@r/3)*5; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_FLEE # 29168 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee,(.@r/3)*5; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_MDEF # 29169 Script: | bonus bMdef,20; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_S_ATK # 29170 - Combo: - Riot_Chip_J # 5965 - Reactor_S_MATK # 29171 - Combo: - Riot_Chip_J # 5965 - Reactor_S_Avoid # 29172 - Combo: - Riot_Chip_J # 5965 - Reactor_S_MHP # 29173 - Combo: - Riot_Chip_J # 5965 - Reactor_S_Quick # 29174 - Combo: - Riot_Chip_J # 5965 - Reactor_S_CRI # 29175 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); - Combos: - Combo: - Riot_Chip_J # 5965 - ReactorZ_Knockback # 29438 - Combo: - Riot_Chip_J # 5965 - ReactorZ_Immortal # 29439 - Combo: - Riot_Chip_J # 5965 - ReactorZ_Killgain # 29440 - Combo: - Riot_Chip_J # 5965 - ReactorZ_Reincarnation # 29441 - Combo: - Riot_Chip_J # 5965 - ReactorZ_NoDispell # 29442 - Combo: - Riot_Chip_J # 5965 - ReactorZ_Clairvoyance # 29443 - Combo: - Riot_Chip_J # 5965 - ReactorZ_CastFixed # 29444 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); - Combos: - Combo: - Riot_Chip_J # 5965 - Accelerator_Chip # 32203 Script: | bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_P_FIRE # 4970 Script: | bonus2 bAddEle,Ele_Fire,10; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_P_GROUND # 4972 Script: | bonus2 bAddEle,Ele_Earth,10; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_P_WIND # 4973 Script: | bonus2 bAddEle,Ele_Wind,10; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_T_FIRE # 4974 Script: | bonus2 bSubEle,Ele_Fire,25; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_T_WATER # 4975 Script: | bonus2 bSubEle,Ele_Water,25; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_T_GROUND # 4976 Script: | bonus2 bSubEle,Ele_Earth,25; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_T_WIND # 4977 Script: | bonus2 bSubEle,Ele_Wind,25; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_Cure_101 # 4978 Script: | bonus2 bHPRegenRate,1500,5000; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_Cure_102 # 4979 Script: | bonus2 bSPRegenRate,25,5000; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_Cure_201 # 4980 Script: | bonus bHPrecovRate,350; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_Cure_202 # 4981 Script: | bonus bSPrecovRate,50; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_INT # 4983 Script: | bonus2 bMagicAddClass,Class_All,3; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_DEF # 4984 Script: | bonus bDef,500; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_AVOI # 4985 Script: | bonus bFlee2,2; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_ATK # 4986 Script: | bonus bBaseAtk,15; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_MATK # 4987 Script: | bonus bMatk,15; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_MHP # 4988 Script: | bonus bMaxHP,7500; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_MSP # 4989 Script: | bonus bMaxSP,150; - Combos: - Combo: - Riot_Chip_J # 5965 - Reactor_A_FROZ # 4990 Script: | bonus bMaxHP,1000; - Combos: - Combo: - KarduiEar # 5966 - Lapine_Shield # 2198 - Fallen_Bishop_Card # 4441 - Combo: - KarduiEar # 5966 - Lapine_Shield # 2198 - Runaway_Magic # 4876 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0); - Combos: - Combo: - KarduiEar # 5966 - Tendrilion_Card # 4463 - Combo: - Tree_Of_Sprout_JP # 19299 - Tendrilion_Card # 4463 Script: | .@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human,getequiprefinerycnt(EQI_HAND_R)*2; } - Combos: - Combo: - FlyingGalapago # 5967 - Falconer_Claw # 28321 Script: | bonus2 bSubSkill,"HT_BLITZBEAT",200; - Combos: - Combo: - Gambler_Seal # 5918 - Heart_Card_In_Mouth # 19306 - Combo: - Heart_Card_In_Mouth # 19306 - Gambler_Seal_ # 410004 Script: | .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_player = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_player += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_player += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_Player_Human,.@sub_player; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; - Combos: - Combo: - Scalpel # 13027 - Green_Operation_Coat # 15044 Script: | .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; - Combos: - Combo: - Twilight_Desert # 13034 - Sandstorm # 13035 Script: | bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; - Combos: - Combo: - Octo_kitchen_Knife # 13081 - Crab_Card # 4153 - Combo: - Octo_kitchen_Knife # 13081 - Aster_Card # 4247 - Combo: - Octo_kitchen_Knife # 13081 - Shellfish_Card # 4273 Script: | bonus2 bAddEle,Ele_Water,8; - Combos: - Combo: - Octo_kitchen_Knife # 13081 - Crab_Card # 4153 - Aster_Card # 4247 - Shellfish_Card # 4273 Script: | bonus2 bAddEle,Ele_Water,16; - Combos: - Combo: - AP_Ammo # 13215 - Dust_Fire # 28224 Script: | bonus bLongAtkRate,30; - Combos: - Combo: - Huuma_Hundred_Petal # 13332 - Golden_Ninja_Suit # 15178 - Golden_Scarf # 20821 Script: | bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bLongAtkRate,15; - Combos: - Combo: - Huuma_Flutter_Snow_IL # 13337 - Apple_Of_Archer_IL # 19210 Script: | bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } - Combos: - Combo: - Huuma_Bird_Wing_IL # 13338 - Apple_Of_Archer_IL # 19210 Script: | bonus bBaseAtk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 30; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val; } - Combos: - Combo: - Priest_Sword # 13428 - Odin's_Blessing # 2353 Script: | bonus bMaxSP,50; bonus2 bSkillAtk,"KN_BOWLINGBASH",5; - Combos: - Combo: - Priest_Sword # 13428 - Red_Wing_Hat # 5690 Script: | bonus bHit,10; bonus2 bAddRace,RC_DemiHuman,4; - Combos: - Combo: - Immaterial_Sword_IL # 13469 - Cape_Of_Ancient_Lord_IL # 20840 Script: | if (BaseJob == Job_Rogue) { .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 100; if (.@weapon >= 7 && .@eq >= 7) { .@val += 50; } bonus bMatk,.@val; if ((.@weapon + .@eq) >= 18) { bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */ } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */ } } - Combos: - Combo: - Boitata_Armor # 15041 - Boitata_Hat # 18659 Script: | bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; - Combos: - Combo: - Anti_Magic_Suit # 15073 - Anti_Magic_Manteau # 20944 - Combo: - Anti_Magic_Suit # 15073 - Comp_Anti_Manteau_TH # 480206 Script: | .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bDelayrate,-10; } bonus bBaseAtk,.@val; - Combos: - Combo: - Geffen_Mage_Robe # 15074 - Geffen_Magic_Muffler # 20943 - Combo: - Geffen_Mage_Robe # 15074 - Comp_Geffen_M_Muffle # 480238 Script: | .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bVariableCastrate,-20; } bonus bMatk,.@val; - Combos: - Combo: - School_Uniform # 15088 - Adv_Angel_School_Cap # 18816 - Red_Pencil_In_Mouth # 18818 Script: | bonus bMatk,BaseLevel/3; bonus2 bExpAddRace,RC_All,5; - Combos: - Combo: - School_Uniform # 15088 - Adv_Devil_School_Cap # 18817 - Blue_Pencil_In_Mouth # 18819 Script: | bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddRace,RC_All,5; - Combos: - Combo: - Armor_Of_Gray # 15090 - Gray_Helmet # 18820 - Cloak_Of_Gray # 20721 - Boots_Of_Gray # 22033 Script: | bonus2 bSubEle,Ele_Neutral,15; bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1; - Combos: - Combo: - Gray_Robe # 15091 - Gray_Helmet # 18820 - Cloak_Of_Gray # 20721 - Boots_Of_Gray # 22033 Script: | bonus2 bSubEle,Ele_Neutral,15; bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bMatkRate,10; - Combos: - Combo: - Supplement_Part_Str # 15110 - Supplement_Part_Con # 20732 - Combo: - Supplement_Part_Con # 20732 - Supplement_Part_Str_ # 15343 Script: | bonus2 bSkillAtk,"NC_AXETORNADO",25; - Combos: - Combo: - Supplement_Part_Str # 15110 - Supplement_Part_Agi # 22043 - Combo: - ILL_Strouf_Card # 300148 - ILL_Deviace_Card # 300142 - Combo: - Supplement_Part_Agi # 22043 - Supplement_Part_Str_ # 15343 Script: | bonus bBaseAtk,30; - Combos: - Combo: - Airship_Armor # 15116 - Airship_Cape # 20743 - Airship_Boots # 22046 Script: | bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedRate,40; - Combos: - Combo: - Felock_Armor # 15117 - Felock_Cape # 20744 - Felock_Boots # 22047 Script: | bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedRate,40; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 30) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } - Combos: - Combo: - Doram_Only_Suit # 15126 - Doram_Only_Cape # 20788 - Doram_Only_Shoes # 22083 Script: | bonus bMaxHP,2000; bonus bNoCastCancel; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); - Combos: - Combo: - Doram_Only_Suit # 15126 - Doram_Only_Cape # 20788 - Doram_Only_Shoes # 22083 - Charm_G_Necklace # 28382 - LowLeafCharm # 28416 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSkillAtk,"SU_CN_METEOR",100; - Combos: - Combo: - Doram_Only_Suit # 15126 - Doram_Only_Cape # 20788 - Doram_Only_Shoes # 22083 - Fresh_G_Necklace # 28380 - LowRabbitCharm # 28419 Script: | bonus bMaxHPrate,20; bonus bMaxSPrate,3; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100; - Combos: - Combo: - Doram_Only_Suit # 15126 - Doram_Only_Cape # 20788 - Doram_Only_Shoes # 22083 - Pretty_G_Necklace # 28381 - LowSaurelCharm # 28413 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bHealPower,10; skill "AL_HEAL",5,1; - Combos: - Combo: - Excelion_Suit # 15128 - Excelion_Wing # 20773 Script: | bonus bFlee2,6; bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0); - Combos: - Combo: - Doram_High_Suit # 15129 - Doram_High_Cape # 20789 - Doram_High_Shoes # 22084 Script: | bonus bMaxHP,3000; bonus bNoCastCancel; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); - Combos: - Combo: - Doram_High_Suit # 15129 - Doram_High_Cape # 20789 - Doram_High_Shoes # 22084 - Charm_G_Necklace # 28382 - MiddleLeafCharm # 28417 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSkillAtk,"SU_CN_METEOR",150; - Combos: - Combo: - Doram_High_Suit # 15129 - Doram_High_Cape # 20789 - Doram_High_Shoes # 22084 - Fresh_G_Necklace # 28380 - MiddleRabbitCharm # 28420 Script: | bonus bMaxHPrate,25; bonus bMaxSPrate,6; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150; - Combos: - Combo: - Doram_High_Suit # 15129 - Doram_High_Cape # 20789 - Doram_High_Shoes # 22084 - Pretty_G_Necklace # 28381 - MiddleSaurelCharm # 28414 Script: | bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; - Combos: - Combo: - Egir_Armor_K # 15138 - Egir_Helm_K # 19026 Script: | bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); - Combos: - Combo: - Egir_Armor_K # 15138 - Egir_Helm_K # 19026 - Egir_Manteau_K # 20756 - Egir_Shoes_K # 22059 Script: | bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bAddRace,RC_Fish,50; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; - Combos: - Combo: - EvilDragon_Armor # 15145 - Vanargand_Helm # 18652 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 9) { bonus2 bHPDrainRate,-60,-8; bonus2 bSPDrainRate,-20,-4; } else if (.@r >= 8) { bonus2 bHPDrainRate,-50,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 7) { bonus2 bHPDrainRate,-30,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 5) { bonus2 bHPDrainRate,-10,-3; bonus2 bSPDrainRate,-10,-1; } else { bonus2 bHPDrainRate,-10,-1; bonus2 bSPDrainRate,-10,-1; } - Combos: - Combo: - EvilDragon_Armor # 15145 - Piece_Of_Angent_Skin # 2554 Script: | bonus2 bSPDrainRate,-10,1; - Combos: - Combo: - EvilDragon_Armor # 15145 - Rideword_Hat # 5208 Script: | bonus2 bHPDrainRate,-50,8; bonus2 bSPDrainRate,-10,4; - Combos: - Combo: - Doram_Ele_Suit # 15156 - Doram_Ele_Cape # 20790 - Doram_Ele_Shoes # 22085 Script: | bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); - Combos: - Combo: - Doram_Ele_Suit # 15156 - Doram_Ele_Cape # 20790 - Doram_Ele_Shoes # 22085 - Charm_G_Necklace # 28382 - HigherLeafCharm # 28418 Script: | bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; - Combos: - Combo: - Doram_Ele_Suit # 15156 - Doram_Ele_Cape # 20790 - Doram_Ele_Shoes # 22085 - Fresh_G_Necklace # 28380 - HigherRabbitCharm # 28421 Script: | bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; - Combos: - Combo: - Doram_Ele_Suit # 15156 - Doram_Ele_Cape # 20790 - Doram_Ele_Shoes # 22085 - Pretty_G_Necklace # 28381 - HigherSaurelCharm # 28415 Script: | bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; - Combos: - Combo: - Necklace_Rosary # 15166 - Croce_Staff # 1647 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHealPower,4*.@r; - Combos: - Combo: - Necklace_Rosary # 15166 - DVAngelNurseCap # 5968 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,.@r; bonus bHealPower,2*.@r; - Combos: - Combo: - Kardui_Robe # 15169 - Rafini_Staff # 1649 - Combo: - Kardui_Robe # 15169 - Rafini_Staff_S # 1679 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 ))); - Combos: - Combo: - Kardui_Robe # 15169 - Angeling_Card # 4054 Script: | if (getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus2 bResEff,Eff_Freeze,10000; } - Combos: - Combo: - Vigilante_Suits # 15176 - Vigilante_Bow # 18145 - Vigilante_Bedge # 28441 Script: | bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; - Combos: - Combo: - Robe_Of_Elemental # 15177 - Cloak_Of_Elemental # 20820 - Origin_Of_Elemental # 28608 Script: | bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1; autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }"; - Combos: - Combo: - Golden_Ninja_Suit # 15178 - Golden_Scarf # 20821 - Monokage # 28721 Script: | bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; - Combos: - Combo: - Mine_Worker_Vest # 15179 - Mine_Worker_Backpack # 20822 - Mine_Worker_Pickax # 28116 Script: | bonus bAtkRate,5; bonus bAspdRate,10; bonus bCritAtkRate,10; - Combos: - Combo: - Para_Team_Armor100 # 15181 - Para_Team_Ring100A # 28443 - Para_Team_Necklace100A # 28444 - Combo: - Para_Team_Armor100 # 15181 - Para_Team_Ring100C # 28463 - Para_Team_Necklace100C # 28464 Script: | bonus bBaseAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; - Combos: - Combo: - Para_Team_Armor115 # 15182 - Para_Team_Ring115A # 28445 - Para_Team_Necklace115A # 28446 - Combo: - Para_Team_Armor115 # 15182 - Para_Team_Ring115C # 28465 - Para_Team_Necklace115C # 28466 Script: | bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; - Combos: - Combo: - Para_Team_Armor130 # 15183 - Para_Team_Ring130A # 28447 - Para_Team_Necklace130A # 28448 - Combo: - Para_Team_Armor130 # 15183 - Para_Team_Ring130C # 28467 - Para_Team_Necklace130C # 28468 Script: | bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Armor145 # 15184 - Para_Team_Ring145A # 28449 - Para_Team_Necklace145A # 28450 - Combo: - Para_Team_Armor145 # 15184 - Para_Team_Ring145C # 28469 - Para_Team_Necklace145C # 28470 Script: | bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Armor160 # 15185 - Para_Team_Ring160A # 28451 - Para_Team_Necklace160A # 28452 - Combo: - Para_Team_Armor160 # 15185 - Para_Team_Ring160C # 28471 - Para_Team_Necklace160C # 28472 Script: | bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddRace,RC_All,2; bonus bNoCastCancel; - Combos: - Combo: - Para_Team_Armor100 # 15181 - Para_Team_Ring100B # 28453 - Para_Team_Necklace100B # 28454 Script: | bonus bMatk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; - Combos: - Combo: - Para_Team_Armor115 # 15182 - Para_Team_Ring115B # 28455 - Para_Team_Necklace115B # 28456 Script: | bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; - Combos: - Combo: - Para_Team_Armor130 # 15183 - Para_Team_Ring130B # 28457 - Para_Team_Necklace130B # 28458 Script: | bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Armor145 # 15184 - Para_Team_Ring145B # 28459 - Para_Team_Necklace145B # 28460 Script: | bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Armor160 # 15185 - Para_Team_Ring160B # 28461 - Para_Team_Necklace160B # 28462 Script: | bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddRace,RC_All,2; bonus bNoCastCancel; - Combos: - Combo: - Einherial_Armor # 15189 - Manteau_Of_Fallen # 20748 - Combo: - Einherial_Armor # 15189 - Manteau_Of_Fallen_ # 20749 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); - Combos: - Combo: - Einherial_Armor # 15189 - Evil_Druid_Card # 4141 Script: | if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; - Combos: - Combo: - Puente_Robe_IL # 15195 - Long_Mace_IL # 16063 Script: | .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower,.@recovery; - Combos: - Combo: - Puente_Robe_IL # 15195 - Nurse_Cap_IL # 19209 Script: | bonus bSpeedRate,25; bonus bHealPower,10; - Combos: - Combo: - YSF01_Plate # 15212 - YSF01_Greave # 22141 Script: | bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); - Combos: - Combo: - Holy_Coat # 15205 - Argiope_Card # 4114 Script: | if (getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus2 bResEff,Eff_Freeze,10000; } - Combos: - Combo: - YSF01_Plate # 15212 - YSF01_Manteau # 20856 Script: | bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); - Combos: - Combo: - YSF01_Plate # 15212 - YSF01_Manteau # 20856 - YSF01_Greave # 22141 Script: | if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } - Combos: - Combo: - Overwhelm_Str_Armor # 15278 - Temporal_Str_Boots_ # 22006 - Combo: - Overwhelm_Str_Armor # 15278 - Modify_Str_Boots_ # 22113 Script: | bonus bAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Overwhelm_Int_Armor # 15279 - Temporal_Int_Boots_ # 22009 - Combo: - Overwhelm_Int_Armor # 15279 - Modify_Int_Boots_ # 22114 Script: | bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } - Combos: - Combo: - Overwhelm_Luk_Armor # 15346 - Temporal_Luk_Boots_ # 22011 - Combo: - Overwhelm_Luk_Armor # 15346 - Modify_Luk_Boots_ # 22118 Script: | bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Overwhelm_Vit_Armor # 15347 - Temporal_Vit_Boots_ # 22007 - Combo: - Overwhelm_Vit_Armor # 15347 - Modify_Vit_Boots_ # 22116 Script: | bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Overwhelm_Agi_Armor # 15353 - Temporal_Agi_Boots_ # 22010 - Combo: - Overwhelm_Agi_Armor # 15353 - Modify_Agi_Boots_ # 22115 Script: | bonus bAspd,1; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Overwhelm_Dex_Armor # 15354 - Temporal_Dex_Boots_ # 22008 - Combo: - Overwhelm_Dex_Armor # 15354 - Modify_Dex_Boots_ # 22117 Script: | bonus bLongAtkRate,5; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Goibne_Armor_IL # 15348 - Goibne_Helmet_IL # 19366 - Goibne_Shoulder_IL # 20923 - Goibne_Boots_IL # 22192 Script: | bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } - Combos: - Combo: - Illusion_Armor_A # 15376 - Illusion_Leg_A # 22196 - Combo: - S_Agnes_Card # 27197 - S_Skia_Card # 27333 - Combo: - E_Illusion_Leg_A # 470054 - E_Illusion_Armor_A # 450147 Script: | bonus bAtkRate,5; - Combos: - Combo: - Illusion_Armor_A # 15376 - Illusion_Leg_B # 22197 Script: | bonus bMaxSPrate,5; - Combos: - Combo: - Illusion_Armor_A # 15376 - Illusion_Engine_A # 20933 - Combo: - Auto_Armor_A # 450127 - Auto_Engine_A # 480020 - Combo: - E_Illusion_Armor_A # 450147 - E_Illusion_Engine_A # 480062 - Combo: - Gray_W_Suits # 450177 - Gray_W_Manteau # 480091 Script: | bonus bBaseAtk,50; - Combos: - Combo: - Illusion_Armor_A # 15376 - Illusion_Engine_B # 20934 - Combo: - BIgShield_Of_Water # 28908 - Shining_Trapezohedron # 2998 - Combo: - Auto_Armor_A # 450127 - Auto_Engine_B # 480021 - Combo: - Gh_md_vit # 29591 - Muscle_Fool # 4878 - Combo: - Time_Overload_Robe # 15383 - Time_Overload_Hood # 20939 - Combo: - E_Illusion_Armor_A # 450147 - E_Illusion_Engine_B # 480063 - Combo: - Gray_W_Suits # 450177 - Gray_W_Muffler # 480090 - Combo: - Sprint_Ring_IL # 490120 - Sprint_Mail_IL # 450182 - Combo: - Fallen_Angel_Shield # 2193 - Diabolus_Robe # 2374 Script: | bonus bDelayrate,-10; - Combos: - Combo: - Illusion_Armor_B # 15377 - Illusion_Engine_A # 20933 - Combo: - Auto_Armor_B # 450128 - Auto_Engine_A # 480020 - Combo: - E_Illusion_Armor_B # 450148 - E_Illusion_Engine_A # 480062 - Combo: - Gray_W_Robe # 450178 - Gray_W_Manteau # 480091 Script: | bonus bAspdRate,10; - Combos: - Combo: - Illusion_Armor_B # 15377 - Illusion_Engine_B # 20934 - Combo: - Auto_Armor_B # 450128 - Auto_Engine_B # 480021 - Combo: - E_Illusion_Armor_B # 450148 - E_Illusion_Engine_B # 480063 - Combo: - Gray_W_Robe # 450178 - Gray_W_Muffler # 480090 Script: | bonus bMatk,50; - Combos: - Combo: - Illusion_Armor_B # 15377 - Illusion_Leg_B # 22197 - Combo: - E_Illusion_Leg_B # 470055 - E_Illusion_Armor_B # 450148 - Combo: - RingOfDevil # 28505 - Intellect1 # 4911 - Combo: - RingOfDevil # 28505 - Intellect2 # 4912 - Combo: - RingOfDevil # 28505 - Intellect3 # 4913 Script: | bonus bMatkRate,5; - Combos: - Combo: - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r > 21) { bonus bDelayrate,-15; } - Combos: - Combo: - Iron_Driver_IL # 16065 - Muffler_IL # 20838 Script: | bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } - Combos: - Combo: - Royal_Bow # 18117 - Flash_Arrow # 1760 - Deviace_Card # 4125 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Plant,.@r*2; - Combos: - Combo: - Royal_Bow # 18117 - Curse_Arrow # 1761 - Deviace_Card # 4125 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_DemiHuman,.@r*2; - Combos: - Combo: - Royal_Bow # 18117 - Sleep_Arrow # 1768 - Deviace_Card # 4125 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Brute,.@r*2; - Combos: - Combo: - Royal_Bow # 18117 - Silence_Arrow # 1769 - Deviace_Card # 4125 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Insect,.@r*2; - Combos: - Combo: - Gust_Bow_ # 18140 - Arrow_Of_Wind # 1755 - Elemental_Clothe # 19048 Script: | bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; - Combos: - Combo: - Balistar_IL # 18149 - Apple_Of_Archer_IL # 19210 Script: | .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus bAtkRate,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } - Combos: - Combo: - Hunter_Bow_IL # 18174 - Boots_IL # 22190 Script: | .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } - Combos: - Combo: - Heart_Wing_Hairband # 18563 - Love_Piece # 18564 Script: | bonus bFixedCastrate,-10; - Combos: - Combo: - Vanargand_Helm # 18652 - Fenrir_Chain # 32227 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r >= 8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } - Combos: - Combo: - Improved_Kiss_Of_Angel # 18776 - Impr_Angel's_Arrival # 22015 Script: | bonus bMatk,20; - Combos: - Combo: - Imperial_Feather # 18823 - Royalguard_Necklace # 19246 Script: | .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player_Human,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; - Combos: - Combo: - Imperial_Feather # 18823 - Imperial_Ring # 28372 Script: | bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; - Combos: - Combo: - Imperial_Feather # 18823 - Imperial_Glove # 28551 Script: | bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; bonus2 bSkillCooldown,"LG_OVERBRAND",-2000; - Combos: - Combo: - Celines_Ribbon # 18849 - Celine_Brooch_K # 32237 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player_Human,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } - Combos: - Combo: - Vajra # 18867 - Bow_Of_Rudra # 1720 Script: | bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); - Combos: - Combo: - Assassin_Skull_Mask # 18868 - Assassin_Acc # 28320 Script: | bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; - Combos: - Combo: - Mechanical_Plant_Hat # 18933 - Bio_Protector # 19082 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); - Combos: - Combo: - Memories_Of_Lovers # 18937 - VesperGear1 # 28352 Script: | bonus bMaxSPrate,5; if (BaseLevel >= 20) { bonus bInt,(BaseLevel/20); } - Combos: - Combo: - Memories_Of_Lovers # 18937 - VesperGear2 # 28353 Script: | bonus bMaxHPrate,5; if (BaseLevel >= 20) { bonus bStr,(BaseLevel/20); } - Combos: - Combo: - Memories_Of_Lovers # 18937 - VesperGear3 # 28357 Script: | bonus bAspdRate,5; if (BaseLevel >= 20) { bonus bAgi,(BaseLevel/20); } - Combos: - Combo: - Memories_Of_Lovers # 18937 - VesperGear4 # 28359 Script: | bonus bVariableCastrate,-5; if (BaseLevel >= 20) { bonus bDex,(BaseLevel/20); } - Combos: - Combo: - Falconer_Flute # 18985 - Falconer_Claw # 28321 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",100; - Combos: - Combo: - Falconer_Flute # 18985 - Falconer_Claw # 28321 - Falconer_Glove # 28322 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",200; - Combos: - Combo: - Falconer_Flute # 18985 - Falconer_Glove # 28322 Script: | bonus2 bSkillAtk,"SN_FALCONASSAULT",50; - Combos: - Combo: - Riot_Chip # 18997 - Broken_Chip_1 # 28326 - Broken_Chip_2 # 28327 Script: | bonus bSpeedRate,25; bonus bBaseAtk,50; bonus bMatk,50; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) { bonus bMaxHPrate,10; bonus bMaxSPrate,50; } - Combos: - Combo: - Protect_Feathers # 19024 - Protect_cloth # 19381 Script: | bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player_Human,3; if (readparam(bVit) >= 108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit) >= 120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } - Combos: - Combo: - Egir_Helm_K # 19026 - Egir_Manteau_K # 20756 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); - Combos: - Combo: - Egir_Helm_K # 19026 - Egir_Shoes_K # 22059 Script: | bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); - Combos: - Combo: - 12th_Crown # 19038 - 12th_ElvenEars # 19039 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if ((.@r == 7) || (.@r == 8)) { bonus bCritical,12; bonus bHit,12; } if (.@r >= 9) { bonus bMaxHP,1200; bonus bMaxSP,120; } - Combos: - Combo: - Bio_Protector # 19082 - Mechanical_Plant_Hat # 18933 - Smoking_Pipe # 2268 Script: | bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20; - Combos: - Combo: - Sting_Silk_Ribbon # 19114 - Sting_Card # 4226 Script: | bonus2 bSubSize,Size_All,10; - Combos: - Combo: - Sting_Silk_Ribbon # 19114 - Scarlet_Rose # 5548 Script: | bonus2 bSubSize,Size_All,5; - Combos: - Combo: - Poring_Sunglasses_K # 19117 - AngelPoring_Boots # 22101 Script: | bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if (getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } - Combos: - Combo: - Poring_Sunglasses_K_ # 19118 - AngelPoring_Boots # 22101 Script: | bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if (getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } - Combos: - Combo: - SeraphimCoronet # 19138 - Feather_Of_Seraphim # 19327 Script: | .@i = readparam(bInt); .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player_Human,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,Eff_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; - Combos: - Combo: - SurviveOrb # 19139 - Survive_Circlet # 19020 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r >= 7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } if (.@r >= 9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } - Combos: - Combo: - SurviveOrb # 19139 - Clack_Of_Servival_ # 20813 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r >= 5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r >= 7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } - Combos: - Combo: - SurviveOrb # 19139 - Shoes_Of_Servival # 22170 Script: | bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; - Combos: - Combo: - PoPe_Osuwari_Head # 19172 - Kiel_Card # 4403 Script: | bonus bDelayrate,30; - Combos: - Combo: - Racing_C_Mecha # 19189 - Racing_E_Mecha1 # 29316 Script: | autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; - Combos: - Combo: - Racing_C_Mecha # 19189 - Racing_E_Mecha2 # 29317 Script: | autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON; - Combos: - Combo: - Racing_C_Mecha # 19189 - Racing_E_Mecha3 # 29318 Script: | autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON; - Combos: - Combo: - Racing_C_Gene # 19190 - Racing_E_Gene1 # 29319 Script: | autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST"; - Combos: - Combo: - Racing_C_Gene # 19190 - Racing_E_Gene2 # 29320 Script: | autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000; - Combos: - Combo: - Racing_C_Gene # 19190 - Racing_E_Gene3 # 29321 Script: | autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000; - Combos: - Combo: - Racing_C_Cross # 19191 - Racing_E_Cross1 # 29322 Script: | autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP"; - Combos: - Combo: - Racing_C_Cross # 19191 - Racing_E_Cross2 # 29323 Script: | autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,5; - Combos: - Combo: - Racing_C_Cross # 19191 - Racing_E_Cross3 # 29324 Script: | autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,10; - Combos: - Combo: - Racing_C_Chaser # 19192 - Racing_E_Chaser1 # 29325 Script: | autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL"; - Combos: - Combo: - Racing_C_Chaser # 19192 - Racing_E_Chaser2 # 29326 Script: | autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Earth,5; - Combos: - Combo: - Racing_C_Chaser # 19192 - Racing_E_Chaser3 # 29327 Script: | autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Earth,15; - Combos: - Combo: - Racing_C_Warlock # 19193 - Destruction_Rod # 2000 Script: | bonus2 bVariableCastrate,"HW_MAGICPOWER",50; - Combos: - Combo: - Racing_C_Warlock # 19193 - Racing_E_Warlock1 # 29328 Script: | bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000; - Combos: - Combo: - Racing_C_Warlock # 19193 - Racing_E_Warlock2 # 29329 Script: | bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000; bonus2 bSkillAtk,"WL_JACKFROST",30; - Combos: - Combo: - Racing_C_Warlock # 19193 - Racing_E_Warlock3 # 29330 Script: | bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000; bonus2 bSkillAtk,"WL_JACKFROST",60; - Combos: - Combo: - Racing_C_Sorcer # 19194 - Racing_E_Sorcer1 # 29331 Script: | bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */ - Combos: - Combo: - Racing_C_Sorcer # 19194 - Racing_E_Sorcer2 # 29332 Script: | bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ - Combos: - Combo: - Racing_C_Sorcer # 19194 - Racing_E_Sorcer3 # 29333 Script: | bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ - Combos: - Combo: - Racing_C_Rune # 19195 - Racing_E_Rune1 # 29310 Script: | autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN"; - Combos: - Combo: - Racing_C_Rune # 19195 - Racing_E_Rune2 # 29311 Script: | autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON; - Combos: - Combo: - Racing_C_Rune # 19195 - Racing_E_Rune3 # 29312 Script: | autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; - Combos: - Combo: - Racing_C_Royal # 19196 - Racing_E_Royal1 # 29313 Script: | bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; - Combos: - Combo: - Racing_C_Royal # 19196 - Racing_E_Royal2 # 29314 Script: | autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; - Combos: - Combo: - Racing_C_Royal # 19196 - Racing_E_Royal3 # 29315 Script: | autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500; - Combos: - Combo: - Racing_C_Bishop # 19197 - Racing_E_Bishop1 # 29334 Script: | bonus2 bSkillAtk,"AB_ADORAMUS",20; - Combos: - Combo: - Racing_C_Bishop # 19197 - Racing_E_Bishop2 # 29335 Script: | bonus2 bSkillAtk,"AB_ADORAMUS",30; autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON; - Combos: - Combo: - Racing_C_Bishop # 19197 - Racing_E_Bishop3 # 29336 Script: | bonus2 bSkillAtk,"AB_ADORAMUS",60; autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON; - Combos: - Combo: - Racing_C_Sura # 19198 - Racing_E_Sura1 # 29337 Script: | bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; - Combos: - Combo: - Racing_C_Sura # 19198 - Racing_E_Sura2 # 29338 Script: | bonus2 bSkillAtk,"SR_KNUCKLEARROW",30; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20; /*unknow rate*/ - Combos: - Combo: - Racing_C_Sura # 19198 - Racing_E_Sura3 # 29339 Script: | bonus2 bSkillAtk,"SR_KNUCKLEARROW",60; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50; /*unknow rate*/ - Combos: - Combo: - Racing_C_Ranger # 19199 - Racing_E_Ranger1 # 29340 Script: | autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE"; - Combos: - Combo: - Racing_C_Ranger # 19199 - Racing_E_Ranger2 # 29341 Script: | autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; - Combos: - Combo: - Racing_C_Ranger # 19199 - Racing_E_Ranger3 # 29342 Script: | autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; - Combos: - Combo: - Racing_C_Mins # 19200 - Racing_E_Wand_Min1 # 29343 - Combo: - Racing_C_Wander # 19201 - Racing_E_Wand_Min1 # 29343 Script: | bonus bBaseAtk,20; - Combos: - Combo: - Racing_C_Mins # 19200 - Racing_E_Wand_Min2 # 29344 Script: | bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL"; - Combos: - Combo: - Racing_C_Mins # 19200 - Racing_E_Wand_Min3 # 29345 Script: | bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL"; - Combos: - Combo: - Racing_C_Wander # 19201 - Racing_E_Wand_Min2 # 29344 Script: | bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; - Combos: - Combo: - Racing_C_Wander # 19201 - Racing_E_Wand_Min3 # 29345 Script: | bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; - Combos: - Combo: - Racing_C_Gunner # 19202 - Racing_E_Gunner1 # 29346 Script: | autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM"; - Combos: - Combo: - Racing_C_Gunner # 19202 - Racing_E_Gunner2 # 29347 Script: | autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; - Combos: - Combo: - Racing_C_Gunner # 19202 - Racing_E_Gunner3 # 29348 Script: | autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; - Combos: - Combo: - Racing_C_Ninja # 19203 - Racing_E_Ninja1 # 29349 Script: | bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; - Combos: - Combo: - Racing_C_Ninja # 19203 - Racing_E_Ninja2 # 29350 Script: | bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; - Combos: - Combo: - Racing_C_Ninja # 19203 - Racing_E_Ninja3 # 29351 Script: | bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; - Combos: - Combo: - Racing_C_Super # 19204 - Racing_E_Super1 # 29352 Script: | bonus bMaxHP,500; bonus bBaseAtk,10; - Combos: - Combo: - Racing_C_Super # 19204 - Racing_E_Super2 # 29353 Script: | bonus bMaxHP,1000; bonus bBaseAtk,20; skill "GN_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"GN_CARTBOOST"; - Combos: - Combo: - Racing_C_Super # 19204 - Racing_E_Super3 # 29354 Script: | bonus bMaxHP,1500; bonus bBaseAtk,40; skill "GN_CARTBOOST",3; autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"GN_CARTBOOST"; - Combos: - Combo: - Racing_C_Doram # 19205 - Racing_E_Doram1 # 29355 Script: | bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; - Combos: - Combo: - Racing_C_Doram # 19205 - Racing_E_Doram2 # 29356 Script: | bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; - Combos: - Combo: - Racing_C_Doram # 19205 - Racing_E_Doram3 # 29357 Script: | bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; - Combos: - Combo: - Cat_Lace_Hairband_K # 19242 - Blush # 5040 - Combo: - Cat_Lace_Hairband_K # 19242 - Blush_ # 18607 Script: | bonus bHealPower,5; - Combos: - Combo: - Fancy_Flower_IL # 19247 - Bazerald_IL # 28762 Script: | bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } - Combos: - Combo: - Survive_Circlet_K # 19266 - SurviveOrb_K # 19267 Script: | bonus bDelayrate,getequiprefinerycnt(EQI_HEAD_TOP)*-1; - Combos: - Combo: - Survive_Circlet_K # 19266 - Clack_Of_Servival # 2509 - Combo: - Survive_Circlet_K # 19266 - Clack_Of_Servival_ # 20813 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2); - Combos: - Combo: - Survive_Circlet_K # 19266 - Cloak_Of_Survival_C # 2535 Script: | bonus bVariableCastrate,-5*getequiprefinerycnt(EQI_GARMENT)/2; - Combos: - Combo: - Survive_Circlet_K # 19266 - SurviveOrb # 19139 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-.@r; - Combos: - Combo: - Garden_Of_Eden # 19272 - B_Katrinn_Card # 4365 Script: | bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; - Combos: - Combo: - Tree_Of_Sprout_JP # 19299 - KarduiEar # 5966 Script: | .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a >= 108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a >= 120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } - Combos: - Combo: - Rebeginer_Cap # 19310 - Rebeginer_Suits # 15250 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | if (BaseLevel >= 125) { bonus bBaseAtk,10; bonus bMatk,10; } if (BaseLevel >= 130) { bonus bMaxHPrate,1; bonus bMaxSPrate,1; } autobonus "{}",20,100,BF_WEAPON,"{ heal 500,50; }"; autobonus "{}",20,100,BF_MAGIC,"{ heal 250,100; }"; - Combos: - Combo: - Book_of_Soyga # 19326 - Raydric_Archer_Card # 4187 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Demon,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Demon,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Demon,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Wraith_Card # 4190 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Undead,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Undead,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Stem_Worm_Card # 4224 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Brute,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Brute,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Orc_Archer_Card # 4256 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r >= 6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r >= 8) bonus2 bExpAddRace,RC_DemiHuman,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Evil_Cloud_Hermit_Card # 4262 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Plant,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Plant,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Plant,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Anopheles_Card # 4344 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Insect,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Insect,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Insect,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Armaia_Card # 4347 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Fish,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Fish,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Fish,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Green_Iguana_Card # 4377 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Formless,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Formless,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Formless,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Dragon_Egg_Card # 4385 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Dragon,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Dragon,5; - Combos: - Combo: - Book_of_Soyga # 19326 - Retribution_Card # 4391 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Angel,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Angel,5; if (.@r >= 8) bonus2 bExpAddRace,RC_Angel,5; - Combos: - Combo: - Headband_Of_Power_IL # 19344 - Gate_KeeperDD_IL # 28244 Script: | .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } - Combos: - Combo: - Headband_Of_Power_IL # 19344 - Gold_Lux_IL # 32301 Script: | bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } - Combos: - Combo: - Racing_C_Star # 19396 - Racing_E_Star1 # 29579 Script: | bonus2 bSkillAtk,"SJ_SOLARBURST",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; - Combos: - Combo: - Racing_C_Star # 19396 - Racing_E_Star2 # 29580 Script: | bonus2 bSkillAtk,"SJ_SOLARBURST",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000; - Combos: - Combo: - Racing_C_Star # 19396 - Racing_E_Star3 # 29581 Script: | bonus2 bSkillAtk,"SJ_SOLARBURST",30; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",30; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",30; bonus2 bSkillAtk,"SJ_FULLMOONKICK",30; bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000; - Combos: - Combo: - Racing_C_Soul # 19397 - Racing_E_Soul1 # 29582 Script: | bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; - Combos: - Combo: - Racing_C_Soul # 19397 - Racing_E_Soul2 # 29583 Script: | bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; - Combos: - Combo: - Racing_C_Soul # 19397 - Racing_E_Soul3 # 29584 Script: | bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; - Combos: - Combo: - Morpheus_Hood_IL # 19428 - Morpheus_Shawl_IL # 20948 - Morpheus_Ring_IL # 32238 - Morpheus_Armlet_IL # 32239 Script: | bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; } } bonus bMatk,.@matk; - Combos: - Combo: - C12th_Crown # 20135 - C12th_ElvenEars # 20136 Script: | bonus bAllStats,12; - Combos: - Combo: - Variant_Axe # 1331 - Heavenly_Order # 19451 - Combo: - Variant_Axe # 1331 - Heavenly_Order_ # 19452 - Combo: - Variant_Huuma # 13343 - Heavenly_Order # 19451 - Combo: - Variant_Huuma # 13343 - Heavenly_Order_ # 19452 - Combo: - Variant_Blade # 13492 - Heavenly_Order # 19451 - Combo: - Variant_Blade # 13492 - Heavenly_Order_ # 19452 - Combo: - Variant_Mace # 16087 - Heavenly_Order # 19451 - Combo: - Variant_Mace # 16087 - Heavenly_Order_ # 19452 - Combo: - Variant_Wing # 18177 - Heavenly_Order # 19451 - Combo: - Variant_Wing # 18177 - Heavenly_Order_ # 19452 - Combo: - Variant_Claw # 1861 - Heavenly_Order # 19451 - Combo: - Variant_Claw # 1861 - Heavenly_Order_ # 19452 - Combo: - Variant_Staff # 2053 - Heavenly_Order # 19451 - Combo: - Variant_Staff # 2053 - Heavenly_Order_ # 19452 - Combo: - Variant_Claymore # 21046 - Heavenly_Order # 19451 - Combo: - Variant_Claymore # 21046 - Heavenly_Order_ # 19452 - Combo: - Variant_Lance # 26021 - Heavenly_Order # 19451 - Combo: - Variant_Lance # 26021 - Heavenly_Order_ # 19452 - Combo: - Variant_Wand # 26149 - Heavenly_Order # 19451 - Combo: - Variant_Wand # 26149 - Heavenly_Order_ # 19452 - Combo: - Variant_Foxtail # 26150 - Heavenly_Order # 19451 - Combo: - Variant_Foxtail # 26150 - Heavenly_Order_ # 19452 - Combo: - Variant_Katar # 28037 - Heavenly_Order # 19451 - Combo: - Variant_Katar # 28037 - Heavenly_Order_ # 19452 - Combo: - Variant_Twohand_Axe # 28135 - Heavenly_Order # 19451 - Combo: - Variant_Twohand_Axe # 28135 - Heavenly_Order_ # 19452 - Combo: - Variant_Rifle # 28249 - Heavenly_Order # 19451 - Combo: - Variant_Rifle # 28249 - Heavenly_Order_ # 19452 - Combo: - Variant_Gatling_Gun # 28250 - Heavenly_Order # 19451 - Combo: - Variant_Gatling_Gun # 28250 - Heavenly_Order_ # 19452 - Combo: - Variant_Shotgun # 28251 - Heavenly_Order # 19451 - Combo: - Variant_Shotgun # 28251 - Heavenly_Order_ # 19452 - Combo: - Variant_Launcher # 28252 - Heavenly_Order # 19451 - Combo: - Variant_Launcher # 28252 - Heavenly_Order_ # 19452 - Combo: - Variant_Book # 28627 - Heavenly_Order # 19451 - Combo: - Variant_Book # 28627 - Heavenly_Order_ # 19452 - Combo: - Variant_Dagger # 28753 - Heavenly_Order # 19451 - Combo: - Variant_Dagger # 28753 - Heavenly_Order_ # 19452 - Combo: - Variant_Spear # 32017 - Heavenly_Order # 19451 - Combo: - Variant_Spear # 32017 - Heavenly_Order_ # 19452 - Combo: - Variant_Viollin # 32105 - Heavenly_Order # 19451 - Combo: - Variant_Viollin # 32105 - Heavenly_Order_ # 19452 - Combo: - Variant_Blade_Whip # 32106 - Heavenly_Order # 19451 - Combo: - Variant_Blade_Whip # 32106 - Heavenly_Order_ # 19452 - Combo: - Variant_Handgun # 32300 - Heavenly_Order # 19451 - Combo: - Variant_Handgun # 32300 - Heavenly_Order_ # 19452 Script: | bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; - Combos: - Combo: - Sol_Manteau # 20701 - Sol_Shield # 2165 Script: | .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bMagicAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; - Combos: - Combo: - Assassin_Muffler # 20714 - Assassin_Acc # 28320 Script: | .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; - Combos: - Combo: - FaceWorm_Skin # 20717 - Temporal_Str_Boots # 22000 - Combo: - FaceWorm_Skin # 20717 - Temporal_Int_Boots # 22001 - Combo: - FaceWorm_Skin # 20717 - Temporal_Agi_Boots # 22002 - Combo: - FaceWorm_Skin # 20717 - Temporal_Vit_Boots # 22003 - Combo: - FaceWorm_Skin # 20717 - Temporal_Dex_Boots # 22004 - Combo: - FaceWorm_Skin # 20717 - Temporal_Luk_Boots # 22005 - Combo: - FaceWorm_Skin # 20717 - Temporal_Str_Boots_ # 22006 - Combo: - FaceWorm_Skin # 20717 - Temporal_Vit_Boots_ # 22007 - Combo: - FaceWorm_Skin # 20717 - Temporal_Dex_Boots_ # 22008 - Combo: - FaceWorm_Skin # 20717 - Temporal_Int_Boots_ # 22009 - Combo: - FaceWorm_Skin # 20717 - Temporal_Agi_Boots_ # 22010 - Combo: - FaceWorm_Skin # 20717 - Temporal_Luk_Boots_ # 22011 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Str_Boots # 22000 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Int_Boots # 22001 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Agi_Boots # 22002 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Vit_Boots # 22003 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Dex_Boots # 22004 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Luk_Boots # 22005 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Str_Boots_ # 22006 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Vit_Boots_ # 22007 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Dex_Boots_ # 22008 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Int_Boots_ # 22009 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Agi_Boots_ # 22010 - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Luk_Boots_ # 22011 - Combo: - FaceWorm_Skin # 20717 - Modify_Str_Boots # 22107 - Combo: - FaceWorm_Skin # 20717 - Modify_Int_Boots # 22108 - Combo: - FaceWorm_Skin # 20717 - Modify_Agi_Boots # 22109 - Combo: - FaceWorm_Skin # 20717 - Modify_Vit_Boots # 22110 - Combo: - FaceWorm_Skin # 20717 - Modify_Dex_Boots # 22111 - Combo: - FaceWorm_Skin # 20717 - Modify_Luk_Boots # 22112 - Combo: - FaceWorm_Skin # 20717 - Modify_Str_Boots_ # 22113 - Combo: - FaceWorm_Skin # 20717 - Modify_Int_Boots_ # 22114 - Combo: - FaceWorm_Skin # 20717 - Modify_Agi_Boots_ # 22115 - Combo: - FaceWorm_Skin # 20717 - Modify_Vit_Boots_ # 22116 - Combo: - FaceWorm_Skin # 20717 - Modify_Dex_Boots_ # 22117 - Combo: - FaceWorm_Skin # 20717 - Modify_Luk_Boots_ # 22118 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Str_Boots # 22107 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Int_Boots # 22108 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Agi_Boots # 22109 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Vit_Boots # 22110 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Dex_Boots # 22111 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Luk_Boots # 22112 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Str_Boots_ # 22113 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Int_Boots_ # 22114 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Agi_Boots_ # 22115 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Vit_Boots_ # 22116 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Dex_Boots_ # 22117 - Combo: - FaceWorm_Skin_ # 20718 - Modify_Luk_Boots_ # 22118 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,5; - Combos: - Combo: - Ribbon_Piamat # 20725 - Mad_Bunny # 2189 Script: | .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if (.@b >= 7) bonus2 bSubEle,Ele_All,2*.@b; - Combos: - Combo: - RedLotus_Stole # 20778 - UndeadKnightF_Card # 4606 Script: | bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2)); bonus bMaxSPrate,44; - Combos: - Combo: - Hero_Cape # 20783 - Deviling_Card # 4174 Script: | bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Etran_Shirt # 20797 - G_Strings # 2339 Script: | bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; - Combos: - Combo: - Etran_Shirt # 20797 - Deviling_Card # 4174 Script: | bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Elemental_Towel # 20799 - Fire_Arrow # 1752 - Burning_Bow # 1730 - Combo: - Elemental_Towel # 20799 - Crystal_Arrow # 1754 - Frozen_Bow # 1731 - Combo: - Elemental_Towel # 20799 - Arrow_Of_Wind # 1755 - Gust_Bow # 1733 - Combo: - Elemental_Towel # 20799 - Stone_Arrow # 1756 - Earth_Bow # 1732 - Combo: - Elemental_Towel # 20799 - Burning_Bow_ # 18137 - Fire_Arrow # 1752 - Combo: - Elemental_Towel # 20799 - Frozen_Bow_ # 18138 - Crystal_Arrow # 1754 - Combo: - Elemental_Towel # 20799 - Gust_Bow_ # 18140 - Arrow_Of_Wind # 1755 - Combo: - Elemental_Towel # 20799 - Earth_Bow_ # 18139 - Stone_Arrow # 1756 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r); if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bAspd,1; } - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Deviling_Card # 4174 Script: | bonus2 bSubEle,Ele_Neutral,-30; - Combos: - Combo: - Wakwak_Manteau # 20814 - Wakwak_Card # 4588 Script: | bonus bBaseAtk,-5*readparam(bStr)/10; - Combos: - Combo: - Oxygen_Bomb_K # 20819 - Scuba_Mask # 5397 - Combo: - Scuba_Mask_K # 19162 - Oxygen_Bomb_K # 20819 Script: | bonus bAspd,1; bonus bNoCastCancel; - Combos: - Combo: - Elder_Spirit # 20831 - AntiqueBook_Card # 4596 Script: | bonus bMatk,-5*(readparam(bInt)/10); - Combos: - Combo: - Muffler_IL # 20838 - Staff_Of_Bordeaux_IL # 26109 Script: | bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } - Combos: - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - Moonlight_Sword_IL # 28725 Script: | .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; - Combos: - Combo: - Temporal_Manteau # 20846 - Temporal_Str_Boots # 22000 - Combo: - Temporal_Manteau # 20846 - Temporal_Str_Boots_ # 22006 Script: | bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Temporal_Manteau # 20846 - Temporal_Int_Boots # 22001 - Combo: - Temporal_Manteau # 20846 - Temporal_Int_Boots_ # 22009 Script: | bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Temporal_Manteau # 20846 - Temporal_Agi_Boots # 22002 - Combo: - Temporal_Manteau # 20846 - Temporal_Agi_Boots_ # 22010 Script: | bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Temporal_Manteau # 20846 - Temporal_Vit_Boots # 22003 - Combo: - Temporal_Manteau # 20846 - Temporal_Vit_Boots_ # 22007 Script: | bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Temporal_Manteau # 20846 - Temporal_Dex_Boots # 22004 - Combo: - Temporal_Manteau # 20846 - Temporal_Dex_Boots_ # 22008 Script: | bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Temporal_Manteau # 20846 - Temporal_Luk_Boots # 22005 - Combo: - Temporal_Manteau # 20846 - Temporal_Luk_Boots_ # 22011 Script: | bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Clack_Of_Servival_IL # 20847 - Counter_Dagger_IL # 28745 Script: | .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; } } bonus bAspdRate,.@val; - Combos: - Combo: - Phreeoni_Wing # 20859 - Phreeoni_Card # 4121 Script: | bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; - Combos: - Combo: - MenblattWing # 20863 - Menblatt_Card # 4593 Script: | bonus bLongAtkRate,-1*readparam(bDex)/10; - Combos: - Combo: - Leviathan_muffler # 20922 - Toad_Card # 4306 Script: | bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; - Combos: - Combo: - Commander_manteau_J # 20925 - Vet_Nepen_Heel # 22035 Script: | bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Commander_manteau_J # 20925 - Vet_SliverFox_Boots # 22036 Script: | bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - Commander_manteau_J # 20925 - Vet_Ungo_Boots # 22037 Script: | bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player_Human,5; bonus bUseSPrate,-10; - Combos: - Combo: - Rainbow_Scarf_Jp # 20931 - Fire_Arrow # 1752 - Combo: - Rainbow_Muffler_Jp # 20969 - Fire_Arrow # 1752 - Combo: - Storm_Muffler # 480064 - Fire_Arrow # 1752 Script: | bonus2 bSubEle,Ele_Fire,75; - Combos: - Combo: - Rainbow_Scarf_Jp # 20931 - Crystal_Arrow # 1754 - Combo: - Rainbow_Muffler_Jp # 20969 - Crystal_Arrow # 1754 - Combo: - Storm_Muffler # 480064 - Crystal_Arrow # 1754 Script: | bonus2 bSubEle,Ele_Water,75; - Combos: - Combo: - Rainbow_Scarf_Jp # 20931 - Arrow_Of_Wind # 1755 - Combo: - Rainbow_Muffler_Jp # 20969 - Arrow_Of_Wind # 1755 - Combo: - Storm_Muffler # 480064 - Arrow_Of_Wind # 1755 Script: | bonus2 bSubEle,Ele_Wind,75; - Combos: - Combo: - Rainbow_Scarf_Jp # 20931 - Stone_Arrow # 1756 - Combo: - Rainbow_Muffler_Jp # 20969 - Stone_Arrow # 1756 - Combo: - Storm_Muffler # 480064 - Stone_Arrow # 1756 Script: | bonus2 bSubEle,Ele_Earth,75; - Combos: - Combo: - Illusion_Engine_B # 20934 - Illusion_Leg_A # 22196 - Combo: - Shield_Of_Flame # 28906 - Shining_Trapezohedron # 2998 - Combo: - Shadowchaser_Robe # 29480 - Shadowchaser_Middle # 29478 - Combo: - Mechanic_Robe2 # 310007 - Mechanic_Top2 # 310004 Script: | bonus bLongAtkRate,10; - Combos: - Combo: - Illusion_Engine_B # 20934 - Illusion_Leg_B # 22197 - Combo: - E_Illusion_Engine_B # 480063 - E_Illusion_Leg_B # 470055 Script: | bonus2 bMagicAtkEle,Ele_All,10; - Combos: - Combo: - Lava_Leather_Manteau # 20935 - Lava_Leather_Boots # 22199 Script: | bonus bHit,5; - Combos: - Combo: - Lava_Leather_Manteau # 20935 - Lava_Leather_Boots # 22199 - Lava_Leather_Armor # 15378 Script: | bonus bAtkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a >= 7 && .@b >= 7 && .@c >= 7) bonus bAtkRate,3; if (.@a+.@b+.@c >= 27) bonus bDelayrate,-20; - Combos: - Combo: - Lava_Leather_Muffler # 20936 - Lava_Leather_Shoes # 22200 - Lava_Leather_Suits # 15379 Script: | bonus bAtkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a >= 7 && .@b >= 7 && .@c >= 7) bonus bAtkRate,3; if (.@a+.@b+.@c >= 27) bonus bCritAtkRate,20; - Combos: - Combo: - Lava_Leather_Hode # 20937 - Lava_Leather_Sandle # 22201 - Lava_Leather_Robe # 15380 Script: | bonus bMatkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a >= 7 && .@b >= 7 && .@c >= 7) bonus bMatkRate,3; if (.@a+.@b+.@c >= 27) bonus2 bMagicAtkEle,Ele_Fire,15; - Combos: - Combo: - Phoenix_Muffler # 20941 - Mastering_Card # 4197 Script: | bonus bFlee,20; bonus bMdef,10; bonus2 bSubEle,Ele_Neutral,20; - Combos: - Combo: - Temporal_M_Str # 20963 - Temporal_Str_Boots_ # 22006 - Combo: - Temporal_M_Str # 20963 - Modify_Str_Boots_ # 22113 Script: | bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } - Combos: - Combo: - Temporal_M_Agi # 20964 - Temporal_Agi_Boots_ # 22010 - Combo: - Temporal_M_Agi # 20964 - Modify_Agi_Boots_ # 22115 Script: | bonus bCritAtkRate,7; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } - Combos: - Combo: - Temporal_M_Vit # 20965 - Temporal_Vit_Boots_ # 22007 - Combo: - Temporal_M_Vit # 20965 - Modify_Vit_Boots_ # 22116 Script: | bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } - Combos: - Combo: - Temporal_M_Int # 20966 - Temporal_Int_Boots_ # 22009 - Combo: - Temporal_M_Int # 20966 - Modify_Int_Boots_ # 22114 Script: | bonus bMatk,50; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } - Combos: - Combo: - Temporal_M_Dex # 20967 - Temporal_Dex_Boots_ # 22008 - Combo: - Temporal_M_Dex # 20967 - Modify_Dex_Boots_ # 22117 Script: | bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } - Combos: - Combo: - Temporal_M_Luk # 20968 - Temporal_Luk_Boots_ # 22011 - Combo: - Temporal_M_Luk # 20968 - Modify_Luk_Boots_ # 22118 Script: | bonus bAspd,1; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } - Combos: - Combo: - Taegoolyeon_IL # 21050 - Boots_IL # 22190 Script: | bonus bLongAtkRate,3; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus bFixedCast,-500; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillAtk,"RK_DRAGONBREATH",20; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20; } } - Combos: - Combo: - Lian_Shoes # 22069 - Lian_Shield # 2195 Script: | bonus2 bSubEle,Ele_Neutral,5+getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Lian_Shoes # 22069 - Lian_Robe # 20753 Script: | bonus2 bAddEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; - Combos: - Combo: - AngelPoring_Boots # 22101 - AngelPoring_Purple # 29148 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { bonus bAtkRate,2; } if (.@r >= 9) { bonus bAtkRate,3; } if (.@r >= 12) { bonus bDelayrate,-5; } - Combos: - Combo: - AngelPoring_Boots # 22101 - AngelPoring_SkyBlue # 29149 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { bonus bMatkRate,2; } if (.@r >= 9) { bonus bMatkRate,3; } if (.@r >= 12) { bonus bDelayrate,-5; } - Combos: - Combo: - AngelPoring_Boots # 22101 - AngelPoring_Green # 29150 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { bonus bAspdRate,5; } if (.@r >= 9) { bonus bAspdRate,5; } if (.@r >= 12) { bonus bDelayrate,-5; } - Combos: - Combo: - AngelPoring_Boots # 22101 - AngelPoring_Pink # 29151 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { bonus2 bSubEle,Ele_Neutral,2; } if (.@r >= 9) { bonus2 bSubEle,Ele_Neutral,3; } if (.@r >= 12) { bonus bDelayrate,-5; } - Combos: - Combo: - AngelPoring_Boots # 22101 - AngelPoring_DeepRed # 29152 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { bonus bLongAtkRate,2; } if (.@r >= 9) { bonus bLongAtkRate,3; } if (.@r >= 12) { bonus bDelayrate,-5; } - Combos: - Combo: - AngelPoring_Boots # 22101 - AngelPoring_Clear # 29153 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { bonus bCritAtkRate,2; } if (.@r >= 9) { bonus bCritAtkRate,3; } if (.@r >= 12) { bonus bDelayrate,-5; } - Combos: - Combo: - Pororoca_Shoes # 22104 - La'cryma_Stick # 1646 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); - Combos: - Combo: - Giant_Boots # 22106 - Giant_Axe # 1387 Script: | .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { bonus2 bSubRace,RC_DemiHuman,30; if (.@b >= 7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b >= 9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } - Combos: - Combo: - Giant_Boots # 22106 - Giant_Lance # 1490 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player_Human,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1000; if (.@r >= 7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r >= 9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } - Combos: - Combo: - Giant_Boots # 22106 - Gigantic_Bow # 18122 Script: | .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b >= 7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b >= 9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } - Combos: - Combo: - Giant_Boots # 22106 - Giant_Shield # 2160 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,3; bonus2 bSubClass,Class_Boss,3; } - Combos: - Combo: - Shoes_Of_Punishment # 22120 - Holy_Stick # 1631 - Combo: - Shoes_Of_Punishment_ # 22225 - Holy_Stick # 1631 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); - Combos: - Combo: - Shoes_Of_Punishment_BR # 22182 - Holy_Stick # 1631 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 8) { .@magic = 30; if (.@r >= 12) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); - Combos: - Combo: - Para_Team_Boots100 # 22122 - Para_Team_Ring100A # 28443 - Para_Team_Necklace100A # 28444 - Combo: - Para_Team_Boots100 # 22122 - Para_Team_Ring100C # 28463 - Para_Team_Necklace100C # 28464 Script: | bonus bAspdRate,4; bonus bHit,4; - Combos: - Combo: - Para_Team_Boots115 # 22123 - Para_Team_Ring115A # 28445 - Para_Team_Necklace115A # 28446 - Combo: - Para_Team_Boots115 # 22123 - Para_Team_Ring115C # 28465 - Para_Team_Necklace115C # 28466 Script: | bonus bAspdRate,8; bonus bHit,8; - Combos: - Combo: - Para_Team_Boots130 # 22124 - Para_Team_Ring130A # 28447 - Para_Team_Necklace130A # 28448 - Combo: - Para_Team_Boots130 # 22124 - Para_Team_Ring130C # 28467 - Para_Team_Necklace130C # 28468 Script: | bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Boots145 # 22125 - Para_Team_Ring145A # 28449 - Para_Team_Necklace145A # 28450 - Combo: - Para_Team_Boots145 # 22125 - Para_Team_Ring145C # 28469 - Para_Team_Necklace145C # 28470 Script: | bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Boots160 # 22126 - Para_Team_Ring160A # 28451 - Para_Team_Necklace160A # 28452 - Combo: - Para_Team_Boots160 # 22126 - Para_Team_Ring160C # 28471 - Para_Team_Necklace160C # 28472 Script: | bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddRace,RC_All,2; bonus bSpeedRate,25; - Combos: - Combo: - Para_Team_Boots100 # 22122 - Para_Team_Ring100B # 28453 - Para_Team_Necklace100B # 28454 Script: | bonus bVariableCastrate,-3; bonus bDelayrate,-3; - Combos: - Combo: - Para_Team_Boots115 # 22123 - Para_Team_Ring115B # 28455 - Para_Team_Necklace115B # 28456 Script: | bonus bVariableCastrate,-6; bonus bDelayrate,-6; - Combos: - Combo: - Para_Team_Boots130 # 22124 - Para_Team_Ring130B # 28457 - Para_Team_Necklace130B # 28458 Script: | bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Boots145 # 22125 - Para_Team_Ring145B # 28459 - Para_Team_Necklace145B # 28460 Script: | bonus bVariableCastrate,-8; bonus bDelayrate,-8; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Boots160 # 22126 - Para_Team_Ring160B # 28461 - Para_Team_Necklace160B # 28462 Script: | bonus bVariableCastrate,-8; bonus bDelayrate,-8; bonus2 bExpAddRace,RC_All,2; bonus bSpeedRate,25; - Combos: - Combo: - Shoes_IL # 22133 - Spectral_Spear_IL # 26007 Script: | bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } - Combos: - Combo: - Shoes_IL # 22133 - Pole_Axe_IL # 32005 Script: | bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } - Combos: - Combo: - Demonist_Shoes # 22138 - SeraphimRobe # 20815 - Combo: - Demonist_Shoes_ # 22221 - SeraphimRobe # 20815 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; - Combos: - Combo: - Demonist_Shoes # 22138 - SeraphimRobe # 20815 - Dead_Tree_Cane # 1643 - Combo: - Demonist_Shoes_ # 22221 - SeraphimRobe # 20815 - Dead_Tree_Cane # 1643 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player_Human,20*.@val; - Combos: - Combo: - Demonist_Shoes # 22138 - Runaway_Magic # 4876 - Combo: - Demonist_Shoes_ # 22221 - Runaway_Magic # 4876 Script: | bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; - Combos: - Combo: - Shoes_Of_Servival # 22170 - Survival_Rod_ # 1618 - Combo: - Shoes_Of_Servival # 22170 - Survival_Rod2_ # 1620 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r >= 10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_DemiHuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } - Combos: - Combo: - Shoes_Of_Servival # 22170 - Survive_Circlet # 19020 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } } - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Iron_Nail_K # 1847 - Combo: - Ancient_Hero_Boots # 22171 - Oriental_Sword # 21038 - Combo: - Ancient_Hero_Boots # 22171 - Avenger # 28130 - Combo: - Ancient_Hero_Boots # 22171 - OneSkyOneSun # 28631 - Combo: - Ancient_Hero_Boots # 22171 - Undine_Spear_K # 32018 - Combo: - Ancient_Hero_Boots # 22171 - Slate_Sword # 500004 - Combo: - Ancient_Hero_Boots # 22171 - Meteor_Striker # 590002 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Undine_Spear_K # 32034 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Iron_Nail_K # 1873 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Oriental_Sword # 21065 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Avenger # 1350 - Combo: - aegis_470181 # 470181 - Iron_Nail_K # 1847 - Combo: - aegis_470181 # 470181 - Oriental_Sword # 21038 - Combo: - aegis_470181 # 470181 - Avenger # 28130 - Combo: - aegis_470181 # 470181 - OneSkyOneSun # 28631 - Combo: - aegis_470181 # 470181 - Undine_Spear_K # 32018 - Combo: - aegis_470181 # 470181 - Slate_Sword # 500004 - Combo: - aegis_470181 # 470181 - Meteor_Striker # 590002 - Combo: - aegis_470181 # 470181 - Comp_Undine_Spear_K # 32034 - Combo: - aegis_470181 # 470181 - Comp_Iron_Nail_K # 1873 - Combo: - aegis_470181 # 470181 - Comp_Oriental_Sword # 21065 - Combo: - aegis_470181 # 470181 - Comp_Avenger # 1350 Script: | autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000; - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Humma_Clear # 13345 - Combo: - aegis_470181 # 470181 - Humma_Clear # 13345 Script: | autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Shadow_Staff_K # 26118 - Combo: - Ancient_Hero_Boots # 22171 - SoulWeight # 26154 - Combo: - Ancient_Hero_Boots # 22171 - Demon_Hunting_Bible_K # 28630 - Combo: - Ancient_Hero_Boots # 22171 - Magic_Sword # 28744 - Combo: - Ancient_Hero_Boots # 22171 - Light_Blade # 500003 - Combo: - Ancient_Hero_Boots # 22171 - Trumpet_Shell_K # 570002 - Combo: - Ancient_Hero_Boots # 22171 - Barb_Wire_K # 580002 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Shadow_Staff_K # 26178 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Magic_Sword # 28786 - Combo: - Ancient_Hero_Boots # 22171 - Comp_D_Hunt_Bible_K # 28646 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Light_Blade # 500061 - Combo: - aegis_470181 # 470181 - Shadow_Staff_K # 26118 - Combo: - aegis_470181 # 470181 - SoulWeight # 26154 - Combo: - aegis_470181 # 470181 - Demon_Hunting_Bible_K # 28630 - Combo: - aegis_470181 # 470181 - Magic_Sword # 28744 - Combo: - aegis_470181 # 470181 - Light_Blade # 500003 - Combo: - aegis_470181 # 470181 - Trumpet_Shell_K # 570002 - Combo: - aegis_470181 # 470181 - Barb_Wire_K # 580002 - Combo: - aegis_470181 # 470181 - Comp_Shadow_Staff_K # 26178 - Combo: - aegis_470181 # 470181 - Comp_Magic_Sword # 28786 - Combo: - aegis_470181 # 470181 - Comp_D_Hunt_Bible_K # 28646 - Combo: - aegis_470181 # 470181 - Comp_Light_Blade # 500061 Script: | autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; - Combos: - Combo: - Ancient_Hero_Boots # 22171 - MeawFoxtail # 26155 - Combo: - Ancient_Hero_Boots # 22171 - Comp_MeawFoxtail # 550077 - Combo: - aegis_470181 # 470181 - MeawFoxtail # 26155 - Combo: - aegis_470181 # 470181 - Comp_MeawFoxtail # 550077 Script: | autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus bAtkRate,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Shiver_Katar_K # 28039 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Shiver_Katar_K_TH # 28053 - Combo: - aegis_470181 # 470181 - Shiver_Katar_K # 28039 - Combo: - aegis_470181 # 470181 - Comp_Shiver_Katar_K_TH # 28053 Script: | autobonus "{ bonus bLuk,20; bonus bCritAtkRate,10; }",30,7000; - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Master_Soul_Rifle # 28255 - Combo: - aegis_470181 # 470181 - Master_Soul_Rifle # 28255 Script: | autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */ - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Demon_S_Shot # 28256 - Combo: - Ancient_Hero_Boots # 22171 - Golden_L_Launcher # 28257 - Combo: - Ancient_Hero_Boots # 22171 - The_Black_Gatling # 28258 - Combo: - Ancient_Hero_Boots # 22171 - Crimson_Rose # 32302 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Demon_S_Shot # 28261 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Crimson_Rose # 800035 - Combo: - Ancient_Hero_Boots # 22171 - Comp_The_Black_Gatling # 830014 - Combo: - aegis_470181 # 470181 - Demon_S_Shot # 28256 - Combo: - aegis_470181 # 470181 - Golden_L_Launcher # 28257 - Combo: - aegis_470181 # 470181 - The_Black_Gatling # 28258 - Combo: - aegis_470181 # 470181 - Crimson_Rose # 32302 - Combo: - aegis_470181 # 470181 - Comp_Demon_S_Shot # 28261 - Combo: - aegis_470181 # 470181 - Comp_Crimson_Rose # 800035 - Combo: - aegis_470181 # 470181 - Comp_The_Black_Gatling # 830014 Script: | autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Sharp_Wind_Sword # 28763 - Fog_Dew_Sword # 28764 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Sharp_Wind_Sword # 510068 - Fog_Dew_Sword # 28764 - Combo: - Ancient_Hero_Boots # 22171 - Sharp_Wind_Sword # 28763 - Comp_Fog_Dew_Sword # 510067 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Sharp_Wind_Sword # 510068 - Comp_Fog_Dew_Sword # 510067 - Combo: - aegis_470181 # 470181 - Sharp_Wind_Sword # 28763 - Fog_Dew_Sword # 28764 - Combo: - aegis_470181 # 470181 - Comp_Sharp_Wind_Sword # 510068 - Fog_Dew_Sword # 28764 - Combo: - aegis_470181 # 470181 - Sharp_Wind_Sword # 28763 - Comp_Fog_Dew_Sword # 510067 - Combo: - aegis_470181 # 470181 - Comp_Sharp_Wind_Sword # 510068 - Comp_Fog_Dew_Sword # 510067 Script: | autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Dragonic_Slayer # 600004 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Dragonic_Slayer # 21066 - Combo: - aegis_470181 # 470181 - Dragonic_Slayer # 600004 - Combo: - aegis_470181 # 470181 - Comp_Dragonic_Slayer # 21066 Script: | autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; - Combos: - Combo: - Gray_Wing_Boots # 22172 - White_Wing_Suits # 15042 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bLuk)/20); if (.@r >= 7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r >= 9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } - Combos: - Combo: - Gray_Wing_Boots # 22172 - Black_Wing_Suits # 15043 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bInt)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r >= 7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r >= 9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } - Combos: - Combo: - Boots_IL # 22190 - Butcher_IL # 28254 Script: | bonus bAtkRate,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } - Combos: - Combo: - S_Promotion_Weapon # 24012 - S_Promotion_Armor # 24013 - S_Promotion_Shoes # 24014 - S_Promotion_Shield # 24015 - S_Promotion_Earring # 24016 - S_Promotion_Pendant # 24017 Script: | bonus bAllStats,3; - Combos: - Combo: - S_Physical_Earring # 24018 - S_Physical_Weapon # 24019 - S_Physical_Pendant # 24020 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if (.@r>=23) { bonus2 bAddClass,Class_All,1; } - Combos: - Combo: - S_Magical_Earring # 24021 - S_Magical_Weapon # 24022 - S_Magical_Pendant # 24023 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatk,.@r; if (.@r>=23) { bonus bMatkRate,1; } - Combos: - Combo: - S_Champion_Shoes # 24025 - S_Hard_Armor # 24028 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if (.@r >= 15) { bonus bMaxHPrate,1; } - Combos: - Combo: - S_Athena_Shield # 24026 - S_Immune_Armor # 24027 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if (.@r >= 15) { bonus2 bSubEle,Ele_Neutral,1; } - Combos: - Combo: - S_Ancient_Armor # 24029 - S_Kingbird_Weapon # 24031 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bLongAtkRate,1; } - Combos: - Combo: - S_Critical_Armor # 24030 - S_Cri_Hit_Weapon # 24032 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } - Combos: - Combo: - S_Healing_Weapon # 24033 - S_Healing_Shield # 24366 - S_Healing_Shoes # 24367 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); .@val = 5; if (.@r >= 25) { .@val += 15; } bonus bHealPower,.@val; - Combos: - Combo: - S_Lucky_Weapon # 24034 - S_Lucky_Armor # 24040 Script: | bonus bLuk,1; - Combos: - Combo: - S_Power_Earring # 24035 - S_Power_Pendant # 24041 Script: | bonus bStr,1; - Combos: - Combo: - S_Int_Pendant # 24036 - S_Int_Earring # 24042 Script: | bonus bInt,1; - Combos: - Combo: - S_Dexterous_Armor # 24037 - S_Dexterous_Weapon # 24043 Script: | bonus bDex,1; - Combos: - Combo: - S_Vital_Shoes # 24038 - S_Vital_Shield # 24044 Script: | bonus bVit,1; - Combos: - Combo: - S_Athletic_Shield # 24039 - S_Athletic_Shoes # 24045 Script: | bonus bAgi,1; - Combos: - Combo: - S_Resist_Spell_Pendant # 24046 - S_Athena_Earring # 24051 Script: | bonus2 bSubEle,Ele_Neutral,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bSubEle,Ele_Neutral,1; } - Combos: - Combo: - S_Cranial_Shield # 24052 - S_Bloody_Shoes # 24062 Script: | bonus2 bExpAddRace,RC_DemiHuman,3; - Combos: - Combo: - S_Safeguard_Shield # 24053 - S_Liberation_Shoes # 24063 Script: | bonus2 bAddClass,Class_Boss,5; - Combos: - Combo: - S_Brutal_Shield # 24054 - S_Clamorous_Shoes # 24065 Script: | bonus2 bExpAddRace,RC_Brute,3; - Combos: - Combo: - S_Gargantua_Shield # 24055 - S_Insecticide_Shoes # 24066 Script: | bonus2 bExpAddRace,RC_Insect,3; - Combos: - Combo: - S_Homers_Shield # 24056 - S_Fisher_Shoes # 24067 Script: | bonus2 bExpAddRace,RC_Fish,3; - Combos: - Combo: - S_Dragoon_Shield # 24057 - S_Dragoon_Shoes # 24071 Script: | bonus2 bExpAddRace,RC_Dragon,3; - Combos: - Combo: - S_Satanic_Shield # 24058 - S_Seraphim_Shoes # 24068 Script: | bonus2 bExpAddRace,RC_Angel,3; - Combos: - Combo: - S_Flameguard_Shield # 24059 - S_Beholder_Shoes # 24069 Script: | bonus2 bExpAddRace,RC_Formless,3; - Combos: - Combo: - S_Requiem_Shield # 24060 - S_Divine_Shoes # 24070 Script: | bonus2 bExpAddRace,RC_Undead,3; - Combos: - Combo: - S_Cadi_Shield # 24061 - S_Chemical_Shoes # 24064 Script: | bonus2 bExpAddRace,RC_Plant,3; - Combos: - Combo: - S_Big_Armor # 24072 - S_Big_Weapon # 24075 - Combo: - S_Medium_Armor # 24073 - S_Medium_Weapon # 24076 - Combo: - S_Small_Armor # 24074 - S_Small_Weapon # 24077 Script: | bonus bMaxHPrate,1; bonus bMaxSPrate,1; - Combos: - Combo: - S_Spiritual_Weapon # 24078 - S_Spiritual_Earring # 24079 - S_Spiritual_Pendent # 24080 Script: | bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); - Combos: - Combo: - S_Spiritual_Earring # 24079 - S_Spiritual_Pendent # 24080 - S2_Spiritual_Weapon # 24324 Script: | bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10; - Combos: - Combo: - S_Spiritual_Earring # 24079 - S_Spiritual_Pendent # 24080 - S2_Spirit_M_E_Weapon # 24329 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bMatkRate,2; } else if (.@r >= 20) { bonus bMatkRate,1; } bonus bMatk,10; - Combos: - Combo: - S_Malicious_Armor # 24081 - S_Malicious_Shoes # 24082 - S_Malicious_Shield # 24083 Script: | bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); - Combos: - Combo: - S_Malicious_Shoes # 24082 - S_Malicious_Shield # 24083 - S2_Malicious_Armor # 24325 Script: | bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5; - Combos: - Combo: - S_Gemstone_Armor # 24084 - S_Gemstone_Shoes # 24085 - S_Gemstone_Shield # 24086 - S_Gemstone_Weapon # 24087 - S_Gemstone_Earring # 24088 - S_Gemstone_Pendent # 24089 Script: | bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,100-.@r; } - Combos: - Combo: - S_Gemstone_Armor # 24084 - S_Gemstone_Shoes # 24085 - S_Gemstone_Shield # 24086 - S_Gemstone_Weapon # 24087 - S_Gemstone_Pendent # 24089 - S2_Gemstone_Earring # 24322 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,(100-.@r); } - Combos: - Combo: - S_Stability_Shield # 24090 - S_Plasterer's_Armor # 24091 - S_Plasterer's_Shoes # 24092 Script: | bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - S_Insomniac_Armor # 24093 - S_Insomniac_Shoes # 24094 Script: | bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - S_Peerless_Armor # 24095 - S_Peerless_Shoes # 24096 Script: | bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - S_Adurate_Armor # 24097 - S_Adurate_Shoes # 24098 Script: | bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - Unfreez_Weapon_S # 24099 - Unfreeze_Earing_S # 24100 - Unfreeze_Pendent_S # 24101 Script: | bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - Vitality_Earing_S # 24102 - Vitality_Pendant_S # 24103 Script: | bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - S_Neutral_Weapon # 24104 - S_Neutral_Earring # 24105 - S_Neutral_Pendent # 24106 Script: | bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - S_Curse_Lift_Earring # 24107 - S_Curse_Lift_Pendent # 24108 Script: | bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; - Combos: - Combo: - S_Stability_Shield # 24090 - S2_Plasterer's_Armor # 24352 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stone,10000; } - Combos: - Combo: - S_Stability_Shield # 24090 - S2_Insomniac_Shoes # 24353 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Sleep,10000; } - Combos: - Combo: - S_Stability_Shield # 24090 - S2_Peerless_Armor # 24354 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Silence,10000; } - Combos: - Combo: - S_Stability_Shield # 24090 - S2_Adurate_Shoes # 24355 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Blind,10000; } - Combos: - Combo: - S_Stability_Shield # 24090 - Unfreez_Weapon_S2 # 24356 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Freeze,10000; } - Combos: - Combo: - S_Stability_Shield # 24090 - Vitality_Earing_S2 # 24357 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Bleeding,10000; } - Combos: - Combo: - S_Stability_Shield # 24090 - S2_Neutral_Weapon # 24358 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stun,10000; } - Combos: - Combo: - S_Stability_Shield # 24090 - S2_Curse_Lift_Pendent # 24359 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Curse,10000; } - Combos: - Combo: - S_Caster_Pendant # 24048 - S_Caster_earring # 24109 - S_Caster_Weapon # 24110 Script: | bonus bNoCastCancel; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); - Combos: - Combo: - S_Spell_Flow_Shoes # 24111 - S_Spell_Flow_Armor # 24112 - S_Spell_Flow_Shield # 24113 - Combo: - S_Spell_Flow_Shoes # 24111 - S_Spell_Flow_Armor # 24112 - S2_Spell_Flow_Shield # 24323 Script: | bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); - Combos: - Combo: - S_Infinity_Earring # 24150 - S_Infinity_Pendant # 24151 Script: | bonus bAtkRate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; - Combos: - Combo: - S_Solid_Weapon # 24152 - S_Solid_Earring # 24153 Script: | bonus bBaseAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; - Combos: - Combo: - S_Immortal_Armor # 24154 - S_Immortal_Pendant # 24155 Script: | bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; - Combos: - Combo: - S_Executioner_Weapon # 24156 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_DemiHuman; - Combos: - Combo: - S_Exorcist_Weapon # 24157 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Demon; - Combos: - Combo: - S_Hunting_Weapon # 24158 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } - Combos: - Combo: - S_Insect_Net_Weapon # 24159 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Insect; - Combos: - Combo: - S_Fishing_Weapon # 24160 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Fish; - Combos: - Combo: - S_Dragon_Killer_Weapon # 24161 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Dragon; - Combos: - Combo: - S_Corrupt_Weapon # 24162 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Angel; - Combos: - Combo: - S_Vibration_Weapon # 24163 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Formless; - Combos: - Combo: - S_Holy_Water_Weapon # 24164 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Undead; - Combos: - Combo: - S_Scissors_Weapon # 24165 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace,RC_Plant; - Combos: - Combo: - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 - S2_Force_Ex_Weapon # 24328 Script: | if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; } - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S2_Spirit_M_E_Weapon # 24329 Script: | if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100; } - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Executioner_Weapon # 24170 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Exorcist_Weapon # 24171 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Demon,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Hunting_Weapon # 24172 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Brute,100; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,100; } - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Insect_Net_Weapon # 24173 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Insect,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Fishing_Weapon # 24174 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Fish,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Dragon_K_Weapon # 24175 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Dragon,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Corrupt_Weapon # 24176 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Angel,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Vibration_Weapon # 24177 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Formless,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Holy_Water_Weapon # 24178 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Undead,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_M_Scissors_Weapon # 24179 Script: | bonus bMatk,5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) bonus2 bIgnoreMdefRaceRate,RC_Plant,100; - Combos: - Combo: - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 - S_Tempest_Shield # 24345 - S_Tempest_Shoes # 24346 - S_Tempest_Weapon # 24423 - S_Tempest_Armor # 24424 Script: | if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } - Combos: - Combo: - S_Bearers_Armor # 24180 - S_Bearers_Shoes # 24181 - S_Bearers_Shield # 24182 - S_Bearers_Weapon # 24183 - S_Bearers_Earring # 24184 - S_Bearers_Pendent # 24185 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } - Combos: - Combo: - S_Bearers_Armor # 24180 - S_Bearers_Shoes # 24181 - S_Bearers_Shield # 24182 - S_Bearers_Weapon # 24183 - S_Bearers_Earring # 24184 - S2_Bearers_Pendent # 24321 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } - Combos: - Combo: - S_Basis_Armor # 24186 - S_Basis_Shield # 24198 Script: | bonus2 bSubEle,Ele_Neutral,2; - Combos: - Combo: - S_Hallowed_Armor # 24187 - S_Hallowed_Shield # 24199 Script: | bonus2 bSubEle,Ele_Dark,2; - Combos: - Combo: - S_Saharic_Armor # 24188 - S_Saharic_Shield # 24200 Script: | bonus2 bSubEle,Ele_Water,2; - Combos: - Combo: - S_Underneath_Armor # 24189 - S_Underneath_Shield # 24201 Script: | bonus2 bSubEle,Ele_Earth,2; - Combos: - Combo: - S_Flam_Armor # 24190 - S_Flam_Shield # 24202 Script: | bonus2 bSubEle,Ele_Fire,2; - Combos: - Combo: - S_Windy_Armor # 24191 - S_Windy_Shield # 24203 Script: | bonus2 bSubEle,Ele_Wind,2; - Combos: - Combo: - S_Envenom_Armor # 24192 - S_Envenom_Shield # 24204 Script: | bonus2 bSubEle,Ele_Poison,2; - Combos: - Combo: - S_Damned_Armor # 24193 - S_Damned_Shield # 24205 Script: | bonus2 bSubEle,Ele_Holy,2; - Combos: - Combo: - S_Geist_Armor # 24194 - S_Geist_Shield # 24206 Script: | bonus2 bSubEle,Ele_Ghost,2; - Combos: - Combo: - S_Divine_Armor # 24195 - S_Divine_Shield # 24207 Script: | bonus2 bSubEle,Ele_Undead,2; - Combos: - Combo: - S_Hasty_Shoes # 24196 - S_Hasty_Armor # 24197 Script: | bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 15) bonus bSpeedRate,25; - Combos: - Combo: - S_Hasty_Armor # 24197 - S2_Hasty_Shoes # 24320 Script: | bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; } - Combos: - Combo: - S_Expert_Shoes # 24208 - S_Expert_Shield # 24209 Script: | bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:1); - Combos: - Combo: - S_Beginner_Shoes # 24210 - S_Beginner_Shield # 24211 Script: | bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?20:10); - Combos: - Combo: - S_Rookie_Shoes # 24212 - S_Rookie_Shield # 24213 Script: | bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:5); - Combos: - Combo: - S_Advanced_Shoes # 24214 - S_Advanced_Shield # 24215 Script: | bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?4:2); - Combos: - Combo: - S_Blitz_Earring # 24217 - S_Blitz_Pendent # 24218 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bBaseAtk,.@r; if (.@r >= 15) bonus bAspd,1; - Combos: - Combo: - S_Enhance_Force_Weapon # 24223 - S_Force_Earring # 24225 - S_Force_Pendant # 24226 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddClass,Class_All,1; if (.@r>=20) { bonus2 bAddClass,Class_All,1; } if (.@r>=25) { bonus2 bAddClass,Class_All,1; } - Combos: - Combo: - S_Force_Weapon # 24224 - S_Force_Earring # 24225 - S_Force_Pendant # 24226 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bBaseAtk,10; if (.@r>=20) { bonus2 bAddClass,Class_All,1; } if (.@r>=25) { bonus2 bAddClass,Class_All,1; } - Combos: - Combo: - S_Force_Earring # 24225 - S_Force_Pendant # 24226 - S2_Force_Ex_Weapon # 24328 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bBaseAtk,10; if (.@r>=20) { bonus bAtkRate,1; } if (.@r>=25) { bonus bAtkRate,1; } - Combos: - Combo: - S_Enhance_Spirit_Weapon # 24227 - S_Spirit_Earring # 24229 - S_Spirit_Pendant # 24230 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,1; if (.@r>=20) { bonus bMatkRate,1; } if (.@r>=25) { bonus bMatkRate,1; } - Combos: - Combo: - S_Spirit_Weapon # 24228 - S_Spirit_Earring # 24229 - S_Spirit_Pendant # 24230 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatk,10; if (.@r>=20) { bonus bMatkRate,1; } if (.@r>=25) { bonus bMatkRate,1; } - Combos: - Combo: - S_Blitz_Shoes # 24231 - S_Blitz_Shield # 24232 Script: | bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD) >= 15) { bonus bAspd,1; } - Combos: - Combo: - S_Titan_Earring # 24234 - S_Titan_Pendant # 24235 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } - Combos: - Combo: - S_Boned_Earring # 24236 - S_Boned_Pendant # 24237 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } - Combos: - Combo: - S_Gigantic_Earring # 24238 - S_Gigantic_Pendant # 24239 Script: | bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } - Combos: - Combo: - S_Caster_Shoes # 24240 - S_Caster_Shield # 24241 - S_Caster_Armor # 24242 - Combo: - S_Caster_Shoes # 24240 - S_Caster_Shield # 24241 - S2_Caster_Armor # 24330 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if (.@r >= 25) { bonus bUseSPrate,-2; } else { bonus bUseSPrate,-1; } - Combos: - Combo: - S_Reload_Shoes # 24243 - S_Reload_Shield # 24244 - S_Reload_Armor # 24245 Script: | bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-5:-1); - Combos: - Combo: - S_Reload_Shoes # 24243 - S_Reload_Shield # 24244 - S2_Reload_Armor # 24331 Script: | bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-6:-1); - Combos: - Combo: - S_Swordman_earring # 24246 - S_Swordman_Pendant # 24250 - Combo: - S_Merchant_earring # 24247 - S_Merchant_Pendant # 24251 Script: | bonus bAtkRate,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) { bonus bAtkRate,2; bonus bMaxHPrate,2; } - Combos: - Combo: - S_Acolyte_earring # 24248 - S_Acolyte_Pendant # 24252 - Combo: - S_Magician_earring # 24249 - S_Magician_Pendant # 24254 Script: | bonus bMatkRate,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) { bonus bMatkRate,2; bonus bMaxSPrate,2; } - Combos: - Combo: - S_Thief_Pendant # 24253 - S_Thief_earring # 28391 - Combo: - S_Archer_Pendant # 24255 - S_Archer_earring # 28392 Script: | .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus bAtkRate,.@val; bonus bMaxHPrate,.@val; - Combos: - Combo: - S2_Bearers_Pendent # 24321 - S2_Bearers_Armor # 24337 - S2_Bearers_Shoes # 24338 Script: | bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } - Combos: - Combo: - S_Sigrun_Armor # 24326 - S_Sigrun_Shield # 24327 Script: | .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR); .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } - Combos: - Combo: - S_Critical_Shield # 24332 - S_Critical_Shoes # 24333 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } - Combos: - Combo: - S2_Gemstone_Earring # 24322 - S2_Gemstone_Weapon # 24335 - S2_Gemstone_Shield # 24336 Script: | bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } - Combos: - Combo: - S_AllRace_Shoes # 24341 - S_AllRace_Shield # 24342 - Combo: - EXPStone_Top # 25171 - EXPStone_Middle # 25141 - EXPStone_Bottom # 25015 Script: | bonus2 bExpAddRace,RC_All,3; - Combos: - Combo: - S_Blitz_Weapon # 24343 - S_Blitz_Armor # 24344 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMdef,.@r; if (.@r >= 15) { bonus bAspd,1; bonus bDelayrate,-1; } - Combos: - Combo: - S_Tempest_Shield # 24345 - S_Tempest_Shoes # 24346 - S_M_ExeHoly_Armor # 24347 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMdef,5; if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100; bonus2 bIgnoreMdefRaceRate,RC_Undead,100; } - Combos: - Combo: - S_Tempest_Shield # 24345 - S_Tempest_Shoes # 24346 - S_M_ExoCorrupt_Armor # 24348 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMdef,5; if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Demon,100; bonus2 bIgnoreMdefRaceRate,RC_Angel,100; } - Combos: - Combo: - S_Tempest_Shield # 24345 - S_Tempest_Shoes # 24346 - S_M_DragonVib_Armor # 24349 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMdef,5; if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Formless,100; bonus2 bIgnoreMdefRaceRate,RC_Dragon,100; } - Combos: - Combo: - S_Tempest_Shield # 24345 - S_Tempest_Shoes # 24346 - S_M_SciHunting_Armor # 24350 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMdef,5; if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Plant,100; bonus2 bIgnoreMdefRaceRate,RC_Brute,100; } - Combos: - Combo: - S_Tempest_Shield # 24345 - S_Tempest_Shoes # 24346 - S_M_FishInsect_Armor # 24351 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMdef,5; if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Fish,100; bonus2 bIgnoreMdefRaceRate,RC_Insect,100; } - Combos: - Combo: - S_Tension_Weapon # 24360 - S_Tension_Earring # 24361 - S_Tension_Pendent # 24362 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; - Combos: - Combo: - S_Elegant_Weapon # 24363 - S_Elegant_Earring # 24364 - S_Elegant_Pendent # 24365 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; - Combos: - Combo: - S_Restore_Earring # 24368 - S_Restore_Pendent # 24369 Script: | if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) { bonus bHPrecovRate,50; bonus bSPrecovRate,50; } - Combos: - Combo: - S_MortalBlow_Weapon # 24370 - S_MortalBlow_Earring # 24371 - S_MortalBlow_Pendent # 24372 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 2; if (.@r >= 25) { .@val += 10; if (.@r >= 30) { bonus bAspd,3; } } bonus bCritAtkRate,.@val; - Combos: - Combo: - S_Penetration_Shoes # 24373 - S_Penetration_Shield # 24374 - S_ExeHoly_Armor # 24375 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } - Combos: - Combo: - S_Penetration_Shoes # 24373 - S_Penetration_Shield # 24374 - S_ExoCorrupt_Armor # 24376 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } - Combos: - Combo: - S_Penetration_Shoes # 24373 - S_Penetration_Shield # 24374 - S_DragonVib_Armor # 24377 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } - Combos: - Combo: - S_Penetration_Shoes # 24373 - S_Penetration_Shield # 24374 - S_SciHunting_Armor # 24378 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; } - Combos: - Combo: - S_Penetration_Shoes # 24373 - S_Penetration_Shield # 24374 - S_FishInsect_Armor # 24379 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } - Combos: - Combo: - Sentimental_Weapone_S # 24380 - Sentimental_Earring_S # 24381 - Sentimental_Pendant_S # 24382 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; - Combos: - Combo: - Enchanting_Weapone_S # 24383 - Enchanting_Earring_S # 24384 - Enchanting_Pendant_S # 24385 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; - Combos: - Combo: - Rebeginer_Armor_S # 24387 - Rebeginer_Shield_S # 24388 - Rebeginer_Shoes_S # 24389 - Rebeginer_Weapon_S # 24390 - Rebeginer_Earring_S # 24391 - Rebeginer_Pendant_S # 24392 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val; - Combos: - Combo: - S_Physical_Shoes # 24393 - S_Physical_Shield # 24394 - S_Physical_Armor # 24395 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus bAtkRate,5; } else if (.@r >= 23) { bonus bAtkRate,2; } - Combos: - Combo: - S_Magical_Shoes # 24396 - S_Magical_Shield # 24397 - S_Magical_Armor # 24398 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } - Combos: - Combo: - S_ImmunedAthena_Shield # 24399 - S_HardChamption_Shoes # 24400 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } - Combos: - Combo: - S_Timeoverload_Weapon # 24416 - S_Timeoverload_Armor # 24417 - S_Timeoverload_Shield # 24418 - S_Timeoverload_Shoes # 24419 - S_Timeoverload_Earing # 24420 - S_Timeoverload_Pandent # 24421 Script: | bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; - Combos: - Combo: - S_PerfectSize_Weapon # 24425 - S_PerfectSize_Armor # 24426 Script: | bonus bMaxHPrate,2; bonus bMaxSPrate,2; - Combos: - Combo: - S_M_Exo_Co_Weapon # 24427 - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 Script: | bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Demon,100; bonus2 bIgnoreMdefRaceRate,RC_Angel,100; } - Combos: - Combo: - S_M_Viv_Dr_Weapon # 24428 - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 Script: | bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Formless,100; bonus2 bIgnoreMdefRaceRate,RC_Dragon,100; } - Combos: - Combo: - S_M_Sci_Hu_Weapon # 24429 - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 Script: | bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Brute,100; bonus2 bIgnoreMdefRaceRate,RC_Plant,100; } - Combos: - Combo: - S_M_Fis_In_Weapon # 24430 - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 Script: | bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Fish,100; bonus2 bIgnoreMdefRaceRate,RC_Insect,100; } - Combos: - Combo: - S_M_Exe_Ho_Weapon # 24431 - S_Tempest_Earring # 24168 - S_Tempest_Pendent # 24169 Script: | bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100; bonus2 bIgnoreMdefRaceRate,RC_Undead,100; } - Combos: - Combo: - S_Penetration_Weapon # 24432 - S_Penetration_Armor # 24433 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 - S_Penetration_Shoes # 24373 - S_Penetration_Shield # 24374 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } - Combos: - Combo: - S_Exe_Ho_Weapon # 24434 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } - Combos: - Combo: - S_Fis_In_Weapon # 24435 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } - Combos: - Combo: - S_Sci_Hu_Weapon # 24436 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Plant; } - Combos: - Combo: - S_Viv_Dr_Weapon # 24437 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } - Combos: - Combo: - S_Exo_Co_Weapon # 24438 - S_Penetration_Earring # 24166 - S_Penetration_Pendent # 24167 Script: | bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } - Combos: - Combo: - S_Sonic_Armor # 24440 - S_Sonic_Shield # 24441 - S_Sonic_Shoes # 24442 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RK_SONICWAVE",.@r; - Combos: - Combo: - S_Sonic_Shield # 24441 - S_Runeknight_Weapon # 24288 - Combo: - S_Ignition_Weapon # 24443 - S_Runeknight_Shield # 24301 - Combo: - S_Cluster_Armor # 24452 - S_Ranger_Weapon # 24298 - Combo: - S_Tornado_Shield # 24465 - S_Mechanic_weapon # 24290 - Combo: - S_Vulcan_Shield # 24471 - S_Mechanic_weapon # 24290 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r; - Combos: - Combo: - S_Ignition_Weapon # 24443 - S_Ignition_Pendant # 24444 - S_Ignition_Earing # 24445 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RK_IGNITIONBREAK",.@r; - Combos: - Combo: - S_W_Breath_Shield # 24447 - S_W_Breath_Armor # 24446 - S_W_Breath_Shoes # 24448 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-(.@r/2); - Combos: - Combo: - S_W_Breath_Shield # 24447 - S_Runeknight_Weapon # 24288 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r; - Combos: - Combo: - S_F_Breath_Weapon # 24449 - S_F_Breath_Pendant # 24450 - S_F_Breath_Earing # 24451 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 2) { bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; } - Combos: - Combo: - S_F_Breath_Weapon # 24449 - S_Runeknight_Shield # 24301 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r; - Combos: - Combo: - S_Cluster_Armor # 24452 - S_Cluster_Shield # 24453 - S_Cluster_Shoes # 24454 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_CLUSTERBOMB",.@r; - Combos: - Combo: - S_Aimed_Weapon # 24455 - S_Aimed_Pendant # 24456 - S_Aimed_Earing # 24457 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RA_AIMEDBOLT",.@r; - Combos: - Combo: - S_Aimed_Weapon # 24455 - S_Ranger_Shield # 24311 - Combo: - S_Shooting_Weapon # 24461 - S_Ranger_Shield # 24311 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r; - Combos: - Combo: - S_Arrow_Shield # 24459 - S_Arrow_Armor # 24458 - S_Arrow_Shoes # 24460 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_ARROWSTORM",.@r; - Combos: - Combo: - S_Arrow_Shield # 24459 - S_Ranger_Weapon # 24298 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r; - Combos: - Combo: - S_Shooting_Weapon # 24461 - S_Shooting_Pendant # 24462 - S_Shooting_Earing # 24463 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCritAtkRate,.@r/2; - Combos: - Combo: - S_Tornado_Shield # 24465 - S_Tornado_Armor # 24464 - S_Tornado_Shoes # 24466 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@r; - Combos: - Combo: - S_Boomerang_Weapon # 24467 - S_Boomerang_Pendant # 24468 - S_Boomerang_Earing # 24469 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r; - Combos: - Combo: - S_Vulcan_Shield # 24471 - S_Vulcan_Armor # 24470 - S_Vulcan_Shoes # 24472 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"NC_VULCANARM",.@r; - Combos: - Combo: - S_Arms_Weapon # 24473 - S_Arms_Pendant # 24474 - S_Arms_Earing # 24475 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 2) bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2; - Combos: - Combo: - S_Arms_Weapon # 24473 - S_Mechanic_Shield # 24303 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 2) bonus bVariableCastrate,-.@r/2; - Combos: - Combo: - ReloadStone_Top # 25069 - ReloadStone_Middle # 25070 - ReloadStone_Bottom # 25071 - Combo: - Skill_Delay1_Top # 29053 - Skill_Delay1_Middle # 29054 - Skill_Delay1_Bottom # 29055 Script: | bonus bDelayrate,-2; - Combos: - Combo: - CastingStone_Top # 25172 - CastingStone_Middle # 25173 - CastingStone_Bottom # 25174 - Combo: - Casting_Top # 29156 - Casting_Middle # 29157 - Casting_Bottom # 29158 Script: | bonus bVariableCastrate,-6; - Combos: - Combo: - Critical_Stone_Robe # 25303 - Critical_Stone_Top # 25304 - Critical_Stone_Bottom # 25305 - Combo: - Fatal0 # 29047 - Fatal_Top # 29359 - Fatal_Bottom # 29360 - Fatal_Robe # 29361 Script: | bonus bCritical,10; - Combos: - Combo: - Critical_Stone_Top # 25304 - Critical_Stone_Bottom # 25305 - Combo: - Fatal0 # 29047 - Fatal_Top # 29359 - Fatal_Bottom # 29360 Script: | bonus bCritAtkRate,6; - Combos: - Combo: - EXP2 # 29027 - EXP2MIDDLE # 29145 - EXP2TOP # 29159 Script: | bonus2 bExpAddRace,RC_All,3; - Combos: - Combo: - SweetNightM_Card # 27101 - Vampire's_Servant # 28510 Script: | bonus bMatkRate,(getequiprefinerycnt(EQI_ARMOR)/3); - Combos: - Combo: - LivingDead_Card # 27103 - Vampire's_Servant # 28510 Script: | bonus bAtkRate,(getequiprefinerycnt(EQI_ARMOR)/3); - Combos: - Combo: - Ill_Dracula_Card # 27104 - Vampire's_Servant # 28510 Script: | bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; - Combos: - Combo: - Ill_Dracula_Card # 27104 - Bomi_Card # 27105 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus bMaxSP,50; } - Combos: - Combo: - Bomi_Card # 27105 - Vampire's_Servant # 28510 - Combo: - ILL_Strouf_Card # 300148 - ILL_Sropho_Card # 300140 Script: | bonus bMatk,30; - Combos: - Combo: - PlayingPere_Card # 27107 - SingingPere_Card # 27108 Script: | bonus2 bSkillAtk,"WM_METALICSOUND",50; bonus2 bSkillAtk,"WM_REVERBERATION",50; - Combos: - Combo: - PlayingPere_Card # 27107 - SingingPere_Card # 27108 - JitterbugCard # 27109 Script: | autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }"; - Combos: - Combo: - AngerGazeti_Card # 27110 - AngerSnowier_Card # 27111 Script: | bonus2 bWeaponSubSize,Size_Small,20; - Combos: - Combo: - AngerSnowier_Card # 27111 - AngerIceTitan_Card # 27112 Script: | bonus2 bSubSize,Size_Medium,20; - Combos: - Combo: - OminousSolider_Card # 27114 - OminousPermeter_Card # 27115 Script: | bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3); bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2)); - Combos: - Combo: - OminousHeater_Card # 27116 - OminousAssulter_Card # 27117 Script: | bonus bCritical,2; bonus bCritAtkRate,2; - Combos: - Combo: - Human_Kimera_Card # 27147 - Matter_Kimera_Card # 27148 - Combo: - S_Nihil_Card # 27196 - S_Kronecker_Card # 27331 Script: | bonus bDelayrate,-3; - Combos: - Combo: - Faceworm_Card # 27163 - Faceworm_D_Card # 27165 Script: | bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; - Combos: - Combo: - Faceworm_Egg_Card # 27166 - Faceworm_L_Card # 27167 Script: | bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Fire,10; - Combos: - Combo: - Cowraiders1_Card # 27170 - Cowraiders2_Card # 27171 Script: | bonus bStr,3; bonus bAtkRate,3; - Combos: - Combo: - Cowraiders1_Card # 27170 - Cowraiders3_Card # 27172 Script: | bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; - Combos: - Combo: - Cowraiders1_Card # 27170 - E_Cowraiders1_Card # 27173 Script: | bonus2 bSkillAtk,"GS_SPREADATTACK",50; - Combos: - Combo: - Cowraiders2_Card # 27171 - E_Cowraiders2_Card # 27174 Script: | bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; - Combos: - Combo: - Cowraiders3_Card # 27172 - E_Cowraiders3_Card # 27175 Script: | bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; - Combos: - Combo: - S_Nihil_Card # 27196 - S_Spica_Card # 27199 Script: | bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Player_Doram,5; - Combos: - Combo: - S_Agnes_Card # 27197 - S_Jurgen_Card # 27198 Script: | bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; bonus2 bAddRace,RC_Player_Doram,5; - Combos: - Combo: - DespairGodMorocc_Card # 27321 - MinionOfMorocc_Card # 27326 Script: | bonus bMaxHPrate,50; - Combos: - Combo: - Ahat_Card # 27322 - Shnaim_Card # 27323 Script: | bonus bMaxSPrate,5; bonus bMaxHPrate,5; - Combos: - Combo: - Brinaranea_Card # 27324 - Muspellskoll_Card # 27325 Script: | bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; - Combos: - Combo: - Infiltrator_IL # 28022 - Ring_IL # 28509 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_Player_Doram,25; } } - Combos: - Combo: - Assassin_Acc # 28320 - Assassin_Shoes # 22016 Script: | .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; - Combos: - Combo: - Falconer_Claw # 28321 - Falconer_Glove # 28322 Script: | bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); - Combos: - Combo: - Broken_Chip_1 # 28326 - Broken_Chip_2 # 28327 Script: | bonus bInt,8; bonus bStr,8; - Combos: - Combo: - Cursed_Lucky_Clover # 28358 - Lucky_Clover # 18521 Script: | skill "AS_CLOAKING",1; - Combos: - Combo: - Archpriest_Ring # 28430 - Highness_Heal_3sec # 4803 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillUseSP,"AB_EPICLESIS",100; bonus2 bSkillCooldown,"AB_EPICLESIS",-10000; - Combos: - Combo: - Archpriest_Ring # 28430 - Coluceo_Heal30 # 4804 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bSkillUseSP,"AB_CHEAL",20; - Combos: - Combo: - Archpriest_Ring # 28430 - Heal_Amount2 # 4805 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100; - Combos: - Combo: - Archpriest_Ring # 28430 - Heal_Amount3 # 4850 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000; - Combos: - Combo: - Boxer_Glove # 28434 - Fighting_Spirit2 # 4810 - Combo: - Boxer_Glove # 28434 - Fighting_Spirit1 # 4811 Script: | bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; - Combos: - Combo: - ArchPriest_Glove # 28437 - Spell2 # 4814 - Combo: - ArchPriest_Glove # 28437 - Spell1 # 4815 Script: | bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; - Combos: - Combo: - Fairy_Leaf_Powder # 28438 - Expert_Archer1 # 4832 - Combo: - Fairy_Leaf_Powder # 28438 - Expert_Archer2 # 4833 Script: | bonus bDelayrate,-5; bonus bLongAtkRate,5; - Combos: - Combo: - Matagi_Swordaxe # 28491 - Sharp2 # 4817 - Combo: - Matagi_Swordaxe # 28491 - Sharp1 # 4818 Script: | bonus bHit,15; bonus bCriticalLong,10; - Combos: - Combo: - BadgeOfProntera__J # 28499 - ShieldOfGuardsman_J # 28920 Script: | bonus bFlee2,10; - Combos: - Combo: - Horn_Of_Kirin # 28501 - Atk_Speed1 # 4807 - Combo: - Horn_Of_Kirin # 28501 - Atk_Speed2 # 4842 Script: | bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; - Combos: - Combo: - Sunglasses # 2201 - Mob_Scarf # 28502 - Combo: - Sunglasses_ # 2202 - Mob_Scarf # 28502 - Combo: - Glasses # 2203 - Mob_Scarf # 28502 - Combo: - Glasses_ # 2204 - Mob_Scarf # 28502 - Combo: - Sunglasses # 2201 - Comp_Mob_Scarf # 420089 - Combo: - Sunglasses_ # 2202 - Comp_Mob_Scarf # 420089 - Combo: - Glasses # 2203 - Comp_Mob_Scarf # 420089 - Combo: - Glasses_ # 2204 - Comp_Mob_Scarf # 420089 - Combo: - Comp_Sunglasses_ # 410299 - Comp_Mob_Scarf # 420089 Script: | .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; - Combos: - Combo: - StormStone # 28506 - Gelerdria # 1414 - Combo: - StormStone # 28506 - Gelerdria_ # 1449 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@val = 30; if (.@r >= 9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r >= 10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } - Combos: - Combo: - StormStone # 28506 - Peuz_Plate # 15037 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r >= 7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r >= 9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } - Combos: - Combo: - StormStone # 28506 - Peuz_Plate # 15037 - Peuz_Greave # 2476 - Peuz_Manteau # 2575 - Peuz_Seal # 2884 Script: | autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; - Combos: - Combo: - StormStone # 28506 - Peuz_Greave # 2476 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r >= 7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r >= 9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } - Combos: - Combo: - StormStone # 28506 - Peuz_Manteau # 2575 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player_Human,3; if (.@r >= 7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r >= 9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } - Combos: - Combo: - StormStone # 28506 - Peuz_Seal # 2884 Script: | bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; - Combos: - Combo: - Skul_Ring_IL # 28508 - Book_Of_The_Apo_IL # 28612 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } - Combos: - Combo: - Ring_IL # 28509 - Tablet_IL # 28626 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } - Combos: - Combo: - Temporal_Ring # 28594 - Bear's_Power # 4875 Script: | bonus bStr,40; bonus bMaxHPrate,10; - Combos: - Combo: - Temporal_Ring # 28594 - Runaway_Magic # 4876 Script: | bonus bInt,40; bonus bMaxSPrate,10; - Combos: - Combo: - Temporal_Ring # 28594 - Speed_Of_Light # 4877 Script: | bonus bDelayrate,-30; bonus bFlee,40; - Combos: - Combo: - Temporal_Ring # 28594 - Muscle_Fool # 4878 Script: | bonus bMdef,40; bonus bVariableCastrate,-20; - Combos: - Combo: - Temporal_Ring # 28594 - Hawkeye # 4879 Script: | bonus bDex,40; bonus bHit,50; - Combos: - Combo: - Temporal_Ring # 28594 - Lucky_Day # 4880 Script: | bonus bLuk,40; bonus bCritAtkRate,30; - Combos: - Combo: - Sharp_Wind_Sword # 28763 - Fog_Dew_Sword # 28764 - Combo: - Sharp_Wind_Sword # 28763 - Comp_Fog_Dew_Sword # 510067 - Combo: - Comp_Sharp_Wind_Sword # 510068 - Fog_Dew_Sword # 28764 - Combo: - Comp_Sharp_Wind_Sword # 510068 - Comp_Fog_Dew_Sword # 510067 Script: | .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus bAtkRate,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } - Combos: - Combo: - Judgement_Slasher # 28765 - Repent_Slasher # 28766 Script: | .@a = getequiprefinerycnt(EQI_HAND_L); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@a+.@b >= 16) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",20; } if (.@a+.@b >= 18) bonus bAtkRate,12; if (.@a+.@b >= 20) .@val = 20; bonus2 bSkillAtk,"ASC_BREAKER",40+.@val; bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val; bonus bBaseAtk,8*((.@a+.@b)/2); - Combos: - Combo: - Shield_Of_Earth # 28909 - Shining_Trapezohedron # 2998 Script: | bonus bUseSPrate,-10; bonus bMaxSPrate,10; - Combos: - Combo: - Sura_Robe # 29426 - Sura_Top # 29423 Script: | bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10; - Combos: - Combo: - Sura_Robe # 29426 - Sura_Middle # 29424 Script: | bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40; - Combos: - Combo: - Sura_Robe # 29426 - Sura_Bottom # 29425 Script: | bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,300; - Combos: - Combo: - Sura_Robe2 # 29427 - Sura_Top2 # 29613 - Combo: - Sura_Robe2 # 29427 - Sura_Bottom2 # 29611 Script: | bonus2 bSkillAtk,"SR_TIGERCANNON",15; - Combos: - Combo: - Sura_Robe2 # 29427 - Sura_Middle2 # 29612 Script: | bonus bMaxHPrate,10; - Combos: - Combo: - Ranger_Robe # 29431 - Ranger_Top # 29428 Script: | bonus2 bSkillAtk,"RA_ARROWSTORM",15; - Combos: - Combo: - Ranger_Robe # 29431 - Ranger_Bottom # 29430 Script: | autobonus3 "{ bonus bLongAtkRate,5; }",1000,60000,"SN_WINDWALK"; - Combos: - Combo: - Sorcerer_Robe # 29435 - Sorcerer_Top # 29432 - Combo: - Sorcerer_Middle3 # 311012 - Sorcerer_Robe # 29435 Script: | bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; - Combos: - Combo: - Sorcerer_Robe # 29435 - Sorcerer_Middle # 29433 Script: | bonus2 bSkillCooldown,"SO_WARMER",-15000; - Combos: - Combo: - Sorcerer_Robe # 29435 - Sorcerer_Bottom # 29434 Script: | bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000; - Combos: - Combo: - Runeknight_Robe # 29463 - Runeknight_Top # 29460 Script: | bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; - Combos: - Combo: - Runeknight_Robe # 29463 - Runeknight_Middle # 29461 Script: | bonus2 bSkillUseSPrate,"RK_DRAGONBREATH",10; bonus2 bSkillUseSPrate,"RK_DRAGONBREATH_WATER",10; - Combos: - Combo: - Genetic_Robe # 29467 - Genetic_Top # 29464 - Combo: - Genetic_Middle3 # 311009 - Genetic_Robe # 29467 Script: | bonus2 bSkillAtk,"GN_CARTCANNON",15; - Combos: - Combo: - Genetic_Robe # 29467 - Genetic_Middle # 29465 Script: | bonus2 bSkillCooldown,"GN_MANDRAGORA",-3000; - Combos: - Combo: - Warlock_Robe # 29471 - Warlock_Top # 29468 - Combo: - Warlock_Middle3 # 310885 - Warlock_Robe # 29471 Script: | bonus2 bSkillAtk,"WL_CRIMSONROCK",15; - Combos: - Combo: - Warlock_Robe # 29471 - Warlock_Middle # 29469 Script: | bonus bFixedCast,-100*(getskilllv("HW_SOULDRAIN")/2); - Combos: - Combo: - Warlock_Robe # 29471 - Warlock_Bottom # 29470 Script: | bonus2 bMagicAtkEle,Ele_Fire,5; - Combos: - Combo: - Shadowchaser_Robe # 29480 - Shadowchaser_Top # 29477 Script: | bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; - Combos: - Combo: - Shadowchaser_Robe # 29480 - Shadowchaser_Bottom # 29479 Script: | bonus2 bSkillUseSPrate,"SC_TRIANGLESHOT",10; - Combos: - Combo: - Mechanic_Robe # 29484 - Mechanic_Top # 29481 - Combo: - Royalguard_Robe # 29520 - Paladin_Top # 29517 - Combo: - Guillotinecross_Robe # 29524 - Assassincross_Top # 29521 - Combo: - WanderMins_Top3 # 311005 - WanderMinstrel_Robe # 29488 Script: | bonus2 bSPDrainRate,20,1; - Combos: - Combo: - Mechanic_Robe # 29484 - Mechanic_Middle # 29482 Script: | bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; - Combos: - Combo: - Mechanic_Robe # 29484 - Mechanic_Bottom # 29483 Script: | bonus2 bSkillAtk,"NC_AXETORNADO",15; - Combos: - Combo: - WanderMinstrel_Robe # 29488 - WanderMinstrel_Top # 29485 - Combo: - WanderMins_Bottom3 # 311007 - WanderMinstrel_Robe # 29488 Script: | bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; - Combos: - Combo: - WanderMinstrel_Robe # 29488 - WanderMinstrel_Middle # 29486 Script: | bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; - Combos: - Combo: - WanderMinstrel_Robe # 29488 - WanderMinstrel_Bottom # 29487 Script: | bonus bFixedCast,-500; - Combos: - Combo: - Archbishop_Robe # 29516 - Highpriest_Top # 29513 Script: | bonus2 bSkillAtk,"AB_ADORAMUS",15; - Combos: - Combo: - Archbishop_Robe # 29516 - Highpriest_Middle # 29514 Script: | bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; - Combos: - Combo: - Archbishop_Robe # 29516 - Highpriest_Bottom # 29515 - Combo: - Soulreaper_Robe # 29654 - Soullinker_Top # 29651 - Combo: - Cast_Robe_D # 310659 - Casting_Robe # 29358 Script: | bonus bFixedCast,-500; - Combos: - Combo: - Royalguard_Robe # 29520 - Paladin_Middle # 29518 Script: | bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; - Combos: - Combo: - Royalguard_Robe # 29520 - Paladin_Bottom # 29519 - Combo: - Royalguard_Middle3 # 310888 - Royalguard_Robe # 29520 Script: | bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; - Combos: - Combo: - Royalguard_Middle3 # 310888 - Royalguard_Robe2 # 310184 Script: | bonus2 bSkillUseSPrate,"LG_RAYOFGENESIS",15; - Combos: - Combo: - Guillotinecross_Robe # 29524 - Assassincross_Middle # 29522 Script: | bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; - Combos: - Combo: - Guillotinecross_Robe # 29524 - Assassincross_Bottom # 29523 Script: | bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; - Combos: - Combo: - Sorcerer_Robe2 # 29614 - Sorcerer_Bottom2 # 29615 Script: | bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; - Combos: - Combo: - Sorcerer_Robe2 # 29614 - Sorcerer_Middle2 # 29616 Script: | bonus2 bSkillAtk,"SO_EARTHGRAVE",20; - Combos: - Combo: - Sorcerer_Robe2 # 29614 - Sorcerer_Top2 # 29617 Script: | bonus2 bSkillAtk,"SO_DIAMONDDUST",10; - Combos: - Combo: - Shadowchaser_Robe2 # 29618 - Shadowchaser_Bottom2 # 29619 - Combo: - Staremperor_Robe # 29658 - Gladiator_Bottom # 29657 - Combo: - Kagerou_Robe # 29662 - Ninja_Bottom # 29661 Script: | bonus2 bSPDrainRate,10,1; - Combos: - Combo: - Shadowchaser_Robe2 # 29618 - Shadowchaser_Middle2 # 29620 Script: | bonus2 bSkillUseSPrate,"SC_FATALMENACE",10; - Combos: - Combo: - Shadowchaser_Robe2 # 29618 - Shadowchaser_Top2 # 29621 Script: | bonus2 bSkillAtk,"SC_FATALMENACE",10; - Combos: - Combo: - Soulreaper_Robe # 29654 - Soullinker_Middle # 29652 Script: | bonus2 bSkillAtk,"SP_SPA",20; - Combos: - Combo: - Soulreaper_Robe # 29654 - Soullinker_Bottom # 29653 Script: | bonus2 bSkillAtk,"SP_SWHOO",20; - Combos: - Combo: - Staremperor_Robe # 29658 - Gladiator_Top # 29655 Script: | bonus2 bSkillAtk,"SJ_SOLARBURST",15; - Combos: - Combo: - Staremperor_Robe # 29658 - Gladiator_Middle # 29656 Script: | bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15; - Combos: - Combo: - Kagerou_Robe # 29662 - Ninja_Top # 29659 Script: | bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; - Combos: - Combo: - Kagerou_Robe # 29662 - Ninja_Middle # 29660 Script: | bonus2 bSkillAtk,"KO_BAKURETSU",25; - Combos: - Combo: - Oboro_Robe # 29663 - Ninja_Top # 29659 Script: | bonus2 bSkillAtk,"NJ_BAKUENRYU",30; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30; bonus2 bSkillAtk,"NJ_KAMAITACHI",30; - Combos: - Combo: - Oboro_Robe # 29663 - Ninja_Middle # 29660 Script: | bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; - Combos: - Combo: - Oboro_Robe # 29663 - Ninja_Bottom # 29661 - Combo: - Auto_Engine_A # 480020 - Auto_Leg_B # 470023 - Combo: - Gray_W_Manteau # 480091 - Gray_W_Shoes # 470088 Script: | bonus bVariableCastrate,-15; - Combos: - Combo: - Rebellion_Robe # 29667 - Gunslinger_Top # 29664 Script: | bonus2 bSkillAtk,"RL_R_TRIP",15; - Combos: - Combo: - Rebellion_Robe # 29667 - Gunslinger_Middle # 29665 Script: | bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; - Combos: - Combo: - Rebellion_Robe # 29667 - Gunslinger_Bottom # 29666 Script: | bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25; - Combos: - Combo: - Doram_Robe # 29671 - Doram_Top # 29668 Script: | bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; - Combos: - Combo: - Doram_Robe # 29671 - Doram_Middle # 29669 Script: | bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-1000; - Combos: - Combo: - Doram_Robe # 29671 - Doram_Bottom # 29670 Script: | bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; - Combos: - Combo: - Schmidt_Insignia_Str # 32228 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | bonus bBaseAtk,25; bonus bHit,10; - Combos: - Combo: - Schmidt_Insignia_Int # 32229 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | bonus bMatk,25; bonus bVariableCastrate,-8; - Combos: - Combo: - Schmidt_Insignia_Luk # 32230 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | bonus bCritAtkRate,7; bonus bAtkRate,5; - Combos: - Combo: - Schmidt_Insignia_Vit # 32231 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | bonus bMaxHPrate,5; bonus bDelayrate,-5; - Combos: - Combo: - Schmidt_Insignia_Agi # 32232 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | bonus bAspdRate,3; bonus bCritical,7; - Combos: - Combo: - Schmidt_Insignia_Dex # 32233 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | bonus bLongAtkRate,7; bonus bAspd,1; - Combos: - Combo: - Immortal_Dog_Tag # 32204 - Staff_170 # 2027 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r >= 9) { bonus bMagicHPGainValue,500; bonus bHPGainValue,500; autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }"; } - Combos: - Combo: - Immortal_Dog_Tag # 32204 - Two_Hand_Spear_170 # 21018 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,3*.@r; if (.@r >= 9) { bonus bCritical,50; bonus2 bAddClass,Class_Boss,25; } - Combos: - Combo: - Immortal_Dog_Tag # 32204 - Katar_170 # 28010 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_All,5*.@r; if (.@r >= 9) bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100; - Combos: - Combo: - Brooch_Of_Hero # 32222 - Hero_Plate # 15093 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; - Combos: - Combo: - Brooch_Of_Hero # 32222 - Hero_Judgement_Shawl # 15095 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; - Combos: - Combo: - Brooch_Of_Hero # 32222 - Hero_Trade_Mail # 15096 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ - Combos: - Combo: - Morpheus_Ring_IL # 32238 - Morpheus_Armlet_IL # 32239 Script: | bonus bVariableCastrate,-10; bonus bMatkRate,10; - Combos: - Combo: - G_Knight_Axe # 1336 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON; if (.@r >= 30) { bonus2 bAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Undead,20; } - Combos: - Combo: - UnrivaledSpear # 1448 - UnrivaledRing # 32234 - Combo: - UnrivaledGun # 13133 - UnrivaledRing # 32234 - Combo: - UnrivaledMace # 16055 - UnrivaledRing # 32234 - Combo: - UnrivaledBow # 18142 - UnrivaledRing # 32234 - Combo: - UnrivaledStaff # 26102 - UnrivaledRing # 32234 - Combo: - UnrivaledDagger # 28715 - UnrivaledRing # 32234 Script: | bonus2 bAddRace,RC_Brute,20; bonus2 bAddRace,RC_Player_Doram,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Brute,20; bonus2 bMagicAddRace,RC_Player_Doram,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,20; bonus2 bMagicAddEle,Ele_Earth,20; - Combos: - Combo: - Arrow # 1750 - UnrivaledBow # 18142 Script: | bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; bonus2 bAddRace,RC_Plant,15; bonus2 bAddEle,Ele_Wind,15; bonus2 bAddEle,Ele_Earth,15; - Combos: - Combo: - Sky_Ground # 29176 - UnrivaledRing # 32234 Script: | bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; bonus2 bAddRace,RC_Plant,15; bonus2 bMagicAddRace,RC_Brute,15; bonus2 bMagicAddRace,RC_Player_Doram,15; bonus2 bMagicAddRace,RC_Plant,15; bonus2 bAddEle,Ele_Wind,15; bonus2 bAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Royal_Bow_K # 18164 - Combo: - Ancient_Hero_Boots # 22171 - Scalet_Dragon_L_Bow # 700003 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Royal_Bow_K # 700057 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Scalet_DragonL_Bow # 18201 - Combo: - aegis_470181 # 470181 - Royal_Bow_K # 18164 - Combo: - aegis_470181 # 470181 - Scalet_Dragon_L_Bow # 700003 - Combo: - aegis_470181 # 470181 - Comp_Royal_Bow_K # 700057 - Combo: - aegis_470181 # 470181 - Comp_Scalet_DragonL_Bow # 18201 Script: | autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON; - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Narcis_Bow # 18170 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Narcis_Bow # 18202 - Combo: - aegis_470181 # 470181 - Narcis_Bow # 18170 - Combo: - aegis_470181 # 470181 - Comp_Narcis_Bow # 18202 Script: | autobonus "{ bonus bDex,20; bonus bLongAtkRate,15; }",30,7000,BF_WEAPON; - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Blade_Katar # 610003 - Combo: - Ancient_Hero_Boots # 22171 - Fatalist # 510006 - Combo: - Ancient_Hero_Boots # 22171 - Ray_Knuckle # 560002 - Combo: - Ancient_Hero_Boots # 22171 - Comp_Fatalist # 500073 - Combo: - aegis_470181 # 470181 - Blade_Katar # 610003 - Combo: - aegis_470181 # 470181 - Fatalist # 510006 - Combo: - aegis_470181 # 470181 - Ray_Knuckle # 560002 - Combo: - aegis_470181 # 470181 - Comp_Fatalist # 500073 Script: | autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000,BF_WEAPON; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Oriental_Sword # 600009 - Combo: - Great_Hero_Boots # 22238 - Up_Blade_Katar # 610009 - Combo: - Great_Hero_Boots # 22238 - Up_Avenger # 620004 - Combo: - Great_Hero_Boots # 22238 - Up_Fatalist # 510020 - Combo: - Great_Hero_Boots # 22238 - Up_Iron_Nail_K # 560008 - Combo: - Great_Hero_Boots # 22238 - Up_Undine_Spear_K # 530006 - Combo: - Great_Hero_Boots # 22238 - Up_OneSkyOneSun # 540010 Script: | bonus bStr,10; bonus bAtkRate,7; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Dragonic_Slayer # 21058 Script: | bonus bVit,10; bonus bLongAtkRate,5; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Shiver_Katar_K # 610008 Script: | bonus bAgi,10; bonus bShortAtkRate,5; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Sword_Of_Bluefire # 500013 - Combo: - Great_Hero_Boots # 22238 - Up_Narcis_Bow # 700013 - Combo: - Great_Hero_Boots # 22238 - Up_Golden_L_Launcher # 840001 - Combo: - Great_Hero_Boots # 22238 - Up_The_Black_Gatling # 830002 - Combo: - Great_Hero_Boots # 22238 - Up_Demon_S_Shot # 820001 Script: | bonus bDex,10; bonus bLongAtkRate,5; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Slate_Sword # 500014 Script: | bonus bVit,10; bonus bShortAtkRate,5; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Trumpet_Shell_K # 570009 - Combo: - Great_Hero_Boots # 22238 - Up_Barb_Wire_K # 580009 - Combo: - Great_Hero_Boots # 22238 - Up_Magic_Sword # 510019 - Combo: - Great_Hero_Boots # 22238 - Up_Shadow_Staff_K # 550012 - Combo: - Great_Hero_Boots # 22238 - Up_Freezing_Rod # 550013 - Combo: - Great_Hero_Boots # 22238 - Up_Light_Blade # 500017 - Combo: - Great_Hero_Boots # 22238 - Up_Iron_Staff # 640011 - Combo: - Great_Hero_Boots # 22238 - Up_Blue_Crystal_Staff # 640012 - Combo: - Great_Hero_Boots # 22238 - Up_Demon_Hunting_Bible # 540011 - Combo: - Great_Hero_Boots # 22238 - Up_Saint_Hall # 590012 - Combo: - Great_Hero_Boots # 22238 - Up_SoulWeight # 550015 Script: | bonus bInt,10; bonus bMatkRate,7; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Meteor_Striker # 590011 - Combo: - Great_Hero_Boots # 22238 - Up_Humma_Clear # 650004 Script: | bonus bStr,10; bonus bLongAtkRate,5; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Royal_Bow_K # 700018 - Combo: - Great_Hero_Boots # 22238 - Up_Scalet_Dragon_L_Bow # 700019 - Combo: - Great_Hero_Boots # 22238 - Up_Fog_Dew_Sword # 510022 - Sharp_Wind_Sword # 28763 - Combo: - Great_Hero_Boots # 22238 - Up_Crimson_Rose # 800002 - Combo: - Great_Hero_Boots # 22238 - Up_Fog_Dew_Sword # 510022 - Comp_Sharp_Wind_Sword # 510068 Script: | bonus bDex,10; bonus bAtkRate,7; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Ray_Knuckle # 560009 Script: | bonus bVit,10; bonus bAtkRate,7; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_MeawFoxtail # 550014 Script: | bonus bLuk,10; bonus bAtkRate,7; bonus bMatkRate,7; - Combos: - Combo: - Great_Hero_Boots # 22238 - Up_Master_Soul_Rifle # 810001 Script: | bonus bInt,10; bonus2 bMagicAtkEle,Ele_Ghost,5; - Combos: - Combo: - Sharp_Wind_Sword # 28763 - Up_Fog_Dew_Sword # 510022 - Combo: - Comp_Sharp_Wind_Sword # 510068 - Up_Fog_Dew_Sword # 510022 Script: | .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,15*(.@r/3); bonus bAtkRate,3*(.@r/5); if (.@r >= 14) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 16) { skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI"); skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU"); if (.@r >= 18) { bonus2 bAddEle,Ele_All,15; if (.@r >= 20) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; } } } } - Combos: - Combo: - R_Knuckle # 1870 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - R_Huuma_Shuriken # 13347 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - G_Knight_Archer_Bow # 18198 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - R_Revolver # 32304 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum >= 30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } - Combos: - Combo: - DragonA_Red # 15391 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bAtkRate,5; bonus bMdef,8; bonus bDef,50; bonus bBaseAtk,15*(readparam(bStr)/15); autobonus2 "{ bonus bAtkRate,10; if (readparam(bStr) >= 120) { bonus bAtkRate,15; } }",1+(readparam(bStr) >= 120),10000,BF_MAGIC|BF_WEAPON; if (.@sum >= 33) { bonus bAspdRate,20; bonus bDelayrate,-25; } - Combos: - Combo: - R_Magician_Staff # 2060 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } - Combos: - Combo: - G_Knight_Bow # 18191 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - R_Katar # 28046 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - G_Knight_BattleAxe # 28141 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - G_Knight_Spear # 32027 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - R_Pillar # 32401 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - G_Alchemist_Staff # 32403 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum >= 30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } - Combos: - Combo: - G_Knight_Sword # 21055 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bCritAtkRate,20; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum >= 30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } - Combos: - Combo: - R_Cleric_Staff # 26165 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } - Combos: - Combo: - R_Magician_Wand # 26166 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } - Combos: - Combo: - R_Foxtail_rod # 26172 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC; autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bMatk,30; bonus bBaseAtk,30; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; } - Combos: - Combo: - R_Wheep # 26216 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - Combo: - R_Cello # 32111 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } - Combos: - Combo: - C_CorruptionRoot_Card # 27382 - CorruptionRootH_Card # 4604 Script: | bonus2 bMagicAtkEle,Ele_Neutral,30; bonus2 bMagicAtkEle,Ele_Fire,30; - Combos: - Combo: - C_Amdarais_Card # 27383 - Amdarais_Card # 4601 Script: | bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; - Combos: - Combo: - C_White_Knight_Card # 27384 - C_Khaliz_Knight_Card # 27385 Script: | bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; bonus2 bMagicAddSize,Size_Medium,5; bonus2 bMagicAddSize,Size_Large,5; - Combos: - Combo: - C_Raydric_Archer_Card # 27387 - C_Raydric_Card # 27386 Script: | bonus2 bAddRace,RC_Undead,5; bonus2 bAddRace,RC_Demon,5; - Combos: - Combo: - C_Cursed_Butler # 27388 - Zombie_Card # 4038 Script: | bonus bMaxHPrate,15; - Combos: - Combo: - R_Sage_Book # 28636 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } - Combos: - Combo: - R_Gladius_L # 28775 - R_Gladius_R # 28774 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); if (.@sum >= 40) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } - Combos: - Combo: - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 - R_Gladius_R # 28774 Script: | autobonus "{ bonus bAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; - Combos: - Combo: - R_Gladius_R # 28774 - R_Gladius_L # 28775 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,7*(.@sum/2); if (.@sum >= 18) { bonus2 bSkillAtk,"GC_COUNTERSLASH",20; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; } if (.@sum >= 22) { bonus2 bAddRace,RC_Undead,30; bonus2 bAddRace,RC_Angel,30; } - Combos: - Combo: - R_Magician_Dagger # 28776 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } - Combos: - Combo: - G_Knight_JewelSword # 32353 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bMatkRate,7; bonus bAtkRate,7; }",1,10000,BF_MAGIC; if (.@sum >= 30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; } - Combos: - Combo: - R_Syringe # 32402 - Schmidt_Suits # 15388 - Schmidt_Manteau # 15389 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum >= 30) { bonus2 bAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Undead,20; } - Combos: - Combo: - S_Wolf_Card # 300128 - S_Poe_Card # 300130 Script: | bonus2 bAddSize,Size_Medium,5; bonus2 bMagicAddSize,Size_Medium,5; bonus bMatkRate,5; bonus bAtkRate,5; - Combos: - Combo: - ILL_Obeaune_Card # 300141 - EP17_2_Piranha_Card # 300120 Script: | bonus2 bMagicAddEle,Ele_Water,15; - Combos: - Combo: - ILL_Sword_Fish_Card # 300147 - Sword_Fish_Card # 4089 - Combo: - S_Meyer_Card # 300308 - S_Kronecker_Card # 27331 Script: | bonus bMatkRate,3; - Combos: - Combo: - ILL_King_Dramoh_Card # 300150 - King_Dramoh_Card # 4524 Script: | bonus bMaxHPrate,15; bonus bStr,4; - Combos: - Combo: - Comp_Stripe_Hat # 15965 - MH_P89_OS # 18179 - Combo: - MH_P89_OS # 18179 - Stripe_Hat # 400049 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; bonus bLongAtkRate,3*(.@r_weapon/2); - Combos: - Combo: - Comp_Stripe_Hat # 15965 - AC_B44_OS # 18180 - Combo: - AC_B44_OS # 18180 - Stripe_Hat # 400049 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus bLongAtkRate,3*(.@r_weapon/2); - Combos: - Combo: - Comp_Stripe_Hat # 15965 - Boost_Lance_OS # 32019 - Combo: - Boost_Lance_OS # 32019 - Stripe_Hat # 400049 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2); - Combos: - Combo: - Morrigane_Helm_IL # 400053 - Morrigane_Manyeau_IL # 480054 - Morrigane_Belt_IL # 490069 - Morrigane_Pendant_IL # 490070 Script: | bonus2 bAddSize,Size_Small,20; bonus bCritical,5; bonus bAtkRate,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bStr,5; if (.@r >= 18) { bonus bFlee2,10; bonus bBaseAtk,50; } if (.@r >= 22) { bonus2 bAddSize,Size_Medium,20; bonus bCritAtkRate,20; } - Combos: - Combo: - Cannon_Rapier_OS # 13493 - Comp_L_Sorcerer_Crown # 15962 - Combo: - Cannon_Rapier_OS # 13493 - Large_Sorcerer_Crown # 400054 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2); - Combos: - Combo: - Comp_L_Sorcerer_Crown # 15962 - Rutilus_Stick_OS # 26151 - Combo: - Rutilus_Stick_OS # 26151 - Large_Sorcerer_Crown # 400054 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_COMET",5*(.@r/2); - Combos: - Combo: - Comp_L_Sorcerer_Crown # 15962 - Kuroiro_OS # 28755 - Combo: - Kuroiro_OS # 28755 - Large_Sorcerer_Crown # 400054 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2); bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2); bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2); - Combos: - Combo: - Saint_Robe_IL # 450144 - Combo_Battle_Glove_IL # 1846 Script: | .@eq = getequiprefinerycnt(EQI_ARMOR); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; if (.@eq >= 7 && .@weapon >= 7) { bonus bAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"SR_SKYNETBLOW",20; } if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-10; } - Combos: - Combo: - Chain_Mail_IL # 450146 - KatarOfCold_Icicle_IL # 610012 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bAtkRate,5; if (.@sum >= 7) { bonus bCritical,5; } if (.@sum >= 18) { bonus bCritAtkRate,15; } if (.@sum >= 22) { bonus2 bAddEle,Ele_Fire,10; bonus2 bAddRace,RC_Insect,10; } - Combos: - Combo: - Morrigane_Belt_IL # 490069 - Morrigane_Pendant_IL # 490070 Script: | bonus bAspdRate,10; bonus bAtkRate,10; - Combos: - Combo: - Electronic_Guitar_IL # 570008 - Muffler_IL # 20838 - Combo: - Electric_Eel_IL # 580008 - Muffler_IL # 20838 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bLongAtkRate,5; } if (.@sum >= 18) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; } if (.@sum >= 22) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } - Combos: - Combo: - Electronic_Guitar_IL # 570008 - Shoes_IL # 22133 - Combo: - Electric_Eel_IL # 580008 - Shoes_IL # 22133 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum >= 7) { bonus2 bMagicAtkEle,Ele_Neutral,5; } if (.@sum >= 18) { bonus2 bSkillAtk,"WM_REVERBERATION",20; } if (.@sum >= 22) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } - Combos: - Combo: - Death_Guidance_IL # 600011 - Chain_Mail_IL # 450146 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bCritical,5; } if (.@sum >= 18) { bonus2 bSkillAtk,"RK_STORMBLAST",20; } if (.@sum >= 22) { bonus2 bAddEle,Ele_Water,15; bonus2 bAddRace,RC_Fish,15; } - Combos: - Combo: - KatarOfCold_Icicle_IL # 610012 - Ring_IL # 28509 Script: | bonus bAtkRate,5; if (getequiprefinerycnt(EQI_HAND_R) >= 9) { bonus bCritAtkRate,20; } if (getequiprefinerycnt(EQI_HAND_R) >= 11) { autobonus3 "{ bonus bCritical,15; }",1000,30000,"GC_VENOMIMPRESS"; } - Combos: - Combo: - Brionac_IL # 630006 - Water_Sprits_Armor_IL # 450145 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bAtkRate,5; if (.@sum >= 7) { bonus bDelayrate,-5; } if (.@sum >= 18) { bonus2 bSkillAtk,"LG_OVERBRAND",20; } if (.@sum >= 22) { autobonus3 "{ bonus2 bAddRace,RC_Fish,50; bonus2 bAddRace,RC_Demon,50; bonus bBaseAtk,50; }",1000,10000,"LG_OVERBRAND"; } - Combos: - Combo: - Zephyrus_IL # 630007 - Chain_Mail_IL # 450146 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bLongAtkRate,5; } if (.@sum >= 18) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; } if (.@sum >= 22) { bonus2 bAddEle,Ele_Water,15; bonus2 bAddRace,RC_Fish,15; } - Combos: - Combo: - DragonA_Green # 15392 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,7; bonus bMdef,8; bonus bDef,50; bonus bAspdRate,4*(readparam(bAgi)/15); autobonus2 "{ bonus bLongAtkRate,10; if (readparam(bAgi) >= 120) { bonus bLongAtkRate,10; } }",1+(readparam(bAgi) >= 120),10000,BF_MAGIC|BF_WEAPON; if (.@sum >= 33) { bonus bAspdRate,20; bonus bDelayrate,-25; } - Combos: - Combo: - DragonA_Gold # 15393 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,10; bonus bMdef,15; bonus bDef,80; bonus2 bSubSize,Size_Medium,(readparam(bVit)/30); bonus2 bSubSize,Size_Large,(readparam(bVit)/30); autobonus2 "{ bonus2 bSubSize,Size_All,7; if (readparam(bVit) >= 120) { bonus2 bSubSize,Size_All,5; } }",1+(readparam(bVit) >= 120),10000,BF_MAGIC|BF_WEAPON; if (.@sum >= 33) { bonus bAspdRate,20; bonus bDelayrate,-25; } - Combos: - Combo: - DragonA_Purple # 15394 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,5; bonus bAtkRate,5; bonus bMdef,8; bonus bDef,50; bonus bAspdRate,3*(readparam(bDex)/15); bonus bVariableCastrate,-3*(readparam(bDex)/15); autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex) >= 120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex) >= 120),10000,BF_MAGIC|BF_WEAPON; if (.@sum >= 33) { bonus bAspdRate,15; bonus bVariableCastrate,-15; bonus bDelayrate,-25; } - Combos: - Combo: - DragonA_Blue # 15395 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,7; bonus bMdef,8; bonus bDef,50; bonus bHealPower,15; bonus bVariableCastrate,-4*(readparam(bInt)/15); autobonus2 "{ bonus2 bMagicAtkEle,Ele_All,20; bonus bHealPower,40; if (readparam(bInt) >= 120) { bonus2 bMagicAtkEle,Ele_All,10; } }",1+(readparam(bInt) >= 120),10000,BF_MAGIC|BF_WEAPON; if (.@sum >= 33) { bonus bVariableCastrate,-20; bonus bDelayrate,-25; } - Combos: - Combo: - DragonA_Silver # 15396 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bAtkRate,5; bonus bMdef,8; bonus bDef,50; bonus bCritAtkRate,3*(readparam(bLuk)/15); bonus bCritical,2*(readparam(bLuk)/15); autobonus2 "{ bonus bCritAtkRate,10; bonus bAtkRate,7; if (readparam(bLuk) >= 120) { bonus bCritAtkRate,10; bonus bAtkRate,7; } }",1+(readparam(bLuk) >= 120),10000,BF_MAGIC|BF_WEAPON; if (.@sum >= 33) { bonus bAspdRate,20; bonus bDelayrate,-25; } - Combos: - Combo: - CassockA_STR # 15397 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bStr,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum >= 27) { bonus bAtkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } - Combos: - Combo: - CassockA_AGI # 15398 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bAgi,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum >= 27) { bonus bLongAtkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } - Combos: - Combo: - CassockA_VIT # 15399 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,20; bonus bDef,50; bonus bVit,8; bonus2 bSubRace,RC_Angel,20; bonus2 bSubRace,RC_Demon,20; if (.@sum >= 27) { bonus bMatkRate,4; bonus bAtkRate,4; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } - Combos: - Combo: - CassockA_DEX # 15400 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bDex,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum >= 27) { bonus bMatkRate,7; bonus bAtkRate,7; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } - Combos: - Combo: - CassockA_INT # 15401 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bInt,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum >= 27) { bonus bMatkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } - Combos: - Combo: - CassockA_LUK # 15402 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bLuk,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum >= 27) { bonus bAtkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } - Combos: - Combo: - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 Script: | bonus bAspdRate,15; bonus bMaxHPrate,10; - Combos: - Combo: - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 Script: | bonus bVariableCastrate,-15; bonus bMaxHPrate,10; - Combos: - Combo: - Poisonous_Card # 300001 - Anacondaq_Card # 4062 Script: | bonus2 bAddEle,Ele_Poison,15; - Combos: - Combo: - Toxious_Card # 300002 - Noxious_Card # 4334 Script: | bonus bLongAtkDef,10; bonus bMaxHPrate,5; - Combos: - Combo: - Porcellio_W_Card # 300003 - Porcellio_Card # 4337 Script: | bonus bBaseAtk,10; bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); - Combos: - Combo: - Neo_Mineral_Card # 300004 - Mineral_Card # 4339 Script: | bonus bDef,20; bonus bDef,3*getequiprefinerycnt(EQI_GARMENT); - Combos: - Combo: - Abyss_Man_Card # 300005 - Pitman_Card # 4335 Script: | bonus2 bSkillAtk,"SO_EARTHGRAVE",getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SO_EARTHGRAVE",10; - Combos: - Combo: - Jeweliant_Card # 300006 - Ungoliant_Card # 4336 Script: | bonus2 bMagicAtkEle,Ele_Neutral,30; - Combos: - Combo: - Angelgolt_Card # 300008 - Skeggiold_Card # 4406 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddRace,RC_Demon,3*(.@r/2); - Combos: - Combo: - Reginleif_Card # 300013 - Randgris_Card # 4407 Script: | bonus bAtkRate,10; bonus bMaxHPrate,5; - Combos: - Combo: - Ingrid_Card # 300014 - Randgris_Card # 4407 Script: | bonus bAtkRate,5; bonus bMaxHPrate,10; - Combos: - Combo: - Ferus_P_Card # 300015 - Acidus_Card # 4378 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4*(.@r/4); bonus bMaxSPrate,4*(.@r/4); - Combos: - Combo: - Treasure_Mimic_Card # 300016 - Ancient_Mimic_Card # 4387 Script: | bonus bCritAtkRate,2; - Combos: - Combo: - Acidus_B_Card # 300017 - Poring__Card # 4005 Script: | bonus2 bAddEle,Ele_Dark,15; - Combos: - Combo: - Acidus_S_Card # 300018 - Orc_Skeleton_Card # 4085 Script: | bonus2 bAddEle,Ele_Holy,15; - Combos: - Combo: - Bone_Ferus_Card # 300019 - Bone_Acidus_Card # 300020 Script: | bonus2 bAddRace,RC_Dragon,5; bonus2 bAddRace,RC_Brute,5; bonus2 bAddRace,RC_Player_Doram,5; - Combos: - Combo: - Cassock_Str # 310076 - CassockA_STR # 15397 Script: | bonus2 bAddRace,RC_All,12; bonus bAtkRate,5; - Combos: - Combo: - Cassock_Agi # 310077 - CassockA_AGI # 15398 Script: | bonus bPerfectHitAddRate,5; bonus bAspd,1; - Combos: - Combo: - Cassock_Vit # 310078 - CassockA_VIT # 15399 Script: | bonus bDelayrate,-5; bonus bMaxHPrate,5; - Combos: - Combo: - Cassock_Dex # 310079 - CassockA_DEX # 15400 - Combo: - R_Hunting_Manteau # 20903 - R_Hunting_Boots # 22169 - Combo: - MinorCast_Robe_D # 310658 - FixedCasting03 # 29154 Script: | bonus bFixedCast,-300; - Combos: - Combo: - Cassock_Int # 310080 - CassockA_INT # 15401 Script: | bonus2 bMagicAtkEle,Ele_All,12; bonus bVariableCastrate,-10; - Combos: - Combo: - Cassock_Luk # 310081 - CassockA_LUK # 15402 Script: | bonus2 bAddSize,Size_All,12; bonus bCritical,10; - Combos: - Combo: - Beta_Guards_Ng_Card # 300076 - Assistant_H_Card # 300082 - Verporta_Card # 300089 Script: | bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*(.@r_shoes/2); bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2); - Combos: - Combo: - O_Cleaner_Ng_Card # 300077 - KickAndKick_Card # 27013 - Papila_H_Card # 300092 Script: | bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; bonus2 bSkillAtk,"NC_VULCANARM",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_shoes/2); bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/2); - Combos: - Combo: - Beta_Cleaner_Card # 300101 - Verporta_Card # 300089 - Papila_Ruba_H_Card # 300094 Script: | bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20; bonus2 bSkillAtk,"RK_DRAGONBREATH",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"RK_DRAGONBREATH",5*(.@r_shoes/2); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*(.@r_weapon/2); - Combos: - Combo: - Beta_Baths_A_Card # 300102 - P_Archer_Skeleton_Card # 4633 - Papila_H_Card # 300092 Script: | bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20; bonus2 bSkillAtk,"GN_CARTCANNON",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_shoes/2); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r_weapon/2); - Combos: - Combo: - Bookworm_Card # 300104 - Assistant_Card # 300081 - Pitaya_B_Card # 300124 Script: | bonus2 bSkillAtk,"SO_DIAMONDDUST",20; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_shoes/2); bonus2 bSkillAtk,"SO_DIAMONDDUST",5*(.@r_weapon/2); - Combos: - Combo: - Roaming_Splbook_Card # 300105 - Assistant_Card # 300081 - Pitaya_R_Card # 300106 Script: | bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"WL_COMET",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"WL_COMET",5*(.@r_shoes/2); bonus2 bSkillAtk,"WL_CRIMSONROCK",5*(.@r_weapon/2); - Combos: - Combo: - Venenum3_Card # 300108 - Cowraiders3_Card # 27172 - Aries_Card # 300097 Script: | bonus2 bSkillAtk,"SC_FATALMENACE",20; bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_shoes/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2); - Combos: - Combo: - EP17_2_Cramp_Card # 300109 - Mt_Dolor_Card # 27313 - Aries_Card # 300097 Script: | bonus2 bSkillAtk,"GC_COUNTERSLASH",20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_shoes/3); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_shoes/3); - Combos: - Combo: - Waterfall_Card # 300110 - Soheon_Card # 4575 - Dry_Rafflesia_Card # 300083 Script: | bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"KO_BAKURETSU",5*(.@r_shoes/3); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_shoes/3); - Combos: - Combo: - Bellare3_Card # 300111 - E_EA1L_Card # 27320 - Dry_Rafflesia_Card # 300083 Script: | bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_shoes/3); bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_shoes/3); bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_shoes/3); - Combos: - Combo: - Dolor3_Card # 300112 - Alnoldi_Ex_Card # 300085 - Plaga3_Card # 300114 Script: | bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20; bonus2 bSkillAtk,"SP_SWHOO",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_shoes/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2); - Combos: - Combo: - Plasma_Y_Card # 300113 - Papila_Cae_Card # 300095 - Papila_Cae_H_Card # 300096 Script: | bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"WM_REVERBERATION",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"WM_REVERBERATION",5*(.@r_shoes/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2); - Combos: - Combo: - Sanare3_Card # 300115 - Sanare_Card # 27308 - Papila_Ruba_Card # 300093 Script: | bonus2 bSkillAtk,"AB_ADORAMUS",20; bonus2 bSkillAtk,"AB_JUDEX",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_shoes/2); bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2); - Combos: - Combo: - Plasma_R_Card # 300116 - Mutant_Plaga_Card # 27311 - Papila_Ruba_Card # 300093 Script: | bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillAtk,"SR_TIGERCANNON",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_shoes/2); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/2); - Combos: - Combo: - Plasma_R2_Card # 300117 - P_Archer_Skeleton_Card # 4633 - Papila_Cae_Card # 300095 Script: | bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"RA_CLUSTERBOMB",5*(.@r_shoes/2); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/2); - Combos: - Combo: - EP17_2_Phen_Card # 300118 - Alnoldi_Ex_Card # 300085 - B_Scissore_Ng_H_Card # 300088 Script: | bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_shoes/2); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_shoes/2); bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/2); - Combos: - Combo: - EP17_2_Sword_Fish_Card # 300119 - High_Bellare_Card # 27307 - Papila_Card # 300091 Script: | bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; bonus2 bSkillAtk,"RL_R_TRIP",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_shoes/2); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/2); - Combos: - Combo: - EP17_2_Piranha_Card # 300120 - Piranha_Card # 27121 Script: | bonus2 bMagicAddEle,Ele_Water,15; bonus bMatk,10; - Combos: - Combo: - Pitaya_G_Card # 300125 - Beta_Scissore_Ng_Card # 300087 - Plaga3_Card # 300114 Script: | bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_PICKYPECK",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_shoes/2); bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/2); - Combos: - Combo: - Ranger_Robe2 # 310003 - Ranger_Top2 # 310000 Script: | bonus2 bSkillAtk,"RA_AIMEDBOLT",15; - Combos: - Combo: - Ranger_Robe2 # 310003 - Ranger_Middle2 # 310001 Script: | bonus2 bSkillVariableCast,"RA_AIMEDBOLT",-1000; - Combos: - Combo: - Ranger_Robe2 # 310003 - Ranger_Bottom2 # 310002 Script: | bonus2 bSkillCooldown,"RA_UNLIMIT",-45000; - Combos: - Combo: - Mechanic_Robe2 # 310007 - Mechanic_Middle2 # 310005 Script: | bonus2 bSkillAtk,"NC_VULCANARM",20; - Combos: - Combo: - Mechanic_Robe2 # 310007 - Mechanic_Bottom2 # 310006 Script: | bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20; - Combos: - Combo: - Archbishop_Robe2 # 310011 - Highpriest_Top2 # 310008 Script: | bonus2 bSkillAtk,"AB_JUDEX",15; - Combos: - Combo: - Archbishop_Robe2 # 310011 - Highpriest_Middle2 # 310009 Script: | bonus2 bSkillUseSPrate,"AB_JUDEX",10; - Combos: - Combo: - Archbishop_Robe2 # 310011 - Highpriest_Bottom2 # 310010 Script: | bonus2 bMagicAtkEle,Ele_Holy,10; - Combos: - Combo: - Warlock_Robe2 # 310180 - Warlock_Top2 # 310181 - Combo: - Warlock_Bottom3 # 310886 - Warlock_Robe2 # 310180 Script: | bonus2 bSkillAtk,"WL_COMET",15; - Combos: - Combo: - Warlock_Robe2 # 310180 - Warlock_Middle2 # 310182 Script: | bonus bFixedCast,getskilllv("HW_MAGICPOWER")/2*-100; - Combos: - Combo: - Warlock_Robe2 # 310180 - Warlock_Bottom2 # 310183 Script: | bonus2 bMagicAtkEle,Ele_Neutral,5; - Combos: - Combo: - Royalguard_Robe2 # 310184 - Paladin_Bottom2 # 310185 Script: | bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; - Combos: - Combo: - Royalguard_Robe2 # 310184 - Paladin_Middle2 # 310186 Script: | bonus2 bMagicAtkEle,Ele_Holy,5; - Combos: - Combo: - Royalguard_Robe2 # 310184 - Paladin_Top2 # 310187 Script: | bonus bFixedCast,-100*(getskilllv("CR_AUTOGUARD")/2); - Combos: - Combo: - Guillotinecross_Robe2 # 310188 - Assassincross_Bottom2 # 310189 Script: | bonus bDelayrate,-5; - Combos: - Combo: - Guillotinecross_Robe2 # 310188 - Assassincross_Middle2 # 310190 Script: | bonus2 bSkillAtk,"GC_COUNTERSLASH",20; - Combos: - Combo: - Runeknight_Robe2 # 310257 - Runeknight_Top2 # 310258 Script: | bonus2 bSkillAtk,"RK_SONICWAVE",20; - Combos: - Combo: - Runeknight_Robe2 # 310257 - Runeknight_Middle2 # 310259 Script: | bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; - Combos: - Combo: - Runeknight_Robe2 # 310257 - Runeknight_Bottom2 # 310260 Script: | bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30; - Combos: - Combo: - Genetic_Robe2 # 310261 - Genetic_Top2 # 310262 Script: | bonus2 bSkillCooldown,"GN_CART_TORNADO",-700; - Combos: - Combo: - Genetic_Robe2 # 310261 - Genetic_Middle2 # 310263 Script: | bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20; - Combos: - Combo: - Genetic_Robe2 # 310261 - Genetic_Bottom2 # 310264 Script: | bonus bFixedCast,-100*(getskilllv("CR_ACIDDEMONSTRATION")/2); - Combos: - Combo: - WanderMins_Robe2 # 310265 - WanderMins_Top2 # 310266 Script: | bonus2 bSkillAtk,"WM_REVERBERATION",10; - Combos: - Combo: - WanderMins_Robe2 # 310265 - WanderMins_Middle2 # 310267 Script: | bonus2 bSkillUseSPrate,"WM_REVERBERATION",20; bonus2 bSkillUseSPrate,"WM_METALICSOUND",20; - Combos: - Combo: - WanderMins_Robe2 # 310265 - WanderMins_Bottom2 # 310268 Script: | bonus2 bSkillAtk,"WM_METALICSOUND",20; - Combos: - Combo: - Boost_Sword # 500001 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bAspd,2; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CART_TORNADO",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GN_CART_TORNADO\",20; }",1000,60000,"GN_CARTBOOST"; - Combos: - Combo: - Boost_Sword # 500001 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bMaxHPrate,10; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"GN_CARTCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GN_CARTCANNON\",20; }",1000,60000,"GN_CARTBOOST"; - Combos: - Combo: - Boost_Dagger # 510001 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE"; - Combos: - Combo: - Boost_Dagger # 510001 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bAtkRate,5; bonus bDelayrate,-15; bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE"; - Combos: - Combo: - Boost_Nindo # 510002 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus bVariableCastrate,-10; .@i = min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"NJ_KOUENKA",.@i; bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i; bonus2 bSkillAtk,"NJ_HUUJIN",.@i; autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN"; - Combos: - Combo: - Boost_Nindo # 510002 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bBaseAtk,20; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus2 bSkillAtk,"KO_HAPPOKUNAI",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",20; }",1000,60000,"NJ_NEN"; - Combos: - Combo: - Boost_Axe # 520000 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bDelayrate,-10; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXETORNADO",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"NC_AXETORNADO\",20; }",1000,60000,"BS_WEAPONPERFECT"; - Combos: - Combo: - Boost_Axe # 520000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bVariableCastrate,-10; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_ARMSCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",20; }",1000,60000,"BS_WEAPONPERFECT"; - Combos: - Combo: - Boost_Spear # 530000 - Defn_Robe # 450003 - Defn_Shoes # 470002 - Defn_Muffler # 480002 - Defn_Earing # 490006 Script: | bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",20; }",1000,60000,"AL_CURE"; - Combos: - Combo: - Boost_Spear # 530000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bAspd,2; bonus bLongAtkRate,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",35; }",1000,60000,"CR_SPEARQUICKEN"; - Combos: - Combo: - Boost_Spl_Book # 540000 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE"; - Combos: - Combo: - Boost_Spl_Book # 540000 - Defn_Robe # 450003 - Defn_Shoes # 470002 - Defn_Muffler # 480002 - Defn_Earing # 490006 Script: | bonus bMatk,20; bonus bAspd,2; .@i = min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"MG_FIREBOLT",.@i; bonus2 bSkillAtk,"MG_COLDBOLT",.@i; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@i; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",35; bonus2 bSkillAtk,\"MG_COLDBOLT\",35; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",35; }",1000,60000,"PF_DOUBLECASTING"; - Combos: - Combo: - Boost_Text # 540001 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bBaseAtk,20; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20; }",1000,60000,"SJ_NEWMOONKICK"; - Combos: - Combo: - Boost_Text # 540001 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bBaseAtk,20; bonus bAspd,2; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK\",20; bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK2\",20; }",1000,60000,"SJ_FLASHKICK"; - Combos: - Combo: - Boost_Soul_Rod # 550001 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA"; - Combos: - Combo: - Boost_Soul_Rod # 550001 - Defn_Robe # 450003 - Defn_Shoes # 470002 - Defn_Muffler # 480002 - Defn_Earing # 490006 Script: | bonus bMatk,20; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",20; }",1000,60000,"SP_SOULCURSE"; - Combos: - Combo: - Boost_Foxtail # 550002 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR"; - Combos: - Combo: - Boost_Foxtail # 550002 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bBaseAtk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SU_PICKYPECK\",35; }",1000,60000,"SU_ARCLOUSEDASH"; - Combos: - Combo: - Boost_Knuckle # 560000 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bMaxHPrate,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SR_TIGERCANNON\",20; }",1000,60000,"CH_SOULCOLLECT"; - Combos: - Combo: - Boost_Knuckle # 560000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bMaxSPrate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"SR_KNUCKLEARROW",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",35; }",1000,60000,"CH_SOULCOLLECT"; - Combos: - Combo: - Boost_Guitar # 570000 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION"; - Combos: - Combo: - Boost_Guitar # 570000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 - Combo: - Boost_Whip # 580000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bBaseAtk,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION"; - Combos: - Combo: - Boost_Whip # 580000 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION"; - Combos: - Combo: - Boost_Hall # 590000 - Defn_Robe # 450003 - Defn_Shoes # 470002 - Defn_Muffler # 480002 - Defn_Earing # 490006 Script: | bonus bMatk,20; bonus2 bSkillAtk,"AB_JUDEX",30; bonus2 bSkillAtk,"AB_ADORAMUS",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",20; }",1000,60000,"PR_MAGNIFICAT"; - Combos: - Combo: - Boost_Hall # 590000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20; }",1000,60000,"PR_MAGNIFICAT"; - Combos: - Combo: - Boost_TH_Sword # 600001 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION"; - Combos: - Combo: - Boost_TH_Sword # 600001 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bMaxHPrate,10; bonus bDelayrate,-15; .@i = min(BaseLevel,180)/15; bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i; autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION"; - Combos: - Combo: - Boost_Katar # 610000 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15; autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP"; - Combos: - Combo: - Boost_Katar # 610000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bAtkRate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20; }",1000,60000,"ASC_EDP"; - Combos: - Combo: - Boost_Staff # 640000 - Ele_Robe # 450002 - Ele_Shoes # 470001 - Ele_Muffler # 480001 - Ele_Earing # 490005 Script: | bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER"; - Combos: - Combo: - Boost_Staff # 640000 - Defn_Robe # 450003 - Defn_Shoes # 470002 - Defn_Muffler # 480002 - Defn_Earing # 490006 Script: | bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WL_SOULEXPANSION",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20; }",1000,60000,"HW_MAGICPOWER"; - Combos: - Combo: - Boost_Bow # 700001 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT"; - Combos: - Combo: - Boost_Bow # 700001 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bMaxHPrate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT"; - Combos: - Combo: - Boost_Gatling # 830000 - Atker_Plate # 450001 - Atker_Greave # 470000 - Atker_Manteau # 480000 - Atker_Ring # 490004 Script: | bonus bBaseAtk,20; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN"; - Combos: - Combo: - Boost_Gatling # 830000 - Ran_Suits # 450004 - Ran_Boots # 470003 - Ran_Manteau # 480003 - Ran_Brooch # 490007 Script: | bonus bBaseAtk,20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RL_FIRE_RAIN\",35; }",1000,60000,"RL_RICHS_COIN"; - Combos: - Combo: - Comp_Phantom_Cap # 15959 - Ultio_Spes_OS # 16089 - Combo: - Ultio_Spes_OS # 16089 - Phantom_Cap # 400044 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-3*(.@r/2); - Combos: - Combo: - Comp_Phantom_Cap # 15959 - Rutilus_Stick_OS # 26151 - Combo: - Rutilus_Stick_OS # 26151 - Phantom_Cap # 400044 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SP_SPA",4*(.@r/2); bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2); - Combos: - Combo: - Comp_Phantom_Cap # 15959 - ElectricFox_OS # 26164 - Combo: - ElectricFox_OS # 26164 - Phantom_Cap # 400044 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; bonus2 bSkillAtk,"SU_CN_METEOR",4*(.@r/2); - Combos: - Combo: - Gray_W_Boots # 470087 - Gray_W_Suits # 450177 Script: | bonus bAtkRate,7; - Combos: - Combo: - Auto_Leg_A # 470022 - Auto_Armor_A # 450127 Script: | bonus bAtkRate,7; - Combos: - Combo: - Auto_Leg_A # 470022 - Auto_Armor_B # 450128 - Combo: - Gray_W_Boots # 470087 - Gray_W_Robe # 450178 Script: | bonus bAspdRate,7; - Combos: - Combo: - Auto_Leg_B # 470023 - Auto_Armor_A # 450127 - Combo: - Gray_W_Shoes # 470088 - Gray_W_Suits # 450177 Script: | bonus bMaxSPrate,7; - Combos: - Combo: - Auto_Leg_B # 470023 - Auto_Armor_B # 450128 - Combo: - Gray_W_Shoes # 470088 - Gray_W_Robe # 450178 Script: | bonus bMatkRate,7; - Combos: - Combo: - Auto_Engine_B # 480021 - Auto_Leg_A # 470022 - Combo: - Gray_W_Muffler # 480090 - Gray_W_Boots # 470087 Script: | bonus bLongAtkRate,7; - Combos: - Combo: - Auto_Engine_B # 480021 - Auto_Leg_B # 470023 - Combo: - Gh_md_int # 29590 - Runaway_Magic # 4876 - Combo: - Gray_W_Muffler # 480090 - Gray_W_Shoes # 470088 - Combo: - HeroInsignia_INT # 310917 - HeroBoots_INT # 310911 - Combo: - WanderMins_Middle3 # 311006 - WanderMins_Robe2 # 310265 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - Gh_md_agi # 29587 - Speed_Of_Light # 4877 - Combo: - HeroInsignia_LUK # 310915 - HeroBoots_LUK # 310909 Script: | bonus bCritAtkRate,30; - Combos: - Combo: - Gh_md_str # 29588 - Bear's_Power # 4875 Script: | bonus2 bAddSize,Size_All,25; - Combos: - Combo: - Gh_md_luk # 29592 - Lucky_Day # 4880 Script: | bonus bAspd,2; - Combos: - Combo: - Range_Top # 310325 - Range_Bottom # 310326 - Range_Middle # 310330 Script: | bonus bLongAtkRate,6; - Combos: - Combo: - Melee_Top # 310327 - Melee_Middle # 310328 - Melee_Bottom # 310329 Script: | bonus bShortAtkRate,6; - Combos: - Combo: - S_Rampage_Shield # 24477 - S_Sura_weapon # 24293 - Combo: - S_Knucklearrow_Shield # 24483 - S_Sura_weapon # 24293 - Combo: - S_Rainstorm_Shield # 24501 - S_Minstrel_Weapon # 24299 - Combo: - S_Rainstorm_Shield # 24501 - S_Wanderer_Weapon # 24300 - Combo: - S_Triangle_Shield # 24525 - S_Shadowchaser_Weapon # 24295 - Combo: - S_Menace_Shield # 24531 - S_Shadowchaser_Weapon # 24295 - Combo: - S_Rolling_Shield # 24537 - S_Guillotine_Weapon # 24294 - Combo: - S_Slash_Shield # 24543 - S_Guillotine_Weapon # 24294 - Combo: - S_Cart_Tornado_Shield # 24561 - S_Genetic_Weapon # 24291 - Combo: - S_Spore_Bomb_Shield # 24567 - S_Genetic_Weapon # 24291 - Combo: - S_Brand_Shield # 24573 - S_Royalguard_Weapon # 24289 - Combo: - S_Banish_Cannon_Shield # 24579 - S_Royalguard_Weapon # 24289 - Combo: - S_Cluster_Shield # 24453 - S_Ranger_Weapon # 24298 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Rampage_Shield # 24477 - S_Rampage_Armor # 24476 - S_Rampage_Shoes # 24478 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",.@sum; - Combos: - Combo: - S_Skynetblow_Weapon # 24479 - S_Sura_Shield # 24306 - Combo: - S_Arrowvulcan_Weapon # 24503 - S_Minstrel_Shield # 24312 - Combo: - S_Arrowvulcan_Weapon # 24503 - S_Wanderer_Shield # 24313 - Combo: - S_Katar_Weapon # 24539 - S_Guillotine_Shield # 24307 - Combo: - S_Ripper_Weapon # 24545 - S_Guillotine_Shield # 24307 - Combo: - S_Crazy_Weapon # 24569 - S_Genetic_Shield # 24304 - Combo: - S_Chain_Press_Weapon # 24575 - S_Royalguard_Shield # 24302 - Combo: - S_Super_Power_Weapon # 24619 - S_SuperNovice_Shield # 24318 - Combo: - S_Boomerang_Weapon # 24467 - S_Mechanic_Shield # 24303 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Skynetblow_Weapon # 24479 - S_Skynetblow_Pendant # 24480 - S_Skynetblow_Earing # 24481 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SR_SKYNETBLOW",.@sum; - Combos: - Combo: - S_Knucklearrow_Shield # 24483 - S_Knucklearrow_Armor # 24482 - S_Knucklearrow_Shoes # 24484 - Combo: - S_Triangle_Shield # 24525 - S_Triangle_Armor # 24524 - S_Triangle_Shoes # 24526 - Combo: - S_Menace_Shield # 24531 - S_Menace_Armor # 24530 - S_Menace_Shoes # 24532 - Combo: - S_Slash_Shield # 24543 - S_Slash_Armor # 24542 - S_Slash_Shoes # 24544 - Combo: - S_Brand_Shield # 24573 - S_Brand_Armor # 24572 - S_Brand_Shoes # 24574 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@sum/2; - Combos: - Combo: - S_TigerCannon_Weapon # 24485 - S_Sura_Shield # 24306 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; bonus2 bSkillAtk,"SR_TIGERCANNON",.@sum; - Combos: - Combo: - S_TigerCannon_Weapon # 24485 - S_Tigercannon_Pendant # 24486 - S_Tigercannon_Earing # 24487 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bMaxHPrate,.@sum/2; bonus bMaxSPrate,.@sum/2; - Combos: - Combo: - S_Duplelight_Shield # 24489 - S_Archbishop_Weapon # 24292 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Duplelight_Shield # 24489 - S_Duplelight_Armor # 24488 - S_Duplelight_Shoes # 24490 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",.@sum; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",.@sum; - Combos: - Combo: - S_Adoramus_Weapon # 24491 - S_Archbishop_Shield # 24305 - Combo: - S_Magnus_Weapon # 24497 - S_Archbishop_Shield # 24305 - Combo: - S_Strain_Weapon # 24515 - S_Warlock_Shield # 24309 - Combo: - S_Chain_Weapon # 24521 - S_Warlock_Shield # 24309 - Combo: - S_Shadowspell_Weapon # 24527 - S_Shadowchaser_Shield # 24308 - Combo: - S_Grave_Weapon # 24551 - S_Sorcerer_Shield # 24310 - Combo: - S_Varetyr_Weapon # 24557 - S_Sorcerer_Shield # 24310 - Combo: - S_Genesis_Weapon # 24581 - S_Royalguard_Shield # 24302 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Adoramus_Weapon # 24491 - S_Adoramus_Pendant # 24492 - S_Adoramus_Earing # 24493 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"AB_ADORAMUS",.@sum/2; - Combos: - Combo: - S_Judex_Shield # 24495 - S_Archbishop_Weapon # 24292 - Combo: - S_Metalic_Shield # 24507 - S_Minstrel_Weapon # 24299 - Combo: - S_Metalic_Shield # 24507 - S_Wanderer_Weapon # 24300 - Combo: - S_Jack_Shield # 24513 - S_Warlock_Weapon # 24296 - Combo: - S_Crimson_Shield # 24519 - S_Warlock_Weapon # 24296 - Combo: - S_Dust_Shield # 24549 - S_Sorcerer_Weapon # 24297 - Combo: - S_Psychic_Shield # 24555 - S_Sorcerer_Weapon # 24297 - Combo: - S_Super_Magic_Shield # 24616 - S_SuperNovice_Weapon # 24282 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Judex_Shield # 24495 - S_Judex_Armor # 24494 - S_Judex_Shoes # 24496 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"AB_JUDEX",.@sum; - Combos: - Combo: - S_Magnus_Weapon # 24497 - S_Magnus_Pendant # 24498 - S_Magnus_Earing # 24499 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"PR_MAGNUS",.@sum; - Combos: - Combo: - S_Rainstorm_Shield # 24501 - S_Rainstorm_Armor # 24500 - S_Rainstorm_Shoes # 24502 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",.@sum/2; - Combos: - Combo: - S_Arrowvulcan_Weapon # 24503 - S_Arrowvulcan_Pendant # 24504 - S_Arrowvulcan_Earing # 24505 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum; - Combos: - Combo: - S_Metalic_Shield # 24507 - S_Metalic_Armor # 24506 - S_Metalic_Shoes # 24508 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WM_METALICSOUND",.@sum; - Combos: - Combo: - S_Reverberation_Weapon # 24509 - S_Minstrel_Shield # 24312 - Combo: - S_Reverberation_Weapon # 24509 - S_Wanderer_Shield # 24313 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Reverberation_Weapon # 24509 - S_Reverberation_Pendant # 24510 - S_Reverberation_Earing # 24511 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"WM_REVERBERATION",.@sum/2; - Combos: - Combo: - S_Jack_Shield # 24513 - S_Jack_Armor # 24512 - S_Jack_Shoes # 24514 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WL_JACKFROST",.@sum; - Combos: - Combo: - S_Strain_Weapon # 24515 - S_Strain_Pendant # 24516 - S_Strain_Earing # 24517 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@sum; - Combos: - Combo: - S_Crimson_Shield # 24519 - S_Crimson_Armor # 24518 - S_Crimson_Shoes # 24520 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WL_CRIMSONROCK",.@sum; - Combos: - Combo: - S_Chain_Weapon # 24521 - S_Chain_Pendant # 24522 - S_Chain_Earing # 24523 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",.@sum; - Combos: - Combo: - S_Shadowspell_Weapon # 24527 - S_Shadowspell_Pendant # 24528 - S_Shadowspell_Earing # 24529 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum; - Combos: - Combo: - S_Paint_Weapon # 24533 - S_Shadowchaser_Shield # 24308 - Combo: - S_Cannon_Cart_Weapon # 24563 - S_Genetic_Shield # 24304 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bVariableCastrate,-.@sum/2; - Combos: - Combo: - S_Paint_Weapon # 24533 - S_Paint_Pendant # 24534 - S_Paint_Earing # 24535 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SC_FEINTBOMB",.@sum/2; - Combos: - Combo: - S_Rolling_Shield # 24537 - S_Rolling_Armor # 24536 - S_Rolling_Shoes # 24538 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@sum; - Combos: - Combo: - S_Katar_Weapon # 24539 - S_Katar_Pendant # 24540 - S_Katar_Earing # 24541 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bBaseAtk,.@sum; - Combos: - Combo: - S_Ripper_Weapon # 24545 - S_Ripper_Pendant # 24546 - S_Ripper_Earing # 24547 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",.@sum/2; - Combos: - Combo: - S_Dust_Shield # 24549 - S_Dust_Armor # 24548 - S_Dust_Shoes # 24550 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SO_DIAMONDDUST",.@sum; - Combos: - Combo: - S_Grave_Weapon # 24551 - S_Grave_Pendant # 24552 - S_Grave_Earing # 24553 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",.@sum; - Combos: - Combo: - S_Psychic_Shield # 24555 - S_Psychic_Armor # 24554 - S_Psychic_Shoes # 24556 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum; - Combos: - Combo: - S_Varetyr_Weapon # 24557 - S_Varetyr_Pendant # 24558 - S_Varetyr_Earing # 24559 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",.@sum; - Combos: - Combo: - S_Cart_Tornado_Shield # 24561 - S_Cart_Tornado_Armor # 24560 - S_Cart_Tornado_Shoes # 24562 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"GN_CART_TORNADO",.@sum; - Combos: - Combo: - S_Cannon_Cart_Weapon # 24563 - S_Cannon_Cart_Pendant # 24564 - S_Cannon_Cart_Earing # 24565 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"GN_CARTCANNON",.@sum/2; - Combos: - Combo: - S_Spore_Bomb_Shield # 24567 - S_Spore_Bomb_Armor # 24566 - S_Spore_Bomb_Shoes # 24568 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@sum; - Combos: - Combo: - S_Crazy_Weapon # 24569 - S_Crazy_Pendant # 24570 - S_Crazy_Earing # 24571 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",.@sum; - Combos: - Combo: - S_Chain_Press_Weapon # 24575 - S_Chain_Press_Pendant # 24576 - S_Chain_Press_Earing # 24577 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@sum; bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum; - Combos: - Combo: - S_Banish_Cannon_Shield # 24579 - S_Banish_Cannon_Armor # 24578 - S_Banish_Cannon_Shoes # 24580 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@sum/2; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@sum/2; - Combos: - Combo: - S_Genesis_Weapon # 24581 - S_Genesis_Pendant # 24582 - S_Genesis_Earing # 24583 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum; - Combos: - Combo: - S_RK_B_Weapon # 24589 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500; bonus3 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; - Combos: - Combo: - S_LG_B_Weapon # 24590 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bAspd,2; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; - Combos: - Combo: - S_NC_B_Weapon # 24591 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus2 bAddSize,Size_All,5; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"NC_ARMSCANNON",15; - Combos: - Combo: - S_GN_B_Weapon # 24592 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bSkillAtk,"GN_CART_TORNADO",15; bonus2 bSkillAtk,"GN_CARTCANNON",15; - Combos: - Combo: - S_GC_B_Weapon # 24593 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bCritical,10; bonus2 bSkillAtk,"GC_COUNTERSLASH",15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; - Combos: - Combo: - S_SC_B_Weapon # 24594 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bDelayrate,-15; bonus bAspd,2; bonus2 bSkillAtk,"SC_FATALMENACE",15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; - Combos: - Combo: - S_WL_B_Weapon # 24595 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; - Combos: - Combo: - S_SO_B_Weapon # 24596 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-4000; bonus2 bMagicAtkEle,Ele_All,10; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; - Combos: - Combo: - S_AB_B_Weapon # 24597 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bSkillAtk,"AB_ADORAMUS",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; bonus2 bMagicAddSize,Size_All,15; bonus2 bAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; - Combos: - Combo: - S_SR_B_Weapon # 24598 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; bonus2 bSkillAtk,"SR_TIGERCANNON",15; - Combos: - Combo: - S_RA_B_Weapon # 24599 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"RA_ARROWSTORM",15; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; - Combos: - Combo: - S_WM_B_Weapon # 24600 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; - Combos: - Combo: - S_Tail_Dragon_Weapon # 24601 - S_Rebellion_Shoes # 24405 - Combo: - S_God_Hammer_Weapon # 24607 - S_Rebellion_Shoes # 24405 - Combo: - S_Trip_Weapon # 24613 - S_Rebellion_Shoes # 24405 - Combo: - S_Kunai_Weapon # 24622 - S_Kagerou_Shoes # 24406 - Combo: - S_Pickyrush_Weapon # 24634 - S_DoramPhysical_Shoes # 24409 - Combo: - S_Sunshine_Weapon # 24646 - S_Star_Emperor_Shoes # 24413 - Combo: - S_Stardust_Weapon # 24652 - S_Star_Emperor_Shoes # 24413 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Tail_Dragon_Weapon # 24601 - S_Tail_Dragon_Shield # 24602 - S_Tail_Dragon_Armor # 24603 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RL_D_TAIL",.@sum/2; - Combos: - Combo: - S_Flare_Dance_Earing # 24604 - S_Rebellion_Armor # 24402 - Combo: - S_Shatter_Buster_Earing # 24610 - S_Rebellion_Armor # 24402 - Combo: - S_Syuriken_Earing # 24625 - S_Kagerou_Armor # 24403 - Combo: - S_SavageRabbit_Earing # 24637 - S_DoramPhysical_Armor # 24408 - Combo: - S_Moonlight_Earring # 24649 - S_Star_Emperor_Armor # 24412 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Flare_Dance_Earing # 24604 - S_Flare_Dance_Pendant # 24605 - S_Flare_Dance_Shoes # 24606 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RL_FIREDANCE",.@sum/2; - Combos: - Combo: - S_God_Hammer_Weapon # 24607 - S_God_Hammer_Shield # 24608 - S_God_Hammer_Armor # 24609 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",.@sum/2; - Combos: - Combo: - S_Shatter_Buster_Earing # 24610 - S_Shatter_B_Pendant # 24611 - S_Shatter_Buster_Shoes # 24612 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",.@sum/2; bonus2 bSkillAtk,"RL_S_STORM",.@sum/2; - Combos: - Combo: - S_Trip_Weapon # 24613 - S_Trip_Shield # 24614 - S_Trip_Armor # 24615 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RL_R_TRIP",.@sum/2; - Combos: - Combo: - S_Super_Magic_Shield # 24616 - S_Super_Magic_Armor # 24617 - S_Super_Magic_Shoes # 24618 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"MG_FIREBOLT",.@sum*2; bonus2 bSkillAtk,"MG_COLDBOLT",.@sum*2; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@sum*2; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",.@sum*2; bonus2 bSkillAtk,"WZ_STORMGUST",.@sum*2; bonus2 bSkillAtk,"WZ_VERMILION",.@sum*2; bonus2 bSkillAtk,"WZ_METEOR",.@sum*2; skill "PF_DOUBLECASTING",5; - Combos: - Combo: - S_Super_Power_Weapon # 24619 - S_Super_Power_Pendant # 24620 - S_Super_Power_Earing # 24621 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"RG_BACKSTAP",.@sum*2; bonus2 bSkillAtk,"RG_RAID",.@sum*2; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",.@sum*2; bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum*2; skill "PA_SHIELDCHAIN",5; - Combos: - Combo: - S_Kunai_Weapon # 24622 - S_Kunai_Shield # 24623 - S_Kunai_Armor # 24624 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"KO_BAKURETSU",.@sum/2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@sum/2; - Combos: - Combo: - S_Syuriken_Earing # 24625 - S_Syuriken_Pendant # 24626 - S_Syuriken_Shoes # 24627 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"KO_HUUMARANKA",.@sum/2; - Combos: - Combo: - S_Kamaenraku_Weapon # 24628 - S_Oboro_Shoes # 24407 - Combo: - S_Catnip_Weapon # 24640 - S_DoramMagical_Shoes # 24411 - Combo: - S_S_Weapon # 24655 - S_Soul_Reaper_Shoes # 24415 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Kamaenraku_Weapon # 24628 - S_Kamaenraku_Shield # 24629 - S_Kamaenraku_Armor # 24630 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"NJ_BAKUENRYU",.@sum; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",.@sum; bonus2 bSkillAtk,"NJ_KAMAITACHI",.@sum; - Combos: - Combo: - S_Huusouka_Earing # 24631 - S_Oboro_Armor # 24404 - Combo: - S_Silvervine_Earing # 24643 - S_DoramMagical_Armor # 24410 - Combo: - S_Evilcurse_Earring # 24658 - S_Soul_Reaper_Armor # 24414 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; - Combos: - Combo: - S_Huusouka_Earing # 24631 - S_Huusouka_Pendant # 24632 - S_Huusouka_Shoes # 24633 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"NJ_KOUENKA",.@sum/2; bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@sum/2; bonus2 bSkillAtk,"NJ_HUUJIN",.@sum/2; - Combos: - Combo: - S_Pickyrush_Weapon # 24634 - S_Pickyrush_Shield # 24635 - S_Pickyrush_Armor # 24636 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SU_PICKYPECK",.@sum/2; - Combos: - Combo: - S_SavageRabbit_Earing # 24637 - S_SavageRabbit_Pendant # 24638 - S_SavageRabbit_Shoes # 24639 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",.@sum; bonus2 bSkillAtk,"SU_SVG_SPIRIT",.@sum; - Combos: - Combo: - S_Catnip_Weapon # 24640 - S_Catnip_Shield # 24641 - S_Catnip_Armor # 24642 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SU_CN_METEOR",.@sum; - Combos: - Combo: - S_Silvervine_Earing # 24643 - S_Silvervine_Pendant # 24644 - S_Silvervine_Shoes # 24645 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@sum/2; - Combos: - Combo: - S_Sunshine_Weapon # 24646 - S_Sunshine_Shield # 24647 - S_Sunshine_Armor # 24648 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SJ_SOLARBURST",.@sum/2; - Combos: - Combo: - S_Moonlight_Earring # 24649 - S_Moonlight_Pendant # 24650 - S_Moonlight_Shoes # 24651 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SJ_FULLMOONKICK",.@sum/2; - Combos: - Combo: - S_Stardust_Weapon # 24652 - S_Stardust_Shield # 24653 - S_Stardust_Armor # 24654 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",.@sum; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",.@sum; - Combos: - Combo: - S_S_Weapon # 24655 - S_S_Shield # 24656 - S_S_Armor # 24657 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SP_SPA",.@sum; bonus2 bSkillAtk,"SP_SWHOO",.@sum; - Combos: - Combo: - S_Evilcurse_Earring # 24658 - S_Evilcurse_Pendant # 24659 - S_Evilcurse_Shoes # 24660 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",.@sum; - Combos: - Combo: - S_FullPene_Earring # 24661 - S_FullPene_Pendant # 24662 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAtkRate,2; if (.@sum >= 18) { bonus bIgnoreDefRace,RC_All; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100; } - Combos: - Combo: - S_FullPene_Armor # 24663 - S_FullPene_Shoes # 24664 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAtkRate,2; if (.@sum >= 18) { bonus bIgnoreDefRace,RC_All; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100; } - Combos: - Combo: - Sombre_Manteau # 2595 - Sombre_Shield # 2164 Script: | bonus2 bSubRace,RC_Undead,getequiprefinerycnt(EQI_GARMENT); bonus2 bAddEle,Ele_Dark,getequiprefinerycnt(EQI_HAND_L); bonus2 bMagicAddEle,Ele_Dark,getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Sharel_Manteau # 2596 - Sharel_Shield # 2159 Script: | bonus2 bSubRace,RC_Demon,getequiprefinerycnt(EQI_GARMENT); bonus2 bAddEle,Ele_Fire,getequiprefinerycnt(EQI_HAND_L); bonus2 bMagicAddEle,Ele_Fire,getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Rental_SupperSwimsuit # 15210 - Rental_Scuba_Mask # 19275 Script: | bonus bVariableCastrate,-30; bonus bFlee2,15; bonus2 bExpAddRace,RC_Fish,5; - Combos: - Combo: - True_Hunting_Mail # 15246 - True_Hunting_Manteau # 20902 - True_Hunting_Boots # 22168 Script: | bonus bDelayrate,-7; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) { bonus bDelayrate,-8; } - Combos: - Combo: - Upgrade_Part_Plate_ # 15344 - Upgrade_Part_Engine # 20733 - Upgrade_Part_Booster # 22044 - Upgrade_Part_Gun_Barrel # 2996 - Combo: - Upgrade_Part_Plate # 15111 - Upgrade_Part_Engine # 20733 - Upgrade_Part_Booster # 22044 - Upgrade_Part_Gun_Barrel # 2996 Script: | bonus2 bSkillAtk,"NC_ARMSCANNON",50; - Combos: - Combo: - Regia_Hunting_Mail # 15390 - Regia_Hunting_Manteau # 20945 - Regia_Hunting_Boots # 22206 Script: | bonus bVariableCastrate,-7; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) { bonus bVariableCastrate,-5; } - Combos: - Combo: - Ribbon_Piamat_K # 19097 - Mad_Bunny_K # 28901 - Combo: - Ribbon_Piamat_K # 19097 - Mad_Bunny_K_ # 28902 Script: | autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }"; - Combos: - Combo: - Piamette_Hood # 19098 - Mad_Bunny_K # 28901 - Combo: - Piamette_Hood # 19098 - Mad_Bunny_K_ # 28902 Script: | .@r_top = getequiprefinerycnt(EQI_HEAD_TOP); .@r_left = getequiprefinerycnt(EQI_HAND_L); autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }"; - Combos: - Combo: - Time_Keeper_Glasses # 19218 - Time_Keeper_Ring # 28511 Script: | bonus2 bAddItemHealRate,569,20; - Combos: - Combo: - Blue_Rear_Ribbon # 19243 - Bag_Of_Antonio_Range # 20843 - Combo: - Comp_Blue_Rear_Ribbon # 15947 - Bag_Of_Antonio_Range # 20843 Script: | bonus bAtkRate,4; if (getequiprefinerycnt(EQI_GARMENT) >= 12) { bonus bAllStats,1; } - Combos: - Combo: - Necklace_Rosary_K # 19244 - Recovery_Light # 1659 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-3*(.@r/2); bonus2 bSkillUseSP,"AL_HEAL",.@r*10; bonus2 bSkillUseSP,"AB_CHEAL",.@r*12; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",.@r*14; - Combos: - Combo: - Spell_Circuit # 19249 - Mental_Stick # 1654 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/2); - Combos: - Combo: - Spell_Circuit # 19249 - Kronos # 2004 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",10*(.@r_weapon/2); - Combos: - Combo: - Spell_Circuit # 19249 - Raksasa_Dagger # 13076 - Mikatsuki # 13078 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-.@r; bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r/2); bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r/2); bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r/2); - Combos: - Combo: - General_Helmet_ # 19263 - Zweihander # 1168 - Combo: - General_Helmet_ # 19263 - Zweihander_ # 1171 - Combo: - Dog_Officer # 19300 - Thanos_Katar # 28000 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,20*(.@r_weapon/2); - Combos: - Combo: - General_Helmet_ # 19263 - Gungnir # 1413 - Combo: - General_Helmet_ # 19263 - Gungnir_ # 1418 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_BANISHINGPOINT",7*(.@r_weapon/2); - Combos: - Combo: - General_Helmet_ # 19263 - Quadrille # 1527 - Combo: - General_Helmet_ # 19263 - Quadrille_C # 1537 - Combo: - Quadrille_ # 16024 - General_Helmet_ # 19263 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2); - Combos: - Combo: - FaceWorm_Breath # 19268 - FaceWorm_Skin # 20717 - Combo: - FaceWorm_Breath # 19268 - FaceWorm_Skin_ # 20718 - Combo: - aegis_15958 # 15958 - FaceWorm_Skin # 20717 - Combo: - aegis_15958 # 15958 - FaceWorm_Skin_ # 20718 Script: | bonus bBaseAtk,5*(readparam(bStr)/20); bonus bAspdRate,3*(readparam(bAgi)/20); bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20); bonus bVariableCastrate,-4*(readparam(bInt)/20); bonus bCritAtkRate,3*(readparam(bLuk)/20); bonus bLongAtkRate,readparam(bDex)/20; - Combos: - Combo: - Rental_Scuba_Mask # 19275 - Rental_SupperSwimsuit # 15210 - Rental_Oxygen_Bomb # 20855 Script: | bonus bAspdRate,15; bonus2 bCriticalAddRace,RC_Fish,30; bonus2 bAddRace,RC_Fish,25; bonus2 bMagicAddRace,RC_Fish,25; bonus bDefEle,Ele_Water; - Combos: - Combo: - Classical_Fhat # 19296 - Cape_Of_Ancient_Lord # 2507 - Combo: - Classical_Fhat # 19296 - Cape_Of_Ancient_Lord_ # 2525 Script: | .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2); - Combos: - Combo: - Classical_Fhat # 19296 - Leather_Of_Tendrilion # 2544 Script: | .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",7*(.@r_garment/2); - Combos: - Combo: - Classical_Fhat # 19296 - Piece_Of_Angent_Skin # 2554 Script: | .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r_garment/2); - Combos: - Combo: - Dog_Officer # 19300 - Dark_Rose # 13138 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_FIREDANCE",6*(.@r_weapon/2); - Combos: - Combo: - Dog_Officer # 19300 - Tornado_Axe # 28101 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",15*(.@r_weapon/2); - Combos: - Combo: - Amistr_Beret # 19308 - Holy_Stick # 1631 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*(.@r_weapon/2); bonus2 bSkillAtk,"AB_ADORAMUS",30*(.@r_weapon/2); - Combos: - Combo: - Amistr_Beret # 19308 - Strange_Foxtail # 1691 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2); - Combos: - Combo: - Amistr_Beret # 19308 - Twin_Edge_B # 13412 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2); - Combos: - Combo: - Subject_Aura # 19439 - Manteau_Of_Fallen # 20748 - Combo: - Subject_Aura # 19439 - Manteau_Of_Fallen_ # 20749 Script: | bonus bBaseAtk,5*(readparam(bStr)/30); bonus bAspdRate,3*(readparam(bAgi)/30); bonus bDelayrate,-4*(readparam(bVit)/30); bonus bVariableCastrate,-8*(readparam(bInt)/30); bonus bMatk,5*(readparam(bInt)/30); bonus bLongAtkRate,(readparam(bDex)/30); bonus bCritAtkRate,3*(readparam(bLuk)/30); - Combos: - Combo: - Lumiere_Manteau # 20705 - Lumiere_Shield # 2174 Script: | .@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Dragon,.@r_garment; bonus2 bAddEle,Ele_Holy,.@r_shield; bonus2 bMagicAddEle,Ele_Holy,.@r_shield; - Combos: - Combo: - Poison_Manteau # 20708 - Poison_Shield # 2167 Script: | .@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Plant,.@r_garment; bonus2 bAddEle,Ele_Poison,.@r_shield; bonus2 bMagicAddEle,Ele_Poison,.@r_shield; - Combos: - Combo: - Rouban_Manteau # 20750 - Rouban_Shield # 2194 Script: | .@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Insect,.@r_garment; bonus2 bAddEle,Ele_Wind,.@r_shield; bonus2 bMagicAddEle,Ele_Wind,.@r_shield; - Combos: - Combo: - Rental_Oxygen_Bomb # 20855 - Rental_Scuba_Mask # 19275 Script: | bonus bAspd,2; bonus bNoCastCancel; - Combos: - Combo: - True_Hunting_Manteau # 20902 - True_Hunting_Boots # 22168 Script: | bonus2 bMagicAtkEle,Ele_All,7; if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) { bonus bFixedCast,-500; } - Combos: - Combo: - Time_Overload_Hood # 20939 - Time_Overload_Boots # 22204 Script: | bonus bFixedCast,-500; bonus bVariableCastrate,-10; - Combos: - Combo: - Sigrun's_Wing # 5592 - Violet_Halo # 20940 - Combo: - Sigrun's_Wing_ # 19085 - Violet_Halo # 20940 Script: | bonus bCritAtkRate,14; - Combos: - Combo: - Dark_Blindfold # 5104 - Violet_Halo # 20940 - Combo: - Dark_Blindfold_ # 18609 - Violet_Halo # 20940 Script: | bonus bDelayrate,-6; - Combos: - Combo: - Violet_Halo # 20940 - Magical_Booster_K # 19241 Script: | bonus bVariableCastrate,-30; - Combos: - Combo: - Violet_Halo # 20940 - Crimson_Booster # 19245 Script: | bonus bLongAtkRate,14; - Combos: - Combo: - Regia_Hunting_Manteau # 20945 - Regia_Hunting_Boots # 22206 Script: | bonus bMatk,20; bonus bBaseAtk,20; if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) { bonus bAspdRate,5; } - Combos: - Combo: - Chrismas_Tree # 20955 - Red_Lantern # 2976 - Evilspirit_Gloves # 2980 - Combo: - aegis_480277 # 480277 - Red_Lantern # 2976 - Evilspirit_Gloves # 2980 Script: | bonus bAspdRate,10; bonus bMatkRate,10; bonus bHit,10; if (getequiprefinerycnt(EQI_GARMENT) >= 10) { bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1; } - Combos: - Combo: - Chrismas_Tree # 20955 - Hurt_Mind # 2977 - KindHeart # 2978 - Combo: - aegis_480277 # 480277 - Hurt_Mind # 2977 - KindHeart # 2978 Script: | bonus bLongAtkRate,10; bonus bAspdRate,10; bonus bAtkRate,10; if (getequiprefinerycnt(EQI_GARMENT) >= 10) { bonus bCritAtkRate,15; bonus bHit,15; } - Combos: - Combo: - Chrismas_Tree # 20955 - Hurt_Mind # 2977 - Noble_Cross # 16029 - Combo: - aegis_480277 # 480277 - Hurt_Mind # 2977 - Noble_Cross # 16029 Script: | bonus bMatk,30; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",40; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",40; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20; } - Combos: - Combo: - Chrismas_Tree # 20955 - KindHeart # 2978 - Noble_Cross # 16029 - Combo: - aegis_480277 # 480277 - KindHeart # 2978 - Noble_Cross # 16029 Script: | bonus bBaseAtk,30; bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; } - Combos: - Combo: - Chrismas_Tree # 20955 - Evilspirit_Gloves # 2980 - Old_Parasol # 13442 - Combo: - aegis_480277 # 480277 - Evilspirit_Gloves # 2980 - Old_Parasol # 13442 Script: | bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1; bonus bMatk,80; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,1; } - Combos: - Combo: - Sombre_Shoes # 22048 - Sombre_Shield # 2164 Script: | bonus2 bSubEle,Ele_Dark,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Sombre_Shoes # 22048 - Sombre_Manteau # 2595 Script: | bonus2 bAddEle,Ele_Dark,5; bonus2 bMagicAddEle,Ele_Dark,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - Sol_Shoes # 22049 - Sol_Shield # 2165 Script: | bonus2 bSubEle,Ele_Earth,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Sol_Shoes # 22049 - Sol_Manteau # 20701 Script: | bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - Ramor_Shoes # 22051 - Ramor_Shield_Undead # 2158 Script: | bonus2 bSubEle,Ele_Undead,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Ramor_Shoes # 22051 - Ramor_Manteau # 2598 Script: | bonus2 bAddRace,RC_Undead,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - Sharel_Shoes # 22055 - Sharel_Shield # 2159 Script: | bonus2 bSubEle,Ele_Fire,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Sharel_Shoes # 22055 - Sharel_Manteau # 2596 Script: | bonus2 bAddEle,Ele_Fire,5; bonus2 bMagicAddEle,Ele_Fire,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - Flow_Shoes # 22057 - Flow_Shield # 2163 Script: | bonus2 bSubEle,Ele_Water,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Flow_Shoes # 22057 - Flow_Manteau # 2593 Script: | bonus2 bAddEle,Ele_Water,5; bonus2 bMagicAddEle,Ele_Water,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - Lumiere_Shoes # 22061 - Lumiere_Shield # 2174 Script: | bonus2 bSubEle,Ele_Holy,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Lumiere_Shoes # 22061 - Lumiere_Manteau # 20705 Script: | bonus2 bAddEle,Ele_Holy,5; bonus2 bMagicAddEle,Ele_Holy,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - Rouban_Shoes # 22063 - Rouban_Shield # 2194 Script: | bonus2 bSubEle,Ele_Wind,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Rouban_Shoes # 22063 - Rouban_Manteau # 20750 Script: | bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_Wind,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - Poison_Shoes # 22065 - Poison_Shield # 2167 Script: | bonus2 bSubEle,Ele_Poison,5+2*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Poison_Shoes # 22065 - Poison_Manteau # 20708 Script: | bonus2 bAddEle,Ele_Poison,5; bonus2 bMagicAddEle,Ele_Poison,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; - Combos: - Combo: - True_Hunting_Boots # 22168 - True_Hunting_Mail # 15246 Script: | bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus bCritAtkRate,10; } - Combos: - Combo: - Time_Overload_Boots # 22204 - Time_Overload_Robe # 15383 Script: | bonus bMatkRate,5; bonus bAtkRate,5; - Combos: - Combo: - Regia_Hunting_Boots # 22206 - Regia_Hunting_Mail # 15390 Script: | bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus bCritAtkRate,7; } - Combos: - Combo: - Para_Team_Ring100D # 28473 - Para_Team_Armor100 # 15181 - Para_Team_Necklace100D # 28474 Script: | bonus2 bSubEle,Ele_Neutral,-2; bonus2 bSubEle,Ele_All,2; bonus bMatk,20; - Combos: - Combo: - Para_Team_Ring100D # 28473 - Para_Team_Boots100 # 22122 - Para_Team_Necklace100D # 28474 Script: | bonus bDelayrate,-3; bonus bVariableCastrate,-3; - Combos: - Combo: - Para_Team_Ring115D # 28475 - Para_Team_Armor115 # 15182 - Para_Team_Necklace115D # 28476 Script: | bonus bMatk,40; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bSubEle,Ele_All,4; - Combos: - Combo: - Para_Team_Ring130D # 28477 - Para_Team_Armor130 # 15183 - Para_Team_Necklace130D # 28478 Script: | bonus2 bSubEle,Ele_Neutral,-4; bonus2 bSubEle,Ele_All,4; bonus bMatk,40; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Ring115D # 28475 - Para_Team_Boots115 # 22123 - Para_Team_Necklace115D # 28476 Script: | bonus bDelayrate,-6; bonus bVariableCastrate,-6; - Combos: - Combo: - Para_Team_Ring130D # 28477 - Para_Team_Boots130 # 22124 - Para_Team_Necklace130D # 28478 Script: | bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Ring145D # 28479 - Para_Team_Armor145 # 15184 - Para_Team_Necklace145D # 28480 Script: | bonus2 bSubEle,Ele_Neutral,-5; bonus2 bSubEle,Ele_All,5; bonus bMatk,50; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Ring145D # 28479 - Para_Team_Boots145 # 22125 - Para_Team_Necklace145D # 28480 Script: | bonus bVariableCastrate,-8; bonus bDelayrate,-8; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Para_Team_Ring160D # 28481 - Para_Team_Boots160 # 22126 - Para_Team_Necklace160D # 28482 Script: | bonus bVariableCastrate,-8; bonus bDelayrate,-8; bonus2 bExpAddRace,RC_All,2; bonus bSpeedRate,25; - Combos: - Combo: - Para_Team_Ring160D # 28481 - Para_Team_Armor160 # 15185 - Para_Team_Necklace160D # 28482 Script: | bonus2 bSubEle,Ele_Neutral,-5; bonus2 bSubEle,Ele_All,5; bonus bMatk,50; bonus bNoCastCancel; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - RKC_2017_Ring # 28535 - RKC_2017_Pendant # 28534 Script: | bonus bFixedCast,-100; bonus bDelayrate,-3; - Combos: - Combo: - Time_Overload_Ring # 32221 - Time_Overload_Robe # 15383 - Time_Overload_Hood # 20939 - Time_Overload_Boots # 22204 Script: | bonus bVariableCastrate,-10; bonus bAspd,2; - Combos: - Combo: - WhistleK # 400000 - Pendant_Of_Maelstorm # 2992 Script: | bonus bCritAtkRate,10; bonus bVariableCastrate,-10; - Combos: - Combo: - Comp_Clock_Casket_RD # 15961 - Beam_Claymore_OS # 21047 - Combo: - Beam_Claymore_OS # 21047 - Clock_Casket_RD # 400021 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10; bonus2 bAddSize,Size_Large,4*(.@r_weapon/2); bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2); - Combos: - Combo: - Comp_Clock_Casket_RD # 15961 - Meuchler_OS # 28038 - Combo: - Meuchler_OS # 28038 - Clock_Casket_RD # 400021 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2); - Combos: - Combo: - Comp_Clock_Casket_RD # 15961 - Circuit_Board_OS # 28629 - Combo: - Circuit_Board_OS # 28629 - Clock_Casket_RD # 400021 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2); - Combos: - Combo: - Comp_Ignis_CapK # 15963 - Saphir_Hall_OS # 16088 - Combo: - Saphir_Hall_OS # 16088 - Ignis_CapK # 400022 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2); - Combos: - Combo: - Comp_Ignis_CapK # 15963 - Virtual_Bow_OS # 18178 - Combo: - Virtual_Bow_OS # 18178 - Ignis_CapK # 400022 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500; bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2); - Combos: - Combo: - Comp_Ignis_CapK # 15963 - Blasti_OS # 28136 - Combo: - Blasti_OS # 28136 - Ignis_CapK # 400022 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,5; bonus2 bSubSize,Size_Small,3*(.@r_weapon/2); - Combos: - Combo: - Cannon_Rapier_OS # 13493 - Comp_Scorpio_Diadem_K # 15960 - Combo: - Cannon_Rapier_OS # 13493 - Scorpio_Diadem_K # 400059 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2); - Combos: - Combo: - Comp_Scorpio_Diadem_K # 15960 - Ultio_Spes_OS # 16089 - Combo: - Ultio_Spes_OS # 16089 - Scorpio_Diadem_K # 400059 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weapon/2); - Combos: - Combo: - Comp_Scorpio_Diadem_K # 15960 - Rutilus_Stick_OS # 26151 - Combo: - Rutilus_Stick_OS # 26151 - Scorpio_Diadem_K # 400059 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2); - Combos: - Combo: - Burning_Knuckle_OS # 1862 - Comp_Sagi_DiademK # 15964 - Combo: - Burning_Knuckle_OS # 1862 - Sagittarius_DiademK # 400061 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus bLongAtkRate,3*(.@r_weapon/2); - Combos: - Combo: - Comp_Sagi_DiademK # 15964 - Saphir_Hall_OS # 16088 - Combo: - Saphir_Hall_OS # 16088 - Sagittarius_DiademK # 400061 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(.@r_weapon/2); - Combos: - Combo: - Comp_Sagi_DiademK # 15964 - HR_S55_OS # 28253 - Combo: - HR_S55_OS # 28253 - Sagittarius_DiademK # 400061 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon/2); - Combos: - Combo: - BioWeapon_Helm_RK # 400078 - Volar # 21051 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_RK # 400078 - Vernan # 21052 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"RK_SONICWAVE",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_RK # 400078 - Argen_Blanco # 32023 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_LG # 400079 - Harve # 32024 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_LG # 400079 - Fortrage # 32025 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_CANNONSPEAR",12*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_LG # 400079 - Farthezan # 32350 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*.@r_weapon; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_WL # 400094 - Staff_Of_Miracle # 2055 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Ghost,3; bonus2 bSkillAtk,"WL_SOULEXPANSION",3*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_WL # 400094 - Gravitation_Staff # 2056 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bSkillAtk,"HW_GRAVITATION",3*.@r_weapon; bonus2 bSkillAtk,"WL_COMET",3*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_WL # 400094 - Crimson_Rose_Stick # 26158 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SO # 400095 - Psychic_Spear_Rod # 26159 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SO # 400095 - Dust_Grave # 26160 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SO # 400095 - Boltigin # 28633 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,2; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon; - Combos: - Combo: - Egirnion_Helm # 400097 - Egirnion_Armor # 450164 - Egirnion_Shoes # 470070 - Egirnion_Manteau # 480083 Script: | bonus bMatkRate,5; bonus bAtkRate,5; bonus2 bExpAddRace,RC_Fish,20; bonus2 bExpAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Fish,50; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bSubEle,Ele_Wind,25; bonus2 bSubEle,Ele_Water,25; - Combos: - Combo: - BioWeapon_Helm_NC # 400098 - Golden_Wrench # 1333 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_POWERSWING",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_NC # 400098 - Engine_Pilebuncker # 16092 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_NC # 400098 - Maxi_Spanner # 28138 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_GN # 400099 - Coolant_Injection # 16093 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"GN_CARTCANNON",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_GN # 400099 - Gene_Rod # 16094 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_GN # 400099 - Estal # 32351 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_RA # 400116 - Sharp_Star_Bow # 18185 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_RA # 400116 - Aiming_Bow # 18186 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_RA # 400116 - Falken_Shooter # 18187 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-1800; bonus2 bSkillAtk,"RA_ARROWSTORM",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_WM # 400117 - Wind_Gale # 18188 - Combo: - BioWeapon_Helm_WM # 400117 - Scarlet_Ribbon # 26213 - Antique_Cello # 32108 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_WM # 400117 - Heart_Whip # 26212 - Black_Circle # 32107 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_AB # 400118 - Adorare_Staff # 2057 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_AB # 400118 - Lucis_Flail # 16095 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*.@r_weapon; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_AB # 400118 - Ponitendtia # 26161 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bSkillAtk,"AB_JUDEX",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SR # 400119 - Combo_Fist # 1865 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"CH_CHAINCRUSH",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SR # 400119 - Asura_Bandage # 1866 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SR # 400119 - Bright_Mace # 16096 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SC # 400120 - Rapid_Fire_C_Bow # 18184 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SC # 400120 - Jack_The_Knife # 28767 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"SC_FATALMENACE",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_SC # 400120 - Platinum_Dagger # 28768 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_GC # 400121 - Reaper_Cross # 28042 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,20; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_GC # 400121 - Agudo_Filo # 28044 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus bShortAtkRate,5*.@r_weapon; - Combos: - Combo: - BioWeapon_Helm_GC # 400121 - Judgement_Slasher # 28765 - Repent_Slasher # 28766 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus bShortAtkRate,5*(.@r_weapon/2); bonus bLongAtkRate,5*(.@r_weapon/2); - Combos: - Combo: - CD_In_MouthK # 420003 - Old_Parasol # 13442 - Combo: - aegis_15970 # 15970 - Old_Parasol # 13442 Script: | bonus bMatk,50; bonus5 bAutoSpell,"HW_GRAVITATION",3,100,BF_SHORT|BF_WEAPON,1; - Combos: - Combo: - Tree_Of_Sprout_STR # 420017 - Overwhelm_Str_Armor # 15278 - Temporal_M_Str # 20963 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bAtkRate,5; if (.@sum >= 14) { bonus bBaseAtk,80; } if (.@sum >= 18) { bonus bDelayrate,-7; bonus bBaseAtk,30; } if (.@sum >= 22) { bonus bShortAtkRate,10; } - Combos: - Combo: - Tree_Of_Sprout_DEX # 420018 - Overwhelm_Dex_Armor # 15354 - Temporal_M_Dex # 20967 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddSize,Size_All,7; if (.@sum >= 14) { bonus bBaseAtk,80; } if (.@sum >= 18) { bonus2 bAddSize,Size_All,7; bonus bAtkRate,5; } if (.@sum >= 22) { bonus bLongAtkRate,10; } - Combos: - Combo: - Tree_Of_Sprout_AGI # 420019 - Overwhelm_Agi_Armor # 15353 - Temporal_M_Agi # 20964 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddRace,RC_All,7; bonus2 bAddRace,RC_Player_Human,-7; bonus2 bAddRace,RC_Player_Doram,-7; if (.@sum >= 14) { bonus bBaseAtk,80; } if (.@sum >= 18) { bonus2 bAddRace,RC_All,7; bonus2 bAddRace,RC_Player_Human,-7; bonus2 bAddRace,RC_Player_Doram,-7; bonus bAspd,1; } if (.@sum >= 22) { bonus bDelayrate,-10; } - Combos: - Combo: - Tree_Of_Sprout_LUK # 420020 - Overwhelm_Luk_Armor # 15346 - Temporal_M_Luk # 20968 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; if (.@sum >= 14) { bonus bBaseAtk,80; } if (.@sum >= 18) { bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; bonus bCritAtkRate,12; } if (.@sum >= 22) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; } - Combos: - Combo: - Tree_Of_Sprout_VIT # 420021 - Overwhelm_Vit_Armor # 15347 - Temporal_M_Vit # 20965 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,10; if (.@sum >= 14) { bonus bBaseAtk,80; } if (.@sum >= 18) { bonus bAtkRate,10; bonus bMaxSPrate,7; } if (.@sum >= 22) { bonus bDelayrate,-10; } - Combos: - Combo: - Tree_Of_Sprout_INT # 420022 - Overwhelm_Int_Armor # 15279 - Temporal_M_Int # 20966 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-10; if (.@sum >= 14) { bonus bMatk,80; } if (.@sum >= 18) { bonus2 bMagicAtkEle,Ele_All,10; bonus bDelayrate,-7; } if (.@sum >= 22) { bonus2 bMagicAddSize,Size_All,10; } - Combos: - Combo: - Egirnion_Armor # 450164 - Egirnion_Helm # 400097 Script: | .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Fish,10+.@r_armor; bonus2 bSubRace,RC_DemiHuman,10+.@r_armor; - Combos: - Combo: - Elemental_Sword # 13414 - Elemental_BootsK # 470033 - Combo: - Elemental_Sword # 13414 - aegis_470282 # 470282 Script: | bonus bMatk,70; bonus bAspd,2; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; } - Combos: - Combo: - E_Illusion_Leg_B # 470055 - E_Illusion_Armor_A # 450147 Script: | bonus bMaxSPrate,5; - Combos: - Combo: - Egirnion_Shoes # 470070 - Egirnion_Helm # 400097 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddEle,Ele_Wind,10+.@r; bonus2 bAddEle,Ele_Wind,10+.@r; bonus2 bMagicAddEle,Ele_Water,10+.@r; bonus2 bAddEle,Ele_Water,10+.@r; - Combos: - Combo: - Egirnion_Manteau # 480083 - Egirnion_Helm # 400097 Script: | .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bAddRace,RC_Fish,10+.@r_garment; bonus2 bMagicAddRace,RC_Fish,10+.@r_garment; bonus2 bAddRace,RC_DemiHuman,10+.@r_garment; bonus2 bMagicAddRace,RC_DemiHuman,10+.@r_garment; - Combos: - Combo: - Sin_Ring_R # 490044 - DragonA_Red # 15391 - Drag_Manteau # 20946 - Dragon_Boots # 22208 - Combo: - Sin_Ring_E # 490046 - DragonA_Green # 15392 - Drag_Manteau # 20946 - Dragon_Boots # 22208 - Combo: - Sin_Ring_O # 490054 - DragonA_Silver # 15396 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus bDelayrate,-5; - Combos: - Combo: - Sin_Necklace_R # 490045 - Sin_Ring_R # 490044 Script: | bonus bDelayrate,-5; bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; - Combos: - Combo: - Sin_Necklace_E # 490047 - Sin_Ring_E # 490046 - Combo: - Sin_Necklace_O # 490055 - Sin_Ring_O # 490054 Script: | bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus bDelayrate,-5; - Combos: - Combo: - Sin_Ring_T # 490048 - DragonA_Gold # 15393 - Drag_Manteau # 20946 - Dragon_Boots # 22208 - Combo: - Sin_Ring_A # 490050 - DragonA_Purple # 15394 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; - Combos: - Combo: - Sin_Necklace_T # 490049 - Sin_Ring_T # 490048 - Combo: - Sin_Necklace_A # 490051 - Sin_Ring_A # 490050 Script: | bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bMagicAddRace,RC_Dragon,15; bonus bDelayrate,-5; - Combos: - Combo: - Sin_Ring_S # 490052 - DragonA_Blue # 15395 - Drag_Manteau # 20946 - Dragon_Boots # 22208 Script: | bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; - Combos: - Combo: - Sin_Necklace_S # 490053 - Sin_Ring_S # 490052 Script: | bonus bFixedCast,-300; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Dragon,15; bonus bDelayrate,-5; - Combos: - Combo: - Shine_Ring_R # 490056 - CassockA_STR # 15397 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 - Combo: - Shine_Ring_Z # 490062 - CassockA_AGI # 15398 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 - Combo: - Shine_Ring_AQ # 490066 - CassockA_LUK # 15402 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus bDelayrate,-5; - Combos: - Combo: - Shine_Necklace_R # 490057 - Shine_Ring_R # 490056 - Combo: - Shine_Necklace_Z # 490063 - Shine_Ring_Z # 490062 - Combo: - Shine_Necklace_AQ # 490067 - Shine_Ring_AQ # 490066 Script: | bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus bDelayrate,-5; - Combos: - Combo: - Shine_Ring_A # 490058 - CassockA_DEX # 15400 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 - Combo: - Shine_Ring_E # 490060 - CassockA_VIT # 15399 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; - Combos: - Combo: - Shine_Necklace_A # 490059 - Shine_Ring_A # 490058 - Combo: - Shine_Necklace_E # 490061 - Shine_Ring_E # 490060 Script: | bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15; bonus bDelayrate,-5; - Combos: - Combo: - Shine_Ring_S # 490064 - CassockA_INT # 15401 - Cassock_Manteau # 20947 - Cassock_Boots # 22209 Script: | bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; - Combos: - Combo: - Shine_Necklace_S # 490065 - Shine_Ring_S # 490064 Script: | bonus bFixedCast,-200; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Demon,15; bonus bDelayrate,-5; - Combos: - Combo: - Egir_Ring_K # 490090 - Egir_Armor_K # 15138 - Egir_Helm_K # 19026 - Egir_Manteau_K # 20756 - Egir_Shoes_K # 22059 - Combo: - Magic_Robe_D # 310667 - Magic_Top # 310664 - Combo: - Magic_Robe_D # 310667 - Magic_Middle # 310665 - Combo: - Magic_Robe_D # 310667 - Magic_Bottom # 310666 Script: | bonus2 bMagicAtkEle,Ele_All,2; - Combos: - Combo: - Egir_Necklace_K # 490091 - Egir_Armor_K # 15138 - Egir_Helm_K # 19026 - Egir_Manteau_K # 20756 - Egir_Shoes_K # 22059 Script: | bonus bLongAtkRate,2; bonus bShortAtkRate,2; - Combos: - Combo: - Egirnion_Ring # 490092 - Egirnion_Helm # 400097 - Egirnion_Armor # 450164 - Egirnion_Shoes # 470070 - Egirnion_Manteau # 480083 - Combo: - Cor_Core_Booster_ # 410092 - CD_In_MouthK # 420003 Script: | bonus2 bMagicAtkEle,Ele_All,5; - Combos: - Combo: - Egirnion_Necklace # 490093 - Egirnion_Helm # 400097 - Egirnion_Armor # 450164 - Egirnion_Shoes # 470070 - Egirnion_Manteau # 480083 Script: | bonus bLongAtkRate,5; bonus bShortAtkRate,5; - Combos: - Combo: - Thanatos_Pendant - Dolor_HatK Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bAspdRate,10; bonus bVariableCastrate,-10; } if (.@r >= 9) { bonus bMatkRate,5; bonus bAtkRate,5; } if (.@r >= 11) { bonus bFixedCast,-500; } - Combos: - Combo: - Red_Force_Pendant # 490100 - Dolor_HatK # 400023 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r >= 7) { autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC; bonus2 bHPDrainRate,50,5; } if (.@r >= 9) { bonus bMatkRate,5; bonus bAtkRate,5; if (.@r >= 11) { bonus bFixedCast,-500; } } - Combos: - Combo: - Blue_Mental_Pendant # 490101 - Dolor_HatK # 400023 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r >= 7) { autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_WEAPON; bonus2 bSPDrainRate,10,3; } if (.@r >= 9) { bonus bMatkRate,5; bonus bAtkRate,5; if (.@r >= 11) { bonus bFixedCast,-500; } } - Combos: - Combo: - Probation_Knuckle # 1845 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Mace # 16064 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Huuma # 13336 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Staff # 2040 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Revolver # 13136 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_CrossBow # 18150 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Bow # 18151 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_TH_Sword # 21030 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Foxtail # 26112 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Katar # 28024 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_TH_Axe # 28120 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Rifle # 28215 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Gatling_Gun # 28216 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Launcher # 28217 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Shotgun # 28218 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Magicbook # 28613 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Bible # 28614 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Dagger # 28726 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 - Combo: - Probation_Lance # 32004 - Toughen_Time_Keepr_Robe # 15167 - Toughen_Time_Keeper_Hat # 19119 - Toughen_Time_Keepr_MT # 20801 - Toughen_Time_Keepr_Bts # 22102 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); - Combos: - Combo: - Rebeginer_SR_Nuckle # 1848 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 - Combo: - Rebeginer_RK_T_Sword # 21037 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 - Combo: - Rebeginer_LG_Lance # 26015 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 - Combo: - Rebeginer_GC_Katar # 28027 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bAtkRate,5; bonus bAspd,1; - Combos: - Combo: - Rebeginer_RL_Gun # 13144 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 - Combo: - Rebeginer_NC_Mace # 16075 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 - Combo: - Rebeginer_GN_Sword # 13483 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bAspd,1; - Combos: - Combo: - Rebeginer_KO_Humma # 13341 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,3; bonus bAtkRate,3; - Combos: - Combo: - Rebeginer_N2_Mace # 16076 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bBaseAtk,40; bonus bAspd,1; - Combos: - Combo: - Rebeginer_RN_Bow # 18165 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bAtkRate,2; - Combos: - Combo: - Rebeginer_WM_Bow # 18166 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bVariableCastrate,-10; - Combos: - Combo: - Rebeginer_SO_Rod # 26119 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Neutral,5; bonus bVariableCastrate,-10; - Combos: - Combo: - Rebeginer_DO_Rod # 26120 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,5; - Combos: - Combo: - Rebeginer_AB_Bible # 28616 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-10; - Combos: - Combo: - Rebeginer_SC_Dagger # 28740 - Rebeginer_Suits # 15250 - Rebeginer_Cap # 19310 - Rebeginer_Manteau # 20906 - Rebeginer_Boots # 22173 - Rebeginer_Ring # 28566 Script: | bonus bMatk,3*(min(BaseLevel,150)/10); bonus bAspdRate,5; bonus bAspd,1; - Combos: - Combo: - Antonio_Coat # 15249 - Antonio_Card # 4243 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDef,250; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Dark,-5; skill "AL_TELEPORT",1; bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0; if (.@r >= 7) { bonus2 bResEff,Eff_Freeze,10000; if (.@r >= 9) { bonus bNoKnockback; } } - Combos: - Combo: - Magical_Booster # 18720 - Hypnotist's_Staff # 1621 - Combo: - Magical_Booster # 18720 - Hypnotist's_Staff_ # 1622 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if (.@r >= 10) { .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk; - Combos: - Combo: - Magical_Booster # 18720 - Piercing_Staff # 1626 - Combo: - Magical_Booster # 18720 - Piercing_Staff_ # 1665 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if (.@r >= 10) { .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk; - Combos: - Combo: - Magical_Booster # 18720 - Southern_Cross_R # 28201 - Combo: - Magical_Booster # 18720 - Southern_Cross_R_ # 28202 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if (.@r >= 5) { .@dmg += 3; .@def = -5; if (.@r >= 7) { .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def; } bonus2 bMagicAddClass,Class_Boss,.@dmg; - Combos: - Combo: - Old_Pink_Poo_Hat # 18959 - Steel_Chonchon_Card # 4042 Script: | bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; - Combos: - Combo: - Old_Pink_Poo_Hat # 18959 - Sandals_ # 2402 - Chonchon_Card # 4009 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4+(2*.@r); bonus bMaxSPrate,4+(2*.@r); - Combos: - Combo: - Guardian_Processor # 19170 - Pilebuncker # 1549 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 9) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 10) { bonus2 bSkillCooldown,"NC_PILEBUNKER",-1000; } } bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1; bonus2 bSkillAtk,NC_VULCANARM,.@bonus2; bonus bAspdRate,.@aspd; } - Combos: - Combo: - Diabolus_Wing # 19495 - Diabolus_Armor # 2375 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bResEff,Eff_Stone,500*.@r; bonus2 bResEff,Eff_Stun,500*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ - Combos: - Combo: - Diabolus_Wing # 19495 - Diabolus_Robe # 2374 Script: | bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR); bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ - Combos: - Combo: - Diabolus_Wing # 19495 - Diabolus_Manteau # 2537 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,3*.@r; bonus2 bSubEle,Ele_Water,3*.@r; bonus2 bSubEle,Ele_Wind,3*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ - Combos: - Combo: - Diabolus_Wing # 19495 - Diabolus_Boots # 2433 Script: | bonus bMaxHP,100*BaseLevel; bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES); bonus bMatk,20*getequiprefinerycnt(EQI_SHOES); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ - Combos: - Combo: - Diabolus_Wing # 19495 - Diabolus_Ring # 2729 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ - Combos: - Combo: - YinYang_Talisman # 28560 - Sealed_Magic_Sword # 13460 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; - Combos: - Combo: - YinYang_Talisman # 28560 - Sealed_Magic_Sword # 13460 - Ultra_Light_MShield # 28913 - Combo: - YinYang_Talisman # 28560 - Sealed_Evil_Sword # 13461 - Ultra_Light_MShield # 28913 - Combo: - YinYang_Talisman # 28560 - Sealed_Max_Sword # 13462 - Ultra_Light_MShield # 28913 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; - Combos: - Combo: - YinYang_Talisman # 28560 - Sealed_Evil_Sword # 13461 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r; - Combos: - Combo: - YinYang_Talisman # 28560 - Sealed_Max_Sword # 13462 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_JUDEX",10*.@r; - Combos: - Combo: - S_FullTemp_Earring # 24665 - S_FullTemp_Pendant # 24668 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum >= 18) { bonus2 bIgnoreMdefRaceRate,RC_All,100; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100; } - Combos: - Combo: - S_FullTemp_Armor # 24667 - S_FullTemp_Shoes # 24666 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= 18) { bonus2 bIgnoreMdefRaceRate,RC_All,100; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100; } - Combos: - Combo: - S_Mammoth_Earring # 24672 - S_Mammoth_Armor # 24669 - S_Mammoth_Shoes # 24670 - S_Mammoth_Pendant # 24671 - S_Mammoth_Weapon # 24673 - S_Mammoth_Shield # 24674 Script: | bonus bAtkRate,1; if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 45) { bonus bNoKnockback; } - Combos: - Combo: - S_TrueGem_Armor # 24675 - S_TrueGem_Shoes # 24676 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= 18) { bonus bUseSPrate,40; bonus bNoGemStone; if (.@sum >= 20) { bonus2 bMagicAddSize,Size_All,12; } } - Combos: - Combo: - S_TrueGem_Earring # 24677 - S_TrueGem_Pendant # 24678 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum >= 18) { bonus bUseSPrate,40; bonus bNoGemStone; if (.@sum >= 20) { bonus2 bMagicAddSize,Size_All,12; } } - Combos: - Combo: - S_M_Mammoth_Armor # 24679 - S_M_Mammoth_Shoes # 24680 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAtkRate,2; if (.@sum >= 18) { bonus bNoKnockback; if (.@sum >= 20) { bonus2 bAddEle,Ele_All,12; } } - Combos: - Combo: - S_M_Mammoth_Earring # 24681 - S_M_Mammoth_Pendant # 24682 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAtkRate,2; if (.@sum >= 18) { bonus bNoKnockback; if (.@sum >= 20) { bonus2 bAddEle,Ele_All,12; } } - Combos: - Combo: - S_1Para_Weapon # 24687 - S_1Para_Shield # 24688 - S_1Para_Armor # 24689 - S_1Para_Shoes # 24690 - S_1Para_Earing # 24691 - S_1Para_Pendant # 24692 Script: | bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_RK_Weapon # 24698 Script: | bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bDelayrate,-15; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; bonus2 bSkillAtk,"RK_SONICWAVE",15; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500; bonus5 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1,BF_SHORT,1; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_LG_Weapon # 24699 Script: | bonus bAspd,2; bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus2 bSkillAtk,"LG_OVERBRAND",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_NC_Weapon # 24700 Script: | bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,5; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bDelayrate,-15; bonus2 bSkillAtk,"NC_ARMSCANNON",15; bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; bonus2 bSkillAtk,"NC_POWERSWING",15; bonus2 bSkillAtk,"NC_VULCANARM",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_GN_Weapon # 24701 Script: | bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bSkillAtk,"GN_CARTCANNON",15; bonus2 bSkillAtk,"GN_CART_TORNADO",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_GC_Weapon # 24702 Script: | bonus bAspd,2; bonus bCritical,10; bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_COUNTERSLASH",15; bonus2 bSkillAtk,"GC_CROSSIMPACT",15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_SC_Weapon # 24703 Script: | bonus bAspd,2; bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"SC_FATALMENACE",15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,1,BF_SHORT,1; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_WL_Weapon # 24704 Script: | bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_SOULEXPANSION",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_SO_Weapon # 24705 Script: | bonus bAspd,2; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; bonus2 bSkillAtk,"SO_EARTHGRAVE",15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_AB_Weapon # 24706 Script: | bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bDelayrate,-15; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"AB_ADORAMUS",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; bonus2 bSkillAtk,"AB_JUDEX",15; bonus2 bSkillAtk,"PR_MAGNUS",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_SR_Weapon # 24707 Script: | bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bDelayrate,-15; bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500; bonus2 bSkillAtk,"SR_FALLENEMPIRE",15; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; bonus2 bSkillAtk,"SR_TIGERCANNON",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_RA_Weapon # 24708 Script: | bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; bonus2 bSkillAtk,"RA_ARROWSTORM",15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_WM_Weapon # 24709 Script: | bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_KO_Weapon # 24710 Script: | bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; bonus2 bSkillAtk,"KO_HUUMARANKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_RL_Weapon # 24711 Script: | bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000; bonus2 bSkillAtk,"RL_FIREDANCE",15; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; bonus2 bSkillAtk,"RL_R_TRIP",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_SJ_Weapon # 24712 Script: | bonus bShortAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; bonus2 bSkillAtk,"SJ_SOLARBURST",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_SP_Weapon # 24713 Script: | bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bSkillCooldown,"SP_SOULCURSE",-1500; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; bonus2 bSkillAtk,"SP_SPA",15; bonus2 bSkillAtk,"SP_SWHOO",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_SU_Weapon # 24714 Script: | bonus bLongAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"SU_CN_METEOR",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; bonus2 bSkillAtk,"SU_SVG_SPIRIT",15; - Combos: - Combo: - S_2Para_Shield # 24693 - S_2Para_Armor # 24694 - S_2Para_Shoes # 24695 - S_2Para_Earing # 24696 - S_2Para_Pendant # 24697 - S_2Para_NV_Weapon # 24715 Script: | bonus bShortAtkRate,15; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus bVariableCastrate,-10; bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"RG_BACKSTAP",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; bonus2 bSkillAtk,"MG_FIREBALL",15; bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; bonus2 bSkillAtk,"RG_RAID",15; - Combos: - Combo: - S_Kathryn_Card # 27394 - S_Nihil_Card # 27196 - S_Spica_Card # 27199 Script: | bonus2 bMagicAddSize,Size_Small,7; bonus2 bMagicAddRace,RC_Brute,7; bonus2 bMagicAddRace,RC_Player_Doram,7; - Combos: - Combo: - S_Kathryn_Card # 27394 - S_Wolf_Card # 300128 - S_Poe_Card # 300130 Script: | bonus2 bMagicAddSize,Size_Medium,7; bonus bDelayrate,-5; - Combos: - Combo: - S_Issac_Card # 27396 - S_Agnes_Card # 27197 - S_Jurgen_Card # 27198 Script: | bonus2 bAddSize,Size_Small,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Player_Doram,7; - Combos: - Combo: - S_Issac_Card # 27396 - S_Wolf_Card # 300128 - S_Poe_Card # 300130 Script: | bonus2 bAddSize,Size_Medium,7; bonus bDelayrate,-3; - Combos: - Combo: - EP18_Grey_Wolf_Card # 300220 - EP18_Phantom_Wolf_Card # 300223 Script: | bonus bShortAtkRate,8; - Combos: - Combo: - ILL_Andre_Card # 300230 - ILL_Andre_larva_Card # 300232 Script: | bonus2 bAddRace,RC_Insect,20; - Combos: - Combo: - ILL_Deniro_Card # 300233 - ILL_Andre_larva_Card # 300232 Script: | bonus2 bMagicAddRace,RC_Insect,20; - Combos: - Combo: - Gan_Ceann_Card # 300240 - Dullahan_Card # 4176 Script: | bonus2 bAddSize,Size_Large,30; - Combos: - Combo: - Brutal_Murderer_Card # 300241 - Bloody_Murderer_Card # 4214 Script: | bonus2 bAddSize,Size_Medium,30; - Combos: - Combo: - Ghost_Cube_Card # 300242 - Lude_Gal_Card # 300243 Script: | if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { autobonus "{ bonus bNoSizeFix; }",1,7000,BF_WEAPON; } - Combos: - Combo: - Unknown_Swordman_Card # 300266 - B_Ygnizem_Card # 4352 Script: | if (BaseClass == Job_Swordman) { .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bLongAtkRate,10+2*(.@sum/4); bonus bShortAtkRate,10+2*(.@sum/4); bonus bMaxHPrate,2*(.@sum/4); } - Combos: - Combo: - Crow_Baron_Card # 300267 - Crow_Duke_Card # 300268 Script: | if (BaseJob == Job_Sage) { bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; } - Combos: - Combo: - Eldest_Card # 300269 - Observation_Card # 4392 Script: | if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Ghost,15*(readparam(bInt)/40); } - Combos: - Combo: - Empathizer_Card # 300270 - Observation_Card # 4392 Script: | if (BaseLevel >= 200) { bonus bLongAtkRate,15*(readparam(bDex)/40); } - Combos: - Combo: - Happy_Giver_Card # 300271 - Shelter_Card # 4393 Script: | if (BaseLevel >= 200) { bonus bShortAtkRate,15*(readparam(bStr)/40); } - Combos: - Combo: - Pray_Giver_Card # 300272 - Solace_Card # 4394 Script: | if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Holy,15*(readparam(bInt)/40); } - Combos: - Combo: - Smile_Giver_Card # 300273 - Solace_Card # 4394 Script: | if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Neutral,15*(readparam(bInt)/40); } - Combos: - Combo: - Tha_Regret_Card # 300276 - Tha_Dolor_Card # 4398 Script: | bonus2 bMagicAddRace,RC_Angel,20; - Combos: - Combo: - Void_Mimic_Card # 300278 - Treasure_Mimic_Card # 300016 Script: | if (BaseLevel >= 200) { bonus bCritAtkRate,15; } - Combos: - Combo: - Book_Of_Death_Card # 300279 - Deathword_Card # 4388 Script: | if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Ghost,30; } - Combos: - Combo: - Excalibur_IL # 500030 - Herald_Of_GOD_IL # 28922 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-10; bonus bMatk,50; if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HAND_L) >= 7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@sum >= 18) { bonus2 bMagicAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Formless,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Brute,20; bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_DemiHuman,20; if (.@sum >= 22) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; } } } - Combos: - Combo: - Gelerdria_IL # 530015 - Headband_Of_Power_IL # 19344 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL"; if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus bLongAtkRate,15; if (.@sum >= 18) { bonus2 bAddRace,RC_All,15; if (.@sum >= 22) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum; bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum; } } } - Combos: - Combo: - Thorn_Staff_IL # 550030 - Morpheus_Hood_IL # 19428 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20; if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus2 bMagicAddEle,Ele_All,10; if (.@sum >= 18) { bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddEle,Ele_Dark,20; if (.@sum >= 22) { bonus bFixedCast,-500; bonus2 bMagicAddSize,Size_All,15; } } } - Combos: - Combo: - Dea_Staff_IL # 550031 - Saint_Robe_IL # 450144 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bMatk,50; if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) { bonus bMatkRate,10; bonus bAspd,2; if (.@sum >= 18) { bonus2 bMagicAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Formless,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Brute,20; bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_DemiHuman,20; if (.@sum >= 22) { bonus bDelayrate,-10; bonus bVariableCastrate,-15; } } } - Combos: - Combo: - Doom_Slayer_IL # 620010 - Chain_Mail_IL # 450146 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-15; bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) { bonus bAspdRate,15; if (.@sum >= 18) { bonus2 bAddRace,RC_All,20; if (.@sum >= 22) { bonus bVariableCastrate,-10; bonus bAtkRate,15; } } } - Combos: - Combo: - Sprint_Mail_IL # 450182 - Sprint_Shoes_IL # 470066 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) { bonus bBaseAtk,70; if (.@sum >= 18) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@sum >= 22) { bonus bFixedCast,-700; bonus2 bAddClass,Class_Boss,25; } } } - Combos: - Combo: - Sprint_Mail_IL # 450182 - Sprint_Ring_IL # 490120 - Sprint_Glove_IL # 490121 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,15; - Combos: - Combo: - Sprint_Shoes_IL # 470066 - Sprint_Ring_IL # 490120 Script: | autobonus "{ bonus bStr,150; }",1,10000,BF_WEAPON; bonus2 bHPLossRate,500,1000; - Combos: - Combo: - Sprint_Shoes_IL # 470066 - Sprint_Glove_IL # 490121 Script: | autobonus "{ bonus bAgi,150; }",1,10000,BF_WEAPON; bonus2 bSPLossRate,50,1000; - Combos: - Combo: - Celine_Dress # 450179 - Evilspirit_Gloves # 2980 - Combo: - Evilspirit_Gloves # 2980 - aegis_15484 # 15484 Script: | bonus2 bMagicAddSize,Size_All,15; bonus bPerfectHitAddRate,10; bonus bMatkRate,10; autobonus "{ bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; }",1,10000,BF_WEAPON; - Combos: - Combo: - Celine_Dress # 450179 - Celines_Ribbon # 18849 - Combo: - aegis_15484 # 15484 - Celines_Ribbon # 18849 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Ghost,.@sum; bonus2 bMagicAtkEle,Ele_Poison,.@sum; bonus2 bMagicAtkEle,Ele_Holy,.@sum; bonus2 bMagicAtkEle,Ele_Dark,.@sum; if (.@sum >= 19) { bonus bMatkRate,15; if (.@sum >= 23) { bonus2 bMagicAddEle,Ele_All,20; } } - Combos: - Combo: - Celine_Dress # 450179 - Celine_Brooch_K # 32237 - Combo: - aegis_15484 # 15484 - Celine_Brooch_K # 32237 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,10*.@r; if (.@sum >= 9) { bonus bVariableCastrate,-5; if (.@sum >= 11) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@sum >= 13) { bonus bUnbreakableArmor; } } } - Combos: - Combo: - Spiritual_Ring_M # 2786 - Staff_Of_Soul # 1472 - Combo: - Spiritual_Ring_M # 2786 - Wizardy_Staff # 1473 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-.@r; - Combos: - Combo: - Demon_Wing # 2948 - Skin_Of_Ventus # 2536 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus bFlee2,2; } - Combos: - Combo: - Wondering_Wolf_Helm # 5498 - Angry_Mouth # 5113 Script: | bonus bCritical,10; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus bCritAtkRate,10; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) { bonus bAspd,1; } } - Combos: - Combo: - Amistr_Cap # 5766 - Centimental_Flower # 2269 Script: | bonus bMaxSP,20*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Amistr_Cap # 5766 - Centimental_Leaf # 2270 Script: | bonus bShortWeaponDamageReturn,(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Supper_Swimsuit_K # 15174 - Scuba_Mask # 5397 - Combo: - Scuba_Mask_K # 19162 - Supper_Swimsuit_K # 15174 Script: | bonus bVariableCastrate,-10; bonus bFlee2,10; - Combos: - Combo: - STR3DEX # 29015 - STR3INT # 29014 Script: | bonus bInt,3; bonus bDex,3; - Combos: - Combo: - INT3VIT # 29017 - INT3DEX # 29016 Script: | bonus bVit,3; bonus bDex,3; - Combos: - Combo: - DEX3AGI # 29019 - DEX3VIT # 29018 Script: | bonus bAgi,3; bonus bVit,3; - Combos: - Combo: - VIT3LUK # 29021 - VIT3AGI # 29020 Script: | bonus bAgi,3; bonus bLuk,3; - Combos: - Combo: - AGI3STR # 29023 - AGI3LUK # 29022 Script: | bonus bStr,3; bonus bLuk,3; - Combos: - Combo: - LUK3INT # 29025 - LUK3STR # 29024 Script: | bonus bStr,3; bonus bInt,3; - Combos: - Combo: - Atk1p_Top # 29028 - Atk1 # 4819 Script: | bonus2 bAddClass,Class_All,2; - Combos: - Combo: - Matk1p_Top # 29030 - Matk1p # 4883 Script: | bonus bMatkRate,2; - Combos: - Combo: - Mdef4_Bottom # 29033 - Def20 # 29026 Script: | bonus bHit,5; bonus bFlee,5; - Combos: - Combo: - Flow_Manteau # 2593 - Flow_Shield # 2163 Script: | bonus2 bSubRace,RC_Brute,getequiprefinerycnt(EQI_GARMENT); bonus2 bAddEle,Ele_Water,getequiprefinerycnt(EQI_HAND_L); bonus2 bMagicAddEle,Ele_Water,getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Ramor_Manteau # 2598 - Ramor_Shield_Undead # 2158 Script: | bonus2 bSubRace,RC_DemiHuman,getequiprefinerycnt(EQI_GARMENT); bonus2 bAddEle,Ele_Undead,getequiprefinerycnt(EQI_HAND_L); bonus2 bMagicAddEle,Ele_Undead,getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Little_Fhat # 18541 - Falken_Blitz # 1745 Script: | if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-50; - Combos: - Combo: - Staff_of_Trust # 1688 - TrustRing # 490022 - Combo: - TrustRing # 490022 - Spear_of_Trust # 1444 - Combo: - TrustRing # 490022 - Gun_of_Trust # 13130 - Combo: - TrustRing # 490022 - Mace_of_Trust # 16049 - Combo: - TrustRing # 490022 - Bow_of_Trust # 18133 - Combo: - TrustRing # 490022 - Dagger_of_Trust # 28708 Script: | bonus2 bAddRace,RC_Fish,20; bonus2 bAddEle,Ele_Water,20; bonus2 bMagicAddRace,RC_Fish,20; bonus2 bMagicAddEle,Ele_Water,20; - Combos: - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Axe # 1320 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Claw # 1842 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Viollin # 1945 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Staff # 2035 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Handgun # 13140 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Huuma # 13333 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Blade # 13466 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Mace # 16058 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Wing # 18146 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Claymore # 21026 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Lance # 26004 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Wand # 26105 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Foxtail # 26143 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Blade_Whip # 26201 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Katar # 28018 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Twohand_Axe # 28117 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Rifle # 28227 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Gatling_Gun # 28229 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Launcher # 28231 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Shotgun # 28233 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Book # 28609 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Dagger # 28722 - Combo: - Labyrinth_Bapho_Card # 27031 - Diva_Spear # 32001 Script: | bonus bAtkRate,10; bonus bSplashRange,1; - Combos: - Combo: - Diva_Robe # 15187 - Diva_Manteau # 20827 - Diva_Shoes # 22127 - Combo: - Mirage_Robe # 15188 - Mirage_Manteau # 20828 - Mirage_Shoes # 22128 - Combo: - Runeknight_Bottom3 # 310883 - Runeknight_Robe # 29463 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; - Combos: - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Axe # 1325 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Claw # 1843 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Viollin # 1946 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Staff # 2036 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Handgun # 13141 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Huuma # 13334 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Blade # 13467 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Mace # 16059 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Wing # 18147 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Claymore # 21027 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Lance # 26005 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Wand # 26106 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Foxtail # 26144 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Blade_Whip # 26202 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Katar # 28019 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Twohand_Axe # 28118 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Rifle # 28228 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Gatling_Gun # 28230 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Launcher # 28232 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Shotgun # 28234 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Book # 28610 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Dagger # 28723 - Combo: - Labyrinth_Dra_Card # 27032 - Mirage_Spear # 32002 Script: | bonus2 bSPDrainRate,100,5; - Combos: - Combo: - Arrow # 1750 - Bow_of_Trust # 18133 Script: | bonus2 bAddRace,RC_Fish,15; bonus2 bAddEle,Ele_Water,15; - Combos: - Combo: - Variant_Axe # 1331 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Huuma # 13343 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Blade # 13492 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Mace # 16087 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Wing # 18177 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Claw # 1861 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Staff # 2053 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Claymore # 21046 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Lance # 26021 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Wand # 26149 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Foxtail # 26150 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Katar # 28037 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Twohand_Axe # 28135 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Rifle # 28249 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Gatling_Gun # 28250 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Shotgun # 28251 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Launcher # 28252 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Book # 28627 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Dagger # 28753 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Spear # 32017 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Viollin # 32105 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Blade_Whip # 32106 - Labyrinth_Dop_Card # 27301 - Combo: - Variant_Handgun # 32300 - Labyrinth_Dop_Card # 27301 Script: | bonus bAspdRate,10; bonus bAtkRate,10; - Combos: - Combo: - Angel_Egg # 2965 - Deep_Angel_Hairband # 18797 - Combo: - Deep_Angel_Hairband # 18797 - Comp_Angel_Egg_ROC # 490209 - Combo: - Angel_Egg # 2965 - Pink_Angel_Hairband # 18798 - Combo: - Pink_Angel_Hairband # 18798 - Comp_Angel_Egg_ROC # 490209 Script: | bonus bAllStats,1; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5; bonus2 bAddRace,RC_All,5; bonus bVariableCastrate,-10; - Combos: - Combo: - Holy_Rosario # 18906 - Phen_Card # 4077 Script: | bonus bHealPower,2; bonus bVariableCastrate,-15; - Combos: - Combo: - Bell_Pigeon # 18912 - Angelic_Chain # 2254 Script: | bonus2 bExpAddRace,RC_All,5; - Combos: - Combo: - Bloody_Iron_Ball_ # 28388 - Lora_Iron_Ball # 16053 Script: | .@time = 5000 + max(getequiprefinerycnt(EQI_SHOES)-4,0)*1000; autobonus "{ bonus bIgnoreDefRace,RC_All; }",5,.@time,BF_NORMAL; - Combos: - Combo: - Fallen_Angel_feather # 400043 - Fallen_Angel_Wing # 2589 Script: | .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 10 && .@garment >= 10) { bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+(.@head+.@garment); bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } - Combos: - Combo: - Fallen_Angel_Armor_TW # 450131 - Fallen_Angel_Wing # 2589 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } - Combos: - Combo: - Fallen_Angel_Armor_TW # 450131 - Fallen_Angel_feather # 400043 Script: | bonus bVit,2; bonus bMaxHPrate,10; - Combos: - Combo: - Fallen_Angel_tear # 490033 - Fallen_Angel_Wing # 2589 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bResEff,Eff_Stone,4000; bonus2 bResEff,Eff_Curse,4000; } - Combos: - Combo: - Fallen_Angel_tear # 490033 - Fallen_Angel_feather # 400043 Script: | if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) bonus bVariableCastrate,-5; - Combos: - Combo: - Fallen_Angel_tear # 490033 - Fallen_Angel_Armor_TW # 450131 Script: | if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8; - Combos: - Combo: - 1Para_Acc_L_A # 490122 - 1Para_Acc_R_A # 490123 Script: | bonus bFixedCast,-200; if (BaseLevel >= 30) { bonus bAtkRate,1; bonus bAspdRate,2; if (BaseLevel >= 45) { bonus bAtkRate,1; bonus bAspdRate,3; if (BaseLevel >= 85) { bonus bAtkRate,1; bonus bAspdRate,5; } } } - Combos: - Combo: - 1Para_Acc_L_B # 490124 - 1Para_Acc_R_B # 490125 Script: | bonus bFixedCast,-200; if (BaseLevel >= 30) { bonus bMatkRate,1; bonus bVariableCastrate,-2; if (BaseLevel >= 45) { bonus bMatkRate,1; bonus bVariableCastrate,-3; if (BaseLevel >= 85) { bonus bMatkRate,1; bonus bVariableCastrate,-5; } } } - Combos: - Combo: - 2Para_Acc_L_A # 490126 - 2Para_Acc_R_A # 490127 Script: | bonus bFixedCast,-200; bonus bAspdRate,10; if (BaseLevel >= 105) { bonus bAtkRate,2; if (BaseLevel >= 110) { bonus bShortAtkRate,5; bonus bLongAtkRate,5; if (BaseLevel >= 120) { bonus bCritAtkRate,5; } } } - Combos: - Combo: - 2Para_Acc_L_B # 490128 - 2Para_Acc_R_B # 490129 Script: | bonus bFixedCast,-200; bonus bVariableCastrate,-10; if (BaseLevel >= 105) { bonus bMatkRate,2; if (BaseLevel >= 110) { bonus2 bMagicAtkEle,Ele_All,5; if (BaseLevel >= 120) { bonus2 bMagicAddEle,Ele_All,5; } } } - Combos: - Combo: - Apollo_Armor_TW # 15362 - Eddga_Card # 4123 Script: | bonus3 bAddEffWhenHit,Eff_Stun,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC; - Combos: - Combo: - Apollo_Armor_TW # 15362 - Ferus__Card # 4381 Script: | bonus bDelayrate,-5; bonus bAspd,1; - Combos: - Combo: - Astraea_Armor # 15367 - Evil_Druid_Card # 4141 Script: | .@r = min(14,getequiprefinerycnt(EQI_ARMOR)); bonus bMaxHPrate,3*(.@r/2); - Combos: - Combo: - B_Magaleta_Card # 4363 - Astraea_Armor # 15367 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 10) { .@r = min(14,.@r)-5; bonus bMaxHPrate,pow(.@r,2); } - Combos: - Combo: - Astraea_Armor # 15367 - Astrea_Cape # 20905 - Astraea_Shoes # 22167 Script: | .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES); bonus bAllStats,3; bonus bMaxHPrate,15; bonus2 bSubSize,Size_Medium,5; if (.@r >= 45) { bonus2 bResEff,Eff_Freeze,10000; } - Combos: - Combo: - Astraea_Armor # 15367 - Astraea_Helm_TW # 400075 Script: | bonus bHealPower,20; autobonus2 "{ bonus bDef,1000; bonus2 bSPLossRate,50,1000; }",20,5000,BF_WEAPON,"{ specialeffect2 EF_MAGNUMBREAK; }"; - Combos: - Combo: - Astraea_Armor # 15367 - Astrea_Cape # 20905 - Astraea_Shoes # 22167 - Astraea_Ring # 32219 - Astraea_Helm_TW # 400075 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES); if (BaseClass == Job_Arch_Bishop && .@r >= 48) { skill "MG_ENERGYCOAT",1; } - Combos: - Combo: - Magicstone_Of_Grace # 19106 - Mistress_Card # 4132 Script: | bonus bMatkRate,10; bonus bUseSPrate,-50; bonus bHealPower,10; bonus2 bAddItemHealRate,526,15; bonus2 bAddItemSPHealRate,526,15; - Combos: - Combo: - TW_Cock_Hat # 19217 - Picky__Card # 4011 Script: | bonus bMaxHPrate,12; - Combos: - Combo: - VesperHeadGear # 19436 - Berzebub_Card # 4145 Script: | bonus bVariableCastrate,30; - Combos: - Combo: - VesperHeadGear # 19436 - Apocalips_H_Card # 4374 Script: | bonus2 bIgnoreMdefClassRate,Class_Boss,70; bonus2 bMagicAtkEle,Ele_Holy,30; bonus2 bMagicAtkEle,Ele_Neutral,30; - Combos: - Combo: - Star_Eyepatch_JP # 19443 - Orc_Hero_Card # 4143 - Combo: - Star_Eyepatch_JP_ # 19444 - Orc_Hero_Card # 4143 Script: | if (BaseLevel >= 100) { bonus bBaseAtk,30*(readparam(bVit)/10); bonus bMatk,30*(readparam(bVit)/10); bonus bVit,3*(readparam(bLuk)/10); bonus bLuk,3*(readparam(bLuk)/10); } else if (BaseLevel <= 99) { bonus bBaseAtk,10*(readparam(bVit)/10); bonus bMatk,10*(readparam(bVit)/10); bonus bVit,readparam(bLuk)/10; bonus bLuk,readparam(bLuk)/10; } - Combos: - Combo: - Yoichi_Muffler # 20816 - Horn_Card # 4045 - Combo: - Yoichi_Muffler # 20816 - Imuke_Upper_Shield # 28910 Script: | if (BaseClass == Job_Ranger) { bonus bLongAtkDef,-35; } - Combos: - Combo: - Astrea_Cape # 20905 - Astraea_Shoes # 22167 Script: | bonus bAllStats,1; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSubRace,RC_All,10; - Combos: - Combo: - Astrea_Cape # 20905 - Astraea_Helm_TW # 400075 Script: | bonus bLongAtkDef,15; bonus2 bSubEle,Ele_All,5; - Combos: - Combo: - Spiritual_Cloth # 20973 - Orc_Zombie_Card # 4071 Script: | bonus2 bSubEle,Ele_Undead,45; - Combos: - Combo: - Spiritual_Cloth # 20973 - Myst_Card # 4108 Script: | bonus2 bSubEle,Ele_Poison,45; - Combos: - Combo: - Spiritual_Cloth # 20973 - Marionette_Card # 4113 Script: | bonus2 bSubEle,Ele_Ghost,45; - Combos: - Combo: - Spiritual_Cloth # 20973 - Eclipse_Card # 4266 Script: | bonus2 bSubEle,Ele_Holy,75-(getskilllv("CR_TRUST")*5); - Combos: - Combo: - FullForce # 21053 - Doppelganger_Card # 4142 - Combo: - FullForce_ # 600025 - SLD_Doppelganger_Card_J # 300323 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); skill "PR_LEXAETERNA",1; if (BaseLevel >= 100) { bonus bAspdRate,5*.@r; bonus2 bAddRace,RC_All,10*.@r; } else { bonus bAspdRate,2*.@r; bonus2 bAddRace,RC_All,4*.@r; } - Combos: - Combo: - Astraea_Shoes # 22167 - Astraea_Ring # 32219 Script: | bonus bMaxHPrate,8; bonus bMaxSPrate,8; bonus bDelayrate,-5; - Combos: - Combo: - Astraea_Shoes # 22167 - Astraea_Helm_TW # 400075 Script: | bonus bFlee2,10; bonus bFixedCast,-500; - Combos: - Combo: - Nergal_Shoes_TW # 22191 - Moonlight_Flower_Card # 4131 Script: | .@r = getequiprefinerycnt(EQI_SHOES); .@r_shoes = min(10,getequiprefinerycnt(EQI_SHOES)); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bMdef,5*.@r_shoes; bonus bMatk,15*.@r; } else { bonus bMdef,3*.@r_shoes; bonus bMatk,5*.@r; } - Combos: - Combo: - B_Magaleta_Card # 4363 - Astraea_Ring # 32219 - Combo: - B_Magaleta_Card # 4363 - Astraea_Ring_LT # 490595 Script: | bonus bDefEle,Ele_Ghost; bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0; bonus2 bAddClass,Class_Boss,20; bonus2 bMagicAddClass,Class_Boss,20; - Combos: - Combo: - Astraea_Ring # 32219 - Astraea_Helm_TW # 400075 Script: | bonus bAllStats,3; bonus bDelayrate,-7; - Combos: - Combo: - Orcsuccessionhelm_TW # 400006 - Orc_Warrior_Card # 4066 Script: | bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; - Combos: - Combo: - Orcsuccessionhelm_TW # 400006 - Orc_Load_Card # 4135 Script: | bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Stone,10000; - Combos: - Combo: - Orcsuccessionhelm_TW # 400006 - Orc_Hero_Card # 4143 Script: | bonus bMaxHPrate,20; skill "BS_OVERTHRUST",5; - Combos: - Combo: - Orcsuccessionhelm_TW # 400006 - Orc_Lady_Card # 4255 Script: | bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Player_Doram,10; - Combos: - Combo: - Orcsuccessionhelm_TW # 400006 - Orc_Archer_Card # 4256 Script: | bonus bAspdRate,3; bonus bDelayrate,-3; - Combos: - Combo: - Orcsuccessionhelm_TW # 400006 - Orc_Warrior_Card # 4066 - Orc_Load_Card # 4135 - Orc_Hero_Card # 4143 - Orc_Lady_Card # 4255 - Orc_Archer_Card # 4256 Script: | skill "CR_DEFENDER",4; bonus bDefRatioAtkClass,Class_All; - Combos: - Combo: - Orc_Load_Mail # 450142 - Orc_Load_Card # 4135 - Combo: - Orc_Load_Mail_ # 450205 - Sealed_Orc_Load_Card_J # 300322 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) { bonus2 bAddEle,Ele_Dark,10*.@r; } else { bonus2 bAddEle,Ele_Dark,3*.@r; } - Combos: - Combo: - S_Helmut_Card # 300310 - S_Skia_Card # 27333 Script: | bonus bAtkRate,3; - Combos: - Combo: - Heaven_Cage # 5932 - Grand_Peco_Card # 4161 Script: | bonus3 bAutoSpell,"PR_GLORIA",5,20; - Combos: - Combo: - Heaven_Cage # 5932 - Ixion_Wing # 1737 - Combo: - Heaven_Cage # 5932 - Ixion_Wing_S # 18129 Script: | if (BaseClass == Job_Ranger) { bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); } - Combos: - Combo: - Happy_Balloon_J # 5934 - Mystcase_Card # 4206 - Combo: - XM_Mystcase_Card_J # 27002 - Happy_Balloon_J # 5934 Script: | if (readparam(bLuk) >= 77) { bonus2 bAddMonsterDropItem,22839,30; } /*Unknow Rate*/ - Combos: - Combo: - Tatenasi_Armor # 15136 - Loli_Ruri_Card # 4191 - Combo: - Tatenasi_Armor # 15136 - Solider_Card # 4220 - Combo: - Tatenasi_Armor # 15136 - Baby_Leopard_Card # 4233 - Combo: - Tatenasi_Armor # 15136 - Anolian_Card # 4234 - Combo: - Tatenasi_Armor # 15136 - Geographer_Card # 4280 - Combo: - Tatenasi_Armor # 15136 - High_Orc_Card # 4322 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,Ele_Water; } else if (.@r == 7) { bonus bDefEle,Ele_Wind; } else if (.@r == 8) { bonus bDefEle,Ele_Fire; } else if (.@r == 9) { bonus bDefEle,Ele_Dark; } else if (.@r >= 10) { bonus bDefEle,Ele_Holy; } - Combos: - Combo: - Tatenasi_Armor # 15136 - Archdam_Card # 4371 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSkillAtk,"PA_SHIELDCHAIN",5*(.@r/2); bonus2 bSkillAtk,"CR_DEVOTION",5*(.@r/2); - Combos: - Combo: - Tatenasi_Armor # 15136 - Novus__Card # 4382 Script: | .@r = getrefine(); if (.@r == 5) { bonus bDefEle,Ele_Earth; } if (.@r == 6) { bonus bDefEle,Ele_Water; } if (.@r == 7) { bonus bDefEle,Ele_Wind; } if (.@r == 8) { bonus bDefEle,Ele_Fire; } if (.@r == 9) { bonus bDefEle,Ele_Dark; } if (.@r >= 10) { bonus bDefEle,Ele_Holy; } - Combos: - Combo: - Mars_Armor_TW # 15363 - Whisper_Boss_Card # 4303 Script: | bonus bBaseAtk,30; bonus bFlee,20; - Combos: - Combo: - Mars_Armor_TW # 15363 - Kades_Card # 4580 Script: | bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Ghost,20; - Combos: - Combo: - Vinus_Armor_TW # 15365 - Antique_Firelock_Card # 4160 Script: | bonus2 bSubRace,RC_All,5; - Combos: - Combo: - Vinus_Armor_TW # 15365 - Lady_Tanee_Card # 4376 Script: | bonus bBaseAtk,50; bonus2 bAddClass,Class_Boss,25; bonus2 bMagicAddClass,Class_Boss,25; - Combos: - Combo: - New_Year_Hairpin # 18992 - Shinobi_Card # 4230 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,.@r; - Combos: - Combo: - New_Year_Hairpin # 18992 - Alligator_Card # 4252 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHPrecovRate,4*.@r; bonus bSPrecovRate,4*.@r; - Combos: - Combo: - New_Year_Hairpin # 18992 - Blood_Butterfly_Card # 4327 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVariableCastrate,-2*.@r; bonus2 bSkillAtk,"MG_FIREWALL",5*.@r; - Combos: - Combo: - Greater_Dracul_Horn # 19311 - Hunter_Fly_Card # 4115 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bHPDrainRate,-30,10; if (.@r >= 9) { bonus2 bHPDrainRate,-30,30; } else if (.@r >= 7) { bonus2 bHPDrainRate,-30,15; } - Combos: - Combo: - Applause_Sandal # 22070 - Gig_Card # 4165 - Combo: - Applause_Sandal # 22070 - Neraid_Card # 4167 - Combo: - Applause_Sandal # 22070 - Driller_Card # 4180 - Combo: - Applause_Sandal # 22070 - Diabolic_Card # 4182 - Combo: - Applause_Sandal # 22070 - Zombie_Master_Card # 4274 - Combo: - Applause_Sandal # 22070 - Caterpillar_Card # 4289 - Combo: - Applause_Sandal # 22070 - Kind_Of_Beetle_Card # 4307 - Combo: - Applause_Sandal # 22070 - Tri_Joint_Card # 4308 - Combo: - Applause_Sandal # 22070 - Fake_Angel_Card # 4316 - Combo: - Applause_Sandal # 22070 - Phendark_Card # 4329 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bHPGainValue,30; bonus bSPGainValue,3; bonus bBaseAtk,10*(.@r/3); bonus bMatk,10*(.@r/3); - Combos: - Combo: - Applause_Sandal_ # 22071 - Tiara # 2234 - Combo: - Applause_Sandal_ # 22071 - Tiara_ # 5164 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bVariableCastrate,-10-(.@r/2); bonus bMatkRate,(.@r/2); - Combos: - Combo: - Applause_Sandal_ # 22071 - Crown # 2235 - Combo: - Applause_Sandal_ # 22071 - Crown_ # 5165 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bVariableCastrate,-10-(.@r/2); bonus2 bAddRace,RC_All,(.@r/2); - Combos: - Combo: - Applause_Sandal_ # 22071 - Amon_Ra_Card # 4236 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bVariableCastrate,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(30+70*(readparam(bInt) >= 99)); bonus bAllStats,3*(.@r); /*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/ - Combos: - Combo: - XM_Mystcase_Card_J # 27002 - Gargoyle_Card # 4149 - Combo: - XM_Mystcase_Card_J # 27002 - Raydric_Archer_Card # 4187 - Combo: - XM_Mystcase_Card_J # 27002 - Wraith_Card # 4190 - Combo: - XM_Mystcase_Card_J # 27002 - Mimic_Card # 4205 - Combo: - XM_Mystcase_Card_J # 27002 - Stem_Worm_Card # 4224 - Combo: - XM_Mystcase_Card_J # 27002 - Sleeper_Card # 4228 - Combo: - XM_Mystcase_Card_J # 27002 - Orc_Archer_Card # 4256 - Combo: - XM_Mystcase_Card_J # 27002 - Evil_Cloud_Hermit_Card # 4262 - Combo: - XM_Mystcase_Card_J # 27002 - Li_Me_Mang_Ryang_Card # 4265 Script: | bonus2 bAddMonsterDropItem,664,30; bonus2 bAddMonsterDropItem,665,30; bonus2 bAddMonsterDropItem,666,30; bonus2 bAddMonsterDropItem,667,30; /*Unknow Rate*/ - Combos: - Combo: - Owl_Baron_Mantle # 480025 - Mysteltainn_Card # 4207 - Combo: - Mysteltainn_Card # 4207 - aegis_480509 # 480509 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubSize,Size_Small,5; if (.@r >= 8) { bonus2 bAddSize,Size_Small,25; bonus2 bMagicAddSize,Size_Small,25; } - Combos: - Combo: - Owl_Baron_Mantle # 480025 - Executioner_Card # 4250 - Combo: - Executioner_Card # 4250 - aegis_480509 # 480509 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubSize,Size_Large,5; if (.@r >= 8) { bonus2 bAddSize,Size_Large,25; bonus2 bMagicAddSize,Size_Large,25; } - Combos: - Combo: - Owl_Baron_Mantle # 480025 - Tirfing_Card # 4254 - Combo: - Tirfing_Card # 4254 - aegis_480509 # 480509 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubSize,Size_Medium,5; if (.@r >= 8) { bonus2 bAddSize,Size_Medium,25; bonus2 bMagicAddSize,Size_Medium,25; } - Combos: - Combo: - Behemoth_Muffler # 480053 - Vocal_Card # 4211 Script: | bonus bMdef,5; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Neutral,20; - Combos: - Combo: - Gift_of_Panagia # 400048 - Coluceo_Heal30 # 4804 Script: | bonus bUseSPrate,-10; bonus bHealPower,10; - Combos: - Combo: - Gift_of_Panagia # 400048 - Highness_Heal_3sec # 4803 Script: | bonus bDelayrate,-10; bonus bHealPower,20; - Combos: - Combo: - Gift_of_Panagia # 400048 - Heal_Amount2 # 4805 - Combo: - Gift_of_Panagia # 400048 - Heal_Amount3 # 4850 Script: | bonus bVariableCastrate,-10; bonus bHealPower,5; - Combos: - Combo: - Ring_of_Pazuzu # 490098 - Release_Of_Magic # 29371 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus2 bSkillUseSP,"WL_CRIMSONROCK",50; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000; } - Combos: - Combo: - Sakray_Card # 300192 - Tiara_Card # 300193 Script: | bonus bDelayrate,-10; bonus bPAtk,3; bonus bSMatk,3; - Combos: - Combo: - Range_Robe_D # 310660 - Range_Top # 310325 - Combo: - Range_Robe_D # 310660 - Range_Bottom # 310326 - Combo: - Range_Robe_D # 310660 - Range_Middle # 310330 Script: | bonus bLongAtkRate,2; - Combos: - Combo: - Melee_Robe_D # 310661 - Melee_Top # 310327 - Combo: - Melee_Robe_D # 310661 - Melee_Middle # 310328 - Combo: - Melee_Robe_D # 310661 - Melee_Bottom # 310329 Script: | bonus bShortAtkRate,2; - Combos: - Combo: - Magic_Top # 310664 - Magic_Middle # 310665 - Magic_Bottom # 310666 Script: | bonus2 bMagicAtkEle,Ele_All,6; - Combos: - Combo: - Runeknight_Top3 # 310881 - Runeknight_Robe2 # 310257 Script: | bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; - Combos: - Combo: - Runeknight_Middle3 # 310882 - Runeknight_Robe # 29463 Script: | bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; - Combos: - Combo: - Runeknight_Middle3 # 310882 - Runeknight_Robe2 # 310257 Script: | bonus2 bSkillAtk,"RK_SONICWAVE",15; - Combos: - Combo: - Runeknight_Bottom3 # 310883 - Runeknight_Robe2 # 310257 Script: | bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; - Combos: - Combo: - Warlock_Top3 # 310884 - Warlock_Robe # 29471 Script: | bonus2 bSkillAtk,"WL_SOULEXPANSION",15; - Combos: - Combo: - Warlock_Top3 # 310884 - Warlock_Robe2 # 310180 - Combo: - Warlock_Middle3 # 310885 - Warlock_Robe2 # 310180 Script: | bonus2 bSkillAtk,"WL_JACKFROST",15; - Combos: - Combo: - Warlock_Bottom3 # 310886 - Warlock_Robe # 29471 Script: | bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15; - Combos: - Combo: - Royalguard_Top3 # 310887 - Royalguard_Robe # 29520 - Combo: - Royalguard_Bottom3 # 310889 - Royalguard_Robe # 29520 Script: | bonus2 bSkillAtk,"LG_CANNONSPEAR",15; - Combos: - Combo: - Royalguard_Top3 # 310887 - Royalguard_Robe2 # 310184 Script: | bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; - Combos: - Combo: - Royalguard_Bottom3 # 310889 - Royalguard_Robe2 # 310184 Script: | bonus2 bMagicAddSize,Size_All,15; - Combos: - Combo: - HeroInsignia_STR # 310914 - HeroBoots_STR # 310908 Script: | bonus bShortAtkRate,15; - Combos: - Combo: - HeroInsignia_DEX # 310916 - HeroBoots_DEX # 310910 Script: | bonus bLongAtkRate,15; - Combos: - Combo: - HeroInsignia_VIT # 310918 - HeroBoots_VIT # 310912 Script: | bonus bDelayrate,-10; bonus bMaxHPrate,10; - Combos: - Combo: - HeroInsignia_AGI # 310919 - HeroBoots_AGI # 310913 Script: | bonus bCritical,15; bonus bAtkRate,15; - Combos: - Combo: - WanderMins_Top3 # 311005 - WanderMins_Robe2 # 310265 Script: | bonus2 bSkillAtk,"WM_METALICSOUND",15; - Combos: - Combo: - WanderMins_Middle3 # 311006 - WanderMinstrel_Robe # 29488 Script: | bonus2 bAddSize,Size_All,15; - Combos: - Combo: - WanderMins_Bottom3 # 311007 - WanderMins_Robe2 # 310265 Script: | bonus2 bSkillAtk,"WM_REVERBERATION",15; - Combos: - Combo: - Genetic_Top3 # 311008 - Genetic_Robe # 29467 - Combo: - Genetic_Bottom3 # 311010 - Genetic_Robe # 29467 Script: | bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",15; - Combos: - Combo: - Genetic_Top3 # 311008 - Genetic_Robe2 # 310261 Script: | bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",15; - Combos: - Combo: - Genetic_Middle3 # 311009 - Genetic_Robe2 # 310261 - Combo: - Genetic_Bottom3 # 311010 - Genetic_Robe2 # 310261 Script: | bonus2 bSkillAtk,"GN_CART_TORNADO",15; - Combos: - Combo: - Sorcerer_Top3 # 311011 - Sorcerer_Robe # 29435 Script: | bonus2 bSkillCooldown,"SO_CLOUD_KILL",-2000; - Combos: - Combo: - Sorcerer_Top3 # 311011 - Sorcerer_Robe2 # 29614 Script: | bonus2 bSkillAtk,"SO_EARTHGRAVE",15; - Combos: - Combo: - Sorcerer_Middle3 # 311012 - Sorcerer_Robe2 # 29614 Script: | bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; - Combos: - Combo: - Sorcerer_Bottom3 # 311013 - Sorcerer_Robe # 29435 Script: | bonus2 bSkillAtk,"SO_POISON_BUSTER",15; - Combos: - Combo: - Sorcerer_Bottom3 # 311013 - Sorcerer_Robe2 # 29614 Script: | bonus2 bSkillAtk,"SO_DIAMONDDUST",15; - Combos: - Combo: - Fairy_Of_Eden # 20991 - Garden_Of_Eden # 19272 Script: | bonus bMaxHPrate,50; bonus bSpeedRate,25; - Combos: - Combo: - Fairy_Of_Eden # 20991 - WizardOfVeritas_Card # 27087 Script: | bonus bInt,40; bonus bIntravision; if ((eaclass()&EAJ_THIRDMASK)==EAJ_WARLOCK) { bonus2 bSkillAtk,"WZ_SIGHTRASHER",6*BaseLevel; bonus4 bAutoSpellOnSkill,"WZ_SIGHTRASHER","MG_SIGHT",1,1000; } /*Unknow Rate*/ - Combos: - Combo: - DesireOfDeath # 310012 - Ooparts1 # 310655 Script: | autobonus "{ bonus bFlee,150; bonus bDelayrate,-100; }",50,10000,BF_WEAPON,"{ active_transform 1635,10000; }"; /*Unknow Rate*/ - Combos: - Combo: - DesireOfDeath # 310012 - Ring_Of_Nature # 490076 Script: | bonus bAgi,40; bonus bNoSizeFix; - Combos: - Combo: - Ooparts1 # 310655 - Release_Of_Magic # 29371 Script: | autobonus "{ bonus bFlee2,100; bonus2 bMagicAddClass,Class_Boss,100; }",50,10000,BF_MAGIC,"{ active_transform 1639,10000; }"; /*Unknow Rate*/ - Combos: - Combo: - Ooparts1 # 310655 - Hero # 29509 Script: | autobonus "{ bonus bFlee2,100; bonus2 bAddClass,Class_Boss,100; }",50,10000,BF_WEAPON; /*Unknow Rate*/ - Combos: - Combo: - Striking_Mail # 450165 - Striking_hat # 19379 Script: | bonus bAllStats,15; - Combos: - Combo: - Striking_Mail # 450165 - Striking_Shoes # 470048 Script: | bonus bNoSizeFix; - Combos: - Combo: - Striking_Mail # 450165 - Striking_Mikoshi # 480114 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,20*(.@r/3); bonus bLongAtkRate,5*(.@r/3); - Combos: - Combo: - Striking_Mikoshi # 480114 - Striking_hat # 19379 Script: | bonus bLongAtkRate,25; bonus bSPDrainValue,5; - Combos: - Combo: - Striking_Mikoshi # 480114 - Hero # 29509 Script: | bonus bWeaponAtkRate,30; bonus bPerfectHitAddRate,25; - Combos: - Combo: - Striking_Mikoshi # 480114 - Striking_Shoes # 470048 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bAllStats,10*(.@r/3); - Combos: - Combo: - Geffenia_Magictool_Ice # 490029 - Release_Of_Magic # 29371 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus bNoGemStone; } - Combos: - Combo: - Sixth_Sense_Ring # 490038 - Release_Of_Magic # 29371 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bIgnoreMdefRaceRate,RC_All,100; } - Combos: - Combo: - Ring_Of_Nature # 490076 - Hero # 29509 Script: | bonus bDelayrate,-15; bonus bLongAtkRate,25; - Combos: - Combo: - Ring_Of_Nature # 490076 - Dynast # 29436 Script: | bonus bAspdRate,15; bonus bPerfectHitAddRate,35; - Combos: - Combo: - Ring_Of_Nature # 490076 - Release_Of_Magic # 29371 Script: | bonus2 bMagicAtkEle,Ele_Wind,50; bonus2 bMagicAtkEle,Ele_Holy,50; bonus2 bMagicAtkEle,Ele_Neutral,50; bonus bFixedCastrate,-70; - Combos: - Combo: - SoulExpansionRing # 490079 - Release_Of_Magic # 29371 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus2 bIgnoreMdefRaceRate,RC_All,100; } - Combos: - Combo: - Themis_Balance # 490083 - Release_Of_Magic # 29371 Script: | autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",50,3000,BF_MAGIC; /*Unknow Rate*/ - Combos: - Combo: - Skull_Ring # 490102 - Release_Of_Magic # 29371 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { skill "MG_FIREWALL",10; bonus2 bIgnoreMdefRaceRate,RC_All,100; } - Combos: - Combo: - Anulus_Ira # 490110 - Dynast # 29436 Script: | bonus2 bSkillUseSP,"SR_RAMPAGEBLASTER",130; bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-500; - Combos: - Combo: - RingOfAdoramus # 490118 - Release_Of_Magic # 29371 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus2 bIgnoreMdefRaceRate,RC_All,100; } - Combos: - Combo: - Battle_Core # 490119 - Ooparts1 # 310655 Script: | bonus bAllStats,10; bonus bAspdRate,10; - Combos: - Combo: - SkynetBlowRing # 490130 - Hero # 29509 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200; autobonus3 "{ bonus bFlee2,100; }",50,3000,"SR_SKYNETBLOW"; } /*Unknow Rate*/ - Combos: - Combo: - Metal_Pick # 490141 - Release_Of_Magic # 29371 Script: | if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus2 bSkillCooldown,"WM_METALICSOUND",-200; } - Combos: - Combo: - Omega_Core # 490142 - Ooparts1 # 310655 - Combo: - Omega_Core_ # 490143 - Ooparts1 # 310655 Script: | bonus bAllStats,10; bonus bDelayrate,-30; - Combos: - Combo: - Ring_Of_Ceryneian # 490145 - Hero # 29509 Script: | bonus bNoSizeFix; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250; - Combos: - Combo: - Paracelsus_Glove # 490146 - Dynast # 29436 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bNoWalkDelay; autobonus3 "{ bonus bPerfectHitAddRate,100; }",50,3000,"GN_CART_TORNADO"; /*Unknow Rate*/ } - Combos: - Combo: - RingOfDevil # 28505 - Force1 # 4908 - Combo: - RingOfDevil # 28505 - Force2 # 4909 - Combo: - RingOfDevil # 28505 - Force3 # 4910 Script: | bonus2 bAddRace,RC_All,5; - Combos: - Combo: - S_AutoSpell_Shield # 24722 - S_AutoSpell_Armor # 24723 - S_AutoSpell_Shoes # 24724 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,1; if (.@sum >= 27) { bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,80; } else if (.@sum >= 21) { bonus3 bAutoSpell,"HW_NAPALMVULCAN",3,40; } - Combos: - Combo: - S_AutoSpell_Weapon # 24725 - S_AutoSpell_Pendant # 24726 - S_AutoSpell_Earring # 24727 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bAtkRate,1; if (.@sum >= 27) { bonus3 bAutoSpell,"AS_SONICBLOW",10,80; } else if (.@sum >= 21) { bonus3 bAutoSpell,"AS_SONICBLOW",7,40; } - Combos: - Combo: - S_M_AutoSpell_Armor # 24728 - S_M_AutoSpell_Shoes # 24729 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= 20) { bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),4),80; } else if (.@sum >= 18) { bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),2),40; } - Combos: - Combo: - S_M_AutoSpell_Earring # 24730 - S_M_AutoSpell_Pendant # 24731 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAtkRate,2; if (.@sum >= 20) { bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),8),80,BF_SHORT|BF_NORMAL,1; } else if (.@sum >= 18) { bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),4),40,BF_SHORT|BF_NORMAL,1; } - Combos: - Combo: - S_SU_Weapon # 24739 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-5000; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; - Combos: - Combo: - S_SJ_Weapon # 24740 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bShortAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SJ_DOCUMENT",-20000; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15; bonus2 bSkillAtk,"SJ_SOLARBURST",15; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; - Combos: - Combo: - S_KO_Weapon # 24741 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus2 bSkillAtk,"KO_HUUMARANKA",15; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; - Combos: - Combo: - S_RL_Weapon # 24742 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000; bonus2 bSkillAtk,"RL_FIREDANCE",15; bonus2 bSkillAtk,"RL_R_TRIP",15; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; - Combos: - Combo: - S_SP_Weapon # 24743 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bSkillCooldown,"SP_SOULCURSE",-1500; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SP_SOULREAPER",-5000; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; bonus2 bSkillAtk,"SP_SPA",15; bonus2 bSkillAtk,"SP_SWHOO",15; - Combos: - Combo: - S_NV_Weapon # 24744 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bShortAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; - Combos: - Combo: - Military_Boots_IL # 470036 - War_Axe_IL # 1326 - Combo: - Military_Boots_IL_ # 470037 - War_Axe_IL # 1326 Script: | bonus2 bAddClass,Class_Boss,70; bonus2 bSubClass,Class_Boss,15; - Combos: - Combo: - Storm_Muffler # 480064 - Bow_Of_Storm # 18123 - Combo: - Storm_Muffler # 480064 - Grace_Severe_Suit # 450092 Script: | if (getskilllv("WM_GLOOMYDAY") == 5) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; - Combos: - Combo: - Thanos_Helm1_LT # 400135 - Thanos_Spear_AD # 530012 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm1_LT # 400135 - Thanos_TSword_AD # 600016 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm1_LT # 400135 - Thanos_Axe_AD # 620009 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Plant,15; bonus2 bAddRace,RC_Insect,15; bonus2 bAddRace,RC_Fish,15; bonus2 bAddRace,RC_Demon,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_2 # 400141 - Thanos_Sword_AD # 500024 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_2 # 400141 - Thanos_Bow_AD # 700029 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddRace,RC_Insect,10; bonus2 bAddRace,RC_Fish,10; bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; bonus2 bAddRace,RC_Dragon,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_2 # 400141 - Thanos_Violin_AD # 570016 - Combo: - Thanos_Helm_2 # 400141 - Thanos_Whip_AD # 580016 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_3 # 400146 - Thanos_Staff_AD # 550023 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddRace,RC_Plant,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Formless,10; bonus2 bMagicAddRace,RC_Angel,10; bonus2 bMagicAddRace,RC_Dragon,10; bonus2 bMagicAddRace,RC_Fish,10; bonus2 bMagicAddRace,RC_Insect,10; bonus2 bMagicAddRace,RC_Brute,10; bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_3 # 400146 - Thanos_Rod_AD # 640017 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_3 # 400146 - Thanos_Dagger_AD # 510030 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_4 # 400150 - Thanos_Katar_AD # 610019 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_4 # 400150 - Thanos_Knuckle_AD # 560017 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_4 # 400150 - Thanos_Hammer_AD # 590020 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*(.@r_weapon/2); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*(.@r_weapon/2); - Combos: - Combo: - Survive_Circlet_K_LT # 400154 - SurviveOrb_K_LT # 420066 Script: | bonus2 bMagicAddEle,Ele_All,10; bonus bNoCastCancel; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 12) { bonus bDelayrate,-12; } - Combos: - Combo: - Viva_Adul_Hat_WL1 # 400178 - Adulter_F_Rod # 640020 Script: | bonus2 bMagicAtkEle,Ele_Ghost,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_WL1 # 400178 - Vivatus_F_Rod # 640022 Script: | bonus2 bMagicAtkEle,Ele_Ghost,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r_weapon/3); bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15; } - Combos: - Combo: - Viva_Adul_Hat_WL2 # 400179 - Adulter_F_T_Staff # 640019 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Dark,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_WL2 # 400179 - Vivatus_F_T_Staff # 640021 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Dark,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",7*(.@r_weapon/3); bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15; } - Combos: - Combo: - Viva_Adul_Hat_SR1 # 400180 - Adulter_F_Knuckle # 560018 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SR1 # 400180 - Vivatus_F_Knuckle # 560020 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",7*(.@r_weapon/3); bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15; } - Combos: - Combo: - Viva_Adul_Hat_SR2 # 400181 - Adulter_F_Claw # 560019 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SR2 # 400181 - Vivatus_F_Claw # 560021 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",7*(.@r_weapon/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15; } - Combos: - Combo: - Viva_Adul_Hat_AB1 # 400189 - Adulter_F_Wand # 550024 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_AB1 # 400189 - Vivatus_F_Wand # 550029 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"CD_ARBITRIUM",7*(.@r_weapon/3); bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",7*(.@r_weapon/3); bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"CD_ARBITRIUM",15; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",15; } - Combos: - Combo: - Viva_Adul_Hat_AB2 # 400190 - Adulter_F_Bible # 540021 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*(.@r_weapon/3); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_AB2 # 400190 - Vivatus_F_Bible # 540026 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"CD_PETITIO",7*(.@r_weapon/3); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*(.@r_weapon/3); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"CD_PETITIO",15; } - Combos: - Combo: - Viva_Adul_Hat_SC1 # 400191 - Adulter_F_Dagger # 510032 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SC1 # 400191 - Vivatus_F_Dagger # 510033 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",7*(.@r_weapon/3); bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15; } - Combos: - Combo: - Viva_Adul_Hat_SC2 # 400192 - Adulter_F_C_Bow # 700030 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SC2 # 400192 - Vivatus_F_C_Bow # 700033 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",7*(.@r_weapon/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; } - Combos: - Combo: - Viva_Adul_Hat_RA1 # 400198 - Adulter_F_Ballista # 700031 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RA1 # 400198 - Vivatus_F_Ballista # 700034 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WH_GALESTORM",7*(.@r_weapon/3); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WH_GALESTORM",15; } - Combos: - Combo: - Viva_Adul_Hat_RA2 # 400199 - Adulter_F_A_Bow # 700032 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RA2 # 400199 - Vivatus_F_A_Bow # 700035 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",7*(.@r_weapon/3); bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; } - Combos: - Combo: - Viva_Adul_Hat_LG1 # 400200 - Adulter_F_G_Sword # 500025 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_LG1 # 400200 - Vivatus_F_G_Sword # 500027 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"IG_CROSS_RAIN",7*(.@r_weapon/3); bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; } - Combos: - Combo: - Viva_Adul_Hat_LG2 # 400201 - Adulter_F_G_Spear # 530013 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_LG2 # 400201 - Vivatus_F_G_Spear # 530014 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"IG_OVERSLASH",7*(.@r_weapon/3); bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_OVERSLASH",15; } - Combos: - Combo: - Viva_Adul_Hat_GC1 # 400216 - Adulter_F_Katar # 610021 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_GC1 # 400216 - Vivatus_F_Katar # 610023 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",7*(.@r_weapon/3); bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15; } - Combos: - Combo: - Viva_Adul_Hat_GC2 # 400217 - Adulter_F_Cakram # 610020 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_GC2 # 400217 - Vivatus_F_Cakram # 610022 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SHC_IMPACT_CRATER",7*(.@r_weapon/3); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15; } - Combos: - Combo: - Viva_Adul_Hat_SO1 # 400218 - Adulter_F_P_Book # 540020 Script: | bonus2 bMagicAtkEle,Ele_Poison,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SO1 # 400218 - Vivatus_F_P_Book # 540025 Script: | bonus2 bMagicAtkEle,Ele_Poison,10; bonus2 bMagicAtkEle,Ele_Fire,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"EM_CONFLAGRATION",7*(.@r_weapon/3); bonus2 bSkillAtk,"EM_VENOM_SWAMP",7*(.@r_weapon/3); bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_CONFLAGRATION",15; bonus2 bSkillAtk,"EM_VENOM_SWAMP",15; } - Combos: - Combo: - Viva_Adul_Hat_SO2 # 400219 - Adulter_F_M_Book # 540019 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SO2 # 400219 - Vivatus_F_M_Book # 540024 Script: | bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Wind,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",7*(.@r_weapon/3); bonus2 bSkillAtk,"EM_TERRA_DRIVE",7*(.@r_weapon/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; } - Combos: - Combo: - Cor_Core_Booster # 410091 - CD_In_MouthK # 420003 Script: | bonus2 bMagicAtkEle,Ele_All,7; - Combos: - Combo: - Chain_Of_Seal # 410093 - Vassalage_Necklace # 420006 Script: | bonus bCritAtkRate,7; - Combos: - Combo: - MD_Geffen_Shield # 460005 - MD_Geffen_Ring # 490077 - Combo: - MD_Geffen_Shield # 460005 - MD_Geffen_Ring2 # 490078 - Combo: - MD_Geffen_Shield2 # 460006 - MD_Geffen_Ring # 490077 - Combo: - MD_Geffen_Shield2 # 460006 - MD_Geffen_Ring2 # 490078 Script: | bonus bMaxHPrate,10; bonus bDelayrate,-5; - Combos: - Combo: - Poenetentia_Aegis # 460013 - Poenitentia_Gladius # 500019 - Combo: - Poenetentia_Aegis # 460013 - Poenitentia_Hasta # 530010 Script: | bonus bAspdRate,10; bonus2 bSubEle,Ele_All,10; - Combos: - Combo: - ST_Orleans_Server # 460021 - ST_Orleans_Glove # 490160 Script: | bonus bVariableCastrate,-5; bonus bSMatk,2; if (getequiprefinerycnt(EQI_HAND_L) >= 9) { bonus bVariableCastrate,-5; bonus bSpl,1; } - Combos: - Combo: - MD_Geffen_Hood # 480065 - MD_Geffen_Suits # 450149 Script: | bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bShortAtkRate,5; bonus bAspdRate,10; } - Combos: - Combo: - MD_Geffen_Hood # 480065 - MD_Geffen_Robe # 450150 Script: | bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bShortAtkRate,5; bonus bVariableCastrate,-10; } - Combos: - Combo: - MD_Geffen_Hood2 # 480066 - MD_Geffen_Robe # 450150 Script: | bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bVariableCastrate,-10; } - Combos: - Combo: - MD_Geffen_Hood2 # 480066 - MD_Geffen_Suits # 450149 Script: | bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bAspdRate,10; } - Combos: - Combo: - MD_Geffen_Hood3 # 480067 - MD_Geffen_Suits # 450149 Script: | bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bLongAtkRate,5; bonus bAspdRate,10; } - Combos: - Combo: - MD_Geffen_Hood3 # 480067 - MD_Geffen_Robe # 450150 Script: | bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bLongAtkRate,5; bonus bVariableCastrate,-10; } - Combos: - Combo: - MD_Geffen_Hood4 # 480068 - MD_Geffen_Robe # 450150 Script: | bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bVariableCastrate,-10; bonus bMatkRate,5; } - Combos: - Combo: - MD_Geffen_Hood4 # 480068 - MD_Geffen_Suits # 450149 Script: | bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bAspdRate,10; bonus bAtkRate,5; } - Combos: - Combo: - Cvt_Physical_Wing # 480124 - Victory_Wing_Ear_ # 400002 Script: | bonus bDelayrate,-15; bonus bAtkRate,7; - Combos: - Combo: - Cvt_Physical_Wing # 480124 - Battle_Processor_ # 410017 Script: | bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bAtkRate,7; - Combos: - Combo: - Deepblue_Sunglasses_ # 410080 - Cvt_Physical_Wing # 480124 Script: | bonus bVariableCastrate,-15; bonus bAtkRate,7; - Combos: - Combo: - Cvt_Magical_Wing # 480125 - Victory_Wing_Ear_ # 400002 Script: | bonus bDelayrate,-15; bonus bMatkRate,7; - Combos: - Combo: - Cvt_Magical_Wing # 480125 - Battle_Processor_ # 410017 Script: | bonus2 bMagicAtkEle,Ele_All,5; bonus bMatkRate,7; - Combos: - Combo: - Deepblue_Sunglasses_ # 410080 - Cvt_Magical_Wing # 480125 Script: | bonus bVariableCastrate,-15; bonus bMatkRate,7; - Combos: - Combo: - Barmund_Plain_Hood # 480145 - Barmund_Plain_Armor # 450201 - Barmund_Plain_Boots # 470108 Script: | bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Earth,10; - Combos: - Combo: - Barmund_Flame_Hood # 480146 - Barmund_Flame_Armor # 450200 - Barmund_Flame_Boots # 470109 Script: | bonus bShortAtkRate,5; bonus bVariableCastrate,-5; - Combos: - Combo: - Barmund_Death_Hood # 480147 - Barmund_Death_Armor # 450202 - Barmund_Death_Boots # 470110 Script: | bonus2 bMagicAtkEle,Ele_All,5; bonus bVariableCastrate,-5; - Combos: - Combo: - Barmund_Ice_Hood # 480148 - Barmund_Ice_Armor # 450203 - Barmund_Ice_Boots # 470111 Script: | bonus bLongAtkRate,5; bonus bVariableCastrate,-10; - Combos: - Combo: - MD_Geffen_Ring # 490077 - MD_Geffen_Suits # 450149 - Combo: - MD_Geffen_Ring # 490077 - MD_Geffen_Robe # 450150 Script: | autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON; - Combos: - Combo: - MD_Geffen_Ring2 # 490078 - MD_Geffen_Suits # 450149 - Combo: - MD_Geffen_Ring2 # 490078 - MD_Geffen_Robe # 450150 Script: | autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC; - Combos: - Combo: - Signet_Of_Pow_Star # 490132 - Star_Armor_Of_Pow # 450169 Script: | bonus bAtkRate,5; bonus bPAtk,2; - Combos: - Combo: - Signet_Of_Sta_Star # 490133 - Star_Armor_Of_Sta # 450170 Script: | bonus bMaxHPrate,5; bonus bRes,3; - Combos: - Combo: - Signet_Of_Con_Star # 490134 - Star_Suit_Of_Con # 450171 Script: | bonus bCritical,7; bonus bAspd,1; - Combos: - Combo: - Signet_Of_Crt_Star # 490135 - Star_Suit_Of_Crt # 450172 Script: | bonus bCritAtkRate,5; bonus bPAtk,2; - Combos: - Combo: - Signet_Of_Spl_Star # 490136 - Star_Robe_Of_Spl # 450173 Script: | bonus2 bMagicAtkEle,Ele_All,5; bonus bSMatk,2; - Combos: - Combo: - Signet_Of_Wis_Star # 490137 - Star_Robe_Of_Wis # 450174 Script: | bonus bHPlus,2; bonus bHealPower,10; - Combos: - Combo: - Hero_Token_AG # 490152 - Iron_Staff_LT # 640027 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; } - Combos: - Combo: - Hero_Token_AG # 490152 - Blue_Crystal_Staff_LT # 640028 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; } - Combos: - Combo: - Hero_Token_WH # 490153 - Scalet_Dragon_L_Bow_LT # 700046 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bCon,5; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } - Combos: - Combo: - Hero_Token_WH # 490153 - Royal_Bow_K_LT # 700045 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"WH_GALESTORM",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bCon,5; bonus2 bSkillAtk,"WH_GALESTORM",10; } - Combos: - Combo: - Hero_Token_IG # 490155 - Light_Blade_LT # 500038 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"IG_CROSS_RAIN",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"IG_CROSS_RAIN",10; } - Combos: - Combo: - Hero_Token_IG # 490155 - Undine_Spear_K_LT # 530019 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; } - Combos: - Combo: - Hero_Token_CD # 490156 - Demon_Hunting_Bible_LT # 540035 Script: | bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"CD_PETITIO",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"CD_PETITIO",10; } - Combos: - Combo: - Hero_Token_CD # 490156 - Saint_Hall_LT # 590030 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"CD_FRAMEN",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"CD_FRAMEN",10; } - Combos: - Combo: - Rough_Core # 490159 - Dark_Blindfold # 5104 - Violet_Halo # 20940 - Combo: - Dark_Blindfold_ # 18609 - Violet_Halo # 20940 - Rough_Core # 490159 Script: | bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus2 bAddClass,Class_Boss,15; if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bFixedCast,-200; } } - Combos: - Combo: - Rough_Core # 490159 - Sigrun's_Wing # 5592 - Violet_Halo # 20940 - Combo: - Sigrun's_Wing_ # 19085 - Violet_Halo # 20940 - Rough_Core # 490159 Script: | bonus bShortAtkRate,5; if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus bPerfectHitAddRate,10; if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bShortAtkRate,10; } } - Combos: - Combo: - Rough_Core # 490159 - Magical_Booster_K # 19241 - Violet_Halo # 20940 Script: | bonus2 bMagicAtkEle,Ele_All,5; if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus2 bMagicAddClass,Class_Boss,15; if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bMagicAtkEle,Ele_All,5; } } - Combos: - Combo: - Rough_Core # 490159 - Crimson_Booster # 19245 - Violet_Halo # 20940 Script: | bonus bLongAtkRate,5; if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus bCritical,10; if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bLongAtkRate,5; } } - Combos: - Combo: - Hero_Token_SHC # 490164 - Blade_Katar_LT # 610034 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; } - Combos: - Combo: - Hero_Token_SHC # 490164 - Shiver_Katar_K_LT # 610033 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10; } - Combos: - Combo: - Hero_Token_ABC # 490165 - Magic_Sword_LT # 510040 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; } - Combos: - Combo: - Hero_Token_ABC # 490165 - Fatalist_LT # 510041 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; } - Combos: - Combo: - Hero_Token_DK # 490166 - Dragonic_Slayer_LT # 600024 Script: | bonus2 bSubSize,Size_All,10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; } - Combos: - Combo: - Hero_Token_DK # 490166 - Oriental_Sword_LT # 600023 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10; } - Combos: - Combo: - Hero_Token_BO # 490167 - Sword_Of_Bluefire_LT # 500039 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; } - Combos: - Combo: - Hero_Token_BO # 490167 - Slate_Sword_LT # 500040 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } - Combos: - Combo: - Hero_Token_EM # 490171 - Shadow_Staff_K_LT # 550045 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"EM_TERRA_DRIVE",10; bonus2 bSkillAtk,"EM_VENOM_SWAMP",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"EM_TERRA_DRIVE",10; bonus2 bSkillAtk,"EM_VENOM_SWAMP",10; } - Combos: - Combo: - Hero_Token_EM # 490171 - Freezing_Rod_LT # 550046 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; } - Combos: - Combo: - Hero_Token_TR # 490172 - Trumpet_Shell_K_LT # 570027 - Combo: - Hero_Token_TR # 490172 - Barb_Wire_K_LT # 580027 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"TR_METALIC_FURY",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"TR_METALIC_FURY",10; } - Combos: - Combo: - Hero_Token_TR # 490172 - Narcis_Bow_LT # 700049 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bCon,5; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; } - Combos: - Combo: - Light_Blade_LT # 500038 - Hero_Boots_LT # 470094 - Combo: - Magic_Sword_LT # 510040 - Hero_Boots_LT # 470094 - Combo: - Demon_Hunting_Bible_LT # 540035 - Hero_Boots_LT # 470094 - Combo: - Shadow_Staff_K_LT # 550045 - Hero_Boots_LT # 470094 - Combo: - Freezing_Rod_LT # 550046 - Hero_Boots_LT # 470094 - Combo: - Trumpet_Shell_K_LT # 570027 - Hero_Boots_LT # 470094 - Combo: - Barb_Wire_K_LT # 580027 - Hero_Boots_LT # 470094 - Combo: - Saint_Hall_LT # 590030 - Hero_Boots_LT # 470094 - Combo: - Iron_Staff_LT # 640027 - Hero_Boots_LT # 470094 - Combo: - Blue_Crystal_Staff_LT # 640028 - Hero_Boots_LT # 470094 - Combo: - SoulWeight_LT # 550068 - Hero_Boots_LT # 470094 - Combo: - Master_Soul_Rifle_LT # 810009 - Hero_Boots_LT # 470094 Script: | bonus bSMatk,2; bonus bMatkRate,10; - Combos: - Combo: - Sword_Of_Bluefire_LT # 500039 - Hero_Boots_LT # 470094 - Combo: - Slate_Sword_LT # 500040 - Hero_Boots_LT # 470094 - Combo: - Fatalist_LT # 510041 - Hero_Boots_LT # 470094 - Combo: - Undine_Spear_K_LT # 530019 - Hero_Boots_LT # 470094 - Combo: - Iron_Nail_K_LT # 560026 - Hero_Boots_LT # 470094 - Combo: - Ray_Knuckle_LT # 560027 - Hero_Boots_LT # 470094 - Combo: - Meteor_Striker_LT # 590034 - Hero_Boots_LT # 470094 - Combo: - Oriental_Sword_LT # 600023 - Hero_Boots_LT # 470094 - Combo: - Shiver_Katar_K_LT # 610033 - Hero_Boots_LT # 470094 - Combo: - Blade_Katar_LT # 610034 - Hero_Boots_LT # 470094 - Combo: - Avenger_LT # 620015 - Hero_Boots_LT # 470094 - Combo: - Royal_Bow_K_LT # 700045 - Hero_Boots_LT # 470094 - Combo: - Scalet_Dragon_L_Bow_LT # 700046 - Hero_Boots_LT # 470094 - Combo: - Narcis_Bow_LT # 700049 - Hero_Boots_LT # 470094 - Combo: - Fog_Dew_Sword_LT # 510060 - Sharp_Wind_Sword # 28763 - Hero_Boots_LT # 470094 - Combo: - OneSkyOneSun_LT # 540048 - Hero_Boots_LT # 470094 - Combo: - Humma_Clear_LT # 650024 - Hero_Boots_LT # 470094 - Combo: - Crimson_Rose_LT # 800013 - Hero_Boots_LT # 470094 - Combo: - Demon_S_Shot_LT # 820007 - Hero_Boots_LT # 470094 - Combo: - The_Black_Gatling_LT # 830012 - Hero_Boots_LT # 470094 - Combo: - Golden_L_Launcher_LT # 840008 - Hero_Boots_LT # 470094 - Combo: - Fog_Dew_Sword_LT # 510060 - Comp_Sharp_Wind_Sword # 510068 - Hero_Boots_LT # 470094 Script: | bonus bPAtk,2; bonus bAtkRate,10; - Combos: - Combo: - Dragonic_Slayer_LT # 600024 - Hero_Boots_LT # 470094 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,5; - Combos: - Combo: - Dynast # 29436 - Ooparts1 # 310655 Script: | autobonus "{ bonus bStr,200; }",50,5000,BF_WEAPON,"{ active_transform 2221,5000; }"; - Combos: - Combo: - FrontiaBoots # 22234 - Origin_Of_Elemental_J # 28615 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-20; if (.@eq >= 7) { bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3; bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3; bonus2 bMagicAtkEle,Ele_Water,.@weapon*3; bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3; } - Combos: - Combo: - FrontiaBoots # 22234 - Mine_Worker_Pickax_J # 28127 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNADO",-500; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSubClass,Class_Boss,30; } if (.@weapon >= 9) { bonus2 bSubClass,Class_Boss,20; } - Combos: - Combo: - FrontiaBoots # 22234 - Vigilante_Bow_J # 18163 Script: | .@r = getequiprefinerycnt(EQI_SHOES); .@a = readparam(bInt); bonus2 bResEff,Eff_Bleeding,10000; bonus2 bResEff,Eff_Sleep,10000; if (.@r >= 7) { bonus bAgi,6*(.@a/40); bonus bAspdRate,6*(.@a/40); if (.@a >= 120) { bonus bFlee,100; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50; bonus2 bSkillAtk,"SC_TRIANGLESHOT",50; } } - Combos: - Combo: - FrontiaBoots # 22234 - Hippie_Guitar_J # 1948 - Combo: - FrontiaBoots # 22234 - Hippie_Rope_J # 26204 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,20; bonus2 bSubRace,RC_Player_Doram,20; if (.@eq >= 7 && .@weapon >= 7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } if (.@weapon >= 9) { bonus2 bSubClass,Class_Normal,10; } - Combos: - Combo: - FrontiaBoots # 22234 - Monokage_J # 28738 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillUseSP,"NJ_KIRIKAGE",10; if (.@r >= 7) { bonus2 bAddRace,RC_All,30; bonus bCritAtkRate,30; } if (.@r >= 9) { bonus bAspdRate,20; bonus bCritAtkRate,20; } - Combos: - Combo: - FrontiaBoots # 22234 - Huuma_Hundred_Petal_J # 13340 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"KO_HUUMARANKA",-300; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSubClass,Class_Boss,30; } if (.@weapon >= 9) { bonus2 bSubClass,Class_Boss,20; } - Combos: - Combo: - Scaraba_High_Heels # 22174 - Elven_Bow # 1746 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } if (.@eq >= 7 && .@weapon >= 8) { bonus2 bAddClass,Class_Boss,20; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",8; } if (.@eq >= 7 && .@weapon >= 10) { bonus2 bAddClass,Class_Boss,30; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12; } - Combos: - Combo: - Scaraba_High_Heels # 22174 - Carga_Mace # 16003 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bNoCastCancel; if (.@r >= 7) { bonus bMaxSP,400; bonus2 bAddClass,Class_Boss,20; } if (.@r >= 9) { bonus bMaxSP,600; bonus2 bAddClass,Class_Boss,30; } - Combos: - Combo: - Scaraba_High_Heels # 22174 - Durga # 1287 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bIgnoreDefClassRate,Class_Boss,100; if (.@r >= 7) { bonus2 bAddClass,Class_Boss,20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",8; } if (.@r >= 9) { bonus2 bAddClass,Class_Boss,30; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12; } - Combos: - Combo: - Scaraba_High_Heels # 22174 - Rafini_Staff_S # 1679 - Combo: - Scaraba_High_Heels # 22174 - Rafini_Staff # 1649 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus bVariableCastrate,-20; } if (.@eq >= 7 && .@weapon >= 8) { bonus2 bMagicAddClass,Class_Boss,30; bonus2 bIgnoreMdefRaceRate,RC_All,20; } if (.@eq >= 7 && .@weapon >= 10) { bonus2 bMagicAddClass,Class_Boss,40; bonus2 bIgnoreMdefRaceRate,RC_All,30; } - Combos: - Combo: - Scaraba_High_Heels # 22174 - Storm_Muffler # 480064 - Elven_Bow # 1746 - Combo: - Scaraba_High_Heels # 22174 - Grace_Severe_Suit # 450092 - Elven_Bow # 1746 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; } } - Combos: - Combo: - Scaraba_High_Heels # 22174 - Grace_Severe_Suit # 450092 - Combo: - Bow_Of_Storm # 18123 - Grace_Severe_Suit # 450092 Script: | if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; } - Combos: - Combo: - S_SpellCaster_Armor # 24747 - S_S_Reload_Shield # 24746 - S_SpellCaster_Shoes # 24748 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bUseSPrate,-10; if (.@sum >= 30 && !isequipped(24749,24750)) { bonus bFixedCast,-300; } - Combos: - Combo: - S_SpellCaster_Earring # 24749 - S_SpellCaster_Pendant # 24750 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bUseSPrate,-10; if (.@sum >= 20) { bonus bFixedCast,-300; } - Combos: - Combo: - S_P_Power_Weapon # 24751 - S_P_Power_Shield # 24752 Script: | bonus bPAtk,3; - Combos: - Combo: - S_M_Spell_Weapon # 24753 - S_M_Spell_Shield # 24754 Script: | bonus bSMatk,3; - Combos: - Combo: - S_Concentration_Weapon # 24755 - S_Concentration_Shield # 24756 Script: | bonus bPAtk,2; bonus bSMatk,2; - Combos: - Combo: - S_Wisdom_Weapon # 24757 - S_Wisdom_Shield # 24758 Script: | bonus bMRes,30; - Combos: - Combo: - S_Stamina_Weapon # 24759 - S_Stamina_Shield # 24760 Script: | bonus bRes,30; - Combos: - Combo: - S_Creative_Weapon # 24761 - S_Creative_Shield # 24762 Script: | bonus bCRate,2; bonus bHPlus,2; - Combos: - Combo: - S_R_Bearers_Armor # 24764 - S_R_Bearers_Shoes # 24763 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAllStats,2; if (.@sum >= 18) { bonus bMaxHPrate,-20; bonus bNoWalkDelay; if (.@sum >= 20) { bonus bMaxHPrate,25; } } - Combos: - Combo: - S_R_Bearers_Earring # 24766 - S_R_Bearers_Pendant # 24765 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bAllStats,2; if (.@sum >= 18) { bonus bMaxHPrate,-20; bonus bNoWalkDelay; if (.@sum >= 20) { bonus bMaxHPrate,25; } } - Combos: - Combo: - Viva_Adul_Hat_RK1 # 400226 - Adulter_F_T_Sword # 600017 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3); bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RK1 # 400226 - Vivatus_F_T_Sword # 600018 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_STORMSLASH",7*(.@r_weapon/3); bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3); bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"DK_STORMSLASH",15; } - Combos: - Combo: - Viva_Adul_Hat_RK2 # 400227 - Adulter_F_Lance # 630012 Script: | bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RK2 # 400227 - Vivatus_F_Lance # 630013 Script: | bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",7*(.@r_weapon/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15; } - Combos: - Combo: - Viva_Adul_Hat_WM1 # 400228 - Adulter_F_Harp # 570018 - Combo: - Viva_Adul_Hat_WM1 # 400228 - Adulter_F_Ribbon # 580018 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_WM1 # 400228 - Vivatus_F_Harp # 570020 - Combo: - Viva_Adul_Hat_WM1 # 400228 - Vivatus_F_Ribbon # 580020 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_METALIC_FURY",7*(.@r_weapon/3); bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_METALIC_FURY",15; } - Combos: - Combo: - Viva_Adul_Hat_WM2 # 400229 - Adulter_F_Violin # 570017 - Combo: - Viva_Adul_Hat_WM2 # 400229 - Adulter_F_C_Rope # 580017 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_WM2 # 400229 - Vivatus_F_Violin # 570019 - Combo: - Viva_Adul_Hat_WM2 # 400229 - Vivatus_F_C_Rope # 580019 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weapon/3); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; } - Combos: - Combo: - Viva_Adul_Hat_NC1 # 400230 - Adulter_F_Axe # 520008 Script: | bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_NC1 # 400230 - Vivatus_F_Axe # 520009 Script: | bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3); bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_AXE_STOMP",15; } - Combos: - Combo: - Viva_Adul_Hat_NC2 # 400231 - Adulter_F_Mace # 590021 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_NC2 # 400231 - Vivatus_F_Mace # 590023 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_A_MACHINE",15; } - Combos: - Combo: - Viva_Adul_Hat_GN1 # 400233 - Adulter_F_Lapier # 500026 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_GN1 # 400233 - Vivatus_F_Lapier # 500028 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r_weapon/3); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",7*(.@r_weapon/3); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",7*(.@r_weapon/3); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",7*(.@r_weapon/3); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15; } - Combos: - Combo: - Viva_Adul_Hat_GN2 # 400234 - Adulter_F_Hall # 590022 Script: | bonus2 bSkillCooldown,"GN_CART_TORNADO",-150; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_GN2 # 400234 - Vivatus_F_Hall # 590024 Script: | bonus2 bSkillCooldown,"GN_CART_TORNADO",-300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3); bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"GN_HELLS_PLANT",25; } - Combos: - Combo: - Viva_Adul_Hat_KO1 # 400235 - Adulter_F_Humma # 650008 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_KO1 # 400235 - Vivatus_F_Humma # 650022 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon/3); bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_FUUMASHOUAKU",15; } - Combos: - Combo: - Viva_Adul_Hat_KO2 # 400236 - Adulter_F_C_Humma # 650009 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_KO2 # 400236 - Vivatus_F_C_Humma # 650021 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15; } - Combos: - Combo: - Viva_Adul_Hat_RL1 # 400237 - Vivatus_F_Launcher # 840007 Script: | bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; } - Combos: - Combo: - Viva_Adul_Hat_RL1 # 400237 - Adulter_F_Revolver # 800003 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RL1 # 400237 - Vivatus_F_Revolver # 800012 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; } - Combos: - Combo: - Viva_Adul_Hat_RL1 # 400237 - Adulter_F_Rifle # 810002 Script: | bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RL1 # 400237 - Vivatus_F_Rifle # 810008 Script: | bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; } - Combos: - Combo: - Viva_Adul_Hat_RL1 # 400237 - Adulter_F_Launcher # 840002 Script: | bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RL2 # 400238 - Adulter_F_Shotgun # 820002 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RL2 # 400238 - Vivatus_F_Shotgun # 820006 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_WILD_FIRE",15; } - Combos: - Combo: - Viva_Adul_Hat_RL2 # 400238 - Adulter_F_Gatling # 830003 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_RL2 # 400238 - Vivatus_F_Gatling # 830011 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; } - Combos: - Combo: - Viva_Adul_Hat_SP1 # 400239 - Adulter_F_S_Stick # 550025 Script: | bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SP1 # 400239 - Vivatus_F_S_Stick # 550064 Script: | bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",7*(.@r_weapon/3); bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",7*(.@r_weapon/3); bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15; bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",15; } - Combos: - Combo: - Viva_Adul_Hat_SP2 # 400240 - Adulter_F_D_Wand # 550026 Script: | bonus2 bSkillCooldown,"SP_SOULCURSE",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SP2 # 400240 - Vivatus_F_D_Wand # 550063 Script: | bonus2 bSkillCooldown,"SP_SOULCURSE",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",7*(.@r_weapon/3); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15; } - Combos: - Combo: - Viva_Adul_Hat_SJ1 # 400241 - Adulter_F_Moon_B # 540022 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SJ1 # 400241 - Vivatus_F_Moon_B # 540046 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",7*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15; } - Combos: - Combo: - Viva_Adul_Hat_SJ2 # 400242 - Adulter_F_Star_B # 540023 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SJ2 # 400242 - Vivatus_F_Star_B # 540045 Script: | bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SKE_STAR_CANNON",15; } - Combos: - Combo: - Viva_Adul_Hat_SU1 # 400243 - Adulter_F_F_model # 550028 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SU1 # 400243 - Vivatus_F_F_model # 550066 Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_weapon/3); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15; } - Combos: - Combo: - Viva_Adul_Hat_SU2 # 400244 - Adulter_F_F_Wand # 550027 Script: | bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3); - Combos: - Combo: - Viva_Adul_Hat_SU2 # 400244 - Vivatus_F_F_Wand # 550065 Script: | bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15; } - Combos: - Combo: - ST_Orleans_Gown # 450191 - ST_Orleans_Glove # 490160 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMatkRate,(.@r/3); if (@r >= 9) { bonus bVariableCastrate,-10; if (@r >= 11) { bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (@r >= 13) { bonus bUnbreakableArmor; } } } - Combos: - Combo: - ST_Naga_Armor # 450192 - ST_Naga_Shield # 460022 Script: | bonus bShortAtkRate,10; - Combos: - Combo: - Thanatos_Sword # 480136 - Dolor_HatK # 400023 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-10; if (@r >= 7) { bonus2 bAddEle,Ele_Holy,15; bonus2 bAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Holy,15; bonus2 bMagicAddEle,Ele_Dark,15; if (@r >= 9) { bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Dragon,15; if (@r >= 11) { bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSize,Size_Medium,15; bonus2 bMagicAddSize,Size_Large,15; } } } - Combos: - Combo: - Thanatos_Sword # 480136 - Red_Force_Pendant # 490100 - Combo: - Thanatos_Sword # 480136 - Blue_Mental_Pendant # 490101 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSize,Size_Medium,15; bonus2 bMagicAddSize,Size_Large,15; - Combos: - Combo: - Hero_Token_MT # 490180 - Meteor_Striker_LT # 590034 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } - Combos: - Combo: - Hero_Token_MT # 490180 - Avenger_LT # 620015 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"MT_AXE_STOMP",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"MT_AXE_STOMP",10; } - Combos: - Combo: - Hero_Token_IQ # 490181 - Iron_Nail_K_LT # 560026 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; } - Combos: - Combo: - Hero_Token_IQ # 490181 - Ray_Knuckle_LT # 560027 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; } - Combos: - Combo: - Hero_Token_SS # 490184 - Sharp_Wind_Sword # 28763 - Fog_Dew_Sword_LT # 510060 - Combo: - Hero_Token_SS # 490184 - Comp_Sharp_Wind_Sword # 510068 - Fog_Dew_Sword_LT # 510060 Script: | .@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus2 bAddSize,Size_All,15; if (.@sum >= 20) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10; bonus2 bSkillAtk,"SS_KUNAIKAITEN",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10; bonus2 bSkillAtk,"SS_KUNAIKAITEN",10; } - Combos: - Combo: - Hero_Token_SS # 490184 - Humma_Clear_LT # 650024 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10; } - Combos: - Combo: - Hero_Token_NW # 490185 - Crimson_Rose_LT # 800013 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; } - Combos: - Combo: - Hero_Token_NW # 490185 - Master_Soul_Rifle_LT # 810009 Script: | bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bAspdRate,15; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; bonus2 bSkillAtk,"NW_BASIC_GRENADE",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; bonus2 bSkillAtk,"NW_BASIC_GRENADE",10; } - Combos: - Combo: - Hero_Token_NW # 490185 - Demon_S_Shot_LT # 820007 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW_WILD_FIRE",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"NW_WILD_FIRE",10; } - Combos: - Combo: - Hero_Token_NW # 490185 - The_Black_Gatling_LT # 830012 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } - Combos: - Combo: - Hero_Token_NW # 490185 - Golden_L_Launcher_LT # 840008 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; } - Combos: - Combo: - Hero_Token_SOA # 490186 - SoulWeight_LT # 550068 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10; } - Combos: - Combo: - Hero_Token_SKE # 490187 - OneSkyOneSun_LT # 540048 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"SKE_NOON_BLAST",10; bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"SKE_NOON_BLAST",10; bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10; } - Combos: - Combo: - Hero_Token_SH # 490188 - MeawFoxtail_LT # 550067 Script: | bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPow,5; bonus bPAtk,5; bonus bSpl,5; bonus bSMatk,5; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10; } - Combos: - Combo: - Fog_Dew_Sword_LT # 510060 - Sharp_Wind_Sword # 28763 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,15*(.@sum/3); bonus bAtkRate,4*(.@sum/5); if (BaseLevel >= 210) { bonus bPAtk,1; bonus bPow,2; } if (.@sum >= 14) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35; if (.@sum >= 16) { .@a = getskilllv("OB_ZANGETSU"); .@b = getskilllv("KG_KAGEHUMI"); if (.@a > .@b) skill "OB_ZANGETSU",.@a; else skill "KG_KAGEHUMI",.@b; bonus2 bAddEle,Ele_All,15; if (.@sum >= 18) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; if (.@sum >= 20) { bonus2 bAddSize,Size_All,15; } } } } if (getequipid(EQI_HAND_R) == 510060) .@g = getenchantgrade(EQI_HAND_R); else .@g = getenchantgrade(EQI_HAND_L); if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } - Combos: - Combo: - MeawFoxtail_LT # 550067 - Hero_Boots_LT # 470094 Script: | bonus bAtkRate,10; bonus bPAtk,2; bonus bMatkRate,10; bonus bSMatk,2; - Combos: - Combo: - RingOfThought_TW # 32245 - B_Seyren_Card # 4357 Script: | bonus bCritical,15; bonus2 bAddSize,Size_All,6; - Combos: - Combo: - RingOfThought_TW # 32245 - B_Eremes_Card # 4359 Script: | bonus bFlee,20; skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-250; - Combos: - Combo: - RingOfThought_TW # 32245 - B_Harword_Card # 4361 Script: | bonus bAspd,2; bonus3 bAutoSpell,"RG_STRIPHELM",3,60; - Combos: - Combo: - RingOfThought_TW # 32245 - B_Magaleta_Card # 4363 Script: | bonus bDef,20; bonus2 bSubEle,Ele_All,6; - Combos: - Combo: - RingOfThought_TW # 32245 - B_Katrinn_Card # 4365 Script: | bonus bMdef,20; bonus2 bMagicAtkEle,Ele_All,6; - Combos: - Combo: - RingOfThought_TW # 32245 - B_Shecil_Card # 4367 Script: | bonus bHit,20; bonus bSPDrainValue,1; - Combos: - Combo: - Tatenasi_Armor_ # 15137 - Cornutus_Card # 4061 Script: | bonus bVit,15; - Combos: - Combo: - Tatenasi_Armor_ # 15137 - Rsx_0806_Card # 4342 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bVit,5*.@r; bonus bMaxHPrate,5*.@r; - Combos: - Combo: - Tatenasi_Helmet # 18884 - Tatenasi_Armor_ # 15137 Script: | bonus bDef,15*(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP)); - Combos: - Combo: - Tatenasi_Armor_TW # 15215 - Cornutus_Card # 4061 Script: | bonus bVit,15; - Combos: - Combo: - Tatenasi_Armor_TW # 15215 - Rsx_0806_Card # 4342 Script: | .@r = min(10,getequiprefinerycnt(EQI_ARMOR)); bonus bVit,5*.@r; bonus bMaxHPrate,5*.@r; - Combos: - Combo: - Tatenasi_Armor_TW # 15215 - Tatenasi_Helmet_TW # 19298 Script: | bonus bDef,15*(min(10,getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP))); - Combos: - Combo: - Tatenasi_Armor # 15136 - Waste_Stove_Card # 4332 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r==5) bonus bDefEle,Ele_Earth; else if (.@r==6) bonus bDefEle,Ele_Water; else if (.@r==7) bonus bDefEle,Ele_Wind; else if (.@r==8) bonus bDefEle,Ele_Fire; else if (.@r==9) bonus bDefEle,Ele_Dark; else if (.@r>=10) bonus bDefEle,Ele_Holy; - Combos: - Combo: - Yellow_Scarf # 5917 - YDragon_SkyWing # 19104 Script: | if (BaseClass == Job_Archer) bonus bLongAtkDef,-10; - Combos: - Combo: - Yellow_Scarf # 5917 - Yellow_Bandana # 5277 - Combo: - Yellow_Scarf # 5917 - Yellow_Ribbon # 5278 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=5) bonus bLongAtkDef,3; if (.@r>=7) bonus bLongAtkDef,4; - Combos: - Combo: - Space_shoes_JP # 22203 - Dark_Lord_Card # 4168 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "SA_VOLCANO",5; if (BaseLevel >= 100) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON; else if (BaseLevel <= 99) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON; - Combos: - Combo: - Space_shoes_JP # 22203 - Sealed_D_Lord_Card # 4488 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "SA_VOLCANO",1; if (BaseLevel >= 100) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON; else if (BaseLevel <= 99) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,2*.@r; }",30,15000,BF_WEAPON; - Combos: - Combo: - Space_shoes_JP_ # 22245 - Dark_Lord_Card # 4168 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "WZ_METEOR",10; bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100; if (BaseLevel >= 100) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,8*.@r; bonus2 bMagicAtkEle,Ele_Dark,8*.@r; bonus2 bMagicAtkEle,Ele_Neutral,8*.@r; }",30,15000,BF_WEAPON; else if (BaseLevel <= 99) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,3*.@r; bonus2 bMagicAtkEle,Ele_Dark,3*.@r; bonus2 bMagicAtkEle,Ele_Neutral,3*.@r; }",30,15000,BF_WEAPON; - Combos: - Combo: - Space_shoes_JP_ # 22245 - Sealed_D_Lord_Card # 4488 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "SA_VOLCANO",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100; if (BaseLevel >= 100) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON; else if (BaseLevel <= 99) autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON; - Combos: - Combo: - Space_shoes_JP_ # 22245 - Runaway_Magic # 4876 Script: | bonus bDelayrate,-70; bonus bSPDrainValue,5; - Combos: - Combo: - Triad_God_Mail_J_ # 15421 - Ktullanux_Card # 4419 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC; bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0; bonus2 bAddEle,Ele_Fire,5*.@r; - Combos: - Combo: - Triad_God_Mail_J_ # 15421 - Sealed_Ktullanux_Card # 4481 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC; bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0; bonus2 bAddEle,Ele_Fire,3*.@r; - Combos: - Combo: - Triad_God_Mail_J__ # 450158 - Ktullanux_Card # 4419 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC; bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0; bonus2 bAddEle,Ele_Fire,8*.@r; - Combos: - Combo: - Triad_God_Mail_J__ # 450158 - Sealed_Ktullanux_Card # 4481 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC; bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0; bonus2 bAddEle,Ele_Fire,5*.@r; - Combos: - Combo: - White_Lily_Robe_ # 450163 - Grave_Amon_Ra_Card # 4652 Script: | bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bResEff,Eff_Freeze,10000; skill "AB_JUDEX",3; - Combos: - Combo: - White_Lily_Robe_ # 450163 - SLD_G_Amon_Ra_Card_J # 300348 Script: | bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bResEff,Eff_Freeze,10000; skill "AB_JUDEX",1; - Combos: - Combo: - White_Lily_Robe__ # 450181 - Grave_Amon_Ra_Card # 4652 Script: | .@r = min(10,getequiprefinerycnt(EQI_ARMOR)); bonus2 bMagicAtkEle,Ele_Holy,50; bonus2 bResEff,Eff_Freeze,10000; skill "AB_JUDEX",.@r; - Combos: - Combo: - White_Lily_Robe__ # 450181 - SLD_G_Amon_Ra_Card_J # 300348 Script: | .@r = min(10,getequiprefinerycnt(EQI_ARMOR)); bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bResEff,Eff_Freeze,10000; skill "AB_JUDEX",.@r; - Combos: - Combo: - Awakening_Nergal_Shoes # 470047 - Moonlight_Flower_Card # 4131 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bInt,10*.@r; bonus bMdef,10*.@r; } else { bonus bInt,3*.@r; bonus bMdef,5*.@r; } - Combos: - Combo: - Awakening_Nergal_Shoes # 470047 - Sealed_M_Flower_Card_J # 300139 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bMatk,15*.@r; bonus bMdef,10*.@r; } else { bonus bMatk,5*.@r; bonus bMdef,5*.@r; } - Combos: - Combo: - Nergal_Shoes # 22132 - Moonlight_Flower_Card # 4131 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bMatk,15*.@r; bonus bMdef,10*.@r; } else { bonus bMatk,5*.@r; bonus bMdef,5*.@r; } - Combos: - Combo: - Nergal_Shoes # 22132 - Sealed_M_Flower_Card_J # 300139 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bMatk,10*.@r; bonus bMdef,6*.@r; } else { bonus bMatk,3*.@r; bonus bMdef,3*.@r; } - Combos: - Combo: - Crystal_Blade_Necklace # 32295 - Strong_Blow1 # 29366 - Combo: - Crystal_Blade_Necklace # 32295 - Strong_Blow2 # 29367 - Combo: - Crystal_Blade_Necklace # 32295 - Strong_Blow3 # 29368 - Combo: - Crystal_Blade_Necklace # 32295 - Strong_Blow4 # 29369 - Combo: - Crystal_Blade_Necklace # 32295 - Strong_Blow5 # 29370 - Combo: - Crystal_Blade_Necklace_ # 32296 - Strong_Blow1 # 29366 - Combo: - Crystal_Blade_Necklace_ # 32296 - Strong_Blow2 # 29367 - Combo: - Crystal_Blade_Necklace_ # 32296 - Strong_Blow3 # 29368 - Combo: - Crystal_Blade_Necklace_ # 32296 - Strong_Blow4 # 29369 - Combo: - Crystal_Blade_Necklace_ # 32296 - Strong_Blow5 # 29370 Script: | if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) { bonus2 bAddClass,Class_All,10; bonus bPerfectHitAddRate,30; } - Combos: - Combo: - Subject_CapeRange_TH # 480161 - Old_Camo_RabbitHood # 18984 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,2*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; - Combos: - Combo: - Subject_CapeRange_TH # 480161 - Old_Shadow_Handicraft # 18975 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-1*(.@r/2); bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; - Combos: - Combo: - Subject_CapeRange_TH # 480161 - Old_Midas_Whisper # 18977 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,2*(.@r/2); bonus2 bSkillAtk,"GN_CARTCANNON",2*(.@r/2); if (.@r>=12) bonus2 bAddSize,Size_All,5; - Combos: - Combo: - Subject_CapeRange_TH # 480161 - Old_Protect_Of_Crown # 18983 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,2*(.@r/2); bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2); if (.@r>=12) bonus2 bAddSize,Size_All,5; - Combos: - Combo: - Subject_CapeRange_TH # 480161 - Old_Driver_Band_Y # 18974 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2); bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000; - Combos: - Combo: - Subject_CapeMagic_TH # 480166 - Old_Minstrel_Song_Hat # 18976 - Combo: - Subject_CapeMagic_TH # 480166 - Old_Dying_Swan # 18981 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"WM_METALICSOUND",-1000; - Combos: - Combo: - Subject_CapeMagic_TH # 480166 - Old_Wind_Whisper # 18980 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bMagicAddSize,Size_All,(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; - Combos: - Combo: - Subject_CapeMagic_TH # 480166 - Old_Magic_Stone_Hat # 18978 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bMagicAddSize,Size_All,(.@r/2); if (.@r>=12) bonus2 bMagicAddClass,Class_Boss,15; - Combos: - Combo: - Subject_CapeMagic_TH # 480166 - Old_Mitra # 18972 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkDef,2*(.@r/2); if (.@r>=12) bonus2 bSubRace,RC_All,15; - Combos: - Combo: - Ice_Straw_Card # 300361 - Ice_Gangu_Card # 300359 Script: | bonus bMatkRate,10; - Combos: - Combo: - Unfrost_Flower_card # 300362 - Shining_Seaweed_Card # 300360 Script: | bonus bAtkRate,10; - Combos: - Combo: - Junior_Rgan_Card # 300367 - Primitive_Rgan_Card # 300365 Script: | bonus bVariableCastrate,-8; - Combos: - Combo: - Middle_G_Rgan_Card # 300368 - Lowest_Rgan_Card # 300366 Script: | bonus bCritAtkRate,10; - Combos: - Combo: - Cave_Un_Flower_Card # 300372 - Discarded_P_R_Card # 300369 Script: | bonus2 bSubEle,Ele_Neutral,5; - Combos: - Combo: - Hallucigenia_Card # 300374 - B_Hallucigenia_Card # 300373 Script: | bonus2 bMagicAddEle,Ele_Earth,9; bonus2 bAddEle,Ele_Earth,9; bonus2 bAddRace,RC_Insect,9; bonus2 bMagicAddRace,RC_Insect,9; bonus2 bAddSize,Size_Small,9; bonus2 bMagicAddSize,Size_Small,9; - Combos: - Combo: - Heart_Hunter_AT_Card # 300381 - Limacina_Card # 300363 Script: | bonus bAtkRate,10; - Combos: - Combo: - Snowflower_Armor # 450206 - Snowflower_Manteau # 480159 Script: | bonus bBaseAtk,50; - Combos: - Combo: - Snowflower_Armor # 450206 - Snowflower_Muffler # 480160 Script: | bonus bDelayrate,-10; - Combos: - Combo: - Snowflower_Robe # 450207 - Snowflower_Manteau # 480159 Script: | bonus bAspdRate,10; - Combos: - Combo: - Snowflower_Robe # 450207 - Snowflower_Muffler # 480160 Script: | bonus bMatk,50; - Combos: - Combo: - Snowflower_Boots # 470115 - Snowflower_Armor # 450206 Script: | bonus bAtkRate,7; - Combos: - Combo: - Snowflower_Boots # 470115 - Snowflower_Robe # 450207 Script: | bonus bAspdRate,7; - Combos: - Combo: - Snowflower_Shoes # 470116 - Snowflower_Armor # 450206 Script: | bonus bVariableCastrate,-7; - Combos: - Combo: - Snowflower_Shoes # 470116 - Snowflower_Robe # 450207 Script: | bonus bMatkRate,7; - Combos: - Combo: - Snowflower_Manteau # 480159 - Snowflower_Boots # 470115 Script: | bonus bCritAtkRate,15; - Combos: - Combo: - Snowflower_Manteau # 480159 - Snowflower_Shoes # 470116 Script: | bonus bVariableCastrate,-15; - Combos: - Combo: - Snowflower_Muffler # 480160 - Snowflower_Boots # 470115 Script: | bonus bLongAtkRate,7; - Combos: - Combo: - Snowflower_Muffler # 480160 - Snowflower_Shoes # 470116 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - Archbishop_Top3 # 311356 - Archbishop_Robe # 29516 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - Archbishop_Top3 # 311356 - Archbishop_Robe2 # 310011 Script: | bonus2 bMagicAddSize,Size_All,15; - Combos: - Combo: - Archbishop_Middle3 # 311357 - Archbishop_Robe # 29516 Script: | bonus2 bSkillAtk,"AB_ADORAMUS",15; - Combos: - Combo: - Archbishop_Middle3 # 311357 - Archbishop_Robe2 # 310011 Script: | bonus2 bSkillAtk,"AB_JUDEX",15; - Combos: - Combo: - Archbishop_Bottom3 # 311358 - Archbishop_Robe # 29516 Script: | bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Brute,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Archbishop_Bottom3 # 311358 - Archbishop_Robe2 # 310011 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - Ranger_Top3 # 311359 - Ranger_Robe # 29431 Script: | bonus2 bSkillCooldown,"RA_UNLIMIT",-45000; - Combos: - Combo: - Ranger_Top3 # 311359 - Ranger_Robe2 # 310003 Script: | bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; - Combos: - Combo: - Ranger_Middle3 # 311360 - Ranger_Robe # 29431 Script: | bonus2 bSkillAtk,"RA_ARROWSTORM",15; - Combos: - Combo: - Ranger_Middle3 # 311360 - Ranger_Robe2 # 310003 Script: | bonus2 bSkillAtk,"RA_AIMEDBOLT",15; - Combos: - Combo: - Ranger_Bottom3 # 311361 - Ranger_Robe # 29431 Script: | bonus2 bSPDrainRate,20,1; - Combos: - Combo: - Ranger_Bottom3 # 311361 - Ranger_Robe2 # 310003 Script: | bonus2 bAddSize,Size_All,15; - Combos: - Combo: - Shadowchaser_Top3 # 311362 - Shadowchaser_Robe # 29480 Script: | bonus2 bSkillAtk,"SC_FEINTBOMB",15; - Combos: - Combo: - Shadowchaser_Top3 # 311362 - Shadowchaser_Robe2 # 29618 Script: | bonus2 bSPDrainRate,10,1; - Combos: - Combo: - Shadowchaser_Middle3 # 311363 - Shadowchaser_Robe # 29480 Script: | bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; - Combos: - Combo: - Shadowchaser_Middle3 # 311363 - Shadowchaser_Robe2 # 29618 Script: | bonus2 bSkillAtk,"SC_FATALMENACE",15; - Combos: - Combo: - Shadowchaser_Bottom3 # 311364 - Shadowchaser_Robe # 29480 Script: | bonus2 bAddEle,Ele_All,15; - Combos: - Combo: - Shadowchaser_Bottom3 # 311364 - Shadowchaser_Robe2 # 29618 Script: | bonus2 bAddSize,Size_All,15; - Combos: - Combo: - Thanos_Helm2_LT # 400142 - Thanos_Sword_AD # 500024 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm2_LT # 400142 - Thanos_Violin_AD # 570016 - Combo: - Thanos_Helm2_LT # 400142 - Thanos_Whip_AD # 580016 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm2_LT # 400142 - Thanos_Bow_AD # 700029 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm3_LT # 400145 - Thanos_Dagger_AD # 510030 Script: | bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm3_LT # 400145 - Thanos_Staff_AD # 550023 Script: | bonus2 bMagicAddRace,RC_Plant,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Formless,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Dragon,15; bonus2 bMagicAddRace,RC_Fish,15; bonus2 bMagicAddRace,RC_Insect,15; bonus2 bMagicAddRace,RC_Brute,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm3_LT # 400145 - Thanos_Rod_AD # 640017 Script: | bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm4_LT # 400151 - Thanos_Knuckle_AD # 560017 Script: | bonus bMaxHPrate,15; bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm4_LT # 400151 - Thanos_Hammer_AD # 590020 Script: | bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Thanos_Helm4_LT # 400151 - Thanos_Katar_AD # 610019 Script: | bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Disillusion_P_Shoes # 470058 - Staff_Of_Miracle_J # 2061 - Combo: - Disillusion_P_Shoes_ # 470059 - Staff_Of_Miracle_J # 2061 Script: | bonus2 bSkillAtk,"MG_SOULSTRIKE",BaseLevel*4; bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel; - Combos: - Combo: - Disillusion_P_Shoes # 470058 - Gravitation_Staff_J # 2062 - Combo: - Disillusion_P_Shoes_ # 470059 - Gravitation_Staff_J # 2062 Script: | bonus2 bSkillAtk,"HW_GRAVITATION",BaseLevel*4; bonus2 bSkillAtk,"WL_COMET",BaseLevel; - Combos: - Combo: - Disillusion_P_Shoes # 470058 - Psychic_Spear_Rod_J # 26169 - Combo: - Disillusion_P_Shoes_ # 470059 - Psychic_Spear_Rod_J # 26169 Script: | bonus2 bSkillAtk,"SO_CLOUD_KILL",BaseLevel*2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel*2; - Combos: - Combo: - Disillusion_P_Shoes # 470058 - Runaway_Magic # 4876 - Combo: - Disillusion_P_Shoes_ # 470059 - Runaway_Magic # 4876 Script: | bonus bInt,40; bonus bMaxSPrate,40; - Combos: - Combo: - Regeneration_P_Shoes # 470082 - Reaper_Cross_J # 28048 - Combo: - Regeneration_P_Shoes_ # 470083 - Reaper_Cross_J # 28048 Script: | bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",BaseLevel; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(BaseLevel/3)*10; - Combos: - Combo: - Regeneration_P_Shoes # 470082 - Agudo_Filo_J # 28049 - Combo: - Regeneration_P_Shoes_ # 470083 - Agudo_Filo_J # 28049 Script: | bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel*20; bonus2 bSkillAtk,"AS_SONICBLOW",BaseLevel*2; - Combos: - Combo: - Regeneration_P_Shoes # 470082 - Judgement_Slasher_J # 28777 - Combo: - Regeneration_P_Shoes_ # 470083 - Judgement_Slasher_J # 28777 Script: | bonus2 bSkillAtk,"ASC_METEORASSAULT",BaseLevel*6; bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/3; - Combos: - Combo: - Regeneration_P_Shoes # 470082 - Repent_Slasher_J # 28778 - Combo: - Regeneration_P_Shoes_ # 470083 - Repent_Slasher_J # 28778 Script: | bonus2 bSkillAtk,"TF_POISON",BaseLevel*12; bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel; - Combos: - Combo: - Regeneration_P_Shoes # 470082 - Bear's_Power # 4875 - Combo: - Regeneration_P_Shoes_ # 470083 - Bear's_Power # 4875 Script: | bonus bFlee,100; bonus bNoSizeFix; - Combos: - Combo: - Ring_Of_Phoenix # 490104 - Imperial_Glove # 28551 - Imperial_Feather # 18823 - Bear's_Power # 4875 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_OVERBRAND",2000; - Combos: - Combo: - Ring_Of_Phoenix # 490104 - Bear's_Power # 4875 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { bonus2 bSkillUseSP,"LG_OVERBRAND",15; bonus2 bSkillCooldown,"LG_OVERBRAND",-2000; } - Combos: - Combo: - AncientKing_Groza_Card # 27127 - Enchant_Groza # 310321 Script: | bonus2 bAddRace,RC_Player_Human,50; bonus2 bAddRace,RC_Player_Doram,50; - Combos: - Combo: - AncientKing_Groza_Card # 27127 - Ring_Of_TheAbyssKing_A # 490139 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bStr,10*.@r; bonus bVit,3*.@r; - Combos: - Combo: - AncientKing_Groza_Card # 27127 - Hawkeye # 4879 Script: | bonus bMaxSPrate,50; bonus2 bAddRace,RC_All,-10; bonus2 bAddRace,RC_DemiHuman,-50; bonus2 bAddRace,RC_Dragon,-50; - Combos: - Combo: - AncientKing_Groza_Card # 27127 - Hawkeye # 4879 - Enchant_Groza # 310321 Script: | bonus2 bAddRace,RC_Player_Human,-50; bonus2 bAddRace,RC_Player_Doram,-50; - Combos: - Combo: - AncientKing_Groza_Card # 27127 - Hawkeye # 4879 - Ring_Of_TheAbyssKing_A # 490139 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bStr,-10*.@r; bonus bVit,-3*.@r; - Combos: - Combo: - Abyss_AncientKing_Card # 27128 - Enchant_Groza # 310321 Script: | skill "GC_CLOAKINGEXCEED",3; - Combos: - Combo: - Abyss_AncientKing_Card # 27128 - Ring_Of_TheAbyssKing_A # 490139 Script: | bonus bBaseAtk,BaseLevel; bonus2 bHPDrainRate,1000,2; - Combos: - Combo: - Abyss_AncientKing_Card # 27128 - aegis_312305 # 312305 - Ring_Of_TheAbyssKing_A # 490139 Script: | bonus bBaseAtk,-BaseLevel; bonus2 bHPDrainRate,-1000,-2; - Combos: - Combo: - Pyuriel_Card # 4578 - Enchant_Groza # 310321 Script: | bonus2 bAddRace,RC_All,20; skill "GC_DARKCROW",3; - Combos: - Combo: - Kades_Card # 4580 - Enchant_Groza # 310321 Script: | bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Undead,50; - Combos: - Combo: - Rudo_Card_J # 31000 - Enchant_Groza # 310321 Script: | bonus bAspdRate,10; - Combos: - Combo: - Lora_Card_J # 31001 - Enchant_Groza # 310321 Script: | bonus2 bAddClass,Class_Boss,25; bonus bCritAtkRate,25; - Combos: - Combo: - Elvira_Card_J # 31002 - Enchant_Groza # 310321 Script: | bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; - Combos: - Combo: - Gioia_Card_J # 31003 - Enchant_Groza # 310321 Script: | bonus2 bSubEle,Ele_Wind,50; bonus3 bAddEff,Eff_Fear,1000,ATF_MAGIC; /*Unknow Rate*/ - Combos: - Combo: - Soheon_Card_J # 31004 - Enchant_Groza # 310321 Script: | bonus bMatk,100; bonus bHealPower,20; - Combos: - Combo: - Daehyon_Card_J # 31005 - Enchant_Groza # 310321 Script: | bonus bBaseAtk,BaseLevel*2; bonus bMatk,BaseLevel*2; - Combos: - Combo: - Staff_Of_Puffy_jp # 26152 - Siroma_Card # 4416 Script: | bonus2 bSkillFixedCast,"MG_COLDBOLT",10000; - Combos: - Combo: - Staff_Of_Puffy_jp # 26152 - Imp_Card # 4433 Script: | bonus2 bSkillFixedCast,"MG_FIREBOLT",10000; - Combos: - Combo: - Staff_Of_Puffy_jp # 26152 - Elvira_Card_J # 31002 Script: | bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000; - Combos: - Combo: - Elvira_Card_J # 31002 - Circuit_Board_OS # 28629 Script: | bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000; - Combos: - Combo: - Cor_Core_Headset # 410014 - Cannon_Rapier_OS # 13493 - Combo: - Cor_Core_Headset # 410014 - Saphir_Hall_OS # 16088 - Combo: - Cor_Core_Headset # 410014 - Ultio_Spes_OS # 16089 - Combo: - Cor_Core_Headset # 410014 - Virtual_Bow_OS # 18178 - Combo: - Cor_Core_Headset # 410014 - MH_P89_OS # 18179 - Combo: - Cor_Core_Headset # 410014 - AC_B44_OS # 18180 - Combo: - Cor_Core_Headset # 410014 - Burning_Knuckle_OS # 1862 - Combo: - Cor_Core_Headset # 410014 - Beam_Claymore_OS # 21047 - Combo: - Cor_Core_Headset # 410014 - Rutilus_Stick_OS # 26151 - Combo: - Cor_Core_Headset # 410014 - ElectricFox_OS # 26164 - Combo: - Cor_Core_Headset # 410014 - Meuchler_OS # 28038 - Combo: - Cor_Core_Headset # 410014 - Blasti_OS # 28136 - Combo: - Cor_Core_Headset # 410014 - HR_S55_OS # 28253 - Combo: - Cor_Core_Headset # 410014 - Circuit_Board_OS # 28629 - Combo: - Cor_Core_Headset # 410014 - Kuroiro_OS # 28755 - Combo: - Cor_Core_Headset # 410014 - Boost_Lance_OS # 32019 - Combo: - Cor_Core_Headset_ # 410015 - Cannon_Rapier_OS # 13493 - Combo: - Cor_Core_Headset_ # 410015 - Saphir_Hall_OS # 16088 - Combo: - Cor_Core_Headset_ # 410015 - Ultio_Spes_OS # 16089 - Combo: - Cor_Core_Headset_ # 410015 - Virtual_Bow_OS # 18178 - Combo: - Cor_Core_Headset_ # 410015 - MH_P89_OS # 18179 - Combo: - Cor_Core_Headset_ # 410015 - AC_B44_OS # 18180 - Combo: - Cor_Core_Headset_ # 410015 - Burning_Knuckle_OS # 1862 - Combo: - Cor_Core_Headset_ # 410015 - Beam_Claymore_OS # 21047 - Combo: - Cor_Core_Headset_ # 410015 - Rutilus_Stick_OS # 26151 - Combo: - Cor_Core_Headset_ # 410015 - ElectricFox_OS # 26164 - Combo: - Cor_Core_Headset_ # 410015 - Meuchler_OS # 28038 - Combo: - Cor_Core_Headset_ # 410015 - Blasti_OS # 28136 - Combo: - Cor_Core_Headset_ # 410015 - HR_S55_OS # 28253 - Combo: - Cor_Core_Headset_ # 410015 - Circuit_Board_OS # 28629 - Combo: - Cor_Core_Headset_ # 410015 - Kuroiro_OS # 28755 - Combo: - Cor_Core_Headset_ # 410015 - Boost_Lance_OS # 32019 Script: | bonus bBaseAtk,200; bonus bMatk,200; - Combos: - Combo: - Arrogance_P_Shoes # 470080 - Bear's_Power # 4875 - Combo: - Arrogance_P_Shoes_ # 470081 - Bear's_Power # 4875 Script: | bonus bStr,40; bonus bMaxHPrate,40; - Combos: - Combo: - Arrogance_P_Shoes # 470080 - Argen_Blanco_J # 32028 - Combo: - Arrogance_P_Shoes_ # 470081 - Argen_Blanco_J # 32028 Script: | bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2; bonus2 bSkillAtk,"KN_PIERCE",BaseLevel*8; - Combos: - Combo: - Arrogance_P_Shoes # 470080 - Harve_J # 32029 - Combo: - Arrogance_P_Shoes_ # 470081 - Harve_J # 32029 Script: | bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/2; bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel; - Combos: - Combo: - Arrogance_P_Shoes # 470080 - Fortrage_J # 32030 - Combo: - Arrogance_P_Shoes_ # 470081 - Fortrage_J # 32030 Script: | bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(BaseLevel/5); bonus2 bSkillAtk,"LG_PINPOINTATTACK",BaseLevel*2; - Combos: - Combo: - Orcish_Hero_Of_Anger # 29140 - Orcish_Axe # 1304 - Orcish_Sword # 1124 - Combo: - Orcish_Hero_Of_Anger # 29140 - Orcish_Axe # 1304 - Orcish_Sword_ # 13437 - Combo: - Orcish_Hero_Of_Anger # 29140 - Orcish_Axe_ # 1309 - Orcish_Sword # 1124 - Combo: - Orcish_Hero_Of_Anger # 29140 - Orcish_Axe_ # 1309 - Orcish_Sword_ # 13437 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400; bonus bBaseAtk,15*(.@r+.@weapon/2); bonus bAspdRate,5*(.@r+.@weapon/2); if ((.@r + .@weapon) >= 20) bonus2 bResEff,Eff_Stun,10000; - Combos: - Combo: - Principles_Of_Magic # 1572 - Librarian_Glove # 2716 - Pocket_Watch__ # 2971 Script: | bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; - Combos: - Combo: - ProtectRingofKing # 28483 - Lich_Lord_Card # 27025 Script: | bonus bAtkRate,5; bonus bMatkRate,5; autobonus "{ bonus bIgnoreDefClass,Class_All; bonus2 bIgnoreMdefRaceRate,RC_All,100; }",30,7000,BF_WEAPON|BF_MAGIC,"{ active_transform 3658,7000; }"; - Combos: - Combo: - Ring_Of_Hunter # 490096 - Speed_Of_Light # 4877 Script: | bonus bAgi,40; bonus2 bAddSize,Size_All,10; - Combos: - Combo: - Immortal_Dog_Tag_IN # 490182 - Katar_170 # 28010 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_All,.@r; if (.@r >= 10) autobonus "{ bonus bAgi,20; }",10,10000,BF_WEAPON; if (.@r >= 12) { bonus bDelayrate,-5; bonus bLongAtkRate,8; } - Combos: - Combo: - Immortal_Dog_Tag_IN # 490182 - Staff_170 # 2027 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; if (.@r >= 10) autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,15; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }"; if (.@r >= 12) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bMagicAddSize,Size_All,10; } - Combos: - Combo: - Immortal_Dog_Tag_IN # 490182 - Two_Hand_Spear_170 # 21018 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,.@r; if (.@r >= 10) bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,10; if (.@r >= 12) { bonus2 bAddClass,Class_Boss,15; bonus bAspd,2; } - Combos: - Combo: - Raven_Of_Tomb # 410136 - Subject_CapeRange_TH # 480161 - Combo: - Comp_Raven_Of_Tomb # 410137 - Subject_CapeRange_TH # 480161 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,7; if (.@r >= 11) bonus bDelayrate,-min(.@r,15); - Combos: - Combo: - Raven_Of_Tomb # 410136 - Subject_CapeMagic_TH # 480166 - Combo: - Comp_Raven_Of_Tomb # 410137 - Subject_CapeMagic_TH # 480166 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatk,50; if (.@r >= 11) bonus bMatk,20*min(.@r,15); - Combos: - Combo: - Raven_Of_Tomb # 410136 - Subject_CapeMelee_TH # 480172 - Combo: - Comp_Raven_Of_Tomb # 410137 - Subject_CapeMelee_TH # 480172 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,50; if (.@r >= 11) bonus2 bAddClass,Class_All,2*min(.@r,15); - Combos: - Combo: - Subject_CapeMelee_TH # 480172 - Old_Rune_Circlet # 18971 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bCritAtkRate,3*(.@r/2); if (.@r>=12) skill "TF_DOUBLE",5; - Combos: - Combo: - Subject_CapeMelee_TH # 480172 - Old_Circlet_Of_Bone # 18982 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"GC_COUNTERSLASH",3*(.@r/2); if (.@r>=12) bonus2 bAddRace,RC_All,5; - Combos: - Combo: - Subject_CapeMelee_TH # 480172 - Old_Driver_Band_R # 18973 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2); if (.@r>=12) bonus bDelayrate,-5; - Combos: - Combo: - Subject_CapeMelee_TH # 480172 - Old_Blazing_Soul # 18979 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"SR_TIGERCANNON",3*(.@r/2); if (.@r>=12) bonus bLongAtkDef,5; - Combos: - Combo: - Angel_Poring_Earing # 28592 - Angel_Poring_Ring # 28593 Script: | bonus bBaseAtk,20; bonus bMatk,20; - Combos: - Combo: - Gray_Melee1 # 311367 - Thanos_TSword_AD # 600016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_WINDCUTTER",15; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",15; bonus bShortAtkRate,2*(.@r/2); - Combos: - Combo: - Gray_Melee1 # 311367 - Thanos_Axe_AD # 620009 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"MT_AXE_STOMP",15; bonus2 bSkillAtk,"NC_AXEBOOMERANG",6*(.@r/2); - Combos: - Combo: - Gray_Melee1 # 311367 - Thanos_Spear_AD # 530012 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",15; bonus2 bSkillAtk,"IG_OVERSLASH",15; bonus2 bSkillAtk,"LG_OVERBRAND",6*(.@r/2); - Combos: - Combo: - Gray_Melee2 # 311368 - Thanos_TSword_AD # 600016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_WINDCUTTER",20; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",20; bonus bShortAtkRate,4*(.@r/2); - Combos: - Combo: - Gray_Melee2 # 311368 - Thanos_Axe_AD # 620009 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",20; bonus2 bSkillAtk,"MT_AXE_STOMP",20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",9*(.@r/2); - Combos: - Combo: - Gray_Melee2 # 311368 - Thanos_Spear_AD # 530012 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",20; bonus2 bSkillAtk,"IG_OVERSLASH",20; bonus2 bSkillAtk,"LG_OVERBRAND",9*(.@r/2); - Combos: - Combo: - Gray_Melee3 # 311369 - Thanos_TSword_AD # 600016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_WINDCUTTER",25; bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",25; bonus bShortAtkRate,6*(.@r/2); - Combos: - Combo: - Gray_Melee3 # 311369 - Thanos_Axe_AD # 620009 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",25; bonus2 bSkillAtk,"MT_AXE_STOMP",25; bonus2 bSkillAtk,"NC_AXEBOOMERANG",12*(.@r/2); - Combos: - Combo: - Gray_Melee3 # 311369 - Thanos_Spear_AD # 530012 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",25; bonus2 bSkillAtk,"IG_OVERSLASH",25; bonus2 bSkillAtk,"LG_OVERBRAND",12*(.@r/2); - Combos: - Combo: - Gray_Range1 # 311370 - Thanos_Sword_AD # 500024 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15; bonus bLongAtkRate,2*(.@r/2); - Combos: - Combo: - Gray_Range1 # 311370 - Thanos_Bow_AD # 700029 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; bonus bLongAtkRate,2*(.@r/2); - Combos: - Combo: - Gray_Range1 # 311370 - Thanos_Violin_AD # 570016 - Combo: - Gray_Range1 # 311370 - Thanos_Whip_AD # 580016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; bonus bLongAtkRate,2*(.@r/2); - Combos: - Combo: - Gray_Range2 # 311371 - Thanos_Sword_AD # 500024 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",20; bonus bLongAtkRate,4*(.@r/2); - Combos: - Combo: - Gray_Range2 # 311371 - Thanos_Bow_AD # 700029 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20; bonus bLongAtkRate,4*(.@r/2); - Combos: - Combo: - Gray_Range2 # 311371 - Thanos_Violin_AD # 570016 - Combo: - Gray_Range2 # 311371 - Thanos_Whip_AD # 580016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20; bonus bLongAtkRate,4*(.@r/2); - Combos: - Combo: - Gray_Range3 # 311372 - Thanos_Sword_AD # 500024 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25; bonus bLongAtkRate,6*(.@r/2); - Combos: - Combo: - Gray_Range3 # 311372 - Thanos_Bow_AD # 700029 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25; bonus bLongAtkRate,6*(.@r/2); - Combos: - Combo: - Gray_Range3 # 311372 - Thanos_Violin_AD # 570016 - Combo: - Gray_Range3 # 311372 - Thanos_Whip_AD # 580016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25; bonus bLongAtkRate,6*(.@r/2); - Combos: - Combo: - Gray_Magic1 # 311373 - Thanos_Rod_AD # 640017 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",15; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",15; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",15; bonus2 bSkillAtk,"WL_EARTHSTRAIN",6*(.@r/2); - Combos: - Combo: - Gray_Magic1 # 311373 - Thanos_Staff_AD # 550023 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",6*(.@r/2); - Combos: - Combo: - Gray_Magic1 # 311373 - Thanos_Dagger_AD # 510030 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15; bonus2 bMagicAtkEle,Ele_All,2*(.@r/2); - Combos: - Combo: - Gray_Magic2 # 311374 - Thanos_Rod_AD # 640017 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20; bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2); - Combos: - Combo: - Gray_Magic2 # 311374 - Thanos_Staff_AD # 550023 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2); - Combos: - Combo: - Gray_Magic2 # 311374 - Thanos_Dagger_AD # 510030 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20; bonus2 bMagicAtkEle,Ele_All,4*(.@r/2); - Combos: - Combo: - Gray_Magic3 # 311375 - Thanos_Rod_AD # 640017 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",25; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",25; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",25; bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/2); - Combos: - Combo: - Gray_Magic3 # 311375 - Thanos_Staff_AD # 550023 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(.@r/2); - Combos: - Combo: - Gray_Magic3 # 311375 - Thanos_Dagger_AD # 510030 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25; bonus2 bMagicAtkEle,Ele_All,6*(.@r/2); - Combos: - Combo: - Gray_Fight1 # 311376 - Thanos_Hammer_AD # 590020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; bonus2 bSkillAtk,"CD_PETITIO",15; bonus bLongAtkRate,2*(.@r/2); - Combos: - Combo: - Gray_Fight1 # 311376 - Thanos_Knuckle_AD # 560017 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15; bonus bMaxHPrate,2*(.@r/2); - Combos: - Combo: - Gray_Fight1 # 311376 - Thanos_Katar_AD # 610019 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15; bonus2 bSkillAtk,"GC_COUNTERSLASH",6*(.@r/2); - Combos: - Combo: - Gray_Fight2 # 311377 - Thanos_Hammer_AD # 590020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20; bonus2 bSkillAtk,"CD_PETITIO",20; bonus bLongAtkRate,4*(.@r/2); - Combos: - Combo: - Gray_Fight2 # 311377 - Thanos_Knuckle_AD # 560017 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",20; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20; bonus bMaxHPrate,3*(.@r/2); - Combos: - Combo: - Gray_Fight2 # 311377 - Thanos_Katar_AD # 610019 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",9*(.@r/2); - Combos: - Combo: - Gray_Fight3 # 311378 - Thanos_Hammer_AD # 590020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; bonus2 bSkillAtk,"CD_PETITIO",25; bonus bLongAtkRate,6*(.@r/2); - Combos: - Combo: - Gray_Fight3 # 311378 - Thanos_Knuckle_AD # 560017 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",25; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25; bonus bMaxHPrate,5*(.@r/2); - Combos: - Combo: - Gray_Fight3 # 311378 - Thanos_Katar_AD # 610019 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25; bonus2 bSkillAtk,"GC_COUNTERSLASH",12*(.@r/2); - Combos: - Combo: - Traveler_Ring # 490193 - Hero # 29509 Script: | if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER) { bonus bNoSizeFix; autobonus3 "{}",10,100,"WM_SEVERE_RAINSTORM","{ sc_start SC_UNLIMIT,20000,5; }"; } - Combos: - Combo: - Indecisive_P_Shoes # 470078 - Hawkeye # 4879 - Combo: - Indecisive_P_Shoes_ # 470079 - Hawkeye # 4879 Script: | bonus bDex,15; bonus2 bAddClass,Class_All,25; - Combos: - Combo: - Indecisive_P_Shoes # 470078 - Runaway_Magic # 4876 - Combo: - Indecisive_P_Shoes_ # 470079 - Runaway_Magic # 4876 Script: | bonus bInt,15; bonus2 bMagicAtkEle,Ele_Neutral,15; - Combos: - Combo: - Indecisive_P_Shoes # 470078 - Black_Circle_J # 32112 - Combo: - Indecisive_P_Shoes # 470078 - Heart_Whip_J # 26217 - Combo: - Indecisive_P_Shoes_ # 470079 - Black_Circle_J # 32112 - Combo: - Indecisive_P_Shoes_ # 470079 - Heart_Whip_J # 26217 Script: | bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10; bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5); - Combos: - Combo: - Indecisive_P_Shoes # 470078 - Antique_Cello_J # 32113 - Combo: - Indecisive_P_Shoes # 470078 - Scarlet_Ribbon_J # 26218 - Combo: - Indecisive_P_Shoes_ # 470079 - Antique_Cello_J # 32113 - Combo: - Indecisive_P_Shoes_ # 470079 - Scarlet_Ribbon_J # 26218 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",2*BaseLevel; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*(BaseLevel/3); - Combos: - Combo: - Virtue_Particles_Shoes # 470034 - Volar_J # 21056 - Combo: - Virtue_Particles_Shoes_ # 470035 - Volar_J # 21056 Script: | bonus2 bSkillAtk,"SM_BASH",2*BaseLevel; bonus2 bSkillAtk,"KN_BOWLINGBASH",2*BaseLevel; - Combos: - Combo: - Virtue_Particles_Shoes # 470034 - Estal_J # 32355 - Combo: - Virtue_Particles_Shoes_ # 470035 - Estal_J # 32355 Script: | bonus2 bSkillAtk,"MC_CARTREVOLUTION",3*BaseLevel; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",BaseLevel/3; - Combos: - Combo: - Virtue_Particles_Shoes # 470034 - Farthezan_J # 32354 - Combo: - Virtue_Particles_Shoes_ # 470035 - Farthezan_J # 32354 Script: | bonus2 bSkillAtk,"CR_HOLYCROSS",3*BaseLevel; bonus2 bSkillAtk,"CR_GRANDCROSS",2*BaseLevel; - Combos: - Combo: - Virtue_Particles_Shoes # 470034 - Vernan_J # 21057 - Combo: - Virtue_Particles_Shoes_ # 470035 - Vernan_J # 21057 Script: | bonus2 bSkillAtk,"RK_WINDCUTTER",2*BaseLevel; bonus2 bSkillAtk,"LK_SPIRALPIERCE",2*BaseLevel; - Combos: - Combo: - Virtue_Particles_Shoes # 470034 - Bear's_Power # 4875 - Combo: - Virtue_Particles_Shoes_ # 470035 - Bear's_Power # 4875 Script: | bonus bStr,40; bonus bMaxHPrate,40; - Combos: - Combo: - Runaway_P_Shoes # 470089 - Engine_Pilebuncker_J # 32404 - Combo: - Runaway_P_Shoes_ # 470090 - Engine_Pilebuncker_J # 32404 Script: | bonus2 bSkillAtk,"NC_ARMSCANNON",BaseLevel/4; bonus2 bSkillAtk,"NC_COLDSLOWER",BaseLevel; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",BaseLevel; - Combos: - Combo: - Runaway_P_Shoes # 470089 - Golden_Wrench_J # 1337 - Combo: - Runaway_P_Shoes_ # 470090 - Golden_Wrench_J # 1337 Script: | bonus2 bSkillAtk,"MC_CARTREVOLUTION",5*BaseLevel; bonus2 bSkillAtk,"MC_MAMMONITE",10*BaseLevel; - Combos: - Combo: - Runaway_P_Shoes # 470089 - Maxi_Spanner_J # 28142 - Combo: - Runaway_P_Shoes_ # 470090 - Maxi_Spanner_J # 28142 Script: | bonus2 bSkillAtk,"WS_CARTTERMINATION",5*BaseLevel; bonus2 bSkillAtk,"NC_MAGMA_ERUPTION",10*BaseLevel; - Combos: - Combo: - Runaway_P_Shoes # 470089 - Bear's_Power # 4875 - Combo: - Runaway_P_Shoes_ # 470090 - Bear's_Power # 4875 Script: | bonus bMaxHPrate,20; bonus bDelayrate,-40; - Combos: - Combo: - Disappointment_P_Shoes # 470091 - Crimson_Rose_Stick_J # 26168 - Combo: - Disappointment_P_Shoes_ # 470092 - Crimson_Rose_Stick_J # 26168 Script: | bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/5; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",2*(BaseLevel/5); - Combos: - Combo: - Disappointment_P_Shoes # 470091 - Adorare_Staff_J # 2063 - Combo: - Disappointment_P_Shoes_ # 470092 - Adorare_Staff_J # 2063 Script: | bonus3 bAutoSpell,"WL_HELLINFERNO",5,10; bonus2 bSkillAtk,"AB_ADORAMUS",BaseLevel/3; - Combos: - Combo: - Disappointment_P_Shoes # 470091 - Dust_Grave_J # 26170 - Combo: - Disappointment_P_Shoes_ # 470092 - Dust_Grave_J # 26170 Script: | bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*BaseLevel; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*BaseLevel; - Combos: - Combo: - Disappointment_P_Shoes # 470091 - Ponitendtia_J # 26171 - Combo: - Disappointment_P_Shoes_ # 470092 - Ponitendtia_J # 26171 Script: | bonus2 bSkillAtk,"PR_MAGNUS",BaseLevel; bonus2 bSkillAtk,"AL_HOLYLIGHT",20*BaseLevel; - Combos: - Combo: - Disappointment_P_Shoes # 470091 - Runaway_Magic # 4876 - Combo: - Disappointment_P_Shoes_ # 470092 - Runaway_Magic # 4876 Script: | bonus bInt,40; bonus bVariableCastrate,-15; - Combos: - Combo: - Lethargy_P_Shoes # 470062 - Bright_Mace_J # 32408 - Combo: - Lethargy_P_Shoes_ # 470063 - Bright_Mace_J # 32408 Script: | bonus2 bSkillAtk,"MO_EXTREMITYFIST",BaseLevel/5; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",BaseLevel/3; - Combos: - Combo: - Lethargy_P_Shoes # 470062 - Asura_Bandage_J # 1869 - Combo: - Lethargy_P_Shoes_ # 470063 - Asura_Bandage_J # 1869 Script: | bonus2 bSkillAtk,"SR_DRAGONCOMBO",3*BaseLevel; bonus2 bSkillAtk,"MO_COMBOFINISH",5*BaseLevel; - Combos: - Combo: - Lethargy_P_Shoes # 470062 - Combo_Fist_J # 1868 - Combo: - Lethargy_P_Shoes_ # 470063 - Combo_Fist_J # 1868 Script: | bonus2 bSkillAtk,"CH_TIGERFIST",16*BaseLevel; bonus2 bSkillAtk,"CH_CHAINCRUSH",8*BaseLevel; - Combos: - Combo: - Lethargy_P_Shoes # 470062 - Bear's_Power # 4875 - Combo: - Lethargy_P_Shoes_ # 470063 - Bear's_Power # 4875 Script: | bonus bStr,40; bonus bAspdRate,15; - Combos: - Combo: - Discord_Particles_Shoes # 470030 - Wind_Gale_J # 18197 - Combo: - Discord_Particles_Shoe_ # 470031 - Wind_Gale_J # 18197 Script: | bonus2 bSkillAtk,"AC_SHOWER",4*BaseLevel; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2; - Combos: - Combo: - Discord_Particles_Shoes # 470030 - Sharp_Star_Bow_J # 18194 - Combo: - Discord_Particles_Shoe_ # 470031 - Sharp_Star_Bow_J # 18194 Script: | bonus2 bSkillAtk,"SN_SHARPSHOOTING",BaseLevel; bonus2 bSkillAtk,"AC_DOUBLE",2*BaseLevel; - Combos: - Combo: - Discord_Particles_Shoes # 470030 - Falken_Shooter_J # 18196 - Combo: - Discord_Particles_Shoe_ # 470031 - Falken_Shooter_J # 18196 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",2*BaseLevel; bonus2 bSkillAtk,"RA_WUGSTRIKE",BaseLevel/2; - Combos: - Combo: - Discord_Particles_Shoes # 470030 - Hawkeye # 4879 - Combo: - Discord_Particles_Shoe_ # 470031 - Hawkeye # 4879 Script: | bonus bDex,40; bonus bDelayrate,-20; - Combos: - Combo: - 19th_Pack_enc01 # 300314 - Argen_Blanco_J # 32028 - Combo: - 19th_Pack_enc01 # 300314 - Antique_Cello_J # 32113 - Combo: - 19th_Pack_enc01 # 300314 - Estal_J # 32355 - Combo: - 19th_Pack_enc01 # 300314 - Engine_Pilebuncker_J # 32404 - Combo: - 19th_Pack_enc01 # 300314 - Coolant_Injection_J # 32405 - Combo: - 19th_Pack_enc01 # 300314 - Crimson_Rose_Stick_J # 26168 - Combo: - 19th_Pack_enc01 # 300314 - Bright_Mace_J # 32408 - Combo: - 19th_Pack_enc01 # 300314 - Golden_Wrench_J # 1337 - Combo: - 19th_Pack_enc01 # 300314 - Psychic_Spear_Rod_J # 26169 - Combo: - 19th_Pack_enc01 # 300314 - Gene_Rod_J # 32406 - Combo: - 19th_Pack_enc01 # 300314 - Jack_The_Knife_J # 28779 - Combo: - 19th_Pack_enc01 # 300314 - Scarlet_Ribbon_J # 26218 - Combo: - 19th_Pack_enc01 # 300314 - Dust_Grave_J # 26170 - Combo: - 19th_Pack_enc01 # 300314 - Asura_Bandage_J # 1869 - Combo: - 19th_Pack_enc01 # 300314 - Heart_Whip_J # 26217 - Combo: - 19th_Pack_enc01 # 300314 - Harve_J # 32029 - Combo: - 19th_Pack_enc01 # 300314 - Farthezan_J # 32354 - Combo: - 19th_Pack_enc01 # 300314 - Fortrage_J # 32030 - Combo: - 19th_Pack_enc01 # 300314 - Platinum_Dagger_J # 28780 - Combo: - 19th_Pack_enc01 # 300314 - Black_Circle_J # 32112 - Combo: - 19th_Pack_enc01 # 300314 - Ponitendtia_J # 26171 - Combo: - 19th_Pack_enc01 # 300314 - Boltigin_J # 28637 - Combo: - 19th_Pack_enc01 # 300314 - Combo_Fist_J # 1868 - Combo: - 19th_Pack_enc01 # 300314 - Lucis_Flail_J # 32407 Script: | bonus bBaseAtk,100; bonus bMatk,100; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; skill "LK_CONCENTRATION",5; - Combos: - Combo: - 19th_Pack_enc01 # 300314 - Judgement_Slasher_J # 28777 - Combo: - 19th_Pack_enc01 # 300314 - Repent_Slasher_J # 28778 Script: | bonus bBaseAtk,200; bonus bMatk,200; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; skill "LK_CONCENTRATION",5; - Combos: - Combo: - 19th_Pack_enc01 # 300314 - Agudo_Filo_J # 28049 - Combo: - 19th_Pack_enc01 # 300314 - Wind_Gale_J # 18197 - Combo: - 19th_Pack_enc01 # 300314 - Volar_J # 21056 - Combo: - 19th_Pack_enc01 # 300314 - Aiming_Bow_J # 18195 - Combo: - 19th_Pack_enc01 # 300314 - Gravitation_Staff_J # 2062 - Combo: - 19th_Pack_enc01 # 300314 - Sharp_Star_Bow_J # 18194 - Combo: - 19th_Pack_enc01 # 300314 - Adorare_Staff_J # 2063 - Combo: - 19th_Pack_enc01 # 300314 - Staff_Of_Miracle_J # 2061 - Combo: - 19th_Pack_enc01 # 300314 - Falken_Shooter_J # 18196 - Combo: - 19th_Pack_enc01 # 300314 - Vernan_J # 21057 - Combo: - 19th_Pack_enc01 # 300314 - Maxi_Spanner_J # 28142 - Combo: - 19th_Pack_enc01 # 300314 - Rapid_Fire_C_Bow_J # 18193 - Combo: - 19th_Pack_enc01 # 300314 - Reaper_Cross_J # 28048 Script: | bonus bBaseAtk,100; bonus bMatk,100; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; skill "LK_CONCENTRATION",5; - Combos: - Combo: - Arabian_Manteau # 480023 - Ifrit_Card # 4430 Script: | bonus2 bSubEle,Ele_Fire,100; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; - Combos: - Combo: - Arabian_Manteau # 480023 - Sealed_Ifrit_Card_J # 300331 Script: | bonus2 bSubEle,Ele_Fire,30; bonus2 bSubSkill,"NPC_CRITICALSLASH",30; - Combos: - Combo: - Pendant_of_Solomon # 490035 - Amplification1 # 29445 - Combo: - Pendant_of_Solomon # 490035 - Amplification2 # 29446 - Combo: - Pendant_of_Solomon # 490035 - Amplification3 # 29447 - Combo: - Pendant_of_Solomon # 490035 - Amplification4 # 29448 - Combo: - Pendant_of_Solomon # 490035 - Amplification5 # 29449 Script: | if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) { bonus2 bMagicAddRace,RC_All,10; bonus2 bIgnoreMdefRaceRate,RC_All,70; } - Combos: - Combo: - Pendant_of_Solomon_ # 490036 - Amplification1 # 29445 - Combo: - Pendant_of_Solomon_ # 490036 - Amplification2 # 29446 - Combo: - Pendant_of_Solomon_ # 490036 - Amplification3 # 29447 - Combo: - Pendant_of_Solomon_ # 490036 - Amplification4 # 29448 - Combo: - Pendant_of_Solomon_ # 490036 - Amplification5 # 29449 Script: | if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Summoner) { bonus2 bMagicAddRace,RC_All,10; bonus2 bIgnoreMdefRaceRate,RC_All,70; } - Combos: - Combo: - Charm_Of_Flame_Heart_BR # 15920 - Manteau_Of_Flame_Heart # 20735 Script: | bonus bBaseAtk,50; bonus bMagicDamageReturn,2*getequiprefinerycnt(EQI_GARMENT); - Combos: - Combo: - Charm_Of_Nature_BR # 15921 - Manteau_Great_Nature # 20747 Script: | bonus bMatk,50; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r >= 5) { .@val = 1; if (.@r >= 7) .@val += 4; bonus3 bAutoSpell,NPC_STONESKIN,8,.@val*10; } if (.@r >= 10) bonus bIntravision; - Combos: - Combo: - Charm_Of_Frozen_BR # 15922 - Manteau_Of_Mistic_Froz # 20745 Script: | bonus2 bSkillCooldown,"AB_CHEAL",-2000; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_INCAGI",max(getskilllv("AL_INCAGI"),1),1000; bonus4 bAutoSpellOnSkill,"AL_INCAGI","AL_BLESSING",max(getskilllv("AL_BLESSING"),1),1000; bonus4 bAutoSpellOnSkill,"AB_CANTO","AB_CLEMENTIA",max(getskilllv("AB_CLEMENTIA"),1),1000; - Combos: - Combo: - Charm_Of_Wind_BR # 15923 - Manteau_Of_Leafwind # 20734 Script: | bonus2 bSubSkill,"ASC_BREAKER",40; bonus2 bSubSkill,"HT_BLITZBEAT",40; bonus2 bSubSkill,"GS_SPREADATTACK",40; bonus2 bSubEle,Ele_All,getequiprefinerycnt(EQI_GARMENT); - Combos: - Combo: - Shining_Trapezohedron # 2998 - 10_Gallon_Hat_Of_Flame # 18940 - Combo: - 10_Gallon_Hat_Of_Flame # 18940 - Comp_Trapezohedron # 490210 Script: | bonus2 bAddClass,Class_All,9; bonus bMatkRate,9; bonus2 bSubRace,RC_DemiHuman,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) bonus2 bSubRace,RC_DemiHuman,5; - Combos: - Combo: - Shining_Trapezohedron # 2998 - Hunting_Cap_Of_Gust # 18941 - Combo: - Hunting_Cap_Of_Gust # 18941 - Comp_Trapezohedron # 490210 - Combo: - Shining_Trapezohedron # 2998 - Comp_Hunting_Cap_Gust # 400286 - Combo: - Comp_Hunting_Cap_Gust # 400286 - Comp_Trapezohedron # 490210 Script: | bonus bLongAtkDef,5; bonus bMagicAtkDef,5; bonus2 bSubRace,RC_DemiHuman,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) bonus2 bSubRace,RC_DemiHuman,5; - Combos: - Combo: - Shining_Trapezohedron # 2998 - Knit_Cap_Of_Water # 18942 - Combo: - Knit_Cap_Of_Water # 18942 - Comp_Trapezohedron # 490210 - Combo: - Shining_Trapezohedron # 2998 - Comp_Knit_Cap_Of_Water # 400295 - Combo: - Comp_Knit_Cap_Of_Water # 400295 - Comp_Trapezohedron # 490210 Script: | bonus bVariableCastrate,-15; bonus2 bSubRace,RC_DemiHuman,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) bonus2 bSubRace,RC_DemiHuman,5; - Combos: - Combo: - Shining_Trapezohedron # 2998 - Silk_Hat_Of_Earth # 18943 - Combo: - Silk_Hat_Of_Earth # 18943 - Comp_Trapezohedron # 490210 - Combo: - Shining_Trapezohedron # 2998 - Comp_Silk_Hat_Of_Earth_ # 400279 - Combo: - Comp_Silk_Hat_Of_Earth_ # 400279 - Comp_Trapezohedron # 490210 Script: | bonus bMaxHPrate,5; bonus2 bAddItemHealRate,547,10; bonus2 bSubRace,RC_DemiHuman,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) bonus2 bSubRace,RC_DemiHuman,5; - Combos: - Combo: - Pirates_Foolish # 18955 - Special_Eyepatch # 19900 Script: | bonus bMaxHP,500; bonus bMaxSP,30; - Combos: - Combo: - Bell_Pigeon_J # 19321 - Valhalla_Idol # 19109 - Combo: - Bell_Pigeon_J # 19321 - Valhalla_Idol_ # 19110 Script: | .@a = (readparam(bStr)/18); .@b = (readparam(bLuk)/18); bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50,0; bonus bMatkRate,5*.@a; bonus2 bIgnoreMdefRaceRate,RC_All,5*.@a; bonus bBaseAtk,25*.@b; bonus2 bIgnoreDefRaceRate,RC_All,5*.@b; - Combos: - Combo: - Jasper_Ring # 490113 - Bear's_Power # 4875 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200; - Combos: - Combo: - ShoesOfHero # 22129 - Veteran_Sword # 1188 - Combo: - ShoesOfHero # 22129 - Veteran_Sword_ # 21024 Script: | bonus2 bSkillAtk,"SM_BASH",10*getskilllv("RK_ENCHANTBLADE"); bonus2 bSkillAtk,"SM_BASH",10*getskilllv("LK_AURABLADE"); bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("RK_ENCHANTBLADE"); bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("LK_AURABLADE"); - Combos: - Combo: - Ring_Of_Brave # 28561 - ShoesOfHero # 22129 - Veteran_Sword # 1188 - Combo: - Ring_Of_Brave # 28561 - ShoesOfHero # 22129 - Veteran_Sword_ # 21024 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"SM_BASH",5; bonus2 bSkillUseSP,"KN_BOWLINGBASH",10; if (.@r >= 7) { bonus2 bSkillAtk,"SM_BASH",100; bonus2 bSkillAtk,"KN_BOWLINGBASH",100; } if (.@r >= 9) { bonus2 bSkillAtk,"SM_BASH",200; bonus2 bSkillAtk,"KN_BOWLINGBASH",200; } - Combos: - Combo: - ShoesOfHero # 22129 - Veteran_Hammer # 1548 - Combo: - ShoesOfHero # 22129 - Veteran_Hammer_ # 16056 Script: | bonus bAspdRate,getskilllv("AB_DUPLELIGHT"); bonus2 bIgnoreDefRaceRate,RC_Undead,10*getskilllv("PR_MACEMASTERY"); bonus2 bIgnoreDefRaceRate,RC_Demon,10*getskilllv("PR_MACEMASTERY"); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10*getskilllv("PR_MACEMASTERY"); bonus2 bCriticalAddRace,RC_Undead,5*getskilllv("PR_MACEMASTERY"); bonus2 bCriticalAddRace,RC_Demon,5*getskilllv("PR_MACEMASTERY"); bonus2 bCriticalAddRace,RC_DemiHuman,5*getskilllv("PR_MACEMASTERY"); - Combos: - Combo: - Ring_Of_Brave # 28561 - ShoesOfHero # 22129 - Veteran_Hammer # 1548 - Combo: - Ring_Of_Brave # 28561 - ShoesOfHero # 22129 - Veteran_Hammer_ # 16056 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bCriticalAddRace,RC_Undead,50; bonus2 bCriticalAddRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_DemiHuman,50; bonus5 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),20,BF_WEAPON|BF_MAGIC,1; bonus5 bAutoSpell,"AB_DUPLELIGHT",getskilllv("AB_DUPLELIGHT"),20,BF_WEAPON|BF_MAGIC,1; autobonus2 "{ bonus3 bAutoSpellWhenHit,\"NPC_HELLJUDGEMENT\",3,1000; }",20,5000,BF_WEAPON,"{ active_transform 1871,5000; }"; if (.@r >= 7) { bonus bAtkRate,5; bonus bMatkRate,5; bonus2 bSkillAtk,"CR_HOLYCROSS",50; } if (.@r >= 9) { bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bSkillAtk,"CR_HOLYCROSS",100; } - Combos: - Combo: - ShoesOfHero # 22129 - Veteran_Axe # 1384 - Combo: - ShoesOfHero # 22129 - Veteran_Axe_ # 28114 Script: | if (getskilllv("BS_DAGGER") == 3) bonus bBaseAtk,10; if (getskilllv("BS_SWORD") == 3) bonus bBaseAtk,10; if (getskilllv("BS_TWOHANDSWORD") == 3) bonus bBaseAtk,10; if (getskilllv("BS_KNUCKLE") == 3) bonus bBaseAtk,10; if (getskilllv("BS_SPEAR") == 3) bonus bBaseAtk,10; if (getskilllv("BS_AXE") == 3) bonus bBaseAtk,10; if (getskilllv("BS_MACE") == 3) bonus bBaseAtk,10; bonus2 bSkillCooldown,"NC_AXETORNADO",-200*getskilllv("NC_RESEARCHFE"); - Combos: - Combo: - Ring_Of_Brave # 28561 - ShoesOfHero # 22129 - Veteran_Axe # 1384 - Combo: - Ring_Of_Brave # 28561 - ShoesOfHero # 22129 - Veteran_Axe_ # 28114 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNADO",-500; bonus2 bAddMonsterDropItem,522,10; if (.@r >= 7) bonus2 bSkillAtk,"NC_AXETORNADO",20; if (.@r >= 9) bonus2 bSkillAtk,"NC_AXETORNADO",40; - Combos: - Combo: - Isabella_Blue_Ear # 18910 - Isabella_Carrot # 420000 - Combo: - Isabella_Blue_Ear # 18910 - Comp_Isabella_Carrot # 420135 Script: | if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) bonus2 bAddSize,Size_Medium,6; - Combos: - Combo: - Isabella_Red_Ear # 18908 - Isabella_Carrot # 420000 - Combo: - Isabella_Red_Ear # 18908 - Comp_Isabella_Carrot # 420135 Script: | if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) bonus bAspdRate,6; - Combos: - Combo: - Isabella_Brown_Ear # 18909 - Isabella_Carrot # 420000 - Combo: - Isabella_Brown_Ear # 18909 - Comp_Isabella_Carrot # 420135 Script: | if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) { bonus2 bSubRace,RC_DemiHuman,6; bonus2 bSubRace,RC_Player_Human,6; } - Combos: - Combo: - GatesofNetherworld # 400101 - Fenrir_Card # 4556 Script: | bonus bInt,30; bonus bDex,30; bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Atroce_Card # 4425 Script: | bonus2 bAddClass,Class_All,25; autobonus "{ bonus bAspdRate,100; }",5,30000,0,"{}"; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Ifrit_Card # 4430 Script: | bonus bBaseAtk,JobLevel; bonus bCritical,JobLevel; bonus bHit,JobLevel; bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",6,10; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Berzebub_Card # 4145 Script: | bonus bMatkRate,readparam(bLuk)/10; if (readparam(bLuk)>=130) { bonus bMatkRate,15; skill "PF_HPCONVERSION",3; } - Combos: - Combo: - Goddess_of_Abundance # 311073 - Fallen_Bishop_Card # 4441 Script: | bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bMagicAddRace,RC_Player_Human,50; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Fallen_Bishop_Card # 4441 - Runaway_Magic # 4876 Script: | bonus2 bMagicAddRace,RC_DemiHuman,-50; bonus2 bMagicAddRace,RC_Player_Human,-50; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Ktullanux_Card # 4419 Script: | bonus bMaxHPrate,50; skill "SA_FROSTWEAPON",5; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Gloom_Under_Night_Card # 4408 Script: | bonus bMaxHPrate,50; skill "LG_PIETY",1; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Sealed_Atroce_Card_J # 300330 Script: | bonus bAtkRate,15; autobonus "{ bonus bAspdRate,30; }",5,30000,0,"{}"; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Sealed_Ifrit_Card_J # 300331 Script: | bonus bBaseAtk,JobLevel/2; bonus bCritical,JobLevel/2; bonus bHit,JobLevel/2; - Combos: - Combo: - Sealed_Berz_Card_J # 311071 - Hollow_Shoes # 22212 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bMagicAddEle,Ele_Dark,10; bonus2 bMagicAddEle,Ele_Undead,10; if (BaseLevel <= 99) { bonus bMatk,2*.@eq; bonus bVariableCastrate,-.@eq; } else { bonus bMatk,5*.@eq; bonus bVariableCastrate,-(2*.@eq); } - Combos: - Combo: - Berzebub_Card # 4145 - Hollow_Shoes # 22212 - Combo: - Sealed_Berz_Card_J # 311071 - Hollow_Shoes_ # 470113 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); skill "PR_MAGNUS",10; bonus2 bMagicAddRace,RC_Demon,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bMagicAddEle,Ele_Dark,30; bonus2 bMagicAddEle,Ele_Undead,30; if (BaseLevel <= 99) { bonus bMatk,5*.@eq; bonus bVariableCastrate,-(2*.@eq); } else { bonus bMatk,15*.@eq; bonus bVariableCastrate,-(7*.@eq); } - Combos: - Combo: - Goddess_of_Abundance # 311073 - Sealed_Berz_Card_J # 311071 Script: | bonus bMatkRate,readparam(bLuk)/20; if (readparam(bLuk)>=130) bonus bMatkRate,10; - Combos: - Combo: - Sealed_Berz_Card_J # 311071 - VesperHeadGear # 19436 Script: | bonus bVariableCastrate,10; - Combos: - Combo: - Berzebub_Card # 4145 - Sealed_Berz_Card_J # 311071 - Hollow_Shoes # 22212 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddRace,RC_Demon,-10; bonus2 bMagicAddRace,RC_Undead,-10; bonus2 bMagicAddEle,Ele_Dark,-10; bonus2 bMagicAddEle,Ele_Undead,-10; if (BaseLevel <= 99) { bonus bMatk,-2*.@eq; bonus bVariableCastrate,.@eq; } else { bonus bMatk,-5*.@eq; bonus bVariableCastrate,2*.@eq; } - Combos: - Combo: - Berzebub_Card # 4145 - Sealed_Berz_Card_J # 311071 - Hollow_Shoes_ # 470113 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); skill "PR_MAGNUS",10; bonus2 bMagicAddRace,RC_Demon,-30; bonus2 bMagicAddRace,RC_Undead,-30; bonus2 bMagicAddEle,Ele_Dark,-30; bonus2 bMagicAddEle,Ele_Undead,-30; if (BaseLevel <= 99) { bonus bMatk,-5*.@eq; bonus bVariableCastrate,2*.@eq; } else { bonus bMatk,-15*.@eq; bonus bVariableCastrate,7*.@eq; } /*Todo : Remove Skill PR_MAGNUS (When Equipped 4145 Set 311071 & 470113 Effect Does Not Activate)*/ - Combos: - Combo: - Fallen_Bishop_Card # 4441 - Moaning_of_EvilSpirits # 470112 Script: | bonus bMatkRate,10; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; - Combos: - Combo: - Fallen_Bishop_Card # 4441 - Moaning_of_EvilSpirits # 470112 - Goddess_of_Abundance # 311073 Script: | bonus2 bMagicAddRace,RC_Player_Doram,50; - Combos: - Combo: - Sealed_F_Bishop_Card_J # 300334 - Moaning_of_EvilSpirits # 470112 Script: | bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_DemiHuman,20; - Combos: - Combo: - Sealed_F_Bishop_Card_J # 300334 - Moaning_of_EvilSpirits # 470112 - Goddess_of_Abundance # 311073 Script: | bonus2 bMagicAddRace,RC_Player_Doram,20; - Combos: - Combo: - Moaning_of_EvilSpirits # 470112 - Runaway_Magic # 4876 Script: | bonus bInt,40; bonus bDelayrate,-40; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Sealed_F_Bishop_Card_J # 300334 Script: | bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_DemiHuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Sealed_F_Bishop_Card_J # 300334 - Runaway_Magic # 4876 Script: | bonus2 bMagicAddRace,RC_Angel,-20; bonus2 bMagicAddRace,RC_DemiHuman,-20; bonus2 bMagicAddRace,RC_Player_Human,-20; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Sealed_Ktullanux_Card # 4481 Script: | bonus bMaxHPrate,25; bonus5 bAutoSpellWhenHit,"SA_FROSTWEAPON",1,10,BF_WEAPON,0; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Sealed_Gloom_Card_J # 300332 Script: | bonus bMaxHPrate,25; bonus2 bAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Dark,10; bonus2 bAddRace,RC_Angel,10; bonus2 bAddRace,RC_Demon,10; - Combos: - Combo: - Thornbush_Hairband # 18804 - Thorn_Staff # 1636 - Combo: - Thornbush_Hairband # 18804 - Thorn_Staff_ # 1664 Script: | bonus bMatk,10*min(getequiprefinerycnt(EQI_HAND_R),10); - Combos: - Combo: - Phantom_Of_Masquerade # 19497 - Thanatos_Card # 4399 Script: | bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*4; - Combos: - Combo: - Phantom_Of_Masquerade # 19497 - SLD_Thanatos_Card_J # 300338 Script: | bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*2; - Combos: - Combo: - Walking_Stick_ # 1675 - Magician_Hat # 5045 Script: | bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Owlduke_Silk_Hat # 18866 - Walking_Stick_ # 1675 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus5 bAutoSpell,"HW_MAGICPOWER",2,(.@r*4),BF_MAGIC,0; if (.@r>= 10) bonus bVariableCastrate,-20; - Combos: - Combo: - Owlduke_Silk_Hat # 18866 - One_Eyed_Glass # 2239 Script: | bonus5 bAutoSpell,"HW_MAGICPOWER",2,(getequiprefinerycnt(EQI_HEAD_TOP)-5),BF_MAGIC,0; - Combos: - Combo: - Owlduke_Silk_Hat # 18866 - Owl_Duke_Card # 4237 - Owl_Baron_Card # 4238 Script: | bonus5 bAutoSpell,"HW_MAGICPOWER",6,2,BF_MAGIC,0; - Combos: - Combo: - Owlduke_Silk_Hat # 18866 - Owl_Baron_Card # 4238 Script: | bonus5 bAutoSpell,"HW_MAGICPOWER",4,3,BF_MAGIC,0; - Combos: - Combo: - Jirant_Dress # 15387 - Jirant_Staff_BR # 2047 - Combo: - Jirant_Dress # 15387 - Jirant_Staff # 2041 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@a = min(10,.@r); skill "AL_INCAGI",1; bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r; bonus2 bSkillAtk,"SO_FIREWALK",30*.@r; bonus bMagicHPGainValue,50*.@r; if (.@r>=7) skill "AL_INCAGI",.@a; - Combos: - Combo: - Jirant_Dress # 15387 - Jirant_Cloak_BR # 20908 - Combo: - Jirant_Dress # 15387 - Jirant_Cloak # 20852 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,2*.@r; bonus bVariableCastrate,-2*.@r; - Combos: - Combo: - Jirant_Dress # 15387 - Professor_Card # 4561 Script: | bonus2 bResEff,Eff_Freeze,100; bonus2 bVariableCastrate,"SO_PSYCHIC_WAVE",-100; bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0; - Combos: - Combo: - Staff_170_J # 2038 - Immortal_Dog_Tag # 32204 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r >= 9) { bonus bMagicHPGainValue,500; autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }"; } - Combos: - Combo: - Jirant_Staff # 2041 - Jirant_Cloak # 20852 Script: | bonus bMatkRate,5; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; - Combos: - Combo: - Jirant_Staff_BR # 2047 - Jirant_Cloak_BR # 20908 Script: | bonus bMatkRate,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; - Combos: - Combo: - Jirant_Mirror # 28956 - Jirant_Dress # 15387 Script: | bonus bMatkRate,5; bonus2 bIgnoreDefClassRate,Class_Boss,25; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bMatkRate,5; bonus2 bIgnoreDefClassRate,Class_Boss,25; } - Combos: - Combo: - Jirant_Mirror # 28956 - Jirant_Cloak # 20852 Script: | bonus bMatkRate,5; bonus bVariableCastrate,-5; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bFlee2,20; bonus bMatkRate,5; bonus bVariableCastrate,-5; } - Combos: - Combo: - aegis_311426 # 311426 - aegis_311425 # 311425 Script: | bonus bSMatk,5; bonus bSpl,3; - Combos: - Combo: - aegis_311426 # 311426 - Magic_Top # 310664 - Combo: - aegis_311426 # 311426 - Magic_Middle # 310665 - Combo: - aegis_311426 # 311426 - Magic_Bottom # 310666 Script: | bonus bSMatk,1; bonus bSpl,1; - Combos: - Combo: - Sura_Robe # 29426 - aegis_311427 # 311427 - Combo: - Sura_Robe # 29426 - aegis_311428 # 311428 Script: | bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; - Combos: - Combo: - Sura_Robe2 # 29427 - aegis_311427 # 311427 - Combo: - Sura_Robe2 # 29427 - aegis_311429 # 311429 Script: | bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; - Combos: - Combo: - aegis_311428 # 311428 - Sura_Robe2 # 29427 Script: | bonus2 bSkillAtk,"SR_TIGERCANNON",15; - Combos: - Combo: - aegis_311429 # 311429 - Sura_Robe # 29426 Script: | bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; - Combos: - Combo: - aegis_311430 # 311430 - Mechanic_Robe # 29484 Script: | bonus2 bSkillAtk,"NC_AXETORNADO",15; - Combos: - Combo: - aegis_311430 # 311430 - Mechanic_Robe2 # 310007 Script: | bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; - Combos: - Combo: - aegis_311431 # 311431 - Mechanic_Robe # 29484 Script: | bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; - Combos: - Combo: - aegis_311431 # 311431 - Mechanic_Robe2 # 310007 Script: | bonus2 bSkillAtk,"NC_ARMSCANNON",15; - Combos: - Combo: - aegis_311432 # 311432 - Mechanic_Robe # 29484 Script: | bonus2 bSkillAtk,"NC_POWERSWING",15; - Combos: - Combo: - aegis_311432 # 311432 - Mechanic_Robe2 # 310007 Script: | bonus2 bSkillAtk,"NC_VULCANARM",15; - Combos: - Combo: - aegis_311433 # 311433 - Guillotinecross_Robe # 29524 Script: | bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; - Combos: - Combo: - aegis_311433 # 311433 - Guillotinecross_Robe2 # 310188 Script: | bonus2 bSkillAtk,"GC_COUNTERSLASH",15; - Combos: - Combo: - aegis_311434 # 311434 - Guillotinecross_Robe # 29524 Script: | bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; - Combos: - Combo: - aegis_311434 # 311434 - Guillotinecross_Robe2 # 310188 Script: | bonus2 bSkillAtk,"GC_CROSSIMPACT",15; - Combos: - Combo: - aegis_311435 # 311435 - Guillotinecross_Robe # 29524 Script: | bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; - Combos: - Combo: - aegis_311435 # 311435 - Guillotinecross_Robe2 # 310188 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Record_Swordsman_TH # 490221 - Old_Rune_Circlet # 18971 Script: | bonus bLongAtkRate,15; - Combos: - Combo: - Record_Swordsman_TH # 490221 - Old_Protect_Of_Crown # 18983 Script: | bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200; - Combos: - Combo: - Luminous_Blue_Stone_TW # 32270 - Sharp2 # 4817 - Combo: - Luminous_Blue_Stone_TW # 32270 - Sharp1 # 4818 Script: | bonus bCritAtkRate,5; - Combos: - Combo: - Record_Thief_TH # 490229 - Old_Circlet_Of_Bone # 18982 Script: | bonus2 bIgnoreDefRaceRate,RC_All,15; bonus2 bAddRace,RC_All,10; - Combos: - Combo: - Record_Thief_TH # 490229 - Old_Shadow_Handicraft # 18975 Script: | autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }"; - Combos: - Combo: - King_of_Origin # 311072 - Moonlight_Flower_Card # 4131 Script: | bonus2 bResEff,Eff_Curse,10000; skill "AL_INCAGI",10; - Combos: - Combo: - King_of_Origin # 311072 - Eddga_Card # 4123 Script: | .@vit = readparam(bVit); bonus bDef,20*(.@vit/10); bonus bMdef,2*(.@vit/10); if (.@vit>=130) { bonus bMaxHPrate,50; bonus bHealPower2,20; bonus bAddItemHealRate,20; } - Combos: - Combo: - King_of_Origin # 311072 - Orc_Hero_Card # 4143 Script: | bonus bFlee2,5; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; - Combos: - Combo: - King_of_Origin # 311072 - Orc_Load_Card # 4135 Script: | bonus bMaxHPrate,50; skill "CR_REFLECTSHIELD",10; - Combos: - Combo: - King_of_Origin # 311072 - Osiris_Card # 4144 Script: | bonus bSPDrainValue,2; skill "WZ_QUAGMIRE",5; - Combos: - Combo: - King_of_Origin # 311072 - Doppelganger_Card # 4142 Script: | bonus bShortAtkRate,20; - Combos: - Combo: - King_of_Origin # 311072 - Drake_Card # 4137 Script: | bonus2 bAddSize,Size_All,20; - Combos: - Combo: - King_of_Origin # 311072 - Baphomet_Card # 4147 Script: | autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,5000,BF_WEAPON; /*Unknow Rate*/ - Combos: - Combo: - King_of_Origin # 311072 - Phreeoni_Card # 4121 Script: | bonus bPerfectHitAddRate,50; bonus bSPDrainValue,5; - Combos: - Combo: - King_of_Origin # 311072 - Maya_Card # 4146 Script: | bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; autobonus2 "{ bonus2 bRegenPercentHP,25,1000; }",10,2000,BF_MAGIC; /*Unknow Rate*/ - Combos: - Combo: - King_of_Origin # 311072 - Mistress_Card # 4132 Script: | bonus2 bSubEle,Ele_Wind,15; skill "MG_SAFETYWALL",10; - Combos: - Combo: - King_of_Origin # 311072 - Sealed_M_Flower_Card_J # 300139 Script: | bonus bMaxHPrate,20; bonus bAspdRate,3; - Combos: - Combo: - King_of_Origin # 311072 - Sealed_Eddga_Card_J # 300319 Script: | .@vit = readparam(bVit); bonus bDef,10*(.@vit/10); bonus bMdef,.@vit/10; if (.@vit>=130) { bonus bHealPower,10; bonus bAddItemHealRate,10; } - Combos: - Combo: - King_of_Origin # 311072 - Sealed_Orc_Hero_Card_J # 300321 Script: | bonus bFlee2,2; bonus2 bSubSkill,"NPC_CRITICALSLASH",30; - Combos: - Combo: - King_of_Origin # 311072 - Sealed_Orc_Load_Card_J # 300322 Script: | bonus bMaxHPrate,25; - Combos: - Combo: - King_of_Origin # 311072 - SLD_Osiris_Card_J # 300320 Script: | bonus bSPDrainValue,1; - Combos: - Combo: - King_of_Origin # 311072 - SLD_Doppelganger_Card_J # 300323 Script: | bonus bShortAtkRate,10; - Combos: - Combo: - King_of_Origin # 311072 - Sealed_Drake_Card_J # 300324 Script: | bonus2 bAddSize,Size_All,10; - Combos: - Combo: - King_of_Origin # 311072 - SLD_Baphomet_Card_J # 300325 Script: | autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,3000,BF_WEAPON; - Combos: - Combo: - King_of_Origin # 311072 - Sealed_Phreeoni_Card_J # 300326 Script: | bonus bPerfectHitAddRate,15; bonus bSPDrainValue,1; - Combos: - Combo: - King_of_Origin # 311072 - SLD_Maya_Card_J # 300327 Script: | bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; autobonus2 "{ bonus2 bRegenPercentHP,15,1000; }",10,2000,BF_MAGIC; - Combos: - Combo: - King_of_Origin # 311072 - Sealed_Mistress_Card_J # 300328 Script: | bonus2 bSubEle,Ele_Wind,15; - Combos: - Combo: - King_of_Origin # 311072 - aegis_450215 # 450215 Script: | skill "CR_PROVIDENCE",3; - Combos: - Combo: - Star_Eyepatch_JP # 19443 - Sealed_Orc_Hero_Card_J # 300321 - Combo: - Star_Eyepatch_JP_ # 19444 - Sealed_Orc_Hero_Card_J # 300321 Script: | .@vit = readparam(bVit); .@luk = readparam(bVit); if (BaseLevel >= 100) { bonus bBaseAtk,10*(.@vit/10); bonus bMatk,10*(.@vit/10); bonus bVit,.@luk/10; bonus bLuk,.@luk/10; } else if (BaseLevel <= 99) { bonus bBaseAtk,3*(.@vit/10); bonus bMatk,3*(.@vit/10); bonus bVit,.@luk/20; bonus bLuk,.@luk/20; } - Combos: - Combo: - Orc_Load_Mail_ # 450205 - Orc_Load_Card # 4135 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonus2 bAddEle,Ele_Dark,13*.@r; else bonus2 bAddEle,Ele_Dark,5*.@r; - Combos: - Combo: - Orc_Load_Mail # 450142 - Sealed_Orc_Load_Card_J # 300322 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonus2 bAddEle,Ele_Dark,3*.@r; else bonus2 bAddEle,Ele_Dark,.@r; - Combos: - Combo: - Old_Moc_Shawl # 20932 - SLD_Osiris_Card_J # 300320 Script: | bonus bMaxHPrate,5; bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Fire,15; bonus2 bResEff,Eff_Curse,3000; - Combos: - Combo: - FullForce_ # 600025 - Doppelganger_Card # 4142 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"RK_IGNITIONBREAK",5,20; if (BaseLevel >= 100) { bonus bAspdRate,5*.@r; bonus2 bAddRace,RC_All,10*.@r; } else { bonus bAspdRate,2*.@r; bonus2 bAddRace,RC_All,4*.@r; } /*Unknow Rate*/ - Combos: - Combo: - FullForce # 21053 - SLD_Doppelganger_Card_J # 300323 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); if (BaseLevel >= 100) { bonus bAspdRate,5*.@r; bonus2 bAddRace,RC_All,10*.@r; } else { bonus bAspdRate,2*.@r; bonus2 bAddRace,RC_All,4*.@r; } - Combos: - Combo: - Phreeoni_Wing # 20859 - Sealed_Phreeoni_Card_J # 300326 Script: | bonus bPerfectHitAddRate,15; bonus2 bResEff,Eff_Stone,3000; - Combos: - Combo: - Magicstone_Of_Grace # 19106 - Sealed_Mistress_Card_J # 300328 Script: | bonus bMatkRate,10; bonus bHealPower,10; bonus2 bAddItemHealRate,526,15; bonus2 bAddItemSPHealRate,526,15; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Grand_Pere_Card_J # 27247 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC; - Combos: - Combo: - Heros_TriumphantSong # 311074 - As_Ragged_Golem_Card_J # 27035 Script: | .@str = readparam(bStr); bonus bBaseAtk,10*(.@str/10); bonus bHit,5*(.@str/10); if (.@str>=130) bonus2 bAddClass,Class_Boss,25; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Amdarais_Card # 4601 Script: | bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bHPRegenRate,666,4000; bonus2 bSPRegenRate,66,4000; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Polluted_Dark_L_Card # 27363 Script: | bonus bMaxHPrate,50; skill "SA_DISPELL",5; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Polluted_Spi_Q_Card # 27362 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Water,15; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Knight_Sakray_Card # 27184 Script: | bonus2 bSPDrainRate,20,2; bonus2 bSubEle,Ele_Neutral,20; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Firm_Muspell_Card # 27346 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Fire,15; - Combos: - Combo: - Heros_TriumphantSong # 311074 - CorruptionRoot_Card # 4603 Script: | bonus2 bAddEff,Eff_Sleep,5000; bonus2 bAddEff,Eff_Stone,5000; bonus2 bAddEff,Eff_Curse,5000; - Combos: - Combo: - Heros_TriumphantSong # 311074 - CorruptionRootH_Card_J # 27009 Script: | bonus3 bAutoSpell,"WL_MARSHOFABYSS",5,50; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Sarah_Card_J # 27248 Script: | bonus2 bMagicAtkEle,Ele_Dark,15; skill "WL_HELLINFERNO",5; - Combos: - Combo: - Heros_TriumphantSong # 311074 - ReaperAnkou_Card # 27327 Script: | bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Water,15; - Combos: - Combo: - Heros_TriumphantSong # 311074 - C_Amdarais_Card # 27383 Script: | bonus bMaxHPrate,50; bonus bAtkRate,15; bonus bMatkRate,15; - Combos: - Combo: - Heros_TriumphantSong # 311074 - C_Himel_Card # 27381 Script: | bonus2 bComaClass,Class_Normal,100; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Faceworm_Q_Card_J # 27237 Script: | bonus bAtkRate,15; - Combos: - Combo: - Heros_TriumphantSong # 311074 - DespairGodMorocc_Card # 27321 Script: | skill "LG_INSPIRATION",1; bonus2 bSkillUseSPrate,"LG_INSPIRATION",-1; - Combos: - Combo: - Heros_TriumphantSong # 311074 - C_CorruptionRoot_Card # 27382 Script: | bonus2 bAddEff,Eff_Sleep,5000; bonus2 bAddEff,Eff_Stone,5000; bonus2 bAddEff,Eff_Curse,5000; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Nidhogg_Shadow_Card # 4456 Script: | bonus bMaxHPrate,50; if (eaclass()&EAJL_UPPER && BaseJob == Job_Wizard) { bonus bFixedCastrate,-70; bonus bMatkRate,3*getequiprefinerycnt(EQI_ARMOR); } - Combos: - Combo: - Heros_TriumphantSong # 311074 - Schmidt_Card # 27329 Script: | skill "LG_EARTHDRIVE",5; bonus bAtkRate,10; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Bijou_Card_J # 27040 Script: | bonus2 bSubEle,Ele_Neutral,20; skill "SA_DELUGE",5; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Fenrir_Card # 4556 Script: | bonus bFixedCastrate,-80; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Felock_Card # 27182 Script: | bonus bAtkRate,30; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Thanatos_Card # 4399 Script: | bonus bReduceDamageReturn,10; bonus bBaseAtk,BaseLevel; - Combos: - Combo: - Heros_TriumphantSong # 311074 - AmdaraisH_Card_J # 27008 Script: | bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bHPRegenRate,666,6000; bonus2 bSPRegenRate,66,6000; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Evil_Fanatics_Card # 27265 Script: | bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; - Combos: - Combo: - Heros_TriumphantSong # 311074 - MinionOfMorocc_Card # 27326 Script: | bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Wind,10; - Combos: - Combo: - Heros_TriumphantSong # 311074 - SLD_P_Dark_L_Card_J # 300339 Script: | bonus bMaxHPrate,25; .@val = readparam(bStr) + readparam(bInt) + readparam(bDex); bonus2 bAddEle,Ele_Neutral,.@val/20; bonus2 bMagicAddEle,Ele_Neutral,.@val/20; - Combos: - Combo: - Heros_TriumphantSong # 311074 - SLD_P_Spi_Q_Card_J # 300340 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSubEle,Ele_Water,10; - Combos: - Combo: - Heros_TriumphantSong # 311074 - SLD_F_Muspell_Card_J # 300341 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSubEle,Ele_Fire,10; - Combos: - Combo: - Heros_TriumphantSong # 311074 - SLD_Thanatos_Card_J # 300338 Script: | bonus bBaseAtk,BaseLevel/2; - Combos: - Combo: - Heros_TriumphantSong # 311074 - Memento_Mori # 490207 Script: | bonus bAllStats,10; bonus bAtkRate,30; bonus bMatkRate,30; - Combos: - Combo: - CorruptionRootH_Card_J # 27009 - AmdaraisH_Card_J # 27008 Script: | bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bSubEle,Ele_Dark,50; - Combos: - Combo: - Neev_Huuma_Shuriken # 13339 - Neev_Barrette # 19312 - Combo: - Neev_Huuma_Shuriken # 13339 - Neev_Barrette_ # 19313 - Combo: - Neev_Bow_Of_Rogue # 18153 - Neev_Barrette # 19312 - Combo: - Neev_Bow_Of_Rogue # 18153 - Neev_Barrette_ # 19313 - Combo: - Neev_Hunter_Bow # 18154 - Neev_Barrette # 19312 - Combo: - Neev_Hunter_Bow # 18154 - Neev_Barrette_ # 19313 - Combo: - Neev_CrossBow # 18155 - Neev_Barrette # 19312 - Combo: - Neev_CrossBow # 18155 - Neev_Barrette_ # 19313 - Combo: - Neev_Wizardy_Staff # 2042 - Neev_Barrette # 19312 - Combo: - Neev_Wizardy_Staff # 2042 - Neev_Barrette_ # 19313 - Combo: - Neev_Arc_Wand # 2043 - Neev_Barrette # 19312 - Combo: - Neev_Arc_Wand # 2043 - Neev_Barrette_ # 19313 - Combo: - Neev_Holy_Stick # 2044 - Neev_Barrette # 19312 - Combo: - Neev_Holy_Stick # 2044 - Neev_Barrette_ # 19313 - Combo: - Neev_Divine_Cross # 2045 - Neev_Barrette # 19312 - Combo: - Neev_Divine_Cross # 2045 - Neev_Barrette_ # 19313 - Combo: - Neev_Claymore # 21031 - Neev_Barrette # 19312 - Combo: - Neev_Claymore # 21031 - Neev_Barrette_ # 19313 - Combo: - Neev_Glaive # 26008 - Neev_Barrette # 19312 - Combo: - Neev_Glaive # 26008 - Neev_Barrette_ # 19313 - Combo: - Neev_Various_Jur # 28026 - Neev_Barrette # 19312 - Combo: - Neev_Various_Jur # 28026 - Neev_Barrette_ # 19313 - Combo: - Neev_Guillotine # 28121 - Neev_Barrette # 19312 - Combo: - Neev_Guillotine # 28121 - Neev_Barrette_ # 19313 - Combo: - Neev_Buster # 28122 - Neev_Barrette # 19312 - Combo: - Neev_Buster # 28122 - Neev_Barrette_ # 19313 - Combo: - Neev_Rifle # 28235 - Neev_Barrette # 19312 - Combo: - Neev_Rifle # 28235 - Neev_Barrette_ # 19313 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@a = readparam(bStr)/10; .@b = readparam(bAgi)/10; .@c = readparam(bVit)/10; .@d = readparam(bInt)/10; .@e = readparam(bDex)/10; .@f = readparam(bLuk)/10; bonus bAtkRate,.@a; bonus bBaseAtk,.@r*20; bonus bAspdRate,.@b; bonus bMaxHPrate,.@c; bonus bMatk,.@d+(.@r*20); bonus bVariableCastrate,-.@e; bonus bCritical,.@f; - Combos: - Combo: - Survival_Staff_IL_J # 2059 - Clack_Of_Servival_IL # 20847 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,10+(3*.@a); bonus bMaxHP,1000*.@r; bonus2 bSubEle,Ele_Fire,40; bonus2 bSubEle,Ele_Earth,40; bonus2 bSubEle,Ele_Water,40; bonus2 bSubEle,Ele_Wind,40; - Combos: - Combo: - Cigar # 2267 - Man_Medal # 18904 - Combo: - Sunglasses # 2201 - Man_Medal # 18904 - Combo: - Sunglasses_ # 2202 - Man_Medal # 18904 - Combo: - Sunglasses # 2201 - Cigar # 2267 - Man_Medal # 18904 - Combo: - Sunglasses_ # 2202 - Cigar # 2267 - Man_Medal # 18904 Script: | bonus3 bAutoSpell,"SM_PROVOKE",5,2; - Combos: - Combo: - Old_Driver_Band_R # 18973 - Record_Merchant_TH # 490239 Script: | bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500; bonus2 bAddSize,Size_All,10; - Combos: - Combo: - Old_Driver_Band_Y # 18974 - Record_Merchant_TH # 490239 Script: | bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus bDelayrate,-5; - Combos: - Combo: - Old_Midas_Whisper # 18977 - Record_Merchant_TH # 490239 Script: | bonus2 bAddSize,Size_All,10; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40; - Combos: - Combo: - Tao_Gunka_Card # 4302 - aegis_450224 # 450224 Script: | bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,100; /*Unknow Rate*/ - Combos: - Combo: - aegis_300407 # 300407 - aegis_450224 # 450224 Script: | bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,50; /*Unknow Rate*/ - Combos: - Combo: - Incisive_Arrow # 1764 - Little_Fhat # 18541 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,5; if (.@r>=7) bonus bCritAtkRate,5; - Combos: - Combo: - Arrow_Of_Shadow # 1767 - Arcus_Daemonicus # 18125 Script: | bonus bLongAtkRate,50; - Combos: - Combo: - aegis_15932 # 15932 - aegis_490246 # 490246 Script: | skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3); - Combos: - Combo: - S_SNV_Weapon # 24684 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 Script: | skill "PF_DOUBLECASTING",5; bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; skill "PA_SHIELDCHAIN",5; bonus2 bSkillAtk,"RG_BACKSTAP",20; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",20; bonus2 bSkillAtk,"PA_SHIELDCHAIN",20; bonus2 bSkillAtk,"RG_RAID",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20; bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,70; - Combos: - Combo: - S_SNV_Weapon # 24684 - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 - SN_B_Dagger # 510069 Script: | skill "SC_FATALMENACE",7; bonus2 bSkillAtk,"SC_FATALMENACE",20; - Combos: - Combo: - S_Booster_Armor # 24584 - S_Booster_Shield # 24585 - S_Booster_Shoes # 24586 - S_Booster_Earing # 24587 - S_Booster_Pandent # 24588 - S_SNV_Weapon # 24684 - SN_B_Wand # 550079 Script: | skill "SO_PSYCHIC_WAVE",3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; - Combos: - Combo: - aegis_311460 # 311460 - Staremperor_Robe # 29658 Script: | bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; - Combos: - Combo: - aegis_311461 # 311461 - Staremperor_Robe # 29658 Script: | bonus2 bSkillAtk,"SJ_SOLARBURST",15; - Combos: - Combo: - aegis_311462 # 311462 - Staremperor_Robe # 29658 Script: | bonus2 bSPDrainRate,20,1; - Combos: - Combo: - aegis_311463 # 311463 - Rebellion_Robe # 29667 Script: | bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; - Combos: - Combo: - aegis_311464 # 311464 - Rebellion_Robe # 29667 Script: | bonus2 bSkillAtk,"RL_R_TRIP",15; - Combos: - Combo: - aegis_311465 # 311465 - Rebellion_Robe # 29667 Script: | bonus bFixedCast,-500; - Combos: - Combo: - Reaper_Top3 # 311466 - Soulreaper_Robe # 29654 Script: | bonus2 bSkillUseSPrate,"SP_SPA",15; - Combos: - Combo: - Reaper_Middle3 # 311467 - Soulreaper_Robe # 29654 Script: | bonus2 bSkillAtk,"SP_SWHOO",15; - Combos: - Combo: - Reaper_Bottom3 # 311468 - Soulreaper_Robe # 29654 Script: | bonus bFixedCast,-500; - Combos: - Combo: - aegis_311469 # 311469 - Melee_Top # 310327 Script: | bonus bPAtk,1; bonus bPow,1; - Combos: - Combo: - aegis_311469 # 311469 - Melee_Middle # 310328 Script: | bonus bPAtk,1; bonus bPow,1; - Combos: - Combo: - aegis_311469 # 311469 - Melee_Bottom # 310329 Script: | bonus bPAtk,1; bonus bPow,1; - Combos: - Combo: - aegis_311469 # 311469 - aegis_311471 # 311471 Script: | bonus bPAtk,5; bonus bPow,3; - Combos: - Combo: - aegis_311470 # 311470 - Range_Top # 310325 Script: | bonus bPAtk,1; bonus bCon,1; - Combos: - Combo: - aegis_311470 # 311470 - Range_Bottom # 310326 Script: | bonus bPAtk,1; bonus bCon,1; - Combos: - Combo: - aegis_311470 # 311470 - Range_Middle # 310330 Script: | bonus bPAtk,1; bonus bCon,1; - Combos: - Combo: - aegis_311470 # 311470 - Con_Robe_D # 311355 Script: | bonus bPAtk,5; bonus bCon,3; - Combos: - Combo: - Sagittarius_DiademK_LT # 400261 - Burning_Knuckle_AD # 560034 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus bLongAtkRate,4*(.@r_weapon/2); - Combos: - Combo: - Sagittarius_DiademK_LT # 400261 - Saphir_Hall_AD # 590043 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",5*(.@r_weapon/2); - Combos: - Combo: - Sagittarius_DiademK_LT # 400261 - HR_S55_AD # 810013 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/2); - Combos: - Combo: - Scorpio_Diadem_K_LT # 400262 - Cannon_Rapier_AD # 500051 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2); - Combos: - Combo: - Scorpio_Diadem_K_LT # 400262 - Rutilus_Stick_AD # 550075 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2); - Combos: - Combo: - Scorpio_Diadem_K_LT # 400262 - Ultio_Spes_AD # 590044 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,7; bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2); - Combos: - Combo: - Large_Sorcerer_Crown_LT # 400263 - Cannon_Rapier_AD # 500051 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2); - Combos: - Combo: - Large_Sorcerer_Crown_LT # 400263 - Kuroiro_AD # 510066 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shield = getequiprefinerycnt(EQI_HAND_L); if (getequipid(EQI_HAND_L) == 510066) { .@r_left = .@r_shield/2; } if (getequipid(EQI_HAND_R) == 510066) { .@r_right = .@r_weapon/2; } if (getequipid(EQI_HAND_L) == 510066 && getequipid(EQI_HAND_R) == 510066) { .@val = 14; } else { .@val = 7; } bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Wind,.@val; bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_left+.@r_right); bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_left+.@r_right); bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_left+.@r_right); - Combos: - Combo: - Large_Sorcerer_Crown_LT # 400263 - Rutilus_Stick_AD # 550075 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2); bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2); - Combos: - Combo: - Stripe_Hat_LT # 400264 - Boost_Lance_AD # 530031 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2); - Combos: - Combo: - Stripe_Hat_LT # 400264 - MH_P89_AD # 700055 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-500; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2); - Combos: - Combo: - Stripe_Hat_LT # 400264 - AC_B44_AD # 700056 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2); - Combos: - Combo: - Phantom_Cap_LT # 400265 - Rutilus_Stick_AD # 550075 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2); - Combos: - Combo: - Phantom_Cap_LT # 400265 - ElectricFox_AD # 550076 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/2); - Combos: - Combo: - Phantom_Cap_LT # 400265 - Ultio_Spes_AD # 590044 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,7; bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/2); - Combos: - Combo: - Ignis_CapK_LT # 400266 - Saphir_Hall_AD # 590043 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/2); - Combos: - Combo: - Ignis_CapK_LT # 400266 - Blasti_AD # 620018 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"NC_ARMSCANNON",5*(.@r_weapon/2); - Combos: - Combo: - Ignis_CapK_LT # 400266 - Virtual_Bow_AD # 700054 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500; bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r_weapon/2); - Combos: - Combo: - Clock_Casket_RD_LT # 400267 - Circuit_Board_AD # 540051 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"SJ_SOLARBURST",7*(.@r_weapon/2); - Combos: - Combo: - Clock_Casket_RD_LT # 400267 - Beam_Claymore_AD # 600028 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(.@r_weapon/2); - Combos: - Combo: - Clock_Casket_RD_LT # 400267 - Meuchler_AD # 610039 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*(.@r_weapon/2); - Combos: - Combo: - Phreeoni_Wing_Suits # 450217 - Phreeoni_Card # 4121 Script: | .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,3*(.@r_armor/2); bonus2 bAddClass,Class_Boss,8*(.@r_armor/3); - Combos: - Combo: - Phreeoni_Wing_Suits # 450217 - IFN_Phreeoni_Card # 4649 Script: | .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bCRate,5; bonus bPAtk,10; bonus bCritAtkRate,4*(.@r_armor/3); - Combos: - Combo: - E_Auto_Armor_A # 450218 - E_Auto_Engine_A # 480185 Script: | bonus bBaseAtk,50; - Combos: - Combo: - E_Auto_Armor_A # 450218 - E_Auto_Engine_B # 480186 Script: | bonus bDelayrate,-10; - Combos: - Combo: - E_Auto_Armor_B # 450219 - E_Auto_Engine_A # 480185 Script: | bonus bAspdRate,10; - Combos: - Combo: - E_Auto_Armor_B # 450219 - E_Auto_Engine_B # 480186 Script: | bonus bMatk,50; - Combos: - Combo: - Beast_Leather_Shoes # 470122 - Moonlight_Flower_Card # 4131 Script: | bonus bFixedCast,-200; bonus bSMatk,15; - Combos: - Combo: - Beast_Leather_Shoes # 470122 - Sealed_M_Flower_Card # 4490 Script: | bonus bFixedCast,-200; - Combos: - Combo: - Beast_Leather_Shoes # 470122 - AngerMoonlight_Card # 27081 Script: | .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAtkEle,Ele_All,4*(.@r_shoes/3); - Combos: - Combo: - E_Auto_Leg_A # 470125 - E_Auto_Armor_A # 450218 Script: | bonus bAtkRate,7; - Combos: - Combo: - E_Auto_Leg_A # 470125 - E_Auto_Armor_B # 450219 Script: | bonus bAspdRate,7; - Combos: - Combo: - E_Auto_Leg_B # 470126 - E_Auto_Armor_A # 450218 Script: | bonus bMaxSPrate,7; - Combos: - Combo: - E_Auto_Leg_B # 470126 - E_Auto_Armor_B # 450219 Script: | bonus bMatkRate,7; - Combos: - Combo: - Pirate_Captain_Coat # 480174 - Drake_Card # 4137 Script: | bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bCRate,10; bonus bCritical,15; - Combos: - Combo: - E_Auto_Engine_A # 480185 - E_Auto_Leg_A # 470125 Script: | bonus bCritAtkRate,15; - Combos: - Combo: - E_Auto_Engine_A # 480185 - E_Auto_Leg_B # 470126 Script: | bonus bVariableCastrate,-15; - Combos: - Combo: - E_Auto_Engine_B # 480186 - E_Auto_Leg_A # 470125 Script: | bonus bLongAtkRate,7; - Combos: - Combo: - E_Auto_Engine_B # 480186 - E_Auto_Leg_B # 470126 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - aegis_480197 # 480197 - Victory_Wing_Ear # 400001 - Combo: - aegis_480197 # 480197 - Victory_Wing_Ear_ # 400002 Script: | bonus bDelayrate,-15; bonus bCritAtkRate,7; - Combos: - Combo: - aegis_480197 # 480197 - Battle_Processor # 410016 - Combo: - aegis_480197 # 480197 - Battle_Processor_ # 410017 Script: | bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bCritAtkRate,7; - Combos: - Combo: - aegis_480197 # 480197 - Deepblue_Sunglasses # 410079 - Combo: - Deepblue_Sunglasses_ # 410080 - aegis_480197 # 480197 Script: | bonus bVariableCastrate,-15; bonus bCritAtkRate,7; - Combos: - Combo: - Flame_Rune_Hood # 480230 - Flame_Rune_Armor # 450234 - Flame_Rune_Boots # 470173 Script: | bonus bPow,(readparam(bStr)/30); bonus bShortAtkRate,10; bonus bVariableCastrate,-10; - Combos: - Combo: - Plain_Rune_Hood # 480231 - Plain_Rune_Armor # 450243 - Plain_Rune_Boots # 470174 Script: | bonus bSta,(readparam(bVit)/30); bonus bMaxHPrate,20; bonus2 bSubEle,Ele_Earth,10; - Combos: - Combo: - Ice_Rune_Hood # 480232 - Ice_Rune_Armor # 450244 - Ice_Rune_Boots # 470175 Script: | bonus bCon,(readparam(bDex)/30); bonus bLongAtkRate,10; bonus bVariableCastrate,-15; - Combos: - Combo: - Death_Rune_Hood # 480233 - Death_Rune_Armor # 450245 - Death_Rune_Boots # 470176 Script: | bonus bSpl,(readparam(bInt)/30); bonus2 bMagicAtkEle,Ele_All,10; bonus bVariableCastrate,-10; - Combos: - Combo: - Hero_Token_HN # 490220 - Blessed_Knife_LT # 510072 Script: | bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10; } - Combos: - Combo: - Hero_Token_HN # 490220 - Freedom_Stick_LT # 550082 Script: | bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10; bonus2 bSkillAtk,"HN_HELLS_DRIVE",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10; bonus2 bSkillAtk,"HN_HELLS_DRIVE",10; } - Combos: - Combo: - Egirnion_Gardiansword # 490235 - Egirnion_Ring # 490092 Script: | bonus2 bMagicAtkEle,Ele_All,3; - Combos: - Combo: - Egirnion_Gardiansword # 490235 - Egirnion_Necklace # 490093 Script: | bonus bLongAtkRate,3; bonus bShortAtkRate,3; - Combos: - Combo: - Blessed_Knife # 510070 - Ancient_Hero_Boots # 22171 - Combo: - Blessed_Knife # 510070 - aegis_470181 # 470181 Script: | autobonus "{ bonus bAtkRate,15; bonus bStr,20; }",1,7000,BF_WEAPON; - Combos: - Combo: - Up_Blessed_Knife # 510071 - Great_Hero_Boots # 22238 Script: | bonus bShortAtkRate,5; bonus bStr,10; - Combos: - Combo: - Blessed_Knife_LT # 510072 - Hero_Boots_LT # 470094 Script: | bonus bPAtk,2; bonus bAtkRate,10; - Combos: - Combo: - Freedom_Stick # 550080 - Ancient_Hero_Boots # 22171 - Combo: - Freedom_Stick # 550080 - aegis_470181 # 470181 Script: | autobonus "{ bonus bMatkRate,15; bonus bInt,20; }",1,7000,BF_MAGIC; - Combos: - Combo: - Up_Freedom_Stick # 550081 - Great_Hero_Boots # 22238 Script: | bonus bMatkRate,7; bonus bInt,10; - Combos: - Combo: - Freedom_Stick_LT # 550082 - Hero_Boots_LT # 470094 Script: | bonus bSMatk,2; bonus bMatkRate,10; - Combos: - Combo: - aegis_28973 # 28973 - Dark_Blindfold # 5104 - Combo: - aegis_28973 # 28973 - Dark_Blindfold_ # 18609 - Combo: - aegis_28974 # 28974 - Dark_Blindfold # 5104 - Combo: - aegis_28974 # 28974 - Dark_Blindfold_ # 18609 Script: | bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; - Combos: - Combo: - Magical_Cloth # 450132 - Real_Ceila_Card # 4692 Script: | bonus bMatkRate,5; bonus2 bIgnoreMdefRaceRate,RC_All,50; - Combos: - Combo: - 2020RTC_Imp_TW # 400082 - 2021RTC_Headset_TW # 400164 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,1+2*(.@r/3); bonus2 bSubRace,RC_Player_Human,1+2*(.@r/3); bonus2 bSubRace,RC_Player_Doram,1+2*(.@r/3); bonus bDelayrate,-1-.@r/3; - Combos: - Combo: - Arcana # 29585 - Card_Of_Emperor # 27135 Script: | bonus bVit,3; bonus bMaxHPrate,10; bonus2 bSkillAtk,"LG_OVERBRAND",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Hierophant # 27138 Script: | bonus bLuk,3; bonus bHealPower2,10; bonus bAddItemHealRate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Lover # 27137 Script: | bonus bDex,3; bonus bMdef,20; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Tram # 27132 Script: | bonus bLuk,3; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_ARMSCANNON",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Power # 27140 Script: | bonus bStr,3; bonus bBaseAtk,50; bonus2 bSkillAtk,"SR_SKYNETBLOW",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Hermit # 27134 Script: | bonus bHealPower,5; bonus bSPrecovRate,50; bonus2 bSkillAtk,"AB_ADORAMUS",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Justice # 27129 Script: | bonus bVit,3; bonus bDef,300; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Reaper # 27133 Script: | bonus bAgi,3; bonus bFlee,50; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Temperance # 27131 Script: | bonus bDex,3; bonus bAspd,1; bonus2 bSkillAtk,"RA_ARROWSTORM",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Devil # 27139 Script: | bonus bAgi,3; bonus bHit,50; bonus2 bSkillAtk,"SC_FEINTBOMB",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Star # 27130 Script: | bonus bInt,3; bonus bMatk,50; bonus2 bSkillAtk,"WL_SOULEXPANSION",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Moon # 27136 Script: | bonus bInt,3; bonus bNoCastCancel; bonus2 bSkillAtk,"SO_DIAMONDDUST",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Fool # 27364 Script: | bonus bAllStats,1; bonus bMaxHP,5000; bonus bMaxSP,500; skill "MC_CARTREVOLUTION",1; - Combos: - Combo: - Arcana # 29585 - Card_Of_WheelOfF # 27365 Script: | bonus bStr,2; bonus bLuk,2; bonus bHPrecovRate,350; bonus2 bSkillAtk,"KO_SETSUDAN",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_TheHangedM # 27366 Script: | bonus bInt,2; bonus bDex,2; bonus bMaxSPrate,10; bonus2 bSkillAtk,"RL_FIREDANCE",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_TheWorld # 27367 Script: | bonus bAgi,2; bonus bVit,2; bonus2 bSkillAtk,"SU_CN_METEOR",50; bonus bIntravision; - Combos: - Combo: - Arcana # 29585 - Card_TheHighPriestess # 300286 Script: | bonus bAgi,2; bonus bInt,2; bonus2 bMagicAddClass,Class_Boss,5; bonus2 bSkillAtk,"SP_SPA",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_TheTower # 300288 Script: | bonus bStr,2; bonus bAgi,2; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SJ_BOOKOFCREATINGSTAR",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Justice_R # 300131 Script: | bonus bLuk,3; bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bSkillAtk,"RK_SONICWAVE",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Star_R # 300132 Script: | bonus bDex,3; bonus bMagicHPGainValue,200; bonus2 bSkillAtk,"WL_HELLINFERNO",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Temperance_R # 300133 Script: | bonus bInt,3; bonus bDelayrate,-5; bonus2 bSkillAtk,"RA_AIMEDBOLT",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Tram_R # 300134 Script: | bonus bVit,3; bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"NC_POWERSWING",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Reaper_R # 300135 Script: | bonus bVit,3; bonus bSPDrainValue,5; bonus2 bSkillAtk,"GC_COUNTERSLASH",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Lover_R # 300136 Script: | bonus bInt,3; bonus2 bIgnoreMdefRaceRate,RC_All,25; bonus2 bSkillAtk,"WM_GREAT_ECHO",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Emperor_R # 300163 Script: | bonus bLuk,3; bonus bShortWeaponDamageReturn,5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Power_R # 300164 Script: | bonus bAgi,3; bonus bHPGainValue,200; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Devil_R # 300165 Script: | bonus bStr,3; bonus bSPDrainValue,2; bonus2 bSkillAtk,"SC_FATALMENACE",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Moon_R # 300166 Script: | bonus bDex,3; bonus bFixedCastrate,-50; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_WheelOfF_R # 300167 Script: | bonus bAgi,2; bonus bVit,2; bonus2 bHPRegenRate,1500,5000; bonus2 bSkillAtk,"KO_BAKURETSU",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_TheWorld_R # 300168 Script: | bonus bStr,2; bonus bLuk,2; bonus bPerfectHitAddRate,10; bonus2 bSkillAtk,"SU_SVG_SPIRIT",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Hermit_R # 300282 Script: | bonus bHealPower,5; bonus2 bSPRegenRate,50,5000; bonus2 bSkillAtk,"AB_JUDEX",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_Fool_R # 300283 Script: | bonus bAllStats,1; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,50,10000; skill "WS_CARTBOOST",1; - Combos: - Combo: - Arcana # 29585 - Card_Of_Hierophant_R # 300284 Script: | bonus bVit,3; bonus2 bAddItemHealRate,545,200; bonus2 bAddItemHealRate,546,200; bonus2 bAddItemHealRate,547,200; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",50; - Combos: - Combo: - Arcana # 29585 - Card_Of_TheHangedM_R # 300285 Script: | bonus bAgi,2; bonus bVit,2; bonus bSPGainValue,20; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50; - Combos: - Combo: - Arcana # 29585 - Card_TheHighPriestess_R # 300287 Script: | bonus bVit,2; bonus bDex,2; bonus bMagicSPGainValue,20; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5; - Combos: - Combo: - Arcana # 29585 - Card_Of_TheTower_R # 300289 Script: | bonus bDex,2; bonus bLuk,2; bonus bShortAtkRate,5; bonus2 bSkillAtk,"SJ_STAREMPEROR",50; - Combos: - Combo: - Arcana # 29585 - Melon_Headphone_J_ # 410084 - Combo: - Arcana # 29585 - Melon_Headphone_J # 410085 Script: | bonus bBaseAtk,BaseLevel; bonus bMatk,BaseLevel; - Combos: - Combo: - Knight_Windstorm_Card # 4318 - aegis_311439 # 311439 Script: | bonus bAtkRate,25; bonus2 bAddEff,Eff_Freeze,2000; /*unknown Rate*/ - Combos: - Combo: - Turtle_General_Card # 4305 - aegis_311439 # 311439 Script: | autobonus "{ bonus2 bAddEle,Ele_Fire,20; }",30,10000,BF_WEAPON; /*unknown Rate*/ - Combos: - Combo: - Dracula_Card # 4134 - aegis_311439 # 311439 Script: | bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus bHPGainValue,200; bonus bSPGainValue,20; - Combos: - Combo: - Lord_Of_Death_Card # 4276 - aegis_311439 # 311439 Script: | bonus bAtkRate,25; bonus2 bAddEff,Eff_Stun,500; bonus2 bAddEff,Eff_Curse,500; bonus2 bAddEff,Eff_Silence,500; bonus2 bAddEff,Eff_Poison,500; bonus2 bAddEff,Eff_Bleeding,500; /*Unknown Rate*/ - Combos: - Combo: - Apocalips_H_Card # 4374 - aegis_311439 # 311439 Script: | bonus2 bMagicAddClass,Class_Boss,15; - Combos: - Combo: - Kiel_Card # 4403 - aegis_311439 # 311439 Script: | bonus2 bSubEle,Ele_Ghost,15; skill "SA_SPELLBREAKER",5; - Combos: - Combo: - Pharaoh_Card # 4148 - aegis_311439 # 311439 Script: | bonus2 bSubEle,Ele_Dark,15; skill "PA_PRESSURE",5; - Combos: - Combo: - Rsx_0806_Card # 4342 - aegis_311439 # 311439 Script: | bonus bDef,500; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Detale_Card # 4386 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,50; bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",1,70,BF_MAGIC,0; /*Unknown Rate*/ - Combos: - Combo: - Garm_Card # 4324 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,50; bonus3 bAddEffWhenHit,Eff_Freeze,2000,ATF_WEAPON|ATF_MAGIC; /*Unknown Rate*/ - Combos: - Combo: - Amon_Ra_Card # 4236 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,25; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); /*Unknown Rate*/ - Combos: - Combo: - Dark_Lord_Card # 4168 - aegis_311439 # 311439 Script: | bonus2 bSkillAtk,"WZ_METEOR",70; - Combos: - Combo: - Sealed_D_Lord_Card # 4488 - aegis_311439 # 311439 Script: | bonus2 bSkillAtk,"WZ_METEOR",20; - Combos: - Combo: - Boitata_Card # 27126 - aegis_311439 # 311439 Script: | bonus bAspd,1; bonus bMatkRate,10; - Combos: - Combo: - Incant_Samurai_Card # 4263 - aegis_311439 # 311439 Script: | bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Doram,35; - Combos: - Combo: - Bacsojin_Card # 4372 - aegis_311439 # 311439 Script: | bonus2 bSkillUseSP,"AB_CHEAL",50; - Combos: - Combo: - Dark_Snake_Lord_Card # 4330 - aegis_311439 # 311439 Script: | bonus bInt,JobLevel/3; bonus bMdef,JobLevel/3; - Combos: - Combo: - Gopinich_Card # 27162 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,50; skill "WZ_HEAVENDRIVE",5; - Combos: - Combo: - Tao_Gunka_Card # 4302 - aegis_311439 # 311439 Script: | bonus bAtkRate,15; bonus bMatkRate,15; skill "NPC_STONESKIN",2; - Combos: - Combo: - Bakonawa_Card # 4591 - aegis_311439 # 311439 Script: | bonus bStr,26; bonus5 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",4,20,BF_WEAPON,0; /*Unknown Rate*/ - Combos: - Combo: - Bangungot_Card # 4590 - aegis_311439 # 311439 Script: | bonus bInt,26; bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",4,20,BF_MAGIC,0; /*Unknown Rate*/ - Combos: - Combo: - Buwaya_Card # 4592 - aegis_311439 # 311439 Script: | bonus bVit,26; bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",4,20,BF_MAGIC,0; /*Unknown Rate*/ - Combos: - Combo: - Leak_Card # 4520 - aegis_311439 # 311439 Script: | bonus2 bSubEle,Ele_Ghost,50; bonus3 bAddEffWhenHit,Eff_Confusion,100,ATF_WEAPON|ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Fear,100,ATF_WEAPON|ATF_MAGIC; /*Unknown Rate*/ - Combos: - Combo: - Lady_Tanee_Card # 4376 - aegis_311439 # 311439 Script: | bonus2 bAddRace,RC_All,30; bonus2 bAddItemHealRate,513,30*BaseLevel; - Combos: - Combo: - aegis_300392 # 300392 - aegis_311439 # 311439 Script: | bonus bAtkRate,10; bonus2 bAddEff,Eff_Freeze,1000; /*Unknown Rate*/ - Combos: - Combo: - aegis_300393 # 300393 - aegis_311439 # 311439 Script: | autobonus "{ bonus2 bAddEle,Ele_Fire,10; }",15,10000,BF_WEAPON; /*Unknown Rate*/ - Combos: - Combo: - aegis_300394 # 300394 - aegis_311439 # 311439 Script: | bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus bHPGainValue,100; bonus bSPGainValue,10; - Combos: - Combo: - aegis_311440 # 311440 - aegis_311439 # 311439 Script: | bonus bAtkRate,10; bonus2 bAddEff,Eff_Stun,250; bonus2 bAddEff,Eff_Curse,250; bonus2 bAddEff,Eff_Silence,250; bonus2 bAddEff,Eff_Poison,250; bonus2 bAddEff,Eff_Bleeding,250; /*Unknown Rate*/ - Combos: - Combo: - aegis_300395 # 300395 - aegis_311439 # 311439 Script: | bonus2 bMagicAddClass,Class_Boss,5; - Combos: - Combo: - aegis_300396 # 300396 - aegis_311439 # 311439 Script: | bonus2 bSubEle,Ele_Ghost,15; - Combos: - Combo: - aegis_300397 # 300397 - aegis_311439 # 311439 Script: | bonus2 bSubEle,Ele_Dark,15; - Combos: - Combo: - aegis_300398 # 300398 - aegis_311439 # 311439 Script: | bonus bDef,150; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - aegis_300399 # 300399 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,25; - Combos: - Combo: - aegis_300400 # 300400 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,25; - Combos: - Combo: - aegis_300401 # 300401 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,25; - Combos: - Combo: - aegis_300402 # 300402 - aegis_311439 # 311439 Script: | bonus bAspd,1; bonus bMatkRate,5; - Combos: - Combo: - aegis_300403 # 300403 - aegis_311439 # 311439 Script: | bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player_Doram,25; - Combos: - Combo: - aegis_300404 # 300404 - aegis_311439 # 311439 Script: | bonus2 bSkillUseSP,"AB_CHEAL",25; - Combos: - Combo: - aegis_300405 # 300405 - aegis_311439 # 311439 Script: | bonus bInt,JobLevel/10; bonus bMdef,JobLevel/10; - Combos: - Combo: - aegis_300406 # 300406 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,25; - Combos: - Combo: - aegis_300407 # 300407 - aegis_311439 # 311439 Script: | bonus bAtkRate,10; bonus bMatkRate,10; - Combos: - Combo: - aegis_300408 # 300408 - aegis_311439 # 311439 Script: | bonus2 bSubEle,Ele_Ghost,30; bonus3 bAddEffWhenHit,Eff_Confusion,50,ATF_WEAPON|ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Fear,50,ATF_WEAPON|ATF_MAGIC; /*Unknown Rate*/ - Combos: - Combo: - aegis_300409 # 300409 - aegis_311439 # 311439 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddItemHealRate,513,10*BaseLevel; - Combos: - Combo: - aegis_300410 # 300410 - aegis_311442 # 311442 Script: | bonus bAtkRate,20; - Combos: - Combo: - aegis_300411 # 300411 - aegis_311442 # 311442 Script: | bonus bMatkRate,20; - Combos: - Combo: - Kings_Magic # 311284 - aegis_311442 # 311442 Script: | bonus bMaxHP,50*BaseLevel; bonus bMaxSP,5*BaseLevel; - Combos: - Combo: - Kings_Bless_A # 510043 - Kings_Eager_A # 510044 Script: | bonus bPerfectHitAddRate,100; bonus2 bSubRace,RC_Player_Human,20; - Combos: - Combo: - Kings_Magic # 311284 - Kings_Bless_A # 510043 Script: | bonus bReduceDamageReturn,50; - Combos: - Combo: - Kings_Magic # 311284 - Kings_Eager_A # 510044 Script: | bonus bReduceDamageReturn,50; - Combos: - Combo: - Kings_Magic # 311284 - Kings_Double_Edge_A # 610029 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bReduceDamageReturn,10*.@r; - Combos: - Combo: - FaceWorm_Skin # 20717 - Temporal_Boots_TW # 22202 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,5; - Combos: - Combo: - FaceWorm_Skin_ # 20718 - Temporal_Boots_TW # 22202 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,5; - Combos: - Combo: - Dynast # 29436 - Military_Glove # 490183 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bLongAtkRate,25; bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-3000; } - Combos: - Combo: - Lapine_Shield # 2198 - Rebirth_Circlet # 15897 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=7) bonus2 bSkillCooldown,"WL_COMET",40000; if (.@r>=9) bonus2 bSkillCooldown,"WL_COMET",45000; - Combos: - Combo: - B_Ygnizem_Card # 4352 - Murderous_Grudge # 29724 Script: | bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; - Combos: - Combo: - B_Eremes_Card # 4359 - Murderous_Grudge # 29724 Script: | bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Water,50; skill "AS_ENCHANTPOISON",10; - Combos: - Combo: - B_Katrinn_Card # 4365 - Murderous_Grudge # 29724 Script: | bonus bMatk,100; skill "HW_GANBANTEIN",1; - Combos: - Combo: - B_Seyren_Card # 4357 - Murderous_Grudge # 29724 Script: | bonus bBaseAtk,100; skill "LK_CONCENTRATION",5; - Combos: - Combo: - B_Shecil_Card # 4367 - Murderous_Grudge # 29724 Script: | bonus2 bAddClass,Class_Boss,25; skill "SN_SIGHT",10; - Combos: - Combo: - B_Harword_Card # 4361 - Murderous_Grudge # 29724 Script: | bonus2 bAddClass,Class_Normal,25; skill "WS_MELTDOWN",10; - Combos: - Combo: - B_Magaleta_Card # 4363 - Murderous_Grudge # 29724 Script: | bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; skill "HP_ASSUMPTIO",5; - Combos: - Combo: - Clown_Card # 4560 - Murderous_Grudge # 29724 Script: | bonus bFlee,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; if (readparam(bVit)>=110) bonus bFlee,50; - Combos: - Combo: - Creator_Card # 4563 - Murderous_Grudge # 29724 Script: | bonus bCritical,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,-100,BF_WEAPON,1; if (readparam(bStr)>=110) bonus bCritical,50; - Combos: - Combo: - Stalker_Card # 4564 - Murderous_Grudge # 29724 Script: | bonus bHit,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,BF_WEAPON,1; if (readparam(bLuk)>=110) bonus bHit,50; - Combos: - Combo: - Professor_Card # 4561 - Murderous_Grudge # 29724 Script: | bonus bMatkRate,7; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0; if (readparam(bDex)>=110) bonus bMatkRate,7; - Combos: - Combo: - Champion_Card # 4562 - Murderous_Grudge # 29724 Script: | bonus bAtkRate,7; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-100,BF_WEAPON,1; if (readparam(bAgi)>=110) bonus bAtkRate,7; - Combos: - Combo: - Gypsy_Card # 4566 - Murderous_Grudge # 29724 Script: | bonus bFlee,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; if (readparam(bVit)>=110) bonus bFlee,50; - Combos: - Combo: - Paladin_Card # 4565 - Murderous_Grudge # 29724 Script: | bonus bMaxHPrate,60; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0; if (readparam(bInt)>=110) bonus bMaxHPrate,10; - Combos: - Combo: - Archbishop_Card_J # 27059 - Real_Magaleta_Card_J # 27069 Script: | autobonus3 "{ bonus bHealPower,100; }",100,5000,"AL_HEAL","{ active_transform 3221,5000; }"; autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_HIGHNESSHEAL","{ active_transform 3221,5000; }"; autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_CHEAL","{ active_transform 3221,5000; }"; - Combos: - Combo: - Archbishop_Card_J # 27059 - Murderous_Grudge # 29724 Script: | bonus bNoGemStone; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Archbishop_Card_J # 27059 - Murderous_Grudge # 29724 Script: | bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Archbishop_Card_J # 27059 - Murderous_Grudge # 29724 Script: | bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Warlock_Card_J # 27062 - Real_Katrinn_Card_J # 27070 Script: | autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3224,5000; }"; - Combos: - Combo: - Warlock_Card_J # 27062 - Murderous_Grudge # 29724 Script: | bonus bDelayrate,-10; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Warlock_Card_J # 27062 - Murderous_Grudge # 29724 Script: | bonus bDelayrate,10; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Warlock_Card_J # 27062 - Murderous_Grudge # 29724 Script: | bonus bDelayrate,10; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - GuillotineCross_Card_J # 27058 - Real_Eremes_Card_J # 27068 Script: | autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3220,5000; }"; - Combos: - Combo: - GuillotineCross_Card_J # 27058 - Murderous_Grudge # 29724 Script: | bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - GuillotineCross_Card_J # 27058 - Murderous_Grudge # 29724 Script: | bonus bAspd,-2; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - GuillotineCross_Card_J # 27058 - Murderous_Grudge # 29724 Script: | bonus bAspd,-2; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Mechanic_Card_J # 27061 - Real_Harword_Card_J # 27072 Script: | autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3223,5000; }"; - Combos: - Combo: - Mechanic_Card_J # 27061 - Murderous_Grudge # 29724 Script: | bonus bAtkRate,15; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Mechanic_Card_J # 27061 - Murderous_Grudge # 29724 Script: | bonus bAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Mechanic_Card_J # 27061 - Murderous_Grudge # 29724 Script: | bonus bAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - RuneKnight_Card_J # 27063 - Real_Seyren_Card_J # 27073 Script: | autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3225,5000; }"; - Combos: - Combo: - RuneKnight_Card_J # 27063 - Murderous_Grudge # 29724 Script: | bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - RuneKnight_Card_J # 27063 - Murderous_Grudge # 29724 Script: | bonus bLongAtkDef,-10; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - RuneKnight_Card_J # 27063 - Murderous_Grudge # 29724 Script: | bonus bLongAtkDef,-10; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Ranger_Card_J # 27060 - Real_Shecil_Card_J # 27071 Script: | autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3222,5000; }"; - Combos: - Combo: - Ranger_Card_J # 27060 - Murderous_Grudge # 29724 Script: | bonus bSPDrainValue,3; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Ranger_Card_J # 27060 - Murderous_Grudge # 29724 Script: | bonus bSPDrainValue,-3; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Ranger_Card_J # 27060 - Murderous_Grudge # 29724 Script: | bonus bSPDrainValue,-3; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Genetic_Card_J # 27065 - Real_Flamel_Card_J # 27075 Script: | autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3241,5000; }"; - Combos: - Combo: - Genetic_Card_J # 27065 - Murderous_Grudge # 29724 Script: | bonus bMaxHP,50*BaseLevel; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Genetic_Card_J # 27065 - Murderous_Grudge # 29724 Script: | bonus bMaxHP,-50*BaseLevel; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Genetic_Card_J # 27065 - Murderous_Grudge # 29724 Script: | bonus bMaxHP,-50*BaseLevel; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - ShadowChaser_Card_J # 27066 - Real_Gertie_Card_J # 27078 Script: | autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3244,5000; }"; - Combos: - Combo: - ShadowChaser_Card_J # 27066 - Murderous_Grudge # 29724 Script: | bonus bPerfectHitAddRate,30; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - ShadowChaser_Card_J # 27066 - Murderous_Grudge # 29724 Script: | bonus bPerfectHitAddRate,-30; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - ShadowChaser_Card_J # 27066 - Murderous_Grudge # 29724 Script: | bonus bPerfectHitAddRate,-30; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Sura_Card_J # 27056 - Real_Chen_Card_J # 27077 Script: | autobonus "{ bonus bStr,100; }",30,5000,BF_WEAPON,"{ active_transform 3243,5000; }"; - Combos: - Combo: - Sura_Card_J # 27056 - Murderous_Grudge # 29724 Script: | bonus bFlee,50; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Sura_Card_J # 27056 - Murderous_Grudge # 29724 Script: | bonus bFlee,-50; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Sura_Card_J # 27056 - Murderous_Grudge # 29724 Script: | bonus bFlee,-50; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Sorcerer_Card_J # 27055 - Real_Ceila_Card_J # 27076 Script: | autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3242,5000; }"; - Combos: - Combo: - Sorcerer_Card_J # 27055 - Murderous_Grudge # 29724 Script: | bonus bMagicHPGainValue,200; bonus bMagicSPGainValue,20; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Sorcerer_Card_J # 27055 - Murderous_Grudge # 29724 Script: | bonus bMagicHPGainValue,-200; bonus bMagicSPGainValue,-20; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Sorcerer_Card_J # 27055 - Murderous_Grudge # 29724 Script: | bonus bMagicHPGainValue,-200; bonus bMagicSPGainValue,-20; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Minstrel_Card_J # 27057 - Real_Alphoccio_Card_J # 27080 Script: | autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3245,5000; }"; - Combos: - Combo: - Minstrel_Card_J # 27057 - Murderous_Grudge # 29724 Script: | bonus bLongAtkRate,15; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Minstrel_Card_J # 27057 - Murderous_Grudge # 29724 Script: | bonus bLongAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Minstrel_Card_J # 27057 - Murderous_Grudge # 29724 Script: | bonus bLongAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - RoyalGuard_Card_J # 27064 - Real_Randel_Card_J # 27074 Script: | autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3240,5000; }"; - Combos: - Combo: - RoyalGuard_Card_J # 27064 - Murderous_Grudge # 29724 Script: | bonus bMdef,30; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - RoyalGuard_Card_J # 27064 - Murderous_Grudge # 29724 Script: | bonus bMdef,-30; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - RoyalGuard_Card_J # 27064 - Murderous_Grudge # 29724 Script: | bonus bMdef,-30; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Wanderer_Card_J # 27067 - Real_Trentini_Card_J # 27079 Script: | autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3246,5000; }"; - Combos: - Combo: - Wanderer_Card_J # 27067 - Murderous_Grudge # 29724 Script: | bonus bMatkRate,15; bonus2 bSubEle,Ele_Neutral,50; - Combos: - Combo: - Hero_Cape # 20783 - Wanderer_Card_J # 27067 - Murderous_Grudge # 29724 Script: | bonus bMatkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Clack_Of_Servival_ # 20813 - Wanderer_Card_J # 27067 - Murderous_Grudge # 29724 Script: | bonus bMatkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; - Combos: - Combo: - Sealed_B_Ygnizem_Card_J # 300318 - Murderous_Grudge # 29724 Script: | bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bHPRegenRate,1500,10000; bonus2 bSPRegenRate,30,10000; - Combos: - Combo: - 19th_Pack_enc01 # 300314 - Murderous_Grudge # 29724 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; bonus bHealPower2,10; bonus bAddItemHealRate,10; - Combos: - Combo: - aegis_450222 # 450222 - Murderous_Grudge # 29724 Script: | bonus bPerfectHitAddRate,25; - Combos: - Combo: - Grave_Amon_Ra_Card # 4652 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,50; skill "AB_ORATIO",5; - Combos: - Combo: - AngerMoonlight_Card # 27081 - Illusion_Box_Garden # 311075 Script: | bonus bMatkRate,10; skill "AB_SILENTIUM",3; - Combos: - Combo: - Ill_Dracula_Card # 27104 - Illusion_Box_Garden # 311075 Script: | bonus bAspd,3; - Combos: - Combo: - Anc_W_Deffend_Card_J # 27380 - Illusion_Box_Garden # 311075 Script: | bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT")); - Combos: - Combo: - Anc_Tao_Gunka_Card_J # 27376 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,50; skill "SM_PROVOKE",10; - Combos: - Combo: - Shining_T_Bear_Card_J # 27369 - Illusion_Box_Garden # 311075 Script: | bonus bAtkRate,10; skill "PR_ASPERSIO",5; - Combos: - Combo: - AwakenKtullanux_Card # 27113 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,50; skill "WL_JACKFROST",3; - Combos: - Combo: - FuryHero_Card # 27088 - Illusion_Box_Garden # 311075 Script: | bonus2 bSkillCooldown,"RK_DRAGONBREATH_WATER",-500; bonus2 bSkillCooldown,"RK_DRAGONBREATH",-500; - Combos: - Combo: - Chaos_Acolyte_Card # 27343 - Illusion_Box_Garden # 311075 Script: | bonus2 bMagicAtkEle,Ele_Holy,readparam(bInt)/10; if (readparam(bInt)>=130) bonus3 bAddEff,Eff_Silence,500,ATF_MAGIC; /*Unknown Rate*/ - Combos: - Combo: - Chaos_Baphomet_Card # 27334 - Illusion_Box_Garden # 311075 Script: | bonus bMatkRate,10; skill "WZ_VERMILION",10; - Combos: - Combo: - Q_Scaraba_Card # 4507 - Illusion_Box_Garden # 311075 Script: | bonus2 bAddRace,RC_All,20; - Combos: - Combo: - Gold_Q_Scaraba_Card # 4509 - Illusion_Box_Garden # 311075 Script: | bonus2 bResEff,Eff_Confusion,10000; skill "AM_CP_HELM",5; UnEquipScript: | sc_end SC_CP_HELM; - Combos: - Combo: - ILL_Kraken_Card # 300151 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,50; skill "WL_FROSTMISTY",3; - Combos: - Combo: - ILL_Deviace_Card # 300142 - Illusion_Box_Garden # 311075 Script: | bonus bAllStats,10; bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100; - Combos: - Combo: - WizardOfVeritas_Card # 27087 - Illusion_Box_Garden # 311075 Script: | bonus bMatkRate,10; bonus2 bVariableCastrate,"HW_MAGICPOWER",-100; - Combos: - Combo: - Timeholder_Card # 4625 - Illusion_Box_Garden # 311075 Script: | bonus bReduceDamageReturn,10; bonus bMatk,BaseLevel; - Combos: - Combo: - Fragment_Of_Soul_Card_J # 27371 - Illusion_Box_Garden # 311075 Script: | bonus3 bAutoSpell,"RA_AIMEDBOLT",10,10; /*Unknown Rate*/ - Combos: - Combo: - OminousSolider_Card # 27114 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHP,5000; bonus bMaxSP,500; - Combos: - Combo: - OminousTurtleG_Card # 27119 - Illusion_Box_Garden # 311075 Script: | bonus bAtkRate,10; skill "SM_MAGNUM",10; - Combos: - Combo: - Bomi_Card # 27105 - Illusion_Box_Garden # 311075 Script: | bonus bMatkRate,10; skill "WZ_STORMGUST",10; - Combos: - Combo: - SLD_G_Amon_Ra_Card_J # 300348 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,25; bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bMagicAddEle,Ele_Dark,10; bonus2 bMagicAddEle,Ele_Undead,10; - Combos: - Combo: - SLD_A_Moonlight_Card_J # 300345 - Illusion_Box_Garden # 311075 Script: | bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Brute,20; - Combos: - Combo: - SLD_Ill_Dracula_Card_J # 300346 - Illusion_Box_Garden # 311075 Script: | bonus bAspd,1; - Combos: - Combo: - SLD_A_W_Def_Card_J # 300351 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT"))/3; - Combos: - Combo: - SLD_A_Tao_Gunka_Card_J # 300349 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,25; - Combos: - Combo: - SLD_Ktullanux_Card_J # 300352 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,25; bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Formless,10; bonus2 bMagicAddEle,Ele_Fire,10; bonus2 bMagicAddEle,Ele_Neutral,10; - Combos: - Combo: - SLD_S_T_Bear_Card_J # 300350 - Illusion_Box_Garden # 311075 Script: | bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Demon,20; - Combos: - Combo: - SLD_C_Baphomet_Card_J # 300353 - Illusion_Box_Garden # 311075 Script: | bonus2 bMagicAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Insect,20; - Combos: - Combo: - SLD_ILL_Kraken_Card_J # 300354 - Illusion_Box_Garden # 311075 Script: | bonus bMaxHPrate,25; bonus2 bAddRace,RC_Fish,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Ghost,10; bonus2 bMagicAddRace,RC_Fish,10; bonus2 bMagicAddRace,RC_Plant,10; bonus2 bMagicAddEle,Ele_Water,10; bonus2 bMagicAddEle,Ele_Ghost,10; - Combos: - Combo: - SLD_Q_Scaraba_Card_J # 300335 - Illusion_Box_Garden # 311075 Script: | bonus2 bAddRace,RC_All,15; - Combos: - Combo: - SLD_G_Q_Scaraba_Card_J # 300337 - Illusion_Box_Garden # 311075 Script: | bonus2 bResEff,Eff_Confusion,10000; - Combos: - Combo: - SLD_Timeholder_Card_J # 300343 - Illusion_Box_Garden # 311075 Script: | bonus bMatk,BaseLevel/2; - Combos: - Combo: - SLD_O_TurtleG_Card_J # 300355 - Illusion_Box_Garden # 311075 Script: | bonus2 bAddRace,RC_Formless,20; bonus2 bAddRace,RC_Brute,20; - Combos: - Combo: - SLD_Bomi_Card_J # 300344 - Illusion_Box_Garden # 311075 Script: | bonus bMatkRate,10; - Combos: - Combo: - ILL_Vitata_Card # 300238 - Illusion_Box_Garden # 311075 Script: | bonus bMatkRate,10; skill "PR_SANCTUARY",10; - Combos: - Combo: - ILL_Maya_Card # 300239 - Illusion_Box_Garden # 311075 Script: | bonus bAtkRate,10; skill "CR_AUTOGUARD",10; - Combos: - Combo: - Valkyrie_Curse_blight # 480188 - Heros_TriumphantSong # 311074 Script: | bonus bAspdRate,20; - Combos: - Combo: - Valkyrie_Curse_blight # 480188 - Illusion_Box_Garden # 311075 Script: | bonus bDelayrate,-25; - Combos: - Combo: - Tatenasi_Armor_ # 15137 - aegis_300398 # 300398 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bVit,2*.@r; bonus bMaxHPrate,2*.@r; - Combos: - Combo: - Applause_Sandal_ # 22071 - aegis_300401 # 300401 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bVariableCastrate,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(readparam(bInt)>=99)?35:15; bonus bAllStats,.@r; /*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/ - Combos: - Combo: - aegis_15948 # 15948 - Orc_Hero_Card # 4143 - Combo: - aegis_15948 # 15948 - Sealed_Orc_Hero_Card # 4492 - Combo: - aegis_15949 # 15949 - Orc_Hero_Card # 4143 - Combo: - aegis_15949 # 15949 - Sealed_Orc_Hero_Card # 4492 Script: | bonus bBaseAtk,50; if (BaseLevel>=170) bonus bBaseAtk,50; - Combos: - Combo: - aegis_15950 # 15950 - Orc_Hero_Card # 4143 - Combo: - aegis_15950 # 15950 - Sealed_Orc_Hero_Card # 4492 - Combo: - aegis_15951 # 15951 - Orc_Hero_Card # 4143 - Combo: - aegis_15951 # 15951 - Sealed_Orc_Hero_Card # 4492 Script: | bonus bBaseAtk,30; if (BaseLevel>=170) bonus bBaseAtk,30; - Combos: - Combo: - Temporal_Ring_TW # 490030 - Bear's_Power # 4875 Script: | bonus bBaseAtk,50; - Combos: - Combo: - Temporal_Ring_TW # 490030 - Speed_Of_Light # 4877 Script: | bonus bDelayrate,-8; - Combos: - Combo: - Temporal_Ring_TW # 490030 - Muscle_Fool # 4878 Script: | bonus bMaxHPrate,15; - Combos: - Combo: - Temporal_Ring_TW # 490030 - Runaway_Magic # 4876 Script: | bonus bMatk,50; - Combos: - Combo: - Temporal_Ring_TW # 490030 - Hawkeye # 4879 Script: | bonus bLongAtkRate,10; - Combos: - Combo: - Temporal_Ring_TW # 490030 - Temporal_Boots_TW # 22202 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,5; - Combos: - Combo: - aegis_490265 # 490265 - Sprit_Of_World # 420134 - Combo: - aegis_490266 # 490266 - Sprit_Of_World # 420134 - Combo: - aegis_490265 # 490265 - Comp_Sprit_Of_World # 420136 - Combo: - aegis_490266 # 490266 - Comp_Sprit_Of_World # 420136 Script: | bonus bMatk,30; bonus bVariableCastrate,-5; bonus bFixedCast,-200; bonus2 bMagicAddClass,Class_Boss,20; - Combos: - Combo: - aegis_540057 # 540057 - DivineGrace_of_Kings # 310760 - Combo: - DivineGrace_of_Kings # 310760 - G_Knight_Spear # 32027 - Combo: - DivineGrace_of_Kings # 310760 - G_Knight_Axe # 1336 - Combo: - DivineGrace_of_Kings # 310760 - R_Cleric_Staff # 26165 - Combo: - DivineGrace_of_Kings # 310760 - R_Magician_Wand # 26166 - Combo: - DivineGrace_of_Kings # 310760 - R_Foxtail_rod # 26172 - Combo: - DivineGrace_of_Kings # 310760 - R_Magician_Dagger # 28776 - Combo: - DivineGrace_of_Kings # 310760 - R_Knuckle # 1870 - Combo: - DivineGrace_of_Kings # 310760 - G_Alchemist_Staff # 32403 - Combo: - DivineGrace_of_Kings # 310760 - R_Cello # 32111 - Combo: - DivineGrace_of_Kings # 310760 - R_Wheep # 26216 - Combo: - DivineGrace_of_Kings # 310760 - R_Sage_Book # 28636 - Combo: - DivineGrace_of_Kings # 310760 - Rotten_Garden_knife # 510031 - Combo: - DivineGrace_of_Kings # 310760 - WhiteknightFox # 550017 - Combo: - DivineGrace_of_Kings # 310760 - Wizards_Memory # 26177 - Combo: - DivineGrace_of_Kings # 310760 - Military_Law_Book # 540018 - Combo: - DivineGrace_of_Kings # 310760 - Rhongomyniad # 530028 Script: | bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,10; skill "PA_GOSPEL",1; - Combos: - Combo: - aegis_510080 # 510080 - aegis_510081 # 510081 Script: | bonus bCritAtkRate,-7; bonus bShortAtkRate,15; bonus bAspdRate,-7; bonus bHit,50; - Combos: - Combo: - aegis_510082 # 510082 - aegis_510083 # 510083 Script: | bonus bCritAtkRate,-5; bonus bShortAtkRate,10; bonus bAspdRate,10; bonus bCritical,-5; - Combos: - Combo: - aegis_510087 # 510087 - aegis_510088 # 510088 Script: | bonus bShortAtkRate,15; bonus bLongAtkRate,-7; bonus bAspdRate,15; bonus bHit,-25; - Combos: - Combo: - aegis_510089 # 510089 - aegis_510090 # 510090 Script: | bonus2 bSubRace,RC_Player_Human,-7; bonus2 bSubRace,RC_Player_Doram,-7; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus bDelayrate,-7; bonus bMaxSPrate,15; - Combos: - Combo: - aegis_490272 # 490272 - Goddess_of_Abundance # 311073 Script: | bonus bMdef,50; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Angel,3; - Combos: - Combo: - DivineGrace_of_Kings # 310760 - aegis_700069 # 700069 - Combo: - DivineGrace_of_Kings # 310760 - G_Knight_Sword # 21055 - Combo: - DivineGrace_of_Kings # 310760 - R_Katar # 28046 - Combo: - DivineGrace_of_Kings # 310760 - G_Knight_Archer_Bow # 18198 - Combo: - DivineGrace_of_Kings # 310760 - Antique_Gatling_Gun # 830005 Script: | bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,40; skill "PA_GOSPEL",1; - Combos: - Combo: - Yggdrasil_Ring # 2993 - Yggdrasil_Hat # 18881 Script: | bonus2 bSkillHeal,"AL_HEAL",5; bonus2 bSkillHeal,"PR_SANCTUARY",5; bonus2 bSkillHeal,"AM_POTIONPITCHER",5; bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5; bonus2 bSkillHeal,"AB_CHEAL",5; bonus2 bSubEle,Ele_All,3; - Combos: - Combo: - 2017RTCRobe # 15207 - 2017RTCRING # 28516 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPrecovRate,12*(.@r/3); bonus bSPrecovRate,8*(.@r/3); - Combos: - Combo: - 2017RTCShoes # 22139 - 2017RTCRING # 28516 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,2*(.@r/4); bonus bMaxSPrate,.@r/4; - Combos: - Combo: - 2017RTCRobe # 15207 - 2017RTCShoes # 22139 - 2017RTCRING # 28516 Script: | bonus bAllStats,(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)); bonus bIgnoreDefRace,RC_All; bonus2 bIgnoreMdefRaceRate,RC_All,100; - Combos: - Combo: - Garm_Card # 4324 - lunar_eclipse_Armor_ # 15374 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddEffWhenHit,Eff_Freeze,2000; bonus2 bAddEle,Ele_Water,5*.@r; - Combos: - Combo: - aegis_300400 # 300400 - lunar_eclipse_Armor_ # 15374 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddEffWhenHit,Eff_Freeze,1000; bonus2 bAddEle,Ele_Water,2*.@r; - Combos: - Combo: - Loard_Circlet # 5007 - Gossip_Raven # 18913 Script: | bonus2 bExpAddRace,RC_All,5; - Combos: - Combo: - WindHawk_Snip_Ring # 490284 - S_Circlet_Of_Time_RA # 19484 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,80; bonus2 bSkillAtk,"WH_GALESTORM",5*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",10*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); - Combos: - Combo: - WindHawk_Snip_Ring # 490284 - S_Circlet_Of_Time_RA # 19484 - Time_Jewely_Dex_2 # 29685 - Combo: - WindHawk_Snip_Ring # 490284 - S_Circlet_Of_Time_RA # 19484 - Time_Jewely_Dex_3 # 29686 Script: | bonus bFixedCast,-300; - Combos: - Combo: - WindHawk_Snip_Ring # 490284 - S_Circlet_Of_Time_RA # 19484 - Time_Jewely_Luk_2 # 29688 - Combo: - WindHawk_Snip_Ring # 490284 - S_Circlet_Of_Time_RA # 19484 - Time_Jewely_Luk_3 # 29689 Script: | bonus bCritAtkRate,10; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; - Combos: - Combo: - Armor_Drive_Wheel # 490281 - S_Circlet_Of_Time_NC # 19476 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bPAtk,.@r/2; bonus bBaseAtk,2*(.@r/2); bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/3); if (.@r >= 12) bonus bFixedCast,-500; - Combos: - Combo: - LightOfCardinal # 490269 - S_Circlet_Of_Time_AB # 19480 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,80; bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/2); bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); - Combos: - Combo: - LightOfCardinal # 490269 - S_Circlet_Of_Time_AB # 19480 - Time_Jewely_Int_2 # 29682 - Combo: - LightOfCardinal # 490269 - S_Circlet_Of_Time_AB # 19480 - Time_Jewely_Int_3 # 29683 Script: | bonus bFixedCast,-300; - Combos: - Combo: - LightOfCardinal # 490269 - S_Circlet_Of_Time_AB # 19480 - Time_Jewely_Agi_2 # 29676 - Combo: - LightOfCardinal # 490269 - S_Circlet_Of_Time_AB # 19480 - Time_Jewely_Agi_3 # 29677 Script: | bonus bDelayrate,-8; - Combos: - Combo: - Time_Jewel_Acc # 490238 - S_Circlet_Of_Time_GC # 19478 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*(.@r/2); bonus2 bSkillAtk,"SHC_DANCING_KNIFE",4*(.@r/2); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/3); bonus2 bSkillAtk,"GC_COUNTERSLASH",10*(.@r/3); - Combos: - Combo: - Twin_Dragonic_Ring # 490219 - S_Circlet_Of_Time_RK # 19474 Script: | bonus bVariableCastrate,-10; bonus bDelayrate,-5; bonus2 bHPDrainRate,30,3; bonus2 bSkillAtk,"RK_DRAGONBREATH",BaseLevel/12; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",BaseLevel/12; - Combos: - Combo: - WM_Job_Pick # 490211 - S_Circlet_Of_Time_WM # 19485 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*(.@r/2); bonus2 bMagicAddRace,RC_All,7*(.@r/3); - Combos: - Combo: - Two_Hand_Spear_170 # 21018 - Palace_Ring # 490208 - Combo: - Two_Hand_Spear_170 # 21018 - aegis_490514 # 490514 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500; bonus bShortAtkRate,3*(.@r/2); - Combos: - Combo: - Katar_170 # 28010 - Palace_Ring # 490208 - Combo: - Katar_170 # 28010 - aegis_490514 # 490514 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"GC_DARKCROW",-8000; bonus bShortAtkRate,3*(.@r/2); - Combos: - Combo: - Staff_170 # 2027 - Palace_Ring # 490208 - Combo: - Staff_170 # 2027 - aegis_490514 # 490514 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_TETRAVORTEX",30; bonus2 bMagicAddRace,RC_All,4*(.@r/2); - Combos: - Combo: - As_Ragged_Golem_Card # 31026 - Palace_Ring # 490208 - Combo: - As_Ragged_Golem_Card # 31026 - aegis_490514 # 490514 Script: | bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; autobonus "{ bonus bBaseAtk,200; }",30,10000,BF_WEAPON; autobonus "{ bonus bMatk,200; }",30,10000,BF_MAGIC; - Combos: - Combo: - Record_Acher2_TW # 490198 - Old_Camo_RabbitHood # 18984 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; - Combos: - Combo: - Record_Acher2_TW # 490198 - Old_Minstrel_Song_Hat # 18976 - Combo: - Record_Acher2_TW # 490198 - Old_Dying_Swan # 18981 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30; - Combos: - Combo: - Record_Acher2_TW # 490198 - Record_Acher_TW # 490095 Script: | bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; - Combos: - Combo: - Record_Acher2_TW # 490198 - B_Shecil_Card # 4367 Script: | bonus2 bAddClass,Class_Boss,35; - Combos: - Combo: - Record_Acher2_TW # 490198 - Clown_Card # 4560 - Combo: - Record_Acher2_TW # 490198 - Gypsy_Card # 4566 Script: | skill "RA_UNLIMIT",3; - Combos: - Combo: - Record_Acher_TW # 490095 - RingOfThought_TW # 32245 Script: | bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; - Combos: - Combo: - Record_Acher_TW # 490095 - Subject_Cape_TW # 480024 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) { bonus bLongAtkRate,15; bonus bDelayrate,-5; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; } if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus2 bMagicAddRace,RC_All,10; bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",80; } } - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Rune_Circlet # 18971 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2); if (.@r >= 12) autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND"; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Protect_Of_Crown # 18983 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2); if (.@r >= 12) bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Mitra # 18972 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkDef,2*(.@r/2); if (.@r >= 12) bonus2 bSubRace,RC_All,15; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Blazing_Soul # 18979 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkDef,2*(.@r/2); if (.@r >= 12) bonus bBaseAtk,30; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Magic_Stone_Hat # 18978 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bMagicAddClass,Class_All,.@r/2; if (.@r >= 12) bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Wind_Whisper # 18980 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bMagicAddRace,RC_All,.@r/2; if (.@r >= 12) bonus bMatk,30; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Circlet_Of_Bone # 18982 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bCritAtkRate,3*(.@r/2); if (.@r >= 12) bonus2 bIgnoreDefRaceRate,RC_All,25; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Shadow_Handicraft # 18975 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFlee,5*(.@r/2); if (.@r >= 12) bonus2 bSubRace,RC_All,15; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Driver_Band_R # 18973 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2); if (.@r >= 12) bonus bBaseAtk,30; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Driver_Band_Y # 18974 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2); bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2); if (.@r >= 12) bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Midas_Whisper # 18977 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,2*(.@r/2); bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r/2); if (.@r >= 12) bonus bBaseAtk,30; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Camo_RabbitHood # 18984 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,2*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2); if (.@r >= 12) bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Minstrel_Song_Hat # 18976 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2); if (.@r >= 12) bonus2 bSkillCooldown,"WM_METALICSOUND",-1000; - Combos: - Combo: - Subject_Cape_TW # 480024 - Old_Dying_Swan # 18981 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2); if (.@r >= 12) bonus2 bSkillCooldown,"WM_METALICSOUND",-1000; - Combos: - Combo: - Record_Acolyte2_TW # 490192 - Old_Mitra # 18972 Script: | bonus bFixedCast,-300; bonus bHealPower,30; - Combos: - Combo: - Record_Acolyte2_TW # 490192 - Old_Blazing_Soul # 18979 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30; - Combos: - Combo: - Record_Acolyte2_TW # 490192 - Record_Acol_TW # 32288 Script: | bonus bMaxHPrate,15; - Combos: - Combo: - Record_Acolyte2_TW # 490192 - B_Magaleta_Card # 4363 Script: | bonus bMaxHPrate,40; - Combos: - Combo: - Record_Acolyte2_TW # 490192 - Champion_Card # 4562 Script: | bonus2 bAddRace,RC_All,25; - Combos: - Combo: - Record_Acol_TW # 32288 - RingOfThought_TW # 32245 Script: | bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; - Combos: - Combo: - Record_Acol_TW # 32288 - Subject_Cape_TW # 480024 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus bFixedCast,-300; bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bSkillAtk,"PR_MAGNUS",40; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus bDelayrate,-5; autobonus3 "{ bonus bMaxHPrate,20; }",1000,5000,"SR_GATEOFHELL"; bonus2 bSkillAtk,"SR_GATEOFHELL",10; } } - Combos: - Combo: - Record_Thief2_TW # 490191 - Old_Circlet_Of_Bone # 18982 Script: | bonus bLongAtkRate,10; bonus2 bSkillCooldown,"ASC_BREAKER",-150; - Combos: - Combo: - Record_Thief2_TW # 490191 - Old_Shadow_Handicraft # 18975 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; - Combos: - Combo: - Record_Thief2_TW # 490191 - Record_Thief_TW # 32287 Script: | bonus2 bAddRace,RC_All,10; - Combos: - Combo: - Record_Thief2_TW # 490191 - B_Eremes_Card # 4359 Script: | bonus2 bAddClass,Class_Boss,30; - Combos: - Combo: - Record_Thief2_TW # 490191 - Stalker_Card # 4564 Script: | bonus2 bMagicAddRace,RC_All,30; - Combos: - Combo: - Record_Thief_TW # 32287 - RingOfThought_TW # 32245 Script: | bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; - Combos: - Combo: - Record_Thief_TW # 32287 - Subject_Cape_TW # 480024 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,10; bonus2 bAddClass,Class_All,15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"SC_FEINTBOMB",-800; bonus2 bSkillAtk,"SC_FEINTBOMB",40; } } - Combos: - Combo: - Record_Merchant2_TW # 490175 - Old_Driver_Band_R # 18973 Script: | bonus bDelayrate,-5; bonus bShortAtkRate,20; - Combos: - Combo: - Record_Merchant2_TW # 490175 - Old_Driver_Band_Y # 18974 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"NC_COLDSLOWER",40; - Combos: - Combo: - Record_Merchant2_TW # 490175 - Old_Midas_Whisper # 18977 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"GN_HELLS_PLANT",20; - Combos: - Combo: - Record_Merchant2_TW # 490175 - Record_Merchant_TW # 32286 Script: | bonus bAtkRate,10; - Combos: - Combo: - Record_Merchant2_TW # 490175 - B_Harword_Card # 4361 Script: | bonus2 bAddClass,Class_Boss,40; - Combos: - Combo: - Record_Merchant2_TW # 490175 - Creator_Card # 4563 Script: | bonus2 bAddRace,RC_All,20; - Combos: - Combo: - Record_Merchant_TW # 32286 - RingOfThought_TW # 32245 Script: | bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; - Combos: - Combo: - Record_Merchant_TW # 32286 - Subject_Cape_TW # 480024 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus2 bAddRace,RC_All,15; bonus2 bSkillCooldown,"NC_ARMSCANNON",-150; bonus2 bSkillAtk,"NC_ARMSCANNON",40; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bAddRace,RC_All,15; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40; } } - Combos: - Combo: - Record_Sward2_TW # 490173 - Old_Rune_Circlet # 18971 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30; - Combos: - Combo: - Record_Sward2_TW # 490173 - Old_Protect_Of_Crown # 18983 Script: | bonus bStr,20; bonus bCritical,15; bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; - Combos: - Combo: - Record_Sward2_TW # 490173 - Record_Sward_TW # 490094 Script: | bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; - Combos: - Combo: - Record_Sward2_TW # 490173 - B_Seyren_Card # 4357 Script: | bonus2 bAddClass,Class_Boss,30; - Combos: - Combo: - Record_Sward2_TW # 490173 - Paladin_Card # 4565 Script: | bonus2 bMagicAddRace,RC_All,25; - Combos: - Combo: - Record_Sward_TW # 490094 - RingOfThought_TW # 32245 Script: | bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; - Combos: - Combo: - Record_Sward_TW # 490094 - Subject_Cape_TW # 480024 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bAddRace,RC_All,15; autobonus "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,BF_WEAPON; autobonus3 "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,"RK_STORMBLAST"; bonus2 bSkillAtk,"RK_IGNITIONBREAK",30; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { bonus2 bMagicAddRace,RC_All,15; bonus bShortWeaponDamageReturn,25; bonus2 bSkillAtk,"LG_RAYOFGENESIS",30; } } - Combos: - Combo: - Record_Mage2_TW # 490170 - Old_Magic_Stone_Hat # 18978 Script: | bonus bFixedCast,-200; bonus2 bSkillAtk,"WL_COMET",30; - Combos: - Combo: - Record_Mage2_TW # 490170 - Old_Wind_Whisper # 18980 Script: | bonus bInt,20; bonus2 bSkillCooldown,"SO_POISON_BUSTER",-500; if (getskilllv("SO_POISON_BUSTER") >= 5) bonus2 bResEff,Eff_Poison,5000; - Combos: - Combo: - Record_Mage2_TW # 490170 - Record_Mage_TW # 32285 Script: | bonus bMatkRate,10; - Combos: - Combo: - Record_Mage2_TW # 490170 - B_Katrinn_Card # 4365 Script: | bonus2 bMagicAddClass,Class_Boss,30; - Combos: - Combo: - Record_Mage2_TW # 490170 - Professor_Card # 4561 Script: | bonus2 bMagicAtkEle,Ele_All,20; - Combos: - Combo: - Record_Mage2_TW # 490170 - Celine_Brooch # 28513 Script: | bonus2 bMagicAddClass,Class_Boss,-50; - Combos: - Combo: - Record_Mage_TW # 32285 - RingOfThought_TW # 32245 Script: | bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; - Combos: - Combo: - Record_Mage_TW # 32285 - Subject_Cape_TW # 480024 Script: | if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus bFixedCast,-300; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bSkillAtk,"WL_COMET",30; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bSkillCooldown,"SO_VACUUM_EXTREME",-1000; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30; skill "NJ_UTSUSEMI",1; bonus2 bSkillCooldown,"NJ_UTSUSEMI",30000; } } - Combos: - Combo: - Wind_Spirit_Ring_TW # 490168 - Old_Wind_Whisper # 18980 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-100*(.@r/2); autobonus3 "{ bonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-400; }",1000,120000,"SO_SUMMON_VENTUS"; bonus2 bMagicAtkEle,Ele_Wind,20; - Combos: - Combo: - TimeOverloadRing_TW # 490097 - Temporal_Boots_TW # 22202 Script: | bonus bMdef,5; if (readparam(bStr) >= 120) { bonus bAtkRate,8; bonus2 bAddSize,Size_All,8; } if (readparam(bAgi) >= 120) { bonus bAspdRate,4; bonus bCritAtkRate,15; } if (readparam(bVit) >= 120) { bonus bMaxHPrate,8; bonus bDelayrate,-8; } if (readparam(bInt) >= 120) { bonus bMatkRate,8; bonus2 bMagicAtkEle,Ele_All,8; } if (readparam(bDex) >= 120) { bonus bLongAtkRate,5; bonus bAtkRate,8; } if (readparam(bLuk) >= 120) { bonus bCritAtkRate,10; bonus bAspd,1; } - Combos: - Combo: - TimeOverloadRing_TW # 490097 - Temporal_Cape_TW # 480076 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMdef,5; if (.@r >= 9) { bonus2 bIgnoreDefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5; if (.@r >= 12) { bonus2 bIgnoreDefRaceRate,RC_All,10; bonus2 bIgnoreMdefRaceRate,RC_All,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10; } } - Combos: - Combo: - Temporal_Cape_TW # 480076 - Temporal_Ring_TW # 490030 - Bear's_Power # 4875 Script: | bonus bBaseAtk,25; - Combos: - Combo: - Temporal_Cape_TW # 480076 - Temporal_Ring_TW # 490030 - Speed_Of_Light # 4877 Script: | bonus bDelayrate,-4; - Combos: - Combo: - Temporal_Cape_TW # 480076 - Temporal_Ring_TW # 490030 - Muscle_Fool # 4878 Script: | bonus bMaxHPrate,7; - Combos: - Combo: - Temporal_Cape_TW # 480076 - Temporal_Ring_TW # 490030 - Runaway_Magic # 4876 Script: | bonus bMatk,25; - Combos: - Combo: - Temporal_Cape_TW # 480076 - Temporal_Ring_TW # 490030 - Hawkeye # 4879 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - Temporal_Cape_TW # 480076 - Temporal_Ring_TW # 490030 - Lucky_Day # 4880 Script: | bonus bCritAtkRate,5; - Combos: - Combo: - Temporal_Cape_TW # 480076 - Temporal_Boots_TW # 22202 Script: | .@r = getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 22) { if (readparam(bStr) >= 108) bonus bBaseAtk,50; if (readparam(bAgi) >= 108) bonus bAspd,1; if (readparam(bVit) >= 108) bonus bDelayrate,-5; if (readparam(bInt) >= 108) bonus bMatk,50; if (readparam(bDex) >= 108) bonus bLongAtkRate,7; if (readparam(bLuk) >= 108) bonus bCritAtkRate,7; } - Combos: - Combo: - aegis_311912 # 311912 - Kagerou_Robe # 29662 Script: | bonus2 bSkillAtk,"KO_HUUMARANKA",25; - Combos: - Combo: - aegis_311913 # 311913 - Kagerou_Robe # 29662 Script: | bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; - Combos: - Combo: - aegis_311914 # 311914 - Kagerou_Robe # 29662 Script: | bonus2 bSkillAtk,"KO_HAPPOKUNAI",25; - Combos: - Combo: - aegis_311915 # 311915 - Oboro_Robe # 29663 Script: | bonus2 bSkillAtk,"NJ_HYOUSENSOU",25; bonus2 bSkillAtk,"NJ_HUUJIN",25; - Combos: - Combo: - aegis_311916 # 311916 - Oboro_Robe # 29663 Script: | bonus2 bSkillAtk,"NJ_BAKUENRYU",30; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30; bonus2 bSkillAtk,"NJ_KAMAITACHI",30; - Combos: - Combo: - aegis_311917 # 311917 - Oboro_Robe # 29663 Script: | bonus bVariableCastrate,-15; - Combos: - Combo: - aegis_311918 # 311918 - Doram_Robe # 29671 Script: | bonus bFixedCast,-500; - Combos: - Combo: - aegis_311919 # 311919 - Doram_Robe # 29671 Script: | bonus2 bSkillAtk,"SU_CN_METEOR",25; - Combos: - Combo: - aegis_311920 # 311920 - Doram_Robe # 29671 Script: | bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; - Combos: - Combo: - aegis_311921 # 311921 - aegis_311922 # 311922 - aegis_311923 # 311923 Script: | bonus bDef,100; bonus bMdef,25; bonus bRes,5; bonus bMRes,5; - Combos: - Combo: - aegis_311921 # 311921 - aegis_311922 # 311922 - aegis_311923 # 311923 - aegis_311924 # 311924 Script: | bonus bRes,10; bonus bMRes,10; - Combos: - Combo: - Whike_Black_Tail # 2855 - Whikebain_Ears_ # 5986 Script: | bonus bCritAtkRate,10; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) bonus bCritical,5; - Combos: - Combo: - Whike_Black_Tail_S # 28351 - Whikebain_Ears_ # 5986 Script: | bonus bCritAtkRate,10; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) bonus bCritical,5; - Combos: - Combo: - Whike_Black_Tail # 2855 - Black_Cat_Ears_Beret # 18939 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }"; - Combos: - Combo: - Whike_Black_Tail_S # 28351 - Black_Cat_Ears_Beret # 18939 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }"; - Combos: - Combo: - Etran_Shirt_TW # 20910 - G_Strings # 2339 - Combo: - Etran_Shirt_TW # 20910 - G_Strings_ # 2371 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r>=7) bonus bNoCastCancel; - Combos: - Combo: - Santa's_Shoes # 22068 - Permeter_Card # 4311 Script: | autobonus "{ bonus bDef,200; bonus bMdef,20; }",10,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - Santa's_Shoes # 22068 - Rideword_Card # 4185 Script: | autobonus "{ bonus bMaxHP,50; bonus bMaxSP,10; }",10,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - Santa's_Shoes # 22068 - Mystcase_Card # 4206 Script: | bonus2 bAddItemHealRate,569,100; bonus2 bAddMonsterDropItem,569,50; - Combos: - Combo: - Santa's_Shoes # 22068 - Mole_Card # 4343 Script: | if (getequiprefinerycnt(EQI_SHOES) >= 6) bonus2 bSkillUseSP,"MC_CARTREVOLUTION",4; - Combos: - Combo: - Agenda_Shoes_TW # 22222 - Robe_Of_Vituperation # 15147 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3); - Combos: - Combo: - Agenda_Shoes_TW # 22222 - Agenda_Robe # 15163 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bMagicAtkEle,Ele_Holy,10*(.@r/3); - Combos: - Combo: - aegis_311883 # 311883 - CUITE_Card_J # 27146 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; - Combos: - Combo: - aegis_311883 # 311883 - XM_Celine_Kimi_Card_J # 27007 Script: | bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Undead,20; bonus5 bAutoSpell,"NPC_WIDECRITICALWOUND",1,10,BF_MAGIC,1; - Combos: - Combo: - aegis_311883 # 311883 - EL_A17T_Card # 27305 Script: | bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC_COLDSLOWER",3*BaseLevel; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",3*BaseLevel; - Combos: - Combo: - aegis_311883 # 311883 - Miguel_Card # 27318 Script: | bonus bPerfectHitAddRate,10; bonus2 bSubEle,Ele_Water,15; - Combos: - Combo: - aegis_311883 # 311883 - Redpepper_Card # 300079 Script: | bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Wind,10; - Combos: - Combo: - aegis_311883 # 311883 - Chimera_1_Card_J # 27143 Script: | bonus bMaxHPrate,50; skill "SO_CLOUD_KILL",5; - Combos: - Combo: - aegis_311883 # 311883 - Evil_Card_J # 27141 Script: | bonus2 bSubEle,Ele_Neutral,20; skill "ASC_METEORASSAULT",10; - Combos: - Combo: - aegis_311883 # 311883 - Silva_Papilia_Card # 300099 Script: | bonus2 bSubEle,Ele_Neutral,20; skill "GN_BLOOD_SUCKER",5; - Combos: - Combo: - aegis_311883 # 311883 - Pitaya_Boss_Card # 300107 Script: | bonus2 bSubEle,Ele_Neutral,20; bonus2 bHPDrainRate,100,3; - Combos: - Combo: - aegis_311883 # 311883 - Sweety_Card # 300078 Script: | bonus bAtkRate,10; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-30000; - Combos: - Combo: - aegis_311883 # 311883 - Charleston_Card_J # 27092 Script: | bonus2 bSkillAtk,"NC_VULCANARM",3*BaseLevel; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",3*BaseLevel; - Combos: - Combo: - aegis_311883 # 311883 - R48_85_Bestia_Card # 27319 Script: | skill "LG_TRAMPLE",3; - Combos: - Combo: - aegis_311883 # 311883 - T_W_O_Card_J # 27089 Script: | bonus bFixedCastrate,-70; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; - Combos: - Combo: - Jack_Castle_Bat # 18919 - Magestic_Goat_ # 5160 Script: | bonus bStr,3; bonus bFlee,5; - Combos: - Combo: - Elvira_Pendant # 28436 - Elvira_Card # 4577 Script: | bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Ghost,10; - Combos: - Combo: - Elvira_Pendant # 28436 - Gioia_Card # 4576 Script: | bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20; - Combos: - Combo: - Imperial_Ring_BR # 28515 - Imperial_Spear # 1433 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_CANNONSPEAR",3*(.@r/2); bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2); - Combos: - Combo: - Imperial_Ring_BR # 28515 - Imperial_Guard # 2153 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; - Combos: - Combo: - Imperial_Ring_BR # 28515 - Imperial_Feather # 18823 Script: | bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; bonus2 bVariableCastrate,"CR_GRANDCROSS",-100; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; - Combos: - Combo: - Imperial_Ring_BR # 28515 - Imperial_Spear # 1433 - Imperial_Guard # 2153 - Imperial_Feather # 18823 Script: | bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; - Combos: - Combo: - Sealed_Ring_TW # 32278 - Knight_Windstorm_Card # 4318 Script: | .@view = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW); if (.@view == W_DAGGER) { bonus bMaxHPrate,10; bonus bDelayrate,-8; } if (.@view == W_1HSWORD || .@view == W_2HSWORD) { skill "SO_DIAMONDDUST",5; bonus2 bSkillCooldown,"SO_DIAMONDDUST",5000; } if (.@view == W_1HSPEAR || .@view == W_2HSPEAR) { bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Water,20; } if (.@view == W_STAFF || .@view == W_2HSTAFF || .@view == W_BOOK) { bonus2 bSkillAtk,"MG_COLDBOLT",50; bonus2 bSkillAtk,"WL_JACKFROST",40; bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-30000; autobonus3 "{ bonus2 bMagicAtkEle,Ele_Water,30; }",1000,60000,"SO_SUMMON_AQUA"; } if (.@view == W_MACE || .@view == W_1HAXE || .@view == W_2HAXE) bonus2 bAddEff,Eff_Freeze,2000; - Combos: - Combo: - aegis_300422 # 300422 - S_Helmut_Card # 300310 Script: | bonus bShortAtkRate,5; - Combos: - Combo: - aegis_300424 # 300424 - S_Meyer_Card # 300308 Script: | bonus2 bMagicAtkEle,Ele_All,5; - Combos: - Combo: - aegis_300426 # 300426 - S_Helmut_Card # 300310 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - GoodnEvil_Circlet_DK # 400374 - Justice_Power # 312014 - Luppiter_Spear # 630027 Script: | bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15; - Combos: - Combo: - GoodnEvil_Circlet_DK # 400374 - Injustice_Power # 312021 - Execution_Great_Sword # 600041 Script: | bonus2 bSkillAtk,"DK_STORMSLASH",20; bonus2 bSkillAtk,"DK_HACKANDSLASHER",15; - Combos: - Combo: - GoodnEvil_Circlet_DK # 400374 - Execution_Great_Sword # 600041 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r; bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"DK_HACKANDSLASHER",10; } - Combos: - Combo: - GoodnEvil_Circlet_DK # 400374 - Luppiter_Spear # 630027 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; } - Combos: - Combo: - GoodnEvil_Circlet_IG # 400375 - Justice_Power # 312014 - Holy_Raise_Spear # 530045 Script: | bonus bShortAtkRate,20; bonus2 bSkillAtk,"IG_OVERSLASH",15; - Combos: - Combo: - GoodnEvil_Circlet_IG # 400375 - Injustice_Power # 312021 - Devil_Guardian_Sword # 500072 Script: | bonus2 bMagicAtkEle,Ele_Holy,20; bonus2 bSkillAtk,"IG_CROSS_RAIN",15; - Combos: - Combo: - GoodnEvil_Circlet_IG # 400375 - Devil_Guardian_Sword # 500072 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; } - Combos: - Combo: - GoodnEvil_Circlet_IG # 400375 - Holy_Raise_Spear # 530045 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"IG_OVERSLASH",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"IG_OVERSLASH",10; } - Combos: - Combo: - GoodnEvil_Circlet_AG # 400376 - Justice_Power # 312014 - Destiny_Staff # 640037 Script: | bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20; bonus2 bSkillAtk,"AG_FROZEN_SLASH",15; - Combos: - Combo: - GoodnEvil_Circlet_AG # 400376 - Injustice_Power # 312021 - Devil_Wing_Staff # 640036 Script: | bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15; - Combos: - Combo: - GoodnEvil_Circlet_AG # 400376 - Devil_Wing_Staff # 640036 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; } - Combos: - Combo: - GoodnEvil_Circlet_AG # 400376 - Destiny_Staff # 640037 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; } - Combos: - Combo: - GoodnEvil_Circlet_EM # 400377 - Justice_Power # 312014 - Blessed_Bible # 540060 Script: | bonus2 bSkillAtk,"EM_TERRA_DRIVE",20; bonus2 bSkillAtk,"EM_DIAMOND_STORM",15; - Combos: - Combo: - GoodnEvil_Circlet_EM # 400377 - Injustice_Power # 312021 - Doom_Bible # 540059 Script: | bonus2 bSkillAtk,"EM_CONFLAGRATION",20; bonus2 bSkillAtk,"EM_VENOM_SWAMP",15; - Combos: - Combo: - GoodnEvil_Circlet_EM # 400377 - Doom_Bible # 540059 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r; bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"EM_VENOM_SWAMP",10; } - Combos: - Combo: - GoodnEvil_Circlet_EM # 400377 - Blessed_Bible # 540060 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r; bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; } - Combos: - Combo: - GoodnEvil_Circlet_CD # 400378 - Justice_Power # 312014 - Saint_Bringer # 550088 Script: | bonus2 bSkillAtk,"CD_ARBITRIUM",20; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20; bonus2 bSkillAtk,"CD_FRAMEN",15; - Combos: - Combo: - GoodnEvil_Circlet_CD # 400378 - Injustice_Power # 312021 - Sealed_Bible # 540053 Script: | bonus bCritAtkRate,25; bonus2 bSkillAtk,"CD_PETITIO",15; - Combos: - Combo: - GoodnEvil_Circlet_CD # 400378 - Sealed_Bible # 540053 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,10*.@r; bonus2 bSkillAtk,"CD_PETITIO",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"CD_PETITIO",10; } - Combos: - Combo: - GoodnEvil_Circlet_CD # 400378 - Saint_Bringer # 550088 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"CD_FRAMEN",4*.@r; bonus2 bSkillAtk,"CD_ARBITRIUM",5*.@r; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"CD_FRAMEN",10; } - Combos: - Combo: - GoodnEvil_Circlet_IQ # 400379 - Justice_Power # 312014 - Punish_Hall # 590045 Script: | bonus2 bSkillAtk,"IQ_FIRST_BRAND",20; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15; - Combos: - Combo: - GoodnEvil_Circlet_IQ # 400379 - Injustice_Power # 312021 - Demonic_Claw # 560036 Script: | bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15; - Combos: - Combo: - GoodnEvil_Circlet_IQ # 400379 - Demonic_Claw # 560036 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; } - Combos: - Combo: - GoodnEvil_Circlet_IQ # 400379 - Punish_Hall # 590045 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r; bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10; } - Combos: - Combo: - GoodnEvil_Circlet_MT # 400380 - Destruction_Axe # 1341 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,10*.@r; bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; } - Combos: - Combo: - GoodnEvil_Circlet_MT # 400380 - Destruction_Axe # 1341 - Injustice_Power # 312021 Script: | bonus bCritAtkRate,25; bonus2 bSkillAtk,"MT_TRIPLE_LASER",15; - Combos: - Combo: - GoodnEvil_Circlet_MT # 400380 - Justice_Power # 312014 - Divine_Buster # 620022 Script: | bonus2 bSkillAtk,"MT_AXE_STOMP",20; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15; - Combos: - Combo: - GoodnEvil_Circlet_MT # 400380 - Divine_Buster # 620022 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r; bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10; } - Combos: - Combo: - GoodnEvil_Circlet_BO # 400381 - Justice_Power # 312014 - Victory_Sword # 500066 Script: | bonus bShortAtkRate,20; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15; - Combos: - Combo: - GoodnEvil_Circlet_BO # 400381 - Injustice_Power # 312021 - Blood_Rapier # 500065 Script: | bonus bCritAtkRate,25; bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15; - Combos: - Combo: - GoodnEvil_Circlet_BO # 400381 - Blood_Rapier # 500065 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,10*.@r; bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10; } - Combos: - Combo: - GoodnEvil_Circlet_BO # 400381 - Victory_Sword # 500066 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; } - Combos: - Combo: - GoodnEvil_Circlet_SHC # 400382 - Justice_Power # 312014 - Shining_Light_Katar # 610045 Script: | bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20; - Combos: - Combo: - GoodnEvil_Circlet_SHC # 400382 - Injustice_Power # 312021 - The_Reaper # 610044 Script: | bonus bShortAtkRate,20; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15; - Combos: - Combo: - GoodnEvil_Circlet_SHC # 400382 - The_Reaper # 610044 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; } - Combos: - Combo: - GoodnEvil_Circlet_SHC # 400382 - Shining_Light_Katar # 610045 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; } - Combos: - Combo: - GoodnEvil_Circlet_ABC # 400383 - Justice_Power # 312014 - Holy_Light_Dagger # 510092 Script: | bonus2 bSkillAtk,"ABC_DEFT_STAB",20; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15; - Combos: - Combo: - GoodnEvil_Circlet_ABC # 400383 - Injustice_Power # 312021 - Dark_Angel_Ray_Bow # 700066 Script: | bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15; - Combos: - Combo: - GoodnEvil_Circlet_ABC # 400383 - Holy_Light_Dagger # 510092 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r; bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; } - Combos: - Combo: - GoodnEvil_Circlet_ABC # 400383 - Dark_Angel_Ray_Bow # 700066 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",4*.@r; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10; } - Combos: - Combo: - GoodnEvil_Circlet_WH # 400384 - Justice_Power # 312014 - Angel_Wing_Bow # 700065 Script: | bonus2 bSkillAtk,"WH_GALESTORM",20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; - Combos: - Combo: - GoodnEvil_Circlet_WH # 400384 - Injustice_Power # 312021 - Underworld_Knife # 510091 Script: | bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20; bonus2 bSkillAtk,"WH_SWIFTTRAP",20; bonus2 bSkillAtk,"WH_SOLIDTRAP",15; bonus2 bSkillAtk,"WH_FLAMETRAP",15; - Combos: - Combo: - GoodnEvil_Circlet_WH # 400384 - Underworld_Knife # 510091 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r; bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r; bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r; bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"WH_SOLIDTRAP",10; bonus2 bSkillAtk,"WH_FLAMETRAP",10; } - Combos: - Combo: - GoodnEvil_Circlet_WH # 400384 - Angel_Wing_Bow # 700065 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r; bonus2 bSkillAtk,"WH_GALESTORM",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } - Combos: - Combo: - GoodnEvil_Circlet_TR # 400385 - Justice_Power # 312014 - Light_Power_Harp # 570037 - Combo: - GoodnEvil_Circlet_TR # 400385 - Justice_Power # 312014 - Light_Power_Spark # 580038 Script: | bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; - Combos: - Combo: - GoodnEvil_Circlet_TR # 400385 - Injustice_Power # 312021 - Crime_Violine # 570036 - Combo: - GoodnEvil_Circlet_TR # 400385 - Injustice_Power # 312021 - Crime_Whip # 580037 Script: | bonus2 bSkillAtk,"TR_SOUNDBLEND",20; bonus2 bSkillAtk,"TR_METALIC_FURY",15; - Combos: - Combo: - GoodnEvil_Circlet_TR # 400385 - Crime_Violine # 570036 - Combo: - GoodnEvil_Circlet_TR # 400385 - Crime_Whip # 580037 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r; bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; } - Combos: - Combo: - GoodnEvil_Circlet_TR # 400385 - Light_Power_Harp # 570037 - Combo: - GoodnEvil_Circlet_TR # 400385 - Light_Power_Spark # 580038 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; } - Combos: - Combo: - GoodnEvil_Circlet_SS # 400386 - Justice_Power # 312014 - Humma_Brilliance # 650034 Script: | bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15; - Combos: - Combo: - GoodnEvil_Circlet_SS # 400386 - Injustice_Power # 312021 - Devil_Claw # 650033 Script: | bonus2 bSkillAtk,"SS_SEKIENHOU",20; bonus2 bSkillAtk,"SS_ANTENPOU",15; - Combos: - Combo: - GoodnEvil_Circlet_SS # 400386 - Devil_Claw # 650033 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r; bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SS_ANTENPOU",10; } - Combos: - Combo: - GoodnEvil_Circlet_SS # 400386 - Humma_Brilliance # 650034 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; } - Combos: - Combo: - GoodnEvil_Circlet_SKE # 400387 - Justice_Power # 312014 - Orign_Of_Life # 540055 Script: | bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20; bonus2 bSkillAtk,"SKE_NOON_BLAST",15; - Combos: - Combo: - GoodnEvil_Circlet_SKE # 400387 - Injustice_Power # 312021 - Darkness_Tablet # 540054 Script: | bonus2 bSkillAtk,"SKE_DAWN_BREAK",20; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15; - Combos: - Combo: - GoodnEvil_Circlet_SKE # 400387 - Darkness_Tablet # 540054 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10; } - Combos: - Combo: - GoodnEvil_Circlet_SKE # 400387 - Orign_Of_Life # 540055 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r; bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; } - Combos: - Combo: - GoodnEvil_Circlet_SOA # 400388 - Justice_Power # 312014 - Soul_Liberator # 550094 Script: | bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15; - Combos: - Combo: - GoodnEvil_Circlet_SOA # 400388 - Injustice_Power # 312021 - Soul_Harvest # 550093 Script: | bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",20; bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15; - Combos: - Combo: - GoodnEvil_Circlet_SOA # 400388 - Soul_Harvest # 550093 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r; bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",10; } - Combos: - Combo: - GoodnEvil_Circlet_SOA # 400388 - Soul_Liberator # 550094 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r; bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10; } - Combos: - Combo: - GoodnEvil_Circlet_HN # 400389 - Justice_Power # 312014 - Guardian_Saber # 500063 Script: | bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20; bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15; - Combos: - Combo: - GoodnEvil_Circlet_HN # 400389 - Injustice_Power # 312021 - Devil_Cursed_Sword # 500062 Script: | bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15; - Combos: - Combo: - GoodnEvil_Circlet_HN # 400389 - Devil_Cursed_Sword # 500062 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10; } - Combos: - Combo: - GoodnEvil_Circlet_HN # 400389 - Guardian_Saber # 500063 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r; bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10; } - Combos: - Combo: - GoodnEvil_Circlet_SH # 400390 - Justice_Power # 312014 - Lightforce_Foxtail_Wand # 550116 Script: | bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15; - Combos: - Combo: - GoodnEvil_Circlet_SH # 400390 - Injustice_Power # 312021 - Darkness_Foxtail_Model # 550115 Script: | bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15; - Combos: - Combo: - GoodnEvil_Circlet_SH # 400390 - Darkness_Foxtail_Model # 550115 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; } - Combos: - Combo: - GoodnEvil_Circlet_SH # 400390 - Lightforce_Foxtail_Wand # 550116 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW # 400391 - Justice_Power # 312014 - Justice_Bomber # 840021 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_WILD_FIRE",15; - Combos: - Combo: - GoodnEvil_Circlet_NW # 400391 - Injustice_Power # 312021 - Devil_L_Launcher # 840020 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; - Combos: - Combo: - GoodnEvil_Circlet_NW # 400391 - Devil_L_Launcher # 840020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW # 400391 - Justice_Bomber # 840021 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW2 # 400392 - Justice_Power # 312014 - Devil_Hunter # 800027 Script: | bonus bCritAtkRate,25; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; - Combos: - Combo: - GoodnEvil_Circlet_NW2 # 400392 - Injustice_Power # 312021 - Devils_Bullet # 800026 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; - Combos: - Combo: - GoodnEvil_Circlet_NW2 # 400392 - Devils_Bullet # 800026 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW2 # 400392 - Devil_Hunter # 800027 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,10*.@r; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW3 # 400393 - Justice_Power # 312014 - Lighting_Splatter # 830026 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; - Combos: - Combo: - GoodnEvil_Circlet_NW3 # 400393 - Injustice_Power # 312021 - RG_5649 # 830025 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; - Combos: - Combo: - GoodnEvil_Circlet_NW3 # 400393 - RG_5649 # 830025 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW3 # 400393 - Lighting_Splatter # 830026 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW4 # 400394 - Justice_Power # 312014 - Road_Of_Glory # 820021 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; - Combos: - Combo: - GoodnEvil_Circlet_NW4 # 400394 - Injustice_Power # 312021 - Outlaw_Cursed_Shotgun # 820020 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_WILD_FIRE",15; - Combos: - Combo: - GoodnEvil_Circlet_NW4 # 400394 - Outlaw_Cursed_Shotgun # 820020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW4 # 400394 - Road_Of_Glory # 820021 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW5 # 400395 - Justice_Power # 312014 - Last_Dawn # 810027 Script: | bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; - Combos: - Combo: - GoodnEvil_Circlet_NW5 # 400395 - Injustice_Power # 312021 - Screaming_Rifle # 810026 Script: | bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15; - Combos: - Combo: - GoodnEvil_Circlet_NW5 # 400395 - Screaming_Rifle # 810026 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; } - Combos: - Combo: - GoodnEvil_Circlet_NW5 # 400395 - Last_Dawn # 810027 Script: | .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; } - Combos: - Combo: - Ameretat # 490290 - S_Str # 4853 Script: | bonus bAtkRate,30; - Combos: - Combo: - Ameretat # 490290 - S_Agi # 4854 Script: | bonus bAspdRate,15; - Combos: - Combo: - Ameretat # 490290 - S_Vital # 4855 Script: | bonus bMaxHPrate,25; bonus bMaxSPrate,25; - Combos: - Combo: - Ameretat # 490290 - S_Int # 4856 Script: | bonus bMatkRate,30; - Combos: - Combo: - Ameretat # 490290 - S_Dex # 4857 Script: | bonus bPerfectHitAddRate,25; - Combos: - Combo: - Ameretat # 490290 - S_Luck # 4858 Script: | bonus bDelayrate,-30; - Combos: - Combo: - Little_Abyss_Dragon # 410210 - Kings_Magic # 311284 - Combo: - Little_Abyss_Dragon_ # 410211 - Kings_Magic # 311284 Script: | bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - aegis_420180 # 420180 - aegis_311905 # 311905 Script: | bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; - Combos: - Combo: - aegis_420180 # 420180 - aegis_311907 # 311905 Script: | bonus2 bResEff,Eff_Freezing,10000; - Combos: - Combo: - aegis_420180 # 420180 - Brinaranea_Card # 27324 Script: | bonus2 bSubEle,Ele_Neutral,20; skill "MG_THUNDERSTORM",10; - Combos: - Combo: - aegis_460050 # 460050 - Garden_Of_Eden # 19272 Script: | bonus2 bSubClass,Class_Normal,20; bonus2 bSubClass,Class_Boss,20; - Combos: - Combo: - aegis_460050 # 460050 - Fairy_Of_Eden # 20991 Script: | bonus2 bSubEle,Ele_Neutral,10; - Combos: - Combo: - aegis_460050 # 460050 - Release_Of_Magic # 29371 Script: | bonus bMatkRate,15; - Combos: - Combo: - aegis_470180 # 470180 - Royal_Glory # 311365 Script: | bonus bMaxHPrate,40; bonus bAtkRate,30; bonus bMatkRate,30; - Combos: - Combo: - Noblesse_oblige # 490206 - Royal_Glory # 311365 Script: | bonus bAtkRate,15; bonus bMatkRate,15; autobonus "{}",50,100,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; }"; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Snovice_Suit # 450125 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSkillCooldown,"NV_HELPANGEL",-60000; bonus3 bAutoSpellWhenHit,"KN_BOWLINGBASH",.@r,20; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Picky_Robe # 450106 Script: | bonus2 bSkillCooldown,"SU_HISS",-45000; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-100; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Firerain_Suit # 450109 Script: | bonus2 bSkillCooldown,"RL_R_TRIP",-200; bonus2 bSkillAtk,"RL_R_TRIP",3*BaseLevel; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Kart_Suit # 450100 Script: | bonus2 bSkillFixedCast,"GN_MANDRAGORA",-500; bonus2 bSkillCooldown,"GN_MANDRAGORA",-4000; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Kunai_Suit # 450117 Script: | bonus2 bSkillCooldown,"KO_BAKURETSU",-1000; bonus2 bSkillAtk,"KO_BAKURETSU",BaseLevel; bonus2 bSkillAtk,"KO_HAPPOKUNAI",4*BaseLevel; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Breath_Armor # 450086 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-100; bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2; bonus2 bSkillAtk,"RK_SONICWAVE",BaseLevel/2; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Psychic_Robe # 450112 Script: | bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bFixedCastrate,"SO_DIAMONDDUST",-100; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel/3; bonus2 bSkillAtk,"SO_DIAMONDDUST",BaseLevel/3; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Explosion_Robe # 450119 Script: | bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500; bonus2 bSkillAtk,"SP_SPA",BaseLevel/2; bonus2 bSkillAtk,"SP_SWHOO",BaseLevel/2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",BaseLevel/2; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Tiger_Suit # 450097 Script: | bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-25000; bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel*2; bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel*2; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Frost_Robe # 450111 Script: | bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/3; bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel/3; UnEquipScript: | sc_end SC_TELEKINESIS_INTENSE; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Duple_Robe # 450095 Script: | skill "SR_GENTLETOUCH_ENERGYGAIN",3; bonus2 bSubRace,RC_DemiHuman,10; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Tonado_Armor # 450098 Script: | bonus2 bSkillCooldown,"NC_AXETORNADO",-500; bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel; bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Stalker_Suit # 450105 Script: | bonus2 bSkillCooldown,"SC_ESCAPE",-1500; bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/2; - Combos: - Combo: - Noblesse_oblige # 490206 - Grace_Severe_Suit # 450092 Script: | skill "RA_UNLIMIT",5; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - CannonConverter_TW # 32259 - Old_Driver_Band_Y # 18974 Script: | bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillAtk,"NC_ARMSCANNON",20; bonus bDelayrate,-8; bonus bNoMadoFuel; - Combos: - Combo: - CannonConverter_TW # 32259 - Old_Midas_Whisper # 18977 Script: | bonus bLongAtkRate,12; - Combos: - Combo: - CannonConverter_TW # 32259 - Old_Midas_Whisper # 18977 - Iron_Cannon_Ball # 18004 Script: | bonus2 bSubSize,Size_All,5; - Combos: - Combo: - CannonConverter_TW # 32259 - Old_Midas_Whisper # 18977 - Soul_Cannon_Ball # 18003 Script: | bonus2 bSubSize,Size_Large,8; - Combos: - Combo: - CannonConverter_TW # 32259 - Old_Midas_Whisper # 18977 - Dark_Cannon_Ball # 18002 Script: | bonus2 bSubSize,Size_Medium,8; - Combos: - Combo: - CannonConverter_TW # 32259 - Old_Midas_Whisper # 18977 - Holy_Cannon_Ball # 18001 Script: | bonus2 bSubSize,Size_Small,8; - Combos: - Combo: - Aferde_Card # 300447 - Timbers_Card # 300449 Script: | bonus bLongAtkRate,8; - Combos: - Combo: - Mocadas_Knife # 510103 - Mocadas_Degger # 510104 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bAtkRate,5; bonus2 bSkillAtk,"SS_KAGEGISSEN",10; if (.@sum>=14) { bonus bShortAtkRate,10; if (.@sum>=18) { bonus2 bSkillAtk,"SS_KAGEGISSEN",10; if (.@sum>=22) { bonus2 bSkillAtk,"SS_KAGEGISSEN",10; } } } - Combos: - Combo: - F_Ein_1HDAGGER # 510105 - F_Ein_1HDAGGER2 # 510106 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bAtkRate,10; bonus2 bSkillAtk,"SHC_SHADOW_STAB",20; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; if (.@sum>=14) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@sum>=18) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"SHC_SHADOW_STAB",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",15; bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15; bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15; if (.@sum>=22) { bonus bDelayrate,-15; bonus2 bSkillAtk,"SHC_SHADOW_STAB",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15; bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15; } } } - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Mecha # 19189 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus3 bAutoSpell,"NC_POWERSWING",10,120; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Gene # 19190 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillAtk,"GN_CART_TORNADO",30; bonus2 bSkillCooldown,"GN_CART_TORNADO",-300; } - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Cross # 19191 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{}",15,100,BF_WEAPON,"{ sc_start SC_GIANTGROWTH,10000,1; }"; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Chaser # 19192 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus bMatk,100; bonus3 bAutoSpell,"WZ_METEOR",5,50; bonus3 bAutoSpell,"WZ_VERMILION",5,50; } - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Warlock # 19193 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bVariableCastrate,"HW_MAGICPOWER",-50; autobonus3 "{ bonus2 bSkillAtk,\"WL_TETRAVORTEX\",15; }",1000,5000,"HW_MAGICPOWER"; } - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Sorcer # 19194 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillAtk,"MG_COLDBOLT",50; autobonus "{ bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_FIREBOLTBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; }",15,10000,BF_WEAPON|BF_MAGIC; } - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Rune # 19195 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus3 bAutoSpell,"RK_SONICWAVE",5,50; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Royal # 19196 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Bishop # 19197 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",100; }",15,5000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Sura # 19198 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus bDelayrate,-10; autobonus3 "{ bonus2 bAddClass,Class_Boss,25; }",30,10000,"SR_KNUCKLEARROW"; } - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Ranger # 19199 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-500; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Mins # 19200 - Combo: - aegis_22257 # 22257 - Racing_C_Wander # 19201 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Gunner # 19202 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",30; }",1000,10000,"RL_S_STORM"; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Ninja # 19203 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"KO_HUUMARANKA",-500; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Super # 19204 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) skill "ASC_EDP",5; - Combos: - Combo: - aegis_22257 # 22257 - Racing_C_Doram # 19205 Script: | if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-1000; } - Combos: - Combo: - DivineGrace_of_Kings # 310760 - Schmidt_Card # 27329 Script: | bonus bDelayrate,-30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_EARTHDRIVE",-3000; - Combos: - Combo: - Haurvatat # 28962 - S_Str # 4853 Script: | bonus bAtkRate,15; - Combos: - Combo: - Haurvatat # 28962 - S_Agi # 4854 Script: | bonus bAspdRate,15; - Combos: - Combo: - Haurvatat # 28962 - S_Vital # 4855 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,15; - Combos: - Combo: - Haurvatat # 28962 - S_Int # 4856 Script: | bonus bMatkRate,15; - Combos: - Combo: - Haurvatat # 28962 - S_Dex # 4857 Script: | bonus bLongAtkRate,15; - Combos: - Combo: - Haurvatat # 28962 - S_Luck # 4858 Script: | bonus bDelayrate,-15; - Combos: - Combo: - aegis_300420 # 300420 - aegis_490285 # 490285 Script: | bonus bAllTraitStats,3; bonus bVariableCastrate,-30; - Combos: - Combo: - Evilspirit_Gloves # 2980 - XM_Celine_Kimi_Card_J # 27007 Script: | bonus bMaxHP,500; bonus bMaxSP,250; bonus3 bAutoSpell,"NPC_DARKSTRIKE",5,50; - Combos: - Combo: - Celines_Ribbon # 18849 - XM_Celine_Kimi_Card_J # 27007 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,7*.@r; - Combos: - Combo: - Noble_Cross # 16029 - XM_Celine_Kimi_Card_J # 27007 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLuk,3*.@r; bonus bAspdRate,2*.@r; - Combos: - Combo: - Ein_1HAXE # 1334 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HAXE # 1334 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HKNUCK # 1867 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HKNUCK # 1867 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HKNUCK # 1867 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HKNUCK # 1867 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHSTAFF # 2058 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHSTAFF # 2058 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHSTAFF # 2058 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHSTAFF # 2058 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHHuuma # 13346 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHHuuma # 13346 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHHuuma # 13346 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHHuuma # 13346 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HHAMMER # 16099 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HHAMMER # 16099 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HHAMMER # 16099 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HHAMMER # 16099 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHBOW # 18190 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHBOW # 18190 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHBOW # 18190 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHBOW # 18190 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHSWORD # 21054 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHSWORD # 21054 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHSWORD # 21054 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHSWORD # 21054 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHSPEAR # 26024 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHSPEAR # 26024 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HWAND # 26162 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HWAND # 26162 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HWAND # 26162 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HWAND # 26162 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HWHIP # 26215 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HWHIP # 26215 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HWHIP # 26215 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HWHIP # 26215 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHKATAR # 28045 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHKATAR # 28045 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHKATAR # 28045 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHKATAR # 28045 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHAXE # 28140 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHAXE # 28140 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_BHAXE # 28140 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_BHAXE # 28140 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HBOOK # 28635 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HBOOK # 28635 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HBOOK # 28635 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HBOOK # 28635 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HDAGGER # 28771 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HDAGGER # 28771 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HDAGGER # 28771 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HDAGGER # 28771 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HMAGGER # 28772 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HMAGGER # 28772 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HMAGGER # 28772 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HMAGGER # 28772 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HSPEAR # 32026 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HSPEAR # 32026 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HSPEAR # 32026 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HSPEAR # 32026 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HLUTE # 32110 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HLUTE # 32110 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HLUTE # 32110 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HLUTE # 32110 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HSWORD # 32352 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HSWORD # 32352 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HSWORD # 32352 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HSWORD # 32352 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1H_Foxtail # 550006 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1H_Foxtail # 550006 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1H_Foxtail # 550006 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1H_Foxtail # 550006 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HGUN # 32303 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HGUN # 32303 - Ein_SAFETY_PENDR # 32248 - Ein_SAFETY_EPAULL # 32251 - Combo: - Ein_1HGUN # 32303 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULR # 32250 - Combo: - Ein_1HGUN # 32303 - Ein_SAFETY_PENDL # 32249 - Ein_SAFETY_EPAULL # 32251 Script: | bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Atk # 29534 Script: | bonus bBaseAtk,15; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Def # 29527 Script: | bonus bDef,500; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_HealHP # 29529 Script: | bonus bHPrecovRate,350; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Matk # 29535 Script: | bonus bMatk,15; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Health # 29531 Script: | bonus bMaxHP,7500; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Spirit # 29530 Script: | bonus bMaxSP,150; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Mdef # 29528 Script: | bonus bMdef,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_HealSP # 29532 Script: | bonus bSPrecovRate,50; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Life # 29543 Script: | bonus bUnbreakableArmor; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Soul # 29544 Script: | bonus bUnbreakableArmor; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_M_Heal # 29545 Script: | bonus2 bHPRegenRate,1500,5000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_M_Soul # 29546 Script: | bonus2 bSPRegenRate,25,5000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Above # 29542 Script: | bonus2 bAddEle,Ele_All,5; bonus2 bMagicAddEle,Ele_All,5; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Fix # 29541 Script: | bonus bSpeedRate,25; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Cast # 29538 Script: | bonus bVit,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Delay # 29540 Script: | bonus bStr,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Cri # 29539 Script: | bonus bLuk,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Heal # 29533 Script: | bonus bInt,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Reactor_A_Player # 29511 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_Player_Human,3+.@r; bonus2 bSubRace,RC_Player_Doram,3+.@r; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Archer # 29536 Script: | bonus bDex,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_Speed # 29537 Script: | bonus bAgi,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_L_AGI # 29551 Script: | bonus bDelayrate,-20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_L_DEX # 29549 Script: | bonus bPerfectHitAddRate,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_L_LUK # 29552 Script: | bonus bFlee2,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_L_STR # 29550 Script: | bonus bMaxHPrate,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_L_INT # 29548 Script: | bonus bMaxSPrate,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_L_Vit # 29547 Script: | bonus bVariableCastrate,-20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb2 # 310083 Script: | bonus2 bAddClass,Class_Boss,10; bonus2 bMagicAddClass,Class_Boss,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb1 # 310082 Script: | bonus2 bAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Normal,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb9 # 310009 Script: | bonus bShortWeaponDamageReturn,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb10 # 310091 Script: | bonus bUseSPrate,-20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb6 # 310087 Script: | bonus bAgi,6; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb8 # 310089 Script: | bonus bDex,6; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb7 # 310088 Script: | bonus bInt,6; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb4 # 310085 Script: | bonus bLuk,6; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb5 # 310086 Script: | bonus bStr,6; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb3 # 310084 Script: | bonus bVit,6; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb24 # 310105 Script: | bonus2 bAddEle,Ele_Dark,10; bonus2 bMagicAddEle,Ele_Dark,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb25 # 310106 Script: | bonus2 bAddEle,Ele_Poison,10; bonus2 bMagicAddEle,Ele_Poison,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb22 # 310103 Script: | bonus2 bAddEle,Ele_Holy,10; bonus2 bMagicAddEle,Ele_Holy,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb23 # 310104 Script: | bonus2 bAddEle,Ele_Undead,10; bonus2 bMagicAddEle,Ele_Undead,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb27 # 310108 Script: | bonus bCritical,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb26 # 310107 Script: | bonus bPerfectHitAddRate,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb12 # 310093 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb14 # 310095 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb16 # 310097 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb17 # 310098 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb11 # 310092 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb15 # 310096 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb13 # 310094 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb44 # 310125 Script: | bonus bDelayrate,-20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb42 # 310123 Script: | bonus bPerfectHitAddRate,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb45 # 310126 Script: | bonus bFlee2,10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb43 # 310124 Script: | bonus bMaxHPrate,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb41 # 310122 Script: | bonus bMaxSPrate,20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb40 # 310121 Script: | bonus bVariableCastrate,-20; - Combos: - Combo: - Runaway_Accelerator # 400047 - Automatic_Orb_J01 # 310653 Script: | bonus bLongAtkDef,-10; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_T_ATK # 310270 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,10*.@r; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_T_MATK # 310271 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,10*.@r; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_T_CRI # 310272 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bCritical,3*.@r; - Combos: - Combo: - Runaway_Accelerator # 400047 - Improve_Orb_T_WIND # 310273 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Wind,3*.@r; - Combos: - Combo: - Golden_Scarf_J # 20900 - Imuke_Upper_Shield # 28910 Script: | if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) bonus bLongAtkDef,-35; - Combos: - Combo: - Golden_Scarf_J # 20900 - Horn_Card # 4045 Script: | if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) bonus bLongAtkDef,-35; - Combos: - Combo: - Golden_Scarf_J # 20900 - Automatic_Orb_J01 # 310653 Script: | if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) bonus bLongAtkDef,-35; - Combos: - Combo: - Enforcer_cape # 20800 - Automatic_Orb_J01 # 310653 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bLongAtkDef,-35; - Combos: - Combo: - Yoichi_Muffler # 20816 - Automatic_Orb_J01 # 310653 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bLongAtkDef,-35; - Combos: - Combo: - Muffler_IL # 20838 - Automatic_Orb_J01 # 310653 Script: | bonus bLongAtkDef,-35; - Combos: - Combo: - VeilCoyote # 20857 - Automatic_Orb_J01 # 310653 Script: | bonus bLongAtkDef,-35; - Combos: - Combo: - Horn_Card # 4045 - Automatic_Orb_J01 # 310653 Script: | bonus bLongAtkDef,-35; - Combos: - Combo: - VeilCoyote # 20857 - Imuke_Upper_Shield # 28910 Script: | bonus bLongAtkDef,-35; - Combos: - Combo: - VeilCoyote # 20857 - Horn_Card # 4045 Script: | bonus bLongAtkDef,-35; - Combos: - Combo: - Wedding_Veil # 2206 - Wedding_Dress # 2338 - Chrystal_Pumps # 2407 - Platinum_Ring # 28312 - Combo: - Wedding_Veil_ # 5888 - Wedding_Dress_ # 15114 - Chrystal_Pumps_ # 2494 - Platinum_Ring # 28312 - Combo: - Wedding_Veil # 2206 - Wedding_Dress_ # 15114 - Chrystal_Pumps_ # 2494 - Platinum_Ring # 28312 - Combo: - Wedding_Veil_ # 5888 - Wedding_Dress # 2338 - Chrystal_Pumps_ # 2494 - Platinum_Ring # 28312 - Combo: - Wedding_Veil_ # 5888 - Wedding_Dress_ # 15114 - Chrystal_Pumps # 2407 - Platinum_Ring # 28312 - Combo: - Wedding_Veil_ # 5888 - Wedding_Dress # 2338 - Chrystal_Pumps # 2494 - Platinum_Ring # 28312 - Combo: - Wedding_Veil # 5888 - Wedding_Dress_ # 15114 - Chrystal_Pumps # 2407 - Platinum_Ring # 28312 - Combo: - Wedding_Veil # 5888 - Wedding_Dress # 2338 - Chrystal_Pumps_ # 2494 - Platinum_Ring # 28312 Script: | .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; - Combos: - Combo: - Rose_Robe # 15115 - Pasana_Card # 4099 Script: | bonus2 bMagicAddEle,Ele_Fire,3; - Combos: - Combo: - Rose_Robe # 15115 - Sword_Fish_Card # 4089 Script: | bonus2 bMagicAddEle,Ele_Water,3; - Combos: - Combo: - Rose_Robe # 15115 - Dokebi_Card # 4098 Script: | bonus2 bMagicAddEle,Ele_Wind,3; - Combos: - Combo: - Rose_Robe # 15115 - Sand_Man_Card # 4101 Script: | bonus2 bMagicAddEle,Ele_Earth,3; - Combos: - Combo: - Angel_Earing # 5890 - Safety_Ring # 2615 - Combo: - Angel_Earing # 5890 - Safety_Ring_ # 2956 - Combo: - Angel_Earing # 5890 - Safety_Ring # 2615 - Safety_Ring_ # 2956 Script: | bonus bDef,7; bonus bMdef,7; - Combos: - Combo: - Angel_Earing # 5890 - Critical_Ring # 2616 - Combo: - Angel_Earing # 5890 - Critical_Ring_ # 2943 - Combo: - Angel_Earing # 5890 - Critical_Ring # 2616 - Critical_Ring_ # 2943 Script: | bonus bCritical,7; - Combos: - Combo: - Angel_Earing # 5890 - Bless_Of_Moon # 28306 Script: | bonus2 bAddRace,RC_All,3; - Combos: - Combo: - Triad_God_Shoes_J_ # 22228 - Runaway_Magic # 4876 Script: | bonus bInt,40; bonus bAspdRate,10; - Combos: - Combo: - Soul_of_Drowned # 490105 - Runaway_Magic # 4876 Script: | bonus bAllStats,10; bonus bVariableCastrate,-15; - Combos: - Combo: - Glittering_Cat_Choker # 490149 - Runaway_Magic # 4876 Script: | if (BaseJob == Job_Summoner) { skill "MG_FIREWALL",10; bonus bNoKnockback; } - Combos: - Combo: - Mamaragan # 22243 - Runaway_Magic # 4876 Script: | bonus bInt,40; bonus bDelayrate,-40; - Combos: - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Sword # 600008 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Katar # 610006 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Spear # 630003 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Staff # 640005 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Huuma # 650003 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Bow # 700007 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Bow2 # 700008 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Bow3 # 700009 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Rifle # 810000 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Shotgun # 820000 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Gatling # 830001 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Grenade # 840000 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Sword # 500007 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Sword2 # 500008 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Dagger # 510008 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Dagger2 # 510009 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Axe # 520002 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Spear # 530002 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Book # 540004 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Book2 # 540005 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Wand # 550008 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Foxtail # 550009 - Combo: - Demons_Familiar # 410070 - Ep172_Bh_Knuck # 560004 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Inst # 570005 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Whip # 580005 - Combo: - Demons_Familiar # 410070 - Ep172_1h_Hammer # 590006 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Sword # 600008 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Katar # 610006 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Spear # 630003 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Staff # 640005 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Huuma # 650003 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Bow # 700007 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Bow2 # 700008 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Bow3 # 700009 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Rifle # 810000 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Shotgun # 820000 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Gatling # 830001 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Grenade # 840000 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Sword # 500007 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Sword2 # 500008 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Dagger # 510008 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Dagger2 # 510009 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Axe # 520002 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Spear # 530002 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Book # 540004 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Book2 # 540005 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Wand # 550008 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Foxtail # 550009 - Combo: - Demons_Familiar_ # 410071 - Ep172_Bh_Knuck # 560004 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Inst # 570005 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Whip # 580005 - Combo: - Demons_Familiar_ # 410071 - Ep172_1h_Hammer # 590006 Script: | bonus bBaseAtk,200; bonus bMatk,200; - Combos: - Combo: - Adventures_Card # 4623 - Boss_Hat # 18802 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25)); bonus bSPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25)); - Combos: - Combo: - Adventures_Card # 4623 - Boss_Beret # 18969 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,((.@r>=10)?10:(.@r>=9)?7:(.@r>=7?6:5)); - Combos: - Combo: - Leo_Mail_J # 15408 - Leo_Mantle_J # 20951 - Leo_Shoes_J # 22213 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Cancer_Mail_J # 15412 - Cancer_Manteau_J # 20954 - Cancer_Shoes_J # 22216 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Libra_Mail_J # 15418 - Libra_Manteau_J # 20970 - Libra_Shoes_J # 22227 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"LK_SPIRALPIERCE",150; bonus bNoSizeFix; - Combos: - Combo: - Scorpio_Mail_J # 15424 - Scorpio_Manteau_J # 20976 - Scorpio_Shoes_J # 22233 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Taurus_Mail_J # 15425 - Taurus_Manteau_J # 20971 - Taurus_Shoes_J # 22230 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"GN_CARTCANNON",200; bonus2 bSkillAtk,"GN_CART_TORNADO",100; bonus2 bResEff,Eff_Stone,10000; - Combos: - Combo: - Aquarius_Mail_J # 15426 - Aquarius_Manteau_J # 20972 - Aquarius_Shoes_J # 22231 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bMagicAtkEle,Ele_Dark,40; bonus2 bMagicAtkEle,Ele_Earth,40; bonus2 bSubRace,RC_DemiHuman,15; - Combos: - Combo: - Capricon_Mail_J # 450011 - Capricon_Manteau_J # 480006 - Capricon_Shoes_J # 470010 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus bDelayrate,-40; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Virgo_Mail_J # 450015 - Virgo_Manteau_J # 480009 - Virgo_Shoes_J # 470014 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSubEle,Ele_All,20; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Aries_Mail_J # 450129 - Aries_Manteau_J # 480022 - Aries_Shoes_J # 470024 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"PA_SHIELDCHAIN",150; bonus bLongAtkRate,30; bonus bPerfectHitAddRate,50; - Combos: - Combo: - Gemini_Mail_J # 450130 - Gemini_Manteau_J # 480026 - Gemini_Shoes_J # 470032 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Earth,50; - Combos: - Combo: - Pisces_Mail_J # 450133 - Pisces_Manteau_J # 480041 - Pisces_Shoes_J # 470038 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"MG_FIREBOLT",50; bonus2 bSkillAtk,"MG_COLDBOLT",50; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50; bonus2 bSkillAtk,"WZ_EARTHSPIKE",50; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Sagittarius_Mail_J # 450140 - Sagittarius_Manteau_J # 480050 - Sagittarius_Shoes_J # 470045 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus bDelayrate,-10; bonus2 bSubClass,Class_Boss,15; bonus2 bSkillUseSP,"RA_ARROWSTORM",20; - Combos: - Combo: - aegis_29725 # 29725 - aegis_410158 # 410158 - Combo: - aegis_29725 # 29725 - aegis_410159 # 410159 Script: | bonus bAllStats,10; - Combos: - Combo: - aegis_29725 # 29725 - Cancer_Axe_J # 1335 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus2 bSkillCooldown,"NC_AXETORNADO",-500; - Combos: - Combo: - aegis_29725 # 29725 - Cancer_Crown_J # 19449 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bDelayrate,-3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Cancer_Mail_J # 15412 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Cancer_Manteau_J # 20954 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Cancer_Shoes_J # 22216 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bDelayrate,-4*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Cancer_Ring_J # 32253 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bAtkRate,15; bonus2 bVariableCastrate,"BS_GREED",-100; } - Combos: - Combo: - aegis_29725 # 29725 - Taurus_Sword_J # 1100 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillCooldown,"GN_CART_TORNADO",-200; - Combos: - Combo: - aegis_29725 # 29725 - Taurus_Diadem_J # 19473 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Taurus_Mail_J # 15425 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus bAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Taurus_Manteau_J # 20971 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_CART_TORNADO",5*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Taurus_Shoes_J # 22230 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"GN_CARTCANNON",15*.@r; bonus2 bSkillAtk,"GN_CART_TORNADO",10*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Taurus_Ring_J # 32264 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bAtkRate,15; bonus2 bVariableCastrate,"GN_CARTCANNON",-100; } - Combos: - Combo: - aegis_29725 # 29725 - Leo_Mace_J # 16098 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200; - Combos: - Combo: - aegis_29725 # 29725 - Leo_Crown_J # 19447 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Leo_Mail_J # 15408 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Leo_Mantle_J # 20951 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Leo_Shoes_J # 22213 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Leo_Ring_J # 32247 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus bAtkRate,15; bonus2 bSkillAtk,"SR_SKYNETBLOW",150; } - Combos: - Combo: - aegis_29725 # 29725 - Virgo_Divine_Cross_J # 640002 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bMagicAtkEle,Ele_Holy,40; - Combos: - Combo: - aegis_29725 # 29725 - Virgo_Diadem # 5599 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDEX",10*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Virgo_Mail_J # 450015 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bMatkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Virgo_Manteau_J # 480009 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bFlee2,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Virgo_Shoes_J # 470014 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDEX",10*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Virgo_Ring_J # 490010 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus bMatkRate,15; bonus2 bSkillAtk,"AB_JUDEX",50; } - Combos: - Combo: - aegis_29725 # 29725 - Sagittarius_Hunter_Bow # 700010 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bPerfectHitAddRate,25; - Combos: - Combo: - aegis_29725 # 29725 - Sagittarius_Crown # 5739 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSubClass,Class_Boss,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Sagittarius_Mail_J # 450140 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Sagittarius_Manteau_J # 480050 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_UNLIMIT",-18000; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - aegis_29725 # 29725 - Sagittarius_Shoes_J # 470045 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bPerfectHitAddRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Sagittarius_Ring_J # 490041 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) { bonus bAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; } - Combos: - Combo: - aegis_29725 # 29725 - Pisces_Staff_O_S_J # 640006 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,40; bonus2 bMagicAtkEle,Ele_Wind,40; bonus2 bMagicAtkEle,Ele_Earth,40; bonus2 bMagicAtkEle,Ele_Neutral,40; bonus2 bSubClass,Class_Boss,10; } - Combos: - Combo: - aegis_29725 # 29725 - Pisces_Diadem # 5514 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Pisces_Mail_J # 450133 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) bonus bMatkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Pisces_Manteau_J # 480041 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus3 bAutoSpell,"MG_FIREBOLT",getskilllv("MG_FIREBOLT"),10*.@r; bonus3 bAutoSpell,"MG_COLDBOLT",getskilllv("MG_COLDBOLT"),10*.@r; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",getskilllv("MG_LIGHTNINGBOLT"),10*.@r; bonus3 bAutoSpell,"WZ_EARTHSPIKE",getskilllv("WZ_EARTHSPIKE"),10*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Pisces_Shoes_J # 470038 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r; bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r; bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Pisces_Ring_J # 490034 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus bMatkRate,15; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } - Combos: - Combo: - aegis_29725 # 29725 - Gemini_Violin_J # 570004 - Combo: - aegis_29725 # 29725 - Gemini_Rope_J # 580004 Script: | if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus2 bSkillAtk,"WM_REVERBERATION",150; - Combos: - Combo: - aegis_29725 # 29725 - Gemini_Diadem # 5569 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus bPerfectHitAddRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Gemini_Mail_J # 450130 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Gemini_Manteau_J # 480026 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus bInt,2*.@r; bonus bDex,2*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Gemini_Shoes_J # 470032 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus bPerfectHitAddRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Gemini_Ring_J # 490032 Script: | if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bSkillAtk,"WM_REVERBERATION",50; } - Combos: - Combo: - aegis_29725 # 29725 - Scorpio_Katar_J # 28047 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",150; - Combos: - Combo: - aegis_29725 # 29725 - Scorpio_Crown_J # 19471 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSubClass,Class_Boss,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Scorpio_Mail_J # 15424 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Scorpio_Manteau_J # 20976 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bPerfectHitAddRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Scorpio_Shoes_J # 22233 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillCooldown,"GC_DARKILLUSION",-500*(.@r/2); - Combos: - Combo: - aegis_29725 # 29725 - Scorpio_Ring_J # 32267 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus bAtkRate,15; bonus2 bSkillCooldown,"GC_DARKCROW",-25000; } - Combos: - Combo: - aegis_29725 # 29725 - Libra_Krasnaya_J # 1150 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bPerfectHitAddRate,25; - Combos: - Combo: - aegis_29725 # 29725 - Libra_Diadem_J # 19468 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Libra_Mail_J # 15418 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Libra_Manteau_J # 20970 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bDelayrate,-2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Libra_Shoes_J # 22227 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bSkillAtk,"RK_DRAGONBREATH",5*.@r; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Libra_Ring_J # 32261 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus bLongAtkRate,15; bonus2 bSkillUseSP,"LK_SPIRALPIERCE",10; } - Combos: - Combo: - aegis_29725 # 29725 - Aries_Spear_J # 32031 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bLongAtkRate,25; - Combos: - Combo: - aegis_29725 # 29725 - Aries_Crown # 5546 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_CANNONSPEAR",-100*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Aries_Mail_J # 450129 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Aries_Manteau_J # 480022 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAspdRate,2; - Combos: - Combo: - aegis_29725 # 29725 - Aries_Shoes_J # 470024 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bDelayrate,-3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Aries_Ring_J # 490028 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { bonus bAtkRate,15; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; } - Combos: - Combo: - aegis_29725 # 29725 - Aries_Shield_J # 460002 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bMaxHP,500*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Aquarius_Staff_J # 26167 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillAtk,"WL_HELLINFERNO",150; - Combos: - Combo: - aegis_29725 # 29725 - Aquarius_Crown_J # 19496 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-8000*.@r; UnEquipScript: | sc_end SC_TELEKINESIS_INTENSE; - Combos: - Combo: - aegis_29725 # 29725 - Aquarius_Mail_J # 15426 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bMatkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Aquarius_Manteau_J # 20972 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bDelayrate,-2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Aquarius_Shoes_J # 22231 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bMatkRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Aquarius_Ring_J # 32266 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus bMatkRate,15; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000; } UnEquipScript: | sc_end SC_TELEKINESIS_INTENSE; - Combos: - Combo: - aegis_29725 # 29725 - Capricon_Bow_Of_Rogue_J # 700004 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bFlee2,20; - Combos: - Combo: - aegis_29725 # 29725 - Capricon_Diadem_J # 400015 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bPerfectHitAddRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Capricon_Mail_J # 450011 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Capricon_Manteau_J # 480006 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Capricon_Shoes_J # 470010 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bPerfectHitAddRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Capricon_Ring_J # 490009 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",70; } - Combos: - Combo: - S_DK_Armor # 24800 - S_Master_Shield # 24793 - Combo: - S_DK_Shoes # 24801 - S_Master_Shield # 24793 - Combo: - S_DK_Earring # 24802 - S_Master_Weapon # 24792 - Combo: - S_DK_Pendant # 24803 - S_Master_Weapon # 24792 - Combo: - S_IG_Armor # 24804 - S_Master_Shield # 24793 - Combo: - S_IG_Shoes # 24805 - S_Master_Shield # 24793 - Combo: - S_IG_Earring # 24806 - S_Master_Weapon # 24792 - Combo: - S_IG_Pendant # 24807 - S_Master_Weapon # 24792 - Combo: - S_SHC_Armor # 24808 - S_Master_Shield # 24793 - Combo: - S_SHC_Shoes # 24809 - S_Master_Shield # 24793 - Combo: - S_SHC_Earring # 24810 - S_Master_Weapon # 24792 - Combo: - S_SHC_Pendant # 24811 - S_Master_Weapon # 24792 - Combo: - S_ABC_Armor # 24812 - S_Master_Shield # 24793 - Combo: - S_ABC_Shoes # 24813 - S_Master_Shield # 24793 - Combo: - S_ABC_Earring # 24814 - S_Master_Weapon # 24792 - Combo: - S_ABC_Pendant # 24815 - S_Master_Weapon # 24792 - Combo: - S_CD_Armor # 24816 - S_Master_Shield # 24793 - Combo: - S_CD_Shoes # 24817 - S_Master_Shield # 24793 - Combo: - S_CD_Earring # 24818 - S_Master_Weapon # 24792 - Combo: - S_CD_Pendant # 24819 - S_Master_Weapon # 24792 - Combo: - S_IQ_Armor # 24820 - S_Master_Shield # 24793 - Combo: - S_IQ_Shoes # 24821 - S_Master_Shield # 24793 - Combo: - S_IQ_Earring # 24822 - S_Master_Weapon # 24792 - Combo: - S_IQ_Pendant # 24823 - S_Master_Weapon # 24792 - Combo: - S_MT_Armor # 24824 - S_Master_Shield # 24793 - Combo: - S_MT_Shoes # 24825 - S_Master_Shield # 24793 - Combo: - S_MT_Earring # 24826 - S_Master_Weapon # 24792 - Combo: - S_MT_Pendant # 24827 - S_Master_Weapon # 24792 - Combo: - S_BO_Armor # 24828 - S_Master_Shield # 24793 - Combo: - S_BO_Shoes # 24829 - S_Master_Shield # 24793 - Combo: - S_BO_Earring # 24830 - S_Master_Weapon # 24792 - Combo: - S_BO_Pendant # 24831 - S_Master_Weapon # 24792 - Combo: - S_WH_Armor # 24832 - S_Master_Shield # 24793 - Combo: - S_WH_Shoes # 24833 - S_Master_Shield # 24793 - Combo: - S_WH_Earring # 24834 - S_Master_Weapon # 24792 - Combo: - S_WH_Pendant # 24835 - S_Master_Weapon # 24792 - Combo: - S_TR_Armor # 24836 - S_Master_Shield # 24793 - Combo: - S_TR_Shoes # 24837 - S_Master_Shield # 24793 - Combo: - S_TR_Earring # 24838 - S_Master_Weapon # 24792 - Combo: - S_TR_Pendant # 24839 - S_Master_Weapon # 24792 - Combo: - S_AG_Armor # 24840 - S_Master_Shield # 24793 - Combo: - S_AG_Shoes # 24841 - S_Master_Shield # 24793 - Combo: - S_AG_Earring # 24842 - S_Master_Weapon # 24792 - Combo: - S_AG_Pendant # 24843 - S_Master_Weapon # 24792 - Combo: - S_EM_Armor # 24844 - S_Master_Shield # 24793 - Combo: - S_EM_Shoes # 24845 - S_Master_Shield # 24793 - Combo: - S_EM_Earring # 24846 - S_Master_Weapon # 24792 - Combo: - S_EM_Pendant # 24847 - S_Master_Weapon # 24792 - Combo: - S_NW_Armor # 24848 - S_Master_Shield # 24793 - Combo: - S_NW_Shoes # 24849 - S_Master_Shield # 24793 - Combo: - S_NW_Earring # 24850 - S_Master_Weapon # 24792 - Combo: - S_NW_Pendant # 24851 - S_Master_Weapon # 24792 - Combo: - S_SH_Armor # 24852 - S_Master_Shield # 24793 - Combo: - S_SH_Shoes # 24853 - S_Master_Shield # 24793 - Combo: - S_SH_Earring # 24854 - S_Master_Weapon # 24792 - Combo: - S_SH_Pendant # 24855 - S_Master_Weapon # 24792 - Combo: - S_SS_Armor # 24856 - S_Master_Shield # 24793 - Combo: - S_SS_Shoes # 24857 - S_Master_Shield # 24793 - Combo: - S_SS_Earring # 24858 - S_Master_Weapon # 24792 - Combo: - S_SS_Pendant # 24859 - S_Master_Weapon # 24792 - Combo: - S_SKE_Armor # 24860 - S_Master_Shield # 24793 - Combo: - S_SKE_Shoes # 24861 - S_Master_Shield # 24793 - Combo: - S_SKE_Earring # 24862 - S_Master_Weapon # 24792 - Combo: - S_SKE_Pendant # 24863 - S_Master_Weapon # 24792 - Combo: - S_SOA_Armor # 24864 - S_Master_Shield # 24793 - Combo: - S_SOA_Shoes # 24865 - S_Master_Shield # 24793 - Combo: - S_SOA_Earring # 24866 - S_Master_Weapon # 24792 - Combo: - S_SOA_Pendant # 24867 - S_Master_Weapon # 24792 - Combo: - S_HN_Armor # 24868 - S_Master_Shield # 24793 - Combo: - S_HN_Shoes # 24869 - S_Master_Shield # 24793 - Combo: - S_HN_Earring # 24870 - S_Master_Weapon # 24792 - Combo: - S_HN_Pendant # 24871 - S_Master_Weapon # 24792 Script: | bonus bAllTraitStats,2; - Combos: - Combo: - S_DK_Armor # 24800 - S_Master_Shield # 24793 - S_DK_Shoes # 24801 - Combo: - S_IG_Armor # 24804 - S_Master_Shield # 24793 - S_IG_Shoes # 24805 - Combo: - S_SHC_Armor # 24808 - S_Master_Shield # 24793 - S_SHC_Shoes # 24809 - Combo: - S_ABC_Armor # 24812 - S_Master_Shield # 24793 - S_ABC_Shoes # 24813 - Combo: - S_CD_Armor # 24816 - S_Master_Shield # 24793 - S_CD_Shoes # 24817 - Combo: - S_IQ_Armor # 24820 - S_Master_Shield # 24793 - S_IQ_Shoes # 24821 - Combo: - S_MT_Armor # 24824 - S_Master_Shield # 24793 - S_MT_Shoes # 24825 - Combo: - S_BO_Armor # 24828 - S_Master_Shield # 24793 - S_BO_Shoes # 24829 - Combo: - S_WH_Armor # 24832 - S_Master_Shield # 24793 - S_WH_Shoes # 24833 - Combo: - S_TR_Armor # 24836 - S_Master_Shield # 24793 - S_TR_Shoes # 24837 - Combo: - S_AG_Armor # 24840 - S_Master_Shield # 24793 - S_AG_Shoes # 24841 - Combo: - S_EM_Armor # 24844 - S_Master_Shield # 24793 - S_EM_Shoes # 24845 - Combo: - S_NW_Armor # 24848 - S_Master_Shield # 24793 - S_NW_Shoes # 24849 - Combo: - S_SH_Shoes # 24853 - S_SH_Armor # 24852 - S_Master_Shield # 24793 - Combo: - S_SS_Armor # 24856 - S_Master_Shield # 24793 - S_SS_Shoes # 24857 - Combo: - S_SKE_Armor # 24860 - S_Master_Shield # 24793 - S_SKE_Shoes # 24861 - Combo: - S_SOA_Armor # 24864 - S_Master_Shield # 24793 - S_SOA_Shoes # 24865 - Combo: - S_HN_Armor # 24868 - S_Master_Shield # 24793 - S_HN_Shoes # 24869 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,1; bonus bSMatk,1; if (.@sum>=27) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } - Combos: - Combo: - S_DK_Earring # 24802 - S_Master_Weapon # 24792 - S_DK_Pendant # 24803 - Combo: - S_IG_Earring # 24806 - S_Master_Weapon # 24792 - S_IG_Pendant # 24807 - Combo: - S_SHC_Earring # 24810 - S_Master_Weapon # 24792 - S_SHC_Pendant # 24811 - Combo: - S_ABC_Earring # 24814 - S_Master_Weapon # 24792 - S_ABC_Pendant # 24815 - Combo: - S_CD_Earring # 24818 - S_Master_Weapon # 24792 - S_CD_Pendant # 24819 - Combo: - S_IQ_Earring # 24822 - S_Master_Weapon # 24792 - S_IQ_Pendant # 24823 - Combo: - S_MT_Earring # 24826 - S_Master_Weapon # 24792 - S_MT_Pendant # 24827 - Combo: - S_BO_Earring # 24830 - S_Master_Weapon # 24792 - S_BO_Pendant # 24831 - Combo: - S_WH_Earring # 24834 - S_Master_Weapon # 24792 - S_WH_Pendant # 24835 - Combo: - S_TR_Earring # 24838 - S_Master_Weapon # 24792 - S_TR_Pendant # 24839 - Combo: - S_AG_Earring # 24842 - S_Master_Weapon # 24792 - S_AG_Pendant # 24843 - Combo: - S_EM_Earring # 24846 - S_Master_Weapon # 24792 - S_EM_Pendant # 24847 - Combo: - S_NW_Earring # 24850 - S_Master_Weapon # 24792 - S_NW_Pendant # 24851 - Combo: - S_SH_Earring # 24854 - S_Master_Weapon # 24792 - S_SH_Pendant # 24855 - Combo: - S_SS_Earring # 24858 - S_Master_Weapon # 24792 - S_SS_Pendant # 24859 - Combo: - S_SKE_Earring # 24862 - S_Master_Weapon # 24792 - S_SKE_Pendant # 24863 - Combo: - S_SOA_Earring # 24866 - S_Master_Weapon # 24792 - S_SOA_Pendant # 24867 - Combo: - S_HN_Earring # 24870 - S_Master_Weapon # 24792 - S_HN_Pendant # 24871 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bPAtk,1; bonus bSMatk,1; if (.@sum>=27) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } - Combos: - Combo: - S_DK_Armor # 24800 - S_Master_Shield # 24793 - S_DK_Shoes # 24801 - S_DK_Earring # 24802 - S_Master_Weapon # 24792 - S_DK_Pendant # 24803 - Combo: - S_IG_Armor # 24804 - S_Master_Shield # 24793 - S_IG_Shoes # 24805 - S_IG_Earring # 24806 - S_Master_Weapon # 24792 - S_IG_Pendant # 24807 - Combo: - S_SHC_Armor # 24808 - S_Master_Shield # 24793 - S_SHC_Shoes # 24809 - S_SHC_Earring # 24810 - S_Master_Weapon # 24792 - S_SHC_Pendant # 24811 - Combo: - S_ABC_Armor # 24812 - S_Master_Shield # 24793 - S_ABC_Shoes # 24813 - S_ABC_Earring # 24814 - S_Master_Weapon # 24792 - S_ABC_Pendant # 24815 - Combo: - S_CD_Armor # 24816 - S_Master_Shield # 24793 - S_CD_Shoes # 24817 - S_CD_Earring # 24818 - S_Master_Weapon # 24792 - S_CD_Pendant # 24819 - Combo: - S_IQ_Armor # 24820 - S_Master_Shield # 24793 - S_IQ_Shoes # 24821 - S_IQ_Earring # 24822 - S_Master_Weapon # 24792 - S_IQ_Pendant # 24823 - Combo: - S_MT_Armor # 24824 - S_Master_Shield # 24793 - S_MT_Shoes # 24825 - S_MT_Earring # 24826 - S_Master_Weapon # 24792 - S_MT_Pendant # 24827 - Combo: - S_BO_Armor # 24828 - S_Master_Shield # 24793 - S_BO_Shoes # 24829 - S_BO_Earring # 24830 - S_Master_Weapon # 24792 - S_BO_Pendant # 24831 - Combo: - S_WH_Armor # 24832 - S_Master_Shield # 24793 - S_WH_Shoes # 24833 - S_WH_Earring # 24834 - S_Master_Weapon # 24792 - S_WH_Pendant # 24835 - Combo: - S_TR_Armor # 24836 - S_Master_Shield # 24793 - S_TR_Shoes # 24837 - S_TR_Earring # 24838 - S_Master_Weapon # 24792 - S_TR_Pendant # 24839 - Combo: - S_AG_Armor # 24840 - S_Master_Shield # 24793 - S_AG_Shoes # 24841 - S_AG_Earring # 24842 - S_Master_Weapon # 24792 - S_AG_Pendant # 24843 - Combo: - S_EM_Armor # 24844 - S_Master_Shield # 24793 - S_EM_Shoes # 24845 - S_EM_Earring # 24846 - S_Master_Weapon # 24792 - S_EM_Pendant # 24847 - Combo: - S_NW_Armor # 24848 - S_Master_Shield # 24793 - S_NW_Shoes # 24849 - S_NW_Earring # 24850 - S_Master_Weapon # 24792 - S_NW_Pendant # 24851 - Combo: - S_SH_Shoes # 24853 - S_SH_Armor # 24852 - S_Master_Shield # 24793 - S_SH_Earring # 24854 - S_Master_Weapon # 24792 - S_SH_Pendant # 24855 - Combo: - S_SS_Armor # 24856 - S_Master_Shield # 24793 - S_SS_Shoes # 24857 - S_SS_Earring # 24858 - S_Master_Weapon # 24792 - S_SS_Pendant # 24859 - Combo: - S_SKE_Armor # 24860 - S_Master_Shield # 24793 - S_SKE_Shoes # 24861 - S_SKE_Earring # 24862 - S_Master_Weapon # 24792 - S_SKE_Pendant # 24863 - Combo: - S_SOA_Armor # 24864 - S_Master_Shield # 24793 - S_SOA_Shoes # 24865 - S_SOA_Earring # 24866 - S_Master_Weapon # 24792 - S_SOA_Pendant # 24867 - Combo: - S_HN_Armor # 24868 - S_Master_Shield # 24793 - S_HN_Shoes # 24869 - S_HN_Earring # 24870 - S_Master_Weapon # 24792 - S_HN_Pendant # 24871 Script: | bonus2 bIgnoreResRaceRate,RC_All,20; bonus2 bIgnoreResRaceRate,RC_Player_Human,-20; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20; bonus2 bIgnoreMResRaceRate,RC_All,20; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20; - Combos: - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Str_Boots # 22000 - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Str_Boots_ # 22006 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bStr) >= 120) { bonus bAtkRate,8; bonus2 bAddSize,Size_All,8; } } - Combos: - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Agi_Boots # 22002 - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Agi_Boots_ # 22010 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bAgi) >= 120) { bonus bAspdRate,4; bonus bCritAtkRate,15; } } - Combos: - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Vit_Boots # 22003 - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Vit_Boots_ # 22007 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bVit) >= 120) { bonus bMaxHPrate,8; bonus bDelayrate,8; } } - Combos: - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Int_Boots # 22001 - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Int_Boots_ # 22009 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bInt) >= 120) { bonus bMatkRate,8; bonus2 bMagicAtkEle,Ele_All,8; } } - Combos: - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Dex_Boots # 22004 - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Dex_Boots_ # 22008 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bAtkRate,8; bonus bLongAtkRate,5; } } - Combos: - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Luk_Boots # 22005 - Combo: - Anniversary_Ring_1TH # 490147 - Temporal_Luk_Boots_ # 22011 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bCritAtkRate,10; bonus bAspd,1; } } - Combos: - Combo: - aegis_480262 # 480262 - aegis_490308 # 490308 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; bonus2 bSubEle,Ele_Neutral,(min(10,.@r)); - Combos: - Combo: - aegis_29725 # 29725 - Procyon_Dagger_J # 28784 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { bonus2 bSkillAtk,"SP_SHA",25; bonus2 bSkillAtk,"SP_SPA",25; bonus2 bSkillAtk,"SP_SWHOO",25; } - Combos: - Combo: - aegis_29725 # 29725 - Phoenix_Crown_J # 15824 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Procyon_Robe_J # 15448 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bMatkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Procyon_Mantle_J # 20984 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-2*.@r; - Combos: - Combo: - Procyon_Robe_J # 15448 - Procyon_Mantle_J # 20984 - Procyon_Shoes_J # 22242 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - aegis_29725 # 29725 - Procyon_Shoes_J # 22242 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Procyon_Ring_J # 32294 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { bonus bMatkRate,15; bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500; } - Combos: - Combo: - aegis_29725 # 29725 - Pollux_Book_J # 28643 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bAllStats,10; - Combos: - Combo: - aegis_29725 # 29725 - Golden_Crown_J # 15823 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bPerfectHitAddRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Pollux_Robe_J # 15447 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bAtkRate,3*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Pollux_Mantle_J # 20983 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bWeaponAtkRate,.@r; - Combos: - Combo: - Pollux_Robe_J # 15447 - Pollux_Mantle_J # 20983 - Pollux_Shoes_J # 2400 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus bPerfectHitAddRate,30; bonus bNoSizeFix; - Combos: - Combo: - aegis_29725 # 29725 - Pollux_Shoes_J # 2400 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bPerfectHitAddRate,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Pollux_Ring_J # 32293 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) { bonus bAtkRate,15; bonus2 bSkillAtk,"SG_SUN_WARM",100; bonus2 bSkillAtk,"SG_MOON_WARM",100; bonus2 bSkillAtk,"SG_STAR_WARM",100; } - Combos: - Combo: - aegis_29725 # 29725 - Doram_Ele_Suit_J # 15277 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (BaseJob == Job_Summoner) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Doram_Ele_Cape_J # 20917 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (BaseJob == Job_Summoner) { bonus2 bSkillAtk,"SU_PICKYPECK",5*.@r; bonus2 bSkillAtk,"SU_SCAROFTAROU",5*.@r; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*.@r; bonus2 bSkillAtk,"SU_SVG_SPIRIT",5*.@r; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*.@r; bonus2 bSkillAtk,"SU_CN_METEOR",5*.@r; } - Combos: - Combo: - Doram_Ele_Suit_J # 15277 - Doram_Ele_Cape_J # 20917 - Doram_Ele_Shoes_J # 22187 Script: | bonus2 bHPRegenRate,1500,5000; bonus2 bSPRegenRate,15,5000; bonus bSpeedRate,25; - Combos: - Combo: - aegis_29725 # 29725 - Doram_Ele_Shoes_J # 22187 Script: | .@r = getequiprefinerycnt(EQI_SHOES); if (BaseJob == Job_Summoner) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } - Combos: - Combo: - aegis_29725 # 29725 - Clinging_Doram_1 # 19347 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (BaseJob == Job_Summoner) bonus2 bSubClass,Class_Boss,2*.@r; - Combos: - Combo: - aegis_29725 # 29725 - Fresh_G_Necklace_J # 28577 Script: | if (BaseJob == Job_Summoner) { bonus bAtkRate,15; bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-50; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-50; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-50; bonus2 bVariableCastrate,"SU_HISS",-50; bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-50; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-50; } - Combos: - Combo: - aegis_29725 # 29725 - Pretty_G_Necklace_J # 28578 Script: | if (BaseJob == Job_Summoner) { bonus bDef,150; bonus bMdef,15; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50; bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-50; bonus2 bVariableCastrate,"SU_TUNABELLY",-50; bonus2 bVariableCastrate,"SU_TUNAPARTY",-50; bonus2 bVariableCastrate,"SU_GROOMING",-50; bonus2 bVariableCastrate,"SU_PURRING",-50; bonus2 bVariableCastrate,"SU_SHRIMPARTY",-50; } - Combos: - Combo: - aegis_29725 # 29725 - Charm_G_Necklace_J # 28579 Script: | if (BaseJob == Job_Summoner) { bonus bMatkRate,15; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bVariableCastrate,"SU_SV_ROOTTWIST",-50; bonus2 bVariableCastrate,"SU_CN_METEOR",-50; bonus2 bVariableCastrate,"SU_CN_POWDERING",-50; bonus2 bVariableCastrate,"SU_CHATTERING",-50; bonus2 bVariableCastrate,"SU_MEOWMEOW",-50; bonus2 bVariableCastrate,"SU_NYANGGRASS",-50; } - Combos: - Combo: - aegis_29725 # 29725 - ShiningTwigCharm_J # 28589 Script: | if (BaseJob == Job_Summoner) { bonus bMatkRate,15; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bVariableCastrate,"SU_SV_ROOTTWIST",-50; bonus2 bVariableCastrate,"SU_CN_METEOR",-50; bonus2 bVariableCastrate,"SU_CN_POWDERING",-50; bonus2 bVariableCastrate,"SU_CHATTERING",-50; bonus2 bVariableCastrate,"SU_MEOWMEOW",-50; bonus2 bVariableCastrate,"SU_NYANGGRASS",-50; } - Combos: - Combo: - aegis_29725 # 29725 - FreshTunaCharm_J # 28590 Script: | if (BaseJob == Job_Summoner) { bonus bDef,150; bonus bMdef,15; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50; bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-50; bonus2 bVariableCastrate,"SU_TUNABELLY",-50; bonus2 bVariableCastrate,"SU_TUNAPARTY",-50; bonus2 bVariableCastrate,"SU_GROOMING",-50; bonus2 bVariableCastrate,"SU_PURRING",-50; bonus2 bVariableCastrate,"SU_SHRIMPARTY",-50; } - Combos: - Combo: - aegis_29725 # 29725 - PlumpyWormCharm_J # 28591 Script: | if (BaseJob == Job_Summoner) { bonus bAtkRate,15; bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-50; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-50; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-50; bonus2 bVariableCastrate,"SU_HISS",-50; bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-50; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-50; } - Combos: - Combo: - Toy_Ring # 28596 - Meteor_Strike # 16043 Script: | bonus bBaseAtk,100; bonus2 bSkillAtk,"KN_BOWLINGBASH",50; - Combos: - Combo: - Wild_Beast # 400409 - Gray_W_Suits # 450177 - Gray_W_Manteau # 480091 - Gray_W_Boots # 470087 - Combo: - Wild_Beast # 400409 - Gray_W_Robe # 450178 - Gray_W_Muffler # 480090 - Gray_W_Shoes # 470088 Script: | bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Wild_Beast # 400409 - Gray_W_Pendant # 490106 - Combo: - Wild_Beast # 400409 - Gray_W_Ring # 490107 Script: | bonus bAtkRate,15; - Combos: - Combo: - Wild_Beast # 400409 - Gray_W_Earing # 490108 - Combo: - Wild_Beast # 400409 - Gray_W_Necklace # 490109 Script: | bonus bMatkRate,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Str_1 # 310478 Script: | bonus bStr,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Agi_1 # 310480 Script: | bonus bAgi,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Vit_1 # 310482 Script: | bonus bVit,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Int_1 # 310481 Script: | bonus bInt,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Dex_1 # 310479 Script: | bonus bDex,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_luk_1 # 310483 Script: | bonus bLuk,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Str_2 # 310484 Script: | bonus bPow,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Vit_2 # 310488 Script: | bonus bSta,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Agi_2 # 310486 Script: | bonus bWis,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Int_2 # 310487 Script: | bonus bSpl,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Dex_2 # 310485 Script: | bonus bCon,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_luk_2 # 310489 Script: | bonus bCrt,15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Def_1 # 310496 Script: | bonus bDef,300; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Mdef_1 # 310497 Script: | bonus bMdef,30; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Speed_2 # 310571 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Speed_1 # 310567 Script: | bonus bAspdRate,10; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Caster_1 # 310568 Script: | bonus bVariableCastrate,-15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_S_Delay # 310515 Script: | bonus bDelayrate,-15; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Robust_1 # 310597 Script: | bonus bBaseAtk,BaseLevel; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Robust_2 # 310598 Script: | bonus bMatk,BaseLevel; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_War_2 # 310506 Script: | bonus2 bIgnoreDefRaceRate,RC_All,50; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Mag_2 # 310507 Script: | bonus2 bIgnoreMdefRaceRate,RC_All,50; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_Caster_2 # 310572 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; - Combos: - Combo: - Wild_Beast # 400409 - Wolf_Orb_F_Cast_1 # 310600 Script: | bonus bFixedCastrate,-70; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb24 # 310105 Script: | bonus2 bAddEle,Ele_Dark,50; bonus2 bMagicAddEle,Ele_Dark,50; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_P_FIRE # 4970 Script: | bonus2 bAddEle,Ele_Fire,50; bonus2 bMagicAddEle,Ele_Fire,50; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_P_GROUND # 4972 Script: | bonus2 bAddEle,Ele_Earth,50; bonus2 bMagicAddEle,Ele_Earth,50; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb25 # 310106 Script: | bonus2 bAddEle,Ele_Poison,50; bonus2 bMagicAddEle,Ele_Poison,50; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb22 # 310103 Script: | bonus2 bAddEle,Ele_Holy,50; bonus2 bMagicAddEle,Ele_Holy,50; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb23 # 310104 Script: | bonus2 bAddEle,Ele_Undead,50; bonus2 bMagicAddEle,Ele_Undead,50; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_P_WATER # 4971 Script: | bonus2 bAddEle,Ele_Water,50; bonus2 bMagicAddEle,Ele_Water,50; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_P_WIND # 4973 Script: | bonus2 bAddEle,Ele_Wind,50; bonus2 bMagicAddEle,Ele_Wind,50; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb27 # 310108 - Combo: - aegis_311436 # 311436 - Improve_Orb_Life # 29543 - Combo: - aegis_311436 # 311436 - Improve_Orb_Soul # 29544 - Combo: - aegis_311436 # 311436 - Automatic_Orb26 # 310107 - Combo: - aegis_311436 # 311436 - Improve_Orb_M_Heal # 29545 - Combo: - aegis_311436 # 311436 - Improve_Orb_M_Soul # 29546 Script: | bonus bMdef,30; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb14 # 310095 Script: | bonus2 bSubEle,Ele_Poison,15; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb12 # 310093 Script: | bonus2 bSubEle,Ele_Dark,15; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb16 # 310097 Script: | bonus2 bSubEle,Ele_Holy,15-(getskilllv("CR_TRUST")*15); - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb17 # 310098 Script: | bonus2 bSubEle,Ele_Fire,15; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb11 # 310092 Script: | bonus2 bSubEle,Ele_Earth,15; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb15 # 310096 Script: | bonus2 bSubEle,Ele_Wind,15; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb13 # 310094 Script: | bonus2 bSubEle,Ele_Ghost,15; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_S_ATK # 29170 Script: | bonus2 bSubEle,Ele_Dark,25; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_S_Avoid # 29172 Script: | bonus2 bSubEle,Ele_Fire,25; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_S_CRI # 29175 Script: | bonus2 bSubEle,Ele_Undead,25; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb44 # 310125 Script: | bonus bAgi,40; bonus bDelayrate,-40; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb42 # 310123 Script: | bonus bDex,40; bonus bDelayrate,-40; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb45 # 310126 Script: | bonus bLuk,40; bonus bDelayrate,-40; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_S_MATK # 29171 Script: | bonus2 bSubEle,Ele_Wind,25; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_S_MHP # 29173 Script: | bonus2 bSubEle,Ele_Water,25; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb43 # 310124 Script: | bonus bStr,40; bonus bDelayrate,-40; - Combos: - Combo: - aegis_311436 # 311436 - Reactor_S_Quick # 29174 Script: | bonus2 bSubEle,Ele_Earth,25; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb41 # 310122 Script: | bonus bInt,40; bonus bDelayrate,-40; - Combos: - Combo: - aegis_311436 # 311436 - Automatic_Orb40 # 310121 Script: | bonus bVit,40; bonus bDelayrate,-40; - Combos: - Combo: - aegis_311436 # 311436 - Improve_Orb_L_AGI # 29551 Script: | bonus2 bSubEle,Ele_Fire,50; - Combos: - Combo: - aegis_311436 # 311436 - Improve_Orb_L_DEX # 29549 Script: | bonus2 bSubEle,Ele_Earth,50; - Combos: - Combo: - aegis_311436 # 311436 - Improve_Orb_L_LUK # 29552 Script: | bonus2 bSubEle,Ele_Undead,50; - Combos: - Combo: - aegis_311436 # 311436 - Improve_Orb_L_STR # 29550 Script: | bonus2 bSubEle,Ele_Dark,50; - Combos: - Combo: - aegis_311436 # 311436 - Improve_Orb_L_INT # 29548 Script: | bonus2 bSubEle,Ele_Wind,50; - Combos: - Combo: - aegis_311436 # 311436 - Improve_Orb_L_Vit # 29547 Script: | bonus2 bSubEle,Ele_Water,50; - Combos: - Combo: - aegis_311436 # 311436 - ReactorZ_Clairvoyance # 29443 - Combo: - aegis_311436 # 311436 - ReactorZ_Reincarnation # 29441 Script: | bonus bMaxHP,7500; - Combos: - Combo: - aegis_311436 # 311436 - ReactorZ_Immortal # 29439 - Combo: - aegis_311436 # 311436 - ReactorZ_Knockback # 29438 Script: | bonus bDef,500; - Combos: - Combo: - aegis_311436 # 311436 - ReactorZ_NoDispell # 29442 Script: | bonus bVariableCastrate,-30; - Combos: - Combo: - aegis_300387 # 300387 - Inteligence10 # 4719 Script: | bonus2 bIgnoreMdefRaceRate,RC_All,100; - Combos: - Combo: - aegis_300386 # 300386 - Strength10 # 4709 Script: | bonus bIgnoreDefRace,RC_All; - Combos: - Combo: - aegis_300456 # 300456 - aegis_300455 # 300455 Script: | bonus bVariableCastrate,-5; - Combos: - Combo: - Grey_Icewind_Card # 300457 - aegis_300455 # 300455 Script: | .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bAddSize,Size_Large,10+3*(.@r_shoes/2); - Combos: - Combo: - Icewind_Card # 300458 - aegis_300455 # 300455 Script: | .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_Large,10+3*(.@r_shoes/2); - Combos: - Combo: - aegis_300460 # 300460 - aegis_300459 # 300459 Script: | bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Dark,15; - Combos: - Combo: - aegis_300461 # 300461 - aegis_300459 # 300459 Script: | bonus bShortAtkRate,15; - Combos: - Combo: - aegis_300462 # 300462 - aegis_300459 # 300459 Script: | bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; - Combos: - Combo: - aegis_300463 # 300463 - aegis_300459 # 300459 Script: | bonus2 bMagicAtkEle,Ele_Poison,15; bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bMagicAtkEle,Ele_Water,15; - Combos: - Combo: - aegis_300466 # 300466 - aegis_300459 # 300459 Script: | bonus bLongAtkRate,15; - Combos: - Combo: - Snake_G_Blessing # 312126 - Snake_A_Def_10 # 312105 Script: | bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; - Combos: - Combo: - Snake_G_Blessing # 312126 - Snake_A_Atk_10 # 312115 Script: | bonus bLongAtkRate,15; bonus bShortAtkRate,15; - Combos: - Combo: - Snake_G_Blessing # 312126 - Snake_A_Matk_10 # 312125 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - Snake_G_Blessing # 312126 - Snake_G_Grace # 312157 - Snake_G_Glory # 312188 Script: | bonus bPAtk,10; bonus bSMatk,10; - Combos: - Combo: - Snake_G_Grace # 312157 - Snake_H_Def_10 # 312136 Script: | bonus2 bMagicAddEle,Ele_All,10; bonus2 bAddEle,Ele_All,10; - Combos: - Combo: - Snake_G_Grace # 312157 - Snake_H_Atk_10 # 312146 Script: | bonus bLongAtkRate,15; bonus bShortAtkRate,15; - Combos: - Combo: - Snake_G_Grace # 312157 - Snake_H_Matk_10 # 312156 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - Snake_G_Glory # 312188 - Snake_S_Def_10 # 312167 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Snake_G_Glory # 312188 - Snake_S_Atk_10 # 312177 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Snake_G_Glory # 312188 - Snake_S_Matk_10 # 312187 Script: | bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Heart_Ace_Melee # 420210 - Gambler_Seal_KR # 410232 - Combo: - Gambler_Seal_KR_ # 410233 - Heart_Ace_Melee # 420210 Script: | bonus bShortAtkRate,10; bonus bAtkRate,5; - Combos: - Combo: - Glacier_Armor # 450264 - Glacier_Manteau # 450266 Script: | bonus bBaseAtk,50; - Combos: - Combo: - Glacier_Robe # 450265 - Glacier_Muffler # 450267 Script: | bonus bMatk,50; - Combos: - Combo: - Glacier_Manteau # 450266 - Glacier_Boots # 470196 Script: | bonus bLongAtkRate,15; bonus bShortAtkRate,15; - Combos: - Combo: - Glacier_Muffler # 450267 - Glacier_Shoes # 450268 Script: | bonus2 bMagicAtkEle,Ele_All,15; - Combos: - Combo: - Glacier_Shoes # 450268 - Glacier_Robe # 450265 Script: | bonus bMatkRate,7; - Combos: - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bDelayrate,-5; bonus bVariableCastrate,-5; bonus bBaseAtk,2*.@sum; - Combos: - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_T_Sword # 600030 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Lance # 630019 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_T_Axe # 620019 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Staff # 640034 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Katar # 610041 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Humma # 650028 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Bow # 700059 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Revolver # 800015 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Rifle # 810015 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Shotgun # 820011 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Gatling # 830015 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Launcher # 840010 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,6; bonus bPow,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,5; bonus bPow,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,4; bonus bPow,5; bonus bCon,5; bonus2 bAddEle,Ele_All,20; } } } - Combos: - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Sword # 500054 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_B_Sword # 500055 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_R_Knife # 510075 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_B_Knife # 510076 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Axe # 520021 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Spear # 530034 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Book # 540056 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Wand # 550089 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Foxtail # 550090 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Knuckle # 560037 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Violin # 570032 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Whip # 580033 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_Mace # 590047 - Combo: - D_Glacier_Armor # 450270 - D_Glacier_Boots # 470197 - D_Glacier_Manteau # 480283 - D_Glacier_M_Mace # 590048 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,6; bonus bPow,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,5; bonus bPow,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,4; bonus bPow,5; bonus bCon,5; } } } - Combos: - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus2 bMagicAtkEle,Ele_All,5; bonus bDelayrate,-5; bonus bVariableCastrate,-5; bonus bMatk,2*.@sum; - Combos: - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_T_Sword # 600030 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Lance # 630019 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_T_Axe # 620019 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Staff # 640034 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Katar # 610041 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Humma # 650028 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Bow # 700059 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Revolver # 800015 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Rifle # 810015 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Shotgun # 820011 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Gatling # 830015 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Launcher # 840010 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bMatk,10*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,6; bonus bSpl,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,5; bonus bSpl,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,4; bonus bSpl,5; bonus bCon,5; bonus2 bMagicAddEle,Ele_All,20; } } } - Combos: - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Sword # 500054 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_B_Sword # 500055 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_R_Knife # 510075 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_B_Knife # 510076 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Axe # 520021 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Spear # 530034 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Book # 540056 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Wand # 550089 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Foxtail # 550090 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Knuckle # 560037 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Violin # 570032 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Whip # 580033 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_Mace # 590047 - Combo: - D_Glacier_Robe # 450271 - D_Glacier_Shoes # 470198 - D_Glacier_Muffler # 480284 - D_Glacier_M_Mace # 590048 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bMatk,10*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,6; bonus bSpl,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,5; bonus bSpl,5; bonus bCon,5; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,4; bonus bSpl,5; bonus bCon,5; } } } - Combos: - Combo: - Glacier_Boots # 470196 - Glacier_Armor # 450264 Script: | bonus bAtkRate,7; - Combos: - Combo: - Glacier_Ring # 490327 - Glacier_Pendant # 490328 Script: | bonus bDef,50; - Combos: - Combo: - Glacier_Pendant # 490328 - Glacier_Armor # 450264 - Glacier_Ring # 490327 Script: | bonus bFixedCast,-300; bonus bAtkRate,5; - Combos: - Combo: - Glacier_Pendant # 490328 - Glacier_Manteau # 450266 - Glacier_Ring # 490327 Script: | bonus bLongAtkRate,5; bonus bShortAtkRate,5; - Combos: - Combo: - Glacier_Pendant # 490328 - Glacier_Boots # 470196 - Glacier_Ring # 490327 Script: | bonus bPAtk,3; bonus bDef,30; - Combos: - Combo: - Glacier_Earring # 490329 - Glacier_Necklace # 490330 Script: | bonus bDef,50; - Combos: - Combo: - Glacier_Necklace # 490330 - Glacier_Robe # 450265 - Glacier_Earring # 490329 Script: | bonus bFixedCast,-300; bonus bMatkRate,5; - Combos: - Combo: - Glacier_Necklace # 490330 - Glacier_Muffler # 450267 - Glacier_Earring # 490329 Script: | bonus2 bMagicAtkEle,Ele_All,5; - Combos: - Combo: - Glacier_Necklace # 490330 - Glacier_Shoes # 450268 - Glacier_Earring # 490329 Script: | bonus bSMatk,3; bonus bDef,30; - Combos: - Combo: - King_of_Origin # 311072 - Yesterday_Once_More # 420158 Script: | bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; - Combos: - Combo: - King_of_Origin # 311072 - Golden_Bug_Card # 4128 Script: | autobonus3 "{ bonus bAbsorbDmgMaxHP2,10; }",1000,10000,"ALL_FULL_THROTTLE"; - Combos: - Combo: - Spiritual_Ring_ # 28432 - Staff_Of_Soul # 1472 - Combo: - Spiritual_Ring_ # 28432 - Wizardy_Staff # 1473 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDex,2; bonus bMatkRate,6; bonus bVariableCastrate,-.@r; - Combos: - Combo: - Spiritual_Ring_ # 28432 - Divine_Cross # 2001 - Combo: - Spiritual_Ring_ # 28432 - Divine_Cross_ # 2017 - Combo: - Spiritual_Ring # 2677 - Divine_Cross_ # 2017 Script: | bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; - Combos: - Combo: - Spiritual_Ring_ # 28432 - Clip # 2607 - Combo: - Spiritual_Ring_ # 28432 - Rosary # 2608 - Combo: - Spiritual_Ring_ # 28432 - Rosary_ # 2626 Script: | bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; - Combos: - Combo: - Spiritual_Ring_ # 28432 - Demon_Hunting_Bible_BR # 28617 - Combo: - Spiritual_Ring # 2677 - Demon_Hunting_Bible_BR # 28617 - Combo: - Spiritual_Ring_ # 28432 - Demon_Hunting_Bible # 28602 - Combo: - Spiritual_Ring # 2677 - Demon_Hunting_Bible # 28602 Script: | bonus2 bVariableCastrate,"PR_MAGNUS",-25; - Combos: - Combo: - Divine_Cross # 2001 - Exorcist_Gloves # 28323 - Combo: - Divine_Cross_ # 2017 - Exorcist_Gloves # 28323 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@skill_level = getskilllv("PR_TURNUNDEAD"); if (.@skill_level >= 2) { .@rate_bonus = max(.@r, 5) - 5; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",.@skill_level,30+(10*.@rate_bonus); } - Combos: - Combo: - Sprint_Ring_ # 28431 - Sprint_Mail # 2387 - Sprint_Shoes # 2440 - Combo: - Sprint_Ring_ # 28431 - Sprint_Ring # 2744 - Sprint_Mail # 2387 - Sprint_Shoes # 2440 Script: | bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; - Combos: - Combo: - Sprint_Ring_ # 28431 - Sprint_Glove # 2935 Script: | bonus bVariableCastrate,-4; bonus bDelayrate,-4; - Combos: - Combo: - Sprint_Ring_ # 28431 - Sprint_Mail # 2387 - Sprint_Shoes # 2440 - Sprint_Glove # 2935 Script: | bonus bVariableCastrate,-5; bonus bDelayrate,-5; - Combos: - Combo: - Siege_Robe_1Tier # 15216 - Siege_Muffler_1Tier # 20865 - Siege_Shoes_1Tier # 22146 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); if (.@r>=21) { bonus bMaxHP,700; bonus2 bSubRace,RC_Player_Human,6; bonus2 bSubRace,RC_Player_Doram,6; } - Combos: - Combo: - Siege_Suits_1Tier # 15217 - Siege_Manteau_1Tier # 20864 - Siege_Boots_1Tier # 22147 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); if (.@r>=21) { bonus bMaxHP,800; bonus2 bSubRace,RC_Player_Human,7; bonus2 bSubRace,RC_Player_Doram,7; } - Combos: - Combo: - Siege_Plate_1Tier # 15218 - Siege_Manteau_1Tier # 20864 - Siege_Greave_1Tier # 22148 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); if (.@r>=21) { bonus bMaxHP,900; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSubRace,RC_Player_Doram,8; } - Combos: - Combo: - Siege_Robe_2Tier # 450012 - Siege_Muffler_2Tier # 480007 - Siege_Shoes_2Tier # 470011 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); if (.@r>=21) { bonus bMaxHP,1600; bonus2 bSubRace,RC_Player_Human,7; bonus2 bSubRace,RC_Player_Doram,7; } - Combos: - Combo: - Siege_Suits_2Tier # 450013 - Siege_Manteau_2Tier # 480008 - Siege_Boots_2Tier # 470012 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); if (.@r>=21) { bonus bMaxHP,1800; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSubRace,RC_Player_Doram,8; } - Combos: - Combo: - Siege_Plate_2Tier # 450014 - Siege_Manteau_2Tier # 480008 - Siege_Greave_2Tier # 470013 Script: | .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); if (.@r>=21) { bonus bMaxHP,2000; bonus2 bSubRace,RC_Player_Human,9; bonus2 bSubRace,RC_Player_Doram,9; } - Combos: - Combo: - E_Imune # 27397 - Deviling_Card # 4174 Script: | bonus2 bSubEle,Ele_Neutral,-15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Rest_1 # 29249 Script: | bonus bMaxHP,5000; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Rest_2 # 29250 Script: | bonus bMaxSP,100; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Rest_3 # 29251 Script: | bonus2 bHPRegenRate,1000,5000; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Rest_4 # 29252 Script: | bonus2 bSPRegenRate,25,5000; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Eternity1 # 29253 Script: | bonus2 bSubEle,Ele_Fire,15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Eternity2 # 29254 Script: | bonus2 bSubEle,Ele_Water,15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Eternity3 # 29255 Script: | bonus2 bSubEle,Ele_Wind,15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Eternity4 # 29256 Script: | bonus2 bSubEle,Ele_Earth,15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Eternity5 # 29257 Script: | bonus2 bSubEle,Ele_Dark,15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Eternity6 # 29258 Script: | bonus2 bSubEle,Ele_Ghost,15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Eternity7 # 29259 Script: | bonus2 bSubEle,Ele_Poison,15; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound1 # 29260 Script: | bonus2 bSubRace,RC_Formless,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound2 # 29261 Script: | bonus2 bSubRace,RC_Undead,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound3 # 29262 Script: | bonus2 bSubRace,RC_Brute,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound4 # 29263 Script: | bonus2 bSubRace,RC_Plant,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound5 # 29264 Script: | bonus2 bSubRace,RC_Insect,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound6 # 29265 Script: | bonus2 bSubRace,RC_Fish,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound7 # 29266 Script: | bonus2 bSubRace,RC_Demon,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound8 # 29267 Script: | bonus2 bSubRace,RC_DemiHuman,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound9 # 29268 Script: | bonus2 bSubRace,RC_Angel,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound10 # 29269 Script: | bonus2 bSubRace,RC_Dragon,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Blood1 # 29270 Script: | bonus bStr,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Blood2 # 29271 Script: | bonus bAgi,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Blood3 # 29272 Script: | bonus bVit,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Blood4 # 29273 Script: | bonus bInt,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Blood5 # 29274 Script: | bonus bDex,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Blood6 # 29275 Script: | bonus bLuk,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Honor1 # 29276 Script: | bonus bAspd,1; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Honor2 # 29277 Script: | bonus bVariableCastrate,-10; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Honor3 # 29278 Script: | bonus bDelayrate,-10; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Death1 # 29279 Script: | bonus bAtkRate,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Death2 # 29280 Script: | bonus bMatkRate,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Death3 # 29281 Script: | bonus bDef,500; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Death4 # 29282 Script: | bonus bMdef,20; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Honor_Hit # 29382 Script: | bonus bHit,20; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Honor_Flee # 29383 Script: | bonus bFlee,20; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Honor_Luk # 29384 Script: | bonus bFlee2,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Death_Tech # 29385 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Death_Luk # 29386 Script: | bonus bCritAtkRate,5; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Neev_Wound11 # 29510 Script: | bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; - Combos: - Combo: - Blackhand_Of_Fate # 19185 - Bracelet_Of_Puppet # 490016 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,3; if (.@r>=6) { bonus bPerfectHitAddRate,15; bonus bDelayrate,-5; bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bIgnoreMdefRaceRate,RC_All,25; } if (.@r>=8) { bonus bPerfectHitAddRate,15; bonus bDelayrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bIgnoreMdefRaceRate,RC_All,25; } - Combos: - Combo: - Isgard_4 # 312306 - Ice_C_Orb_Def # 312056 Script: | bonus bRes,30; - Combos: - Combo: - Isgard_4 # 312306 - Ice_C_Orb_Mdef # 312057 Script: | bonus bMRes,20; - Combos: - Combo: - Isgard_4 # 312306 - Ice_C_Orb_S_Delay # 312068 Script: | bonus bDelayrate,-3; - Combos: - Combo: - Isgard_4 # 312306 - Ice_C_Orb_F_Cast # 312076 Script: | bonus bFixedCast,-300; - Combos: - Combo: - Isgard_3_Warrior # 312307 - Ice_C_Orb_War # 312061 Script: | bonus bShortAtkRate,4; - Combos: - Combo: - Isgard_3_Warrior # 312307 - Ice_C_Orb_Guide # 312071 Script: | bonus bPAtk,5; bonus bBaseAtk,50; - Combos: - Combo: - Isgard_3_Warrior # 312307 - Ice_C_Orb_F_Spirit # 312083 Script: | bonus bShortAtkRate,8; bonus bAtkRate,10; - Combos: - Combo: - Isgard_3_Ranger # 312308 - Ice_C_Orb_Ran # 312062 Script: | bonus bLongAtkRate,4; - Combos: - Combo: - Isgard_3_Ranger # 312308 - Ice_C_Orb_Guide # 312071 Script: | bonus bPAtk,5; bonus bBaseAtk,50; - Combos: - Combo: - Isgard_3_Ranger # 312308 - Ice_C_Orb_E_Archer # 312084 Script: | bonus bLongAtkRate,8; bonus bAtkRate,10; - Combos: - Combo: - Isgard_3_Assassin # 312309 - Ice_C_Orb_War # 312061 Script: | bonus bShortAtkRate,5; - Combos: - Combo: - Isgard_3_Assassin # 312309 - Ice_C_Orb_Ran # 312062 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - Isgard_3_Assassin # 312309 - Ice_C_Orb_Speed # 312069 Script: | bonus bCritAtkRate,4; bonus bCritical,15; - Combos: - Combo: - Isgard_3_Assassin # 312309 - Ice_C_Orb_Fatal # 312086 Script: | bonus bCritAtkRate,8; bonus bCritical,20; - Combos: - Combo: - Isgard_3_Mage # 312310 - Ice_C_Orb_Mag # 312063 Script: | bonus2 bMagicAtkEle,Ele_All,4; - Combos: - Combo: - Isgard_3_Mage # 312310 - Ice_C_Orb_Caster # 312070 Script: | bonus bSMatk,5; bonus bMatk,50; - Combos: - Combo: - Isgard_3_Mage # 312310 - Ice_C_Orb_Spell # 312085 Script: | bonus2 bMagicAtkEle,Ele_All,8; bonus bMatkRate,10; - Combos: - Combo: - Isgard_2_Warrior2 # 312311 - Ice_C_Orb_War2 # 312064 Script: | bonus bShortAtkRate,5; - Combos: - Combo: - Isgard_2_Warrior2 # 312311 - Ice_C_Orb_Ov_Pow # 312079 Script: | bonus bPAtk,5; bonus bPow,7; bonus bCon,7; - Combos: - Combo: - Isgard_2_Ranger2 # 312312 - Ice_C_Orb_Ran2 # 312065 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - Isgard_2_Ranger2 # 312312 - Ice_C_Orb_Fi_Con # 312081 Script: | bonus bPAtk,5; bonus bPow,7; bonus bCon,7; - Combos: - Combo: - Isgard_2_Assassin2 # 312313 - Ice_C_Orb_War2 # 312064 Script: | bonus bShortAtkRate,8; - Combos: - Combo: - Isgard_2_Assassin2 # 312313 - Ice_C_Orb_Ran2 # 312065 Script: | bonus bLongAtkRate,8; - Combos: - Combo: - Isgard_2_Assassin2 # 312313 - Ice_C_Orb_Ov_Pow # 312079 Script: | bonus bCRate,5; bonus bPow,7; bonus bCrt,7; - Combos: - Combo: - Isgard_2_Assassin2 # 312313 - Ice_C_Orb_Fi_Con # 312081 Script: | bonus bCRate,5; bonus bPow,7; bonus bCrt,7; - Combos: - Combo: - Isgard_2_Mage2 # 312314 - Ice_C_Orb_Mag2 # 312066 Script: | bonus2 bMagicAtkEle,Ele_All,5; - Combos: - Combo: - Isgard_2_Mage2 # 312314 - Ice_C_Orb_Bu_Spl # 312080 Script: | bonus bSMatk,5; bonus bSpl,7; bonus bCon,7; - Combos: - Combo: - Glacier_Helm_1 # 400105 - Glacier_Sword # 500049 - Combo: - Glacier_Helm_1 # 400105 - Glacier_B_Sword # 500050 - Combo: - Glacier_Helm_1 # 400105 - Glacier_R_Knife # 510061 - Combo: - Glacier_Helm_1 # 400105 - Glacier_B_Knife # 510062 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Axe # 520017 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Spear # 530025 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Book # 540049 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Wand # 550069 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Foxtail # 550070 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Knuckle # 560032 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Violin # 570029 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Whip # 580030 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Mace # 590038 - Combo: - Glacier_Helm_1 # 400105 - Glacier_M_Mace # 590039 - Combo: - Glacier_Helm_1 # 400105 - Glacier_T_Sword # 600027 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Katar # 610037 - Combo: - Glacier_Helm_1 # 400105 - Glacier_T_Axe # 620017 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Lance # 630018 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Staff # 640033 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Humma # 650025 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Bow # 700052 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Revolver # 800014 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Rifle # 810010 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Shotgun # 820008 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Gatling # 830013 - Combo: - Glacier_Helm_1 # 400105 - Glacier_Launcher # 840009 Script: | bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); - Combos: - Combo: - Glacier_Helm_2 # 400106 - Glacier_Sword # 500049 - Combo: - Glacier_Helm_2 # 400106 - Glacier_B_Sword # 500050 - Combo: - Glacier_Helm_2 # 400106 - Glacier_R_Knife # 510061 - Combo: - Glacier_Helm_2 # 400106 - Glacier_B_Knife # 510062 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Axe # 520017 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Spear # 530025 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Book # 540049 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Wand # 550069 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Foxtail # 550070 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Knuckle # 560032 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Violin # 570029 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Whip # 580030 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Mace # 590038 - Combo: - Glacier_Helm_2 # 400106 - Glacier_M_Mace # 590039 - Combo: - Glacier_Helm_2 # 400106 - Glacier_T_Sword # 600027 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Katar # 610037 - Combo: - Glacier_Helm_2 # 400106 - Glacier_T_Axe # 620017 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Lance # 630018 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Staff # 640033 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Humma # 650025 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Bow # 700052 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Revolver # 800014 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Rifle # 810010 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Shotgun # 820008 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Gatling # 830013 - Combo: - Glacier_Helm_2 # 400106 - Glacier_Launcher # 840009 Script: | bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); - Combos: - Combo: - Glacier_Helm_3 # 400107 - Glacier_Sword # 500049 - Combo: - Glacier_Helm_3 # 400107 - Glacier_B_Sword # 500050 - Combo: - Glacier_Helm_3 # 400107 - Glacier_R_Knife # 510061 - Combo: - Glacier_Helm_3 # 400107 - Glacier_B_Knife # 510062 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Axe # 520017 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Spear # 530025 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Book # 540049 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Wand # 550069 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Foxtail # 550070 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Knuckle # 560032 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Violin # 570029 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Whip # 580030 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Mace # 590038 - Combo: - Glacier_Helm_3 # 400107 - Glacier_M_Mace # 590039 - Combo: - Glacier_Helm_3 # 400107 - Glacier_T_Sword # 600027 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Katar # 610037 - Combo: - Glacier_Helm_3 # 400107 - Glacier_T_Axe # 620017 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Lance # 630018 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Staff # 640033 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Humma # 650025 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Bow # 700052 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Revolver # 800014 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Rifle # 810010 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Shotgun # 820008 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Gatling # 830013 - Combo: - Glacier_Helm_3 # 400107 - Glacier_Launcher # 840009 Script: | bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); - Combos: - Combo: - Boitata_Hat_K # 400109 - Boitata_Card # 27126 Script: | bonus2 bAddEle,Ele_Poison,40; bonus2 bAddEle,Ele_Water,40; - Combos: - Combo: - Boitata_Hat_K # 400109 - SLD_Boitata_Card # 300195 Script: | bonus2 bAddEle,Ele_Poison,25; bonus2 bAddEle,Ele_Water,25; - Combos: - Combo: - Beelzebub_Crown_K # 400110 - Berzebub_Card # 4145 Script: | bonus2 bAddClass,Class_Boss,16; - Combos: - Combo: - Beelzebub_Crown_K # 400110 - Sealed_Berz_Card # 4486 Script: | bonus2 bAddClass,Class_Boss,8; - Combos: - Combo: - Vesper_H_Gear_K # 400111 - Apocalips_H_Card # 4374 Script: | bonus2 bMagicAddClass,Class_Boss,10; bonus bVariableCastrate,-7; - Combos: - Combo: - Vesper_H_Gear_K # 400111 - Sealed_Apocalips_H_Card # 4503 Script: | bonus2 bMagicAddClass,Class_Boss,5; bonus bVariableCastrate,-3; - Combos: - Combo: - Spade_Ace_Melee # 420213 - Gambler_Seal_KR # 410232 - Combo: - Gambler_Seal_KR_ # 410233 - Spade_Ace_Melee # 420213 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus bMatkRate,5; - Combos: - Combo: - aegis_470204 # 470204 - Fallen_Bishop_Card # 4441 Script: | bonus2 bMagicAddEle,Ele_Holy,15; bonus bMaxSPrate,25; - Combos: - Combo: - aegis_470204 # 470204 - Sealed_F_Bishop_Card # 4539 Script: | bonus2 bMagicAddEle,Ele_Holy,10; bonus bMaxSPrate,15; - Combos: - Combo: - aegis_312398 # 312398 - aegis_311912 # 311912 Script: | bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10; - Combos: - Combo: - aegis_312398 # 312398 - aegis_311913 # 311913 Script: | bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; - Combos: - Combo: - aegis_312398 # 312398 - aegis_311914 # 311914 Script: | bonus bLongAtkRate,3*getskilllv("SS_SHIMIRU"); - Combos: - Combo: - aegis_312399 # 312399 - aegis_311915 # 311915 Script: | bonus2 bSkillAtk,"SS_SEKIENHOU",10; - Combos: - Combo: - aegis_312399 # 312399 - aegis_311916 # 311916 Script: | bonus bVariableCastrate,-3*getskilllv("SS_TOKEDASU"); - Combos: - Combo: - aegis_312399 # 312399 - aegis_311917 # 311917 Script: | bonus2 bSkillAtk,"SS_RAIDENPOU",10; - Combos: - Combo: - aegis_312400 # 312400 - aegis_311433 # 311433 Script: | bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; - Combos: - Combo: - aegis_312400 # 312400 - aegis_311434 # 311434 Script: | bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; - Combos: - Combo: - aegis_312400 # 312400 - aegis_311435 # 311435 Script: | bonus bCRate,getskilllv("SHC_SHADOW_SENSE"); - Combos: - Combo: - aegis_312401 # 312401 - Archbishop_Top3 # 311356 Script: | bonus2 bSkillAtk,"CD_FRAMEN",10; - Combos: - Combo: - aegis_312401 # 312401 - Archbishop_Middle3 # 311357 Script: | bonus2 bMagicAtkEle,Ele_Holy,3*(getskilllv("CD_FIDUS_ANIMUS")/2); - Combos: - Combo: - aegis_312401 # 312401 - Archbishop_Bottom3 # 311358 Script: | bonus2 bSkillAtk,"CD_ARBITRIUM",10; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10; - Combos: - Combo: - aegis_312402 # 312402 - Warlock_Middle # 29469 Script: | bonus2 bSkillAtk,"AB_JUDEX",3*getskilllv("NV_TRANSCENDENCE"); - Combos: - Combo: - aegis_312402 # 312402 - Shadowchaser_Bottom # 29479 Script: | bonus2 bSkillAtk,"RK_WINDCUTTER",3*getskilllv("NV_BREAKTHROUGH"); - Combos: - Combo: - aegis_312402 # 312402 - Paladin_Top # 29517 Script: | bonus bMdef,15; bonus bDef,120; - Combos: - Combo: - aegis_312403 # 312403 - aegis_312402 # 312402 Script: | bonus2 bSkillAtk,"AB_JUDEX",3*getskilllv("NV_TRANSCENDENCE"); - Combos: - Combo: - aegis_312404 # 312404 - aegis_312402 # 312402 Script: | bonus2 bSkillAtk,"RK_WINDCUTTER",3*getskilllv("NV_BREAKTHROUGH"); - Combos: - Combo: - aegis_312405 # 312405 - aegis_312402 # 312402 Script: | bonus bMaxHPrate,15; - Combos: - Combo: - Diamond_Ace_Range # 420220 - Gambler_Seal_KR # 410232 - Combo: - Gambler_Seal_KR_ # 410233 - Diamond_Ace_Range # 420220 Script: | bonus bLongAtkRate,10; bonus bAtkRate,5; - Combos: - Combo: - SeeOtter_Fan_LT # 490374 - FurSeal_Fan_LT # 490375 Script: | bonus bAllTraitStats,3; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312031 # 312031 Script: | bonus2 bSkillCooldown,"AG_FROZEN_SLASH",-300; bonus2 bSkillCooldown,"AG_ROCK_DOWN",-300; - Combos: - Combo: - Illegal_Tip # 490340 - aegis_311883 # 311883 Script: | bonus bAtkRate,30; bonus bMatkRate,30; skill "MO_CALLSPIRITS",2; - Combos: - Combo: - aegis_312305 # 312305 - AncientKing_Groza_Card # 27127 Script: | autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseAtk,10*(BaseLevel/10); bonus bMatk,10*(BaseLevel/10); }",10,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - aegis_312305 # 312305 - Abyss_AncientKing_Card # 27128 Script: | bonus2 bHPDrainRate,1000,2; - Combos: - Combo: - aegis_312305 # 312305 - aegis_490337 # 490337 Script: | bonus bAtkRate,BaseLevel/5; bonus bMatkRate,BaseLevel/5; bonus bPerfectHitAddRate,25; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_311891 # 311891 Script: | bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-1000; bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-1000; bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-1000; bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-1000; bonus2 bSkillFixedCast,"AG_CRIMSON_ARROW",-1000; bonus2 bSkillFixedCast,"AG_FROZEN_SLASH",-1000; bonus2 bSkillFixedCast,"AG_STORM_CANNON",-1000; bonus2 bSkillFixedCast,"AG_ROCK_DOWN",-1000; - Combos: - Combo: - Hero # 29509 - aegis_311892 # 311892 Script: | bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-300; bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-300; - Combos: - Combo: - Hero # 29509 - aegis_311893 # 311893 Script: | bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-200; bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100; - Combos: - Combo: - Hero # 29509 - aegis_311894 # 311894 Script: | bonus2 bSkillCooldown,"IG_OVERSLASH",-300; bonus2 bSkillCooldown,"IG_GRAND_JUDGEMENT",-300; bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-300; - Combos: - Combo: - Hero # 29509 - aegis_311895 # 311895 Script: | bonus2 bSkillFixedCast,"WH_CRESCIVE_BOLT",-500; bonus2 bSkillFixedCast,"WH_GALESTORM",-500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_311896 # 311896 Script: | bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-500; bonus2 bSkillFixedCast,"EM_DIAMOND_STORM",-500; bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-500; bonus2 bSkillFixedCast,"EM_TERRA_DRIVE",-500; bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312037 # 312037 Script: | bonus2 bSkillCooldown,"EM_DIAMOND_STORM",-500; bonus2 bSkillCooldown,"EM_TERRA_DRIVE",-500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_311897 # 311897 Script: | bonus2 bSkillFixedCast,"CD_ARBITRIUM",-500; bonus2 bSkillFixedCast,"CD_PNEUMATICUS_PROCELLA",-500; bonus2 bSkillFixedCast,"CD_FRAMEN",-500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312038 # 312038 Script: | bonus2 bSkillCooldown,"CD_ARBITRIUM",-500; - Combos: - Combo: - Hero # 29509 - aegis_312304 # 312304 Script: | bonus2 bSkillCooldown,"CD_EFFLIGO",-300; bonus2 bSkillCooldown,"CD_PETITIO",-300; - Combos: - Combo: - Clinging_Doram_1 # 19347 - Latent_Release_SU # 27402 Script: | bonus2 bSubRace,RC_Player_Doram,-12; bonus2 bSubRace,RC_Player_Human,-12; - Combos: - Combo: - Hero # 29509 - aegis_311898 # 311898 Script: | bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-300; - Combos: - Combo: - Hero # 29509 - aegis_311899 # 311899 Script: | bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-500; - Combos: - Combo: - Hero # 29509 - aegis_312040 # 312040 Script: | bonus2 bSkillCooldown,"DK_MADNESS_CRUSHER",-500; - Combos: - Combo: - Hero # 29509 - aegis_311900 # 311900 - Combo: - Hero # 29509 - aegis_311901 # 311901 Script: | bonus2 bSkillFixedCast,"TR_RHYTHMSHOOTING",-500; bonus2 bSkillFixedCast,"TR_ROSEBLOSSOM",-500; - Combos: - Combo: - Hero # 29509 - aegis_311902 # 311902 Script: | bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_FIRE",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_GROUND",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WATER",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WIND",-500; - Combos: - Combo: - Hero # 29509 - aegis_312043 # 312043 Script: | bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-300; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-300; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-300; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-300; - Combos: - Combo: - Hero # 29509 - aegis_311903 # 311903 Script: | bonus2 bSkillCooldown,"MT_AXE_STOMP",-300; bonus2 bSkillCooldown,"MT_RUSH_QUAKE",-300; - Combos: - Combo: - Anony_Sm_Shoes # 22178 - B_Ygnizem_Card # 4352 Script: | .@r = getequiprefinerycnt(EQI_SHOES); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bHPRegenRate,100,10000; if (BaseLevel >= 100) { bonus bStr,10*.@r; bonus bFlee,15*.@r; } else if (BaseLevel <= 99) { bonus bStr,3*.@r; bonus bFlee,5*.@r; } - Combos: - Combo: - Anony_Sm_Shoes # 22178 - Sealed_B_Ygnizem_Card_J # 300318 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bHPRegenRate,1500,10000; bonus2 bHPRegenRate,30,10000; if (BaseLevel >= 100) { bonus bStr,4*.@r; bonus bFlee,5*.@r; } else if (BaseLevel <= 99) { bonus bStr,.@r; bonus bFlee,2*.@r; } - Combos: - Combo: - aegis_480275 # 480275 - Phreeoni_Card # 4121 - Combo: - aegis_480275 # 480275 - Sealed_Phreeoni_Card # 4537 Script: | bonus bFlee,-150; bonus2 bResEff,Eff_Stone,10000; bonus bPerfectHitAddRate,50; - Combos: - Combo: - Occult_Nature_Cape # 480276 - Ep172_Bh_Staff # 640005 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2); bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/2); if (.@r>=13) { bonus2 bSkillCooldown,"WL_JACKFROST",-3000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000; } - Combos: - Combo: - Occult_Nature_Cape # 480276 - Ep172_1h_Book2 # 540005 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,50; skill "TF_DOUBLE",5; bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r; bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r; if (.@r>=13) bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,70; - Combos: - Combo: - Hero # 29509 - aegis_490367 # 490367 Script: | bonus2 bAddEle,Ele_All,15; bonus2 bSkillCooldown,"RA_UNLIMIT",-45000; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Water_Sprits_Armor # 2346 - SLD_ILL_Ktullanux_Car # 300200 - Combo: - Water_Sprits_Armor_ # 2347 - SLD_ILL_Ktullanux_Car # 300200 Script: | bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",3,10; - Combos: - Combo: - Sealed_D_Lord_Card # 4488 - SLD_P_Dark_L_Card # 300202 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAtkEle,Ele_Fire,((.@r>=15)?12:8); bonus2 bSkillAtk,"WZ_METEOR",((.@r>=15)?12:8); - Combos: - Combo: - Magic_Star_TW # 19393 - Magic_Circle_TW # 420087 Script: | bonus bMatkRate,readparam(bStr)/20; bonus bDelayrate,-(readparam(bAgi)/20); bonus2 bMagicAddRace,RC_All,readparam(bVit)/20; bonus2 bMagicAddClass,Class_All,readparam(bInt)/20; bonus2 bMagicAddSize,Size_All,readparam(bDex)/20; bonus2 bMagicAddEle,Ele_All,readparam(bLuk)/20; - Combos: - Combo: - Magic_Star_TW # 19393 - Star_Force_Ring_TW # 32243 Script: | bonus bBaseAtk,30; bonus bMatk,30; bonus bVariableCastrate,-5; bonus bFixedCast,-200; bonus2 bMagicAddClass,Class_Boss,20; - Combos: - Combo: - Star_Force_Ring_TW # 32243 - Magic_Circle_TW # 420087 Script: | bonus bVariableCastrate,-20; - Combos: - Combo: - Sunglasses # 2201 - SLD_Mob_Scarf # 420089 - Combo: - Sunglasses_ # 2202 - SLD_Mob_Scarf # 420089 - Combo: - Glasses # 2203 - SLD_Mob_Scarf # 420089 - Combo: - Glasses_ # 2204 - SLD_Mob_Scarf # 420089 Script: | .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus2 bAddClass,Class_All,2*.@a; bonus bCritical,2*.@a; bonus bCritAtkRate,4*.@a; bonus bMatk,40*.@c; bonus bVariableCastrate,-.@c; bonus bHealPower,3*.@c; bonus bAspdRate,2*.@b; bonus bMaxHPrate,2*.@b; - Combos: - Combo: - C_GreatDevilWing # 20762 - aegis_480240 # 480241 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bHPrecovRate,-5; bonus bSPrecovRate,-5; if (.@r>=5) bonus2 bSubEle,Ele_Dark,15+(min(.@r,10)*5); - Combos: - Combo: - Ceila_Card # 4568 - Tele_WG_Cape # 480242 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bMagicAtkEle,Ele_Wind,10+3*(.@r/2); if (.@r>=12) bonus5 bAutoSpell,"SA_VIOLENTGALE",3,10,BF_MAGIC,0; - Combos: - Combo: - Katrinn_Card # 4366 - Tele_WG_Cape # 480242 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Ghost,10+3*(.@r/2); if (.@r>=12) bonus2 bMagicAddSize,Size_All,15; - Combos: - Combo: - Sealed_M_Flower_Card # 4490 - SLD_A_Moonlight_Card # 300196 Script: | autobonus "{ bonus bFlee2,5; }",20,5000,BF_WEAPON,"{ active_transform 1150,5000; }"; - Combos: - Combo: - 2018_RTC_Cape4_TW # 20926 - 2019RTC_CeleAura_TW # 400014 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bHPDrainRate,30,10; if (.@r>=10) { bonus2 bAddItemSPHealRate,505,30; bonus2 bAddItemSPHealRate,11572,30; bonus2 bSPDrainRate,20,1; } - Combos: - Combo: - 2018_RTC_Cape4_TW # 20926 - 2017RTCSymbole # 19261 - 2019RTC_CeleAura_TW # 400014 Script: | .@r = (getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT))/3; bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSubRace,RC_Player_Human,.@r; bonus2 bSubRace,RC_Player_Doram,.@r; - Combos: - Combo: - 20th_Anniversary_Hat_TW # 400368 - 20th_Anniversary_TW # 420186 Script: | bonus bPAtk,5; bonus bSMatk,5; bonus2 bExpAddRace,RC_All,10; - Combos: - Combo: - Shadow_Booster_ # 19126 - TwinCannon_TW # 420032 Script: | bonus bDelayrate,-4; bonus bAspdRate,5; bonus bShortAtkRate,8; bonus bLongAtkRate,8; - Combos: - Combo: - XM_Celine_Kimi_Card # 31023 - Bloody_Celine_Dress_TW # 450135 Script: | autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; bonus5 bAutoSpell,\"AB_VITUPERATUM\",1,1000,BF_MAGIC,0; }",20,5000,BF_MAGIC,"{ active_transform 2996,5000; }"; - Combos: - Combo: - Evilspirit_Gloves # 2980 - Bloody_Celine_Dress_TW # 450135 Script: | bonus bMatk,50; bonus3 bAutoSpell,"WL_SOULEXPANSION",3,20; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,20,BF_MAGIC,0; - Combos: - Combo: - Celines_Ribbon # 18849 - Bloody_Celine_Dress_TW # 450135 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_Player_Human,7; bonus2 bSubRace,RC_Player_Doram,7; bonus2 bSubRace,RC_DemiHuman,7; if (.@r>=12) bonus2 bMagicAddClass,Class_Boss,15; - Combos: - Combo: - Temporal_Armor_TW # 450175 - Temporal_Cape_TW # 480076 Script: | .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); if (.@r>=22) { bonus bAtkRate,10; bonus bMatkRate,10; bonus bCritAtkRate,8; } - Combos: - Combo: - Temporal_Boots_TW # 22202 - Temporal_Armor_TW # 450175 Script: | .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,80; bonus bMatk,80; if (.@r>=22) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } - Combos: - Combo: - Temporal_Boots_TW # 22202 - Temporal_Armor_TW # 450175 - Temporal_Cape_TW # 480076 Script: | .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); if (.@r>=27) bonus bDelayrate,-5; if (.@r>=37) bonus bDelayrate,-8; - Combos: - Combo: - CannonConverter_TW # 32259 - Scrap_Remodel_Shoes_TW # 470120 Script: | bonus bDelayrate,-8; bonus2 bSkillAtk,"NC_ARMSCANNON",20; bonus2 bSkillAtk,"GN_CARTCANNON",20; autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"NC_ARMSCANNON"; autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"GN_CARTCANNON"; - Combos: - Combo: - Xylitol_2011 # 2912 - Lover_In_Mouth # 18546 Script: | bonus2 bAddItemHealRate,529,25; bonus2 bAddItemHealRate,530,25; - Combos: - Combo: - Lover_In_Mouth # 18546 - Arquien's_Necklace # 28429 Script: | bonus2 bAddMonsterDropItem,529,-200; bonus2 bAddMonsterDropItem,530,-200; bonus2 bAddMonsterDropItem,11535,-50; bonus2 bAddItemHealRate,529,-50; bonus2 bAddItemHealRate,530,-50; - Combos: - Combo: - Arquien's_Necklace # 48429 - Scrap_Remodel_Shoes_TW # 470120 Script: | bonus bAtkRate,8; bonus bDelayrate,-8; autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"NC_AXETORNADO"; autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"GN_CART_TORNADO"; - Combos: - Combo: - Waste_Stove_Card # 4332 - Scrap_Remodel_Shoes_TW # 470120 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,50; bonus2 bSubSize,Size_Medium,8; bonus2 bSubSize,Size_Large,8; bonus bLongAtkRate,4*(.@r/3); bonus bShortAtkRate,4*(.@r/3); if (BaseJob == Job_Merchant) bonus bBaseAtk,80; - Combos: - Combo: - Rsx_0806_Card # 4342 - Scrap_Remodel_Shoes_TW # 470120 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,100; bonus2 bSubSize,Size_Medium,10; bonus2 bSubSize,Size_Large,10; bonus bLongAtkRate,4*(.@r/2); bonus bShortAtkRate,4*(.@r/2); if (BaseJob == Job_Merchant) bonus bBaseAtk,120; - Combos: - Combo: - Fake_Alloy_Pot # 460030 - Scrap_Remodel_Shoes_TW # 470120 Script: | .@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bAddSize,Size_All,3*(.@r/4); bonus bLongAtkRate,5*(.@r/6); bonus bShortAtkRate,5*(.@r/6); if (.@r>=23) { bonus bNoWalkDelay; bonus bMaxHPrate,-15; bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),400; bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),300; } } - Combos: - Combo: - Temporal_Boots_LT_TW # 470183 - Temporal_Cape_TW_LT # 480312 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,5; bonus bFixedCast,-200; if (.@r>=25) { if (readparam(bStr)>=108) bonus bBaseAtk,120; if (readparam(bAgi)>=108) bonus bAspd,1; if (readparam(bVit)>=108) bonus bDelayrate,-8; if (readparam(bInt)>=108) bonus bMatk,120; if (readparam(bDex)>=108) bonus bLongAtkRate,15; if (readparam(bLuk)>=108) bonus bCritAtkRate,20; } - Combos: - Combo: - Angel_Of_Happiness_ROC # 400344 - C_Rainbow_Wing_Ears # 20010 - Combo: - Comp_AngelHappiness_ROC # 400345 - C_Rainbow_Wing_Ears # 20010 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,2*(min(10,.@r)/2); bonus2 bSubRace,RC_Player_Human,2*(min(10,.@r)/2); bonus2 bSubRace,RC_Player_Doram,2*(min(10,.@r)/2); - Combos: - Combo: - Angel_Of_Happiness_ROC # 400344 - aegis_480226 # 480226 - Combo: - Comp_AngelHappiness_ROC # 400345 - aegis_480226 # 480226 - Combo: - Angel_Of_Happiness_ROC # 400344 - aegis_480227 # 480227 - Combo: - Comp_AngelHappiness_ROC # 400345 - aegis_480227 # 480227 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bHPrecovRate,5; bonus bSPrecovRate,5; if (.@r>=5) bonus2 bSubEle,Ele_Holy,15+(min(10,.@r-5)*5); - Combos: - Combo: - Menblatt_Card # 4593 - aegis_480229 # 480229 Script: | bonus bLongAtkRate,-(readparam(bDex)/10); - Combos: - Combo: - Lapine_Shield # 2198 - Lapine_Pray_Shoes # 470086 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bDelayrate,-3; bonus bAspdRate,10; bonus bFixedCast,-100*(.@r/2); - Combos: - Combo: - KarduiEar # 5966 - Lapine_Pray_Shoes # 470086 Script: | bonus bMatk,30; bonus2 bSkillCooldown,"WL_COMET",-20000; - Combos: - Combo: - Tree_Of_Sprout_JP # 19299 - Lapine_Pray_Shoes # 470086 Script: | autobonus "{ bonus bInt,150; bonus2 bSPLossRate,100,1000; }",10,1000,BF_MAGIC; - Combos: - Combo: - Nidhogg_Shadow_Card # 4456 - Lapine_Pray_Shoes # 470086 Script: | bonus2 bMagicAddClass,Class_Boss,40; bonus2 bSubEle,Ele_All,20; - Combos: - Combo: - Dark_Lord_Card # 4168 - Destroy_World_Boots # 470095 - Combo: - Dark_Lord_Card # 4168 - aegis_470245 # 470245 - Combo: - Sealed_D_Lord_Card # 4488 - aegis_470245 # 470245 Script: | bonus bMatk,50; bonus2 bMagicAddClass,Class_Boss,30; bonus3 bAutoSpellWhenHit,"WL_COMET",1,30; autobonus "{ bonus bInt,30; bonus bMatkRate,20; }",50,10000,BF_MAGIC; - Combos: - Combo: - Cursed_Devils_Mail_A # 450188 - Cursed_Devils_Boots_A # 470096 - Cursed_Devils_Manteau_A # 480116 Script: | bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,5; bonus bMaxHP,66*BaseLevel; bonus bMaxSP,6*BaseLevel; - Combos: - Combo: - Cursed_Devils_Mail_A # 450188 - Cursed_Demon_Ring_A # 490140 Script: | bonus bMaxHPrate,30; - Combos: - Combo: - Cursed_Devils_Manteau_A # 480116 - Cursed_Demon_Ring_A # 490140 Script: | bonus2 bSubEle,Ele_Ghost,25; bonus2 bSubEle,Ele_Wind,75; - Combos: - Combo: - Cursed_Devils_Boots_A # 470096 - Cursed_Demon_Ring_A # 490140 Script: | bonus bVariableCastrate,-70; bonus bDelayrate,-70; - Combos: - Combo: - Emerald_Ring # 28573 - EC_Boots_TW # 470098 Script: | bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"RA_ARROWSTORM",40; - Combos: - Combo: - Emerald_Earring_TW # 28536 - EC_Boots_TW # 470098 Script: | bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bBaseAtk,20*getskilllv("CG_ARROWVULCAN"); - Combos: - Combo: - Zombie_Slaughter_Card # 4435 - Corruption_Boots # 470129 Script: | bonus bMatkRate,5; bonus2 bMagicAddEle,Ele_All,5; - Combos: - Combo: - Fallen_Bishop_Card # 4441 - Corruption_Boots # 470129 Script: | bonus bSMatk,10; bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"CD_FRAMEN",15; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; - Combos: - Combo: - Ultio_Spes_OS # 16089 - Ultio_Cape_TW # 480088 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; if (.@r>=12) { bonus2 bSkillCooldown,"AB_ADORAMUS",-500; bonus2 bIgnoreMdefRaceRate,RC_Demon,15; bonus2 bIgnoreMdefRaceRate,RC_Undead,15; } - Combos: - Combo: - Old_Blazing_Soul # 18979 - Battle_Aura_Manteau_TW # 480149 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SR_EARTHSHAKER",2*.@r; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",2*.@r; bonus2 bSkillCooldown,"SR_EARTHSHAKER",-100*(.@r/2); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-100*(.@r/2); - Combos: - Combo: - Ifrit_Card # 4430 - Battle_Aura_Manteau_TW # 480149 Script: | bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Angel,40; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,-30; skill "MO_EXPLOSIONSPIRITS",5; bonus2 bSkillCooldown,"MO_EXPLOSIONSPIRITS",20000; autobonus3 "{ bonus bBaseAtk,150; }",1000,10000,"MO_EXPLOSIONSPIRITS"; - Combos: - Combo: - Rutilus_Stick_OS # 26151 - Devil_Flame_Manteau_TW # 480154 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/4); if (.@r>=12) { bonus2 bSkillCooldown,"WL_HELLINFERNO",-1000; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; } - Combos: - Combo: - Kukulkan_Head_TW # 400017 - Kukulkan_Tooth_TW # 490023 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=9) { bonus2 bSubRace,RC_All,8; bonus2 bSubRace,RC_Player_Human,-8; bonus2 bSubRace,RC_Player_Doram,-8; } - Combos: - Combo: - Kukulkan_Skin_TW # 450017 - Kukulkan_Tooth_TW # 490023 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r>=9) bonus bLongAtkDef,8; - Combos: - Combo: - Kukulkan_Feather_TW # 480015 - Kukulkan_Tooth_TW # 490023 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r>=9) bonus bLongAtkRate,10; - Combos: - Combo: - Kukulkan_Head_TW # 400017 - Kukulkan_Skin_TW # 450017 - Kukulkan_Feather_TW # 480015 - Kukulkan_Tooth_TW # 490023 Script: | .@a = getequiprefinerycnt(EQI_HEAD_TOP); .@b = getequiprefinerycnt(EQI_ARMOR); .@c = getequiprefinerycnt(EQI_GARMENT); if (.@a >= 9 && .@b >= 9 && .@c >= 9) { bonus bVariableCastrate,-10; bonus bDelayrate,-5; } - Combos: - Combo: - Matyr_Card # 4097 - Diana_Suits # 15430 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r>=10) { bonus bAspdRate,10; bonus2 bSkillCooldown,"SU_STOOP",-3000; } - Combos: - Combo: - Diana_Suits # 15430 - Cutie_Card # 27152 Script: | bonus bAspdRate,10; bonus2 bSkillCooldown,"SU_STOOP",-6000; bonus2 bMagicAddRace,RC_All,40; - Combos: - Combo: - Diana_Suits # 15430 - Dictator_Ring_TW # 490084 Script: | bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bSkillAtk,"SU_PICKYPECK",((readparam(bAgi)+readparam(bDex))/6)*getskilllv("SU_PICKYPECK"); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",((readparam(bInt)+readparam(bLuk))/6)*getskilllv("SU_SV_STEMSPEAR"); - Combos: - Combo: - Mercury_Suits # 15431 - Faceworm_L_Card # 27167 Script: | bonus2 bSkillAtk,"NJ_HYOUSENSOU",30; - Combos: - Combo: - Gioia_Card # 4576 - Mercury_Suits # 15431 Script: | bonus2 bSkillAtk,"NJ_HUUJIN",30; bonus2 bSubEle,Ele_All,40; - Combos: - Combo: - Assulter_Card # 4246 - Mercury_Suits # 15431 Script: | bonus bLongAtkRate,8; autobonus3 "{ bonus bDelayrate,-20; }",1000,3000,"NJ_ISSEN"; - Combos: - Combo: - Incant_Samurai_Card # 4263 - Mercury_Suits # 15431 Script: | bonus bLongAtkRate,10; bonus bDelayrate,-20; autobonus3 "{ bonus bDelayrate,-30; }",1000,3000,"NJ_ISSEN"; - Combos: - Combo: - Mercury_Suits # 15431 - Dictator_Ring_TW # 490084 Script: | bonus5 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10,BF_MAGIC,0; bonus bMaxHPrate,3*(getskilllv("NJ_ISSEN")/2); bonus2 bSkillCooldown,"KO_ZANZOU",-7000; - Combos: - Combo: - Bacchus_Armor # 15432 - Heart_Hunter_Card # 27149 Script: | bonus2 bSkillAtk,"RL_FIREDANCE",30; autobonus3 "{ bonus bFlee,100; }",1000,3000,"RL_FALLEN_ANGEL"; - Combos: - Combo: - Bacchus_Armor # 15432 - Felock_Card # 27182 Script: | bonus2 bSkillAtk,"RL_D_TAIL",50; bonus2 bSkillCooldown,"RL_D_TAIL",-2000; - Combos: - Combo: - Bacchus_Armor # 15432 - Dictator_Ring_TW # 490084 Script: | bonus bAspdRate,5; bonus2 bAddRace,RC_All,8; - Combos: - Combo: - Khaliz_Knightage_Card # 4609 - Neptune_Uniform # 15433 Script: | bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20; - Combos: - Combo: - Maya_Card # 4146 - Neptune_Uniform # 15433 Script: | bonus2 bSubSize,Size_All,30; bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",40; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",40; - Combos: - Combo: - Neptune_Uniform # 15433 - Dictator_Ring_TW # 490084 Script: | bonus bMaxHPrate,8; bonus bMatkRate,6; bonus2 bSkillCooldown,"SJ_BOOKOFDIMENSION",-10000; bonus2 bSkillCooldown,"SP_SOULREAPER",-30000; bonus2 bSkillCooldown,"SP_SOULEXPLOSION",-30000; - Combos: - Combo: - Wild_Rose_Card # 4257 - Alice_Hug_Pillow_TW # 490089 Script: | bonus bAllStats,8; bonus bMaxHPrate,5; bonus bFlee2,8; - Combos: - Combo: - Guardian_Mail # 450211 - Guardian_Greave # 470117 - Guardian_Manteau # 480163 - Guardian_Ring # 490194 Script: | bonus bMaxHPrate,min(BaseLevel,100)/10; bonus2 bSubClass,Class_Normal,min(BaseLevel,100)/10; bonus bVit,2; bonus bAllStats,1; bonus2 bSubEle,Ele_Earth,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,2; bonus2 bSubEle,Ele_Wind,2; - Combos: - Combo: - Archangel_Wing # 2573 - Angeling_Balloon_TW # 420065 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); .@a = readparam(bStr); .@b = readparam(bAgi); .@c = readparam(bVit); .@d = readparam(bInt); .@e = readparam(bDex); .@f = readparam(bLuk); bonus2 bExpAddRace,RC_All,8; if (.@r>=8) { bonus bShortAtkRate,3*(.@a/20); bonus bCritAtkRate,4*(.@b/20); bonus2 bSubEle,Ele_Neutral,2*(.@c/20); bonus bMaxHPrate,(.@c/20); bonus2 bMagicAtkEle,Ele_All,(.@d/20); bonus bDelayrate,-3*(.@e/20); bonus bBaseAtk,5*(.@f/20); bonus bMatk,5*(.@f/20); bonus bCritical,2*(.@f/20); } - Combos: - Combo: - Badge_Of_Manny # 2960 - Suit_Of_Sid # 15069 - Hat_Of_Scrat # 18758 - Manteau_Of_Diego # 20711 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAtkRate,5; bonus bMatkRate,5; bonus bVariableCastrate,-15; bonus3 bAutoSpell,"WZ_STORMGUST",5,30; - Combos: - Combo: - Boss_Domovoi_Cape # 2592 - Tare_Domovoi # 18628 Script: | bonus bMaxHPrate,3; bonus2 bSubRace,RC_DemiHuman,10; - Combos: - Combo: - Morrigane's_Manteau # 2519 - Morrigane's_Belt_ # 2900 - Morrigane's_Pendant_ # 2901 - Morrigane's_Helm_S # 19044 Script: | bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; - Combos: - Combo: - BF_Hood # 20719 - GC_Battle_Boots # 22020 Script: | bonus4 bAutoSpellOnSkill,"GC_DARKILLUSION","GC_CLOAKINGEXCEED",getskilllv("GC_CLOAKINGEXCEED"),1000; bonus bAtkRate,readparam(bAgi)/10; - Combos: - Combo: - GC_Battle_Armor # 15075 - BF_Hood # 20719 - GC_Battle_Boots # 22020 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (readparam(bStr)>=110) bonus2 bAddRace,RC_All,10; if (readparam(bAgi)>=90) autobonus3 "{ bonus2 bAddRace,RC_All,5; bonus bNoWalkDelay; }",1000,15000,"GC_HALLUCINATIONWALK"; - Combos: - Combo: - BF_Hood # 20719 - RA_Battle_Boots # 22021 Script: | if (readparam(bAgi)>=90) { bonus3 bAutoSpellWhenHit,"RA_WUGBITE",getskilllv("RA_WUGBITE"),100; bonus2 bSkillAtk,"RA_WUGBITE",20; } - Combos: - Combo: - RA_Battle_Armor # 15076 - BF_Hood # 20719 - RA_Battle_Boots # 22021 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (readparam(bDex)>=110) autobonus3 "{ bonus bCritAtkRate,50; }",1000,60000,"RA_FEARBREEZE"; /*Unknown Duration*/ - Combos: - Combo: - BF_Hood # 20719 - LG_Battle_Boots # 22022 Script: | bonus2 bSkillAtk,"LG_EXEEDBREAK",5*(readparam(bStr)/10); bonus2 bSkillAtk,"LG_PINPOINTATTACK",5*(readparam(bStr)/10); - Combos: - Combo: - LG_Battle_Armor # 15077 - BF_Hood # 20719 - LG_Battle_Boots # 22022 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAgi)/10); if (readparam(bVit)>=100) bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,5; - Combos: - Combo: - BF_Hood # 20719 - RK_Battle_Boots # 22023 Script: | if (readparam(bVit)>=100) { bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,5; autobonus3 "{ bonus bMatkRate,20; }",500,300000,"RK_ENCHANTBLADE"; } - Combos: - Combo: - RK_Battle_Armor # 15078 - BF_Hood # 20719 - RK_Battle_Boots # 22023 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(bStr)/10); bonus3 bAutoSpellWhenHit,"RK_MILLENNIUMSHIELD",1,10; - Combos: - Combo: - BF_Hood # 20719 - NC_Battle_Boots # 22024 Script: | bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10); if (readparam(bInt)>=100) { bonus2 bSkillAtk,"NC_COLDSLOWER",10; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10; } - Combos: - Combo: - NC_Battle_Armor # 15079 - BF_Hood # 20719 - NC_Battle_Boots # 22024 Script: | if (readparam(bDex)>=90) { bonus bDelayrate,-10; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000; } - Combos: - Combo: - BF_Hood # 20719 - SC_Battle_Boots # 22025 Script: | if (readparam(bInt)>=100) bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","ST_FULLSTRIP",5,1000; - Combos: - Combo: - SC_Battle_Armor # 15080 - BF_Hood # 20719 - SC_Battle_Boots # 22025 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STRIPACCESSARY",5,1000; - Combos: - Combo: - BF_Hood # 20719 - SR_Battle_Boots # 22026 Script: | if (readparam(bDex)>=100) { bonus bNoCastCancel; bonus2 bSkillAtk,"SR_SKYNETBLOW",10; } - Combos: - Combo: - SR_Battle_Armor # 15081 - BF_Hood # 20719 - SR_Battle_Boots # 22026 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000; bonus2 bSkillAtk,"SR_GATEOFHELL",10; - Combos: - Combo: - BF_Hood # 20719 - AB_Battle_Boots # 22027 Script: | bonus2 bSkillHeal,"AL_HEAL",5; bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5; bonus2 bSkillHeal,"AB_CHEAL",5; if (readparam(bInt)>=100) bonus bUseSPrate,-5; - Combos: - Combo: - AB_Battle_Armor # 15082 - BF_Hood # 20719 - AB_Battle_Boots # 22027 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; skill "ALL_ODINS_POWER",1; if (readparam(bDex)>=110) { bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; bonus2 bSkillCooldown,"AB_CLEARANCE",-3000; } - Combos: - Combo: - BF_Hood # 20719 - WL_Battle_Boots # 22028 Script: | if (readparam(bInt)>=100) bonus bNoCastCancel; if (readparam(bDex)>=100) bonus bVariableCastrate,-10; - Combos: - Combo: - WL_Battle_Armor # 15083 - BF_Hood # 20719 - WL_Battle_Boots # 22028 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMatkRate,10; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-5000; if (readparam(bInt)>=110) bonus bFixedCastrate,-10; - Combos: - Combo: - BF_Hood # 20719 - WA_Battle_Boots # 22029 Script: | bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; if (readparam(bDex)>=100) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; if (readparam(bInt)>=110) bonus bNoCastCancel; - Combos: - Combo: - WA_Battle_Armor # 15084 - BF_Hood # 20719 - WA_Battle_Boots # 22029 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (readparam(bVit)>=110) bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,5; if (readparam(bDex)>=110) { bonus2 bSkillAtk,"WM_REVERBERATION",10; autobonus3 "{ bonus bFlee2,50; }",1000,5000,"BA_POEMBRAGI"; autobonus3 "{ bonus bFlee2,50; }",1000,5000,"DC_DONTFORGETME"; autobonus3 "{ bonus bFlee2,50; }",1000,5000,"WM_LULLABY_DEEPSLEEP"; } - Combos: - Combo: - BF_Hood # 20719 - GN_Battle_Boots # 22030 Script: | bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (readparam(bInt)>=100) bonus2 bSkillAtk,"GN_BLOOD_SUCKER",10; - Combos: - Combo: - GN_Battle_Armor # 15085 - BF_Hood # 20719 - GN_Battle_Boots # 22030 Script: | bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(bInt)/10); - Combos: - Combo: - Cenere_Card # 4595 - Limnil_Cape # 20770 Script: | bonus bAspdRate,-2*(readparam(bAgi)/10); - Combos: - Combo: - Scalpel # 13027 - Operation_Glove # 28313 Script: | bonus bAspdRate,4; bonus bBaseAtk,20; - Combos: - Combo: - Scalpel # 13027 - Green_Operation_Coat # 15044 - Operation_Glove # 28313 Script: | bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50; bonus3 bAddMonsterDropItem,929,RC_Brute,70; bonus3 bAddMonsterDropItem,970,RC_Brute,50; - Combos: - Combo: - Cursed_Hand # 2728 - Hand_Of_Glory # 28314 Script: | bonus bHit,10; - Combos: - Combo: - Horn_Of_Ancient # 18595 - Cauda_Daemonica # 28319 Script: | bonus2 bSubClass,Class_Boss,10; - Combos: - Combo: - Horn_Of_Succubus # 5066 - Cauda_Daemonica # 28319 Script: | bonus bLuk,2; autobonus "{ bonus bSPDrainValue,5; }",30,5000,BF_WEAPON,"{ active_transform 1370,5000; }"; - Combos: - Combo: - Hand_Of_Devil # 19329 - Grisly_Soul # 410124 - Combo: - Hand_Of_Devil # 19329 - Grisly_Soul_ # 410125 Script: | bonus2 bSkillCooldown,"SR_HOWLINGOFLION",9500; - Combos: - Combo: - Hairband_Of_Asmodeus # 410139 - Jasper_Crest # 5396 - Combo: - Hairband_Of_Asmodeus_ # 410140 - Jasper_Crest # 5396 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",2500; - Combos: - Combo: - GorgonCoronet # 410141 - Aegis_System # 480156 - Combo: - GorgonCoronet_ # 410142 - Aegis_System # 480156 Script: | bonus bSpeedRate,25; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; - Combos: - Combo: - Squirrel_Ear_Hat # 19140 - Petal_Tail # 490031 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bAspd,1; bonus2 bAddClass,Class_Boss,10; bonus bCritAtkRate,10; bonus bCriticalLong,10; } if (.@r>=8) { bonus bAspd,1; bonus2 bAddClass,Class_Boss,15; bonus bCritAtkRate,15; bonus bCriticalLong,15; } - Combos: - Combo: - Schmidt_Suits # 15388 - Guardian_Helm # 410119 - Combo: - Schmidt_Suits # 15388 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus2 bSubRace,RC_Player_Doram,7; bonus2 bResEff,Eff_Freeze,10000; /*TODO : When Using Elvira Candy Masquerade Ignorance State Recover*/ - Combos: - Combo: - Schmidt_Manteau # 15389 - Guardian_Helm # 410119 - Combo: - Schmidt_Manteau # 15389 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bNoKnockback; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubEle,Ele_Water,100; - Combos: - Combo: - Schmidt_Insignia_Str # 32228 - Guardian_Helm # 410119 - Combo: - Schmidt_Insignia_Str # 32228 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus bAtkRate,15; bonus2 bSubRace,RC_Player_Doram,3; - Combos: - Combo: - Schmidt_Insignia_Vit # 32231 - Guardian_Helm # 410119 - Combo: - Schmidt_Insignia_Vit # 32231 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player_Doram,3; - Combos: - Combo: - Schmidt_Insignia_Int # 32229 - Guardian_Helm # 410119 - Combo: - Schmidt_Insignia_Int # 32229 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus bMatkRate,15; bonus2 bSubRace,RC_Player_Doram,3; - Combos: - Combo: - Schmidt_Insignia_Agi # 32232 - Guardian_Helm # 410119 - Combo: - Schmidt_Insignia_Agi # 32232 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus bAspdRate,10; bonus2 bSubRace,RC_Player_Doram,3; - Combos: - Combo: - Schmidt_Insignia_Dex # 32233 - Guardian_Helm # 410119 - Combo: - Schmidt_Insignia_Dex # 32233 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus bLongAtkRate,15; bonus2 bSubRace,RC_Player_Doram,3; - Combos: - Combo: - Schmidt_Insignia_Luk # 32230 - Guardian_Helm # 410119 - Combo: - Schmidt_Insignia_Luk # 32230 - Guardian_Helm_ # 410120 Script: | bonus bAllStats,10; bonus bCritAtkRate,15; bonus2 bSubRace,RC_Player_Doram,3; - Combos: - Combo: - NettyHeart_Gum_TW # 400018 - Love_Cheek_TW # 410090 - Combo: - Love_Cheek_TW # 410090 - Love_Feeling_TW # 420005 Script: | .@a = (readparam(bStr)+readparam(bLuk))/120; .@b = (readparam(bAgi)+readparam(bVit))/120; .@c = (readparam(bInt)+readparam(bDex))/120; bonus bAtkRate,.@a; bonus bCritical,5*.@a; bonus bCritAtkRate,2*.@a; bonus bMaxHPrate,2*.@b; bonus bAspdRate,2*.@b; bonus bMatk,15*.@c; bonus bFixedCastrate,-5*.@c; bonus bHealPower,10*.@c; - Combos: - Combo: - Fallen_Angel_Wing_TH # 20833 - C_Fallen_Angel_Lost_ROC # 400434 Script: | bonus bBaseAtk,3; bonus bMatk,3; - Combos: - Combo: - Gang_Scarf # 5361 - Fallen_Angel_Wing_TH # 20833 Script: | bonus bBaseAtk,1; bonus bMatk,1; - Combos: - Combo: - Gang_Scarf # 5361 - Fallen_Angel_Wing_TH # 20833 - C_Fallen_Angel_Lost_ROC # 400434 Script: | bonus bAllStats,1; - Combos: - Combo: - Reactor_A_ASPD # 4991 - Extreme # 310192 Script: | bonus bAspd,1; - Combos: - Combo: - Reactor_A_ATK # 4986 - Extreme # 310192 Script: | bonus bBaseAtk,15; - Combos: - Combo: - Reactor_A_AVOI # 4985 - Extreme # 310192 Script: | bonus bFlee2,2; - Combos: - Combo: - Reactor_A_DEF # 4984 - Extreme # 310192 Script: | bonus bDef,500; - Combos: - Combo: - Reactor_A_FLEE # 29168 - Extreme # 310192 Script: | bonus bFlee,15; - Combos: - Combo: - Reactor_A_FROZ # 4990 - Extreme # 310192 Script: | bonus bMaxHP,1000; - Combos: - Combo: - Reactor_A_HIT # 29167 - Extreme # 310192 Script: | bonus bHit,15; - Combos: - Combo: - Reactor_A_INT # 4983 - Extreme # 310192 Script: | bonus bMatkRate,3; - Combos: - Combo: - Reactor_A_MATK # 4987 - Extreme # 310192 Script: | bonus bMatk,15; - Combos: - Combo: - Reactor_A_MHP # 4988 - Extreme # 310192 Script: | bonus bMaxHP,7500; - Combos: - Combo: - Reactor_A_MSP # 4989 - Extreme # 310192 Script: | bonus bMaxSP,150; - Combos: - Combo: - Reactor_A_MDEF # 29169 - Extreme # 310192 Script: | bonus bMdef,20; - Combos: - Combo: - Reactor_A_STR # 4982 - Extreme # 310192 Script: | bonus bAtkRate,3; - Combos: - Combo: - Reactor_A_Tolerance # 29166 - Extreme # 310192 Script: | bonus bLongAtkDef,10; - Combos: - Combo: - Reactor_Cure_201 # 4980 - Extreme # 310192 Script: | bonus bHPrecovRate,350; - Combos: - Combo: - Reactor_Cure_101 # 4978 - Extreme # 310192 Script: | bonus2 bHPRegenRate,1500,5000; - Combos: - Combo: - Reactor_Cure_102 # 4979 - Extreme # 310192 Script: | bonus2 bSPRegenRate,25,5000; - Combos: - Combo: - Reactor_Cure_202 # 4981 - Extreme # 310192 Script: | bonus bSPrecovRate,50; - Combos: - Combo: - Reactor_P_FIRE # 4970 - Extreme # 310192 Script: | bonus2 bAddEle,Ele_Fire,10; bonus2 bMagicAddEle,Ele_Fire,10; - Combos: - Combo: - Reactor_P_GROUND # 4972 - Extreme # 310192 Script: | bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; - Combos: - Combo: - Reactor_P_WATER # 4971 - Extreme # 310192 Script: | bonus2 bAddEle,Ele_Water,10; bonus2 bMagicAddEle,Ele_Water,10; - Combos: - Combo: - Reactor_P_WIND # 4973 - Extreme # 310192 Script: | bonus2 bAddEle,Ele_Wind,10; bonus2 bMagicAddEle,Ele_Wind,10; - Combos: - Combo: - Reactor_T_FIRE # 4974 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Fire,25; - Combos: - Combo: - Reactor_T_GROUND # 4976 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Earth,25; - Combos: - Combo: - Reactor_T_WATER # 4975 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Water,25; - Combos: - Combo: - Reactor_T_WIND # 4977 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Wind,25; - Combos: - Combo: - Automatic_Orb18 # 310099 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Holy,25; - Combos: - Combo: - Automatic_Orb19 # 310100 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Undead,25; - Combos: - Combo: - Automatic_Orb20 # 310101 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Dark,25; - Combos: - Combo: - Automatic_Orb21 # 310102 - Extreme # 310192 Script: | bonus2 bSubEle,Ele_Ghost,25; - Combos: - Combo: - Reactor_S_ATK # 29170 - Extreme # 310192 - Combo: - Reactor_S_Avoid # 29172 - Extreme # 310192 - Combo: - Reactor_S_CRI # 29175 - Extreme # 310192 - Combo: - Reactor_S_MATK # 29171 - Extreme # 310192 - Combo: - Reactor_S_MHP # 29173 - Extreme # 310192 - Combo: - Reactor_S_Quick # 29174 - Extreme # 310192 Script: | bonus bAspdRate,5; - Combos: - Combo: - ReactorZ_CastFixed # 29444 - Extreme # 310192 - Combo: - ReactorZ_Clairvoyance # 29443 - Extreme # 310192 - Combo: - ReactorZ_Immortal # 29439 - Extreme # 310192 - Combo: - ReactorZ_Killgain # 29440 - Extreme # 310192 - Combo: - ReactorZ_Knockback # 29438 - Extreme # 310192 - Combo: - ReactorZ_NoDispell # 29442 - Extreme # 310192 - Combo: - ReactorZ_Reincarnation # 29441 - Extreme # 310192 Script: | bonus bMaxHPrate,5; - Combos: - Combo: - Gloom_Under_Night_Card # 4408 - aegis_450287 # 450287 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r; - Combos: - Combo: - Sealed_Gloom_Card_J # 300332 - aegis_450287 # 450287 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubSkill,"NPC_RAYOFGENESIS",2*.@r; - Combos: - Combo: - Gloom_Under_Night_Card # 4408 - aegis_450286 # 450286 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubSkill,"NPC_RAYOFGENESIS",10*.@r; - Combos: - Combo: - Sealed_Gloom_Card_J # 300332 - aegis_450286 # 450286 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r; - Combos: - Combo: - Goddess_of_Abundance # 311073 - aegis_450286 # 450286 Script: | bonus2 bAddSize,Size_All,30; bonus2 bMagicAddSize,Size_All,30; - Combos: - Combo: - Bankruptcy_Of_Heart # 5021 - Mask_Of_Bankrupt # 18824 - Combo: - Mask_Of_Bankrupt # 18824 - Money_Lost_Spirit # 18825 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHP,100*.@r; bonus2 bSubEle,Ele_Neutral,.@r; - Combos: - Combo: - Jakk_Card # 4109 - Fairy_Cloth # 20907 Script: | bonus2 bSubEle,Ele_Fire,45; - Combos: - Combo: - Dustiness_Card # 4056 - Fairy_Cloth # 20907 Script: | bonus2 bSubEle,Ele_Wind,45; - Combos: - Combo: - Hode_Card # 4081 - Fairy_Cloth # 20907 Script: | bonus2 bSubEle,Ele_Earth,45; - Combos: - Combo: - Marse_Card # 4095 - Fairy_Cloth # 20907 Script: | bonus2 bSubEle,Ele_Water,45; - Combos: - Combo: - Choco_Card # 4285 - Fairy_Cloth # 20907 Script: | bonus bFlee2,-5; - Combos: - Combo: - Deviling_Card # 4174 - Etran_Shirt_BR # 20904 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r>=12) { bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Ghost,50; bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Poison,50; bonus2 bSubEle,Ele_Undead,50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Wind,50; } - Combos: - Combo: - G_Strings # 2339 - Etran_Shirt_BR # 20904 - Combo: - G_Strings_ # 2371 - Etran_Shirt_BR # 20904 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r>=9) bonus bNoCastCancel; - Combos: - Combo: - Agenda_RobeJ # 19281 - Ultra_Light_MShieldJ # 28928 - Combo: - Consultation_RobeJ # 19282 - Ultra_Light_MShieldJ # 28928 Script: | bonus bVariableCastrate,-15; bonus bMatkRate,10; - Combos: - Combo: - Ant_Buyanne_Card # 4451 - Consultation_RobeJ # 19282 Script: | bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillAtk,"WZ_METEOR",50; - Combos: - Combo: - Sealed_Magic_SwordJ # 13470 - YinYang_Talisman # 28560 - Ultra_Light_MShieldJ # 28928 Script: | .@r = getequiprefinerycnt(EQI_HAND_R): bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; - Combos: - Combo: - Sealed_Evil_SwordJ # 13471 - YinYang_Talisman # 28560 - Ultra_Light_MShieldJ # 28928 Script: | .@r = getequiprefinerycnt(EQI_HAND_R): bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r; - Combos: - Combo: - Sealed_Max_SwordJ # 13472 - YinYang_Talisman # 28560 - Ultra_Light_MShieldJ # 28928 Script: | .@r = getequiprefinerycnt(EQI_HAND_R): bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; - Combos: - Combo: - Sealed_Magic_SwordJ # 13470 - BuddhistShoes # 22211 - Combo: - Sealed_Evil_SwordJ # 13471 - BuddhistShoes # 22211 - Combo: - Sealed_Max_SwordJ # 13472 - BuddhistShoes # 22211 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatk,25*.@r; bonus bCritical,5*.@r; - Combos: - Combo: - Sealed_Magic_SwordJ # 13470 - YinYang_Talisman # 28560 Script: | bonus2 bSkillAtk,"WL_CRIMSONROCK",10; - Combos: - Combo: - Sealed_Evil_SwordJ # 13471 - YinYang_Talisman # 28560 Script: | bonus2 bSkillAtk,"WL_HELLINFERNO",100; - Combos: - Combo: - Sealed_Max_SwordJ # 13472 - YinYang_Talisman # 28560 Script: | bonus2 bSkillAtk,"AB_JUDEX",50; - Combos: - Combo: - Old_Mitra # 18972 - Record_Acol_TH # 490334 - Combo: - Old_Mitra # 18972 - Comp_Record_Acol_TH # 490335 Script: | skill "WL_HELLINFERNO",5; bonus2 bSkillAtk,"AB_ADORAMUS",-200; bonus bHPGainValue,-300; bonus bDelayrate,-30; autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",400; bonus bUseSPrate,100; }",1000,90000,"AB_OFFERTORIUM"; - Combos: - Combo: - Old_Blazing_Soul # 18979 - Record_Acol_TH # 490334 - Combo: - Old_Blazing_Soul # 18979 - Comp_Record_Acol_TH # 490335 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30; bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,500; - Combos: - Combo: - Old_Magic_Stone_Hat # 18978 - Record_Mage_TH # 490288 - Combo: - Old_Magic_Stone_Hat # 18978 - Comp_Record_Mage_TH # 490289 Script: | bonus bFixedCast,-300; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bSkillAtk,"WL_COMET",30; - Combos: - Combo: - Old_Wind_Whisper # 18980 - Record_Mage_TH # 490288 - Combo: - Old_Wind_Whisper # 18980 - Comp_Record_Mage_TH # 490289 Script: | bonus5 bAutoSpell,"HW_MAGICPOWER",5,50,BF_MAGIC,0; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30; - Combos: - Combo: - Old_Driver_Band_R # 18973 - Comp_Record_Merchant_TH # 490240 Script: | bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500; bonus2 bAddSize,Size_All,10; - Combos: - Combo: - Old_Driver_Band_Y # 18974 - Comp_Record_Merchant_TH # 490240 Script: | bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus bDelayrate,-5; - Combos: - Combo: - Old_Midas_Whisper # 18977 - Comp_Record_Merchant_TH # 490240 Script: | bonus2 bAddSize,Size_All,10; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40; - Combos: - Combo: - Old_Rune_Circlet # 18971 - Comp_Record_Swordman_TH # 490222 Script: | bonus bLongAtkRate,15; - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - Comp_Record_Swordman_TH # 490222 Script: | bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200; - Combos: - Combo: - Old_Rune_Circlet # 18971 - Record_Swordsman2_TH # 490376 - Combo: - Old_Rune_Circlet # 18971 - Comp_Record_Swords2_TH # 490377 Script: | bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - Record_Swordsman2_TH # 490376 - Combo: - Old_Protect_Of_Crown # 18983 - Comp_Record_Swords2_TH # 490377 Script: | bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Record_Swordsman_TH # 490221 - Record_Swordsman2_TH # 490376 - Combo: - Comp_Record_Swordman_TH # 490222 - Record_Swordsman2_TH # 490376 - Combo: - Record_Swordsman_TH # 490221 - Comp_Record_Swords2_TH # 490377 - Combo: - Comp_Record_Swordman_TH # 490222 - Comp_Record_Swords2_TH # 490377 Script: | bonus bHit,40; bonus bDelayrate,-16; bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500; - Combos: - Combo: - Old_Rune_Circlet # 18971 - Record_Swordsman_TH # 490221 - Record_Swordsman2_TH # 490376 - Combo: - Old_Rune_Circlet # 18971 - Comp_Record_Swordman_TH # 490222 - Record_Swordsman2_TH # 490376 - Combo: - Old_Rune_Circlet # 18971 - Record_Swordsman_TH # 490221 - Comp_Record_Swords2_TH # 490377 - Combo: - Old_Rune_Circlet # 18971 - Comp_Record_Swordman_TH # 490222 - Comp_Record_Swords2_TH # 490377 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3); - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - Record_Swordsman_TH # 490221 - Record_Swordsman2_TH # 490376 - Combo: - Old_Protect_Of_Crown # 18983 - Comp_Record_Swordman_TH # 490222 - Record_Swordsman2_TH # 490376 - Combo: - Old_Protect_Of_Crown # 18983 - Record_Swordsman_TH # 490221 - Comp_Record_Swords2_TH # 490377 - Combo: - Old_Protect_Of_Crown # 18983 - Comp_Record_Swordman_TH # 490222 - Comp_Record_Swords2_TH # 490377 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3); - Combos: - Combo: - Old_Circlet_Of_Bone # 18982 - Comp_Record_Thief_TH # 490231 Script: | bonus2 bIgnoreDefRaceRate,RC_All,15; bonus2 bAddRace,RC_All,10; - Combos: - Combo: - Old_Shadow_Handicraft # 18975 - Comp_Record_Thief_TH # 490231 Script: | autobonus3 "{ bonus4 bAutoSpellOnSkill,\"SC_TRIANGLESHOT\",\"RA_UNLIMIT\",3,1000; bonus bUseSPrate,100; }",30,5000,"SC_TRIANGLESHOT"; - Combos: - Combo: - Old_Circlet_Of_Bone # 18982 - Record_Thief2_TH # 490394 - Combo: - Old_Circlet_Of_Bone # 18982 - Comp_Record_Thief2_TH # 490395 Script: | bonus2 bSkillAtk,"ASC_METEORASSAULT",6*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Old_Shadow_Handicraft # 18975 - Record_Thief2_TH # 490394 - Combo: - Old_Shadow_Handicraft # 18975 - Comp_Record_Thief2_TH # 490395 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,.@r; - Combos: - Combo: - Record_Thief_TH # 490229 - Record_Thief2_TH # 490394 - Combo: - Comp_Record_Thief_TH # 490231 - Record_Thief2_TH # 490394 - Combo: - Record_Thief_TH # 490229 - Comp_Record_Thief2_TH # 490395 - Combo: - Comp_Record_Thief_TH # 490231 - Comp_Record_Thief2_TH # 490395 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,35; bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350; bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100; bonus bPerfectHitAddRate,70; } - Combos: - Combo: - Old_Circlet_Of_Bone # 18982 - Record_Thief_TH # 490229 - Record_Thief2_TH # 490394 - Combo: - Old_Circlet_Of_Bone # 18982 - Comp_Record_Thief_TH # 490231 - Record_Thief2_TH # 490394 - Combo: - Old_Circlet_Of_Bone # 18982 - Record_Thief_TH # 490229 - Comp_Record_Thief2_TH # 490395 - Combo: - Old_Circlet_Of_Bone # 18982 - Comp_Record_Thief_TH # 490231 - Comp_Record_Thief2_TH # 490395 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); - Combos: - Combo: - Old_Shadow_Handicraft # 18975 - Record_Thief_TH # 490229 - Record_Thief2_TH # 490394 - Combo: - Old_Shadow_Handicraft # 18975 - Comp_Record_Thief_TH # 490231 - Record_Thief2_TH # 490394 - Combo: - Old_Shadow_Handicraft # 18975 - Record_Thief_TH # 490229 - Comp_Record_Thief2_TH # 490395 - Combo: - Old_Shadow_Handicraft # 18975 - Comp_Record_Thief_TH # 490231 - Comp_Record_Thief2_TH # 490395 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); - Combos: - Combo: - Comp_Avenger # 1350 - Toy_Ring_TH # 490390 - Combo: - Avenger # 28130 - Toy_Ring_TH # 490390 - Combo: - Toy_Ring_TH # 490390 - Up_Avenger # 620004 - Combo: - Comp_Avenger # 1350 - Comp_Toy_Ring_TH # 490391 - Combo: - Avenger # 28130 - Comp_Toy_Ring_TH # 490391 - Combo: - Comp_Toy_Ring_TH # 490391 - Up_Avenger # 620004 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSubSize,Size_All,10; bonus2 bSkillCooldown,"NC_AXETORNADO",-650; } - Combos: - Combo: - Toy_Ring_TH # 490390 - Slate_Sword # 500004 - Combo: - Toy_Ring_TH # 490390 - Up_Slate_Sword # 500014 - Combo: - Comp_Toy_Ring_TH # 490391 - Slate_Sword # 500004 - Combo: - Comp_Toy_Ring_TH # 490391 - Up_Slate_Sword # 500014 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800; bonus2 bIgnoreDefRaceRate,RC_All,60; } - Combos: - Combo: - Evilspirit_Gloves # 2980 - aegis_490370 # 490370 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; - Combos: - Combo: - Celines_Ribbon # 18849 - aegis_490370 # 490370 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; bonus bMatk,10*.@r; if (.@r>=7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Demon,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=11) bonus2 bMagicAddClass,Class_Boss,20; - Combos: - Combo: - Cat_O_Nine_Tail_Card # 4290 - aegis_15480 # 15480 - Combo: - Cat_O_Nine_Tail_Card # 4290 - aegis_15481 # 15481 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",5*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3); bonus2 bSkillAtk,"SP_SPA",5*(.@r/3); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r/3); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r/3); - Combos: - Combo: - Moonlight_Flower_Card # 4131 - aegis_15480 # 15480 - Combo: - Sealed_M_Flower_Card # 4490 - aegis_15480 # 15480 - Combo: - Moonlight_Flower_Card # 4131 - aegis_15481 # 15481 - Combo: - Sealed_M_Flower_Card # 4490 - aegis_15481 # 15481 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK",15*(.@r/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3); bonus2 bSkillAtk,"SP_SPA",15*(.@r/3); bonus2 bSkillAtk,"SP_SWHOO",15*(.@r/3); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15*(.@r/3); - Combos: - Combo: - aegis_15480 # 15480 - aegis_490372 # 490372 - Combo: - aegis_15481 # 15481 - aegis_490372 # 490372 - Combo: - aegis_15480 # 15480 - aegis_490373 # 490373 - Combo: - aegis_15481 # 15481 - aegis_490373 # 490373 Script: | bonus bDelayrate,-8; autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK"; bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-800; bonus2 bSkillAtk,"SJ_SOLARBURST",16; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",16; - Combos: - Combo: - Book_Of_The_Apocalypse # 1557 - aegis_490378 # 490378 - Combo: - Book_Of_The_Apocalypse # 1557 - aegis_490379 # 490379 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r; bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r; - Combos: - Combo: - Dolor_HatK_LT # 400465 - Red_Force_Pendant_LT # 490382 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { bonus2 bHPDrainRate,50,7; autobonus "{ bonus2 bHPRegenRate,1500,1000; }",40,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; } if (.@r>=9) { bonus bAtkRate,5; bonus bMatkRate,5; bonus bPAtk,3; bonus bSMatk,3; } if (.@r>=11) bonus bFixedCast,-200; - Combos: - Combo: - Dolor_HatK_LT # 400465 - Blue_Mental_Pendant_LT # 490383 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { bonus2 bSPDrainRate,20,4; autobonus "{ bonus2 bSPRegenRate,100,1000; }",20,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; } if (.@r>=9) { bonus bAtkRate,5; bonus bMatkRate,5; bonus bPAtk,3; bonus bSMatk,3; } if (.@r>=11) bonus bFixedCast,-200; - Combos: - Combo: - aegis_15480 # 15480 - aegis_490385 # 490385 - Combo: - aegis_15481 # 15481 - aegis_490385 # 490385 - Combo: - aegis_15480 # 15480 - aegis_490386 # 490386 - Combo: - aegis_15481 # 15481 - aegis_490386 # 490386 Script: | bonus bAspdRate,8; bonus bVariableCastrate,8; bonus2 bAddClass,Class_Boss,8; bonus2 bMagicAddClass,Class_Boss,8; bonus3 bAutoSpell,"SJ_FALLINGSTAR",10,160; bonus2 bSkillUseSPrate,"SP_SPA",48; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",32; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",32; bonus2 bSkillAtk,"SP_SPA",16; - Combos: - Combo: - Sharp1 # 4818 - aegis_490232 # 490232 - Combo: - Sharp2 # 4817 - aegis_490232 # 490232 Script: | bonus bCritAtkRate,5; - Combos: - Combo: - Lucky_Riceball_C # 300169 - Zongzi_Charm_TW # 490233 Script: | skill "MG_FIREBALL",1; bonus bDelayrate,-5; bonus bMaxHPrate,12; bonus bMaxSPrate,12; - Combos: - Combo: - Kingly_Armor # 450141 - Kingly_Boots # 470046 - Kingly_Manteau # 480051 Script: | bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,5; bonus bMaxHP,50*BaseLevel; bonus bMaxSP,5*BaseLevel; - Combos: - Combo: - Kingly_Armor # 450141 - Kingly_Ring # 490042 Script: | bonus bAtkRate,10; bonus bMatkRate,10; - Combos: - Combo: - Kingly_Manteau # 480051 - Kingly_Ring # 490042 Script: | bonus2 bSubEle,Ele_Earth,30; bonus2 bSubEle,Ele_Fire,30; - Combos: - Combo: - Kingly_Boots # 470046 - Kingly_Ring # 490042 Script: | bonus bAllStats,10; bonus bDef,150; bonus bMdef,15; bonus bPerfectHitAddRate,20; - Combos: - Combo: - Horn_Card # 4045 - Fierce_Physique_Manteau # 15442 - Combo: - Horn_Card # 4045 - Fierce_Magique_Manteau # 15443 Script: | bonus bLongAtkDef,5; - Combos: - Combo: - Fierce_Physique_Armor_E # 15440 - Fierce_Physique_Manteau # 15442 - Fierce_Physique_Boots # 22240 - Combo: - Fierce_Magique_Armor_E # 15441 - Fierce_Magique_Manteau # 15443 - Fierce_Magique_Boots # 22241 Script: | bonus bAllStats,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Player_Doram,1; - Combos: - Combo: - Knight_Of_Abyss_Card # 4140 - SKahn_Yoroi_EXE # 15450 Script: | bonus2 bAddClass,Class_Boss,5; bonus2 bSubSize,Size_Large,10; - Combos: - Combo: - Albatross_Armor_EXE # 15451 - Odious_Robe_EXE # 15887 - Insidious_Shoes_EXE # 22249 Script: | bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus2 bAddClass,Class_Boss,10; bonus2 bMagicAddClass,Class_Boss,10; bonus2 bSubRace,RC_Player_Human,2; bonus2 bSubRace,RC_Player_Doram,2; - Combos: - Combo: - aegis_27417 # 27417 - 1st_Anniver_Card # 300291 Script: | bonus bDelayrate,-3; - Combos: - Combo: - aegis_27417 # 27417 - 1st_Anniver_Card # 300291 - aegis_300479 # 300479 Script: | bonus bHit,30; - Combos: - Combo: - aegis_27417 # 27417 - 1st_Anniver_Card # 300291 - aegis_300480 # 300480 Script: | bonus2 bSubEle,Ele_All,20; - Combos: - Combo: - aegis_27417 # 27417 - 1st_Anniver_Card # 300291 - aegis_300481 # 300481 Script: | bonus bDelayrate,-6; - Combos: - Combo: - Apollo_Armor_TH # 15461 - aegis_27417 # 27417 Script: | bonus bDelayrate,-5; - Combos: - Combo: - Jupiter_Armor_TH # 15462 - aegis_27417 # 27417 Script: | bonus bMatk,30; - Combos: - Combo: - Ceres_Armor_TH # 15464 - aegis_27417 # 27417 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - Mars_Armor_TH # 15463 - aegis_27417 # 27417 Script: | bonus bBaseAtk,30; - Combos: - Combo: - Neptune_Armor_TH # 15467 - aegis_27417 # 27417 - Combo: - Neptune_ArmorDoram_TH # 15468 - aegis_27417 # 27417 Script: | bonus bLongAtkRate,5; bonus2 bMagicAtkEle,Ele_All,5; - Combos: - Combo: - Vinus_Armor_TH # 15465 - aegis_27417 # 27417 Script: | bonus2 bSubRace,RC_All,5; - Combos: - Combo: - Vulcan_Armor_TH # 15466 - aegis_27417 # 27417 Script: | bonus2 bIgnoreDefClassRate,Class_Normal,20; - Combos: - Combo: - aegis_15469 # 15469 - Manteau_Of_Fallen # 20748 - Combo: - aegis_15469 # 15469 - Manteau_Of_Fallen_ # 20749 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r>=9) bonus bBaseAtk,5*(readparam(bStr)/10); else if (.@r>=11) bonus bBaseAtk,7*(readparam(bStr)/10); - Combos: - Combo: - Sprint_Ring # 2744 - aegis_15470 # 15470 Script: | bonus bVariableCastrate,-4; bonus bDelayrate,-4; - Combos: - Combo: - Sprint_Shoes # 2440 - aegis_15470 # 15470 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxSPrate,3; if (.@r>=7) bonus bMaxHPrate,2; - Combos: - Combo: - Sprint_Mail # 2387 - aegis_15470 # 15470 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (.@r>=7) bonus bMaxSPrate,2; - Combos: - Combo: - Sprint_Mail # 2387 - Sprint_Shoes # 2440 - Sprint_Ring # 2744 - aegis_15470 # 15470 Script: | bonus bVariableCastrate,-5; bonus bDelayrate,-5; - Combos: - Combo: - Comp_Overwhelm_Str_Armo # 15473 - Temporal_Str_Boots_ # 22006 - Combo: - Comp_Overwhelm_Str_Armo # 15473 - Modify_Str_Boots_ # 22113 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if ((.@r + .@shoes) >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Comp_Overwhelm_V_Armor # 15474 - Temporal_Vit_Boots_ # 22007 - Combo: - Comp_Overwhelm_V_Armor # 15474 - Modify_Vit_Boots_ # 22116 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,10; if ((.@r + .@shoes) >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Comp_Overwh_Agi_Armor # 15475 - Temporal_Agi_Boots_ # 22010 - Combo: - Comp_Overwh_Agi_Armor # 15475 - Modify_Agi_Boots_ # 22115 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bAspd,1; if ((.@r + .@shoes) >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Diabolus_Armor # 2375 - aegis_15476 # 15476 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*min(12,.@r); bonus2 bResEff,Eff_Stone,300*min(12,.@r); bonus2 bResEff,Eff_Stun,300*min(12,.@r); - Combos: - Combo: - Diabolus_Robe # 2374 - aegis_15476 # 15476 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*min(12,.@r); bonus bHealPower,2*min(12,.@r); - Combos: - Combo: - Diabolus_Manteau # 2537 - aegis_15476 # 15476 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,2*min(12,.@r); bonus2 bSubEle,Ele_Water,2*min(12,.@r); bonus2 bSubEle,Ele_Wind,2*min(12,.@r); - Combos: - Combo: - Diabolus_Boots # 2433 - aegis_15476 # 15476 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,100*(BaseLevel/3); bonus bBaseAtk,12*min(12,.@r); bonus bMatk,12*min(12,.@r); - Combos: - Combo: - Diabolus_Ring # 2729 - aegis_15476 # 15476 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; - Combos: - Combo: - Comp_Overwh_D_Armor # 15477 - Temporal_Dex_Boots_ # 22008 - Combo: - Comp_Overwh_D_Armor # 15477 - Modify_Dex_Boots_ # 22117 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bLongAtkRate,5; if ((.@r + .@shoes) >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Comp_Overwh_L_Armor # 15478 - Temporal_Luk_Boots_ # 22011 - Combo: - Comp_Overwh_L_Armor # 15478 - Modify_Luk_Boots_ # 22118 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bCritAtkRate,10; if ((.@r + .@shoes) >= 21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } - Combos: - Combo: - Argiope_Card # 4114 - aegis_15479 # 15479 Script: | if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - ROZ_FV_CassockA_VIT # 15471 - ROZ_FV_Cassock_Boots # 470171 - ROZ_FV_Cassock_Manteau # 480224 - aegis_490261 # 490261 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); .@garment = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bSPRegenRate,80,1000; }",10,3000,BF_MAGIC|BF_WEAPON; bonus bVit,10; bonus bMaxHP,1500; bonus bMaxSP,350; bonus bHPrecovRate,30; bonus bSPrecovRate,20; if ((.@r + .@shoes + .@garment) >= 30) { bonus bAspdRate,10; bonus bFixedCastrate,-20; bonus2 bSubEle,Ele_All,10; } - Combos: - Combo: - 1stAniv_Hat_ROC # 400371 - aegis_480264 # 480264 Script: | if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) autobonus "{}",20,7000,BF_WEAPON,"{ active_transform 1040,7000; }"; - Combos: - Combo: - Red_Commando_ROC # 400478 - aegis_490267 # 490267 - Combo: - Red_Commando_ROC # 400478 - aegis_490268 # 490268 - Combo: - Comp_Red_Commando_ROC # 400479 - aegis_490267 # 490267 - Combo: - Comp_Red_Commando_ROC # 400479 - aegis_490268 # 490268 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus4 bAutoSpellOnSkill,"TK_JUMPKICK","RG_BACKSTAP",max(getskilllv("RG_BACKSTAP"),1),1000; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","RG_STEALCOIN",max(getskilllv("RG_STEALCOIN"),1),50+(.@r*10); - Combos: - Combo: - Storm # 29045 - TrustRing # 490022 Script: | bonus2 bAddRace,RC_Fish,15; bonus2 bMagicAddRace,RC_Fish,15; bonus2 bAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Water,15; - Combos: - Combo: - Storm # 29045 - Oceanus_Blessing # 450189 Script: | bonus2 bResEff,Eff_Freeze,10000; autobonus "{ bonus bAspdRate,70; bonus bVariableCastrate,-70; bonus bDelayrate,-70; }",10,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - Ingrid_Card # 300014 - aegis_311439 # 311439 Script: | bonus bFlee2,10; - Combos: - Combo: - Jungoliant_Card # 300007 - aegis_311439 # 311439 Script: | skill "RA_CAMOUFLAGE",5; UnEquipScript: | sc_end SC_CAMOUFLAGE; - Combos: - Combo: - Bone_Detale_Card # 300021 - aegis_311439 # 311439 Script: | bonus bMatkRate,10; bonus2 bVariableCastrate,"SL_KAIZEL",-50; - Combos: - Combo: - Randgris_Card # 4407 - aegis_311439 # 311439 Script: | bonus bAtkRate,15; skill "PA_GOSPEL",10; - Combos: - Combo: - Reginleif_Card # 300013 - aegis_311439 # 311439 Script: | bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Dark,10; - Combos: - Combo: - Death_Witch_Card # 300248 - aegis_311439 # 311439 Script: | bonus bMatkRate,10; skill "WL_DRAINLIFE",5; - Combos: - Combo: - Tao_Gunka_Card # 4302 - aegis_450225 # 450225 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); skill "NPC_STONESKIN",1; bonus2 bSkillCooldown,"NPC_STONESKIN",-2000*.@r; - Combos: - Combo: - aegis_300407 # 300407 - aegis_450225 # 450225 Script: | bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,50; - Combos: - Combo: - aegis_311439 # 311439 - aegis_450225 # 450225 Script: | bonus2 bAddSize,Size_All,30; bonus2 bMagicAddSize,Size_All,30; - Combos: - Combo: - H_AD_Hood # 20953 - H_AD_Sandle # 22215 - H_AD_Clip # 32252 - BN_H_AD_Suits # 450246 - Combo: - H_AD_Suits # 15410 - H_AD_Hood # 20953 - H_AD_Sandle # 22215 - H_AD_Clip # 32252 Script: | bonus bBaseAtk,10; bonus bMatk,10; bonus bMaxHP,150; bonus bMaxSP,50; bonus bHit,10; - Combos: - Combo: - Save_The_King # 13465 - Kings_Guard # 28927 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r; bonus2 bSkillAtk,"SM_BASH",20*.@r; bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r; - Combos: - Combo: - Save_The_King # 13465 - Kings_Mail # 15386 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r; bonus2 bSkillAtk,"SM_BASH",20*.@r; bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r; - Combos: - Combo: - Kings_Mail # 15386 - Kings_Guard # 28927 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubEle,Ele_Dark,5*.@r; - Combos: - Combo: - Lunar_Rainbow # 19156 - Rainbow_Foxtail # 26163 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,15*.@r; bonus bMatk,15*.@r; bonus bAspdRate,2*.@r; - Combos: - Combo: - Bloody_Knight_Card # 4320 - Rainbow_Foxtail # 26163 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"WL_HELLINFERNO",3,30; bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r; - Combos: - Combo: - Knight_Windstorm_Card # 4318 - Rainbow_Foxtail # 26163 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_DIAMONDDUST",10*.@r; bonus2 bMagicAtkEle,Ele_Water,5*.@r; if (getskilllv("SU_SPRITEMABLE") == 1) bonus3 bAutoSpell,"SO_DIAMONDDUST",5,50; - Combos: - Combo: - aegis_300392 # 300392 - Rainbow_Foxtail # 26163 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r; bonus2 bMagicAtkEle,Ele_Water,.@r; if (getskilllv("SU_SPRITEMABLE") == 1) bonus3 bAutoSpell,"SO_DIAMONDDUST",5,20; - Combos: - Combo: - Moon_Eyepatch # 5971 - Dwarf_Beard_J # 19320 Script: | bonus2 bAddEle,Ele_Water,50; - Combos: - Combo: - Elvira_Pendant # 28436 - Elvira_Boots # 22140 Script: | bonus bAtkRate,10; bonus bMatkRate,10; bonus2 bSubEle,Ele_Wind,20; - Combos: - Combo: - Soheon_Winged_Robe # 20796 - So_Heon_Saber # 28519 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,5*.@r; bonus bHealPower,2*.@r; - Combos: - Combo: - Rora_Plate_Mail # 15208 - Lora_Iron_Ball # 16053 Script: | bonus bBaseAtk,10*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Rudo_Black_Wings # 20853 - Rudo_Heart_Roll # 28912 Script: | bonus2 bSubEle,Ele_Holy,3*getequiprefinerycnt(EQI_HAND_L); - Combos: - Combo: - Flame_Bird # 19412 - Phoenix_Foxtail # 550018 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,15*.@r; bonus bMatk,15*.@r; bonus2 bIgnoreMdefRaceRate,RC_All,10*.@r; - Combos: - Combo: - Mutant_Dragon_Card # 4203 - Phoenix_Foxtail # 550018 Script: | bonus3 bAutoSpell,"WZ_METEOR",5,30; bonus2 bSkillAtk,"WZ_METEOR",10*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Boitata_Card # 27126 - Phoenix_Foxtail # 550018 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); if (getskilllv("SU_SPRITEMABLE") == 1) bonus3 bAutoSpell,"WL_CRIMSONROCK",5,30; bonus2 bSkillAtk,"WL_CRIMSONROCK",10*.@r; bonus2 bMagicAtkEle,Ele_Fire,5*.@r; - Combos: - Combo: - aegis_300402 # 300402 - Phoenix_Foxtail # 550018 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); if (getskilllv("SU_SPRITEMABLE") == 1) bonus3 bAutoSpell,"WL_CRIMSONROCK",5,30; bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r; bonus2 bMagicAtkEle,Ele_Fire,2*.@r; - Combos: - Combo: - Kings_Eager # 28712 - Kings_Bless # 28713 Script: | bonus bAspdRate,5; bonus2 bSkillAtk,GC_CROSSIMPACT,10; - Combos: - Combo: - Cursed_Devils_Mail # 15173 - Cursed_Devils_Manteau # 20818 - Cursed_Devils_Boots # 22119 Script: | bonus bMaxHP,6666; bonus bMaxSP,666; bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,5; - Combos: - Combo: - Cursed_Devils_Mail # 15173 - Cursed_Demon_Ring # 28518 Script: | bonus bAtkRate,10; bonus bMatkRate,10; - Combos: - Combo: - Cursed_Devils_Manteau # 20818 - Cursed_Demon_Ring # 28518 Script: | bonus2 bSubEle,Ele_Water,30; bonus2 bSubEle,Ele_Wind,30; - Combos: - Combo: - Cursed_Devils_Boots # 22119 - Cursed_Demon_Ring # 28518 Script: | bonus bAspdRate,10; bonus bVariableCastrate,-10; bonus bDelayrate,-10; - Combos: - Combo: - Alice_Card # 4253 - Witchslayer_Greatshield # 460010 - Combo: - Gaster_Card_J # 27191 - Witchslayer_Greatshield # 460010 - Combo: - Pa_Monk_Card # 27254 - Ordre_Card # 27255 - Blut_Hase_Card # 27256 - Witchslayer_Greatshield # 460010 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubClass,Class_Normal,-10; bonus2 bSubClass,Class_Boss,-10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bSubClass,Class_Normal,-10; bonus2 bSubClass,Class_Boss,-10; if (.@r>=7) { bonus2 bSubClass,Class_Normal,-10; bonus2 bSubClass,Class_Boss,-10; if (.@r>=9) { bonus2 bSubClass,Class_Normal,-10; bonus2 bSubClass,Class_Boss,-10; } } } - Combos: - Combo: - Brave_suit # 15349 - Brave_muffler # 20924 - Brave_shoes # 22193 Script: | bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Player_Human,50; bonus2 bMagicAddRace,RC_Player_Doram,50; bonus2 bMagicAddRace,RC_Player_Human,50; bonus2 bResEff,Eff_WhiteImprison,10000; /*Todo When Using Elvira Candy Activates Masquerade Ignorance*/ - Combos: - Combo: - Tao_Gunka_Card # 4302 - Brave_suit # 15349 Script: | bonus bMaxHPrate,-100; - Combos: - Combo: - Brave_suit # 15349 - aegis_300407 # 300407 Script: | bonus bMaxHPrate,-30; - Combos: - Combo: - MD_Geffen_Suits # 450149 - MD_Geffen_Cloth_JP # 480331 Script: | bonus bMdef,50; bonus bMaxHPrate,25; - Combos: - Combo: - MD_Geffen_Robe # 450150 - MD_Geffen_Cloth_JP # 480331 Script: | bonus bHealPower,30; bonus bUseSPrate,-10; - Combos: - Combo: - Illusion_Box_Garden # 311075 - aegis_410247 # 410247 Script: | bonus2 bAddClass,Class_Boss,10; bonus2 bMagicAddClass,Class_Boss,10; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; - Combos: - Combo: - FaceWorm_Skin # 20717 - Comp_Temporal_Boots_TW # 22258 - Combo: - FaceWorm_Skin_ # 20718 - Comp_Temporal_Boots_TW # 22258 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,5; - Combos: - Combo: - Temporal_Boots_TW # 22202 - aegis_490332 # 490332 Script: | if (readparam(bStr)>=120) { bonus bAtkRate,8; bonus2 bAddSize,Size_All,8; } if (readparam(bAgi)>=120) { bonus bAspdRate,4; bonus bCritAtkRate,15; } if (readparam(bVit)>=120) { bonus bMaxHPrate,8; bonus bDelayrate,-8; } if (readparam(bInt)>=120) { bonus bMatkRate,8; bonus2 bMagicAtkEle,Ele_All,8; } if (readparam(bDex)>=120) { bonus bLongAtkRate,5; bonus bAtkRate,8; } if (readparam(bLuk)>=120) { bonus bCritAtkRate,10; bonus bAspd,1; } - Combos: - Combo: - Temporal_Cape_TW # 480076 - aegis_490332 # 490332 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5; } if (.@r>=12) { bonus2 bIgnoreDefRaceRate,RC_All,15; bonus2 bIgnoreMdefRaceRate,RC_All,15; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-15; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-15; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_610055 # 610055 - Combo: - aegis_480323 # 480323 - aegis_610055 # 610055 - Combo: - aegis_480339 # 480339 - aegis_610055 # 610055 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"AS_SONICBLOW",20; bonus2 bSkillAtk,"ASC_METEORASSAULT",20; if (.@sum>=18) { bonus bBaseAtk,15; bonus2 bAddSize,Size_All,5; } if (.@sum>=21) { bonus2 bSkillAtk,"AS_SONICBLOW",10; bonus2 bSkillAtk,"ASC_METEORASSAULT",10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_560050 # 560050 - Combo: - aegis_480323 # 480323 - aegis_560050 # 560050 - Combo: - aegis_480339 # 480339 - aegis_560050 # 560050 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"MO_CHAINCOMBO",20; bonus2 bSkillAtk,"MO_COMBOFINISH",20; if (.@sum>=18) { bonus bBaseAtk,15; bonus2 bAddSize,Size_All,5; } if (.@sum>=21) { bonus2 bSkillAtk,"MO_CHAINCOMBO",10; bonus2 bSkillAtk,"MO_COMBOFINISH",10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_630034 # 630034 - Combo: - aegis_480323 # 480323 - aegis_630034 # 630034 - Combo: - aegis_480339 # 480339 - aegis_630034 # 630034 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; if (.@sum>=18) { bonus bBaseAtk,15; bonus2 bAddSize,Size_All,5; } if (.@sum>=21) { bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_510120 # 510120 - Combo: - aegis_480323 # 480323 - aegis_510120 # 510120 - Combo: - aegis_480339 # 480339 - aegis_510120 # 510120 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"RG_BACKSTAP",20; bonus2 bSkillAtk,"RG_RAID",20; if (.@sum>=18) { bonus bBaseAtk,15; bonus2 bAddSize,Size_All,5; } if (.@sum>=21) { bonus2 bSkillAtk,"RG_BACKSTAP",10; bonus2 bSkillAtk,"RG_RAID",10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_640047 # 640047 - Combo: - aegis_480323 # 480323 - aegis_640047 # 640047 - Combo: - aegis_480339 # 480339 - aegis_640047 # 640047 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bMatk,30; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_VERMILION",20; if (.@sum>=18) { bonus bMatk,15; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; } if (.@sum>=21) { bonus2 bSkillAtk,"WZ_METEOR",10; bonus2 bSkillAtk,"WZ_VERMILION",10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_650043 # 650043 - Combo: - aegis_480323 # 480323 - aegis_650043 # 650043 - Combo: - aegis_480339 # 480339 - aegis_650043 # 650043 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; bonus2 bSkillAtk,"NJ_HUUMA",20; if (.@sum>=18) { bonus bBaseAtk,15; bonus bMatk,15; bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; } if (.@sum>=21) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10; bonus2 bSkillAtk,"NJ_HUUMA",10; } - Combos: - Combo: - Up_Apple_Of_Archer_IL # 400463 - aegis_480322 # 480322 - Combo: - Up_Cap_IL # 400483 - aegis_480322 # 480322 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,50; bonus bMatk,50; bonus bVariableCastrate,-5; bonus bAspdRate,5; if (.@sum>=18) { bonus bBaseAtk,25; bonus bMatk,25; } if (.@sum>=21) bonus bLongAtkRate,5; - Combos: - Combo: - Up_Apple_Of_Archer_IL # 400463 - aegis_480323 # 480323 - Combo: - Up_Cap_IL # 400483 - aegis_480323 # 480323 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,50; bonus bMatk,50; bonus bVariableCastrate,-5; bonus bAspdRate,5; if (.@sum>=18) { bonus bBaseAtk,25; bonus bMatk,25; } if (.@sum>=21) bonus bCritAtkRate,5; - Combos: - Combo: - Up_Apple_Of_Archer_IL # 400463 - aegis_480339 # 480339 - Combo: - Up_Cap_IL # 400483 - aegis_480339 # 480339 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,50; bonus bMatk,50; bonus bVariableCastrate,-5; bonus bAspdRate,5; if (.@sum>=18) { bonus bBaseAtk,25; bonus bMatk,25; } if (.@sum>=21) bonus2 bSubEle,Ele_Neutral,5; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300427 # 300427 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300427 # 300427 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300427 # 300427 Script: | bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300428 # 300428 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300428 # 300428 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300428 # 300428 Script: | bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300429 # 300429 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300429 # 300429 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300429 # 300429 Script: | bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300430 # 300430 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300430 # 300430 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300430 # 300430 Script: | bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300431 # 300431 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300431 # 300431 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300431 # 300431 Script: | bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300432 # 300432 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300432 # 300432 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300432 # 300432 Script: | bonus2 bSkillAtk,"GS_DISARM",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300433 # 300433 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300433 # 300433 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300433 # 300433 Script: | bonus2 bSkillAtk,"GS_DISARM",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300434 # 300434 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300434 # 300434 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300434 # 300434 Script: | bonus2 bSkillAtk,"GS_DISARM",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300435 # 300435 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300435 # 300435 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300435 # 300435 Script: | bonus2 bSkillAtk,"GS_DISARM",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_300436 # 300436 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_300436 # 300436 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_300436 # 300436 Script: | bonus2 bSkillAtk,"GS_DISARM",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310338 # 310338 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310338 # 310338 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310338 # 310338 Script: | bonus2 bSkillAtk,"KN_BOWLINGBASH",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310339 # 310339 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310339 # 310339 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310339 # 310339 Script: | bonus2 bSkillAtk,"KN_BOWLINGBASH",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310340 # 310340 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310340 # 310340 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310340 # 310340 Script: | bonus2 bSkillAtk,"KN_BOWLINGBASH",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310341 # 310341 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310341 # 310341 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310341 # 310341 Script: | bonus2 bSkillAtk,"KN_BOWLINGBASH",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310342 # 310342 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310342 # 310342 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310342 # 310342 Script: | bonus2 bSkillAtk,"KN_BOWLINGBASH",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310343 # 310343 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310343 # 310343 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310343 # 310343 Script: | bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310344 # 310344 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310344 # 310344 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310344 # 310344 Script: | bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310345 # 310345 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310345 # 310345 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310345 # 310345 Script: | bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310346 # 310346 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310346 # 310346 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310346 # 310346 Script: | bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310347 # 310347 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310347 # 310347 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310347 # 310347 Script: | bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310348 # 310348 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310348 # 310348 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310348 # 310348 Script: | bonus2 bSkillAtk,"CR_HOLYCROSS",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310349 # 310349 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310349 # 310349 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310349 # 310349 Script: | bonus2 bSkillAtk,"CR_HOLYCROSS",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310350 # 310350 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310350 # 310350 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310350 # 310350 Script: | bonus2 bSkillAtk,"CR_HOLYCROSS",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310351 # 310351 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310351 # 310351 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310351 # 310351 Script: | bonus2 bSkillAtk,"CR_HOLYCROSS",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310352 # 310352 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310352 # 310352 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310352 # 310352 Script: | bonus2 bSkillAtk,"CR_HOLYCROSS",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310353 # 310353 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310353 # 310353 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310353 # 310353 Script: | bonus2 bSkillAtk,"CR_GRANDCROSS",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310354 # 310354 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310354 # 310354 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310354 # 310354 Script: | bonus2 bSkillAtk,"CR_GRANDCROSS",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310355 # 310355 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310355 # 310355 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310355 # 310355 Script: | bonus2 bSkillAtk,"CR_GRANDCROSS",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310356 # 310356 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310356 # 310356 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310356 # 310356 Script: | bonus2 bSkillAtk,"CR_GRANDCROSS",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310357 # 310357 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310357 # 310357 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310357 # 310357 Script: | bonus2 bSkillAtk,"CR_GRANDCROSS",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310358 # 310358 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310358 # 310358 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310358 # 310358 Script: | bonus2 bSkillAtk,"WZ_METEOR",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310359 # 310359 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310359 # 310359 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310359 # 310359 Script: | bonus2 bSkillAtk,"WZ_METEOR",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310360 # 310360 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310360 # 310360 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310360 # 310360 Script: | bonus2 bSkillAtk,"WZ_METEOR",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310361 # 310361 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310361 # 310361 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310361 # 310361 Script: | bonus2 bSkillAtk,"WZ_METEOR",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310362 # 310362 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310362 # 310362 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310362 # 310362 Script: | bonus2 bSkillAtk,"WZ_METEOR",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310363 # 310363 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310363 # 310363 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310363 # 310363 Script: | bonus2 bSkillAtk,"WZ_VERMILION",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310364 # 310364 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310364 # 310364 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310364 # 310364 Script: | bonus2 bSkillAtk,"WZ_VERMILION",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310365 # 310365 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310365 # 310365 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310365 # 310365 Script: | bonus2 bSkillAtk,"WZ_VERMILION",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310366 # 310366 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310366 # 310366 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310366 # 310366 Script: | bonus2 bSkillAtk,"WZ_VERMILION",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310367 # 310367 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310367 # 310367 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310367 # 310367 Script: | bonus2 bSkillAtk,"WZ_VERMILION",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310368 # 310368 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310368 # 310368 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310368 # 310368 Script: | bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310369 # 310369 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310369 # 310369 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310369 # 310369 Script: | bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310370 # 310370 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310370 # 310370 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310370 # 310370 Script: | bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310371 # 310371 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310371 # 310371 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310371 # 310371 Script: | bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310372 # 310372 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310372 # 310372 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310372 # 310372 Script: | bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310373 # 310373 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310373 # 310373 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310373 # 310373 Script: | bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310374 # 310374 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310374 # 310374 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310374 # 310374 Script: | bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310375 # 310375 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310375 # 310375 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310375 # 310375 Script: | bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310376 # 310376 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310376 # 310376 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310376 # 310376 Script: | bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_COLDBOLT",40; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310377 # 310377 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310377 # 310377 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310377 # 310377 Script: | bonus2 bSkillAtk,"MG_FIREBOLT",50; bonus2 bSkillAtk,"MG_COLDBOLT",50; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310378 # 310378 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310378 # 310378 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310378 # 310378 Script: | bonus2 bSkillAtk,"WS_CARTTERMINATION",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310379 # 310379 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310379 # 310379 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310379 # 310379 Script: | bonus2 bSkillAtk,"WS_CARTTERMINATION",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310380 # 310380 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310380 # 310380 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310380 # 310380 Script: | bonus2 bSkillAtk,"WS_CARTTERMINATION",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310381 # 310381 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310381 # 310381 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310381 # 310381 Script: | bonus2 bSkillAtk,"WS_CARTTERMINATION",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310382 # 310382 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310382 # 310382 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310382 # 310382 Script: | bonus2 bSkillAtk,"WS_CARTTERMINATION",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310383 # 310383 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310383 # 310383 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310383 # 310383 Script: | bonus bCritAtkRate,5; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310384 # 310384 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310384 # 310384 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310384 # 310384 Script: | bonus bCritAtkRate,10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310385 # 310385 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310385 # 310385 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310385 # 310385 Script: | bonus bCritAtkRate,15; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310386 # 310386 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310386 # 310386 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310386 # 310386 Script: | bonus bCritAtkRate,20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310387 # 310387 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310387 # 310387 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310387 # 310387 Script: | bonus bCritAtkRate,25; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310388 # 310388 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310388 # 310388 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310388 # 310388 Script: | bonus2 bSkillAtk,"AM_ACIDTERROR",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310389 # 310389 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310389 # 310389 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310389 # 310389 Script: | bonus2 bSkillAtk,"AM_ACIDTERROR",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310390 # 310390 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310390 # 310390 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310390 # 310390 Script: | bonus2 bSkillAtk,"AM_ACIDTERROR",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310391 # 310391 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310391 # 310391 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310391 # 310391 Script: | bonus2 bSkillAtk,"AM_ACIDTERROR",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310392 # 310392 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310392 # 310392 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310392 # 310392 Script: | bonus2 bSkillAtk,"AM_ACIDTERROR",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310393 # 310393 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310393 # 310393 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310393 # 310393 Script: | bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310394 # 310394 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310394 # 310394 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310394 # 310394 Script: | bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310395 # 310395 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310395 # 310395 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310395 # 310395 Script: | bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310396 # 310396 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310396 # 310396 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310396 # 310396 Script: | bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310397 # 310397 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310397 # 310397 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310397 # 310397 Script: | bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310398 # 310398 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310398 # 310398 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310398 # 310398 Script: | bonus2 bSkillAtk,"AS_SONICBLOW",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310399 # 310399 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310399 # 310399 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310399 # 310399 Script: | bonus2 bSkillAtk,"AS_SONICBLOW",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310400 # 310400 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310400 # 310400 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310400 # 310400 Script: | bonus2 bSkillAtk,"AS_SONICBLOW",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310401 # 310401 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310401 # 310401 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310401 # 310401 Script: | bonus2 bSkillAtk,"AS_SONICBLOW",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310402 # 310402 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310402 # 310402 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310402 # 310402 Script: | bonus2 bSkillAtk,"AS_SONICBLOW",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310403 # 310403 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310403 # 310403 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310403 # 310403 Script: | bonus2 bSkillAtk,"ASC_METEORASSAULT",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310404 # 310404 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310404 # 310404 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310404 # 310404 Script: | bonus2 bSkillAtk,"ASC_METEORASSAULT",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310405 # 310405 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310405 # 310405 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310405 # 310405 Script: | bonus2 bSkillAtk,"ASC_METEORASSAULT",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310406 # 310406 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310406 # 310406 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310406 # 310406 Script: | bonus2 bSkillAtk,"ASC_METEORASSAULT",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310407 # 310407 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310407 # 310407 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310407 # 310407 Script: | bonus2 bSkillAtk,"ASC_METEORASSAULT",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310408 # 310408 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310408 # 310408 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310408 # 310408 Script: | bonus2 bSkillAtk,"RG_BACKSTAP",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310409 # 310409 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310409 # 310409 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310409 # 310409 Script: | bonus2 bSkillAtk,"RG_BACKSTAP",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310410 # 310410 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310410 # 310410 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310410 # 310410 Script: | bonus2 bSkillAtk,"RG_BACKSTAP",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310411 # 310411 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310411 # 310411 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310411 # 310411 Script: | bonus2 bSkillAtk,"RG_BACKSTAP",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310412 # 310412 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310412 # 310412 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310412 # 310412 Script: | bonus2 bSkillAtk,"RG_BACKSTAP",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310413 # 310413 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310413 # 310413 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310413 # 310413 Script: | bonus2 bSkillAtk,"RG_RAID",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310414 # 310414 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310414 # 310414 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310414 # 310414 Script: | bonus2 bSkillAtk,"RG_RAID",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310415 # 310415 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310415 # 310415 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310415 # 310415 Script: | bonus2 bSkillAtk,"RG_RAID",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310416 # 310416 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310416 # 310416 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310416 # 310416 Script: | bonus2 bSkillAtk,"RG_RAID",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310417 # 310417 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310417 # 310417 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310417 # 310417 Script: | bonus2 bSkillAtk,"RG_RAID",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310418 # 310418 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310418 # 310418 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310418 # 310418 Script: | bonus2 bSkillAtk,"PR_MAGNUS",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310419 # 310419 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310419 # 310419 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310419 # 310419 Script: | bonus2 bSkillAtk,"PR_MAGNUS",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310420 # 310420 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310420 # 310420 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310420 # 310420 Script: | bonus2 bSkillAtk,"PR_MAGNUS",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310421 # 310421 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310421 # 310421 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310421 # 310421 Script: | bonus2 bSkillAtk,"PR_MAGNUS",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310422 # 310422 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310422 # 310422 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310422 # 310422 Script: | bonus2 bSkillAtk,"PR_MAGNUS",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310423 # 310423 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310423 # 310423 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310423 # 310423 Script: | bonus2 bAddSize,Size_All,5; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310424 # 310424 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310424 # 310424 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310424 # 310424 Script: | bonus2 bAddSize,Size_All,10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310425 # 310425 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310425 # 310425 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310425 # 310425 Script: | bonus2 bAddSize,Size_All,15; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310426 # 310426 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310426 # 310426 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310426 # 310426 Script: | bonus2 bAddSize,Size_All,20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310427 # 310427 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310427 # 310427 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310427 # 310427 Script: | bonus2 bAddSize,Size_All,25; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310428 # 310428 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310428 # 310428 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310428 # 310428 Script: | bonus2 bSkillAtk,"MO_CHAINCOMBO",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310429 # 310429 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310429 # 310429 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310429 # 310429 Script: | bonus2 bSkillAtk,"MO_CHAINCOMBO",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310430 # 310430 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310430 # 310430 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310430 # 310430 Script: | bonus2 bSkillAtk,"MO_CHAINCOMBO",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310431 # 310431 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310431 # 310431 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310431 # 310431 Script: | bonus2 bSkillAtk,"MO_CHAINCOMBO",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310432 # 310432 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310432 # 310432 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310432 # 310432 Script: | bonus2 bSkillAtk,"MO_CHAINCOMBO",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310433 # 310433 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310433 # 310433 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310433 # 310433 Script: | bonus2 bSkillAtk,"MO_COMBOFINISH",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310434 # 310434 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310434 # 310434 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310434 # 310434 Script: | bonus2 bSkillAtk,"MO_COMBOFINISH",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310435 # 310435 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310435 # 310435 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310435 # 310435 Script: | bonus2 bSkillAtk,"MO_COMBOFINISH",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310436 # 310436 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310436 # 310436 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310436 # 310436 Script: | bonus2 bSkillAtk,"MO_COMBOFINISH",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310437 # 310437 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310437 # 310437 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310437 # 310437 Script: | bonus2 bSkillAtk,"MO_COMBOFINISH",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310438 # 310438 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310438 # 310438 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310438 # 310438 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310439 # 310439 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310439 # 310439 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310439 # 310439 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310440 # 310440 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310440 # 310440 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310440 # 310440 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310441 # 310441 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310441 # 310441 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310441 # 310441 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310442 # 310442 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310442 # 310442 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310442 # 310442 Script: | bonus2 bSkillAtk,"HT_BLITZBEAT",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310443 # 310443 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310443 # 310443 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310443 # 310443 Script: | bonus2 bSkillAtk,"AC_DOUBLE",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310444 # 310444 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310444 # 310444 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310444 # 310444 Script: | bonus2 bSkillAtk,"AC_DOUBLE",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310445 # 310445 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310445 # 310445 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310445 # 310445 Script: | bonus2 bSkillAtk,"AC_DOUBLE",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310446 # 310446 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310446 # 310446 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310446 # 310446 Script: | bonus2 bSkillAtk,"AC_DOUBLE",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310447 # 310447 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310447 # 310447 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310447 # 310447 Script: | bonus2 bSkillAtk,"AC_DOUBLE",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310448 # 310448 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310448 # 310448 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310448 # 310448 Script: | bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310449 # 310449 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310449 # 310449 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310449 # 310449 Script: | bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20; bonus2 bSkillAtk,"DC_THROWARROW",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310450 # 310450 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310450 # 310450 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310450 # 310450 Script: | bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30; bonus2 bSkillAtk,"DC_THROWARROW",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310451 # 310451 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310451 # 310451 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310451 # 310451 Script: | bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40; bonus2 bSkillAtk,"DC_THROWARROW",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310452 # 310452 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310452 # 310452 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310452 # 310452 Script: | bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50; bonus2 bSkillAtk,"DC_THROWARROW",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310453 # 310453 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310453 # 310453 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310453 # 310453 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310454 # 310454 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310454 # 310454 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310454 # 310454 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310455 # 310455 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310455 # 310455 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310455 # 310455 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310456 # 310456 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310456 # 310456 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310456 # 310456 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310457 # 310457 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310457 # 310457 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310457 # 310457 Script: | bonus2 bSkillAtk,"CG_ARROWVULCAN",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310458 # 310458 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310458 # 310458 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310458 # 310458 Script: | bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310459 # 310459 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310459 # 310459 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310459 # 310459 Script: | bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310460 # 310460 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310460 # 310460 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310460 # 310460 Script: | bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310461 # 310461 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310461 # 310461 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310461 # 310461 Script: | bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310462 # 310462 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310462 # 310462 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310462 # 310462 Script: | bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310463 # 310463 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310463 # 310463 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310463 # 310463 Script: | bonus2 bSkillAtk,"NJ_HUUMA",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310464 # 310464 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310464 # 310464 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310464 # 310464 Script: | bonus2 bSkillAtk,"NJ_HUUMA",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310465 # 310465 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310465 # 310465 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310465 # 310465 Script: | bonus2 bSkillAtk,"NJ_HUUMA",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310466 # 310466 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310466 # 310466 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310466 # 310466 Script: | bonus2 bSkillAtk,"NJ_HUUMA",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310467 # 310467 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310467 # 310467 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310467 # 310467 Script: | bonus2 bSkillAtk,"NJ_HUUMA",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310468 # 310468 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310468 # 310468 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310468 # 310468 Script: | bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310469 # 310469 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310469 # 310469 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310469 # 310469 Script: | bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310470 # 310470 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310470 # 310470 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310470 # 310470 Script: | bonus2 bSkillAtk,"NJ_KOUENKA",30; bonus2 bSkillAtk,"NJ_HYOUSENSOU",30; bonus2 bSkillAtk,"NJ_HUUJIN",30; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310471 # 310471 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310471 # 310471 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310471 # 310471 Script: | bonus2 bSkillAtk,"NJ_KOUENKA",40; bonus2 bSkillAtk,"NJ_HYOUSENSOU",40; bonus2 bSkillAtk,"NJ_HUUJIN",40; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310472 # 310472 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310472 # 310472 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310472 # 310472 Script: | bonus2 bSkillAtk,"NJ_KOUENKA",50; bonus2 bSkillAtk,"NJ_HYOUSENSOU",50; bonus2 bSkillAtk,"NJ_HUUJIN",50; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310473 # 310473 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310473 # 310473 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310473 # 310473 Script: | bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310474 # 310474 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310474 # 310474 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310474 # 310474 Script: | bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310475 # 310475 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310475 # 310475 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310475 # 310475 Script: | bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310476 # 310476 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310476 # 310476 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310476 # 310476 Script: | bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; - Combos: - Combo: - Muffler_IL # 20838 - aegis_310477 # 310477 - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_310477 # 310477 - Combo: - Clack_Of_Servival_IL # 20847 - aegis_310477 # 310477 Script: | bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Fire,25; bonus2 bMagicAtkEle,Ele_Water,25; bonus2 bMagicAtkEle,Ele_Wind,25; - Combos: - Combo: - Ancient_Mimic_Card # 4387 - Ceres_Armor_TW_LT # 450293 Script: | bonus bBaseAtk,100; bonus bMatk,100; bonus bLongAtkRate,20; bonus2 bMagicAtkEle,Ele_All,20; - Combos: - Combo: - Clown_Card # 4560 - Ceres_Armor_TW_LT # 450293 - Combo: - Gypsy_Card # 4566 - Ceres_Armor_TW_LT # 450293 Script: | bonus bBaseAtk,100; bonus bMatk,100; bonus bLongAtkRate,25; bonus2 bMagicAtkEle,Ele_All,25; bonus2 bSubRace,RC_All,10; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - Grave_Verit_Card # 4658 - Jupiter_Armor_TW_LT # 450294 Script: | bonus bMatk,100; bonus bMdef,10; bonus2 bMagicAddRace,RC_All,15; - Combos: - Combo: - Fallen_Bishop_Card # 4441 - Jupiter_Armor_TW_LT # 450294 Script: | bonus bMatk,100; bonus bMaxSPrate,50; bonus bMdef,20; bonus2 bMagicAddRace,RC_All,30; - Combos: - Combo: - Ferus__Card # 4381 - Apollo_Armor_TW_LT # 450295 Script: | bonus bDelayrate,-8; bonus bLongAtkRate,15; bonus bShortAtkRate,15; - Combos: - Combo: - Eddga_Card # 4123 - Apollo_Armor_TW_LT # 450295 Script: | bonus bDelayrate,-8; bonus bLongAtkRate,30; bonus bShortAtkRate,30; bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Bleeding,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC; - Combos: - Combo: - Whisper_Boss_Card # 4303 - Mars_Armor_TW_LT # 450296 Script: | bonus bFlee,30; bonus bBaseAtk,100; - Combos: - Combo: - Kades_Card # 4580 - Mars_Armor_TW_LT # 450296 Script: | bonus bFlee,50; bonus bBaseAtk,150; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Holy,20; - Combos: - Combo: - Antique_Firelock_Card # 4160 - Vinus_Armor_TW_LT # 450297 Script: | bonus bBaseAtk,100; bonus2 bSubRace,RC_All,5; bonus2 bAddClass,Class_Boss,10; - Combos: - Combo: - Lady_Tanee_Card # 4376 - Vinus_Armor_TW_LT # 450297 Script: | bonus bMaxHPrate,50; bonus2 bSubRace,RC_All,5; bonus bBaseAtk,100; bonus2 bAddClass,Class_Boss,30; - Combos: - Combo: - Porcellio_Card # 4337 - Vulcan_Armor_TW_LT # 450298 Script: | bonus bBaseAtk,100; bonus2 bAddSize,Size_All,15; bonus2 bIgnoreDefClassRate,Class_Normal,20; - Combos: - Combo: - Gloom_Under_Night_Card # 4408 - Vulcan_Armor_TW_LT # 450298 Script: | bonus bBaseAtk,100; bonus2 bAddSize,Size_All,30; bonus2 bIgnoreDefClassRate,Class_Normal,20; - Combos: - Combo: - Astraea_Shoes_LT # 470205 - Astraea_Cape_LT # 480338 Script: | bonus2 bSubRace,RC_All,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; - Combos: - Combo: - Force3 # 4910 - Moroc_Slave_TW # 420236 Script: | bonus bShortAtkRate,20; bonus2 bSubRace,RC_All,-15; - Combos: - Combo: - Intellect3 # 4913 - Moroc_Slave_TW # 420236 Script: | bonus2 bMagicAtkEle,Ele_All,20; bonus2 bSubRace,RC_All,-15; - Combos: - Combo: - Swiftness3 # 4916 - Moroc_Slave_TW # 420236 Script: | bonus bDelayrate,-10; bonus bMaxHPrate,-20; - Combos: - Combo: - Artful3 # 4922 - Moroc_Slave_TW # 420236 Script: | bonus bLongAtkRate,20; bonus2 bSubRace,RC_All,-15; - Combos: - Combo: - Tough3 # 4919 - Moroc_Slave_TW # 420236 Script: | bonus bMaxHPrate,30; bonus bAspdRate,-50; - Combos: - Combo: - Fortune3 # 4925 - Moroc_Slave_TW # 420236 Script: | bonus bCritAtkRate,20; bonus bHealPower,20; bonus bDelayrate,10; - Combos: - Combo: - Ahat_Card # 27322 - Moroc_Slave_TW # 420236 - Combo: - Shnaim_Card # 27323 - Moroc_Slave_TW # 420236 Script: | bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; - Combos: - Combo: - DespairGodMorocc_Card # 27321 - Moroc_Slave_TW # 420236 Script: | bonus bMaxHPrate,50; bonus2 bAddRace,RC_All,40; - Combos: - Combo: - Justice_Power # 312014 - Justice_Vigor_BO # 312447 Script: | bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",30; bonus bShortAtkRate,20; bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; - Combos: - Combo: - Injustice_Power # 312021 - Injustice_Vigor_BO # 312448 Script: | bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",30; bonus bCritAtkRate,20; bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; - Combos: - Combo: - Justice_Power # 312014 - Justice_Vigor_DK # 312449 Script: | bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",20; bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",40; bonus2 bAddEle,Ele_All,20; bonus bDelayrate,-5; - Combos: - Combo: - Injustice_Power # 312021 - Injustice_Vigor_DK # 312450 Script: | bonus2 bSkillAtk,"DK_HACKANDSLASHER",20; bonus2 bSkillAtk,"DK_STORMSLASH",40; bonus2 bAddEle,Ele_All,20; bonus bCritical,5; - Combos: - Combo: - Phantom_Of_Opera # 2281 - Wit_Pumpkin_Hat # 18656 Script: | bonus bFlee,10; - Combos: - Combo: - Black_Leather_Boots # 2425 - Rider_Insignia # 2529 - Rider_Suit # 15058 - Combo: - Black_Leather_Boots # 2425 - Rider_Insignia_ # 2530 - Rider_Suit # 15058 - Combo: - Black_Leather_Boots_ # 2434 - Rider_Insignia # 2529 - Rider_Suit # 15058 - Combo: - Black_Leather_Boots_ # 2434 - Rider_Insignia_ # 2530 - Rider_Suit # 15058 Script: | bonus bAgi,2; bonus bFlee,5; - Combos: - Combo: - Memorize_Book # 2109 - One_Eyed_Glass # 2239 - Pocket_Watch_ # 2717 - Pocket_Watch__ # 2971 - Combo: - Memorize_Book_ # 2121 - One_Eyed_Glass # 2239 - Pocket_Watch_ # 2717 - Pocket_Watch__ # 2971 - Combo: - Memorize_Book # 2109 - Pocket_Watch_ # 2717 - Pocket_Watch__ # 2971 - One_Eyed_Glass_ # 18874 - Combo: - Memorize_Book_ # 2121 - Pocket_Watch_ # 2717 - Pocket_Watch__ # 2971 - One_Eyed_Glass_ # 18874 Script: | bonus bMatkRate,-7; bonus bHPrecovRate,-15; bonus bSPrecovRate,-15; - Combos: - Combo: - Cape_Of_Ancient_Lord_ # 2525 - Robe_Of_Flattery # 15146 Script: | .@r = getrefine(); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; - Combos: - Combo: - Atk1p # 4882 - Atk1p_Top # 29028 - Atk1p_Bottom # 29029 Script: | bonus bAtkRate,2; - Combos: - Combo: - Matk1p # 4883 - Matk1p_Top # 29030 - Matk1p_Bottom # 29031 Script: | bonus bMatkRate,2; - Combos: - Combo: - Supper_Swimsuit_K # 15174 - Scuba_Mask_K # 19162 - Oxygen_Bomb_K # 20819 Script: | bonus bAspdRate,10; bonus2 bCriticalAddRace,RC_Fish,50; - Combos: - Combo: - S_Spirit_Earring # 24229 - S_Spirit_Pendant # 24230 - S2_Spirit_M_E_Weapon # 24329 Script: | .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatk,10; if (.@r>=20) { bonus bMatkRate,1; } if (.@r>=25) { bonus bMatkRate,1; } - Combos: - Combo: - Destruction_Rod_M # 2003 - Racing_C_Warlock # 19193 Script: | bonus2 bVariableCastrate,"HW_MAGICPOWER",50; - Combos: - Combo: - C_Fan_Of_Summer_R # 31319 - C_Pinwheel_Cap_R # 31320 Script: | bonus bFixedCast,-200; - Combos: - Combo: - Antique_Cello # 32108 - BioWeapon_Helm_WM # 400117 - Combo: - Scarlet_Ribbon # 26213 - BioWeapon_Helm_WM # 400117 Script: | bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",getequiprefinerycnt(EQI_HAND_R)*10; - Combos: - Combo: - Black_Circle # 32107 - BioWeapon_Helm_WM # 400117 - Combo: - Heart_Whip # 26212 - BioWeapon_Helm_WM # 400117 Script: | bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"WM_METALICSOUND",getequiprefinerycnt(EQI_HAND_R)*5; - Combos: - Combo: - Thanos_Helm_1 # 400134 - Thanos_Axe_AD # 620009 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddRace,RC_Insect,10; bonus2 bAddRace,RC_Fish,10; bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; bonus2 bAddRace,RC_Dragon,10; bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_1 # 400134 - Thanos_Spear_AD # 530012 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r_weapon/2); - Combos: - Combo: - Thanos_Helm_1 # 400134 - Thanos_TSword_AD # 600016 Script: | .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"RK_WINDCUTTER",10*(.@r_weapon/2); - Combos: - Combo: - Guard_IL # 460017 - Ancient_Dagger_IL # 510034 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@sum = .@r + .@r_weapon; bonus bMatk,50; if (.@r >= 6 && .@r_weapon >= 7) { bonus bPerfectHitAddRate,10; } if (.@sum >= 17) { bonus2 bMagicAtkEle,Ele_All,15; bonus3 bAutoSpell,"SO_CLOUD_KILL",3,1; } if (.@sum >= 22) { autobonus3 "{ bonus5 bAutoSpell,\"SO_POISON_BUSTER\",1,10,BF_MAGIC,1; }",100,30000,"SO_CLOUD_KILL"; } - Combos: - Combo: - Chain_Of_Seal # 410093 - Choker_Of_Restriction # 420076 - Combo: - Chain_Of_Seal_ # 410094 - Choker_Of_Restriction # 420076 Script: | bonus bCritAtkRate,7; - Combos: - Combo: - S_SpellCaster_Armor # 24747 - S_SpellCaster_Shoes # 24748 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bUseSPrate,-10; if (.@sum>=20) { bonus bFixedCast,-300; } - Combos: - Combo: - aegis_311924 # 311924 - aegis_311925 # 311925 Script: | bonus bRes,15; bonus bMRes,15; - Combos: - Combo: - Well_Baked_Toast # 5107 - Amistr_Cap # 5766 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>8) { bonus bMaxHP,400; } else if (.@r>6) { bonus bMaxHP,200; } else { bonus bMaxHP,100; } - Combos: - Combo: - Fourth_1h_Nindo # 510053 - Fourth_1h_Nindo2 # 510055 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/2); bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); - Combos: - Combo: - Solid_Dagger # 510050 - Wicked_Edge # 510052 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus2 bSkillAtk,"SS_SEKIENHOU",6*(.@r/2); bonus2 bSkillAtk,"SS_REIKETSUHOU",6*(.@r/2); bonus2 bSkillAtk,"SS_ANTENPOU",10*(.@r/3); bonus2 bMagicAtkEle,Ele_All,4*(.@r/4); if (.@g>=ENCHANTGRADE_D) { bonus bSpl,2; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_SEKIENHOU",10; bonus2 bSkillAtk,"SS_REIKETSUHOU",10; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,2; } } } - Combos: - Combo: - Poenitentia_Sol # 510056 - Poenitentia_Jana # 510057 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bMatkRate,10; bonus2 bSkillAtk,"SS_RAIDENPOU",10; bonus2 bSkillAtk,"SS_KINRYUUHOU",10; bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2); bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2); bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"NJ_KOUENKA",30; bonus2 bSkillAtk,"NJ_HYOUSENSOU",30; bonus2 bSkillAtk,"NJ_HUUJIN",30; } if (.@r>=11) { bonus2 bMagicAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Formless,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Brute,20; bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_DemiHuman,20; } if (.@g>=ENCHANTGRADE_D) { bonus2 bSkillAtk,"SS_RAIDENPOU",5; bonus2 bSkillAtk,"SS_KINRYUUHOU",5; } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_RAIDENPOU",8; bonus2 bSkillAtk,"SS_KINRYUUHOU",8; bonus bSMatk,1; } if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SS_RAIDENPOU",12; bonus2 bSkillAtk,"SS_KINRYUUHOU",12; bonus bSpl,1; } - Combos: - Combo: - Justice_Vigor_CD # 312422 - Justice_Power # 312014 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"CD_ARBITRIUM",40; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",40; bonus2 bSkillAtk,"CD_FRAMEN",20; - Combos: - Combo: - Justice_Vigor_IQ # 312423 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"IQ_FIRST_BRAND",40; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",20; - Combos: - Combo: - Justice_Vigor_SOA # 312424 - Justice_Power # 312014 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",40; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",20; - Combos: - Combo: - Injustice_Vigor_CD # 312425 - Injustice_Power # 312021 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritAtkRate,20; bonus bCritical,5; bonus2 bSkillAtk,"CD_PETITIO",30; - Combos: - Combo: - Injustice_Vigor_IQ # 312426 - Injustice_Power # 312021 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",40; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20; - Combos: - Combo: - Injustice_Vigor_SOA # 312427 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",40; bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20; - Combos: - Combo: - M_Crystal_S_Cast # 312428 - Dolor_HatK_LT # 400465 Script: | bonus bVariableCastrate,-10; - Combos: - Combo: - M_Crystal_S_Delay # 312429 - Dolor_HatK_LT # 400465 Script: | bonus bDelayrate,-10; - Combos: - Combo: - M_Crystal_HitTarget # 312430 - Dolor_HatK_LT # 400465 Script: | bonus bPerfectHitRate,10; - Combos: - Combo: - M_Crystal_CRI # 312431 - Dolor_HatK_LT # 400465 Script: | bonus bCritical,10; - Combos: - Combo: - M_Crystal_Atk_Speed # 312432 - Dolor_HatK_LT # 400465 Script: | bonus bAspdRate,10; - Combos: - Combo: - Justice_Vigor_SH # 312451 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",40; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",20; - Combos: - Combo: - Injustice_Vigor_SH # 312452 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",40; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",20; - Combos: - Combo: - aegis_312476 # 312476 - aegis_311460 # 311460 Script: | .@a = getskilllv("SKE_WAR_BOOK_MASTERY")/2; bonus bCRate,.@a; bonus bCritical,.@a; - Combos: - Combo: - aegis_312476 # 312476 - aegis_311461 # 311461 Script: | bonus2 bSkillAtk,"SKE_NOON_BLAST",10; - Combos: - Combo: - aegis_312476 # 312476 - aegis_311462 # 311462 Script: | bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15; - Combos: - Combo: - aegis_312477 # 312477 - Sorcerer_Top3 # 311011 Script: | bonus2 bSkillAtk,"EM_CONFLAGRATION",10; bonus2 bSkillAtk,"EM_TERRA_DRIVE",10; - Combos: - Combo: - aegis_312477 # 312477 - Sorcerer_Middle3 # 311012 Script: | bonus2 bSkillAtk,"EM_VENOM_SWAMP",10; - Combos: - Combo: - aegis_312477 # 312477 - Sorcerer_Bottom3 # 311013 Script: | bonus2 bMagicAddEle,Ele_All,3*getskilllv("EM_SPELL_ENCHANTING"); - Combos: - Combo: - aegis_312478 # 312478 - aegis_311430 # 311430 Script: | bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; - Combos: - Combo: - aegis_312478 # 312478 - aegis_311431 # 311431 Script: | bonus2 bAddSize,Size_All,3*(getskilllv("MT_TWOAXEDEF")/2); - Combos: - Combo: - aegis_312478 # 312478 - aegis_311432 # 311432 Script: | bonus2 bSkillAtk,"MT_SPARK_BLASTER",15; - Combos: - Combo: - Justice_Vigor_EM # 312639 - Justice_Power # 312014 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"EM_TERRA_DRIVE",40; bonus2 bSkillAtk,"EM_DIAMOND_STORM",20; - Combos: - Combo: - Justice_Vigor_WH # 312640 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"WH_GALESTORM",40; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20; - Combos: - Combo: - Justice_Vigor_SKE # 312641 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"SKE_SUNSET_BLAST",40; bonus2 bSkillAtk,"SKE_NOON_BLAST",20; - Combos: - Combo: - Injustice_Vigor_EM # 312642 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"EM_CONFLAGRATION",40; bonus2 bSkillAtk,"EM_VENOM_SWAMP",20; - Combos: - Combo: - Injustice_Vigor_WH # 312643 - Injustice_Power # 312021 Script: | bonus2 bAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",40; bonus2 bSkillAtk,"WH_SWIFTTRAP",40; bonus2 bSkillAtk,"WH_SOLIDTRAP",20; bonus2 bSkillAtk,"WH_FLAMETRAP",20; - Combos: - Combo: - Injustice_Vigor_SKE # 312644 - Injustice_Power # 312021 Script: | bonus2 bAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SKE_DAWN_BREAK",40; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",20; - Combos: - Combo: - Thanatos_Sword_FA # 480324 - Dolor_HatK_LT # 400465 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVariableCastrate,-10; if (.@r>=7) { bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; bonus2 bMagicAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,20; if (.@r>=9) { bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bMagicAddRace,RC_Dragon,15; if (.@r>=11) { bonus2 bAddSize,Size_Medium,15; bonus2 bMagicAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSize,Size_Large,15; } } } - Combos: - Combo: - Bakonawa_Tattoo # 2910 - Tatoo_Brush_BR # 15924 Script: | .@a = (readparam(bStr)+readparam(bLuk))/20; skill "TF_DOUBLE",3; bonus bHit,5*.@a; bonus bShortAtkRate,.@a; - Combos: - Combo: - Buwaya_Tattoo # 2907 - Tatoo_Brush_BR # 15924 Script: | .@a = (readparam(bInt)+readparam(bDex))/20; bonus bFixedCast,-200; bonus bMatkRate,.@a; bonus bDelayrate,-.@a; - Combos: - Combo: - Bangungot_Tattoo # 2911 - Tatoo_Brush_BR # 15924 Script: | .@a = (readparam(bAgi)+readparam(bVit))/20; bonus bNoCastCancel; bonus bVariableCastrate,-.@a; bonus bHealPower2,2*.@a; bonus bAddItemHealRate,2*.@a; - Combos: - Combo: - aegis_312417 # 312417 - aegis_410243 # 410243 - Combo: - aegis_312417 # 312417 - aegis_410244 # 410244 Script: | bonus bPerfectHitAddRate,25; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; - Combos: - Combo: - Goddess_of_Abundance # 311073 - aegis_420223 # 420223 Script: | bonus2 bSubRace,RC_Player_Human,3; bonus2 bSubRace,RC_Player_Doram,3; bonus bNoCastCancel; - Combos: - Combo: - Judgement_Slasher_J # 28777 - aegis_312417 # 312417 - Combo: - Repent_Slasher_J # 28778 - aegis_312417 # 312417 Script: | bonus bAtkRate,50; bonus bReduceDamageReturn,50; - Combos: - Combo: - Golden_Wrench_J # 1337 - aegis_312417 # 312417 - Combo: - Combo_Fist_J # 1868 - aegis_312417 # 312417 - Combo: - Asura_Bandage_J # 1869 - aegis_312417 # 312417 - Combo: - Staff_Of_Miracle_J # 2061 - aegis_312417 # 312417 - Combo: - Gravitation_Staff_J # 2062 - aegis_312417 # 312417 - Combo: - Adorare_Staff_J # 2063 - aegis_312417 # 312417 - Combo: - Rapid_Fire_C_Bow_J # 18193 - aegis_312417 # 312417 - Combo: - Sharp_Star_Bow_J # 18194 - aegis_312417 # 312417 - Combo: - Aiming_Bow_J # 18195 - aegis_312417 # 312417 - Combo: - Falken_Shooter_J # 18196 - aegis_312417 # 312417 - Combo: - Wind_Gale_J # 18197 - aegis_312417 # 312417 - Combo: - Volar_J # 21056 - aegis_312417 # 312417 - Combo: - Vernan_J # 21057 - aegis_312417 # 312417 - Combo: - Crimson_Rose_Stick_J # 26168 - aegis_312417 # 312417 - Combo: - Psychic_Spear_Rod_J # 26169 - aegis_312417 # 312417 - Combo: - Dust_Grave_J # 26170 - aegis_312417 # 312417 - Combo: - Ponitendtia_J # 26171 - aegis_312417 # 312417 - Combo: - Heart_Whip_J # 26217 - aegis_312417 # 312417 - Combo: - Scarlet_Ribbon_J # 26218 - aegis_312417 # 312417 - Combo: - Reaper_Cross_J # 28048 - aegis_312417 # 312417 - Combo: - Agudo_Filo_J # 28049 - aegis_312417 # 312417 - Combo: - Maxi_Spanner_J # 28142 - aegis_312417 # 312417 - Combo: - Boltigin_J # 28637 - aegis_312417 # 312417 - Combo: - Jack_The_Knife_J # 28779 - aegis_312417 # 312417 - Combo: - Platinum_Dagger_J # 28780 - aegis_312417 # 312417 - Combo: - Argen_Blanco_J # 32028 - aegis_312417 # 312417 - Combo: - Harve_J # 32029 - aegis_312417 # 312417 - Combo: - Fortrage_J # 32030 - aegis_312417 # 312417 - Combo: - Black_Circle_J # 32112 - aegis_312417 # 312417 - Combo: - Antique_Cello_J # 32113 - aegis_312417 # 312417 - Combo: - Farthezan_J # 32354 - aegis_312417 # 312417 - Combo: - Estal_J # 32355 - aegis_312417 # 312417 - Combo: - Engine_Pilebuncker_J # 32404 - aegis_312417 # 312417 - Combo: - Coolant_Injection_J # 32405 - aegis_312417 # 312417 - Combo: - Gene_Rod_J # 32406 - aegis_312417 # 312417 - Combo: - Lucis_Flail_J # 32407 - aegis_312417 # 312417 - Combo: - Bright_Mace_J # 32408 - aegis_312417 # 312417 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r; - Combos: - Combo: - aegis_312418 # 312418 - Vivatus_F_Lapier # 500028 - Combo: - aegis_312418 # 312418 - Vivatus_F_Axe # 520009 - Combo: - aegis_312418 # 312418 - Vivatus_F_G_Spear # 530014 - Combo: - aegis_312418 # 312418 - Vivatus_F_M_Book # 540024 - Combo: - aegis_312418 # 312418 - Vivatus_F_Wand # 550029 - Combo: - aegis_312418 # 312418 - Vivatus_F_Knuckle # 560020 - Combo: - aegis_312418 # 312418 - Vivatus_F_Violin # 570019 - Combo: - aegis_312418 # 312418 - Vivatus_F_C_Rope # 580019 Script: | skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; - Combos: - Combo: - aegis_312418 # 312418 - Vivatus_F_Katar # 610023 - Combo: - aegis_312418 # 312418 - Vivatus_F_Lance # 630013 - Combo: - aegis_312418 # 312418 - Vivatus_F_T_Staff # 640021 - Combo: - aegis_312418 # 312418 - Vivatus_F_C_Bow # 700033 - Combo: - aegis_312418 # 312418 - Vivatus_F_Ballista # 700034 Script: | skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; - Combos: - Combo: - EP18_Demi_Freyja_Card # 300228 - aegis_312418 # 312418 Script: | bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMResRaceRate,RC_All,50; bonus2 bRegenPercentHP,3,1000; - Combos: - Combo: - Big_Eggring_Card_J # 27228 - aegis_312421 # 312421 Script: | bonus bAllStats,10; - Combos: - Combo: - Mutant_Coelacanth_Card # 4528 - aegis_312421 # 312421 Script: | bonus bMaxHPrate,15; bonus bMatkRate,10; - Combos: - Combo: - Cruel_Coelacanth_Card # 4529 - aegis_312421 # 312421 Script: | bonus bMaxSPrate,15; bonus bAtkRate,10; - Combos: - Combo: - Black_Coelacanth_Card # 4527 - aegis_312421 # 312421 Script: | bonus bMaxHPrate,50; bonus bDef,150; - Combos: - Combo: - Odd_Coelacanth_Card # 4526 - aegis_312421 # 312421 Script: | bonus bMaxHPrate,50; bonus bMdef,25; - Combos: - Combo: - Ant_Buyanne_Card # 4451 - aegis_312421 # 312421 Script: | bonus bMaxHPrate,50; skill "WZ_METEOR",10; - Combos: - Combo: - Giant_Octopus_Card # 4534 - aegis_312421 # 312421 Script: | bonus bMaxHPrate,50; skill "SA_DELUGE",5; - Combos: - Combo: - Nahtzigger_Card # 4457 - aegis_312421 # 312421 Script: | bonus bMaxHPrate,50; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-80000; - Combos: - Combo: - Kraken_Card # 4525 - aegis_312421 # 312421 Script: | bonus2 bSubEle,Ele_Water,50; skill "RG_TUNNELDRIVE",1; - Combos: - Combo: - Striking_hat # 19379 - aegis_460052 # 460052 Script: | bonus2 bSubClass,Class_Boss,20; bonus2 bSubClass,Class_Normal,20; - Combos: - Combo: - Striking_Mail # 450165 - aegis_460052 # 460052 Script: | bonus bLongAtkRate,2*getequiprefinerycnt(EQI_ARMOR); - Combos: - Combo: - aegis_460052 # 460052 - Striking_Mikoshi # 480114 Script: | bonus2 bSubEle,Ele_Neutral,10; - Combos: - Combo: - aegis_460052 # 460052 - Striking_Shoes # 470048 Script: | bonus bAtkRate,4*getequiprefinerycnt(EQI_SHOES); - Combos: - Combo: - Hero # 29509 - aegis_460052 # 460052 Script: | bonus bLongAtkRate,15; - Combos: - Combo: - aegis_311439 # 311439 - Divine_Phoenix # 480319 Script: | bonus bDelayrate,-25; - Combos: - Combo: - aegis_311883 # 311883 - Divine_Phoenix # 480319 Script: | bonus bAspdRate,20; - Combos: - Combo: - Faith_Of_Yggdrasil # 400213 - aegis_490380 # 490380 - Combo: - Faith_Of_Yggdrasil # 400213 - Majesty_of_Yggdrasil_ # 490381 Script: | bonus bAllStats,10; bonus bSpeedRate,25; - Combos: - Combo: - WhistleK # 400000 - Boina_Sustenida_BR # 400476 Script: | bonus bAtkRate,4; bonus bMatkRate,4; - Combos: - Combo: - Bow_Of_Storm # 18123 - Boina_Sustenida_BR # 400476 Script: | bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Gigantic_Bow # 18122 - Boina_Sustenida_BR # 400476 Script: | bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; bonus bAspdRate,3*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Ukulele_Of_Newoz # 1935 - Boina_Sustenida_BR # 400476 - Combo: - Floral_Mic_Of_Igu # 1990 - Boina_Sustenida_BR # 400476 Script: | bonus bVariableCastrate,-25; bonus2 bSkillAtk,"CG_ARROWVULCAN",7*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Contabass # 1934 - Boina_Sustenida_BR # 400476 - Combo: - Gymnastics_Ribbon # 1989 - Boina_Sustenida_BR # 400476 Script: | bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",7*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Luwmin_Ice # 19173 - aegis_480332 # 480332 Script: | bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddItemHealRate,536,150; - Combos: - Combo: - Bishop_Necklace # 28387 - LoveOfGoddess_S # 29124 - aegis_480332 # 480332 Script: | bonus bMatk,30; bonus bDelayrate,-10; bonus bVariableCastrate,-10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 bAutoSpell,"PA_PRESSURE",3,70; - Combos: - Combo: - Fanatic_Necklace # 28500 - JusticeOfGoddess_S # 29122 - aegis_480332 # 480332 Script: | bonus bHit,10; bonus bMatkRate,10; bonus bAspdRate,10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 bAutoSpell,"SO_DIAMONDDUST",3,100; - Combos: - Combo: - PoPe_Osuwari_Head # 19172 - aegis_480332 # 480332 Script: | bonus bAtkRate,10; bonus bAspdRate,10; bonus bLongAtkRate,10; if (getequiprefinerycnt(EQI_GARMENT)>=11) { bonus bHit,15; bonus bCritAtkRate,15; bonus bFixedCast,-500; } - Combos: - Combo: - PoringTownOnion # 19238 - Ferramentas_BR # 400477 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHP,1000; bonus bMaxSP,200; bonus bBaseAtk,10*(.@r/2); bonus bHit,4*(.@r/2); bonus bAspdRate,.@r/2; - Combos: - Combo: - PoringTownCarrot # 19239 - Ferramentas_BR # 400477 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHP,1000; bonus bMaxSP,200; bonus bMatk,10*(.@r/2); bonus bDelayrate,-.@r/2; bonus bVariableCastrate,-2*(.@r/2); - Combos: - Combo: - Hunting_Arrow # 1774 - aegis_480313 # 480313 - Combo: - Hunting_Arrow # 1774 - aegis_480314 # 480314 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"RA_ARROWSTORM",10; - Combos: - Combo: - Thanatos_Sword_FA # 480324 - Red_Force_Pendant_LT # 490382 - Combo: - Thanatos_Sword_FA # 480324 - Blue_Mental_Pendant_LT # 490383 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus bPAtk,3; bonus bSMatk,3; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSize,Size_Medium,15; bonus2 bMagicAddSize,Size_Large,15; - Combos: - Combo: - Holy_Cannon_Ball # 18001 - aegis_28982 # 28982 - Combo: - Holy_Cannon_Ball # 18001 - aegis_28983 # 28983 Script: | bonus2 bAddEle,Ele_Dark,10; - Combos: - Combo: - Dark_Cannon_Ball # 18002 - aegis_28982 # 28982 - Combo: - Dark_Cannon_Ball # 18002 - aegis_28983 # 28983 Script: | bonus2 bAddEle,Ele_Holy,10; - Combos: - Combo: - Royal_Bow_K # 18164 - aegis_480358 # 480358 - Combo: - aegis_480358 # 480358 - Up_Royal_Bow_K # 700018 - Combo: - aegis_480358 # 480358 - Comp_Royal_Bow_K # 700057 - Combo: - Royal_Bow_K # 18164 - aegis_480359 # 480359 - Combo: - aegis_480359 # 480359 - Up_Royal_Bow_K # 700018 - Combo: - aegis_480359 # 480359 - Comp_Royal_Bow_K # 700057 Script: | bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500; - Combos: - Combo: - Arrow_Of_Shadow # 1767 - aegis_480358 # 480358 - Combo: - Arrow_Of_Shadow # 1767 - aegis_480359 # 480359 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"RA_ARROWSTORM",10; - Combos: - Combo: - aegis_490406 # 490406 - Up_Iron_Nail_K # 560008 - Combo: - aegis_490407 # 490407 - Up_Iron_Nail_K # 560008 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - aegis_490406 # 490406 - Up_Ray_Knuckle # 560009 - Combo: - aegis_490407 # 490407 - Up_Ray_Knuckle # 560009 Script: | bonus bShortAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SR_TIGERCANNON",(readparam(bStr)+readparam(bVit))/12; - Combos: - Combo: - Old_Camo_RabbitHood # 18984 - Record_Archer_TH # 490400 - Combo: - Old_Camo_RabbitHood # 18984 - Comp_Record_Archer_TH # 490401 Script: | bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",30; skill "NJ_UTSUSEMI",1; bonus2 bSkillCooldown,"NJ_UTSUSEMI",10000; - Combos: - Combo: - Old_Minstrel_Song_Hat # 18976 - Record_Archer_TH # 490400 - Combo: - Old_Dying_Swan # 18981 - Record_Archer_TH # 490400 - Combo: - Old_Minstrel_Song_Hat # 18976 - Comp_Record_Archer_TH # 490401 - Combo: - Old_Dying_Swan # 18981 - Comp_Record_Archer_TH # 490401 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500; - Combos: - Combo: - aegis_490402 # 490402 - Up_Undine_Spear_K # 530006 - Combo: - aegis_490403 # 490403 - Up_Undine_Spear_K # 530006 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"LG_BANISHINGPOINT",(readparam(bStr)+readparam(bVit))/12; - Combos: - Combo: - aegis_490402 # 490402 - Up_Light_Blade # 500017 - Combo: - aegis_490403 # 490403 - Up_Light_Blade # 500017 Script: | bonus bMatkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"PA_PRESSURE",(readparam(bAgi)+readparam(bInt))/12; - Combos: - Combo: - Bear's_Power # 4875 - Temporal_Ring_TW_LT # 490404 Script: | bonus bBaseAtk,100; - Combos: - Combo: - Speed_Of_Light # 4877 - Temporal_Ring_TW_LT # 490404 Script: | bonus bDelayrate,-12; - Combos: - Combo: - Muscle_Fool # 4878 - Temporal_Ring_TW_LT # 490404 Script: | bonus bMaxHPrate,20; - Combos: - Combo: - Runaway_Magic # 4876 - Temporal_Ring_TW_LT # 490404 Script: | bonus bMatk,100; - Combos: - Combo: - Hawkeye # 4879 - Temporal_Ring_TW_LT # 490404 Script: | bonus bLongAtkRate,20; - Combos: - Combo: - Lucky_Day # 4880 - Temporal_Ring_TW_LT # 490404 Script: | bonus bCritAtkRate,20; - Combos: - Combo: - Temporal_Boots_LT_TW # 470183 - Temporal_Ring_TW_LT # 490404 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bPAtk,.@r; bonus bSMatk,.@r; bonus bMaxHPrate,2*.@r; bonus bMaxSPrate,2*.@r; if (getenchantgrade(EQI_SHOES) >= ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,25; bonus2 bMagicAddEle,Ele_All,25; } - Combos: - Combo: - Hero # 29509 - aegis_312300 # 312300 Script: | bonus2 bSkillCooldown,"DK_SERVANTWEAPON",-30000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312473 # 312473 Script: | bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-300; bonus2 bSkillCooldown,"AG_STORM_CANNON",-300; - Combos: - Combo: - aegis_490397 # 490397 - Up_Oriental_Sword # 600009 - Combo: - aegis_490398 # 490398 - Up_Oriental_Sword # 600009 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RK_SONICWAVE",(readparam(bStr)+readparam(bLuk))/12; - Combos: - Combo: - Up_Dragonic_Slayer # 21058 - aegis_490397 # 490397 - Combo: - Up_Dragonic_Slayer # 21058 - aegis_490398 # 490398 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+readparam(bDex))/12; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(readparam(bVit)+readparam(bDex))/12; } - Combos: - Combo: - Claw_Of_Garm # 1815 - aegis_400490 # 400490 - Combo: - Claw_Of_Garm # 1815 - aegis_490399 # 490399 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,1000; bonus bMaxHPrate,-2*.@r; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus3 bAddEff,Eff_Bleeding,100*.@r,ATF_LONG; - Combos: - Combo: - Illusion_Armor_A # 15376 - Adventure_Clover # 420239 - Combo: - Illusion_Armor_B # 15377 - Adventure_Clover # 420239 Script: | bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,2; - Combos: - Combo: - Adventure_Clover # 420239 - Auto_Armor_A # 450127 - Combo: - Adventure_Clover # 420239 - Auto_Armor_B # 450128 Script: | bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,3; - Combos: - Combo: - Adventure_Clover # 420239 - Gray_W_Suits # 450177 - Combo: - Adventure_Clover # 420239 - Gray_W_Robe # 450178 Script: | bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,4; - Combos: - Combo: - Temporal_Armor_TW_LT # 450299 - Temporal_Cape_TW_LT # 480312 Script: | if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT) >= 22) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; } - Combos: - Combo: - Temporal_Armor_TW_LT # 450299 - Temporal_Boots_LT_TW # 470183 Script: | bonus bBaseAtk,80; bonus bMatk,80; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES) >= 22) { bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; } - Combos: - Combo: - Temporal_Armor_TW_LT # 450299 - Temporal_Boots_LT_TW # 470183 - Temporal_Cape_TW_LT # 480312 Script: | if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT) >= 37) bonus bDelayrate,-10; if (getenchantgrade(EQI_SHOES) && getenchantgrade(EQI_GARMENT) >= ENCHANTGRADE_A) { bonus bPAtk,10; bonus bSMatk,10; } - Combos: - Combo: - Remorse_C_Crown # 400440 - Poenitentia_Termes # 640014 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",10*(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10*(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10*(.@r/2); - Combos: - Combo: - Remorse_C_Crown # 400440 - Poenitentia_Virga # 640015 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10*(.@r/2); bonus2 bSkillAtk,"AG_STORM_CANNON",10*(.@r/2); - Combos: - Combo: - Remorse_C_Crown # 400440 - Poenitentia_Scipio # 550019 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; bonus2 bSkillAtk,"EM_CONFLAGRATION",8*(.@r/2); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8*(.@r/2); - Combos: - Combo: - Remorse_C_Crown # 400440 - Poenitentia_Codex # 540014 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bSkillAtk,"EM_DIAMOND_STORM",8*(.@r/2); bonus2 bSkillAtk,"EM_TERRA_DRIVE",8*(.@r/2); - Combos: - Combo: - Poenetentia_B_Crown # 400447 - Poenitentia_Ensis # 600014 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"RK_STORMBLAST",8*(.@r/2); bonus2 bSkillAtk,"DK_STORMSLASH",8*(.@r/2); - Combos: - Combo: - Poenetentia_B_Crown # 400447 - Poenitentia_Catapulta # 630009 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/2); bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10*(.@r/2); - Combos: - Combo: - Poenetentia_B_Crown # 400447 - Poenitentia_Hasta # 530010 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"LG_OVERBRAND",10*(.@r/2); bonus2 bSkillAtk,"IG_OVERSLASH",10*(.@r/2); - Combos: - Combo: - Poenetentia_B_Crown # 400447 - Poenitentia_Liber # 540015 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus bCritical,3*(.@r/2); bonus2 bSkillAtk,"CD_PETITIO",15*(.@r/2); - Combos: - Combo: - Poenetentia_V_Crown # 400457 - Poenitentia_Manus # 610016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/2); bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10*(.@r/2); - Combos: - Combo: - Poenetentia_V_Crown # 400457 - Poenitentia_Mucro # 510027 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2); bonus2 bSkillAtk,"SHC_SHADOW_STAB",10*(.@r/2); - Combos: - Combo: - Poenetentia_V_Crown # 400457 - Poenetentia_Dilacero # 510028 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"SC_FATALMENACE",10*(.@r/2); bonus2 bSkillAtk,"ABC_DEFT_STAB",10*(.@r/2); - Combos: - Combo: - Poenetentia_V_Crown # 400457 - Poenitentia_Caestus # 560012 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"SR_TIGERCANNON",8*(.@r/2); bonus2 bSkillAtk,"IQ_SECOND_FAITH",8*(.@r/2); - Combos: - Combo: - Poenetentia_V_Crown # 400457 - Poenitentia_Ungula # 560013 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",8*(.@r/2); bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8*(.@r/2); - Combos: - Combo: - Old_Driver_Band_R # 18973 - Record_Merchant2_TH # 490411 - Combo: - Old_Driver_Band_R # 18973 - Comp_Record_Merch2_TH # 490412 Script: | bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000; bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Old_Driver_Band_Y # 18974 - Record_Merchant2_TH # 490411 - Combo: - Old_Driver_Band_Y # 18974 - Comp_Record_Merch2_TH # 490412 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"NC_ARMSCANNON",-300; bonus bLongAtkRate,.@r; bonus bDelayrate,-.@r; - Combos: - Combo: - Old_Midas_Whisper # 18977 - Record_Merchant2_TH # 490411 - Combo: - Old_Midas_Whisper # 18977 - Comp_Record_Merch2_TH # 490412 Script: | bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-500; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",3*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Record_Merchant2_TH # 490411 - Record_Merchant_TH # 490239 - Combo: - Record_Merchant2_TH # 490411 - Comp_Record_Merchant_TH # 490240 - Combo: - Comp_Record_Merch2_TH # 490412 - Record_Merchant_TH # 490239 - Combo: - Comp_Record_Merch2_TH # 490412 - Comp_Record_Merchant_TH # 490240 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus4 bAutoSpellOnSkill,"NC_AXEBOOMERANG","NC_AXEBOOMERANG",getskilllv("NC_AXEBOOMERANG"),350; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus3 bAutoSpell,"GN_SPORE_EXPLOSION",10,150; bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100; } - Combos: - Combo: - Old_Driver_Band_R # 18973 - Record_Merchant2_TH # 490411 - Record_Merchant_TH # 490239 - Combo: - Old_Driver_Band_R # 18973 - Record_Merchant2_TH # 490411 - Comp_Record_Merchant_TH # 490240 - Combo: - Old_Driver_Band_R # 18973 - Comp_Record_Merch2_TH # 490412 - Record_Merchant_TH # 490239 - Combo: - Old_Driver_Band_R # 18973 - Comp_Record_Merch2_TH # 490412 - Comp_Record_Merchant_TH # 490240 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); - Combos: - Combo: - Old_Driver_Band_Y # 18974 - Record_Merchant2_TH # 490411 - Record_Merchant_TH # 490239 - Combo: - Old_Driver_Band_Y # 18974 - Record_Merchant2_TH # 490411 - Comp_Record_Merchant_TH # 490240 - Combo: - Old_Driver_Band_Y # 18974 - Comp_Record_Merch2_TH # 490412 - Record_Merchant_TH # 490239 - Combo: - Old_Driver_Band_Y # 18974 - Comp_Record_Merch2_TH # 490412 - Comp_Record_Merchant_TH # 490240 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); - Combos: - Combo: - Old_Midas_Whisper # 18977 - Record_Merchant2_TH # 490411 - Record_Merchant_TH # 490239 - Combo: - Old_Midas_Whisper # 18977 - Record_Merchant2_TH # 490411 - Comp_Record_Merchant_TH # 490240 - Combo: - Old_Midas_Whisper # 18977 - Comp_Record_Merch2_TH # 490412 - Record_Merchant_TH # 490239 - Combo: - Old_Midas_Whisper # 18977 - Comp_Record_Merch2_TH # 490412 - Comp_Record_Merchant_TH # 490240 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); - Combos: - Combo: - aegis_490415 # 490415 - Up_Freezing_Rod # 550013 - Combo: - aegis_490416 # 490416 - Up_Freezing_Rod # 550013 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_DIAMONDDUST",(readparam(bInt)+readparam(bDex))/12; - Combos: - Combo: - aegis_490415 # 490415 - Up_Shadow_Staff_K # 550012 - Combo: - aegis_490416 # 490416 - Up_Shadow_Staff_K # 550012 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_EARTHGRAVE",(readparam(bInt)+readparam(bDex))/12; - Combos: - Combo: - aegis_480322 # 480322 - aegis_500081 # 500081 - Combo: - aegis_480323 # 480323 - aegis_500081 # 500081 - Combo: - aegis_480339 # 480339 - aegis_500081 # 500081 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; if (.@r>=18) { bonus bBaseAtk,15; bonus2 bAddSize,Size_All,5; } if (.@r>=21) { bonus2 bSkillAtk,"AM_ACIDTERROR",10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_520033 # 520033 - Combo: - aegis_480323 # 480323 - aegis_520033 # 520033 - Combo: - aegis_480339 # 480339 - aegis_520033 # 520033 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",20; bonus bCritAtkRate,20; if (.@r>=18) { bonus bBaseAtk,15; bonus2 bAddSize,Size_All,5; } if (.@r>=21) { bonus2 bSkillAtk,"WS_CARTTERMINATION",10; bonus bCritAtkRate,10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_530049 # 530049 - Combo: - aegis_480323 # 480323 - aegis_530049 # 530049 - Combo: - aegis_480339 # 480339 - aegis_530049 # 530049 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillAtk,"CR_GRANDCROSS",20; if (.@r>=18) { bonus bBaseAtk,15; bonus bMatk,15; bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; } if (.@r>=21) { bonus2 bSkillAtk,"CR_HOLYCROSS",10; bonus2 bSkillAtk,"CR_GRANDCROSS",10; } - Combos: - Combo: - aegis_480322 # 480322 - aegis_590066 # 590066 - Combo: - aegis_480323 # 480323 - aegis_590066 # 590066 - Combo: - aegis_480339 # 480339 - aegis_590066 # 590066 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"PR_MAGNUS",20; bonus bCritAtkRate,20; if (.@r>=18) { bonus bBaseAtk,15; bonus bMatk,15; bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; } if (.@r>=21) { bonus2 bSkillAtk,"PR_MAGNUS",10; bonus bCritAtkRate,10; } - Combos: - Combo: - Justice_Vigor_MT # 312649 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"MT_AXE_STOMP",40; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; - Combos: - Combo: - Justice_Vigor_SHC # 312650 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",40; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",20; - Combos: - Combo: - Justice_Vigor_SS # 312651 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",40; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",20; - Combos: - Combo: - Injustice_Vigor_MT # 312652 - Injustice_Power # 312021 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritAtkRate,20; bonus bCritical,5; bonus2 bSkillAtk,"MT_TRIPLE_LASER",30; - Combos: - Combo: - Injustice_Vigor_SHC # 312653 - Injustice_Power # 312021 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",30; - Combos: - Combo: - Injustice_Vigor_SS # 312654 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SS_SEKIENHOU",40; bonus2 bSkillAtk,"SS_ANTENPOU",20; - Combos: - Combo: - Walking_Stick # 1629 - Tiara_Norte_BR # 400467 - Combo: - Walking_Stick_ # 1675 - Tiara_Norte_BR # 400467 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SL_SMA",7*(.@r/2); bonus2 bSkillAtk,"SP_SPA",7*(.@r/2); bonus2 bSkillAtk,"SP_SWHOO",7*(.@r/2); - Combos: - Combo: - CandyCaneRod # 26110 - Tiara_Norte_BR # 400467 Script: | if (BaseClass == Job_SuperNovice) { skill "WL_SOULEXPANSION",5; bonus2 bSkillAtk,"WL_SOULEXPANSION",7*(getequiprefinerycnt(EQI_HAND_R)/2); } - Combos: - Combo: - Poenetentia_D_Crown # 400469 - Poenitentia_Tenon # 700022 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",8*(.@r/2); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/2); - Combos: - Combo: - Poenetentia_D_Crown # 400469 - Poenitentia_Nervus # 700023 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",8*(.@r/2); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8*(.@r/2); - Combos: - Combo: - Poenetentia_D_Crown # 400469 - Poenetentia_Attendo # 700024 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_ARROWSTORM",8*(.@r/2); bonus2 bSkillAtk,"WH_GALESTORM",8*(.@r/2); - Combos: - Combo: - Poenetentia_D_Crown # 400469 - Poenetentia_Vatia # 700025 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10*(.@r/2); - Combos: - Combo: - Book_Of_The_Apo_IL # 28612 - Tiara_Sul_BR # 400470 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SG_SUN_WARM",5*(.@r/2); bonus2 bSkillAtk,"SG_MOON_WARM",5*(.@r/2); bonus2 bSkillAtk,"SG_STAR_WARM",5*(.@r/2); - Combos: - Combo: - Star_Dust_Blade # 1148 - Tiara_Sul_BR # 400470 - Combo: - Star_Dust_Blade_ # 13446 - Tiara_Sul_BR # 400470 Script: | if (BaseClass == Job_SuperNovice) { skill "RK_IGNITIONBREAK",5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefinerycnt(EQI_HAND_R)/2); } - Combos: - Combo: - Remorse_Crown # 400474 - Poenitentia_Clava # 590016 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/2); bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/2); - Combos: - Combo: - Remorse_Crown # 400474 - Poenitentia_Pendulus # 590017 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GN_CART_TORNADO",12*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8*(.@r/2); - Combos: - Combo: - Remorse_Crown # 400474 - Poenitentia_Ligula # 500020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GN_CARTCANNON",12*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",8*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",8*(.@r/2); - Combos: - Combo: - Remorse_Crown # 400474 - Poenitentia_Ascia # 620006 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r/2); bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/2); - Combos: - Combo: - Poenetentia_H_Crown # 400482 - Poenitentia_Gladius # 500019 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*(.@r/2); bonus2 bSkillAtk,"IG_CROSS_RAIN",8*(.@r/2); - Combos: - Combo: - Poenetentia_H_Crown # 400482 - Poenitentia_Crystallum # 550020 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/2); bonus2 bSkillAtk,"CD_FRAMEN",8*(.@r/2); - Combos: - Combo: - Poenetentia_H_Crown # 400482 - Poenitentia_Chorda # 570013 - Combo: - Poenetentia_H_Crown # 400482 - Poenitentia_Flagellum # 580013 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2); bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2); - Combos: - Combo: - ProtectRingofKing # 28483 - Coroa_Monarca_BR # 400486 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (.@r>=9) { bonus bAtkRate,5; bonus bMatkRate,5; if (.@r>=11) { bonus bFixedCast,-500; } } } - Combos: - Combo: - Death_Guidance # 1186 - aegis_400488 # 400488 - Combo: - Death_Guidance # 1186 - aegis_400489 # 400489 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"LK_PARRYING",max(getskilllv("LK_PARRYING"),1),10*.@r; bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,10*.@r; - Combos: - Combo: - Solider_Card # 4220 - aegis_490282 # 490282 - Combo: - Solider_Card # 4220 - aegis_490283 # 490283 Script: | bonus bDefEle,Ele_Holy; - Combos: - Combo: - aegis_400488 # 400488 - aegis_490282 # 490282 - Combo: - aegis_400488 # 400488 - aegis_490283 # 490283 - Combo: - aegis_400489 # 400489 - aegis_490282 # 490282 - Combo: - aegis_400489 # 400489 - aegis_490283 # 490283 Script: | bonus bCritical,10; bonus bCritAtkRate,100; - Combos: - Combo: - aegis_400498 # 400498 - aegis_480193 # 480193 - Combo: - aegis_400498 # 400498 - aegis_480195 # 480195 - Combo: - aegis_400499 # 400499 - aegis_480193 # 480193 - Combo: - aegis_400499 # 400499 - aegis_480195 # 480195 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; - Combos: - Combo: - aegis_400498 # 400498 - aegis_490351 # 490351 - Combo: - aegis_400498 # 400498 - aegis_490352 # 490352 - Combo: - aegis_400499 # 400499 - aegis_490351 # 490351 - Combo: - aegis_400499 # 400499 - aegis_490352 # 490352 Script: | .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; bonus bHit,10*.@b; bonus bMaxHPrate,2*.@c; - Combos: - Combo: - The_Origin_of_Fire # 490197 - The_Origin_of_fertility # 490201 Script: | .@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_ACC_L); if (.@sum >= 17) { bonus bBaseAtk,10; bonus bLuk,4; bonus bCritical,2; } - Combos: - Combo: - Fenrir_Card # 4556 - Yggdrasil_Faith # 400401 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bSMatk,20; bonus bFixedCast,-200; bonus2 bSkillAtk,"WL_COMET",7*(.@r/2); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { skill "WL_COMET",3; bonus bUseSPrate,30; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillCooldown,"WL_COMET",-20000; - Combos: - Combo: - Ixion_Wing # 1737 - Heaven_Cage_ROC # 400410 - Combo: - Ixion_Wing # 1737 - Comp_Heaven_Cage_ROC # 400411 Script: | if (BaseJob == Job_Sniper) bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - Grand_Peco_Card # 4161 - Heaven_Cage_ROC # 400410 - Combo: - Grand_Peco_Card # 4161 - Comp_Heaven_Cage_ROC # 400411 Script: | bonus3 bAutoSpell,"PR_GLORIA",5,20; - Combos: - Combo: - Steel_Chonchon_Card # 4042 - Old_Pink_Poo_Hat_ROC # 400412 Script: | bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; - Combos: - Combo: - Sandals_ # 2402 - Chonchon_Card # 4009 - Old_Pink_Poo_Hat_ROC # 400412 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4+.@r; bonus bMaxSPrate,4+.@r; - Combos: - Combo: - Kafra_Employee_Band_ROC # 400413 - aegis_450269 # 450269 Script: | bonus2 bExpAddRace,RC_All,getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,4; - Combos: - Combo: - Many_StarsJ # 19402 - Resonate_Taego_J # 410000 Script: | bonus2 bIgnoreDefRaceRate,RC_All,50; - Combos: - Combo: - Gold_Q_Scaraba_Card # 4509 - Q_Scaraba_Crown_TW # 400511 Script: | bonus bPAtk,20; bonus bCritAtkRate,10*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Q_Scaraba_Card # 4507 - Q_Scaraba_Crown_TW # 400511 Script: | bonus2 bAddClass,Class_Boss,10+(3*(getequiprefinerycnt(EQI_HEAD_TOP)/2)); - Combos: - Combo: - SLD_Q_Scaraba_Card # 27209 - Q_Scaraba_Crown_TW # 400511 Script: | bonus2 bAddClass,Class_Boss,5+(2*(getequiprefinerycnt(EQI_HEAD_TOP)/3)); - Combos: - Combo: - Marduk_Card # 4112 - Old_Moroc_Acc # 410254 Script: | bonus bDelayrate,-8; bonus2 bAddEle,Ele_All,12; bonus2 bMagicAddEle,Ele_All,12; - Combos: - Combo: - Pharaoh_Card # 4148 - Old_Moroc_Acc # 410254 Script: | bonus bIntravision; bonus bDelayrate,-15; bonus2 bAddEle,Ele_All,25; bonus2 bMagicAddEle,Ele_All,25; - Combos: - Combo: - aegis_300484 # 300484 - aegis_300485 # 300485 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bExpAddRace,RC_All,10; - Combos: - Combo: - New_Wave_Sunglasses # 18813 - Ghost_Fire # 420199 - Combo: - New_Wave_Sunglasses_ # 19181 - Ghost_Fire # 420199 Script: | .@a = (readparam(bPow)/18); .@b = (readparam(bSta)/18); .@c = (readparam(bWis)/18); .@d = (readparam(bSpl)/18); .@e = (readparam(bCon)/18); .@f = (readparam(bCrt)/18); bonus2 bAddRace,RC_All,7*.@a; bonus2 bMagicAddRace,RC_All,7*.@d; bonus bBaseAtk,60*.@b; bonus bMatk,60*.@c; bonus bAtkRate,4*.@e; bonus bMatkRate,4*.@e; bonus bCritAtkRate,7*.@f; bonus bFixedCast,-50*.@f; - Combos: - Combo: - aegis_400500 # 400500 - aegis_490295 # 490295 - Combo: - aegis_400500 # 400500 - aegis_490296 # 490296 - Combo: - aegis_400501 # 400501 - aegis_490295 # 490295 - Combo: - aegis_400501 # 400501 - aegis_490296 # 490296 Script: | bonus2 bSkillAtk,"ITM_TOMAHAWK",400; bonus2 bSkillAtk,"MC_CARTREVOLUTION",200; - Combos: - Combo: - Fancy_Phantom_Mask # 18534 - aegis_490295 # 490295 - Combo: - aegis_430003 # 430003 - aegis_490296 # 490296 Script: | bonus bBaseAtk,5*(getskilllv("MC_MAMMONITE")/2); bonus3 bAutoSpell,"MC_MAMMONITE",max(getskilllv("MC_MAMMONITE"),1),30; - Combos: - Combo: - Garnet_Pendant_TW # 490103 - Wine_Jewel_Brooch_TW # 490189 Script: | bonus2 bSubEle,Ele_All,5; - Combos: - Combo: - Wine_Shoes # 470127 - Garnet_Pendant_TW # 490103 - Wine_Jewel_Brooch_TW # 490189 Script: | bonus2 bSubEle,Ele_Neutral,3*getequiprefinerycnt(EQI_SHOES); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_OneSkyOneSun # 540010 Script: | bonus bCritAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",(readparam(bLuk)/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK",(readparam(bLuk)/3); } - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_SoulWeight # 550015 Script: | bonus2 bMagicAtkEle,Ele_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SP_SPA",((readparam(bAgi)/6)+(readparam(bInt)/6)); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_MeawFoxtail # 550014 Script: | bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SU_PICKYPECK",getskilllv("SU_PICKYPECK")*((readparam(bAgi)/6)+(readparam(bDex)/6)); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_Humma_Clear # 650004 Script: | bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",((readparam(bStr)/6)+(readparam(bVit)/6)); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_Fog_Dew_Sword # 510022 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_BAKURETSU",((readparam(bStr)/6)+(readparam(bAgi)/6)); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_Demon_S_Shot # 820001 Script: | bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",((readparam(bVit)/6)+(readparam(bDex)/6)); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_The_Black_Gatling # 830002 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_R_TRIP",((readparam(bVit)/6)+(readparam(bDex)/6)); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_Golden_L_Launcher # 840001 Script: | bonus2 bSkillCooldown,"RL_D_TAIL",-1500; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bDex)/3); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_Master_Soul_Rifle # 810001 Script: | bonus bMatkRate,10; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bMagicAtkEle,Ele_Ghost,(readparam(bInt)/3); - Combos: - Combo: - Unknown_Hero_Ring_TW # 490190 - Up_Crimson_Rose # 800002 Script: | bonus bAtkRate,10; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus bLongAtkRate,(readparam(bStr)/4); - Combos: - Combo: - Coroa_Monarca_BR # 400486 - aegis_480342 # 480342 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-10; if (.@r>=7) { bonus2 bAddEle,Ele_Ghost,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Ghost,15; bonus2 bMagicAddEle,Ele_Undead,15; } if (.@r>=9) { bonus2 bAddRace,RC_Demon,15; bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Undead,15; } if (.@r>=11) { bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSize,Size_Medium,15; bonus2 bMagicAddSize,Size_Large,15; } - Combos: - Combo: - ProtectRingofKing # 28483 - aegis_480342 # 480342 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus bDelayrate,-10; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSize,Size_Medium,15; bonus2 bMagicAddSize,Size_Large,15; - Combos: - Combo: - Magaleta_Ribbon_EXE # 15822 - Kintaro_Bracelet_EXE # 15849 Script: | if (getequiprefinerycnt(EQI_HEAD_TOP)>=9) bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,500; - Combos: - Combo: - Bauxite_Knuckle_EXE # 1871 - Kintaro_Bracelet_EXE # 15849 Script: | if (getequiprefinerycnt(EQI_HAND_R)>=9) bonus2 bSkillAtk,"MO_TRIPLEATTACK",30; - Combos: - Combo: - Ermac_Veil_EXE # 15855 - Karlite_Staff_EXE # 26176 Script: | bonus2 bMagicAtkEle,Ele_Dark,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Ghost,5; bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bVariableCastrate,"SL_SMA",-10; - Combos: - Combo: - Kronika_Orb_EXE # 15856 - Chromium_Staff_EXE # 26175 Script: | if (getequiprefinerycnt(EQI_HAND_R)>=7) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Wind,10; } - Combos: - Combo: - Shang_Rainbow_EXE # 15857 - CD_In_Mouth # 18666 Script: | bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Pitman_Card # 4335 - Shang_Rainbow_EXE # 15857 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"WZ_EARTHSPIKE",5,min(.@r,12); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",5,min(.@r,12); - Combos: - Combo: - Hill_Wind_Card # 4345 - Shang_Rainbow_EXE # 15857 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,min(.@r,12); bonus3 bAutoSpell,"MG_THUNDERSTORM",5,min(.@r,12); - Combos: - Combo: - Rawrel_Card # 4350 - Shang_Rainbow_EXE # 15857 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_COLDBOLT",5,min(.@r,12); bonus3 bAutoSpell,"WZ_FROSTNOVA",5,min(.@r,12); - Combos: - Combo: - Ferus_Card # 4380 - Shang_Rainbow_EXE # 15857 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_FIREBOLT",5,min(.@r,12); bonus3 bAutoSpell,"MG_FIREBALL",5,min(.@r,12); - Combos: - Combo: - Deathword_Card # 4388 - Shang_Rainbow_EXE # 15857 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"MG_SOULSTRIKE",5,min(.@r,12); bonus3 bAutoSpell,"MG_NAPALMBEAT",5,min(.@r,12); - Combos: - Combo: - Joker_Card_EXE # 15878 - Joker_Face_EXE # 15880 Script: | bonus bCritical,2; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; bonus bBaseAtk,2*(readparam(bLuk)/9); bonus bMatk,2*(readparam(bLuk)/9); if (readparam(bAgi)>=60) bonus bAspd,1; if (readparam(bAgi)>=90) bonus bAspd,2; if (readparam(bLuk)>=60) { bonus bCritical,3; bonus bCritAtkRate,5; } if (readparam(bLuk)>=90) { bonus bCritical,5; bonus bCritAtkRate,5; } - Combos: - Combo: - KungJin_Headpiece_EXE # 15879 - Realgar_Shooter_EXE # 18200 Script: | bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus bCritAtkRate,10; - Combos: - Combo: - Nezuko_Eyes_EXE # 15883 - Nezuko_Bamboo_EXE # 15884 Script: | bonus bHealPower,(readparam(bInt)/11); bonus bVariableCastrate,-(readparam(bInt)/11); if (readparam(bInt)>=90) { bonus bBaseAtk,10; bonus bMaxSP,10; bonus bHealPower,1; bonus bVariableCastrate,-1; } if (readparam(bInt)>=99) { bonus bBaseAtk,20; bonus bMaxSP,20; bonus bHealPower,10; bonus bVariableCastrate,-3; } - Combos: - Combo: - Erron_Hat_EXE # 15885 - Erron_Black_Glove_EXE # 32282 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - Erron_Hat_EXE # 15885 - Titanium_Gun_EXE # 32305 Script: | bonus bCritical,10; bonus bCritAtkRate,10; - Combos: - Combo: - Erron_Hat_EXE # 15885 - Erron_Black_Glove_EXE # 32282 - Titanium_Gun_EXE # 32305 Script: | skill "AC_CONCENTRATION",5; - Combos: - Combo: - Kafra_Suit # 15186 - aegis_15955 # 15955 - Combo: - Comp_Kafra_Suit # 15472 - aegis_15955 # 15955 Script: | bonus2 bExpAddRace,RC_All,5; bonus2 bDropAddRace,RC_All,5; bonus bAllStats,4; - Combos: - Combo: - Skul_Ring_IL # 28508 - aegis_420238 # 420238 Script: | bonus bWeaponAtkRate,7; bonus bPerfectHitAddRate,35; bonus bShortAtkRate,10; - Combos: - Combo: - Vampire's_Servant # 28510 - aegis_420238 # 420238 Script: | bonus bBaseAtk,50; bonus bCritical,15; bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bHPDrainRate,20,2; - Combos: - Combo: - Infiltrator_IL # 28510 - aegis_420238 # 420238 Script: | bonus bAspd,1; bonus2 bAddSize,Size_All,10; bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",3,70; bonus2 bSkillAtk,"NPC_VAMPIRE_GIFT",8*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - aegis_420238 # 420238 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatk,100; bonus2 bMagicAtkEle,Ele_All,10; bonus bAspdRate,3*(.@r/2); bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2); if (getskilllv("SC_UNLUCKY") == 3) bonus3 bAutoSpell,"WL_DRAINLIFE",2,50; - Combos: - Combo: - XM_Celine_Kimi_Card # 31023 - B_Celine_D_LT_TW # 450272 Script: | autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; }",20,10000,BF_MAGIC,"{ active_transform 2996,10000; }"; bonus5 bAutoSpell,"AB_VITUPERATUM",1,80,BF_MAGIC,0; - Combos: - Combo: - Evilspirit_Gloves # 2980 - B_Celine_D_LT_TW # 450272 Script: | bonus bMatk,100; bonus3 bAutoSpell,"WL_SOULEXPANSION",5,50; bonus3 bAutoSpell,"AG_SOUL_VC_STRIKE",3,50; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",3,10,BF_MAGIC,0; - Combos: - Combo: - Celines_Ribbon # 18849 - B_Celine_D_LT_TW # 450272 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player_Doram,12; bonus2 bSubRace,RC_Player_Human,12; bonus bSMatk,.@r/2; if (.@r>=12) bonus2 bMagicAddClass,Class_Boss,10; - Combos: - Combo: - Celine_Brooch # 28513 - B_Celine_D_LT_TW # 450272 - Combo: - Celine_Brooch_K # 32237 - B_Celine_D_LT_TW # 450272 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,8*.@r; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Poison,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,10; } } - Combos: - Combo: - Beast_Area_Shoes # 470187 - Battle_Aura_Manteau_TW # 480149 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_Boss,12; bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-3000; bonus2 bSkillAtk,"SR_HOWLINGOFLION",20*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-5000; - Combos: - Combo: - Eddga_Card # 4123 - Beast_Area_Shoes # 470187 Script: | bonus bBaseAtk,50; bonus2 bAddClass,Class_Boss,30; bonus2 bSkillCooldown,"SR_TIGERCANNON",-500; autobonus "{ bonus bStr,30; bonus bAtkRate,20; }",30,10000,BF_WEAPON; - Combos: - Combo: - Nahtzigger_Card # 4457 - N_Avenger_Cape_TW # 480269 Script: | bonus bPAtk,10; bonus2 bAddClass,Class_Boss,20; autobonus "{ bonus2 bAddClass,Class_Boss,20; }",20,10000,BF_WEAPON,"{ active_transform 1956,10000; }"; /*Todo : Physical Damage to Betelgeuse (20994) 40% in autobonus*/ - Combos: - Combo: - Nahtzigger_Card # 4457 - N_Spirit_Cape_TW # 480270 Script: | bonus bSMatk,10; bonus2 bMagicAddClass,Class_Boss,20; autobonus "{ bonus2 bMagicAddClass,Class_Boss,20; bonus2 bMagicAtkEle,Ele_Fire,30; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bMagicAtkEle,Ele_Water,30; }",20,10000,BF_MAGIC,"{ active_transform 1956,10000; }"; - Combos: - Combo: - Heros_TriumphantSong # 311074 - MD_Airboat_Boots # 470071 - Combo: - Heros_TriumphantSong # 311074 - MD_Airboat_Boots2 # 470072 - Combo: - Heros_TriumphantSong # 311074 - MD_Airboat_Boots3 # 470073 - Combo: - Heros_TriumphantSong # 311074 - MD_Airboat_Boots4 # 470074 - Combo: - Heros_TriumphantSong # 311074 - MD_Airboat_Boots5 # 470076 - Combo: - Heros_TriumphantSong # 311074 - MD_Airboat_Boots6 # 470077 Script: | bonus bAllStats,10; bonus bDelayrate,-25; - Combos: - Combo: - MD_Airboat_Card6 # 300175 - Heros_TriumphantSong # 311074 Script: | bonus2 bResEff,Eff_Silence,10000; bonus2 bHPRegenRate,5000,10000; bonus2 bHPRegenRate,100,10000; - Combos: - Combo: - Heros_TriumphantSong # 311074 - MD_Geffen_Cloth_JP # 480331 Script: | bonus2 bSubClass,Class_Normal,5; bonus2 bSubClass,Class_Boss,5; bonus2 bSubEle,Ele_Ghost,30; - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Hero_Favor # 480291 Script: | bonus bFixedCast,-200; bonus bMatk,40; - Combos: - Combo: - Great_Hero_Boots # 22238 - Hero_Favor # 480291 Script: | bonus bFixedCast,-200; bonus bMatk,60; - Combos: - Combo: - Hero_Boots_LT # 470094 - Hero_Favor # 480291 Script: | if (getequiprefinerycnt(EQI_SHOES)>=13) { bonus bFixedCast,-200; bonus bMatk,150; bonus bMatkRate,18; bonus bSMatk,8; } - Combos: - Combo: - Ancient_Hero_Boots # 22171 - Hero_Courage # 480292 Script: | bonus bFixedCast,-200; bonus bBaseAtk,40; - Combos: - Combo: - Great_Hero_Boots # 22238 - Hero_Courage # 480292 Script: | bonus bFixedCast,-200; bonus bBaseAtk,60; - Combos: - Combo: - Hero_Boots_LT # 470094 - Hero_Courage # 480292 Script: | if (getequiprefinerycnt(EQI_SHOES)>=13) { bonus bFixedCast,-200; bonus bBaseAtk,150; bonus bAtkRate,18; bonus bPAtk,8; } - Combos: - Combo: - Shnaim_Card # 27323 - 2020maypay_06 # 490088 Script: | bonus bMaxHPrate,15; - Combos: - Combo: - Ahat_Card # 27322 - 2020maypay_06 # 490088 Script: | bonus bMaxSPrate,15; - Combos: - Combo: - Force3 # 4910 - 2020maypay_06 # 490088 Script: | bonus bStr,4; bonus bAtkRate,5; - Combos: - Combo: - Intellect3 # 4913 - 2020maypay_06 # 490088 Script: | bonus bInt,4; bonus bMatkRate,5; - Combos: - Combo: - Swiftness3 # 4916 - 2020maypay_06 # 490088 Script: | bonus bAgi,4; bonus bAspdRate,5; - Combos: - Combo: - Artful3 # 4922 - 2020maypay_06 # 490088 Script: | bonus bDex,4; bonus bVariableCastrate,-5; - Combos: - Combo: - Tough3 # 4919 - 2020maypay_06 # 490088 Script: | bonus bVit,4; bonus bMaxHPrate,5; - Combos: - Combo: - Fortune3 # 4925 - 2020maypay_06 # 490088 Script: | bonus bLuk,4; bonus bCritAtkRate,5; - Combos: - Combo: - S_Circlet_Of_Time_SO # 19483 - Mob_P_Crystal_Ring # 490257 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,8; bonus2 bMagicAtkEle,Ele_Water,8; bonus2 bSkillAtk,"SO_EARTHGRAVE",8*(.@r/2); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",8*(.@r/2); bonus2 bSkillAtk,"EM_DIAMOND_STORM",5*(.@r/3); - Combos: - Combo: - S_Circlet_Of_Time_SO # 19483 - Time_Jewely_Agi_2 # 29676 - Mob_P_Crystal_Ring # 490257 - Combo: - S_Circlet_Of_Time_SO # 19483 - Time_Jewely_Agi_3 # 29677 - Mob_P_Crystal_Ring # 490257 Script: | bonus bDelayrate,-5; bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; - Combos: - Combo: - S_Circlet_Of_Time_SO # 19483 - Time_Jewely_Int_2 # 29682 - Mob_P_Crystal_Ring # 490257 - Combo: - S_Circlet_Of_Time_SO # 19483 - Time_Jewely_Int_3 # 29683 - Mob_P_Crystal_Ring # 490257 Script: | bonus2 bMagicAddEle,Ele_All,8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; - Combos: - Combo: - S_Circlet_Of_Time_SC # 19479 - Time_Thief_Earring # 490258 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2); bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5*(.@r/3); if (.@r>=12) { skill "WM_SEVERE_RAINSTORM",5; } else if (.@r<=11) { skill "WM_SEVERE_RAINSTORM",3; } - Combos: - Combo: - S_Circlet_Of_Time_SC # 19479 - Time_Jewely_Dex_2 # 29685 - Time_Thief_Earring # 490258 - Combo: - S_Circlet_Of_Time_SC # 19479 - Time_Jewely_Dex_3 # 29686 - Time_Thief_Earring # 490258 Script: | bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500; - Combos: - Combo: - S_Circlet_Of_Time_SC # 19479 - Time_Jewely_Luk_2 # 29688 - Time_Thief_Earring # 490258 - Combo: - S_Circlet_Of_Time_SC # 19479 - Time_Jewely_Luk_3 # 29689 - Time_Thief_Earring # 490258 Script: | bonus bCritical,15; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; - Combos: - Combo: - S_Circlet_Of_Time_WL # 19482 - Curse_Magic_Ring # 490259 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,8; bonus2 bMagicAtkEle,Ele_Wind,8; bonus2 bSkillAtk,"AG_ROCK_DOWN",4*(.@r/2); bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(.@r/3); bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/3); - Combos: - Combo: - S_Circlet_Of_Time_WL # 19482 - Time_Jewely_Agi_2 # 29676 - Curse_Magic_Ring # 490259 - Combo: - S_Circlet_Of_Time_WL # 19482 - Time_Jewely_Agi_3 # 29677 - Curse_Magic_Ring # 490259 Script: | bonus bDelayrate,-8; - Combos: - Combo: - S_Circlet_Of_Time_WL # 19482 - Time_Jewely_Int_2 # 29682 - Curse_Magic_Ring # 490259 - Combo: - S_Circlet_Of_Time_WL # 19482 - Time_Jewely_Int_3 # 29683 - Curse_Magic_Ring # 490259 Script: | bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000; - Combos: - Combo: - S_Circlet_Of_Time_GN # 19477 - Old_Cart_Acc # 490260 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"GN_CART_TORNADO",-100*(.@r/2); bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-300*(.@r/2); bonus2 bSkillAtk,"GN_CART_TORNADO",10*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*(.@r/3); if (.@r>=12) { bonus bPAtk,5; bonus bPerfectHitAddRate,15; } - Combos: - Combo: - S_Circlet_Of_Time_SR # 19481 - Firm_Faith_Ring # 490262 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,8; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",6*(.@r/2); bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*(.@r/2); bonus bCritical,6*(.@r/3); bonus bCritAtkRate,6*(.@r/3); - Combos: - Combo: - S_Circlet_Of_Time_SR # 19481 - Time_Jewely_Vit_2 # 29679 - Firm_Faith_Ring # 490262 - Combo: - S_Circlet_Of_Time_SR # 19481 - Time_Jewely_Vit_3 # 29680 - Firm_Faith_Ring # 490262 Script: | bonus bDelayrate,-8; - Combos: - Combo: - S_Circlet_Of_Time_SR # 19481 - Time_Jewely_Str_2 # 29673 - Firm_Faith_Ring # 490262 - Combo: - S_Circlet_Of_Time_SR # 19481 - Time_Jewely_Str_3 # 29674 - Firm_Faith_Ring # 490262 Script: | bonus bCritical,10; bonus bCritAtkRate,10; - Combos: - Combo: - S_Circlet_Of_Time_LG # 19475 - RoyalGard_Seal_Ring # 490263 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,8; bonus bMatkRate,8; bonus2 bSkillAtk,"LG_RAYOFGENESIS",20*(.@r/2); bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*(.@r/2); bonus2 bSkillAtk,"IG_OVERSLASH",6*(.@r/3); - Combos: - Combo: - S_Circlet_Of_Time_LG # 19475 - Time_Jewely_Str_2 # 29673 - RoyalGard_Seal_Ring # 490263 - Combo: - S_Circlet_Of_Time_LG # 19475 - Time_Jewely_Str_3 # 29674 - RoyalGard_Seal_Ring # 490263 Script: | bonus bLongAtkRate,10; - Combos: - Combo: - S_Circlet_Of_Time_LG # 19475 - Time_Jewely_Int_2 # 29682 - RoyalGard_Seal_Ring # 490263 - Combo: - S_Circlet_Of_Time_LG # 19475 - Time_Jewely_Int_3 # 29683 - RoyalGard_Seal_Ring # 490263 Script: | bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500; - Combos: - Combo: - Pure_Heart_TW # 490218 - Infinity_Chip_MAX # 490264 Script: | if (BaseJob == Job_Merchant) { bonus bPow,3; bonus bCon,3; bonus bPAtk,3; bonus bFixedCast,-500; bonus bNoMadoFuel; autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",30; bonus2 bSkillAtk,\"MT_AXE_STOMP\",30; }",1000,120000,"MT_D_MACHINE"; } - Combos: - Combo: - Scrap_Remodel_Shoes_TW # 470120 - Pure_Heart_TW # 490218 Script: | if (BaseJob == Job_Merchant) { bonus bBaseAtk,150; bonus bVariableCastrate,-10; } - Combos: - Combo: - Burning_Knuckle_OS # 1862 - aegis_22259 # 22259 Script: | bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(getequiprefinerycnt(EQI_SHOES)/3); - Combos: - Combo: - Ultio_Spes_OS # 16089 - aegis_22259 # 22259 Script: | bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bMagicAtkEle,Ele_Holy,10*(getequiprefinerycnt(EQI_SHOES)/3); - Combos: - Combo: - Ultio_Spes_OS # 16089 - aegis_22259 # 22259 - S_Archbishop_Weapon # 24292 Script: | bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; - Combos: - Combo: - Old_Rune_Circlet # 18971 - aegis_28977 # 28977 - Record_Swordsman_TH # 490221 - Combo: - Old_Rune_Circlet # 18971 - aegis_28977 # 28977 - Comp_Record_Swordman_TH # 490222 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L); if (getskilllv("RK_HUNDREDSPEAR") == 10) skill "LG_SHIELDSPELL",1; if (getskilllv("RK_IGNITIONBREAK") >= 1) bonus bBaseAtk,-120; if (.@r>=18) { bonus bDelayrate,-5; bonus bAspdRate,10; } if (.@r>=21) bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - aegis_28977 # 28977 - Record_Swordsman_TH # 490221 - Combo: - Old_Protect_Of_Crown # 18983 - aegis_28977 # 28977 - Comp_Record_Swordman_TH # 490222 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L); if (getskilllv("LG_SHIELDPRESS") == 10) bonus bDelayrate,-30; if (getskilllv("LG_OVERBRAND") >= 1) bonus bDelayrate,30; if (.@r>=18) { bonus2 bSkillAtk,"LG_EARTHDRIVE",25; bonus2 bSkillAtk,"LG_SHIELDPRESS",25; } if (.@r>=21) bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500; - Combos: - Combo: - Protect_Feathers # 19024 - Protect_cloth # 19381 - aegis_28985 # 28985 Script: | bonus2 bSubSkill,"WL_CRIMSONROCK",30; bonus2 bSubSkill,"NC_ARMSCANNON",30; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus2 bSubSkill,"SR_HELLGATE",30; bonus2 bSubSkill,"SU_LUNATICCARROTBEAT",30; bonus2 bSubSkill,"SU_CN_METEOR",30; - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - aegis_480365 # 480365 Script: | bonus2 bHPDrainRate,20,4; bonus2 bSPDrainRate,10,2; if (getequiprefinerycnt(EQI_HEAD_TOP)>=11) bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; - Combos: - Combo: - Dark_Blindfold # 5104 - aegis_490364 # 490364 - Combo: - Dark_Blindfold_ # 18609 - aegis_490364 # 490364 - Combo: - Dark_Blindfold # 5104 - aegis_490365 # 490365 - Combo: - Dark_Blindfold_ # 18609 - aegis_490365 # 490365 Script: | if (BaseLevel < 200) bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_HIGHNESSHEAL",3,1000; - Combos: - Combo: - aegis_28973 # 28973 - aegis_490364 # 490364 - Combo: - aegis_28974 # 28974 - aegis_490364 # 490364 - Combo: - aegis_28973 # 28973 - aegis_490365 # 490365 - Combo: - aegis_28974 # 28974 - aegis_490365 # 490365 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-3*(.@r/3); bonus bDelayrate,-3*(.@r/3); - Combos: - Combo: - Dark_Blindfold # 5104 - aegis_28973 # 28973 - aegis_490364 # 490364 - Combo: - Dark_Blindfold_ # 18609 - aegis_28973 # 28973 - aegis_490364 # 490364 - Combo: - Dark_Blindfold # 5104 - aegis_28974 # 28974 - aegis_490364 # 490364 - Combo: - Dark_Blindfold_ # 18609 - aegis_28974 # 28974 - aegis_490364 # 490364 - Combo: - Dark_Blindfold # 5104 - aegis_28973 # 28973 - aegis_490365 # 490365 - Combo: - Dark_Blindfold_ # 18609 - aegis_28973 # 28973 - aegis_490365 # 490365 - Combo: - Dark_Blindfold # 5104 - aegis_28974 # 28974 - aegis_490365 # 490365 - Combo: - Dark_Blindfold_ # 18609 - aegis_28974 # 28974 - aegis_490365 # 490365 Script: | bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); - Combos: - Combo: - aegis_490420 # 490420 - Up_Royal_Bow_K # 700018 - Combo: - aegis_490421 # 490421 - Up_Royal_Bow_K # 700018 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_ARROWSTORM",(readparam(bDex)+readparam(bLuk))/12; - Combos: - Combo: - aegis_490420 # 490420 - Up_Scalet_Dragon_L_Bow # 700019 - Combo: - aegis_490421 # 490421 - Up_Scalet_Dragon_L_Bow # 700019 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readparam(bDex))/12; - Combos: - Combo: - Twin_Edge_B # 13412 - Ash_Ring # 490320 - Combo: - Twin_Edge_R # 13413 - Ash_Ring # 490320 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,4*(.@r/2); bonus bLongAtkRate,4*(.@r/2); - Combos: - Combo: - Violet_Fear # 1185 - Ash_Ring # 490320 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r/2); bonus bLongAtkRate,5*(.@r/2); - Combos: - Combo: - Thorn_Staff # 1636 - Ash_Ring # 490320 Script: | bonus2 bMagicAddSize,Size_All,30; bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Wine_Shoes_LT # 470199 - Garnet_Pendant_TW # 490103 - Wine_Jewel_Brooch_TW # 490189 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubEle,Ele_Neutral,3*(.@r/3); bonus2 bSubEle,Ele_Earth,3*(.@r/4); bonus2 bSubEle,Ele_Fire,3*(.@r/4); bonus2 bSubEle,Ele_Water,3*(.@r/4); bonus2 bSubEle,Ele_Wind,3*(.@r/4); - Combos: - Combo: - Old_Magic_Stone_Hat # 18978 - Record_Mage2_TH # 490418 - Combo: - Old_Magic_Stone_Hat # 18978 - Comp_Record_Mage2_TH # 490419 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Fire,2*.@r; bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; - Combos: - Combo: - Old_Wind_Whisper # 18980 - Record_Mage2_TH # 490418 - Combo: - Old_Wind_Whisper # 18980 - Comp_Record_Mage2_TH # 490419 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; bonus2 bMagicAtkEle,Ele_Wind,2*.@r; - Combos: - Combo: - Record_Mage_TH # 490288 - Record_Mage2_TH # 490418 - Combo: - Comp_Record_Mage_TH # 490289 - Record_Mage2_TH # 490418 - Combo: - Record_Mage_TH # 490288 - Comp_Record_Mage2_TH # 490419 - Combo: - Comp_Record_Mage_TH # 490289 - Comp_Record_Mage2_TH # 490419 Script: | bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus bFixedCast,-700; if (BaseLevel < 170) bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000; if (BaseLevel >=170) { bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus bInt,30; if (BaseLevel < 170) bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000; if (BaseLevel >=170) { bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30; } } - Combos: - Combo: - Old_Magic_Stone_Hat # 18978 - Record_Mage_TH # 490288 - Record_Mage2_TH # 490418 - Combo: - Old_Magic_Stone_Hat # 18978 - Comp_Record_Mage_TH # 490289 - Record_Mage2_TH # 490418 - Combo: - Old_Magic_Stone_Hat # 18978 - Record_Mage_TH # 490288 - Comp_Record_Mage2_TH # 490419 - Combo: - Old_Magic_Stone_Hat # 18978 - Comp_Record_Mage_TH # 490289 - Comp_Record_Mage2_TH # 490419 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"WL_COMET",10*(.@r/3); - Combos: - Combo: - Old_Wind_Whisper # 18980 - Record_Mage_TH # 490288 - Record_Mage2_TH # 490418 - Combo: - Old_Wind_Whisper # 18980 - Comp_Record_Mage_TH # 490289 - Record_Mage2_TH # 490418 - Combo: - Old_Wind_Whisper # 18980 - Record_Mage_TH # 490288 - Comp_Record_Mage2_TH # 490419 - Combo: - Old_Wind_Whisper # 18980 - Comp_Record_Mage_TH # 490289 - Comp_Record_Mage2_TH # 490419 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3); - Combos: - Combo: - S_Full_Power_Armor # 24872 - S_P_Power_Weapon # 24751 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bAtkRate,3; if (.@sum>=18) { bonus bPAtk,3; bonus bPow,3; } - Combos: - Combo: - S_Full_Power_Armor # 24872 - S_Full_Power_Shoes # 24873 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=18) { bonus2 bAddSize,Size_All,10; bonus bLongAtkRate,5; bonus bShortAtkRate,5; } - Combos: - Combo: - S_Full_Power_Shoes # 24873 - S_P_Power_Shield # 24752 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bAtkRate,3; if (.@sum>=18) { bonus bPAtk,3; bonus bPow,3; } - Combos: - Combo: - S_Full_Rate_Armor # 24874 - S_Creative_Weapon # 24761 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bAtkRate,3; if (.@sum>=18) { bonus bCRate,3; bonus bCrt,3; } - Combos: - Combo: - S_Full_Rate_Armor # 24874 - S_Full_Rate_Shoes # 24875 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,2; bonus bAtkRate,2; if (.@sum>=18) { bonus2 bAddSize,Size_All,10; bonus bCritAtkRate,5; } - Combos: - Combo: - S_Full_Rate_Shoes # 24875 - S_Creative_Shield # 24762 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bAtkRate,3; if (.@sum>=18) { bonus bCRate,3; bonus bCrt,3; } - Combos: - Combo: - S_Focusing_Pendant # 24876 - S_Concentration_Weapon # 24755 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bAtkRate,3; if (.@sum>=18) { bonus bPAtk,3; bonus bCon,3; } - Combos: - Combo: - S_Focusing_Pendant # 24876 - S_Focusing_Earring # 24877 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=18) { bonus2 bAddEle,Ele_All,10; } - Combos: - Combo: - S_Focusing_Earring # 24877 - S_Concentration_Shield # 24756 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bAtkRate,3; if (.@sum>=18) { bonus bPAtk,3; bonus bCon,3; } - Combos: - Combo: - S_Stout_Pendant # 24878 - S_Stamina_Weapon # 24759 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bRes,15; if (.@sum>=18) { bonus bMaxHPrate,5; bonus bSta,3; } - Combos: - Combo: - S_Stout_Pendant # 24878 - S_Stout_Earring # 24879 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,15; bonus bRes,25; if (.@sum>=18) { bonus bMaxHPrate,7; } - Combos: - Combo: - S_Stout_Earring # 24879 - S_Stamina_Shield # 24760 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bRes,15; if (.@sum>=18) { bonus bMaxHPrate,5; bonus bSta,3; } - Combos: - Combo: - S_Full_Spell_Armor # 24883 - S_M_Spell_Weapon # 24753 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=18) { bonus bSMatk,3; bonus bSpl,3; } - Combos: - Combo: - S_Full_Spell_Armor # 24883 - S_Full_Spell_Shoes # 24884 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=18) { bonus2 bMagicAtkEle,Ele_All,5; bonus2 bMagicAddSize,Size_All,10; } - Combos: - Combo: - S_Full_Spell_Shoes # 24884 - S_M_Spell_Shield # 24754 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,3; if (.@sum>=18) { bonus bSMatk,3; bonus bSpl,3; } - Combos: - Combo: - S_Centering_Pendant # 24885 - S_Concentration_Weapon # 24755 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=18) { bonus bSMatk,3; bonus bCon,3; } - Combos: - Combo: - S_Centering_Pendant # 24885 - S_Centering_Earring # 24886 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=18) { bonus2 bMagicAddEle,Ele_All,10; } - Combos: - Combo: - S_Centering_Earring # 24886 - S_Concentration_Shield # 24756 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,3; if (.@sum>=18) { bonus bSMatk,3; bonus bCon,3; } - Combos: - Combo: - S_Witty_Pendant # 24887 - S_Wisdom_Weapon # 24757 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMRes,15; if (.@sum>=18) { bonus bMaxSPrate,5; bonus bWis,3; } - Combos: - Combo: - S_Witty_Pendant # 24887 - S_Witty_Earring # 24888 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bMdef,15; bonus bMRes,25; if (.@sum>=18) { bonus bMaxSPrate,7; } - Combos: - Combo: - S_Witty_Earring # 24888 - S_Wisdom_Shield # 24758 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMRes,15; if (.@sum>=18) { bonus bMaxSPrate,5; bonus bWis,3; } - Combos: - Combo: - aegis_300487 # 300487 - aegis_300489 # 300489 Script: | bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; - Combos: - Combo: - aegis_300491 # 300491 - aegis_300493 # 300493 Script: | bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; - Combos: - Combo: - aegis_300495 # 300495 - aegis_300497 # 300497 Script: | bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Large,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player_Human,15; bonus2 bMagicAddRace,RC_Formless,15; - Combos: - Combo: - Justice_Vigor_ABC # 312685 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"ABC_DEFT_STAB",40; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",20; - Combos: - Combo: - Injustice_Vigor_ABC # 312686 - Injustice_Power # 312021 Script: | bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",40; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",20; - Combos: - Combo: - Justice_Vigor_TR # 312687 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",40; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",40; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20; - Combos: - Combo: - Injustice_Vigor_TR # 312688 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"TR_SOUNDBLEND",40; bonus2 bSkillAtk,"TR_METALIC_FURY",20; - Combos: - Combo: - Justice_Vigor_HN # 312689 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",40; bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",20; - Combos: - Combo: - Injustice_Vigor_HN # 312690 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",40; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",20; - Combos: - Combo: - aegis_312692 # 312692 - Shadowchaser_Top3 # 311362 Script: | bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2); - Combos: - Combo: - aegis_312692 # 312692 - Shadowchaser_Middle3 # 311363 Script: | bonus bCritical,10; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10; - Combos: - Combo: - aegis_312692 # 312692 - Shadowchaser_Bottom3 # 311364 Script: | bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15; - Combos: - Combo: - aegis_312693 # 312693 - WanderMins_Top3 # 311005 Script: | bonus2 bAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER"); - Combos: - Combo: - aegis_312693 # 312693 - WanderMins_Middle3 # 311006 Script: | bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; - Combos: - Combo: - aegis_312693 # 312693 - WanderMins_Bottom3 # 311007 Script: | bonus bPAtk,3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; - Combos: - Combo: - aegis_312694 # 312694 - aegis_312403 # 312403 Script: | bonus2 bMagicAddEle,Ele_All,3*(getskilllv("HN_JACK_FROST_NOVA")/2); - Combos: - Combo: - aegis_312694 # 312694 - aegis_312404 # 312404 Script: | bonus bSMatk,5; bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",10; - Combos: - Combo: - aegis_312694 # 312694 - aegis_312405 # 312405 Script: | bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",10; - Combos: - Combo: - Justice_Vigor_IG # 312801 - Justice_Power # 312014 Script: | bonus2 bAddEle,Ele_All,20; bonus bShortAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"IG_OVERSLASH",30; - Combos: - Combo: - Injustice_Vigor_IG # 312802 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus2 bMagicAtkEle,Ele_Holy,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"IG_CROSS_RAIN",30; - Combos: - Combo: - Justice_Vigor_AG # 312803 - Justice_Power # 312014 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",40; bonus2 bSkillAtk,"AG_FROZEN_SLASH",20; - Combos: - Combo: - Injustice_Vigor_AG # 312804 - Injustice_Power # 312021 Script: | bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",40; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20; - Combos: - Combo: - Justice_Vigor_NW # 312805 - Justice_Power # 312014 - GoodnEvil_Circlet_NW # 400391 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",30; - Combos: - Combo: - Justice_Vigor_NW # 312805 - Justice_Power # 312014 - GoodnEvil_Circlet_NW2 # 400392 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bCritical,5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30; - Combos: - Combo: - Justice_Vigor_NW # 312805 - Justice_Power # 312014 - GoodnEvil_Circlet_NW3 # 400393 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30; - Combos: - Combo: - Justice_Vigor_NW # 312805 - Justice_Power # 312014 - GoodnEvil_Circlet_NW4 # 400394 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30; - Combos: - Combo: - Justice_Vigor_NW # 312805 - Justice_Power # 312014 - GoodnEvil_Circlet_NW5 # 400395 Script: | bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",20; - Combos: - Combo: - Injustice_Vigor_NW # 312806 - Injustice_Power # 312021 - GoodnEvil_Circlet_NW # 400391 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",30; - Combos: - Combo: - Injustice_Vigor_NW # 312806 - Injustice_Power # 312021 - GoodnEvil_Circlet_NW2 # 400392 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",30; - Combos: - Combo: - Injustice_Vigor_NW # 312806 - Injustice_Power # 312021 - GoodnEvil_Circlet_NW3 # 400393 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30; - Combos: - Combo: - Injustice_Vigor_NW # 312806 - Injustice_Power # 312021 - GoodnEvil_Circlet_NW4 # 400394 Script: | bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",30; - Combos: - Combo: - Injustice_Vigor_NW # 312806 - Injustice_Power # 312021 - GoodnEvil_Circlet_NW5 # 400395 Script: | bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",20; - Combos: - Combo: - Clover_Ace_Defense # 420269 - Gambler_Seal_KR_ # 410233 Script: | bonus bMaxHPrate,5; bonus bMdef,30; bonus bDef,200; - Combos: - Combo: - Dimen_IG_Sword # 500092 - Time_DM_R_Crown_IG # 400530 Script: | bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum; } - Combos: - Combo: - Dimen_BO_Sword # 500093 - Time_DM_R_Crown_BO # 400532 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",.@sum; bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-200; } - Combos: - Combo: - Dimen_HN_Sword # 500094 - Time_DM_R_Crown_HN # 400545 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); skill "GC_CROSSIMPACT",5; bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum; } - Combos: - Combo: - Dimen_ABC_Knife # 510139 - Time_DM_R_Crown_ABC # 400534 Script: | bonus bShortAtkRate,10; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"ABC_DEFT_STAB",-200; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",.@sum; bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum; if (getskilllv("ABC_ABYSS_DAGGER") > 0) { bonus4 bAutoSpellOnSkill,"ABC_DEFT_STAB","ABC_ABYSS_DAGGER",getskilllv("ABC_ABYSS_DAGGER"),1000; } } - Combos: - Combo: - Dimen_IG_Spear # 530054 - Time_DM_R_Crown_IG # 400530 Script: | bonus bShortAtkRate,10; bonus2 bSkillAtk,"LG_OVERBRAND",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"LG_OVERBRAND",2*.@sum; if (getskilllv("LG_OVERBRAND") > 0) { bonus4 bAutoSpellOnSkill,"IG_OVERSLASH","LG_OVERBRAND",getskilllv("LG_OVERBRAND"),1000; } } - Combos: - Combo: - Dimen_EM_M_Book # 540079 - Time_DM_R_Crown_EM # 400536 Script: | bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Poison,30; bonus2 bSkillAtk,"EM_VENOM_SWAMP",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum; .@class_ = geteleminfo(ELEMINFO_CLASS); if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) { bonus4 bAutoSpellOnSkill,"EM_DIAMOND_STORM","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000; } } - Combos: - Combo: - Dimen_EM_S_Book # 540080 - Time_DM_R_Crown_EM # 400536 Script: | bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Poison,30; bonus2 bSkillAtk,"EM_VENOM_SWAMP",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum; .@class_ = geteleminfo(ELEMINFO_CLASS); if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) { bonus4 bAutoSpellOnSkill,"EM_TERRA_DRIVE","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000; } } - Combos: - Combo: - Dimen_CD_Bible # 540081 - Time_DM_R_Crown_CD # 400537 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"CD_EFFLIGO",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); skill "ABC_UNLUCKY_RUSH",3; bonus2 bSkillAtk,"CD_EFFLIGO",.@sum; bonus2 bSkillCooldown,"CD_PETITIO",-150; } - Combos: - Combo: - Dimen_SKE_M_Book # 540082 - Time_DM_R_Crown_SKE # 400543 Script: | bonus bShortAtkRate,10; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",.@sum; if (getskilllv("SKE_MIDNIGHT_KICK") > 0) { bonus4 bAutoSpellOnSkill,"SKE_DAWN_BREAK","SKE_MIDNIGHT_KICK",getskilllv("SKE_MIDNIGHT_KICK"),1000; } } - Combos: - Combo: - Dimen_SKE_S_Book # 540083 - Time_DM_R_Crown_SKE # 400543 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"SKE_NOON_BLAST",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SKE_NOON_BLAST",.@sum; if (getskilllv("SKE_NOON_BLAST") > 0) { bonus4 bAutoSpellOnSkill,"SKE_SUNSET_BLAST","SKE_NOON_BLAST",getskilllv("SKE_NOON_BLAST"),1000; } } - Combos: - Combo: - Dimen_CD_Rod # 550130 - Time_DM_R_Crown_CD # 400537 Script: | bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"AB_ADORAMUS",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AB_ADORAMUS",2*.@sum; if (getskilllv("AB_ADORAMUS") > 0) { bonus4 bAutoSpellOnSkill,"CD_ARBITRIUM","AB_ADORAMUS",getskilllv("AB_ADORAMUS"),1000; } } - Combos: - Combo: - Dimen_SOA_Stick # 550131 - Time_DM_R_Crown_SOA # 400544 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",.@sum; bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",.@sum; if (getskilllv("SOA_TALISMAN_OF_RED_PHOENIX") > 0) { bonus4 bAutoSpellOnSkill,"SOA_TALISMAN_OF_BLUE_DRAGON","SOA_TALISMAN_OF_RED_PHOENIX",getskilllv("SOA_TALISMAN_OF_RED_PHOENIX"),1000; } } - Combos: - Combo: - Dimen_SOA_Rod # 550132 - Time_DM_R_Crown_SOA # 400544 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",.@sum; bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",.@sum; if (getskilllv("SOA_TALISMAN_OF_BLACK_TORTOISE") > 0) { bonus4 bAutoSpellOnSkill,"SOA_TALISMAN_OF_WHITE_TIGER","SOA_TALISMAN_OF_BLACK_TORTOISE",getskilllv("SOA_TALISMAN_OF_BLACK_TORTOISE"),1000; } } - Combos: - Combo: - Dimen_HN_Rod # 550133 - Time_DM_R_Crown_HN # 400545 Script: | bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",.@sum; bonus4 bAutoSpellOnSkill,"HN_NAPALM_VULCAN_STRIKE","AG_SOUL_VC_STRIKE",5,500; } - Combos: - Combo: - Dimen_SH_Foxtail # 550134 - Time_DM_R_Crown_SH # 400546 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"SH_HOWLING_OF_CHUL_HO",-300; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",.@sum; } - Combos: - Combo: - Dimen_SH_F_Model # 550135 - Time_DM_R_Crown_SH # 400546 Script: | bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",45; bonus2 bMagicAtkEle,Ele_All,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"SH_HYUN_ROKS_BREEZE",-2000; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",.@sum; } - Combos: - Combo: - Dimen_IQ_Knuckle # 560060 - Time_DM_R_Crown_IQ # 400538 Script: | bonus bShortAtkRate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",85; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IQ_FIRST_BRAND",1500; bonus2 bSkillAtk,"IQ_SECOND_FLAME",.@sum; if (getskilllv("IQ_SECOND_FLAME") > 0) { bonus4 bAutoSpellOnSkill,"IQ_FIRST_BRAND","IQ_SECOND_FLAME",getskilllv("IQ_SECOND_FLAME"),1000; if (getskilllv("IQ_THIRD_FLAME_BOMB") > 0) { bonus4 bAutoSpellOnSkill,"IQ_SECOND_FLAME","IQ_THIRD_FLAME_BOMB",getskilllv("IQ_THIRD_FLAME_BOMB"),1000; } } } - Combos: - Combo: - Dimen_IQ_Claw # 560061 - Time_DM_R_Crown_IQ # 400538 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-200; bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-2000; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",.@sum; } - Combos: - Combo: - Dimen_TR_Harp # 570063 - Time_DM_R_Crown_TR # 400540 - Combo: - Dimen_TR_Rope # 580062 - Time_DM_R_Crown_TR # 400540 Script: | bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",.@sum; if (getskilllv("TR_SOUNDBLEND") > 0) { bonus4 bAutoSpellOnSkill,"TR_RHYTHMSHOOTING","TR_SOUNDBLEND",getskilllv("TR_SOUNDBLEND"),1000; } } - Combos: - Combo: - Dimen_TR_Ribbon # 580061 - Time_DM_R_Crown_TR # 400540 - Combo: - Dimen_TR_Vilolin # 570062 - Time_DM_R_Crown_TR # 400540 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"WM_REVERBERATION",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"WM_REVERBERATION",.@sum; if (getskilllv("WM_REVERBERATION") > 0) { bonus4 bAutoSpellOnSkill,"TR_METALIC_FURY","WM_REVERBERATION",getskilllv("WM_REVERBERATION"),1000; } } - Combos: - Combo: - Dimen_MT_Mace # 590079 - Time_DM_R_Crown_MT # 400531 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"MT_SPARK_BLASTER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"MT_TRIPLE_LASER",.@sum; bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-150; bonus2 bSkillAtk,"MT_SPARK_BLASTER",.@sum; } - Combos: - Combo: - Dimen_BO_Hall # 590080 - Time_DM_R_Crown_BO # 400532 Script: | bonus bShortAtkRate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-200; bonus2 bSkillAtk,"GN_CART_TORNADO",2*.@sum; if (getskilllv("GN_CART_TORNADO") > 0) { bonus4 bAutoSpellOnSkill,"BO_EXPLOSIVE_POWDER","GN_CART_TORNADO",getskilllv("GN_CART_TORNADO"),1000; } } - Combos: - Combo: - Dimen_DK_T_Sword # 600054 - Time_DM_R_Crown_DK # 400529 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"DK_STORMSLASH",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-200; bonus2 bSkillAtk,"RK_IGNITIONBREAK",3*.@sum; if (getskilllv("RK_IGNITIONBREAK") > 0) { bonus4 bAutoSpellOnSkill,"DK_HACKANDSLASHER","RK_IGNITIONBREAK",getskilllv("RK_IGNITIONBREAK"),1000; } } - Combos: - Combo: - Dimen_SHC_Katar # 610064 - Time_DM_R_Crown_SHC # 400533 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"GC_CROSSIMPACT",85; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-200; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",.@sum; } - Combos: - Combo: - Dimen_SHC_Cakram # 610065 - Time_DM_R_Crown_SHC # 400533 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"GC_PHANTOMMENACE",5000; bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",2000; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",.@sum; if (getskilllv("GC_ROLLINGCUTTER") > 0) { bonus4 bAutoSpellOnSkill,"GC_PHANTOMMENACE","GC_ROLLINGCUTTER",getskilllv("GC_ROLLINGCUTTER"),1000; if (getskilllv("SHC_IMPACT_CRATER") > 0) { bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","SHC_IMPACT_CRATER",getskilllv("SHC_IMPACT_CRATER"),1000; } } } - Combos: - Combo: - Dimen_MT_Axe # 620037 - Time_DM_R_Crown_MT # 400531 Script: | bonus2 bSkillAtk,"MT_AXE_STOMP",45; bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"NC_AXETORNADO",5*.@sum; if (getskilllv("NC_AXETORNADO") > 0 && !checkmadogear()) { bonus4 bAutoSpellOnSkill,"MT_MIGHTY_SMASH","NC_AXETORNADO",getskilllv("NC_AXETORNADO"),1000; } } - Combos: - Combo: - Dimen_DK_Lance # 630041 - Time_DM_R_Crown_DK # 400529 Script: | bonus bLongAtkRate,10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",85; bonus2 bSkillAtk,"RK_DRAGONBREATH",85; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-150; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",.@sum; } - Combos: - Combo: - Dimen_AG_Staff # 640049 - Time_DM_R_Crown_AG # 400535 Script: | bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum; if (getskilllv("AG_STORM_CANNON") > 0) { bonus4 bAutoSpellOnSkill,"AG_CRIMSON_ARROW","AG_STORM_CANNON",getskilllv("AG_STORM_CANNON"),1000; } } - Combos: - Combo: - Dimen_AG_Rod # 640050 - Time_DM_R_Crown_AG # 400535 Script: | bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum; if (getskilllv("AG_FROZEN_SLASH") > 0) { bonus4 bAutoSpellOnSkill,"AG_ROCK_DOWN","AG_FROZEN_SLASH",getskilllv("AG_FROZEN_SLASH"),1000; } } - Combos: - Combo: - Dimen_SS_Humma # 650046 - Time_DM_R_Crown_SS # 400541 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"SS_KAGENOMAI",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SS_KAGEGISSEN",.@sum; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1500; if (getskilllv("SS_KAGEGISSEN") > 0) { bonus4 bAutoSpellOnSkill,"KO_JYUMONJIKIRI","SS_KAGEGISSEN",getskilllv("SS_KAGEGISSEN"),1000; } } - Combos: - Combo: - Dimen_SS_Wheel # 650047 - Time_DM_R_Crown_SS # 400541 Script: | bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,30; bonus2 bSkillAtk,"SS_ANTENPOU",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SS_SEKIENHOU",.@sum; bonus2 bSkillAtk,"SS_RAIDENPOU",.@sum; if (getskilllv("SS_RAIDENPOU") > 0) { bonus4 bAutoSpellOnSkill,"SS_SEKIENHOU","SS_RAIDENPOU",getskilllv("SS_RAIDENPOU"),1000; } } - Combos: - Combo: - Dimen_ABC_Bow # 700092 - Time_DM_R_Crown_ABC # 400534 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",45; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); skill "TR_ROSEBLOSSOM",5; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",.@sum; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",.@sum; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",.@sum; } - Combos: - Combo: - Dimen_WH_C_Bow # 700093 - Time_DM_R_Crown_WH # 400539 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"WH_GALESTORM",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@sum; if (getskilllv("SN_SHARPSHOOTING") > 0) { bonus4 bAutoSpellOnSkill,"WH_CRESCIVE_BOLT","SN_SHARPSHOOTING",getskilllv("SN_SHARPSHOOTING"),1000; } } - Combos: - Combo: - Dimen_WH_Bow # 700094 - Time_DM_R_Crown_WH # 400539 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"WH_HAWKBOOMERANG",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"WH_HAWKBOOMERANG",.@sum; if (getskilllv("WH_HAWKBOOMERANG") > 0) { bonus4 bAutoSpellOnSkill,"WH_HAWKRUSH","WH_HAWKBOOMERANG",getskilllv("WH_HAWKBOOMERANG"),500; } } - Combos: - Combo: - Dimen_NW_Rifle # 810040 - Time_DM_R_Crown_NW # 400542 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",.@sum; if (getskilllv("NW_SPIRAL_SHOOTING") > 0) { bonus4 bAutoSpellOnSkill,"NW_ONLY_ONE_BULLET","NW_SPIRAL_SHOOTING",getskilllv("NW_SPIRAL_SHOOTING"),1000; } } - Combos: - Combo: - Dimen_NW_Launcher # 840032 - Time_DM_R_Crown_NW # 400542 Script: | bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"NW_WILD_FIRE",.@sum; if (getskilllv("NW_WILD_FIRE") > 0) { bonus4 bAutoSpellOnSkill,"NW_SPIRAL_SHOOTING","NW_WILD_FIRE",getskilllv("NW_WILD_FIRE"),1000; } } - Combos: - Combo: - Hero # 29509 - aegis_312301 # 312301 Script: | bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-200; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-200; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-200; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-200; - Combos: - Combo: - Hero # 29509 - aegis_312691 # 312691 Script: | bonus2 bSkillCooldown,"CD_PETITIO",-200; - Combos: - Combo: - aegis_15981 # 15981 - Shard_Jewelry_Int # 27426 Script: | bonus bMatk,100; - Combos: - Combo: - aegis_15981 # 15981 - Shard_Jewelry_Vit # 27425 Script: | bonus bDelayrate,-15; - Combos: - Combo: - aegis_15982 # 15982 - Shard_Jewelry_Dex # 27423 Script: | bonus bHit,50; - Combos: - Combo: - aegis_15982 # 15982 - Shard_Jewelry_Luk # 27424 - Combo: - aegis_15983 # 15983 - Shard_Jewelry_Str # 27421 Script: | bonus bBaseAtk,80; - Combos: - Combo: - aegis_15983 # 15983 - Shard_Jewelry_Agi # 27422 Script: | bonus bCritical,30; bonus bCritAtkRate,30; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Axe # 520009 Script: | bonus2 bSkillAtk,"MT_AXE_STOMP",25; bonus2 bSkillAtk,"MT_RUSH_QUAKE",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_G_Spear # 530014 Script: | bonus2 bSkillAtk,"IG_OVERSLASH",25; bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",25; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Katar # 610023 Script: | bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",25; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_C_Bow # 700033 Script: | bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",25; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",25; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Violin # 570019 - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_C_Rope # 580019 Script: | bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_T_Staff # 640021 Script: | bonus2 bSkillAtk,"AG_CRIMSON_ARROW",25; bonus2 bSkillAtk,"AG_FROZEN_SLASH",25; bonus2 bSkillAtk,"AG_STORM_CANNON",25; bonus2 bSkillAtk,"AG_ROCK_DOWN",25; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Knuckle # 560020 Script: | bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",25; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Ballista # 700034 Script: | bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25; bonus2 bSkillAtk,"WH_GALESTORM",25; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_M_Book # 540024 Script: | bonus2 bSkillAtk,"EM_CONFLAGRATION",25; bonus2 bSkillAtk,"EM_DIAMOND_STORM",25; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25; bonus2 bSkillAtk,"EM_TERRA_DRIVE",25; bonus2 bSkillAtk,"EM_VENOM_SWAMP",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Lance # 630013 Script: | bonus2 bSkillAtk,"DK_HACKANDSLASHER",25; bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",25; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Lapier # 500028 Script: | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; - Combos: - Combo: - Goddess_of_Abundance # 311073 - Vivatus_F_Wand # 550029 Script: | bonus2 bSkillAtk,"CD_ARBITRIUM",25; bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",25; bonus2 bSkillAtk,"CD_FRAMEN",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; - Combos: - Combo: - EP18_Schulang_Card # 300227 - Goddess_of_Abundance # 311073 Script: | bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100; bonus2 bMagicAtkEle,Ele_Wind,30; - Combos: - Combo: - EP18_Demi_Freyja_Card # 300228 - Goddess_of_Abundance # 311073 Script: | autobonus "{}",20,100,BF_MAGIC,"{ sc_start SC_INSPIRATION,10000,1; }"; - Combos: - Combo: - EP18_Burning_Fang_Card # 300217 - Goddess_of_Abundance # 311073 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Earth,15; - Combos: - Combo: - Bakonawa_Tattoo # 2910 - Wei_Brush_Tattoo # 420129 Script: | skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3); bonus bAtkRate,(readparam(bStr)+readparam(bLuk))/40; - Combos: - Combo: - Buwaya_Tattoo # 2907 - Wei_Brush_Tattoo # 420129 Script: | bonus bFixedCast,-200; bonus bMatkRate,(readparam(bInt)+readparam(bDex))/40; - Combos: - Combo: - Bangungot_Tattoo # 2911 - Wei_Brush_Tattoo # 420129 Script: | bonus bMaxHPrate,7; bonus bHealPower2,2*((readparam(bAgi)+readparam(bVit))/40); - Combos: - Combo: - IA_Dress # 15214 - IA_Choker # 19286 - IA_Boots # 22144 Script: | .@a = getequiprefinerycnt(EQI_ARMOR); .@b = getequiprefinerycnt(EQI_SHOES); .@c = (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES))/3; bonus bBaseAtk,5+(.@a*2); bonus bMatk,5+(.@a*2); bonus bAspdRate,.@b; bonus bVariableCastrate,-2*.@c; - Combos: - Combo: - Arbitrator_Shawl_US # 420246 - Platinum_Arbitrator # 450257 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAtkRate,5; bonus bPerfectHitAddRate,20; if (.@r>=8) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } if (.@r>=9) { bonus bAtkRate,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; } if (.@r>=10) { bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; } if (.@r>=11) { bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2); } - Combos: - Combo: - Lunar_E_Armor_LT # 450263 - Eclipsedefmind_TW # 490086 Script: | bonus bSta,8; bonus bWis,8; bonus bFixedCast,-300; - Combos: - Combo: - Marc_Card # 4105 - Lunar_E_Armor_LT # 450263 Script: | if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxHPrate,25; bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSubSize,Size_Medium,10; bonus2 bSubSize,Size_Large,10; } - Combos: - Combo: - Garm_Card # 4324 - Lunar_E_Armor_LT # 450263 Script: | if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxHPrate,70; bonus2 bAddSize,Size_All,25; bonus2 bMagicAddSize,Size_All,25; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; } - Combos: - Combo: - Coyote_Card # 27179 - aegis_470245 # 470245 Script: | bonus bMatk,50; bonus2 bMagicAddClass,Class_Boss,10; bonus3 bAutoSpellWhenHit,"WL_COMET",1,10; - Combos: - Combo: - aegis_490464 # 490464 - Up_Shiver_Katar_K # 610008 - Combo: - aegis_490465 # 490465 - Up_Shiver_Katar_K # 610008 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"GC_CROSSIMPACT",(readparam(bStr)+readparam(bLuk))/12; - Combos: - Combo: - aegis_490464 # 490464 - Up_Blade_Katar # 610009 - Combo: - aegis_490465 # 490465 - Up_Blade_Katar # 610009 Script: | bonus bShortAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - Manteau_Of_Guardsman # 20942 - ShoesOfGuardsman # 22142 Script: | bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubRace,RC_Player_Doram,10; bonus2 bResEff,Eff_Stone,10000; - Combos: - Combo: - YSF01_Plate_J # 15213 - YSF01_Manteau_J # 20858 - YSF01_Greave_J # 22143 Script: | .@a = getequiprefinerycnt(EQI_ARMOR); .@b = getequiprefinerycnt(EQI_GARMENT); .@c = getequiprefinerycnt(EQI_SHOES); bonus bDelayrate,-10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",50; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",100; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; if (.@a >= 7 && .@b >= 7 && .@c >= 7) { bonus bDelayrate,-20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100; } if (.@a >= 9 && .@b >= 9 && .@c >= 9) { bonus bDelayrate,-20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100; } - Combos: - Combo: - Return_TW_1th_Armor # 15211 - Return_TW_1th_Hat # 19276 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)) >=18) bonus bAspd,1; - Combos: - Combo: - 60Lv_Suits # 15220 - 60Lv_Hood # 20867 - 60Lv_Sandal # 22150 - 60Lv_Ring # 28539 Script: | bonus bBaseAtk,15; bonus bMatk,15; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=17) { bonus bAspdRate,3; bonus bVariableCastrate,-5; } - Combos: - Combo: - 70Lv_Armor # 15221 - 70Lv_Manteau # 20868 - 70Lv_Boots # 22151 - 70Lv_Ring # 28540 Script: | bonus bBaseAtk,20; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=21) { bonus bAspdRate,5; bonus bFixedCastrate,-5; } - Combos: - Combo: - 70Lv_Robe # 15222 - 70Lv_Muffler # 20869 - 70Lv_Shoes # 22152 - 70Lv_Mring # 28541 Script: | bonus bMatk,20; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=21) { bonus bVariableCastrate,-5; bonus bFixedCastrate,-5; } - Combos: - Combo: - 80Lv_Mail # 15223 - 80Lv_Manteau # 20870 - 80Lv_Greave # 22153 - 80Lv_Aring # 28542 Script: | bonus bBaseAtk,25; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) { bonus bAspdRate,7; bonus bCritAtkRate,2; bonus bFixedCastrate,-10; } - Combos: - Combo: - 80Lv_Cloth # 15224 - 80Lv_Cloak # 20871 - 80Lv_Boots # 22154 - 80Lv_Gloves # 28543 Script: | bonus bBaseAtk,25; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) { bonus bAspdRate,7; bonus bLongAtkRate,2; bonus bFixedCastrate,-10; } - Combos: - Combo: - 80Lv_Robe # 15225 - 80Lv_Muffler # 20872 - 80Lv_Shoes # 22155 - 80Lv_Mring # 28544 Script: | bonus bMatk,25; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) { bonus bMatkRate,2; bonus bVariableCastrate,-7; bonus bFixedCastrate,-10; } - Combos: - Combo: - 80Lv_Dress # 15226 - 80Lv_Cape # 20873 - 80Lv_Sandal # 22156 - 80Lv_Necklace # 28545 Script: | bonus bMatk,25; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) { bonus bHealPower,2; bonus bVariableCastrate,-7; bonus bFixedCastrate,-10; } - Combos: - Combo: - 90Lv_Mail # 15227 - 90Lv_Manteau # 20874 - 90Lv_Greave # 22157 - 90Lv_Aring # 28546 Script: | bonus bBaseAtk,30; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) { bonus bAspdRate,10; bonus bCritAtkRate,4; bonus bFixedCastrate,-15; } - Combos: - Combo: - 90Lv_Cloth # 15228 - 90Lv_Cloak # 20875 - 90Lv_Boots # 22158 - 90Lv_Gloves # 28547 Script: | bonus bBaseAtk,30; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) { bonus bAspdRate,10; bonus bLongAtkRate,4; bonus bFixedCastrate,-15; } - Combos: - Combo: - 90Lv_Robe # 15229 - 90Lv_Muffler # 20876 - 90Lv_Shoes # 22159 - 90Lv_Mring # 28548 Script: | bonus bMatk,30; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) { bonus bMatkRate,4; bonus bVariableCastrate,-10; bonus bFixedCastrate,-15; } - Combos: - Combo: - 90Lv_Dress # 15230 - 90Lv_Cape # 20877 - 90Lv_Sandal # 22160 - 90Lv_Necklace # 28549 Script: | bonus bMatk,30; if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) { bonus bHealPower,4; bonus bVariableCastrate,-10; bonus bFixedCastrate,-15; } - Combos: - Combo: - aegis_311439 # 311439 - aegis_450309 # 450309 Script: | bonus bFixedCastrate,-70; - Combos: - Combo: - P_Amdarais_Card # 4635 - aegis_410270 # 410270 - Combo: - P_Amdarais_Card # 4635 - aegis_410271 # 410271 - Combo: - P_Amdarais_Card # 4635 - aegis_410272 # 410272 - Combo: - P_Amdarais_Card # 4635 - aegis_410273 # 410273 - Combo: - P_Amdarais_Card # 4635 - aegis_410274 # 410274 - Combo: - P_Amdarais_Card # 4635 - aegis_410275 # 410275 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHP,2500*(.@r/3); bonus bMaxSP,2000*(.@r/3); if (.@r>=6) { bonus bSPrecovRate,30; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=12) { bonus bDelayrate,-10; } } } - Combos: - Combo: - ROZ_Bijou_Hat_Str # 400574 - aegis_410270 # 410270 - Combo: - ROZ_Bijou_Hat_Agi # 400575 - aegis_410271 # 410271 - Combo: - ROZ_Bijou_Hat_Vit # 400576 - aegis_410272 # 410272 - Combo: - ROZ_Bijou_Hat_Int # 400577 - aegis_410273 # 410273 - Combo: - ROZ_Bijou_Hat_Dex # 400578 - aegis_410274 # 410274 - Combo: - ROZ_Bijou_Hat_Luk # 400579 - aegis_410275 # 410275 Script: | bonus bUseSPrate,-5; - Combos: - Combo: - Doram_Only_Suit_J # 15275 - Doram_Only_Cape_J # 20915 - Doram_Only_Shoes_J # 22185 Script: | bonus bSpeedRate,25; bonus2 bHPRegenRate,500,5000; bonus2 bSPRegenRate,5,5000; - Combos: - Combo: - Doram_High_Suit_J # 15276 - Doram_High_Cape_J # 20916 - Doram_High_Shoes_J # 22186 Script: | bonus bSpeedRate,25; bonus2 bHPRegenRate,1000,5000; bonus2 bSPRegenRate,10,5000; - Combos: - Combo: - Mad_Bunny_K # 28901 - Giant_Mad_Bunny_TW # 480372 - Combo: - Mad_Bunny_K_ # 28902 - Giant_Mad_Bunny_TW # 480372 Script: | bonus2 bAddClass,Class_Boss,10; bonus2 bMagicAddClass,Class_Boss,10; autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }"; - Combos: - Combo: - Mad_Bunny_K_LT # 460020 - Giant_Mad_Bunny_TW # 480372 Script: | .@g = getenchantgrade(EQI_HAND_L); .@val = 10; bonus2 bAddClass,Class_Boss,15; bonus2 bMagicAddClass,Class_Boss,15; if (.@g >= ENCHANTGRADE_B) { .@val += 10; } if (.@g >= ENCHANTGRADE_A) { .@val += 10; } autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,30*((.@r+.@a)/3); bonus bMatk,30*((.@r+.@a)/3); bonus2 bAddClass,Class_Boss,2*((.@r+.@a)/3); bonus2 bMagicAddClass,Class_Boss,2*((.@r+.@a)/3); }",.@val,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }"; - Combos: - Combo: - Bloody_Knight_Shield # 28942 - aegis_470247 # 470247 - Combo: - Bloody_Knight_Shield_ # 28945 - aegis_470247 # 470247 Script: | bonus2 bAddClass,Class_Boss,15; bonus2 bMagicAddClass,Class_Boss,15; if (getequiprefinerycnt(EQI_SHOES)>=13) autobonus "{ bonus bStr,150; bonus bInt,150; bonus bDex,150; }",50,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - Bloody_Knight_Shield__ # 28946 - aegis_470247 # 470247 Script: | bonus2 bAddClass,Class_Boss,30; bonus2 bMagicAddClass,Class_Boss,30; if (getequiprefinerycnt(EQI_SHOES)>=13) autobonus "{ bonus bStr,200; bonus bInt,200; bonus bDex,200; }",50,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - aegis_490469 # 490469 - Up_OneSkyOneSun # 540010 - Combo: - aegis_490470 # 490470 - Up_OneSkyOneSun # 540010 Script: | bonus bShortAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SJ_SOLARBURST",(readparam(bStr)+readparam(bLuk))/12; - Combos: - Combo: - aegis_490469 # 490469 - Up_SoulWeight # 550015 - Combo: - aegis_490470 # 490470 - Up_SoulWeight # 550015 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SP_SPA",(readparam(bAgi)+readparam(bInt))/12; - Combos: - Combo: - Crow_Tengu_Mask # 5933 - Comp_Tengu_Scroll # 420247 - Combo: - Comp_Crow_Tengu_Mask # 410269 - Comp_Tengu_Scroll # 420247 Script: | bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,2; if (readparam(bStr) >= 108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if (readparam(bStr) >= 120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } - Combos: - Combo: - aegis_400512 # 400512 - aegis_420248 # 420248 - Combo: - aegis_400513 # 400513 - aegis_420248 # 420248 - Combo: - aegis_400512 # 400512 - aegis_420249 # 420249 - Combo: - aegis_400513 # 400513 - aegis_420249 # 420249 Script: | bonus2 bDropAddRace,RC_All,getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - aegis_400512 # 400512 - aegis_490282 # 490282 - Combo: - aegis_400512 # 400512 - aegis_490283 # 490283 - Combo: - aegis_400513 # 400513 - aegis_490282 # 490282 - Combo: - aegis_400513 # 400513 - aegis_490283 # 490283 Script: | bonus2 bSkillAtk,"KN_BOWLINGBASH",50; bonus bNoWalkDelay; - Combos: - Combo: - Tablet_IL # 28626 - aegis_420251 # 420251 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,30; bonus bAspd,1; bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3); - Combos: - Combo: - Hunter_Bow_IL # 18174 - aegis_420251 # 420251 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCriticalLong,30; if (.@r>=7) { bonus bCritAtkRate,10; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; if (.@r>=9) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",35; bonus2 bSkillAtk,"RA_AIMEDBOLT",35; if (.@r>=11) { bonus bDelayrate,-10; } } } - Combos: - Combo: - Lunar_E_Armor_LT # 450263 - Eclipsedefmind_LT # 490440 Script: | bonus bSta,8; bonus bWis,8; bonus bFixedCast,-300; bonus bLongAtkDef,8; bonus bNearAtkDef,8; if (getenchantgrade(EQI_ARMOR) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; bonus2 bAddEffWhenHit,Eff_Freeze,1000; } - Combos: - Combo: - S_Wolf_Card_E # 27390 - S_Poe_Card_E # 27392 Script: | bonus bAtkRate,5; bonus bMatkRate,5; bonus2 bAddSize,Size_Medium,5; bonus2 bMagicAddSize,Size_Medium,5; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312303 # 312303 Script: | bonus2 bSkillCooldown,"EM_CONFLAGRATION",-2000; bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-2000; - Combos: - Combo: - Hero # 29509 - aegis_312034 # 312034 Script: | autobonus "{ bonus2 bSkillUseSP,\"IQ_MASSIVE_F_BLASTER\",299; bonus2 bSkillUseSP,\"IQ_EXPOSION_BLASTER\",169; }",20,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312033 # 312033 Script: | bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-200; bonus2 bSkillCooldown,"ABC_DEFT_STAB",-200; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312035 # 312035 Script: | bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000; - Combos: - Combo: - Hero # 29509 - aegis_312036 # 312036 Script: | bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-200; bonus2 bSkillCooldown,"WH_GALESTORM",-200; - Combos: - Combo: - Hero # 29509 - aegis_312039 # 312039 Script: | bonus2 bSkillCooldown,"SHC_SHADOW_STAB",-500; - Combos: - Combo: - aegis_15969 # 15969 - Improve_Orb_Speed # 29537 Script: | bonus bLongAtkRate,4; bonus bShortAtkRate,4; bonus bMatkRate,4; - Combos: - Combo: - aegis_15969 # 15969 - Improve_Orb_Cast # 29538 Script: | bonus2 bMagicAddRace,RC_All,6; - Combos: - Combo: - aegis_15969 # 15969 - Improve_Orb_Cri # 29539 Script: | bonus2 bAddRace,RC_All,6; - Combos: - Combo: - Signet_Of_Pow3 # 312984 - Star_Cluster_Of_Pow3 # 310676 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Signet_Of_Pow4 # 312985 - Star_Cluster_Of_Pow3 # 310676 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Signet_Of_Pow5 # 312986 - Star_Cluster_Of_Pow3 # 310676 Script: | bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; - Combos: - Combo: - Signet_Of_Con3 # 312989 - Star_Cluster_Of_Con3 # 310682 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Signet_Of_Con4 # 312990 - Star_Cluster_Of_Con3 # 310682 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Signet_Of_Con5 # 312991 - Star_Cluster_Of_Con3 # 310682 Script: | bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; - Combos: - Combo: - Signet_Of_Spl3 # 312994 - Star_Cluster_Of_Spl3 # 310688 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Signet_Of_Spl4 # 312995 - Star_Cluster_Of_Spl3 # 310688 Script: | bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Signet_Of_Spl5 # 312996 - Star_Cluster_Of_Spl3 # 310688 Script: | bonus2 bMagicAddRace,RC_All,20; bonus2 bMagicAddRace,RC_Player_Human,-20; bonus2 bMagicAddRace,RC_Player_Doram,-20; - Combos: - Combo: - Signet_Of_Sta3 # 312999 - Star_Cluster_Of_Sta3 # 310679 Script: | bonus bMaxHPrate,5; - Combos: - Combo: - Signet_Of_Sta4 # 313000 - Star_Cluster_Of_Sta3 # 310679 Script: | bonus bMaxHPrate,7; - Combos: - Combo: - Signet_Of_Sta5 # 313001 - Star_Cluster_Of_Sta3 # 310679 Script: | bonus bMaxHPrate,10; - Combos: - Combo: - Signet_Of_Crt3 # 313004 - Star_Cluster_Of_Crt3 # 310685 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Signet_Of_Crt4 # 313005 - Star_Cluster_Of_Crt3 # 310685 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Signet_Of_Crt5 # 313006 - Star_Cluster_Of_Crt3 # 310685 Script: | bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; - Combos: - Combo: - Signet_Of_Wis3 # 313009 - Star_Cluster_Of_Wis3 # 310691 Script: | bonus bMaxSPrate,5; - Combos: - Combo: - Signet_Of_Wis4 # 313010 - Star_Cluster_Of_Wis3 # 310691 Script: | bonus bMaxSPrate,7; - Combos: - Combo: - Signet_Of_Wis5 # 313011 - Star_Cluster_Of_Wis3 # 310691 Script: | bonus bMaxSPrate,10; - Combos: - Combo: - Life_of_Spring_Pow # 313012 - Star_Armor_Of_Pow # 450169 Script: | bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Life_of_Spring_Sta # 313013 - Star_Armor_Of_Sta # 450170 Script: | .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bMaxHPrate,(.@r_armor/2); bonus bRes,20*(.@r_armor/2); } - Combos: - Combo: - Life_of_Spring_Crt # 313014 - Star_Suit_Of_Crt # 450172 Script: | bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Life_of_Summer_Con # 313015 - Star_Suit_Of_Con # 450171 Script: | bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Life_of_Summer_Sta # 313016 - Star_Armor_Of_Sta # 450170 Script: | .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bMaxHPrate,(.@r_armor/2); bonus bRes,20*(.@r_armor/2); } - Combos: - Combo: - Life_of_Summer_Crt # 313017 - Star_Suit_Of_Crt # 450172 Script: | bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Life_of_Autumn_Spl # 313018 - Star_Robe_Of_Spl # 450173 Script: | bonus2 bMagicAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Life_of_Autumn_Sta # 313019 - Star_Armor_Of_Sta # 450170 Script: | .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bMaxHPrate,(.@r_armor/2); bonus bRes,20*(.@r_armor/2); } - Combos: - Combo: - Life_of_Autumn_Wis # 313020 - Star_Robe_Of_Wis # 450174 Script: | .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bDelayrate,-2*(.@r_armor/2); bonus bMaxSPrate,(.@r_armor/2); } - Combos: - Combo: - Life_of_Winter_Pow # 313021 - Star_Armor_Of_Pow # 450169 Script: | bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Life_of_Winter_Con # 313022 - Star_Suit_Of_Con # 450171 Script: | bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Life_of_Winter_Crt # 313023 - Star_Suit_Of_Crt # 450172 Script: | bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2); } - Combos: - Combo: - Star_Cluster_Of_Str1 # 313024 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,3; bonus2 bAddClass,Class_Boss,3; - Combos: - Combo: - Star_Cluster_Of_Str2 # 313025 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,6; bonus2 bAddClass,Class_Boss,6; - Combos: - Combo: - Star_Cluster_Of_Str3 # 313026 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,9; bonus2 bAddClass,Class_Boss,9; - Combos: - Combo: - Star_Cluster_Of_Str4 # 313027 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,12; bonus2 bAddClass,Class_Boss,12; - Combos: - Combo: - Star_Cluster_Of_Str5 # 313028 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,15; bonus2 bAddClass,Class_Boss,15; - Combos: - Combo: - Star_Cluster_Of_Luk1 # 313029 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,3; bonus2 bAddClass,Class_Boss,3; - Combos: - Combo: - Star_Cluster_Of_Luk2 # 313030 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,6; bonus2 bAddClass,Class_Boss,6; - Combos: - Combo: - Star_Cluster_Of_Luk3 # 313031 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,9; bonus2 bAddClass,Class_Boss,9; - Combos: - Combo: - Star_Cluster_Of_Luk4 # 313032 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,12; bonus2 bAddClass,Class_Boss,12; - Combos: - Combo: - Star_Cluster_Of_Luk5 # 313033 - Token_Of_Life # 312981 Script: | bonus2 bAddClass,Class_Normal,15; bonus2 bAddClass,Class_Boss,15; - Combos: - Combo: - Star_Cluster_Of_Int1 # 313034 - Token_Of_Life # 312981 Script: | bonus2 bMagicAddClass,Class_Normal,3; bonus2 bMagicAddClass,Class_Boss,3; - Combos: - Combo: - Star_Cluster_Of_Int2 # 313035 - Token_Of_Life # 312981 Script: | bonus2 bMagicAddClass,Class_Normal,6; bonus2 bMagicAddClass,Class_Boss,6; - Combos: - Combo: - Star_Cluster_Of_Int3 # 313036 - Token_Of_Life # 312981 Script: | bonus2 bMagicAddClass,Class_Normal,9; bonus2 bMagicAddClass,Class_Boss,9; - Combos: - Combo: - Star_Cluster_Of_Int4 # 313037 - Token_Of_Life # 312981 Script: | bonus2 bMagicAddClass,Class_Normal,12; bonus2 bMagicAddClass,Class_Boss,12; - Combos: - Combo: - Star_Cluster_Of_Int5 # 313038 - Token_Of_Life # 312981 Script: | bonus2 bMagicAddClass,Class_Normal,15; bonus2 bMagicAddClass,Class_Boss,15; - Combos: - Combo: - Star_Cluster_Of_Res1 # 313039 - Token_Of_Life # 312981 Script: | bonus bMaxHPrate,1; bonus bMaxSPrate,1; - Combos: - Combo: - Star_Cluster_Of_Res2 # 313040 - Token_Of_Life # 312981 Script: | bonus bMaxHPrate,2; bonus bMaxSPrate,2; - Combos: - Combo: - Star_Cluster_Of_Res3 # 313041 - Token_Of_Life # 312981 Script: | bonus bMaxHPrate,3; bonus bMaxSPrate,3; - Combos: - Combo: - Star_Cluster_Of_Res4 # 313042 - Token_Of_Life # 312981 Script: | bonus bMaxHPrate,4; bonus bMaxSPrate,4; - Combos: - Combo: - Star_Cluster_Of_Res5 # 313043 - Token_Of_Life # 312981 Script: | bonus bMaxHPrate,5; bonus bMaxSPrate,5; - Combos: - Combo: - aegis_313059 # 313059 - Runeknight_Top3 # 310881 Script: | bonus2 bAddSize,Size_All,3*(getskilllv("DK_TWOHANDDEF")/2); - Combos: - Combo: - aegis_313059 # 313059 - Runeknight_Middle3 # 310882 Script: | bonus2 bSkillAtk,"DK_HACKANDSLASHER",10; - Combos: - Combo: - aegis_313059 # 313059 - Runeknight_Bottom3 # 310883 Script: | bonus bCRate,3; bonus2 bSkillAtk,"DK_STORMSLASH",15; - Combos: - Combo: - aegis_313060 # 313060 - Royalguard_Top3 # 310887 Script: | bonus2 bSkillAtk,"IG_CROSS_RAIN",15; - Combos: - Combo: - aegis_313060 # 313060 - Royalguard_Middle3 # 310888 Script: | bonus2 bMagicAddSize,Size_All,10; - Combos: - Combo: - aegis_313060 # 313060 - Royalguard_Bottom3 # 310889 Script: | bonus2 bMagicAddEle,Ele_All,3*(getskilllv("IG_SHIELD_MASTERY")/2); - Combos: - Combo: - aegis_313061 # 313061 - aegis_311463 # 311463 Script: | bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; - Combos: - Combo: - aegis_313061 # 313061 - aegis_311464 # 311464 Script: | bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; - Combos: - Combo: - aegis_313061 # 313061 - aegis_311465 # 311465 Script: | bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; - Combos: - Combo: - FuriousCirclet_WH # 400608 - StormBow_Furious # 700100 Script: | bonus2 bSkillAtk,"WH_GALESTORM",15; - Combos: - Combo: - FuriousCirclet_WH # 400608 - TornadoBow_Furious # 700101 Script: | bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; - Combos: - Combo: - FuriousCirclet_CD # 400609 - SaintBook_Furious # 540086 Script: | bonus2 bSkillAtk,"CD_PETITIO",15; - Combos: - Combo: - FuriousCirclet_CD # 400609 - SaintWand_Furious # 550141 Script: | bonus2 bSkillAtk,"CD_FRAMEN",15; - Combos: - Combo: - FuriousCirclet_SKE # 400610 - SunBook_Furious # 540087 Script: | bonus2 bSkillAtk,"SKE_NOON_BLAST",15; - Combos: - Combo: - FuriousCirclet_SKE # 400610 - MoonBook_Furious # 540088 Script: | bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15; - Combos: - Combo: - Signet_Of_Spring # 490483 - Circul_Of_Life_Spring # 480349 Script: | .@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2); bonus2 bAddRace,RC_All,.@val; bonus2 bAddRace,RC_Player_Human,-.@val; bonus2 bAddRace,RC_Player_Doram,-.@val; bonus bDelayrate,-10; - Combos: - Combo: - Signet_Of_Summer # 490484 - Circul_Of_Life_Summer # 480350 Script: | .@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2); bonus2 bAddRace,RC_All,.@val; bonus2 bAddRace,RC_Player_Human,-.@val; bonus2 bAddRace,RC_Player_Doram,-.@val; bonus bDelayrate,-10; - Combos: - Combo: - Signet_Of_Autumn # 490485 - Circul_Of_Life_Autumn # 480351 Script: | .@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2); bonus2 bMagicAddRace,RC_All,.@val; bonus2 bMagicAddRace,RC_Player_Human,-.@val; bonus2 bMagicAddRace,RC_Player_Doram,-.@val; bonus bDelayrate,-10; - Combos: - Combo: - Signet_Of_Winter # 490486 - Circul_Of_Life_Winter # 480352 Script: | .@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2); bonus2 bAddRace,RC_All,.@val; bonus2 bAddRace,RC_Player_Human,-.@val; bonus2 bAddRace,RC_Player_Doram,-.@val; bonus bDelayrate,-10; - Combos: - Combo: - SaintBook_Furious # 540086 - FuriousBoots # 470265 Script: | autobonus "{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",(15*.@sum); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",(15*.@sum); }",70,10000,BF_WEAPON; - Combos: - Combo: - SunBook_Furious # 540087 - FuriousBoots # 470265 Script: | bonus bDelayrate,-10; - Combos: - Combo: - MoonBook_Furious # 540088 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15; bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2; - Combos: - Combo: - SaintWand_Furious # 550141 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bDelayrate,-10; bonus2 bSkillAtk,"CD_FRAMEN",.@sum; - Combos: - Combo: - StormBow_Furious # 700100 - FuriousBoots # 470265 Script: | bonus2 bSkillUseSP,"WH_GALESTORM",20; - Combos: - Combo: - TornadoBow_Furious # 700101 - FuriousBoots # 470265 Script: | bonus bDelayrate,-10; - Combos: - Combo: - FuriousCirclet_DK # 400628 - Slayer_Furious # 600059 Script: | bonus2 bSkillAtk,"DK_HACKANDSLASHER",15; - Combos: - Combo: - FuriousCirclet_DK # 400628 - Trident_Furious # 630045 Script: | bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15; - Combos: - Combo: - FuriousCirclet_ABC # 400629 - Demonius_Furious # 510150 Script: | bonus2 bSkillAtk,"ABC_DEFT_STAB",15; - Combos: - Combo: - FuriousCirclet_ABC # 400629 - Demonsword_Furious # 510151 Script: | bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",15; - Combos: - Combo: - FuriousCirclet_SH # 400630 - Foxtail_Furious # 550143 Script: | bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",15; - Combos: - Combo: - FuriousCirclet_SH # 400630 - Setaria_Furious # 550144 Script: | bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15; - Combos: - Combo: - Demonius_Furious # 510150 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum; - Combos: - Combo: - Demonsword_Furious # 510151 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum; - Combos: - Combo: - Foxtail_Furious # 550143 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",.@sum; - Combos: - Combo: - Setaria_Furious # 550144 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",.@sum; - Combos: - Combo: - Slayer_Furious # 600059 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"DK_HACKANDSLASHER",15; if (getskilllv("DK_HACKANDSLASHER") > 4) bonus3 bAutoSpell,"DK_HACKANDSLASHER",5,50; - Combos: - Combo: - Trident_Furious # 630045 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",.@sum; - Combos: - Combo: - IDTest_arrow # 1200000 - IDTest_bow # 700000 Script: | bonus bDex,1; - Combos: - Combo: - IDTest_ammo # 1230000 - IDTest_gun # 800000 Script: | bonus bDex,1; - Combos: - Combo: - aegis_312418 # 312418 - aegis_410284 # 410284 - Combo: - aegis_312418 # 312418 - aegis_410285 # 410285 Script: | bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubEle,Ele_Ghost,5; bonus2 bSubEle,Ele_Holy,5; - Combos: - Combo: - aegis_29725 # 29725 - aegis_420270 # 420270 Script: | bonus bAllStats,10; bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSubRace,RC_Player_Human,3; bonus bNoCastCancel; - Combos: - Combo: - aegis_300389 # 300389 - Screaming_Ghoost_Party # 450338 Script: | bonus2 bSubEle,Ele_Ghost,15; bonus2 bAddRace,RC_All,30; bonus2 bMagicAddRace,RC_All,30; - Combos: - Combo: - Tha_Anger_1 # 310197 - aegis_470243 # 470243 Script: | bonus bAllStats,30; bonus bAtkRate,30; bonus bMatkRate,30; - Combos: - Combo: - EvilDragon_Armor_BR # 15238 - Vanargand_Helm # 18652 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = getequiprefinerycnt(EQI_ARMOR); if (.@a>=12) { bonus2 bHPDrainRate,-60,6; bonus2 bSPDrainRate,-60,5; } else if (.@r>=9) { bonus2 bHPDrainRate,-60,8; bonus2 bSPDrainRate,-20,4; } else if (.@a>=9) { bonus2 bHPDrainRate,-40,4; bonus2 bSPDrainRate,-40,3; } else if (.@r>= 8) { bonus2 bHPDrainRate,-50,5; bonus2 bSPDrainRate,-10,2; } else if (.@r >= 7) { bonus2 bHPDrainRate,-30,5; bonus2 bSPDrainRate,-10,2; } else if (.@a >=6) { bonus2 bHPDrainRate,-30,3; bonus2 bSPDrainRate,-30,2; } else if (.@r >= 5) { bonus2 bHPDrainRate,-10,3; bonus2 bSPDrainRate,-10,1; } else { bonus2 bHPDrainRate,-10,1; bonus2 bSPDrainRate,-10,1; } - Combos: - Combo: - Rideword_Hat # 5208 - EvilDragon_Armor_BR # 15238 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r>=12) { bonus2 bHPDrainRate,-60,6; bonus2 bSPDrainRate,-60,5; } else if (.@r>=9) { bonus2 bHPDrainRate,-40,4; bonus2 bSPDrainRate,-40,3; } else if (.@r>=6) { bonus2 bHPDrainRate,-30,3; bonus2 bSPDrainRate,-30,2; } else { bonus2 bHPDrainRate,-50,8; bonus2 bSPDrainRate,-10,4; } - Combos: - Combo: - Piece_Of_Angent_Skin # 2554 - EvilDragon_Armor_BR # 15238 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r>=12) { bonus2 bHPDrainRate,-60,6; bonus2 bSPDrainRate,-60,5; } else if (.@r>=9) { bonus2 bHPDrainRate,-40,4; bonus2 bSPDrainRate,-40,3; } else if (.@r>=6) { bonus2 bHPDrainRate,-30,3; bonus2 bSPDrainRate,-30,2; } else bonus2 bSPDrainRate,-10,1; - Combos: - Combo: - Majestic_Evil_Horn # 5584 - EvilDragon_Armor_BR # 15238 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r>=12) { bonus2 bHPDrainRate,-60,6; bonus2 bSPDrainRate,-60,5; } else if (.@r>=9) { bonus2 bHPDrainRate,-40,4; bonus2 bSPDrainRate,-40,3; } else if (.@r>=6) { bonus2 bHPDrainRate,-30,3; bonus2 bSPDrainRate,-30,2; } else { bonus2 bHPDrainRate,30,15; bonus2 bSPDrainRate,10,7; } - Combos: - Combo: - EvilDragon_Armor_BR # 15238 - Cursed_Book # 18752 Script: | .@a = getequiprefinerycnt(EQI_HEAD_TOP); .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r>=12) { bonus2 bHPDrainRate,-60,6; bonus2 bSPDrainRate,-60,5; } else if (.@r>=9) { bonus2 bHPDrainRate,-40,4; bonus2 bSPDrainRate,-40,3; } else if (.@r>=6) { bonus2 bHPDrainRate,-30,3; bonus2 bSPDrainRate,-30,2; } else { bonus2 bHPDrainRate,-40,4+(.@a/2); bonus2 bSPDrainRate,-10,1+(.@a/3); } - Combos: - Combo: - Hero # 29509 - Amp_LG_2 # 310941 Script: | autobonus "{ bonus2 bSkillUseSP,\"LG_EARTHDRIVE\",83; }",30,10000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - Amp_SO_4 # 310947 Script: | bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; - Combos: - Combo: - Hero # 29509 - Amp_RA_2 # 310949 Script: | bonus2 bSkillCooldown,"RA_ARROWSTORM",-300; - Combos: - Combo: - Release_Of_Magic # 29371 - Amp_AB_2 # 310953 Script: | bonus4 bAutoSpellOnSkill,"AB_JUDEX","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100; - Combos: - Combo: - Hero # 29509 - Amp_RK_3 # 310956 Script: | autobonus "{ bonus2 bSkillUseSP,\"RK_SONICWAVE\",56; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - Amp_GN_2 # 310962 Script: | autobonus "{ bonus2 bSkillUseSP,\"GN_CARTCANNON\",49; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - Amp_GC_2 # 310964 Script: | autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",150; }",1000,10000,"GC_CROSSRIPPERSLASHER"; - Combos: - Combo: - Hero # 29509 - Amp_SC_1 # 310965 Script: | autobonus "{ bonus2 bSkillUseSP,\"SC_TRIANGLESHOT\",17; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - Amp_SC_2 # 310966 Script: | autobonus "{ bonus2 bSkillUseSP,\"SC_FATALMENACE\",46; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - Amp_KGOB_1 # 310967 Script: | autobonus "{ bonus2 bSkillUseSP,\"KO_HUUMARANKA\",59; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - Amp_KGOB_2 # 310968 Script: | bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-600; - Combos: - Combo: - Hero # 29509 - Amp_SJ_2 # 310974 Script: | bonus2 bSkillCooldown,"SJ_LIGHTOFSUN",-10000; - Combos: - Combo: - Hero # 29509 - Amp_SJ_3 # 310975 Script: | bonus2 bSkillCooldown,"SJ_LIGHTOFMOON",-10000; - Combos: - Combo: - Release_Of_Magic # 29371 - Amp_SU_3 # 310980 Script: | autobonus "{ bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",30,10000,BF_MAGIC; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312808 # 312808 Script: | bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312809 # 312809 Script: | bonus2 bFixedCastrate,"WL_JACKFROST",-100; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312810 # 312810 Script: | autobonus "{ bonus2 bSkillUseSP,\"WL_HELLINFERNO\",29; }",30,10000,BF_MAGIC; - Combos: - Combo: - Hero # 29509 - aegis_312811 # 312811 Script: | bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250; - Combos: - Combo: - Hero # 29509 - aegis_312813 # 312813 Script: | autobonus "{ bonus2 bSkillUseSP,\"NC_POWERSWING\",27; }",30,10000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312814 # 312814 Script: | bonus4 bAutoSpellOnSkill,"AB_ADORAMUS","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100; - Combos: - Combo: - Hero # 29509 - aegis_312815 # 312815 Script: | bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312816 # 312816 Script: | bonus4 bAutoSpellOnSkill,"PA_PRESSURE","LG_RAYOFGENESIS",max(getskilllv("LG_RAYOFGENESIS"),3),100; - Combos: - Combo: - Hero # 29509 - aegis_312817 # 312817 Script: | autobonus "{ bonus2 bSkillUseSP,\"LG_SHIELDPRESS\",27; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312818 # 312818 Script: | autobonus "{ bonus2 bSkillUseSP,\"LG_BANISHINGPOINT\",24; }",30,10000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312819 # 312819 Script: | skill "TF_DOUBLE",10; bonus2 bSkillCooldown,"MG_FIREBOLT",10000; bonus2 bSkillCooldown,"MG_COLDBOLT",10000; bonus2 bSkillCooldown,"MG_LIGHTNINGBOLT",10000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312820 # 312820 Script: | autobonus "{ bonus2 bSkillUseSP,\"WM_METALICSOUND\",24; }",30,10000,BF_MAGIC; - Combos: - Combo: - Hero # 29509 - aegis_312821 # 312821 Script: | autobonus "{ bonus2 bSkillUseSP,\"GN_CART_TORNADO\",19; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312822 # 312822 Script: | autobonus "{ bonus2 bSkillUseSP,\"GN_SPORE_EXPLOSION\",99; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312824 # 312824 Script: | autobonus "{ bonus4 bAutoSpellOnSkill,\"SR_RIDEINLIGHTNING\",\"CH_SOULCOLLECT\",1,1000; }",30,15000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312826 # 312826 Script: | bonus2 bSkillCooldown,"SJ_LIGHTOFSTAR",-10000; - Combos: - Combo: - Hero # 29509 - aegis_312830 # 312830 Script: | autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312831 # 312831 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-300; bonus2 bSkillCooldown,"RK_SONICWAVE",-200; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312832 # 312832 Script: | bonus2 bSkillCooldown,"WL_CRIMSONROCK",-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-185000; UnEquipScript: | sc_end SC_TELEKINESIS_INTENSE; - Combos: - Combo: - Hero # 29509 - aegis_312833 # 312833 Script: | bonus2 bSkillCooldown,"RA_ARROWSTORM",-200; bonus2 bSkillCooldown,"RA_UNLIMIT",-240000; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Hero # 29509 - aegis_312834 # 312834 Script: | bonus2 bSkillCooldown,"NC_AXETORNADO",-2000; bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-200; - Combos: - Combo: - Hero # 29509 - aegis_312835 # 312835 Script: | bonus2 bSkillCooldown,"GC_DARKCROW",-35000; bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",-200; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312836 # 312836 Script: | bonus2 bSkillCooldown,"AB_ORATIO",-1500; bonus2 bSkillCooldown,"AB_SILENTIUM",-14000; - Combos: - Combo: - Hero # 29509 - aegis_312837 # 312837 Script: | bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1000; bonus2 bSkillCooldown,"LG_SHIELDSPELL",-1500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312838 # 312838 Script: | bonus2 bFixedCastrate,"SO_PSYCHIC_WAVE",-100; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312839 # 312839 Script: | bonus2 bSkillCooldown,"WM_METALICSOUND",-200; bonus2 bSkillCooldown,"WM_LULLABY_DEEPSLEEP",-2000; - Combos: - Combo: - Hero # 29509 - aegis_312840 # 312840 Script: | bonus2 bSkillCooldown,"GN_CART_TORNADO",-200; autobonus3 "{ bonus bPerfectHitRate,100; }",1000,3000,"GN_CART_TORNADO"; - Combos: - Combo: - Hero # 29509 - aegis_312841 # 312841 Script: | autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,20000,5; }"; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Hero # 29509 - aegis_312842 # 312842 Script: | bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-3000; autobonus3 "{ bonus bFlee2,95; }",1000,3000,"SR_SKYNETBLOW"; - Combos: - Combo: - Hero # 29509 - aegis_312843 # 312843 Script: | bonus2 bSkillCooldown,"SJ_NEWMOONKICK",-200; bonus2 bSkillFixedCast,"SJ_FULLMOONKICK",-1000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312844 # aegis_312844 Script: | bonus2 bFixedCastrate,"SP_SPA",-100; bonus2 bFixedCastrate,"SP_SWHOO",-100; bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500; - Combos: - Combo: - Hero # 29509 - aegis_312845 # aegis_312845 Script: | bonus2 bSkillCooldown,"KO_IZAYOI",-30000; bonus2 bSkillCooldown,"KO_HUUMARANKA",-200; - Combos: - Combo: - Hero # 29509 - aegis_312846 # aegis_312846 Script: | bonus2 bSkillCooldown,"RL_R_TRIP",-200; bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312847 # aegis_312847 Script: | autobonus3 "{ bonus2 bSkillUseSP,\"SU_CN_METEOR\",79; bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",1000,10000,"SU_NYANGGRASS"; - Combos: - Combo: - aegis_450336 # 450336 - aegis_470241 # 470241 - aegis_480390 # 480390 Script: | bonus bFlee,250; bonus bPerfectHitAddRate,50; - Combos: - Combo: - aegis_450333 # 450333 - aegis_470239 # 470239 - aegis_480389 # 480389 Script: | bonus bCritical,100; bonus bCritAtkRate,50; - Combos: - Combo: - Wild_Beast # 400409 - aegis_450333 # 450333 - aegis_470239 # 470239 - aegis_480389 # 480389 - Combo: - Wild_Beast # 400409 - aegis_450335 # 450335 - aegis_470240 # 470240 - aegis_480388 # 480388 Script: | bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; - Combos: - Combo: - aegis_450335 # 450335 - aegis_470240 # 470240 - aegis_480388 # 480388 Script: | bonus bVariableCastrate,-100; bonus bNoGemStone; - Combos: - Combo: - aegis_450337 # 450337 - aegis_470242 # 470242 - aegis_480391 # 480391 Script: | bonus bFlee,250; bonus bFixedCastrate,-70; - Combos: - Combo: - aegis_490454 # 490454 - aegis_490456 # 490456 - Combo: - aegis_490458 # 490458 - aegis_490460 # 490460 Script: | bonus bIgnoreDefRace,RC_All; - Combos: - Combo: - Wild_Beast # 400409 - aegis_490454 # 490454 - Combo: - Wild_Beast # 400409 - aegis_490456 # 490456 Script: | bonus bAtkRate,15; - Combos: - Combo: - aegis_490455 # 490455 - aegis_490457 # 490457 - Combo: - aegis_490459 # 490459 - aegis_490461 # 490461 Script: | bonus2 bIgnoreMdefRaceRate,RC_All,100; - Combos: - Combo: - Wild_Beast # 400409 - aegis_490455 # 490455 - Combo: - Wild_Beast # 400409 - aegis_490457 # 490457 Script: | bonus bMatkRate,15; - Combos: - Combo: - Illusion_Box_Garden # 311075 - aegis_470254 # 470254 Script: | bonus bCritical,25; bonus bCritAtkRate,30; - Combos: - Combo: - Hero # 29509 - aegis_312396 # 312396 Script: | autobonus "{ bonus2 bSkillUseSP,\"SHC_IMPACT_CRATER\",209; bonus2 bSkillUseSP,\"SHC_SAVAGE_IMPACT\",209; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312474 # 312474 Script: | autobonus "{ bonus2 bSkillUseSP,\"DK_HACKANDSLASHER\",189; bonus2 bSkillUseSP,\"DK_MADNESS_CRUSHER\",189; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312647 # 312647 Script: | autobonus "{ bonus2 bSkillUseSP,\"ABC_CHAIN_REACTION_SHOT\",169; bonus2 bSkillUseSP,\"ABC_FRENZY_SHOT\",109; }",30,20000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312927 # 312927 Script: | bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-500; bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-500; bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-500; bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-500; - Combos: - Combo: - Hero # 29509 - aegis_312932 # 312932 Script: | bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-100; - Combos: - Combo: - Hero # 29509 - aegis_312935 # 312935 Script: | autobonus "{ bonus2 bSkillUseSP,\"IG_OVERSLASH\",239; bonus2 bSkillUseSP,\"IG_GRAND_JUDGEMENT\",429; bonus2 bSkillUseSP,\"IG_SHIELD_SHOOTING\",159; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312938 # 312938 Script: | autobonus "{ bonus2 bSkillUseSP,\"WH_CRESCIVE_BOLT\",119; bonus2 bSkillUseSP,\"WH_GALESTORM\",169; }",30,20000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312941 # 312941 Script: | bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-1000; bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-1000; bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-1000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312944 # 312944 Script: | autobonus "{ bonus2 bSkillUseSP,\"CD_ARBITRIUM\",439; bonus2 bSkillUseSP,\"CD_PNEUMATICUS_PROCELLA\",659; bonus2 bSkillUseSP,\"CD_FRAMEN\",439; }",30,20000,BF_MAGIC; - Combos: - Combo: - Hero # 29509 - aegis_312951 # 312951 Script: | autobonus "{ bonus2 bSkillUseSP,\"TR_RHYTHMSHOOTING\",109; bonus2 bSkillUseSP,\"TR_ROSEBLOSSOM\",229; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312955 # 312955 Script: | autobonus "{ bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_FIRE\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WIND\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WATER\",479; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_GROUND\",479; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312958 # 312958 Script: | autobonus "{ bonus2 bSkillUseSP,\"MT_AXE_STOMP\",299; bonus2 bSkillUseSP,\"MT_RUSH_QUAKE\",439; }",30,20000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312960 # 312960 Script: | bonus2 bSkillFixedCast,"HN_METEOR_STORM_BUSTER",-1500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312961 # 312961 Script: | autobonus "{ bonus2 bSkillUseSP,\"HN_JUPITEL_THUNDER_STORM\",79; bonus2 bSkillUseSP,\"HN_HELLS_DRIVE\",69; }",30,20000,BF_MAGIC; - Combos: - Combo: - aegis_311883 # 311883 - aegis_410302 # 410302 Script: | bonus bSpeedRate,25; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; - Combos: - Combo: - Shecil_Memory # 29600 - Zodiac_Boots_AC # 470263 - Combo: - Shecil_Memory # 29600 - Comp_Zodiac_Boots_AC # 470264 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; bonus bFixedCast,-200*(.@r/4); bonus bDelayrate,-5*(.@r/4); bonus2 bVariableCastrate,"RA_ARROWSTORM",-35*(.@r/4); bonus2 bVariableCastrate,"RA_AIMEDBOLT",-35*(.@r/4); - Combos: - Combo: - Tren_Memory # 29606 - Zodiac_Boots_AC # 470263 - Combo: - Alpho_Memory # 29607 - Zodiac_Boots_AC # 470263 - Combo: - Tren_Memory # 29606 - Comp_Zodiac_Boots_AC # 470264 - Combo: - Alpho_Memory # 29607 - Comp_Zodiac_Boots_AC # 470264 Script: | bonus2 bSkillCooldown,"WM_METALICSOUND",-500; bonus2 bMagicAtkEle,Ele_Neutral,15*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Shecil_Memory # 29600 - BioWeapon_Helm_RA # 400116 - Zodiac_Boots_AC # 470263 - Combo: - Shecil_Memory # 29600 - BioWeapon_Helm_RA # 400116 - Comp_Zodiac_Boots_AC # 470264 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT"; if (.@sum >= 35) { bonus2 bIgnoreDefRaceRate,RC_All,40; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Tren_Memory # 29606 - BioWeapon_Helm_WM # 400117 - Zodiac_Boots_AC # 470263 - Combo: - Alpho_Memory # 29607 - BioWeapon_Helm_WM # 400117 - Zodiac_Boots_AC # 470263 - Combo: - Tren_Memory # 29606 - BioWeapon_Helm_WM # 400117 - Comp_Zodiac_Boots_AC # 470264 - Combo: - Alpho_Memory # 29607 - BioWeapon_Helm_WM # 400117 - Comp_Zodiac_Boots_AC # 470264 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","WM_METALICSOUND",10,350; if (.@sum >= 35) { bonus2 bIgnoreDefRaceRate,RC_All,40; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - aegis_490515 # 490515 - Up_Sword_Of_Bluefire # 500013 - Combo: - aegis_490516 # 490516 - Up_Sword_Of_Bluefire # 500013 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"GN_CARTCANNON",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - aegis_490515 # 490515 - Up_Slate_Sword # 500014 - Combo: - aegis_490516 # 490516 - Up_Slate_Sword # 500014 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - Hero # 29509 - aegis_312959 # 312959 Script: | bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-100; bonus2 bSkillCooldown,"MT_TRIPLE_LASER",-100; - Combos: - Combo: - Hero # 29509 - aegis_312971 # 312971 Script: | bonus2 bSkillCooldown,"NW_THE_VIGILANTE_AT_NIGHT",-300; - Combos: - Combo: - aegis_300515 # 300515 - aegis_300524 # 300524 Script: | bonus2 bAddEle,Ele_All,15; bonus bShortAtkRate,15; - Combos: - Combo: - aegis_300515 # 300515 - aegis_300525 # 300525 Script: | bonus2 bAddEle,Ele_All,15; bonus bShortAtkRate,15; - Combos: - Combo: - aegis_300517 # 300517 - aegis_300524 # 300524 Script: | bonus2 bAddEle,Ele_All,15; bonus bLongAtkRate,15; - Combos: - Combo: - aegis_300517 # 300517 - aegis_300525 # 300525 Script: | bonus2 bAddEle,Ele_All,15; bonus bLongAtkRate,15; - Combos: - Combo: - aegis_300519 # 300519 - aegis_300506 # 300506 Script: | bonus2 bAddSize,Size_All,15; if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) { .@i = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW); if (.@i == W_2HSWORD || .@i == W_2HSPEAR || .@i == W_2HSTAFF || .@i == W_2HAXE || .@i == W_KATAR || .@i == W_BOW || .@i == W_HUUMA || .@i == W_REVOLVER || .@i == W_RIFLE || .@i == W_GATLING || .@i == W_SHOTGUN || .@i == W_GRENADE) { bonus2 bAddSize,Size_All,25; bonus bPAtk,5; } } - Combos: - Combo: - aegis_300520 # 300520 - aegis_300507 # 300507 Script: | bonus2 bMagicAddSize,Size_All,15; if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) { .@i = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW); if (.@i == W_2HSWORD || .@i == W_2HSPEAR || .@i == W_2HSTAFF || .@i == W_2HAXE || .@i == W_KATAR || .@i == W_BOW || .@i == W_HUUMA || .@i == W_REVOLVER || .@i == W_RIFLE || .@i == W_GATLING || .@i == W_SHOTGUN || .@i == W_GRENADE) { bonus2 bMagicAddSize,Size_All,25; bonus bSMatk,5; } } - Combos: - Combo: - aegis_300521 # 300521 - aegis_300529 # 300529 Script: | bonus2 bMagicAddEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bMagicAtkEle,Ele_Dark,15; - Combos: - Combo: - aegis_300522 # 300522 - aegis_300529 # 300529 Script: | bonus2 bMagicAddEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_Undead,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Poison,15; - Combos: - Combo: - aegis_300527 # 300527 - aegis_300526 # 300526 Script: | bonus bCritAtkRate,12; bonus bCRate,2; - Combos: - Combo: - FuriousCirclet_IG # 400650 - OverSpear_Furious # 530057 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_IG # 400650 - Lance_Furious # 530058 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_SHC # 400651 - RightShape_Furious # 510152 - LeftShape_Furious # 510153 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_SHC # 400651 - Impact_Furious # 610071 Script: | bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-120; - Combos: - Combo: - FuriousCirclet_SS # 400652 - Humma_Furious # 610072 Script: | bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-300; - Combos: - Combo: - FuriousCirclet_SS # 400652 - WheelHumma_Furious # 650049 Script: | bonus2 bSkillAtk,"SS_KINRYUUHOU",15; - Combos: - Combo: - FuriousCirclet_MT # 400661 - Hammer_Furious # 590087 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_MT # 400661 - GiganticAxe_Furious # 620040 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_EM # 400662 - MasterSpellBook_Furious # 540090 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_EM # 400662 - Grimoire_Furious # 540091 Script: | bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; - Combos: - Combo: - FuriousCirclet_SOA # 400663 - Soul_Furious # 550145 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_SOA # 400663 - SpiritStick_Furious # 550146 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Gaebolg_Armor # 450350 - Gaebolg_Boots # 470260 - Gaebolg_Manteau # 480415 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Gaebolg_Armor # 450350 - Gaebolg_Manteau # 480415 Script: | bonus2 bAddEle,Ele_All,10; - Combos: - Combo: - Gaebolg_Robe # 450351 - Gaebolg_Shoes # 470261 - Gaebolg_Muffler # 480416 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Gaebolg_Robe # 450351 - Gaebolg_Muffler # 480416 Script: | bonus2 bMagicAddEle,Ele_All,10; - Combos: - Combo: - Shield_Furious # 460072 - Lance_Furious # 530058 Script: | bonus2 bAddEle,Ele_All,5; - Combos: - Combo: - Gaebolg_Boots # 470260 - Gaebolg_Armor # 450350 Script: | bonus2 bAddEle,Ele_All,10; - Combos: - Combo: - Gaebolg_Shoes # 470261 - Gaebolg_Robe # 450351 Script: | bonus2 bMagicAddEle,Ele_All,10; - Combos: - Combo: - Gaebolg_Manteau # 480415 - Gaebolg_Boots # 470260 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Gaebolg_Muffler # 480416 - Gaebolg_Shoes # 470261 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; - Combos: - Combo: - Gaebolg_Ring # 490507 - Gaebolg_Glove # 490508 Script: | bonus bDelayrate,-5; bonus bVariableCastrate,-10; - Combos: - Combo: - Gaebolg_Earring # 490509 - Gaebolg_Necklace # 490510 Script: | bonus bDelayrate,-5; bonus bVariableCastrate,-10; - Combos: - Combo: - RightShape_Furious # 510152 - FuriousBoots # 470265 - LeftShape_Furious # 510153 Script: | if (getequipid(EQI_HAND_L) == 510153) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",15; } - Combos: - Combo: - RightShape_Furious # 510152 - LeftShape_Furious # 510153 Script: | if (getequipid(EQI_HAND_L) == 510153) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"SHC_SHADOW_STAB",5; if (BaseLevel>=210) { bonus bAtkRate,7; bonus bBaseAtk,70; } if (BaseLevel>=220) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",5; } if (BaseLevel>=230) { bonus2 bAddSize,Size_All,10; } if (.@sum>=14) { bonus bShortAtkRate,10; if (.@sum>=17) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",10; if (.@sum>=19) { bonus bDelayrate,-10; if (.@sum>=21) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",10; } } } } } - Combos: - Combo: - OverSpear_Furious # 530057 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"IG_OVERSLASH",.@sum; - Combos: - Combo: - Lance_Furious # 530058 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum; - Combos: - Combo: - MasterSpellBook_Furious # 540090 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"EM_VENOM_SWAMP",.@sum; - Combos: - Combo: - Grimoire_Furious # 540091 - FuriousBoots # 470265 Script: | if (getenchantgrade()>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"EM_DIAMOND_STORM",15; } - Combos: - Combo: - Soul_Furious # 550145 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20; - Combos: - Combo: - SpiritStick_Furious # 550146 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",.@sum; - Combos: - Combo: - Hammer_Furious # 590087 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"MT_SPARK_BLASTER",20; bonus2 bSkillAtk,"NC_ARMSCANNON",25; - Combos: - Combo: - Impact_Furious # 610071 - FuriousBoots # 470265 Script: | bonus bShortAtkRate,10; bonus bCritical,10; - Combos: - Combo: - Humma_Furious # 610072 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",.@sum; if (getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_B) { bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-200; } - Combos: - Combo: - GiganticAxe_Furious # 620040 - FuriousBoots # 470265 Script: | if (getenchantgrade()>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; bonus2 bSkillAtk,"MT_AXE_STOMP",20; } - Combos: - Combo: - Biolo_Robe # 313324 - Genetic_Top3 # 311008 Script: | bonus2 bAddEle,Ele_All,3*getskilllv("BO_BIONIC_PHARMACY"); - Combos: - Combo: - Biolo_Robe # 313324 - Genetic_Middle3 # 311009 Script: | bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10; - Combos: - Combo: - Biolo_Robe # 313324 - Genetic_Bottom3 # 311010 Script: | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; - Combos: - Combo: - Inquisitor_Robe # 313325 - aegis_311427 # 311427 Script: | bonus2 bAddEle,Ele_All,3*(getskilllv("IQ_WILL_OF_FAITH")/2); - Combos: - Combo: - Inquisitor_Robe # 313325 - aegis_311428 # 311428 Script: | bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; - Combos: - Combo: - Inquisitor_Robe # 313325 - aegis_311429 # 311429 Script: | bonus bPAtk,3; bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",10; - Combos: - Combo: - SpiritHandler_Robe # 313326 - aegis_311918 # 311918 Script: | bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15; - Combos: - Combo: - SpiritHandler_Robe # 313326 - aegis_311919 # 311919 Script: | bonus2 bAddRace,RC_All,3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2); bonus2 bAddRace,RC_Player_Human,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2); bonus2 bAddRace,RC_Player_Doram,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2); - Combos: - Combo: - SpiritHandler_Robe # 313326 - aegis_311920 # 311920 Script: | bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10; - Combos: - Combo: - WheelHumma_Furious # 650049 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SS_KINRYUUHOU",.@sum; - Combos: - Combo: - aegis_400631 # 400631 - aegis_420256 # 420256 - Combo: - aegis_400632 # 400632 - aegis_420257 # 420257 Script: | bonus2 bSubSize,Size_All,getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - HYOUSENSOU_Page # 490535 - HUUJIN_Page # 490536 Script: | bonus bSMatk,5; bonus2 bSkillAtk,"NJ_KOUENKA",50; bonus2 bMagicAtkEle,Ele_Fire,15; bonus bAspd,2; bonus bAspdRate,20; bonus2 bMagicAtkEle,Ele_All,3*(BaseLevel/30); bonus2 bMagicAddRace,RC_All,3*(BaseLevel/30); bonus2 bMagicAddSize,Size_All,3*(BaseLevel/30); if (getskilllv("NJ_KOUENKA") == 10) bonus4 bAutoSpellOnSkill,"NJ_KOUENKA","WL_HELLINFERNO",5,1000; - Combos: - Combo: - P_Dusk_B_InQu # 490534 - Vivatus_F_Knuckle # 560020 Script: | bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20; } - Combos: - Combo: - P_Dusk_B_InQu # 490534 - Vivatus_F_Claw # 560021 Script: | bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20; } - Combos: - Combo: - Pray_Dusk_Bell # 490517 - Vivatus_F_M_Book # 540024 Script: | bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } - Combos: - Combo: - Pray_Dusk_Bell # 490517 - Vivatus_F_P_Book # 540025 Script: | bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillAtk,"EM_VENOM_SWAMP",20; } - Combos: - Combo: - P_Dusk_B_Sha_Cro # 490541 - Vivatus_F_Cakram # 610022 Script: | bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20; } - Combos: - Combo: - P_Dusk_B_Sha_Cro # 490541 - Vivatus_F_Katar # 610023 Script: | bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20; } - Combos: - Combo: - P_Dusk_B_Cardinal # 490525 - Vivatus_F_Bible # 540026 Script: | bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillAtk,"CD_PETITIO",20; } - Combos: - Combo: - P_Dusk_B_Cardinal # 490525 - Vivatus_F_Wand # 550029 Script: | bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillAtk,"CD_FRAMEN",20; } - Combos: - Combo: - P_Dusk_B_MT # 490546 - Vivatus_F_Axe # 520009 Script: | bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; } - Combos: - Combo: - P_Dusk_B_MT # 490546 - Vivatus_F_Mace # 590023 Script: | bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"MT_SPARK_BLASTER",20; } - Combos: - Combo: - P_Dusk_B_ABC # 490548 - Vivatus_F_Dagger # 510033 Script: | bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"ABC_DEFT_STAB",20; } - Combos: - Combo: - P_Dusk_B_ABC # 490548 - Vivatus_F_C_Bow # 700033 Script: | bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20; } - Combos: - Combo: - P_Dusk_B_BI # 490547 - Vivatus_F_Lapier # 500028 Script: | bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",20; } - Combos: - Combo: - P_Dusk_B_BI # 490547 - Vivatus_F_Hall # 590024 Script: | bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",20; } - Combos: - Combo: - Pray_Dusk_Bell_ArcM # 490502 - Vivatus_F_T_Staff # 640021 Script: | bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20; } - Combos: - Combo: - Pray_Dusk_Bell_ArcM # 490502 - Vivatus_F_Rod # 640022 Script: | bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20; } - Combos: - Combo: - aegis_490488 # 490488 - Up_Saint_Hall # 590012 - Combo: - aegis_490489 # 490489 - Up_Saint_Hall # 590012 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"AB_ADORAMUS",(readparam(bInt)+readparam(bLuk))/12; - Combos: - Combo: - aegis_490488 # 490488 - Up_Demon_Hunting_Bible # 540011 - Combo: - aegis_490489 # 490489 - Up_Demon_Hunting_Bible # 540011 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"AB_JUDEX",(readparam(bAgi)+readparam(bInt))/12; - Combos: - Combo: - aegis_490531 # 490531 - Up_Avenger # 620004 - Combo: - aegis_490532 # 490532 - Up_Avenger # 620004 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"NC_AXETORNADO",(readparam(bStr)+readparam(bVit))/12; - Combos: - Combo: - aegis_490531 # 490531 - Up_Meteor_Striker # 590011 - Combo: - aegis_490532 # 490532 - Up_Meteor_Striker # 590011 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"NC_ARMSCANNON",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - aegis_490521 # 490521 - Up_Narcis_Bow # 700013 - Combo: - aegis_490522 # 490522 - Up_Narcis_Bow # 700013 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(readparam(bAgi)+readparam(bDex))/12; - Combos: - Combo: - aegis_490521 # 490521 - Up_Trumpet_Shell_K # 570009 - Combo: - aegis_490522 # 490522 - Up_Trumpet_Shell_K # 570009 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12; - Combos: - Combo: - aegis_490479 # 490479 - Up_Humma_Clear # 650004 - Combo: - aegis_490480 # 490480 - Up_Humma_Clear # 650004 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - aegis_490479 # 490479 - Up_Fog_Dew_Sword # 510022 - Combo: - aegis_490480 # 490480 - Up_Fog_Dew_Sword # 510022 Script: | bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_JYUMONJIKIRI",(readparam(bStr)+readparam(bAgi))/12; - Combos: - Combo: - aegis_490511 # 490511 - Up_Blessed_Knife # 510071 - Combo: - aegis_490512 # 490512 - Up_Blessed_Knife # 510071 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12; - Combos: - Combo: - aegis_490511 # 490511 - Up_Freedom_Stick # 550081 - Combo: - aegis_490512 # 490512 - Up_Freedom_Stick # 550081 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bInt)+readparam(bDex))/12; - Combos: - Combo: - aegis_490498 # 490498 - Up_Crimson_Rose # 800002 - Combo: - aegis_490499 # 490499 - Up_Crimson_Rose # 800002 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - aegis_490498 # 490498 - Up_The_Black_Gatling # 830002 - Combo: - aegis_490499 # 490499 - Up_The_Black_Gatling # 830002 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+readparam(bDex))/12; - Combos: - Combo: - aegis_490498 # 490498 - Up_Demon_S_Shot # 820001 - Combo: - aegis_490499 # 490499 - Up_Demon_S_Shot # 820001 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12; - Combos: - Combo: - aegis_490498 # 490498 - Up_Golden_L_Launcher # 840001 - Combo: - aegis_490499 # 490499 - Up_Golden_L_Launcher # 840001 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12; - Combos: - Combo: - aegis_490498 # 490498 - Up_Master_Soul_Rifle # 810001 - Combo: - aegis_490499 # 490499 - Up_Master_Soul_Rifle # 810001 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_SOULEXPANSION",(readparam(bAgi)+readparam(bInt))/12; - Combos: - Combo: - aegis_490438 # 490438 - Up_Magic_Sword # 510019 - Combo: - aegis_490439 # 490439 - Up_Magic_Sword # 510019 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bAgi)+readparam(bInt))/12; - Combos: - Combo: - aegis_490438 # 490438 - Up_Fatalist # 510020 - Combo: - aegis_490439 # 490439 - Up_Fatalist # 510020 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12; - Combos: - Combo: - aegis_490539 # 490539 - Up_MeawFoxtail # 550014 Script: | bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillFixedCast,"SU_CN_METEOR",-3000; bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bSkillAtk,"SU_PICKYPECK",(readparam(bStr)+readparam(bDex))/12; bonus2 bSkillAtk,"SU_CN_METEOR",(readparam(bInt)+readparam(bDex))/12; } - Combos: - Combo: - aegis_490434 # 490434 - Up_Iron_Staff # 640011 - Combo: - aegis_490435 # 490435 - Up_Iron_Staff # 640011 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(bInt)+readparam(bDex))/12; - Combos: - Combo: - aegis_490434 # 490434 - Up_Blue_Crystal_Staff # 640012 - Combo: - aegis_490435 # 490435 - Up_Blue_Crystal_Staff # 640012 Script: | bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_JACKFROST",(readparam(bInt)+readparam(bDex))/12; - Combos: - Combo: - Old_Mitra # 18972 - Record_Acol2_TH # 490436 - Combo: - Old_Mitra # 18972 - Comp_Record_Acol2_TH # 490437 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Holy,2*.@r; bonus bDelayrate,-.@r; - Combos: - Combo: - Old_Blazing_Soul # 18979 - Record_Acol2_TH # 490436 - Combo: - Old_Blazing_Soul # 18979 - Comp_Record_Acol2_TH # 490437 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; - Combos: - Combo: - Record_Acol_TH # 490334 - Record_Acol2_TH # 490436 - Combo: - Comp_Record_Acol_TH # 490335 - Record_Acol2_TH # 490436 - Combo: - Record_Acol_TH # 490334 - Comp_Record_Acol2_TH # 490437 - Combo: - Comp_Record_Acol_TH # 490335 - Comp_Record_Acol2_TH # 490437 Script: | bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bIgnoreMdefRaceRate,RC_All,25; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus2 bVariableCastrate,"AB_JUDEX",-100; bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000; bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000; bonus bDelayrate,-20; } - Combos: - Combo: - Old_Mitra # 18972 - Record_Acol_TH # 490334 - Record_Acol2_TH # 490436 - Combo: - Old_Mitra # 18972 - Comp_Record_Acol_TH # 490335 - Record_Acol2_TH # 490436 - Combo: - Old_Mitra # 18972 - Record_Acol_TH # 490334 - Comp_Record_Acol2_TH # 490437 - Combo: - Old_Mitra # 18972 - Comp_Record_Acol_TH # 490335 - Comp_Record_Acol2_TH # 490437 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); - Combos: - Combo: - Old_Blazing_Soul # 18979 - Record_Acol_TH # 490334 - Record_Acol2_TH # 490436 - Combo: - Old_Blazing_Soul # 18979 - Comp_Record_Acol_TH # 490335 - Record_Acol2_TH # 490436 - Combo: - Old_Blazing_Soul # 18979 - Record_Acol_TH # 490334 - Comp_Record_Acol2_TH # 490437 - Combo: - Old_Blazing_Soul # 18979 - Comp_Record_Acol_TH # 490335 - Comp_Record_Acol2_TH # 490437 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); - Combos: - Combo: - Old_Camo_RabbitHood # 18984 - Record_Archer2_TH # 490430 - Combo: - Old_Camo_RabbitHood # 18984 - Comp_Record_Archer2_TH # 490431 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r; bonus bDelayrate,-.@r; - Combos: - Combo: - Old_Minstrel_Song_Hat # 18976 - Record_Archer2_TH # 490430 - Combo: - Old_Dying_Swan # 18981 - Record_Archer2_TH # 490430 - Combo: - Old_Minstrel_Song_Hat # 18976 - Comp_Record_Archer2_TH # 490431 - Combo: - Old_Dying_Swan # 18981 - Comp_Record_Archer2_TH # 490431 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; - Combos: - Combo: - Record_Archer_TH # 490400 - Record_Archer2_TH # 490430 - Combo: - Comp_Record_Archer_TH # 490401 - Record_Archer2_TH # 490430 - Combo: - Record_Archer_TH # 490400 - Comp_Record_Archer2_TH # 490431 - Combo: - Comp_Record_Archer_TH # 490401 - Comp_Record_Archer2_TH # 490431 Script: | if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_UNLIMIT",-90000; if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",60; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Old_Camo_RabbitHood # 18984 - Record_Archer_TH # 490400 - Record_Archer2_TH # 490430 - Combo: - Old_Camo_RabbitHood # 18984 - Comp_Record_Archer_TH # 490401 - Record_Archer2_TH # 490430 - Combo: - Old_Camo_RabbitHood # 18984 - Record_Archer_TH # 490400 - Comp_Record_Archer2_TH # 490431 - Combo: - Old_Camo_RabbitHood # 18984 - Comp_Record_Archer_TH # 490401 - Comp_Record_Archer2_TH # 490431 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); - Combos: - Combo: - Old_Minstrel_Song_Hat # 18976 - Record_Archer_TH # 490400 - Record_Archer2_TH # 490430 - Combo: - Old_Minstrel_Song_Hat # 18976 - Comp_Record_Archer_TH # 490401 - Record_Archer2_TH # 490430 - Combo: - Old_Dying_Swan # 18981 - Record_Archer_TH # 490400 - Record_Archer2_TH # 490430 - Combo: - Old_Dying_Swan # 18981 - Comp_Record_Archer_TH # 490401 - Record_Archer2_TH # 490430 - Combo: - Old_Minstrel_Song_Hat # 18976 - Record_Archer_TH # 490400 - Comp_Record_Archer2_TH # 490431 - Combo: - Old_Minstrel_Song_Hat # 18976 - Comp_Record_Archer_TH # 490401 - Comp_Record_Archer2_TH # 490431 - Combo: - Old_Dying_Swan # 18981 - Record_Archer_TH # 490400 - Comp_Record_Archer2_TH # 490431 - Combo: - Old_Dying_Swan # 18981 - Comp_Record_Archer_TH # 490401 - Comp_Record_Archer2_TH # 490431 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/3); - Combos: - Combo: - Toy_Ring_TH # 490390 - Toy_Screw # 490432 - Combo: - Comp_Toy_Ring_TH # 490391 - Toy_Screw # 490432 - Combo: - Toy_Ring_TH # 490390 - Comp_Toy_Screw_TH # 490433 - Combo: - Comp_Toy_Ring_TH # 490391 - Comp_Toy_Screw_TH # 490433 Script: | bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD"); bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE"); - Combos: - Combo: - Real_Harword_Card # 4688 - Toy_Screw # 490432 - Combo: - Real_Flamel_Card # 4691 - Toy_Screw # 490432 - Combo: - Real_Harword_Card # 4688 - Comp_Toy_Screw_TH # 490433 - Combo: - Real_Flamel_Card # 4691 - Comp_Toy_Screw_TH # 490433 Script: | bonus2 bAddSize,Size_All,25; - Combos: - Combo: - aegis_311890 # 311890 - aegis_490544 # 490544 - Combo: - aegis_311890 # 311890 - aegis_490545 # 490545 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,15; autobonus "{ sc_end SC_REBOUND; }",10,1000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - La'cryma_Stick # 1646 - aegis_490425 # 490425 - Combo: - La'cryma_Stick # 1646 - aegis_490426 # 490426 Script: | skill "SA_DELUGE",getequiprefinerycnt(EQI_HAND_R)/2; bonus bUseSPrate,BaseLevel/3; - Combos: - Combo: - Combo_Battle_Glove_IL # 1846 - Frozen_Flower_US # 420310 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000; bonus bMaxHP,200*(.@r/2); bonus2 bSkillAtk,"SR_SKYNETBLOW",5*(.@r/2); bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*(.@r/2); - Combos: - Combo: - Huuma_Flutter_Snow_IL # 13337 - Frozen_Flower_US # 420310 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bAgi,3*(.@r/2); bonus bDex,3*(.@r/2); bonus2 bAddSize,Size_All,2*(.@r/2); - Combos: - Combo: - Herald_Of_GOD_IL # 28922 - Frozen_Flower_US # 420310 Script: | .@r = getequiprefinerycnt(EQI_HAND_L); bonus bAspd,1; bonus2 bAddEle,Ele_All,3*(.@r/2); bonus2 bMagicAddEle,Ele_All,3*(.@r/2); if (.@r>=10) { bonus bAtkRate,5; bonus bMatkRate,5; bonus bDelayrate,-7; } - Combos: - Combo: - Tablet_IL # 28626 - Faisca_US # 420312 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,30; bonus bAspd,1; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3); bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3); - Combos: - Combo: - Hunter_Bow_IL # 18174 - Faisca_US # 420312 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCriticalLong,30; if (.@r>=7) { bonus bCritAtkRate,10; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; if (.@r>=9) { bonus2 bSkillAtk,"RA_AIMEDBOLT",35; bonus2 bSkillAtk,"SN_SHARPSHOOTING",35; if (.@r>=11) { bonus bVariableCastrate,-10; } } } - Combos: - Combo: - Pole_Axe_IL # 32005 - Pires_US # 420313 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); skill "CR_SPEARQUICKEN",5; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2); bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2); - Combos: - Combo: - War_Axe_IL # 1326 - Pires_US # 420313 Script: | bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Iron_Driver_IL # 16065 - Pires_US # 420313 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,110; bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300; bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2); if (.@r>=9) { bonus2 bAddEle,Ele_Holy,10; bonus2 bMagicAddEle,Ele_Holy,10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Dark,15; } } - Combos: - Combo: - Long_Mace_IL # 16063 - White_Fox_US # 420314 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMaxSP,200*(.@r/2); bonus2 bAddClass,Class_Boss,5; if (.@r>=9) bonus bNoCastCancel; if (.@r>=11) bonus2 bSkillAtk,"MO_EXTREMITYFIST",35; - Combos: - Combo: - Apple_Of_Archer_IL # 19210 - White_Fox_US # 420314 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,10*(.@r/2); bonus bDex,3*(.@r/2); bonus2 bAddSize,Size_All,2*(.@r/2); - Combos: - Combo: - Shoes_IL # 22133 - White_Fox_US # 420314 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (getequiprefinerycnt(EQI_SHOES)>=9) { bonus bAspdRate,10; bonus bFixedCast,-500; } - Combos: - Combo: - Muffler_IL # 20838 - White_Fox_US # 420314 Script: | bonus bBaseAtk,50; bonus bMatk,50; if (getequiprefinerycnt(EQI_GARMENT)>=9) { bonus bVariableCastrate,-15; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; } - Combos: - Combo: - Skul_Ring_IL # 28508 - Morcegos_US # 420315 Script: | bonus bAtkRate,7; bonus bPerfectHitAddRate,35; bonus bShortAtkRate,10; - Combos: - Combo: - Vampire's_Servant # 28510 - Morcegos_US # 420315 Script: | bonus bBaseAtk,50; bonus bCritical,15; bonus bAspdRate,10; bonus bDelayrate,-10; bonus2 bHPDrainRate,20,2; - Combos: - Combo: - Infiltrator_IL # 28022 - Morcegos_US # 420315 Script: | bonus bAspd,1; bonus2 bAddSize,Size_All,10; bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",3,70; - Combos: - Combo: - Cape_Of_Ancient_Lord_IL # 20840 - Morcegos_US # 420315 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatk,100; bonus2 bMagicAtkEle,Ele_All,10; bonus bAspdRate,3*(.@r/2); bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2); if (getskilllv("SC_UNLUCKY") == 3) bonus5 bAutoSpell,"WL_DRAINLIFE",2,50,BF_SHORT,1; - Combos: - Combo: - Shadow_Booster_ # 19126 - TwinCannon_LT_TW # 420316 Script: | bonus bDelayrate,-5; bonus bAspd,1; bonus bFixedCast,-100; bonus bLongAtkRate,10; bonus bShortAtkRate,10; bonus bPAtk,5; bonus bPerfectHitAddRate,10; - Combos: - Combo: - Diabolus_Armor # 2375 - aegis_410304 # 410304 - Combo: - Diabolus_Armor # 2375 - aegis_410305 # 410305 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bResEff,Eff_Stone,300*.@r; bonus2 bResEff,Eff_Stun,300*.@r; - Combos: - Combo: - Diabolus_Robe # 2374 - aegis_410304 # 410304 - Combo: - Diabolus_Robe # 2374 - aegis_410305 # 410305 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*.@r; bonus bHealPower,2*.@r; - Combos: - Combo: - Diabolus_Manteau # 2537 - aegis_410304 # 410304 - Combo: - Diabolus_Manteau # 2537 - aegis_410305 # 410305 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,2*.@r; bonus2 bSubEle,Ele_Water,2*.@r; bonus2 bSubEle,Ele_Wind,2*.@r; - Combos: - Combo: - Diabolus_Boots # 2433 - aegis_410304 # 410304 - Combo: - Diabolus_Boots # 2433 - aegis_410305 # 410305 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,100*(BaseLevel/3); bonus bBaseAtk,12*.@r; bonus bMatk,12*.@r; - Combos: - Combo: - Diabolus_Ring # 2729 - aegis_410304 # 410304 - Combo: - Diabolus_Ring # 2729 - aegis_410305 # 410305 Script: | bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; - Combos: - Combo: - R001_Bestia_Card # 300281 - aegis_311883 # 311883 Script: | bonus bMaxHPrate,50; skill "BS_OVERTHRUST",5; - Combos: - Combo: - Gran_Papilia_Card # 300100 - aegis_311883 # 311883 Script: | bonus bMaxHPrate,50; bonus3 bAddEffWhenHit,Eff_Confusion,1000,ATF_WEAPON|ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Curse,1000,ATF_WEAPON|ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Sleep,1000,ATF_WEAPON|ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Silence,1000,ATF_WEAPON|ATF_MAGIC; - Combos: - Combo: - Redpepper_H_Card # 300080 - aegis_311883 # 311883 Script: | bonus bMaxHPrate,50; skill "WL_CRIMSONROCK",5; - Combos: - Combo: - The_One_Card # 300262 - aegis_311883 # 311883 Script: | bonus bMaxHPrate,50; skill "GC_VENOMIMPRESS",3; - Combos: - Combo: - Simulation_Juncea_Card # 300378 - aegis_311883 # 311883 Script: | bonus bHealPower2,15; bonus bAddItemHealRate,15; bonus2 bSubEle,Ele_Neutral,20; - Combos: - Combo: - Aquila_Card # 300382 - aegis_311883 # 311883 Script: | bonus2 bHPDrainRate,50,15; - Combos: - Combo: - Magaleta_Memory # 29599 - Zodiac_Boots_AL # 470270 - Combo: - Magaleta_Memory # 29599 - Comp_Zodiac_Boots_AL # 470271 Script: | bonus2 bSkillCooldown,"AB_ADORAMUS",-1500; bonus2 bMagicAtkEle,Ele_Holy,15*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Chen_Memory # 29605 - Zodiac_Boots_AL # 470270 - Combo: - Chen_Memory # 29605 - Comp_Zodiac_Boots_AL # 470271 Script: | bonus bDelayrate,-15; bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Magaleta_Memory # 29599 - BioWeapon_Helm_AB # 400118 - Zodiac_Boots_AL # 470270 - Combo: - Magaleta_Memory # 29599 - BioWeapon_Helm_AB # 400118 - Comp_Zodiac_Boots_AL # 470271 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bNoGemStone; if (.@sum >= 35) { bonus2 bIgnoreMdefRaceRate,RC_All,40; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Chen_Memory # 29605 - BioWeapon_Helm_SR # 400119 - Zodiac_Boots_AL # 470270 - Combo: - Chen_Memory # 29605 - BioWeapon_Helm_SR # 400119 - Comp_Zodiac_Boots_AL # 470271 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bLongAtkRate,30; if (.@sum >= 35) { bonus2 bIgnoreDefRaceRate,RC_All,40; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Katrinn_Memory # 29598 - Zodiac_Boots_MG # 470258 - Combo: - Katrinn_Memory # 29598 - Comp_Zodiac_Boots_MG # 470259 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000; bonus2 bMagicAtkEle,Ele_Fire,15*(.@r/4); bonus bVariableCastrate,-10*(.@r/4); - Combos: - Combo: - Celia_Memory # 29604 - Zodiac_Boots_MG # 470258 - Combo: - Celia_Memory # 29604 - Comp_Zodiac_Boots_MG # 470259 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); skill "GC_DARKCROW",5; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillCooldown,"GC_DARKCROW",-30000; bonus2 bSkillAtk,"MG_FIREBOLT",40*(.@r/4); bonus2 bSkillAtk,"MG_COLDBOLT",40*(.@r/4); bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40*(.@r/4); - Combos: - Combo: - Katrinn_Memory # 29598 - BioWeapon_Helm_WL # 400094 - Zodiac_Boots_MG # 470258 - Combo: - Katrinn_Memory # 29598 - BioWeapon_Helm_WL # 400094 - Comp_Zodiac_Boots_MG # 470259 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus2 bMagicAddRace,RC_All,20; autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC; if (.@sum >= 35) { bonus2 bIgnoreMdefRaceRate,RC_All,40; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Celia_Memory # 29604 - BioWeapon_Helm_SO # 400095 - Zodiac_Boots_MG # 470258 - Combo: - Celia_Memory # 29604 - BioWeapon_Helm_SO # 400095 - Comp_Zodiac_Boots_MG # 470259 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus2 bMagicAddRace,RC_All,20; autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC; if (.@sum >= 35) { bonus2 bIgnoreMdefRaceRate,RC_All,40; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Harword_Memory # 29595 - Zodiac_Boots_MC # 470267 - Combo: - Harword_Memory # 29595 - Comp_Zodiac_Boots_MC # 470268 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Flamel_Memory # 29602 - Zodiac_Boots_MC # 470267 - Combo: - Flamel_Memory # 29602 - Comp_Zodiac_Boots_MC # 470268 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Harword_Memory # 29595 - BioWeapon_Helm_NC # 400098 - Zodiac_Boots_MC # 470267 - Combo: - Harword_Memory # 29595 - BioWeapon_Helm_NC # 400098 - Comp_Zodiac_Boots_MC # 470268 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bLongAtkRate,30; if (.@sum >= 35) { bonus bDelayrate,-10; bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; } } - Combos: - Combo: - Flamel_Memory # 29602 - BioWeapon_Helm_GN # 400099 - Zodiac_Boots_MC # 470267 - Combo: - Flamel_Memory # 29602 - BioWeapon_Helm_GN # 400099 - Comp_Zodiac_Boots_MC # 470268 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) bonus bLongAtkRate,30; if (.@sum >= 35) bonus2 bVariableCastrate,"GN_CARTCANNON",-100; - Combos: - Combo: - Seyren_Memory # 29594 - Zodiac_Boots_SM # 470255 - Combo: - Seyren_Memory # 29594 - Comp_Zodiac_Boots_SM # 470256 Script: | bonus2 bSkillCooldown,"RK_SONICWAVE",-500; bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Randel_Memory # 29601 - Zodiac_Boots_SM # 470255 - Combo: - Randel_Memory # 29601 - Comp_Zodiac_Boots_SM # 470256 Script: | bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200; bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Seyren_Memory # 29594 - BioWeapon_Helm_RK # 400078 - Zodiac_Boots_SM # 470255 - Combo: - Seyren_Memory # 29594 - BioWeapon_Helm_RK # 400078 - Comp_Zodiac_Boots_SM # 470256 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bLongAtkRate,30; if (.@sum >= 35) { bonus2 bIgnoreDefRaceRate,RC_All,40; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Randel_Memory # 29601 - BioWeapon_Helm_LG # 400079 - Zodiac_Boots_SM # 470255 - Combo: - Randel_Memory # 29601 - BioWeapon_Helm_LG # 400079 - Comp_Zodiac_Boots_SM # 470256 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus2 bMagicAtkEle,Ele_Holy,30; if (.@sum >= 35) { bonus2 bIgnoreMdefRaceRate,RC_All,40; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Eremes_Memory # 29596 - Zodiac_Boots_TF # 470272 - Combo: - Eremes_Memory # 29596 - Comp_Zodiac_Boots_TF # 470273 Script: | bonus2 bSkillCooldown,"ASC_BREAKER",-100; bonus bCritical,15*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Gertie_Memory # 29603 - Zodiac_Boots_TF # 470272 - Combo: - Gertie_Memory # 29603 - Comp_Zodiac_Boots_TF # 470273 Script: | bonus bDelayrate,-15; bonus bLongAtkRate,15*(getequiprefinerycnt(EQI_HAND_R)/4); - Combos: - Combo: - Eremes_Memory # 29596 - BioWeapon_Helm_GC # 400121 - Zodiac_Boots_TF # 470272 - Combo: - Eremes_Memory # 29596 - BioWeapon_Helm_GC # 400121 - Comp_Zodiac_Boots_TF # 470273 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bDelayrate,-10; bonus2 bSkillAtk,"ASC_BREAKER",20; if (.@sum >= 35) { bonus bNoSizeFix; } } - Combos: - Combo: - Gertie_Memory # 29603 - BioWeapon_Helm_SC # 400120 - Zodiac_Boots_TF # 470272 - Combo: - Gertie_Memory # 29603 - BioWeapon_Helm_SC # 400120 - Comp_Zodiac_Boots_TF # 470273 Script: | .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { skill "WM_SEVERE_RAINSTORM",5; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000; bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON; if (.@sum >= 35) { bonus2 bIgnoreDefRaceRate,RC_All,40; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40; } } - Combos: - Combo: - Shoes_Of_Punishment # 22120 - JP_Rod01_L # 26103 - Combo: - Shoes_Of_Punishment_ # 22225 - JP_Rod01_L # 26103 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO"); bonus2 bSkillAtk,"AB_ADORAMUS",10*(getskilllv("AB_CLEARANCE")+getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")); if (.@r>=7) { bonus2 bMagicAddRace,RC_Demon,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bMagicAddEle,Ele_Dark,30; bonus2 bMagicAddEle,Ele_Undead,30; if (.@r>=9) { bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bMagicAddEle,Ele_Dark,20; bonus2 bMagicAddEle,Ele_Undead,20; } } - Combos: - Combo: - Z_Boost_Armor # 450300 - Z_Boost_Greave # 470216 - Z_Boost_Manteau # 480353 Script: | if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) { bonus bAtkRate,5; bonus bMatkRate,5; bonus bAspdRate,10; bonus bVariableCastrate,-7; bonus bFixedCastrate,-10; } - Combos: - Combo: - P_90Lv_Mail # 450259 - P_90Lv_Greave # 470188 - P_90Lv_Manteau # 480265 Script: | if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) { bonus bAspdRate,10; bonus bCritAtkRate,5; bonus bFixedCastrate,-20; } - Combos: - Combo: - P_90Lv_Mail # 450259 - P_90Lv_Greave # 470188 - P_90Lv_Manteau # 480265 - P_90Lv_Aring # 490312 - Combo: - P_90Lv_Cloth # 450260 - P_90Lv_Boots # 470189 - P_90Lv_Cloak # 480266 - P_90Lv_Gloves # 490313 Script: | bonus bBaseAtk,30; - Combos: - Combo: - P_90Lv_Cloth # 450260 - P_90Lv_Boots # 470189 - P_90Lv_Cloak # 480266 Script: | if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) { bonus bAspdRate,10; bonus bAtkRate,5; bonus bFixedCastrate,-20; } - Combos: - Combo: - P_90Lv_Robe # 450261 - P_90Lv_Shoes # 470190 - P_90Lv_Muffler # 480267 Script: | if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) { bonus bMatkRate,6; bonus bVariableCastrate,-10; bonus bFixedCastrate,-20; } - Combos: - Combo: - P_90Lv_Robe # 450261 - P_90Lv_Shoes # 470190 - P_90Lv_Muffler # 480267 - P_90Lv_Mring # 490315 - Combo: - P_90Lv_Dress # 450262 - P_90Lv_Sandal # 470191 - P_90Lv_Cape # 480268 - P_90Lv_Necklace # 490314 Script: | bonus bMatk,30; - Combos: - Combo: - P_90Lv_Dress # 450262 - P_90Lv_Sandal # 470191 - P_90Lv_Cape # 480268 Script: | if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) { bonus bHealPower,10; bonus bVariableCastrate,-10; bonus bFixedCastrate,-20; } - Combos: - Combo: - Z_Boost_Set1_Armor # 450301 - Z_Boost_Set1_Boots # 470217 - Z_Boost_Set1_Hood # 480354 - Combo: - Z_Boost_Set2_Armor # 450302 - Z_Boost_Set2_Boots # 470218 - Z_Boost_Set2_Hood # 480355 - Combo: - Z_Boost_Set1_Armor_01 # 450340 - Z_Boost_Set1_Boots_01 # 470250 - Z_Boost_Set1_Hood_01 # 480401 - Combo: - Z_Boost_Set2_Armor_01 # 450341 - Z_Boost_Set2_Boots_01 # 470251 - Z_Boost_Set2_Hood_01 # 480402 Script: | if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) { bonus bBaseAtk,30; bonus bMatk,30; bonus bAtkRate,5; bonus bMatkRate,5; bonus bAspdRate,10; bonus bFixedCastrate,-20; } - Combos: - Combo: - Z_Boost_Set3_Armor # 450303 - Z_Boost_Set3_Boots # 470219 - Z_Boost_Set3_Hood # 480356 - Combo: - Z_Boost_Set4_Armor # 450304 - Z_Boost_Set4_Boots # 470220 - Z_Boost_Set4_Hood # 480357 - Combo: - Z_Boost_Set3_Armor_01 # 450342 - Z_Boost_Set3_Boots_01 # 470252 - Z_Boost_Set3_Hood_01 # 480403 - Combo: - Z_Boost_Set4_Armor_01 # 450343 - Z_Boost_Set4_Boots_01 # 470253 - Z_Boost_Set4_Hood_01 # 480404 Script: | if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) { bonus bBaseAtk,30; bonus bMatk,30; bonus bAtkRate,5; bonus bMatkRate,5; bonus bVariableCastrate,-10; bonus bFixedCastrate,-20; } - Combos: - Combo: - Temporal_Sprout_TW # 420106 - Temporal_Cape_TW # 480076 Script: | bonus bDelayrate,-3; bonus bAspdRate,10; - Combos: - Combo: - Temporal_Sprout_TW # 420106 - Temporal_Armor_TW # 450175 Script: | bonus bMaxHPrate,15; - Combos: - Combo: - Temporal_Boots_TW # 22202 - Temporal_Sprout_TW # 420106 - Combo: - Comp_Temporal_Boots_TW # 22258 - Temporal_Sprout_TW # 420106 Script: | bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; - Combos: - Combo: - Temporal_Sprout_TW # 420106 - Temporal_Armor_TW # 450175 - Temporal_Cape_TW # 480076 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); if (.@sum >= 18) { bonus bBaseAtk,80; bonus bMatk,80; if (.@sum >= 20) { bonus bAtkRate,10; bonus bMatkRate,10; if (.@sum >= 26) { bonus2 bAddEle,Ele_All,10; bonus2 bMagicAddEle,Ele_All,10; } } } - Combos: - Combo: - Temporal_Boots_TW # 22202 - Temporal_Sprout_TW # 420106 - Temporal_Armor_TW # 450175 - Temporal_Cape_TW # 480076 - Combo: - Comp_Temporal_Boots_TW # 22258 - Temporal_Sprout_TW # 420106 - Temporal_Armor_TW # 450175 - Temporal_Cape_TW # 480076 Script: | bonus bShortAtkRate,8; bonus bLongAtkRate,8; bonus2 bMagicAtkEle,Ele_All,8; if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) { bonus bIgnoreDefRace,RC_All; bonus2 bIgnoreMdefRaceRate,RC_All,100; } - Combos: - Combo: - Z_Boost_N_Sotaedo # 510123 - Z_Boost_N_Nindo # 510124 Script: | bonus bMatkRate,5; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5; - Combos: - Combo: - Z_Boost_P_Sotaedo # 510126 - Z_Boost_P_Nindo # 510127 Script: | bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5; - Combos: - Combo: - Ring_Of_Fallen # 28522 - aegis_590084 # 590084 Script: | bonus bBaseAtk,10; - Combos: - Combo: - Berzebub_Card # 4145 - Hollow_Shoes_ # 470113 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@a = readparam(bLuk); autobonus "{}",10,30000,BF_MAGIC,"{ sc_start SC_KAAHI,30000,7; }"; bonus2 bMagicAddEle,Ele_All,.@a/10; if (.@a>=130) bonus2 bMagicAddEle,Ele_All,25; if (BaseLevel <= 99) { bonus bMatk,5*.@eq; bonus bVariableCastrate,-2*.@eq; } else { bonus bMatk,15*.@eq; bonus bVariableCastrate,-7*.@eq; } - Combos: - Combo: - Preschool_Hat # 18860 - Shoes_Of_Hope # 22038 Script: | bonus bHealPower2,5; bonus bAddItemHealRate,5; if (BaseLevel < 80) bonus bSpeedRate,25; - Combos: - Combo: - Academy_Badge # 2751 - Star_Egg_Badge # 28346 Script: | if (BaseLevel>=80) { bonus bMaxHP,600; bonus bMaxSP,50; } else { bonus bMaxHP,200; bonus bMaxSP,150; } - Combos: - Combo: - Academy_Freshman_Hat # 5406 - Star_Egg_Badge # 28346 - Combo: - Academy_Graduating_Cap # 5407 - Star_Egg_Badge # 28346 Script: | bonus bMaxHP,200; bonus bMaxSP,150; - Combos: - Combo: - Academy_Badge # 2751 - Academy_Freshman_Hat # 5406 - Star_Egg_Badge # 28346 - Combo: - Academy_Badge # 2751 - Academy_Graduating_Cap # 5407 - Star_Egg_Badge # 28346 Script: | bonus bMaxHP,-200; bonus bMaxSP,-150; - Combos: - Combo: - Cursed_Lyre # 1741 - Cursed_Star_S # 28349 Script: | bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,400,ATF_WEAPON|ATF_LONG|ATF_TARGET; - Combos: - Combo: - Shinobi's_Sash # 2654 - Kotone_Of_Ninja # 28300 - Combo: - Kotone_Of_Ninja # 28300 - Shinobi's_Sash_S # 28350 Script: | bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_KIRIKAGE",50; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; - Combos: - Combo: - Ninja_Suit # 2337 - Kotone_Of_Ninja # 28300 - Combo: - Ninja_Suit_ # 2359 - Kotone_Of_Ninja # 28300 Script: | bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; - Combos: - Combo: - Shinobi's_Sash # 2654 - Ball_Of_Huuma # 28301 - Combo: - Ball_Of_Huuma # 28301 - Shinobi's_Sash_S # 28350 Script: | bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus2 bSkillUseSP,"NJ_HUUMA",5; - Combos: - Combo: - Ninja_Suit # 2337 - Ball_Of_Huuma # 28301 - Combo: - Ninja_Suit_ # 2359 - Ball_Of_Huuma # 28301 Script: | bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_HUUMA",5; - Combos: - Combo: - Heater_Card # 4331 - White_Choco_Bear # 19018 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddItemHealRate,501,10*.@r; bonus2 bAddItemHealRate,502,10*.@r; bonus2 bAddItemHealRate,503,10*.@r; bonus2 bAddItemHealRate,569,10*.@r; - Combos: - Combo: - Cookie_Card # 4293 - White_Choco_Bear # 19018 Script: | bonus bUseSPrate,-2*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Muka_Card # 4036 - White_Choco_Bear # 19018 Script: | bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Hylozoist_Card # 4321 - White_Choco_Bear # 19018 Script: | bonus2 bAddEffWhenHit,Eff_Freeze,100*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Matagi_Swordaxe # 28491 - Keen1 # 29135 - Combo: - Matagi_Swordaxe # 28491 - Keen2 # 29136 Script: | bonus bHit,15; bonus bCriticalLong,10; - Combos: - Combo: - Crescent_Scythe # 1466 - Roar_Of_Baphomet # 29141 - Combo: - Crescent_Scythe_ # 1476 - Roar_Of_Baphomet # 29141 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),400; bonus bBaseAtk,15*.@r; bonus bAspdRate,5*.@r; if (.@r>=10) bonus bSplashRange,1; - Combos: - Combo: - Tae_Goo_Lyeon # 1181 - Roar_Of_Baphomet # 29141 - Combo: - Taegoolyeon_IL # 21050 - Roar_Of_Baphomet # 29141 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"LK_SPIRALPIERCE",getskilllv("LK_SPIRALPIERCE"),400; bonus bBaseAtk,15*.@r; bonus bAspdRate,5*.@r; if (.@r>=10) bonus bSplashRange,1; - Combos: - Combo: - aegis_28979 # 28979 - aegis_480439 # 480439 - Combo: - aegis_28980 # 28980 - aegis_480439 # 480439 - Combo: - aegis_28979 # 28979 - aegis_480440 # 480440 - Combo: - aegis_28980 # 28980 - aegis_480440 # 480440 Script: | .@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_GARMENT); skill "GC_DARKCROW",5; bonus bMaxHPrate,2*(.@r/3); if (.@r>=21) autobonus "{ bonus bAgi,200; }",30,10000,BF_WEAPON|BF_NORMAL; - Combos: - Combo: - Temporal_Boots # 2499 - aegis_480434 # 480434 - Combo: - aegis_470170 # 470170 - aegis_480434 # 480434 - Combo: - Temporal_Boots # 2499 - aegis_480435 # 480435 - Combo: - aegis_470170 # 470170 - aegis_480435 # 480435 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,5; - Combos: - Combo: - aegis_400660 # 400660 - aegis_470277 # 470277 Script: | bonus bLongAtkRate,5; - Combos: - Combo: - aegis_400660 # 400660 - aegis_450371 # 450371 Script: | bonus bAllStats,1; - Combos: - Combo: - aegis_400660 # 400660 - aegis_460073 # 460073 Script: | bonus2 bSubClass,Class_Boss,7; bonus2 bSubClass,Class_Normal,7; - Combos: - Combo: - aegis_450371 # 450371 - aegis_460073 # 460073 Script: | bonus bLongAtkRate,getequiprefinerycnt(EQI_ARMOR); - Combos: - Combo: - aegis_460073 # 460073 - aegis_470277 # 470277 Script: | bonus bAtkRate,getequiprefinerycnt(EQI_SHOES); - Combos: - Combo: - aegis_470277 # 470277 - aegis_480441 # 480441 Script: | bonus bAllStats,getequiprefinerycnt(EQI_SHOES)/3; - Combos: - Combo: - aegis_400660 # 400600 - aegis_480441 # 480441 Script: | bonus bLongAtkRate,5; bonus bSPDrainValue,1; - Combos: - Combo: - aegis_450371 # 450371 - aegis_480441 # 480441 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3*(.@r/3); bonus bLongAtkDef,3*(.@r/3); - Combos: - Combo: - aegis_460073 # 460073 - aegis_480441 # 480441 Script: | bonus2 bSubEle,Ele_Neutral,5; - Combos: - Combo: - aegis_400658 # 400658 - aegis_490555 # 490555 - Combo: - aegis_400658 # 400658 - aegis_490556 # 490556 - Combo: - aegis_400659 # 400659 - aegis_490555 # 490555 - Combo: - aegis_400659 # 400659 - aegis_490556 # 490556 Script: | if (getskilllv("TF_POISON") == 10) skill "ASC_EDP",5; if (getskilllv("TF_HIDING") == 10) skill "AS_CLOAKING",10; if (getskilllv("SM_BASH") == 10) skill "KN_BOWLINGBASH",10; if (getskilllv("MG_FIREBOLT") == 10) skill "WZ_METEOR",10; if (getskilllv("MG_COLDBOLT") == 10) skill "WZ_STORMGUST",10; if (getskilllv("MG_LIGHTNINGBOLT") == 10) skill "WZ_VERMILION",10; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313319 # 313319 Script: | bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313318 # 313318 Script: | bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000; UnEquipScript: | sc_end SC_TELEKINESIS_INTENSE; - Combos: - Combo: - Tendrilion_Card # 4463 - WishingTree # 410334 - Combo: - Tendrilion_Card # 4463 - WishingTree_ # 410335 Script: | bonus2 bMagicAddRace,RC_All,2*getequiprefinerycnt(EQI_HAND_R); - Combos: - Combo: - WL_Security_Drone_TH # 420342 - Auto_E_WingC_TH # 480451 Script: | bonus2 bExpAddRace,RC_All,4+(getequiprefinerycnt(EQI_GARMENT)/2); - Combos: - Combo: - WL_Security_Drone_TH # 420342 - Auto_Armor_A # 450127 - Combo: - WL_Security_Drone_TH # 420342 - Auto_Armor_B # 450128 Script: | bonus2 bAddRace,RC_All,8; bonus2 bMagicAddRace,RC_All,8; bonus bDelayrate,-(getequiprefinerycnt(EQI_ARMOR)/2); - Combos: - Combo: - Auto_Armor_A # 450127 - Auto_E_WingC_TH # 480451 - Combo: - Auto_Armor_B # 450128 - Auto_E_WingC_TH # 480451 Script: | if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bIgnoreDefRaceRate,RC_Dragon,30; bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Fish,30; bonus2 bIgnoreMdefRaceRate,RC_Dragon,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Fish,30; } - Combos: - Combo: - aegis_400676 # 400676 - aegis_490475 # 490475 - Combo: - aegis_400676 # 400676 - aegis_490476 # 490476 - Combo: - aegis_400677 # 400677 - aegis_490475 # 490475 - Combo: - aegis_400677 # 400677 - aegis_490476 # 490476 Script: | bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",100; bonus2 bSkillAtk,"AM_ACIDTERROR",50; - Combos: - Combo: - Hero # 29509 - aegis_313269 # 313269 Script: | bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-100; bonus2 bSkillCooldown,"ABC_DEFT_STAB",-100; - Combos: - Combo: - Hero # 29509 - aegis_313289 # 313289 Script: | bonus2 bFixedCastrate,"AB_DUPLELIGHT",-100; - Combos: - Combo: - Hero # 29509 - aegis_313290 # 313290 Script: | autobonus "{ bonus2 bSkillUseSP,\"GC_COUNTERSLASH\",31; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313292 # 313292 Script: | bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",5,1000; - Combos: - Combo: - Hero # 29509 - aegis_313293 # 313293 Script: | autobonus "{ bonus2 bSkillUseSP,\"KO_JYUMONJIKIRI\",45; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313294 # 313294 Script: | bonus2 bSkillCooldown,"KO_HUUMARANKA",-300; - Combos: - Combo: - Hero # 29509 - aegis_313295 # 313295 Script: | bonus2 bSkillCooldown,"LG_SHIELDPRESS",-2000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313296 # 313296 Script: | autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",100,3000,BF_MAGIC; - Combos: - Combo: - Hero # 29509 - aegis_313297 # 313297 Script: | if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) skill "RA_UNLIMIT",5; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Hero # 29509 - aegis_313298 # 313298 Script: | autobonus "{ bonus2 bSkillUseSP,\"NC_ARMSCANNON\",59; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313299 # 313299 Script: | autobonus "{ bonus2 bSkillUseSP,\"NC_AXETORNADO\",25; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313300 # 313300 Script: | autobonus "{ bonus2 bSkillUseSP,\"NC_AXEBOOMERANG\",27; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313301 # 313301 Script: | bonus2 bSkillCooldown,"RA_UNLIMIT",-60000; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Hero # 29509 - aegis_313302 # 313302 Script: | bonus2 bFixedCastrate,"RA_AIMEDBOLT",-100; - Combos: - Combo: - Hero # 29509 - aegis_313303 # 313303 Script: | bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200; - Combos: - Combo: - Hero # 29509 - aegis_313304 # 313304 Script: | bonus2 bSkillCooldown,"RL_SLUGSHOT",-10000; - Combos: - Combo: - Hero # 29509 - Lucky_Amulet7 # 29647 - aegis_313304 # 313304 Script: | if (readparam(bStr)>=110) bonus2 bSkillCooldown,"RL_SLUGSHOT",10000; - Combos: - Combo: - Hero # 29509 - aegis_313305 # 313305 Script: | bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000; - Combos: - Combo: - Hero # 29509 - aegis_313306 # 313306 Script: | bonus2 bSkillCooldown,"RL_AM_BLAST",-5000; - Combos: - Combo: - Hero # 29509 - aegis_313307 # 313307 Script: | autobonus "{ bonus2 bSkillUseSP,\"RL_R_TRIP\",19; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313308 # 313308 Script: | autobonus "{ bonus2 bSkillUseSP,\"RL_FIRE_RAIN\",69; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313309 # 313309 Script: | if (eaclass()&EAJL_FOURTH && BaseJob == Job_Rogue) skill "RA_UNLIMIT",5; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313310 # 313310 Script: | bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313311 # 313311 Script: | bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313312 # 313312 Script: | bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313313 # 313313 Script: | autobonus "{ bonus2 bSkillUseSP,\"SP_SPA\",29; }",30,10000,BF_MAGIC; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313314 # 313314 Script: | autobonus "{ bonus2 bSkillUseSP,\"SP_SWHOO\",119; }",30,10000,BF_MAGIC; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313315 # 313315 Script: | bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500; - Combos: - Combo: - Hero # 29509 - aegis_313316 # 313316 Script: | autobonus "{ bonus2 bSkillUseSP,\"SR_HOWLINGOFLION\",119; }",30,10000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313317 # 313317 Script: | bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200; - Combos: - Combo: - Ifrit's_Ear # 5421 - Ignis_Cap # 18651 Script: | bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; - Combos: - Combo: - FuriousCirclet_TR # 400673 - MetalVilolin_Furious # 570072 - Combo: - FuriousCirclet_TR # 400673 - MetalWhip_Furious # 580072 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; bonus2 bSkillAtk,"WM_REVERBERATION",35; - Combos: - Combo: - FuriousCirclet_TR # 400673 - Harp_Furious # 570073 - Combo: - FuriousCirclet_TR # 400673 - Whip_Furious # 580073 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_BO # 400674 - Lapier_Furious # 500101 Script: | bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-120; - Combos: - Combo: - FuriousCirclet_BO # 400674 - SharpSword_Furious # 500102 Script: | bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-120; - Combos: - Combo: - FuriousCirclet_HN # 400675 - WhiteSword_Furious # 500103 Script: | bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-150; - Combos: - Combo: - FuriousCirclet_HN # 400675 - Stick_Furious # 550148 Script: | bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-250; - Combos: - Combo: - FuriousCirclet_AG # 400694 - Specter_Furious # 550150 Script: | bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; - Combos: - Combo: - FuriousCirclet_AG # 400694 - Flame_Staff_Furious # 640053 Script: | bonus2 bSkillAtk,"AG_ALL_BLOOM",25; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",25; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",25; - Combos: - Combo: - FuriousCirclet_IQ # 400695 - GaleClaw_Furious # 560067 Script: | bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-1200; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20; - Combos: - Combo: - FuriousCirclet_IQ # 400695 - Exterminate_Furious # 560068 Script: | bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25; - Combos: - Combo: - FuriousCirclet_NW # 400696 - Rifle_Furious # 810042 Script: | bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25; - Combos: - Combo: - FuriousCirclet_NW # 400696 - Gatling_Furious # 830038 Script: | bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; - Combos: - Combo: - Lapier_Furious # 500101 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum; - Combos: - Combo: - SharpSword_Furious # 500102 - FuriousBoots # 470265 Script: | bonus bCritAtkRate,15; bonus bCritical,5; if (getenchantgrade()>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15; } - Combos: - Combo: - WhiteSword_Furious # 500103 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum; - Combos: - Combo: - Stick_Furious # 550148 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"HN_HELLS_DRIVE",20; if (getenchantgrade()>=ENCHANTGRADE_B) { bonus4 bAutoSpellOnSkill,"HN_HELLS_DRIVE","EM_TERRA_DRIVE",4,1000; } - Combos: - Combo: - Specter_Furious # 550150 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20; - Combos: - Combo: - GaleClaw_Furious # 560067 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20; - Combos: - Combo: - Exterminate_Furious # 560068 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum; - Combos: - Combo: - MetalVilolin_Furious # 570072 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; - Combos: - Combo: - Harp_Furious # 570073 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum; - Combos: - Combo: - MetalWhip_Furious # 580072 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; - Combos: - Combo: - Whip_Furious # 580073 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum; - Combos: - Combo: - Flame_Staff_Furious # 640053 - FuriousBoots # 470265 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum; - Combos: - Combo: - Rifle_Furious # 810042 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25; - Combos: - Combo: - Gatling_Furious # 830038 - FuriousBoots # 470265 Script: | bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; - Combos: - Combo: - aegis_300549 # 300549 - Sesrumnir_Evt_Ring # 490557 Script: | bonus bShortAtkRate,7; bonus bLongAtkRate,7; bonus2 bMagicAtkEle,Ele_All,7; - Combos: - Combo: - S_SHC_EC_Earring # 24906 - S_Master_Weapon # 24792 - S_SHC_EC_Pendant # 24907 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SHC_EC_Earring # 24906 - S_SHC_EC_Pendant # 24907 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SHC_SI_Armor # 24908 - S_Master_Shield # 24793 - S_SHC_SI_Shoes # 24909 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SHC_SI_Armor # 24908 - S_SHC_SI_Shoes # 24909 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_WH_GS_Earring # 24910 - S_Master_Weapon # 24792 - S_WH_GS_Pendant # 24911 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddEle,Ele_All,3; bonus bPAtk,2; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_WH_GS_Earring # 24910 - S_WH_GS_Pendant # 24911 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_WH_CB_Armor # 24912 - S_Master_Shield # 24793 - S_WH_CB_Shoes # 24913 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_WH_CB_Armor # 24912 - S_WH_CB_Shoes # 24913 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SS_SR_Earring # 24914 - S_Master_Weapon # 24792 - S_SS_SR_Pendant # 24915 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SS_SR_Earring # 24914 - S_SS_SR_Pendant # 24915 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SS_KR_Armor # 24916 - S_Master_Shield # 24793 - S_SS_KR_Shoes # 24917 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SS_KR_Armor # 24916 - S_SS_KR_Shoes # 24917 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_DK_SS_Earring # 24918 - S_Master_Weapon # 24792 - S_DK_SS_Pendant # 24919 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_DK_SS_Earring # 24918 - S_DK_SS_Pendant # 24919 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_DK_HS_Armor # 24920 - S_Master_Shield # 24793 - S_DK_HS_Shoes # 24921 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_DK_HS_Armor # 24920 - S_DK_HS_Shoes # 24921 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_TR_RW_Earring # 24922 - S_Master_Weapon # 24792 - S_TR_RW_Pendant # 24923 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_TR_RW_Earring # 24922 - S_TR_RW_Pendant # 24923 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_TR_MF_Armor # 24924 - S_Master_Shield # 24793 - S_TR_MF_Shoes # 24925 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_TR_MF_Armor # 24924 - S_TR_MF_Shoes # 24925 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_NW_SO_Earring # 24926 - S_Master_Weapon # 24792 - S_NW_SO_Pendant # 24927 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_NW_SO_Earring # 24926 - S_NW_SO_Pendant # 24927 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_NW_WB_Armor # 24928 - S_Master_Shield # 24793 - S_NW_WB_Shoes # 24929 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_NW_WB_Armor # 24928 - S_NW_WB_Shoes # 24929 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - aegis_313359 # 313359 - Warlock_Top3 # 310884 Script: | bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; - Combos: - Combo: - aegis_313359 # 313359 - Warlock_Middle3 # 310885 Script: | bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10; - Combos: - Combo: - aegis_313359 # 313359 - Warlock_Bottom3 # 310886 Script: | bonus2 bMagicAddSize,Size_All,3*(getskilllv("AG_TWOHANDSTAFF")/2); - Combos: - Combo: - aegis_313360 # 313360 - Ranger_Top3 # 311359 Script: | bonus2 bAddEle,Ele_All,3*getskilllv("WH_WIND_SIGN"); - Combos: - Combo: - aegis_313360 # 313360 - Ranger_Middle3 # 311360 Script: | bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; - Combos: - Combo: - aegis_313360 # 313360 - Ranger_Bottom3 # 311361 Script: | bonus bPAtk,3; bonus2 bSkillAtk,"WH_GALESTORM",10; - Combos: - Combo: - aegis_313361 # 313361 - Reaper_Top3 # 311466 Script: | bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",15; bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15; - Combos: - Combo: - aegis_313361 # 313361 - Reaper_Middle3 # 311467 Script: | bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",10; - Combos: - Combo: - aegis_313361 # 313361 - Reaper_Bottom3 # 311468 Script: | bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10; - Combos: - Combo: - aegis_450405 # 450405 - Cvt_Physical_Wing # 480124 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2 bAddEle,Ele_All,10; if (.@sum>=23) { bonus bShortAtkRate,.@sum; bonus bLongAtkRate,.@sum; } } - Combos: - Combo: - aegis_450406 # 450406 - Cvt_Magical_Wing # 480125 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2 bMagicAddEle,Ele_All,10; if (.@sum>=23) { bonus2 bMagicAtkEle,Ele_All,.@sum; } } - Combos: - Combo: - aegis_450407 # 450407 - aegis_480197 # 480197 Script: | .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2 bAddEle,Ele_All,10; if (.@sum>=23) { bonus bCritAtkRate,.@sum; } } - Combos: - Combo: - Time_Gap_Spear_IG # 530060 - Time_DM_R_Crown_IG # 400530 Script: | bonus bLongAtkRate,20; bonus2 bSkillAtk,"LG_CANNONSPEAR",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum; if (getskilllv("LG_CANNONSPEAR") > 0) { bonus4 bAutoSpellOnSkill,"IG_RADIANT_SPEAR","LG_CANNONSPEAR",getskilllv("LG_CANNONSPEAR"),1000; } } - Combos: - Combo: - Time_Gap_HN_Staff # 550152 - Time_DM_R_Crown_HN # 400545 Script: | bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",.@sum; bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",.@sum; bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-300; } - Combos: - Combo: - Time_Gap_TR_Vilolin # 570075 - Time_DM_R_Crown_TR # 400540 Script: | bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"TR_METALIC_FURY",15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-10; bonus2 bSkillAtk,"TR_METALIC_FURY",.@sum; } - Combos: - Combo: - Time_Gap_TR_Ribbon # 580075 - Time_DM_R_Crown_TR # 400540 Script: | bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"TR_METALIC_FURY",15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-10; bonus2 bSkillAtk,"TR_METALIC_FURY",.@sum; } - Combos: - Combo: - Time_Gap_MT_Axe # 620043 - Time_DM_R_Crown_MT # 400531 Script: | bonus2 bSubEle,Ele_All,15; bonus2 bSkillAtk,"MT_RUSH_STRIKE",40; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddEle,Ele_All,15; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",.@sum; } - Combos: - Combo: - Time_Gap_Staff_AG # 640054 - Time_DM_R_Crown_AG # 400535 Script: | bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",45; bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Ghost,15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",.@sum; bonus2 bSkillCooldown,"AG_SOUL_VC_STRIKE",-200; } - Combos: - Combo: - Time_Gap_Revolver_NW # 800042 - Time_DM_R_Crown_NW # 400542 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",.@sum; bonus2 bSkillCooldown,"NW_WILD_SHOT",-200; } - Combos: - Combo: - S_MT_MS_Earring # 24936 - S_Master_Weapon # 24792 - S_MT_MS_Pendant # 24937 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddEle,Ele_All,3; bonus bPAtk,2; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_MT_MS_Earring # 24936 - S_MT_MS_Pendant # 24937 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_MT_PR_Armor # 24938 - S_Master_Shield # 24793 - S_MT_PR_Shoes # 24939 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bAddEle,Ele_All,3; bonus bPAtk,2; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_MT_PR_Armor # 24938 - S_MT_PR_Shoes # 24939 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_BO_EP_Earring # 24940 - S_Master_Weapon # 24792 - S_BO_EP_Pendant # 24941 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddEle,Ele_All,3; bonus bPAtk,2; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_BO_EP_Earring # 24940 - S_BO_EP_Pendant # 24941 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_BO_MD_Armor # 24942 - S_Master_Shield # 24793 - S_BO_MD_Shoes # 24943 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bAddEle,Ele_All,3; bonus bPAtk,2; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_BO_MD_Armor # 24942 - S_BO_MD_Shoes # 24943 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_HN_VJ_Earring # 24944 - S_Master_Weapon # 24792 - S_HN_VJ_Pendant # 24945 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_HN_VJ_Earring # 24944 - S_HN_VJ_Pendant # 24945 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_HN_TB_Armor # 24946 - S_Master_Shield # 24793 - S_HN_TB_Shoes # 24947 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_HN_TB_Armor # 24946 - S_HN_TB_Shoes # 24947 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - aegis_300585 # 300585 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"DK_HACKANDSLASHER",(.@r-10)*12; bonus2 bSkillAtk,"DK_STORMSLASH",(.@r-10)*12; } - Combos: - Combo: - aegis_300586 # 300586 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"IG_IMPERIAL_CROSS",(.@r-10)*12; bonus2 bSkillAtk,"IG_OVERSLASH",(.@r-10)*12; } - Combos: - Combo: - aegis_300587 # 300587 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",(.@r-10)*12; bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",(.@r-10)*12; } - Combos: - Combo: - aegis_300588 # 300588 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"CD_ARBITRIUM",(.@r-10)*12; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",(.@r-10)*12; bonus2 bSkillAtk,"CD_DIVINUS_FLOS",(.@r-10)*12; } - Combos: - Combo: - aegis_300589 # 300589 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"MT_ENERGY_CANNONADE",(.@r-10)*12; bonus2 bSkillAtk,"MT_SPARK_BLASTER",(.@r-10)*12; } - Combos: - Combo: - aegis_300590 # 300590 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"BO_DUST_EXPLOSION",(.@r-10)*12; bonus2 bSkillAtk,"BO_MYSTERY_POWDER",(.@r-10)*12; } - Combos: - Combo: - aegis_300591 # 300591 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",(.@r-10)*12; bonus2 bSkillAtk,"SHC_CROSS_SLASH",(.@r-10)*12; } - Combos: - Combo: - aegis_300592 # 300592 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",(.@r-10)*12; bonus2 bSkillAtk,"ABC_ABYSS_FLAME",(.@r-10)*12; bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",(.@r-10)*12; } - Combos: - Combo: - aegis_300593 # 300593 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"AG_ALL_BLOOM",(.@r-10)*12; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",(.@r-10)*12; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",(.@r-10)*12; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",(.@r-10)*12; } - Combos: - Combo: - aegis_300594 # 300594 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"EM_LIGHTNING_LAND",(.@r-10)*12; bonus2 bSkillAtk,"EM_TERRA_DRIVE",(.@r-10)*12; } - Combos: - Combo: - aegis_300595 # 300595 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",(.@r-10)*12; bonus2 bSkillAtk,"WH_WILD_WALK",(.@r-10)*12; } - Combos: - Combo: - aegis_300596 # 300596 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",(.@r-10)*12; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",(.@r-10)*12; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",(.@r-10)*12; } - Combos: - Combo: - aegis_300597 # 300597 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"SKE_NOON_BLAST",(.@r-10)*12; bonus2 bSkillAtk,"SKE_ALL_IN_THE_SKY",(.@r-10)*12; } - Combos: - Combo: - aegis_300598 # 300598 - Yorscalp_P_Circlet # 400723 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",(.@r-10)*12; bonus2 bSkillAtk,"NW_WILD_SHOT",(.@r-10)*12; } - Combos: - Combo: - aegis_300599 # 300599 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"SS_ANKOKURYUUAKUMU",(.@r-10)*12; bonus2 bSkillAtk,"SS_ANTENPOU",(.@r-10)*12; } - Combos: - Combo: - aegis_300600 # 300600 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",(.@r-10)*12; bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",(.@r-10)*12; } - Combos: - Combo: - aegis_300601 # 300601 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",(.@r-10)*12; bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",(.@r-10)*12; } - Combos: - Combo: - aegis_300602 # 300602 - Yorscalp_M_Circlet # 400724 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",(.@r-10)*12; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",(.@r-10)*12; } - Combos: - Combo: - Yorscalp_P_Circlet # 400723 - Yorscalp_Armor # 450412 Script: | bonus bMaxHPrate,10; - Combos: - Combo: - Yorscalp_P_Circlet # 400723 - Yorscalp_Boots # 470303 Script: | bonus bLongAtkRate,10; bonus bShortAtkRate,10; - Combos: - Combo: - Yorscalp_P_Circlet # 400723 - Yorscalp_Manteau # 480495 Script: | bonus bDelayrate,-10; - Combos: - Combo: - Yorscalp_P_Circlet # 400723 - Yorscalp_Ring # 490620 Script: | bonus bPAtk,10; - Combos: - Combo: - Yorscalp_P_Circlet # 400723 - Yorscalp_Glove # 490621 Script: | bonus bAtkRate,10; - Combos: - Combo: - Yorscalp_M_Circlet # 400724 - Yorscalp_Robe # 450413 Script: | bonus bMaxHPrate,10; - Combos: - Combo: - Yorscalp_M_Circlet # 400724 - Yorscalp_Shoes # 470304 Script: | bonus2 bMagicAtkEle,Ele_All,10; - Combos: - Combo: - Yorscalp_M_Circlet # 400724 - Yorscalp_Muffler # 480496 Script: | bonus bDelayrate,-10; - Combos: - Combo: - Yorscalp_M_Circlet # 400724 - Yorscalp_Earring # 490622 Script: | bonus bSMatk,10; - Combos: - Combo: - Yorscalp_M_Circlet # 400724 - Yorscalp_Necklace # 490623 Script: | bonus bMatkRate,10; - Combos: - Combo: - Yorscalp_Armor # 450412 - Yorscalp_Boots # 470303 - Yorscalp_Manteau # 480495 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Yorscalp_Armor # 450412 - Yorscalp_Manteau # 480495 Script: | bonus2 bAddEle,Ele_All,15; - Combos: - Combo: - Yorscalp_Robe # 450413 - Yorscalp_Shoes # 470304 - Yorscalp_Muffler # 480496 Script: | bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Yorscalp_Robe # 450413 - Yorscalp_Muffler # 480496 Script: | bonus2 bMagicAddEle,Ele_All,15; - Combos: - Combo: - Yorscalp_Boots # 470303 - Yorscalp_Armor # 450412 Script: | bonus2 bAddEle,Ele_All,15; - Combos: - Combo: - Yorscalp_Shoes # 470304 - Yorscalp_Robe # 450413 Script: | bonus2 bMagicAddEle,Ele_All,15; - Combos: - Combo: - Yorscalp_Manteau # 480495 - Yorscalp_Boots # 470303 Script: | bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Yorscalp_Muffler # 480496 - Yorscalp_Shoes # 470304 Script: | bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; - Combos: - Combo: - Yorscalp_Ring # 490620 - Yorscalp_Glove # 490621 Script: | bonus bDelayrate,-10; bonus bVariableCastrate,-10; - Combos: - Combo: - Yorscalp_Earring # 490622 - Yorscalp_Necklace # 490623 Script: | bonus bDelayrate,-10; bonus bVariableCastrate,-10; - Combos: - Combo: - Time_Gap_BO_Blade # 500107 - Time_DM_R_Crown_BO # 400532 Script: | bonus bShortAtkRate,10; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum; } - Combos: - Combo: - Time_Gap_SHC_Dagger1 # 510165 - Time_DM_R_Crown_SHC # 400533 - Time_Gap_SHC_Dagger2 # 510166 Script: | if (getequipid(EQI_HAND_L) == 510166) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_L)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",.@sum; bonus bCritical,15; } } - Combos: - Combo: - Time_Gap_SHC_Dagger1 # 510165 - Time_Gap_SHC_Dagger2 # 510166 Script: | if (getequipid(EQI_HAND_L) == 510166) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bAtkRate,.@sum; bonus bBaseAtk,25*.@sum; bonus2 bSkillAtk,"SHC_CROSS_SLASH",5*(.@sum/4); if (.@sum>=14) { bonus bCritAtkRate,20; if (.@sum>=17) { bonus bCRate,5; bonus bCritical,15; if (.@sum>=21) { bonus2 bSkillAtk,"SHC_CROSS_SLASH",15; } } } } - Combos: - Combo: - Time_Gap_SOA_Rod # 550155 - Time_DM_R_Crown_SOA # 400544 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { bonus2 bSkillCooldown,"SOA_EXORCISM_OF_MALICIOUS_SOUL",-300; bonus2 bSkillCooldown,"SOA_SOUL_GATHERING",-300; } - Combos: - Combo: - aegis_313327 # 313327 - aegis_410322 # 410322 - Combo: - aegis_313327 # 313327 - aegis_410323 # 410323 - Combo: - aegis_313327 # 313327 - aegis_410340 # 410340 - Combo: - aegis_313327 # 313327 - aegis_410341 # 410341 Script: | bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Poison,5; - Combos: - Combo: - S_Circlet_Of_Time_WL # 19482 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",BaseLevel/10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",BaseLevel/10; bonus2 bSkillAtk,"AG_STORM_CANNON",BaseLevel/10; bonus2 bSkillAtk,"AG_ROCK_DOWN",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_SC # 19479 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",BaseLevel/10; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_SR # 19481 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",BaseLevel/10; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",BaseLevel/10; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_LG # 19475 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"IG_OVERSLASH",BaseLevel/10; bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",BaseLevel/10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_RA # 19484 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",BaseLevel/10; bonus2 bSkillAtk,"WH_GALESTORM",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_SO # 19483 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"EM_CONFLAGRATION",BaseLevel/10; bonus2 bSkillAtk,"EM_DIAMOND_STORM",BaseLevel/10; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",BaseLevel/10; bonus2 bSkillAtk,"EM_TERRA_DRIVE",BaseLevel/10; bonus2 bSkillAtk,"EM_VENOM_SWAMP",BaseLevel/10; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_AB # 19480 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"CD_ARBITRIUM",BaseLevel/10; bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",BaseLevel/10; bonus2 bSkillAtk,"CD_FRAMEN",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_GC # 19478 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"SHC_DANCING_KNIFE",BaseLevel/10; bonus2 bSkillAtk,"SHC_SHADOW_STAB",BaseLevel/10; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_RK # 19474 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"DK_HACKANDSLASHER",BaseLevel/10; bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",BaseLevel/10; bonus2 bSkillAtk,"DK_DRAGONIC_AURA",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_WM # 19485 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",BaseLevel/10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_RL # 19488 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",BaseLevel/10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",BaseLevel/10; bonus2 bSkillAtk,"NW_WILD_FIRE",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_GN # 19477 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",BaseLevel/10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",BaseLevel/10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",BaseLevel/10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_NV # 19491 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",BaseLevel/10; bonus2 bSkillAtk,"HN_HELLS_DRIVE",BaseLevel/10; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",BaseLevel/10; - Combos: - Combo: - S_Circlet_Of_Time_NC # 19476 - aegis_313327 # 313327 Script: | skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"MT_SPARK_BLASTER",BaseLevel/10; bonus2 bSkillAtk,"MT_TRIPLE_LASER",BaseLevel/10; - Combos: - Combo: - C_Himel_Card # 27381 - aegis_313327 # 313327 Script: | bonus bMaxHPrate,50; bonus2 bSubEle,Ele_Dark,50; - Combos: - Combo: - Illusion_Box_Garden # 311075 - aegis_420334 # 420334 Script: | bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSubRace,RC_Player_Human,3; bonus bNoCastCancel; - Combos: - Combo: - aegis_311909 # 311909 - aegis_450372 # 450372 Script: | bonus2 bAddSize,Size_All,30; bonus2 bMagicAddSize,Size_All,30; bonus2 bSubEle,Ele_Holy,15; - Combos: - Combo: - aegis_470278 # 470278 - Signet_Of_Star # 490131 - Combo: - aegis_470278 # 470278 - Signet_Of_Pow_Star # 490132 - Combo: - aegis_470278 # 470278 - Signet_Of_Sta_Star # 490133 - Combo: - aegis_470278 # 470278 - Signet_Of_Con_Star # 490134 - Combo: - aegis_470278 # 470278 - Signet_Of_Crt_Star # 490135 - Combo: - aegis_470278 # 470278 - Signet_Of_Spl_Star # 490136 - Combo: - aegis_470278 # 470278 - Signet_Of_Wis_Star # 490137 Script: | bonus bAllStats,30; bonus2 bAddClass,Class_All,30; bonus bMatkRate,30; autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }"; - Combos: - Combo: - Arcana # 29585 - aegis_480442 # 480442 - Combo: - Enchant_Groza # 310321 - aegis_480442 # 480442 Script: | bonus2 bResEff,Eff_Stone,5000; - Combos: - Combo: - Kings_Magic # 311284 - aegis_480442 # 480442 Script: | autobonus "{ bonus2 bRegenPercentSP,10,1000; }",10,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - B_Seyren_Card # 4357 - Injured_Eyepatch_JP # 19445 - Combo: - B_Seyren_Card # 4357 - Injured_Eyepatch_JP_ # 19446 Script: | bonus bSpeedRate,25; autobonus3 "{ bonus bBaseAtk,1000; }",200,5000,"LK_BERSERK"; /*Todo : Should be When using the Berserk skill while in this state, when attacking physically, there is a 20% chance to gain ATK + 1000 for 5 seconds. (don't know to wrtite this script)*/ - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312645 # 312645 Script: | bonus2 bSkillFixedCast,"CD_ARBITRIUM",-1000; - Combos: - Combo: - Hero # 29509 - aegis_312646 # 312646 Script: | autobonus3 "{}",50,100,"WH_HAWKBOOMERANG","{ sc_start SC_UNLIMIT,20000,5; }"; autobonus3 "{}",50,100,"WH_HAWKRUSH","{ sc_start SC_UNLIMIT,20000,5; }"; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312397 # 312397 Script: | bonus2 bSkillFixedCast,"ABC_ABYSS_SQUARE",-1500; - Combos: - Combo: - aegis_300580 # 300580 - Goddess_of_Abundance # 311073 Script: | bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Holy,10; - Combos: - Combo: - aegis_300580 # 300580 - aegis_312418 # 312418 Script: | bonus2 bRegenPercentHP,1,1000; bonus2 bIgnoreMdefRaceRate,RC_All,50; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312928 # 312928 Script: | bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-200; bonus2 bSkillCooldown,"AG_STORM_CANNON",-200; - Combos: - Combo: - Hero # 29509 - aegis_312930 # 312930 Script: | bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-200; - Combos: - Combo: - Hero # 29509 - aegis_312931 # 312931 Script: | bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-200; - Combos: - Combo: - Hero # 29509 - aegis_312933 # 312933 Script: | bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100; - Combos: - Combo: - Hero # 29509 - aegis_312936 # 312936 Script: | bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-200; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312937 # 312937 Script: | bonus2 bSkillCooldown,"IG_JUDGEMENT_CROSS",-200; - Combos: - Combo: - Hero # 29509 - aegis_312939 # 312939 Script: | bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-100; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312942 # 312942 Script: | bonus2 bSkillCooldown,"EM_CONFLAGRATION",-500; bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-500; - Combos: - Combo: - Hero # 29509 - aegis_312945 # 312945 Script: | bonus2 bSkillCooldown,"CD_EFFLIGO",-200; - Combos: - Combo: - Hero # 29509 - aegis_312947 # 312947 Script: | bonus2 bSkillCooldown,"SHC_SHADOW_STAB",-500; - Combos: - Combo: - Hero # 29509 - aegis_312948 # 312948 Script: | bonus2 bSkillCooldown,"SHC_IMPACT_CRATER",-200; - Combos: - Combo: - Hero # 29509 - aegis_312949 # 312949 Script: | bonus2 bSkillCooldown,"DK_DRAGONIC_AURA",-300; - Combos: - Combo: - Hero # 29509 - aegis_312952 # 312952 Script: | bonus2 bSkillCooldown,"TR_RHYTHMSHOOTING",-100; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312962 # 312962 Script: | bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-300; - Combos: - Combo: - Hero # 29509 - aegis_312969 # 312969 Script: | autobonus "{ bonus2 bSkillUseSP,\"NW_ONLY_ONE_BULLET\",99; bonus2 bSkillUseSP,\"NW_SPIRAL_SHOOTING\",179; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_312970 # 312970 Script: | bonus2 bSkillCooldown,"NW_SPIRAL_SHOOTING",-300; - Combos: - Combo: - Hero # 29509 - aegis_312978 # 312978 Script: | bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-200; - Combos: - Combo: - aegis_312022 # 312022 - aegis_313328 # 313328 - Combo: - aegis_312045 # 312045 - aegis_313328 # 313328 - Combo: - aegis_312046 # 312046 - aegis_313328 # 313328 - Combo: - aegis_312047 # 312047 - aegis_313328 # 313328 - Combo: - aegis_312048 # 312048 - aegis_313328 # 313328 - Combo: - aegis_312049 # 312049 - aegis_313328 # 313328 Script: | autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseAtk,10*(BaseLevel/10); bonus bMatk,10*(BaseLevel/10); }",20,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - Supplement_Part_Str_J # 15148 - Supplement_Part_Con_J # 20776 - Supplement_Part_Agi_J # 22073 - Supplement_Part_Dex_J # 28368 Script: | bonus2 bSkillAtk,"NC_COLDSLOWER",50; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50; bonus2 bSkillAtk,"NC_ARMSCANNON",50; autobonus2 "{ bonus bDelayrate,-30; }",20,7000,BF_WEAPON|BF_MAGIC; if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) { bonus2 bSkillAtk,"NC_COLDSLOWER",50; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50; bonus2 bSkillAtk,"NC_ARMSCANNON",50; bonus bNoMadoFuel; } - Combos: - Combo: - Guardian_Processor # 19170 - Upgrade_Part_Gun_B_J # 28369 Script: | bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,2; - Combos: - Combo: - Upgrade_Part_Plate_J # 15149 - Guardian_Processor # 19170 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_DemiHuman,3; if (.@r>=7) { bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,2; if (.@r>=9) { bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,2; } } - Combos: - Combo: - Guardian_Processor # 19170 - Upgrade_Part_Engine_J # 20777 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; if (.@r>=7) { bonus2 bSubEle,Ele_Holy,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubRace,RC_DemiHuman,1; if (.@r>=9) { bonus2 bSubEle,Ele_Holy,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubRace,RC_DemiHuman,1; } } - Combos: - Combo: - Guardian_Processor # 19170 - Upgrade_Part_Booster_J # 22074 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; if (.@r>=7) { bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,1; if (.@r>=9) { bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,1; } } - Combos: - Combo: - Upgrade_Part_Plate_J # 15149 - Upgrade_Part_Engine_J # 20777 - Upgrade_Part_Booster_J # 22074 - Upgrade_Part_Gun_B_J # 28369 Script: | bonus2 bVariableCastrate,"NC_VULCANARM",-100; bonus2 bVariableCastrate,"NC_BOOSTKNUCKLE",-100; bonus2 bResEff,Eff_Freeze,10000; if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) { bonus2 bSubEle,Ele_Holy,10; bonus2 bSkillAtk,"NC_VULCANARM",50; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50; bonus4 bAutoSpellOnSkill,"NC_PILEBUNKER","SA_DISPELL",5,1000; bonus2 bSkillCooldown,"NC_PILEBUNKER",3000; } - Combos: - Combo: - SingingPere_Card # 27108 - aegis_570070 # 570070 Script: | bonus bMatkRate,7; bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bMagicAtkEle,Ele_Neutral,20; - Combos: - Combo: - PlayingPere_Card # 27107 - aegis_570070 # 570070 Script: | bonus2 bAddClass,Class_All,7; bonus bLongAtkRate,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; - Combos: - Combo: - JitterbugCard # 27109 - aegis_570070 # 570070 Script: | bonus bNoCastCancel; bonus5 bAutoSpell,"NPC_WIDESLEEP",2,50,BF_MAGIC,1; bonus5 bAutoSpell,"RA_UNLIMIT",3,50,BF_WEAPON,0; UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Grand_Pere_Card # 27106 - aegis_570070 # 570070 Script: | bonus2 bResEff,Eff_Sleep,10000; bonus bUnbreakableArmor; bonus bUnbreakableWeapon; bonus2 bSkillCooldown,"WM_LULLABY_DEEPSLEEP",-1000*getequiprefinerycnt(EQI_ARMOR); - Combos: - Combo: - Cap_IL # 19223 - aegis_410306 # 410306 Script: | bonus bAspdRate,10; bonus bShortAtkRate,15; autobonus "{ bonus bAspd,5; bonus3 bAutoSpell,\"TF_DOUBLE\",10,1000; }",50,7000,BF_WEAPON; - Combos: - Combo: - Goibne_Helmet_IL # 19366 - aegis_410306 # 410306 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); autobonus "{ bonus bSPDrainValue,3; }",50,7000,BF_WEAPON; bonus bMaxSPrate,2*.@r; bonus bSPrecovRate,10*.@r; - Combos: - Combo: - Nurse_Cap_IL # 19209 - aegis_410306 # 410306 Script: | bonus bHealPower2,20; autobonus "{ bonus bDef,80*getequiprefinerycnt(EQI_HEAD_TOP); }",15,7000,BF_WEAPON; bonus bMaxHPrate,2*getequiprefinerycnt(EQI_HEAD_TOP); - Combos: - Combo: - Fancy_Flower_IL # 19247 - aegis_410306 # 410306 Script: | bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100; bonus2 bSkillAtk,"WZ_EARTHSPIKE",100; bonus2 bSkillAtk,"MG_FIREBOLT",100; bonus2 bSkillAtk,"MG_COLDBOLT",100; bonus3 bAutoSpell,"PF_DOUBLECASTING",max(getskilllv("PF_DOUBLECASTING"),1),70; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",max(getskilllv("MG_LIGHTNINGBOLT"),1),150; bonus3 bAutoSpell,"WZ_EARTHSPIKE",max(getskilllv("WZ_EARTHSPIKE"),1),150; bonus3 bAutoSpell,"MG_FIREBOLT",max(getskilllv("MG_FIREBOLT"),1),150; bonus3 bAutoSpell,"MG_COLDBOLT",max(getskilllv("MG_COLDBOLT"),1),150; - Combos: - Combo: - Angry_Mouth # 5113 - aegis_400622 # 400622 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bCritical,10; if (.@r>=7) bonus bCritAtkRate,10; if (.@r>=9) bonus bAspd,1; - Combos: - Combo: - Crecendo_Eclipse_Bless # 313144 - Lunar_E_Armor_LT # 450263 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Wizard || BaseJob == Job_Sage || BaseJob == Job_Priest)) { bonus2 bMagicAtkEle,Ele_All,20; if (.@r>=14) { bonus bNearAtkDef,7; } } if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus bLongAtkRate,20; if (.@r>=14) { bonus2 bSubSize,Size_Medium,8; bonus2 bSubSize,Size_Large,8; } } - Combos: - Combo: - S_Circlet_Of_Time_SO # 19483 - aegis_490590 # 490590 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bMagicAddSize,Size_All,4*(.@r/3); if (.@r>=11) autobonus "{ bonus bMatkRate,20; bonus bInt,100; }",30,10000,BF_MAGIC; - Combos: - Combo: - aegis_15981 # 15981 - aegis_490590 # 490590 - Combo: - aegis_15981 # 15981 - aegis_490591 # 490591 Script: | bonus bDelayrate,-5; bonus2 bMagicAddRace,RC_All,10; - Combos: - Combo: - Time_Jewely_Int_3 # 29683 - aegis_490590 # 490590 - Combo: - Time_Jewely_Int_3 # 29683 - aegis_490591 # 490591 Script: | bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Agi_3 # 29677 - aegis_490590 # 490590 - Combo: - Time_Jewely_Agi_3 # 29677 - aegis_490591 # 490591 Script: | bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Vit_3 # 29680 - aegis_490590 # 490590 - Combo: - Time_Jewely_Vit_3 # 29680 - aegis_490591 # 490591 Script: | bonus3 bAutoSpell,"MG_COLDBOLT",10,150; bonus2 bMagicAddRace,RC_All,8*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - aegis_313354 # 313354 - aegis_490590 # 490590 - Combo: - aegis_313354 # 313354 - aegis_490591 # 490591 Script: | bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-350; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",70; - Combos: - Combo: - aegis_313350 # 313350 - aegis_490590 # 490590 - Combo: - aegis_313350 # 313350 - aegis_490591 # 490591 Script: | bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_DIAMONDDUST",70; - Combos: - Combo: - aegis_313352 # 313352 - aegis_490590 # 490590 - Combo: - aegis_313352 # 313352 - aegis_490591 # 490591 Script: | bonus3 bAutoSpell,"GC_DARKCROW",5,80; bonus2 bSkillAtk,"MG_FIREBOLT",280; bonus2 bSkillAtk,"MG_COLDBOLT",280; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",280; - Combos: - Combo: - S_Circlet_Of_Time_RA # 19484 - Black_Eagle_Ring_TH # 490586 - Combo: - S_Circlet_Of_Time_RA # 19484 - aegis_490587 # 490587 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) { bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100; bonus2 bVariableCastrate,"RA_ARROWSTORM",-100; bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100; } - Combos: - Combo: - aegis_15982 # 15982 - Black_Eagle_Ring_TH # 490586 - Combo: - aegis_15982 # 15982 - aegis_490587 # 490587 Script: | bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; - Combos: - Combo: - Time_Jewely_Str_3 # 29674 - Black_Eagle_Ring_TH # 490586 - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490587 # 490587 Script: | bonus bFixedCast,-500; bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Dex_3 # 29686 - Black_Eagle_Ring_TH # 490586 - Combo: - Time_Jewely_Dex_3 # 29686 - aegis_490587 # 490587 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-8; bonus2 bSkillCooldown,"RA_ARROWSTORM",-300*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/2); - Combos: - Combo: - Time_Jewely_Luk_3 # 29689 - Black_Eagle_Ring_TH # 490586 - Combo: - Time_Jewely_Luk_3 # 29689 - aegis_490587 # 490587 Script: | bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - ATW_Ring_TW # 490389 - Quick_Ring # 490588 Script: | bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; - Combos: - Combo: - Time_Jewely_Str_3 # 29674 - Black_Eagle_Ring_TH # 490586 - aegis_490592 # 490592 - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490587 # 490587 - aegis_490592 # 490592 - Combo: - Time_Jewely_Str_3 # 29674 - Black_Eagle_Ring_TH # 490586 - aegis_490593 # 490593 - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490587 # 490587 - aegis_490593 # 490593 Script: | bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"RA_AIMEDBOLT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Dex_3 # 29686 - Black_Eagle_Ring_TH # 490586 - aegis_490592 # 490592 - Combo: - Time_Jewely_Dex_3 # 29686 - aegis_490587 # 490587 - aegis_490592 # 490592 - Combo: - Time_Jewely_Dex_3 # 29686 - Black_Eagle_Ring_TH # 490586 - aegis_490593 # 490593 - Combo: - Time_Jewely_Dex_3 # 29686 - aegis_490587 # 490587 - aegis_490593 # 490593 Script: | bonus2 bAddRace,RC_All,15; bonus2 bSkillAtk,"RA_ARROWSTORM",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Luk_3 # 29689 - Black_Eagle_Ring_TH # 490586 - aegis_490592 # 490592 - Combo: - Time_Jewely_Luk_3 # 29689 - aegis_490587 # 490587 - aegis_490592 # 490592 - Combo: - Time_Jewely_Luk_3 # 29689 - Black_Eagle_Ring_TH # 490586 - aegis_490593 # 490593 - Combo: - Time_Jewely_Luk_3 # 29689 - aegis_490587 # 490587 - aegis_490593 # 490593 Script: | bonus bBaseAtk,80; bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Str_2 # 29673 - aegis_490583 # 490583 - Combo: - aegis_313347 # 313347 - aegis_490583 # 490583 Script: | bonus2 bAddSize,Size_All,15; - Combos: - Combo: - Time_Jewely_Agi_2 # 29676 - aegis_490583 # 490583 - Combo: - aegis_313349 # 313349 - aegis_490583 # 490583 Script: | bonus bDelayrate,-8; bonus2 bMagicAddRace,RC_All,8; - Combos: - Combo: - Time_Jewely_Vit_2 # 29679 - aegis_490583 # 490583 - Combo: - aegis_313351 # 313351 - aegis_490583 # 490583 Script: | bonus bMaxHPrate,8; - Combos: - Combo: - Time_Jewely_Int_2 # 29682 - aegis_490583 # 490583 - Combo: - aegis_313353 # 313353 - aegis_490583 # 490583 Script: | bonus2 bMagicAddSize,Size_All,15; - Combos: - Combo: - Time_Jewely_Dex_2 # 29685 - aegis_490583 # 490583 - Combo: - aegis_313355 # 313355 - aegis_490583 # 490583 Script: | bonus2 bAddRace,RC_All,8; - Combos: - Combo: - Time_Jewely_Luk_2 # 29688 - aegis_490583 # 490583 - Combo: - aegis_313357 # 313357 - aegis_490583 # 490583 Script: | bonus bBaseAtk,40; - Combos: - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490584 # 490584 - Combo: - aegis_313348 # 313348 - aegis_490584 # 490584 Script: | bonus2 bAddSize,Size_All,20; - Combos: - Combo: - Time_Jewely_Agi_3 # 29677 - aegis_490583 # 490583 - Combo: - aegis_313350 # 313350 - aegis_490584 # 490584 Script: | bonus bDelayrate,-12; bonus2 bMagicAddRace,RC_All,12; - Combos: - Combo: - Time_Jewely_Vit_3 # 29680 - aegis_490584 # 490584 - Combo: - aegis_313352 # 313352 - aegis_490584 # 490584 Script: | bonus bMaxHPrate,12; - Combos: - Combo: - Time_Jewely_Int_3 # 29683 - aegis_490584 # 490584 - Combo: - aegis_313354 # 313354 - aegis_490584 # 490584 Script: | bonus2 bMagicAddSize,Size_All,20; - Combos: - Combo: - Time_Jewely_Dex_3 # 29686 - aegis_490584 # 490584 - Combo: - aegis_313356 # 313356 - aegis_490584 # 490584 Script: | bonus2 bAddRace,RC_All,15; - Combos: - Combo: - Time_Jewely_Luk_3 # 29689 - aegis_490584 # 490584 - Combo: - aegis_313358 # 313358 - aegis_490584 # 490584 Script: | bonus bBaseAtk,80; - Combos: - Combo: - Snowflower_Pendant # 490176 - Ice_Pendant # 490594 Script: | bonus bAllTraitStats,3; bonus2 bSPDrainRate,30,1; bonus2 bAddClass,Class_Boss,20; - Combos: - Combo: - Snowflower_Ring # 490177 - Ice_Pendant # 490594 Script: | bonus bAllTraitStats,3; bonus bCritical,15; bonus bHit,15; bonus bShortAtkRate,20; bonus bLongAtkRate,20; - Combos: - Combo: - Snowflower_Earring # 490179 - Ice_Pendant # 490594 Script: | bonus bAllTraitStats,3; bonus bDelayrate,-8; bonus2 bMagicAddClass,Class_Boss,20; - Combos: - Combo: - Snowflower_Necklace # 490178 - Ice_Pendant # 490594 Script: | bonus bAllTraitStats,3; bonus2 bMagicAtkEle,Ele_All,20; bonus bFixedCast,-400; - Combos: - Combo: - B_Seyren_Card # 4357 - RingOfThought_LT # 490596 Script: | bonus bMaxHPrate,50; bonus bBaseAtk,120; bonus bLongAtkDef,5; bonus bIgnoreDefRace,RC_All; - Combos: - Combo: - B_Katrinn_Card # 4365 - RingOfThought_LT # 490596 Script: | bonus bMatk,120; bonus bNearAtkDef,5; bonus2 bMagicAtkEle,Ele_All,40; - Combos: - Combo: - B_Magaleta_Card # 4363 - RingOfThought_LT # 490596 Script: | bonus bDef,200; bonus bMdef,80; bonus bMaxHPrate,40; bonus2 bSubEle,Ele_All,15; - Combos: - Combo: - B_Eremes_Card # 4359 - RingOfThought_LT # 490596 Script: | bonus bCritical,30; bonus bCritAtkRate,50; - Combos: - Combo: - B_Shecil_Card # 4367 - RingOfThought_LT # 490596 Script: | bonus2 bSPDrainRate,20,1; bonus bLongAtkRate,40; - Combos: - Combo: - B_Harword_Card # 4361 - RingOfThought_LT # 490596 Script: | bonus bIgnoreDefRace,RC_All; bonus bShortAtkRate,40; - Combos: - Combo: - Real_Seyren_Card # 4689 - RingOfThought_LT # 490596 Script: | bonus2 bAddSize,Size_All,25; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; UnEquipScript: | heal 0,-2000; - Combos: - Combo: - Real_Katrinn_Card # 4686 - RingOfThought_LT # 490596 Script: | bonus2 bMagicAddSize,Size_All,25; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500; UnEquipScript: | heal 0,-2000; - Combos: - Combo: - Real_Magaleta_Card # 4685 - RingOfThought_LT # 490596 Script: | bonus2 bMagicAddSize,Size_All,25; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; UnEquipScript: | heal 0,-2000; - Combos: - Combo: - Real_Eremes_Card # 4684 - RingOfThought_LT # 490596 Script: | bonus2 bAddSize,Size_All,25; bonus2 bSkillCooldown,"GC_DARKCROW",-10000; UnEquipScript: | heal 0,-2000; - Combos: - Combo: - Real_Shecil_Card # 4687 - RingOfThought_LT # 490596 Script: | bonus2 bAddSize,Size_All,25; bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; UnEquipScript: | heal 0,-2000; - Combos: - Combo: - Real_Harword_Card # 4688 - RingOfThought_LT # 490596 Script: | bonus2 bAddSize,Size_All,25; bonus2 bSkillCooldown,"NC_AXETORNADO",-2000; UnEquipScript: | heal 0,-2000; - Combos: - Combo: - Raven_Of_Tomb # 410136 - aegis_420368 # 420368 - Combo: - Comp_Raven_Of_Tomb # 410137 - aegis_420368 # 420368 Script: | .@a = (readparam(bStr)/15); .@b = (readparam(bAgi)/15); .@c = (readparam(bVit)/15); .@d = (readparam(bInt)/15); .@e = (readparam(bDex)/15); .@f = (readparam(bLuk)/15); .@g = (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600; bonus bShortAtkRate,.@a; bonus bDelayrate,-.@b; bonus bMaxHPrate,.@c; bonus bAspdRate,.@c; bonus2 bMagicAddSize,Size_All,.@d; bonus bLongAtkRate,.@e; bonus bBaseAtk,6*.@f; bonus bMatk,6*.@f; bonus2 bAddRace,RC_All,.@g; bonus2 bMagicAddRace,RC_All,.@g; - Combos: - Combo: - Old_Rune_Circlet # 18971 - aegis_490605 # 490605 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"RK_IGNITIONBREAK",10*(.@r/2); - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - aegis_490605 # 490605 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2500; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"LG_EARTHDRIVE",30*(.@r/2); - Combos: - Combo: - Old_Circlet_Of_Bone # 18982 - aegis_490606 # 490606 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"GC_DARKCROW",-10000; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2); - Combos: - Combo: - Old_Shadow_Handicraft # 18975 - aegis_490606 # 490606 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); skill "RA_UNLIMIT",1; bonus2 bSkillCooldown,"RA_UNLIMIT",180000; bonus2 bSubEle,Ele_All,30; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2); UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Old_Driver_Band_R # 18973 - aegis_490607 # 490607 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/2); - Combos: - Combo: - Old_Driver_Band_Y # 18974 - aegis_490607 # 490607 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bVariableCastrate,"NC_ARMSCANNON",-100; bonus2 bSkillCooldown,"NC_ARMSCANNON",-500; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/2); - Combos: - Combo: - Old_Midas_Whisper # 18977 - aegis_490607 # 490607 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddMonsterDropItem,6212,50; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r/2); - Combos: - Combo: - Old_Magic_Stone_Hat # 18978 - aegis_490608 # 490608 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-15; bonus2 bMagicAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"WL_COMET",12*(.@r/2); - Combos: - Combo: - Old_Wind_Whisper # 18980 - aegis_490608 # 490608 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-15; bonus2 bMagicAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15*(.@r/2); - Combos: - Combo: - Old_Camo_RabbitHood # 18984 - aegis_490609 # 490609 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-15; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"SN_SHARPSHOOTING",15*(.@r/2); - Combos: - Combo: - Old_Minstrel_Song_Hat # 18976 - aegis_490609 # 490609 - Combo: - Old_Dying_Swan # 18981 - aegis_490609 # 490609 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2); - Combos: - Combo: - Old_Mitra # 18972 - aegis_490610 # 490610 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-15; bonus2 bMagicAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"AB_JUDEX",40*(.@r/2); - Combos: - Combo: - Old_Blazing_Soul # 18979 - aegis_490610 # 490610 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,1000; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/2); - Combos: - Combo: - S_Circlet_Of_Time_SR # 19481 - aegis_490611 # 490611 - Combo: - S_Circlet_Of_Time_SR # 19481 - aegis_490612 # 490612 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15*(.@r/2); bonus2 bSkillAtk,"SR_TIGERCANNON",15*(.@r/2); bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) autobonus "{ bonus bVit,100; bonus2 bAddClass,Class_All,20; }",30,10000,BF_WEAPON; - Combos: - Combo: - aegis_15982 # 15982 - aegis_490611 # 490611 - Combo: - aegis_15983 # 15983 - aegis_490611 # 490611 - Combo: - aegis_15982 # 15982 - aegis_490612 # 490612 - Combo: - aegis_15983 # 15983 - aegis_490612 # 490612 Script: | bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; - Combos: - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490611 # 490611 - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490612 # 490612 Script: | bonus bLongAtkRate,20; bonus2 bAddRace,RC_All,7*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Vit_3 # 29680 - aegis_490611 # 490611 - Combo: - Time_Jewely_Vit_3 # 29680 - aegis_490612 # 490612 Script: | bonus2 bSkillCooldown,"SR_TIGERCANNON",-500; bonus2 bSkillAtk,"SR_TIGERCANNON",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - aegis_313348 # 313348 - aegis_490611 # 490611 - Combo: - aegis_313348 # 313348 - aegis_490612 # 490612 Script: | bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","SR_KNUCKLEARROW",10,350; bonus2 bSkillAtk,"SR_KNUCKLEARROW",105; - Combos: - Combo: - aegis_313352 # 313352 - aegis_490611 # 490611 - Combo: - aegis_313352 # 313352 - aegis_490612 # 490612 Script: | bonus bShortAtkRate,20; bonus2 bSkillAtk,"SR_TIGERCANNON",105; - Combos: - Combo: - Real_Seyren_Card # 4689 - aegis_300567 # 300567 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3225,12000; }"; - Combos: - Combo: - Real_Randel_Card # 4690 - aegis_300568 # 300568 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3240,12000; }"; - Combos: - Combo: - Real_Magaleta_Card # 4685 - aegis_300569 # 300569 Script: | autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3221,12000; }"; - Combos: - Combo: - Real_Chen_Card # 4693 - aegis_300570 # 300570 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3243,12000; }"; - Combos: - Combo: - Real_Katrinn_Card # 4686 - aegis_300571 # 300571 Script: | autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3224,12000; }"; - Combos: - Combo: - Real_Ceila_Card # 4692 - aegis_300572 # 300572 Script: | autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3242,12000; }"; - Combos: - Combo: - Real_Harword_Card # 4688 - aegis_300573 # 300573 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3223,12000; }"; - Combos: - Combo: - Real_Flamel_Card # 4691 - aegis_300574 # 300574 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3241,12000; }"; - Combos: - Combo: - Real_Eremes_Card # 4684 - aegis_300575 # 300575 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3220,12000; }"; - Combos: - Combo: - Real_Gertie_Card # 4694 - aegis_300576 # 300576 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3244,12000; }"; - Combos: - Combo: - Real_Shecil_Card # 4687 - aegis_300577 # 300577 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3222,12000; }"; - Combos: - Combo: - Real_Alphoccio_Card # 4696 - aegis_300578 # 300578 Script: | autobonus "{ bonus bMatk,200; }",60,12000,BF_WEAPON,"{ active_transform 3245,12000; }"; - Combos: - Combo: - Real_Trentini_Card # 4695 - aegis_300579 # 300579 Script: | autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3246,12000; }"; - Combos: - Combo: - Seyren_Memory # 29594 - aegis_300534 # 300534 - aegis_480425 # 480425 - Combo: - Seyren_Memory # 29594 - aegis_300534 # 300534 - aegis_480426 # 480426 - Combo: - Seyren_Memory # 29594 - aegis_300534 # 300534 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r; - Combos: - Combo: - Harword_Memory # 29595 - aegis_300535 # 300535 - aegis_480425 # 480425 - Combo: - Harword_Memory # 29595 - aegis_300535 # 300535 - aegis_480426 # 480426 - Combo: - Harword_Memory # 29595 - aegis_300535 # 300535 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r; bonus2 bSkillAtk,"NC_POWERSWING",5*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r; - Combos: - Combo: - Eremes_Memory # 29596 - aegis_300536 # 300536 - aegis_480425 # 480425 - Combo: - Eremes_Memory # 29596 - aegis_300536 # 300536 - aegis_480426 # 480426 - Combo: - Eremes_Memory # 29596 - aegis_300536 # 300536 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bCritical,7*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@r; bonus2 bSkillAtk,"ASC_BREAKER",5*.@r; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*.@r; - Combos: - Combo: - Katrinn_Memory # 29598 - aegis_300537 # 300537 - aegis_480425 # 480425 - Combo: - Katrinn_Memory # 29598 - aegis_300537 # 300537 - aegis_480426 # 480426 - Combo: - Katrinn_Memory # 29598 - aegis_300537 # 300537 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-5*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; bonus2 bSkillAtk,"WL_COMET",5*.@r; - Combos: - Combo: - Magaleta_Memory # 29599 - aegis_300538 # 300538 - aegis_480425 # 480425 - Combo: - Magaleta_Memory # 29599 - aegis_300538 # 300538 - aegis_480426 # 480426 - Combo: - Magaleta_Memory # 29599 - aegis_300538 # 300538 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r; - Combos: - Combo: - Shecil_Memory # 29600 - aegis_300539 # 300539 - aegis_480425 # 480425 - Combo: - Shecil_Memory # 29600 - aegis_300539 # 300539 - aegis_480426 # 480426 - Combo: - Shecil_Memory # 29600 - aegis_300539 # 300539 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bDelayrate,-3*.@r; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*.@r; bonus2 bSkillAtk,"RA_ARROWSTORM",5*.@r; bonus2 bSkillAtk,"RA_AIMEDBOLT",5*.@r; - Combos: - Combo: - Randel_Memory # 29601 - aegis_300540 # 300540 - aegis_480425 # 480425 - Combo: - Randel_Memory # 29601 - aegis_300540 # 300540 - aegis_480426 # 480426 - Combo: - Randel_Memory # 29601 - aegis_300540 # 300540 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bCritical,5*.@r; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r; - Combos: - Combo: - Flamel_Memory # 29602 - aegis_300541 # 300541 - aegis_480425 # 480425 - Combo: - Flamel_Memory # 29602 - aegis_300541 # 300541 - aegis_480426 # 480426 - Combo: - Flamel_Memory # 29602 - aegis_300541 # 300541 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-10*.@r; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r; bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r; bonus2 bSkillAtk,"GN_CRAZYWEED",5*.@r; - Combos: - Combo: - Gertie_Memory # 29603 - aegis_300542 # 300542 - aegis_480425 # 480425 - Combo: - Gertie_Memory # 29603 - aegis_300542 # 300542 - aegis_480426 # 480426 - Combo: - Gertie_Memory # 29603 - aegis_300542 # 300542 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,10+(60*.@r); bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r; bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*.@r; - Combos: - Combo: - Celia_Memory # 29604 - aegis_300543 # 300543 - aegis_480425 # 480425 - Combo: - Celia_Memory # 29604 - aegis_300543 # 300543 - aegis_480426 # 480426 - Combo: - Celia_Memory # 29604 - aegis_300543 # 300543 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-70*.@r; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*.@r; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r; bonus2 bSkillAtk,"SO_EARTHGRAVE",5*.@r; - Combos: - Combo: - Chen_Memory # 29605 - aegis_300544 # 300544 - aegis_480425 # 480425 - Combo: - Chen_Memory # 29605 - aegis_300544 # 300544 - aegis_480426 # 480426 - Combo: - Chen_Memory # 29605 - aegis_300544 # 300544 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bPerfectHitAddRate,20*.@r; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r; bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; - Combos: - Combo: - Tren_Memory # 29606 - aegis_300545 # 300545 - aegis_480425 # 480425 - Combo: - Tren_Memory # 29606 - aegis_300545 # 300545 - aegis_480426 # 480426 - Combo: - Tren_Memory # 29606 - aegis_300545 # 300545 - aegis_480427 # 480427 - Combo: - Alpho_Memory # 29607 - aegis_300546 # 300546 - aegis_480425 # 480425 - Combo: - Alpho_Memory # 29607 - aegis_300546 # 300546 - aegis_480426 # 480426 - Combo: - Alpho_Memory # 29607 - aegis_300546 # 300546 - aegis_480427 # 480427 Script: | .@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-10*.@r; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r; - Combos: - Combo: - S_Circlet_Of_Time_SC # 19479 - aegis_490598 # 490598 - Combo: - S_Circlet_Of_Time_SC # 19479 - aegis_490599 # 490599 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r/2); bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) autobonus "{ bonus2 bAddClass,Class_All,20; bonus bAgi,100; }",30,10000,BF_WEAPON; - Combos: - Combo: - aegis_15982 # 15982 - aegis_490598 # 490598 - Combo: - aegis_15983 # 15983 - aegis_490598 # 490598 - Combo: - aegis_15982 # 15982 - aegis_490599 # 490599 - Combo: - aegis_15983 # 15983 - aegis_490599 # 490599 Script: | bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; - Combos: - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490598 # 490598 - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490599 # 490599 Script: | bonus bShortAtkRate,15; bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Dex_3 # 29686 - aegis_490598 # 490598 - Combo: - Time_Jewely_Dex_3 # 29686 - aegis_490599 # 490599 Script: | bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - aegis_313348 # 313348 - aegis_490598 # 490598 - Combo: - aegis_313348 # 313348 - aegis_490599 # 490599 Script: | bonus2 bHPDrainRate,30,3; bonus2 bHPDrainRate,10,2; bonus2 bSkillAtk,"SC_FATALMENACE",70; - Combos: - Combo: - aegis_313356 # 313356 - aegis_490598 # 490598 - Combo: - aegis_313356 # 313356 - aegis_490599 # 490599 Script: | bonus bLongAtkRate,30; bonus2 bSkillAtk,"SC_TRIANGLESHOT",105; - Combos: - Combo: - S_Circlet_Of_Time_LG # 19475 - aegis_490600 # 490600 - Combo: - S_Circlet_Of_Time_LG # 19475 - aegis_490601 # 490601 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2); bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/2); bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) autobonus "{ bonus2 bAddClass,Class_All,20; bonus bStr,100; }",30,10000,BF_WEAPON; - Combos: - Combo: - aegis_15982 # 15982 - aegis_490600 # 490600 - Combo: - aegis_15983 # 15983 - aegis_490600 # 490600 - Combo: - aegis_15982 # 15982 - aegis_490601 # 490601 - Combo: - aegis_15983 # 15983 - aegis_490601 # 490601 Script: | bonus bStr,20; bonus2 bAddRace,RC_All,10; - Combos: - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490600 # 490600 - Combo: - Time_Jewely_Str_3 # 29674 - aegis_490601 # 490601 Script: | bonus bDelayrate,-15; bonus2 bSkillAtk,"LG_OVERBRAND",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Luk_3 # 29689 - aegis_490600 # 490600 - Combo: - Time_Jewely_Luk_3 # 29689 - aegis_490601 # 490601 Script: | bonus bCritical,20; bonus bCritAtkRate,20; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - aegis_313348 # 313348 - aegis_490600 # 490600 - Combo: - aegis_313348 # 313348 - aegis_490601 # 490601 Script: | bonus bDelayrate,-5; bonus2 bSkillCooldown,"LG_OVERBRAND",-100; bonus2 bSkillAtk,"LG_OVERBRAND",105; - Combos: - Combo: - aegis_313358 # 313358 - aegis_490600 # 490600 - Combo: - aegis_313358 # 313358 - aegis_490601 # 490601 Script: | bonus bLongAtkRate,20; bonus bStr,56; bonus2 bSkillAtk,"LG_CANNONSPEAR",70; - Combos: - Combo: - S_Circlet_Of_Time_WL # 19482 - aegis_490603 # 490603 - Combo: - S_Circlet_Of_Time_WL # 19482 - aegis_490604 # 490604 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2); bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(.@r/2); bonus2 bMagicAddSize,Size_All,4*(.@r/3); if (.@r>=11) { bonus2 bSkillCooldown,"WL_JACKFROST",-2500; bonus bVariableCastrate,-30; } - Combos: - Combo: - aegis_15981 # 15981 - aegis_490603 # 490603 - Combo: - aegis_15981 # 15981 - aegis_490604 # 490604 Script: | bonus bDelayrate,-5; bonus2 bMagicAddRace,RC_All,10; - Combos: - Combo: - Time_Jewely_Int_3 # 29683 - aegis_490603 # 490603 - Combo: - Time_Jewely_Int_3 # 29683 - aegis_490604 # 490604 Script: | bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000; bonus2 bSkillAtk,"WL_JACKFROST",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Time_Jewely_Agi_3 # 29677 - aegis_490603 # 490603 - Combo: - Time_Jewely_Agi_3 # 29677 - aegis_490604 # 490604 Script: | bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - aegis_313354 # 313354 - aegis_490603 # 490603 - Combo: - aegis_313354 # 313354 - aegis_490604 # 490604 Script: | bonus2 bSkillCooldown,"WL_JACKFROST",-500; bonus bAspdRate,15; bonus2 bSkillAtk,"WL_JACKFROST",70; - Combos: - Combo: - aegis_313350 # 313350 - aegis_490603 # 490603 - Combo: - aegis_313350 # 313350 - aegis_490604 # 490604 Script: | bonus4 bAutoSpellOnSkill,"WL_CHAINLIGHTNING","WL_CHAINLIGHTNING",5,350; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",70; - Combos: - Combo: - Old_Rune_Circlet # 18971 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"RK_IGNITIONBREAK",60; - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"LG_EARTHDRIVE",60; - Combos: - Combo: - Old_Driver_Band_R # 18973 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"NC_AXETORNADO",60; - Combos: - Combo: - Old_Driver_Band_Y # 18974 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"NC_ARMSCANNON",60; - Combos: - Combo: - Old_Midas_Whisper # 18977 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"GN_CARTCANNON",60; - Combos: - Combo: - Old_Magic_Stone_Hat # 18978 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"WL_COMET",60; - Combos: - Combo: - Old_Wind_Whisper # 18980 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"SO_VARETYR_SPEAR",60; - Combos: - Combo: - Old_Circlet_Of_Bone # 18982 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"GC_CROSSIMPACT",60; - Combos: - Combo: - Old_Shadow_Handicraft # 18975 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"SC_TRIANGLESHOT",60; - Combos: - Combo: - Old_Mitra # 18972 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"AB_JUDEX",60; - Combos: - Combo: - Old_Blazing_Soul # 18979 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",60; - Combos: - Combo: - Old_Camo_RabbitHood # 18984 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"SN_SHARPSHOOTING",60; - Combos: - Combo: - Old_Minstrel_Song_Hat # 18976 - aegis_490613 # 490613 - Combo: - Old_Dying_Swan # 18981 - aegis_490613 # 490613 Script: | bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",60; - Combos: - Combo: - Astraea_Helm_LT # 400699 - Astraea_Shoes_LT # 470205 Script: | bonus bMaxHP,7000; bonus bFixedCast,-500; bonus bFlee2,12; - Combos: - Combo: - Astraea_Helm_LT # 400699 - Astraea_Cape_LT # 480338 Script: | bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bLongAtkDef,15; bonus2 bSubEle,Ele_All,5; - Combos: - Combo: - Astraea_Helm_LT # 400699 - Astraea_Armor_LT # 450385 Script: | bonus bHealPower,20; bonus bAddItemHealRate,20; autobonus2 "{ bonus bVit,200; }",30,10000,BF_WEAPON; if (eaclass()&EAJL_THIRD && (BaseJob == Job_Priest)) skill "MG_ENERGYCOAT",1; - Combos: - Combo: - Star_Cluster_Of_Sta3 # 310679 - Astraea_Helm_LT # 400699 Script: | bonus2 bSubSize,Size_Medium,15; if (readparam(bSta)>=90) { bonus bLongAtkDef,10; bonus bNearAtkDef,-10; } - Combos: - Combo: - Star_Cluster_Of_Wis3 # 310691 - Astraea_Helm_LT # 400699 Script: | bonus2 bMagicSubSize,Size_All,15; if (readparam(bWis)>=90) { bonus bLongAtkDef,-10; bonus bNearAtkDef,10; } - Combos: - Combo: - Astraea_Shoes_LT # 470205 - Astraea_Ring_LT # 490595 Script: | bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; bonus bDelayrate,-8; bonus bMaxHPrate,8; bonus bMaxSPrate,8; if (getequiprefinerycnt(EQI_SHOES)>=13) { bonus2 bSubSize,Size_All,5; bonus2 bMagicSubSize,Size_All,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSubRace,RC_Player_Human,3; } - Combos: - Combo: - Astraea_Helm_LT # 400699 - Astraea_Ring_LT # 490595 Script: | bonus bAllStats,5; bonus bDelayrate,-7; - Combos: - Combo: - Evil_Druid_Card # 4141 - Astraea_Armor_LT # 450385 Script: | bonus2 bAddClass,Class_All,15; bonus2 bMagicAddClass,Class_All,15; bonus bMaxHPrate,8*(min(14,getequiprefinerycnt(EQI_ARMOR))/2); - Combos: - Combo: - B_Magaleta_Card # 4363 - Astraea_Armor_LT # 450385 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,25; bonus2 bMagicAddClass,Class_All,25; if (.@r>=10) bonus bMaxHPrate,pow(min(14,.@r)-4,2); - Combos: - Combo: - Astraea_Armor_LT # 450385 - Astraea_Shoes_LT # 470205 - Astraea_Cape_LT # 480338 Script: | bonus bAllStats,3; bonus bMaxHPrate,15; bonus2 bSubSize,Size_All,10; if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) { bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Stone,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Curse,10000; } - Combos: - Combo: - Pure_Heart_LT_TW # 490492 - Infinity_Chip_EX # 490572 Script: | if (BaseJob == Job_Merchant) { bonus bPow,5; bonus bCrt,5; bonus bPAtk,5; bonus bFixedCast,-500; autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",30; bonus2 bSkillAtk,\"MT_SPARK_BLASTER\",20; bonus2 bSkillAtk,\"MT_AXE_STOMP\",30; bonus2 bSkillAtk,\"MT_MIGHTY_SMASH\",20; }",1000,120000,"MT_D_MACHINE"; } - Combos: - Combo: - S_IG_OC_Earring # 24948 - S_Master_Weapon # 24792 - S_IG_OC_Pendant # 24949 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddEle,Ele_All,3; bonus bPAtk,2; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_IG_OC_Earring # 24948 - S_IG_OC_Pendant # 24949 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_IG_RF_Armor # 24950 - S_Master_Shield # 24793 - S_IG_RF_Shoes # 24951 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_IG_RF_Armor # 24950 - S_IG_RF_Shoes # 24951 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_IQ_EB_Earring # 24952 - S_Master_Weapon # 24792 - S_IQ_EB_Pendant # 24953 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_IQ_EB_Earring # 24952 - S_IQ_EB_Pendant # 24953 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_IQ_BFB_Armor # 24954 - S_Master_Shield # 24793 - S_IQ_BFB_Shoes # 24955 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_IQ_BFB_Armor # 24954 - S_IQ_BFB_Shoes # 24955 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SU_CS_Earring # 24956 - S_Master_Weapon # 24792 - S_SU_CS_Pendant # 24957 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SU_CS_Earring # 24956 - S_SU_CS_Pendant # 24957 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SU_HB_Armor # 24958 - S_Master_Shield # 24793 - S_SU_HB_Shoes # 24959 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SU_HB_Armor # 24958 - S_SU_HB_Shoes # 24959 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_CD_AR_Earring # 24967 - S_Master_Weapon # 24792 - S_CD_AR_Pendant # 24968 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_CD_AR_Earring # 24967 - S_CD_AR_Pendant # 24968 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_CD_DF_Armor # 24969 - S_Master_Shield # 24793 - S_CD_DF_Shoes # 24970 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_CD_DF_Armor # 24969 - S_CD_DF_Shoes # 24970 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_AG_FB_Earring # 24971 - S_Master_Weapon # 24792 - S_AG_FB_Pendant # 24972 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_AG_FB_Earring # 24971 - S_AG_FB_Pendant # 24972 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_AG_SH_Armor # 24973 - S_Master_Shield # 24793 - S_AG_SH_Shoes # 24974 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_AG_SH_Armor # 24973 - S_AG_SH_Shoes # 24974 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SKE_NS_Earring # 24975 - S_Master_Weapon # 24792 - S_SKE_NS_Pendant # 24976 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SKE_NS_Earring # 24975 - S_SKE_NS_Pendant # 24976 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SKE_SB_Armor # 24977 - S_Master_Shield # 24793 - S_SKE_SB_Shoes # 24978 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,1; bonus bCritical,3; if (.@sum>=27) { bonus2 bIgnoreResRaceRate,RC_All,10; bonus2 bIgnoreResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SKE_SB_Armor # 24977 - S_SKE_SB_Shoes # 24978 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2; if (.@sum>=15) { bonus2 bAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - Time_Gap_ABC_Dagger # 28785 - Time_DM_R_Crown_ABC # 400534 Script: | bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",25; if (getenchantgrade()>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,15; bonus bMatkRate,7; bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15; bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15; } - Combos: - Combo: - aegis_300606 # 300606 - aegis_300495 # 300495 Script: | bonus2 bMagicAddSize,Size_Medium,10; - Combos: - Combo: - aegis_300606 # 300606 - aegis_300495 # 300495 - aegis_300497 # 300497 Script: | bonus2 bMagicAddSize,Size_Medium,20; bonus2 bMagicAddRace,RC_Dragon,15; - Combos: - Combo: - aegis_300606 # 300606 - aegis_300497 # 300497 Script: | bonus2 bMagicAddRace,RC_Brute,15; bonus2 bMagicAddRace,RC_Player_Doram,15; - Combos: - Combo: - aegis_300607 # 300607 - aegis_300491 # 300491 Script: | bonus2 bAddSize,Size_Medium,10; - Combos: - Combo: - aegis_300607 # 300607 - aegis_300491 # 300491 - aegis_300493 # 300493 Script: | bonus2 bAddRace,RC_Dragon,15; bonus2 bAddSize,Size_Medium,20; - Combos: - Combo: - aegis_300607 # 300607 - aegis_300493 # 300493 Script: | bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; - Combos: - Combo: - aegis_300608 # 300608 - aegis_300487 # 300487 Script: | bonus2 bAddSize,Size_Medium,10; - Combos: - Combo: - aegis_300608 # 300608 - aegis_300487 # 300487 - aegis_300489 # 300489 Script: | bonus2 bAddRace,RC_Dragon,15; bonus2 bAddSize,Size_Medium,20; - Combos: - Combo: - aegis_300608 # 300608 - aegis_300489 # 300489 Script: | bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; - Combos: - Combo: - Royal_H_Mail_A # 450421 - Royal_H_Manteau_A # 480510 Script: | bonus bDelayrate,-10; bonus bBaseAtk,50; - Combos: - Combo: - Royal_H_Mail_B # 450422 - Royal_H_Manteau_B # 480511 Script: | bonus bAspdRate,10; bonus bMatk,50; - Combos: - Combo: - Royal_H_Boots_A # 470313 - Royal_H_Mail_A # 450421 Script: | bonus bAtkRate,5; bonus bMaxHPrate,5; - Combos: - Combo: - Royal_H_Boots_B # 470314 - Royal_H_Mail_B # 450422 Script: | bonus bMatkRate,5; bonus bMaxSPrate,5; - Combos: - Combo: - Royal_H_Manteau_A # 480510 - Royal_H_Boots_A # 470313 Script: | bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus bVariableCastrate,-10; - Combos: - Combo: - Royal_H_Manteau_B # 480511 - Royal_H_Boots_B # 470314 Script: | bonus2 bMagicAtkEle,Ele_All,10; bonus bDelayrate,-10; - Combos: - Combo: - Time_Gap_SKE_Book # 540094 - Time_DM_R_Crown_SKE # 400543 Script: | bonus bShortAtkRate,10; bonus2 bSkillAtk,"SKE_SKY_SUN",30; bonus2 bSkillAtk,"SKE_SKY_MOON",30; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SKE_STAR_LIGHT_KICK",15; bonus2 bSkillAtk,"SKE_SKY_SUN",.@sum; bonus2 bSkillAtk,"SKE_SKY_MOON",.@sum; } - Combos: - Combo: - Time_Gap_CD_Staff # 550156 - Time_DM_R_Crown_CD # 400537 Script: | bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",15; bonus2 bSkillAtk,"CD_ARBITRIUM",20; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",.@sum; bonus2 bSkillAtk,"CD_ARBITRIUM",.@sum; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",.@sum; } - Combos: - Combo: - Time_Gap_SH_Foxtail # 550159 - Time_DM_R_Crown_SH # 400546 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SH_CHUL_HO_BATTERING",.@sum; bonus2 bSkillCooldown,"SH_CHUL_HO_SONIC_CLAW",150; if (getskilllv("SH_CHUL_HO_BATTERING") > 0) { bonus4 bAutoSpellOnSkill,"SH_CHUL_HO_SONIC_CLAW","SH_CHUL_HO_BATTERING",getskilllv("SH_CHUL_HO_BATTERING"),1000; } } - Combos: - Combo: - Time_Gap_IQ_Knuckle # 560072 - Time_DM_R_Crown_IQ # 400538 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-300; bonus2 bSkillCooldown,"IQ_BLAZING_FLAME_BLAST",-300; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",.@sum; bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",.@sum; } - Combos: - Combo: - Time_Gap_DK_Spear # 630049 - Time_DM_R_Crown_DK # 400529 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"DK_HACKANDSLASHER",20; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"DK_HACKANDSLASHER",.@sum; bonus2 bSkillAtk,"DK_DRAGONIC_PIERCE",15; bonus bCritical,10; } - Combos: - Combo: - Heros_TriumphantSong # 311074 - aegis_420381 # 420381 Script: | bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSubRace,RC_Player_Human,3; bonus bNoCastCancel; - Combos: - Combo: - Noble_Hankie_TW # 420064 - Nob_Lib_Shield # 460038 Script: | bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Player_Human,1; if (getequiprefinerycnt(EQI_HAND_L)>=13) { bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSubRace,RC_Player_Human,3; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSubRace,RC_Player_Human,3; } } - Combos: - Combo: - Noble_Hankie_TW # 420064 - Nob_Lib_Shield # 460038 - Walk_Of_DarkVoid # 470177 Script: | bonus2 bSubRace,RC_Player_Doram,-5; bonus2 bSubRace,RC_Player_Human,-5; - Combos: - Combo: - Memento_ME_BO # 490665 - Thanos_Sword_AD # 500024 - Combo: - Comp_Memento_ME_BO # 490666 - Thanos_Sword_AD # 500024 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"GN_CARTCANNON",25; if (.@r>=10) { bonus bLongAtkRate,20; bonus2 bSkillAtk,"GN_CARTCANNON",25; } if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"GN_CARTCANNON",40; } - Combos: - Combo: - Thanos_Helm4_LT # 400151 - Memento_MI_IQ # 490667 - Combo: - Thanos_Helm4_LT # 400151 - Comp_Memento_MI_IQ # 490668 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@g = getenchantgrade(EQI_HEAD_TOP); bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",5; if (.@r>=10) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; } if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; } - Combos: - Combo: - Hero # 29509 - aegis_313446 # 313446 Script: | bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-200; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313460 # 313460 Script: | bonus2 bSkillCooldown,"IG_JUDGEMENT_CROSS",-100; - Combos: - Combo: - aegis_400740 # 400740 - The_RO_Shirts_ROC # 450424 Script: | bonus2 bExpAddRace,RC_All,3; bonus2 bDropAddRace,RC_All,3; - Combos: - Combo: - Faith_Of_Yggdrasil # 400213 - aegis_480516 # 480516 Script: | bonus bAllStats,10; bonus bIntravision; - Combos: - Combo: - aegis_480516 # 480516 - aegis_490380 # 490380 - Combo: - aegis_480516 # 480516 - Majesty_of_Yggdrasil_ # 490381 Script: | bonus bAllStats,10; bonus bRestartFullRecover; - Combos: - Combo: - Ring_Of_Liberate # 490633 - Ring_Of_Liberate_R # 490641 Script: | bonus2 bSkillCooldown,"ALL_FULL_THROTTLE",1500000; - Combos: - Combo: - Mastering_Card # 4197 - Janus_Armor_LT # 450391 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (BaseJob == Job_SuperNovice) { bonus2 bAddSize,Size_All,10+((.@r/2)*3); bonus2 bMagicAddSize,Size_All,10+((.@r/2)*3); } - Combos: - Combo: - Big_Eggring_Card # 4662 - Janus_Armor_LT # 450391 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (BaseJob == Job_SuperNovice) { bonus2 bAddSize,Size_All,15+((.@r/3)*6); bonus2 bMagicAddSize,Size_All,15+((.@r/3)*6); } - Combos: - Combo: - Mysteltainn_Card # 4207 - GEMS_DarkBlood_LT # 460078 - Combo: - Executioner_Card # 4250 - GEMS_DarkBlood_LT # 460078 - Combo: - Tirfing_Card # 4254 - GEMS_DarkBlood_LT # 460078 Script: | bonus2 bAddSize,Size_All,25; bonus2 bMagicAddSize,Size_All,25; - Combos: - Combo: - Mysteltainn_Card # 4207 - GEMS_DarkBlood # 460077 Script: | bonus2 bAddSize,Size_Medium,20; bonus2 bAddSize,Size_Large,20; bonus2 bMagicAddSize,Size_Medium,20; bonus2 bMagicAddSize,Size_Large,20; - Combos: - Combo: - Tirfing_Card # 4254 - GEMS_DarkBlood # 460077 Script: | bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Large,20; bonus2 bMagicAddSize,Size_Small,20; bonus2 bMagicAddSize,Size_Large,20; - Combos: - Combo: - Executioner_Card # 4250 - GEMS_DarkBlood # 460077 Script: | bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; bonus2 bMagicAddSize,Size_Small,20; bonus2 bMagicAddSize,Size_Medium,20; - Combos: - Combo: - aegis_490670 # 490670 - Thanos_Hammer_AD # 590020 - Combo: - aegis_490671 # 490671 - Thanos_Hammer_AD # 590020 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"CD_PETITIO",10; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bLongAtkRate,20; bonus2 bSkillAtk,"CD_PETITIO",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"CD_PETITIO",15; } - Combos: - Combo: - aegis_490674 # 490674 - Thanos_Staff_AD # 550023 - Combo: - aegis_490675 # 490675 - Thanos_Staff_AD # 550023 Script: | bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bMatkRate,20; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bSMatk,5; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; } - Combos: - Combo: - aegis_490658 # 490658 - Thanos_Knuckle_AD # 560017 - Combo: - aegis_490659 # 490659 - Thanos_Knuckle_AD # 560017 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bShortAtkRate,20; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15; } - Combos: - Combo: - Memento_ME_WH # 490642 - Thanos_Bow_AD # 700029 - Combo: - Comp_Memento_ME_WH # 490643 - Thanos_Bow_AD # 700029 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bCritAtkRate,20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; } - Combos: - Combo: - Thanos_Helm2_LT # 400142 - Memento_MI_BO # 490644 - Combo: - Thanos_Helm2_LT # 400142 - Comp_Memento_MI_BO # 490645 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"GN_CARTCANNON",20; } if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"GN_CARTCANNON",20; } - Combos: - Combo: - Thanos_Helm4_LT # 400151 - aegis_490676 # 490676 - Combo: - Thanos_Helm4_LT # 400151 - aegis_490677 # 490677 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"CD_PETITIO",5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) { bonus bCritAtkRate,15; bonus2 bSkillAtk,"CD_PETITIO",10; } if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"CD_PETITIO",10; } - Combos: - Combo: - Thanos_Helm3_LT # 400145 - aegis_490672 # 490672 - Combo: - Thanos_Helm3_LT # 400145 - aegis_490673 # 490673 Script: | bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) { bonus bMatkRate,15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; } if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) { bonus bSMatk,5; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; } - Combos: - Combo: - Thanos_Helm2_LT # 400142 - aegis_490660 # 490660 - Combo: - Thanos_Helm2_LT # 400142 - aegis_490661 # 490661 Script: | bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) { bonus bCritAtkRate,15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } - Combos: - Combo: - aegis_313520 # 313520 - Poenitentia_Gladius # 500019 - Combo: - aegis_313520 # 313520 - Poenitentia_Ligula # 500020 - Combo: - aegis_313520 # 313520 - Poenitentia_Orbis # 500046 - Combo: - aegis_313520 # 313520 - Poenitentia_Mucro # 510027 - Combo: - aegis_313520 # 313520 - Poenetentia_Dilacero # 510028 - Combo: - aegis_313520 # 313520 - Poenitentia_Jana # 510057 - Combo: - aegis_313520 # 313520 - Poenitentia_Codex # 540014 - Combo: - aegis_313520 # 313520 - Poenitentia_Liber # 540015 - Combo: - aegis_313520 # 313520 - Poenitentia_Radius # 540044 - Combo: - aegis_313520 # 313520 - Poenitentia_Ramus # 550060 - Combo: - aegis_313520 # 313520 - Poenitentia_Caestus # 560012 - Combo: - aegis_313520 # 313520 - Poenitentia_Chorda # 570013 - Combo: - aegis_313520 # 313520 - Poenitentia_Flagellum # 580013 - Combo: - aegis_313520 # 313520 - Poenitentia_Clava # 590016 - Combo: - aegis_313520 # 313520 - Poenitentia_Pendulus # 590017 Script: | bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; skill "MG_SAFETYWALL",5; - Combos: - Combo: - aegis_313520 # 313520 - Poenitentia_Planta # 550061 Script: | bonus bMaxHPrate,15; bonus bSPDrainValue,5; skill "MG_SAFETYWALL",5; - Combos: - Combo: - aegis_313520 # 313520 - Poenitentia_Ensis # 600014 - Combo: - aegis_313520 # 313520 - Poenitentia_Termes # 640014 - Combo: - aegis_313520 # 313520 - Poenitentia_Veloci # 830010 Script: | bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; skill "MG_SAFETYWALL",5; - Combos: - Combo: - Sakray_Card # 300192 - aegis_313520 # 313520 Script: | bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bSPDrainRate,10,3; - Combos: - Combo: - Archi_Card # 27249 - Novice_Heart_US # 490646 Script: | bonus bMaxHP,15000; bonus bMaxSP,1500; bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_SHOES)>=12) autobonus "{ bonus bPow,25; bonus bSpl,25; }",50,20000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - S_Circlet_Of_Time_NV # 19491 - Novice_Heart_US # 490646 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (.@r>=11) { bonus bBaseAtk,175; bonus bMatk,175; if (.@r>=12) { bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",60; bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",60; } } - Combos: - Combo: - Blut_Hase_Card # 27256 - NightW_Heart_US # 490647 Script: | bonus bMaxHP,15000; bonus bMaxSP,1500; bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,15; if (getequiprefinerycnt(EQI_SHOES)>=12) autobonus "{ bonus bPow,20; bonus bCon,20; }",50,20000,BF_WEAPON; - Combos: - Combo: - S_Circlet_Of_Time_RL # 19488 - NightW_Heart_US # 490647 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,15; if (.@r>=11) { bonus bBaseAtk,175; if (.@r>=12) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",50; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",50; } } - Combos: - Combo: - Manteau_Of_Flame_Heart # 20735 - aegis_490648 # 490648 - Combo: - Manteau_Of_Flame_Heart # 20735 - aegis_490649 # 490649 Script: | bonus bMatk,50; bonus bMagicDamageReturn,1+(min(10,getequiprefinerycnt(EQI_GARMENT))*2); - Combos: - Combo: - aegis_490425 # 490425 - aegis_490648 # 490648 - Combo: - aegis_490425 # 490425 - aegis_490649 # 490649 Script: | bonus2 bMagicAddSize,Size_All,5; bonus bDelayrate,-(min(JobLevel,60)/2); bonus2 bSkillAtk,"WZ_METEOR",2*(BaseLevel/3); bonus2 bSkillAtk,"WZ_STORMGUST",2*(BaseLevel/3); - Combos: - Combo: - Dracula_Card # 4134 - Royal_Geffen_US # 480520 Script: | bonus2 bMagicAddClass,Class_Boss,40; if (getequiprefinerycnt(EQI_GARMENT)>=14) autobonus "{ bonus bInt,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_MAGIC; - Combos: - Combo: - Grave_Verit_Card # 4658 - Royal_Geffen_US # 480520 Script: | bonus bMaxHPrate,15; bonus2 bMagicAtkEle,Ele_All,15; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bMagicHPGainValue,250; bonus bMagicHPGainValue,25; } - Combos: - Combo: - Heal_Amount2 # 4805 - Comp_Archpri_Ring_MSP # 490650 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100; - Combos: - Combo: - Heal_Amount3 # 4850 - Comp_Archpri_Ring_MSP # 490650 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000; - Combos: - Combo: - Coluceo_Heal30 # 4804 - Comp_Archpri_Ring_MSP # 490650 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bSkillUseSP,"AB_CHEAL",20; - Combos: - Combo: - Highness_Heal_3sec # 4803 - Comp_Archpri_Ring_MSP # 490650 Script: | bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,"AB_EPICLESIS",-10000; bonus2 bSkillUseSP,"AB_EPICLESIS",20; - Combos: - Combo: - Giant_Lance # 1490 - Comp_Giant_Protect_MSP # 490652 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; if (.@r >= 7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r >= 9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } - Combos: - Combo: - Evilspirit_Gloves # 2980 - Comp_Cel_Brooch_K_MSP # 490653 Script: | bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; - Combos: - Combo: - Celines_Ribbon # 18849 - Comp_Cel_Brooch_K_MSP # 490653 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; bonus bMatk,10*.@r; if (.@r>=7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=11) { bonus2 bMagicAddClass,Class_Boss,20; } } } - Combos: - Combo: - Geffen_Thug_Card # 27252 - Sky_Heart_US # 490663 Script: | bonus bMaxHP,15000; bonus bMaxSP,1500; bonus2 bAddSize,Size_All,15; bonus bShortAtkRate,15; bonus bLongAtkRate,15; if (getequiprefinerycnt(EQI_SHOES)>=12) autobonus "{ bonus bPow,20; bonus bCon,20; }",50,20000,BF_WEAPON; - Combos: - Combo: - S_Circlet_Of_Time_SJ # 19486 - Sky_Heart_US # 490663 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bAddSize,Size_All,15; bonus bShortAtkRate,15; bonus bLongAtkRate,15; if (.@r>=11) { bonus bBaseAtk,175; if (.@r>=12) { bonus2 bSkillAtk,"SKE_STAR_CANNON",50; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",50; } } - Combos: - Combo: - Flame_E_R_Armor # 450274 - Bio_S_Abbys_Ring # 490669 - Combo: - Ice_S_R_Suits # 450279 - Bio_S_Abbys_Ring # 490669 - Combo: - Corrupt_P_R_Cloth # 450281 - Bio_S_Abbys_Ring # 490669 - Combo: - Flame_E_R_Armor2 # 450282 - Bio_S_Abbys_Ring # 490669 - Combo: - Ice_S_R_Suits2 # 450283 - Bio_S_Abbys_Ring # 490669 - Combo: - Corrupt_P_R_Cloth2 # 450285 - Bio_S_Abbys_Ring # 490669 Script: | bonus2 bIgnoreDefClassRate,Class_All,50; bonus2 bAddClass,Class_All,30; - Combos: - Combo: - Soul_P_R_Robe # 450280 - Bio_S_Abbys_Ring # 490669 - Combo: - Soul_P_R_Robe2 # 450284 - Bio_S_Abbys_Ring # 490669 Script: | bonus2 bIgnoreMdefClassRate,Class_All,50; bonus bMatkRate,30; - Combos: - Combo: - Petal_Card # 4594 - Dual_SW_Cape_LT # 480522 Script: | bonus bPow,5; bonus bCritAtkRate,30; - Combos: - Combo: - Ancient_S_Shooter_Card # 27295 - Dual_SW_Cape_LT # 480522 Script: | bonus bCrt,5; bonus bShortAtkRate,35; - Combos: - Combo: - Menblatt_Card # 4593 - Dual_SW_Cape_LT # 480522 Script: | bonus bCrt,5; bonus bLongAtkRate,35; - Combos: - Combo: - Ancient_W_Shooter_Card # 27296 - Dual_SW_Cape_LT # 480522 Script: | bonus bCon,5; bonus bCritAtkRate,30; - Combos: - Combo: - Cenere_Card # 4595 - Dual_SW_Cape_LT # 480522 Script: | bonus bCon,5; bonus bAspdRate,15; - Combos: - Combo: - Sinister_Obsidian_Card # 27290 - Dual_SW_Cape_LT # 480522 Script: | bonus bWis,5; bonus bFixedCast,-300; - Combos: - Combo: - AntiqueBook_Card # 4596 - Dual_SW_Cape_LT # 480522 Script: | bonus bSpl,5; bonus2 bMagicAddEle,Ele_All,25; - Combos: - Combo: - Rr_Arclouse_Card # 27177 - Dual_SW_Cape_LT # 480522 Script: | bonus bSpl,5; bonus2 bMagicAtkEle,Ele_All,40; - Combos: - Combo: - Wakwak_Card # 4588 - Dual_SW_Cape_LT # 480522 Script: | bonus bSta,5; bonus2 bAddEle,Ele_All,25; - Combos: - Combo: - Rr_Cramp_Card # 27176 - Dual_SW_Cape_LT # 480522 Script: | bonus bPow,5; bonus bShortAtkRate,30; bonus bLongAtkRate,30; - Combos: - Combo: - Jejeling_Card # 4589 - Dual_SW_Cape_LT # 480522 Script: | bonus bWis,5; bonus bMaxHPrate,20; - Combos: - Combo: - Ancient_Sta_Golem_Card # 27292 - Dual_SW_Cape_LT # 480522 Script: | bonus bSta,5; bonus bMaxHP,8000; - Combos: - Combo: - Poring__Card # 4005 - Santa_Boots # 470330 Script: | bonus2 bAddClass,Class_Normal,18; bonus2 bMagicAddClass,Class_Normal,18; - Combos: - Combo: - XM_Celine_Kimi_Card # 31023 - Santa_Boots # 470330 Script: | bonus2 bIgnoreDefClassRate,Class_Boss,50; bonus2 bIgnoreMdefClassRate,Class_Boss,50; bonus2 bAddClass,Class_Boss,30; bonus2 bMagicAddClass,Class_Boss,30; - Combos: - Combo: - Twinhead_DragonScale_US # 420329 - Twinhead_dragon_Mail_J # 450216 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15*getskilllv("DK_TWOHANDDEF"); if (.@r>=10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (.@r>=11) { bonus bLongAtkRate,20; if (.@r>=12) { bonus2 bHPDrainRate,1000,1; if (.@r>=13) { bonus2 bSkillAtk,"RK_DRAGONBREATH",60; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",60; if (.@r>=14) { bonus bAllStats,10; bonus bAllTraitStats,10; bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",100; } } } } } - Combos: - Combo: - Bacsojin_Card # 4372 - Ancient_Prontera_US # 460092 Script: | bonus bInt,30; bonus bSpl,30; bonus2 bMagicAddEle,Ele_All,20; - Combos: - Combo: - Alice_Card # 4253 - Alice_Pillow_US # 460084 Script: | bonus2 bSubClass,Class_Normal,40; if (getequiprefinerycnt(EQI_HAND_L)>=10) { bonus bPAtk,10; bonus bSMatk,10; } - Combos: - Combo: - Rock_Step_Card # 4699 - Mecha_Greaves_US # 470289 Script: | bonus bBaseAtk,75; bonus2 bSkillAtk,"NC_ARMSCANNON",50; bonus bShortAtkRate,10; bonus bLongAtkRate,10; - Combos: - Combo: - Real_Harword_Card # 4688 - Mecha_Greaves_US # 470289 Script: | bonus bBaseAtk,75; bonus2 bSkillAtk,"NC_AXETORNADO",50; bonus bShortAtkRate,10; bonus bLongAtkRate,10; - Combos: - Combo: - Rsx_0806_Card # 4342 - Mecha_Greaves_US # 470289 Script: | .@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,100; bonus bPow,15; bonus2 bSubSize,Size_Large,10; bonus2 bSubSize,Size_Medium,10; bonus bShortAtkRate,6*(.@r/2); bonus bLongAtkRate,6*(.@r/2); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) bonus bBaseAtk,200; - Combos: - Combo: - Fenrir_Card # 4556 - FullFaith_Crown_US # 400697 Script: | bonus bFixedCast,-200; bonus bSMatk,20; bonus2 bSkillAtk,"WL_COMET",7*(getequiprefinerycnt(EQI_HEAD_TOP)/2); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Sage)) { skill "WL_COMET",3; bonus bUseSPrate,30; } if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Wizard)) bonus2 bSkillCooldown,"WL_COMET",-20000; - Combos: - Combo: - S_Circlet_Of_Time_OB # 19489 - Hight_TS_Scroll # 490561 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,80; bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/2); bonus2 bMagicAtkEle,Ele_Water,4*(.@r/2); bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/2); - Combos: - Combo: - S_Circlet_Of_Time_KG # 19490 - Hight_TS_Scroll # 490561 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,80; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",8*(.@r/2); bonus2 bSkillAtk,"KO_BAKURETSU",8*(.@r/2); - Combos: - Combo: - S_Circlet_Of_Time_KG # 19490 - Time_Jewely_Luk_2 # 29688 - Hight_TS_Scroll # 490561 - Combo: - S_Circlet_Of_Time_KG # 19490 - Time_Jewely_Luk_3 # 29689 - Hight_TS_Scroll # 490561 Script: | bonus bShortAtkRate,8; bonus bLongAtkRate,8; - Combos: - Combo: - S_Circlet_Of_Time_KG # 19490 - Time_Jewely_Str_2 # 29673 - Hight_TS_Scroll # 490561 - Combo: - S_Circlet_Of_Time_KG # 19490 - Time_Jewely_Str_3 # 29674 - Hight_TS_Scroll # 490561 Script: | bonus bCritical,10; bonus bCritAtkRate,10; - Combos: - Combo: - S_Circlet_Of_Time_OB # 19489 - Time_Jewely_Int_2 # 29682 - Hight_TS_Scroll # 490561 - Combo: - S_Circlet_Of_Time_OB # 19489 - Time_Jewely_Int_3 # 29683 - Hight_TS_Scroll # 490561 Script: | bonus bAspd,2; - Combos: - Combo: - S_Circlet_Of_Time_OB # 19489 - Time_Jewely_Agi_2 # 29676 - Hight_TS_Scroll # 490561 - Combo: - S_Circlet_Of_Time_OB # 19489 - Time_Jewely_Agi_3 # 29677 - Hight_TS_Scroll # 490561 Script: | bonus2 bMagicAtkEle,Ele_All,10; - Combos: - Combo: - Randgris_Card # 4407 - Copy_Gram # 500009 Script: | skill "AB_CLEARANCE",5; if (BaseLevel>=100) { bonus2 bMagicAtkEle,Ele_Holy,50; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Stun,5000; } else { bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bResEff,Eff_Silence,2000; bonus2 bResEff,Eff_Stun,2000; } - Combos: - Combo: - Dark_Snake_Lord_Card # 4330 - Hermit_Shoes_US # 470292 Script: | bonus bAllStats,30; bonus bAtkRate,30; bonus bMatkRate,30; - Combos: - Combo: - Evil_Cloud_Hermit_Card # 4262 - Hermit_Shoes_US # 470292 Script: | bonus bAllStats,10; bonus bAtkRate,10; bonus bMatkRate,10; - Combos: - Combo: - Atroce_Card # 4425 - Lycanthrope_US # 450416 Script: | bonus bShortAtkRate,30; bonus bLongAtkRate,30; autobonus "{ bonus bPow,40; bonus bCon,40; }",50,15000,BF_WEAPON; - Combos: - Combo: - Wolf_Card # 4029 - Lycanthrope_US # 450416 Script: | bonus bAllStats,10; bonus bBaseAtk,50; - Combos: - Combo: - Phreeoni_Card # 4121 - Diabolic_Armor_US # 450427 Script: | bonus bStr,30; bonus bPow,30; bonus2 bAddEle,Ele_All,30; - Combos: - Combo: - Knight_Windstorm_Card # 4318 - Santa_Suit_US # 450426 Script: | bonus bInt,30; bonus bSpl,30; bonus2 bMagicAtkEle,Ele_Water,30; bonus2 bMagicAtkEle,Ele_Holy,30; - Combos: - Combo: - Pecopeco_Card # 4031 - Peco_Warrior_Hat_US # 400667 Script: | bonus bAtkRate,15; bonus bMaxHPrate,15; bonus bUnbreakableArmor; bonus bUnbreakableWeapon; - Combos: - Combo: - Fire_Arrow # 1752 - Gandiva_Bow_US # 700109 - Combo: - Holy_Arrow # 1772 - Gandiva_Bow_US # 700109 Script: | bonus bMaxHPrate,15; bonus bMaxSPrate,15; if (getequiprefinerycnt(EQI_HAND_R)>=13) bonus bLongAtkRate,50; - Combos: - Combo: - Ring_of_Artemis # 490471 - Gandiva_Bow_US # 700109 Script: | bonus bCon,10; skill "SC_TRIANGLESHOT",10; if (getequiprefinerycnt(EQI_HAND_R)>=13) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",30; bonus2 bSkillAtk,"WH_GALESTORM",30; } - Combos: - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_G_Sword # 500027 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Lapier # 500028 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Dagger # 510033 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Axe # 520009 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_G_Spear # 530014 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_M_Book # 540024 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_P_Book # 540025 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Bible # 540026 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Star_B # 540045 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Moon_B # 540046 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Wand # 550029 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_D_Wand # 550063 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_S_Stick # 550064 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_F_Wand # 550065 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_F_model # 550066 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Knuckle # 560020 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Claw # 560021 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Violin # 570019 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Harp # 570020 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_C_Rope # 580019 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Ribbon # 580020 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Mace # 590023 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Hall # 590024 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_T_Sword # 600018 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Cakram # 610022 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Katar # 610023 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Lance # 630013 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_T_Staff # 640021 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Rod # 640022 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_C_Humma # 650021 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Humma # 650022 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_C_Bow # 700033 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Ballista # 700034 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_A_Bow # 700035 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Revolver # 800012 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Rifle # 810008 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Shotgun # 820006 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Gatling # 830011 - Combo: - Purified_Pigeon_US # 410342 - Vivatus_F_Launcher # 840007 Script: | bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5; - Combos: - Combo: - Thanos_Boots1 # 470325 - Thanos_TSword_AD # 600016 Script: | bonus bCritAtkRate,20; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",20; - Combos: - Combo: - Thanos_Boots1 # 470325 - Thanos_Axe_AD # 620009 Script: | bonus2 bSkillCooldown,"MT_AXE_STOMP",-400; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"MT_AXE_STOMP",10; - Combos: - Combo: - Thanos_Boots1 # 470325 - Thanos_Spear_AD # 530012 Script: | bonus2 bSkillCooldown,"IG_OVERSLASH",-400; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"IG_OVERSLASH",10; - Combos: - Combo: - Thanos_Boots2 # 470326 - Thanos_Sword_AD # 500024 Script: | bonus2 bAddClass,Class_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"GN_CARTCANNON",20; - Combos: - Combo: - Thanos_Boots2 # 470326 - Thanos_Bow_AD # 700029 Script: | bonus bDelayrate,-5; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; - Combos: - Combo: - Thanos_Boots2 # 470326 - Thanos_Violin_AD # 570016 - Combo: - Thanos_Boots2 # 470326 - Thanos_Whip_AD # 580016 Script: | bonus bVariableCastrate,-30; bonus2 bAddClass,Class_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; - Combos: - Combo: - Thanos_Boots3 # 470327 - Thanos_Rod_AD # 640017 Script: | bonus2 bSkillCooldown,"WL_CRIMSONROCK",-5000; bonus2 bMagicAddRace,RC_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"WL_CRIMSONROCK",20; - Combos: - Combo: - Thanos_Boots3 # 470327 - Thanos_Staff_AD # 550023 Script: | bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1500; bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-1000; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; - Combos: - Combo: - Thanos_Boots3 # 470327 - Thanos_Dagger_AD # 510030 Script: | bonus2 bMagicAddRace,RC_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15; - Combos: - Combo: - Thanos_Boots4 # 470328 - Thanos_Hammer_AD # 590020 Script: | bonus bLongAtkRate,20; bonus bCritical,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"CD_PETITIO",10; - Combos: - Combo: - Thanos_Boots4 # 470328 - Thanos_Knuckle_AD # 560017 Script: | bonus2 bSkillAtk,"SR_TIGERCANNON",15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; - Combos: - Combo: - Thanos_Boots4 # 470328 - Thanos_Katar_AD # 610019 Script: | bonus bPerfectHitAddRate,20; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"GC_COUNTERSLASH",20; - Combos: - Combo: - Goblin_Archer_Card # 4157 - Ranger_Shoes_US # 470329 Script: | bonus bBaseAtk,75; bonus2 bSkillAtk,"RA_AIMEDBOLT",40; bonus bLongAtkRate,20; - Combos: - Combo: - Kobold_Archer_Card # 4292 - Ranger_Shoes_US # 470329 Script: | bonus bBaseAtk,75; bonus2 bSkillAtk,"RA_ARROWSTORM",40; bonus bLongAtkRate,20; - Combos: - Combo: - AngerMoonlight_Card # 27081 - Ranger_Shoes_US # 470329 Script: | bonus bBaseAtk,100; bonus bCon,20; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; bonus bLongAtkRate,6*(getequiprefinerycnt(EQI_SHOES)/2); if (BaseClass == Job_Archer) bonus bBaseAtk,200; - Combos: - Combo: - Subject_Aura # 19439 - aegis_470317 # 470317 - Combo: - Subject_Aura # 19439 - aegis_470318 # 470318 Script: | if (readparam(bInt)>=130) { bonus bFixedCast,-500; autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC; } - Combos: - Combo: - Farthezan # 32350 - aegis_470317 # 470317 - Combo: - Farthezan # 32350 - aegis_470318 # 470318 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bUnbreakableWeapon; bonus2 bMagicAddRace,RC_All,2*.@eq; if ((.@eq + .@weapon) >= 18) { bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_ORATIO",10,80; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500; } } - Combos: - Combo: - Staff_Of_Miracle # 2055 - aegis_470317 # 470317 - Combo: - Staff_Of_Miracle # 2055 - aegis_470318 # 470318 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddClass,Class_Boss,10; bonus2 bMagicAddRace,RC_All,2*.@eq; if ((.@eq + .@weapon) >= 18) { bonus bDelayrate,-15; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000; } } - Combos: - Combo: - Adorare_Staff # 2057 - aegis_470317 # 470317 - Combo: - Adorare_Staff # 2057 - aegis_470318 # 470318 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddClass,Class_Boss,20; bonus2 bMagicAddRace,RC_All,2*.@eq; if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"AB_ADORAMUS",-300; if ((.@eq + .@weapon) >= 22) { bonus bNoGemStone; } } - Combos: - Combo: - Ponitendtia # 26161 - aegis_470317 # 470317 - Combo: - Ponitendtia # 26161 - aegis_470318 # 470318 Script: | .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; bonus2 bMagicAddRace,RC_All,2*.@eq; if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"PR_MAGNUS",-4000; if ((.@eq + .@weapon) >= 22) { bonus4 bAutoSpellOnSkill,"AB_JUDEX","AB_VITUPERATUM",4,80; } } - Combos: - Combo: - S_Circlet_Of_Time_WL # 19482 - WK_Mantle_Magic_TH # 480500 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"WL_CHAINLIGHTNING",50; bonus2 bSkillAtk,"WL_JACKFROST",50; } - Combos: - Combo: - S_Circlet_Of_Time_SO # 19483 - WK_Mantle_Magic_TH # 480500 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50; bonus2 bSkillAtk,"SO_DIAMONDDUST",50; } - Combos: - Combo: - S_Circlet_Of_Time_WM # 19485 - WK_Mantle_Magic_TH # 480500 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"WM_REVERBERATION",50; bonus2 bSkillAtk,"WM_METALICSOUND",50; } - Combos: - Combo: - S_Circlet_Of_Time_AB # 19480 - WK_Mantle_Magic_TH # 480500 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"AB_ADORAMUS",50; - Combos: - Combo: - S_Circlet_Of_Time_OB # 19489 - WK_Mantle_Magic_TH # 480500 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"NJ_HUUJIN",50; bonus2 bSkillAtk,"NJ_HYOUSENSOU",50; } - Combos: - Combo: - S_Circlet_Of_Time_SP # 19487 - WK_Mantle_Magic_TH # 480500 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"SP_CURSEEXPLOSION",50; bonus2 bSkillAtk,"SP_SWHOO",50; } - Combos: - Combo: - S_Circlet_Of_Time_GC # 19478 - WK_Mantle_Melee_TH # 480498 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",50; bonus2 bSkillAtk,"GC_COUNTERSLASH",50; } - Combos: - Combo: - S_Circlet_Of_Time_GN # 19477 - WK_Mantle_Melee_TH # 480498 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"GN_CART_TORNADO",50; - Combos: - Combo: - S_Circlet_Of_Time_SC # 19479 - WK_Mantle_Melee_TH # 480498 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"SC_FATALMENACE",50; - Combos: - Combo: - S_Circlet_Of_Time_SR # 19481 - WK_Mantle_Melee_TH # 480498 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"SR_TIGERCANNON",50; - Combos: - Combo: - S_Circlet_Of_Time_SJ # 19486 - WK_Mantle_Melee_TH # 480498 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"SJ_FALLINGSTAR",50; - Combos: - Combo: - S_Circlet_Of_Time_NV # 19491 - WK_Mantle_Melee_TH # 480498 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { skill "RK_IGNITIONBREAK",5; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-2000; bonus2 bSkillAtk,"RK_IGNITIONBREAK",50; } - Combos: - Combo: - S_Circlet_Of_Time_LG # 19475 - WK_Mantle_Range_TH # 480499 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",50; bonus2 bSkillAtk,"LG_CANNONSPEAR",50; } - Combos: - Combo: - S_Circlet_Of_Time_NC # 19476 - WK_Mantle_Range_TH # 480499 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"NC_ARMSCANNON",50; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50; } - Combos: - Combo: - S_Circlet_Of_Time_RA # 19484 - WK_Mantle_Range_TH # 480499 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"RA_AIMEDBOLT",50; bonus2 bSkillAtk,"RA_ARROWSTORM",50; } - Combos: - Combo: - S_Circlet_Of_Time_KG # 19490 - WK_Mantle_Range_TH # 480499 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50; bonus2 bSkillAtk,"KO_BAKURETSU",50; } - Combos: - Combo: - S_Circlet_Of_Time_RL # 19488 - WK_Mantle_Range_TH # 480499 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"RL_R_TRIP",50; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",50; } - Combos: - Combo: - S_Circlet_Of_Time_SU # 19492 - WK_Mantle_Range_TH # 480499 Script: | if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"SU_PICKYPECK",50; - Combos: - Combo: - aegis_480502 # 480502 - Signet_Of_Star # 490131 - Combo: - aegis_480502 # 480502 - Signet_Of_Pow_Star # 490132 - Combo: - aegis_480502 # 480502 - Signet_Of_Sta_Star # 490133 - Combo: - aegis_480502 # 480502 - Signet_Of_Con_Star # 490134 - Combo: - aegis_480502 # 480502 - Signet_Of_Crt_Star # 490135 - Combo: - aegis_480502 # 480502 - Signet_Of_Spl_Star # 490136 - Combo: - aegis_480502 # 480502 - Signet_Of_Wis_Star # 490137 Script: | autobonus "{}",10,100,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; }"; - Combos: - Combo: - aegis_470278 # 470278 - aegis_480502 # 480502 Script: | bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Ghost,50; - Combos: - Combo: - Knight_Windstorm_Card # 4318 - Royal_Payon_US # 480504 Script: | bonus2 bAddClass,Class_Boss,40; if (getequiprefinerycnt(EQI_GARMENT)>=14) autobonus "{ bonus bStr,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON; - Combos: - Combo: - ILL_Merman_Card # 300144 - Royal_Payon_US # 480504 Script: | bonus bMaxHPrate,15; bonus bLongAtkRate,15; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bHPGainValue,250; bonus bSPGainValue,25; } - Combos: - Combo: - Petal_Card # 4594 - Dual_SW_Cape # 480306 Script: | bonus bPow,4; bonus bCritAtkRate,20; - Combos: - Combo: - Menblatt_Card # 4593 - Dual_SW_Cape # 480306 Script: | bonus bCrt,4; bonus bLongAtkRate,15; - Combos: - Combo: - Cenere_Card # 4595 - Dual_SW_Cape # 480306 Script: | bonus bCon,4; bonus bAspdRate,15; - Combos: - Combo: - AntiqueBook_Card # 4596 - Dual_SW_Cape # 480306 Script: | bonus bSpl,4; bonus2 bMagicAddEle,Ele_All,15; - Combos: - Combo: - Wakwak_Card # 4588 - Dual_SW_Cape # 480306 Script: | bonus bSta,4; bonus2 bAddEle,Ele_All,15; - Combos: - Combo: - Jejeling_Card # 4589 - Dual_SW_Cape # 480306 Script: | bonus bWis,4; bonus bMaxHPrate,20; - Combos: - Combo: - Shard_Jewelry_Agi # 27422 - Model_Kankrai_TH # 420389 Script: | bonus2 bIgnoreDefRaceRate,RC_All,40; bonus2 bIgnoreMdefRaceRate,RC_All,40; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40; - Combos: - Combo: - Shard_Jewelry_Luk # 27424 - Model_Kankrai_TH # 420389 Script: | bonus bMatkRate,15; bonus bCritAtkRate,15; - Combos: - Combo: - Shard_Jewelry_Str # 27421 - Model_Khon_TH # 420390 - Combo: - Shard_Jewelry_Dex # 27423 - Model_Khon_TH # 420390 Script: | bonus bBaseAtk,120; - Combos: - Combo: - Shard_Jewelry_Int # 27426 - Model_Kradat_TH # 420391 Script: | bonus bMatk,150; - Combos: - Combo: - Shard_Jewelry_Vit # 27425 - Model_Kradat_TH # 420391 Script: | bonus bDelayrate,-15; bonus bMaxHP,5000; - Combos: - Combo: - Heart_Hunter_Card # 27149 - Bacchus_Armor_LT # 450386 Script: | bonus bBaseAtk,100; bonus2 bAddClass,Class_Boss,15; bonus2 bAddClass,Class_Normal,15; - Combos: - Combo: - Felock_Card # 27182 - Bacchus_Armor_LT # 450386 Script: | bonus bBaseAtk,100; bonus2 bAddClass,Class_Boss,35; bonus2 bAddClass,Class_Normal,35; - Combos: - Combo: - Khaliz_Knightage_Card # 4609 - Neptune_Uniform_LT # 450387 Script: | bonus bAtkRate,12; - Combos: - Combo: - C_Khaliz_Knight_Card # 27385 - Neptune_Uniform_LT # 450387 Script: | bonus bMatkRate,12; - Combos: - Combo: - Maya_Card # 4146 - Neptune_Uniform_LT # 450387 Script: | bonus2 bSubSize,Size_All,30; bonus bAtkRate,15; bonus bMatkRate,15; - Combos: - Combo: - Matyr_Card # 4097 - Diana_Suits_LT # 450388 Script: | bonus2 bSkillCooldown,"SU_LOPE",-1000; bonus2 bSkillCooldown,"SU_STOOP",-3000; bonus2 bAddRace,RC_All,20; bonus2 bMagicAddRace,RC_All,20; - Combos: - Combo: - Cutie_Card # 27152 - Diana_Suits_LT # 450388 Script: | bonus2 bSkillCooldown,"SU_LOPE",-6000; bonus2 bSkillCooldown,"SU_STOOP",-4000; bonus2 bAddRace,RC_All,40; bonus2 bMagicAddRace,RC_All,40; - Combos: - Combo: - Faceworm_L_Card # 27167 - Mercury_Suits_LT # 450389 Script: | bonus2 bSkillAtk,"SS_REIKETSUHOU",25; - Combos: - Combo: - Ancient_Mummy_Card # 4248 - Mercury_Suits_LT # 450389 Script: | bonus2 bSkillAtk,"SS_SEKIENHOU",25; - Combos: - Combo: - Gioia_Card # 4576 - Mercury_Suits_LT # 450389 Script: | bonus2 bSkillAtk,"SS_RAIDENPOU",30; bonus2 bSubEle,Ele_All,40; - Combos: - Combo: - Assulter_Card # 4246 - Mercury_Suits_LT # 450389 Script: | bonus bCritical,5; bonus bLongAtkRate,15; - Combos: - Combo: - Incant_Samurai_Card # 4263 - Mercury_Suits_LT # 450389 Script: | bonus bCritical,10; bonus bLongAtkRate,25; - Combos: - Combo: - Ceres_Armor_TW_LT # 450293 - Olympus_Wing_LT # 480471 - Combo: - Jupiter_Armor_TW_LT # 450294 - Olympus_Wing_LT # 480471 - Combo: - Apollo_Armor_TW_LT # 450295 - Olympus_Wing_LT # 480471 - Combo: - Mars_Armor_TW_LT # 450296 - Olympus_Wing_LT # 480471 - Combo: - Vinus_Armor_TW_LT # 450297 - Olympus_Wing_LT # 480471 - Combo: - Vulcan_Armor_TW_LT # 450298 - Olympus_Wing_LT # 480471 - Combo: - Bacchus_Armor_LT # 450386 - Olympus_Wing_LT # 480471 - Combo: - Neptune_Uniform_LT # 450387 - Olympus_Wing_LT # 480471 - Combo: - Diana_Suits_LT # 450388 - Olympus_Wing_LT # 480471 - Combo: - Mercury_Suits_LT # 450389 - Olympus_Wing_LT # 480471 - Combo: - Janus_Armor_LT # 450391 - Olympus_Wing_LT # 480471 Script: | .@g = getenchantgrade(EQI_ARMOR); if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHP,2500; bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus bAspdRate,15; if (.@g>=ENCHANTGRADE_A) { bonus bFixedCast,-300; } } } } - Combos: - Combo: - Mastering_Card # 4197 - Janus_Armor # 450390 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (BaseJob == Job_SuperNovice) { bonus2 bAddSize,Size_All,6+(3*(.@r/2)); bonus2 bMagicAddSize,Size_All,6+(3*(.@r/2)); } - Combos: - Combo: - Big_Eggring_Card # 4662 - Janus_Armor # 450390 Script: | .@r = getequiprefinerycnt(EQI_ARMOR); if (BaseJob == Job_SuperNovice) { bonus2 bAddSize,Size_All,10+(5*(.@r/3)); bonus2 bMagicAddSize,Size_All,10+(5*(.@r/3)); } - Combos: - Combo: - Sunglasses # 2201 - Mob_Scarf_LT # 420425 - Combo: - Sunglasses_ # 2202 - Mob_Scarf_LT # 420425 - Combo: - Glasses # 2203 - Mob_Scarf_LT # 420425 - Combo: - Glasses_ # 2204 - Mob_Scarf_LT # 420425 Script: | .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; .@d = (readparam(bPow)+readparam(bCrt))/60; .@e = (readparam(bSpl)+readparam(bCon))/60; .@f = (readparam(bSta)+readparam(bWis))/60; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Doram,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; bonus2 bAddClass,Class_All,5*.@a; bonus bCritical,5*.@a; bonus bCritAtkRate,15*.@a; bonus bMatk,150*.@c; bonus bFixedCast,-((100*.@c)+(100*.@e)); bonus bHealPower,10*.@c; bonus bAspdRate,7*.@b; bonus bMaxHPrate,7*.@b; bonus bBaseAtk,120*.@d; bonus bCRate,7*.@d; bonus2 bMagicAddClass,Class_All,7*.@e; bonus bShortAtkRate,15*.@f; bonus bLongAtkRate,15*.@f; bonus2 bMagicAtkEle,Ele_All,15*.@f; - Combos: - Combo: - Dark_Snake_Lord_Card # 4330 - DarkSnake_Crown # 400710 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bPerfectHitAddRate,40; bonus bPow,5; bonus bCon,5; bonus bShortAtkRate,8*(.@r/3); bonus bLongAtkRate,8*(.@r/3); - Combos: - Combo: - Wicked_Nymph_Card # 4258 - DarkSnake_Crown # 400710 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bPow,3; bonus bCon,3; bonus bShortAtkRate,4*(.@r/3); bonus bLongAtkRate,4*(.@r/3); - Combos: - Combo: - Evil_Cloud_Hermit_Card # 4262 - DarkSnake_Crown # 400710 Script: | bonus bLongAtkRate,15; - Combos: - Combo: - Wild_Ginseng_Card # 4232 - DarkSnake_Crown # 400710 Script: | bonus bShortAtkRate,15; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313267 # 313267 Script: | bonus2 bSkillCooldown,"SOA_SOUL_GATHERING",-1500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313268 # 313268 Script: | bonus3 bAutoSpell,"EM_LIGHTNING_LAND",getskilllv("EM_LIGHTNING_LAND"),30; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313270 # 313270 Script: | bonus3 bAutoSpell,"ABC_ABYSS_SQUARE",getskilllv("ABC_ABYSS_SQUARE"),30; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313271 # 313271 Script: | bonus3 bAutoSpell,"ABC_ABYSS_STRIKE",getskilllv("ABC_ABYSS_STRIKE"),30; - Combos: - Combo: - Hero # 29509 - aegis_313272 # 313272 Script: | autobonus "{ bonus2 bSkillUseSP,\"DK_HACKANDSLASHER\",189; bonus2 bSkillUseSP,\"DK_STORMSLASH\",109; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313273 # 313273 Script: | bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-100; bonus2 bSkillCooldown,"HN_MEGA_SONIC_BLOW",-100; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313274 # 313274 Script: | bonus2 bSkillCooldown,"HN_HELLS_DRIVE",-300; - Combos: - Combo: - Hero # 29509 - aegis_313275 # 313275 Script: | bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-200; bonus2 bSkillCooldown,"HN_MEGA_SONIC_BLOW",-200; - Combos: - Combo: - Hero # 29509 - aegis_313276 # 313276 Script: | bonus2 bSkillCooldown,"HN_SHIELD_CHAIN_RUSH",-300; bonus2 bSkillCooldown,"HN_SPIRAL_PIERCE_MAX",-300; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313277 # 313277 Script: | bonus2 bSkillFixedCast,"IG_CROSS_RAIN",-500; bonus2 bSkillFixedCast,"IG_JUDGEMENT_CROSS",-500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313278 # 313278 Script: | bonus2 bSkillFixedCast,"IG_CROSS_RAIN",-1000; - Combos: - Combo: - Hero # 29509 - aegis_313279 # 313279 Script: | autobonus "{ bonus2 bSkillUseSP,\"IQ_FIRST_BRAND\",139; bonus2 bSkillUseSP,\"IQ_SECOND_FAITH\",169; bonus2 bSkillUseSP,\"IQ_SECOND_JUDGEMENT\",169; bonus2 bSkillUseSP,\"IQ_SECOND_FLAME\",169; bonus2 bSkillUseSP,\"IQ_THIRD_PUNISH\",199; bonus2 bSkillUseSP,\"IQ_THIRD_CONSECRATION\",199; bonus2 bSkillUseSP,\"IQ_THIRD_FLAME_BOMB\",199; }",30,20000,BF_WEAPON; - Combos: - Combo: - Hero # 29509 - aegis_313280 # 313280 Script: | bonus2 bSkillFixedCast,"MT_SPARK_BLASTER",-500; bonus2 bSkillFixedCast,"MT_TRIPLE_LASER",-500; - Combos: - Combo: - Hero # 29509 - aegis_313281 # 313281 Script: | autobonus "{ bonus2 bSkillUseSP,\"MT_SPARK_BLASTER\",249; bonus2 bSkillUseSP,\"MT_TRIPLE_LASER\",139; }",30,20000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313282 # 313282 Script: | bonus2 bSkillCooldown,"SH_HYUN_ROK_CANNON",-100; - Combos: - Combo: - Hero # 29509 - aegis_313283 # 313283 Script: | bonus2 bSkillCooldown,"SHC_IMPACT_CRATER",-300; - Combos: - Combo: - Hero # 29509 - aegis_313284 # 313284 Script: | bonus2 bSkillCooldown,"SHC_ETERNAL_SLASH",-200; - Combos: - Combo: - Hero # 29509 - aegis_313286 # 313286 Script: | autobonus "{ bonus2 bSkillUseSP,\"SKE_RISING_SUN\",149; bonus2 bSkillUseSP,\"SKE_RISING_MOON\",269; bonus2 bSkillUseSP,\"SKE_NOON_BLAST\",229; bonus2 bSkillUseSP,\"SKE_SUNSET_BLAST\",229; bonus2 bSkillUseSP,\"SKE_MIDNIGHT_KICK\",229; bonus2 bSkillUseSP,\"SKE_DAWN_BREAK\",229; bonus2 bSkillUseSP,\"SKE_ALL_IN_THE_SKY\",229; }",30,20000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313287 # 313287 Script: | autobonus "{ bonus2 bSkillUseSP,\"SS_SEKIENHOU\",279; bonus2 bSkillUseSP,\"SS_RAIDENPOU\",279; bonus2 bSkillUseSP,\"SS_REIKETSUHOU\",249; bonus2 bSkillUseSP,\"SS_KINRYUUHOU\",199; bonus2 bSkillUseSP,\"SS_ANTENPOU\",229; bonus2 bSkillUseSP,\"SS_ANKOKURYUUAKUMU\",409; }",30,20000,BF_MAGIC; - Combos: - Combo: - Hero # 29509 - aegis_313291 # 313291 - Combo: - Release_Of_Magic # 29371 - aegis_313291 # 313291 Script: | bonus2 bSkillCooldown,"GC_DARKCROW",-30000; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313321 # 313321 Script: | bonus2 bSkillFixedCast,"SH_HYUN_ROK_CANNON",-500; bonus2 bSkillFixedCast,"SH_HYUN_ROKS_BREEZE",-500; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313330 # 313330 Script: | bonus2 bSkillFixedCast,"SH_HYUN_ROKS_BREEZE",-1000; - Combos: - Combo: - Hero # 29509 - aegis_313346 # 313346 Script: | bonus2 bSkillFixedCast,"WH_SOLIDTRAP",-1500; bonus2 bSkillFixedCast,"WH_DEEPBLINDTRAP",-1500; - Combos: - Combo: - Illusion_Box_Garden # 311075 - aegis_460088 # 460088 Script: | bonus bCritAtkRate,30; - Combos: - Combo: - aegis_300389 # 300389 - aegis_470306 # 470306 Script: | bonus bMaxHPrate,40; bonus2 bAddClass,Class_All,30; bonus2 bMagicAddClass,Class_All,30; - Combos: - Combo: - Turtle_General_Card # 4305 - Royal_Nightwatch_US # 480539 - Combo: - Drake_Card # 4137 - Royal_Alberta_US # 480540 Script: | bonus2 bAddClass,Class_Boss,40; if (getequiprefinerycnt(EQI_GARMENT)>=14) autobonus "{ bonus bStr,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_SHORT|BF_LONG; - Combos: - Combo: - Pirate_Skel_Card # 4073 - Royal_Alberta_US # 480540 Script: | bonus bMaxHPrate,15; bonus bLongAtkRate,20; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bHPGainValue,250; bonus bSPGainValue,25; } - Combos: - Combo: - Baphomet_Card # 4147 - Royal_Prontera_US # 480479 Script: | bonus2 bAddClass,Class_Boss,40; if (getequiprefinerycnt(EQI_GARMENT)>=14) autobonus "{ bonus bStr,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON|BF_NORMAL; - Combos: - Combo: - Chaos_Ba_Jr_Card # 27335 - Royal_Prontera_US # 480479 Script: | bonus bAtkRate,15; bonus bMaxHPrate,15; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bHPGainValue,250; bonus bSPGainValue,25; } - Combos: - Combo: - Cat_O_Nine_Tail_Card # 4290 - Mythical_Moonlight_US # 470266 Script: | bonus2 bMagicAddClass,Class_Boss,15; if (getequiprefinerycnt(EQI_SHOES)>=13) autobonus "{ bonus bInt,150; bonus bDex,150; bonus bLuk,150; }",50,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - Moonlight_Flower_Card # 4131 - Mythical_Moonlight_US # 470266 Script: | bonus2 bMagicAddClass,Class_Boss,40; if (getequiprefinerycnt(EQI_SHOES)>=13) autobonus "{ bonus bInt,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON|BF_MAGIC; - Combos: - Combo: - Elemental_BootsK # 470033 - 4Element_magic_ring # 490570 Script: | bonus bMatk,40; bonus bMatkRate,3; bonus bInt,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (getequiprefinerycnt(EQI_SHOES)>=13) autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC; - Combos: - Combo: - Elemental_Sword # 13414 - 4Element_magic_ring # 490570 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,60; bonus bMatkRate,5; bonus bAspd,5; bonus2 bMagicAddSize,Size_All,15; if (.@r>=12) { bonus3 bAutoSpell,"WL_SUMMONFB",1,300; bonus3 bAutoSpell,"WL_SUMMONWB",1,300; bonus3 bAutoSpell,"WL_SUMMONBL",1,300; bonus3 bAutoSpell,"WL_SUMMONSTONE",1,300; if (.@r>=14) { bonus3 bAutoSpell,"WL_RELEASE",2,300; } } - Combos: - Combo: - Elemental_Sword # 13414 - Elemental_BootsK # 470033 - 4Element_magic_ring # 490570 Script: | bonus bMatk,120; bonus2 bMagicAddClass,Class_All,30; if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) { bonus bMatkRate,7; bonus bSpl,10; bonus bSMatk,10; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50; bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300; } - Combos: - Combo: - Yellow_Poring_Clip # 18632 - aegis_410349 # 410349 Script: | bonus bBaseAtk,15; bonus2 bSkillAtk,"AC_DOUBLE",20; bonus2 bSkillAtk,"TK_COUNTER",20; bonus2 bSkillAtk,"TK_TURNKICK",20; - Combos: - Combo: - Blue_Poring_Clip # 18635 - aegis_410349 # 410349 Script: | bonus bNoCastCancel; bonus2 bSkillAtk,"MG_FIREBALL",20; bonus2 bSkillAtk,"AL_HOLYLIGHT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; - Combos: - Combo: - Pink_Poring_Clip # 18633 - aegis_410349 # 410349 Script: | bonus bAspd,1; bonus2 bSkillAtk,"TF_POISON",20; bonus2 bSkillAtk,"SM_BASH",20; bonus2 bSkillAtk,"MC_MAMMONITE",20; - Combos: - Combo: - Green_Poring_Clip # 18634 - aegis_410349 # 410349 Script: | bonus bLongAtkRate,7; bonus2 bSkillAtk,"GS_RAPIDSHOWER",20; bonus2 bSkillAtk,"NJ_KUNAI",20; bonus2 bSkillAtk,"SU_PICKYPECK",20; - Combos: - Combo: - Incant_Samurai_Card # 4263 - Magic_Sword_J # 500005 Script: | bonus bAspdRate,10; bonus bAtkRate,20; autobonus3 "{ bonus bFlee2,100; }",1000,3000,"ASC_BREAKER"; - Combos: - Combo: - aegis_300403 # 300403 - Magic_Sword_J # 500005 Script: | bonus bAspdRate,10; bonus bAtkRate,20; autobonus3 "{ bonus bFlee2,30; }",1000,3000,"ASC_BREAKER"; - Combos: - Combo: - S_Circlet_Of_Time_NV # 19491 - Time_B_Limit_Nec # 490575 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_All,8; bonus bShortAtkRate,8; bonus bLongAtkRate,8; bonus bAtkRate,2*(.@r/2); bonus bMatkRate,2*(.@r/2); bonus2 bSkillAtk,"HN_MEGA_SONIC_BLOW",8*(.@r/3); bonus2 bSkillAtk,"HN_HELLS_DRIVE",8*(.@r/3); - Combos: - Combo: - S_Circlet_Of_Time_NV # 19491 - Time_Jewely_Int_2 # 29682 - Time_B_Limit_Nec # 490575 - Combo: - S_Circlet_Of_Time_NV # 19491 - Time_Jewely_Int_3 # 29683 - Time_B_Limit_Nec # 490575 Script: | bonus2 bMagicAddRace,RC_All,8; - Combos: - Combo: - S_Circlet_Of_Time_NV # 19491 - Time_Jewely_Str_2 # 29673 - Time_B_Limit_Nec # 490575 - Combo: - S_Circlet_Of_Time_NV # 19491 - Time_Jewely_Str_3 # 29674 - Time_B_Limit_Nec # 490575 Script: | bonus2 bAddRace,RC_All,8; - Combos: - Combo: - Pray_Dusk_Bell_SS # 490573 - Vivatus_F_Humma # 650022 Script: | bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) { bonus2 bAddClass,Class_All,12; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20; } - Combos: - Combo: - Pray_Dusk_Bell_SS # 490573 - Vivatus_F_C_Humma # 650021 Script: | bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) { bonus2 bAddClass,Class_All,12; bonus2 bSkillAtk,"SS_KUNAIKAITEN",20; } - Combos: - Combo: - Handiness_Telescope_LT # 410339 - Rescue_whistle_LT # 420343 Script: | bonus bDelayrate,-15; bonus bFixedCast,-200; bonus2 bSkillCooldown,"NV_FIRSTAID",5000; bonus5 bAutoSpellOnSkill,"NV_FIRSTAID","MG_SAFETYWALL",5,1000,1; - Combos: - Combo: - Old_Blazing_Soul # 18979 - Battle_Aura_Manteau_LT # 480454 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"IQ_SECOND_FLAME",15*(.@r/3); bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15*(.@r/3); if (.@r>=13) bonus bMaxHPrate,25; - Combos: - Combo: - Ifrit_Card # 4430 - Battle_Aura_Manteau_LT # 480454 Script: | bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Player_Doram,40; bonus2 bAddRace,RC_Player_Human,40; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,-30; skill "MO_EXPLOSIONSPIRITS",5; bonus2 bSkillCooldown,"MO_EXPLOSIONSPIRITS",20000; autobonus3 "{ bonus bBaseAtk,200; }",1000,10000,"MO_EXPLOSIONSPIRITS"; - Combos: - Combo: - Old_Protect_Of_Crown # 18983 - Tristan_Cape_LT # 480453 Script: | .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"LG_BANISHINGPOINT",25*(.@r/3); bonus2 bSkillAtk,"LG_CANNONSPEAR",25*(.@r/3); if (.@r>=13) bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500; - Combos: - Combo: - Berzebub_Card # 4145 - Tristan_Cape_LT # 480453 Script: | bonus2 bAddClass,Class_Boss,30; skill "LG_REFLECTDAMAGE",3; bonus2 bSubRace,RC_Undead,50; bonus2 bSubEle,Ele_Ghost,-30; - Combos: - Combo: - Cowraiders1_Card # 27170 - Royal_Nightwatch_US # 480539 Script: | bonus bMaxHPrate,15; bonus bLongAtkRate,20; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30; - Combos: - Combo: - Cowraiders2_Card # 27171 - Royal_Nightwatch_US # 480539 Script: | bonus bMaxHPrate,15; bonus bLongAtkRate,20; bonus2 bSkillAtk,"RL_FIREDANCE",30; - Combos: - Combo: - Emerald_Ring_LT # 490526 - Emerald_Earring_LT_TW # 490527 Script: | bonus2 bAddSize,Size_All,12; bonus2 bMagicAddSize,Size_All,12; - Combos: - Combo: - EC_Boots__LT_TW # 470269 - Emerald_Ring_LT # 490526 Script: | bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; bonus2 bSkillAtk,"TR_METALIC_FURY",20; - Combos: - Combo: - EC_Boots__LT_TW # 470269 - Emerald_Earring_LT_TW # 490527 Script: | bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; - Combos: - Combo: - EC_Boots__LT_TW # 470269 - Emerald_Ring_LT # 490526 - Emerald_Earring_LT_TW # 490527 Script: | bonus2 bAddClass,Class_All,15; bonus2 bMagicAddClass,Class_All,15; - Combos: - Combo: - Faceworm_L_Card # 27167 - Occult_Nature_Cape_LT # 480526 Script: | bonus2 bMagicAtkEle,Ele_Water,10; if (getequiprefinerycnt(EQI_GARMENT)>=14) { if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) { skill "EM_DIAMOND_STORM",4; } if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) { skill "AG_RAIN_OF_CRYSTAL",4; } } - Combos: - Combo: - Arc_Elder_Card # 4629 - Occult_Nature_Cape_LT # 480526 Script: | bonus2 bMagicAtkEle,Ele_Earth,10; if (getequiprefinerycnt(EQI_GARMENT)>=14) { if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) { skill "EM_TERRA_DRIVE",4; } if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) { skill "AG_STRANTUM_TREMOR",4; } } - Combos: - Combo: - Polluted_Spi_Q_Card # 27362 - Occult_Nature_Cape_LT # 480526 Script: | bonus2 bMagicAtkEle,Ele_Earth,30; bonus2 bMagicAtkEle,Ele_Water,30; bonus2 bSubEle,Ele_All,20; if (getequiprefinerycnt(EQI_GARMENT)>=14) { if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) { skill "EM_DIAMOND_STORM",5; skill "EM_TERRA_DRIVE",5; } if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) { skill "AG_RAIN_OF_CRYSTAL",5; skill "AG_STRANTUM_TREMOR",5; } } - Combos: - Combo: - Celine_Brooch # 28513 - Cel_Design_Pendant # 490482 Script: | bonus2 bMagicAddEle,Ele_All,25; - Combos: - Combo: - Celines_Ribbon # 18849 - Cel_Design_Pendant # 490482 Script: | bonus2 bMagicAddRace,RC_All,3*(getequiprefinerycnt(EQI_HEAD_TOP)/2); - Combos: - Combo: - Ahat_Card # 27322 - 2023Seppay_01 # 490452 - Combo: - Shnaim_Card # 27323 - 2023Seppay_01 # 490452 Script: | bonus bMaxHPrate,5; bonus bBaseAtk,50; bonus bMatk,50; - Combos: - Combo: - Force3 # 4910 - 2023Seppay_01 # 490452 Script: | bonus bPow,5; bonus bShortAtkRate,8; - Combos: - Combo: - Intellect3 # 4913 - 2023Seppay_01 # 490452 Script: | bonus bSpl,5; bonus2 bMagicAtkEle,Ele_All,10; - Combos: - Combo: - Artful3 # 4922 - 2023Seppay_01 # 490452 Script: | bonus bCon,5; bonus bLongAtkRate,8; - Combos: - Combo: - Swiftness3 # 4916 - 2023Seppay_01 # 490452 Script: | bonus bAspd,1; bonus bDelayrate,-5; - Combos: - Combo: - Fortune3 # 4925 - 2023Seppay_01 # 490452 Script: | bonus bCRate,5; bonus bCritAtkRate,10; - Combos: - Combo: - Tough3 # 4919 - 2023Seppay_01 # 490452 Script: | bonus bRes,20; bonus bMRes,20; bonus bMaxHPrate,5; - Combos: - Combo: - Hero # 29509 - aegis_313447 # 313447 Script: | bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-100; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_313448 # 313448 Script: | bonus2 bSkillCooldown,"AG_MYSTERY_ILLUSION",-1000; - Combos: - Combo: - Hero # 29509 - aegis_313454 # 313454 Script: | bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-100; - Combos: - Combo: - Hero # 29509 - aegis_313476 # 313476 Script: | bonus2 bSkillCooldown,"NW_WILD_FIRE",-300; - Combos: - Combo: - Hero # 29509 - aegis_312973 # 312973 Script: | bonus2 bSkillCooldown,"SS_KAGENOMAI",-200; - Combos: - Combo: - Hero # 29509 - aegis_312972 # 312972 Script: | autobonus "{ bonus2 bSkillUseSP,\"SS_KAGEGARI\",229; bonus2 bSkillUseSP,\"SS_KAGENOMAI\",189; bonus2 bSkillUseSP,\"SS_KAGEGISSEN\",189; bonus2 bSkillUseSP,\"SS_KAGEAKUMU\",279; }",30,20000,BF_WEAPON; - Combos: - Combo: - Release_Of_Magic # 29371 - aegis_312974 # 312974 Script: | bonus2 bSkillCooldown,"SS_SEKIENHOU",-300; bonus2 bSkillCooldown,"SS_RAIDENPOU",-300; - Combos: - Combo: - Hero # 29509 - aegis_312975 # 312975 Script: | bonus2 bSkillCooldown,"SH_CHUL_HO_SONIC_CLAW",-200; bonus2 bSkillCooldown,"SH_HOGOGONG_STRIKE",-200; - Combos: - Combo: - Thorny_Buckler # 2124 - Thorny_Shoes_BR # 22149 Script: | bonus bAspdRate,6*(min(getequiprefinerycnt(EQI_HAND_L),9)/3); - Combos: - Combo: - Bloody_Cross # 16017 - Beelzebub_Hat # 19319 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,25*(.@r/3); bonus bMatk,25*(.@r/3); bonus2 bSkillAtk,"NPC_DARKCROSS",20*(.@r/3); bonus5 bAutoSpell,"NPC_DARKCROSS",max(getskilllv("AB_DUPLELIGHT"),1),500,BF_MAGIC,1; autobonus "{ bonus3 bAutoSpell,\"NPC_VAMPIRE_GIFT\",3,200; }",8,5000,BF_WEAPON,"{ active_transform 1874,5000; }"; if (getskilllv("AB_DUPLELIGHT")>=1) bonus3 bAutoSpell,"NPC_DARKCROSS",getskilllv("AB_DUPLELIGHT"),500; if (.@r>=12) bonus2 bSkillAtk,"NPC_DARKCROSS",100; - Combos: - Combo: - Tendrilion_Card # 4463 - KarduiEar_BR # 19252 Script: | .@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddRace,RC_Player_Doram,2*(min(.@r,14)/2); bonus2 bMagicAddRace,RC_Player_Human,2*(min(.@r,14)/2); } - Combos: - Combo: - KarduiEar_BR # 19252 - Tree_Of_Sprout_JP # 19299 Script: | .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_Player_Doram,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a >= 108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_Player_Doram,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a >= 120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_Player_Doram,4; bonus2 bSubRace,RC_Player_Human,4; } - Combos: - Combo: - Imperial_Feather # 18823 - Royalguard_Necklace_BR # 19318 Script: | .@a = readparam(bAgi); bonus bBaseAtk,10; bonus bAspdRate,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; bonus2 bSubRace,RC_Player_Doram,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bBaseAtk,20; bonus bAspdRate,5; bonus2 bSubRace,RC_Player_Doram,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bBaseAtk,40; bonus bAspdRate,7; bonus2 bSubRace,RC_Player_Doram,4; bonus2 bSubRace,RC_Player_Human,4; } - Combos: - Combo: - Phreeoni_Card # 4121 - Phreeoni_Wing_BR # 15372 Script: | bonus bFlee,-100; bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; - Combos: - Combo: - Pole_Axe_IL # 32005 - aegis_420252 # 420252 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); skill "CR_SPEARQUICKEN",5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2); bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2); - Combos: - Combo: - War_Axe_IL # 1326 - aegis_420252 # 420252 Script: | bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2); - Combos: - Combo: - Iron_Driver_IL # 16065 - aegis_420252 # 420252 Script: | .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,110; bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300; bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2); if (.@r>=9) { bonus2 bAddEle,Ele_Holy,10; bonus2 bMagicAddEle,Ele_Holy,10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Dark,15; } } - Combos: - Combo: - Republic_Hat # 19115 - aegis_420253 # 420253 Script: | .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspd,1; bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,4*(.@r/2); if (.@r>=7) { bonus bCriticalLong,30; bonus bAspdRate,10; if (.@r>=9) { bonus2 bAddSize,Size_All,10; } } - Combos: - Combo: - EXODUS_JOKER_XIII # 28214 - aegis_420253 # 420253 Script: | bonus bAspd,1; bonus5 bAutoSpell,"RA_UNLIMIT",1,20,BF_LONG,0; bonus2 bSkillAtk,"ASC_BREAKER",10*(getequiprefinerycnt(EQI_HAND_R)/3); UnEquipScript: | sc_end SC_UNLIMIT; - Combos: - Combo: - Mercenary_Ring_A # 28425 - aegis_420253 # 420253 Script: | bonus bBaseAtk,30; bonus2 bSkillAtk,"TK_COUNTER",15; bonus2 bSkillAtk,"TK_DOWNKICK",15; bonus2 bSkillAtk,"TK_TURNKICK",15; bonus2 bSkillAtk,"SO_VACUUM_EXTREME",15; - Combos: - Combo: - Mercenary_Ring_B # 28426 - aegis_420253 # 420253 Script: | bonus bMatk,30; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; - Combos: - Combo: - S_EM_CO_Earring # 24979 - S_Master_Weapon # 24792 - S_EM_CO_Pendant # 24980 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_EM_CO_Earring # 24979 - S_EM_CO_Pendant # 24980 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_EM_LS_Armor # 24981 - S_Master_Shield # 24793 - S_EM_LS_Shoes # 24982 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_EM_LS_Armor # 24981 - S_EM_LS_Shoes # 24982 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_ABC_AF_Earring # 24983 - S_Master_Weapon # 24792 - S_ABC_AF_Pendant # 24984 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_ABC_AF_Earring # 24983 - S_ABC_AF_Pendant # 24984 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_ABC_FA_Armor # 24985 - S_Master_Shield # 24793 - S_ABC_FA_Shoes # 24986 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_ABC_FA_Armor # 24985 - S_ABC_FA_Shoes # 24986 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SOA_TOWB_Earring # 24987 - S_Master_Weapon # 24792 - S_SOA_TOWB_Pendant # 24988 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SOA_TOWB_Earring # 24987 - S_SOA_TOWB_Pendant # 24988 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_SOA_TOFG_Armor # 24989 - S_Master_Shield # 24793 - S_SOA_TOFG_Shoes # 24990 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddEle,Ele_All,3; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_SOA_TOFG_Armor # 24989 - S_SOA_TOFG_Shoes # 24990 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=15) { bonus2 bMagicAddSize,Size_All,7; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_Magical_M_Armor # 24993 - S_Master_Shield # 24793 - S_Magical_M_Shoes # 24994 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddSize,Size_All,5; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_Magical_M_Armor # 24993 - S_Magical_M_Shoes # 24994 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) { bonus2 bMagicAddEle,Ele_All,5; bonus bMaxSPrate,3; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_Magical_M_Earring # 24995 - S_Master_Weapon # 24792 - S_Magical_M_Pendant # 24996 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddSize,Size_All,5; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_Magical_M_Earring # 24995 - S_Magical_M_Pendant # 24996 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) { bonus2 bMagicAddEle,Ele_All,5; bonus bMaxSPrate,3; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_Spell_M_Armor # 24997 - S_Master_Shield # 24793 - S_Spell_M_Shoes # 24998 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddSize,Size_All,5; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_Spell_M_Armor # 24997 - S_Spell_M_Shoes # 24998 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) { bonus2 bMagicAddEle,Ele_All,5; bonus bMaxSPrate,3; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_Spell_M_Earring # 24999 - S_Master_Weapon # 24792 - S_Spell_M_Pendant # 1270000 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddSize,Size_All,5; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_Spell_M_Earring # 24999 - S_Spell_M_Pendant # 1270000 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) { bonus2 bMagicAddEle,Ele_All,5; bonus bMaxSPrate,3; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - Time_Gap_SS_Dagger1 # 28789 - Time_DM_R_Crown_SS # 400541 - Time_Gap_SS_Dagger2 # 510172 Script: | if (getequipid(EQI_HAND_L) == 510172) { bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",25; bonus bLongAtkRate,15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_L)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-700; bonus2 bSkillCooldown,"SS_KUNAIKUSSETSU",-700; } } - Combos: - Combo: - Time_Gap_SS_Dagger1 # 28789 - Time_Gap_SS_Dagger2 # 510172 Script: | if (getequipid(EQI_HAND_L) == 510172) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bAtkRate,.@sum/3; bonus bBaseAtk,25*(.@sum/3); bonus2 bSkillAtk,"SS_KUNAIKAITEN",5*(.@sum/4); if (.@sum>=14) { bonus bLongAtkRate,25; if (.@sum>=17) { bonus bVariableCastrate,-10; bonus bPAtk,7; if (.@sum>=21) { bonus2 bSkillAtk,"SS_KUNAIKAITEN",15; } } } } - Combos: - Combo: - aegis_313725 # 313725 - Fatal0 # 29047 Script: | bonus bCRate,1; bonus bCrt,1; - Combos: - Combo: - aegis_313725 # 313725 - Fatal_Top # 29359 Script: | bonus bCRate,1; bonus bCrt,1; - Combos: - Combo: - aegis_313725 # 313725 - Fatal_Bottom # 29360 Script: | bonus bCRate,1; bonus bCrt,1; - Combos: - Combo: - aegis_313725 # 313725 - Crt_Robe_D # 311015 Script: | bonus bPAtk,3; bonus bCritical,7; - Combos: - Combo: - aegis_313726 # 313726 - Runeknight_Robe # 29463 Script: | bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; - Combos: - Combo: - aegis_313726 # 313726 - Runeknight_Robe2 # 310257 Script: | bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; - Combos: - Combo: - aegis_313727 # 313727 - Runeknight_Robe # 29463 Script: | bonus bDelayrate,-5; - Combos: - Combo: - aegis_313727 # 313727 - Runeknight_Robe2 # 310257 Script: | bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; - Combos: - Combo: - aegis_313728 # 313728 - Runeknight_Robe # 29463 Script: | bonus bMaxHPrate,10; bonus bMaxSPrate,10; - Combos: - Combo: - aegis_313728 # 313728 - Runeknight_Robe2 # 310257 Script: | bonus2 bSkillAtk,"RK_SONICWAVE",15; - Combos: - Combo: - aegis_313729 # 313729 - WanderMinstrel_Robe # 29488 Script: | bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; - Combos: - Combo: - aegis_313729 # 313729 - WanderMins_Robe2 # 310265 Script: | bonus2 bSkillAtk,"WM_METALICSOUND",20; - Combos: - Combo: - aegis_313730 # 313730 - WanderMinstrel_Robe # 29488 Script: | bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; - Combos: - Combo: - aegis_313730 # 313730 - WanderMins_Robe2 # 310265 Script: | bonus2 bSkillCooldown,"WM_METALICSOUND",-500; - Combos: - Combo: - aegis_313731 # 313731 - WanderMinstrel_Robe # 29488 Script: | bonus bLongAtkRate,10; - Combos: - Combo: - aegis_313731 # 313731 - WanderMins_Robe2 # 310265 Script: | bonus2 bMagicAtkEle,Ele_All,5; - Combos: - Combo: - aegis_313732 # 313732 - Doram_Robe # 29671 Script: | bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; - Combos: - Combo: - aegis_313733 # 313733 - Doram_Robe # 29671 Script: | bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; - Combos: - Combo: - aegis_313734 # 313734 - Doram_Robe # 29671 Script: | bonus2 bSkillAtk,"SU_CN_METEOR",25; - Combos: - Combo: - aegis_313735 # 313735 - aegis_313726 # 313726 Script: | bonus2 bAddSize,Size_All,3*(getskilllv("DK_DRAGONIC_AURA")/2); - Combos: - Combo: - aegis_313735 # 313735 - aegis_313727 # 313727 Script: | bonus bMaxHPrate,5; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; - Combos: - Combo: - aegis_313735 # 313735 - aegis_313728 # 313728 Script: | bonus bCRate,3; bonus2 bSkillAtk,"DK_DRAGONIC_PIERCE",15; - Combos: - Combo: - aegis_313736 # 313736 - aegis_313729 # 313729 Script: | bonus2 bMagicAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER"); - Combos: - Combo: - aegis_313736 # 313736 - aegis_313730 # 313730 Script: | bonus2 bSkillAtk,"TR_METALIC_FURY",10; - Combos: - Combo: - aegis_313736 # 313736 - aegis_313731 # 313731 Script: | bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15; - Combos: - Combo: - aegis_313737 # 313737 - aegis_313732 # 313732 Script: | bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10; - Combos: - Combo: - aegis_313737 # 313737 - aegis_313733 # 313733 Script: | bonus bSMatk,3; bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",2*getskilllv("SH_COLORS_OF_HYUN_ROK"); - Combos: - Combo: - aegis_313737 # 313737 - aegis_313734 # 313734 Script: | bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15; - Combos: - Combo: - Time_Gap_EM_S_Book # 540096 - Time_DM_R_Crown_EM # 400536 Script: | .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade()>=ENCHANTGRADE_A) { bonus2 bSkillCooldown,"EM_PSYCHIC_STREAM",-700-(2*.@sum); bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Poison,30; bonus2 bSkillAtk,"EM_VENOM_SWAMP",45; } - Combos: - Combo: - Time_Gap_WH_Bow # 700108 - Time_DM_R_Crown_WH # 400539 Script: | bonus bLongAtkRate,15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; if (getenchantgrade()>=ENCHANTGRADE_A) { bonus2 bSkillCooldown,"WH_GALESTORM",-150; bonus2 bSkillAtk,"WH_GALESTORM",15; } - Combos: - Combo: - S_Sorcery_M_Armor # 1270001 - S_Master_Shield # 24793 - S_Sorcery_M_Shoes # 1270002 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bMagicAddSize,Size_All,5; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_Sorcery_M_Armor # 1270001 - S_Sorcery_M_Shoes # 1270002 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) { bonus2 bMagicAddEle,Ele_All,5; bonus bMaxSPrate,3; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } } - Combos: - Combo: - S_Sorcery_M_Earring # 1270003 - S_Master_Weapon # 24792 - S_Sorcery_M_Pendant # 1270004 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bMagicAddSize,Size_All,5; bonus bSMatk,2; if (.@sum>=27) { bonus2 bIgnoreMResRaceRate,RC_All,10; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10; } - Combos: - Combo: - S_Sorcery_M_Earring # 1270003 - S_Sorcery_M_Pendant # 1270004 Script: | .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) { bonus2 bMagicAddEle,Ele_All,5; bonus bMaxSPrate,3; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; } }