# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
#
###########################################################################
# Item Combo Database
###########################################################################
#
# Settings
#
###########################################################################
# - Combos: List of combo sets.
# - Combo: Sequence of items to define a combo (minimum of 2 items).
# - - AEGIS name of the item
# Script Script to execute when one of the combos is equipped. (Default: null)
# Clear Remove the defined combos from database. (Default: false)
###########################################################################
Header:
Type: COMBO_DB
Version: 1
Body:
- Combos:
- Combo:
- Dragon_Slayer # 1166
- Dragon_Breath # 2527
- Combo:
- Dragon_Slayer_ # 1180
- Dragon_Breath # 2527
- Combo:
- Gae_Bolg # 1474
- Dragon_Breath # 2527
- Combo:
- Gae_Bolg_ # 1480
- Dragon_Breath # 2527
- Combo:
- Dragon_Breath # 2527
- Dragon_Killer # 13001
- Combo:
- Dragon_Breath # 2527
- Dragon_Killer_ # 13030
Script: |
bonus2 bAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Dragon_Slayer # 1166
- Dragon_Breath # 2527
- Helm_Of_Dragoon # 5467
- Combo:
- Dragon_Slayer_ # 1180
- Dragon_Breath # 2527
- Helm_Of_Dragoon # 5467
- Combo:
- Gae_Bolg # 1474
- Dragon_Breath # 2527
- Helm_Of_Dragoon # 5467
- Combo:
- Gae_Bolg_ # 1480
- Dragon_Breath # 2527
- Helm_Of_Dragoon # 5467
- Combo:
- Dragon_Breath # 2527
- Helm_Of_Dragoon # 5467
- Dragon_Killer # 13001
- Combo:
- Dragon_Breath # 2527
- Helm_Of_Dragoon # 5467
- Dragon_Killer_ # 13030
Script: |
bonus2 bAddRace,RC_Dragon,25;
- Combos:
- Combo:
- Gladius # 1219
- Hoplite_Helmet # 5782
- Combo:
- Gladius_ # 1220
- Hoplite_Helmet # 5782
- Combo:
- Gladius__ # 1221
- Hoplite_Helmet # 5782
- Combo:
- Pike # 1407
- Hoplite_Helmet # 5782
- Combo:
- Pike_ # 1408
- Hoplite_Helmet # 5782
- Combo:
- Pike__ # 1409
- Hoplite_Helmet # 5782
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_STR # 4982
Script: |
bonus bAtkRate,3;
- Combos:
- Combo:
- Inverse_Scale # 1269
- Helm_Of_Dragoon # 5467
- Combo:
- Legacy_Of_Dragon # 1559
- Helm_Of_Dragoon # 5467
- Combo:
- Dragon_Wing # 1724
- Helm_Of_Dragoon # 5467
Script: |
bonus bAspd,1;
bonus bFlee2,3;
- Combos:
- Combo:
- Krishna # 1284
- Assassin_Handcuffs # 2892
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",50;
bonus bBaseAtk,50;
bonus bFlee,-30;
- Combos:
- Combo:
- Cakram # 1285
- Assassin_Handcuffs # 2892
Script: |
bonus bCritical,4;
bonus bCritAtkRate,40;
bonus bMaxHPrate,-10;
- Combos:
- Combo:
- Durga # 1287
- Whikebain_Suit # 15123
- Combo:
- Durga # 1287
- Whikebain_Suit_BR # 15248
Script: |
if (getequiprefinerycnt(EQI_HAND_R) >= 7) {
autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",70,3000,BF_WEAPON;
}
- Combos:
- Combo:
- War_Axe_IL # 1326
- Shoes_IL # 22133
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
}
if ((.@eq + .@weapon) >= 18) {
bonus bAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
bonus bLongAtkRate,10;
}
}
- Combos:
- Combo:
- Gods_Sword # 13473
- Incant_Samurai_Card # 4263
Script: |
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,20;
autobonus3 "{ bonus bFlee2,100; }",1,3000,"ASC_BREAKER";
- Combos:
- Combo:
- Sword_Of_Bluefire # 13485
- Ancient_Hero_Boots # 22171
- Combo:
- Comp_Sword_Of_Bluefire # 32358
- Ancient_Hero_Boots # 22171
- Combo:
- Sword_Of_Bluefire # 13485
- aegis_470181 # 470181
- Combo:
- Comp_Sword_Of_Bluefire # 32358
- aegis_470181 # 470181
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Giant_Axe # 1387
- Gigant_Helm # 19021
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5;
- Combos:
- Combo:
- Long_Horn # 1420
- Valkyrja's_Shield # 2115
- Combo:
- Long_Horn_M # 1428
- Valkyrja's_Shield # 2115
Script: |
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5;
- Combos:
- Combo:
- Long_Horn # 1420
- Tournament_Shield # 2133
- Combo:
- Battle_Hook # 1421
- Tournament_Shield # 2133
- Combo:
- Hunting_Spear # 1422
- Tournament_Shield # 2133
- Combo:
- Battle_Hook_ # 1440
- Tournament_Shield # 2133
Script: |
bonus bAtkRate,4;
bonus bDef,2;
if (Class == 4008 || Class == 4054 || Class == 4060 || Class == 4252) {
bonus bAspdRate,-5;
}
- Combos:
- Combo:
- Imperial_Spear # 1433
- Imperial_Guard # 2153
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
- Combos:
- Combo:
- Imperial_Spear # 1433
- Imperial_Guard # 2153
- Imperial_Feather # 18823
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
- Combos:
- Combo:
- Imperial_Spear # 1433
- Imperial_Guard # 2153
- Imperial_Feather # 18823
- Imperial_Ring # 28372
Script: |
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
- Combos:
- Combo:
- Imperial_Spear # 1433
- Imperial_Ring # 28372
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/2*7;
bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r;
- Combos:
- Combo:
- Staff_Of_Soul # 1472
- Spiritual_Ring # 2677
- Combo:
- Staff_Of_Soul # 1472
- Spiritual_Ring_C # 2711
- Combo:
- Wizardy_Staff # 1473
- Spiritual_Ring # 2677
- Combo:
- Wizardy_Staff # 1473
- Spiritual_Ring_C # 2711
Script: |
bonus bMatkRate,6;
bonus bDex,2;
bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Spectral_Spear # 1477
- Red_Silk_Seal # 2700
- Combo:
- Spectral_Spear_ # 1479
- Red_Silk_Seal # 2700
Script: |
bonus2 bResEff,Eff_Confusion,9500;
- Combos:
- Combo:
- Giant_Lance # 1490
- Gigant_Helm # 19021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5;
bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5;
/* Confirm: Success rate */
- Combos:
- Combo:
- Armor_Of_Goddess # 15141
- Accessories_Of_Goddess # 19033
Script: |
bonus bMaxSP,100;
bonus bNoCastCancel;
- Combos:
- Combo:
- Armor_Of_Goddess # 15141
- ManteauOfCracks # 20779
- Shoes_Of_Cracks # 22075
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMaxHP,1000;
bonus bHealPower,min(5+.@r,30);
bonus bHealPower2,min(5+.@r,30);
- Combos:
- Combo:
- Kafra_Suit # 15186
- Kafra_Employee_Band # 19168
Script: |
bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5;
bonus bAllStats,4;
- Combos:
- Combo:
- Hollgrehenn_Hammer # 1535
- B_Harword_Card # 4361
Script: |
bonus bBreakArmorRate,900;
bonus bBreakWeaponRate,900;
- Combos:
- Combo:
- Rite_Robe # 15384
- Bathory_Card # 4119
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Minstrel_Song_Hat # 18976
- Combo:
- PoringBeret_TW # 19435
- Poring_Card # 4001
Script: |
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Bloody_Dress # 15409
- Celines_Ribbon # 18849
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*.@r;
bonus bAllStats,.@r;
if (.@a >= 7)
bonus2 bMagicAddClass,Class_Boss,15;
if (.@a >= 9)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Bloody_Dress # 15409
- Evilspirit_Gloves # 2980
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0;
bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Girl's_Diary # 1558
- BitterMunak_Card # 27085
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
- Combos:
- Combo:
- Encyclopedia # 1564
- Encyclopedia_Revision # 2186
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch__ # 2971
- Combo:
- Ancient_Magic # 1573
- Librarian_Glove # 2716
- Pocket_Watch__ # 2971
- Combo:
- Ancient_Magic # 1573
- Librarian_Glove # 2716
- Pocket_Watch_ # 2717
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch_ # 2717
Script: |
bonus bInt,5;
bonus bMaxHP,700;
bonus bAspdRate,5;
- Combos:
- Combo:
- Ancient_Magic # 1573
- Mage_Coat # 2334
- Combo:
- Ancient_Magic # 1573
- Mage_Coat_ # 2372
Script: |
bonus bMdef,8;
bonus bMaxSPrate,10;
bonus bInt,4;
- Combos:
- Combo:
- Encyclopedia_C # 1580
- Encyclopedia_Revision # 2186
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- Bone_Wand # 1662
- Skull_Cap # 18539
- Combo:
- Thorn_Staff # 1636
- Skull_Cap # 18539
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r>=10)
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Staff_Of_Wing # 1616
- Wing_Of_Eagle # 2515
- Combo:
- Shield_Of_Gust # 28907
- Shining_Trapezohedron # 2998
Script: |
bonus bSpeedRate,25;
- Combos:
- Combo:
- Survival_Rod # 1617
- Survive_Circlet # 19020
- Combo:
- Survival_Rod_ # 1618
- Survive_Circlet # 19020
- Combo:
- Survival_Rod2 # 1619
- Survive_Circlet # 19020
- Combo:
- Survival_Rod2_ # 1620
- Survive_Circlet # 19020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
- Combos:
- Combo:
- Survival_Rod_ # 1618
- Clack_Of_Servival # 2509
- Combo:
- Survival_Rod_ # 1618
- Clack_Of_Servival_ # 20813
- Combo:
- Survival_Rod2_ # 1620
- Clack_Of_Servival # 2509
- Combo:
- Survival_Rod2_ # 1620
- Clack_Of_Servival_ # 20813
Script: |
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
- Combos:
- Combo:
- Survival_Rod_ # 1618
- Clack_Of_Servival # 2509
- SurviveOrb # 19139
- Combo:
- Survival_Rod_ # 1618
- Clack_Of_Servival_ # 20813
- SurviveOrb # 19139
- Combo:
- Survival_Rod2_ # 1620
- Clack_Of_Servival_ # 20813
- SurviveOrb # 19139
- Combo:
- Survival_Rod2_ # 1620
- Clack_Of_Servival # 2509
- SurviveOrb # 19139
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
- Combos:
- Combo:
- Survival_Rod_ # 1618
- Cloak_Of_Survival_C # 2535
- Combo:
- Survival_Rod2_ # 1620
- Cloak_Of_Survival_C # 2535
- Combo:
- Survival_Rod_C # 1628
- Clack_Of_Servival # 2509
- Combo:
- Survival_Rod_C # 1628
- Cloak_Of_Survival_C # 2535
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Neutral,25;
- Combos:
- Combo:
- Survival_Rod_ # 1618
- SurviveOrb # 19139
- Combo:
- Survival_Rod2_ # 1620
- SurviveOrb # 19139
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r >= 10) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70;
bonus2 bSkillAtk,"WZ_JUPITEL",70;
}
if (BaseLevel >= 100) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",30;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140;
bonus2 bSkillAtk,"WZ_JUPITEL",140;
}
- Combos:
- Combo:
- Survival_Rod_ # 1618
- Clack_Of_Servival_IL # 20847
- Combo:
- Survival_Rod2_ # 1620
- Clack_Of_Servival_IL # 20847
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,1000;
bonus bMatk,(-50+(min(.@weapon,10)*20));
bonus bDelayrate,-3*(.@weapon/3);
bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2);
- Combos:
- Combo:
- Healing_Staff # 1625
- Love_Guard # 18542
- Combo:
- Healing_Staff_ # 1666
- Love_Guard # 18542
Script: |
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Walking_Stick # 1629
- Magician_Hat # 5045
Script: |
bonus bDex,2;
bonus bInt,2;
bonus bSPrecovRate,5;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Holy_Stick # 1631
- Exorcism_Bible # 2129
- Combo:
- Exorcism_Bible_ # 2166
- Holy_Stick # 1631
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20;
- Combos:
- Combo:
- La'cryma_Stick # 1646
- Geffenia_Book_Water # 2161
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)*4;
bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r;
bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r;
bonus2 bVariableCastrate,"WL_JACKFROST",-.@r;
- Combos:
- Combo:
- Croce_Staff # 1647
- DVAngelNurseCap # 5968
Script: |
if (BaseClass == Job_Acolyte) {
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4;
}
- Combos:
- Combo:
- Rafini_Staff # 1649
- Lapine_Shield # 2198
- Combo:
- Rafini_Staff_S # 1679
- Lapine_Shield # 2198
Script: |
.@r_2198 = getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequiprefinerycnt(EQI_HAND_R);
if (.@r_2198 >= 9) {
bonus bMatk,15 * .@r_1649;
if (.@r_1649 >= 10) {
bonus bMatk,50;
bonus bVariableCastrate,-10;
}
}
- Combos:
- Combo:
- Wand_Of_Affection # 1657
- Shoes_Of_Affection # 2471
- Shawl_Of_Affection # 2569
- Robe_Of_Affection # 15029
Script: |
bonus bHealPower,25;
bonus2 bSkillUseSP,"AL_HEAL",-20;
bonus2 bSkillCooldown,"AB_CLEARANCE",-2000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000;
- Combos:
- Combo:
- Recovery_Light # 1659
- Medical_Boots # 5920
- Combo:
- Recovery_Light # 1659
- Medical_Boots_ # 22100
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"AL_HEAL",6*.@r;
bonus2 bSkillUseSP,"AB_CHEAL",10*.@r;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r;
- Combos:
- Combo:
- Wand_Of_Affection2 # 1660
- Shoes_Of_Affection # 2471
- Shawl_Of_Affection # 2569
- Robe_Of_Affection # 15029
Script: |
bonus bHealPower,45;
bonus2 bSkillUseSP,"AL_HEAL",-50;
bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
- Combos:
- Combo:
- Sword_Stick # 1668
- Lounge_Suit # 15089
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10-min(.@r,10);
- Combos:
- Combo:
- RWC_Memory_Staff # 1670
- RWC_2012_Pendant # 2968
- Combo:
- RWC_Memory_Staff # 1670
- RWC_2012_Pendant_ # 2969
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- RWC_Memory_Staff # 1670
- RWC_2012_Pendant # 2968
- RWC_2012_Pendant_ # 2969
Script: |
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5);
- Combos:
- Combo:
- Hunter_Bow # 1718
- Hunting_Arrow # 1774
- Combo:
- Hunter_Bow_ # 1726
- Hunting_Arrow # 1774
- Combo:
- Orc_Archer_Bow # 1734
- Steel_Arrow # 1753
- Combo:
- Elven_Bow # 1746
- Arrow_Of_Elf # 1773
- Combo:
- Hunting_Arrow # 1774
- Hunter_Bow_IL # 18174
- Combo:
- Orc_Archer_Bow_ # 18115
- Steel_Arrow # 1753
- Combo:
- Royal_Bow # 18117
- Flash_Arrow # 1760
- Combo:
- Royal_Bow # 18117
- Curse_Arrow # 1761
- Combo:
- Royal_Bow # 18117
- Sleep_Arrow # 1768
- Combo:
- Royal_Bow # 18117
- Silence_Arrow # 1769
Script: |
bonus bLongAtkRate,50;
- Combos:
- Combo:
- Luna_Bow # 1723
- Lunatic_Brooch # 2718
Script: |
bonus bDex,1;
bonus bMaxSP,50;
bonus bSPrecovRate,10;
- Combos:
- Combo:
- Burning_Bow # 1730
- Fire_Arrow # 1752
- Combo:
- Frozen_Bow # 1731
- Crystal_Arrow # 1754
- Combo:
- Burning_Bow_ # 18137
- Fire_Arrow # 1752
- Combo:
- Frozen_Bow_ # 18138
- Crystal_Arrow # 1754
- Combo:
- Striking_Shoes # 470048
- Striking_hat # 19379
Script: |
bonus bLongAtkRate,25;
- Combos:
- Combo:
- Burning_Bow # 1730
- Fire_Arrow # 1752
- Elemental_Clothe # 19048
- Combo:
- Burning_Bow_ # 18137
- Fire_Arrow # 1752
- Elemental_Clothe # 19048
Script: |
bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Burning_Bow # 1730
- Elemental_Crown # 19019
- Combo:
- Frozen_Bow # 1731
- Elemental_Crown # 19019
- Combo:
- Earth_Bow # 1732
- Elemental_Crown # 19019
- Combo:
- Gust_Bow # 1733
- Elemental_Crown # 19019
- Combo:
- Burning_Bow_ # 18137
- Elemental_Crown # 19019
- Combo:
- Frozen_Bow_ # 18138
- Elemental_Crown # 19019
- Combo:
- Earth_Bow_ # 18139
- Elemental_Crown # 19019
- Combo:
- Gust_Bow_ # 18140
- Elemental_Crown # 19019
- Combo:
- Elemental_Crown_K # 19177
- Burning_Bow # 1730
- Combo:
- Elemental_Crown_K # 19177
- Frozen_Bow # 1731
- Combo:
- Elemental_Crown_K # 19177
- Earth_Bow # 1732
- Combo:
- Elemental_Crown_K # 19177
- Gust_Bow # 1733
- Combo:
- Elemental_Crown_K_ # 19178
- Burning_Bow # 1730
- Combo:
- Elemental_Crown_K_ # 19178
- Frozen_Bow # 1731
- Combo:
- Elemental_Crown_K_ # 19178
- Earth_Bow # 1732
- Combo:
- Elemental_Crown_K_ # 19178
- Gust_Bow # 1733
Script: |
bonus bLongAtkRate,45;
- Combos:
- Combo:
- Frozen_Bow # 1731
- Crystal_Arrow # 1754
- Elemental_Clothe # 19048
- Combo:
- Frozen_Bow_ # 18138
- Crystal_Arrow # 1754
- Elemental_Clothe # 19048
Script: |
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Earth_Bow # 1732
- Stone_Arrow # 1756
- Combo:
- Earth_Bow_ # 18139
- Stone_Arrow # 1756
Script: |
bonus bLongAtkRate,25;
bonus2 bAddEff,Eff_Stone,1000;
- Combos:
- Combo:
- Earth_Bow # 1732
- Stone_Arrow # 1756
- Elemental_Clothe # 19048
- Combo:
- Earth_Bow_ # 18139
- Stone_Arrow # 1756
- Elemental_Clothe # 19048
Script: |
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Gust_Bow # 1733
- Arrow_Of_Wind # 1755
- Combo:
- Gust_Bow_ # 18140
- Arrow_Of_Wind # 1755
Script: |
bonus bLongAtkRate,25;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100;
- Combos:
- Combo:
- Gust_Bow # 1733
- Arrow_Of_Wind # 1755
- Elemental_Clothe # 19048
Script: |
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Cursed_Lyre # 1741
- Cursed_Star # 2748
Script: |
bonus bBaseAtk,25;
bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET;
- Combos:
- Combo:
- Siege_Arrow_S # 1775
- Velum_CrossBow # 18114
Script: |
bonus bLongAtkRate,70;
- Combos:
- Combo:
- Siege_Arrow_A # 1776
- Velum_CrossBow # 18114
Script: |
bonus bLongAtkRate,40;
- Combos:
- Combo:
- Combo_Battle_Glove_IL # 1846
- Muffler_IL # 20838
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
if ((.@eq + .@weapon) >= 22) {
.@val += 15;
}
}
if (.@val) {
bonus2 bSkillAtk,"SR_TIGERCANNON",.@val;
}
- Combos:
- Combo:
- Ukulele_Of_Newoz # 1935
- Winged_Ring_Of_Newoz # 2988
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50;
- Combos:
- Combo:
- Hippie_Guitar # 1944
- Hippie_Cloth # 15180
- Hippie_Feather # 28442
- Combo:
- Hippie_Cloth # 15180
- Hippie_Rope # 26200
- Hippie_Feather # 28442
Script: |
bonus bBaseAtk,30;
bonus bAspd,1;
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Floral_Mic_Of_Igu # 1990
- Floral_Bracelet_Of_Igu # 2989
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50;
- Combos:
- Combo:
- Divine_Cross # 2001
- Spiritual_Ring # 2677
- Combo:
- Divine_Cross # 2001
- Spiritual_Ring_C # 2711
Script: |
bonus bMatkRate,10;
bonus bDex,2;
bonus2 bSubRace,RC_Demon,10;
bonus2 bSubRace,RC_Undead,10;
- Combos:
- Combo:
- Golden_Rod_Staff # 2007
- Golden_Rod_Shoes # 2467
- Golden_Rod_Orb # 2859
- Golden_Rod_Robe # 15025
Script: |
bonus2 bMagicAtkEle,Ele_Wind,40;
bonus2 bMagicAtkEle,Ele_Earth,-30;
bonus2 bSubEle,Ele_Earth,-50;
- Combos:
- Combo:
- Aqua_Staff # 2008
- Aqua_Shoes # 2468
- Aqua_Orb # 2860
- Aqua_Robe # 15026
Script: |
bonus2 bMagicAtkEle,Ele_Water,40;
bonus2 bMagicAtkEle,Ele_Wind,-30;
bonus2 bSubEle,Ele_Wind,-50;
- Combos:
- Combo:
- Crimson_Staff # 2009
- Crimson_Shoes # 2469
- Crimson_Orb # 2861
- Crimson_Robe # 15027
Script: |
bonus2 bMagicAtkEle,Ele_Fire,40;
bonus2 bMagicAtkEle,Ele_Water,-30;
bonus2 bSubEle,Ele_Water,-50;
- Combos:
- Combo:
- Forest_Staff # 2010
- Forest_Shoes # 2470
- Forest_Orb # 2862
- Forest_Robe # 15028
Script: |
bonus2 bMagicAtkEle,Ele_Earth,40;
bonus2 bMagicAtkEle,Ele_Fire,-30;
bonus2 bSubEle,Ele_Fire,-50;
- Combos:
- Combo:
- Golden_Rod_Staff2 # 2011
- Golden_Rod_Shoes # 2467
- Golden_Rod_Orb # 2859
- Golden_Rod_Robe # 15025
Script: |
bonus2 bMagicAtkEle,Ele_Wind,60;
bonus2 bMagicAtkEle,Ele_Earth,-60;
bonus2 bSubEle,Ele_Earth,-50;
- Combos:
- Combo:
- Aqua_Staff2 # 2012
- Aqua_Shoes # 2468
- Aqua_Orb # 2860
- Aqua_Robe # 15026
Script: |
bonus2 bMagicAtkEle,Ele_Water,60;
bonus2 bMagicAtkEle,Ele_Wind,-60;
bonus2 bSubEle,Ele_Wind,-50;
- Combos:
- Combo:
- Crimson_Staff2 # 2013
- Crimson_Shoes # 2469
- Crimson_Orb # 2861
- Crimson_Robe # 15027
Script: |
bonus2 bMagicAtkEle,Ele_Fire,60;
bonus2 bMagicAtkEle,Ele_Water,-60;
bonus2 bSubEle,Ele_Water,-50;
- Combos:
- Combo:
- Forest_Staff2 # 2014
- Forest_Shoes # 2470
- Forest_Orb # 2862
- Forest_Robe # 15028
Script: |
bonus2 bMagicAtkEle,Ele_Earth,60;
bonus2 bMagicAtkEle,Ele_Fire,-60;
bonus2 bSubEle,Ele_Fire,-50;
- Combos:
- Combo:
- Wizardy_Staff_IL # 2039
- Clack_Of_Servival_IL # 20847
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"WL_HELLINFERNO",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,10;
}
}
- Combos:
- Combo:
- Rebeginer_WL_Staff # 2046
- Rebeginer_Cap # 19310
- Rebeginer_Suits # 15250
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-15;
bonus2 bMagicAtkEle,Ele_Fire,5;
- Combos:
- Combo:
- Iron_Staff # 2048
- Ancient_Hero_Boots # 22171
- Combo:
- Ancient_Hero_Boots # 22171
- Saint_Hall # 590003
- Combo:
- Ancient_Hero_Boots # 22171
- Blue_Crystal_Staff # 640004
- Combo:
- Ancient_Hero_Boots # 22171
- Freezing_Rod # 550007
- Combo:
- Comp_Iron_Staff # 2064
- Ancient_Hero_Boots # 22171
- Combo:
- Iron_Staff # 2048
- aegis_470181 # 470181
- Combo:
- aegis_470181 # 470181
- Saint_Hall # 590003
- Combo:
- aegis_470181 # 470181
- Blue_Crystal_Staff # 640004
- Combo:
- aegis_470181 # 470181
- Freezing_Rod # 550007
- Combo:
- aegis_470181 # 470181
- Comp_Iron_Staff # 2064
Script: |
autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC;
- Combos:
- Combo:
- Survival_Staff_IL # 2051
- Clack_Of_Servival_IL # 20847
Script: |
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Fire,15;
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-15;
}
}
- Combos:
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass # 2239
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass_ # 18874
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass_ # 18874
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass # 2239
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass_ # 18874
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass_ # 18874
- Pocket_Watch__ # 2971
Script: |
bonus bHPrecovRate,15;
bonus bSPrecovRate,15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Stone_Buckler # 2114
- Odin's_Blessing # 2353
- Magni_Cap # 5122
- Combo:
- Stone_Buckler # 2114
- Odin's_Blessing_I # 15001
- Magni_Cap # 5122
- Combo:
- Stone_Buckler # 2114
- Odin's_Blessing # 2353
- Magni_Cap_ # 18594
Script: |
bonus bStr,2;
bonus bDef,5;
bonus bMdef,5;
if (BaseClass == Job_Swordman)
bonus bDef,6;
- Combos:
- Combo:
- Valkyrja's_Shield # 2115
- Odin's_Blessing # 2353
- Fricca_Circlet # 5124
- Combo:
- Stone_Buckler # 2114
- Odin's_Blessing_I # 15001
- Fricca_Circlet # 5124
Script: |
bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Angel's_Safeguard # 2116
- Angel's_Protection # 2355
- Angel's_Arrival # 2420
- Angel's_Warmth # 2521
- Kiss_Of_Angel # 5125
- Combo:
- Impr_Angel's_Safeguard # 2183
- Im_Angel's_Protection # 15068
- Improved_Kiss_Of_Angel # 18776
- Impr_Angel's_Warmth # 20710
- Impr_Angel's_Arrival # 22015
Script: |
bonus bMaxHP,900;
bonus bMaxSP,100;
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30;
- Combos:
- Combo:
- Orleans_Server # 2123
- Orleans_Glove # 2701
- Combo:
- Mechanical_Plant_Hat # 18933
- C_Tower_Manager_Card # 4229
- Combo:
- Illusion_Engine_A # 20933
- Illusion_Leg_B # 22197
- Combo:
- Ranger_Robe # 29431
- Ranger_Middle # 29429
- Combo:
- As_Wind_Ghost_Card # 31025
- As_Ragged_Golem_Card # 31026
- Combo:
- WhistleK # 400000
- Pendant_Of_Harmony # 2990
- Combo:
- E_Illusion_Engine_A # 480062
- E_Illusion_Leg_B # 470055
- Combo:
- Sprint_Glove_IL # 490121
- Sprint_Mail_IL # 450182
- Combo:
- Runeknight_Top3 # 310881
- Runeknight_Robe # 29463
Script: |
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Orleans_Server # 2123
- Orleans_Necklace # 2881
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2;
- Combos:
- Combo:
- Thorny_Buckler # 2124
- Bison_Horn # 2702
Script: |
bonus bAspdRate,10;
bonus bShortWeaponDamageReturn,5;
- Combos:
- Combo:
- Thorny_Buckler # 2124
- Thorny_Shoes # 22064
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)/3;
bonus bAspdRate,.@r*6;
- Combos:
- Combo:
- Strong_Shield # 2125
- Hoplite_Helmet # 5782
Script: |
bonus bDef,2;
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Shadow_Guard # 2135
- Shadow_Walk # 2426
Script: |
bonus2 bAddEffWhenHit,Eff_Blind,500;
autobonus2 "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }";
- Combos:
- Combo:
- Imperial_Guard # 2153
- Imperial_Ring # 28372
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0;
- Combos:
- Combo:
- Insecticide # 2157
- Super_Ora_Ora # 2905
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Insect,10;
if (.@r >= 8) {
bonus2 bMagicAddRace,RC_Insect,4;
bonus2 bSubRace,RC_Insect,20;
}
- Combos:
- Combo:
- Giant_Shield # 2160
- Gigant_Helm # 19021
Script: |
bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2);
- Combos:
- Combo:
- Kalasak # 2169
- Bangungot_Boots # 2491
- Buwaya_Cloth # 2590
- Bakonawa_Armor # 15051
Script: |
bonus2 bAddDefMonster,2311,30;
bonus2 bAddDefMonster,2312,30;
bonus2 bAddDefMonster,2320,30;
bonus2 bAddDefMonster,2321,30;
bonus2 bAddDefMonster,2322,30;
bonus2 bAddDefMonster,2317,30;
bonus2 bAddDefMonster,2318,30;
bonus2 bAddDefMonster,2327,30;
bonus2 bAddDefMonster,2319,30;
bonus2 bAddDefMonster,2330,30;
bonus2 bAddDefMonster,2329,30;
bonus2 bAddDefMonster,2333,30;
bonus2 bAddDefMonster,2332,30;
bonus2 bAddDefMonster,2309,30;
bonus2 bAddDefMonster,2310,30;
bonus2 bAddDefMonster,2315,30;
bonus2 bAddDefMonster,2316,30;
bonus2 bAddDefMonster,2314,30;
bonus2 bAddDefMonster,2313,30;
bonus bMaxHPrate,20;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Fox_Armguard # 2171
- Special_Ninja_Suit # 15053
- Combo:
- Fox_Armguard # 2171
- Special_Ninja_Suit_ # 15056
Script: |
bonus bAgi,2;
- Combos:
- Combo:
- Wolf_Armguard # 2172
- Ninja_Scale_Armor # 15054
Script: |
bonus2 bAddClass,Class_All,10;
bonus bStr,2;
- Combos:
- Combo:
- Crescent_Armguard # 2173
- Tenebris_Latitantes # 15055
Script: |
bonus bFlee,10;
bonus bFlee2,10;
- Combos:
- Combo:
- Esprit_Shield # 2175
- Esprit_Manteau # 20716
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@r2 = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Angel,.@r;
bonus2 bAddEle,Ele_Ghost,.@r2;
- Combos:
- Combo:
- Esprit_Shield # 2175
- Esprit_Shoes # 22066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubEle,Ele_Ghost,5+2*.@r;
- Combos:
- Combo:
- Shield_Of_Death # 2177
- Lord_of_Death # 18574
Script: |
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
}
- Combos:
- Combo:
- Impr_Angel's_Safeguard # 2183
- Im_Angel's_Protection # 15068
- Combo:
- ILL_Phen_Card # 300149
- ILL_Obeaune_Card # 300141
- Combo:
- Pitaya_Y_Card # 300122
- EP17_2_Marc_Card # 300121
- Combo:
- Pitaya_V_Card # 300123
- EP17_2_Marc_Card # 300121
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Impr_Angel's_Safeguard # 2183
- Impr_Angel's_Arrival # 22015
Script: |
bonus bAllStats,2;
- Combos:
- Combo:
- Lian_Shield # 2195
- Lian_Robe # 20753
Script: |
bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Formless,getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Lapine_Shield # 2198
- KarduiEar # 5966
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r >= 7)
bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0);
- Combos:
- Combo:
- Granpa_Beard # 2241
- Santa's_Hat_ # 5136
Script: |
bonus bMaxHP,700;
bonus bMaxSP,50;
bonus4 bAutoSpellWhenHit,"AL_INCAGI",10,30,1;
- Combos:
- Combo:
- Smoking_Pipe # 2268
- White_Feather # 18573
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r > 6) {
bonus bMaxHPrate,((.@r-5)/2)*2;
bonus bHit,(.@r-5)/2;
}
- Combos:
- Combo:
- Smoking_Pipe # 2268
- Bio_Protector # 19082
- Combo:
- Body_Power_Up_Ring # 2963
- Anti_Magic_Manteau # 20944
- Combo:
- Mechanical_Plant_Hat # 18933
- Smoking_Pipe # 2268
- Combo:
- Runeknight_Robe # 29463
- Runeknight_Bottom # 29462
- Combo:
- R_Hunting_Mail # 15247
- R_Hunting_Manteau # 20903
- R_Hunting_Boots # 22169
- Combo:
- Sprint_Glove_IL # 490121
- Sprint_Ring_IL # 490120
- Combo:
- Body_Power_Up_Ring # 2963
- Comp_Anti_Manteau_TH # 480206
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- Guillotinecross_Robe2 # 310188
- Assassincross_Top2 # 310191
Script: |
bonus bAtkRate,5;
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Centimental_Flower # 2269
- Persika # 5781
Script: |
bonus bInt,1;
bonus bMaxSP,30;
- Combos:
- Combo:
- Centimental_Flower # 2269
- Ancient_Elven_Ear # 5786
Script: |
bonus bMatkRate,1;
- Combos:
- Combo:
- Centimental_Leaf # 2270
- Persika # 5781
Script: |
bonus bLuk,1;
bonus bFlee,2;
- Combos:
- Combo:
- Centimental_Leaf # 2270
- Ancient_Elven_Ear # 5786
Script: |
bonus2 bAddClass,Class_All,1;
- Combos:
- Combo:
- Mr_Smile # 2278
- Gloomy_Pumpkin_Hat # 18527
Script: |
bonus2 bAddMonsterDropItem,12192,20;
- Combos:
- Combo:
- Mr_Smile # 2278
- Wit_Pumpkin_Hat # 18656
Script: |
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Phantom_Of_Opera # 2281
- Gloomy_Pumpkin_Hat # 18527
- Combo:
- Black_Leather_Boots # 2425
- Rider_Insignia # 2529
- Combo:
- Black_Leather_Boots # 2425
- Rider_Insignia_ # 2530
- Combo:
- Black_Leather_Boots # 2425
- Rider_Insignia_M # 2551
- Combo:
- Black_Leather_Boots_ # 2434
- Rider_Insignia # 2529
- Combo:
- Black_Leather_Boots_ # 2434
- Rider_Insignia_ # 2530
- Combo:
- Black_Leather_Boots_ # 2434
- Rider_Insignia_M # 2551
Script: |
bonus bFlee,10;
- Combos:
- Combo:
- Elven_Ears # 2286
- Skull_Cap # 18539
- Combo:
- Elven_Ears_ # 18507
- Skull_Cap # 18539
- Combo:
- Elven_Ears # 2286
- Comp_Skull_Cap_ROC # 400275
- Combo:
- Elven_Ears_ # 18507
- Comp_Skull_Cap_ROC # 400275
Script: |
bonus bUseSPrate,-3;
- Combos:
- Combo:
- Padded_Armor # 2312
- Hyper_Changer # 2656
- Combo:
- Padded_Armor_ # 2313
- Hyper_Changer # 2656
Script: |
bonus bDef,5;
bonus bMaxHP,150;
- Combos:
- Combo:
- Ninja_Suit # 2337
- Shinobi's_Sash # 2654
- Combo:
- Ninja_Suit_ # 2359
- Shinobi's_Sash # 2654
- Combo:
- Ninja_Suit # 2337
- Shinobi's_Sash_S # 28350
- Combo:
- Ninja_Suit_ # 2359
- Shinobi's_Sash_S # 28350
Script: |
bonus bUseSPrate,-20;
bonus bMaxHP,300;
- Combos:
- Combo:
- G_Strings # 2339
- Undershirt # 2522
- Combo:
- G_Strings # 2339
- Undershirt_ # 2523
- Combo:
- G_Strings_ # 2371
- Undershirt # 2522
- Combo:
- G_Strings_ # 2371
- Undershirt_ # 2523
- Combo:
- Im_Angel's_Protection # 15068
- Impr_Angel's_Warmth # 20710
Script: |
bonus bAgi,5;
bonus bFlee,10;
- Combos:
- Combo:
- Water_Sprits_Armor # 2346
- AwakenKtullanux_Card # 27113
- Combo:
- Water_Sprits_Armor_ # 2347
- AwakenKtullanux_Card # 27113
Script: |
bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50;
- Combos:
- Combo:
- Odin's_Blessing # 2353
- Fricco_Shoes # 2417
- Falcon_Robe # 2516
- Combo:
- Odin's_Blessing # 2353
- Fricco_Shoes_ # 2488
- Falcon_Robe # 2516
Script: |
bonus bAgi,3;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Odin's_Blessing # 2353
- Vidar's_Boots # 2418
- Vali's_Manteau # 2517
- Combo:
- Odin's_Blessing # 2353
- Vidar's_Boots_ # 2489
- Vali's_Manteau # 2517
Script: |
bonus bVit,5;
bonus bHPrecovRate,10;
bonus bSPrecovRate,10;
- Combos:
- Combo:
- Odin's_Blessing # 2353
- Ulle_Cap # 5123
- Combo:
- Odin's_Blessing # 2353
- Ulle_Cap_I # 5493
Script: |
if (readparam(bDex) > 69)
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Goibne's_Armor # 2354
- Goibne's_Combat_Boots # 2419
- Goibne's_Shoulder_Arms # 2520
- Goibne's_Helmet # 5128
- Combo:
- Goibne_Combat_Boots_ # 2493
- Goibne's_Shoulder_Arms # 2520
- Goibne's_Armor_ # 15170
- Goibne's_Helmet_S # 19043
Script: |
bonus bVit,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Valkyrie_Armor # 2357
- Valkyrie_Shoes # 2421
- Valkyrie_Manteau # 2524
- Valkyrie_Helm # 5171
- Combo:
- Munak_Card # 4090
- Bon_Gun_Card # 4212
- Hyegun_Card # 4328
- Combo:
- Black_Cat_Hat # 5891
- Centimental_Flower # 2269
- Combo:
- Black_Cat_Hat # 5891
- Centimental_Leaf # 2270
- Combo:
- Golden_Angel_Band_TH # 19221
- Golden_Angel_Wing_TW # 20866
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- Dress_Of_Angel # 2358
- Angeling_Hairpin # 5153
Script: |
bonus bLuk,6;
bonus bFlee,5;
bonus bInt,2;
- Combos:
- Combo:
- Orleans_Gown # 2365
- Orleans_Necklace # 2881
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Freyja_Overcoat # 2369
- Freyja_Boots # 2428
- Freyja_Cape # 2533
- Freyja_Crown # 5306
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMaxHPrate,20;
bonus2 bResEff,Eff_Freeze,10000;
skill "WZ_FROSTNOVA",10;
- Combos:
- Combo:
- Diabolus_Robe # 2374
- Diabolus_Ring # 2729
- Combo:
- Diabolus_Armor # 2375
- Diabolus_Ring # 2729
Script: |
bonus bAtkRate,3;
bonus bMatkRate,3;
- Combos:
- Combo:
- Assaulter_Plate # 2376
- Battle_Greave # 2435
- Commander_Manteau # 2538
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bVit,3;
bonus bMaxHPrate,12;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
- Combos:
- Combo:
- Elite_Engineer_Armor # 2377
- Battle_Greave # 2435
- Commander_Manteau # 2538
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bStr,3;
bonus bMaxHPrate,12;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
bonus bHealPower,10;
bonus bUnbreakableArmor;
- Combos:
- Combo:
- Assassin_Robe # 2378
- Battle_Greave # 2435
- Commander_Manteau # 2538
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bAgi,3;
bonus bMaxHPrate,12;
bonus bCritical,5;
bonus bAspdRate,5;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
- Combos:
- Combo:
- Warlock_Battle_Robe # 2379
- Combat_Boots # 2436
- Commander_Manteau_ # 2539
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bInt,3;
bonus bMaxHPrate,12;
bonus2 bResEff,Eff_Stun,2000;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }";
- Combos:
- Combo:
- Medic_Robe # 2380
- Combat_Boots # 2436
- Commander_Manteau_ # 2539
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bInt,3;
bonus bMaxHPrate,12;
bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50;
bonus bHealPower,6;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }";
- Combos:
- Combo:
- Elite_Archer_Suit # 2381
- Combat_Boots # 2436
- Commander_Manteau_ # 2539
- Combo:
- Elite_Shooter_Suit # 2382
- Battle_Boots # 2437
- Sheriff_Manteau # 2540
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bDex,3;
bonus bMaxHPrate,12;
bonus bLongAtkDef,10;
bonus bDelayrate,-25;
- Combos:
- Combo:
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Sprint_Ring # 2744
Script: |
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bVariableCastrate,-3;
bonus bDelayrate,-15;
- Combos:
- Combo:
- Improved_Tights # 2390
- Linen_Glove # 2749
- Combo:
- MattDrainliar_Card # 27102
- Vampire's_Servant # 28510
Script: |
bonus bFlee2,5;
- Combos:
- Combo:
- Krieger_Suit1 # 2394
- Krieger_Shoes1 # 2444
- Krieger_Muffler1 # 2549
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus2 bResEff,Eff_Freeze,10000;
bonus bHealPower,3;
- Combos:
- Combo:
- Dragon_Vest # 2399
- Dragon_Manteau # 2553
Script: |
bonus bAgi,5;
bonus bFlee,15;
- Combos:
- Combo:
- Dragon_Vest # 2399
- Dragon_Manteau # 2553
- Helm_Of_Dragoon # 5467
Script: |
bonus2 bSubRace,RC_Dragon,20;
- Combos:
- Combo:
- Cuffs # 2408
- Bloody_Iron_Ball # 2655
- Combo:
- Cuffs_ # 22105
- Bloody_Iron_Ball # 2655
- Combo:
- Cuffs_ # 22105
- Bloody_Iron_Ball_ # 28388
- Combo:
- Bloody_Iron_Ball_ # 28388
- Cuffs # 2408
Script: |
bonus bBaseAtk,50;
bonus2 bAddDefMonster,1196,20;
bonus2 bAddDefMonster,1197,20;
- Combos:
- Combo:
- Cuffs # 2408
- Prison_Uniform # 15040
- Combo:
- Cuffs_ # 22105
- Prison_Uniform # 15040
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,5+.@r;
- Combos:
- Combo:
- Tidal_Shoes # 2424
- Wool_Scarf # 2528
Script: |
bonus bHPrecovRate,5;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Black_Leather_Boots # 2425
- Rider_Suit # 15058
- Combo:
- Black_Leather_Boots_ # 2434
- Rider_Suit # 15058
Script: |
bonus bAgi,2;
bonus bFlee,5;
- Combos:
- Combo:
- S_Archer_Pendant # 24255
- S_Archer_earring # 28392
- S_Hunter_Shoes # 24266
- S_Hunter_Armor # 24279
- S_Ranger_Weapon # 24298
- S_Ranger_Shield # 24311
- Combo:
- S_Archer_Pendant # 24255
- S_Archer_earring # 28392
- S_Bard_Shoes # 24267
- S_Bard_Armor # 24280
- S_Minstrel_Weapon # 24299
- S_Minstrel_Shield # 24312
- Combo:
- S_Archer_Pendant # 24255
- S_Archer_earring # 28392
- S_Dancer_Shoes # 24268
- S_Dancer_Armor # 24281
- S_Wanderer_Weapon # 24300
- S_Wanderer_Shield # 24313
- Combo:
- S_Runeknight_Weapon # 24288
- S_Runeknight_Shield # 24301
- S_Swordman_earring # 24246
- S_Swordman_Pendant # 24250
- S_Knight_Shoes # 24256
- S_Knight_Armor # 24269
- Combo:
- S_Royalguard_Weapon # 24289
- S_Royalguard_Shield # 24302
- S_Swordman_earring # 24246
- S_Swordman_Pendant # 24250
- S_Crusader_Shoes # 24257
- S_Crusader_Armor # 24270
- Combo:
- S_Merchant_Pendant # 24251
- S_Merchant_earring # 24247
- S_Alchemist_Shoes # 24259
- S_Alchemist_Armor # 24272
- S_Genetic_Weapon # 24291
- S_Genetic_Shield # 24304
- Combo:
- S_Merchant_Pendant # 24251
- S_Merchant_earring # 24247
- S_Blacksmith_Armor # 24271
- S_Blacksmith_Shoes # 24258
- S_Mechanic_Shield # 24303
- S_Mechanic_weapon # 24290
- Combo:
- S_Acolyte_Pendant # 24252
- S_Acolyte_earring # 24248
- S_Priest_Shoes # 24260
- S_Priest_Armor # 24273
- S_Archbishop_Weapon # 24292
- S_Archbishop_Shield # 24305
- Combo:
- S_Acolyte_Pendant # 24252
- S_Acolyte_earring # 24248
- S_Monk_Shoes # 24261
- S_Monk_Armor # 24274
- S_Sura_weapon # 24293
- S_Sura_Shield # 24306
- Combo:
- S_Thief_Pendant # 24253
- S_Thief_earring # 28391
- S_Assassin_Shoes # 24262
- S_Assassin_Armor # 24275
- S_Guillotine_Weapon # 24294
- S_Guillotine_Shield # 24307
- Combo:
- S_Thief_Pendant # 24253
- S_Thief_earring # 28391
- S_Rogue_Shoes # 24263
- S_Rogue_Armor # 24276
- S_Shadowchaser_Weapon # 24295
- S_Shadowchaser_Shield # 24308
- Combo:
- S_Magician_Pendant # 24254
- S_Magician_earring # 24249
- S_Wizard_Shoes # 24264
- S_Wizard_Armor # 24277
- S_Warlock_Weapon # 24296
- S_Warlock_Shield # 24309
- Combo:
- S_Magician_Pendant # 24254
- S_Magician_earring # 24249
- S_Sage_Shoes # 24265
- S_Sage_Armor # 24278
- S_Sorcerer_Weapon # 24297
- S_Sorcerer_Shield # 24310
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
- Combos:
- Combo:
- S_Knight_Shoes # 24256
- S_Knight_Armor # 24269
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
bonus2 bSkillUseSPrate,"KN_PIERCE",20;
- Combos:
- Combo:
- S_Crusader_Shoes # 24257
- S_Crusader_Armor # 24270
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20;
- Combos:
- Combo:
- S_Blacksmith_Shoes # 24258
- S_Blacksmith_Armor # 24271
Script: |
if (BaseJob == Job_Blacksmith) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20;
}
- Combos:
- Combo:
- S_Alchemist_Shoes # 24259
- S_Alchemist_Armor # 24272
Script: |
if (BaseJob == Job_Alchemist) {
skill "BS_ADRENALINE",3;
}
- Combos:
- Combo:
- S_Priest_Shoes # 24260
- S_Priest_Armor # 24273
Script: |
if (BaseJob == Job_Priest) {
bonus bMatkRate,3;
bonus2 bVariableCastrate,"PR_MAGNUS",-40;
}
- Combos:
- Combo:
- S_Monk_Shoes # 24261
- S_Monk_Armor # 24274
Script: |
bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20;
bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20;
bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20;
- Combos:
- Combo:
- S_Assassin_Shoes # 24262
- S_Assassin_Armor # 24275
Script: |
bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
- Combos:
- Combo:
- S_Rogue_Shoes # 24263
- S_Rogue_Armor # 24276
Script: |
if (BaseJob == Job_Rogue) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"RG_RAID",20;
}
- Combos:
- Combo:
- S_Wizard_Shoes # 24264
- S_Wizard_Armor # 24277
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",20;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus2 bSkillAtk,"WZ_STORMGUST",20;
bonus2 bVariableCastrate,"WZ_JUPITEL",-40;
- Combos:
- Combo:
- S_Sage_Shoes # 24265
- S_Sage_Armor # 24278
Script: |
bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40;
if (BaseJob == Job_Sage) {
bonus bMatkRate,3;
}
- Combos:
- Combo:
- S_Hunter_Shoes # 24266
- S_Hunter_Armor # 24279
Script: |
if (BaseJob == Job_Hunter) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20;
bonus2 bSkillUseSPrate,"HT_LANDMINE",20;
}
- Combos:
- Combo:
- S_Bard_Shoes # 24267
- S_Bard_Armor # 24280
- Combo:
- S_Dancer_Shoes # 24268
- S_Dancer_Armor # 24281
Script: |
autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION";
/* Unknow Specialeffect */
- Combos:
- Combo:
- S_SuperNovice_Weapon # 24282
- S_SuperNovice_Shield # 24318
- Combo:
- S_Gunslinger_Weapon # 24283
- S_Gunslinger_Shield # 24319
- Combo:
- S_Taekwon_Weapon # 24284
- S_Taekwon_Shield # 24315
- Combo:
- S_Ninja_Weapon # 24285
- S_Ninja_Shield # 24314
- Combo:
- S_DoramMagical_Weapon # 24286
- S_DoramMagical_Shield # 24317
- Combo:
- S_DoramPhysical_Weapon # 24287
- S_DoramPhysical_Shield # 24316
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bAllStats,3;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- S_Runeknight_Weapon # 24288
- S_Runeknight_Shield # 24301
Script: |
bonus2 bSkillUseSPrate,"RK_SONICWAVE",20;
bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20;
- Combos:
- Combo:
- S_Royalguard_Weapon # 24289
- S_Royalguard_Shield # 24302
Script: |
bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20;
skill "AM_CP_SHIELD",3;
- Combos:
- Combo:
- S_Mechanic_weapon # 24290
- S_Mechanic_Shield # 24303
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20;
- Combos:
- Combo:
- S_Genetic_Weapon # 24291
- S_Genetic_Shield # 24304
Script: |
bonus bMaxHPrate,2;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bVariableCastrate,"GN_CARTBOOST",-100;
- Combos:
- Combo:
- S_Archbishop_Weapon # 24292
- S_Archbishop_Shield # 24305
Script: |
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- S_Sura_weapon # 24293
- S_Sura_Shield # 24306
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;
bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20;
- Combos:
- Combo:
- S_Guillotine_Weapon # 24294
- S_Guillotine_Shield # 24307
Script: |
bonus2 bSkillAtk,"GC_DARKILLUSION",20;
bonus3 bAutoSpell,"GC_DARKCROW",1,10;
- Combos:
- Combo:
- S_Shadowchaser_Weapon # 24295
- S_Shadowchaser_Shield # 24308
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
bonus bAtkRate,2;
bonus bMatkRate,2;
bonus bLongAtkRate,2;
- Combos:
- Combo:
- S_Warlock_Weapon # 24296
- S_Warlock_Shield # 24309
Script: |
bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000;
- Combos:
- Combo:
- S_Sorcerer_Weapon # 24297
- S_Sorcerer_Shield # 24310
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",20;
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
- Combos:
- Combo:
- S_Ranger_Weapon # 24298
- S_Ranger_Shield # 24311
Script: |
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
- Combos:
- Combo:
- S_Minstrel_Weapon # 24299
- S_Minstrel_Shield # 24312
- Combo:
- S_Wanderer_Weapon # 24300
- S_Wanderer_Shield # 24313
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bLongAtkRate,getskilllv("WM_LESSON")/2;
- Combos:
- Combo:
- Diabolus_Boots # 2433
- Diabolus_Manteau # 2537
Script: |
bonus bMaxHPrate,6;
- Combos:
- Combo:
- S_Rebellion_Armor # 24402
- S_Rebellion_Shoes # 24405
Script: |
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000;
- Combos:
- Combo:
- S_Rebellion_Armor # 24402
- S_Rebellion_Shoes # 24405
- S_Gunslinger_Weapon # 24283
- S_Gunslinger_Shield # 24319
- Combo:
- S_Kagerou_Armor # 24403
- S_Kagerou_Shoes # 24406
- S_Ninja_Weapon # 24285
- S_Ninja_Shield # 24314
- Combo:
- S_Oboro_Armor # 24404
- S_Oboro_Shoes # 24407
- S_Ninja_Weapon # 24285
- S_Ninja_Shield # 24314
- Combo:
- S_Star_Emperor_Armor # 24412
- S_Star_Emperor_Shoes # 24413
- S_Taekwon_Weapon # 24284
- S_Taekwon_Shield # 24315
- Combo:
- S_Soul_Reaper_Armor # 24414
- S_Soul_Reaper_Shoes # 24415
- S_Taekwon_Weapon # 24284
- S_Taekwon_Shield # 24315
Script: |
bonus bAllStats,7;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- S_Kagerou_Armor # 24403
- S_Kagerou_Shoes # 24406
Script: |
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- S_Oboro_Armor # 24404
- S_Oboro_Shoes # 24407
Script: |
bonus2 bSkillCooldown,"KO_ZANZOU",-3000;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
- Combos:
- Combo:
- S_DoramPhysical_Armor # 24408
- S_DoramPhysical_Shoes # 24409
Script: |
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000;
- Combos:
- Combo:
- S_DoramPhysical_Armor # 24408
- S_DoramPhysical_Shoes # 24409
- S_DoramPhysical_Weapon # 24287
- S_DoramPhysical_Shield # 24316
- Combo:
- S_DoramMagical_Armor # 24410
- S_DoramMagical_Shoes # 24411
- S_DoramMagical_Weapon # 24286
- S_DoramMagical_Shield # 24317
Script: |
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
bonus bAllStats,7;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- Beach_Sandal # 2441
- Beach_Manteau # 2546
Script: |
bonus bFlee,5;
bonus2 bSubEle,Ele_Fire,10;
- Combos:
- Combo:
- S_DoramMagical_Armor # 24410
- S_DoramMagical_Shoes # 24411
Script: |
bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000;
- Combos:
- Combo:
- S_Star_Emperor_Armor # 24412
- S_Star_Emperor_Shoes # 24413
Script: |
bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000;
- Combos:
- Combo:
- S_Soul_Reaper_Armor # 24414
- S_Soul_Reaper_Shoes # 24415
Script: |
bonus2 bSkillCooldown,"SP_SOULREAPER",-2000;
- Combos:
- Combo:
- Shoes_Of_Judgement # 2472
- Shawl_Of_Judgement # 2570
- Robe_Of_Judgement # 15030
- Mace_Of_Judgement # 16013
Script: |
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS",-30;
- Combos:
- Combo:
- Shoes_Of_Judgement # 2472
- Shawl_Of_Judgement # 2570
- Robe_Of_Judgement # 15030
- Mace_Of_Judgement2 # 16018
Script: |
bonus2 bAddEle,Ele_Undead,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS",-30;
bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50;
bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50;
bonus2 bVariableCastrate,"PR_MAGNUS",-50;
bonus2 bVariableCastrate,"AB_JUDEX",-50;
bonus2 bVariableCastrate,"AB_ADORAMUS",-50;
- Combos:
- Combo:
- Ur_Greave # 2475
- Ur_Manteau # 2574
- Ur_Seal # 2883
- Ur_Plate # 15036
Script: |
bonus bMaxHPrate,14;
bonus2 bSubEle,Ele_Neutral,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
skill "CR_AUTOGUARD",1;
bonus bUseSPrate,10;
- Combos:
- Combo:
- Peuz_Greave # 2476
- Peuz_Manteau # 2575
- Peuz_Seal # 2884
- Peuz_Plate # 15037
Script: |
bonus2 bAddClass,Class_All,10;
bonus3 bAutoSpell,"RK_STORMBLAST",1,20;
bonus2 bSkillAtk,"RK_WINDCUTTER",100;
bonus2 bSkillAtk,"RK_SONICWAVE",100;
autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }";
- Combos:
- Combo:
- Sabah_Shoes # 2477
- Sabah_Hood # 2577
- Sabah_Ring # 2886
- Sabah_Cloth # 15038
Script: |
bonus bFlee,10;
bonus bCritical,15;
bonus bCritAtkRate,40;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus bUseSPrate,10;
- Combos:
- Combo:
- Nab_Shoes # 2478
- Nab_Hood # 2578
- Nab_Ring # 2887
- Nab_Cloth # 15039
Script: |
bonus3 bAutoSpell,"ASC_BREAKER",max(getskilllv("ASC_BREAKER"),1),20;
if (readparam(bStr) > 119) {
bonus bBaseAtk,30;
}
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bCritical,-20;
- Combos:
- Combo:
- White_Wing_Boots # 2479
- White_Wing_Manteau # 2580
- White_Wing_Brooch # 2890
- White_Wing_Suits # 15042
Script: |
bonus bAspd,2;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
bonus bLongAtkRate,30;
bonus3 bAutoSpell,"AC_DOUBLE",max(getskilllv("AC_DOUBLE"),3),20;
- Combos:
- Combo:
- Black_Wing_Boots # 2480
- Black_Wing_Manteau # 2581
- Black_wing_Brooch # 2891
- Black_Wing_Suits # 15043
Script: |
bonus bMaxHPrate,15;
bonus bFlee2,20;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
bonus bLongAtkRate,-30;
bonus bAspd,-7;
- Combos:
- Combo:
- Rune_Boots # 2481
- Morroc_Seal # 2730
- Combo:
- Thief_Handcuff # 2913
- Cuffs # 2408
- Combo:
- Cuffs_ # 22105
- Thief_Handcuff # 2913
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Rune_Boots # 2481
- Morroc_Charm_Stone # 2731
Script: |
bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2;
bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2);
- Combos:
- Combo:
- Rune_Boots # 2481
- Morroc_Ring # 2732
Script: |
bonus bCritical,getequiprefinerycnt(EQI_SHOES)/2;
- Combos:
- Combo:
- Shoes_Of_Valor # 2482
- Muffler_Of_Valor # 2585
- Medal_Of_Valor1 # 2895
- Medal_Of_Valor2 # 2896
- Armor_Of_Valor # 15045
- Helm_Of_Valor # 18578
Script: |
bonus bMaxHP,500;
bonus bMaxSP,300;
bonus bBaseAtk,10;
bonus bDef,10;
- Combos:
- Combo:
- Siege_Greave # 2483
- Siege_Manteau # 2586
- Siege_Plate # 15046
Script: |
bonus bVit,5;
bonus2 bSubRace,RC_Player_Human,15;
bonus2 bSubRace,RC_Player_Doram,15;
- Combos:
- Combo:
- Siege_Boots # 2484
- Siege_Manteau # 2586
- Siege_Suits # 15047
Script: |
bonus bDex,5;
bonus2 bSubRace,RC_Player_Doram,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Siege_Shoes # 2485
- Siege_Muffler # 2587
- Siege_Robe # 15048
Script: |
bonus bInt,5;
bonus bMdef,10;
bonus2 bSubRace,RC_Player_Doram,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord # 2507
- Robe_Of_Flattery # 15146
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxSPrate,10+.@r;
bonus bFlee,10+.@r;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord # 2507
- Agenda_Robe # 15163
- Combo:
- Cape_Of_Ancient_Lord_ # 2525
- Agenda_Robe # 15163
Script: |
bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR));
bonus bNoCastCancel;
- Combos:
- Combo:
- Clack_Of_Servival # 2509
- Robe_Of_Flattery # 15146
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10+.@r;
bonus bMatkRate,2+.@r;
- Combos:
- Combo:
- Clack_Of_Servival # 2509
- Shoes_Of_Servival # 22170
- Combo:
- Clack_Of_Servival_ # 20813
- Shoes_Of_Servival # 22170
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
- Combos:
- Combo:
- Morpheus's_Shawl # 2518
- Morpheus's_Ring # 2648
- Morpheus's_Armlet # 2649
- Morpheus's_Hood # 5126
Script: |
bonus bInt,5;
bonus bMdef,11;
bonus bMaxSPrate,20;
bonus bNoCastCancel;
bonus bVariableCastrate,25;
- Combos:
- Combo:
- Morrigane's_Manteau # 2519
- Morrigane's_Belt # 2650
- Morrigane's_Pendant # 2651
- Morrigane's_Helm # 5127
Script: |
bonus bStr,2;
bonus bLuk,9;
bonus bCritical,13;
bonus bBaseAtk,18;
bonus bFlee2,13;
- Combos:
- Combo:
- Morrigane's_Manteau # 2519
- Robe_Of_Vituperation # 15147
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,15;
bonus2 bIgnoreDefRaceRate,RC_Demon,15;
bonus2 bIgnoreDefRaceRate,RC_Undead,15;
bonus bLuk,3+.@r;
bonus bCritical,10+.@r;
- Combos:
- Combo:
- Morrigane's_Manteau # 2519
- Consultation_Robe # 15164
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDefEle,Ele_Ghost;
bonus bAgi,.@r;
bonus bFlee,(2*.@r);
- Combos:
- Combo:
- Valkyrie_Manteau # 2524
- Deviling_Card # 4174
- Consultation_Robe # 15164
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- Valkyrie_Manteau # 2524
- Robe_Of_Vituperation # 15147
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,15;
bonus2 bIgnoreDefRaceRate,RC_Demon,15;
bonus2 bIgnoreDefRaceRate,RC_Undead,15;
bonus bMaxHPrate,10+.@r;
bonus bAtkRate,2+.@r;
- Combos:
- Combo:
- Valkyrie_Manteau # 2524
- Consultation_Robe # 15164
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@val = 10;
bonus bVit,(5+.@r);
bonus bLuk,.@r;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Dark,10;
if (.@r >= 10) {
.@val += 10;
}
bonus2 bSubEle,Ele_Neutral,.@val;
- Combos:
- Combo:
- Cloak_Of_Survival_C # 2535
- Agenda_Robe # 15163
- Combo:
- Agenda_Robe # 15163
- Clack_Of_Servival # 2509
Script: |
bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0;
- Combos:
- Combo:
- Wanderer_Outer # 2584
- Wanderer's_Sakkat # 5579
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 7) {
skill "TF_DOUBLE",5;
}
else if (.@r >= 5) {
skill "TF_DOUBLE",1;
}
- Combos:
- Combo:
- Scarlet_Poncho # 2597
- Critical_Anklet # 28342
- Combo:
- Scarlet_Poncho # 2597
- Critical_Ring # 2616
- Combo:
- Scarlet_Poncho # 2597
- Critical_Ring_ # 2943
Script: |
bonus bCritAtkRate,5;
bonus bCritical,10;
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 5) {
bonus bCritAtkRate,3;
}
if (.@r >= 7) {
bonus bCritAtkRate,4;
}
- Combos:
- Combo:
- Clip # 2607
- Spiritual_Ring # 2677
- Combo:
- Clip # 2607
- Spiritual_Ring_C # 2711
- Combo:
- Clip # 2607
- Spiritual_Ring_M # 2786
- Combo:
- Rosary # 2608
- Spiritual_Ring # 2677
- Combo:
- Rosary # 2608
- Spiritual_Ring_C # 2711
- Combo:
- Rosary # 2608
- Spiritual_Ring_M # 2786
- Combo:
- Rosary_ # 2626
- Spiritual_Ring # 2677
- Combo:
- Rosary_ # 2626
- Spiritual_Ring_C # 2711
- Combo:
- Rosary_ # 2626
- Spiritual_Ring_M # 2786
Script: |
bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bonus bSPrecovRate,9;
- Combos:
- Combo:
- Ring_Of_Rogue # 2620
- Cold_Heart # 2746
Script: |
bonus2 bAddSize,Size_Medium,8;
bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R)/2;
- Combos:
- Combo:
- Ring_Of_Rogue # 2620
- Black_Cat # 2747
Script: |
bonus2 bAddSize,Size_Large,8;
bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2;
bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R)/2;
- Combos:
- Combo:
- Vesper_Core01 # 2659
- Memories_Of_Lovers # 18937
- Combo:
- Memories_Of_Lovers # 18937
- Vesper_Core01_ # 28302
Script: |
bonus bInt,8;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Vesper_Core02 # 2660
- Memories_Of_Lovers # 18937
- Combo:
- Memories_Of_Lovers # 18937
- Vesper_Core02_ # 28303
Script: |
bonus bStr,7;
bonus bBaseAtk,20;
- Combos:
- Combo:
- Vesper_Core03 # 2661
- Memories_Of_Lovers # 18937
- Combo:
- Memories_Of_Lovers # 18937
- Vesper_Core03_ # 28304
Script: |
bonus bAgi,7;
bonus bFlee,15;
- Combos:
- Combo:
- Vesper_Core04 # 2662
- Memories_Of_Lovers # 18937
- Combo:
- Memories_Of_Lovers # 18937
- Vesper_Core04_ # 28305
Script: |
bonus bDex,7;
bonus bHit,10;
- Combos:
- Combo:
- Spiritual_Ring # 2677
- Demon_Hunting_Bible_K # 28630
- Combo:
- Spiritual_Ring # 2677
- Comp_D_Hunt_Bible_K # 28646
Script: |
bonus2 bVariableCastrate,"PR_MAGNUS",-25;
bonus bHealPower,10;
bonus bAddItemHealRate,10;
autobonus2 "{ bonus2 bIgnoreMdefRaceRate,RC_All,100; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL;
/* Confirm: Success rate and duration */
- Combos:
- Combo:
- Ring_Of_Flame_Lord # 2678
- Ring_Of_Resonance # 2679
- Combo:
- Good_Ring_Of_Flame_Lord # 2957
- Good_Ring_Of_Resonance # 2958
Script: |
bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1;
bonus3 bAutoSpell,"PR_LEXAETERNA",1,20;
bonus3 bAutoSpell,"AS_SONICBLOW",5,50;
bonus3 bAutoSpell,"MO_INVESTIGATE",5,20;
bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50;
- Combos:
- Combo:
- Orleans_Glove # 2701
- Orleans_Necklace # 2881
Script: |
bonus bMatk,20;
- Combos:
- Combo:
- Bison_Horn # 2702
- Buffalo_Horn # 2874
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_ASPD # 4991
- Combo:
- As_Bdy_Knight_Card # 31024
- As_Ragged_Golem_Card # 31026
- Combo:
- Snake_Encyclopedia # 1590
- Snake_Card # 4037
- Side_Winder_Card # 4117
- Combo:
- Snake_Encyclopedia_ # 1598
- Snake_Card # 4037
- Side_Winder_Card # 4117
- Combo:
- R_Hunting_Boots # 22169
- R_Hunting_Mail # 15247
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Bison_Horn # 2702
- Thorny_Shoes # 22064
- Combo:
- Bison_Horn # 2702
- Thorny_Shoes_BR # 22149
Script: |
if (readparam(bAgi) >= 120)
bonus bAspd,1;
- Combos:
- Combo:
- KickAndKick_Card # 27013
- Kick_Step_Card # 27012
- Combo:
- Charleston_Card # 4697
- Kick_Step_Card # 27012
- Combo:
- Rock_Step_Card # 4699
- Kick_Step_Card # 27012
Script: |
bonus bNoMadoFuel;
- Combos:
- Combo:
- RepairRobot_T_Card # 27015
- ExplorationRover_T_Card # 27016
- Combo:
- Illusion_Engine_A # 20933
- Illusion_Leg_A # 22196
- Combo:
- Luminous_Blue_Stone # 28433
- Sharp2 # 4817
- Combo:
- Luminous_Blue_Stone # 28433
- Sharp1 # 4818
- Combo:
- WhistleK # 400000
- Pendant_Of_Chaos # 2991
- Combo:
- E_Illusion_Engine_A # 480062
- E_Illusion_Leg_A # 470054
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- GC109_Card # 27018
- DR815_Card # 27019
Script: |
autobonus "{ bonus bAspd,5; }",30,5000;
- Combos:
- Combo:
- Medal_Swordman # 2720
- Krieger_Ring1 # 2772
- Combo:
- Medal_Swordman # 2720
- Krieger_Ring2 # 2773
- Combo:
- Medal_Swordman # 2720
- Krieger_Ring3 # 2774
- Combo:
- Medal_Thief # 2721
- Krieger_Ring1 # 2772
- Combo:
- Medal_Thief # 2721
- Krieger_Ring2 # 2773
- Combo:
- Medal_Thief # 2721
- Krieger_Ring3 # 2774
- Combo:
- Medal_Acolyte # 2722
- Krieger_Ring1 # 2772
- Combo:
- Medal_Acolyte # 2722
- Krieger_Ring2 # 2773
- Combo:
- Medal_Acolyte # 2722
- Krieger_Ring3 # 2774
- Combo:
- Medal_Mage # 2723
- Krieger_Ring1 # 2772
- Combo:
- Medal_Mage # 2723
- Krieger_Ring2 # 2773
- Combo:
- Medal_Mage # 2723
- Krieger_Ring3 # 2774
- Combo:
- Medal_Archer # 2724
- Krieger_Ring1 # 2772
- Combo:
- Medal_Archer # 2724
- Krieger_Ring2 # 2773
- Combo:
- Medal_Archer # 2724
- Krieger_Ring3 # 2774
- Combo:
- Medal_Merchant # 2725
- Krieger_Ring1 # 2772
- Combo:
- Medal_Merchant # 2725
- Krieger_Ring2 # 2773
- Combo:
- Medal_Merchant # 2725
- Krieger_Ring3 # 2774
- Combo:
- Medal_Gunner # 2733
- Krieger_Ring1 # 2772
- Combo:
- Medal_Gunner # 2733
- Krieger_Ring2 # 2773
- Combo:
- Medal_Gunner # 2733
- Krieger_Ring3 # 2774
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3;
bonus bHealPower,5;
- Combos:
- Combo:
- Icarus_Wing # 2726
- Bowman_Scarf # 2727
- Combo:
- Icarus_Wing # 2726
- Bowman_Scarf_S # 28348
- Combo:
- Bowman_Scarf # 2727
- Icarus_Wing_S # 28347
- Combo:
- Icarus_Wing_S # 28347
- Bowman_Scarf_S # 28348
Script: |
bonus bUseSPrate,-25;
- Combos:
- Combo:
- Evil_Shadow_Card # 27264
- Evil_Fanatics_Card # 27265
Script: |
bonus2 bAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Undead,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubEle,Ele_Undead,15;
- Combos:
- Combo:
- Firm_Kaho_Card # 27347
- Fire_Frilldora_Card # 27028
Script: |
bonus2 bMagicAddEle,Ele_Earth,8;
- Combos:
- Combo:
- Firm_Deleter2_Card # 27351
- Bungisngis_Card # 4582
- Combo:
- RingOfDevil # 28505
- Tough1 # 4917
- Combo:
- RingOfDevil # 28505
- Tough2 # 4918
- Combo:
- RingOfDevil # 28505
- Tough3 # 4919
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Firm_Nightmare_T_Card # 27352
- Nightmare_Card # 4127
Script: |
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Firm_Nightmare_T_Card # 27352
- Nightmare_Terror_Card # 4166
- Combo:
- Ghostring_Card # 4047
- Chaos_Goring_Card # 27339
- Combo:
- Gh_md_dex # 29589
- Hawkeye # 4879
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Polluted_Raydric_Card # 27354
- Daydric_Card # 4133
Script: |
bonus bAtkRate,5;
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- Polluted_Ray_A_Card # 27355
- P_Archer_Skeleton_Card # 4633
- Combo:
- Genetic_Robe # 29467
- Genetic_Bottom # 29466
- Combo:
- E_Illusion_Engine_B # 480063
- E_Illusion_Leg_A # 470054
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Polluted_Sting_Card # 27357
- Sting_Card # 4226
Script: |
bonus bDef,150;
bonus bMdef,20;
- Combos:
- Combo:
- Ice_Ghost_Card # 27359
- Curupira_Card # 27122
Script: |
bonus2 bMagicAddEle,Ele_Water,8;
- Combos:
- Combo:
- Flame_Ghost_Card # 27360
- Fru_Pom_Spider_Card # 4670
Script: |
bonus2 bMagicAddEle,Ele_Fire,8;
- Combos:
- Combo:
- Polluted_Dark_L_Card # 27363
- Dark_Lord_Card # 4168
Script: |
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"WZ_METEOR",15;
- Combos:
- Combo:
- Black_Cat # 2747
- Black_Wing # 13061
Script: |
bonus bHit,5;
bonus bMatk,5;
bonus2 bSkillUseSP,"SC_ENERVATION",20;
bonus2 bSkillUseSP,"SC_GROOMY",20;
- Combos:
- Combo:
- Academy_Badge # 2751
- School_Bag # 2888
Script: |
bonus bAspdRate,3;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Shaman_Ring # 2777
- Shaman_Earing # 2778
- Shaman's_Hair_Ornament # 5479
Script: |
bonus bMaxHP,10*BaseLevel;
bonus bMaxSP,2*BaseLevel;
bonus bNoCastCancel;
bonus bVariableCastrate,15;
- Combos:
- Combo:
- Shaman_Ring # 2777
- Shaman_EaringB # 2825
- Shaman's_Hair_Ornament # 5479
Script: |
bonus bMaxHP,BaseLevel*10;
bonus bMaxSP,BaseLevel*2;
bonus bHealPower,10;
- Combos:
- Combo:
- Dark_Knight_Belt # 2779
- Dark_Knight_Glove # 2780
- Dark_Knight_Mask # 5482
- Combo:
- Dark_Knight_Belt # 2779
- Dark_Knight_Glove # 2780
- Dark_Knight_MaskB # 5577
- Combo:
- Dark_Knight_Belt # 2779
- Dark_Knight_GloveB # 2827
- Dark_Knight_Mask # 5482
- Combo:
- Dark_Knight_Glove # 2780
- Dark_Knight_BeltB # 2826
- Dark_Knight_MaskB # 5577
- Combo:
- Dark_Knight_BeltB # 2826
- Dark_Knight_GloveB # 2827
- Dark_Knight_MaskB # 5577
- Combo:
- Dark_Knight_Glove # 2780
- Dark_Knight_BeltB # 2826
- Dark_Knight_Mask # 5482
- Combo:
- Dark_Knight_BeltB # 2826
- Dark_Knight_GloveB # 2827
- Dark_Knight_Mask # 5482
- Combo:
- Dark_Knight_Belt # 2779
- Dark_Knight_GloveB # 2827
- Dark_Knight_MaskB # 5577
Script: |
autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";
bonus bMaxHP,BaseLevel*15;
bonus bMaxSP,(BaseLevel*12)/10;
bonus bAtkRate,3;
- Combos:
- Combo:
- Ring_Of_Wise_King # 2782
- Lunar_Rainbow # 19156
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10);
- Combos:
- Combo:
- Celine_Brooch # 28513
- Lush_Rose # 18848
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = min(.@r,10);
bonus bAllStats,.@a;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
bonus2 bMagicAddClass,Class_Boss,20;
}
- Combos:
- Combo:
- Celine_Brooch # 28513
- Celines_Ribbon # 18849
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAllStats,.@r;
bonus2 bMagicAddClass,Class_Boss,10;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
}
if (.@r >= 9) {
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- Celine_Brooch # 28513
- Evilspirit_Gloves # 2980
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,2;
bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20;
bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10;
bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50;
- Combos:
- Combo:
- EgirRing # 28520
- Egir_Armor # 15061
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r >= 7) {
.@val = 5000;
}
else {
.@val = 2500;
}
bonus2 bResEff,Eff_Stun,.@val;
bonus2 bResEff,Eff_Silence,.@val;
- Combos:
- Combo:
- EgirRing # 28520
- Egir_Armor # 15061
- Egir_Helm # 18728
- Egir_Manteau # 20700
- Egir_Shoes # 2495
Script: |
bonus bFlee2,30;
bonus2 bSubEle,Ele_Water,15;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- EgirRing # 28520
- Egir_Helm # 18728
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
}
- Combos:
- Combo:
- EgirRing # 28520
- Egir_Manteau # 20700
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 7)
.@val = 2;
else
.@val = 1;
bonus2 bSubEle,Ele_Fire,25*.@val;
bonus2 bSubEle,Ele_Water,25*.@val;
- Combos:
- Combo:
- EgirRing # 28520
- Egir_Shoes # 2495
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 7)
.@val = 2;
else
.@val = 1;
bonus bMaxHPrate,10*.@val;
bonus bMaxSPrate,10*.@val;
- Combos:
- Combo:
- EgirRing # 28520
- Kraken_Card # 4525
Script: |
bonus bMdef,15;
bonus bFlee,100;
bonus bMaxHPrate,15;
skill "RG_TUNNELDRIVE",1;
bonus bIntravision;
- Combos:
- Combo:
- Giant_Protection # 28521
- Giant_Axe # 1387
- Combo:
- Giant_Axe # 1387
- Comp_Giant_Protect_MSP # 490652
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
}
- Combos:
- Combo:
- Giant_Protection # 28521
- Giant_Lance # 1490
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
bonus2 bSkillAtk,"RK_SONICWAVE",10;
}
- Combos:
- Combo:
- Giant_Protection # 28521
- Gigantic_Bow # 18122
- Combo:
- Gigantic_Bow # 18122
- Comp_Giant_Protect_MSP # 490652
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,2*(readparam(bStr)/10);
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"RA_ARROWSTORM",5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Whike_Black_Tail # 2855
- Whikebain_Ears # 5360
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) > 5)
bonus bCritical,5;
- Combos:
- Combo:
- Thief_Handcuff # 2913
- Bloody_Iron_Ball_C # 2710
- Combo:
- Thief_Handcuff # 2913
- Dark_Blindfold # 5104
- Combo:
- Improved_Kiss_Of_Angel # 18776
- Impr_Angel's_Warmth # 20710
- Combo:
- Thief_Handcuff # 2913
- Bloody_Iron_Ball # 2655
- Combo:
- Thief_Handcuff # 2913
- Blinker_ # 19089
- Combo:
- Bloody_Iron_Ball_ # 28388
- Thief_Handcuff # 2913
- Combo:
- Blinker # 2295
- Thief_Handcuff # 2913
Script: |
bonus bBaseAtk,10;
- Combos:
- Combo:
- Imuke_Upper_Shield # 28910
- Enforcer_cape # 20800
- Combo:
- Horn_Card # 4045
- Imuke_Upper_Shield # 28910
- Combo:
- Enforcer_cape # 20800
- Horn_Card # 4045
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Shield_Of_Chaos # 28918
- Shining_Trapezohedron # 2998
Script: |
bonus2 bSubRace,RC_Undead,4;
bonus2 bSubRace,RC_Demon,4;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
- Combos:
- Combo:
- HappyShield # 28929
- Thara_Frog_Card # 4058
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- HappyShield # 28929
- Orc_Warrior_Card # 4066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- HappyShield # 28929
- BigFoot_Card # 4074
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- HappyShield # 28929
- Rafflesia_Card # 4083
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- HappyShield # 28929
- Petit__Card # 4120
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- HappyShield # 28929
- Khalitzburg_Card # 4136
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- HappyShield # 28929
- Anubis_Card # 4138
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- HappyShield # 28929
- Penomena_Card # 4314
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- HappyShield # 28929
- Teddy_Bear_Card # 4340
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- HappyShield # 28929
- Alnoldi_Card # 4515
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Thief_Handcuff # 2913
- Prison_Uniform # 15040
Script: |
bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- Sprint_Glove # 2935
- Sprint_Mail # 2387
Script: |
bonus bMaxHPrate,3;
if (getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- Sprint_Glove # 2935
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Sprint_Ring # 2744
Script: |
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sprint_Glove # 2935
- Sprint_Shoes # 2440
Script: |
bonus bMaxSPrate,3;
if (getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus bMaxHPrate,2;
}
- Combos:
- Combo:
- Sprint_Glove # 2935
- Sprint_Ring # 2744
Script: |
bonus bVariableCastrate,-4;
bonus bDelayrate,-4;
- Combos:
- Combo:
- Rune_Ring # 2950
- Rune_Suit # 15067
- Mana_Manteau # 20709
- Mana_Boots # 22012
Script: |
bonus2 bExpAddRace,RC_All,30;
- Combos:
- Combo:
- Fidelity_Necklace # 2959
- Black_Shiba_Inu_Hat # 18756
Script: |
.@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP));
autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Seyren_Memory # 29594
- Volar # 21051
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
- Combos:
- Combo:
- Seyren_Memory # 29594
- Vernan # 21052
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
- Combos:
- Combo:
- Seyren_Memory # 29594
- Argen_Blanco # 32023
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
- Combos:
- Combo:
- Harword_Memory # 29595
- Golden_Wrench # 1333
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_POWERSWING",7*.@r;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r;
- Combos:
- Combo:
- Harword_Memory # 29595
- Engine_Pilebuncker # 16092
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
- Combos:
- Combo:
- Harword_Memory # 29595
- Maxi_Spanner # 28138
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r;
bonus2 bSubSize,Size_All,5*.@r;
- Combos:
- Combo:
- Eremes_Memory # 29596
- Reaper_Cross # 28042
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r;
- Combos:
- Combo:
- Eremes_Memory # 29596
- Agudo_Filo # 28044
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r;
bonus bAspd,2*.@r;
- Combos:
- Combo:
- Eremes_Memory # 29596
- Judgement_Slasher # 28765
- Repent_Slasher # 28766
Script: |
.@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5;
bonus2 bSkillAtk,"ASC_BREAKER",10*.@a;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a;
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a;
- Combos:
- Combo:
- Katrinn_Memory # 29598
- Staff_Of_Miracle # 2055
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r;
bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
- Combos:
- Combo:
- Katrinn_Memory # 29598
- Gravitation_Staff # 2056
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r;
bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r;
- Combos:
- Combo:
- Katrinn_Memory # 29598
- Crimson_Rose_Stick # 26158
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
- Combos:
- Combo:
- Magaleta_Memory # 29599
- Lucis_Flail # 16095
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r;
- Combos:
- Combo:
- Magaleta_Memory # 29599
- Adorare_Staff # 2057
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
- Combos:
- Combo:
- Magaleta_Memory # 29599
- Ponitendtia # 26161
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PR_MAGNUS",10*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
- Combos:
- Combo:
- Shecil_Memory # 29600
- Sharp_Star_Bow # 18185
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r;
- Combos:
- Combo:
- Shecil_Memory # 29600
- Aiming_Bow # 18186
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r;
bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r;
- Combos:
- Combo:
- Shecil_Memory # 29600
- Falken_Shooter # 18187
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r;
bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r;
- Combos:
- Combo:
- Randel_Memory # 29601
- Harve # 32024
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
- Combos:
- Combo:
- Randel_Memory # 29601
- Fortrage # 32025
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
- Combos:
- Combo:
- Randel_Memory # 29601
- Farthezan # 32350
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Flamel_Memory # 29602
- Coolant_Injection # 16093
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Flamel_Memory # 29602
- Gene_Rod # 16094
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",7*.@r;
bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r;
- Combos:
- Combo:
- Flamel_Memory # 29602
- Estal # 32351
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r;
- Combos:
- Combo:
- Gertie_Memory # 29603
- Rapid_Fire_C_Bow # 18184
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Gertie_Memory # 29603
- Jack_The_Knife # 28767
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
- Combos:
- Combo:
- Gertie_Memory # 29603
- Platinum_Dagger # 28768
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Fire,5*.@r;
bonus2 bMagicAtkEle,Ele_Wind,5*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
bonus2 bMagicAtkEle,Ele_Earth,5*.@r;
- Combos:
- Combo:
- Celia_Memory # 29604
- Psychic_Spear_Rod # 26159
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
- Combos:
- Combo:
- Celia_Memory # 29604
- Dust_Grave # 26160
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r;
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r;
- Combos:
- Combo:
- Celia_Memory # 29604
- Boltigin # 28633
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r;
- Combos:
- Combo:
- Chen_Memory # 29605
- Bright_Mace # 16096
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
- Combos:
- Combo:
- Chen_Memory # 29605
- Combo_Fist # 1865
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r;
bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r;
- Combos:
- Combo:
- Chen_Memory # 29605
- Asura_Bandage # 1866
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Tren_Memory # 29606
- Wind_Gale # 18188
- Combo:
- Alpho_Memory # 29607
- Wind_Gale # 18188
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Tren_Memory # 29606
- Heart_Whip # 26212
- Combo:
- Alpho_Memory # 29607
- Black_Circle # 32107
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
- Combos:
- Combo:
- Tren_Memory # 29606
- Scarlet_Ribbon # 26213
- Combo:
- Alpho_Memory # 29607
- Antique_Cello # 32108
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Body_Power_Up_Ring # 2963
- Anti_Magic_Suit # 15073
- Combo:
- Hahoe_Mask # 5176
- Gloomy_Pumpkin_Hat # 18527
- Combo:
- Illusion_Armor_B # 15377
- Illusion_Leg_A # 22196
- Combo:
- Snake_Encyclopedia # 1590
- Snake_Card # 4037
- Combo:
- Snake_Encyclopedia # 1590
- Side_Winder_Card # 4117
- Combo:
- Snake_Encyclopedia_ # 1598
- Snake_Card # 4037
- Combo:
- Snake_Encyclopedia_ # 1598
- Side_Winder_Card # 4117
- Combo:
- E_Illusion_Leg_A # 470054
- E_Illusion_Armor_B # 450148
- Combo:
- RingOfDevil # 28505
- Swiftness1 # 4914
- Combo:
- RingOfDevil # 28505
- Swiftness2 # 4915
- Combo:
- RingOfDevil # 28505
- Swiftness3 # 4916
- Combo:
- Comp_Blue_Rear_Ribbon # 15947
- Bag_Of_Antonio_Melee # 20842
Script: |
bonus bAspdRate,5;
- Combos:
- Combo:
- Blue_Rear_Ribbon # 19243
- Bag_Of_Antonio_Melee # 20842
Script: |
bonus bAspdRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 12) {
bonus bAllStats,1;
}
- Combos:
- Combo:
- Body_Power_Up_Ring # 2963
- Geffen_Mage_Robe # 15074
- Combo:
- Ring_Of_Spell_Explosion # 2964
- Anti_Magic_Suit # 15073
Script: |
bonus bDelayrate,-5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Ring_Of_Spell_Explosion # 2964
- Geffen_Mage_Robe # 15074
- Combo:
- Lava_Leather_Hode # 20937
- Lava_Leather_Sandle # 22201
- Combo:
- CastStone_Robe # 25306
- CastingStone_Top # 25172
- CastingStone_Middle # 25173
- CastingStone_Bottom # 25174
- Combo:
- Casting_Top # 29156
- Casting_Middle # 29157
- Casting_Bottom # 29158
- Casting_Robe # 29358
- Combo:
- RingOfDevil # 28505
- Artful1 # 4920
- Combo:
- RingOfDevil # 28505
- Artful2 # 4921
- Combo:
- RingOfDevil # 28505
- Artful3 # 4922
- Combo:
- Comp_Blue_Rear_Ribbon # 15947
- Bag_Of_Antonio_Magic # 20844
Script: |
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Blue_Rear_Ribbon # 19243
- Bag_Of_Antonio_Magic # 20844
Script: |
bonus bVariableCastrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 12) {
bonus bAllStats,1;
}
- Combos:
- Combo:
- Ring_Of_Spell_Explosion # 2964
- Geffen_Magic_Muffler # 20943
- Combo:
- Solomon_Key # 2191
- Ring_Of_Wise_King # 2782
- Combo:
- Ring_Of_Spell_Explosion # 2964
- Comp_Geffen_M_Muffle # 480238
Script: |
bonus bUseSPrate,-5;
- Combos:
- Combo:
- RWC_2012_Ring # 2966
- RWC_2012_Ring_ # 2967
- RWC_Memory_Knife # 13092
Script: |
bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Ring # 2966
- RWC_2012_Ring_ # 2967
- RWC_Memory_Mace # 16026
Script: |
bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5);
- Combos:
- Combo:
- RWC_2012_Ring # 2966
- RWC_2012_Ring_ # 2967
- Rainbow_Feather_Deco # 18821
Script: |
bonus2 bAddClass,Class_All,-(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- RWC_2012_Ring # 2966
- RWC_2012_Pendant # 2968
- Combo:
- RWC_2012_Ring # 2966
- RWC_2012_Pendant_ # 2969
- Combo:
- RWC_2012_Ring_ # 2967
- RWC_2012_Pendant # 2968
- Combo:
- RWC_2012_Ring_ # 2967
- RWC_2012_Pendant_ # 2969
- Combo:
- RCC2013_ARMLET # 28315
- RCC2013_RING # 28317
- Combo:
- RCC2013_ARMLET_ # 28316
- RCC2013_RING_ # 28318
Script: |
bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4;
- Combos:
- Combo:
- RWC_2012_Ring # 2966
- RWC_Memory_Knife # 13092
- Combo:
- RWC_2012_Ring_ # 2967
- RWC_Memory_Knife # 13092
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- RWC_2012_Ring # 2966
- RWC_Memory_Mace # 16026
- Combo:
- RWC_2012_Ring_ # 2967
- RWC_Memory_Mace # 16026
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- RWC_2012_Ring # 2966
- Rainbow_Feather_Deco # 18821
- Combo:
- RWC_2012_Ring_ # 2967
- Rainbow_Feather_Deco # 18821
Script: |
bonus2 bAddClass,Class_All,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- RWC_2012_Pendant # 2968
- RWC_2012_Pendant_ # 2969
- RWC_Memory_Knife # 13092
Script: |
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Pendant # 2968
- RWC_2012_Pendant_ # 2969
- Rainbow_Feather_Deco # 18821
Script: |
bonus bMatkRate,-(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- RWC_2012_Pendant # 2968
- RWC_Memory_Knife # 13092
Script: |
bonus bMatk,(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Pendant # 2968
- Rainbow_Feather_Deco # 18821
- Combo:
- RWC_2012_Pendant_ # 2969
- Rainbow_Feather_Deco # 18821
Script: |
bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- RWC_2012_Pendant_ # 2969
- RWC_Memory_Knife # 13092
- Combo:
- Survive_Circlet_K # 19266
- Survival_Rod # 1617
- Combo:
- Survive_Circlet_K # 19266
- Survival_Rod_ # 1618
- Combo:
- Survive_Circlet_K # 19266
- Survival_Rod2 # 1619
- Combo:
- Survive_Circlet_K # 19266
- Survival_Rod2_ # 1620
- Combo:
- Survive_Circlet_K # 19266
- Survival_Rod_C # 1628
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- Hurt_Mind # 2977
- KindHeart # 2978
Script: |
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1;
bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0;
bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0;
bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Strawberry_Decoration # 2979
- D_Strawberry_Hat # 18852
- Combo:
- Strawberry_Decoration # 2979
- D_Strawberry_Hat_ # 18853
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Fire,10;
bonus bLongAtkRate,30;
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- Celine_Brooch_K # 32237
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
- Combos:
- Combo:
- Brooch_Greed # 2983
- Succubus_Card # 4218
Script: |
bonus bVit,-3;
bonus bHPrecovRate,-20;
bonus bMaxHP,1000;
- Combos:
- Combo:
- Brooch_Greed # 2983
- Succubus_Card # 4218
- Incubus_Card # 4269
Script: |
bonus bHPrecovRate,30;
bonus bSPrecovRate,30;
bonus bVit,4;
bonus bInt,4;
- Combos:
- Combo:
- Brooch_Greed # 2983
- Incubus_Card # 4269
Script: |
bonus bInt,-3;
bonus bSPrecovRate,-20;
bonus bMaxSP,150;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Gajomart_Card # 4151
Script: |
bonus2 bSubRace,RC_Plant,-10;
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Gullinbursti_Card # 4164
Script: |
bonus2 bSubRace,RC_Fish,-10;
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Mini_Demon_Card # 4204
Script: |
bonus2 bSubRace,RC_Brute,-10;
bonus2 bSubRace,RC_Player_Doram,-10;
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Skeleton_General_Card # 4221
Script: |
bonus2 bSubRace,RC_Insect,-10;
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Cookie_XMAS_Card # 4235
Script: |
bonus2 bSubRace,RC_Angel,-10;
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Iron_Fist_Card # 4239
Script: |
bonus2 bSubRace,RC_Formless,-10;
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Am_Mut_Card # 4245
Script: |
bonus2 bSubRace,RC_DemiHuman,-10;
bonus2 bSubRace,RC_Player_Human,-10;
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Ancient_Worm_Card # 4249
Script: |
bonus2 bSubRace,RC_Demon,-10;
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Explosion_Card # 4267
Script: |
bonus2 bSubRace,RC_Dragon,-10;
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Limnil_Glove # 2984
- Zombie_Prisoner_Card # 4275
Script: |
bonus2 bSubRace,RC_Undead,-10;
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- Snake_Ring # 2986
- Snake_Pendant # 2987
- Snake_Hat # 18872
Script: |
bonus2 bAddMonsterDropItem,22559,50;
- Combos:
- Combo:
- Snake_Ring # 2986
- Snake_Hat # 18872
Script: |
bonus bBaseAtk,BaseLevel/4;
- Combos:
- Combo:
- Snake_Pendant # 2987
- Snake_Hat # 18872
Script: |
bonus bMatk,BaseLevel/4;
- Combos:
- Combo:
- Pendant_Of_Harmony # 2990
- Pendant_Of_Chaos # 2991
Script: |
bonus bAllStats,5;
bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0;
- Combos:
- Combo:
- Supplement_Part_Dex # 2995
- Supplement_Part_Str # 15110
- Combo:
- Supplement_Part_Dex # 2995
- Supplement_Part_Str_ # 15343
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",100;
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000;
- Combos:
- Combo:
- RWC_Gold_Brooch # 2997
- RWC_Silver_Brooch # 2999
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- C_Amdarais_Card # 27383
- AmdaraisH_Card # 4602
Script: |
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- IFN_Toad_Card # 4642
- IFN_Chimera_Card # 4646
- Combo:
- IFN_V_Wolf_Card # 4643
- IFN_Chimera_Card # 4646
- Combo:
- IFN_Vocal_Card # 4644
- IFN_Chimera_Card # 4646
- Combo:
- IFN_Eclipse_Card # 4645
- IFN_Chimera_Card # 4646
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Rune_Circlet # 18971
Script: |
bonus2 bFixedCastrate,"RK_STORMBLAST",-100;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Mitra # 18972
Script: |
bonus bMaxHPrate,50;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Driver_Band_R # 18973
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Driver_Band_Y # 18974
Script: |
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70;
bonus2 bSkillAtk,"NC_COLDSLOWER",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Shadow_Handicraft # 18975
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Midas_Whisper # 18977
Script: |
bonus2 bVariableCastrate,"GN_MANDRAGORA",-100;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Magic_Stone_Hat # 18978
Script: |
bonus bMatk,100;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Blazing_Soul # 18979
Script: |
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Wind_Whisper # 18980
Script: |
skill "LG_TRAMPLE",3;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Dying_Swan # 18981
Script: |
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Circlet_Of_Bone # 18982
Script: |
autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH";
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Protect_Of_Crown # 18983
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J # 32242
- Old_Camo_RabbitHood # 18984
Script: |
bonus bCritical,70;
bonus bCritAtkRate,70;
- Combos:
- Combo:
- Poring_Card # 4001
- Mastering_Card # 4197
- Combo:
- Lunatic_Card # 4006
- Eclipse_Card # 4266
- Combo:
- Chonchon_Card # 4009
- Dragon_Fly_Card # 4179
- Combo:
- Roda_Frog_Card # 4014
- Toad_Card # 4306
- Combo:
- Rocker_Card # 4021
- Vocal_Card # 4211
- Combo:
- Wolf_Card # 4029
- Vagabond_Wolf_Card # 4183
Script: |
bonus bFlee,18;
- Combos:
- Combo:
- Condor_Card # 4015
- FlyingGalapago # 5967
Script: |
bonus2 bSubEle,Ele_All,10;
- Combos:
- Combo:
- Skeleton_Card # 4025
- Skel_Prisoner_Card # 4222
Script: |
bonus2 bAddEffWhenHit,Eff_Sleep,600;
- Combos:
- Combo:
- Tarou_Card # 4028
- Cramp_Card # 4296
Script: |
bonus bStr,3;
- Combos:
- Combo:
- Pecopeco_Card # 4031
- Grand_Peco_Card # 4161
Script: |
bonus bDef,3;
bonus bVit,3;
- Combos:
- Combo:
- Muka_Card # 4036
- Raggler_Card # 4186
- Baby_Leopard_Card # 4233
- Zipper_Bear_Card # 4281
- Mole_Card # 4343
Script: |
bonus bStr,4;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
bonus bSPDrainValue,1;
if (BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"BS_ADRENALINE",1,10;
bonus2 bAddMonsterDropItem,7139,3;
bonus2 bAddMonsterDropItem,905,10;
}
- Combos:
- Combo:
- Stainer_Card # 4039
- Wander_Man_Card # 4210
- Shinobi_Card # 4230
- Wild_Rose_Card # 4257
- Whikebain_Card # 4348
Script: |
bonus bStr,6;
bonus bAgi,4;
bonus2 bSkillAtk,"RG_BACKSTAP",10;
if (getskilllv("RG_STRIPARMOR") == 5)
bonus3 bAutoSpell,"RG_STRIPARMOR",5,50;
if (BaseJob == Job_Rogue) {
bonus bUseSPrate,-20;
bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20;
}
- Combos:
- Combo:
- Golem_Card # 4072
- Hetairoi_Sword # 21013
Script: |
bonus2 bSubSize,Size_All,15;
- Combos:
- Combo:
- BigFoot_Card # 4074
- Grizzly_Card # 4162
Script: |
bonus2 bAddEffWhenHit,Eff_Blind,600;
- Combos:
- Combo:
- Mantis_Card # 4079
- Chaos_Mantis_Card # 27338
Script: |
bonus bAtkRate,7;
bonus bHit,12;
- Combos:
- Combo:
- Munak_Card # 4090
- BitterMunak_Card # 27085
Script: |
autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT;
- Combos:
- Combo:
- Obeaune_Card # 4093
- Iara_Card # 27120
Script: |
bonus bMaxSP,50;
- Combos:
- Combo:
- Archer_Skeleton_Card # 4094
- BitterArcherSk_Card # 27086
Script: |
autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON;
- Combos:
- Combo:
- Sohee_Card # 4100
- BitterSohee_Card # 27084
Script: |
autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC;
- Combos:
- Combo:
- Mummy_Card # 4106
- Ancient_Mummy_Card # 4248
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Nightmare_Card # 4127
- Nightmare_Terror_Card # 4166
Script: |
bonus2 bAddEffWhenHit,Eff_Curse,600;
- Combos:
- Combo:
- Baphomet__Card # 4129
- Chaos_Ba_Jr_Card # 27335
- Combo:
- ILL_Merman_Card # 300144
- ILL_King_Dramoh_Card # 300150
- Combo:
- ILL_Sedora_Card # 300146
- Sedora_Card # 4521
- Combo:
- Auto_Engine_A # 480020
- Auto_Leg_A # 470022
- Combo:
- Gray_W_Manteau # 480091
- Gray_W_Boots # 470087
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Moonlight_Flower_Card # 4131
- AngerMoonlight_Card # 27081
Script: |
autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT;
- Combos:
- Combo:
- Joker_Card # 4139
- Thief_Bandana # 18619
Script: |
bonus3 bAutoSpell,"TF_STEAL",5,20;
bonus bDex,2;
bonus bAgi,1;
bonus bInt,-1;
- Combos:
- Combo:
- Osiris_Card # 4144
- Old_Moc_Shawl # 20932
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Dark,100;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- Galapago_Card # 4152
- FlyingGalapago # 5967
Script: |
bonus2 bAddItemGroupHealRate,IG_Juice,1000;
- Combos:
- Combo:
- Crab_Card # 4153
- Aster_Card # 4247
- Shellfish_Card # 4273
Script: |
bonus3 bAddMonsterDropItem,544,RC_Fish,3000;
bonus2 bAddEle,Ele_Water,30;
- Combos:
- Combo:
- Crab_Card # 4153
- King_Prawn_Hat # 18554
- Combo:
- Aster_Card # 4247
- King_Prawn_Hat # 18554
- Combo:
- Shellfish_Card # 4273
- King_Prawn_Hat # 18554
- Combo:
- Riot_Chip_J # 5965
- Reactor_P_WATER # 4971
Script: |
bonus2 bAddEle,Ele_Water,10;
- Combos:
- Combo:
- Nine_Tail_Card # 4159
- AngerNineTail_Card # 27082
Script: |
autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT;
- Combos:
- Combo:
- Gryphon_Card # 4163
- FlyingGalapago # 5967
Script: |
bonus bAspdRate,3;
bonus bAspd,1;
bonus2 bAddClass,Class_All,-5;
if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == 11)
bonus bAspd,1;
- Combos:
- Combo:
- Dark_Lord_Card # 4168
- Dark_Illusion_Card # 4169
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Dark_Illusion_Card # 4169
- Sealed_D_Lord_Card # 4488
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 15) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
}
else {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
- Combos:
- Combo:
- The_Paper_Card # 4172
- Wander_Man_Card # 4210
- Shinobi_Card # 4230
- Wild_Rose_Card # 4257
- Dancing_Dragon_Card # 4272
Script: |
bonus bAgi,5;
bonus bStr,5;
bonus bAspdRate,5;
bonus bSpeedRate,25;
bonus bSPDrainValue,1;
if (BaseClass == Job_Thief)
bonus bNoGemStone;
- Combos:
- Combo:
- Dragon_Tail_Card # 4178
- Merman_Card # 4199
- Anolian_Card # 4234
- Alligator_Card # 4252
- Cruiser_Card # 4297
Script: |
bonus bAgi,5;
bonus bDex,3;
bonus bLongAtkRate,20;
bonus bPerfectHitAddRate,20;
if (BaseClass == Job_Archer) {
bonus2 bExpAddRace,RC_Brute,5;
bonus2 bComaRace,RC_Brute,100;
bonus2 bComaRace,RC_Player_Doram,100;
}
- Combos:
- Combo:
- Dragon_Tail_Card # 4178
- Anolian_Card # 4234
- Alligator_Card # 4252
- Cruiser_Card # 4297
- Ferus__Card # 4381
Script: |
bonus bDex,5;
bonus2 bSkillAtk,"CG_ARROWVULCAN",5;
bonus2 bSkillAtk,"DC_THROWARROW",10;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
if (BaseJob == Job_Bard || BaseJob == Job_Dancer)
bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50;
- Combos:
- Combo:
- Rideword_Card # 4185
- Live_Peach_Tree_Card # 4217
- Geographer_Card # 4280
- Cookie_Card # 4293
- Fur_Seal_Card # 4312
Script: |
bonus bVit,10;
bonus bVariableCastrate,-10;
bonus bUseSPrate,-10;
if (BaseClass == Job_Acolyte) {
bonus2 bExpAddRace,RC_Undead,5;
bonus2 bExpAddRace,RC_Demon,5;
bonus2 bSubRace,RC_Undead,30;
bonus2 bSubRace,RC_Demon,30;
}
- Combos:
- Combo:
- Rideword_Card # 4185
- Cookie_Card # 4293
- Fur_Seal_Card # 4312
- Waste_Stove_Card # 4332
Script: |
bonus bStr,3;
bonus bMaxSP,80;
bonus bBaseAtk,25;
bonus3 bAutoSpell,"AL_CRUCIS",5,10;
bonus2 bSkillAtk,"MO_EXTREMITYFIST",10;
if (BaseJob == Job_Monk) {
bonus bUseSPrate,-10;
bonus bNoCastCancel;
}
- Combos:
- Combo:
- Raggler_Card # 4186
- Mystcase_Card # 4206
- Baby_Leopard_Card # 4233
- Zipper_Bear_Card # 4281
- Hylozoist_Card # 4321
Script: |
bonus bLuk,10;
bonus bSPDrainValue,2;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
if (BaseClass == Job_Merchant) {
bonus2 bAddMonsterDropItem,617,5;
bonus bMagicDamageReturn,20;
}
- Combos:
- Combo:
- Loli_Ruri_Card # 4191
- Miyabi_Ningyo_Card # 4208
- Wicked_Nymph_Card # 4258
- Parasite_Card # 4309
- Harpy_Card # 4325
- Blood_Butterfly_Card # 4327
Script: |
bonus bMaxHP,500;
bonus bDef,5;
bonus bMdef,5;
bonus2 bSkillAtk,"MG_COLDBOLT",10;
bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
if (BaseClass == Job_Mage) {
bonus bMatkRate,3;
bonus bVariableCastrate,-15;
}
- Combos:
- Combo:
- Lude_Card # 4193
- Quve_Card # 4294
Script: |
bonus bMaxHP,300;
bonus bMaxSP,60;
- Combos:
- Combo:
- Mysteltainn_Card # 4207
- Sword_Master_Crown # 18865
- Combo:
- Executioner_Card # 4250
- Sword_Master_Crown # 18865
- Combo:
- Tirfing_Card # 4254
- Sword_Master_Crown # 18865
Script: |
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
- Combos:
- Combo:
- Miyabi_Ningyo_Card # 4208
- Wicked_Nymph_Card # 4258
- Harpy_Card # 4325
- Blood_Butterfly_Card # 4327
- Novus__Card # 4382
Script: |
bonus bInt,3;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
bonus2 bSkillAtk,"MG_THUNDERSTORM",10;
if (BaseJob == Job_Sage) {
bonus bMagicDamageReturn,20;
bonus2 bAddMonsterDropItem,716,100;
bonus2 bAddMonsterDropItem,715,100;
bonus bVariableCastrate,-20;
}
- Combos:
- Combo:
- Bon_Gun_Card # 4212
- BitterBonGun_Card # 27083
Script: |
autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT;
- Combos:
- Combo:
- Succubus_Card # 4218
- Incubus_Card # 4269
Script: |
bonus bHPrecovRate,30;
bonus bSPrecovRate,30;
bonus bVit,4;
bonus bInt,4;
- Combos:
- Combo:
- Solider_Card # 4220
- Assulter_Card # 4246
- Permeter_Card # 4311
- Freezer_Card # 4319
- Heater_Card # 4331
Script: |
bonus bStr,10;
bonus bMaxHPrate,20;
bonus bHPrecovRate,50;
bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3;
bonus2 bAddMonsterDropItem,501,500;
if (BaseClass == Job_Swordman)
bonus2 bAddItemGroupHealRate,IG_Potion,50;
- Combos:
- Combo:
- Farmiliar_Card # 4020
- LivingDeath_Card # 27328
Script: |
bonus bBaseAtk,15;
bonus2 bAddEle,Ele_Dark,20;
- Combos:
- Combo:
- Desert_Wolf_Babe_Card # 4023
- LivingDeath_Card # 27328
Script: |
bonus bInt,3;
bonus bMaxSP,100;
bonus bMatkRate,5;
- Combos:
- Combo:
- Orc_Warrior_Card # 4066
- LivingDeath_Card # 27328
Script: |
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Megalodon_Card # 4067
- LivingDeath_Card # 27328
Script: |
bonus bDef,100;
- Combos:
- Combo:
- Orc_Zombie_Card # 4071
- LivingDeath_Card # 27328
Script: |
bonus bHit,15;
bonus bFlee,15;
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Phen_Card # 4077
- LivingDeath_Card # 27328
Script: |
bonus bVariableCastrate,-25;
- Combos:
- Combo:
- Desert_Wolf_Card # 4082
- LivingDeath_Card # 27328
Script: |
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
- Combos:
- Combo:
- Verit_Card # 4107
- LivingDeath_Card # 27328
Script: |
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
- Combos:
- Combo:
- C_Tower_Manager_Card # 4229
- Alarm_Card # 4244
- Clock_Card # 4299
- Punk_Card # 4313
Script: |
bonus bDef,3;
bonus bMdef,3;
- Combos:
- Combo:
- Owl_Duke_Card # 4237
- Owl_Baron_Card # 4238
Script: |
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20;
- Combos:
- Combo:
- Injustice_Card # 4268
- Zherlthsh_Card # 4277
Script: |
bonus bBaseAtk,20;
bonus bLuk,3;
- Combos:
- Combo:
- Turtle_General_Card # 4305
- OminousTurtleG_Card # 27119
Script: |
bonus2 bSubSize,Size_All,5;
bonus bHit,25;
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- Permeter_Card # 4311
- Freezer_Card # 4319
- Heater_Card # 4331
- Archdam_Card # 4371
Script: |
bonus bInt,1;
bonus bStr,1;
bonus bDef,2;
bonus bSPrecovRate,10;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10;
bonus2 bSkillAtk,"PA_SACRIFICE",10;
bonus bVariableCastrate,-10;
if (BaseJob == Job_Crusader)
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- Garm_Baby_Card # 4323
- Garm_Card # 4324
Script: |
bonus3 bAutoSpell,"MG_FROSTDIVER",3,250;
- Combos:
- Combo:
- Zombie_Slaughter_Card # 4435
- Ragged_Zombie_Card # 4436
Script: |
bonus2 bSPGainRace,RC_DemiHuman,2;
bonus2 bSPGainRace,RC_Player_Human,2;
- Combos:
- Combo:
- Pitman_Card # 4335
- Lunar_Rainbow # 19156
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10);
- Combos:
- Combo:
- Hill_Wind_Card # 4345
- Lunar_Rainbow # 19156
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10);
- Combos:
- Combo:
- Rawrel_Card # 4350
- Lunar_Rainbow # 19156
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10);
- Combos:
- Combo:
- Orc_Baby_Card_Card # 4375
- LivingDeath_Card # 27328
Script: |
bonus2 bSubEle,Ele_Neutral,5;
bonus bFlee,5;
- Combos:
- Combo:
- Ferus_Card # 4380
- Lunar_Rainbow # 19156
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10);
- Combos:
- Combo:
- Pitman_Card # 4335
- Some_Wizard_MagicSword # 21012
Script: |
bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Hill_Wind_Card # 4345
- Some_Wizard_MagicSword # 21012
Script: |
bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Rawrel_Card # 4350
- Some_Wizard_MagicSword # 21012
Script: |
bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Ferus_Card # 4380
- Some_Wizard_MagicSword # 21012
Script: |
bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Deathword_Card # 4388
- Some_Wizard_MagicSword # 21012
Script: |
bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Angra_Mantis_Card # 4513
- Chaos_K_Mantis_Card # 27340
- Combo:
- Shiver_Katar # 1298
- Mobster_Card # 4317
- Combo:
- Shiver_Katar # 1298
- Sedora_Card # 4521
- Combo:
- Fafnir_Skin # 18559
- Fafnir_Mask # 18560
- Combo:
- Lava_Leather_Muffler # 20936
- Lava_Leather_Shoes # 22200
- Combo:
- RingOfDevil # 28505
- Fortune1 # 4923
- Combo:
- RingOfDevil # 28505
- Fortune2 # 4924
- Combo:
- RingOfDevil # 28505
- Fortune3 # 4925
- Combo:
- Chain_Of_Seal_ # 410094
- Vassalage_Necklace # 420006
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Cendrawasih_Card # 4517
- FlyingGalapago # 5967
Script: |
bonus bInt,1;
bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0);
- Combos:
- Combo:
- Novice_Poring_Card # 4545
- Cryptura_Academy_Hat # 18730
Script: |
bonus bMatk,5;
bonus bBaseAtk,5;
- Combos:
- Combo:
- UndeadKnightM_Card # 4605
- UndeadKnightF_Card # 4606
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus bFlee,20;
bonus2 bHPLossRate,100,6000;
bonus2 bSPLossRate,6,6000;
- Combos:
- Combo:
- White_Knightage_Card # 4608
- Khaliz_Knightage_Card # 4609
Script: |
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bSubSize,Size_Medium,5;
bonus2 bSubSize,Size_Large,5;
- Combos:
- Combo:
- Sarah_Card # 4610
- Irene_Elder_Card # 27168
Script: |
bonus bBaseAtk,100;
autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }";
- Combos:
- Combo:
- Big_Ben_Card # 4626
- Neo_Punk_Card # 4628
Script: |
bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
bonus2 bSubRace,RC_Demon,5;
bonus2 bSubRace,RC_Formless,5;
- Combos:
- Combo:
- Big_Bell_Card # 4627
- Neo_Punk_Card # 4628
Script: |
bonus2 bIgnoreDefRaceRate,RC_Formless,50;
bonus2 bIgnoreDefRaceRate,RC_Demon,50;
bonus2 bSubRace,RC_Formless,5;
bonus2 bSubRace,RC_Demon,5;
- Combos:
- Combo:
- Arc_Elder_Card # 4629
- Time_Keeper_Card # 4630
Script: |
bonus3 bAutoSpell,"NPC_WIDECURSE",2,20;
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Owl_Viscount_Card # 4631
- Owl_Marquees_Card # 4632
Script: |
bonus5 bAutoSpell,"WZ_VERMILION",1,20,BF_WEAPON,0;
- Combos:
- Combo:
- P_Amdarais_Card # 4635
- Bijou_Card # 4636
Script: |
bonus2 bSubEle,Ele_Dark,100;
bonus2 bSubEle,Ele_Undead,100;
- Combos:
- Combo:
- Grave_Arclouse_Card # 4653
- Grave_Mimic_Card # 4654
Script: |
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Undead,5;
bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
bonus2 bIgnoreMdefRaceRate,RC_Undead,50;
- Combos:
- Combo:
- Grave_Arclouse_Card # 4653
- Grave_Minorous_Card # 4655
Script: |
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Undead,5;
bonus2 bIgnoreDefRaceRate,RC_Brute,50;
bonus2 bIgnoreDefRaceRate,RC_Undead,50;
- Combos:
- Combo:
- Grave_Mummy_Card # 4656
- Grave_A_Mummy_Card # 4657
Script: |
bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,30;
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Sorcerer_Card # 4671
- Real_Ceila_Card # 4692
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }";
- Combos:
- Combo:
- Sura_Card # 4672
- Real_Chen_Card # 4693
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }";
- Combos:
- Combo:
- Minstrel_Card # 4673
- Real_Alphoccio_Card # 4696
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }";
- Combos:
- Combo:
- GuillotineCross_Card # 4674
- Real_Eremes_Card # 4684
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }";
- Combos:
- Combo:
- Archbishop_Card # 4675
- Real_Magaleta_Card # 4685
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }";
- Combos:
- Combo:
- Ranger_Card # 4676
- Real_Shecil_Card # 4687
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }";
- Combos:
- Combo:
- Mechanic_Card # 4677
- Real_Harword_Card # 4688
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }";
- Combos:
- Combo:
- Warlock_Card # 4678
- Real_Katrinn_Card # 4686
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }";
- Combos:
- Combo:
- RuneKnight_Card # 4679
- Real_Seyren_Card # 4689
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }";
- Combos:
- Combo:
- RoyalGuard_Card # 4680
- Real_Randel_Card # 4690
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }";
- Combos:
- Combo:
- Genetic_Card # 4681
- Real_Flamel_Card # 4691
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }";
- Combos:
- Combo:
- ShadowChaser_Card # 4682
- Real_Gertie_Card # 4694
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }";
- Combos:
- Combo:
- Wanderer_Card # 4683
- Real_Trentini_Card # 4695
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }";
- Combos:
- Combo:
- Z_Stone_1 # 4958
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bDelayrate,-1 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_2 # 4959
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bLongAtkRate,2 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_3 # 4960
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bUseSPrate,-2 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_4 # 4961
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bMatk,10 + ( .@r >= 9 ) ? 10 : 0;
}
- Combos:
- Combo:
- Z_Stone_5 # 4962
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bBaseAtk,2 + ( .@r >= 9 ) ? 5 : 0;
}
- Combos:
- Combo:
- Z_Stone_6 # 4963
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bBaseAtk,4 + ( .@r >= 9 ) ? 2 : 0;
bonus bHit,3 + ( .@r > 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_7 # 4964
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus2 bMagicAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_8 # 4965
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bVariableCastrate,-1 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_9 # 4966
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus2 bAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_10 # 4967
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_11 # 4968
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0;
}
}
- Combos:
- Combo:
- Z_Stone_12 # 4969
- Loki_Nidhogg_Hat # 19050
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
}
}
/* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Breath_Armor # 450018
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Knight_Armor # 450019
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Spear_Armor # 450020
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Sharp_Suit # 450022
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Aim_Suit # 450023
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Severe_Suit # 450024
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Duple_Robe # 450027
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Tonado_Armor # 450028
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Vulcan_Armor # 450029
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Kart_Suit # 450030
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Kart_Suit2 # 450031
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Rolling_Suit # 450032
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Assasin_Suit # 450033
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Assasin_Suit # 450069
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Assasin_Suit # 450103
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Fatal_Suit # 450034
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Picky_Robe # 450036
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Trip_Suit # 450038
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Firerain_Suit # 450039
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Sun_Suit # 450044
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Moon_Suit # 450045
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Kunai_Suit # 450047
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Knuckle_Suit # 450050
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Tiger_Suit # 450051
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots # 470016
- Noblesse_Attack_Manteau # 480012
- Noblesse_Attack_Ring # 490014
- Noblesse_Snovice_Suit # 450121
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Snovice_Suit # 450123
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Snovice_Suit # 450125
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Genesis_Armor # 450021
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Reverb_Suit # 450025
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Adora_Robe # 450026
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Stalker_Suit # 450035
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",20;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",20;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Carrot_Robe # 450037
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Crimson_Robe # 450040
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Frost_Robe # 450041
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Psychic_Robe # 450042
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Dust_Robe # 450043
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Ninja_Suit # 450046
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Swhoo_Robe # 450048
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Explosion_Robe # 450049
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots # 470017
- Noblesse_Magic_Manteau # 480014
- Noblesse_Magic_Ring # 490015
- Noblesse_Snovice_Robe # 450122
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Breath_Armor # 450052
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Knight_Armor # 450053
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Spear_Armor # 450054
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Sharp_Suit # 450056
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Aim_Suit # 450057
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Severe_Suit # 450058
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Duple_Robe # 450061
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Knuckle_Suit # 450062
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Tiger_Suit # 450063
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Tonado_Armor # 450064
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Vulcan_Armor # 450065
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Kart_Suit # 450066
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Kart_Suit2 # 450067
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Rolling_Suit # 450068
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Fatal_Suit # 450070
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Picky_Robe # 450072
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Trip_Suit # 450074
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Firerain_Suit # 450075
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Sun_Suit # 450080
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Moon_Suit # 450081
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots # 470018
- Imperial_Attack_Manteau # 480016
- Imperial_Attack_Ring # 490017
- Imperial_Kunai_Suit # 450083
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Genesis_Armor # 450055
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Reverb_Suit # 450059
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Adora_Robe # 450060
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Stalker_Suit # 450071
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",25;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",25;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Carrot_Robe # 450073
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Crimson_Robe # 450076
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Frost_Robe # 450077
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Psychic_Robe # 450078
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Dust_Robe # 450079
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Ninja_Suit # 450082
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Swhoo_Robe # 450084
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Explosion_Robe # 450085
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots # 470019
- Imperial_Magic_Manteau # 480017
- Imperial_Magic_Ring # 490018
- Imperial_Snovice_Robe # 450124
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Breath_Armor # 450086
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
if (.@r >= 27) {
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Knight_Armor # 450087
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Spear_Armor # 450088
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Sharp_Suit # 450090
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Aim_Suit # 450091
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Severe_Suit # 450092
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Duple_Robe # 450095
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Knuckle_Suit # 450096
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Tiger_Suit # 450097
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Tonado_Armor # 450098
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Vulcan_Armor # 450099
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Kart_Suit # 450100
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Kart_Suit2 # 450101
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Rolling_Suit # 450102
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Fatal_Suit # 450104
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Picky_Robe # 450106
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Trip_Suit # 450108
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",15;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Firerain_Suit # 450109
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Sun_Suit # 450114
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Moon_Suit # 450115
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
if (.@r >= 27) {
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots # 470020
- Grace_Attack_Manteau # 480018
- Grace_Attack_Ring # 490019
- Grace_Kunai_Suit # 450117
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Genesis_Armor # 450089
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Reverb_Suit # 450093
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Adora_Robe # 450094
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Stalker_Suit # 450105
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",30;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",30;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Carrot_Robe # 450107
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Crimson_Robe # 450110
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Frost_Robe # 450111
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Psychic_Robe # 450112
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Dust_Robe # 450113
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Ninja_Suit # 450116
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Swhoo_Robe # 450118
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Explosion_Robe # 450119
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots # 470021
- Grace_Magic_Manteau # 480019
- Grace_Magic_Ring # 490020
- Grace_Snovice_Robe # 450126
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
- Combos:
- Combo:
- Blush # 5040
- Necktie # 5442
Script: |
bonus bUseSPrate,5;
bonus bAspdRate,3;
bonus bHit,-5;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Blush # 5040
- Tare_Pope # 18672
Script: |
bonus bSPrecovRate,3;
- Combos:
- Combo:
- Blush # 5040
- Tare_Pope_ # 18673
- Combo:
- Tare_Pope_ # 18673
- Blush_ # 18607
Script: |
bonus bHealPower,10;
- Combos:
- Combo:
- Heart_Hair_Pin # 5041
- Devil_Whisper # 18538
Script: |
bonus2 bSubRace,RC_Angel,9;
- Combos:
- Combo:
- Opera_Ghost_Mask # 5043
- Wit_Pumpkin_Hat # 18656
Script: |
bonus bFlee,10;
bonus2 bAddEff,Eff_Stun,1000;
- Combos:
- Combo:
- First_Moon_Hair_Pin # 5048
- Devil_Whisper # 18538
Script: |
bonus2 bSubRace,RC_Demon,9;
- Combos:
- Combo:
- Ear_Of_Devil's_Wing # 5068
- Darkness_Helm_J # 5653
Script: |
bonus bStr,1;
bonus2 bAddClass,Class_All,5;
- Combos:
- Combo:
- Headband_Of_Power # 5070
- YinYang_Earring # 18576
Script: |
bonus2 bSkillAtk,"MO_TRIPLEATTACK",5;
bonus2 bSkillAtk,"MO_COMBOFINISH",5;
bonus2 bSkillAtk,"CH_TIGERFIST",3;
bonus2 bSkillAtk,"CH_CHAINCRUSH",3;
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSPrate,"CH_TIGERFIST",-10+min(10,.@r);
bonus2 bSkillUseSPrate,"CH_CHAINCRUSH",-10+min(10,.@r);
- Combos:
- Combo:
- Cap_Of_Concentration # 5073
- Pencil_In_Mouth # 5574
Script: |
bonus bDex,2;
bonus bDef,2;
- Combos:
- Combo:
- Ear_Of_Angel's_Wing # 5074
- Darkness_Helm_J # 5653
Script: |
bonus bStr,1;
bonus bAspdRate,2;
- Combos:
- Combo:
- Ear_Of_Angel's_Wing # 5074
- Valkyrie_Circlet # 18827
Script: |
autobonus "{ bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ transform 1765,5000; }";
- Combos:
- Combo:
- Alarm_Mask # 5086
- Gloomy_Pumpkin_Hat # 18527
Script: |
bonus2 bAddItemHealRate,12192,200;
- Combos:
- Combo:
- Alarm_Mask # 5086
- Wit_Pumpkin_Hat # 18656
Script: |
bonus2 bAddItemHealRate,538,100;
bonus2 bAddItemHealRate,12192,100;
bonus2 bAddMonsterDropItem,538,400;
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Feather_Beret # 5170
- Protect_Feathers # 19024
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bAspdRate,5;
if (.@r >= 9)
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Hahoe_Mask # 5176
- Wit_Pumpkin_Hat # 18656
Script: |
bonus bAspdRate,10;
autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Pecopeco_Wing_Ears # 5358
- Darkness_Helm_J # 5653
Script: |
bonus bAgi,1;
bonus bFlee,3;
- Combos:
- Combo:
- Toast_C # 5391
- Amistr_Cap # 5766
Script: |
bonus bMaxHP,100;
.@r = getrefine();
if (.@r >= 7)
bonus bMaxHP,100;
if (.@r >= 9)
bonus bMaxHP,200;
- Combos:
- Combo:
- Black_Glasses # 5401
- Darkness_Helm_J # 5653
Script: |
bonus bInt,1;
bonus bMatkRate,2;
- Combos:
- Combo:
- Fish_In_Mouth # 5403
- Drooping_Wild_Rose # 18529
Script: |
bonus3 bAutoSpell,"BS_GREED",1,50;
- Combos:
- Combo:
- Cube_Mask # 5475
- Wit_Pumpkin_Hat # 18656
Script: |
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddMonsterDropItem,529,400;
bonus2 bAddMonsterDropItem,530,400;
bonus2 bAddMonsterDropItem,538,400;
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Wondering_Wolf_Helm # 5498
- Angry_Mouth_C # 5521
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bCritAtkRate,10;
if (.@r >= 9)
bonus bAspd,1;
- Combos:
- Combo:
- Scarlet_Rose # 5548
- Amistr_Cap # 5766
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddClass,Class_All,min(.@r,10);
bonus bMatk,min(.@r,10);
- Combos:
- Combo:
- Yellow_Scarf # 5917
- Long_Mace # 1525
Script: |
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Medical_Boots # 5920
- Love_Guard # 18542
- Combo:
- Love_Guard # 18542
- Medical_Boots_ # 22100
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHealPower,3*(.@r/2);
- Combos:
- Combo:
- Crow_Tengu_Mask # 5933
- Tengu_Scroll # 19112
Script: |
bonus2 bAddSize,Size_All,1;
bonus bLongAtkRate,1;
if (readparam(bStr) >= 108) {
bonus2 bAddSize,Size_All,2;
bonus bLongAtkRate,1;
}
if (readparam(bStr) >= 120) {
bonus2 bAddSize,Size_All,3;
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Broken_Chip_1_J # 28370
- Combo:
- PoPe_Osuwari_Head # 19172
- Fanatic_Necklace # 28500
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Broken_Chip_2_J # 28371
- Combo:
- VesperHeadGear # 19436
- Main_Memory_JP # 32246
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_Tolerance # 29166
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,.@r;
bonus2 bSubRace,RC_Formless,.@r;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_HIT # 29167
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHit,(.@r/3)*5;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_FLEE # 29168
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee,(.@r/3)*5;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_MDEF # 29169
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_S_ATK # 29170
- Combo:
- Riot_Chip_J # 5965
- Reactor_S_MATK # 29171
- Combo:
- Riot_Chip_J # 5965
- Reactor_S_Avoid # 29172
- Combo:
- Riot_Chip_J # 5965
- Reactor_S_MHP # 29173
- Combo:
- Riot_Chip_J # 5965
- Reactor_S_Quick # 29174
- Combo:
- Riot_Chip_J # 5965
- Reactor_S_CRI # 29175
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspdRate,(.@r/2);
- Combos:
- Combo:
- Riot_Chip_J # 5965
- ReactorZ_Knockback # 29438
- Combo:
- Riot_Chip_J # 5965
- ReactorZ_Immortal # 29439
- Combo:
- Riot_Chip_J # 5965
- ReactorZ_Killgain # 29440
- Combo:
- Riot_Chip_J # 5965
- ReactorZ_Reincarnation # 29441
- Combo:
- Riot_Chip_J # 5965
- ReactorZ_NoDispell # 29442
- Combo:
- Riot_Chip_J # 5965
- ReactorZ_Clairvoyance # 29443
- Combo:
- Riot_Chip_J # 5965
- ReactorZ_CastFixed # 29444
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,(.@r/2);
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Accelerator_Chip # 32203
Script: |
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,10;
bonus2 bMagicAddClass,Class_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,30;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_P_FIRE # 4970
Script: |
bonus2 bAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_P_GROUND # 4972
Script: |
bonus2 bAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_P_WIND # 4973
Script: |
bonus2 bAddEle,Ele_Wind,10;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_T_FIRE # 4974
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_T_WATER # 4975
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_T_GROUND # 4976
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_T_WIND # 4977
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_Cure_101 # 4978
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_Cure_102 # 4979
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_Cure_201 # 4980
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_Cure_202 # 4981
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_INT # 4983
Script: |
bonus2 bMagicAddClass,Class_All,3;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_DEF # 4984
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_AVOI # 4985
Script: |
bonus bFlee2,2;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_ATK # 4986
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_MATK # 4987
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_MHP # 4988
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_MSP # 4989
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- Riot_Chip_J # 5965
- Reactor_A_FROZ # 4990
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- KarduiEar # 5966
- Lapine_Shield # 2198
- Fallen_Bishop_Card # 4441
- Combo:
- KarduiEar # 5966
- Lapine_Shield # 2198
- Runaway_Magic # 4876
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
- Combos:
- Combo:
- KarduiEar # 5966
- Tendrilion_Card # 4463
- Combo:
- Tree_Of_Sprout_JP # 19299
- Tendrilion_Card # 4463
Script: |
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
bonus2 bMagicAddRace,RC_Player_Human,getequiprefinerycnt(EQI_HAND_R)*2;
}
- Combos:
- Combo:
- FlyingGalapago # 5967
- Falconer_Claw # 28321
Script: |
bonus2 bSubSkill,"HT_BLITZBEAT",200;
- Combos:
- Combo:
- Gambler_Seal # 5918
- Heart_Card_In_Mouth # 19306
- Combo:
- Heart_Card_In_Mouth # 19306
- Gambler_Seal_ # 410004
Script: |
.@aspd = 1;
.@crit_dmg = 2 + 2 * (readparam(bDex) / 10);
.@sub_player = 2;
.@luk = readparam(bLuk);
if (.@luk > 107) {
.@aspd += 1;
.@crit_dmg += 2;
.@sub_player += 2;
}
if (.@luk > 119) {
.@aspd += 2;
.@crit_dmg += 4;
.@sub_player += 4;
bonus bSplashRange,1;
}
bonus bAspd,.@aspd;
bonus bCritAtkRate,.@crit_dmg;
bonus2 bSubRace,RC_Player_Human,.@sub_player;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- Scalpel # 13027
- Green_Operation_Coat # 15044
Script: |
.@r = max(getequiprefinerycnt(EQI_ARMOR),1);
bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r;
bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r;
bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r;
bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r;
- Combos:
- Combo:
- Twilight_Desert # 13034
- Sandstorm # 13035
Script: |
bonus bMaxSP,20;
bonus bMaxHPrate,5;
bonus bHit,10;
bonus2 bAddSize,Size_Large,30;
autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Octo_kitchen_Knife # 13081
- Crab_Card # 4153
- Combo:
- Octo_kitchen_Knife # 13081
- Aster_Card # 4247
- Combo:
- Octo_kitchen_Knife # 13081
- Shellfish_Card # 4273
Script: |
bonus2 bAddEle,Ele_Water,8;
- Combos:
- Combo:
- Octo_kitchen_Knife # 13081
- Crab_Card # 4153
- Aster_Card # 4247
- Shellfish_Card # 4273
Script: |
bonus2 bAddEle,Ele_Water,16;
- Combos:
- Combo:
- AP_Ammo # 13215
- Dust_Fire # 28224
Script: |
bonus bLongAtkRate,30;
- Combos:
- Combo:
- Huuma_Hundred_Petal # 13332
- Golden_Ninja_Suit # 15178
- Golden_Scarf # 20821
Script: |
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Huuma_Flutter_Snow_IL # 13337
- Apple_Of_Archer_IL # 19210
Script: |
bonus bVariableCastrate,-15;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 25;
}
if ((.@eq + .@weapon) >= 18) {
.@val += 25;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
}
if (.@val) {
bonus2 bSkillAtk,"KO_HUUMARANKA",.@val;
}
- Combos:
- Combo:
- Huuma_Bird_Wing_IL # 13338
- Apple_Of_Archer_IL # 19210
Script: |
bonus bBaseAtk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 30;
}
if ((.@eq + .@weapon) >= 18) {
bonus bLongAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 20;
}
}
if (.@val) {
bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val;
}
- Combos:
- Combo:
- Priest_Sword # 13428
- Odin's_Blessing # 2353
Script: |
bonus bMaxSP,50;
bonus2 bSkillAtk,"KN_BOWLINGBASH",5;
- Combos:
- Combo:
- Priest_Sword # 13428
- Red_Wing_Hat # 5690
Script: |
bonus bHit,10;
bonus2 bAddRace,RC_DemiHuman,4;
- Combos:
- Combo:
- Immaterial_Sword_IL # 13469
- Cape_Of_Ancient_Lord_IL # 20840
Script: |
if (BaseJob == Job_Rogue) {
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 100;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 50;
}
bonus bMatk,.@val;
if ((.@weapon + .@eq) >= 18) {
bonus3 bAutoSpell,"MG_COLDBOLT",3,50;
bonus3 bAutoSpell,"MG_FIREBOLT",3,50;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */
}
}
- Combos:
- Combo:
- Boitata_Armor # 15041
- Boitata_Hat # 18659
Script: |
bonus bInt,3;
bonus bStr,3;
bonus bMdef,10;
bonus bDefEle,Ele_Fire;
bonus2 bAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Anti_Magic_Suit # 15073
- Anti_Magic_Manteau # 20944
- Combo:
- Anti_Magic_Suit # 15073
- Comp_Anti_Manteau_TH # 480206
Script: |
.@val = 30;
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@eq >= 11) {
.@val += 40;
bonus bDelayrate,-10;
}
bonus bBaseAtk,.@val;
- Combos:
- Combo:
- Geffen_Mage_Robe # 15074
- Geffen_Magic_Muffler # 20943
- Combo:
- Geffen_Mage_Robe # 15074
- Comp_Geffen_M_Muffle # 480238
Script: |
.@val = 30;
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@eq >= 11) {
.@val += 40;
bonus bVariableCastrate,-20;
}
bonus bMatk,.@val;
- Combos:
- Combo:
- School_Uniform # 15088
- Adv_Angel_School_Cap # 18816
- Red_Pencil_In_Mouth # 18818
Script: |
bonus bMatk,BaseLevel/3;
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- School_Uniform # 15088
- Adv_Devil_School_Cap # 18817
- Blue_Pencil_In_Mouth # 18819
Script: |
bonus bBaseAtk,BaseLevel/3;
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- Armor_Of_Gray # 15090
- Gray_Helmet # 18820
- Cloak_Of_Gray # 20721
- Boots_Of_Gray # 22033
Script: |
bonus2 bSubEle,Ele_Neutral,15;
bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1;
- Combos:
- Combo:
- Gray_Robe # 15091
- Gray_Helmet # 18820
- Cloak_Of_Gray # 20721
- Boots_Of_Gray # 22033
Script: |
bonus2 bSubEle,Ele_Neutral,15;
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bMatkRate,10;
- Combos:
- Combo:
- Supplement_Part_Str # 15110
- Supplement_Part_Con # 20732
- Combo:
- Supplement_Part_Con # 20732
- Supplement_Part_Str_ # 15343
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",25;
- Combos:
- Combo:
- Supplement_Part_Str # 15110
- Supplement_Part_Agi # 22043
- Combo:
- ILL_Strouf_Card # 300148
- ILL_Deviace_Card # 300142
- Combo:
- Supplement_Part_Agi # 22043
- Supplement_Part_Str_ # 15343
Script: |
bonus bBaseAtk,30;
- Combos:
- Combo:
- Airship_Armor # 15116
- Airship_Cape # 20743
- Airship_Boots # 22046
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bSpeedRate,40;
- Combos:
- Combo:
- Felock_Armor # 15117
- Felock_Cape # 20744
- Felock_Boots # 22047
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bSpeedRate,40;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 30) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
- Combos:
- Combo:
- Doram_Only_Suit # 15126
- Doram_Only_Cape # 20788
- Doram_Only_Shoes # 22083
Script: |
bonus bMaxHP,2000;
bonus bNoCastCancel;
bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_Only_Suit # 15126
- Doram_Only_Cape # 20788
- Doram_Only_Shoes # 22083
- Charm_G_Necklace # 28382
- LowLeafCharm # 28416
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"SU_CN_METEOR",100;
- Combos:
- Combo:
- Doram_Only_Suit # 15126
- Doram_Only_Cape # 20788
- Doram_Only_Shoes # 22083
- Fresh_G_Necklace # 28380
- LowRabbitCharm # 28419
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100;
- Combos:
- Combo:
- Doram_Only_Suit # 15126
- Doram_Only_Cape # 20788
- Doram_Only_Shoes # 22083
- Pretty_G_Necklace # 28381
- LowSaurelCharm # 28413
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bHealPower,10;
skill "AL_HEAL",5,1;
- Combos:
- Combo:
- Excelion_Suit # 15128
- Excelion_Wing # 20773
Script: |
bonus bFlee2,6;
bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0);
- Combos:
- Combo:
- Doram_High_Suit # 15129
- Doram_High_Cape # 20789
- Doram_High_Shoes # 22084
Script: |
bonus bMaxHP,3000;
bonus bNoCastCancel;
bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_High_Suit # 15129
- Doram_High_Cape # 20789
- Doram_High_Shoes # 22084
- Charm_G_Necklace # 28382
- MiddleLeafCharm # 28417
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSkillAtk,"SU_CN_METEOR",150;
- Combos:
- Combo:
- Doram_High_Suit # 15129
- Doram_High_Cape # 20789
- Doram_High_Shoes # 22084
- Fresh_G_Necklace # 28380
- MiddleRabbitCharm # 28420
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,6;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150;
- Combos:
- Combo:
- Doram_High_Suit # 15129
- Doram_High_Cape # 20789
- Doram_High_Shoes # 22084
- Pretty_G_Necklace # 28381
- MiddleSaurelCharm # 28414
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,10;
bonus bHealPower,20;
skill "AL_HEAL",7,1;
- Combos:
- Combo:
- Egir_Armor_K # 15138
- Egir_Helm_K # 19026
Script: |
bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR));
- Combos:
- Combo:
- Egir_Armor_K # 15138
- Egir_Helm_K # 19026
- Egir_Manteau_K # 20756
- Egir_Shoes_K # 22059
Script: |
bonus bMaxHP,1000;
bonus bMaxSP,100;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bAddRace,RC_Fish,50;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bSubEle,Ele_Water,50;
- Combos:
- Combo:
- EvilDragon_Armor # 15145
- Vanargand_Helm # 18652
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 9) {
bonus2 bHPDrainRate,-60,-8;
bonus2 bSPDrainRate,-20,-4;
}
else if (.@r >= 8) {
bonus2 bHPDrainRate,-50,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,-3;
bonus2 bSPDrainRate,-10,-1;
}
else {
bonus2 bHPDrainRate,-10,-1;
bonus2 bSPDrainRate,-10,-1;
}
- Combos:
- Combo:
- EvilDragon_Armor # 15145
- Piece_Of_Angent_Skin # 2554
Script: |
bonus2 bSPDrainRate,-10,1;
- Combos:
- Combo:
- EvilDragon_Armor # 15145
- Rideword_Hat # 5208
Script: |
bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;
- Combos:
- Combo:
- Doram_Ele_Suit # 15156
- Doram_Ele_Cape # 20790
- Doram_Ele_Shoes # 22085
Script: |
bonus bMaxHP,4000;
bonus bNoCastCancel;
bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_Ele_Suit # 15156
- Doram_Ele_Cape # 20790
- Doram_Ele_Shoes # 22085
- Charm_G_Necklace # 28382
- HigherLeafCharm # 28418
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bSkillAtk,"SU_CN_METEOR",200;
- Combos:
- Combo:
- Doram_Ele_Suit # 15156
- Doram_Ele_Cape # 20790
- Doram_Ele_Shoes # 22085
- Fresh_G_Necklace # 28380
- HigherRabbitCharm # 28421
Script: |
bonus bMaxHPrate,30;
bonus bMaxSPrate,9;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200;
- Combos:
- Combo:
- Doram_Ele_Suit # 15156
- Doram_Ele_Cape # 20790
- Doram_Ele_Shoes # 22085
- Pretty_G_Necklace # 28381
- HigherSaurelCharm # 28415
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,15;
bonus bHealPower,30;
skill "AL_HEAL",9,1;
- Combos:
- Combo:
- Necklace_Rosary # 15166
- Croce_Staff # 1647
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHealPower,4*.@r;
- Combos:
- Combo:
- Necklace_Rosary # 15166
- DVAngelNurseCap # 5968
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee2,.@r;
bonus bHealPower,2*.@r;
- Combos:
- Combo:
- Kardui_Robe # 15169
- Rafini_Staff # 1649
- Combo:
- Kardui_Robe # 15169
- Rafini_Staff_S # 1679
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 )));
- Combos:
- Combo:
- Kardui_Robe # 15169
- Angeling_Card # 4054
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- Vigilante_Suits # 15176
- Vigilante_Bow # 18145
- Vigilante_Bedge # 28441
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",50;
bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10;
- Combos:
- Combo:
- Robe_Of_Elemental # 15177
- Cloak_Of_Elemental # 20820
- Origin_Of_Elemental # 28608
Script: |
bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1;
autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }";
- Combos:
- Combo:
- Golden_Ninja_Suit # 15178
- Golden_Scarf # 20821
- Monokage # 28721
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",20;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",50;
- Combos:
- Combo:
- Mine_Worker_Vest # 15179
- Mine_Worker_Backpack # 20822
- Mine_Worker_Pickax # 28116
Script: |
bonus bAtkRate,5;
bonus bAspdRate,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Para_Team_Armor100 # 15181
- Para_Team_Ring100A # 28443
- Para_Team_Necklace100A # 28444
- Combo:
- Para_Team_Armor100 # 15181
- Para_Team_Ring100C # 28463
- Para_Team_Necklace100C # 28464
Script: |
bonus bBaseAtk,20;
bonus2 bSubEle,Ele_All,2;
bonus2 bSubEle,Ele_Neutral,-2;
- Combos:
- Combo:
- Para_Team_Armor115 # 15182
- Para_Team_Ring115A # 28445
- Para_Team_Necklace115A # 28446
- Combo:
- Para_Team_Armor115 # 15182
- Para_Team_Ring115C # 28465
- Para_Team_Necklace115C # 28466
Script: |
bonus bBaseAtk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
- Combos:
- Combo:
- Para_Team_Armor130 # 15183
- Para_Team_Ring130A # 28447
- Para_Team_Necklace130A # 28448
- Combo:
- Para_Team_Armor130 # 15183
- Para_Team_Ring130C # 28467
- Para_Team_Necklace130C # 28468
Script: |
bonus bBaseAtk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor145 # 15184
- Para_Team_Ring145A # 28449
- Para_Team_Necklace145A # 28450
- Combo:
- Para_Team_Armor145 # 15184
- Para_Team_Ring145C # 28469
- Para_Team_Necklace145C # 28470
Script: |
bonus bBaseAtk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor160 # 15185
- Para_Team_Ring160A # 28451
- Para_Team_Necklace160A # 28452
- Combo:
- Para_Team_Armor160 # 15185
- Para_Team_Ring160C # 28471
- Para_Team_Necklace160C # 28472
Script: |
bonus bBaseAtk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- Para_Team_Armor100 # 15181
- Para_Team_Ring100B # 28453
- Para_Team_Necklace100B # 28454
Script: |
bonus bMatk,20;
bonus2 bSubEle,Ele_All,2;
bonus2 bSubEle,Ele_Neutral,-2;
- Combos:
- Combo:
- Para_Team_Armor115 # 15182
- Para_Team_Ring115B # 28455
- Para_Team_Necklace115B # 28456
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
- Combos:
- Combo:
- Para_Team_Armor130 # 15183
- Para_Team_Ring130B # 28457
- Para_Team_Necklace130B # 28458
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor145 # 15184
- Para_Team_Ring145B # 28459
- Para_Team_Necklace145B # 28460
Script: |
bonus bMatk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor160 # 15185
- Para_Team_Ring160B # 28461
- Para_Team_Necklace160B # 28462
Script: |
bonus bMatk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- Einherial_Armor # 15189
- Manteau_Of_Fallen # 20748
- Combo:
- Einherial_Armor # 15189
- Manteau_Of_Fallen_ # 20749
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7)
bonus bBaseAtk,5*(readparam(bStr)/10);
if (.@r >= 8)
bonus bBaseAtk,7*(readparam(bStr)/10);
- Combos:
- Combo:
- Einherial_Armor # 15189
- Evil_Druid_Card # 4141
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- Puente_Robe_IL # 15195
- Long_Mace_IL # 16063
Script: |
.@matk = 100;
.@recovery = 20;
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@weapon >= 7 && .@eq >= 7) {
.@matk += 50;
}
if ((.@weapon + .@eq) >= 18) {
.@recovery += 15;
if ((.@weapon + .@eq) >= 22) {
bonus bDelayrate,-15;
}
}
bonus bMatk,.@matk;
bonus bHealPower,.@recovery;
- Combos:
- Combo:
- Puente_Robe_IL # 15195
- Nurse_Cap_IL # 19209
Script: |
bonus bSpeedRate,25;
bonus bHealPower,10;
- Combos:
- Combo:
- YSF01_Plate # 15212
- YSF01_Greave # 22141
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Holy_Coat # 15205
- Argiope_Card # 4114
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- YSF01_Plate # 15212
- YSF01_Manteau # 20856
Script: |
bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- YSF01_Plate # 15212
- YSF01_Manteau # 20856
- YSF01_Greave # 22141
Script: |
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) {
autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000;
}
- Combos:
- Combo:
- Overwhelm_Str_Armor # 15278
- Temporal_Str_Boots_ # 22006
- Combo:
- Overwhelm_Str_Armor # 15278
- Modify_Str_Boots_ # 22113
Script: |
bonus bAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Int_Armor # 15279
- Temporal_Int_Boots_ # 22009
- Combo:
- Overwhelm_Int_Armor # 15279
- Modify_Int_Boots_ # 22114
Script: |
bonus bMatkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Luk_Armor # 15346
- Temporal_Luk_Boots_ # 22011
- Combo:
- Overwhelm_Luk_Armor # 15346
- Modify_Luk_Boots_ # 22118
Script: |
bonus bCritAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Vit_Armor # 15347
- Temporal_Vit_Boots_ # 22007
- Combo:
- Overwhelm_Vit_Armor # 15347
- Modify_Vit_Boots_ # 22116
Script: |
bonus bMaxHPrate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Agi_Armor # 15353
- Temporal_Agi_Boots_ # 22010
- Combo:
- Overwhelm_Agi_Armor # 15353
- Modify_Agi_Boots_ # 22115
Script: |
bonus bAspd,1;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Dex_Armor # 15354
- Temporal_Dex_Boots_ # 22008
- Combo:
- Overwhelm_Dex_Armor # 15354
- Modify_Dex_Boots_ # 22117
Script: |
bonus bLongAtkRate,5;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Goibne_Armor_IL # 15348
- Goibne_Helmet_IL # 19366
- Goibne_Shoulder_IL # 20923
- Goibne_Boots_IL # 22192
Script: |
bonus bVit,5;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
.@hp = 15;
.@r[0] = getequiprefinerycnt(EQI_ARMOR);
.@r[1] = getequiprefinerycnt(EQI_HEAD_TOP);
.@r[2] = getequiprefinerycnt(EQI_GARMENT);
.@r[3] = getequiprefinerycnt(EQI_SHOES);
.@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3];
if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) {
.@hp += 10;
}
bonus bMaxHPrate,.@hp;
if (.@sum >= 36) {
bonus bFixedCast,-700;
if (.@sum >= 40) {
bonus bDelayrate,-20;
}
}
- Combos:
- Combo:
- Illusion_Armor_A # 15376
- Illusion_Leg_A # 22196
- Combo:
- S_Agnes_Card # 27197
- S_Skia_Card # 27333
- Combo:
- E_Illusion_Leg_A # 470054
- E_Illusion_Armor_A # 450147
Script: |
bonus bAtkRate,5;
- Combos:
- Combo:
- Illusion_Armor_A # 15376
- Illusion_Leg_B # 22197
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Illusion_Armor_A # 15376
- Illusion_Engine_A # 20933
- Combo:
- Auto_Armor_A # 450127
- Auto_Engine_A # 480020
- Combo:
- E_Illusion_Armor_A # 450147
- E_Illusion_Engine_A # 480062
- Combo:
- Gray_W_Suits # 450177
- Gray_W_Manteau # 480091
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Illusion_Armor_A # 15376
- Illusion_Engine_B # 20934
- Combo:
- BIgShield_Of_Water # 28908
- Shining_Trapezohedron # 2998
- Combo:
- Auto_Armor_A # 450127
- Auto_Engine_B # 480021
- Combo:
- Gh_md_vit # 29591
- Muscle_Fool # 4878
- Combo:
- Time_Overload_Robe # 15383
- Time_Overload_Hood # 20939
- Combo:
- E_Illusion_Armor_A # 450147
- E_Illusion_Engine_B # 480063
- Combo:
- Gray_W_Suits # 450177
- Gray_W_Muffler # 480090
- Combo:
- Sprint_Ring_IL # 490120
- Sprint_Mail_IL # 450182
- Combo:
- Fallen_Angel_Shield # 2193
- Diabolus_Robe # 2374
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Illusion_Armor_B # 15377
- Illusion_Engine_A # 20933
- Combo:
- Auto_Armor_B # 450128
- Auto_Engine_A # 480020
- Combo:
- E_Illusion_Armor_B # 450148
- E_Illusion_Engine_A # 480062
- Combo:
- Gray_W_Robe # 450178
- Gray_W_Manteau # 480091
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Illusion_Armor_B # 15377
- Illusion_Engine_B # 20934
- Combo:
- Auto_Armor_B # 450128
- Auto_Engine_B # 480021
- Combo:
- E_Illusion_Armor_B # 450148
- E_Illusion_Engine_B # 480063
- Combo:
- Gray_W_Robe # 450178
- Gray_W_Muffler # 480090
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Illusion_Armor_B # 15377
- Illusion_Leg_B # 22197
- Combo:
- E_Illusion_Leg_B # 470055
- E_Illusion_Armor_B # 450148
- Combo:
- RingOfDevil # 28505
- Intellect1 # 4911
- Combo:
- RingOfDevil # 28505
- Intellect2 # 4912
- Combo:
- RingOfDevil # 28505
- Intellect3 # 4913
Script: |
bonus bMatkRate,5;
- Combos:
- Combo:
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r > 21) {
bonus bDelayrate,-15;
}
- Combos:
- Combo:
- Iron_Driver_IL # 16065
- Muffler_IL # 20838
Script: |
bonus bAspdRate,10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
}
if ((.@eq + .@weapon) >= 18) {
bonus bCritical,15;
if ((.@eq + .@weapon) >= 22) {
bonus bCritAtkRate,20;
}
}
- Combos:
- Combo:
- Royal_Bow # 18117
- Flash_Arrow # 1760
- Deviace_Card # 4125
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Plant,.@r*2;
- Combos:
- Combo:
- Royal_Bow # 18117
- Curse_Arrow # 1761
- Deviace_Card # 4125
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_DemiHuman,.@r*2;
- Combos:
- Combo:
- Royal_Bow # 18117
- Sleep_Arrow # 1768
- Deviace_Card # 4125
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Brute,.@r*2;
- Combos:
- Combo:
- Royal_Bow # 18117
- Silence_Arrow # 1769
- Deviace_Card # 4125
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Insect,.@r*2;
- Combos:
- Combo:
- Gust_Bow_ # 18140
- Arrow_Of_Wind # 1755
- Elemental_Clothe # 19048
Script: |
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Balistar_IL # 18149
- Apple_Of_Archer_IL # 19210
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,5;
if (.@weapon >= 7 && .@eq >= 7) {
.@val = 20;
}
if ((.@weapon + .@eq) >= 18) {
bonus bAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
.@val += 30;
}
if (.@val) {
bonus2 bSkillAtk,"RA_ARROWSTORM",.@val;
}
- Combos:
- Combo:
- Hunter_Bow_IL # 18174
- Boots_IL # 22190
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}
- Combos:
- Combo:
- Heart_Wing_Hairband # 18563
- Love_Piece # 18564
Script: |
bonus bFixedCastrate,-10;
- Combos:
- Combo:
- Vanargand_Helm # 18652
- Fenrir_Chain # 32227
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 6) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
if (.@r >= 8) {
bonus bDelayrate,-10;
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
- Combos:
- Combo:
- Improved_Kiss_Of_Angel # 18776
- Impr_Angel's_Arrival # 22015
Script: |
bonus bMatk,20;
- Combos:
- Combo:
- Imperial_Feather # 18823
- Royalguard_Necklace # 19246
Script: |
.@atk = 40;
.@aspd = 3;
.@dmg = 2;
.@agi = readparam(bAgi);
if (.@agi > 107) {
.@atk += 60;
.@aspd += 5;
.@dmg += 2;
}
if (.@agi > 119) {
.@atk += 80;
.@aspd += 7;
.@dmg += 4;
}
bonus bBaseAtk,.@atk;
bonus bAspdRate,.@aspd;
bonus2 bSubRace,RC_Player_Human,.@dmg;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
- Combos:
- Combo:
- Imperial_Feather # 18823
- Imperial_Ring # 28372
Script: |
bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
- Combos:
- Combo:
- Imperial_Feather # 18823
- Imperial_Glove # 28551
Script: |
bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2;
bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
bonus2 bSkillAtk,"LG_OVERBRAND",20;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- Celine_Brooch_K # 32237
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
if (.@r > 0) {
bonus bMatk,(10*.@r);
if (.@r >= 7) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Player_Human,10;
bonus2 bMagicAddRace,RC_Demon,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r >= 11) {
bonus2 bMagicAddClass,Class_Boss,20;
}
}
}
}
- Combos:
- Combo:
- Vajra # 18867
- Bow_Of_Rudra # 1720
Script: |
bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0);
- Combos:
- Combo:
- Assassin_Skull_Mask # 18868
- Assassin_Acc # 28320
Script: |
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
- Combos:
- Combo:
- Mechanical_Plant_Hat # 18933
- Bio_Protector # 19082
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r);
- Combos:
- Combo:
- Memories_Of_Lovers # 18937
- VesperGear1 # 28352
Script: |
bonus bMaxSPrate,5;
if (BaseLevel >= 20) {
bonus bInt,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers # 18937
- VesperGear2 # 28353
Script: |
bonus bMaxHPrate,5;
if (BaseLevel >= 20) {
bonus bStr,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers # 18937
- VesperGear3 # 28357
Script: |
bonus bAspdRate,5;
if (BaseLevel >= 20) {
bonus bAgi,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers # 18937
- VesperGear4 # 28359
Script: |
bonus bVariableCastrate,-5;
if (BaseLevel >= 20) {
bonus bDex,(BaseLevel/20);
}
- Combos:
- Combo:
- Falconer_Flute # 18985
- Falconer_Claw # 28321
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",100;
- Combos:
- Combo:
- Falconer_Flute # 18985
- Falconer_Claw # 28321
- Falconer_Glove # 28322
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",200;
- Combos:
- Combo:
- Falconer_Flute # 18985
- Falconer_Glove # 28322
Script: |
bonus2 bSkillAtk,"SN_FALCONASSAULT",50;
- Combos:
- Combo:
- Riot_Chip # 18997
- Broken_Chip_1 # 28326
- Broken_Chip_2 # 28327
Script: |
bonus bSpeedRate,25;
bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,50;
}
- Combos:
- Combo:
- Protect_Feathers # 19024
- Protect_cloth # 19381
Script: |
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
bonus2 bSubRace,RC_Player_Human,3;
if (readparam(bVit) >= 108) {
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
}
if (readparam(bVit) >= 120) {
bonus bMdef,10;
bonus bDef,100;
bonus bVit,10;
}
- Combos:
- Combo:
- Egir_Helm_K # 19026
- Egir_Manteau_K # 20756
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSPGainRace,RC_Fish,10;
bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r);
bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r);
bonus2 bAddItemHealRate,544,5*(1+.@r);
bonus2 bAddItemHealRate,551,5*(1+.@r);
- Combos:
- Combo:
- Egir_Helm_K # 19026
- Egir_Shoes_K # 22059
Script: |
bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- 12th_Crown # 19038
- 12th_ElvenEars # 19039
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID);
if ((.@r == 7) || (.@r == 8)) {
bonus bCritical,12;
bonus bHit,12;
}
if (.@r >= 9) {
bonus bMaxHP,1200;
bonus bMaxSP,120;
}
- Combos:
- Combo:
- Bio_Protector # 19082
- Mechanical_Plant_Hat # 18933
- Smoking_Pipe # 2268
Script: |
bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20;
- Combos:
- Combo:
- Sting_Silk_Ribbon # 19114
- Sting_Card # 4226
Script: |
bonus2 bSubSize,Size_All,10;
- Combos:
- Combo:
- Sting_Silk_Ribbon # 19114
- Scarlet_Rose # 5548
Script: |
bonus2 bSubSize,Size_All,5;
- Combos:
- Combo:
- Poring_Sunglasses_K # 19117
- AngelPoring_Boots # 22101
Script: |
bonus2 bDropAddRace,RC_All,5;
bonus2 bExpAddRace,RC_All,5;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
- Combos:
- Combo:
- Poring_Sunglasses_K_ # 19118
- AngelPoring_Boots # 22101
Script: |
bonus2 bDropAddRace,RC_All,4;
bonus2 bExpAddRace,RC_All,4;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
- Combos:
- Combo:
- SeraphimCoronet # 19138
- Feather_Of_Seraphim # 19327
Script: |
.@i = readparam(bInt);
.@cast = -(readparam(bInt)/8);
.@sub = 2;
.@heal = 5;
if (.@i >= 120) {
.@cast -= 10;
.@sub += 6;
.@heal += 25;
}
else if (.@i >= 108) {
.@cast -= 4;
.@sub += 2;
.@heal += 10;
}
bonus bVariableCastrate,.@cast;
bonus2 bSubRace,RC_DemiHuman,.@sub;
bonus2 bSubRace,RC_Player_Human,.@sub;
bonus bHealPower,.@heal;
bonus bAddItemHealRate,.@heal;
bonus2 bVariableCastrate,"AB_CHEAL",-100;
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Confusion,10000;
- Combos:
- Combo:
- SurviveOrb # 19139
- Survive_Circlet # 19020
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (.@r >= 7) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
if (.@r >= 9) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- SurviveOrb # 19139
- Clack_Of_Servival_ # 20813
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFixedCastrate,-50;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r >= 5) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- SurviveOrb # 19139
- Shoes_Of_Servival # 22170
Script: |
bonus bVit,4;
bonus bInt,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
- Combos:
- Combo:
- PoPe_Osuwari_Head # 19172
- Kiel_Card # 4403
Script: |
bonus bDelayrate,30;
- Combos:
- Combo:
- Racing_C_Mecha # 19189
- Racing_E_Mecha1 # 29316
Script: |
autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE";
- Combos:
- Combo:
- Racing_C_Mecha # 19189
- Racing_E_Mecha2 # 29317
Script: |
autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE";
autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Mecha # 19189
- Racing_E_Mecha3 # 29318
Script: |
autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE";
autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Gene # 19190
- Racing_E_Gene1 # 29319
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_C_Gene # 19190
- Racing_E_Gene2 # 29320
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST";
bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000;
- Combos:
- Combo:
- Racing_C_Gene # 19190
- Racing_E_Gene3 # 29321
Script: |
autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST";
bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000;
- Combos:
- Combo:
- Racing_C_Cross # 19191
- Racing_E_Cross1 # 29322
Script: |
autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Racing_C_Cross # 19191
- Racing_E_Cross2 # 29323
Script: |
autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP";
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Racing_C_Cross # 19191
- Racing_E_Cross3 # 29324
Script: |
autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP";
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Racing_C_Chaser # 19192
- Racing_E_Chaser1 # 29325
Script: |
autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL";
- Combos:
- Combo:
- Racing_C_Chaser # 19192
- Racing_E_Chaser2 # 29326
Script: |
autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL";
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
- Combos:
- Combo:
- Racing_C_Chaser # 19192
- Racing_E_Chaser3 # 29327
Script: |
autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL";
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
- Combos:
- Combo:
- Racing_C_Warlock # 19193
- Destruction_Rod # 2000
Script: |
bonus2 bVariableCastrate,"HW_MAGICPOWER",50;
- Combos:
- Combo:
- Racing_C_Warlock # 19193
- Racing_E_Warlock1 # 29328
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000;
- Combos:
- Combo:
- Racing_C_Warlock # 19193
- Racing_E_Warlock2 # 29329
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000;
bonus2 bSkillAtk,"WL_JACKFROST",30;
- Combos:
- Combo:
- Racing_C_Warlock # 19193
- Racing_E_Warlock3 # 29330
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000;
bonus2 bSkillAtk,"WL_JACKFROST",60;
- Combos:
- Combo:
- Racing_C_Sorcer # 19194
- Racing_E_Sorcer1 # 29331
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_C_Sorcer # 19194
- Racing_E_Sorcer2 # 29332
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_C_Sorcer # 19194
- Racing_E_Sorcer3 # 29333
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_C_Rune # 19195
- Racing_E_Rune1 # 29310
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN";
- Combos:
- Combo:
- Racing_C_Rune # 19195
- Racing_E_Rune2 # 29311
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN";
autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Rune # 19195
- Racing_E_Rune3 # 29312
Script: |
autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN";
autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Royal # 19196
- Racing_E_Royal1 # 29313
Script: |
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;
- Combos:
- Combo:
- Racing_C_Royal # 19196
- Racing_E_Royal2 # 29314
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE";
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
- Combos:
- Combo:
- Racing_C_Royal # 19196
- Racing_E_Royal3 # 29315
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE";
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500;
- Combos:
- Combo:
- Racing_C_Bishop # 19197
- Racing_E_Bishop1 # 29334
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",20;
- Combos:
- Combo:
- Racing_C_Bishop # 19197
- Racing_E_Bishop2 # 29335
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",30;
autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Bishop # 19197
- Racing_E_Bishop3 # 29336
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",60;
autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Sura # 19198
- Racing_E_Sura1 # 29337
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
- Combos:
- Combo:
- Racing_C_Sura # 19198
- Racing_E_Sura2 # 29338
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",30;
bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20;
/*unknow rate*/
- Combos:
- Combo:
- Racing_C_Sura # 19198
- Racing_E_Sura3 # 29339
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",60;
bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50;
/*unknow rate*/
- Combos:
- Combo:
- Racing_C_Ranger # 19199
- Racing_E_Ranger1 # 29340
Script: |
autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE";
- Combos:
- Combo:
- Racing_C_Ranger # 19199
- Racing_E_Ranger2 # 29341
Script: |
autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE";
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Racing_C_Ranger # 19199
- Racing_E_Ranger3 # 29342
Script: |
autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE";
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500;
- Combos:
- Combo:
- Racing_C_Mins # 19200
- Racing_E_Wand_Min1 # 29343
- Combo:
- Racing_C_Wander # 19201
- Racing_E_Wand_Min1 # 29343
Script: |
bonus bBaseAtk,20;
- Combos:
- Combo:
- Racing_C_Mins # 19200
- Racing_E_Wand_Min2 # 29344
Script: |
bonus bBaseAtk,30;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL";
- Combos:
- Combo:
- Racing_C_Mins # 19200
- Racing_E_Wand_Min3 # 29345
Script: |
bonus bBaseAtk,40;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL";
- Combos:
- Combo:
- Racing_C_Wander # 19201
- Racing_E_Wand_Min2 # 29344
Script: |
bonus bBaseAtk,30;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE";
- Combos:
- Combo:
- Racing_C_Wander # 19201
- Racing_E_Wand_Min3 # 29345
Script: |
bonus bBaseAtk,40;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE";
- Combos:
- Combo:
- Racing_C_Gunner # 19202
- Racing_E_Gunner1 # 29346
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM";
- Combos:
- Combo:
- Racing_C_Gunner # 19202
- Racing_E_Gunner2 # 29347
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM";
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
- Combos:
- Combo:
- Racing_C_Gunner # 19202
- Racing_E_Gunner3 # 29348
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM";
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500;
- Combos:
- Combo:
- Racing_C_Ninja # 19203
- Racing_E_Ninja1 # 29349
Script: |
bonus bBaseAtk,10;
bonus bMatk,10;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-3;
autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA";
- Combos:
- Combo:
- Racing_C_Ninja # 19203
- Racing_E_Ninja2 # 29350
Script: |
bonus bBaseAtk,15;
bonus bMatk,15;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-7;
autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA";
autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Ninja # 19203
- Racing_E_Ninja3 # 29351
Script: |
bonus bBaseAtk,20;
bonus bMatk,20;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-15;
autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA";
autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Super # 19204
- Racing_E_Super1 # 29352
Script: |
bonus bMaxHP,500;
bonus bBaseAtk,10;
- Combos:
- Combo:
- Racing_C_Super # 19204
- Racing_E_Super2 # 29353
Script: |
bonus bMaxHP,1000;
bonus bBaseAtk,20;
skill "GN_CARTBOOST",1;
autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_C_Super # 19204
- Racing_E_Super3 # 29354
Script: |
bonus bMaxHP,1500;
bonus bBaseAtk,40;
skill "GN_CARTBOOST",3;
autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_C_Doram # 19205
- Racing_E_Doram1 # 29355
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10;
- Combos:
- Combo:
- Racing_C_Doram # 19205
- Racing_E_Doram2 # 29356
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20;
bonus bFixedCast,-200;
- Combos:
- Combo:
- Racing_C_Doram # 19205
- Racing_E_Doram3 # 29357
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",60;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60;
bonus bFixedCast,-500;
- Combos:
- Combo:
- Cat_Lace_Hairband_K # 19242
- Blush # 5040
- Combo:
- Cat_Lace_Hairband_K # 19242
- Blush_ # 18607
Script: |
bonus bHealPower,5;
- Combos:
- Combo:
- Fancy_Flower_IL # 19247
- Bazerald_IL # 28762
Script: |
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if ((.@eq + .@weapon) >= 22) {
autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */
}
}
- Combos:
- Combo:
- Survive_Circlet_K # 19266
- SurviveOrb_K # 19267
Script: |
bonus bDelayrate,getequiprefinerycnt(EQI_HEAD_TOP)*-1;
- Combos:
- Combo:
- Survive_Circlet_K # 19266
- Clack_Of_Servival # 2509
- Combo:
- Survive_Circlet_K # 19266
- Clack_Of_Servival_ # 20813
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-5*(.@r/2);
- Combos:
- Combo:
- Survive_Circlet_K # 19266
- Cloak_Of_Survival_C # 2535
Script: |
bonus bVariableCastrate,-5*getequiprefinerycnt(EQI_GARMENT)/2;
- Combos:
- Combo:
- Survive_Circlet_K # 19266
- SurviveOrb # 19139
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Garden_Of_Eden # 19272
- B_Katrinn_Card # 4365
Script: |
bonus bVariableCastrate,-100;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
- Combos:
- Combo:
- Tree_Of_Sprout_JP # 19299
- KarduiEar # 5966
Script: |
.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- Rebeginer_Cap # 19310
- Rebeginer_Suits # 15250
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
if (BaseLevel >= 125) {
bonus bBaseAtk,10;
bonus bMatk,10;
}
if (BaseLevel >= 130) {
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
}
autobonus "{}",20,100,BF_WEAPON,"{ heal 500,50; }";
autobonus "{}",20,100,BF_MAGIC,"{ heal 250,100; }";
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Raydric_Archer_Card # 4187
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Wraith_Card # 4190
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Stem_Worm_Card # 4224
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Orc_Archer_Card # 4256
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Evil_Cloud_Hermit_Card # 4262
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Anopheles_Card # 4344
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Armaia_Card # 4347
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Green_Iguana_Card # 4377
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Dragon_Egg_Card # 4385
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Book_of_Soyga # 19326
- Retribution_Card # 4391
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- Headband_Of_Power_IL # 19344
- Gate_KeeperDD_IL # 28244
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bLongAtkRate,10;
if ((.@weapon + .@eq) >= 22) {
bonus2 bSkillAtk,"GS_SPREADATTACK",30;
}
}
- Combos:
- Combo:
- Headband_Of_Power_IL # 19344
- Gold_Lux_IL # 32301
Script: |
bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSubSize,Size_Small,20;
bonus2 bSubSize,Size_Medium,20;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
}
}
- Combos:
- Combo:
- Racing_C_Star # 19396
- Racing_E_Star1 # 29579
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",10;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",10;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
- Combos:
- Combo:
- Racing_C_Star # 19396
- Racing_E_Star2 # 29580
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000;
- Combos:
- Combo:
- Racing_C_Star # 19396
- Racing_E_Star3 # 29581
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",30;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",30;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",30;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",30;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000;
- Combos:
- Combo:
- Racing_C_Soul # 19397
- Racing_E_Soul1 # 29582
Script: |
bonus2 bSkillAtk,"SP_SWHOO",10;
bonus2 bSkillAtk,"SL_SMA",10;
bonus2 bSkillAtk,"SP_SPA",10;
- Combos:
- Combo:
- Racing_C_Soul # 19397
- Racing_E_Soul2 # 29583
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
bonus2 bSkillAtk,"SL_SMA",20;
bonus2 bSkillAtk,"SP_SPA",20;
bonus2 bSkillCooldown,"SP_SOULREAPER",-10000;
- Combos:
- Combo:
- Racing_C_Soul # 19397
- Racing_E_Soul3 # 29584
Script: |
bonus2 bSkillAtk,"SP_SWHOO",40;
bonus2 bSkillAtk,"SL_SMA",40;
bonus2 bSkillAtk,"SP_SPA",40;
bonus2 bSkillCooldown,"SP_SOULREAPER",-10000;
- Combos:
- Combo:
- Morpheus_Hood_IL # 19428
- Morpheus_Shawl_IL # 20948
- Morpheus_Ring_IL # 32238
- Morpheus_Armlet_IL # 32239
Script: |
bonus bInt,5;
bonus bMaxSPrate,10;
bonus bDef,100;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 7 && .@garment >= 7) {
.@matk = 40;
}
if ((.@head + .@garment) >= 18) {
.@matk += 40;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
if ((.@head + .@garment) >= 22) {
bonus bMatkRate,10;
bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50;
}
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- C12th_Crown # 20135
- C12th_ElvenEars # 20136
Script: |
bonus bAllStats,12;
- Combos:
- Combo:
- Variant_Axe # 1331
- Heavenly_Order # 19451
- Combo:
- Variant_Axe # 1331
- Heavenly_Order_ # 19452
- Combo:
- Variant_Huuma # 13343
- Heavenly_Order # 19451
- Combo:
- Variant_Huuma # 13343
- Heavenly_Order_ # 19452
- Combo:
- Variant_Blade # 13492
- Heavenly_Order # 19451
- Combo:
- Variant_Blade # 13492
- Heavenly_Order_ # 19452
- Combo:
- Variant_Mace # 16087
- Heavenly_Order # 19451
- Combo:
- Variant_Mace # 16087
- Heavenly_Order_ # 19452
- Combo:
- Variant_Wing # 18177
- Heavenly_Order # 19451
- Combo:
- Variant_Wing # 18177
- Heavenly_Order_ # 19452
- Combo:
- Variant_Claw # 1861
- Heavenly_Order # 19451
- Combo:
- Variant_Claw # 1861
- Heavenly_Order_ # 19452
- Combo:
- Variant_Staff # 2053
- Heavenly_Order # 19451
- Combo:
- Variant_Staff # 2053
- Heavenly_Order_ # 19452
- Combo:
- Variant_Claymore # 21046
- Heavenly_Order # 19451
- Combo:
- Variant_Claymore # 21046
- Heavenly_Order_ # 19452
- Combo:
- Variant_Lance # 26021
- Heavenly_Order # 19451
- Combo:
- Variant_Lance # 26021
- Heavenly_Order_ # 19452
- Combo:
- Variant_Wand # 26149
- Heavenly_Order # 19451
- Combo:
- Variant_Wand # 26149
- Heavenly_Order_ # 19452
- Combo:
- Variant_Foxtail # 26150
- Heavenly_Order # 19451
- Combo:
- Variant_Foxtail # 26150
- Heavenly_Order_ # 19452
- Combo:
- Variant_Katar # 28037
- Heavenly_Order # 19451
- Combo:
- Variant_Katar # 28037
- Heavenly_Order_ # 19452
- Combo:
- Variant_Twohand_Axe # 28135
- Heavenly_Order # 19451
- Combo:
- Variant_Twohand_Axe # 28135
- Heavenly_Order_ # 19452
- Combo:
- Variant_Rifle # 28249
- Heavenly_Order # 19451
- Combo:
- Variant_Rifle # 28249
- Heavenly_Order_ # 19452
- Combo:
- Variant_Gatling_Gun # 28250
- Heavenly_Order # 19451
- Combo:
- Variant_Gatling_Gun # 28250
- Heavenly_Order_ # 19452
- Combo:
- Variant_Shotgun # 28251
- Heavenly_Order # 19451
- Combo:
- Variant_Shotgun # 28251
- Heavenly_Order_ # 19452
- Combo:
- Variant_Launcher # 28252
- Heavenly_Order # 19451
- Combo:
- Variant_Launcher # 28252
- Heavenly_Order_ # 19452
- Combo:
- Variant_Book # 28627
- Heavenly_Order # 19451
- Combo:
- Variant_Book # 28627
- Heavenly_Order_ # 19452
- Combo:
- Variant_Dagger # 28753
- Heavenly_Order # 19451
- Combo:
- Variant_Dagger # 28753
- Heavenly_Order_ # 19452
- Combo:
- Variant_Spear # 32017
- Heavenly_Order # 19451
- Combo:
- Variant_Spear # 32017
- Heavenly_Order_ # 19452
- Combo:
- Variant_Viollin # 32105
- Heavenly_Order # 19451
- Combo:
- Variant_Viollin # 32105
- Heavenly_Order_ # 19452
- Combo:
- Variant_Blade_Whip # 32106
- Heavenly_Order # 19451
- Combo:
- Variant_Blade_Whip # 32106
- Heavenly_Order_ # 19452
- Combo:
- Variant_Handgun # 32300
- Heavenly_Order # 19451
- Combo:
- Variant_Handgun # 32300
- Heavenly_Order_ # 19452
Script: |
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
- Combos:
- Combo:
- Sol_Manteau # 20701
- Sol_Shield # 2165
Script: |
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddEle,Ele_Earth,.@b;
bonus2 bMagicAddEle,Ele_Earth,.@b;
bonus2 bSubRace,RC_Fish,.@a;
- Combos:
- Combo:
- Assassin_Muffler # 20714
- Assassin_Acc # 28320
Script: |
.@val = min(12,getequiprefinerycnt(EQI_GARMENT));
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Player_Human,.@val;
- Combos:
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Str_Boots # 22000
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Int_Boots # 22001
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Agi_Boots # 22002
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Vit_Boots # 22003
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Dex_Boots # 22004
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Luk_Boots # 22005
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Str_Boots_ # 22006
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Vit_Boots_ # 22007
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Dex_Boots_ # 22008
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Int_Boots_ # 22009
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Agi_Boots_ # 22010
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Luk_Boots_ # 22011
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Str_Boots # 22000
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Int_Boots # 22001
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Agi_Boots # 22002
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Vit_Boots # 22003
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Dex_Boots # 22004
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Luk_Boots # 22005
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Str_Boots_ # 22006
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Vit_Boots_ # 22007
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Dex_Boots_ # 22008
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Int_Boots_ # 22009
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Agi_Boots_ # 22010
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Luk_Boots_ # 22011
- Combo:
- FaceWorm_Skin # 20717
- Modify_Str_Boots # 22107
- Combo:
- FaceWorm_Skin # 20717
- Modify_Int_Boots # 22108
- Combo:
- FaceWorm_Skin # 20717
- Modify_Agi_Boots # 22109
- Combo:
- FaceWorm_Skin # 20717
- Modify_Vit_Boots # 22110
- Combo:
- FaceWorm_Skin # 20717
- Modify_Dex_Boots # 22111
- Combo:
- FaceWorm_Skin # 20717
- Modify_Luk_Boots # 22112
- Combo:
- FaceWorm_Skin # 20717
- Modify_Str_Boots_ # 22113
- Combo:
- FaceWorm_Skin # 20717
- Modify_Int_Boots_ # 22114
- Combo:
- FaceWorm_Skin # 20717
- Modify_Agi_Boots_ # 22115
- Combo:
- FaceWorm_Skin # 20717
- Modify_Vit_Boots_ # 22116
- Combo:
- FaceWorm_Skin # 20717
- Modify_Dex_Boots_ # 22117
- Combo:
- FaceWorm_Skin # 20717
- Modify_Luk_Boots_ # 22118
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Str_Boots # 22107
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Int_Boots # 22108
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Agi_Boots # 22109
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Vit_Boots # 22110
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Dex_Boots # 22111
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Luk_Boots # 22112
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Str_Boots_ # 22113
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Int_Boots_ # 22114
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Agi_Boots_ # 22115
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Vit_Boots_ # 22116
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Dex_Boots_ # 22117
- Combo:
- FaceWorm_Skin_ # 20718
- Modify_Luk_Boots_ # 22118
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Ribbon_Piamat # 20725
- Mad_Bunny # 2189
Script: |
.@a = getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }";
.@b = getequiprefinerycnt(EQI_HAND_L);
if (.@b >= 7)
bonus2 bSubEle,Ele_All,2*.@b;
- Combos:
- Combo:
- RedLotus_Stole # 20778
- UndeadKnightF_Card # 4606
Script: |
bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2));
bonus bMaxSPrate,44;
- Combos:
- Combo:
- Hero_Cape # 20783
- Deviling_Card # 4174
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Etran_Shirt # 20797
- G_Strings # 2339
Script: |
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (getequiprefinerycnt(EQI_ARMOR) > 6)
bonus bNoCastCancel;
- Combos:
- Combo:
- Etran_Shirt # 20797
- Deviling_Card # 4174
Script: |
bonus2 bSubEle,Ele_All,50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Elemental_Towel # 20799
- Fire_Arrow # 1752
- Burning_Bow # 1730
- Combo:
- Elemental_Towel # 20799
- Crystal_Arrow # 1754
- Frozen_Bow # 1731
- Combo:
- Elemental_Towel # 20799
- Arrow_Of_Wind # 1755
- Gust_Bow # 1733
- Combo:
- Elemental_Towel # 20799
- Stone_Arrow # 1756
- Earth_Bow # 1732
- Combo:
- Elemental_Towel # 20799
- Burning_Bow_ # 18137
- Fire_Arrow # 1752
- Combo:
- Elemental_Towel # 20799
- Frozen_Bow_ # 18138
- Crystal_Arrow # 1754
- Combo:
- Elemental_Towel # 20799
- Gust_Bow_ # 18140
- Arrow_Of_Wind # 1755
- Combo:
- Elemental_Towel # 20799
- Earth_Bow_ # 18139
- Stone_Arrow # 1756
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Deviling_Card # 4174
Script: |
bonus2 bSubEle,Ele_Neutral,-30;
- Combos:
- Combo:
- Wakwak_Manteau # 20814
- Wakwak_Card # 4588
Script: |
bonus bBaseAtk,-5*readparam(bStr)/10;
- Combos:
- Combo:
- Oxygen_Bomb_K # 20819
- Scuba_Mask # 5397
- Combo:
- Scuba_Mask_K # 19162
- Oxygen_Bomb_K # 20819
Script: |
bonus bAspd,1;
bonus bNoCastCancel;
- Combos:
- Combo:
- Elder_Spirit # 20831
- AntiqueBook_Card # 4596
Script: |
bonus bMatk,-5*(readparam(bInt)/10);
- Combos:
- Combo:
- Muffler_IL # 20838
- Staff_Of_Bordeaux_IL # 26109
Script: |
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"SO_EARTHGRAVE",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Water,10;
}
}
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- Moonlight_Sword_IL # 28725
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 80;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 80;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 40;
}
if ((.@weapon + .@eq) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,15;
}
bonus bMatk,.@val;
- Combos:
- Combo:
- Temporal_Manteau # 20846
- Temporal_Str_Boots # 22000
- Combo:
- Temporal_Manteau # 20846
- Temporal_Str_Boots_ # 22006
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bBaseAtk,30;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau # 20846
- Temporal_Int_Boots # 22001
- Combo:
- Temporal_Manteau # 20846
- Temporal_Int_Boots_ # 22009
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bMatk,30;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau # 20846
- Temporal_Agi_Boots # 22002
- Combo:
- Temporal_Manteau # 20846
- Temporal_Agi_Boots_ # 22010
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau # 20846
- Temporal_Vit_Boots # 22003
- Combo:
- Temporal_Manteau # 20846
- Temporal_Vit_Boots_ # 22007
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bAddItemHealRate,10;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau # 20846
- Temporal_Dex_Boots # 22004
- Combo:
- Temporal_Manteau # 20846
- Temporal_Dex_Boots_ # 22008
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bLongAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau # 20846
- Temporal_Luk_Boots # 22005
- Combo:
- Temporal_Manteau # 20846
- Temporal_Luk_Boots_ # 22011
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bCritAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Clack_Of_Servival_IL # 20847
- Counter_Dagger_IL # 28745
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bCritAtkRate,15;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 15;
if ((.@weapon + .@eq) >= 22) {
skill "TF_DOUBLE",4;
}
}
bonus bAspdRate,.@val;
- Combos:
- Combo:
- Phreeoni_Wing # 20859
- Phreeoni_Card # 4121
Script: |
bonus bPerfectHitAddRate,50;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- MenblattWing # 20863
- Menblatt_Card # 4593
Script: |
bonus bLongAtkRate,-1*readparam(bDex)/10;
- Combos:
- Combo:
- Leviathan_muffler # 20922
- Toad_Card # 4306
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus bMaxHPrate,10;
bonus bMdef,10;
- Combos:
- Combo:
- Commander_manteau_J # 20925
- Vet_Nepen_Heel # 22035
Script: |
bonus bAgi,10;
bonus bInt,10;
bonus bVariableCastrate,-10;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Commander_manteau_J # 20925
- Vet_SliverFox_Boots # 22036
Script: |
bonus bStr,10;
bonus bDex,10;
bonus bDelayrate,-20;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Commander_manteau_J # 20925
- Vet_Ungo_Boots # 22037
Script: |
bonus bVit,10;
bonus bLuk,10;
bonus bHealPower,20;
bonus2 bSubRace,RC_Player_Human,5;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Rainbow_Scarf_Jp # 20931
- Fire_Arrow # 1752
- Combo:
- Rainbow_Muffler_Jp # 20969
- Fire_Arrow # 1752
- Combo:
- Storm_Muffler # 480064
- Fire_Arrow # 1752
Script: |
bonus2 bSubEle,Ele_Fire,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp # 20931
- Crystal_Arrow # 1754
- Combo:
- Rainbow_Muffler_Jp # 20969
- Crystal_Arrow # 1754
- Combo:
- Storm_Muffler # 480064
- Crystal_Arrow # 1754
Script: |
bonus2 bSubEle,Ele_Water,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp # 20931
- Arrow_Of_Wind # 1755
- Combo:
- Rainbow_Muffler_Jp # 20969
- Arrow_Of_Wind # 1755
- Combo:
- Storm_Muffler # 480064
- Arrow_Of_Wind # 1755
Script: |
bonus2 bSubEle,Ele_Wind,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp # 20931
- Stone_Arrow # 1756
- Combo:
- Rainbow_Muffler_Jp # 20969
- Stone_Arrow # 1756
- Combo:
- Storm_Muffler # 480064
- Stone_Arrow # 1756
Script: |
bonus2 bSubEle,Ele_Earth,75;
- Combos:
- Combo:
- Illusion_Engine_B # 20934
- Illusion_Leg_A # 22196
- Combo:
- Shield_Of_Flame # 28906
- Shining_Trapezohedron # 2998
- Combo:
- Shadowchaser_Robe # 29480
- Shadowchaser_Middle # 29478
- Combo:
- Mechanic_Robe2 # 310007
- Mechanic_Top2 # 310004
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Illusion_Engine_B # 20934
- Illusion_Leg_B # 22197
- Combo:
- E_Illusion_Engine_B # 480063
- E_Illusion_Leg_B # 470055
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
- Combos:
- Combo:
- Lava_Leather_Manteau # 20935
- Lava_Leather_Boots # 22199
Script: |
bonus bHit,5;
- Combos:
- Combo:
- Lava_Leather_Manteau # 20935
- Lava_Leather_Boots # 22199
- Lava_Leather_Armor # 15378
Script: |
bonus bAtkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bAtkRate,3;
if (.@a+.@b+.@c >= 27)
bonus bDelayrate,-20;
- Combos:
- Combo:
- Lava_Leather_Muffler # 20936
- Lava_Leather_Shoes # 22200
- Lava_Leather_Suits # 15379
Script: |
bonus bAtkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bAtkRate,3;
if (.@a+.@b+.@c >= 27)
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Lava_Leather_Hode # 20937
- Lava_Leather_Sandle # 22201
- Lava_Leather_Robe # 15380
Script: |
bonus bMatkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bMatkRate,3;
if (.@a+.@b+.@c >= 27)
bonus2 bMagicAtkEle,Ele_Fire,15;
- Combos:
- Combo:
- Phoenix_Muffler # 20941
- Mastering_Card # 4197
Script: |
bonus bFlee,20;
bonus bMdef,10;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Temporal_M_Str # 20963
- Temporal_Str_Boots_ # 22006
- Combo:
- Temporal_M_Str # 20963
- Modify_Str_Boots_ # 22113
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Agi # 20964
- Temporal_Agi_Boots_ # 22010
- Combo:
- Temporal_M_Agi # 20964
- Modify_Agi_Boots_ # 22115
Script: |
bonus bCritAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Vit # 20965
- Temporal_Vit_Boots_ # 22007
- Combo:
- Temporal_M_Vit # 20965
- Modify_Vit_Boots_ # 22116
Script: |
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Int # 20966
- Temporal_Int_Boots_ # 22009
- Combo:
- Temporal_M_Int # 20966
- Modify_Int_Boots_ # 22114
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Dex # 20967
- Temporal_Dex_Boots_ # 22008
- Combo:
- Temporal_M_Dex # 20967
- Modify_Dex_Boots_ # 22117
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Luk # 20968
- Temporal_Luk_Boots_ # 22011
- Combo:
- Temporal_M_Luk # 20968
- Modify_Luk_Boots_ # 22118
Script: |
bonus bAspd,1;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Taegoolyeon_IL # 21050
- Boots_IL # 22190
Script: |
bonus bLongAtkRate,3;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus bFixedCast,-500;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
}
}
- Combos:
- Combo:
- Lian_Shoes # 22069
- Lian_Shield # 2195
Script: |
bonus2 bSubEle,Ele_Neutral,5+getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Lian_Shoes # 22069
- Lian_Robe # 20753
Script: |
bonus2 bAddEle,Ele_Neutral,5;
bonus2 bMagicAddEle,Ele_Neutral,5;
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Purple # 29148
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAtkRate,2;
}
if (.@r >= 9) {
bonus bAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_SkyBlue # 29149
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bMatkRate,2;
}
if (.@r >= 9) {
bonus bMatkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Green # 29150
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAspdRate,5;
}
if (.@r >= 9) {
bonus bAspdRate,5;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Pink # 29151
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus2 bSubEle,Ele_Neutral,2;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Neutral,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_DeepRed # 29152
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bLongAtkRate,2;
}
if (.@r >= 9) {
bonus bLongAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Clear # 29153
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bCritAtkRate,2;
}
if (.@r >= 9) {
bonus bCritAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- Pororoca_Shoes # 22104
- La'cryma_Stick # 1646
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getskilllv("WZ_FROSTNOVA");
.@c = getskilllv("WZ_WATERBALL");
bonus2 bMagicAtkEle,Ele_Water,4*.@r;
bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b;
bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b;
bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r);
- Combos:
- Combo:
- Giant_Boots # 22106
- Giant_Axe # 1387
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,30;
if (.@b >= 7) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",8;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",12;
bonus2 bAddClass,Class_Boss,30;
}
}
- Combos:
- Combo:
- Giant_Boots # 22106
- Giant_Lance # 1490
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1000;
if (.@r >= 7) {
bonus2 bSkillAtk,"RK_SONICWAVE",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
bonus2 bSubClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"RK_SONICWAVE",30;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",30;
bonus2 bSubClass,Class_Boss,30;
}
- Combos:
- Combo:
- Giant_Boots # 22106
- Gigantic_Bow # 18122
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus bLongAtkRate,3*(readparam(bStr)/10);
if (.@b >= 7) {
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"RA_ARROWSTORM",30;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
bonus2 bAddClass,Class_Boss,30;
}
}
- Combos:
- Combo:
- Giant_Boots # 22106
- Giant_Shield # 2160
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 6) {
bonus2 bSubSize,Size_Large,2;
bonus2 bSubClass,Class_Boss,2;
}
if (.@r > 8) {
bonus2 bSubSize,Size_Large,3;
bonus2 bSubClass,Class_Boss,3;
}
- Combos:
- Combo:
- Shoes_Of_Punishment # 22120
- Holy_Stick # 1631
- Combo:
- Shoes_Of_Punishment_ # 22225
- Holy_Stick # 1631
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 7) {
.@magic = 30;
if (.@r >= 9) {
.@magic += 20;
.@dmg = 20;
}
bonus2 bMagicAddRace,RC_Demon,.@magic;
bonus2 bMagicAddRace,RC_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));
- Combos:
- Combo:
- Shoes_Of_Punishment_BR # 22182
- Holy_Stick # 1631
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 8) {
.@magic = 30;
if (.@r >= 12) {
.@magic += 20;
.@dmg = 20;
}
bonus2 bMagicAddRace,RC_Demon,.@magic;
bonus2 bMagicAddRace,RC_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));
- Combos:
- Combo:
- Para_Team_Boots100 # 22122
- Para_Team_Ring100A # 28443
- Para_Team_Necklace100A # 28444
- Combo:
- Para_Team_Boots100 # 22122
- Para_Team_Ring100C # 28463
- Para_Team_Necklace100C # 28464
Script: |
bonus bAspdRate,4;
bonus bHit,4;
- Combos:
- Combo:
- Para_Team_Boots115 # 22123
- Para_Team_Ring115A # 28445
- Para_Team_Necklace115A # 28446
- Combo:
- Para_Team_Boots115 # 22123
- Para_Team_Ring115C # 28465
- Para_Team_Necklace115C # 28466
Script: |
bonus bAspdRate,8;
bonus bHit,8;
- Combos:
- Combo:
- Para_Team_Boots130 # 22124
- Para_Team_Ring130A # 28447
- Para_Team_Necklace130A # 28448
- Combo:
- Para_Team_Boots130 # 22124
- Para_Team_Ring130C # 28467
- Para_Team_Necklace130C # 28468
Script: |
bonus bAspdRate,8;
bonus bHit,8;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots145 # 22125
- Para_Team_Ring145A # 28449
- Para_Team_Necklace145A # 28450
- Combo:
- Para_Team_Boots145 # 22125
- Para_Team_Ring145C # 28469
- Para_Team_Necklace145C # 28470
Script: |
bonus bAspdRate,10;
bonus bHit,10;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots160 # 22126
- Para_Team_Ring160A # 28451
- Para_Team_Necklace160A # 28452
- Combo:
- Para_Team_Boots160 # 22126
- Para_Team_Ring160C # 28471
- Para_Team_Necklace160C # 28472
Script: |
bonus bAspdRate,10;
bonus bHit,10;
bonus2 bExpAddRace,RC_All,2;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Para_Team_Boots100 # 22122
- Para_Team_Ring100B # 28453
- Para_Team_Necklace100B # 28454
Script: |
bonus bVariableCastrate,-3;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Para_Team_Boots115 # 22123
- Para_Team_Ring115B # 28455
- Para_Team_Necklace115B # 28456
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
- Combos:
- Combo:
- Para_Team_Boots130 # 22124
- Para_Team_Ring130B # 28457
- Para_Team_Necklace130B # 28458
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots145 # 22125
- Para_Team_Ring145B # 28459
- Para_Team_Necklace145B # 28460
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots160 # 22126
- Para_Team_Ring160B # 28461
- Para_Team_Necklace160B # 28462
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Shoes_IL # 22133
- Spectral_Spear_IL # 26007
Script: |
bonus bAspdRate,8;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus bLongAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 30;
}
}
if (.@val) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val;
}
- Combos:
- Combo:
- Shoes_IL # 22133
- Pole_Axe_IL # 32005
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus bAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 20;
}
}
if (.@val) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val;
}
- Combos:
- Combo:
- Demonist_Shoes # 22138
- SeraphimRobe # 20815
- Combo:
- Demonist_Shoes_ # 22221
- SeraphimRobe # 20815
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST"));
bonus2 bSubEle,Ele_Dark,30;
bonus bFixedCastrate,-50;
if (.@r > 8)
.@val = 20;
else if (.@r > 6)
.@val = 10;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Dark,.@val;
- Combos:
- Combo:
- Demonist_Shoes # 22138
- SeraphimRobe # 20815
- Dead_Tree_Cane # 1643
- Combo:
- Demonist_Shoes_ # 22221
- SeraphimRobe # 20815
- Dead_Tree_Cane # 1643
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR");
bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION");
if (.@r > 8)
.@val = 2;
else if (.@r > 6)
.@val = 1;
bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val;
bonus2 bMagicAddRace,RC_DemiHuman,20*.@val;
bonus2 bMagicAddRace,RC_Player_Human,20*.@val;
- Combos:
- Combo:
- Demonist_Shoes # 22138
- Runaway_Magic # 4876
- Combo:
- Demonist_Shoes_ # 22221
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAtkEle,Ele_Fire,-50;
bonus2 bMagicAtkEle,Ele_Neutral,-50;
bonus2 bMagicAtkEle,Ele_Dark,-50;
- Combos:
- Combo:
- Shoes_Of_Servival # 22170
- Survival_Rod_ # 1618
- Combo:
- Shoes_Of_Servival # 22170
- Survival_Rod2_ # 1620
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
bonus2 bMagicAtkEle,Ele_Neutral,80;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}
- Combos:
- Combo:
- Shoes_Of_Servival # 22170
- Survive_Circlet # 19020
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
}
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Iron_Nail_K # 1847
- Combo:
- Ancient_Hero_Boots # 22171
- Oriental_Sword # 21038
- Combo:
- Ancient_Hero_Boots # 22171
- Avenger # 28130
- Combo:
- Ancient_Hero_Boots # 22171
- OneSkyOneSun # 28631
- Combo:
- Ancient_Hero_Boots # 22171
- Undine_Spear_K # 32018
- Combo:
- Ancient_Hero_Boots # 22171
- Slate_Sword # 500004
- Combo:
- Ancient_Hero_Boots # 22171
- Meteor_Striker # 590002
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Undine_Spear_K # 32034
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Iron_Nail_K # 1873
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Oriental_Sword # 21065
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Avenger # 1350
- Combo:
- aegis_470181 # 470181
- Iron_Nail_K # 1847
- Combo:
- aegis_470181 # 470181
- Oriental_Sword # 21038
- Combo:
- aegis_470181 # 470181
- Avenger # 28130
- Combo:
- aegis_470181 # 470181
- OneSkyOneSun # 28631
- Combo:
- aegis_470181 # 470181
- Undine_Spear_K # 32018
- Combo:
- aegis_470181 # 470181
- Slate_Sword # 500004
- Combo:
- aegis_470181 # 470181
- Meteor_Striker # 590002
- Combo:
- aegis_470181 # 470181
- Comp_Undine_Spear_K # 32034
- Combo:
- aegis_470181 # 470181
- Comp_Iron_Nail_K # 1873
- Combo:
- aegis_470181 # 470181
- Comp_Oriental_Sword # 21065
- Combo:
- aegis_470181 # 470181
- Comp_Avenger # 1350
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Humma_Clear # 13345
- Combo:
- aegis_470181 # 470181
- Humma_Clear # 13345
Script: |
autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Shadow_Staff_K # 26118
- Combo:
- Ancient_Hero_Boots # 22171
- SoulWeight # 26154
- Combo:
- Ancient_Hero_Boots # 22171
- Demon_Hunting_Bible_K # 28630
- Combo:
- Ancient_Hero_Boots # 22171
- Magic_Sword # 28744
- Combo:
- Ancient_Hero_Boots # 22171
- Light_Blade # 500003
- Combo:
- Ancient_Hero_Boots # 22171
- Trumpet_Shell_K # 570002
- Combo:
- Ancient_Hero_Boots # 22171
- Barb_Wire_K # 580002
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Shadow_Staff_K # 26178
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Magic_Sword # 28786
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_D_Hunt_Bible_K # 28646
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Light_Blade # 500061
- Combo:
- aegis_470181 # 470181
- Shadow_Staff_K # 26118
- Combo:
- aegis_470181 # 470181
- SoulWeight # 26154
- Combo:
- aegis_470181 # 470181
- Demon_Hunting_Bible_K # 28630
- Combo:
- aegis_470181 # 470181
- Magic_Sword # 28744
- Combo:
- aegis_470181 # 470181
- Light_Blade # 500003
- Combo:
- aegis_470181 # 470181
- Trumpet_Shell_K # 570002
- Combo:
- aegis_470181 # 470181
- Barb_Wire_K # 580002
- Combo:
- aegis_470181 # 470181
- Comp_Shadow_Staff_K # 26178
- Combo:
- aegis_470181 # 470181
- Comp_Magic_Sword # 28786
- Combo:
- aegis_470181 # 470181
- Comp_D_Hunt_Bible_K # 28646
- Combo:
- aegis_470181 # 470181
- Comp_Light_Blade # 500061
Script: |
autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- MeawFoxtail # 26155
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_MeawFoxtail # 550077
- Combo:
- aegis_470181 # 470181
- MeawFoxtail # 26155
- Combo:
- aegis_470181 # 470181
- Comp_MeawFoxtail # 550077
Script: |
autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus bAtkRate,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Shiver_Katar_K # 28039
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Shiver_Katar_K_TH # 28053
- Combo:
- aegis_470181 # 470181
- Shiver_Katar_K # 28039
- Combo:
- aegis_470181 # 470181
- Comp_Shiver_Katar_K_TH # 28053
Script: |
autobonus "{ bonus bLuk,20; bonus bCritAtkRate,10; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Master_Soul_Rifle # 28255
- Combo:
- aegis_470181 # 470181
- Master_Soul_Rifle # 28255
Script: |
autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Demon_S_Shot # 28256
- Combo:
- Ancient_Hero_Boots # 22171
- Golden_L_Launcher # 28257
- Combo:
- Ancient_Hero_Boots # 22171
- The_Black_Gatling # 28258
- Combo:
- Ancient_Hero_Boots # 22171
- Crimson_Rose # 32302
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Demon_S_Shot # 28261
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Crimson_Rose # 800035
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_The_Black_Gatling # 830014
- Combo:
- aegis_470181 # 470181
- Demon_S_Shot # 28256
- Combo:
- aegis_470181 # 470181
- Golden_L_Launcher # 28257
- Combo:
- aegis_470181 # 470181
- The_Black_Gatling # 28258
- Combo:
- aegis_470181 # 470181
- Crimson_Rose # 32302
- Combo:
- aegis_470181 # 470181
- Comp_Demon_S_Shot # 28261
- Combo:
- aegis_470181 # 470181
- Comp_Crimson_Rose # 800035
- Combo:
- aegis_470181 # 470181
- Comp_The_Black_Gatling # 830014
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Sharp_Wind_Sword # 28763
- Fog_Dew_Sword # 28764
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Sharp_Wind_Sword # 510068
- Fog_Dew_Sword # 28764
- Combo:
- Ancient_Hero_Boots # 22171
- Sharp_Wind_Sword # 28763
- Comp_Fog_Dew_Sword # 510067
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Sharp_Wind_Sword # 510068
- Comp_Fog_Dew_Sword # 510067
- Combo:
- aegis_470181 # 470181
- Sharp_Wind_Sword # 28763
- Fog_Dew_Sword # 28764
- Combo:
- aegis_470181 # 470181
- Comp_Sharp_Wind_Sword # 510068
- Fog_Dew_Sword # 28764
- Combo:
- aegis_470181 # 470181
- Sharp_Wind_Sword # 28763
- Comp_Fog_Dew_Sword # 510067
- Combo:
- aegis_470181 # 470181
- Comp_Sharp_Wind_Sword # 510068
- Comp_Fog_Dew_Sword # 510067
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Dragonic_Slayer # 600004
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Dragonic_Slayer # 21066
- Combo:
- aegis_470181 # 470181
- Dragonic_Slayer # 600004
- Combo:
- aegis_470181 # 470181
- Comp_Dragonic_Slayer # 21066
Script: |
autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000;
- Combos:
- Combo:
- Gray_Wing_Boots # 22172
- White_Wing_Suits # 15042
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bSpeedRate,25;
bonus bCritAtkRate,4*(readparam(bLuk)/20);
if (.@r >= 7) {
bonus bAspdRate,8;
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",50;
}
if (.@r >= 9) {
bonus bAspdRate,4;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
}
- Combos:
- Combo:
- Gray_Wing_Boots # 22172
- Black_Wing_Suits # 15043
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bHPGainValue,500;
bonus bSpeedRate,25;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bInt)/20);
bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30;
if (.@r >= 7) {
bonus bFlee2,6;
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",400;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
}
if (.@r >= 9) {
bonus bFlee2,3;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",200;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Boots_IL # 22190
- Butcher_IL # 28254
Script: |
bonus bAtkRate,10;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bLongAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */
}
}
- Combos:
- Combo:
- S_Promotion_Weapon # 24012
- S_Promotion_Armor # 24013
- S_Promotion_Shoes # 24014
- S_Promotion_Shield # 24015
- S_Promotion_Earring # 24016
- S_Promotion_Pendant # 24017
Script: |
bonus bAllStats,3;
- Combos:
- Combo:
- S_Physical_Earring # 24018
- S_Physical_Weapon # 24019
- S_Physical_Pendant # 24020
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bBaseAtk,.@r;
if (.@r>=23) {
bonus2 bAddClass,Class_All,1;
}
- Combos:
- Combo:
- S_Magical_Earring # 24021
- S_Magical_Weapon # 24022
- S_Magical_Pendant # 24023
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMatk,.@r;
if (.@r>=23) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- S_Champion_Shoes # 24025
- S_Hard_Armor # 24028
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMaxHP,.@r;
bonus bMaxSP,.@r;
if (.@r >= 15) {
bonus bMaxHPrate,1;
}
- Combos:
- Combo:
- S_Athena_Shield # 24026
- S_Immune_Armor # 24027
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bDef,.@r;
if (.@r >= 15) {
bonus2 bSubEle,Ele_Neutral,1;
}
- Combos:
- Combo:
- S_Ancient_Armor # 24029
- S_Kingbird_Weapon # 24031
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- S_Critical_Armor # 24030
- S_Cri_Hit_Weapon # 24032
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bCritAtkRate,1;
}
- Combos:
- Combo:
- S_Healing_Weapon # 24033
- S_Healing_Shield # 24366
- S_Healing_Shoes # 24367
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
.@val = 5;
if (.@r >= 25) {
.@val += 15;
}
bonus bHealPower,.@val;
- Combos:
- Combo:
- S_Lucky_Weapon # 24034
- S_Lucky_Armor # 24040
Script: |
bonus bLuk,1;
- Combos:
- Combo:
- S_Power_Earring # 24035
- S_Power_Pendant # 24041
Script: |
bonus bStr,1;
- Combos:
- Combo:
- S_Int_Pendant # 24036
- S_Int_Earring # 24042
Script: |
bonus bInt,1;
- Combos:
- Combo:
- S_Dexterous_Armor # 24037
- S_Dexterous_Weapon # 24043
Script: |
bonus bDex,1;
- Combos:
- Combo:
- S_Vital_Shoes # 24038
- S_Vital_Shield # 24044
Script: |
bonus bVit,1;
- Combos:
- Combo:
- S_Athletic_Shield # 24039
- S_Athletic_Shoes # 24045
Script: |
bonus bAgi,1;
- Combos:
- Combo:
- S_Resist_Spell_Pendant # 24046
- S_Athena_Earring # 24051
Script: |
bonus2 bSubEle,Ele_Neutral,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bSubEle,Ele_Neutral,1;
}
- Combos:
- Combo:
- S_Cranial_Shield # 24052
- S_Bloody_Shoes # 24062
Script: |
bonus2 bExpAddRace,RC_DemiHuman,3;
- Combos:
- Combo:
- S_Safeguard_Shield # 24053
- S_Liberation_Shoes # 24063
Script: |
bonus2 bAddClass,Class_Boss,5;
- Combos:
- Combo:
- S_Brutal_Shield # 24054
- S_Clamorous_Shoes # 24065
Script: |
bonus2 bExpAddRace,RC_Brute,3;
- Combos:
- Combo:
- S_Gargantua_Shield # 24055
- S_Insecticide_Shoes # 24066
Script: |
bonus2 bExpAddRace,RC_Insect,3;
- Combos:
- Combo:
- S_Homers_Shield # 24056
- S_Fisher_Shoes # 24067
Script: |
bonus2 bExpAddRace,RC_Fish,3;
- Combos:
- Combo:
- S_Dragoon_Shield # 24057
- S_Dragoon_Shoes # 24071
Script: |
bonus2 bExpAddRace,RC_Dragon,3;
- Combos:
- Combo:
- S_Satanic_Shield # 24058
- S_Seraphim_Shoes # 24068
Script: |
bonus2 bExpAddRace,RC_Angel,3;
- Combos:
- Combo:
- S_Flameguard_Shield # 24059
- S_Beholder_Shoes # 24069
Script: |
bonus2 bExpAddRace,RC_Formless,3;
- Combos:
- Combo:
- S_Requiem_Shield # 24060
- S_Divine_Shoes # 24070
Script: |
bonus2 bExpAddRace,RC_Undead,3;
- Combos:
- Combo:
- S_Cadi_Shield # 24061
- S_Chemical_Shoes # 24064
Script: |
bonus2 bExpAddRace,RC_Plant,3;
- Combos:
- Combo:
- S_Big_Armor # 24072
- S_Big_Weapon # 24075
- Combo:
- S_Medium_Armor # 24073
- S_Medium_Weapon # 24076
- Combo:
- S_Small_Armor # 24074
- S_Small_Weapon # 24077
Script: |
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
- Combos:
- Combo:
- S_Spiritual_Weapon # 24078
- S_Spiritual_Earring # 24079
- S_Spiritual_Pendent # 24080
Script: |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10);
- Combos:
- Combo:
- S_Spiritual_Earring # 24079
- S_Spiritual_Pendent # 24080
- S2_Spiritual_Weapon # 24324
Script: |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10;
- Combos:
- Combo:
- S_Spiritual_Earring # 24079
- S_Spiritual_Pendent # 24080
- S2_Spirit_M_E_Weapon # 24329
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bMatkRate,2;
}
else if (.@r >= 20) {
bonus bMatkRate,1;
}
bonus bMatk,10;
- Combos:
- Combo:
- S_Malicious_Armor # 24081
- S_Malicious_Shoes # 24082
- S_Malicious_Shield # 24083
Script: |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5);
- Combos:
- Combo:
- S_Malicious_Shoes # 24082
- S_Malicious_Shield # 24083
- S2_Malicious_Armor # 24325
Script: |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5;
- Combos:
- Combo:
- S_Gemstone_Armor # 24084
- S_Gemstone_Shoes # 24085
- S_Gemstone_Shield # 24086
- S_Gemstone_Weapon # 24087
- S_Gemstone_Earring # 24088
- S_Gemstone_Pendent # 24089
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 45) {
bonus bNoGemStone;
bonus bUseSPrate,100-.@r;
}
- Combos:
- Combo:
- S_Gemstone_Armor # 24084
- S_Gemstone_Shoes # 24085
- S_Gemstone_Shield # 24086
- S_Gemstone_Weapon # 24087
- S_Gemstone_Pendent # 24089
- S2_Gemstone_Earring # 24322
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bNoGemStone;
bonus bUseSPrate,(100-.@r);
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S_Plasterer's_Armor # 24091
- S_Plasterer's_Shoes # 24092
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S_Insomniac_Armor # 24093
- S_Insomniac_Shoes # 24094
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Sleep,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S_Peerless_Armor # 24095
- S_Peerless_Shoes # 24096
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Silence,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S_Adurate_Armor # 24097
- S_Adurate_Shoes # 24098
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Blind,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- Unfreez_Weapon_S # 24099
- Unfreeze_Earing_S # 24100
- Unfreeze_Pendent_S # 24101
Script: |
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- Vitality_Earing_S # 24102
- Vitality_Pendant_S # 24103
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Bleeding,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S_Neutral_Weapon # 24104
- S_Neutral_Earring # 24105
- S_Neutral_Pendent # 24106
Script: |
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S_Curse_Lift_Earring # 24107
- S_Curse_Lift_Pendent # 24108
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S2_Plasterer's_Armor # 24352
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stone,10000;
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S2_Insomniac_Shoes # 24353
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Sleep,10000;
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S2_Peerless_Armor # 24354
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Silence,10000;
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S2_Adurate_Shoes # 24355
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Blind,10000;
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- Unfreez_Weapon_S2 # 24356
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- Vitality_Earing_S2 # 24357
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Bleeding,10000;
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S2_Neutral_Weapon # 24358
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stun,10000;
}
- Combos:
- Combo:
- S_Stability_Shield # 24090
- S2_Curse_Lift_Pendent # 24359
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Curse,10000;
}
- Combos:
- Combo:
- S_Caster_Pendant # 24048
- S_Caster_earring # 24109
- S_Caster_Weapon # 24110
Script: |
bonus bNoCastCancel;
bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L));
- Combos:
- Combo:
- S_Spell_Flow_Shoes # 24111
- S_Spell_Flow_Armor # 24112
- S_Spell_Flow_Shield # 24113
- Combo:
- S_Spell_Flow_Shoes # 24111
- S_Spell_Flow_Armor # 24112
- S2_Spell_Flow_Shield # 24323
Script: |
bonus bNoCastCancel;
bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES);
- Combos:
- Combo:
- S_Infinity_Earring # 24150
- S_Infinity_Pendant # 24151
Script: |
bonus bAtkRate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15)
bonus bNoSizeFix;
- Combos:
- Combo:
- S_Solid_Weapon # 24152
- S_Solid_Earring # 24153
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON);
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15)
bonus bUnbreakableWeapon;
- Combos:
- Combo:
- S_Immortal_Armor # 24154
- S_Immortal_Pendant # 24155
Script: |
bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR);
if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15)
bonus bUnbreakableArmor;
- Combos:
- Combo:
- S_Executioner_Weapon # 24156
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_DemiHuman;
- Combos:
- Combo:
- S_Exorcist_Weapon # 24157
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Demon;
- Combos:
- Combo:
- S_Hunting_Weapon # 24158
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Player_Doram;
}
- Combos:
- Combo:
- S_Insect_Net_Weapon # 24159
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Insect;
- Combos:
- Combo:
- S_Fishing_Weapon # 24160
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Fish;
- Combos:
- Combo:
- S_Dragon_Killer_Weapon # 24161
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Dragon;
- Combos:
- Combo:
- S_Corrupt_Weapon # 24162
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Angel;
- Combos:
- Combo:
- S_Vibration_Weapon # 24163
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Formless;
- Combos:
- Combo:
- S_Holy_Water_Weapon # 24164
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Undead;
- Combos:
- Combo:
- S_Scissors_Weapon # 24165
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Plant;
- Combos:
- Combo:
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
- S2_Force_Ex_Weapon # 24328
Script: |
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
}
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S2_Spirit_M_E_Weapon # 24329
Script: |
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
}
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Executioner_Weapon # 24170
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Exorcist_Weapon # 24171
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Hunting_Weapon # 24172
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,100;
}
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Insect_Net_Weapon # 24173
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Fishing_Weapon # 24174
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Dragon_K_Weapon # 24175
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Corrupt_Weapon # 24176
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Vibration_Weapon # 24177
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Holy_Water_Weapon # 24178
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_M_Scissors_Weapon # 24179
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
- Combos:
- Combo:
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
- S_Tempest_Shield # 24345
- S_Tempest_Shoes # 24346
- S_Tempest_Weapon # 24423
- S_Tempest_Armor # 24424
Script: |
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
- Combos:
- Combo:
- S_Bearers_Armor # 24180
- S_Bearers_Shoes # 24181
- S_Bearers_Shield # 24182
- S_Bearers_Weapon # 24183
- S_Bearers_Earring # 24184
- S_Bearers_Pendent # 24185
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bMaxHPrate,(.@r-60);
bonus bNoWalkDelay;
}
- Combos:
- Combo:
- S_Bearers_Armor # 24180
- S_Bearers_Shoes # 24181
- S_Bearers_Shield # 24182
- S_Bearers_Weapon # 24183
- S_Bearers_Earring # 24184
- S2_Bearers_Pendent # 24321
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bMaxHPrate,(.@r-60);
bonus bNoWalkDelay;
}
- Combos:
- Combo:
- S_Basis_Armor # 24186
- S_Basis_Shield # 24198
Script: |
bonus2 bSubEle,Ele_Neutral,2;
- Combos:
- Combo:
- S_Hallowed_Armor # 24187
- S_Hallowed_Shield # 24199
Script: |
bonus2 bSubEle,Ele_Dark,2;
- Combos:
- Combo:
- S_Saharic_Armor # 24188
- S_Saharic_Shield # 24200
Script: |
bonus2 bSubEle,Ele_Water,2;
- Combos:
- Combo:
- S_Underneath_Armor # 24189
- S_Underneath_Shield # 24201
Script: |
bonus2 bSubEle,Ele_Earth,2;
- Combos:
- Combo:
- S_Flam_Armor # 24190
- S_Flam_Shield # 24202
Script: |
bonus2 bSubEle,Ele_Fire,2;
- Combos:
- Combo:
- S_Windy_Armor # 24191
- S_Windy_Shield # 24203
Script: |
bonus2 bSubEle,Ele_Wind,2;
- Combos:
- Combo:
- S_Envenom_Armor # 24192
- S_Envenom_Shield # 24204
Script: |
bonus2 bSubEle,Ele_Poison,2;
- Combos:
- Combo:
- S_Damned_Armor # 24193
- S_Damned_Shield # 24205
Script: |
bonus2 bSubEle,Ele_Holy,2;
- Combos:
- Combo:
- S_Geist_Armor # 24194
- S_Geist_Shield # 24206
Script: |
bonus2 bSubEle,Ele_Ghost,2;
- Combos:
- Combo:
- S_Divine_Armor # 24195
- S_Divine_Shield # 24207
Script: |
bonus2 bSubEle,Ele_Undead,2;
- Combos:
- Combo:
- S_Hasty_Shoes # 24196
- S_Hasty_Armor # 24197
Script: |
bonus bFlee,5;
if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 15)
bonus bSpeedRate,25;
- Combos:
- Combo:
- S_Hasty_Armor # 24197
- S2_Hasty_Shoes # 24320
Script: |
bonus bFlee,5;
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) {
bonus bSpeedRate,25;
}
- Combos:
- Combo:
- S_Expert_Shoes # 24208
- S_Expert_Shield # 24209
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:1);
- Combos:
- Combo:
- S_Beginner_Shoes # 24210
- S_Beginner_Shield # 24211
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?20:10);
- Combos:
- Combo:
- S_Rookie_Shoes # 24212
- S_Rookie_Shield # 24213
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:5);
- Combos:
- Combo:
- S_Advanced_Shoes # 24214
- S_Advanced_Shield # 24215
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?4:2);
- Combos:
- Combo:
- S_Blitz_Earring # 24217
- S_Blitz_Pendent # 24218
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,.@r;
if (.@r >= 15)
bonus bAspd,1;
- Combos:
- Combo:
- S_Enhance_Force_Weapon # 24223
- S_Force_Earring # 24225
- S_Force_Pendant # 24226
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddClass,Class_All,1;
if (.@r>=20) {
bonus2 bAddClass,Class_All,1;
}
if (.@r>=25) {
bonus2 bAddClass,Class_All,1;
}
- Combos:
- Combo:
- S_Force_Weapon # 24224
- S_Force_Earring # 24225
- S_Force_Pendant # 24226
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,10;
if (.@r>=20) {
bonus2 bAddClass,Class_All,1;
}
if (.@r>=25) {
bonus2 bAddClass,Class_All,1;
}
- Combos:
- Combo:
- S_Force_Earring # 24225
- S_Force_Pendant # 24226
- S2_Force_Ex_Weapon # 24328
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,10;
if (.@r>=20) {
bonus bAtkRate,1;
}
if (.@r>=25) {
bonus bAtkRate,1;
}
- Combos:
- Combo:
- S_Enhance_Spirit_Weapon # 24227
- S_Spirit_Earring # 24229
- S_Spirit_Pendant # 24230
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,1;
if (.@r>=20) {
bonus bMatkRate,1;
}
if (.@r>=25) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- S_Spirit_Weapon # 24228
- S_Spirit_Earring # 24229
- S_Spirit_Pendant # 24230
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatk,10;
if (.@r>=20) {
bonus bMatkRate,1;
}
if (.@r>=25) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- S_Blitz_Shoes # 24231
- S_Blitz_Shield # 24232
Script: |
bonus bFlee,5;
if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD) >= 15) {
bonus bAspd,1;
}
- Combos:
- Combo:
- S_Titan_Earring # 24234
- S_Titan_Pendant # 24235
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Large,2;
bonus2 bMagicAddSize,Size_Large,2;
}
- Combos:
- Combo:
- S_Boned_Earring # 24236
- S_Boned_Pendant # 24237
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Medium,2;
bonus2 bMagicAddSize,Size_Medium,2;
}
- Combos:
- Combo:
- S_Gigantic_Earring # 24238
- S_Gigantic_Pendant # 24239
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Small,2;
bonus2 bMagicAddSize,Size_Small,2;
}
- Combos:
- Combo:
- S_Caster_Shoes # 24240
- S_Caster_Shield # 24241
- S_Caster_Armor # 24242
- Combo:
- S_Caster_Shoes # 24240
- S_Caster_Shield # 24241
- S2_Caster_Armor # 24330
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bVariableCastrate,-.@r/5;
if (.@r >= 25) {
bonus bUseSPrate,-2;
}
else {
bonus bUseSPrate,-1;
}
- Combos:
- Combo:
- S_Reload_Shoes # 24243
- S_Reload_Shield # 24244
- S_Reload_Armor # 24245
Script: |
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-5:-1);
- Combos:
- Combo:
- S_Reload_Shoes # 24243
- S_Reload_Shield # 24244
- S2_Reload_Armor # 24331
Script: |
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-6:-1);
- Combos:
- Combo:
- S_Swordman_earring # 24246
- S_Swordman_Pendant # 24250
- Combo:
- S_Merchant_earring # 24247
- S_Merchant_Pendant # 24251
Script: |
bonus bAtkRate,1;
bonus bMaxHPrate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) {
bonus bAtkRate,2;
bonus bMaxHPrate,2;
}
- Combos:
- Combo:
- S_Acolyte_earring # 24248
- S_Acolyte_Pendant # 24252
- Combo:
- S_Magician_earring # 24249
- S_Magician_Pendant # 24254
Script: |
bonus bMatkRate,1;
bonus bMaxSPrate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) {
bonus bMatkRate,2;
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- S_Thief_Pendant # 24253
- S_Thief_earring # 28391
- Combo:
- S_Archer_Pendant # 24255
- S_Archer_earring # 28392
Script: |
.@val = 1;
if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) {
.@val += 2;
}
bonus bAtkRate,.@val;
bonus bMaxHPrate,.@val;
- Combos:
- Combo:
- S2_Bearers_Pendent # 24321
- S2_Bearers_Armor # 24337
- S2_Bearers_Shoes # 24338
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
if (.@r >= 25) {
bonus bNoWalkDelay;
bonus bMaxHPrate,.@r-35;
}
- Combos:
- Combo:
- S_Sigrun_Armor # 24326
- S_Sigrun_Shield # 24327
Script: |
.@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR);
.@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD);
if ((.@r1+.@r2) >= 17) {
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
bonus bAspd,1;
}
else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
bonus bLongAtkRate,3;
}
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
bonus bMaxSPrate,2;
bonus bHealPower,3;
}
else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}
}
- Combos:
- Combo:
- S_Critical_Shield # 24332
- S_Critical_Shoes # 24333
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bCritAtkRate,1;
}
- Combos:
- Combo:
- S2_Gemstone_Earring # 24322
- S2_Gemstone_Weapon # 24335
- S2_Gemstone_Shield # 24336
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
if (.@r >= 25) {
bonus bNoGemStone;
bonus bUseSPrate,70-.@r;
}
- Combos:
- Combo:
- S_AllRace_Shoes # 24341
- S_AllRace_Shield # 24342
- Combo:
- EXPStone_Top # 25171
- EXPStone_Middle # 25141
- EXPStone_Bottom # 25015
Script: |
bonus2 bExpAddRace,RC_All,3;
- Combos:
- Combo:
- S_Blitz_Weapon # 24343
- S_Blitz_Armor # 24344
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,.@r;
if (.@r >= 15) {
bonus bAspd,1;
bonus bDelayrate,-1;
}
- Combos:
- Combo:
- S_Tempest_Shield # 24345
- S_Tempest_Shoes # 24346
- S_M_ExeHoly_Armor # 24347
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
}
- Combos:
- Combo:
- S_Tempest_Shield # 24345
- S_Tempest_Shoes # 24346
- S_M_ExoCorrupt_Armor # 24348
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
}
- Combos:
- Combo:
- S_Tempest_Shield # 24345
- S_Tempest_Shoes # 24346
- S_M_DragonVib_Armor # 24349
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
}
- Combos:
- Combo:
- S_Tempest_Shield # 24345
- S_Tempest_Shoes # 24346
- S_M_SciHunting_Armor # 24350
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
}
- Combos:
- Combo:
- S_Tempest_Shield # 24345
- S_Tempest_Shoes # 24346
- S_M_FishInsect_Armor # 24351
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
}
- Combos:
- Combo:
- S_Tension_Weapon # 24360
- S_Tension_Earring # 24361
- S_Tension_Pendent # 24362
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 20 + 10*(.@r/10);
if (.@r >= 25) {
.@hp = 500;
}
else {
.@hp = 100;
}
autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000;
- Combos:
- Combo:
- S_Elegant_Weapon # 24363
- S_Elegant_Earring # 24364
- S_Elegant_Pendent # 24365
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 10 + 10*(.@r/15);
if (.@r >= 25) {
.@hp = 250;
}
else {
.@hp = 100;
}
autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC;
- Combos:
- Combo:
- S_Restore_Earring # 24368
- S_Restore_Pendent # 24369
Script: |
if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) {
bonus bHPrecovRate,50;
bonus bSPrecovRate,50;
}
- Combos:
- Combo:
- S_MortalBlow_Weapon # 24370
- S_MortalBlow_Earring # 24371
- S_MortalBlow_Pendent # 24372
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@val = 2;
if (.@r >= 25) {
.@val += 10;
if (.@r >= 30) {
bonus bAspd,3;
}
}
bonus bCritAtkRate,.@val;
- Combos:
- Combo:
- S_Penetration_Shoes # 24373
- S_Penetration_Shield # 24374
- S_ExeHoly_Armor # 24375
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Penetration_Shoes # 24373
- S_Penetration_Shield # 24374
- S_ExoCorrupt_Armor # 24376
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Demon;
bonus bIgnoreDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_Penetration_Shoes # 24373
- S_Penetration_Shield # 24374
- S_DragonVib_Armor # 24377
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Formless;
bonus bIgnoreDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_Penetration_Shoes # 24373
- S_Penetration_Shield # 24374
- S_SciHunting_Armor # 24378
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Plant;
bonus bIgnoreDefRace,RC_Brute;
}
- Combos:
- Combo:
- S_Penetration_Shoes # 24373
- S_Penetration_Shield # 24374
- S_FishInsect_Armor # 24379
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Fish;
bonus bIgnoreDefRace,RC_Insect;
}
- Combos:
- Combo:
- Sentimental_Weapone_S # 24380
- Sentimental_Earring_S # 24381
- Sentimental_Pendant_S # 24382
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 20 + 10*(.@r/10);
if (.@r >= 25) {
.@sp = 30;
}
else {
.@sp = 10;
}
autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000;
- Combos:
- Combo:
- Enchanting_Weapone_S # 24383
- Enchanting_Earring_S # 24384
- Enchanting_Pendant_S # 24385
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 10 + 10*(.@r/15);
if (.@r >= 25) {
.@sp = 30;
}
else {
.@sp = 10;
}
autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC;
- Combos:
- Combo:
- Rebeginer_Armor_S # 24387
- Rebeginer_Shield_S # 24388
- Rebeginer_Shoes_S # 24389
- Rebeginer_Weapon_S # 24390
- Rebeginer_Earring_S # 24391
- Rebeginer_Pendant_S # 24392
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@val = 20 + min(30,.@r);
if (BaseLevel >= 130) {
.@val += 6;
}
else if (BaseLevel >= 125) {
.@val += 3;
}
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val;
- Combos:
- Combo:
- S_Physical_Shoes # 24393
- S_Physical_Shield # 24394
- S_Physical_Armor # 24395
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bBaseAtk,.@r*2;
if (.@r >= 25) {
bonus bAtkRate,5;
}
else if (.@r >= 23) {
bonus bAtkRate,2;
}
- Combos:
- Combo:
- S_Magical_Shoes # 24396
- S_Magical_Shield # 24397
- S_Magical_Armor # 24398
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatk,.@r*2;
if (.@r >= 25) {
bonus bMatkRate,5;
}
else if (.@r >= 23) {
bonus bMatkRate,2;
}
- Combos:
- Combo:
- S_ImmunedAthena_Shield # 24399
- S_HardChamption_Shoes # 24400
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
if (.@r >= 16) {
bonus bDef,100;
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
}
else {
bonus bDef,50;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- S_Timeoverload_Weapon # 24416
- S_Timeoverload_Armor # 24417
- S_Timeoverload_Shield # 24418
- S_Timeoverload_Shoes # 24419
- S_Timeoverload_Earing # 24420
- S_Timeoverload_Pandent # 24421
Script: |
bonus bAspd,2;
bonus bVariableCastrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
- Combos:
- Combo:
- S_PerfectSize_Weapon # 24425
- S_PerfectSize_Armor # 24426
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
- Combos:
- Combo:
- S_M_Exo_Co_Weapon # 24427
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
}
- Combos:
- Combo:
- S_M_Viv_Dr_Weapon # 24428
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
}
- Combos:
- Combo:
- S_M_Sci_Hu_Weapon # 24429
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
}
- Combos:
- Combo:
- S_M_Fis_In_Weapon # 24430
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
}
- Combos:
- Combo:
- S_M_Exe_Ho_Weapon # 24431
- S_Tempest_Earring # 24168
- S_Tempest_Pendent # 24169
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
}
- Combos:
- Combo:
- S_Penetration_Weapon # 24432
- S_Penetration_Armor # 24433
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
- S_Penetration_Shoes # 24373
- S_Penetration_Shield # 24374
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
- Combos:
- Combo:
- S_Exe_Ho_Weapon # 24434
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Fis_In_Weapon # 24435
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Fish;
bonus bIgnoreDefRace,RC_Insect;
}
- Combos:
- Combo:
- S_Sci_Hu_Weapon # 24436
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Plant;
}
- Combos:
- Combo:
- S_Viv_Dr_Weapon # 24437
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Formless;
bonus bIgnoreDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_Exo_Co_Weapon # 24438
- S_Penetration_Earring # 24166
- S_Penetration_Pendent # 24167
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Demon;
bonus bIgnoreDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_Sonic_Armor # 24440
- S_Sonic_Shield # 24441
- S_Sonic_Shoes # 24442
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RK_SONICWAVE",.@r;
- Combos:
- Combo:
- S_Sonic_Shield # 24441
- S_Runeknight_Weapon # 24288
- Combo:
- S_Ignition_Weapon # 24443
- S_Runeknight_Shield # 24301
- Combo:
- S_Cluster_Armor # 24452
- S_Ranger_Weapon # 24298
- Combo:
- S_Tornado_Shield # 24465
- S_Mechanic_weapon # 24290
- Combo:
- S_Vulcan_Shield # 24471
- S_Mechanic_weapon # 24290
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r;
- Combos:
- Combo:
- S_Ignition_Weapon # 24443
- S_Ignition_Pendant # 24444
- S_Ignition_Earing # 24445
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",.@r;
- Combos:
- Combo:
- S_W_Breath_Shield # 24447
- S_W_Breath_Armor # 24446
- S_W_Breath_Shoes # 24448
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-(.@r/2);
- Combos:
- Combo:
- S_W_Breath_Shield # 24447
- S_Runeknight_Weapon # 24288
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r;
- Combos:
- Combo:
- S_F_Breath_Weapon # 24449
- S_F_Breath_Pendant # 24450
- S_F_Breath_Earing # 24451
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 2) {
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
}
- Combos:
- Combo:
- S_F_Breath_Weapon # 24449
- S_Runeknight_Shield # 24301
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r;
- Combos:
- Combo:
- S_Cluster_Armor # 24452
- S_Cluster_Shield # 24453
- S_Cluster_Shoes # 24454
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RA_CLUSTERBOMB",.@r;
- Combos:
- Combo:
- S_Aimed_Weapon # 24455
- S_Aimed_Pendant # 24456
- S_Aimed_Earing # 24457
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"RA_AIMEDBOLT",.@r;
- Combos:
- Combo:
- S_Aimed_Weapon # 24455
- S_Ranger_Shield # 24311
- Combo:
- S_Shooting_Weapon # 24461
- S_Ranger_Shield # 24311
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r;
- Combos:
- Combo:
- S_Arrow_Shield # 24459
- S_Arrow_Armor # 24458
- S_Arrow_Shoes # 24460
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RA_ARROWSTORM",.@r;
- Combos:
- Combo:
- S_Arrow_Shield # 24459
- S_Ranger_Weapon # 24298
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r;
- Combos:
- Combo:
- S_Shooting_Weapon # 24461
- S_Shooting_Pendant # 24462
- S_Shooting_Earing # 24463
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCritAtkRate,.@r/2;
- Combos:
- Combo:
- S_Tornado_Shield # 24465
- S_Tornado_Armor # 24464
- S_Tornado_Shoes # 24466
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- S_Boomerang_Weapon # 24467
- S_Boomerang_Pendant # 24468
- S_Boomerang_Earing # 24469
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r;
- Combos:
- Combo:
- S_Vulcan_Shield # 24471
- S_Vulcan_Armor # 24470
- S_Vulcan_Shoes # 24472
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"NC_VULCANARM",.@r;
- Combos:
- Combo:
- S_Arms_Weapon # 24473
- S_Arms_Pendant # 24474
- S_Arms_Earing # 24475
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 2)
bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2;
- Combos:
- Combo:
- S_Arms_Weapon # 24473
- S_Mechanic_Shield # 24303
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
if (.@r >= 2)
bonus bVariableCastrate,-.@r/2;
- Combos:
- Combo:
- ReloadStone_Top # 25069
- ReloadStone_Middle # 25070
- ReloadStone_Bottom # 25071
- Combo:
- Skill_Delay1_Top # 29053
- Skill_Delay1_Middle # 29054
- Skill_Delay1_Bottom # 29055
Script: |
bonus bDelayrate,-2;
- Combos:
- Combo:
- CastingStone_Top # 25172
- CastingStone_Middle # 25173
- CastingStone_Bottom # 25174
- Combo:
- Casting_Top # 29156
- Casting_Middle # 29157
- Casting_Bottom # 29158
Script: |
bonus bVariableCastrate,-6;
- Combos:
- Combo:
- Critical_Stone_Robe # 25303
- Critical_Stone_Top # 25304
- Critical_Stone_Bottom # 25305
- Combo:
- Fatal0 # 29047
- Fatal_Top # 29359
- Fatal_Bottom # 29360
- Fatal_Robe # 29361
Script: |
bonus bCritical,10;
- Combos:
- Combo:
- Critical_Stone_Top # 25304
- Critical_Stone_Bottom # 25305
- Combo:
- Fatal0 # 29047
- Fatal_Top # 29359
- Fatal_Bottom # 29360
Script: |
bonus bCritAtkRate,6;
- Combos:
- Combo:
- EXP2 # 29027
- EXP2MIDDLE # 29145
- EXP2TOP # 29159
Script: |
bonus2 bExpAddRace,RC_All,3;
- Combos:
- Combo:
- SweetNightM_Card # 27101
- Vampire's_Servant # 28510
Script: |
bonus bMatkRate,(getequiprefinerycnt(EQI_ARMOR)/3);
- Combos:
- Combo:
- LivingDead_Card # 27103
- Vampire's_Servant # 28510
Script: |
bonus bAtkRate,(getequiprefinerycnt(EQI_ARMOR)/3);
- Combos:
- Combo:
- Ill_Dracula_Card # 27104
- Vampire's_Servant # 28510
Script: |
bonus2 bHPRegenRate,30,3000;
bonus2 bSPRegenRate,1,3000;
- Combos:
- Combo:
- Ill_Dracula_Card # 27104
- Bomi_Card # 27105
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bMaxHP,2000;
bonus bMaxSP,100;
}
else {
bonus bMaxHP,1000;
bonus bMaxSP,50;
}
- Combos:
- Combo:
- Bomi_Card # 27105
- Vampire's_Servant # 28510
- Combo:
- ILL_Strouf_Card # 300148
- ILL_Sropho_Card # 300140
Script: |
bonus bMatk,30;
- Combos:
- Combo:
- PlayingPere_Card # 27107
- SingingPere_Card # 27108
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",50;
bonus2 bSkillAtk,"WM_REVERBERATION",50;
- Combos:
- Combo:
- PlayingPere_Card # 27107
- SingingPere_Card # 27108
- JitterbugCard # 27109
Script: |
autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }";
- Combos:
- Combo:
- AngerGazeti_Card # 27110
- AngerSnowier_Card # 27111
Script: |
bonus2 bWeaponSubSize,Size_Small,20;
- Combos:
- Combo:
- AngerSnowier_Card # 27111
- AngerIceTitan_Card # 27112
Script: |
bonus2 bSubSize,Size_Medium,20;
- Combos:
- Combo:
- OminousSolider_Card # 27114
- OminousPermeter_Card # 27115
Script: |
bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3);
bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2));
- Combos:
- Combo:
- OminousHeater_Card # 27116
- OminousAssulter_Card # 27117
Script: |
bonus bCritical,2;
bonus bCritAtkRate,2;
- Combos:
- Combo:
- Human_Kimera_Card # 27147
- Matter_Kimera_Card # 27148
- Combo:
- S_Nihil_Card # 27196
- S_Kronecker_Card # 27331
Script: |
bonus bDelayrate,-3;
- Combos:
- Combo:
- Faceworm_Card # 27163
- Faceworm_D_Card # 27165
Script: |
bonus bDelayrate,-3;
bonus bVit,2;
bonus bInt,2;
bonus bAgi,2;
bonus bDex,2;
- Combos:
- Combo:
- Faceworm_Egg_Card # 27166
- Faceworm_L_Card # 27167
Script: |
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bMagicAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Cowraiders1_Card # 27170
- Cowraiders2_Card # 27171
Script: |
bonus bStr,3;
bonus bAtkRate,3;
- Combos:
- Combo:
- Cowraiders1_Card # 27170
- Cowraiders3_Card # 27172
Script: |
bonus2 bAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Small,15;
- Combos:
- Combo:
- Cowraiders1_Card # 27170
- E_Cowraiders1_Card # 27173
Script: |
bonus2 bSkillAtk,"GS_SPREADATTACK",50;
- Combos:
- Combo:
- Cowraiders2_Card # 27171
- E_Cowraiders2_Card # 27174
Script: |
bonus2 bSkillAtk,"GS_RAPIDSHOWER",50;
- Combos:
- Combo:
- Cowraiders3_Card # 27172
- E_Cowraiders3_Card # 27175
Script: |
bonus2 bAddSize,Size_Small,10;
bonus2 bMagicAddSize,Size_Small,10;
- Combos:
- Combo:
- S_Nihil_Card # 27196
- S_Spica_Card # 27199
Script: |
bonus2 bMagicAddSize,Size_Small,5;
bonus2 bMagicAddRace,RC_Brute,5;
bonus2 bMagicAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- S_Agnes_Card # 27197
- S_Jurgen_Card # 27198
Script: |
bonus2 bAddSize,Size_Small,5;
bonus2 bAddRace,RC_Brute,5;
bonus2 bAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- DespairGodMorocc_Card # 27321
- MinionOfMorocc_Card # 27326
Script: |
bonus bMaxHPrate,50;
- Combos:
- Combo:
- Ahat_Card # 27322
- Shnaim_Card # 27323
Script: |
bonus bMaxSPrate,5;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Brinaranea_Card # 27324
- Muspellskoll_Card # 27325
Script: |
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bSubDefEle,Ele_Fire,10;
- Combos:
- Combo:
- Infiltrator_IL # 28022
- Ring_IL # 28509
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,10;
if (.@r >= 9) {
bonus bCritAtkRate,10;
if (.@r >= 11) {
bonus2 bAddRace,RC_Brute,25;
bonus2 bAddRace,RC_Player_Doram,25;
}
}
- Combos:
- Combo:
- Assassin_Acc # 28320
- Assassin_Shoes # 22016
Script: |
.@val = min(12,getequiprefinerycnt(EQI_SHOES));
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Player_Human,.@val;
- Combos:
- Combo:
- Falconer_Claw # 28321
- Falconer_Glove # 28322
Script: |
bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2);
- Combos:
- Combo:
- Broken_Chip_1 # 28326
- Broken_Chip_2 # 28327
Script: |
bonus bInt,8;
bonus bStr,8;
- Combos:
- Combo:
- Cursed_Lucky_Clover # 28358
- Lucky_Clover # 18521
Script: |
skill "AS_CLOAKING",1;
- Combos:
- Combo:
- Archpriest_Ring # 28430
- Highness_Heal_3sec # 4803
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillUseSP,"AB_EPICLESIS",100;
bonus2 bSkillCooldown,"AB_EPICLESIS",-10000;
- Combos:
- Combo:
- Archpriest_Ring # 28430
- Coluceo_Heal30 # 4804
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_CHEAL",-100;
bonus2 bSkillUseSP,"AB_CHEAL",20;
- Combos:
- Combo:
- Archpriest_Ring # 28430
- Heal_Amount2 # 4805
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100;
- Combos:
- Combo:
- Archpriest_Ring # 28430
- Heal_Amount3 # 4850
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
- Combos:
- Combo:
- Boxer_Glove # 28434
- Fighting_Spirit2 # 4810
- Combo:
- Boxer_Glove # 28434
- Fighting_Spirit1 # 4811
Script: |
bonus bMaxSP,100;
bonus2 bAddClass,Class_All,5;
- Combos:
- Combo:
- ArchPriest_Glove # 28437
- Spell2 # 4814
- Combo:
- ArchPriest_Glove # 28437
- Spell1 # 4815
Script: |
bonus bVariableCastrate,-5;
bonus2 bMagicAddRace,RC_All,5;
- Combos:
- Combo:
- Fairy_Leaf_Powder # 28438
- Expert_Archer1 # 4832
- Combo:
- Fairy_Leaf_Powder # 28438
- Expert_Archer2 # 4833
Script: |
bonus bDelayrate,-5;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Matagi_Swordaxe # 28491
- Sharp2 # 4817
- Combo:
- Matagi_Swordaxe # 28491
- Sharp1 # 4818
Script: |
bonus bHit,15;
bonus bCriticalLong,10;
- Combos:
- Combo:
- BadgeOfProntera__J # 28499
- ShieldOfGuardsman_J # 28920
Script: |
bonus bFlee2,10;
- Combos:
- Combo:
- Horn_Of_Kirin # 28501
- Atk_Speed1 # 4807
- Combo:
- Horn_Of_Kirin # 28501
- Atk_Speed2 # 4842
Script: |
bonus bAspd,1;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Brute,1;
bonus2 bSubRace,RC_Player_Doram,1;
bonus2 bSubRace,RC_Fish,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Demon,1;
bonus2 bSubRace,RC_Undead,1;
- Combos:
- Combo:
- Sunglasses # 2201
- Mob_Scarf # 28502
- Combo:
- Sunglasses_ # 2202
- Mob_Scarf # 28502
- Combo:
- Glasses # 2203
- Mob_Scarf # 28502
- Combo:
- Glasses_ # 2204
- Mob_Scarf # 28502
- Combo:
- Sunglasses # 2201
- Comp_Mob_Scarf # 420089
- Combo:
- Sunglasses_ # 2202
- Comp_Mob_Scarf # 420089
- Combo:
- Glasses # 2203
- Comp_Mob_Scarf # 420089
- Combo:
- Glasses_ # 2204
- Comp_Mob_Scarf # 420089
- Combo:
- Comp_Sunglasses_ # 410299
- Comp_Mob_Scarf # 420089
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;
- Combos:
- Combo:
- StormStone # 28506
- Gelerdria # 1414
- Combo:
- StormStone # 28506
- Gelerdria_ # 1449
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@val = 30;
if (.@r >= 9) {
.@val += 20;
bonus2 bAddClass,Class_Boss,.@val;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddRace,RC_Fish,.@val;
bonus2 bAddRace,RC_Insect,.@val;
bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
if (.@r >= 10) {
bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
}
}
}
- Combos:
- Combo:
- StormStone # 28506
- Peuz_Plate # 15037
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 9) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- StormStone # 28506
- Peuz_Plate # 15037
- Peuz_Greave # 2476
- Peuz_Manteau # 2575
- Peuz_Seal # 2884
Script: |
autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}";
- Combos:
- Combo:
- StormStone # 28506
- Peuz_Greave # 2476
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
- Combos:
- Combo:
- StormStone # 28506
- Peuz_Manteau # 2575
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSkillUseSP,"RK_WINDCUTTER",18;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
- Combos:
- Combo:
- StormStone # 28506
- Peuz_Seal # 2884
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
- Combos:
- Combo:
- Skul_Ring_IL # 28508
- Book_Of_The_Apo_IL # 28612
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
bonus2 bResEff,Eff_Curse,10000;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
- Combos:
- Combo:
- Ring_IL # 28509
- Tablet_IL # 28626
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
- Combos:
- Combo:
- Temporal_Ring # 28594
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Temporal_Ring # 28594
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Temporal_Ring # 28594
- Speed_Of_Light # 4877
Script: |
bonus bDelayrate,-30;
bonus bFlee,40;
- Combos:
- Combo:
- Temporal_Ring # 28594
- Muscle_Fool # 4878
Script: |
bonus bMdef,40;
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Temporal_Ring # 28594
- Hawkeye # 4879
Script: |
bonus bDex,40;
bonus bHit,50;
- Combos:
- Combo:
- Temporal_Ring # 28594
- Lucky_Day # 4880
Script: |
bonus bLuk,40;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Sharp_Wind_Sword # 28763
- Fog_Dew_Sword # 28764
- Combo:
- Sharp_Wind_Sword # 28763
- Comp_Fog_Dew_Sword # 510067
- Combo:
- Comp_Sharp_Wind_Sword # 510068
- Fog_Dew_Sword # 28764
- Combo:
- Comp_Sharp_Wind_Sword # 510068
- Comp_Fog_Dew_Sword # 510067
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
.@val = 25;
if (.@r >= 16) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 18) {
.@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
skill "KG_KAGEHUMI",.@lvl;
skill "OB_ZANGETSU",.@lvl;
if (.@r >= 20) {
.@val += 25;
}
}
}
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
- Combos:
- Combo:
- Judgement_Slasher # 28765
- Repent_Slasher # 28766
Script: |
.@a = getequiprefinerycnt(EQI_HAND_L);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@a+.@b >= 16) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
}
if (.@a+.@b >= 18)
bonus bAtkRate,12;
if (.@a+.@b >= 20) .@val = 20;
bonus2 bSkillAtk,"ASC_BREAKER",40+.@val;
bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val;
bonus bBaseAtk,8*((.@a+.@b)/2);
- Combos:
- Combo:
- Shield_Of_Earth # 28909
- Shining_Trapezohedron # 2998
Script: |
bonus bUseSPrate,-10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Top # 29423
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Middle # 29424
Script: |
bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Bottom # 29425
Script: |
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,300;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- Sura_Top2 # 29613
- Combo:
- Sura_Robe2 # 29427
- Sura_Bottom2 # 29611
Script: |
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- Sura_Middle2 # 29612
Script: |
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ranger_Robe # 29431
- Ranger_Top # 29428
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
- Combos:
- Combo:
- Ranger_Robe # 29431
- Ranger_Bottom # 29430
Script: |
autobonus3 "{ bonus bLongAtkRate,5; }",1000,60000,"SN_WINDWALK";
- Combos:
- Combo:
- Sorcerer_Robe # 29435
- Sorcerer_Top # 29432
- Combo:
- Sorcerer_Middle3 # 311012
- Sorcerer_Robe # 29435
Script: |
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
- Combos:
- Combo:
- Sorcerer_Robe # 29435
- Sorcerer_Middle # 29433
Script: |
bonus2 bSkillCooldown,"SO_WARMER",-15000;
- Combos:
- Combo:
- Sorcerer_Robe # 29435
- Sorcerer_Bottom # 29434
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000;
- Combos:
- Combo:
- Runeknight_Robe # 29463
- Runeknight_Top # 29460
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
- Combos:
- Combo:
- Runeknight_Robe # 29463
- Runeknight_Middle # 29461
Script: |
bonus2 bSkillUseSPrate,"RK_DRAGONBREATH",10;
bonus2 bSkillUseSPrate,"RK_DRAGONBREATH_WATER",10;
- Combos:
- Combo:
- Genetic_Robe # 29467
- Genetic_Top # 29464
- Combo:
- Genetic_Middle3 # 311009
- Genetic_Robe # 29467
Script: |
bonus2 bSkillAtk,"GN_CARTCANNON",15;
- Combos:
- Combo:
- Genetic_Robe # 29467
- Genetic_Middle # 29465
Script: |
bonus2 bSkillCooldown,"GN_MANDRAGORA",-3000;
- Combos:
- Combo:
- Warlock_Robe # 29471
- Warlock_Top # 29468
- Combo:
- Warlock_Middle3 # 310885
- Warlock_Robe # 29471
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
- Combos:
- Combo:
- Warlock_Robe # 29471
- Warlock_Middle # 29469
Script: |
bonus bFixedCast,-100*(getskilllv("HW_SOULDRAIN")/2);
- Combos:
- Combo:
- Warlock_Robe # 29471
- Warlock_Bottom # 29470
Script: |
bonus2 bMagicAtkEle,Ele_Fire,5;
- Combos:
- Combo:
- Shadowchaser_Robe # 29480
- Shadowchaser_Top # 29477
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- Shadowchaser_Robe # 29480
- Shadowchaser_Bottom # 29479
Script: |
bonus2 bSkillUseSPrate,"SC_TRIANGLESHOT",10;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Top # 29481
- Combo:
- Royalguard_Robe # 29520
- Paladin_Top # 29517
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Top # 29521
- Combo:
- WanderMins_Top3 # 311005
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Middle # 29482
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Bottom # 29483
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",15;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Top # 29485
- Combo:
- WanderMins_Bottom3 # 311007
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Middle # 29486
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Bottom # 29487
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- Archbishop_Robe # 29516
- Highpriest_Top # 29513
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
- Combos:
- Combo:
- Archbishop_Robe # 29516
- Highpriest_Middle # 29514
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- Archbishop_Robe # 29516
- Highpriest_Bottom # 29515
- Combo:
- Soulreaper_Robe # 29654
- Soullinker_Top # 29651
- Combo:
- Cast_Robe_D # 310659
- Casting_Robe # 29358
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- Royalguard_Robe # 29520
- Paladin_Middle # 29518
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Royalguard_Robe # 29520
- Paladin_Bottom # 29519
- Combo:
- Royalguard_Middle3 # 310888
- Royalguard_Robe # 29520
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
- Combos:
- Combo:
- Royalguard_Middle3 # 310888
- Royalguard_Robe2 # 310184
Script: |
bonus2 bSkillUseSPrate,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Middle # 29522
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Bottom # 29523
Script: |
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- Sorcerer_Robe2 # 29614
- Sorcerer_Bottom2 # 29615
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Sorcerer_Robe2 # 29614
- Sorcerer_Middle2 # 29616
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",20;
- Combos:
- Combo:
- Sorcerer_Robe2 # 29614
- Sorcerer_Top2 # 29617
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
- Combos:
- Combo:
- Shadowchaser_Robe2 # 29618
- Shadowchaser_Bottom2 # 29619
- Combo:
- Staremperor_Robe # 29658
- Gladiator_Bottom # 29657
- Combo:
- Kagerou_Robe # 29662
- Ninja_Bottom # 29661
Script: |
bonus2 bSPDrainRate,10,1;
- Combos:
- Combo:
- Shadowchaser_Robe2 # 29618
- Shadowchaser_Middle2 # 29620
Script: |
bonus2 bSkillUseSPrate,"SC_FATALMENACE",10;
- Combos:
- Combo:
- Shadowchaser_Robe2 # 29618
- Shadowchaser_Top2 # 29621
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",10;
- Combos:
- Combo:
- Soulreaper_Robe # 29654
- Soullinker_Middle # 29652
Script: |
bonus2 bSkillAtk,"SP_SPA",20;
- Combos:
- Combo:
- Soulreaper_Robe # 29654
- Soullinker_Bottom # 29653
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
- Combos:
- Combo:
- Staremperor_Robe # 29658
- Gladiator_Top # 29655
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- Staremperor_Robe # 29658
- Gladiator_Middle # 29656
Script: |
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15;
- Combos:
- Combo:
- Kagerou_Robe # 29662
- Ninja_Top # 29659
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
- Combos:
- Combo:
- Kagerou_Robe # 29662
- Ninja_Middle # 29660
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",25;
- Combos:
- Combo:
- Oboro_Robe # 29663
- Ninja_Top # 29659
Script: |
bonus2 bSkillAtk,"NJ_BAKUENRYU",30;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30;
bonus2 bSkillAtk,"NJ_KAMAITACHI",30;
- Combos:
- Combo:
- Oboro_Robe # 29663
- Ninja_Middle # 29660
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
- Combos:
- Combo:
- Oboro_Robe # 29663
- Ninja_Bottom # 29661
- Combo:
- Auto_Engine_A # 480020
- Auto_Leg_B # 470023
- Combo:
- Gray_W_Manteau # 480091
- Gray_W_Shoes # 470088
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Rebellion_Robe # 29667
- Gunslinger_Top # 29664
Script: |
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- Rebellion_Robe # 29667
- Gunslinger_Middle # 29665
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
- Combos:
- Combo:
- Rebellion_Robe # 29667
- Gunslinger_Bottom # 29666
Script: |
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
- Combos:
- Combo:
- Doram_Robe # 29671
- Doram_Top # 29668
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
- Combos:
- Combo:
- Doram_Robe # 29671
- Doram_Middle # 29669
Script: |
bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-1000;
- Combos:
- Combo:
- Doram_Robe # 29671
- Doram_Bottom # 29670
Script: |
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
- Combos:
- Combo:
- Schmidt_Insignia_Str # 32228
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
bonus bBaseAtk,25;
bonus bHit,10;
- Combos:
- Combo:
- Schmidt_Insignia_Int # 32229
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
bonus bMatk,25;
bonus bVariableCastrate,-8;
- Combos:
- Combo:
- Schmidt_Insignia_Luk # 32230
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
bonus bCritAtkRate,7;
bonus bAtkRate,5;
- Combos:
- Combo:
- Schmidt_Insignia_Vit # 32231
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Schmidt_Insignia_Agi # 32232
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
bonus bAspdRate,3;
bonus bCritical,7;
- Combos:
- Combo:
- Schmidt_Insignia_Dex # 32233
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
bonus bLongAtkRate,7;
bonus bAspd,1;
- Combos:
- Combo:
- Immortal_Dog_Tag # 32204
- Staff_170 # 2027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bInt,2*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
if (.@r >= 9) {
bonus bMagicHPGainValue,500;
bonus bHPGainValue,500;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
}
- Combos:
- Combo:
- Immortal_Dog_Tag # 32204
- Two_Hand_Spear_170 # 21018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,3*.@r;
if (.@r >= 9) {
bonus bCritical,50;
bonus2 bAddClass,Class_Boss,25;
}
- Combos:
- Combo:
- Immortal_Dog_Tag # 32204
- Katar_170 # 28010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddClass,Class_All,5*.@r;
if (.@r >= 9)
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100;
- Combos:
- Combo:
- Brooch_Of_Hero # 32222
- Hero_Plate # 15093
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0;
bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1;
bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r;
- Combos:
- Combo:
- Brooch_Of_Hero # 32222
- Hero_Judgement_Shawl # 15095
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r;
- Combos:
- Combo:
- Brooch_Of_Hero # 32222
- Hero_Trade_Mail # 15096
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bAllStats,2*.@r;
bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */
- Combos:
- Combo:
- Morpheus_Ring_IL # 32238
- Morpheus_Armlet_IL # 32239
Script: |
bonus bVariableCastrate,-10;
bonus bMatkRate,10;
- Combos:
- Combo:
- G_Knight_Axe # 1336
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON;
if (.@r >= 30) {
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Undead,20;
}
- Combos:
- Combo:
- UnrivaledSpear # 1448
- UnrivaledRing # 32234
- Combo:
- UnrivaledGun # 13133
- UnrivaledRing # 32234
- Combo:
- UnrivaledMace # 16055
- UnrivaledRing # 32234
- Combo:
- UnrivaledBow # 18142
- UnrivaledRing # 32234
- Combo:
- UnrivaledStaff # 26102
- UnrivaledRing # 32234
- Combo:
- UnrivaledDagger # 28715
- UnrivaledRing # 32234
Script: |
bonus2 bAddRace,RC_Brute,20;
bonus2 bAddRace,RC_Player_Doram,20;
bonus2 bAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Player_Doram,20;
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bAddEle,Ele_Wind,20;
bonus2 bAddEle,Ele_Earth,20;
bonus2 bMagicAddEle,Ele_Wind,20;
bonus2 bMagicAddEle,Ele_Earth,20;
- Combos:
- Combo:
- Arrow # 1750
- UnrivaledBow # 18142
Script: |
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
- Combos:
- Combo:
- Sky_Ground # 29176
- UnrivaledRing # 32234
Script: |
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Player_Doram,15;
bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Royal_Bow_K # 18164
- Combo:
- Ancient_Hero_Boots # 22171
- Scalet_Dragon_L_Bow # 700003
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Royal_Bow_K # 700057
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Scalet_DragonL_Bow # 18201
- Combo:
- aegis_470181 # 470181
- Royal_Bow_K # 18164
- Combo:
- aegis_470181 # 470181
- Scalet_Dragon_L_Bow # 700003
- Combo:
- aegis_470181 # 470181
- Comp_Royal_Bow_K # 700057
- Combo:
- aegis_470181 # 470181
- Comp_Scalet_DragonL_Bow # 18201
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Narcis_Bow # 18170
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Narcis_Bow # 18202
- Combo:
- aegis_470181 # 470181
- Narcis_Bow # 18170
- Combo:
- aegis_470181 # 470181
- Comp_Narcis_Bow # 18202
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,15; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Blade_Katar # 610003
- Combo:
- Ancient_Hero_Boots # 22171
- Fatalist # 510006
- Combo:
- Ancient_Hero_Boots # 22171
- Ray_Knuckle # 560002
- Combo:
- Ancient_Hero_Boots # 22171
- Comp_Fatalist # 500073
- Combo:
- aegis_470181 # 470181
- Blade_Katar # 610003
- Combo:
- aegis_470181 # 470181
- Fatalist # 510006
- Combo:
- aegis_470181 # 470181
- Ray_Knuckle # 560002
- Combo:
- aegis_470181 # 470181
- Comp_Fatalist # 500073
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Oriental_Sword # 600009
- Combo:
- Great_Hero_Boots # 22238
- Up_Blade_Katar # 610009
- Combo:
- Great_Hero_Boots # 22238
- Up_Avenger # 620004
- Combo:
- Great_Hero_Boots # 22238
- Up_Fatalist # 510020
- Combo:
- Great_Hero_Boots # 22238
- Up_Iron_Nail_K # 560008
- Combo:
- Great_Hero_Boots # 22238
- Up_Undine_Spear_K # 530006
- Combo:
- Great_Hero_Boots # 22238
- Up_OneSkyOneSun # 540010
Script: |
bonus bStr,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Dragonic_Slayer # 21058
Script: |
bonus bVit,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Shiver_Katar_K # 610008
Script: |
bonus bAgi,10;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Sword_Of_Bluefire # 500013
- Combo:
- Great_Hero_Boots # 22238
- Up_Narcis_Bow # 700013
- Combo:
- Great_Hero_Boots # 22238
- Up_Golden_L_Launcher # 840001
- Combo:
- Great_Hero_Boots # 22238
- Up_The_Black_Gatling # 830002
- Combo:
- Great_Hero_Boots # 22238
- Up_Demon_S_Shot # 820001
Script: |
bonus bDex,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Slate_Sword # 500014
Script: |
bonus bVit,10;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Trumpet_Shell_K # 570009
- Combo:
- Great_Hero_Boots # 22238
- Up_Barb_Wire_K # 580009
- Combo:
- Great_Hero_Boots # 22238
- Up_Magic_Sword # 510019
- Combo:
- Great_Hero_Boots # 22238
- Up_Shadow_Staff_K # 550012
- Combo:
- Great_Hero_Boots # 22238
- Up_Freezing_Rod # 550013
- Combo:
- Great_Hero_Boots # 22238
- Up_Light_Blade # 500017
- Combo:
- Great_Hero_Boots # 22238
- Up_Iron_Staff # 640011
- Combo:
- Great_Hero_Boots # 22238
- Up_Blue_Crystal_Staff # 640012
- Combo:
- Great_Hero_Boots # 22238
- Up_Demon_Hunting_Bible # 540011
- Combo:
- Great_Hero_Boots # 22238
- Up_Saint_Hall # 590012
- Combo:
- Great_Hero_Boots # 22238
- Up_SoulWeight # 550015
Script: |
bonus bInt,10;
bonus bMatkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Meteor_Striker # 590011
- Combo:
- Great_Hero_Boots # 22238
- Up_Humma_Clear # 650004
Script: |
bonus bStr,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Royal_Bow_K # 700018
- Combo:
- Great_Hero_Boots # 22238
- Up_Scalet_Dragon_L_Bow # 700019
- Combo:
- Great_Hero_Boots # 22238
- Up_Fog_Dew_Sword # 510022
- Sharp_Wind_Sword # 28763
- Combo:
- Great_Hero_Boots # 22238
- Up_Crimson_Rose # 800002
- Combo:
- Great_Hero_Boots # 22238
- Up_Fog_Dew_Sword # 510022
- Comp_Sharp_Wind_Sword # 510068
Script: |
bonus bDex,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Ray_Knuckle # 560009
Script: |
bonus bVit,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_MeawFoxtail # 550014
Script: |
bonus bLuk,10;
bonus bAtkRate,7;
bonus bMatkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Up_Master_Soul_Rifle # 810001
Script: |
bonus bInt,10;
bonus2 bMagicAtkEle,Ele_Ghost,5;
- Combos:
- Combo:
- Sharp_Wind_Sword # 28763
- Up_Fog_Dew_Sword # 510022
- Combo:
- Comp_Sharp_Wind_Sword # 510068
- Up_Fog_Dew_Sword # 510022
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 16) {
skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
if (.@r >= 18) {
bonus2 bAddEle,Ele_All,15;
if (.@r >= 20) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
}
}
}
}
- Combos:
- Combo:
- R_Knuckle # 1870
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- R_Huuma_Shuriken # 13347
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- G_Knight_Archer_Bow # 18198
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- R_Revolver # 32304
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- DragonA_Red # 15391
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bBaseAtk,15*(readparam(bStr)/15);
autobonus2 "{ bonus bAtkRate,10; if (readparam(bStr) >= 120) { bonus bAtkRate,15; } }",1+(readparam(bStr) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- R_Magician_Staff # 2060
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_Bow # 18191
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- R_Katar # 28046
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- G_Knight_BattleAxe # 28141
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- G_Knight_Spear # 32027
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- R_Pillar # 32401
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- G_Alchemist_Staff # 32403
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_Sword # 21055
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bCritAtkRate,20; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Cleric_Staff # 26165
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Magician_Wand # 26166
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Foxtail_rod # 26172
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC;
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bMatk,30;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Wheep # 26216
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- Combo:
- R_Cello # 32111
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- C_CorruptionRoot_Card # 27382
- CorruptionRootH_Card # 4604
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,30;
bonus2 bMagicAtkEle,Ele_Fire,30;
- Combos:
- Combo:
- C_Amdarais_Card # 27383
- Amdarais_Card # 4601
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
- Combos:
- Combo:
- C_White_Knight_Card # 27384
- C_Khaliz_Knight_Card # 27385
Script: |
bonus2 bSubSize,Size_Medium,5;
bonus2 bSubSize,Size_Large,5;
bonus2 bMagicAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Large,5;
- Combos:
- Combo:
- C_Raydric_Archer_Card # 27387
- C_Raydric_Card # 27386
Script: |
bonus2 bAddRace,RC_Undead,5;
bonus2 bAddRace,RC_Demon,5;
- Combos:
- Combo:
- C_Cursed_Butler # 27388
- Zombie_Card # 4038
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- R_Sage_Book # 28636
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Gladius_L # 28775
- R_Gladius_R # 28774
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 40) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
- R_Gladius_R # 28774
Script: |
autobonus "{ bonus bAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
- Combos:
- Combo:
- R_Gladius_R # 28774
- R_Gladius_L # 28775
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,7*(.@sum/2);
if (.@sum >= 18) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@sum >= 22) {
bonus2 bAddRace,RC_Undead,30;
bonus2 bAddRace,RC_Angel,30;
}
- Combos:
- Combo:
- R_Magician_Dagger # 28776
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_JewelSword # 32353
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,7; bonus bAtkRate,7; }",1,10000,BF_MAGIC;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Syringe # 32402
- Schmidt_Suits # 15388
- Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Undead,20;
}
- Combos:
- Combo:
- S_Wolf_Card # 300128
- S_Poe_Card # 300130
Script: |
bonus2 bAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Medium,5;
bonus bMatkRate,5;
bonus bAtkRate,5;
- Combos:
- Combo:
- ILL_Obeaune_Card # 300141
- EP17_2_Piranha_Card # 300120
Script: |
bonus2 bMagicAddEle,Ele_Water,15;
- Combos:
- Combo:
- ILL_Sword_Fish_Card # 300147
- Sword_Fish_Card # 4089
- Combo:
- S_Meyer_Card # 300308
- S_Kronecker_Card # 27331
Script: |
bonus bMatkRate,3;
- Combos:
- Combo:
- ILL_King_Dramoh_Card # 300150
- King_Dramoh_Card # 4524
Script: |
bonus bMaxHPrate,15;
bonus bStr,4;
- Combos:
- Combo:
- Comp_Stripe_Hat # 15965
- MH_P89_OS # 18179
- Combo:
- MH_P89_OS # 18179
- Stripe_Hat # 400049
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Stripe_Hat # 15965
- AC_B44_OS # 18180
- Combo:
- AC_B44_OS # 18180
- Stripe_Hat # 400049
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Stripe_Hat # 15965
- Boost_Lance_OS # 32019
- Combo:
- Boost_Lance_OS # 32019
- Stripe_Hat # 400049
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2);
- Combos:
- Combo:
- Morrigane_Helm_IL # 400053
- Morrigane_Manyeau_IL # 480054
- Morrigane_Belt_IL # 490069
- Morrigane_Pendant_IL # 490070
Script: |
bonus2 bAddSize,Size_Small,20;
bonus bCritical,5;
bonus bAtkRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bStr,5;
if (.@r >= 18) {
bonus bFlee2,10;
bonus bBaseAtk,50;
}
if (.@r >= 22) {
bonus2 bAddSize,Size_Medium,20;
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- Cannon_Rapier_OS # 13493
- Comp_L_Sorcerer_Crown # 15962
- Combo:
- Cannon_Rapier_OS # 13493
- Large_Sorcerer_Crown # 400054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2);
- Combos:
- Combo:
- Comp_L_Sorcerer_Crown # 15962
- Rutilus_Stick_OS # 26151
- Combo:
- Rutilus_Stick_OS # 26151
- Large_Sorcerer_Crown # 400054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_COMET",5*(.@r/2);
- Combos:
- Combo:
- Comp_L_Sorcerer_Crown # 15962
- Kuroiro_OS # 28755
- Combo:
- Kuroiro_OS # 28755
- Large_Sorcerer_Crown # 400054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
- Combos:
- Combo:
- Saint_Robe_IL # 450144
- Combo_Battle_Glove_IL # 1846
Script: |
.@eq = getequiprefinerycnt(EQI_ARMOR);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"SR_SKYNETBLOW",20;
}
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Chain_Mail_IL # 450146
- KatarOfCold_Icicle_IL # 610012
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
if (.@sum >= 7) {
bonus bCritical,5;
}
if (.@sum >= 18) {
bonus bCritAtkRate,15;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddRace,RC_Insect,10;
}
- Combos:
- Combo:
- Morrigane_Belt_IL # 490069
- Morrigane_Pendant_IL # 490070
Script: |
bonus bAspdRate,10;
bonus bAtkRate,10;
- Combos:
- Combo:
- Electronic_Guitar_IL # 570008
- Muffler_IL # 20838
- Combo:
- Electric_Eel_IL # 580008
- Muffler_IL # 20838
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}
if (.@sum >= 22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
- Combos:
- Combo:
- Electronic_Guitar_IL # 570008
- Shoes_IL # 22133
- Combo:
- Electric_Eel_IL # 580008
- Shoes_IL # 22133
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bMatk,40;
if (.@sum >= 7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@sum >= 22) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
- Combos:
- Combo:
- Death_Guidance_IL # 600011
- Chain_Mail_IL # 450146
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bCritical,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"RK_STORMBLAST",20;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Water,15;
bonus2 bAddRace,RC_Fish,15;
}
- Combos:
- Combo:
- KatarOfCold_Icicle_IL # 610012
- Ring_IL # 28509
Script: |
bonus bAtkRate,5;
if (getequiprefinerycnt(EQI_HAND_R) >= 9) {
bonus bCritAtkRate,20;
}
if (getequiprefinerycnt(EQI_HAND_R) >= 11) {
autobonus3 "{ bonus bCritical,15; }",1000,30000,"GC_VENOMIMPRESS";
}
- Combos:
- Combo:
- Brionac_IL # 630006
- Water_Sprits_Armor_IL # 450145
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
if (.@sum >= 7) {
bonus bDelayrate,-5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"LG_OVERBRAND",20;
}
if (.@sum >= 22) {
autobonus3 "{ bonus2 bAddRace,RC_Fish,50; bonus2 bAddRace,RC_Demon,50; bonus bBaseAtk,50; }",1000,10000,"LG_OVERBRAND";
}
- Combos:
- Combo:
- Zephyrus_IL # 630007
- Chain_Mail_IL # 450146
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Water,15;
bonus2 bAddRace,RC_Fish,15;
}
- Combos:
- Combo:
- DragonA_Green # 15392
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,4*(readparam(bAgi)/15);
autobonus2 "{ bonus bLongAtkRate,10; if (readparam(bAgi) >= 120) { bonus bLongAtkRate,10; } }",1+(readparam(bAgi) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Gold # 15393
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
bonus bMdef,15;
bonus bDef,80;
bonus2 bSubSize,Size_Medium,(readparam(bVit)/30);
bonus2 bSubSize,Size_Large,(readparam(bVit)/30);
autobonus2 "{ bonus2 bSubSize,Size_All,7; if (readparam(bVit) >= 120) { bonus2 bSubSize,Size_All,5; } }",1+(readparam(bVit) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Purple # 15394
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,3*(readparam(bDex)/15);
bonus bVariableCastrate,-3*(readparam(bDex)/15);
autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex) >= 120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,15;
bonus bVariableCastrate,-15;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Blue # 15395
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bHealPower,15;
bonus bVariableCastrate,-4*(readparam(bInt)/15);
autobonus2 "{ bonus2 bMagicAtkEle,Ele_All,20; bonus bHealPower,40; if (readparam(bInt) >= 120) { bonus2 bMagicAtkEle,Ele_All,10; } }",1+(readparam(bInt) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bVariableCastrate,-20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Silver # 15396
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bCritAtkRate,3*(readparam(bLuk)/15);
bonus bCritical,2*(readparam(bLuk)/15);
autobonus2 "{ bonus bCritAtkRate,10; bonus bAtkRate,7; if (readparam(bLuk) >= 120) { bonus bCritAtkRate,10; bonus bAtkRate,7; } }",1+(readparam(bLuk) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- CassockA_STR # 15397
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bStr,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_AGI # 15398
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bAgi,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bLongAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_VIT # 15399
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,20;
bonus bDef,50;
bonus bVit,8;
bonus2 bSubRace,RC_Angel,20;
bonus2 bSubRace,RC_Demon,20;
if (.@sum >= 27) {
bonus bMatkRate,4;
bonus bAtkRate,4;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_DEX # 15400
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bDex,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bMatkRate,7;
bonus bAtkRate,7;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_INT # 15401
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bInt,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bMatkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_LUK # 15402
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bLuk,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
Script: |
bonus bAspdRate,15;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
Script: |
bonus bVariableCastrate,-15;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Poisonous_Card # 300001
- Anacondaq_Card # 4062
Script: |
bonus2 bAddEle,Ele_Poison,15;
- Combos:
- Combo:
- Toxious_Card # 300002
- Noxious_Card # 4334
Script: |
bonus bLongAtkDef,10;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Porcellio_W_Card # 300003
- Porcellio_Card # 4337
Script: |
bonus bBaseAtk,10;
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Neo_Mineral_Card # 300004
- Mineral_Card # 4339
Script: |
bonus bDef,20;
bonus bDef,3*getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Abyss_Man_Card # 300005
- Pitman_Card # 4335
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
- Combos:
- Combo:
- Jeweliant_Card # 300006
- Ungoliant_Card # 4336
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,30;
- Combos:
- Combo:
- Angelgolt_Card # 300008
- Skeggiold_Card # 4406
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Demon,3*(.@r/2);
- Combos:
- Combo:
- Reginleif_Card # 300013
- Randgris_Card # 4407
Script: |
bonus bAtkRate,10;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Ingrid_Card # 300014
- Randgris_Card # 4407
Script: |
bonus bAtkRate,5;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ferus_P_Card # 300015
- Acidus_Card # 4378
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4*(.@r/4);
bonus bMaxSPrate,4*(.@r/4);
- Combos:
- Combo:
- Treasure_Mimic_Card # 300016
- Ancient_Mimic_Card # 4387
Script: |
bonus bCritAtkRate,2;
- Combos:
- Combo:
- Acidus_B_Card # 300017
- Poring__Card # 4005
Script: |
bonus2 bAddEle,Ele_Dark,15;
- Combos:
- Combo:
- Acidus_S_Card # 300018
- Orc_Skeleton_Card # 4085
Script: |
bonus2 bAddEle,Ele_Holy,15;
- Combos:
- Combo:
- Bone_Ferus_Card # 300019
- Bone_Acidus_Card # 300020
Script: |
bonus2 bAddRace,RC_Dragon,5;
bonus2 bAddRace,RC_Brute,5;
bonus2 bAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Cassock_Str # 310076
- CassockA_STR # 15397
Script: |
bonus2 bAddRace,RC_All,12;
bonus bAtkRate,5;
- Combos:
- Combo:
- Cassock_Agi # 310077
- CassockA_AGI # 15398
Script: |
bonus bPerfectHitAddRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Cassock_Vit # 310078
- CassockA_VIT # 15399
Script: |
bonus bDelayrate,-5;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Cassock_Dex # 310079
- CassockA_DEX # 15400
- Combo:
- R_Hunting_Manteau # 20903
- R_Hunting_Boots # 22169
- Combo:
- MinorCast_Robe_D # 310658
- FixedCasting03 # 29154
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- Cassock_Int # 310080
- CassockA_INT # 15401
Script: |
bonus2 bMagicAtkEle,Ele_All,12;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Cassock_Luk # 310081
- CassockA_LUK # 15402
Script: |
bonus2 bAddSize,Size_All,12;
bonus bCritical,10;
- Combos:
- Combo:
- Beta_Guards_Ng_Card # 300076
- Assistant_H_Card # 300082
- Verporta_Card # 300089
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*(.@r_shoes/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2);
- Combos:
- Combo:
- O_Cleaner_Ng_Card # 300077
- KickAndKick_Card # 27013
- Papila_H_Card # 300092
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
bonus2 bSkillAtk,"NC_VULCANARM",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_shoes/2);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/2);
- Combos:
- Combo:
- Beta_Cleaner_Card # 300101
- Verporta_Card # 300089
- Papila_Ruba_H_Card # 300094
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RK_DRAGONBREATH",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*(.@r_weapon/2);
- Combos:
- Combo:
- Beta_Baths_A_Card # 300102
- P_Archer_Skeleton_Card # 4633
- Papila_H_Card # 300092
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_shoes/2);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r_weapon/2);
- Combos:
- Combo:
- Bookworm_Card # 300104
- Assistant_Card # 300081
- Pitaya_B_Card # 300124
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*(.@r_weapon/2);
- Combos:
- Combo:
- Roaming_Splbook_Card # 300105
- Assistant_Card # 300081
- Pitaya_R_Card # 300106
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
bonus2 bSkillAtk,"WL_COMET",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_shoes/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*(.@r_weapon/2);
- Combos:
- Combo:
- Venenum3_Card # 300108
- Cowraiders3_Card # 27172
- Aries_Card # 300097
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",20;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Cramp_Card # 300109
- Mt_Dolor_Card # 27313
- Aries_Card # 300097
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_shoes/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_shoes/3);
- Combos:
- Combo:
- Waterfall_Card # 300110
- Soheon_Card # 4575
- Dry_Rafflesia_Card # 300083
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",20;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"KO_BAKURETSU",5*(.@r_shoes/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_shoes/3);
- Combos:
- Combo:
- Bellare3_Card # 300111
- E_EA1L_Card # 27320
- Dry_Rafflesia_Card # 300083
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_shoes/3);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_shoes/3);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_shoes/3);
- Combos:
- Combo:
- Dolor3_Card # 300112
- Alnoldi_Ex_Card # 300085
- Plaga3_Card # 300114
Script: |
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20;
bonus2 bSkillAtk,"SP_SWHOO",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_Y_Card # 300113
- Papila_Cae_Card # 300095
- Papila_Cae_H_Card # 300096
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"WM_REVERBERATION",5*(.@r_shoes/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2);
- Combos:
- Combo:
- Sanare3_Card # 300115
- Sanare_Card # 27308
- Papila_Ruba_Card # 300093
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",20;
bonus2 bSkillAtk,"AB_JUDEX",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_shoes/2);
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_R_Card # 300116
- Mutant_Plaga_Card # 27311
- Papila_Ruba_Card # 300093
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_R2_Card # 300117
- P_Archer_Skeleton_Card # 4633
- Papila_Cae_Card # 300095
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RA_CLUSTERBOMB",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Phen_Card # 300118
- Alnoldi_Ex_Card # 300085
- B_Scissore_Ng_H_Card # 300088
Script: |
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Sword_Fish_Card # 300119
- High_Bellare_Card # 27307
- Papila_Card # 300091
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
bonus2 bSkillAtk,"RL_R_TRIP",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Piranha_Card # 300120
- Piranha_Card # 27121
Script: |
bonus2 bMagicAddEle,Ele_Water,15;
bonus bMatk,10;
- Combos:
- Combo:
- Pitaya_G_Card # 300125
- Beta_Scissore_Ng_Card # 300087
- Plaga3_Card # 300114
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_PICKYPECK",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ranger_Robe2 # 310003
- Ranger_Top2 # 310000
Script: |
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- Ranger_Robe2 # 310003
- Ranger_Middle2 # 310001
Script: |
bonus2 bSkillVariableCast,"RA_AIMEDBOLT",-1000;
- Combos:
- Combo:
- Ranger_Robe2 # 310003
- Ranger_Bottom2 # 310002
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
- Combos:
- Combo:
- Mechanic_Robe2 # 310007
- Mechanic_Middle2 # 310005
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
- Combos:
- Combo:
- Mechanic_Robe2 # 310007
- Mechanic_Bottom2 # 310006
Script: |
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20;
- Combos:
- Combo:
- Archbishop_Robe2 # 310011
- Highpriest_Top2 # 310008
Script: |
bonus2 bSkillAtk,"AB_JUDEX",15;
- Combos:
- Combo:
- Archbishop_Robe2 # 310011
- Highpriest_Middle2 # 310009
Script: |
bonus2 bSkillUseSPrate,"AB_JUDEX",10;
- Combos:
- Combo:
- Archbishop_Robe2 # 310011
- Highpriest_Bottom2 # 310010
Script: |
bonus2 bMagicAtkEle,Ele_Holy,10;
- Combos:
- Combo:
- Warlock_Robe2 # 310180
- Warlock_Top2 # 310181
- Combo:
- Warlock_Bottom3 # 310886
- Warlock_Robe2 # 310180
Script: |
bonus2 bSkillAtk,"WL_COMET",15;
- Combos:
- Combo:
- Warlock_Robe2 # 310180
- Warlock_Middle2 # 310182
Script: |
bonus bFixedCast,getskilllv("HW_MAGICPOWER")/2*-100;
- Combos:
- Combo:
- Warlock_Robe2 # 310180
- Warlock_Bottom2 # 310183
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,5;
- Combos:
- Combo:
- Royalguard_Robe2 # 310184
- Paladin_Bottom2 # 310185
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Royalguard_Robe2 # 310184
- Paladin_Middle2 # 310186
Script: |
bonus2 bMagicAtkEle,Ele_Holy,5;
- Combos:
- Combo:
- Royalguard_Robe2 # 310184
- Paladin_Top2 # 310187
Script: |
bonus bFixedCast,-100*(getskilllv("CR_AUTOGUARD")/2);
- Combos:
- Combo:
- Guillotinecross_Robe2 # 310188
- Assassincross_Bottom2 # 310189
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- Guillotinecross_Robe2 # 310188
- Assassincross_Middle2 # 310190
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
- Combos:
- Combo:
- Runeknight_Robe2 # 310257
- Runeknight_Top2 # 310258
Script: |
bonus2 bSkillAtk,"RK_SONICWAVE",20;
- Combos:
- Combo:
- Runeknight_Robe2 # 310257
- Runeknight_Middle2 # 310259
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
- Combos:
- Combo:
- Runeknight_Robe2 # 310257
- Runeknight_Bottom2 # 310260
Script: |
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
- Combos:
- Combo:
- Genetic_Robe2 # 310261
- Genetic_Top2 # 310262
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-700;
- Combos:
- Combo:
- Genetic_Robe2 # 310261
- Genetic_Middle2 # 310263
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20;
- Combos:
- Combo:
- Genetic_Robe2 # 310261
- Genetic_Bottom2 # 310264
Script: |
bonus bFixedCast,-100*(getskilllv("CR_ACIDDEMONSTRATION")/2);
- Combos:
- Combo:
- WanderMins_Robe2 # 310265
- WanderMins_Top2 # 310266
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",10;
- Combos:
- Combo:
- WanderMins_Robe2 # 310265
- WanderMins_Middle2 # 310267
Script: |
bonus2 bSkillUseSPrate,"WM_REVERBERATION",20;
bonus2 bSkillUseSPrate,"WM_METALICSOUND",20;
- Combos:
- Combo:
- WanderMins_Robe2 # 310265
- WanderMins_Bottom2 # 310268
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",20;
- Combos:
- Combo:
- Boost_Sword # 500001
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bAspd,2;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GN_CART_TORNADO\",20; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Boost_Sword # 500001
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bMaxHPrate,10;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"GN_CARTCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GN_CARTCANNON\",20; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Boost_Dagger # 510001
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE";
- Combos:
- Combo:
- Boost_Dagger # 510001
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bAtkRate,5;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE";
- Combos:
- Combo:
- Boost_Nindo # 510002
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus bVariableCastrate,-10;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"NJ_KOUENKA",.@i;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i;
bonus2 bSkillAtk,"NJ_HUUJIN",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN";
- Combos:
- Combo:
- Boost_Nindo # 510002
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",20; }",1000,60000,"NJ_NEN";
- Combos:
- Combo:
- Boost_Axe # 520000
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bDelayrate,-10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXETORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"NC_AXETORNADO\",20; }",1000,60000,"BS_WEAPONPERFECT";
- Combos:
- Combo:
- Boost_Axe # 520000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bVariableCastrate,-10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_ARMSCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",20; }",1000,60000,"BS_WEAPONPERFECT";
- Combos:
- Combo:
- Boost_Spear # 530000
- Defn_Robe # 450003
- Defn_Shoes # 470002
- Defn_Muffler # 480002
- Defn_Earing # 490006
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",20; }",1000,60000,"AL_CURE";
- Combos:
- Combo:
- Boost_Spear # 530000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bAspd,2;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",35; }",1000,60000,"CR_SPEARQUICKEN";
- Combos:
- Combo:
- Boost_Spl_Book # 540000
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE";
- Combos:
- Combo:
- Boost_Spl_Book # 540000
- Defn_Robe # 450003
- Defn_Shoes # 470002
- Defn_Muffler # 480002
- Defn_Earing # 490006
Script: |
bonus bMatk,20;
bonus bAspd,2;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"MG_FIREBOLT",.@i;
bonus2 bSkillAtk,"MG_COLDBOLT",.@i;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",35; bonus2 bSkillAtk,\"MG_COLDBOLT\",35; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",35; }",1000,60000,"PF_DOUBLECASTING";
- Combos:
- Combo:
- Boost_Text # 540001
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20; }",1000,60000,"SJ_NEWMOONKICK";
- Combos:
- Combo:
- Boost_Text # 540001
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bBaseAtk,20;
bonus bAspd,2;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK\",20; bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK2\",20; }",1000,60000,"SJ_FLASHKICK";
- Combos:
- Combo:
- Boost_Soul_Rod # 550001
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA";
- Combos:
- Combo:
- Boost_Soul_Rod # 550001
- Defn_Robe # 450003
- Defn_Shoes # 470002
- Defn_Muffler # 480002
- Defn_Earing # 490006
Script: |
bonus bMatk,20;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",20; }",1000,60000,"SP_SOULCURSE";
- Combos:
- Combo:
- Boost_Foxtail # 550002
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR";
- Combos:
- Combo:
- Boost_Foxtail # 550002
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bBaseAtk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_PICKYPECK\",35; }",1000,60000,"SU_ARCLOUSEDASH";
- Combos:
- Combo:
- Boost_Knuckle # 560000
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bMaxHPrate,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SR_TIGERCANNON\",20; }",1000,60000,"CH_SOULCOLLECT";
- Combos:
- Combo:
- Boost_Knuckle # 560000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bMaxSPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",35; }",1000,60000,"CH_SOULCOLLECT";
- Combos:
- Combo:
- Boost_Guitar # 570000
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Guitar # 570000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
- Combo:
- Boost_Whip # 580000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Whip # 580000
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Hall # 590000
- Defn_Robe # 450003
- Defn_Shoes # 470002
- Defn_Muffler # 480002
- Defn_Earing # 490006
Script: |
bonus bMatk,20;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bSkillAtk,"AB_ADORAMUS",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",20; }",1000,60000,"PR_MAGNIFICAT";
- Combos:
- Combo:
- Boost_Hall # 590000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20; }",1000,60000,"PR_MAGNIFICAT";
- Combos:
- Combo:
- Boost_TH_Sword # 600001
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION";
- Combos:
- Combo:
- Boost_TH_Sword # 600001
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
.@i = min(BaseLevel,180)/15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION";
- Combos:
- Combo:
- Boost_Katar # 610000
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Boost_Katar # 610000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bAtkRate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Boost_Staff # 640000
- Ele_Robe # 450002
- Ele_Shoes # 470001
- Ele_Muffler # 480001
- Ele_Earing # 490005
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER";
- Combos:
- Combo:
- Boost_Staff # 640000
- Defn_Robe # 450003
- Defn_Shoes # 470002
- Defn_Muffler # 480002
- Defn_Earing # 490006
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WL_SOULEXPANSION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20; }",1000,60000,"HW_MAGICPOWER";
- Combos:
- Combo:
- Boost_Bow # 700001
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT";
- Combos:
- Combo:
- Boost_Bow # 700001
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT";
- Combos:
- Combo:
- Boost_Gatling # 830000
- Atker_Plate # 450001
- Atker_Greave # 470000
- Atker_Manteau # 480000
- Atker_Ring # 490004
Script: |
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN";
- Combos:
- Combo:
- Boost_Gatling # 830000
- Ran_Suits # 450004
- Ran_Boots # 470003
- Ran_Manteau # 480003
- Ran_Brooch # 490007
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
bonus2 bSkillAtk,"RL_FIRE_RAIN",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RL_FIRE_RAIN\",35; }",1000,60000,"RL_RICHS_COIN";
- Combos:
- Combo:
- Comp_Phantom_Cap # 15959
- Ultio_Spes_OS # 16089
- Combo:
- Ultio_Spes_OS # 16089
- Phantom_Cap # 400044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-3*(.@r/2);
- Combos:
- Combo:
- Comp_Phantom_Cap # 15959
- Rutilus_Stick_OS # 26151
- Combo:
- Rutilus_Stick_OS # 26151
- Phantom_Cap # 400044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SP_SPA",4*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2);
- Combos:
- Combo:
- Comp_Phantom_Cap # 15959
- ElectricFox_OS # 26164
- Combo:
- ElectricFox_OS # 26164
- Phantom_Cap # 400044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",4*(.@r/2);
- Combos:
- Combo:
- Gray_W_Boots # 470087
- Gray_W_Suits # 450177
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Auto_Leg_A # 470022
- Auto_Armor_A # 450127
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Auto_Leg_A # 470022
- Auto_Armor_B # 450128
- Combo:
- Gray_W_Boots # 470087
- Gray_W_Robe # 450178
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- Auto_Leg_B # 470023
- Auto_Armor_A # 450127
- Combo:
- Gray_W_Shoes # 470088
- Gray_W_Suits # 450177
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- Auto_Leg_B # 470023
- Auto_Armor_B # 450128
- Combo:
- Gray_W_Shoes # 470088
- Gray_W_Robe # 450178
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Auto_Engine_B # 480021
- Auto_Leg_A # 470022
- Combo:
- Gray_W_Muffler # 480090
- Gray_W_Boots # 470087
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- Auto_Engine_B # 480021
- Auto_Leg_B # 470023
- Combo:
- Gh_md_int # 29590
- Runaway_Magic # 4876
- Combo:
- Gray_W_Muffler # 480090
- Gray_W_Shoes # 470088
- Combo:
- HeroInsignia_INT # 310917
- HeroBoots_INT # 310911
- Combo:
- WanderMins_Middle3 # 311006
- WanderMins_Robe2 # 310265
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Gh_md_agi # 29587
- Speed_Of_Light # 4877
- Combo:
- HeroInsignia_LUK # 310915
- HeroBoots_LUK # 310909
Script: |
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Gh_md_str # 29588
- Bear's_Power # 4875
Script: |
bonus2 bAddSize,Size_All,25;
- Combos:
- Combo:
- Gh_md_luk # 29592
- Lucky_Day # 4880
Script: |
bonus bAspd,2;
- Combos:
- Combo:
- Range_Top # 310325
- Range_Bottom # 310326
- Range_Middle # 310330
Script: |
bonus bLongAtkRate,6;
- Combos:
- Combo:
- Melee_Top # 310327
- Melee_Middle # 310328
- Melee_Bottom # 310329
Script: |
bonus bShortAtkRate,6;
- Combos:
- Combo:
- S_Rampage_Shield # 24477
- S_Sura_weapon # 24293
- Combo:
- S_Knucklearrow_Shield # 24483
- S_Sura_weapon # 24293
- Combo:
- S_Rainstorm_Shield # 24501
- S_Minstrel_Weapon # 24299
- Combo:
- S_Rainstorm_Shield # 24501
- S_Wanderer_Weapon # 24300
- Combo:
- S_Triangle_Shield # 24525
- S_Shadowchaser_Weapon # 24295
- Combo:
- S_Menace_Shield # 24531
- S_Shadowchaser_Weapon # 24295
- Combo:
- S_Rolling_Shield # 24537
- S_Guillotine_Weapon # 24294
- Combo:
- S_Slash_Shield # 24543
- S_Guillotine_Weapon # 24294
- Combo:
- S_Cart_Tornado_Shield # 24561
- S_Genetic_Weapon # 24291
- Combo:
- S_Spore_Bomb_Shield # 24567
- S_Genetic_Weapon # 24291
- Combo:
- S_Brand_Shield # 24573
- S_Royalguard_Weapon # 24289
- Combo:
- S_Banish_Cannon_Shield # 24579
- S_Royalguard_Weapon # 24289
- Combo:
- S_Cluster_Shield # 24453
- S_Ranger_Weapon # 24298
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Rampage_Shield # 24477
- S_Rampage_Armor # 24476
- S_Rampage_Shoes # 24478
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",.@sum;
- Combos:
- Combo:
- S_Skynetblow_Weapon # 24479
- S_Sura_Shield # 24306
- Combo:
- S_Arrowvulcan_Weapon # 24503
- S_Minstrel_Shield # 24312
- Combo:
- S_Arrowvulcan_Weapon # 24503
- S_Wanderer_Shield # 24313
- Combo:
- S_Katar_Weapon # 24539
- S_Guillotine_Shield # 24307
- Combo:
- S_Ripper_Weapon # 24545
- S_Guillotine_Shield # 24307
- Combo:
- S_Crazy_Weapon # 24569
- S_Genetic_Shield # 24304
- Combo:
- S_Chain_Press_Weapon # 24575
- S_Royalguard_Shield # 24302
- Combo:
- S_Super_Power_Weapon # 24619
- S_SuperNovice_Shield # 24318
- Combo:
- S_Boomerang_Weapon # 24467
- S_Mechanic_Shield # 24303
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Skynetblow_Weapon # 24479
- S_Skynetblow_Pendant # 24480
- S_Skynetblow_Earing # 24481
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SR_SKYNETBLOW",.@sum;
- Combos:
- Combo:
- S_Knucklearrow_Shield # 24483
- S_Knucklearrow_Armor # 24482
- S_Knucklearrow_Shoes # 24484
- Combo:
- S_Triangle_Shield # 24525
- S_Triangle_Armor # 24524
- S_Triangle_Shoes # 24526
- Combo:
- S_Menace_Shield # 24531
- S_Menace_Armor # 24530
- S_Menace_Shoes # 24532
- Combo:
- S_Slash_Shield # 24543
- S_Slash_Armor # 24542
- S_Slash_Shoes # 24544
- Combo:
- S_Brand_Shield # 24573
- S_Brand_Armor # 24572
- S_Brand_Shoes # 24574
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-.@sum/2;
- Combos:
- Combo:
- S_TigerCannon_Weapon # 24485
- S_Sura_Shield # 24306
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bSkillAtk,"SR_TIGERCANNON",.@sum;
- Combos:
- Combo:
- S_TigerCannon_Weapon # 24485
- S_Tigercannon_Pendant # 24486
- S_Tigercannon_Earing # 24487
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bMaxHPrate,.@sum/2;
bonus bMaxSPrate,.@sum/2;
- Combos:
- Combo:
- S_Duplelight_Shield # 24489
- S_Archbishop_Weapon # 24292
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Duplelight_Shield # 24489
- S_Duplelight_Armor # 24488
- S_Duplelight_Shoes # 24490
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",.@sum;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",.@sum;
- Combos:
- Combo:
- S_Adoramus_Weapon # 24491
- S_Archbishop_Shield # 24305
- Combo:
- S_Magnus_Weapon # 24497
- S_Archbishop_Shield # 24305
- Combo:
- S_Strain_Weapon # 24515
- S_Warlock_Shield # 24309
- Combo:
- S_Chain_Weapon # 24521
- S_Warlock_Shield # 24309
- Combo:
- S_Shadowspell_Weapon # 24527
- S_Shadowchaser_Shield # 24308
- Combo:
- S_Grave_Weapon # 24551
- S_Sorcerer_Shield # 24310
- Combo:
- S_Varetyr_Weapon # 24557
- S_Sorcerer_Shield # 24310
- Combo:
- S_Genesis_Weapon # 24581
- S_Royalguard_Shield # 24302
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Adoramus_Weapon # 24491
- S_Adoramus_Pendant # 24492
- S_Adoramus_Earing # 24493
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"AB_ADORAMUS",.@sum/2;
- Combos:
- Combo:
- S_Judex_Shield # 24495
- S_Archbishop_Weapon # 24292
- Combo:
- S_Metalic_Shield # 24507
- S_Minstrel_Weapon # 24299
- Combo:
- S_Metalic_Shield # 24507
- S_Wanderer_Weapon # 24300
- Combo:
- S_Jack_Shield # 24513
- S_Warlock_Weapon # 24296
- Combo:
- S_Crimson_Shield # 24519
- S_Warlock_Weapon # 24296
- Combo:
- S_Dust_Shield # 24549
- S_Sorcerer_Weapon # 24297
- Combo:
- S_Psychic_Shield # 24555
- S_Sorcerer_Weapon # 24297
- Combo:
- S_Super_Magic_Shield # 24616
- S_SuperNovice_Weapon # 24282
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Judex_Shield # 24495
- S_Judex_Armor # 24494
- S_Judex_Shoes # 24496
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"AB_JUDEX",.@sum;
- Combos:
- Combo:
- S_Magnus_Weapon # 24497
- S_Magnus_Pendant # 24498
- S_Magnus_Earing # 24499
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"PR_MAGNUS",.@sum;
- Combos:
- Combo:
- S_Rainstorm_Shield # 24501
- S_Rainstorm_Armor # 24500
- S_Rainstorm_Shoes # 24502
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",.@sum/2;
- Combos:
- Combo:
- S_Arrowvulcan_Weapon # 24503
- S_Arrowvulcan_Pendant # 24504
- S_Arrowvulcan_Earing # 24505
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum;
- Combos:
- Combo:
- S_Metalic_Shield # 24507
- S_Metalic_Armor # 24506
- S_Metalic_Shoes # 24508
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WM_METALICSOUND",.@sum;
- Combos:
- Combo:
- S_Reverberation_Weapon # 24509
- S_Minstrel_Shield # 24312
- Combo:
- S_Reverberation_Weapon # 24509
- S_Wanderer_Shield # 24313
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Reverberation_Weapon # 24509
- S_Reverberation_Pendant # 24510
- S_Reverberation_Earing # 24511
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum/2;
- Combos:
- Combo:
- S_Jack_Shield # 24513
- S_Jack_Armor # 24512
- S_Jack_Shoes # 24514
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WL_JACKFROST",.@sum;
- Combos:
- Combo:
- S_Strain_Weapon # 24515
- S_Strain_Pendant # 24516
- S_Strain_Earing # 24517
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@sum;
- Combos:
- Combo:
- S_Crimson_Shield # 24519
- S_Crimson_Armor # 24518
- S_Crimson_Shoes # 24520
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@sum;
- Combos:
- Combo:
- S_Chain_Weapon # 24521
- S_Chain_Pendant # 24522
- S_Chain_Earing # 24523
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",.@sum;
- Combos:
- Combo:
- S_Shadowspell_Weapon # 24527
- S_Shadowspell_Pendant # 24528
- S_Shadowspell_Earing # 24529
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum;
- Combos:
- Combo:
- S_Paint_Weapon # 24533
- S_Shadowchaser_Shield # 24308
- Combo:
- S_Cannon_Cart_Weapon # 24563
- S_Genetic_Shield # 24304
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bVariableCastrate,-.@sum/2;
- Combos:
- Combo:
- S_Paint_Weapon # 24533
- S_Paint_Pendant # 24534
- S_Paint_Earing # 24535
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SC_FEINTBOMB",.@sum/2;
- Combos:
- Combo:
- S_Rolling_Shield # 24537
- S_Rolling_Armor # 24536
- S_Rolling_Shoes # 24538
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@sum;
- Combos:
- Combo:
- S_Katar_Weapon # 24539
- S_Katar_Pendant # 24540
- S_Katar_Earing # 24541
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bBaseAtk,.@sum;
- Combos:
- Combo:
- S_Ripper_Weapon # 24545
- S_Ripper_Pendant # 24546
- S_Ripper_Earing # 24547
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",.@sum/2;
- Combos:
- Combo:
- S_Dust_Shield # 24549
- S_Dust_Armor # 24548
- S_Dust_Shoes # 24550
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SO_DIAMONDDUST",.@sum;
- Combos:
- Combo:
- S_Grave_Weapon # 24551
- S_Grave_Pendant # 24552
- S_Grave_Earing # 24553
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",.@sum;
- Combos:
- Combo:
- S_Psychic_Shield # 24555
- S_Psychic_Armor # 24554
- S_Psychic_Shoes # 24556
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum;
- Combos:
- Combo:
- S_Varetyr_Weapon # 24557
- S_Varetyr_Pendant # 24558
- S_Varetyr_Earing # 24559
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",.@sum;
- Combos:
- Combo:
- S_Cart_Tornado_Shield # 24561
- S_Cart_Tornado_Armor # 24560
- S_Cart_Tornado_Shoes # 24562
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GN_CART_TORNADO",.@sum;
- Combos:
- Combo:
- S_Cannon_Cart_Weapon # 24563
- S_Cannon_Cart_Pendant # 24564
- S_Cannon_Cart_Earing # 24565
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GN_CARTCANNON",.@sum/2;
- Combos:
- Combo:
- S_Spore_Bomb_Shield # 24567
- S_Spore_Bomb_Armor # 24566
- S_Spore_Bomb_Shoes # 24568
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@sum;
- Combos:
- Combo:
- S_Crazy_Weapon # 24569
- S_Crazy_Pendant # 24570
- S_Crazy_Earing # 24571
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",.@sum;
- Combos:
- Combo:
- S_Chain_Press_Weapon # 24575
- S_Chain_Press_Pendant # 24576
- S_Chain_Press_Earing # 24577
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@sum;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum;
- Combos:
- Combo:
- S_Banish_Cannon_Shield # 24579
- S_Banish_Cannon_Armor # 24578
- S_Banish_Cannon_Shoes # 24580
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@sum/2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",.@sum/2;
- Combos:
- Combo:
- S_Genesis_Weapon # 24581
- S_Genesis_Pendant # 24582
- S_Genesis_Earing # 24583
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum;
- Combos:
- Combo:
- S_RK_B_Weapon # 24589
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus3 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
- Combos:
- Combo:
- S_LG_B_Weapon # 24590
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bAspd,2;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
- Combos:
- Combo:
- S_NC_B_Weapon # 24591
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bAddSize,Size_All,5;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
- Combos:
- Combo:
- S_GN_B_Weapon # 24592
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
- Combos:
- Combo:
- S_GC_B_Weapon # 24593
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bCritical,10;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- S_SC_B_Weapon # 24594
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bDelayrate,-15;
bonus bAspd,2;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- S_WL_B_Weapon # 24595
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
- Combos:
- Combo:
- S_SO_B_Weapon # 24596
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-4000;
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
- Combos:
- Combo:
- S_AB_B_Weapon # 24597
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- S_SR_B_Weapon # 24598
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- S_RA_B_Weapon # 24599
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- S_WM_B_Weapon # 24600
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
- Combos:
- Combo:
- S_Tail_Dragon_Weapon # 24601
- S_Rebellion_Shoes # 24405
- Combo:
- S_God_Hammer_Weapon # 24607
- S_Rebellion_Shoes # 24405
- Combo:
- S_Trip_Weapon # 24613
- S_Rebellion_Shoes # 24405
- Combo:
- S_Kunai_Weapon # 24622
- S_Kagerou_Shoes # 24406
- Combo:
- S_Pickyrush_Weapon # 24634
- S_DoramPhysical_Shoes # 24409
- Combo:
- S_Sunshine_Weapon # 24646
- S_Star_Emperor_Shoes # 24413
- Combo:
- S_Stardust_Weapon # 24652
- S_Star_Emperor_Shoes # 24413
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Tail_Dragon_Weapon # 24601
- S_Tail_Dragon_Shield # 24602
- S_Tail_Dragon_Armor # 24603
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_D_TAIL",.@sum/2;
- Combos:
- Combo:
- S_Flare_Dance_Earing # 24604
- S_Rebellion_Armor # 24402
- Combo:
- S_Shatter_Buster_Earing # 24610
- S_Rebellion_Armor # 24402
- Combo:
- S_Syuriken_Earing # 24625
- S_Kagerou_Armor # 24403
- Combo:
- S_SavageRabbit_Earing # 24637
- S_DoramPhysical_Armor # 24408
- Combo:
- S_Moonlight_Earring # 24649
- S_Star_Emperor_Armor # 24412
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Flare_Dance_Earing # 24604
- S_Flare_Dance_Pendant # 24605
- S_Flare_Dance_Shoes # 24606
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RL_FIREDANCE",.@sum/2;
- Combos:
- Combo:
- S_God_Hammer_Weapon # 24607
- S_God_Hammer_Shield # 24608
- S_God_Hammer_Armor # 24609
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",.@sum/2;
- Combos:
- Combo:
- S_Shatter_Buster_Earing # 24610
- S_Shatter_B_Pendant # 24611
- S_Shatter_Buster_Shoes # 24612
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",.@sum/2;
bonus2 bSkillAtk,"RL_S_STORM",.@sum/2;
- Combos:
- Combo:
- S_Trip_Weapon # 24613
- S_Trip_Shield # 24614
- S_Trip_Armor # 24615
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_R_TRIP",.@sum/2;
- Combos:
- Combo:
- S_Super_Magic_Shield # 24616
- S_Super_Magic_Armor # 24617
- S_Super_Magic_Shoes # 24618
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"MG_FIREBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_COLDBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@sum*2;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",.@sum*2;
bonus2 bSkillAtk,"WZ_STORMGUST",.@sum*2;
bonus2 bSkillAtk,"WZ_VERMILION",.@sum*2;
bonus2 bSkillAtk,"WZ_METEOR",.@sum*2;
skill "PF_DOUBLECASTING",5;
- Combos:
- Combo:
- S_Super_Power_Weapon # 24619
- S_Super_Power_Pendant # 24620
- S_Super_Power_Earing # 24621
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"RG_BACKSTAP",.@sum*2;
bonus2 bSkillAtk,"RG_RAID",.@sum*2;
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",.@sum*2;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum*2;
skill "PA_SHIELDCHAIN",5;
- Combos:
- Combo:
- S_Kunai_Weapon # 24622
- S_Kunai_Shield # 24623
- S_Kunai_Armor # 24624
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"KO_BAKURETSU",.@sum/2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@sum/2;
- Combos:
- Combo:
- S_Syuriken_Earing # 24625
- S_Syuriken_Pendant # 24626
- S_Syuriken_Shoes # 24627
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"KO_HUUMARANKA",.@sum/2;
- Combos:
- Combo:
- S_Kamaenraku_Weapon # 24628
- S_Oboro_Shoes # 24407
- Combo:
- S_Catnip_Weapon # 24640
- S_DoramMagical_Shoes # 24411
- Combo:
- S_S_Weapon # 24655
- S_Soul_Reaper_Shoes # 24415
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Kamaenraku_Weapon # 24628
- S_Kamaenraku_Shield # 24629
- S_Kamaenraku_Armor # 24630
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"NJ_BAKUENRYU",.@sum;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",.@sum;
bonus2 bSkillAtk,"NJ_KAMAITACHI",.@sum;
- Combos:
- Combo:
- S_Huusouka_Earing # 24631
- S_Oboro_Armor # 24404
- Combo:
- S_Silvervine_Earing # 24643
- S_DoramMagical_Armor # 24410
- Combo:
- S_Evilcurse_Earring # 24658
- S_Soul_Reaper_Armor # 24414
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Huusouka_Earing # 24631
- S_Huusouka_Pendant # 24632
- S_Huusouka_Shoes # 24633
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"NJ_KOUENKA",.@sum/2;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@sum/2;
bonus2 bSkillAtk,"NJ_HUUJIN",.@sum/2;
- Combos:
- Combo:
- S_Pickyrush_Weapon # 24634
- S_Pickyrush_Shield # 24635
- S_Pickyrush_Armor # 24636
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SU_PICKYPECK",.@sum/2;
- Combos:
- Combo:
- S_SavageRabbit_Earing # 24637
- S_SavageRabbit_Pendant # 24638
- S_SavageRabbit_Shoes # 24639
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",.@sum;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",.@sum;
- Combos:
- Combo:
- S_Catnip_Weapon # 24640
- S_Catnip_Shield # 24641
- S_Catnip_Armor # 24642
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SU_CN_METEOR",.@sum;
- Combos:
- Combo:
- S_Silvervine_Earing # 24643
- S_Silvervine_Pendant # 24644
- S_Silvervine_Shoes # 24645
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@sum/2;
- Combos:
- Combo:
- S_Sunshine_Weapon # 24646
- S_Sunshine_Shield # 24647
- S_Sunshine_Armor # 24648
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SJ_SOLARBURST",.@sum/2;
- Combos:
- Combo:
- S_Moonlight_Earring # 24649
- S_Moonlight_Pendant # 24650
- S_Moonlight_Shoes # 24651
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",.@sum/2;
- Combos:
- Combo:
- S_Stardust_Weapon # 24652
- S_Stardust_Shield # 24653
- S_Stardust_Armor # 24654
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",.@sum;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",.@sum;
- Combos:
- Combo:
- S_S_Weapon # 24655
- S_S_Shield # 24656
- S_S_Armor # 24657
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SP_SPA",.@sum;
bonus2 bSkillAtk,"SP_SWHOO",.@sum;
- Combos:
- Combo:
- S_Evilcurse_Earring # 24658
- S_Evilcurse_Pendant # 24659
- S_Evilcurse_Shoes # 24660
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",.@sum;
- Combos:
- Combo:
- S_FullPene_Earring # 24661
- S_FullPene_Pendant # 24662
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_FullPene_Armor # 24663
- S_FullPene_Shoes # 24664
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- Sombre_Manteau # 2595
- Sombre_Shield # 2164
Script: |
bonus2 bSubRace,RC_Undead,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Dark,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Dark,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sharel_Manteau # 2596
- Sharel_Shield # 2159
Script: |
bonus2 bSubRace,RC_Demon,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Fire,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Fire,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Rental_SupperSwimsuit # 15210
- Rental_Scuba_Mask # 19275
Script: |
bonus bVariableCastrate,-30;
bonus bFlee2,15;
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- True_Hunting_Mail # 15246
- True_Hunting_Manteau # 20902
- True_Hunting_Boots # 22168
Script: |
bonus bDelayrate,-7;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bDelayrate,-8;
}
- Combos:
- Combo:
- Upgrade_Part_Plate_ # 15344
- Upgrade_Part_Engine # 20733
- Upgrade_Part_Booster # 22044
- Upgrade_Part_Gun_Barrel # 2996
- Combo:
- Upgrade_Part_Plate # 15111
- Upgrade_Part_Engine # 20733
- Upgrade_Part_Booster # 22044
- Upgrade_Part_Gun_Barrel # 2996
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
- Combos:
- Combo:
- Regia_Hunting_Mail # 15390
- Regia_Hunting_Manteau # 20945
- Regia_Hunting_Boots # 22206
Script: |
bonus bVariableCastrate,-7;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- Ribbon_Piamat_K # 19097
- Mad_Bunny_K # 28901
- Combo:
- Ribbon_Piamat_K # 19097
- Mad_Bunny_K_ # 28902
Script: |
autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }";
- Combos:
- Combo:
- Piamette_Hood # 19098
- Mad_Bunny_K # 28901
- Combo:
- Piamette_Hood # 19098
- Mad_Bunny_K_ # 28902
Script: |
.@r_top = getequiprefinerycnt(EQI_HEAD_TOP);
.@r_left = getequiprefinerycnt(EQI_HAND_L);
autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }";
- Combos:
- Combo:
- Time_Keeper_Glasses # 19218
- Time_Keeper_Ring # 28511
Script: |
bonus2 bAddItemHealRate,569,20;
- Combos:
- Combo:
- Blue_Rear_Ribbon # 19243
- Bag_Of_Antonio_Range # 20843
- Combo:
- Comp_Blue_Rear_Ribbon # 15947
- Bag_Of_Antonio_Range # 20843
Script: |
bonus bAtkRate,4;
if (getequiprefinerycnt(EQI_GARMENT) >= 12) {
bonus bAllStats,1;
}
- Combos:
- Combo:
- Necklace_Rosary_K # 19244
- Recovery_Light # 1659
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-3*(.@r/2);
bonus2 bSkillUseSP,"AL_HEAL",.@r*10;
bonus2 bSkillUseSP,"AB_CHEAL",.@r*12;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",.@r*14;
- Combos:
- Combo:
- Spell_Circuit # 19249
- Mental_Stick # 1654
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/2);
- Combos:
- Combo:
- Spell_Circuit # 19249
- Kronos # 2004
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",10*(.@r_weapon/2);
- Combos:
- Combo:
- Spell_Circuit # 19249
- Raksasa_Dagger # 13076
- Mikatsuki # 13078
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-.@r;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r/2);
- Combos:
- Combo:
- General_Helmet_ # 19263
- Zweihander # 1168
- Combo:
- General_Helmet_ # 19263
- Zweihander_ # 1171
- Combo:
- Dog_Officer # 19300
- Thanos_Katar # 28000
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,20*(.@r_weapon/2);
- Combos:
- Combo:
- General_Helmet_ # 19263
- Gungnir # 1413
- Combo:
- General_Helmet_ # 19263
- Gungnir_ # 1418
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",7*(.@r_weapon/2);
- Combos:
- Combo:
- General_Helmet_ # 19263
- Quadrille # 1527
- Combo:
- General_Helmet_ # 19263
- Quadrille_C # 1537
- Combo:
- Quadrille_ # 16024
- General_Helmet_ # 19263
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2);
- Combos:
- Combo:
- FaceWorm_Breath # 19268
- FaceWorm_Skin # 20717
- Combo:
- FaceWorm_Breath # 19268
- FaceWorm_Skin_ # 20718
- Combo:
- aegis_15958 # 15958
- FaceWorm_Skin # 20717
- Combo:
- aegis_15958 # 15958
- FaceWorm_Skin_ # 20718
Script: |
bonus bBaseAtk,5*(readparam(bStr)/20);
bonus bAspdRate,3*(readparam(bAgi)/20);
bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20);
bonus bVariableCastrate,-4*(readparam(bInt)/20);
bonus bCritAtkRate,3*(readparam(bLuk)/20);
bonus bLongAtkRate,readparam(bDex)/20;
- Combos:
- Combo:
- Rental_Scuba_Mask # 19275
- Rental_SupperSwimsuit # 15210
- Rental_Oxygen_Bomb # 20855
Script: |
bonus bAspdRate,15;
bonus2 bCriticalAddRace,RC_Fish,30;
bonus2 bAddRace,RC_Fish,25;
bonus2 bMagicAddRace,RC_Fish,25;
bonus bDefEle,Ele_Water;
- Combos:
- Combo:
- Classical_Fhat # 19296
- Cape_Of_Ancient_Lord # 2507
- Combo:
- Classical_Fhat # 19296
- Cape_Of_Ancient_Lord_ # 2525
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2);
- Combos:
- Combo:
- Classical_Fhat # 19296
- Leather_Of_Tendrilion # 2544
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",7*(.@r_garment/2);
- Combos:
- Combo:
- Classical_Fhat # 19296
- Piece_Of_Angent_Skin # 2554
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r_garment/2);
- Combos:
- Combo:
- Dog_Officer # 19300
- Dark_Rose # 13138
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_FIREDANCE",6*(.@r_weapon/2);
- Combos:
- Combo:
- Dog_Officer # 19300
- Tornado_Axe # 28101
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",15*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret # 19308
- Holy_Stick # 1631
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_ADORAMUS",30*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret # 19308
- Strange_Foxtail # 1691
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret # 19308
- Twin_Edge_B # 13412
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Subject_Aura # 19439
- Manteau_Of_Fallen # 20748
- Combo:
- Subject_Aura # 19439
- Manteau_Of_Fallen_ # 20749
Script: |
bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);
- Combos:
- Combo:
- Lumiere_Manteau # 20705
- Lumiere_Shield # 2174
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Dragon,.@r_garment;
bonus2 bAddEle,Ele_Holy,.@r_shield;
bonus2 bMagicAddEle,Ele_Holy,.@r_shield;
- Combos:
- Combo:
- Poison_Manteau # 20708
- Poison_Shield # 2167
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Plant,.@r_garment;
bonus2 bAddEle,Ele_Poison,.@r_shield;
bonus2 bMagicAddEle,Ele_Poison,.@r_shield;
- Combos:
- Combo:
- Rouban_Manteau # 20750
- Rouban_Shield # 2194
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Insect,.@r_garment;
bonus2 bAddEle,Ele_Wind,.@r_shield;
bonus2 bMagicAddEle,Ele_Wind,.@r_shield;
- Combos:
- Combo:
- Rental_Oxygen_Bomb # 20855
- Rental_Scuba_Mask # 19275
Script: |
bonus bAspd,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- True_Hunting_Manteau # 20902
- True_Hunting_Boots # 22168
Script: |
bonus2 bMagicAtkEle,Ele_All,7;
if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Time_Overload_Hood # 20939
- Time_Overload_Boots # 22204
Script: |
bonus bFixedCast,-500;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Sigrun's_Wing # 5592
- Violet_Halo # 20940
- Combo:
- Sigrun's_Wing_ # 19085
- Violet_Halo # 20940
Script: |
bonus bCritAtkRate,14;
- Combos:
- Combo:
- Dark_Blindfold # 5104
- Violet_Halo # 20940
- Combo:
- Dark_Blindfold_ # 18609
- Violet_Halo # 20940
Script: |
bonus bDelayrate,-6;
- Combos:
- Combo:
- Violet_Halo # 20940
- Magical_Booster_K # 19241
Script: |
bonus bVariableCastrate,-30;
- Combos:
- Combo:
- Violet_Halo # 20940
- Crimson_Booster # 19245
Script: |
bonus bLongAtkRate,14;
- Combos:
- Combo:
- Regia_Hunting_Manteau # 20945
- Regia_Hunting_Boots # 22206
Script: |
bonus bMatk,20;
bonus bBaseAtk,20;
if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bAspdRate,5;
}
- Combos:
- Combo:
- Chrismas_Tree # 20955
- Red_Lantern # 2976
- Evilspirit_Gloves # 2980
- Combo:
- aegis_480277 # 480277
- Red_Lantern # 2976
- Evilspirit_Gloves # 2980
Script: |
bonus bAspdRate,10;
bonus bMatkRate,10;
bonus bHit,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1;
}
- Combos:
- Combo:
- Chrismas_Tree # 20955
- Hurt_Mind # 2977
- KindHeart # 2978
- Combo:
- aegis_480277 # 480277
- Hurt_Mind # 2977
- KindHeart # 2978
Script: |
bonus bLongAtkRate,10;
bonus bAspdRate,10;
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
bonus bCritAtkRate,15;
bonus bHit,15;
}
- Combos:
- Combo:
- Chrismas_Tree # 20955
- Hurt_Mind # 2977
- Noble_Cross # 16029
- Combo:
- aegis_480277 # 480277
- Hurt_Mind # 2977
- Noble_Cross # 16029
Script: |
bonus bMatk,30;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",40;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
}
- Combos:
- Combo:
- Chrismas_Tree # 20955
- KindHeart # 2978
- Noble_Cross # 16029
- Combo:
- aegis_480277 # 480277
- KindHeart # 2978
- Noble_Cross # 16029
Script: |
bonus bBaseAtk,30;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
}
- Combos:
- Combo:
- Chrismas_Tree # 20955
- Evilspirit_Gloves # 2980
- Old_Parasol # 13442
- Combo:
- aegis_480277 # 480277
- Evilspirit_Gloves # 2980
- Old_Parasol # 13442
Script: |
bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,1;
}
- Combos:
- Combo:
- Sombre_Shoes # 22048
- Sombre_Shield # 2164
Script: |
bonus2 bSubEle,Ele_Dark,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sombre_Shoes # 22048
- Sombre_Manteau # 2595
Script: |
bonus2 bAddEle,Ele_Dark,5;
bonus2 bMagicAddEle,Ele_Dark,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Sol_Shoes # 22049
- Sol_Shield # 2165
Script: |
bonus2 bSubEle,Ele_Earth,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sol_Shoes # 22049
- Sol_Manteau # 20701
Script: |
bonus2 bAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Earth,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Ramor_Shoes # 22051
- Ramor_Shield_Undead # 2158
Script: |
bonus2 bSubEle,Ele_Undead,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Ramor_Shoes # 22051
- Ramor_Manteau # 2598
Script: |
bonus2 bAddRace,RC_Undead,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Sharel_Shoes # 22055
- Sharel_Shield # 2159
Script: |
bonus2 bSubEle,Ele_Fire,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sharel_Shoes # 22055
- Sharel_Manteau # 2596
Script: |
bonus2 bAddEle,Ele_Fire,5;
bonus2 bMagicAddEle,Ele_Fire,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Flow_Shoes # 22057
- Flow_Shield # 2163
Script: |
bonus2 bSubEle,Ele_Water,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Flow_Shoes # 22057
- Flow_Manteau # 2593
Script: |
bonus2 bAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Water,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Lumiere_Shoes # 22061
- Lumiere_Shield # 2174
Script: |
bonus2 bSubEle,Ele_Holy,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Lumiere_Shoes # 22061
- Lumiere_Manteau # 20705
Script: |
bonus2 bAddEle,Ele_Holy,5;
bonus2 bMagicAddEle,Ele_Holy,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Rouban_Shoes # 22063
- Rouban_Shield # 2194
Script: |
bonus2 bSubEle,Ele_Wind,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Rouban_Shoes # 22063
- Rouban_Manteau # 20750
Script: |
bonus2 bAddEle,Ele_Wind,5;
bonus2 bMagicAddEle,Ele_Wind,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Poison_Shoes # 22065
- Poison_Shield # 2167
Script: |
bonus2 bSubEle,Ele_Poison,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Poison_Shoes # 22065
- Poison_Manteau # 20708
Script: |
bonus2 bAddEle,Ele_Poison,5;
bonus2 bMagicAddEle,Ele_Poison,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- True_Hunting_Boots # 22168
- True_Hunting_Mail # 15246
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- Time_Overload_Boots # 22204
- Time_Overload_Robe # 15383
Script: |
bonus bMatkRate,5;
bonus bAtkRate,5;
- Combos:
- Combo:
- Regia_Hunting_Boots # 22206
- Regia_Hunting_Mail # 15390
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus bCritAtkRate,7;
}
- Combos:
- Combo:
- Para_Team_Ring100D # 28473
- Para_Team_Armor100 # 15181
- Para_Team_Necklace100D # 28474
Script: |
bonus2 bSubEle,Ele_Neutral,-2;
bonus2 bSubEle,Ele_All,2;
bonus bMatk,20;
- Combos:
- Combo:
- Para_Team_Ring100D # 28473
- Para_Team_Boots100 # 22122
- Para_Team_Necklace100D # 28474
Script: |
bonus bDelayrate,-3;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Para_Team_Ring115D # 28475
- Para_Team_Armor115 # 15182
- Para_Team_Necklace115D # 28476
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bSubEle,Ele_All,4;
- Combos:
- Combo:
- Para_Team_Ring130D # 28477
- Para_Team_Armor130 # 15183
- Para_Team_Necklace130D # 28478
Script: |
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bSubEle,Ele_All,4;
bonus bMatk,40;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring115D # 28475
- Para_Team_Boots115 # 22123
- Para_Team_Necklace115D # 28476
Script: |
bonus bDelayrate,-6;
bonus bVariableCastrate,-6;
- Combos:
- Combo:
- Para_Team_Ring130D # 28477
- Para_Team_Boots130 # 22124
- Para_Team_Necklace130D # 28478
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring145D # 28479
- Para_Team_Armor145 # 15184
- Para_Team_Necklace145D # 28480
Script: |
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bSubEle,Ele_All,5;
bonus bMatk,50;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring145D # 28479
- Para_Team_Boots145 # 22125
- Para_Team_Necklace145D # 28480
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring160D # 28481
- Para_Team_Boots160 # 22126
- Para_Team_Necklace160D # 28482
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Para_Team_Ring160D # 28481
- Para_Team_Armor160 # 15185
- Para_Team_Necklace160D # 28482
Script: |
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bSubEle,Ele_All,5;
bonus bMatk,50;
bonus bNoCastCancel;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- RKC_2017_Ring # 28535
- RKC_2017_Pendant # 28534
Script: |
bonus bFixedCast,-100;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Time_Overload_Ring # 32221
- Time_Overload_Robe # 15383
- Time_Overload_Hood # 20939
- Time_Overload_Boots # 22204
Script: |
bonus bVariableCastrate,-10;
bonus bAspd,2;
- Combos:
- Combo:
- WhistleK # 400000
- Pendant_Of_Maelstorm # 2992
Script: |
bonus bCritAtkRate,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Comp_Clock_Casket_RD # 15961
- Beam_Claymore_OS # 21047
- Combo:
- Beam_Claymore_OS # 21047
- Clock_Casket_RD # 400021
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritical,10;
bonus2 bAddSize,Size_Large,4*(.@r_weapon/2);
bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Clock_Casket_RD # 15961
- Meuchler_OS # 28038
- Combo:
- Meuchler_OS # 28038
- Clock_Casket_RD # 400021
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Clock_Casket_RD # 15961
- Circuit_Board_OS # 28629
- Combo:
- Circuit_Board_OS # 28629
- Clock_Casket_RD # 400021
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Ignis_CapK # 15963
- Saphir_Hall_OS # 16088
- Combo:
- Saphir_Hall_OS # 16088
- Ignis_CapK # 400022
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Ignis_CapK # 15963
- Virtual_Bow_OS # 18178
- Combo:
- Virtual_Bow_OS # 18178
- Ignis_CapK # 400022
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Ignis_CapK # 15963
- Blasti_OS # 28136
- Combo:
- Blasti_OS # 28136
- Ignis_CapK # 400022
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Small,3*(.@r_weapon/2);
- Combos:
- Combo:
- Cannon_Rapier_OS # 13493
- Comp_Scorpio_Diadem_K # 15960
- Combo:
- Cannon_Rapier_OS # 13493
- Scorpio_Diadem_K # 400059
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Scorpio_Diadem_K # 15960
- Ultio_Spes_OS # 16089
- Combo:
- Ultio_Spes_OS # 16089
- Scorpio_Diadem_K # 400059
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Scorpio_Diadem_K # 15960
- Rutilus_Stick_OS # 26151
- Combo:
- Rutilus_Stick_OS # 26151
- Scorpio_Diadem_K # 400059
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2);
- Combos:
- Combo:
- Burning_Knuckle_OS # 1862
- Comp_Sagi_DiademK # 15964
- Combo:
- Burning_Knuckle_OS # 1862
- Sagittarius_DiademK # 400061
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Sagi_DiademK # 15964
- Saphir_Hall_OS # 16088
- Combo:
- Saphir_Hall_OS # 16088
- Sagittarius_DiademK # 400061
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Sagi_DiademK # 15964
- HR_S55_OS # 28253
- Combo:
- HR_S55_OS # 28253
- Sagittarius_DiademK # 400061
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon/2);
- Combos:
- Combo:
- BioWeapon_Helm_RK # 400078
- Volar # 21051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RK # 400078
- Vernan # 21052
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RK_SONICWAVE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RK # 400078
- Argen_Blanco # 32023
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG # 400079
- Harve # 32024
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG # 400079
- Fortrage # 32025
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",12*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG # 400079
- Farthezan # 32350
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*.@r_weapon;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL # 400094
- Staff_Of_Miracle # 2055
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Ghost,3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL # 400094
- Gravitation_Staff # 2056
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bSkillAtk,"HW_GRAVITATION",3*.@r_weapon;
bonus2 bSkillAtk,"WL_COMET",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL # 400094
- Crimson_Rose_Stick # 26158
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO # 400095
- Psychic_Spear_Rod # 26159
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO # 400095
- Dust_Grave # 26160
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO # 400095
- Boltigin # 28633
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon;
- Combos:
- Combo:
- Egirnion_Helm # 400097
- Egirnion_Armor # 450164
- Egirnion_Shoes # 470070
- Egirnion_Manteau # 480083
Script: |
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bExpAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Fish,50;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bSubEle,Ele_Wind,25;
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- BioWeapon_Helm_NC # 400098
- Golden_Wrench # 1333
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_POWERSWING",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_NC # 400098
- Engine_Pilebuncker # 16092
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_NC # 400098
- Maxi_Spanner # 28138
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN # 400099
- Coolant_Injection # 16093
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN # 400099
- Gene_Rod # 16094
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN # 400099
- Estal # 32351
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA # 400116
- Sharp_Star_Bow # 18185
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA # 400116
- Aiming_Bow # 18186
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA # 400116
- Falken_Shooter # 18187
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1800;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WM # 400117
- Wind_Gale # 18188
- Combo:
- BioWeapon_Helm_WM # 400117
- Scarlet_Ribbon # 26213
- Antique_Cello # 32108
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WM # 400117
- Heart_Whip # 26212
- Black_Circle # 32107
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB # 400118
- Adorare_Staff # 2057
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB # 400118
- Lucis_Flail # 16095
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*.@r_weapon;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB # 400118
- Ponitendtia # 26161
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_JUDEX",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR # 400119
- Combo_Fist # 1865
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"CH_CHAINCRUSH",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR # 400119
- Asura_Bandage # 1866
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR # 400119
- Bright_Mace # 16096
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC # 400120
- Rapid_Fire_C_Bow # 18184
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC # 400120
- Jack_The_Knife # 28767
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SC_FATALMENACE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC # 400120
- Platinum_Dagger # 28768
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC # 400121
- Reaper_Cross # 28042
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC # 400121
- Agudo_Filo # 28044
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus bShortAtkRate,5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC # 400121
- Judgement_Slasher # 28765
- Repent_Slasher # 28766
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus bShortAtkRate,5*(.@r_weapon/2);
bonus bLongAtkRate,5*(.@r_weapon/2);
- Combos:
- Combo:
- CD_In_MouthK # 420003
- Old_Parasol # 13442
- Combo:
- aegis_15970 # 15970
- Old_Parasol # 13442
Script: |
bonus bMatk,50;
bonus5 bAutoSpell,"HW_GRAVITATION",3,100,BF_SHORT|BF_WEAPON,1;
- Combos:
- Combo:
- Tree_Of_Sprout_STR # 420017
- Overwhelm_Str_Armor # 15278
- Temporal_M_Str # 20963
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus bDelayrate,-7;
bonus bBaseAtk,30;
}
if (.@sum >= 22) {
bonus bShortAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_DEX # 420018
- Overwhelm_Dex_Armor # 15354
- Temporal_M_Dex # 20967
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddSize,Size_All,7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddSize,Size_All,7;
bonus bAtkRate,5;
}
if (.@sum >= 22) {
bonus bLongAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_AGI # 420019
- Overwhelm_Agi_Armor # 15353
- Temporal_M_Agi # 20964
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
bonus bAspd,1;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_LUK # 420020
- Overwhelm_Luk_Armor # 15346
- Temporal_M_Luk # 20968
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
bonus bCritAtkRate,12;
}
if (.@sum >= 22) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_VIT # 420021
- Overwhelm_Vit_Armor # 15347
- Temporal_M_Vit # 20965
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus bAtkRate,10;
bonus bMaxSPrate,7;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_INT # 420022
- Overwhelm_Int_Armor # 15279
- Temporal_M_Int # 20966
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (.@sum >= 14) {
bonus bMatk,80;
}
if (.@sum >= 18) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bDelayrate,-7;
}
if (.@sum >= 22) {
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- Egirnion_Armor # 450164
- Egirnion_Helm # 400097
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Fish,10+.@r_armor;
bonus2 bSubRace,RC_DemiHuman,10+.@r_armor;
- Combos:
- Combo:
- Elemental_Sword # 13414
- Elemental_BootsK # 470033
- Combo:
- Elemental_Sword # 13414
- aegis_470282 # 470282
Script: |
bonus bMatk,70;
bonus bAspd,2;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
}
- Combos:
- Combo:
- E_Illusion_Leg_B # 470055
- E_Illusion_Armor_A # 450147
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Egirnion_Shoes # 470070
- Egirnion_Helm # 400097
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddEle,Ele_Wind,10+.@r;
bonus2 bAddEle,Ele_Wind,10+.@r;
bonus2 bMagicAddEle,Ele_Water,10+.@r;
bonus2 bAddEle,Ele_Water,10+.@r;
- Combos:
- Combo:
- Egirnion_Manteau # 480083
- Egirnion_Helm # 400097
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_Fish,10+.@r_garment;
bonus2 bMagicAddRace,RC_Fish,10+.@r_garment;
bonus2 bAddRace,RC_DemiHuman,10+.@r_garment;
bonus2 bMagicAddRace,RC_DemiHuman,10+.@r_garment;
- Combos:
- Combo:
- Sin_Ring_R # 490044
- DragonA_Red # 15391
- Drag_Manteau # 20946
- Dragon_Boots # 22208
- Combo:
- Sin_Ring_E # 490046
- DragonA_Green # 15392
- Drag_Manteau # 20946
- Dragon_Boots # 22208
- Combo:
- Sin_Ring_O # 490054
- DragonA_Silver # 15396
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_R # 490045
- Sin_Ring_R # 490044
Script: |
bonus bDelayrate,-5;
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
- Combos:
- Combo:
- Sin_Necklace_E # 490047
- Sin_Ring_E # 490046
- Combo:
- Sin_Necklace_O # 490055
- Sin_Ring_O # 490054
Script: |
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Ring_T # 490048
- DragonA_Gold # 15393
- Drag_Manteau # 20946
- Dragon_Boots # 22208
- Combo:
- Sin_Ring_A # 490050
- DragonA_Purple # 15394
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_T # 490049
- Sin_Ring_T # 490048
- Combo:
- Sin_Necklace_A # 490051
- Sin_Ring_A # 490050
Script: |
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Ring_S # 490052
- DragonA_Blue # 15395
- Drag_Manteau # 20946
- Dragon_Boots # 22208
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_S # 490053
- Sin_Ring_S # 490052
Script: |
bonus bFixedCast,-300;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_R # 490056
- CassockA_STR # 15397
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
- Combo:
- Shine_Ring_Z # 490062
- CassockA_AGI # 15398
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
- Combo:
- Shine_Ring_AQ # 490066
- CassockA_LUK # 15402
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_R # 490057
- Shine_Ring_R # 490056
- Combo:
- Shine_Necklace_Z # 490063
- Shine_Ring_Z # 490062
- Combo:
- Shine_Necklace_AQ # 490067
- Shine_Ring_AQ # 490066
Script: |
bonus bFixedCast,-200;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_A # 490058
- CassockA_DEX # 15400
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
- Combo:
- Shine_Ring_E # 490060
- CassockA_VIT # 15399
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_A # 490059
- Shine_Ring_A # 490058
- Combo:
- Shine_Necklace_E # 490061
- Shine_Ring_E # 490060
Script: |
bonus bFixedCast,-200;
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_S # 490064
- CassockA_INT # 15401
- Cassock_Manteau # 20947
- Cassock_Boots # 22209
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_S # 490065
- Shine_Ring_S # 490064
Script: |
bonus bFixedCast,-200;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Egir_Ring_K # 490090
- Egir_Armor_K # 15138
- Egir_Helm_K # 19026
- Egir_Manteau_K # 20756
- Egir_Shoes_K # 22059
- Combo:
- Magic_Robe_D # 310667
- Magic_Top # 310664
- Combo:
- Magic_Robe_D # 310667
- Magic_Middle # 310665
- Combo:
- Magic_Robe_D # 310667
- Magic_Bottom # 310666
Script: |
bonus2 bMagicAtkEle,Ele_All,2;
- Combos:
- Combo:
- Egir_Necklace_K # 490091
- Egir_Armor_K # 15138
- Egir_Helm_K # 19026
- Egir_Manteau_K # 20756
- Egir_Shoes_K # 22059
Script: |
bonus bLongAtkRate,2;
bonus bShortAtkRate,2;
- Combos:
- Combo:
- Egirnion_Ring # 490092
- Egirnion_Helm # 400097
- Egirnion_Armor # 450164
- Egirnion_Shoes # 470070
- Egirnion_Manteau # 480083
- Combo:
- Cor_Core_Booster_ # 410092
- CD_In_MouthK # 420003
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Egirnion_Necklace # 490093
- Egirnion_Helm # 400097
- Egirnion_Armor # 450164
- Egirnion_Shoes # 470070
- Egirnion_Manteau # 480083
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Thanatos_Pendant
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r >= 11) {
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Red_Force_Pendant # 490100
- Dolor_HatK # 400023
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
bonus2 bHPDrainRate,50,5;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
- Combos:
- Combo:
- Blue_Mental_Pendant # 490101
- Dolor_HatK # 400023
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_WEAPON;
bonus2 bSPDrainRate,10,3;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
- Combos:
- Combo:
- Probation_Knuckle # 1845
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Mace # 16064
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Huuma # 13336
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Staff # 2040
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Revolver # 13136
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_CrossBow # 18150
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Bow # 18151
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_TH_Sword # 21030
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Foxtail # 26112
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Katar # 28024
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_TH_Axe # 28120
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Rifle # 28215
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Gatling_Gun # 28216
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Launcher # 28217
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Shotgun # 28218
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Magicbook # 28613
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Bible # 28614
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Dagger # 28726
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
- Combo:
- Probation_Lance # 32004
- Toughen_Time_Keepr_Robe # 15167
- Toughen_Time_Keeper_Hat # 19119
- Toughen_Time_Keepr_MT # 20801
- Toughen_Time_Keepr_Bts # 22102
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10);
bonus bAspdRate,2*(min(100,readparam(bAgi))/10);
bonus bHit,3*(min(100,readparam(bDex))/10);
bonus bCritical,3*(min(100,readparam(bLuk))/10);
- Combos:
- Combo:
- Rebeginer_SR_Nuckle # 1848
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
- Combo:
- Rebeginer_RK_T_Sword # 21037
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
- Combo:
- Rebeginer_LG_Lance # 26015
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
- Combo:
- Rebeginer_GC_Katar # 28027
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bAtkRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_RL_Gun # 13144
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
- Combo:
- Rebeginer_NC_Mace # 16075
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
- Combo:
- Rebeginer_GN_Sword # 13483
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_KO_Humma # 13341
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-10;
bonus bMatkRate,3;
bonus bAtkRate,3;
- Combos:
- Combo:
- Rebeginer_N2_Mace # 16076
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bBaseAtk,40;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_RN_Bow # 18165
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
- Combos:
- Combo:
- Rebeginer_WM_Bow # 18166
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_SO_Rod # 26119
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_DO_Rod # 26120
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-10;
bonus bMatkRate,5;
- Combos:
- Combo:
- Rebeginer_AB_Bible # 28616
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_SC_Dagger # 28740
- Rebeginer_Suits # 15250
- Rebeginer_Cap # 19310
- Rebeginer_Manteau # 20906
- Rebeginer_Boots # 22173
- Rebeginer_Ring # 28566
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bAspdRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Antonio_Coat # 15249
- Antonio_Card # 4243
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDef,250;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Dark,-5;
skill "AL_TELEPORT",1;
bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0;
if (.@r >= 7) {
bonus2 bResEff,Eff_Freeze,10000;
if (.@r >= 9) {
bonus bNoKnockback;
}
}
- Combos:
- Combo:
- Magical_Booster # 18720
- Hypnotist's_Staff # 1621
- Combo:
- Magical_Booster # 18720
- Hypnotist's_Staff_ # 1622
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bDelayrate,-10;
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- Magical_Booster # 18720
- Piercing_Staff # 1626
- Combo:
- Magical_Booster # 18720
- Piercing_Staff_ # 1665
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- Magical_Booster # 18720
- Southern_Cross_R # 28201
- Combo:
- Magical_Booster # 18720
- Southern_Cross_R_ # 28202
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
.@dmg += 3;
.@def = -5;
if (.@r >= 7) {
.@dmg += 4;
.@def -= 5;
}
bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;
- Combos:
- Combo:
- Old_Pink_Poo_Hat # 18959
- Steel_Chonchon_Card # 4042
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Old_Pink_Poo_Hat # 18959
- Sandals_ # 2402
- Chonchon_Card # 4009
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4+(2*.@r);
bonus bMaxSPrate,4+(2*.@r);
- Combos:
- Combo:
- Guardian_Processor # 19170
- Pilebuncker # 1549
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@aspd += 10;
.@bonus1 += 30;
.@bonus2 += 50;
if (.@r >= 9) {
.@aspd += 10;
.@bonus1 += 30;
.@bonus2 += 50;
if (.@r >= 10) {
bonus2 bSkillCooldown,"NC_PILEBUNKER",-1000;
}
}
bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1;
bonus2 bSkillAtk,NC_VULCANARM,.@bonus2;
bonus bAspdRate,.@aspd;
}
- Combos:
- Combo:
- Diabolus_Wing # 19495
- Diabolus_Armor # 2375
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bStr,8;
bonus bDex,4;
bonus bMaxHP,1350;
bonus bBaseAtk,15*.@r;
bonus2 bResEff,Eff_Stone,500*.@r;
bonus2 bResEff,Eff_Stun,500*.@r;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing # 19495
- Diabolus_Robe # 2374
Script: |
bonus bMdef,25;
bonus bMaxSP,350;
bonus bDelayrate,-10;
bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR);
bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR);
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing # 19495
- Diabolus_Manteau # 2537
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,3*.@r;
bonus2 bSubEle,Ele_Water,3*.@r;
bonus2 bSubEle,Ele_Wind,3*.@r;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing # 19495
- Diabolus_Boots # 2433
Script: |
bonus bMaxHP,100*BaseLevel;
bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES);
bonus bMatk,20*getequiprefinerycnt(EQI_SHOES);
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing # 19495
- Diabolus_Ring # 2729
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bHealPower,15;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- YinYang_Talisman # 28560
- Sealed_Magic_Sword # 13460
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r;
- Combos:
- Combo:
- YinYang_Talisman # 28560
- Sealed_Magic_Sword # 13460
- Ultra_Light_MShield # 28913
- Combo:
- YinYang_Talisman # 28560
- Sealed_Evil_Sword # 13461
- Ultra_Light_MShield # 28913
- Combo:
- YinYang_Talisman # 28560
- Sealed_Max_Sword # 13462
- Ultra_Light_MShield # 28913
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
- Combos:
- Combo:
- YinYang_Talisman # 28560
- Sealed_Evil_Sword # 13461
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r;
- Combos:
- Combo:
- YinYang_Talisman # 28560
- Sealed_Max_Sword # 13462
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
- Combos:
- Combo:
- S_FullTemp_Earring # 24665
- S_FullTemp_Pendant # 24668
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_FullTemp_Armor # 24667
- S_FullTemp_Shoes # 24666
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_Mammoth_Earring # 24672
- S_Mammoth_Armor # 24669
- S_Mammoth_Shoes # 24670
- S_Mammoth_Pendant # 24671
- S_Mammoth_Weapon # 24673
- S_Mammoth_Shield # 24674
Script: |
bonus bAtkRate,1;
if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 45) {
bonus bNoKnockback;
}
- Combos:
- Combo:
- S_TrueGem_Armor # 24675
- S_TrueGem_Shoes # 24676
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bUseSPrate,40;
bonus bNoGemStone;
if (.@sum >= 20) {
bonus2 bMagicAddSize,Size_All,12;
}
}
- Combos:
- Combo:
- S_TrueGem_Earring # 24677
- S_TrueGem_Pendant # 24678
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bUseSPrate,40;
bonus bNoGemStone;
if (.@sum >= 20) {
bonus2 bMagicAddSize,Size_All,12;
}
}
- Combos:
- Combo:
- S_M_Mammoth_Armor # 24679
- S_M_Mammoth_Shoes # 24680
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bNoKnockback;
if (.@sum >= 20) {
bonus2 bAddEle,Ele_All,12;
}
}
- Combos:
- Combo:
- S_M_Mammoth_Earring # 24681
- S_M_Mammoth_Pendant # 24682
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bNoKnockback;
if (.@sum >= 20) {
bonus2 bAddEle,Ele_All,12;
}
}
- Combos:
- Combo:
- S_1Para_Weapon # 24687
- S_1Para_Shield # 24688
- S_1Para_Armor # 24689
- S_1Para_Shoes # 24690
- S_1Para_Earing # 24691
- S_1Para_Pendant # 24692
Script: |
bonus bAspd,2;
bonus bVariableCastrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_RK_Weapon # 24698
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
bonus2 bSkillAtk,"RK_SONICWAVE",15;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus5 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1,BF_SHORT,1;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_LG_Weapon # 24699
Script: |
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillAtk,"LG_OVERBRAND",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_NC_Weapon # 24700
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bAddSize,Size_All,5;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
bonus2 bSkillAtk,"NC_POWERSWING",15;
bonus2 bSkillAtk,"NC_VULCANARM",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_GN_Weapon # 24701
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_GC_Weapon # 24702
Script: |
bonus bAspd,2;
bonus bCritical,10;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_SC_Weapon # 24703
Script: |
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,1,BF_SHORT,1;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_WL_Weapon # 24704
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_SO_Weapon # 24705
Script: |
bonus bAspd,2;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_AB_Weapon # 24706
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bSkillAtk,"AB_JUDEX",15;
bonus2 bSkillAtk,"PR_MAGNUS",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_SR_Weapon # 24707
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500;
bonus2 bSkillAtk,"SR_FALLENEMPIRE",15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_RA_Weapon # 24708
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_WM_Weapon # 24709
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"WM_METALICSOUND",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_KO_Weapon # 24710
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_RL_Weapon # 24711
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_SJ_Weapon # 24712
Script: |
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_SP_Weapon # 24713
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SP_SOULCURSE",-1500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_SU_Weapon # 24714
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
- Combos:
- Combo:
- S_2Para_Shield # 24693
- S_2Para_Armor # 24694
- S_2Para_Shoes # 24695
- S_2Para_Earing # 24696
- S_2Para_Pendant # 24697
- S_2Para_NV_Weapon # 24715
Script: |
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"RG_BACKSTAP",15;
bonus2 bSkillAtk,"MG_COLDBOLT",15;
bonus2 bSkillAtk,"MG_FIREBALL",15;
bonus2 bSkillAtk,"MG_FIREBOLT",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
bonus2 bSkillAtk,"RG_RAID",15;
- Combos:
- Combo:
- S_Kathryn_Card # 27394
- S_Nihil_Card # 27196
- S_Spica_Card # 27199
Script: |
bonus2 bMagicAddSize,Size_Small,7;
bonus2 bMagicAddRace,RC_Brute,7;
bonus2 bMagicAddRace,RC_Player_Doram,7;
- Combos:
- Combo:
- S_Kathryn_Card # 27394
- S_Wolf_Card # 300128
- S_Poe_Card # 300130
Script: |
bonus2 bMagicAddSize,Size_Medium,7;
bonus bDelayrate,-5;
- Combos:
- Combo:
- S_Issac_Card # 27396
- S_Agnes_Card # 27197
- S_Jurgen_Card # 27198
Script: |
bonus2 bAddSize,Size_Small,7;
bonus2 bAddRace,RC_Brute,7;
bonus2 bAddRace,RC_Player_Doram,7;
- Combos:
- Combo:
- S_Issac_Card # 27396
- S_Wolf_Card # 300128
- S_Poe_Card # 300130
Script: |
bonus2 bAddSize,Size_Medium,7;
bonus bDelayrate,-3;
- Combos:
- Combo:
- EP18_Grey_Wolf_Card # 300220
- EP18_Phantom_Wolf_Card # 300223
Script: |
bonus bShortAtkRate,8;
- Combos:
- Combo:
- ILL_Andre_Card # 300230
- ILL_Andre_larva_Card # 300232
Script: |
bonus2 bAddRace,RC_Insect,20;
- Combos:
- Combo:
- ILL_Deniro_Card # 300233
- ILL_Andre_larva_Card # 300232
Script: |
bonus2 bMagicAddRace,RC_Insect,20;
- Combos:
- Combo:
- Gan_Ceann_Card # 300240
- Dullahan_Card # 4176
Script: |
bonus2 bAddSize,Size_Large,30;
- Combos:
- Combo:
- Brutal_Murderer_Card # 300241
- Bloody_Murderer_Card # 4214
Script: |
bonus2 bAddSize,Size_Medium,30;
- Combos:
- Combo:
- Ghost_Cube_Card # 300242
- Lude_Gal_Card # 300243
Script: |
if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
autobonus "{ bonus bNoSizeFix; }",1,7000,BF_WEAPON;
}
- Combos:
- Combo:
- Unknown_Swordman_Card # 300266
- B_Ygnizem_Card # 4352
Script: |
if (BaseClass == Job_Swordman) {
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bLongAtkRate,10+2*(.@sum/4);
bonus bShortAtkRate,10+2*(.@sum/4);
bonus bMaxHPrate,2*(.@sum/4);
}
- Combos:
- Combo:
- Crow_Baron_Card # 300267
- Crow_Duke_Card # 300268
Script: |
if (BaseJob == Job_Sage) {
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;
}
- Combos:
- Combo:
- Eldest_Card # 300269
- Observation_Card # 4392
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Ghost,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Empathizer_Card # 300270
- Observation_Card # 4392
Script: |
if (BaseLevel >= 200) {
bonus bLongAtkRate,15*(readparam(bDex)/40);
}
- Combos:
- Combo:
- Happy_Giver_Card # 300271
- Shelter_Card # 4393
Script: |
if (BaseLevel >= 200) {
bonus bShortAtkRate,15*(readparam(bStr)/40);
}
- Combos:
- Combo:
- Pray_Giver_Card # 300272
- Solace_Card # 4394
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Holy,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Smile_Giver_Card # 300273
- Solace_Card # 4394
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Neutral,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Tha_Regret_Card # 300276
- Tha_Dolor_Card # 4398
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
- Combos:
- Combo:
- Void_Mimic_Card # 300278
- Treasure_Mimic_Card # 300016
Script: |
if (BaseLevel >= 200) {
bonus bCritAtkRate,15;
}
- Combos:
- Combo:
- Book_Of_Death_Card # 300279
- Deathword_Card # 4388
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Ghost,30;
}
- Combos:
- Combo:
- Excalibur_IL # 500030
- Herald_Of_GOD_IL # 28922
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HAND_L) >= 7) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
if (.@sum >= 22) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
}
}
}
- Combos:
- Combo:
- Gelerdria_IL # 530015
- Headband_Of_Power_IL # 19344
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL";
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bLongAtkRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,15;
if (.@sum >= 22) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum;
bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
}
}
}
- Combos:
- Combo:
- Thorn_Staff_IL # 550030
- Morpheus_Hood_IL # 19428
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddEle,Ele_Dark,20;
if (.@sum >= 22) {
bonus bFixedCast,-500;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
- Combos:
- Combo:
- Dea_Staff_IL # 550031
- Saint_Robe_IL # 450144
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMatkRate,10;
bonus bAspd,2;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
if (.@sum >= 22) {
bonus bDelayrate,-10;
bonus bVariableCastrate,-15;
}
}
}
- Combos:
- Combo:
- Doom_Slayer_IL # 620010
- Chain_Mail_IL # 450146
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-15;
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bAspdRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,20;
if (.@sum >= 22) {
bonus bVariableCastrate,-10;
bonus bAtkRate,15;
}
}
}
- Combos:
- Combo:
- Sprint_Mail_IL # 450182
- Sprint_Shoes_IL # 470066
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus bBaseAtk,70;
if (.@sum >= 18) {
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@sum >= 22) {
bonus bFixedCast,-700;
bonus2 bAddClass,Class_Boss,25;
}
}
}
- Combos:
- Combo:
- Sprint_Mail_IL # 450182
- Sprint_Ring_IL # 490120
- Sprint_Glove_IL # 490121
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- Sprint_Shoes_IL # 470066
- Sprint_Ring_IL # 490120
Script: |
autobonus "{ bonus bStr,150; }",1,10000,BF_WEAPON;
bonus2 bHPLossRate,500,1000;
- Combos:
- Combo:
- Sprint_Shoes_IL # 470066
- Sprint_Glove_IL # 490121
Script: |
autobonus "{ bonus bAgi,150; }",1,10000,BF_WEAPON;
bonus2 bSPLossRate,50,1000;
- Combos:
- Combo:
- Celine_Dress # 450179
- Evilspirit_Gloves # 2980
- Combo:
- Evilspirit_Gloves # 2980
- aegis_15484 # 15484
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus bPerfectHitAddRate,10;
bonus bMatkRate,10;
autobonus "{ bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; }",1,10000,BF_WEAPON;
- Combos:
- Combo:
- Celine_Dress # 450179
- Celines_Ribbon # 18849
- Combo:
- aegis_15484 # 15484
- Celines_Ribbon # 18849
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Ghost,.@sum;
bonus2 bMagicAtkEle,Ele_Poison,.@sum;
bonus2 bMagicAtkEle,Ele_Holy,.@sum;
bonus2 bMagicAtkEle,Ele_Dark,.@sum;
if (.@sum >= 19) {
bonus bMatkRate,15;
if (.@sum >= 23) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
- Combos:
- Combo:
- Celine_Dress # 450179
- Celine_Brooch_K # 32237
- Combo:
- aegis_15484 # 15484
- Celine_Brooch_K # 32237
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,10*.@r;
if (.@sum >= 9) {
bonus bVariableCastrate,-5;
if (.@sum >= 11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@sum >= 13) {
bonus bUnbreakableArmor;
}
}
}
- Combos:
- Combo:
- Spiritual_Ring_M # 2786
- Staff_Of_Soul # 1472
- Combo:
- Spiritual_Ring_M # 2786
- Wizardy_Staff # 1473
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,6;
bonus bDex,2;
bonus bVariableCastrate,-.@r;
- Combos:
- Combo:
- Demon_Wing # 2948
- Skin_Of_Ventus # 2536
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bFlee2,2;
}
- Combos:
- Combo:
- Wondering_Wolf_Helm # 5498
- Angry_Mouth # 5113
Script: |
bonus bCritical,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bAspd,1;
}
}
- Combos:
- Combo:
- Amistr_Cap # 5766
- Centimental_Flower # 2269
Script: |
bonus bMaxSP,20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Amistr_Cap # 5766
- Centimental_Leaf # 2270
Script: |
bonus bShortWeaponDamageReturn,(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Supper_Swimsuit_K # 15174
- Scuba_Mask # 5397
- Combo:
- Scuba_Mask_K # 19162
- Supper_Swimsuit_K # 15174
Script: |
bonus bVariableCastrate,-10;
bonus bFlee2,10;
- Combos:
- Combo:
- STR3DEX # 29015
- STR3INT # 29014
Script: |
bonus bInt,3;
bonus bDex,3;
- Combos:
- Combo:
- INT3VIT # 29017
- INT3DEX # 29016
Script: |
bonus bVit,3;
bonus bDex,3;
- Combos:
- Combo:
- DEX3AGI # 29019
- DEX3VIT # 29018
Script: |
bonus bAgi,3;
bonus bVit,3;
- Combos:
- Combo:
- VIT3LUK # 29021
- VIT3AGI # 29020
Script: |
bonus bAgi,3;
bonus bLuk,3;
- Combos:
- Combo:
- AGI3STR # 29023
- AGI3LUK # 29022
Script: |
bonus bStr,3;
bonus bLuk,3;
- Combos:
- Combo:
- LUK3INT # 29025
- LUK3STR # 29024
Script: |
bonus bStr,3;
bonus bInt,3;
- Combos:
- Combo:
- Atk1p_Top # 29028
- Atk1 # 4819
Script: |
bonus2 bAddClass,Class_All,2;
- Combos:
- Combo:
- Matk1p_Top # 29030
- Matk1p # 4883
Script: |
bonus bMatkRate,2;
- Combos:
- Combo:
- Mdef4_Bottom # 29033
- Def20 # 29026
Script: |
bonus bHit,5;
bonus bFlee,5;
- Combos:
- Combo:
- Flow_Manteau # 2593
- Flow_Shield # 2163
Script: |
bonus2 bSubRace,RC_Brute,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Water,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Water,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Ramor_Manteau # 2598
- Ramor_Shield_Undead # 2158
Script: |
bonus2 bSubRace,RC_DemiHuman,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Undead,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Undead,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Little_Fhat # 18541
- Falken_Blitz # 1745
Script: |
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-50;
- Combos:
- Combo:
- Staff_of_Trust # 1688
- TrustRing # 490022
- Combo:
- TrustRing # 490022
- Spear_of_Trust # 1444
- Combo:
- TrustRing # 490022
- Gun_of_Trust # 13130
- Combo:
- TrustRing # 490022
- Mace_of_Trust # 16049
- Combo:
- TrustRing # 490022
- Bow_of_Trust # 18133
- Combo:
- TrustRing # 490022
- Dagger_of_Trust # 28708
Script: |
bonus2 bAddRace,RC_Fish,20;
bonus2 bAddEle,Ele_Water,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddEle,Ele_Water,20;
- Combos:
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Axe # 1320
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Claw # 1842
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Viollin # 1945
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Staff # 2035
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Handgun # 13140
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Huuma # 13333
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Blade # 13466
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Mace # 16058
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Wing # 18146
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Claymore # 21026
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Lance # 26004
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Wand # 26105
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Foxtail # 26143
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Blade_Whip # 26201
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Katar # 28018
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Twohand_Axe # 28117
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Rifle # 28227
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Gatling_Gun # 28229
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Launcher # 28231
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Shotgun # 28233
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Book # 28609
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Dagger # 28722
- Combo:
- Labyrinth_Bapho_Card # 27031
- Diva_Spear # 32001
Script: |
bonus bAtkRate,10;
bonus bSplashRange,1;
- Combos:
- Combo:
- Diva_Robe # 15187
- Diva_Manteau # 20827
- Diva_Shoes # 22127
- Combo:
- Mirage_Robe # 15188
- Mirage_Manteau # 20828
- Mirage_Shoes # 22128
- Combo:
- Runeknight_Bottom3 # 310883
- Runeknight_Robe # 29463
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Axe # 1325
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Claw # 1843
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Viollin # 1946
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Staff # 2036
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Handgun # 13141
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Huuma # 13334
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Blade # 13467
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Mace # 16059
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Wing # 18147
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Claymore # 21027
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Lance # 26005
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Wand # 26106
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Foxtail # 26144
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Blade_Whip # 26202
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Katar # 28019
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Twohand_Axe # 28118
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Rifle # 28228
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Gatling_Gun # 28230
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Launcher # 28232
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Shotgun # 28234
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Book # 28610
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Dagger # 28723
- Combo:
- Labyrinth_Dra_Card # 27032
- Mirage_Spear # 32002
Script: |
bonus2 bSPDrainRate,100,5;
- Combos:
- Combo:
- Arrow # 1750
- Bow_of_Trust # 18133
Script: |
bonus2 bAddRace,RC_Fish,15;
bonus2 bAddEle,Ele_Water,15;
- Combos:
- Combo:
- Variant_Axe # 1331
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Huuma # 13343
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Blade # 13492
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Mace # 16087
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Wing # 18177
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Claw # 1861
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Staff # 2053
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Claymore # 21046
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Lance # 26021
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Wand # 26149
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Foxtail # 26150
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Katar # 28037
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Twohand_Axe # 28135
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Rifle # 28249
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Gatling_Gun # 28250
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Shotgun # 28251
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Launcher # 28252
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Book # 28627
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Dagger # 28753
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Spear # 32017
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Viollin # 32105
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Blade_Whip # 32106
- Labyrinth_Dop_Card # 27301
- Combo:
- Variant_Handgun # 32300
- Labyrinth_Dop_Card # 27301
Script: |
bonus bAspdRate,10;
bonus bAtkRate,10;
- Combos:
- Combo:
- Angel_Egg # 2965
- Deep_Angel_Hairband # 18797
- Combo:
- Deep_Angel_Hairband # 18797
- Comp_Angel_Egg_ROC # 490209
- Combo:
- Angel_Egg # 2965
- Pink_Angel_Hairband # 18798
- Combo:
- Pink_Angel_Hairband # 18798
- Comp_Angel_Egg_ROC # 490209
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5;
bonus2 bAddRace,RC_All,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Holy_Rosario # 18906
- Phen_Card # 4077
Script: |
bonus bHealPower,2;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Bell_Pigeon # 18912
- Angelic_Chain # 2254
Script: |
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- Bloody_Iron_Ball_ # 28388
- Lora_Iron_Ball # 16053
Script: |
.@time = 5000 + max(getequiprefinerycnt(EQI_SHOES)-4,0)*1000;
autobonus "{ bonus bIgnoreDefRace,RC_All; }",5,.@time,BF_NORMAL;
- Combos:
- Combo:
- Fallen_Angel_feather # 400043
- Fallen_Angel_Wing # 2589
Script: |
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 10 && .@garment >= 10) {
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+(.@head+.@garment);
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
- Combos:
- Combo:
- Fallen_Angel_Armor_TW # 450131
- Fallen_Angel_Wing # 2589
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
- Combos:
- Combo:
- Fallen_Angel_Armor_TW # 450131
- Fallen_Angel_feather # 400043
Script: |
bonus bVit,2;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Fallen_Angel_tear # 490033
- Fallen_Angel_Wing # 2589
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bResEff,Eff_Stone,4000;
bonus2 bResEff,Eff_Curse,4000;
}
- Combos:
- Combo:
- Fallen_Angel_tear # 490033
- Fallen_Angel_feather # 400043
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Fallen_Angel_tear # 490033
- Fallen_Angel_Armor_TW # 450131
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus bMaxHPrate,8;
- Combos:
- Combo:
- 1Para_Acc_L_A # 490122
- 1Para_Acc_R_A # 490123
Script: |
bonus bFixedCast,-200;
if (BaseLevel >= 30) {
bonus bAtkRate,1;
bonus bAspdRate,2;
if (BaseLevel >= 45) {
bonus bAtkRate,1;
bonus bAspdRate,3;
if (BaseLevel >= 85) {
bonus bAtkRate,1;
bonus bAspdRate,5;
}
}
}
- Combos:
- Combo:
- 1Para_Acc_L_B # 490124
- 1Para_Acc_R_B # 490125
Script: |
bonus bFixedCast,-200;
if (BaseLevel >= 30) {
bonus bMatkRate,1;
bonus bVariableCastrate,-2;
if (BaseLevel >= 45) {
bonus bMatkRate,1;
bonus bVariableCastrate,-3;
if (BaseLevel >= 85) {
bonus bMatkRate,1;
bonus bVariableCastrate,-5;
}
}
}
- Combos:
- Combo:
- 2Para_Acc_L_A # 490126
- 2Para_Acc_R_A # 490127
Script: |
bonus bFixedCast,-200;
bonus bAspdRate,10;
if (BaseLevel >= 105) {
bonus bAtkRate,2;
if (BaseLevel >= 110) {
bonus bShortAtkRate,5;
bonus bLongAtkRate,5;
if (BaseLevel >= 120) {
bonus bCritAtkRate,5;
}
}
}
- Combos:
- Combo:
- 2Para_Acc_L_B # 490128
- 2Para_Acc_R_B # 490129
Script: |
bonus bFixedCast,-200;
bonus bVariableCastrate,-10;
if (BaseLevel >= 105) {
bonus bMatkRate,2;
if (BaseLevel >= 110) {
bonus2 bMagicAtkEle,Ele_All,5;
if (BaseLevel >= 120) {
bonus2 bMagicAddEle,Ele_All,5;
}
}
}
- Combos:
- Combo:
- Apollo_Armor_TW # 15362
- Eddga_Card # 4123
Script: |
bonus3 bAddEffWhenHit,Eff_Stun,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
- Combos:
- Combo:
- Apollo_Armor_TW # 15362
- Ferus__Card # 4381
Script: |
bonus bDelayrate,-5;
bonus bAspd,1;
- Combos:
- Combo:
- Astraea_Armor # 15367
- Evil_Druid_Card # 4141
Script: |
.@r = min(14,getequiprefinerycnt(EQI_ARMOR));
bonus bMaxHPrate,3*(.@r/2);
- Combos:
- Combo:
- B_Magaleta_Card # 4363
- Astraea_Armor # 15367
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r >= 10) {
.@r = min(14,.@r)-5;
bonus bMaxHPrate,pow(.@r,2);
}
- Combos:
- Combo:
- Astraea_Armor # 15367
- Astrea_Cape # 20905
- Astraea_Shoes # 22167
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_Medium,5;
if (.@r >= 45) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- Astraea_Armor # 15367
- Astraea_Helm_TW # 400075
Script: |
bonus bHealPower,20;
autobonus2 "{ bonus bDef,1000; bonus2 bSPLossRate,50,1000; }",20,5000,BF_WEAPON,"{ specialeffect2 EF_MAGNUMBREAK; }";
- Combos:
- Combo:
- Astraea_Armor # 15367
- Astrea_Cape # 20905
- Astraea_Shoes # 22167
- Astraea_Ring # 32219
- Astraea_Helm_TW # 400075
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (BaseClass == Job_Arch_Bishop && .@r >= 48) {
skill "MG_ENERGYCOAT",1;
}
- Combos:
- Combo:
- Magicstone_Of_Grace # 19106
- Mistress_Card # 4132
Script: |
bonus bMatkRate,10;
bonus bUseSPrate,-50;
bonus bHealPower,10;
bonus2 bAddItemHealRate,526,15;
bonus2 bAddItemSPHealRate,526,15;
- Combos:
- Combo:
- TW_Cock_Hat # 19217
- Picky__Card # 4011
Script: |
bonus bMaxHPrate,12;
- Combos:
- Combo:
- VesperHeadGear # 19436
- Berzebub_Card # 4145
Script: |
bonus bVariableCastrate,30;
- Combos:
- Combo:
- VesperHeadGear # 19436
- Apocalips_H_Card # 4374
Script: |
bonus2 bIgnoreMdefClassRate,Class_Boss,70;
bonus2 bMagicAtkEle,Ele_Holy,30;
bonus2 bMagicAtkEle,Ele_Neutral,30;
- Combos:
- Combo:
- Star_Eyepatch_JP # 19443
- Orc_Hero_Card # 4143
- Combo:
- Star_Eyepatch_JP_ # 19444
- Orc_Hero_Card # 4143
Script: |
if (BaseLevel >= 100) {
bonus bBaseAtk,30*(readparam(bVit)/10);
bonus bMatk,30*(readparam(bVit)/10);
bonus bVit,3*(readparam(bLuk)/10);
bonus bLuk,3*(readparam(bLuk)/10);
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,10*(readparam(bVit)/10);
bonus bMatk,10*(readparam(bVit)/10);
bonus bVit,readparam(bLuk)/10;
bonus bLuk,readparam(bLuk)/10;
}
- Combos:
- Combo:
- Yoichi_Muffler # 20816
- Horn_Card # 4045
- Combo:
- Yoichi_Muffler # 20816
- Imuke_Upper_Shield # 28910
Script: |
if (BaseClass == Job_Ranger) {
bonus bLongAtkDef,-35;
}
- Combos:
- Combo:
- Astrea_Cape # 20905
- Astraea_Shoes # 22167
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bSubRace,RC_All,10;
- Combos:
- Combo:
- Astrea_Cape # 20905
- Astraea_Helm_TW # 400075
Script: |
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Spiritual_Cloth # 20973
- Orc_Zombie_Card # 4071
Script: |
bonus2 bSubEle,Ele_Undead,45;
- Combos:
- Combo:
- Spiritual_Cloth # 20973
- Myst_Card # 4108
Script: |
bonus2 bSubEle,Ele_Poison,45;
- Combos:
- Combo:
- Spiritual_Cloth # 20973
- Marionette_Card # 4113
Script: |
bonus2 bSubEle,Ele_Ghost,45;
- Combos:
- Combo:
- Spiritual_Cloth # 20973
- Eclipse_Card # 4266
Script: |
bonus2 bSubEle,Ele_Holy,75-(getskilllv("CR_TRUST")*5);
- Combos:
- Combo:
- FullForce # 21053
- Doppelganger_Card # 4142
- Combo:
- FullForce_ # 600025
- SLD_Doppelganger_Card_J # 300323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "PR_LEXAETERNA",1;
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
- Combos:
- Combo:
- Astraea_Shoes # 22167
- Astraea_Ring # 32219
Script: |
bonus bMaxHPrate,8;
bonus bMaxSPrate,8;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Astraea_Shoes # 22167
- Astraea_Helm_TW # 400075
Script: |
bonus bFlee2,10;
bonus bFixedCast,-500;
- Combos:
- Combo:
- Nergal_Shoes_TW # 22191
- Moonlight_Flower_Card # 4131
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@r_shoes = min(10,getequiprefinerycnt(EQI_SHOES));
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMdef,5*.@r_shoes;
bonus bMatk,15*.@r;
}
else {
bonus bMdef,3*.@r_shoes;
bonus bMatk,5*.@r;
}
- Combos:
- Combo:
- B_Magaleta_Card # 4363
- Astraea_Ring # 32219
- Combo:
- B_Magaleta_Card # 4363
- Astraea_Ring_LT # 490595
Script: |
bonus bDefEle,Ele_Ghost;
bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddClass,Class_Boss,20;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Astraea_Ring # 32219
- Astraea_Helm_TW # 400075
Script: |
bonus bAllStats,3;
bonus bDelayrate,-7;
- Combos:
- Combo:
- Orcsuccessionhelm_TW # 400006
- Orc_Warrior_Card # 4066
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Orcsuccessionhelm_TW # 400006
- Orc_Load_Card # 4135
Script: |
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- Orcsuccessionhelm_TW # 400006
- Orc_Hero_Card # 4143
Script: |
bonus bMaxHPrate,20;
skill "BS_OVERTHRUST",5;
- Combos:
- Combo:
- Orcsuccessionhelm_TW # 400006
- Orc_Lady_Card # 4255
Script: |
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Orcsuccessionhelm_TW # 400006
- Orc_Archer_Card # 4256
Script: |
bonus bAspdRate,3;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Orcsuccessionhelm_TW # 400006
- Orc_Warrior_Card # 4066
- Orc_Load_Card # 4135
- Orc_Hero_Card # 4143
- Orc_Lady_Card # 4255
- Orc_Archer_Card # 4256
Script: |
skill "CR_DEFENDER",4;
bonus bDefRatioAtkClass,Class_All;
- Combos:
- Combo:
- Orc_Load_Mail # 450142
- Orc_Load_Card # 4135
- Combo:
- Orc_Load_Mail_ # 450205
- Sealed_Orc_Load_Card_J # 300322
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100) {
bonus2 bAddEle,Ele_Dark,10*.@r;
}
else {
bonus2 bAddEle,Ele_Dark,3*.@r;
}
- Combos:
- Combo:
- S_Helmut_Card # 300310
- S_Skia_Card # 27333
Script: |
bonus bAtkRate,3;
- Combos:
- Combo:
- Heaven_Cage # 5932
- Grand_Peco_Card # 4161
Script: |
bonus3 bAutoSpell,"PR_GLORIA",5,20;
- Combos:
- Combo:
- Heaven_Cage # 5932
- Ixion_Wing # 1737
- Combo:
- Heaven_Cage # 5932
- Ixion_Wing_S # 18129
Script: |
if (BaseClass == Job_Ranger) {
bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R);
}
- Combos:
- Combo:
- Happy_Balloon_J # 5934
- Mystcase_Card # 4206
- Combo:
- XM_Mystcase_Card_J # 27002
- Happy_Balloon_J # 5934
Script: |
if (readparam(bLuk) >= 77) {
bonus2 bAddMonsterDropItem,22839,30;
}
/*Unknow Rate*/
- Combos:
- Combo:
- Tatenasi_Armor # 15136
- Loli_Ruri_Card # 4191
- Combo:
- Tatenasi_Armor # 15136
- Solider_Card # 4220
- Combo:
- Tatenasi_Armor # 15136
- Baby_Leopard_Card # 4233
- Combo:
- Tatenasi_Armor # 15136
- Anolian_Card # 4234
- Combo:
- Tatenasi_Armor # 15136
- Geographer_Card # 4280
- Combo:
- Tatenasi_Armor # 15136
- High_Orc_Card # 4322
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
bonus bDefEle,Ele_Holy;
}
- Combos:
- Combo:
- Tatenasi_Armor # 15136
- Archdam_Card # 4371
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"PA_SHIELDCHAIN",5*(.@r/2);
bonus2 bSkillAtk,"CR_DEVOTION",5*(.@r/2);
- Combos:
- Combo:
- Tatenasi_Armor # 15136
- Novus__Card # 4382
Script: |
.@r = getrefine();
if (.@r == 5) {
bonus bDefEle,Ele_Earth;
}
if (.@r == 6) {
bonus bDefEle,Ele_Water;
}
if (.@r == 7) {
bonus bDefEle,Ele_Wind;
}
if (.@r == 8) {
bonus bDefEle,Ele_Fire;
}
if (.@r == 9) {
bonus bDefEle,Ele_Dark;
}
if (.@r >= 10) {
bonus bDefEle,Ele_Holy;
}
- Combos:
- Combo:
- Mars_Armor_TW # 15363
- Whisper_Boss_Card # 4303
Script: |
bonus bBaseAtk,30;
bonus bFlee,20;
- Combos:
- Combo:
- Mars_Armor_TW # 15363
- Kades_Card # 4580
Script: |
bonus2 bSubEle,Ele_Holy,20;
bonus2 bSubEle,Ele_Ghost,20;
- Combos:
- Combo:
- Vinus_Armor_TW # 15365
- Antique_Firelock_Card # 4160
Script: |
bonus2 bSubRace,RC_All,5;
- Combos:
- Combo:
- Vinus_Armor_TW # 15365
- Lady_Tanee_Card # 4376
Script: |
bonus bBaseAtk,50;
bonus2 bAddClass,Class_Boss,25;
bonus2 bMagicAddClass,Class_Boss,25;
- Combos:
- Combo:
- New_Year_Hairpin # 18992
- Shinobi_Card # 4230
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspdRate,.@r;
- Combos:
- Combo:
- New_Year_Hairpin # 18992
- Alligator_Card # 4252
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHPrecovRate,4*.@r;
bonus bSPrecovRate,4*.@r;
- Combos:
- Combo:
- New_Year_Hairpin # 18992
- Blood_Butterfly_Card # 4327
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVariableCastrate,-2*.@r;
bonus2 bSkillAtk,"MG_FIREWALL",5*.@r;
- Combos:
- Combo:
- Greater_Dracul_Horn # 19311
- Hunter_Fly_Card # 4115
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bHPDrainRate,-30,10;
if (.@r >= 9) {
bonus2 bHPDrainRate,-30,30;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,15;
}
- Combos:
- Combo:
- Applause_Sandal # 22070
- Gig_Card # 4165
- Combo:
- Applause_Sandal # 22070
- Neraid_Card # 4167
- Combo:
- Applause_Sandal # 22070
- Driller_Card # 4180
- Combo:
- Applause_Sandal # 22070
- Diabolic_Card # 4182
- Combo:
- Applause_Sandal # 22070
- Zombie_Master_Card # 4274
- Combo:
- Applause_Sandal # 22070
- Caterpillar_Card # 4289
- Combo:
- Applause_Sandal # 22070
- Kind_Of_Beetle_Card # 4307
- Combo:
- Applause_Sandal # 22070
- Tri_Joint_Card # 4308
- Combo:
- Applause_Sandal # 22070
- Fake_Angel_Card # 4316
- Combo:
- Applause_Sandal # 22070
- Phendark_Card # 4329
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bHPGainValue,30;
bonus bSPGainValue,3;
bonus bBaseAtk,10*(.@r/3);
bonus bMatk,10*(.@r/3);
- Combos:
- Combo:
- Applause_Sandal_ # 22071
- Tiara # 2234
- Combo:
- Applause_Sandal_ # 22071
- Tiara_ # 5164
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10-(.@r/2);
bonus bMatkRate,(.@r/2);
- Combos:
- Combo:
- Applause_Sandal_ # 22071
- Crown # 2235
- Combo:
- Applause_Sandal_ # 22071
- Crown_ # 5165
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10-(.@r/2);
bonus2 bAddRace,RC_All,(.@r/2);
- Combos:
- Combo:
- Applause_Sandal_ # 22071
- Amon_Ra_Card # 4236
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(30+70*(readparam(bInt) >= 99));
bonus bAllStats,3*(.@r);
/*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/
- Combos:
- Combo:
- XM_Mystcase_Card_J # 27002
- Gargoyle_Card # 4149
- Combo:
- XM_Mystcase_Card_J # 27002
- Raydric_Archer_Card # 4187
- Combo:
- XM_Mystcase_Card_J # 27002
- Wraith_Card # 4190
- Combo:
- XM_Mystcase_Card_J # 27002
- Mimic_Card # 4205
- Combo:
- XM_Mystcase_Card_J # 27002
- Stem_Worm_Card # 4224
- Combo:
- XM_Mystcase_Card_J # 27002
- Sleeper_Card # 4228
- Combo:
- XM_Mystcase_Card_J # 27002
- Orc_Archer_Card # 4256
- Combo:
- XM_Mystcase_Card_J # 27002
- Evil_Cloud_Hermit_Card # 4262
- Combo:
- XM_Mystcase_Card_J # 27002
- Li_Me_Mang_Ryang_Card # 4265
Script: |
bonus2 bAddMonsterDropItem,664,30;
bonus2 bAddMonsterDropItem,665,30;
bonus2 bAddMonsterDropItem,666,30;
bonus2 bAddMonsterDropItem,667,30;
/*Unknow Rate*/
- Combos:
- Combo:
- Owl_Baron_Mantle # 480025
- Mysteltainn_Card # 4207
- Combo:
- Mysteltainn_Card # 4207
- aegis_480509 # 480509
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Small,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Small,25;
bonus2 bMagicAddSize,Size_Small,25;
}
- Combos:
- Combo:
- Owl_Baron_Mantle # 480025
- Executioner_Card # 4250
- Combo:
- Executioner_Card # 4250
- aegis_480509 # 480509
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Large,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Large,25;
bonus2 bMagicAddSize,Size_Large,25;
}
- Combos:
- Combo:
- Owl_Baron_Mantle # 480025
- Tirfing_Card # 4254
- Combo:
- Tirfing_Card # 4254
- aegis_480509 # 480509
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Medium,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Medium,25;
bonus2 bMagicAddSize,Size_Medium,25;
}
- Combos:
- Combo:
- Behemoth_Muffler # 480053
- Vocal_Card # 4211
Script: |
bonus bMdef,5;
bonus bMaxHPrate,10;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Gift_of_Panagia # 400048
- Coluceo_Heal30 # 4804
Script: |
bonus bUseSPrate,-10;
bonus bHealPower,10;
- Combos:
- Combo:
- Gift_of_Panagia # 400048
- Highness_Heal_3sec # 4803
Script: |
bonus bDelayrate,-10;
bonus bHealPower,20;
- Combos:
- Combo:
- Gift_of_Panagia # 400048
- Heal_Amount2 # 4805
- Combo:
- Gift_of_Panagia # 400048
- Heal_Amount3 # 4850
Script: |
bonus bVariableCastrate,-10;
bonus bHealPower,5;
- Combos:
- Combo:
- Ring_of_Pazuzu # 490098
- Release_Of_Magic # 29371
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bSkillUseSP,"WL_CRIMSONROCK",50;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
}
- Combos:
- Combo:
- Sakray_Card # 300192
- Tiara_Card # 300193
Script: |
bonus bDelayrate,-10;
bonus bPAtk,3;
bonus bSMatk,3;
- Combos:
- Combo:
- Range_Robe_D # 310660
- Range_Top # 310325
- Combo:
- Range_Robe_D # 310660
- Range_Bottom # 310326
- Combo:
- Range_Robe_D # 310660
- Range_Middle # 310330
Script: |
bonus bLongAtkRate,2;
- Combos:
- Combo:
- Melee_Robe_D # 310661
- Melee_Top # 310327
- Combo:
- Melee_Robe_D # 310661
- Melee_Middle # 310328
- Combo:
- Melee_Robe_D # 310661
- Melee_Bottom # 310329
Script: |
bonus bShortAtkRate,2;
- Combos:
- Combo:
- Magic_Top # 310664
- Magic_Middle # 310665
- Magic_Bottom # 310666
Script: |
bonus2 bMagicAtkEle,Ele_All,6;
- Combos:
- Combo:
- Runeknight_Top3 # 310881
- Runeknight_Robe2 # 310257
Script: |
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
- Combos:
- Combo:
- Runeknight_Middle3 # 310882
- Runeknight_Robe # 29463
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
- Combos:
- Combo:
- Runeknight_Middle3 # 310882
- Runeknight_Robe2 # 310257
Script: |
bonus2 bSkillAtk,"RK_SONICWAVE",15;
- Combos:
- Combo:
- Runeknight_Bottom3 # 310883
- Runeknight_Robe2 # 310257
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
- Combos:
- Combo:
- Warlock_Top3 # 310884
- Warlock_Robe # 29471
Script: |
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
- Combos:
- Combo:
- Warlock_Top3 # 310884
- Warlock_Robe2 # 310180
- Combo:
- Warlock_Middle3 # 310885
- Warlock_Robe2 # 310180
Script: |
bonus2 bSkillAtk,"WL_JACKFROST",15;
- Combos:
- Combo:
- Warlock_Bottom3 # 310886
- Warlock_Robe # 29471
Script: |
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
- Combos:
- Combo:
- Royalguard_Top3 # 310887
- Royalguard_Robe # 29520
- Combo:
- Royalguard_Bottom3 # 310889
- Royalguard_Robe # 29520
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
- Combos:
- Combo:
- Royalguard_Top3 # 310887
- Royalguard_Robe2 # 310184
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Royalguard_Bottom3 # 310889
- Royalguard_Robe2 # 310184
Script: |
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- HeroInsignia_STR # 310914
- HeroBoots_STR # 310908
Script: |
bonus bShortAtkRate,15;
- Combos:
- Combo:
- HeroInsignia_DEX # 310916
- HeroBoots_DEX # 310910
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- HeroInsignia_VIT # 310918
- HeroBoots_VIT # 310912
Script: |
bonus bDelayrate,-10;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- HeroInsignia_AGI # 310919
- HeroBoots_AGI # 310913
Script: |
bonus bCritical,15;
bonus bAtkRate,15;
- Combos:
- Combo:
- WanderMins_Top3 # 311005
- WanderMins_Robe2 # 310265
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",15;
- Combos:
- Combo:
- WanderMins_Middle3 # 311006
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- WanderMins_Bottom3 # 311007
- WanderMins_Robe2 # 310265
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",15;
- Combos:
- Combo:
- Genetic_Top3 # 311008
- Genetic_Robe # 29467
- Combo:
- Genetic_Bottom3 # 311010
- Genetic_Robe # 29467
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",15;
- Combos:
- Combo:
- Genetic_Top3 # 311008
- Genetic_Robe2 # 310261
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",15;
- Combos:
- Combo:
- Genetic_Middle3 # 311009
- Genetic_Robe2 # 310261
- Combo:
- Genetic_Bottom3 # 311010
- Genetic_Robe2 # 310261
Script: |
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
- Combos:
- Combo:
- Sorcerer_Top3 # 311011
- Sorcerer_Robe # 29435
Script: |
bonus2 bSkillCooldown,"SO_CLOUD_KILL",-2000;
- Combos:
- Combo:
- Sorcerer_Top3 # 311011
- Sorcerer_Robe2 # 29614
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
- Combos:
- Combo:
- Sorcerer_Middle3 # 311012
- Sorcerer_Robe2 # 29614
Script: |
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
- Combos:
- Combo:
- Sorcerer_Bottom3 # 311013
- Sorcerer_Robe # 29435
Script: |
bonus2 bSkillAtk,"SO_POISON_BUSTER",15;
- Combos:
- Combo:
- Sorcerer_Bottom3 # 311013
- Sorcerer_Robe2 # 29614
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
- Combos:
- Combo:
- Fairy_Of_Eden # 20991
- Garden_Of_Eden # 19272
Script: |
bonus bMaxHPrate,50;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Fairy_Of_Eden # 20991
- WizardOfVeritas_Card # 27087
Script: |
bonus bInt,40;
bonus bIntravision;
if ((eaclass()&EAJ_THIRDMASK)==EAJ_WARLOCK) {
bonus2 bSkillAtk,"WZ_SIGHTRASHER",6*BaseLevel;
bonus4 bAutoSpellOnSkill,"WZ_SIGHTRASHER","MG_SIGHT",1,1000;
}
/*Unknow Rate*/
- Combos:
- Combo:
- DesireOfDeath # 310012
- Ooparts1 # 310655
Script: |
autobonus "{ bonus bFlee,150; bonus bDelayrate,-100; }",50,10000,BF_WEAPON,"{ active_transform 1635,10000; }";
/*Unknow Rate*/
- Combos:
- Combo:
- DesireOfDeath # 310012
- Ring_Of_Nature # 490076
Script: |
bonus bAgi,40;
bonus bNoSizeFix;
- Combos:
- Combo:
- Ooparts1 # 310655
- Release_Of_Magic # 29371
Script: |
autobonus "{ bonus bFlee2,100; bonus2 bMagicAddClass,Class_Boss,100; }",50,10000,BF_MAGIC,"{ active_transform 1639,10000; }";
/*Unknow Rate*/
- Combos:
- Combo:
- Ooparts1 # 310655
- Hero # 29509
Script: |
autobonus "{ bonus bFlee2,100; bonus2 bAddClass,Class_Boss,100; }",50,10000,BF_WEAPON;
/*Unknow Rate*/
- Combos:
- Combo:
- Striking_Mail # 450165
- Striking_hat # 19379
Script: |
bonus bAllStats,15;
- Combos:
- Combo:
- Striking_Mail # 450165
- Striking_Shoes # 470048
Script: |
bonus bNoSizeFix;
- Combos:
- Combo:
- Striking_Mail # 450165
- Striking_Mikoshi # 480114
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,20*(.@r/3);
bonus bLongAtkRate,5*(.@r/3);
- Combos:
- Combo:
- Striking_Mikoshi # 480114
- Striking_hat # 19379
Script: |
bonus bLongAtkRate,25;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- Striking_Mikoshi # 480114
- Hero # 29509
Script: |
bonus bWeaponAtkRate,30;
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Striking_Mikoshi # 480114
- Striking_Shoes # 470048
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,10*(.@r/3);
- Combos:
- Combo:
- Geffenia_Magictool_Ice # 490029
- Release_Of_Magic # 29371
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bNoGemStone;
}
- Combos:
- Combo:
- Sixth_Sense_Ring # 490038
- Release_Of_Magic # 29371
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- Ring_Of_Nature # 490076
- Hero # 29509
Script: |
bonus bDelayrate,-15;
bonus bLongAtkRate,25;
- Combos:
- Combo:
- Ring_Of_Nature # 490076
- Dynast # 29436
Script: |
bonus bAspdRate,15;
bonus bPerfectHitAddRate,35;
- Combos:
- Combo:
- Ring_Of_Nature # 490076
- Release_Of_Magic # 29371
Script: |
bonus2 bMagicAtkEle,Ele_Wind,50;
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bMagicAtkEle,Ele_Neutral,50;
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- SoulExpansionRing # 490079
- Release_Of_Magic # 29371
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- Themis_Balance # 490083
- Release_Of_Magic # 29371
Script: |
autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",50,3000,BF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- Skull_Ring # 490102
- Release_Of_Magic # 29371
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
skill "MG_FIREWALL",10;
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- Anulus_Ira # 490110
- Dynast # 29436
Script: |
bonus2 bSkillUseSP,"SR_RAMPAGEBLASTER",130;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-500;
- Combos:
- Combo:
- RingOfAdoramus # 490118
- Release_Of_Magic # 29371
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- Battle_Core # 490119
- Ooparts1 # 310655
Script: |
bonus bAllStats,10;
bonus bAspdRate,10;
- Combos:
- Combo:
- SkynetBlowRing # 490130
- Hero # 29509
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
autobonus3 "{ bonus bFlee2,100; }",50,3000,"SR_SKYNETBLOW";
}
/*Unknow Rate*/
- Combos:
- Combo:
- Metal_Pick # 490141
- Release_Of_Magic # 29371
Script: |
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
}
- Combos:
- Combo:
- Omega_Core # 490142
- Ooparts1 # 310655
- Combo:
- Omega_Core_ # 490143
- Ooparts1 # 310655
Script: |
bonus bAllStats,10;
bonus bDelayrate,-30;
- Combos:
- Combo:
- Ring_Of_Ceryneian # 490145
- Hero # 29509
Script: |
bonus bNoSizeFix;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
- Combos:
- Combo:
- Paracelsus_Glove # 490146
- Dynast # 29436
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bNoWalkDelay;
autobonus3 "{ bonus bPerfectHitAddRate,100; }",50,3000,"GN_CART_TORNADO";
/*Unknow Rate*/
}
- Combos:
- Combo:
- RingOfDevil # 28505
- Force1 # 4908
- Combo:
- RingOfDevil # 28505
- Force2 # 4909
- Combo:
- RingOfDevil # 28505
- Force3 # 4910
Script: |
bonus2 bAddRace,RC_All,5;
- Combos:
- Combo:
- S_AutoSpell_Shield # 24722
- S_AutoSpell_Armor # 24723
- S_AutoSpell_Shoes # 24724
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMatkRate,1;
if (.@sum >= 27) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,80;
}
else if (.@sum >= 21) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",3,40;
}
- Combos:
- Combo:
- S_AutoSpell_Weapon # 24725
- S_AutoSpell_Pendant # 24726
- S_AutoSpell_Earring # 24727
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bAtkRate,1;
if (.@sum >= 27) {
bonus3 bAutoSpell,"AS_SONICBLOW",10,80;
}
else if (.@sum >= 21) {
bonus3 bAutoSpell,"AS_SONICBLOW",7,40;
}
- Combos:
- Combo:
- S_M_AutoSpell_Armor # 24728
- S_M_AutoSpell_Shoes # 24729
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 20) {
bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),4),80;
}
else if (.@sum >= 18) {
bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),2),40;
}
- Combos:
- Combo:
- S_M_AutoSpell_Earring # 24730
- S_M_AutoSpell_Pendant # 24731
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 20) {
bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),8),80,BF_SHORT|BF_NORMAL,1;
}
else if (.@sum >= 18) {
bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),4),40,BF_SHORT|BF_NORMAL,1;
}
- Combos:
- Combo:
- S_SU_Weapon # 24739
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-5000;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
- Combos:
- Combo:
- S_SJ_Weapon # 24740
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bShortAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-20000;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
- Combos:
- Combo:
- S_KO_Weapon # 24741
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
- Combos:
- Combo:
- S_RL_Weapon # 24742
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
- Combos:
- Combo:
- S_SP_Weapon # 24743
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-1500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SP_SOULREAPER",-5000;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- S_NV_Weapon # 24744
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bShortAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
- Combos:
- Combo:
- Military_Boots_IL # 470036
- War_Axe_IL # 1326
- Combo:
- Military_Boots_IL_ # 470037
- War_Axe_IL # 1326
Script: |
bonus2 bAddClass,Class_Boss,70;
bonus2 bSubClass,Class_Boss,15;
- Combos:
- Combo:
- Storm_Muffler # 480064
- Bow_Of_Storm # 18123
- Combo:
- Storm_Muffler # 480064
- Grace_Severe_Suit # 450092
Script: |
if (getskilllv("WM_GLOOMYDAY") == 5)
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
- Combos:
- Combo:
- Thanos_Helm1_LT # 400135
- Thanos_Spear_AD # 530012
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm1_LT # 400135
- Thanos_TSword_AD # 600016
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm1_LT # 400135
- Thanos_Axe_AD # 620009
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddRace,RC_Insect,15;
bonus2 bAddRace,RC_Fish,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2 # 400141
- Thanos_Sword_AD # 500024
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2 # 400141
- Thanos_Bow_AD # 700029
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Dragon,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2 # 400141
- Thanos_Violin_AD # 570016
- Combo:
- Thanos_Helm_2 # 400141
- Thanos_Whip_AD # 580016
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3 # 400146
- Thanos_Staff_AD # 550023
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddRace,RC_Angel,10;
bonus2 bMagicAddRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Insect,10;
bonus2 bMagicAddRace,RC_Brute,10;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3 # 400146
- Thanos_Rod_AD # 640017
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3 # 400146
- Thanos_Dagger_AD # 510030
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4 # 400150
- Thanos_Katar_AD # 610019
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4 # 400150
- Thanos_Knuckle_AD # 560017
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4 # 400150
- Thanos_Hammer_AD # 590020
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*(.@r_weapon/2);
- Combos:
- Combo:
- Survive_Circlet_K_LT # 400154
- SurviveOrb_K_LT # 420066
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus bNoCastCancel;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 12) {
bonus bDelayrate,-12;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WL1 # 400178
- Adulter_F_Rod # 640020
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WL1 # 400178
- Vivatus_F_Rod # 640022
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WL2 # 400179
- Adulter_F_T_Staff # 640019
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WL2 # 400179
- Vivatus_F_T_Staff # 640021
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SR1 # 400180
- Adulter_F_Knuckle # 560018
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SR1 # 400180
- Vivatus_F_Knuckle # 560020
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SR2 # 400181
- Adulter_F_Claw # 560019
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SR2 # 400181
- Vivatus_F_Claw # 560021
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_AB1 # 400189
- Adulter_F_Wand # 550024
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_AB1 # 400189
- Vivatus_F_Wand # 550029
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_ARBITRIUM",7*(.@r_weapon/3);
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_ARBITRIUM",15;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_AB2 # 400190
- Adulter_F_Bible # 540021
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_AB2 # 400190
- Vivatus_F_Bible # 540026
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_PETITIO",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_PETITIO",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SC1 # 400191
- Adulter_F_Dagger # 510032
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SC1 # 400191
- Vivatus_F_Dagger # 510033
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SC2 # 400192
- Adulter_F_C_Bow # 700030
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SC2 # 400192
- Vivatus_F_C_Bow # 700033
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RA1 # 400198
- Adulter_F_Ballista # 700031
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RA1 # 400198
- Vivatus_F_Ballista # 700034
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WH_GALESTORM",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_GALESTORM",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RA2 # 400199
- Adulter_F_A_Bow # 700032
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RA2 # 400199
- Vivatus_F_A_Bow # 700035
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_LG1 # 400200
- Adulter_F_G_Sword # 500025
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_LG1 # 400200
- Vivatus_F_G_Sword # 500027
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_CROSS_RAIN",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_LG2 # 400201
- Adulter_F_G_Spear # 530013
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_LG2 # 400201
- Vivatus_F_G_Spear # 530014
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_OVERSLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_OVERSLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GC1 # 400216
- Adulter_F_Katar # 610021
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GC1 # 400216
- Vivatus_F_Katar # 610023
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GC2 # 400217
- Adulter_F_Cakram # 610020
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GC2 # 400217
- Vivatus_F_Cakram # 610022
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SO1 # 400218
- Adulter_F_P_Book # 540020
Script: |
bonus2 bMagicAtkEle,Ele_Poison,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SO1 # 400218
- Vivatus_F_P_Book # 540025
Script: |
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_CONFLAGRATION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SO2 # 400219
- Adulter_F_M_Book # 540019
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SO2 # 400219
- Vivatus_F_M_Book # 540024
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}
- Combos:
- Combo:
- Cor_Core_Booster # 410091
- CD_In_MouthK # 420003
Script: |
bonus2 bMagicAtkEle,Ele_All,7;
- Combos:
- Combo:
- Chain_Of_Seal # 410093
- Vassalage_Necklace # 420006
Script: |
bonus bCritAtkRate,7;
- Combos:
- Combo:
- MD_Geffen_Shield # 460005
- MD_Geffen_Ring # 490077
- Combo:
- MD_Geffen_Shield # 460005
- MD_Geffen_Ring2 # 490078
- Combo:
- MD_Geffen_Shield2 # 460006
- MD_Geffen_Ring # 490077
- Combo:
- MD_Geffen_Shield2 # 460006
- MD_Geffen_Ring2 # 490078
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Poenetentia_Aegis # 460013
- Poenitentia_Gladius # 500019
- Combo:
- Poenetentia_Aegis # 460013
- Poenitentia_Hasta # 530010
Script: |
bonus bAspdRate,10;
bonus2 bSubEle,Ele_All,10;
- Combos:
- Combo:
- ST_Orleans_Server # 460021
- ST_Orleans_Glove # 490160
Script: |
bonus bVariableCastrate,-5;
bonus bSMatk,2;
if (getequiprefinerycnt(EQI_HAND_L) >= 9) {
bonus bVariableCastrate,-5;
bonus bSpl,1;
}
- Combos:
- Combo:
- MD_Geffen_Hood # 480065
- MD_Geffen_Suits # 450149
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood # 480065
- MD_Geffen_Robe # 450150
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood2 # 480066
- MD_Geffen_Robe # 450150
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood2 # 480066
- MD_Geffen_Suits # 450149
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood3 # 480067
- MD_Geffen_Suits # 450149
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood3 # 480067
- MD_Geffen_Robe # 450150
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood4 # 480068
- MD_Geffen_Robe # 450150
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bVariableCastrate,-10;
bonus bMatkRate,5;
}
- Combos:
- Combo:
- MD_Geffen_Hood4 # 480068
- MD_Geffen_Suits # 450149
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bAspdRate,10;
bonus bAtkRate,5;
}
- Combos:
- Combo:
- Cvt_Physical_Wing # 480124
- Victory_Wing_Ear_ # 400002
Script: |
bonus bDelayrate,-15;
bonus bAtkRate,7;
- Combos:
- Combo:
- Cvt_Physical_Wing # 480124
- Battle_Processor_ # 410017
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,7;
- Combos:
- Combo:
- Deepblue_Sunglasses_ # 410080
- Cvt_Physical_Wing # 480124
Script: |
bonus bVariableCastrate,-15;
bonus bAtkRate,7;
- Combos:
- Combo:
- Cvt_Magical_Wing # 480125
- Victory_Wing_Ear_ # 400002
Script: |
bonus bDelayrate,-15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Cvt_Magical_Wing # 480125
- Battle_Processor_ # 410017
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bMatkRate,7;
- Combos:
- Combo:
- Deepblue_Sunglasses_ # 410080
- Cvt_Magical_Wing # 480125
Script: |
bonus bVariableCastrate,-15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Barmund_Plain_Hood # 480145
- Barmund_Plain_Armor # 450201
- Barmund_Plain_Boots # 470108
Script: |
bonus bMaxHPrate,10;
bonus2 bSubEle,Ele_Earth,10;
- Combos:
- Combo:
- Barmund_Flame_Hood # 480146
- Barmund_Flame_Armor # 450200
- Barmund_Flame_Boots # 470109
Script: |
bonus bShortAtkRate,5;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Barmund_Death_Hood # 480147
- Barmund_Death_Armor # 450202
- Barmund_Death_Boots # 470110
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Barmund_Ice_Hood # 480148
- Barmund_Ice_Armor # 450203
- Barmund_Ice_Boots # 470111
Script: |
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- MD_Geffen_Ring # 490077
- MD_Geffen_Suits # 450149
- Combo:
- MD_Geffen_Ring # 490077
- MD_Geffen_Robe # 450150
Script: |
autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON;
- Combos:
- Combo:
- MD_Geffen_Ring2 # 490078
- MD_Geffen_Suits # 450149
- Combo:
- MD_Geffen_Ring2 # 490078
- MD_Geffen_Robe # 450150
Script: |
autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC;
- Combos:
- Combo:
- Signet_Of_Pow_Star # 490132
- Star_Armor_Of_Pow # 450169
Script: |
bonus bAtkRate,5;
bonus bPAtk,2;
- Combos:
- Combo:
- Signet_Of_Sta_Star # 490133
- Star_Armor_Of_Sta # 450170
Script: |
bonus bMaxHPrate,5;
bonus bRes,3;
- Combos:
- Combo:
- Signet_Of_Con_Star # 490134
- Star_Suit_Of_Con # 450171
Script: |
bonus bCritical,7;
bonus bAspd,1;
- Combos:
- Combo:
- Signet_Of_Crt_Star # 490135
- Star_Suit_Of_Crt # 450172
Script: |
bonus bCritAtkRate,5;
bonus bPAtk,2;
- Combos:
- Combo:
- Signet_Of_Spl_Star # 490136
- Star_Robe_Of_Spl # 450173
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bSMatk,2;
- Combos:
- Combo:
- Signet_Of_Wis_Star # 490137
- Star_Robe_Of_Wis # 450174
Script: |
bonus bHPlus,2;
bonus bHealPower,10;
- Combos:
- Combo:
- Hero_Token_AG # 490152
- Iron_Staff_LT # 640027
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
- Combos:
- Combo:
- Hero_Token_AG # 490152
- Blue_Crystal_Staff_LT # 640028
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
- Combos:
- Combo:
- Hero_Token_WH # 490153
- Scalet_Dragon_L_Bow_LT # 700046
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- Hero_Token_WH # 490153
- Royal_Bow_K_LT # 700045
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_GALESTORM",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_GALESTORM",10;
}
- Combos:
- Combo:
- Hero_Token_IG # 490155
- Light_Blade_LT # 500038
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
- Combos:
- Combo:
- Hero_Token_IG # 490155
- Undine_Spear_K_LT # 530019
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
- Combos:
- Combo:
- Hero_Token_CD # 490156
- Demon_Hunting_Bible_LT # 540035
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- Hero_Token_CD # 490156
- Saint_Hall_LT # 590030
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
- Combos:
- Combo:
- Rough_Core # 490159
- Dark_Blindfold # 5104
- Violet_Halo # 20940
- Combo:
- Dark_Blindfold_ # 18609
- Violet_Halo # 20940
- Rough_Core # 490159
Script: |
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
- Combos:
- Combo:
- Rough_Core # 490159
- Sigrun's_Wing # 5592
- Violet_Halo # 20940
- Combo:
- Sigrun's_Wing_ # 19085
- Violet_Halo # 20940
- Rough_Core # 490159
Script: |
bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
- Combos:
- Combo:
- Rough_Core # 490159
- Magical_Booster_K # 19241
- Violet_Halo # 20940
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bMagicAtkEle,Ele_All,5;
}
}
- Combos:
- Combo:
- Rough_Core # 490159
- Crimson_Booster # 19245
- Violet_Halo # 20940
Script: |
bonus bLongAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bCritical,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bLongAtkRate,5;
}
}
- Combos:
- Combo:
- Hero_Token_SHC # 490164
- Blade_Katar_LT # 610034
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
- Combos:
- Combo:
- Hero_Token_SHC # 490164
- Shiver_Katar_K_LT # 610033
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10;
}
- Combos:
- Combo:
- Hero_Token_ABC # 490165
- Magic_Sword_LT # 510040
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
- Combos:
- Combo:
- Hero_Token_ABC # 490165
- Fatalist_LT # 510041
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
- Combos:
- Combo:
- Hero_Token_DK # 490166
- Dragonic_Slayer_LT # 600024
Script: |
bonus2 bSubSize,Size_All,10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
}
- Combos:
- Combo:
- Hero_Token_DK # 490166
- Oriental_Sword_LT # 600023
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
- Combos:
- Combo:
- Hero_Token_BO # 490167
- Sword_Of_Bluefire_LT # 500039
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
- Combos:
- Combo:
- Hero_Token_BO # 490167
- Slate_Sword_LT # 500040
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
- Combos:
- Combo:
- Hero_Token_EM # 490171
- Shadow_Staff_K_LT # 550045
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
- Combos:
- Combo:
- Hero_Token_EM # 490171
- Freezing_Rod_LT # 550046
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
- Combos:
- Combo:
- Hero_Token_TR # 490172
- Trumpet_Shell_K_LT # 570027
- Combo:
- Hero_Token_TR # 490172
- Barb_Wire_K_LT # 580027
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
- Combos:
- Combo:
- Hero_Token_TR # 490172
- Narcis_Bow_LT # 700049
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
- Combos:
- Combo:
- Light_Blade_LT # 500038
- Hero_Boots_LT # 470094
- Combo:
- Magic_Sword_LT # 510040
- Hero_Boots_LT # 470094
- Combo:
- Demon_Hunting_Bible_LT # 540035
- Hero_Boots_LT # 470094
- Combo:
- Shadow_Staff_K_LT # 550045
- Hero_Boots_LT # 470094
- Combo:
- Freezing_Rod_LT # 550046
- Hero_Boots_LT # 470094
- Combo:
- Trumpet_Shell_K_LT # 570027
- Hero_Boots_LT # 470094
- Combo:
- Barb_Wire_K_LT # 580027
- Hero_Boots_LT # 470094
- Combo:
- Saint_Hall_LT # 590030
- Hero_Boots_LT # 470094
- Combo:
- Iron_Staff_LT # 640027
- Hero_Boots_LT # 470094
- Combo:
- Blue_Crystal_Staff_LT # 640028
- Hero_Boots_LT # 470094
- Combo:
- SoulWeight_LT # 550068
- Hero_Boots_LT # 470094
- Combo:
- Master_Soul_Rifle_LT # 810009
- Hero_Boots_LT # 470094
Script: |
bonus bSMatk,2;
bonus bMatkRate,10;
- Combos:
- Combo:
- Sword_Of_Bluefire_LT # 500039
- Hero_Boots_LT # 470094
- Combo:
- Slate_Sword_LT # 500040
- Hero_Boots_LT # 470094
- Combo:
- Fatalist_LT # 510041
- Hero_Boots_LT # 470094
- Combo:
- Undine_Spear_K_LT # 530019
- Hero_Boots_LT # 470094
- Combo:
- Iron_Nail_K_LT # 560026
- Hero_Boots_LT # 470094
- Combo:
- Ray_Knuckle_LT # 560027
- Hero_Boots_LT # 470094
- Combo:
- Meteor_Striker_LT # 590034
- Hero_Boots_LT # 470094
- Combo:
- Oriental_Sword_LT # 600023
- Hero_Boots_LT # 470094
- Combo:
- Shiver_Katar_K_LT # 610033
- Hero_Boots_LT # 470094
- Combo:
- Blade_Katar_LT # 610034
- Hero_Boots_LT # 470094
- Combo:
- Avenger_LT # 620015
- Hero_Boots_LT # 470094
- Combo:
- Royal_Bow_K_LT # 700045
- Hero_Boots_LT # 470094
- Combo:
- Scalet_Dragon_L_Bow_LT # 700046
- Hero_Boots_LT # 470094
- Combo:
- Narcis_Bow_LT # 700049
- Hero_Boots_LT # 470094
- Combo:
- Fog_Dew_Sword_LT # 510060
- Sharp_Wind_Sword # 28763
- Hero_Boots_LT # 470094
- Combo:
- OneSkyOneSun_LT # 540048
- Hero_Boots_LT # 470094
- Combo:
- Humma_Clear_LT # 650024
- Hero_Boots_LT # 470094
- Combo:
- Crimson_Rose_LT # 800013
- Hero_Boots_LT # 470094
- Combo:
- Demon_S_Shot_LT # 820007
- Hero_Boots_LT # 470094
- Combo:
- The_Black_Gatling_LT # 830012
- Hero_Boots_LT # 470094
- Combo:
- Golden_L_Launcher_LT # 840008
- Hero_Boots_LT # 470094
- Combo:
- Fog_Dew_Sword_LT # 510060
- Comp_Sharp_Wind_Sword # 510068
- Hero_Boots_LT # 470094
Script: |
bonus bPAtk,2;
bonus bAtkRate,10;
- Combos:
- Combo:
- Dragonic_Slayer_LT # 600024
- Hero_Boots_LT # 470094
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Dynast # 29436
- Ooparts1 # 310655
Script: |
autobonus "{ bonus bStr,200; }",50,5000,BF_WEAPON,"{ active_transform 2221,5000; }";
- Combos:
- Combo:
- FrontiaBoots # 22234
- Origin_Of_Elemental_J # 28615
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}
- Combos:
- Combo:
- FrontiaBoots # 22234
- Mine_Worker_Pickax_J # 28127
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
- Combos:
- Combo:
- FrontiaBoots # 22234
- Vigilante_Bow_J # 18163
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bInt);
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Sleep,10000;
if (.@r >= 7) {
bonus bAgi,6*(.@a/40);
bonus bAspdRate,6*(.@a/40);
if (.@a >= 120) {
bonus bFlee,100;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50;
}
}
- Combos:
- Combo:
- FrontiaBoots # 22234
- Hippie_Guitar_J # 1948
- Combo:
- FrontiaBoots # 22234
- Hippie_Rope_J # 26204
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Normal,10;
}
- Combos:
- Combo:
- FrontiaBoots # 22234
- Monokage_J # 28738
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillUseSP,"NJ_KIRIKAGE",10;
if (.@r >= 7) {
bonus2 bAddRace,RC_All,30;
bonus bCritAtkRate,30;
}
if (.@r >= 9) {
bonus bAspdRate,20;
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- FrontiaBoots # 22234
- Huuma_Hundred_Petal_J # 13340
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
- Combos:
- Combo:
- Scaraba_High_Heels # 22174
- Elven_Bow # 1746
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",8;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12;
}
- Combos:
- Combo:
- Scaraba_High_Heels # 22174
- Carga_Mace # 16003
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bNoCastCancel;
if (.@r >= 7) {
bonus bMaxSP,400;
bonus2 bAddClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus bMaxSP,600;
bonus2 bAddClass,Class_Boss,30;
}
- Combos:
- Combo:
- Scaraba_High_Heels # 22174
- Durga # 1287
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bIgnoreDefClassRate,Class_Boss,100;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",8;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12;
}
- Combos:
- Combo:
- Scaraba_High_Heels # 22174
- Rafini_Staff_S # 1679
- Combo:
- Scaraba_High_Heels # 22174
- Rafini_Staff # 1649
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bMagicAddClass,Class_Boss,30;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
}
- Combos:
- Combo:
- Scaraba_High_Heels # 22174
- Storm_Muffler # 480064
- Elven_Bow # 1746
- Combo:
- Scaraba_High_Heels # 22174
- Grace_Severe_Suit # 450092
- Elven_Bow # 1746
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
}
- Combos:
- Combo:
- Scaraba_High_Heels # 22174
- Grace_Severe_Suit # 450092
- Combo:
- Bow_Of_Storm # 18123
- Grace_Severe_Suit # 450092
Script: |
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
- Combos:
- Combo:
- S_SpellCaster_Armor # 24747
- S_S_Reload_Shield # 24746
- S_SpellCaster_Shoes # 24748
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bUseSPrate,-10;
if (.@sum >= 30 && !isequipped(24749,24750)) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_SpellCaster_Earring # 24749
- S_SpellCaster_Pendant # 24750
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bUseSPrate,-10;
if (.@sum >= 20) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_P_Power_Weapon # 24751
- S_P_Power_Shield # 24752
Script: |
bonus bPAtk,3;
- Combos:
- Combo:
- S_M_Spell_Weapon # 24753
- S_M_Spell_Shield # 24754
Script: |
bonus bSMatk,3;
- Combos:
- Combo:
- S_Concentration_Weapon # 24755
- S_Concentration_Shield # 24756
Script: |
bonus bPAtk,2;
bonus bSMatk,2;
- Combos:
- Combo:
- S_Wisdom_Weapon # 24757
- S_Wisdom_Shield # 24758
Script: |
bonus bMRes,30;
- Combos:
- Combo:
- S_Stamina_Weapon # 24759
- S_Stamina_Shield # 24760
Script: |
bonus bRes,30;
- Combos:
- Combo:
- S_Creative_Weapon # 24761
- S_Creative_Shield # 24762
Script: |
bonus bCRate,2;
bonus bHPlus,2;
- Combos:
- Combo:
- S_R_Bearers_Armor # 24764
- S_R_Bearers_Shoes # 24763
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- S_R_Bearers_Earring # 24766
- S_R_Bearers_Pendant # 24765
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK1 # 400226
- Adulter_F_T_Sword # 600017
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK1 # 400226
- Vivatus_F_T_Sword # 600018
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_STORMSLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_STORMSLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK2 # 400227
- Adulter_F_Lance # 630012
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK2 # 400227
- Vivatus_F_Lance # 630013
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM1 # 400228
- Adulter_F_Harp # 570018
- Combo:
- Viva_Adul_Hat_WM1 # 400228
- Adulter_F_Ribbon # 580018
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM1 # 400228
- Vivatus_F_Harp # 570020
- Combo:
- Viva_Adul_Hat_WM1 # 400228
- Vivatus_F_Ribbon # 580020
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_METALIC_FURY",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM2 # 400229
- Adulter_F_Violin # 570017
- Combo:
- Viva_Adul_Hat_WM2 # 400229
- Adulter_F_C_Rope # 580017
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM2 # 400229
- Vivatus_F_Violin # 570019
- Combo:
- Viva_Adul_Hat_WM2 # 400229
- Vivatus_F_C_Rope # 580019
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC1 # 400230
- Adulter_F_Axe # 520008
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC1 # 400230
- Vivatus_F_Axe # 520009
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC2 # 400231
- Adulter_F_Mace # 590021
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC2 # 400231
- Vivatus_F_Mace # 590023
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_A_MACHINE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN1 # 400233
- Adulter_F_Lapier # 500026
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN1 # 400233
- Vivatus_F_Lapier # 500028
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN2 # 400234
- Adulter_F_Hall # 590022
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-150;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN2 # 400234
- Vivatus_F_Hall # 590024
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO1 # 400235
- Adulter_F_Humma # 650008
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO1 # 400235
- Vivatus_F_Humma # 650022
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO2 # 400236
- Adulter_F_C_Humma # 650009
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO2 # 400236
- Vivatus_F_C_Humma # 650021
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1 # 400237
- Vivatus_F_Launcher # 840007
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1 # 400237
- Adulter_F_Revolver # 800003
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1 # 400237
- Vivatus_F_Revolver # 800012
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1 # 400237
- Adulter_F_Rifle # 810002
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1 # 400237
- Vivatus_F_Rifle # 810008
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1 # 400237
- Adulter_F_Launcher # 840002
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2 # 400238
- Adulter_F_Shotgun # 820002
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2 # 400238
- Vivatus_F_Shotgun # 820006
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL2 # 400238
- Adulter_F_Gatling # 830003
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2 # 400238
- Vivatus_F_Gatling # 830011
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP1 # 400239
- Adulter_F_S_Stick # 550025
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP1 # 400239
- Vivatus_F_S_Stick # 550064
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP2 # 400240
- Adulter_F_D_Wand # 550026
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP2 # 400240
- Vivatus_F_D_Wand # 550063
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1 # 400241
- Adulter_F_Moon_B # 540022
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1 # 400241
- Vivatus_F_Moon_B # 540046
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2 # 400242
- Adulter_F_Star_B # 540023
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2 # 400242
- Vivatus_F_Star_B # 540045
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU1 # 400243
- Adulter_F_F_model # 550028
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU1 # 400243
- Vivatus_F_F_model # 550066
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU2 # 400244
- Adulter_F_F_Wand # 550027
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU2 # 400244
- Vivatus_F_F_Wand # 550065
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
}
- Combos:
- Combo:
- ST_Orleans_Gown # 450191
- ST_Orleans_Glove # 490160
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatkRate,(.@r/3);
if (@r >= 9) {
bonus bVariableCastrate,-10;
if (@r >= 11) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (@r >= 13) {
bonus bUnbreakableArmor;
}
}
}
- Combos:
- Combo:
- ST_Naga_Armor # 450192
- ST_Naga_Shield # 460022
Script: |
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Thanatos_Sword # 480136
- Dolor_HatK # 400023
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (@r >= 7) {
bonus2 bAddEle,Ele_Holy,15;
bonus2 bAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Holy,15;
bonus2 bMagicAddEle,Ele_Dark,15;
if (@r >= 9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (@r >= 11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
}
}
}
- Combos:
- Combo:
- Thanatos_Sword # 480136
- Red_Force_Pendant # 490100
- Combo:
- Thanatos_Sword # 480136
- Blue_Mental_Pendant # 490101
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
- Combos:
- Combo:
- Hero_Token_MT # 490180
- Meteor_Striker_LT # 590034
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
- Combos:
- Combo:
- Hero_Token_MT # 490180
- Avenger_LT # 620015
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
- Combos:
- Combo:
- Hero_Token_IQ # 490181
- Iron_Nail_K_LT # 560026
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- Hero_Token_IQ # 490181
- Ray_Knuckle_LT # 560027
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
- Combos:
- Combo:
- Hero_Token_SS # 490184
- Sharp_Wind_Sword # 28763
- Fog_Dew_Sword_LT # 510060
- Combo:
- Hero_Token_SS # 490184
- Comp_Sharp_Wind_Sword # 510068
- Fog_Dew_Sword_LT # 510060
Script: |
.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
- Combos:
- Combo:
- Hero_Token_SS # 490184
- Humma_Clear_LT # 650024
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
- Combos:
- Combo:
- Hero_Token_NW # 490185
- Crimson_Rose_LT # 800013
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- Hero_Token_NW # 490185
- Master_Soul_Rifle_LT # 810009
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspdRate,15;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
- Combos:
- Combo:
- Hero_Token_NW # 490185
- Demon_S_Shot_LT # 820007
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- Hero_Token_NW # 490185
- The_Black_Gatling_LT # 830012
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- Hero_Token_NW # 490185
- Golden_L_Launcher_LT # 840008
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- Hero_Token_SOA # 490186
- SoulWeight_LT # 550068
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
- Combos:
- Combo:
- Hero_Token_SKE # 490187
- OneSkyOneSun_LT # 540048
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
- Combos:
- Combo:
- Hero_Token_SH # 490188
- MeawFoxtail_LT # 550067
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPow,5;
bonus bPAtk,5;
bonus bSpl,5;
bonus bSMatk,5;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}
- Combos:
- Combo:
- Fog_Dew_Sword_LT # 510060
- Sharp_Wind_Sword # 28763
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@sum/3);
bonus bAtkRate,4*(.@sum/5);
if (BaseLevel >= 210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@sum >= 14) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
if (.@sum >= 16) {
.@a = getskilllv("OB_ZANGETSU");
.@b = getskilllv("KG_KAGEHUMI");
if (.@a > .@b)
skill "OB_ZANGETSU",.@a;
else
skill "KG_KAGEHUMI",.@b;
bonus2 bAddEle,Ele_All,15;
if (.@sum >= 18) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@sum >= 20) {
bonus2 bAddSize,Size_All,15;
}
}
}
}
if (getequipid(EQI_HAND_R) == 510060)
.@g = getenchantgrade(EQI_HAND_R);
else
.@g = getenchantgrade(EQI_HAND_L);
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
- Combos:
- Combo:
- MeawFoxtail_LT # 550067
- Hero_Boots_LT # 470094
Script: |
bonus bAtkRate,10;
bonus bPAtk,2;
bonus bMatkRate,10;
bonus bSMatk,2;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Seyren_Card # 4357
Script: |
bonus bCritical,15;
bonus2 bAddSize,Size_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Eremes_Card # 4359
Script: |
bonus bFlee,20;
skill "TF_HIDING",1;
bonus2 bSkillUseSP,"TF_HIDING",-250;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Harword_Card # 4361
Script: |
bonus bAspd,2;
bonus3 bAutoSpell,"RG_STRIPHELM",3,60;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Magaleta_Card # 4363
Script: |
bonus bDef,20;
bonus2 bSubEle,Ele_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Katrinn_Card # 4365
Script: |
bonus bMdef,20;
bonus2 bMagicAtkEle,Ele_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Shecil_Card # 4367
Script: |
bonus bHit,20;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- Cornutus_Card # 4061
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- Rsx_0806_Card # 4342
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bVit,5*.@r;
bonus bMaxHPrate,5*.@r;
- Combos:
- Combo:
- Tatenasi_Helmet # 18884
- Tatenasi_Armor_ # 15137
Script: |
bonus bDef,15*(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP));
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Cornutus_Card # 4061
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Rsx_0806_Card # 4342
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus bVit,5*.@r;
bonus bMaxHPrate,5*.@r;
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Tatenasi_Helmet_TW # 19298
Script: |
bonus bDef,15*(min(10,getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP)));
- Combos:
- Combo:
- Tatenasi_Armor # 15136
- Waste_Stove_Card # 4332
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r==5)
bonus bDefEle,Ele_Earth;
else if (.@r==6)
bonus bDefEle,Ele_Water;
else if (.@r==7)
bonus bDefEle,Ele_Wind;
else if (.@r==8)
bonus bDefEle,Ele_Fire;
else if (.@r==9)
bonus bDefEle,Ele_Dark;
else if (.@r>=10)
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- Yellow_Scarf # 5917
- YDragon_SkyWing # 19104
Script: |
if (BaseClass == Job_Archer)
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Yellow_Scarf # 5917
- Yellow_Bandana # 5277
- Combo:
- Yellow_Scarf # 5917
- Yellow_Ribbon # 5278
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=5)
bonus bLongAtkDef,3;
if (.@r>=7)
bonus bLongAtkDef,4;
- Combos:
- Combo:
- Space_shoes_JP # 22203
- Dark_Lord_Card # 4168
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",5;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP # 22203
- Sealed_D_Lord_Card # 4488
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,2*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Dark_Lord_Card # 4168
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "WZ_METEOR",10;
bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,8*.@r; bonus2 bMagicAtkEle,Ele_Dark,8*.@r; bonus2 bMagicAtkEle,Ele_Neutral,8*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,3*.@r; bonus2 bMagicAtkEle,Ele_Dark,3*.@r; bonus2 bMagicAtkEle,Ele_Neutral,3*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Sealed_D_Lord_Card # 4488
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Runaway_Magic # 4876
Script: |
bonus bDelayrate,-70;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- Triad_God_Mail_J_ # 15421
- Ktullanux_Card # 4419
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J_ # 15421
- Sealed_Ktullanux_Card # 4481
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,3*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J__ # 450158
- Ktullanux_Card # 4419
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,8*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J__ # 450158
- Sealed_Ktullanux_Card # 4481
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- White_Lily_Robe_ # 450163
- Grave_Amon_Ra_Card # 4652
Script: |
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",3;
- Combos:
- Combo:
- White_Lily_Robe_ # 450163
- SLD_G_Amon_Ra_Card_J # 300348
Script: |
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",1;
- Combos:
- Combo:
- White_Lily_Robe__ # 450181
- Grave_Amon_Ra_Card # 4652
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",.@r;
- Combos:
- Combo:
- White_Lily_Robe__ # 450181
- SLD_G_Amon_Ra_Card_J # 300348
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",.@r;
- Combos:
- Combo:
- Awakening_Nergal_Shoes # 470047
- Moonlight_Flower_Card # 4131
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bInt,10*.@r;
bonus bMdef,10*.@r;
} else {
bonus bInt,3*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Awakening_Nergal_Shoes # 470047
- Sealed_M_Flower_Card_J # 300139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bMdef,10*.@r;
} else {
bonus bMatk,5*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Nergal_Shoes # 22132
- Moonlight_Flower_Card # 4131
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bMdef,10*.@r;
} else {
bonus bMatk,5*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Nergal_Shoes # 22132
- Sealed_M_Flower_Card_J # 300139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,10*.@r;
bonus bMdef,6*.@r;
} else {
bonus bMatk,3*.@r;
bonus bMdef,3*.@r;
}
- Combos:
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow1 # 29366
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow2 # 29367
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow3 # 29368
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow4 # 29369
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow5 # 29370
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow1 # 29366
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow2 # 29367
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow3 # 29368
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow4 # 29369
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow5 # 29370
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Camo_RabbitHood # 18984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Shadow_Handicraft # 18975
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-1*(.@r/2);
bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Midas_Whisper # 18977
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_CARTCANNON",2*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Protect_Of_Crown # 18983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Driver_Band_Y # 18974
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Minstrel_Song_Hat # 18976
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Dying_Swan # 18981
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Magic_Stone_Hat # 18978
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Mitra # 18972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r>=12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Ice_Straw_Card # 300361
- Ice_Gangu_Card # 300359
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- Unfrost_Flower_card # 300362
- Shining_Seaweed_Card # 300360
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Junior_Rgan_Card # 300367
- Primitive_Rgan_Card # 300365
Script: |
bonus bVariableCastrate,-8;
- Combos:
- Combo:
- Middle_G_Rgan_Card # 300368
- Lowest_Rgan_Card # 300366
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Cave_Un_Flower_Card # 300372
- Discarded_P_R_Card # 300369
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Hallucigenia_Card # 300374
- B_Hallucigenia_Card # 300373
Script: |
bonus2 bMagicAddEle,Ele_Earth,9;
bonus2 bAddEle,Ele_Earth,9;
bonus2 bAddRace,RC_Insect,9;
bonus2 bMagicAddRace,RC_Insect,9;
bonus2 bAddSize,Size_Small,9;
bonus2 bMagicAddSize,Size_Small,9;
- Combos:
- Combo:
- Heart_Hunter_AT_Card # 300381
- Limacina_Card # 300363
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Snowflower_Armor # 450206
- Snowflower_Manteau # 480159
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Snowflower_Armor # 450206
- Snowflower_Muffler # 480160
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Snowflower_Robe # 450207
- Snowflower_Manteau # 480159
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Snowflower_Robe # 450207
- Snowflower_Muffler # 480160
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Snowflower_Boots # 470115
- Snowflower_Armor # 450206
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Snowflower_Boots # 470115
- Snowflower_Robe # 450207
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- Snowflower_Shoes # 470116
- Snowflower_Armor # 450206
Script: |
bonus bVariableCastrate,-7;
- Combos:
- Combo:
- Snowflower_Shoes # 470116
- Snowflower_Robe # 450207
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Snowflower_Manteau # 480159
- Snowflower_Boots # 470115
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Snowflower_Manteau # 480159
- Snowflower_Shoes # 470116
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Snowflower_Muffler # 480160
- Snowflower_Boots # 470115
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- Snowflower_Muffler # 480160
- Snowflower_Shoes # 470116
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Archbishop_Top3 # 311356
- Archbishop_Robe # 29516
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Archbishop_Top3 # 311356
- Archbishop_Robe2 # 310011
Script: |
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- Archbishop_Middle3 # 311357
- Archbishop_Robe # 29516
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
- Combos:
- Combo:
- Archbishop_Middle3 # 311357
- Archbishop_Robe2 # 310011
Script: |
bonus2 bSkillAtk,"AB_JUDEX",15;
- Combos:
- Combo:
- Archbishop_Bottom3 # 311358
- Archbishop_Robe # 29516
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Brute,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Archbishop_Bottom3 # 311358
- Archbishop_Robe2 # 310011
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Ranger_Top3 # 311359
- Ranger_Robe # 29431
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
- Combos:
- Combo:
- Ranger_Top3 # 311359
- Ranger_Robe2 # 310003
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
- Combos:
- Combo:
- Ranger_Middle3 # 311360
- Ranger_Robe # 29431
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
- Combos:
- Combo:
- Ranger_Middle3 # 311360
- Ranger_Robe2 # 310003
Script: |
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- Ranger_Bottom3 # 311361
- Ranger_Robe # 29431
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- Ranger_Bottom3 # 311361
- Ranger_Robe2 # 310003
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Shadowchaser_Top3 # 311362
- Shadowchaser_Robe # 29480
Script: |
bonus2 bSkillAtk,"SC_FEINTBOMB",15;
- Combos:
- Combo:
- Shadowchaser_Top3 # 311362
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bSPDrainRate,10,1;
- Combos:
- Combo:
- Shadowchaser_Middle3 # 311363
- Shadowchaser_Robe # 29480
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- Shadowchaser_Middle3 # 311363
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",15;
- Combos:
- Combo:
- Shadowchaser_Bottom3 # 311364
- Shadowchaser_Robe # 29480
Script: |
bonus2 bAddEle,Ele_All,15;
- Combos:
- Combo:
- Shadowchaser_Bottom3 # 311364
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Sword_AD # 500024
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Violin_AD # 570016
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Whip_AD # 580016
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Bow_AD # 700029
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Dagger_AD # 510030
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Staff_AD # 550023
Script: |
bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Formless,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Fish,15;
bonus2 bMagicAddRace,RC_Insect,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Rod_AD # 640017
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Knuckle_AD # 560017
Script: |
bonus bMaxHPrate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Hammer_AD # 590020
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Katar_AD # 610019
Script: |
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Staff_Of_Miracle_J # 2061
- Combo:
- Disillusion_P_Shoes_ # 470059
- Staff_Of_Miracle_J # 2061
Script: |
bonus2 bSkillAtk,"MG_SOULSTRIKE",BaseLevel*4;
bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Gravitation_Staff_J # 2062
- Combo:
- Disillusion_P_Shoes_ # 470059
- Gravitation_Staff_J # 2062
Script: |
bonus2 bSkillAtk,"HW_GRAVITATION",BaseLevel*4;
bonus2 bSkillAtk,"WL_COMET",BaseLevel;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Psychic_Spear_Rod_J # 26169
- Combo:
- Disillusion_P_Shoes_ # 470059
- Psychic_Spear_Rod_J # 26169
Script: |
bonus2 bSkillAtk,"SO_CLOUD_KILL",BaseLevel*2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel*2;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Runaway_Magic # 4876
- Combo:
- Disillusion_P_Shoes_ # 470059
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bMaxSPrate,40;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Reaper_Cross_J # 28048
- Combo:
- Regeneration_P_Shoes_ # 470083
- Reaper_Cross_J # 28048
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",BaseLevel;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(BaseLevel/3)*10;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Agudo_Filo_J # 28049
- Combo:
- Regeneration_P_Shoes_ # 470083
- Agudo_Filo_J # 28049
Script: |
bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel*20;
bonus2 bSkillAtk,"AS_SONICBLOW",BaseLevel*2;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Judgement_Slasher_J # 28777
- Combo:
- Regeneration_P_Shoes_ # 470083
- Judgement_Slasher_J # 28777
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",BaseLevel*6;
bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/3;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Repent_Slasher_J # 28778
- Combo:
- Regeneration_P_Shoes_ # 470083
- Repent_Slasher_J # 28778
Script: |
bonus2 bSkillAtk,"TF_POISON",BaseLevel*12;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Bear's_Power # 4875
- Combo:
- Regeneration_P_Shoes_ # 470083
- Bear's_Power # 4875
Script: |
bonus bFlee,100;
bonus bNoSizeFix;
- Combos:
- Combo:
- Ring_Of_Phoenix # 490104
- Imperial_Glove # 28551
- Imperial_Feather # 18823
- Bear's_Power # 4875
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_OVERBRAND",2000;
- Combos:
- Combo:
- Ring_Of_Phoenix # 490104
- Bear's_Power # 4875
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus2 bSkillUseSP,"LG_OVERBRAND",15;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
}
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_Player_Human,50;
bonus2 bAddRace,RC_Player_Doram,50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Ring_Of_TheAbyssKing_A # 490139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bStr,10*.@r;
bonus bVit,3*.@r;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
Script: |
bonus bMaxSPrate,50;
bonus2 bAddRace,RC_All,-10;
bonus2 bAddRace,RC_DemiHuman,-50;
bonus2 bAddRace,RC_Dragon,-50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_Player_Human,-50;
bonus2 bAddRace,RC_Player_Doram,-50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
- Ring_Of_TheAbyssKing_A # 490139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bStr,-10*.@r;
bonus bVit,-3*.@r;
- Combos:
- Combo:
- Abyss_AncientKing_Card # 27128
- Enchant_Groza # 310321
Script: |
skill "GC_CLOAKINGEXCEED",3;
- Combos:
- Combo:
- Abyss_AncientKing_Card # 27128
- Ring_Of_TheAbyssKing_A # 490139
Script: |
bonus bBaseAtk,BaseLevel;
bonus2 bHPDrainRate,1000,2;
- Combos:
- Combo:
- Abyss_AncientKing_Card # 27128
- aegis_312305 # 312305
- Ring_Of_TheAbyssKing_A # 490139
Script: |
bonus bBaseAtk,-BaseLevel;
bonus2 bHPDrainRate,-1000,-2;
- Combos:
- Combo:
- Pyuriel_Card # 4578
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_All,20;
skill "GC_DARKCROW",3;
- Combos:
- Combo:
- Kades_Card # 4580
- Enchant_Groza # 310321
Script: |
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- Rudo_Card_J # 31000
- Enchant_Groza # 310321
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Lora_Card_J # 31001
- Enchant_Groza # 310321
Script: |
bonus2 bAddClass,Class_Boss,25;
bonus bCritAtkRate,25;
- Combos:
- Combo:
- Elvira_Card_J # 31002
- Enchant_Groza # 310321
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
- Combos:
- Combo:
- Gioia_Card_J # 31003
- Enchant_Groza # 310321
Script: |
bonus2 bSubEle,Ele_Wind,50;
bonus3 bAddEff,Eff_Fear,1000,ATF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- Soheon_Card_J # 31004
- Enchant_Groza # 310321
Script: |
bonus bMatk,100;
bonus bHealPower,20;
- Combos:
- Combo:
- Daehyon_Card_J # 31005
- Enchant_Groza # 310321
Script: |
bonus bBaseAtk,BaseLevel*2;
bonus bMatk,BaseLevel*2;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Siroma_Card # 4416
Script: |
bonus2 bSkillFixedCast,"MG_COLDBOLT",10000;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Imp_Card # 4433
Script: |
bonus2 bSkillFixedCast,"MG_FIREBOLT",10000;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Elvira_Card_J # 31002
Script: |
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Elvira_Card_J # 31002
- Circuit_Board_OS # 28629
Script: |
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Cor_Core_Headset # 410014
- Cannon_Rapier_OS # 13493
- Combo:
- Cor_Core_Headset # 410014
- Saphir_Hall_OS # 16088
- Combo:
- Cor_Core_Headset # 410014
- Ultio_Spes_OS # 16089
- Combo:
- Cor_Core_Headset # 410014
- Virtual_Bow_OS # 18178
- Combo:
- Cor_Core_Headset # 410014
- MH_P89_OS # 18179
- Combo:
- Cor_Core_Headset # 410014
- AC_B44_OS # 18180
- Combo:
- Cor_Core_Headset # 410014
- Burning_Knuckle_OS # 1862
- Combo:
- Cor_Core_Headset # 410014
- Beam_Claymore_OS # 21047
- Combo:
- Cor_Core_Headset # 410014
- Rutilus_Stick_OS # 26151
- Combo:
- Cor_Core_Headset # 410014
- ElectricFox_OS # 26164
- Combo:
- Cor_Core_Headset # 410014
- Meuchler_OS # 28038
- Combo:
- Cor_Core_Headset # 410014
- Blasti_OS # 28136
- Combo:
- Cor_Core_Headset # 410014
- HR_S55_OS # 28253
- Combo:
- Cor_Core_Headset # 410014
- Circuit_Board_OS # 28629
- Combo:
- Cor_Core_Headset # 410014
- Kuroiro_OS # 28755
- Combo:
- Cor_Core_Headset # 410014
- Boost_Lance_OS # 32019
- Combo:
- Cor_Core_Headset_ # 410015
- Cannon_Rapier_OS # 13493
- Combo:
- Cor_Core_Headset_ # 410015
- Saphir_Hall_OS # 16088
- Combo:
- Cor_Core_Headset_ # 410015
- Ultio_Spes_OS # 16089
- Combo:
- Cor_Core_Headset_ # 410015
- Virtual_Bow_OS # 18178
- Combo:
- Cor_Core_Headset_ # 410015
- MH_P89_OS # 18179
- Combo:
- Cor_Core_Headset_ # 410015
- AC_B44_OS # 18180
- Combo:
- Cor_Core_Headset_ # 410015
- Burning_Knuckle_OS # 1862
- Combo:
- Cor_Core_Headset_ # 410015
- Beam_Claymore_OS # 21047
- Combo:
- Cor_Core_Headset_ # 410015
- Rutilus_Stick_OS # 26151
- Combo:
- Cor_Core_Headset_ # 410015
- ElectricFox_OS # 26164
- Combo:
- Cor_Core_Headset_ # 410015
- Meuchler_OS # 28038
- Combo:
- Cor_Core_Headset_ # 410015
- Blasti_OS # 28136
- Combo:
- Cor_Core_Headset_ # 410015
- HR_S55_OS # 28253
- Combo:
- Cor_Core_Headset_ # 410015
- Circuit_Board_OS # 28629
- Combo:
- Cor_Core_Headset_ # 410015
- Kuroiro_OS # 28755
- Combo:
- Cor_Core_Headset_ # 410015
- Boost_Lance_OS # 32019
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Bear's_Power # 4875
- Combo:
- Arrogance_P_Shoes_ # 470081
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bMaxHPrate,40;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Argen_Blanco_J # 32028
- Combo:
- Arrogance_P_Shoes_ # 470081
- Argen_Blanco_J # 32028
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2;
bonus2 bSkillAtk,"KN_PIERCE",BaseLevel*8;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Harve_J # 32029
- Combo:
- Arrogance_P_Shoes_ # 470081
- Harve_J # 32029
Script: |
bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/2;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Fortrage_J # 32030
- Combo:
- Arrogance_P_Shoes_ # 470081
- Fortrage_J # 32030
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(BaseLevel/5);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",BaseLevel*2;
- Combos:
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe # 1304
- Orcish_Sword # 1124
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe # 1304
- Orcish_Sword_ # 13437
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe_ # 1309
- Orcish_Sword # 1124
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe_ # 1309
- Orcish_Sword_ # 13437
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400;
bonus bBaseAtk,15*(.@r+.@weapon/2);
bonus bAspdRate,5*(.@r+.@weapon/2);
if ((.@r + .@weapon) >= 20)
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch__ # 2971
Script: |
bonus bInt,5;
bonus bMaxHP,700;
bonus bAspdRate,5;
- Combos:
- Combo:
- ProtectRingofKing # 28483
- Lich_Lord_Card # 27025
Script: |
bonus bAtkRate,5;
bonus bMatkRate,5;
autobonus "{ bonus bIgnoreDefClass,Class_All; bonus2 bIgnoreMdefRaceRate,RC_All,100; }",30,7000,BF_WEAPON|BF_MAGIC,"{ active_transform 3658,7000; }";
- Combos:
- Combo:
- Ring_Of_Hunter # 490096
- Speed_Of_Light # 4877
Script: |
bonus bAgi,40;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Immortal_Dog_Tag_IN # 490182
- Katar_170 # 28010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddClass,Class_All,.@r;
if (.@r >= 10)
autobonus "{ bonus bAgi,20; }",10,10000,BF_WEAPON;
if (.@r >= 12) {
bonus bDelayrate,-5;
bonus bLongAtkRate,8;
}
- Combos:
- Combo:
- Immortal_Dog_Tag_IN # 490182
- Staff_170 # 2027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r;
if (.@r >= 10)
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,15; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
if (.@r >= 12) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- Immortal_Dog_Tag_IN # 490182
- Two_Hand_Spear_170 # 21018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,.@r;
if (.@r >= 10)
bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,10;
if (.@r >= 12) {
bonus2 bAddClass,Class_Boss,15;
bonus bAspd,2;
}
- Combos:
- Combo:
- Raven_Of_Tomb # 410136
- Subject_CapeRange_TH # 480161
- Combo:
- Comp_Raven_Of_Tomb # 410137
- Subject_CapeRange_TH # 480161
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
if (.@r >= 11)
bonus bDelayrate,-min(.@r,15);
- Combos:
- Combo:
- Raven_Of_Tomb # 410136
- Subject_CapeMagic_TH # 480166
- Combo:
- Comp_Raven_Of_Tomb # 410137
- Subject_CapeMagic_TH # 480166
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,50;
if (.@r >= 11)
bonus bMatk,20*min(.@r,15);
- Combos:
- Combo:
- Raven_Of_Tomb # 410136
- Subject_CapeMelee_TH # 480172
- Combo:
- Comp_Raven_Of_Tomb # 410137
- Subject_CapeMelee_TH # 480172
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
if (.@r >= 11)
bonus2 bAddClass,Class_All,2*min(.@r,15);
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Rune_Circlet # 18971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r>=12)
skill "TF_DOUBLE",5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Circlet_Of_Bone # 18982
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"GC_COUNTERSLASH",3*(.@r/2);
if (.@r>=12)
bonus2 bAddRace,RC_All,5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Driver_Band_R # 18973
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2);
if (.@r>=12)
bonus bDelayrate,-5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Blazing_Soul # 18979
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SR_TIGERCANNON",3*(.@r/2);
if (.@r>=12)
bonus bLongAtkDef,5;
- Combos:
- Combo:
- Angel_Poring_Earing # 28592
- Angel_Poring_Ring # 28593
Script: |
bonus bBaseAtk,20;
bonus bMatk,20;
- Combos:
- Combo:
- Gray_Melee1 # 311367
- Thanos_TSword_AD # 600016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",15;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",15;
bonus bShortAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Melee1 # 311367
- Thanos_Axe_AD # 620009
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee1 # 311367
- Thanos_Spear_AD # 530012
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",15;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
bonus2 bSkillAtk,"LG_OVERBRAND",6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2 # 311368
- Thanos_TSword_AD # 600016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",20;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",20;
bonus bShortAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2 # 311368
- Thanos_Axe_AD # 620009
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",9*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2 # 311368
- Thanos_Spear_AD # 530012
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",20;
bonus2 bSkillAtk,"IG_OVERSLASH",20;
bonus2 bSkillAtk,"LG_OVERBRAND",9*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3 # 311369
- Thanos_TSword_AD # 600016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",25;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",25;
bonus bShortAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3 # 311369
- Thanos_Axe_AD # 620009
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",25;
bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",12*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3 # 311369
- Thanos_Spear_AD # 530012
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",25;
bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"LG_OVERBRAND",12*(.@r/2);
- Combos:
- Combo:
- Gray_Range1 # 311370
- Thanos_Sword_AD # 500024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range1 # 311370
- Thanos_Bow_AD # 700029
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range1 # 311370
- Thanos_Violin_AD # 570016
- Combo:
- Gray_Range1 # 311370
- Thanos_Whip_AD # 580016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range2 # 311371
- Thanos_Sword_AD # 500024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range2 # 311371
- Thanos_Bow_AD # 700029
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range2 # 311371
- Thanos_Violin_AD # 570016
- Combo:
- Gray_Range2 # 311371
- Thanos_Whip_AD # 580016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range3 # 311372
- Thanos_Sword_AD # 500024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Range3 # 311372
- Thanos_Bow_AD # 700029
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Range3 # 311372
- Thanos_Violin_AD # 570016
- Combo:
- Gray_Range3 # 311372
- Thanos_Whip_AD # 580016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1 # 311373
- Thanos_Rod_AD # 640017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",15;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1 # 311373
- Thanos_Staff_AD # 550023
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1 # 311373
- Thanos_Dagger_AD # 510030
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;
bonus2 bMagicAtkEle,Ele_All,2*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2 # 311374
- Thanos_Rod_AD # 640017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2 # 311374
- Thanos_Staff_AD # 550023
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2 # 311374
- Thanos_Dagger_AD # 510030
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20;
bonus2 bMagicAtkEle,Ele_All,4*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3 # 311375
- Thanos_Rod_AD # 640017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",25;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",25;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3 # 311375
- Thanos_Staff_AD # 550023
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3 # 311375
- Thanos_Dagger_AD # 510030
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25;
bonus2 bMagicAtkEle,Ele_All,6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1 # 311376
- Thanos_Hammer_AD # 590020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bSkillAtk,"CD_PETITIO",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1 # 311376
- Thanos_Knuckle_AD # 560017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
bonus bMaxHPrate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1 # 311376
- Thanos_Katar_AD # 610019
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2 # 311377
- Thanos_Hammer_AD # 590020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
bonus2 bSkillAtk,"CD_PETITIO",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2 # 311377
- Thanos_Knuckle_AD # 560017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20;
bonus bMaxHPrate,3*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2 # 311377
- Thanos_Katar_AD # 610019
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",9*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3 # 311378
- Thanos_Hammer_AD # 590020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
bonus2 bSkillAtk,"CD_PETITIO",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3 # 311378
- Thanos_Knuckle_AD # 560017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",25;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25;
bonus bMaxHPrate,5*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3 # 311378
- Thanos_Katar_AD # 610019
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25;
bonus2 bSkillAtk,"GC_COUNTERSLASH",12*(.@r/2);
- Combos:
- Combo:
- Traveler_Ring # 490193
- Hero # 29509
Script: |
if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER) {
bonus bNoSizeFix;
autobonus3 "{}",10,100,"WM_SEVERE_RAINSTORM","{ sc_start SC_UNLIMIT,20000,5; }";
}
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Hawkeye # 4879
- Combo:
- Indecisive_P_Shoes_ # 470079
- Hawkeye # 4879
Script: |
bonus bDex,15;
bonus2 bAddClass,Class_All,25;
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Runaway_Magic # 4876
- Combo:
- Indecisive_P_Shoes_ # 470079
- Runaway_Magic # 4876
Script: |
bonus bInt,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Black_Circle_J # 32112
- Combo:
- Indecisive_P_Shoes # 470078
- Heart_Whip_J # 26217
- Combo:
- Indecisive_P_Shoes_ # 470079
- Black_Circle_J # 32112
- Combo:
- Indecisive_P_Shoes_ # 470079
- Heart_Whip_J # 26217
Script: |
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10;
bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5);
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Antique_Cello_J # 32113
- Combo:
- Indecisive_P_Shoes # 470078
- Scarlet_Ribbon_J # 26218
- Combo:
- Indecisive_P_Shoes_ # 470079
- Antique_Cello_J # 32113
- Combo:
- Indecisive_P_Shoes_ # 470079
- Scarlet_Ribbon_J # 26218
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",2*BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*(BaseLevel/3);
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Volar_J # 21056
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Volar_J # 21056
Script: |
bonus2 bSkillAtk,"SM_BASH",2*BaseLevel;
bonus2 bSkillAtk,"KN_BOWLINGBASH",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Estal_J # 32355
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Estal_J # 32355
Script: |
bonus2 bSkillAtk,"MC_CARTREVOLUTION",3*BaseLevel;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",BaseLevel/3;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Farthezan_J # 32354
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Farthezan_J # 32354
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",3*BaseLevel;
bonus2 bSkillAtk,"CR_GRANDCROSS",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Vernan_J # 21057
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Vernan_J # 21057
Script: |
bonus2 bSkillAtk,"RK_WINDCUTTER",2*BaseLevel;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Bear's_Power # 4875
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bMaxHPrate,40;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Engine_Pilebuncker_J # 32404
- Combo:
- Runaway_P_Shoes_ # 470090
- Engine_Pilebuncker_J # 32404
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",BaseLevel/4;
bonus2 bSkillAtk,"NC_COLDSLOWER",BaseLevel;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",BaseLevel;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Golden_Wrench_J # 1337
- Combo:
- Runaway_P_Shoes_ # 470090
- Golden_Wrench_J # 1337
Script: |
bonus2 bSkillAtk,"MC_CARTREVOLUTION",5*BaseLevel;
bonus2 bSkillAtk,"MC_MAMMONITE",10*BaseLevel;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Maxi_Spanner_J # 28142
- Combo:
- Runaway_P_Shoes_ # 470090
- Maxi_Spanner_J # 28142
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",5*BaseLevel;
bonus2 bSkillAtk,"NC_MAGMA_ERUPTION",10*BaseLevel;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Bear's_Power # 4875
- Combo:
- Runaway_P_Shoes_ # 470090
- Bear's_Power # 4875
Script: |
bonus bMaxHPrate,20;
bonus bDelayrate,-40;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Crimson_Rose_Stick_J # 26168
- Combo:
- Disappointment_P_Shoes_ # 470092
- Crimson_Rose_Stick_J # 26168
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/5;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",2*(BaseLevel/5);
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Adorare_Staff_J # 2063
- Combo:
- Disappointment_P_Shoes_ # 470092
- Adorare_Staff_J # 2063
Script: |
bonus3 bAutoSpell,"WL_HELLINFERNO",5,10;
bonus2 bSkillAtk,"AB_ADORAMUS",BaseLevel/3;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Dust_Grave_J # 26170
- Combo:
- Disappointment_P_Shoes_ # 470092
- Dust_Grave_J # 26170
Script: |
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*BaseLevel;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*BaseLevel;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Ponitendtia_J # 26171
- Combo:
- Disappointment_P_Shoes_ # 470092
- Ponitendtia_J # 26171
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",BaseLevel;
bonus2 bSkillAtk,"AL_HOLYLIGHT",20*BaseLevel;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Runaway_Magic # 4876
- Combo:
- Disappointment_P_Shoes_ # 470092
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Bright_Mace_J # 32408
- Combo:
- Lethargy_P_Shoes_ # 470063
- Bright_Mace_J # 32408
Script: |
bonus2 bSkillAtk,"MO_EXTREMITYFIST",BaseLevel/5;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",BaseLevel/3;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Asura_Bandage_J # 1869
- Combo:
- Lethargy_P_Shoes_ # 470063
- Asura_Bandage_J # 1869
Script: |
bonus2 bSkillAtk,"SR_DRAGONCOMBO",3*BaseLevel;
bonus2 bSkillAtk,"MO_COMBOFINISH",5*BaseLevel;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Combo_Fist_J # 1868
- Combo:
- Lethargy_P_Shoes_ # 470063
- Combo_Fist_J # 1868
Script: |
bonus2 bSkillAtk,"CH_TIGERFIST",16*BaseLevel;
bonus2 bSkillAtk,"CH_CHAINCRUSH",8*BaseLevel;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Bear's_Power # 4875
- Combo:
- Lethargy_P_Shoes_ # 470063
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bAspdRate,15;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Wind_Gale_J # 18197
- Combo:
- Discord_Particles_Shoe_ # 470031
- Wind_Gale_J # 18197
Script: |
bonus2 bSkillAtk,"AC_SHOWER",4*BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Sharp_Star_Bow_J # 18194
- Combo:
- Discord_Particles_Shoe_ # 470031
- Sharp_Star_Bow_J # 18194
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",BaseLevel;
bonus2 bSkillAtk,"AC_DOUBLE",2*BaseLevel;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Falken_Shooter_J # 18196
- Combo:
- Discord_Particles_Shoe_ # 470031
- Falken_Shooter_J # 18196
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",2*BaseLevel;
bonus2 bSkillAtk,"RA_WUGSTRIKE",BaseLevel/2;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Hawkeye # 4879
- Combo:
- Discord_Particles_Shoe_ # 470031
- Hawkeye # 4879
Script: |
bonus bDex,40;
bonus bDelayrate,-20;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Argen_Blanco_J # 32028
- Combo:
- 19th_Pack_enc01 # 300314
- Antique_Cello_J # 32113
- Combo:
- 19th_Pack_enc01 # 300314
- Estal_J # 32355
- Combo:
- 19th_Pack_enc01 # 300314
- Engine_Pilebuncker_J # 32404
- Combo:
- 19th_Pack_enc01 # 300314
- Coolant_Injection_J # 32405
- Combo:
- 19th_Pack_enc01 # 300314
- Crimson_Rose_Stick_J # 26168
- Combo:
- 19th_Pack_enc01 # 300314
- Bright_Mace_J # 32408
- Combo:
- 19th_Pack_enc01 # 300314
- Golden_Wrench_J # 1337
- Combo:
- 19th_Pack_enc01 # 300314
- Psychic_Spear_Rod_J # 26169
- Combo:
- 19th_Pack_enc01 # 300314
- Gene_Rod_J # 32406
- Combo:
- 19th_Pack_enc01 # 300314
- Jack_The_Knife_J # 28779
- Combo:
- 19th_Pack_enc01 # 300314
- Scarlet_Ribbon_J # 26218
- Combo:
- 19th_Pack_enc01 # 300314
- Dust_Grave_J # 26170
- Combo:
- 19th_Pack_enc01 # 300314
- Asura_Bandage_J # 1869
- Combo:
- 19th_Pack_enc01 # 300314
- Heart_Whip_J # 26217
- Combo:
- 19th_Pack_enc01 # 300314
- Harve_J # 32029
- Combo:
- 19th_Pack_enc01 # 300314
- Farthezan_J # 32354
- Combo:
- 19th_Pack_enc01 # 300314
- Fortrage_J # 32030
- Combo:
- 19th_Pack_enc01 # 300314
- Platinum_Dagger_J # 28780
- Combo:
- 19th_Pack_enc01 # 300314
- Black_Circle_J # 32112
- Combo:
- 19th_Pack_enc01 # 300314
- Ponitendtia_J # 26171
- Combo:
- 19th_Pack_enc01 # 300314
- Boltigin_J # 28637
- Combo:
- 19th_Pack_enc01 # 300314
- Combo_Fist_J # 1868
- Combo:
- 19th_Pack_enc01 # 300314
- Lucis_Flail_J # 32407
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Judgement_Slasher_J # 28777
- Combo:
- 19th_Pack_enc01 # 300314
- Repent_Slasher_J # 28778
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Agudo_Filo_J # 28049
- Combo:
- 19th_Pack_enc01 # 300314
- Wind_Gale_J # 18197
- Combo:
- 19th_Pack_enc01 # 300314
- Volar_J # 21056
- Combo:
- 19th_Pack_enc01 # 300314
- Aiming_Bow_J # 18195
- Combo:
- 19th_Pack_enc01 # 300314
- Gravitation_Staff_J # 2062
- Combo:
- 19th_Pack_enc01 # 300314
- Sharp_Star_Bow_J # 18194
- Combo:
- 19th_Pack_enc01 # 300314
- Adorare_Staff_J # 2063
- Combo:
- 19th_Pack_enc01 # 300314
- Staff_Of_Miracle_J # 2061
- Combo:
- 19th_Pack_enc01 # 300314
- Falken_Shooter_J # 18196
- Combo:
- 19th_Pack_enc01 # 300314
- Vernan_J # 21057
- Combo:
- 19th_Pack_enc01 # 300314
- Maxi_Spanner_J # 28142
- Combo:
- 19th_Pack_enc01 # 300314
- Rapid_Fire_C_Bow_J # 18193
- Combo:
- 19th_Pack_enc01 # 300314
- Reaper_Cross_J # 28048
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- Arabian_Manteau # 480023
- Ifrit_Card # 4430
Script: |
bonus2 bSubEle,Ele_Fire,100;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- Arabian_Manteau # 480023
- Sealed_Ifrit_Card_J # 300331
Script: |
bonus2 bSubEle,Ele_Fire,30;
bonus2 bSubSkill,"NPC_CRITICALSLASH",30;
- Combos:
- Combo:
- Pendant_of_Solomon # 490035
- Amplification1 # 29445
- Combo:
- Pendant_of_Solomon # 490035
- Amplification2 # 29446
- Combo:
- Pendant_of_Solomon # 490035
- Amplification3 # 29447
- Combo:
- Pendant_of_Solomon # 490035
- Amplification4 # 29448
- Combo:
- Pendant_of_Solomon # 490035
- Amplification5 # 29449
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
- Combos:
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification1 # 29445
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification2 # 29446
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification3 # 29447
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification4 # 29448
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification5 # 29449
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Summoner) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
- Combos:
- Combo:
- Charm_Of_Flame_Heart_BR # 15920
- Manteau_Of_Flame_Heart # 20735
Script: |
bonus bBaseAtk,50;
bonus bMagicDamageReturn,2*getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Charm_Of_Nature_BR # 15921
- Manteau_Great_Nature # 20747
Script: |
bonus bMatk,50;
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 5) {
.@val = 1;
if (.@r >= 7)
.@val += 4;
bonus3 bAutoSpell,NPC_STONESKIN,8,.@val*10;
}
if (.@r >= 10)
bonus bIntravision;
- Combos:
- Combo:
- Charm_Of_Frozen_BR # 15922
- Manteau_Of_Mistic_Froz # 20745
Script: |
bonus2 bSkillCooldown,"AB_CHEAL",-2000;
bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_INCAGI",max(getskilllv("AL_INCAGI"),1),1000;
bonus4 bAutoSpellOnSkill,"AL_INCAGI","AL_BLESSING",max(getskilllv("AL_BLESSING"),1),1000;
bonus4 bAutoSpellOnSkill,"AB_CANTO","AB_CLEMENTIA",max(getskilllv("AB_CLEMENTIA"),1),1000;
- Combos:
- Combo:
- Charm_Of_Wind_BR # 15923
- Manteau_Of_Leafwind # 20734
Script: |
bonus2 bSubSkill,"ASC_BREAKER",40;
bonus2 bSubSkill,"HT_BLITZBEAT",40;
bonus2 bSubSkill,"GS_SPREADATTACK",40;
bonus2 bSubEle,Ele_All,getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- 10_Gallon_Hat_Of_Flame # 18940
- Combo:
- 10_Gallon_Hat_Of_Flame # 18940
- Comp_Trapezohedron # 490210
Script: |
bonus2 bAddClass,Class_All,9;
bonus bMatkRate,9;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Hunting_Cap_Of_Gust # 18941
- Combo:
- Hunting_Cap_Of_Gust # 18941
- Comp_Trapezohedron # 490210
- Combo:
- Shining_Trapezohedron # 2998
- Comp_Hunting_Cap_Gust # 400286
- Combo:
- Comp_Hunting_Cap_Gust # 400286
- Comp_Trapezohedron # 490210
Script: |
bonus bLongAtkDef,5;
bonus bMagicAtkDef,5;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Knit_Cap_Of_Water # 18942
- Combo:
- Knit_Cap_Of_Water # 18942
- Comp_Trapezohedron # 490210
- Combo:
- Shining_Trapezohedron # 2998
- Comp_Knit_Cap_Of_Water # 400295
- Combo:
- Comp_Knit_Cap_Of_Water # 400295
- Comp_Trapezohedron # 490210
Script: |
bonus bVariableCastrate,-15;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Silk_Hat_Of_Earth # 18943
- Combo:
- Silk_Hat_Of_Earth # 18943
- Comp_Trapezohedron # 490210
- Combo:
- Shining_Trapezohedron # 2998
- Comp_Silk_Hat_Of_Earth_ # 400279
- Combo:
- Comp_Silk_Hat_Of_Earth_ # 400279
- Comp_Trapezohedron # 490210
Script: |
bonus bMaxHPrate,5;
bonus2 bAddItemHealRate,547,10;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Pirates_Foolish # 18955
- Special_Eyepatch # 19900
Script: |
bonus bMaxHP,500;
bonus bMaxSP,30;
- Combos:
- Combo:
- Bell_Pigeon_J # 19321
- Valhalla_Idol # 19109
- Combo:
- Bell_Pigeon_J # 19321
- Valhalla_Idol_ # 19110
Script: |
.@a = (readparam(bStr)/18);
.@b = (readparam(bLuk)/18);
bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50,0;
bonus bMatkRate,5*.@a;
bonus2 bIgnoreMdefRaceRate,RC_All,5*.@a;
bonus bBaseAtk,25*.@b;
bonus2 bIgnoreDefRaceRate,RC_All,5*.@b;
- Combos:
- Combo:
- Jasper_Ring # 490113
- Bear's_Power # 4875
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200;
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Sword # 1188
- Combo:
- ShoesOfHero # 22129
- Veteran_Sword_ # 21024
Script: |
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("LK_AURABLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("LK_AURABLADE");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Sword # 1188
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Sword_ # 21024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
bonus2 bSkillAtk,"SM_BASH",100;
bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"SM_BASH",200;
bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Hammer # 1548
- Combo:
- ShoesOfHero # 22129
- Veteran_Hammer_ # 16056
Script: |
bonus bAspdRate,getskilllv("AB_DUPLELIGHT");
bonus2 bIgnoreDefRaceRate,RC_Undead,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_Demon,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Undead,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Demon,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_DemiHuman,5*getskilllv("PR_MACEMASTERY");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Hammer # 1548
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Hammer_ # 16056
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bCriticalAddRace,RC_Undead,50;
bonus2 bCriticalAddRace,RC_Demon,50;
bonus2 bCriticalAddRace,RC_DemiHuman,50;
bonus5 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),20,BF_WEAPON|BF_MAGIC,1;
bonus5 bAutoSpell,"AB_DUPLELIGHT",getskilllv("AB_DUPLELIGHT"),20,BF_WEAPON|BF_MAGIC,1;
autobonus2 "{ bonus3 bAutoSpellWhenHit,\"NPC_HELLJUDGEMENT\",3,1000; }",20,5000,BF_WEAPON,"{ active_transform 1871,5000; }";
if (.@r >= 7) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
}
if (.@r >= 9) {
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSkillAtk,"CR_HOLYCROSS",100;
}
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Axe # 1384
- Combo:
- ShoesOfHero # 22129
- Veteran_Axe_ # 28114
Script: |
if (getskilllv("BS_DAGGER") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
bonus bBaseAtk,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-200*getskilllv("NC_RESEARCHFE");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Axe # 1384
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Axe_ # 28114
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bAddMonsterDropItem,522,10;
if (.@r >= 7)
bonus2 bSkillAtk,"NC_AXETORNADO",20;
if (.@r >= 9)
bonus2 bSkillAtk,"NC_AXETORNADO",40;
- Combos:
- Combo:
- Isabella_Blue_Ear # 18910
- Isabella_Carrot # 420000
- Combo:
- Isabella_Blue_Ear # 18910
- Comp_Isabella_Carrot # 420135
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus2 bAddSize,Size_Medium,6;
- Combos:
- Combo:
- Isabella_Red_Ear # 18908
- Isabella_Carrot # 420000
- Combo:
- Isabella_Red_Ear # 18908
- Comp_Isabella_Carrot # 420135
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus bAspdRate,6;
- Combos:
- Combo:
- Isabella_Brown_Ear # 18909
- Isabella_Carrot # 420000
- Combo:
- Isabella_Brown_Ear # 18909
- Comp_Isabella_Carrot # 420135
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus2 bSubRace,RC_DemiHuman,6;
bonus2 bSubRace,RC_Player_Human,6;
}
- Combos:
- Combo:
- GatesofNetherworld # 400101
- Fenrir_Card # 4556
Script: |
bonus bInt,30;
bonus bDex,30;
bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Atroce_Card # 4425
Script: |
bonus2 bAddClass,Class_All,25;
autobonus "{ bonus bAspdRate,100; }",5,30000,0,"{}";
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Ifrit_Card # 4430
Script: |
bonus bBaseAtk,JobLevel;
bonus bCritical,JobLevel;
bonus bHit,JobLevel;
bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",6,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Berzebub_Card # 4145
Script: |
bonus bMatkRate,readparam(bLuk)/10;
if (readparam(bLuk)>=130) {
bonus bMatkRate,15;
skill "PF_HPCONVERSION",3;
}
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Fallen_Bishop_Card # 4441
Script: |
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_Player_Human,50;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Fallen_Bishop_Card # 4441
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAddRace,RC_DemiHuman,-50;
bonus2 bMagicAddRace,RC_Player_Human,-50;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Ktullanux_Card # 4419
Script: |
bonus bMaxHPrate,50;
skill "SA_FROSTWEAPON",5;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Gloom_Under_Night_Card # 4408
Script: |
bonus bMaxHPrate,50;
skill "LG_PIETY",1;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Atroce_Card_J # 300330
Script: |
bonus bAtkRate,15;
autobonus "{ bonus bAspdRate,30; }",5,30000,0,"{}";
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Ifrit_Card_J # 300331
Script: |
bonus bBaseAtk,JobLevel/2;
bonus bCritical,JobLevel/2;
bonus bHit,JobLevel/2;
- Combos:
- Combo:
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes # 22212
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
if (BaseLevel <= 99) {
bonus bMatk,2*.@eq;
bonus bVariableCastrate,-.@eq;
} else {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
}
- Combos:
- Combo:
- Berzebub_Card # 4145
- Hollow_Shoes # 22212
- Combo:
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (BaseLevel <= 99) {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
} else {
bonus bMatk,15*.@eq;
bonus bVariableCastrate,-(7*.@eq);
}
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Berz_Card_J # 311071
Script: |
bonus bMatkRate,readparam(bLuk)/20;
if (readparam(bLuk)>=130)
bonus bMatkRate,10;
- Combos:
- Combo:
- Sealed_Berz_Card_J # 311071
- VesperHeadGear # 19436
Script: |
bonus bVariableCastrate,10;
- Combos:
- Combo:
- Berzebub_Card # 4145
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes # 22212
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,-10;
bonus2 bMagicAddRace,RC_Undead,-10;
bonus2 bMagicAddEle,Ele_Dark,-10;
bonus2 bMagicAddEle,Ele_Undead,-10;
if (BaseLevel <= 99) {
bonus bMatk,-2*.@eq;
bonus bVariableCastrate,.@eq;
} else {
bonus bMatk,-5*.@eq;
bonus bVariableCastrate,2*.@eq;
}
- Combos:
- Combo:
- Berzebub_Card # 4145
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddRace,RC_Demon,-30;
bonus2 bMagicAddRace,RC_Undead,-30;
bonus2 bMagicAddEle,Ele_Dark,-30;
bonus2 bMagicAddEle,Ele_Undead,-30;
if (BaseLevel <= 99) {
bonus bMatk,-5*.@eq;
bonus bVariableCastrate,2*.@eq;
} else {
bonus bMatk,-15*.@eq;
bonus bVariableCastrate,7*.@eq;
}
/*Todo : Remove Skill PR_MAGNUS (When Equipped 4145 Set 311071 & 470113 Effect Does Not Activate)*/
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Moaning_of_EvilSpirits # 470112
Script: |
bonus bMatkRate,10;
bonus2 bMagicAddRace,RC_Angel,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Moaning_of_EvilSpirits # 470112
- Goddess_of_Abundance # 311073
Script: |
bonus2 bMagicAddRace,RC_Player_Doram,50;
- Combos:
- Combo:
- Sealed_F_Bishop_Card_J # 300334
- Moaning_of_EvilSpirits # 470112
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
- Combos:
- Combo:
- Sealed_F_Bishop_Card_J # 300334
- Moaning_of_EvilSpirits # 470112
- Goddess_of_Abundance # 311073
Script: |
bonus2 bMagicAddRace,RC_Player_Doram,20;
- Combos:
- Combo:
- Moaning_of_EvilSpirits # 470112
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_F_Bishop_Card_J # 300334
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_F_Bishop_Card_J # 300334
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAddRace,RC_Angel,-20;
bonus2 bMagicAddRace,RC_DemiHuman,-20;
bonus2 bMagicAddRace,RC_Player_Human,-20;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Ktullanux_Card # 4481
Script: |
bonus bMaxHPrate,25;
bonus5 bAutoSpellWhenHit,"SA_FROSTWEAPON",1,10,BF_WEAPON,0;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Gloom_Card_J # 300332
Script: |
bonus bMaxHPrate,25;
bonus2 bAddEle,Ele_Holy,10;
bonus2 bAddEle,Ele_Dark,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Demon,10;
- Combos:
- Combo:
- Thornbush_Hairband # 18804
- Thorn_Staff # 1636
- Combo:
- Thornbush_Hairband # 18804
- Thorn_Staff_ # 1664
Script: |
bonus bMatk,10*min(getequiprefinerycnt(EQI_HAND_R),10);
- Combos:
- Combo:
- Phantom_Of_Masquerade # 19497
- Thanatos_Card # 4399
Script: |
bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*4;
- Combos:
- Combo:
- Phantom_Of_Masquerade # 19497
- SLD_Thanatos_Card_J # 300338
Script: |
bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*2;
- Combos:
- Combo:
- Walking_Stick_ # 1675
- Magician_Hat # 5045
Script: |
bonus bDex,2;
bonus bInt,2;
bonus bSPrecovRate,5;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Walking_Stick_ # 1675
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus5 bAutoSpell,"HW_MAGICPOWER",2,(.@r*4),BF_MAGIC,0;
if (.@r>= 10)
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- One_Eyed_Glass # 2239
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",2,(getequiprefinerycnt(EQI_HEAD_TOP)-5),BF_MAGIC,0;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Owl_Duke_Card # 4237
- Owl_Baron_Card # 4238
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",6,2,BF_MAGIC,0;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Owl_Baron_Card # 4238
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",4,3,BF_MAGIC,0;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Jirant_Staff_BR # 2047
- Combo:
- Jirant_Dress # 15387
- Jirant_Staff # 2041
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = min(10,.@r);
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r;
bonus2 bSkillAtk,"SO_FIREWALK",30*.@r;
bonus bMagicHPGainValue,50*.@r;
if (.@r>=7)
skill "AL_INCAGI",.@a;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Jirant_Cloak_BR # 20908
- Combo:
- Jirant_Dress # 15387
- Jirant_Cloak # 20852
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,2*.@r;
bonus bVariableCastrate,-2*.@r;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Professor_Card # 4561
Script: |
bonus2 bResEff,Eff_Freeze,100;
bonus2 bVariableCastrate,"SO_PSYCHIC_WAVE",-100;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
- Combos:
- Combo:
- Staff_170_J # 2038
- Immortal_Dog_Tag # 32204
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bInt,2*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
if (.@r >= 9) {
bonus bMagicHPGainValue,500;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
}
- Combos:
- Combo:
- Jirant_Staff # 2041
- Jirant_Cloak # 20852
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
- Combos:
- Combo:
- Jirant_Staff_BR # 2047
- Jirant_Cloak_BR # 20908
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Jirant_Mirror # 28956
- Jirant_Dress # 15387
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreDefClassRate,Class_Boss,25;
if (getequiprefinerycnt(EQI_HAND_L)>=8) {
bonus bMatkRate,5;
bonus2 bIgnoreDefClassRate,Class_Boss,25;
}
- Combos:
- Combo:
- Jirant_Mirror # 28956
- Jirant_Cloak # 20852
Script: |
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
if (getequiprefinerycnt(EQI_HAND_L)>=8) {
bonus bFlee2,20;
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- aegis_311426 # 311426
- aegis_311425 # 311425
Script: |
bonus bSMatk,5;
bonus bSpl,3;
- Combos:
- Combo:
- aegis_311426 # 311426
- Magic_Top # 310664
- Combo:
- aegis_311426 # 311426
- Magic_Middle # 310665
- Combo:
- aegis_311426 # 311426
- Magic_Bottom # 310666
Script: |
bonus bSMatk,1;
bonus bSpl,1;
- Combos:
- Combo:
- Sura_Robe # 29426
- aegis_311427 # 311427
- Combo:
- Sura_Robe # 29426
- aegis_311428 # 311428
Script: |
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- aegis_311427 # 311427
- Combo:
- Sura_Robe2 # 29427
- aegis_311429 # 311429
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
- Combos:
- Combo:
- aegis_311428 # 311428
- Sura_Robe2 # 29427
Script: |
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- aegis_311429 # 311429
- Sura_Robe # 29426
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
- Combos:
- Combo:
- aegis_311430 # 311430
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",15;
- Combos:
- Combo:
- aegis_311430 # 311430
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
- Combos:
- Combo:
- aegis_311431 # 311431
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
- Combos:
- Combo:
- aegis_311431 # 311431
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
- Combos:
- Combo:
- aegis_311432 # 311432
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_POWERSWING",15;
- Combos:
- Combo:
- aegis_311432 # 311432
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",15;
- Combos:
- Combo:
- aegis_311433 # 311433
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- aegis_311433 # 311433
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
- Combos:
- Combo:
- aegis_311434 # 311434
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- aegis_311434 # 311434
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
- Combos:
- Combo:
- aegis_311435 # 311435
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- aegis_311435 # 311435
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Record_Swordsman_TH # 490221
- Old_Rune_Circlet # 18971
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Record_Swordsman_TH # 490221
- Old_Protect_Of_Crown # 18983
Script: |
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
- Combos:
- Combo:
- Luminous_Blue_Stone_TW # 32270
- Sharp2 # 4817
- Combo:
- Luminous_Blue_Stone_TW # 32270
- Sharp1 # 4818
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Record_Thief_TH # 490229
- Old_Circlet_Of_Bone # 18982
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Thief_TH # 490229
- Old_Shadow_Handicraft # 18975
Script: |
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
- Combos:
- Combo:
- King_of_Origin # 311072
- Moonlight_Flower_Card # 4131
Script: |
bonus2 bResEff,Eff_Curse,10000;
skill "AL_INCAGI",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Eddga_Card # 4123
Script: |
.@vit = readparam(bVit);
bonus bDef,20*(.@vit/10);
bonus bMdef,2*(.@vit/10);
if (.@vit>=130) {
bonus bMaxHPrate,50;
bonus bHealPower2,20;
bonus bAddItemHealRate,20;
}
- Combos:
- Combo:
- King_of_Origin # 311072
- Orc_Hero_Card # 4143
Script: |
bonus bFlee2,5;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- King_of_Origin # 311072
- Orc_Load_Card # 4135
Script: |
bonus bMaxHPrate,50;
skill "CR_REFLECTSHIELD",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Osiris_Card # 4144
Script: |
bonus bSPDrainValue,2;
skill "WZ_QUAGMIRE",5;
- Combos:
- Combo:
- King_of_Origin # 311072
- Doppelganger_Card # 4142
Script: |
bonus bShortAtkRate,20;
- Combos:
- Combo:
- King_of_Origin # 311072
- Drake_Card # 4137
Script: |
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- King_of_Origin # 311072
- Baphomet_Card # 4147
Script: |
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,5000,BF_WEAPON;
/*Unknow Rate*/
- Combos:
- Combo:
- King_of_Origin # 311072
- Phreeoni_Card # 4121
Script: |
bonus bPerfectHitAddRate,50;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- King_of_Origin # 311072
- Maya_Card # 4146
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
autobonus2 "{ bonus2 bRegenPercentHP,25,1000; }",10,2000,BF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- King_of_Origin # 311072
- Mistress_Card # 4132
Script: |
bonus2 bSubEle,Ele_Wind,15;
skill "MG_SAFETYWALL",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_M_Flower_Card_J # 300139
Script: |
bonus bMaxHPrate,20;
bonus bAspdRate,3;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Eddga_Card_J # 300319
Script: |
.@vit = readparam(bVit);
bonus bDef,10*(.@vit/10);
bonus bMdef,.@vit/10;
if (.@vit>=130) {
bonus bHealPower,10;
bonus bAddItemHealRate,10;
}
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Orc_Hero_Card_J # 300321
Script: |
bonus bFlee2,2;
bonus2 bSubSkill,"NPC_CRITICALSLASH",30;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Orc_Load_Card_J # 300322
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Osiris_Card_J # 300320
Script: |
bonus bSPDrainValue,1;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Doppelganger_Card_J # 300323
Script: |
bonus bShortAtkRate,10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Drake_Card_J # 300324
Script: |
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Baphomet_Card_J # 300325
Script: |
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,3000,BF_WEAPON;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Phreeoni_Card_J # 300326
Script: |
bonus bPerfectHitAddRate,15;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Maya_Card_J # 300327
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
autobonus2 "{ bonus2 bRegenPercentHP,15,1000; }",10,2000,BF_MAGIC;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Mistress_Card_J # 300328
Script: |
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- King_of_Origin # 311072
- aegis_450215 # 450215
Script: |
skill "CR_PROVIDENCE",3;
- Combos:
- Combo:
- Star_Eyepatch_JP # 19443
- Sealed_Orc_Hero_Card_J # 300321
- Combo:
- Star_Eyepatch_JP_ # 19444
- Sealed_Orc_Hero_Card_J # 300321
Script: |
.@vit = readparam(bVit);
.@luk = readparam(bVit);
if (BaseLevel >= 100) {
bonus bBaseAtk,10*(.@vit/10);
bonus bMatk,10*(.@vit/10);
bonus bVit,.@luk/10;
bonus bLuk,.@luk/10;
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,3*(.@vit/10);
bonus bMatk,3*(.@vit/10);
bonus bVit,.@luk/20;
bonus bLuk,.@luk/20;
}
- Combos:
- Combo:
- Orc_Load_Mail_ # 450205
- Orc_Load_Card # 4135
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100)
bonus2 bAddEle,Ele_Dark,13*.@r;
else
bonus2 bAddEle,Ele_Dark,5*.@r;
- Combos:
- Combo:
- Orc_Load_Mail # 450142
- Sealed_Orc_Load_Card_J # 300322
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100)
bonus2 bAddEle,Ele_Dark,3*.@r;
else
bonus2 bAddEle,Ele_Dark,.@r;
- Combos:
- Combo:
- Old_Moc_Shawl # 20932
- SLD_Osiris_Card_J # 300320
Script: |
bonus bMaxHPrate,5;
bonus2 bSubEle,Ele_Dark,30;
bonus2 bSubEle,Ele_Fire,15;
bonus2 bResEff,Eff_Curse,3000;
- Combos:
- Combo:
- FullForce_ # 600025
- Doppelganger_Card # 4142
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"RK_IGNITIONBREAK",5,20;
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
/*Unknow Rate*/
- Combos:
- Combo:
- FullForce # 21053
- SLD_Doppelganger_Card_J # 300323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
- Combos:
- Combo:
- Phreeoni_Wing # 20859
- Sealed_Phreeoni_Card_J # 300326
Script: |
bonus bPerfectHitAddRate,15;
bonus2 bResEff,Eff_Stone,3000;
- Combos:
- Combo:
- Magicstone_Of_Grace # 19106
- Sealed_Mistress_Card_J # 300328
Script: |
bonus bMatkRate,10;
bonus bHealPower,10;
bonus2 bAddItemHealRate,526,15;
bonus2 bAddItemSPHealRate,526,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Grand_Pere_Card_J # 27247
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- As_Ragged_Golem_Card_J # 27035
Script: |
.@str = readparam(bStr);
bonus bBaseAtk,10*(.@str/10);
bonus bHit,5*(.@str/10);
if (.@str>=130)
bonus2 bAddClass,Class_Boss,25;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Amdarais_Card # 4601
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,4000;
bonus2 bSPRegenRate,66,4000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Polluted_Dark_L_Card # 27363
Script: |
bonus bMaxHPrate,50;
skill "SA_DISPELL",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Polluted_Spi_Q_Card # 27362
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Knight_Sakray_Card # 27184
Script: |
bonus2 bSPDrainRate,20,2;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Firm_Muspell_Card # 27346
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Fire,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- CorruptionRoot_Card # 4603
Script: |
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- CorruptionRootH_Card_J # 27009
Script: |
bonus3 bAutoSpell,"WL_MARSHOFABYSS",5,50;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Sarah_Card_J # 27248
Script: |
bonus2 bMagicAtkEle,Ele_Dark,15;
skill "WL_HELLINFERNO",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- ReaperAnkou_Card # 27327
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_Amdarais_Card # 27383
Script: |
bonus bMaxHPrate,50;
bonus bAtkRate,15;
bonus bMatkRate,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_Himel_Card # 27381
Script: |
bonus2 bComaClass,Class_Normal,100;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Faceworm_Q_Card_J # 27237
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- DespairGodMorocc_Card # 27321
Script: |
skill "LG_INSPIRATION",1;
bonus2 bSkillUseSPrate,"LG_INSPIRATION",-1;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_CorruptionRoot_Card # 27382
Script: |
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Nidhogg_Shadow_Card # 4456
Script: |
bonus bMaxHPrate,50;
if (eaclass()&EAJL_UPPER && BaseJob == Job_Wizard) {
bonus bFixedCastrate,-70;
bonus bMatkRate,3*getequiprefinerycnt(EQI_ARMOR);
}
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Schmidt_Card # 27329
Script: |
skill "LG_EARTHDRIVE",5;
bonus bAtkRate,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Bijou_Card_J # 27040
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "SA_DELUGE",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Fenrir_Card # 4556
Script: |
bonus bFixedCastrate,-80;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Felock_Card # 27182
Script: |
bonus bAtkRate,30;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Thanatos_Card # 4399
Script: |
bonus bReduceDamageReturn,10;
bonus bBaseAtk,BaseLevel;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- AmdaraisH_Card_J # 27008
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,6000;
bonus2 bSPRegenRate,66,6000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Evil_Fanatics_Card # 27265
Script: |
bonus2 bSubRace,RC_DemiHuman,30;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- MinionOfMorocc_Card # 27326
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_P_Dark_L_Card_J # 300339
Script: |
bonus bMaxHPrate,25;
.@val = readparam(bStr) + readparam(bInt) + readparam(bDex);
bonus2 bAddEle,Ele_Neutral,.@val/20;
bonus2 bMagicAddEle,Ele_Neutral,.@val/20;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_P_Spi_Q_Card_J # 300340
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Water,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_F_Muspell_Card_J # 300341
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Fire,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_Thanatos_Card_J # 300338
Script: |
bonus bBaseAtk,BaseLevel/2;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Memento_Mori # 490207
Script: |
bonus bAllStats,10;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- CorruptionRootH_Card_J # 27009
- AmdaraisH_Card_J # 27008
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSubEle,Ele_Dark,50;
- Combos:
- Combo:
- Neev_Huuma_Shuriken # 13339
- Neev_Barrette # 19312
- Combo:
- Neev_Huuma_Shuriken # 13339
- Neev_Barrette_ # 19313
- Combo:
- Neev_Bow_Of_Rogue # 18153
- Neev_Barrette # 19312
- Combo:
- Neev_Bow_Of_Rogue # 18153
- Neev_Barrette_ # 19313
- Combo:
- Neev_Hunter_Bow # 18154
- Neev_Barrette # 19312
- Combo:
- Neev_Hunter_Bow # 18154
- Neev_Barrette_ # 19313
- Combo:
- Neev_CrossBow # 18155
- Neev_Barrette # 19312
- Combo:
- Neev_CrossBow # 18155
- Neev_Barrette_ # 19313
- Combo:
- Neev_Wizardy_Staff # 2042
- Neev_Barrette # 19312
- Combo:
- Neev_Wizardy_Staff # 2042
- Neev_Barrette_ # 19313
- Combo:
- Neev_Arc_Wand # 2043
- Neev_Barrette # 19312
- Combo:
- Neev_Arc_Wand # 2043
- Neev_Barrette_ # 19313
- Combo:
- Neev_Holy_Stick # 2044
- Neev_Barrette # 19312
- Combo:
- Neev_Holy_Stick # 2044
- Neev_Barrette_ # 19313
- Combo:
- Neev_Divine_Cross # 2045
- Neev_Barrette # 19312
- Combo:
- Neev_Divine_Cross # 2045
- Neev_Barrette_ # 19313
- Combo:
- Neev_Claymore # 21031
- Neev_Barrette # 19312
- Combo:
- Neev_Claymore # 21031
- Neev_Barrette_ # 19313
- Combo:
- Neev_Glaive # 26008
- Neev_Barrette # 19312
- Combo:
- Neev_Glaive # 26008
- Neev_Barrette_ # 19313
- Combo:
- Neev_Various_Jur # 28026
- Neev_Barrette # 19312
- Combo:
- Neev_Various_Jur # 28026
- Neev_Barrette_ # 19313
- Combo:
- Neev_Guillotine # 28121
- Neev_Barrette # 19312
- Combo:
- Neev_Guillotine # 28121
- Neev_Barrette_ # 19313
- Combo:
- Neev_Buster # 28122
- Neev_Barrette # 19312
- Combo:
- Neev_Buster # 28122
- Neev_Barrette_ # 19313
- Combo:
- Neev_Rifle # 28235
- Neev_Barrette # 19312
- Combo:
- Neev_Rifle # 28235
- Neev_Barrette_ # 19313
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
- Combos:
- Combo:
- Survival_Staff_IL_J # 2059
- Clack_Of_Servival_IL # 20847
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@a = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,10+(3*.@a);
bonus bMaxHP,1000*.@r;
bonus2 bSubEle,Ele_Fire,40;
bonus2 bSubEle,Ele_Earth,40;
bonus2 bSubEle,Ele_Water,40;
bonus2 bSubEle,Ele_Wind,40;
- Combos:
- Combo:
- Cigar # 2267
- Man_Medal # 18904
- Combo:
- Sunglasses # 2201
- Man_Medal # 18904
- Combo:
- Sunglasses_ # 2202
- Man_Medal # 18904
- Combo:
- Sunglasses # 2201
- Cigar # 2267
- Man_Medal # 18904
- Combo:
- Sunglasses_ # 2202
- Cigar # 2267
- Man_Medal # 18904
Script: |
bonus3 bAutoSpell,"SM_PROVOKE",5,2;
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant_TH # 490239
Script: |
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant_TH # 490239
Script: |
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant_TH # 490239
Script: |
bonus2 bAddSize,Size_All,10;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_450224 # 450224
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,100;
/*Unknow Rate*/
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_450224 # 450224
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,50;
/*Unknow Rate*/
- Combos:
- Combo:
- Incisive_Arrow # 1764
- Little_Fhat # 18541
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,5;
if (.@r>=7)
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Arrow_Of_Shadow # 1767
- Arcus_Daemonicus # 18125
Script: |
bonus bLongAtkRate,50;
- Combos:
- Combo:
- aegis_15932 # 15932
- aegis_490246 # 490246
Script: |
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
- Combos:
- Combo:
- S_SNV_Weapon # 24684
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
Script: |
skill "PF_DOUBLECASTING",5;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
skill "PA_SHIELDCHAIN",5;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",20;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",20;
bonus2 bSkillAtk,"RG_RAID",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,70;
- Combos:
- Combo:
- S_SNV_Weapon # 24684
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
- SN_B_Dagger # 510069
Script: |
skill "SC_FATALMENACE",7;
bonus2 bSkillAtk,"SC_FATALMENACE",20;
- Combos:
- Combo:
- S_Booster_Armor # 24584
- S_Booster_Shield # 24585
- S_Booster_Shoes # 24586
- S_Booster_Earing # 24587
- S_Booster_Pandent # 24588
- S_SNV_Weapon # 24684
- SN_B_Wand # 550079
Script: |
skill "SO_PSYCHIC_WAVE",3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
- Combos:
- Combo:
- aegis_311460 # 311460
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
- Combos:
- Combo:
- aegis_311461 # 311461
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- aegis_311462 # 311462
- Staremperor_Robe # 29658
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- aegis_311463 # 311463
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15;
- Combos:
- Combo:
- aegis_311464 # 311464
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- aegis_311465 # 311465
- Rebellion_Robe # 29667
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- Reaper_Top3 # 311466
- Soulreaper_Robe # 29654
Script: |
bonus2 bSkillUseSPrate,"SP_SPA",15;
- Combos:
- Combo:
- Reaper_Middle3 # 311467
- Soulreaper_Robe # 29654
Script: |
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- Reaper_Bottom3 # 311468
- Soulreaper_Robe # 29654
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Top # 310327
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Middle # 310328
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Bottom # 310329
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- aegis_311471 # 311471
Script: |
bonus bPAtk,5;
bonus bPow,3;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Top # 310325
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Bottom # 310326
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Middle # 310330
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Con_Robe_D # 311355
Script: |
bonus bPAtk,5;
bonus bCon,3;
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- Burning_Knuckle_AD # 560034
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,4*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- Saphir_Hall_AD # 590043
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",5*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- HR_S55_AD # 810013
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Cannon_Rapier_AD # 500051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Ultio_Spes_AD # 590044
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Cannon_Rapier_AD # 500051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Kuroiro_AD # 510066
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
if (getequipid(EQI_HAND_L) == 510066) {
.@r_left = .@r_shield/2;
}
if (getequipid(EQI_HAND_R) == 510066) {
.@r_right = .@r_weapon/2;
}
if (getequipid(EQI_HAND_L) == 510066 && getequipid(EQI_HAND_R) == 510066) {
.@val = 14;
}
else {
.@val = 7;
}
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_left+.@r_right);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- Boost_Lance_AD # 530031
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- MH_P89_AD # 700055
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-500;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- AC_B44_AD # 700056
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- ElectricFox_AD # 550076
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- Ultio_Spes_AD # 590044
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Saphir_Hall_AD # 590043
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Blasti_AD # 620018
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Virtual_Bow_AD # 700054
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Circuit_Board_AD # 540051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"SJ_SOLARBURST",7*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Beam_Claymore_AD # 600028
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Meuchler_AD # 610039
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*(.@r_weapon/2);
- Combos:
- Combo:
- Phreeoni_Wing_Suits # 450217
- Phreeoni_Card # 4121
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,3*(.@r_armor/2);
bonus2 bAddClass,Class_Boss,8*(.@r_armor/3);
- Combos:
- Combo:
- Phreeoni_Wing_Suits # 450217
- IFN_Phreeoni_Card # 4649
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bCRate,5;
bonus bPAtk,10;
bonus bCritAtkRate,4*(.@r_armor/3);
- Combos:
- Combo:
- E_Auto_Armor_A # 450218
- E_Auto_Engine_A # 480185
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- E_Auto_Armor_A # 450218
- E_Auto_Engine_B # 480186
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- E_Auto_Armor_B # 450219
- E_Auto_Engine_A # 480185
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- E_Auto_Armor_B # 450219
- E_Auto_Engine_B # 480186
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- Moonlight_Flower_Card # 4131
Script: |
bonus bFixedCast,-200;
bonus bSMatk,15;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- Sealed_M_Flower_Card # 4490
Script: |
bonus bFixedCast,-200;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- AngerMoonlight_Card # 27081
Script: |
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAtkEle,Ele_All,4*(.@r_shoes/3);
- Combos:
- Combo:
- E_Auto_Leg_A # 470125
- E_Auto_Armor_A # 450218
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- E_Auto_Leg_A # 470125
- E_Auto_Armor_B # 450219
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- E_Auto_Leg_B # 470126
- E_Auto_Armor_A # 450218
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- E_Auto_Leg_B # 470126
- E_Auto_Armor_B # 450219
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Pirate_Captain_Coat # 480174
- Drake_Card # 4137
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
bonus bCRate,10;
bonus bCritical,15;
- Combos:
- Combo:
- E_Auto_Engine_A # 480185
- E_Auto_Leg_A # 470125
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- E_Auto_Engine_A # 480185
- E_Auto_Leg_B # 470126
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- E_Auto_Engine_B # 480186
- E_Auto_Leg_A # 470125
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- E_Auto_Engine_B # 480186
- E_Auto_Leg_B # 470126
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- aegis_480197 # 480197
- Victory_Wing_Ear # 400001
- Combo:
- aegis_480197 # 480197
- Victory_Wing_Ear_ # 400002
Script: |
bonus bDelayrate,-15;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- aegis_480197 # 480197
- Battle_Processor # 410016
- Combo:
- aegis_480197 # 480197
- Battle_Processor_ # 410017
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- aegis_480197 # 480197
- Deepblue_Sunglasses # 410079
- Combo:
- Deepblue_Sunglasses_ # 410080
- aegis_480197 # 480197
Script: |
bonus bVariableCastrate,-15;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- Flame_Rune_Hood # 480230
- Flame_Rune_Armor # 450234
- Flame_Rune_Boots # 470173
Script: |
bonus bPow,(readparam(bStr)/30);
bonus bShortAtkRate,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Plain_Rune_Hood # 480231
- Plain_Rune_Armor # 450243
- Plain_Rune_Boots # 470174
Script: |
bonus bSta,(readparam(bVit)/30);
bonus bMaxHPrate,20;
bonus2 bSubEle,Ele_Earth,10;
- Combos:
- Combo:
- Ice_Rune_Hood # 480232
- Ice_Rune_Armor # 450244
- Ice_Rune_Boots # 470175
Script: |
bonus bCon,(readparam(bDex)/30);
bonus bLongAtkRate,10;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Death_Rune_Hood # 480233
- Death_Rune_Armor # 450245
- Death_Rune_Boots # 470176
Script: |
bonus bSpl,(readparam(bInt)/30);
bonus2 bMagicAtkEle,Ele_All,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Hero_Token_HN # 490220
- Blessed_Knife_LT # 510072
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}
- Combos:
- Combo:
- Hero_Token_HN # 490220
- Freedom_Stick_LT # 550082
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}
- Combos:
- Combo:
- Egirnion_Gardiansword # 490235
- Egirnion_Ring # 490092
Script: |
bonus2 bMagicAtkEle,Ele_All,3;
- Combos:
- Combo:
- Egirnion_Gardiansword # 490235
- Egirnion_Necklace # 490093
Script: |
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
- Combos:
- Combo:
- Blessed_Knife # 510070
- Ancient_Hero_Boots # 22171
- Combo:
- Blessed_Knife # 510070
- aegis_470181 # 470181
Script: |
autobonus "{ bonus bAtkRate,15; bonus bStr,20; }",1,7000,BF_WEAPON;
- Combos:
- Combo:
- Up_Blessed_Knife # 510071
- Great_Hero_Boots # 22238
Script: |
bonus bShortAtkRate,5;
bonus bStr,10;
- Combos:
- Combo:
- Blessed_Knife_LT # 510072
- Hero_Boots_LT # 470094
Script: |
bonus bPAtk,2;
bonus bAtkRate,10;
- Combos:
- Combo:
- Freedom_Stick # 550080
- Ancient_Hero_Boots # 22171
- Combo:
- Freedom_Stick # 550080
- aegis_470181 # 470181
Script: |
autobonus "{ bonus bMatkRate,15; bonus bInt,20; }",1,7000,BF_MAGIC;
- Combos:
- Combo:
- Up_Freedom_Stick # 550081
- Great_Hero_Boots # 22238
Script: |
bonus bMatkRate,7;
bonus bInt,10;
- Combos:
- Combo:
- Freedom_Stick_LT # 550082
- Hero_Boots_LT # 470094
Script: |
bonus bSMatk,2;
bonus bMatkRate,10;
- Combos:
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold # 5104
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold_ # 18609
- Combo:
- aegis_28974 # 28974
- Dark_Blindfold # 5104
- Combo:
- aegis_28974 # 28974
- Dark_Blindfold_ # 18609
Script: |
bonus bVariableCastrate,-5;
bonus2 bMagicAddRace,RC_All,5;
- Combos:
- Combo:
- Magical_Cloth # 450132
- Real_Ceila_Card # 4692
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- 2020RTC_Imp_TW # 400082
- 2021RTC_Headset_TW # 400164
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,1+2*(.@r/3);
bonus2 bSubRace,RC_Player_Human,1+2*(.@r/3);
bonus2 bSubRace,RC_Player_Doram,1+2*(.@r/3);
bonus bDelayrate,-1-.@r/3;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Emperor # 27135
Script: |
bonus bVit,3;
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hierophant # 27138
Script: |
bonus bLuk,3;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Lover # 27137
Script: |
bonus bDex,3;
bonus bMdef,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Tram # 27132
Script: |
bonus bLuk,3;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Power # 27140
Script: |
bonus bStr,3;
bonus bBaseAtk,50;
bonus2 bSkillAtk,"SR_SKYNETBLOW",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hermit # 27134
Script: |
bonus bHealPower,5;
bonus bSPrecovRate,50;
bonus2 bSkillAtk,"AB_ADORAMUS",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Justice # 27129
Script: |
bonus bVit,3;
bonus bDef,300;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Reaper # 27133
Script: |
bonus bAgi,3;
bonus bFlee,50;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Temperance # 27131
Script: |
bonus bDex,3;
bonus bAspd,1;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Devil # 27139
Script: |
bonus bAgi,3;
bonus bHit,50;
bonus2 bSkillAtk,"SC_FEINTBOMB",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Star # 27130
Script: |
bonus bInt,3;
bonus bMatk,50;
bonus2 bSkillAtk,"WL_SOULEXPANSION",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Moon # 27136
Script: |
bonus bInt,3;
bonus bNoCastCancel;
bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Fool # 27364
Script: |
bonus bAllStats,1;
bonus bMaxHP,5000;
bonus bMaxSP,500;
skill "MC_CARTREVOLUTION",1;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_WheelOfF # 27365
Script: |
bonus bStr,2;
bonus bLuk,2;
bonus bHPrecovRate,350;
bonus2 bSkillAtk,"KO_SETSUDAN",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheHangedM # 27366
Script: |
bonus bInt,2;
bonus bDex,2;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"RL_FIREDANCE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheWorld # 27367
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus2 bSkillAtk,"SU_CN_METEOR",50;
bonus bIntravision;
- Combos:
- Combo:
- Arcana # 29585
- Card_TheHighPriestess # 300286
Script: |
bonus bAgi,2;
bonus bInt,2;
bonus2 bMagicAddClass,Class_Boss,5;
bonus2 bSkillAtk,"SP_SPA",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheTower # 300288
Script: |
bonus bStr,2;
bonus bAgi,2;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SJ_BOOKOFCREATINGSTAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Justice_R # 300131
Script: |
bonus bLuk,3;
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bSkillAtk,"RK_SONICWAVE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Star_R # 300132
Script: |
bonus bDex,3;
bonus bMagicHPGainValue,200;
bonus2 bSkillAtk,"WL_HELLINFERNO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Temperance_R # 300133
Script: |
bonus bInt,3;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Tram_R # 300134
Script: |
bonus bVit,3;
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"NC_POWERSWING",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Reaper_R # 300135
Script: |
bonus bVit,3;
bonus bSPDrainValue,5;
bonus2 bSkillAtk,"GC_COUNTERSLASH",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Lover_R # 300136
Script: |
bonus bInt,3;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSkillAtk,"WM_GREAT_ECHO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Emperor_R # 300163
Script: |
bonus bLuk,3;
bonus bShortWeaponDamageReturn,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Power_R # 300164
Script: |
bonus bAgi,3;
bonus bHPGainValue,200;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Devil_R # 300165
Script: |
bonus bStr,3;
bonus bSPDrainValue,2;
bonus2 bSkillAtk,"SC_FATALMENACE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Moon_R # 300166
Script: |
bonus bDex,3;
bonus bFixedCastrate,-50;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_WheelOfF_R # 300167
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus2 bHPRegenRate,1500,5000;
bonus2 bSkillAtk,"KO_BAKURETSU",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheWorld_R # 300168
Script: |
bonus bStr,2;
bonus bLuk,2;
bonus bPerfectHitAddRate,10;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hermit_R # 300282
Script: |
bonus bHealPower,5;
bonus2 bSPRegenRate,50,5000;
bonus2 bSkillAtk,"AB_JUDEX",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Fool_R # 300283
Script: |
bonus bAllStats,1;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,50,10000;
skill "WS_CARTBOOST",1;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hierophant_R # 300284
Script: |
bonus bVit,3;
bonus2 bAddItemHealRate,545,200;
bonus2 bAddItemHealRate,546,200;
bonus2 bAddItemHealRate,547,200;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheHangedM_R # 300285
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus bSPGainValue,20;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_TheHighPriestess_R # 300287
Script: |
bonus bVit,2;
bonus bDex,2;
bonus bMagicSPGainValue,20;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheTower_R # 300289
Script: |
bonus bDex,2;
bonus bLuk,2;
bonus bShortAtkRate,5;
bonus2 bSkillAtk,"SJ_STAREMPEROR",50;
- Combos:
- Combo:
- Arcana # 29585
- Melon_Headphone_J_ # 410084
- Combo:
- Arcana # 29585
- Melon_Headphone_J # 410085
Script: |
bonus bBaseAtk,BaseLevel;
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Knight_Windstorm_Card # 4318
- aegis_311439 # 311439
Script: |
bonus bAtkRate,25;
bonus2 bAddEff,Eff_Freeze,2000;
/*unknown Rate*/
- Combos:
- Combo:
- Turtle_General_Card # 4305
- aegis_311439 # 311439
Script: |
autobonus "{ bonus2 bAddEle,Ele_Fire,20; }",30,10000,BF_WEAPON;
/*unknown Rate*/
- Combos:
- Combo:
- Dracula_Card # 4134
- aegis_311439 # 311439
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus bHPGainValue,200;
bonus bSPGainValue,20;
- Combos:
- Combo:
- Lord_Of_Death_Card # 4276
- aegis_311439 # 311439
Script: |
bonus bAtkRate,25;
bonus2 bAddEff,Eff_Stun,500;
bonus2 bAddEff,Eff_Curse,500;
bonus2 bAddEff,Eff_Silence,500;
bonus2 bAddEff,Eff_Poison,500;
bonus2 bAddEff,Eff_Bleeding,500;
/*Unknown Rate*/
- Combos:
- Combo:
- Apocalips_H_Card # 4374
- aegis_311439 # 311439
Script: |
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Kiel_Card # 4403
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,15;
skill "SA_SPELLBREAKER",5;
- Combos:
- Combo:
- Pharaoh_Card # 4148
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Dark,15;
skill "PA_PRESSURE",5;
- Combos:
- Combo:
- Rsx_0806_Card # 4342
- aegis_311439 # 311439
Script: |
bonus bDef,500;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Detale_Card # 4386
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",1,70,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Garm_Card # 4324
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
bonus3 bAddEffWhenHit,Eff_Freeze,2000,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Amon_Ra_Card # 4236
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99));
/*Unknown Rate*/
- Combos:
- Combo:
- Dark_Lord_Card # 4168
- aegis_311439 # 311439
Script: |
bonus2 bSkillAtk,"WZ_METEOR",70;
- Combos:
- Combo:
- Sealed_D_Lord_Card # 4488
- aegis_311439 # 311439
Script: |
bonus2 bSkillAtk,"WZ_METEOR",20;
- Combos:
- Combo:
- Boitata_Card # 27126
- aegis_311439 # 311439
Script: |
bonus bAspd,1;
bonus bMatkRate,10;
- Combos:
- Combo:
- Incant_Samurai_Card # 4263
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_DemiHuman,35;
bonus2 bAddRace,RC_Player_Doram,35;
- Combos:
- Combo:
- Bacsojin_Card # 4372
- aegis_311439 # 311439
Script: |
bonus2 bSkillUseSP,"AB_CHEAL",50;
- Combos:
- Combo:
- Dark_Snake_Lord_Card # 4330
- aegis_311439 # 311439
Script: |
bonus bInt,JobLevel/3;
bonus bMdef,JobLevel/3;
- Combos:
- Combo:
- Gopinich_Card # 27162
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
skill "WZ_HEAVENDRIVE",5;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_311439 # 311439
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
skill "NPC_STONESKIN",2;
- Combos:
- Combo:
- Bakonawa_Card # 4591
- aegis_311439 # 311439
Script: |
bonus bStr,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",4,20,BF_WEAPON,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Bangungot_Card # 4590
- aegis_311439 # 311439
Script: |
bonus bInt,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",4,20,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Buwaya_Card # 4592
- aegis_311439 # 311439
Script: |
bonus bVit,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",4,20,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Leak_Card # 4520
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,50;
bonus3 bAddEffWhenHit,Eff_Confusion,100,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Fear,100,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Lady_Tanee_Card # 4376
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_All,30;
bonus2 bAddItemHealRate,513,30*BaseLevel;
- Combos:
- Combo:
- aegis_300392 # 300392
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus2 bAddEff,Eff_Freeze,1000;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300393 # 300393
- aegis_311439 # 311439
Script: |
autobonus "{ bonus2 bAddEle,Ele_Fire,10; }",15,10000,BF_WEAPON;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300394 # 300394
- aegis_311439 # 311439
Script: |
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
- Combos:
- Combo:
- aegis_311440 # 311440
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus2 bAddEff,Eff_Stun,250;
bonus2 bAddEff,Eff_Curse,250;
bonus2 bAddEff,Eff_Silence,250;
bonus2 bAddEff,Eff_Poison,250;
bonus2 bAddEff,Eff_Bleeding,250;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300395 # 300395
- aegis_311439 # 311439
Script: |
bonus2 bMagicAddClass,Class_Boss,5;
- Combos:
- Combo:
- aegis_300396 # 300396
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,15;
- Combos:
- Combo:
- aegis_300397 # 300397
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_300398 # 300398
- aegis_311439 # 311439
Script: |
bonus bDef,150;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- aegis_300399 # 300399
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300400 # 300400
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300401 # 300401
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300402 # 300402
- aegis_311439 # 311439
Script: |
bonus bAspd,1;
bonus bMatkRate,5;
- Combos:
- Combo:
- aegis_300403 # 300403
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_DemiHuman,25;
bonus2 bAddRace,RC_Player_Doram,25;
- Combos:
- Combo:
- aegis_300404 # 300404
- aegis_311439 # 311439
Script: |
bonus2 bSkillUseSP,"AB_CHEAL",25;
- Combos:
- Combo:
- aegis_300405 # 300405
- aegis_311439 # 311439
Script: |
bonus bInt,JobLevel/10;
bonus bMdef,JobLevel/10;
- Combos:
- Combo:
- aegis_300406 # 300406
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- aegis_300408 # 300408
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,30;
bonus3 bAddEffWhenHit,Eff_Confusion,50,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Fear,50,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300409 # 300409
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddItemHealRate,513,10*BaseLevel;
- Combos:
- Combo:
- aegis_300410 # 300410
- aegis_311442 # 311442
Script: |
bonus bAtkRate,20;
- Combos:
- Combo:
- aegis_300411 # 300411
- aegis_311442 # 311442
Script: |
bonus bMatkRate,20;
- Combos:
- Combo:
- Kings_Magic # 311284
- aegis_311442 # 311442
Script: |
bonus bMaxHP,50*BaseLevel;
bonus bMaxSP,5*BaseLevel;
- Combos:
- Combo:
- Kings_Bless_A # 510043
- Kings_Eager_A # 510044
Script: |
bonus bPerfectHitAddRate,100;
bonus2 bSubRace,RC_Player_Human,20;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Bless_A # 510043
Script: |
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Eager_A # 510044
Script: |
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Double_Edge_A # 610029
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bReduceDamageReturn,10*.@r;
- Combos:
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Dynast # 29436
- Military_Glove # 490183
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bLongAtkRate,25;
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-3000;
}
- Combos:
- Combo:
- Lapine_Shield # 2198
- Rebirth_Circlet # 15897
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=7)
bonus2 bSkillCooldown,"WL_COMET",40000;
if (.@r>=9)
bonus2 bSkillCooldown,"WL_COMET",45000;
- Combos:
- Combo:
- B_Ygnizem_Card # 4352
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
- Combos:
- Combo:
- B_Eremes_Card # 4359
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Water,50;
skill "AS_ENCHANTPOISON",10;
- Combos:
- Combo:
- B_Katrinn_Card # 4365
- Murderous_Grudge # 29724
Script: |
bonus bMatk,100;
skill "HW_GANBANTEIN",1;
- Combos:
- Combo:
- B_Seyren_Card # 4357
- Murderous_Grudge # 29724
Script: |
bonus bBaseAtk,100;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- B_Shecil_Card # 4367
- Murderous_Grudge # 29724
Script: |
bonus2 bAddClass,Class_Boss,25;
skill "SN_SIGHT",10;
- Combos:
- Combo:
- B_Harword_Card # 4361
- Murderous_Grudge # 29724
Script: |
bonus2 bAddClass,Class_Normal,25;
skill "WS_MELTDOWN",10;
- Combos:
- Combo:
- B_Magaleta_Card # 4363
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "HP_ASSUMPTIO",5;
- Combos:
- Combo:
- Clown_Card # 4560
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
- Combos:
- Combo:
- Creator_Card # 4563
- Murderous_Grudge # 29724
Script: |
bonus bCritical,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,-100,BF_WEAPON,1;
if (readparam(bStr)>=110)
bonus bCritical,50;
- Combos:
- Combo:
- Stalker_Card # 4564
- Murderous_Grudge # 29724
Script: |
bonus bHit,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,BF_WEAPON,1;
if (readparam(bLuk)>=110)
bonus bHit,50;
- Combos:
- Combo:
- Professor_Card # 4561
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
if (readparam(bDex)>=110)
bonus bMatkRate,7;
- Combos:
- Combo:
- Champion_Card # 4562
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-100,BF_WEAPON,1;
if (readparam(bAgi)>=110)
bonus bAtkRate,7;
- Combos:
- Combo:
- Gypsy_Card # 4566
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
- Combos:
- Combo:
- Paladin_Card # 4565
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,60;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0;
if (readparam(bInt)>=110)
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Archbishop_Card_J # 27059
- Real_Magaleta_Card_J # 27069
Script: |
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AL_HEAL","{ active_transform 3221,5000; }";
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_HIGHNESSHEAL","{ active_transform 3221,5000; }";
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_CHEAL","{ active_transform 3221,5000; }";
- Combos:
- Combo:
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus bNoGemStone;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Warlock_Card_J # 27062
- Real_Katrinn_Card_J # 27070
Script: |
autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3224,5000; }";
- Combos:
- Combo:
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,-10;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- GuillotineCross_Card_J # 27058
- Real_Eremes_Card_J # 27068
Script: |
autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3220,5000; }";
- Combos:
- Combo:
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Mechanic_Card_J # 27061
- Real_Harword_Card_J # 27072
Script: |
autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3223,5000; }";
- Combos:
- Combo:
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- RuneKnight_Card_J # 27063
- Real_Seyren_Card_J # 27073
Script: |
autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3225,5000; }";
- Combos:
- Combo:
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Ranger_Card_J # 27060
- Real_Shecil_Card_J # 27071
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3222,5000; }";
- Combos:
- Combo:
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,3;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Genetic_Card_J # 27065
- Real_Flamel_Card_J # 27075
Script: |
autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3241,5000; }";
- Combos:
- Combo:
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- ShadowChaser_Card_J # 27066
- Real_Gertie_Card_J # 27078
Script: |
autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3244,5000; }";
- Combos:
- Combo:
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,30;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sura_Card_J # 27056
- Real_Chen_Card_J # 27077
Script: |
autobonus "{ bonus bStr,100; }",30,5000,BF_WEAPON,"{ active_transform 3243,5000; }";
- Combos:
- Combo:
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sorcerer_Card_J # 27055
- Real_Ceila_Card_J # 27076
Script: |
autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3242,5000; }";
- Combos:
- Combo:
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,200;
bonus bMagicSPGainValue,20;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Minstrel_Card_J # 27057
- Real_Alphoccio_Card_J # 27080
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3245,5000; }";
- Combos:
- Combo:
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- RoyalGuard_Card_J # 27064
- Real_Randel_Card_J # 27074
Script: |
autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3240,5000; }";
- Combos:
- Combo:
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,30;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Wanderer_Card_J # 27067
- Real_Trentini_Card_J # 27079
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3246,5000; }";
- Combos:
- Combo:
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_ # 20813
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sealed_B_Ygnizem_Card_J # 300318
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,1500,10000;
bonus2 bSPRegenRate,30,10000;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
- Combos:
- Combo:
- aegis_450222 # 450222
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Grave_Amon_Ra_Card # 4652
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "AB_ORATIO",5;
- Combos:
- Combo:
- AngerMoonlight_Card # 27081
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "AB_SILENTIUM",3;
- Combos:
- Combo:
- Ill_Dracula_Card # 27104
- Illusion_Box_Garden # 311075
Script: |
bonus bAspd,3;
- Combos:
- Combo:
- Anc_W_Deffend_Card_J # 27380
- Illusion_Box_Garden # 311075
Script: |
bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT"));
- Combos:
- Combo:
- Anc_Tao_Gunka_Card_J # 27376
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "SM_PROVOKE",10;
- Combos:
- Combo:
- Shining_T_Bear_Card_J # 27369
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "PR_ASPERSIO",5;
- Combos:
- Combo:
- AwakenKtullanux_Card # 27113
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "WL_JACKFROST",3;
- Combos:
- Combo:
- FuryHero_Card # 27088
- Illusion_Box_Garden # 311075
Script: |
bonus2 bSkillCooldown,"RK_DRAGONBREATH_WATER",-500;
bonus2 bSkillCooldown,"RK_DRAGONBREATH",-500;
- Combos:
- Combo:
- Chaos_Acolyte_Card # 27343
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAtkEle,Ele_Holy,readparam(bInt)/10;
if (readparam(bInt)>=130)
bonus3 bAddEff,Eff_Silence,500,ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Chaos_Baphomet_Card # 27334
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "WZ_VERMILION",10;
- Combos:
- Combo:
- Q_Scaraba_Card # 4507
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_All,20;
- Combos:
- Combo:
- Gold_Q_Scaraba_Card # 4509
- Illusion_Box_Garden # 311075
Script: |
bonus2 bResEff,Eff_Confusion,10000;
skill "AM_CP_HELM",5;
UnEquipScript: |
sc_end SC_CP_HELM;
- Combos:
- Combo:
- ILL_Kraken_Card # 300151
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "WL_FROSTMISTY",3;
- Combos:
- Combo:
- ILL_Deviace_Card # 300142
- Illusion_Box_Garden # 311075
Script: |
bonus bAllStats,10;
bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
- Combos:
- Combo:
- WizardOfVeritas_Card # 27087
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
bonus2 bVariableCastrate,"HW_MAGICPOWER",-100;
- Combos:
- Combo:
- Timeholder_Card # 4625
- Illusion_Box_Garden # 311075
Script: |
bonus bReduceDamageReturn,10;
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Fragment_Of_Soul_Card_J # 27371
- Illusion_Box_Garden # 311075
Script: |
bonus3 bAutoSpell,"RA_AIMEDBOLT",10,10;
/*Unknown Rate*/
- Combos:
- Combo:
- OminousSolider_Card # 27114
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHP,5000;
bonus bMaxSP,500;
- Combos:
- Combo:
- OminousTurtleG_Card # 27119
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "SM_MAGNUM",10;
- Combos:
- Combo:
- Bomi_Card # 27105
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "WZ_STORMGUST",10;
- Combos:
- Combo:
- SLD_G_Amon_Ra_Card_J # 300348
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
- Combos:
- Combo:
- SLD_A_Moonlight_Card_J # 300345
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Brute,20;
- Combos:
- Combo:
- SLD_Ill_Dracula_Card_J # 300346
- Illusion_Box_Garden # 311075
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- SLD_A_W_Def_Card_J # 300351
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT"))/3;
- Combos:
- Combo:
- SLD_A_Tao_Gunka_Card_J # 300349
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- SLD_Ktullanux_Card_J # 300352
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Neutral,10;
- Combos:
- Combo:
- SLD_S_T_Bear_Card_J # 300350
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Demon,20;
- Combos:
- Combo:
- SLD_C_Baphomet_Card_J # 300353
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Insect,20;
- Combos:
- Combo:
- SLD_ILL_Kraken_Card_J # 300354
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Ghost,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Ghost,10;
- Combos:
- Combo:
- SLD_Q_Scaraba_Card_J # 300335
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_All,15;
- Combos:
- Combo:
- SLD_G_Q_Scaraba_Card_J # 300337
- Illusion_Box_Garden # 311075
Script: |
bonus2 bResEff,Eff_Confusion,10000;
- Combos:
- Combo:
- SLD_Timeholder_Card_J # 300343
- Illusion_Box_Garden # 311075
Script: |
bonus bMatk,BaseLevel/2;
- Combos:
- Combo:
- SLD_O_TurtleG_Card_J # 300355
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_Formless,20;
bonus2 bAddRace,RC_Brute,20;
- Combos:
- Combo:
- SLD_Bomi_Card_J # 300344
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- ILL_Vitata_Card # 300238
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "PR_SANCTUARY",10;
- Combos:
- Combo:
- ILL_Maya_Card # 300239
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "CR_AUTOGUARD",10;
- Combos:
- Combo:
- Valkyrie_Curse_blight # 480188
- Heros_TriumphantSong # 311074
Script: |
bonus bAspdRate,20;
- Combos:
- Combo:
- Valkyrie_Curse_blight # 480188
- Illusion_Box_Garden # 311075
Script: |
bonus bDelayrate,-25;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- aegis_300398 # 300398
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bVit,2*.@r;
bonus bMaxHPrate,2*.@r;
- Combos:
- Combo:
- Applause_Sandal_ # 22071
- aegis_300401 # 300401
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(readparam(bInt)>=99)?35:15;
bonus bAllStats,.@r;
/*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/
- Combos:
- Combo:
- aegis_15948 # 15948
- Orc_Hero_Card # 4143
- Combo:
- aegis_15948 # 15948
- Sealed_Orc_Hero_Card # 4492
- Combo:
- aegis_15949 # 15949
- Orc_Hero_Card # 4143
- Combo:
- aegis_15949 # 15949
- Sealed_Orc_Hero_Card # 4492
Script: |
bonus bBaseAtk,50;
if (BaseLevel>=170)
bonus bBaseAtk,50;
- Combos:
- Combo:
- aegis_15950 # 15950
- Orc_Hero_Card # 4143
- Combo:
- aegis_15950 # 15950
- Sealed_Orc_Hero_Card # 4492
- Combo:
- aegis_15951 # 15951
- Orc_Hero_Card # 4143
- Combo:
- aegis_15951 # 15951
- Sealed_Orc_Hero_Card # 4492
Script: |
bonus bBaseAtk,30;
if (BaseLevel>=170)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Bear's_Power # 4875
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Speed_Of_Light # 4877
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Muscle_Fool # 4878
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Runaway_Magic # 4876
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Hawkeye # 4879
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- aegis_490265 # 490265
- Sprit_Of_World # 420134
- Combo:
- aegis_490266 # 490266
- Sprit_Of_World # 420134
- Combo:
- aegis_490265 # 490265
- Comp_Sprit_Of_World # 420136
- Combo:
- aegis_490266 # 490266
- Comp_Sprit_Of_World # 420136
Script: |
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus bFixedCast,-200;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- aegis_540057 # 540057
- DivineGrace_of_Kings # 310760
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Spear # 32027
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Axe # 1336
- Combo:
- DivineGrace_of_Kings # 310760
- R_Cleric_Staff # 26165
- Combo:
- DivineGrace_of_Kings # 310760
- R_Magician_Wand # 26166
- Combo:
- DivineGrace_of_Kings # 310760
- R_Foxtail_rod # 26172
- Combo:
- DivineGrace_of_Kings # 310760
- R_Magician_Dagger # 28776
- Combo:
- DivineGrace_of_Kings # 310760
- R_Knuckle # 1870
- Combo:
- DivineGrace_of_Kings # 310760
- G_Alchemist_Staff # 32403
- Combo:
- DivineGrace_of_Kings # 310760
- R_Cello # 32111
- Combo:
- DivineGrace_of_Kings # 310760
- R_Wheep # 26216
- Combo:
- DivineGrace_of_Kings # 310760
- R_Sage_Book # 28636
- Combo:
- DivineGrace_of_Kings # 310760
- Rotten_Garden_knife # 510031
- Combo:
- DivineGrace_of_Kings # 310760
- WhiteknightFox # 550017
- Combo:
- DivineGrace_of_Kings # 310760
- Wizards_Memory # 26177
- Combo:
- DivineGrace_of_Kings # 310760
- Military_Law_Book # 540018
- Combo:
- DivineGrace_of_Kings # 310760
- Rhongomyniad # 530028
Script: |
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;
- Combos:
- Combo:
- aegis_510080 # 510080
- aegis_510081 # 510081
Script: |
bonus bCritAtkRate,-7;
bonus bShortAtkRate,15;
bonus bAspdRate,-7;
bonus bHit,50;
- Combos:
- Combo:
- aegis_510082 # 510082
- aegis_510083 # 510083
Script: |
bonus bCritAtkRate,-5;
bonus bShortAtkRate,10;
bonus bAspdRate,10;
bonus bCritical,-5;
- Combos:
- Combo:
- aegis_510087 # 510087
- aegis_510088 # 510088
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,-7;
bonus bAspdRate,15;
bonus bHit,-25;
- Combos:
- Combo:
- aegis_510089 # 510089
- aegis_510090 # 510090
Script: |
bonus2 bSubRace,RC_Player_Human,-7;
bonus2 bSubRace,RC_Player_Doram,-7;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus bDelayrate,-7;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- aegis_490272 # 490272
- Goddess_of_Abundance # 311073
Script: |
bonus bMdef,50;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Angel,3;
- Combos:
- Combo:
- DivineGrace_of_Kings # 310760
- aegis_700069 # 700069
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Sword # 21055
- Combo:
- DivineGrace_of_Kings # 310760
- R_Katar # 28046
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Archer_Bow # 18198
- Combo:
- DivineGrace_of_Kings # 310760
- Antique_Gatling_Gun # 830005
Script: |
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,40;
skill "PA_GOSPEL",1;
- Combos:
- Combo:
- Yggdrasil_Ring # 2993
- Yggdrasil_Hat # 18881
Script: |
bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"PR_SANCTUARY",5;
bonus2 bSkillHeal,"AM_POTIONPITCHER",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
bonus2 bSubEle,Ele_All,3;
- Combos:
- Combo:
- 2017RTCRobe # 15207
- 2017RTCRING # 28516
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bHPrecovRate,12*(.@r/3);
bonus bSPrecovRate,8*(.@r/3);
- Combos:
- Combo:
- 2017RTCShoes # 22139
- 2017RTCRING # 28516
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,2*(.@r/4);
bonus bMaxSPrate,.@r/4;
- Combos:
- Combo:
- 2017RTCRobe # 15207
- 2017RTCShoes # 22139
- 2017RTCRING # 28516
Script: |
bonus bAllStats,(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES));
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreMdefRaceRate,RC_All,100;
- Combos:
- Combo:
- Garm_Card # 4324
- lunar_eclipse_Armor_ # 15374
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
bonus2 bAddEle,Ele_Water,5*.@r;
- Combos:
- Combo:
- aegis_300400 # 300400
- lunar_eclipse_Armor_ # 15374
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
bonus2 bAddEle,Ele_Water,2*.@r;
- Combos:
- Combo:
- Loard_Circlet # 5007
- Gossip_Raven # 18913
Script: |
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"WH_GALESTORM",5*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);
- Combos:
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Dex_2 # 29685
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Dex_3 # 29686
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Luk_2 # 29688
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Luk_3 # 29689
Script: |
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
- Combos:
- Combo:
- Armor_Drive_Wheel # 490281
- S_Circlet_Of_Time_NC # 19476
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bPAtk,.@r/2;
bonus bBaseAtk,2*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/3);
bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/3);
if (.@r >= 12)
bonus bFixedCast,-500;
- Combos:
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,80;
bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/2);
bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
- Combos:
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Int_2 # 29682
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Int_3 # 29683
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Agi_2 # 29676
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Agi_3 # 29677
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- Time_Jewel_Acc # 490238
- S_Circlet_Of_Time_GC # 19478
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*(.@r/2);
bonus2 bSkillAtk,"SHC_DANCING_KNIFE",4*(.@r/2);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/3);
bonus2 bSkillAtk,"GC_COUNTERSLASH",10*(.@r/3);
- Combos:
- Combo:
- Twin_Dragonic_Ring # 490219
- S_Circlet_Of_Time_RK # 19474
Script: |
bonus bVariableCastrate,-10;
bonus bDelayrate,-5;
bonus2 bHPDrainRate,30,3;
bonus2 bSkillAtk,"RK_DRAGONBREATH",BaseLevel/12;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",BaseLevel/12;
- Combos:
- Combo:
- WM_Job_Pick # 490211
- S_Circlet_Of_Time_WM # 19485
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*(.@r/2);
bonus2 bMagicAddRace,RC_All,7*(.@r/3);
- Combos:
- Combo:
- Two_Hand_Spear_170 # 21018
- Palace_Ring # 490208
- Combo:
- Two_Hand_Spear_170 # 21018
- aegis_490514 # 490514
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);
- Combos:
- Combo:
- Katar_170 # 28010
- Palace_Ring # 490208
- Combo:
- Katar_170 # 28010
- aegis_490514 # 490514
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"GC_DARKCROW",-8000;
bonus bShortAtkRate,3*(.@r/2);
- Combos:
- Combo:
- Staff_170 # 2027
- Palace_Ring # 490208
- Combo:
- Staff_170 # 2027
- aegis_490514 # 490514
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_TETRAVORTEX",30;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
- Combos:
- Combo:
- As_Ragged_Golem_Card # 31026
- Palace_Ring # 490208
- Combo:
- As_Ragged_Golem_Card # 31026
- aegis_490514 # 490514
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
autobonus "{ bonus bBaseAtk,200; }",30,10000,BF_WEAPON;
autobonus "{ bonus bMatk,200; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Old_Camo_RabbitHood # 18984
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Old_Minstrel_Song_Hat # 18976
- Combo:
- Record_Acher2_TW # 490198
- Old_Dying_Swan # 18981
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Record_Acher_TW # 490095
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- B_Shecil_Card # 4367
Script: |
bonus2 bAddClass,Class_Boss,35;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Clown_Card # 4560
- Combo:
- Record_Acher2_TW # 490198
- Gypsy_Card # 4566
Script: |
skill "RA_UNLIMIT",3;
- Combos:
- Combo:
- Record_Acher_TW # 490095
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Acher_TW # 490095
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
bonus bLongAtkRate,15;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
}
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",80;
}
}
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Rune_Circlet # 18971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2);
if (.@r >= 12)
autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND";
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Protect_Of_Crown # 18983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Mitra # 18972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Blazing_Soul # 18979
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Magic_Stone_Hat # 18978
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddClass,Class_All,.@r/2;
if (.@r >= 12)
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddRace,RC_All,.@r/2;
if (.@r >= 12)
bonus bMatk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Circlet_Of_Bone # 18982
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r >= 12)
bonus2 bIgnoreDefRaceRate,RC_All,25;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Shadow_Handicraft # 18975
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFlee,5*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Driver_Band_R # 18973
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Driver_Band_Y # 18974
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Midas_Whisper # 18977
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Camo_RabbitHood # 18984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Minstrel_Song_Hat # 18976
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Dying_Swan # 18981
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Old_Mitra # 18972
Script: |
bonus bFixedCast,-300;
bonus bHealPower,30;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Old_Blazing_Soul # 18979
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Record_Acol_TW # 32288
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- B_Magaleta_Card # 4363
Script: |
bonus bMaxHPrate,40;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Champion_Card # 4562
Script: |
bonus2 bAddRace,RC_All,25;
- Combos:
- Combo:
- Record_Acol_TW # 32288
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Acol_TW # 32288
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bSkillAtk,"PR_MAGNUS",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus bDelayrate,-5;
autobonus3 "{ bonus bMaxHPrate,20; }",1000,5000,"SR_GATEOFHELL";
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
}
}
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Old_Circlet_Of_Bone # 18982
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillCooldown,"ASC_BREAKER",-150;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Old_Shadow_Handicraft # 18975
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Record_Thief_TW # 32287
Script: |
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- B_Eremes_Card # 4359
Script: |
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Stalker_Card # 4564
Script: |
bonus2 bMagicAddRace,RC_All,30;
- Combos:
- Combo:
- Record_Thief_TW # 32287
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Thief_TW # 32287
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bAddClass,Class_All,15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-800;
bonus2 bSkillAtk,"SC_FEINTBOMB",40;
}
}
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Driver_Band_R # 18973
Script: |
bonus bDelayrate,-5;
bonus bShortAtkRate,20;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Driver_Band_Y # 18974
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NC_COLDSLOWER",40;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Midas_Whisper # 18977
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"GN_HELLS_PLANT",20;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Record_Merchant_TW # 32286
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- B_Harword_Card # 4361
Script: |
bonus2 bAddClass,Class_Boss,40;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Creator_Card # 4563
Script: |
bonus2 bAddRace,RC_All,20;
- Combos:
- Combo:
- Record_Merchant_TW # 32286
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Merchant_TW # 32286
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-150;
bonus2 bSkillAtk,"NC_ARMSCANNON",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
}
}
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Old_Rune_Circlet # 18971
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Old_Protect_Of_Crown # 18983
Script: |
bonus bStr,20;
bonus bCritical,15;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Record_Sward_TW # 490094
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- B_Seyren_Card # 4357
Script: |
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Paladin_Card # 4565
Script: |
bonus2 bMagicAddRace,RC_All,25;
- Combos:
- Combo:
- Record_Sward_TW # 490094
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Sward_TW # 490094
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bAddRace,RC_All,15;
autobonus "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,BF_WEAPON;
autobonus3 "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,"RK_STORMBLAST";
bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus2 bMagicAddRace,RC_All,15;
bonus bShortWeaponDamageReturn,25;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",30;
}
}
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Old_Magic_Stone_Hat # 18978
Script: |
bonus bFixedCast,-200;
bonus2 bSkillAtk,"WL_COMET",30;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Old_Wind_Whisper # 18980
Script: |
bonus bInt,20;
bonus2 bSkillCooldown,"SO_POISON_BUSTER",-500;
if (getskilllv("SO_POISON_BUSTER") >= 5)
bonus2 bResEff,Eff_Poison,5000;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Record_Mage_TW # 32285
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- B_Katrinn_Card # 4365
Script: |
bonus2 bMagicAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Professor_Card # 4561
Script: |
bonus2 bMagicAtkEle,Ele_All,20;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Celine_Brooch # 28513
Script: |
bonus2 bMagicAddClass,Class_Boss,-50;
- Combos:
- Combo:
- Record_Mage_TW # 32285
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Mage_TW # 32285
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillCooldown,"SO_VACUUM_EXTREME",-1000;
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",30000;
}
}
- Combos:
- Combo:
- Wind_Spirit_Ring_TW # 490168
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef,5;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-100*(.@r/2);
autobonus3 "{ bonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-400; }",1000,120000,"SO_SUMMON_VENTUS";
bonus2 bMagicAtkEle,Ele_Wind,20;
- Combos:
- Combo:
- TimeOverloadRing_TW # 490097
- Temporal_Boots_TW # 22202
Script: |
bonus bMdef,5;
if (readparam(bStr) >= 120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi) >= 120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt) >= 120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex) >= 120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
- Combos:
- Combo:
- TimeOverloadRing_TW # 490097
- Temporal_Cape_TW # 480076
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMdef,5;
if (.@r >= 9) {
bonus2 bIgnoreDefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
if (.@r >= 12) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10;
}
}
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Bear's_Power # 4875
Script: |
bonus bBaseAtk,25;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Speed_Of_Light # 4877
Script: |
bonus bDelayrate,-4;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Muscle_Fool # 4878
Script: |
bonus bMaxHPrate,7;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Runaway_Magic # 4876
Script: |
bonus bMatk,25;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Hawkeye # 4879
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Lucky_Day # 4880
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Boots_TW # 22202
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 22) {
if (readparam(bStr) >= 108)
bonus bBaseAtk,50;
if (readparam(bAgi) >= 108)
bonus bAspd,1;
if (readparam(bVit) >= 108)
bonus bDelayrate,-5;
if (readparam(bInt) >= 108)
bonus bMatk,50;
if (readparam(bDex) >= 108)
bonus bLongAtkRate,7;
if (readparam(bLuk) >= 108)
bonus bCritAtkRate,7;
}
- Combos:
- Combo:
- aegis_311912 # 311912
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_HUUMARANKA",25;
- Combos:
- Combo:
- aegis_311913 # 311913
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
- Combos:
- Combo:
- aegis_311914 # 311914
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_HAPPOKUNAI",25;
- Combos:
- Combo:
- aegis_311915 # 311915
- Oboro_Robe # 29663
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",25;
bonus2 bSkillAtk,"NJ_HUUJIN",25;
- Combos:
- Combo:
- aegis_311916 # 311916
- Oboro_Robe # 29663
Script: |
bonus2 bSkillAtk,"NJ_BAKUENRYU",30;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30;
bonus2 bSkillAtk,"NJ_KAMAITACHI",30;
- Combos:
- Combo:
- aegis_311917 # 311917
- Oboro_Robe # 29663
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- aegis_311918 # 311918
- Doram_Robe # 29671
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311919 # 311919
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",25;
- Combos:
- Combo:
- aegis_311920 # 311920
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
- Combos:
- Combo:
- aegis_311921 # 311921
- aegis_311922 # 311922
- aegis_311923 # 311923
Script: |
bonus bDef,100;
bonus bMdef,25;
bonus bRes,5;
bonus bMRes,5;
- Combos:
- Combo:
- aegis_311921 # 311921
- aegis_311922 # 311922
- aegis_311923 # 311923
- aegis_311924 # 311924
Script: |
bonus bRes,10;
bonus bMRes,10;
- Combos:
- Combo:
- Whike_Black_Tail # 2855
- Whikebain_Ears_ # 5986
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus bCritical,5;
- Combos:
- Combo:
- Whike_Black_Tail_S # 28351
- Whikebain_Ears_ # 5986
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus bCritical,5;
- Combos:
- Combo:
- Whike_Black_Tail # 2855
- Black_Cat_Ears_Beret # 18939
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }";
- Combos:
- Combo:
- Whike_Black_Tail_S # 28351
- Black_Cat_Ears_Beret # 18939
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }";
- Combos:
- Combo:
- Etran_Shirt_TW # 20910
- G_Strings # 2339
- Combo:
- Etran_Shirt_TW # 20910
- G_Strings_ # 2371
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=7)
bonus bNoCastCancel;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Permeter_Card # 4311
Script: |
autobonus "{ bonus bDef,200; bonus bMdef,20; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Rideword_Card # 4185
Script: |
autobonus "{ bonus bMaxHP,50; bonus bMaxSP,10; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Mystcase_Card # 4206
Script: |
bonus2 bAddItemHealRate,569,100;
bonus2 bAddMonsterDropItem,569,50;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Mole_Card # 4343
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 6)
bonus2 bSkillUseSP,"MC_CARTREVOLUTION",4;
- Combos:
- Combo:
- Agenda_Shoes_TW # 22222
- Robe_Of_Vituperation # 15147
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3);
- Combos:
- Combo:
- Agenda_Shoes_TW # 22222
- Agenda_Robe # 15163
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_Holy,10*(.@r/3);
- Combos:
- Combo:
- aegis_311883 # 311883
- CUITE_Card_J # 27146
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_311883 # 311883
- XM_Celine_Kimi_Card_J # 27007
Script: |
bonus2 bMagicAtkEle,Ele_Dark,20;
bonus2 bMagicAtkEle,Ele_Undead,20;
bonus5 bAutoSpell,"NPC_WIDECRITICALWOUND",1,10,BF_MAGIC,1;
- Combos:
- Combo:
- aegis_311883 # 311883
- EL_A17T_Card # 27305
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_COLDSLOWER",3*BaseLevel;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",3*BaseLevel;
- Combos:
- Combo:
- aegis_311883 # 311883
- Miguel_Card # 27318
Script: |
bonus bPerfectHitAddRate,10;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- aegis_311883 # 311883
- Redpepper_Card # 300079
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- aegis_311883 # 311883
- Chimera_1_Card_J # 27143
Script: |
bonus bMaxHPrate,50;
skill "SO_CLOUD_KILL",5;
- Combos:
- Combo:
- aegis_311883 # 311883
- Evil_Card_J # 27141
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "ASC_METEORASSAULT",10;
- Combos:
- Combo:
- aegis_311883 # 311883
- Silva_Papilia_Card # 300099
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "GN_BLOOD_SUCKER",5;
- Combos:
- Combo:
- aegis_311883 # 311883
- Pitaya_Boss_Card # 300107
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus2 bHPDrainRate,100,3;
- Combos:
- Combo:
- aegis_311883 # 311883
- Sweety_Card # 300078
Script: |
bonus bAtkRate,10;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-30000;
- Combos:
- Combo:
- aegis_311883 # 311883
- Charleston_Card_J # 27092
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",3*BaseLevel;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",3*BaseLevel;
- Combos:
- Combo:
- aegis_311883 # 311883
- R48_85_Bestia_Card # 27319
Script: |
skill "LG_TRAMPLE",3;
- Combos:
- Combo:
- aegis_311883 # 311883
- T_W_O_Card_J # 27089
Script: |
bonus bFixedCastrate,-70;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- Jack_Castle_Bat # 18919
- Magestic_Goat_ # 5160
Script: |
bonus bStr,3;
bonus bFlee,5;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Elvira_Card # 4577
Script: |
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Gioia_Card # 4576
Script: |
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Spear # 1433
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_CANNONSPEAR",3*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Guard # 2153
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Feather # 18823
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
bonus2 bVariableCastrate,"CR_GRANDCROSS",-100;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Spear # 1433
- Imperial_Guard # 2153
- Imperial_Feather # 18823
Script: |
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
- Combos:
- Combo:
- Sealed_Ring_TW # 32278
- Knight_Windstorm_Card # 4318
Script: |
.@view = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW);
if (.@view == W_DAGGER) {
bonus bMaxHPrate,10;
bonus bDelayrate,-8;
}
if (.@view == W_1HSWORD || .@view == W_2HSWORD) {
skill "SO_DIAMONDDUST",5;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",5000;
}
if (.@view == W_1HSPEAR || .@view == W_2HSPEAR) {
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Water,20;
}
if (.@view == W_STAFF || .@view == W_2HSTAFF || .@view == W_BOOK) {
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"WL_JACKFROST",40;
bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-30000;
autobonus3 "{ bonus2 bMagicAtkEle,Ele_Water,30; }",1000,60000,"SO_SUMMON_AQUA";
}
if (.@view == W_MACE || .@view == W_1HAXE || .@view == W_2HAXE)
bonus2 bAddEff,Eff_Freeze,2000;
- Combos:
- Combo:
- aegis_300422 # 300422
- S_Helmut_Card # 300310
Script: |
bonus bShortAtkRate,5;
- Combos:
- Combo:
- aegis_300424 # 300424
- S_Meyer_Card # 300308
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- aegis_300426 # 300426
- S_Helmut_Card # 300310
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Justice_Power # 312014
- Luppiter_Spear # 630027
Script: |
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Injustice_Power # 312021
- Execution_Great_Sword # 600041
Script: |
bonus2 bSkillAtk,"DK_STORMSLASH",20;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Execution_Great_Sword # 600041
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Luppiter_Spear # 630027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Justice_Power # 312014
- Holy_Raise_Spear # 530045
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Injustice_Power # 312021
- Devil_Guardian_Sword # 500072
Script: |
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Devil_Guardian_Sword # 500072
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Holy_Raise_Spear # 530045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"IG_OVERSLASH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_OVERSLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Justice_Power # 312014
- Destiny_Staff # 640037
Script: |
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Injustice_Power # 312021
- Devil_Wing_Staff # 640036
Script: |
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Devil_Wing_Staff # 640036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Destiny_Staff # 640037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Justice_Power # 312014
- Blessed_Bible # 540060
Script: |
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Injustice_Power # 312021
- Doom_Bible # 540059
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",20;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Doom_Bible # 540059
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Blessed_Bible # 540060
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Justice_Power # 312014
- Saint_Bringer # 550088
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"CD_FRAMEN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Injustice_Power # 312021
- Sealed_Bible # 540053
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"CD_PETITIO",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Sealed_Bible # 540053
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"CD_PETITIO",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Saint_Bringer # 550088
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"CD_FRAMEN",4*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM",5*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Justice_Power # 312014
- Punish_Hall # 590045
Script: |
bonus2 bSkillAtk,"IQ_FIRST_BRAND",20;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Injustice_Power # 312021
- Demonic_Claw # 560036
Script: |
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Demonic_Claw # 560036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Punish_Hall # 590045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r;
bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
- Injustice_Power # 312021
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Justice_Power # 312014
- Divine_Buster # 620022
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Divine_Buster # 620022
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r;
bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Justice_Power # 312014
- Victory_Sword # 500066
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Injustice_Power # 312021
- Blood_Rapier # 500065
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Blood_Rapier # 500065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Victory_Sword # 500066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Justice_Power # 312014
- Shining_Light_Katar # 610045
Script: |
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Injustice_Power # 312021
- The_Reaper # 610044
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- The_Reaper # 610044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Shining_Light_Katar # 610045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Justice_Power # 312014
- Holy_Light_Dagger # 510092
Script: |
bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Injustice_Power # 312021
- Dark_Angel_Ray_Bow # 700066
Script: |
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Holy_Light_Dagger # 510092
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r;
bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Dark_Angel_Ray_Bow # 700066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",4*.@r;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Justice_Power # 312014
- Angel_Wing_Bow # 700065
Script: |
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Injustice_Power # 312021
- Underworld_Knife # 510091
Script: |
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20;
bonus2 bSkillAtk,"WH_SWIFTTRAP",20;
bonus2 bSkillAtk,"WH_SOLIDTRAP",15;
bonus2 bSkillAtk,"WH_FLAMETRAP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Underworld_Knife # 510091
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r;
bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Angel_Wing_Bow # 700065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r;
bonus2 bSkillAtk,"WH_GALESTORM",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Spark # 580038
Script: |
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Whip # 580037
Script: |
bonus2 bSkillAtk,"TR_SOUNDBLEND",20;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Whip # 580037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Spark # 580038
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Justice_Power # 312014
- Humma_Brilliance # 650034
Script: |
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Injustice_Power # 312021
- Devil_Claw # 650033
Script: |
bonus2 bSkillAtk,"SS_SEKIENHOU",20;
bonus2 bSkillAtk,"SS_ANTENPOU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Devil_Claw # 650033
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r;
bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_ANTENPOU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Humma_Brilliance # 650034
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Justice_Power # 312014
- Orign_Of_Life # 540055
Script: |
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20;
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Injustice_Power # 312021
- Darkness_Tablet # 540054
Script: |
bonus2 bSkillAtk,"SKE_DAWN_BREAK",20;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Darkness_Tablet # 540054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Orign_Of_Life # 540055
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Justice_Power # 312014
- Soul_Liberator # 550094
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Injustice_Power # 312021
- Soul_Harvest # 550093
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",20;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Harvest # 550093
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Liberator # 550094
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Justice_Power # 312014
- Guardian_Saber # 500063
Script: |
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Injustice_Power # 312021
- Devil_Cursed_Sword # 500062
Script: |
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Devil_Cursed_Sword # 500062
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Guardian_Saber # 500063
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r;
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Justice_Power # 312014
- Lightforce_Foxtail_Wand # 550116
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Injustice_Power # 312021
- Darkness_Foxtail_Model # 550115
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Darkness_Foxtail_Model # 550115
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Lightforce_Foxtail_Wand # 550116
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Power # 312014
- Justice_Bomber # 840021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Injustice_Power # 312021
- Devil_L_Launcher # 840020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Devil_L_Launcher # 840020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Bomber # 840021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Justice_Power # 312014
- Devil_Hunter # 800027
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Injustice_Power # 312021
- Devils_Bullet # 800026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devils_Bullet # 800026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devil_Hunter # 800027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Justice_Power # 312014
- Lighting_Splatter # 830026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Injustice_Power # 312021
- RG_5649 # 830025
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- RG_5649 # 830025
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Lighting_Splatter # 830026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Justice_Power # 312014
- Road_Of_Glory # 820021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Injustice_Power # 312021
- Outlaw_Cursed_Shotgun # 820020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Outlaw_Cursed_Shotgun # 820020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Road_Of_Glory # 820021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Justice_Power # 312014
- Last_Dawn # 810027
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Injustice_Power # 312021
- Screaming_Rifle # 810026
Script: |
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Screaming_Rifle # 810026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Last_Dawn # 810027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- Ameretat # 490290
- S_Str # 4853
Script: |
bonus bAtkRate,30;
- Combos:
- Combo:
- Ameretat # 490290
- S_Agi # 4854
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- Ameretat # 490290
- S_Vital # 4855
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
- Combos:
- Combo:
- Ameretat # 490290
- S_Int # 4856
Script: |
bonus bMatkRate,30;
- Combos:
- Combo:
- Ameretat # 490290
- S_Dex # 4857
Script: |
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Ameretat # 490290
- S_Luck # 4858
Script: |
bonus bDelayrate,-30;
- Combos:
- Combo:
- Little_Abyss_Dragon # 410210
- Kings_Magic # 311284
- Combo:
- Little_Abyss_Dragon_ # 410211
- Kings_Magic # 311284
Script: |
bonus2 bSubEle,Ele_Dark,5;
bonus2 bSubEle,Ele_Poison,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- aegis_420180 # 420180
- aegis_311905 # 311905
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- aegis_420180 # 420180
- aegis_311907 # 311905
Script: |
bonus2 bResEff,Eff_Freezing,10000;
- Combos:
- Combo:
- aegis_420180 # 420180
- Brinaranea_Card # 27324
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "MG_THUNDERSTORM",10;
- Combos:
- Combo:
- aegis_460050 # 460050
- Garden_Of_Eden # 19272
Script: |
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
- Combos:
- Combo:
- aegis_460050 # 460050
- Fairy_Of_Eden # 20991
Script: |
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_460050 # 460050
- Release_Of_Magic # 29371
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- aegis_470180 # 470180
- Royal_Glory # 311365
Script: |
bonus bMaxHPrate,40;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Royal_Glory # 311365
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
autobonus "{}",50,100,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; }";
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Snovice_Suit # 450125
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillCooldown,"NV_HELPANGEL",-60000;
bonus3 bAutoSpellWhenHit,"KN_BOWLINGBASH",.@r,20;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Picky_Robe # 450106
Script: |
bonus2 bSkillCooldown,"SU_HISS",-45000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-100;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Firerain_Suit # 450109
Script: |
bonus2 bSkillCooldown,"RL_R_TRIP",-200;
bonus2 bSkillAtk,"RL_R_TRIP",3*BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Kart_Suit # 450100
Script: |
bonus2 bSkillFixedCast,"GN_MANDRAGORA",-500;
bonus2 bSkillCooldown,"GN_MANDRAGORA",-4000;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Kunai_Suit # 450117
Script: |
bonus2 bSkillCooldown,"KO_BAKURETSU",-1000;
bonus2 bSkillAtk,"KO_BAKURETSU",BaseLevel;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",4*BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Breath_Armor # 450086
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-100;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2;
bonus2 bSkillAtk,"RK_SONICWAVE",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Psychic_Robe # 450112
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bFixedCastrate,"SO_DIAMONDDUST",-100;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel/3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",BaseLevel/3;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Explosion_Robe # 450119
Script: |
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
bonus2 bSkillAtk,"SP_SPA",BaseLevel/2;
bonus2 bSkillAtk,"SP_SWHOO",BaseLevel/2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Tiger_Suit # 450097
Script: |
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-25000;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel*2;
bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel*2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Frost_Robe # 450111
Script: |
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel/3;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Duple_Robe # 450095
Script: |
skill "SR_GENTLETOUCH_ENERGYGAIN",3;
bonus2 bSubRace,RC_DemiHuman,10;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Tonado_Armor # 450098
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Stalker_Suit # 450105
Script: |
bonus2 bSkillCooldown,"SC_ESCAPE",-1500;
bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Severe_Suit # 450092
Script: |
skill "RA_UNLIMIT",5;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Driver_Band_Y # 18974
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
bonus bDelayrate,-8;
bonus bNoMadoFuel;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
Script: |
bonus bLongAtkRate,12;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Iron_Cannon_Ball # 18004
Script: |
bonus2 bSubSize,Size_All,5;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Soul_Cannon_Ball # 18003
Script: |
bonus2 bSubSize,Size_Large,8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Dark_Cannon_Ball # 18002
Script: |
bonus2 bSubSize,Size_Medium,8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Holy_Cannon_Ball # 18001
Script: |
bonus2 bSubSize,Size_Small,8;
- Combos:
- Combo:
- Aferde_Card # 300447
- Timbers_Card # 300449
Script: |
bonus bLongAtkRate,8;
- Combos:
- Combo:
- Mocadas_Knife # 510103
- Mocadas_Degger # 510104
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,5;
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
if (.@sum>=14) {
bonus bShortAtkRate,10;
if (.@sum>=18) {
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
if (.@sum>=22) {
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
}
}
}
- Combos:
- Combo:
- F_Ein_1HDAGGER # 510105
- F_Ein_1HDAGGER2 # 510106
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
if (.@sum>=14) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
if (.@sum>=22) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
}
}
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Mecha # 19189
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"NC_POWERSWING",10,120;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Gene # 19190
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"GN_CART_TORNADO",30;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Cross # 19191
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{}",15,100,BF_WEAPON,"{ sc_start SC_GIANTGROWTH,10000,1; }";
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Chaser # 19192
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bMatk,100;
bonus3 bAutoSpell,"WZ_METEOR",5,50;
bonus3 bAutoSpell,"WZ_VERMILION",5,50;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Warlock # 19193
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bVariableCastrate,"HW_MAGICPOWER",-50;
autobonus3 "{ bonus2 bSkillAtk,\"WL_TETRAVORTEX\",15; }",1000,5000,"HW_MAGICPOWER";
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Sorcer # 19194
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"MG_COLDBOLT",50;
autobonus "{ bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_FIREBOLTBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; }",15,10000,BF_WEAPON|BF_MAGIC;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Rune # 19195
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"RK_SONICWAVE",5,50;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Royal # 19196
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Bishop # 19197
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",100; }",15,5000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Sura # 19198
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bDelayrate,-10;
autobonus3 "{ bonus2 bAddClass,Class_Boss,25; }",30,10000,"SR_KNUCKLEARROW";
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Ranger # 19199
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-500;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Mins # 19200
- Combo:
- aegis_22257 # 22257
- Racing_C_Wander # 19201
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Gunner # 19202
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",30; }",1000,10000,"RL_S_STORM";
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Ninja # 19203
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"KO_HUUMARANKA",-500;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Super # 19204
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
skill "ASC_EDP",5;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Doram # 19205
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-1000;
}
- Combos:
- Combo:
- DivineGrace_of_Kings # 310760
- Schmidt_Card # 27329
Script: |
bonus bDelayrate,-30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-3000;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Str # 4853
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Agi # 4854
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Vital # 4855
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Int # 4856
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Dex # 4857
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Luck # 4858
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- aegis_300420 # 300420
- aegis_490285 # 490285
Script: |
bonus bAllTraitStats,3;
bonus bVariableCastrate,-30;
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- XM_Celine_Kimi_Card_J # 27007
Script: |
bonus bMaxHP,500;
bonus bMaxSP,250;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",5,50;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- XM_Celine_Kimi_Card_J # 27007
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,7*.@r;
- Combos:
- Combo:
- Noble_Cross # 16029
- XM_Celine_Kimi_Card_J # 27007
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLuk,3*.@r;
bonus bAspdRate,2*.@r;
- Combos:
- Combo:
- Ein_1HAXE # 1334
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HAXE # 1334
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSPEAR # 26024
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSPEAR # 26024
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
Script: |
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Atk # 29534
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Def # 29527
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_HealHP # 29529
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Matk # 29535
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Health # 29531
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Spirit # 29530
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Mdef # 29528
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_HealSP # 29532
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Life # 29543
Script: |
bonus bUnbreakableArmor;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Soul # 29544
Script: |
bonus bUnbreakableArmor;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_M_Heal # 29545
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_M_Soul # 29546
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Above # 29542
Script: |
bonus2 bAddEle,Ele_All,5;
bonus2 bMagicAddEle,Ele_All,5;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Fix # 29541
Script: |
bonus bSpeedRate,25;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Cast # 29538
Script: |
bonus bVit,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Delay # 29540
Script: |
bonus bStr,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Cri # 29539
Script: |
bonus bLuk,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Heal # 29533
Script: |
bonus bInt,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Reactor_A_Player # 29511
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Archer # 29536
Script: |
bonus bDex,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Speed # 29537
Script: |
bonus bAgi,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_AGI # 29551
Script: |
bonus bDelayrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_DEX # 29549
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_LUK # 29552
Script: |
bonus bFlee2,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_STR # 29550
Script: |
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_INT # 29548
Script: |
bonus bMaxSPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_Vit # 29547
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb2 # 310083
Script: |
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb1 # 310082
Script: |
bonus2 bAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Normal,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb9 # 310009
Script: |
bonus bShortWeaponDamageReturn,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb10 # 310091
Script: |
bonus bUseSPrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb6 # 310087
Script: |
bonus bAgi,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb8 # 310089
Script: |
bonus bDex,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb7 # 310088
Script: |
bonus bInt,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb4 # 310085
Script: |
bonus bLuk,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb5 # 310086
Script: |
bonus bStr,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb3 # 310084
Script: |
bonus bVit,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb24 # 310105
Script: |
bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Dark,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb25 # 310106
Script: |
bonus2 bAddEle,Ele_Poison,10;
bonus2 bMagicAddEle,Ele_Poison,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb22 # 310103
Script: |
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb23 # 310104
Script: |
bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Undead,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb27 # 310108
Script: |
bonus bCritical,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb26 # 310107
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb12 # 310093
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb14 # 310095
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb16 # 310097
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb17 # 310098
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb11 # 310092
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb15 # 310096
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb13 # 310094
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb44 # 310125
Script: |
bonus bDelayrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb42 # 310123
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb45 # 310126
Script: |
bonus bFlee2,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb43 # 310124
Script: |
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb41 # 310122
Script: |
bonus bMaxSPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb40 # 310121
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_ATK # 310270
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_MATK # 310271
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_CRI # 310272
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bCritical,3*.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_WIND # 310273
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Wind,3*.@r;
- Combos:
- Combo:
- Golden_Scarf_J # 20900
- Imuke_Upper_Shield # 28910
Script: |
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro))
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Golden_Scarf_J # 20900
- Horn_Card # 4045
Script: |
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro))
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Golden_Scarf_J # 20900
- Automatic_Orb_J01 # 310653
Script: |
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro))
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Enforcer_cape # 20800
- Automatic_Orb_J01 # 310653
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Yoichi_Muffler # 20816
- Automatic_Orb_J01 # 310653
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Muffler_IL # 20838
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- VeilCoyote # 20857
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Horn_Card # 4045
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- VeilCoyote # 20857
- Imuke_Upper_Shield # 28910
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- VeilCoyote # 20857
- Horn_Card # 4045
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Wedding_Veil # 2206
- Wedding_Dress # 2338
- Chrystal_Pumps # 2407
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress_ # 15114
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil # 2206
- Wedding_Dress_ # 15114
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress # 2338
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress_ # 15114
- Chrystal_Pumps # 2407
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress # 2338
- Chrystal_Pumps # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil # 5888
- Wedding_Dress_ # 15114
- Chrystal_Pumps # 2407
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil # 5888
- Wedding_Dress # 2338
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
Script: |
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES));
bonus bMdef,.@r;
- Combos:
- Combo:
- Rose_Robe # 15115
- Pasana_Card # 4099
Script: |
bonus2 bMagicAddEle,Ele_Fire,3;
- Combos:
- Combo:
- Rose_Robe # 15115
- Sword_Fish_Card # 4089
Script: |
bonus2 bMagicAddEle,Ele_Water,3;
- Combos:
- Combo:
- Rose_Robe # 15115
- Dokebi_Card # 4098
Script: |
bonus2 bMagicAddEle,Ele_Wind,3;
- Combos:
- Combo:
- Rose_Robe # 15115
- Sand_Man_Card # 4101
Script: |
bonus2 bMagicAddEle,Ele_Earth,3;
- Combos:
- Combo:
- Angel_Earing # 5890
- Safety_Ring # 2615
- Combo:
- Angel_Earing # 5890
- Safety_Ring_ # 2956
- Combo:
- Angel_Earing # 5890
- Safety_Ring # 2615
- Safety_Ring_ # 2956
Script: |
bonus bDef,7;
bonus bMdef,7;
- Combos:
- Combo:
- Angel_Earing # 5890
- Critical_Ring # 2616
- Combo:
- Angel_Earing # 5890
- Critical_Ring_ # 2943
- Combo:
- Angel_Earing # 5890
- Critical_Ring # 2616
- Critical_Ring_ # 2943
Script: |
bonus bCritical,7;
- Combos:
- Combo:
- Angel_Earing # 5890
- Bless_Of_Moon # 28306
Script: |
bonus2 bAddRace,RC_All,3;
- Combos:
- Combo:
- Triad_God_Shoes_J_ # 22228
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bAspdRate,10;
- Combos:
- Combo:
- Soul_of_Drowned # 490105
- Runaway_Magic # 4876
Script: |
bonus bAllStats,10;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Glittering_Cat_Choker # 490149
- Runaway_Magic # 4876
Script: |
if (BaseJob == Job_Summoner) {
skill "MG_FIREWALL",10;
bonus bNoKnockback;
}
- Combos:
- Combo:
- Mamaragan # 22243
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Sword # 600008
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Katar # 610006
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Spear # 630003
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Staff # 640005
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Huuma # 650003
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Bow # 700007
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Bow2 # 700008
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Bow3 # 700009
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Rifle # 810000
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Shotgun # 820000
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Gatling # 830001
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Grenade # 840000
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Sword # 500007
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Sword2 # 500008
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Dagger # 510008
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Dagger2 # 510009
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Axe # 520002
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Spear # 530002
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Book # 540004
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Book2 # 540005
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Wand # 550008
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Foxtail # 550009
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Knuck # 560004
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Inst # 570005
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Whip # 580005
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Hammer # 590006
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Sword # 600008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Katar # 610006
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Spear # 630003
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Staff # 640005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Huuma # 650003
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Bow # 700007
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Bow2 # 700008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Bow3 # 700009
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Rifle # 810000
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Shotgun # 820000
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Gatling # 830001
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Grenade # 840000
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Sword # 500007
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Sword2 # 500008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Dagger # 510008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Dagger2 # 510009
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Axe # 520002
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Spear # 530002
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Book # 540004
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Book2 # 540005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Wand # 550008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Foxtail # 550009
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Knuck # 560004
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Inst # 570005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Whip # 580005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Hammer # 590006
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
- Combos:
- Combo:
- Adventures_Card # 4623
- Boss_Hat # 18802
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25));
bonus bSPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25));
- Combos:
- Combo:
- Adventures_Card # 4623
- Boss_Beret # 18969
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee2,((.@r>=10)?10:(.@r>=9)?7:(.@r>=7?6:5));
- Combos:
- Combo:
- Leo_Mail_J # 15408
- Leo_Mantle_J # 20951
- Leo_Shoes_J # 22213
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Cancer_Mail_J # 15412
- Cancer_Manteau_J # 20954
- Cancer_Shoes_J # 22216
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Libra_Mail_J # 15418
- Libra_Manteau_J # 20970
- Libra_Shoes_J # 22227
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",150;
bonus bNoSizeFix;
- Combos:
- Combo:
- Scorpio_Mail_J # 15424
- Scorpio_Manteau_J # 20976
- Scorpio_Shoes_J # 22233
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Taurus_Mail_J # 15425
- Taurus_Manteau_J # 20971
- Taurus_Shoes_J # 22230
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"GN_CARTCANNON",200;
bonus2 bSkillAtk,"GN_CART_TORNADO",100;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- Aquarius_Mail_J # 15426
- Aquarius_Manteau_J # 20972
- Aquarius_Shoes_J # 22231
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bMagicAtkEle,Ele_Dark,40;
bonus2 bMagicAtkEle,Ele_Earth,40;
bonus2 bSubRace,RC_DemiHuman,15;
- Combos:
- Combo:
- Capricon_Mail_J # 450011
- Capricon_Manteau_J # 480006
- Capricon_Shoes_J # 470010
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bDelayrate,-40;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Virgo_Mail_J # 450015
- Virgo_Manteau_J # 480009
- Virgo_Shoes_J # 470014
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSubEle,Ele_All,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Aries_Mail_J # 450129
- Aries_Manteau_J # 480022
- Aries_Shoes_J # 470024
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",150;
bonus bLongAtkRate,30;
bonus bPerfectHitAddRate,50;
- Combos:
- Combo:
- Gemini_Mail_J # 450130
- Gemini_Manteau_J # 480026
- Gemini_Shoes_J # 470032
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
- Combos:
- Combo:
- Pisces_Mail_J # 450133
- Pisces_Manteau_J # 480041
- Pisces_Shoes_J # 470038
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",50;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Earth,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Sagittarius_Mail_J # 450140
- Sagittarius_Manteau_J # 480050
- Sagittarius_Shoes_J # 470045
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bDelayrate,-10;
bonus2 bSubClass,Class_Boss,15;
bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
- Combos:
- Combo:
- aegis_29725 # 29725
- aegis_410158 # 410158
- Combo:
- aegis_29725 # 29725
- aegis_410159 # 410159
Script: |
bonus bAllStats,10;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Axe_J # 1335
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Crown_J # 19449
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Mail_J # 15412
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Manteau_J # 20954
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Shoes_J # 22216
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bDelayrate,-4*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Ring_J # 32253
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"BS_GREED",-100;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Sword_J # 1100
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus2 bSkillCooldown,"GN_CART_TORNADO",-200;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Diadem_J # 19473
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Mail_J # 15425
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Manteau_J # 20971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus2 bSkillAtk,"GN_CART_TORNADO",5*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Shoes_J # 22230
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bSkillAtk,"GN_CARTCANNON",15*.@r;
bonus2 bSkillAtk,"GN_CART_TORNADO",10*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Ring_J # 32264
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Mace_J # 16098
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Crown_J # 19447
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Mail_J # 15408
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Mantle_J # 20951
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Shoes_J # 22213
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Ring_J # 32247
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"SR_SKYNETBLOW",150;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Divine_Cross_J # 640002
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus2 bMagicAtkEle,Ele_Holy,40;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Diadem # 5599
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Mail_J # 450015
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Manteau_J # 480009
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus bFlee2,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Shoes_J # 470014
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Ring_J # 490010
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus bMatkRate,15;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Hunter_Bow # 700010
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Crown # 5739
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSubClass,Class_Boss,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Mail_J # 450140
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Manteau_J # 480050
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillCooldown,"RA_UNLIMIT",-18000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Shoes_J # 470045
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Ring_J # 490041
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Staff_O_S_J # 640006
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bMagicAtkEle,Ele_Fire,40;
bonus2 bMagicAtkEle,Ele_Water,40;
bonus2 bMagicAtkEle,Ele_Wind,40;
bonus2 bMagicAtkEle,Ele_Earth,40;
bonus2 bMagicAtkEle,Ele_Neutral,40;
bonus2 bSubClass,Class_Boss,10;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Diadem # 5514
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Mail_J # 450133
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Manteau_J # 480041
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus3 bAutoSpell,"MG_FIREBOLT",getskilllv("MG_FIREBOLT"),10*.@r;
bonus3 bAutoSpell,"MG_COLDBOLT",getskilllv("MG_COLDBOLT"),10*.@r;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",getskilllv("MG_LIGHTNINGBOLT"),10*.@r;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",getskilllv("WZ_EARTHSPIKE"),10*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Shoes_J # 470038
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r;
bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Ring_J # 490034
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bMatkRate,15;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Violin_J # 570004
- Combo:
- aegis_29725 # 29725
- Gemini_Rope_J # 580004
Script: |
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus2 bSkillAtk,"WM_REVERBERATION",150;
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Diadem # 5569
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Mail_J # 450130
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Manteau_J # 480026
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bInt,2*.@r;
bonus bDex,2*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Shoes_J # 470032
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Ring_J # 490032
Script: |
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSkillAtk,"WM_REVERBERATION",50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Katar_J # 28047
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",150;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Crown_J # 19471
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus2 bSubClass,Class_Boss,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Mail_J # 15424
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Manteau_J # 20976
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Shoes_J # 22233
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus2 bSkillCooldown,"GC_DARKILLUSION",-500*(.@r/2);
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Ring_J # 32267
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus bAtkRate,15;
bonus2 bSkillCooldown,"GC_DARKCROW",-25000;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Krasnaya_J # 1150
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Diadem_J # 19468
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Mail_J # 15418
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bLongAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Manteau_J # 20970
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bDelayrate,-2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Shoes_J # 22227
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",5*.@r;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Ring_J # 32261
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus bLongAtkRate,15;
bonus2 bSkillUseSP,"LK_SPIRALPIERCE",10;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Spear_J # 32031
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bLongAtkRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Crown # 5546
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-100*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Mail_J # 450129
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Manteau_J # 480022
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bAspdRate,2;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Shoes_J # 470024
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Ring_J # 490028
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Shield_J # 460002
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bMaxHP,500*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Staff_J # 26167
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillAtk,"WL_HELLINFERNO",150;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Crown_J # 19496
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-8000*.@r;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Mail_J # 15426
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Manteau_J # 20972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus bDelayrate,-2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Shoes_J # 22231
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus bMatkRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Ring_J # 32266
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bMatkRate,15;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000;
}
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Bow_Of_Rogue_J # 700004
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bFlee2,20;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Diadem_J # 400015
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Mail_J # 450011
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Manteau_J # 480006
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Shoes_J # 470010
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Ring_J # 490009
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;
}
- Combos:
- Combo:
- S_DK_Armor # 24800
- S_Master_Shield # 24793
- Combo:
- S_DK_Shoes # 24801
- S_Master_Shield # 24793
- Combo:
- S_DK_Earring # 24802
- S_Master_Weapon # 24792
- Combo:
- S_DK_Pendant # 24803
- S_Master_Weapon # 24792
- Combo:
- S_IG_Armor # 24804
- S_Master_Shield # 24793
- Combo:
- S_IG_Shoes # 24805
- S_Master_Shield # 24793
- Combo:
- S_IG_Earring # 24806
- S_Master_Weapon # 24792
- Combo:
- S_IG_Pendant # 24807
- S_Master_Weapon # 24792
- Combo:
- S_SHC_Armor # 24808
- S_Master_Shield # 24793
- Combo:
- S_SHC_Shoes # 24809
- S_Master_Shield # 24793
- Combo:
- S_SHC_Earring # 24810
- S_Master_Weapon # 24792
- Combo:
- S_SHC_Pendant # 24811
- S_Master_Weapon # 24792
- Combo:
- S_ABC_Armor # 24812
- S_Master_Shield # 24793
- Combo:
- S_ABC_Shoes # 24813
- S_Master_Shield # 24793
- Combo:
- S_ABC_Earring # 24814
- S_Master_Weapon # 24792
- Combo:
- S_ABC_Pendant # 24815
- S_Master_Weapon # 24792
- Combo:
- S_CD_Armor # 24816
- S_Master_Shield # 24793
- Combo:
- S_CD_Shoes # 24817
- S_Master_Shield # 24793
- Combo:
- S_CD_Earring # 24818
- S_Master_Weapon # 24792
- Combo:
- S_CD_Pendant # 24819
- S_Master_Weapon # 24792
- Combo:
- S_IQ_Armor # 24820
- S_Master_Shield # 24793
- Combo:
- S_IQ_Shoes # 24821
- S_Master_Shield # 24793
- Combo:
- S_IQ_Earring # 24822
- S_Master_Weapon # 24792
- Combo:
- S_IQ_Pendant # 24823
- S_Master_Weapon # 24792
- Combo:
- S_MT_Armor # 24824
- S_Master_Shield # 24793
- Combo:
- S_MT_Shoes # 24825
- S_Master_Shield # 24793
- Combo:
- S_MT_Earring # 24826
- S_Master_Weapon # 24792
- Combo:
- S_MT_Pendant # 24827
- S_Master_Weapon # 24792
- Combo:
- S_BO_Armor # 24828
- S_Master_Shield # 24793
- Combo:
- S_BO_Shoes # 24829
- S_Master_Shield # 24793
- Combo:
- S_BO_Earring # 24830
- S_Master_Weapon # 24792
- Combo:
- S_BO_Pendant # 24831
- S_Master_Weapon # 24792
- Combo:
- S_WH_Armor # 24832
- S_Master_Shield # 24793
- Combo:
- S_WH_Shoes # 24833
- S_Master_Shield # 24793
- Combo:
- S_WH_Earring # 24834
- S_Master_Weapon # 24792
- Combo:
- S_WH_Pendant # 24835
- S_Master_Weapon # 24792
- Combo:
- S_TR_Armor # 24836
- S_Master_Shield # 24793
- Combo:
- S_TR_Shoes # 24837
- S_Master_Shield # 24793
- Combo:
- S_TR_Earring # 24838
- S_Master_Weapon # 24792
- Combo:
- S_TR_Pendant # 24839
- S_Master_Weapon # 24792
- Combo:
- S_AG_Armor # 24840
- S_Master_Shield # 24793
- Combo:
- S_AG_Shoes # 24841
- S_Master_Shield # 24793
- Combo:
- S_AG_Earring # 24842
- S_Master_Weapon # 24792
- Combo:
- S_AG_Pendant # 24843
- S_Master_Weapon # 24792
- Combo:
- S_EM_Armor # 24844
- S_Master_Shield # 24793
- Combo:
- S_EM_Shoes # 24845
- S_Master_Shield # 24793
- Combo:
- S_EM_Earring # 24846
- S_Master_Weapon # 24792
- Combo:
- S_EM_Pendant # 24847
- S_Master_Weapon # 24792
- Combo:
- S_NW_Armor # 24848
- S_Master_Shield # 24793
- Combo:
- S_NW_Shoes # 24849
- S_Master_Shield # 24793
- Combo:
- S_NW_Earring # 24850
- S_Master_Weapon # 24792
- Combo:
- S_NW_Pendant # 24851
- S_Master_Weapon # 24792
- Combo:
- S_SH_Armor # 24852
- S_Master_Shield # 24793
- Combo:
- S_SH_Shoes # 24853
- S_Master_Shield # 24793
- Combo:
- S_SH_Earring # 24854
- S_Master_Weapon # 24792
- Combo:
- S_SH_Pendant # 24855
- S_Master_Weapon # 24792
- Combo:
- S_SS_Armor # 24856
- S_Master_Shield # 24793
- Combo:
- S_SS_Shoes # 24857
- S_Master_Shield # 24793
- Combo:
- S_SS_Earring # 24858
- S_Master_Weapon # 24792
- Combo:
- S_SS_Pendant # 24859
- S_Master_Weapon # 24792
- Combo:
- S_SKE_Armor # 24860
- S_Master_Shield # 24793
- Combo:
- S_SKE_Shoes # 24861
- S_Master_Shield # 24793
- Combo:
- S_SKE_Earring # 24862
- S_Master_Weapon # 24792
- Combo:
- S_SKE_Pendant # 24863
- S_Master_Weapon # 24792
- Combo:
- S_SOA_Armor # 24864
- S_Master_Shield # 24793
- Combo:
- S_SOA_Shoes # 24865
- S_Master_Shield # 24793
- Combo:
- S_SOA_Earring # 24866
- S_Master_Weapon # 24792
- Combo:
- S_SOA_Pendant # 24867
- S_Master_Weapon # 24792
- Combo:
- S_HN_Armor # 24868
- S_Master_Shield # 24793
- Combo:
- S_HN_Shoes # 24869
- S_Master_Shield # 24793
- Combo:
- S_HN_Earring # 24870
- S_Master_Weapon # 24792
- Combo:
- S_HN_Pendant # 24871
- S_Master_Weapon # 24792
Script: |
bonus bAllTraitStats,2;
- Combos:
- Combo:
- S_DK_Armor # 24800
- S_Master_Shield # 24793
- S_DK_Shoes # 24801
- Combo:
- S_IG_Armor # 24804
- S_Master_Shield # 24793
- S_IG_Shoes # 24805
- Combo:
- S_SHC_Armor # 24808
- S_Master_Shield # 24793
- S_SHC_Shoes # 24809
- Combo:
- S_ABC_Armor # 24812
- S_Master_Shield # 24793
- S_ABC_Shoes # 24813
- Combo:
- S_CD_Armor # 24816
- S_Master_Shield # 24793
- S_CD_Shoes # 24817
- Combo:
- S_IQ_Armor # 24820
- S_Master_Shield # 24793
- S_IQ_Shoes # 24821
- Combo:
- S_MT_Armor # 24824
- S_Master_Shield # 24793
- S_MT_Shoes # 24825
- Combo:
- S_BO_Armor # 24828
- S_Master_Shield # 24793
- S_BO_Shoes # 24829
- Combo:
- S_WH_Armor # 24832
- S_Master_Shield # 24793
- S_WH_Shoes # 24833
- Combo:
- S_TR_Armor # 24836
- S_Master_Shield # 24793
- S_TR_Shoes # 24837
- Combo:
- S_AG_Armor # 24840
- S_Master_Shield # 24793
- S_AG_Shoes # 24841
- Combo:
- S_EM_Armor # 24844
- S_Master_Shield # 24793
- S_EM_Shoes # 24845
- Combo:
- S_NW_Armor # 24848
- S_Master_Shield # 24793
- S_NW_Shoes # 24849
- Combo:
- S_SH_Shoes # 24853
- S_SH_Armor # 24852
- S_Master_Shield # 24793
- Combo:
- S_SS_Armor # 24856
- S_Master_Shield # 24793
- S_SS_Shoes # 24857
- Combo:
- S_SKE_Armor # 24860
- S_Master_Shield # 24793
- S_SKE_Shoes # 24861
- Combo:
- S_SOA_Armor # 24864
- S_Master_Shield # 24793
- S_SOA_Shoes # 24865
- Combo:
- S_HN_Armor # 24868
- S_Master_Shield # 24793
- S_HN_Shoes # 24869
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
- Combos:
- Combo:
- S_DK_Earring # 24802
- S_Master_Weapon # 24792
- S_DK_Pendant # 24803
- Combo:
- S_IG_Earring # 24806
- S_Master_Weapon # 24792
- S_IG_Pendant # 24807
- Combo:
- S_SHC_Earring # 24810
- S_Master_Weapon # 24792
- S_SHC_Pendant # 24811
- Combo:
- S_ABC_Earring # 24814
- S_Master_Weapon # 24792
- S_ABC_Pendant # 24815
- Combo:
- S_CD_Earring # 24818
- S_Master_Weapon # 24792
- S_CD_Pendant # 24819
- Combo:
- S_IQ_Earring # 24822
- S_Master_Weapon # 24792
- S_IQ_Pendant # 24823
- Combo:
- S_MT_Earring # 24826
- S_Master_Weapon # 24792
- S_MT_Pendant # 24827
- Combo:
- S_BO_Earring # 24830
- S_Master_Weapon # 24792
- S_BO_Pendant # 24831
- Combo:
- S_WH_Earring # 24834
- S_Master_Weapon # 24792
- S_WH_Pendant # 24835
- Combo:
- S_TR_Earring # 24838
- S_Master_Weapon # 24792
- S_TR_Pendant # 24839
- Combo:
- S_AG_Earring # 24842
- S_Master_Weapon # 24792
- S_AG_Pendant # 24843
- Combo:
- S_EM_Earring # 24846
- S_Master_Weapon # 24792
- S_EM_Pendant # 24847
- Combo:
- S_NW_Earring # 24850
- S_Master_Weapon # 24792
- S_NW_Pendant # 24851
- Combo:
- S_SH_Earring # 24854
- S_Master_Weapon # 24792
- S_SH_Pendant # 24855
- Combo:
- S_SS_Earring # 24858
- S_Master_Weapon # 24792
- S_SS_Pendant # 24859
- Combo:
- S_SKE_Earring # 24862
- S_Master_Weapon # 24792
- S_SKE_Pendant # 24863
- Combo:
- S_SOA_Earring # 24866
- S_Master_Weapon # 24792
- S_SOA_Pendant # 24867
- Combo:
- S_HN_Earring # 24870
- S_Master_Weapon # 24792
- S_HN_Pendant # 24871
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
- Combos:
- Combo:
- S_DK_Armor # 24800
- S_Master_Shield # 24793
- S_DK_Shoes # 24801
- S_DK_Earring # 24802
- S_Master_Weapon # 24792
- S_DK_Pendant # 24803
- Combo:
- S_IG_Armor # 24804
- S_Master_Shield # 24793
- S_IG_Shoes # 24805
- S_IG_Earring # 24806
- S_Master_Weapon # 24792
- S_IG_Pendant # 24807
- Combo:
- S_SHC_Armor # 24808
- S_Master_Shield # 24793
- S_SHC_Shoes # 24809
- S_SHC_Earring # 24810
- S_Master_Weapon # 24792
- S_SHC_Pendant # 24811
- Combo:
- S_ABC_Armor # 24812
- S_Master_Shield # 24793
- S_ABC_Shoes # 24813
- S_ABC_Earring # 24814
- S_Master_Weapon # 24792
- S_ABC_Pendant # 24815
- Combo:
- S_CD_Armor # 24816
- S_Master_Shield # 24793
- S_CD_Shoes # 24817
- S_CD_Earring # 24818
- S_Master_Weapon # 24792
- S_CD_Pendant # 24819
- Combo:
- S_IQ_Armor # 24820
- S_Master_Shield # 24793
- S_IQ_Shoes # 24821
- S_IQ_Earring # 24822
- S_Master_Weapon # 24792
- S_IQ_Pendant # 24823
- Combo:
- S_MT_Armor # 24824
- S_Master_Shield # 24793
- S_MT_Shoes # 24825
- S_MT_Earring # 24826
- S_Master_Weapon # 24792
- S_MT_Pendant # 24827
- Combo:
- S_BO_Armor # 24828
- S_Master_Shield # 24793
- S_BO_Shoes # 24829
- S_BO_Earring # 24830
- S_Master_Weapon # 24792
- S_BO_Pendant # 24831
- Combo:
- S_WH_Armor # 24832
- S_Master_Shield # 24793
- S_WH_Shoes # 24833
- S_WH_Earring # 24834
- S_Master_Weapon # 24792
- S_WH_Pendant # 24835
- Combo:
- S_TR_Armor # 24836
- S_Master_Shield # 24793
- S_TR_Shoes # 24837
- S_TR_Earring # 24838
- S_Master_Weapon # 24792
- S_TR_Pendant # 24839
- Combo:
- S_AG_Armor # 24840
- S_Master_Shield # 24793
- S_AG_Shoes # 24841
- S_AG_Earring # 24842
- S_Master_Weapon # 24792
- S_AG_Pendant # 24843
- Combo:
- S_EM_Armor # 24844
- S_Master_Shield # 24793
- S_EM_Shoes # 24845
- S_EM_Earring # 24846
- S_Master_Weapon # 24792
- S_EM_Pendant # 24847
- Combo:
- S_NW_Armor # 24848
- S_Master_Shield # 24793
- S_NW_Shoes # 24849
- S_NW_Earring # 24850
- S_Master_Weapon # 24792
- S_NW_Pendant # 24851
- Combo:
- S_SH_Shoes # 24853
- S_SH_Armor # 24852
- S_Master_Shield # 24793
- S_SH_Earring # 24854
- S_Master_Weapon # 24792
- S_SH_Pendant # 24855
- Combo:
- S_SS_Armor # 24856
- S_Master_Shield # 24793
- S_SS_Shoes # 24857
- S_SS_Earring # 24858
- S_Master_Weapon # 24792
- S_SS_Pendant # 24859
- Combo:
- S_SKE_Armor # 24860
- S_Master_Shield # 24793
- S_SKE_Shoes # 24861
- S_SKE_Earring # 24862
- S_Master_Weapon # 24792
- S_SKE_Pendant # 24863
- Combo:
- S_SOA_Armor # 24864
- S_Master_Shield # 24793
- S_SOA_Shoes # 24865
- S_SOA_Earring # 24866
- S_Master_Weapon # 24792
- S_SOA_Pendant # 24867
- Combo:
- S_HN_Armor # 24868
- S_Master_Shield # 24793
- S_HN_Shoes # 24869
- S_HN_Earring # 24870
- S_Master_Weapon # 24792
- S_HN_Pendant # 24871
Script: |
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Str_Boots # 22000
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Str_Boots_ # 22006
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bStr) >= 120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Agi_Boots # 22002
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Agi_Boots_ # 22010
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bAgi) >= 120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Vit_Boots # 22003
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Vit_Boots_ # 22007
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,8;
bonus bDelayrate,8;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Int_Boots # 22001
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Int_Boots_ # 22009
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bInt) >= 120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Dex_Boots # 22004
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Dex_Boots_ # 22008
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bDex) >= 120) {
bonus bAtkRate,8;
bonus bLongAtkRate,5;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Luk_Boots # 22005
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Luk_Boots_ # 22011
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bDex) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
}
- Combos:
- Combo:
- aegis_480262 # 480262
- aegis_490308 # 490308
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
bonus2 bSubEle,Ele_Neutral,(min(10,.@r));
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Dagger_J # 28784
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
bonus2 bSkillAtk,"SP_SHA",25;
bonus2 bSkillAtk,"SP_SPA",25;
bonus2 bSkillAtk,"SP_SWHOO",25;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Phoenix_Crown_J # 15824
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Robe_J # 15448
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Mantle_J # 20984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bDelayrate,-2*.@r;
- Combos:
- Combo:
- Procyon_Robe_J # 15448
- Procyon_Mantle_J # 20984
- Procyon_Shoes_J # 22242
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Shoes_J # 22242
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Ring_J # 32294
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
bonus bMatkRate,15;
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Book_J # 28643
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bAllStats,10;
- Combos:
- Combo:
- aegis_29725 # 29725
- Golden_Crown_J # 15823
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Robe_J # 15447
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Mantle_J # 20983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bWeaponAtkRate,.@r;
- Combos:
- Combo:
- Pollux_Robe_J # 15447
- Pollux_Mantle_J # 20983
- Pollux_Shoes_J # 2400
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bPerfectHitAddRate,30;
bonus bNoSizeFix;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Shoes_J # 2400
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Ring_J # 32293
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"SG_SUN_WARM",100;
bonus2 bSkillAtk,"SG_MOON_WARM",100;
bonus2 bSkillAtk,"SG_STAR_WARM",100;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Doram_Ele_Suit_J # 15277
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_Summoner) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Doram_Ele_Cape_J # 20917
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (BaseJob == Job_Summoner) {
bonus2 bSkillAtk,"SU_PICKYPECK",5*.@r;
bonus2 bSkillAtk,"SU_SCAROFTAROU",5*.@r;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*.@r;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",5*.@r;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*.@r;
bonus2 bSkillAtk,"SU_CN_METEOR",5*.@r;
}
- Combos:
- Combo:
- Doram_Ele_Suit_J # 15277
- Doram_Ele_Cape_J # 20917
- Doram_Ele_Shoes_J # 22187
Script: |
bonus2 bHPRegenRate,1500,5000;
bonus2 bSPRegenRate,15,5000;
bonus bSpeedRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Doram_Ele_Shoes_J # 22187
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (BaseJob == Job_Summoner) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Clinging_Doram_1 # 19347
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (BaseJob == Job_Summoner)
bonus2 bSubClass,Class_Boss,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Fresh_G_Necklace_J # 28577
Script: |
if (BaseJob == Job_Summoner) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-50;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-50;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-50;
bonus2 bVariableCastrate,"SU_HISS",-50;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-50;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pretty_G_Necklace_J # 28578
Script: |
if (BaseJob == Job_Summoner) {
bonus bDef,150;
bonus bMdef,15;
bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50;
bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-50;
bonus2 bVariableCastrate,"SU_TUNABELLY",-50;
bonus2 bVariableCastrate,"SU_TUNAPARTY",-50;
bonus2 bVariableCastrate,"SU_GROOMING",-50;
bonus2 bVariableCastrate,"SU_PURRING",-50;
bonus2 bVariableCastrate,"SU_SHRIMPARTY",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Charm_G_Necklace_J # 28579
Script: |
if (BaseJob == Job_Summoner) {
bonus bMatkRate,15;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bVariableCastrate,"SU_SV_ROOTTWIST",-50;
bonus2 bVariableCastrate,"SU_CN_METEOR",-50;
bonus2 bVariableCastrate,"SU_CN_POWDERING",-50;
bonus2 bVariableCastrate,"SU_CHATTERING",-50;
bonus2 bVariableCastrate,"SU_MEOWMEOW",-50;
bonus2 bVariableCastrate,"SU_NYANGGRASS",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- ShiningTwigCharm_J # 28589
Script: |
if (BaseJob == Job_Summoner) {
bonus bMatkRate,15;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bVariableCastrate,"SU_SV_ROOTTWIST",-50;
bonus2 bVariableCastrate,"SU_CN_METEOR",-50;
bonus2 bVariableCastrate,"SU_CN_POWDERING",-50;
bonus2 bVariableCastrate,"SU_CHATTERING",-50;
bonus2 bVariableCastrate,"SU_MEOWMEOW",-50;
bonus2 bVariableCastrate,"SU_NYANGGRASS",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- FreshTunaCharm_J # 28590
Script: |
if (BaseJob == Job_Summoner) {
bonus bDef,150;
bonus bMdef,15;
bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50;
bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-50;
bonus2 bVariableCastrate,"SU_TUNABELLY",-50;
bonus2 bVariableCastrate,"SU_TUNAPARTY",-50;
bonus2 bVariableCastrate,"SU_GROOMING",-50;
bonus2 bVariableCastrate,"SU_PURRING",-50;
bonus2 bVariableCastrate,"SU_SHRIMPARTY",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- PlumpyWormCharm_J # 28591
Script: |
if (BaseJob == Job_Summoner) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-50;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-50;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-50;
bonus2 bVariableCastrate,"SU_HISS",-50;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-50;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-50;
}
- Combos:
- Combo:
- Toy_Ring # 28596
- Meteor_Strike # 16043
Script: |
bonus bBaseAtk,100;
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
- Combos:
- Combo:
- Wild_Beast # 400409
- Gray_W_Suits # 450177
- Gray_W_Manteau # 480091
- Gray_W_Boots # 470087
- Combo:
- Wild_Beast # 400409
- Gray_W_Robe # 450178
- Gray_W_Muffler # 480090
- Gray_W_Shoes # 470088
Script: |
bonus2 bSubEle,Ele_Ghost,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Wild_Beast # 400409
- Gray_W_Pendant # 490106
- Combo:
- Wild_Beast # 400409
- Gray_W_Ring # 490107
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Gray_W_Earing # 490108
- Combo:
- Wild_Beast # 400409
- Gray_W_Necklace # 490109
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Str_1 # 310478
Script: |
bonus bStr,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Agi_1 # 310480
Script: |
bonus bAgi,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Vit_1 # 310482
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Int_1 # 310481
Script: |
bonus bInt,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Dex_1 # 310479
Script: |
bonus bDex,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_luk_1 # 310483
Script: |
bonus bLuk,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Str_2 # 310484
Script: |
bonus bPow,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Vit_2 # 310488
Script: |
bonus bSta,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Agi_2 # 310486
Script: |
bonus bWis,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Int_2 # 310487
Script: |
bonus bSpl,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Dex_2 # 310485
Script: |
bonus bCon,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_luk_2 # 310489
Script: |
bonus bCrt,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Def_1 # 310496
Script: |
bonus bDef,300;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Mdef_1 # 310497
Script: |
bonus bMdef,30;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Speed_2 # 310571
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Speed_1 # 310567
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Caster_1 # 310568
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_S_Delay # 310515
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Robust_1 # 310597
Script: |
bonus bBaseAtk,BaseLevel;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Robust_2 # 310598
Script: |
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_War_2 # 310506
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Mag_2 # 310507
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Caster_2 # 310572
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_F_Cast_1 # 310600
Script: |
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb24 # 310105
Script: |
bonus2 bAddEle,Ele_Dark,50;
bonus2 bMagicAddEle,Ele_Dark,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_FIRE # 4970
Script: |
bonus2 bAddEle,Ele_Fire,50;
bonus2 bMagicAddEle,Ele_Fire,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_GROUND # 4972
Script: |
bonus2 bAddEle,Ele_Earth,50;
bonus2 bMagicAddEle,Ele_Earth,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb25 # 310106
Script: |
bonus2 bAddEle,Ele_Poison,50;
bonus2 bMagicAddEle,Ele_Poison,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb22 # 310103
Script: |
bonus2 bAddEle,Ele_Holy,50;
bonus2 bMagicAddEle,Ele_Holy,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb23 # 310104
Script: |
bonus2 bAddEle,Ele_Undead,50;
bonus2 bMagicAddEle,Ele_Undead,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_WATER # 4971
Script: |
bonus2 bAddEle,Ele_Water,50;
bonus2 bMagicAddEle,Ele_Water,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_WIND # 4973
Script: |
bonus2 bAddEle,Ele_Wind,50;
bonus2 bMagicAddEle,Ele_Wind,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb27 # 310108
- Combo:
- aegis_311436 # 311436
- Improve_Orb_Life # 29543
- Combo:
- aegis_311436 # 311436
- Improve_Orb_Soul # 29544
- Combo:
- aegis_311436 # 311436
- Automatic_Orb26 # 310107
- Combo:
- aegis_311436 # 311436
- Improve_Orb_M_Heal # 29545
- Combo:
- aegis_311436 # 311436
- Improve_Orb_M_Soul # 29546
Script: |
bonus bMdef,30;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb14 # 310095
Script: |
bonus2 bSubEle,Ele_Poison,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb12 # 310093
Script: |
bonus2 bSubEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb16 # 310097
Script: |
bonus2 bSubEle,Ele_Holy,15-(getskilllv("CR_TRUST")*15);
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb17 # 310098
Script: |
bonus2 bSubEle,Ele_Fire,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb11 # 310092
Script: |
bonus2 bSubEle,Ele_Earth,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb15 # 310096
Script: |
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb13 # 310094
Script: |
bonus2 bSubEle,Ele_Ghost,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_ATK # 29170
Script: |
bonus2 bSubEle,Ele_Dark,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_Avoid # 29172
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_CRI # 29175
Script: |
bonus2 bSubEle,Ele_Undead,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb44 # 310125
Script: |
bonus bAgi,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb42 # 310123
Script: |
bonus bDex,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb45 # 310126
Script: |
bonus bLuk,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_MATK # 29171
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_MHP # 29173
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb43 # 310124
Script: |
bonus bStr,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_Quick # 29174
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb41 # 310122
Script: |
bonus bInt,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb40 # 310121
Script: |
bonus bVit,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_AGI # 29551
Script: |
bonus2 bSubEle,Ele_Fire,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_DEX # 29549
Script: |
bonus2 bSubEle,Ele_Earth,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_LUK # 29552
Script: |
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_STR # 29550
Script: |
bonus2 bSubEle,Ele_Dark,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_INT # 29548
Script: |
bonus2 bSubEle,Ele_Wind,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_Vit # 29547
Script: |
bonus2 bSubEle,Ele_Water,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- ReactorZ_Clairvoyance # 29443
- Combo:
- aegis_311436 # 311436
- ReactorZ_Reincarnation # 29441
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- aegis_311436 # 311436
- ReactorZ_Immortal # 29439
- Combo:
- aegis_311436 # 311436
- ReactorZ_Knockback # 29438
Script: |
bonus bDef,500;
- Combos:
- Combo:
- aegis_311436 # 311436
- ReactorZ_NoDispell # 29442
Script: |
bonus bVariableCastrate,-30;
- Combos:
- Combo:
- aegis_300387 # 300387
- Inteligence10 # 4719
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,100;
- Combos:
- Combo:
- aegis_300386 # 300386
- Strength10 # 4709
Script: |
bonus bIgnoreDefRace,RC_All;
- Combos:
- Combo:
- aegis_300456 # 300456
- aegis_300455 # 300455
Script: |
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Grey_Icewind_Card # 300457
- aegis_300455 # 300455
Script: |
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bAddSize,Size_Large,10+3*(.@r_shoes/2);
- Combos:
- Combo:
- Icewind_Card # 300458
- aegis_300455 # 300455
Script: |
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_Large,10+3*(.@r_shoes/2);
- Combos:
- Combo:
- aegis_300460 # 300460
- aegis_300459 # 300459
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_300461 # 300461
- aegis_300459 # 300459
Script: |
bonus bShortAtkRate,15;
- Combos:
- Combo:
- aegis_300462 # 300462
- aegis_300459 # 300459
Script: |
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
- Combos:
- Combo:
- aegis_300463 # 300463
- aegis_300459 # 300459
Script: |
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Water,15;
- Combos:
- Combo:
- aegis_300466 # 300466
- aegis_300459 # 300459
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_A_Def_10 # 312105
Script: |
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_A_Atk_10 # 312115
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_A_Matk_10 # 312125
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_G_Grace # 312157
- Snake_G_Glory # 312188
Script: |
bonus bPAtk,10;
bonus bSMatk,10;
- Combos:
- Combo:
- Snake_G_Grace # 312157
- Snake_H_Def_10 # 312136
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bAddEle,Ele_All,10;
- Combos:
- Combo:
- Snake_G_Grace # 312157
- Snake_H_Atk_10 # 312146
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Snake_G_Grace # 312157
- Snake_H_Matk_10 # 312156
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Snake_G_Glory # 312188
- Snake_S_Def_10 # 312167
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Snake_G_Glory # 312188
- Snake_S_Atk_10 # 312177
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Snake_G_Glory # 312188
- Snake_S_Matk_10 # 312187
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Heart_Ace_Melee # 420210
- Gambler_Seal_KR # 410232
- Combo:
- Gambler_Seal_KR_ # 410233
- Heart_Ace_Melee # 420210
Script: |
bonus bShortAtkRate,10;
bonus bAtkRate,5;
- Combos:
- Combo:
- Glacier_Armor # 450264
- Glacier_Manteau # 450266
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Glacier_Robe # 450265
- Glacier_Muffler # 450267
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Glacier_Manteau # 450266
- Glacier_Boots # 470196
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Glacier_Muffler # 450267
- Glacier_Shoes # 450268
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Glacier_Shoes # 450268
- Glacier_Robe # 450265
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
bonus bBaseAtk,2*.@sum;
- Combos:
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_T_Sword # 600030
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Lance # 630019
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_T_Axe # 620019
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Staff # 640034
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Katar # 610041
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Humma # 650028
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Bow # 700059
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Revolver # 800015
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Rifle # 810015
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Shotgun # 820011
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Gatling # 830015
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Launcher # 840010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bBaseAtk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,6;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,4;
bonus bPow,5;
bonus bCon,5;
bonus2 bAddEle,Ele_All,20;
}
}
}
- Combos:
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Sword # 500054
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_B_Sword # 500055
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_R_Knife # 510075
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_B_Knife # 510076
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Axe # 520021
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Spear # 530034
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Book # 540056
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Wand # 550089
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Foxtail # 550090
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Knuckle # 560037
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Violin # 570032
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Whip # 580033
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Mace # 590047
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_M_Mace # 590048
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bBaseAtk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,6;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,4;
bonus bPow,5;
bonus bCon,5;
}
}
}
- Combos:
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAtkEle,Ele_All,5;
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
bonus bMatk,2*.@sum;
- Combos:
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_T_Sword # 600030
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Lance # 630019
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_T_Axe # 620019
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Staff # 640034
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Katar # 610041
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Humma # 650028
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Bow # 700059
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Revolver # 800015
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Rifle # 810015
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Shotgun # 820011
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Gatling # 830015
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Launcher # 840010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
- Combos:
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Sword # 500054
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_B_Sword # 500055
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_R_Knife # 510075
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_B_Knife # 510076
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Axe # 520021
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Spear # 530034
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Book # 540056
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Wand # 550089
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Foxtail # 550090
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Knuckle # 560037
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Violin # 570032
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Whip # 580033
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Mace # 590047
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_M_Mace # 590048
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
- Combos:
- Combo:
- Glacier_Boots # 470196
- Glacier_Armor # 450264
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Glacier_Ring # 490327
- Glacier_Pendant # 490328
Script: |
bonus bDef,50;
- Combos:
- Combo:
- Glacier_Pendant # 490328
- Glacier_Armor # 450264
- Glacier_Ring # 490327
Script: |
bonus bFixedCast,-300;
bonus bAtkRate,5;
- Combos:
- Combo:
- Glacier_Pendant # 490328
- Glacier_Manteau # 450266
- Glacier_Ring # 490327
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Glacier_Pendant # 490328
- Glacier_Boots # 470196
- Glacier_Ring # 490327
Script: |
bonus bPAtk,3;
bonus bDef,30;
- Combos:
- Combo:
- Glacier_Earring # 490329
- Glacier_Necklace # 490330
Script: |
bonus bDef,50;
- Combos:
- Combo:
- Glacier_Necklace # 490330
- Glacier_Robe # 450265
- Glacier_Earring # 490329
Script: |
bonus bFixedCast,-300;
bonus bMatkRate,5;
- Combos:
- Combo:
- Glacier_Necklace # 490330
- Glacier_Muffler # 450267
- Glacier_Earring # 490329
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Glacier_Necklace # 490330
- Glacier_Shoes # 450268
- Glacier_Earring # 490329
Script: |
bonus bSMatk,3;
bonus bDef,30;
- Combos:
- Combo:
- King_of_Origin # 311072
- Yesterday_Once_More # 420158
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- King_of_Origin # 311072
- Golden_Bug_Card # 4128
Script: |
autobonus3 "{ bonus bAbsorbDmgMaxHP2,10; }",1000,10000,"ALL_FULL_THROTTLE";
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Staff_Of_Soul # 1472
- Combo:
- Spiritual_Ring_ # 28432
- Wizardy_Staff # 1473
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDex,2;
bonus bMatkRate,6;
bonus bVariableCastrate,-.@r;
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Divine_Cross # 2001
- Combo:
- Spiritual_Ring_ # 28432
- Divine_Cross_ # 2017
- Combo:
- Spiritual_Ring # 2677
- Divine_Cross_ # 2017
Script: |
bonus bMatkRate,10;
bonus bDex,2;
bonus2 bSubRace,RC_Demon,10;
bonus2 bSubRace,RC_Undead,10;
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Clip # 2607
- Combo:
- Spiritual_Ring_ # 28432
- Rosary # 2608
- Combo:
- Spiritual_Ring_ # 28432
- Rosary_ # 2626
Script: |
bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bonus bSPrecovRate,9;
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Demon_Hunting_Bible_BR # 28617
- Combo:
- Spiritual_Ring # 2677
- Demon_Hunting_Bible_BR # 28617
- Combo:
- Spiritual_Ring_ # 28432
- Demon_Hunting_Bible # 28602
- Combo:
- Spiritual_Ring # 2677
- Demon_Hunting_Bible # 28602
Script: |
bonus2 bVariableCastrate,"PR_MAGNUS",-25;
- Combos:
- Combo:
- Divine_Cross # 2001
- Exorcist_Gloves # 28323
- Combo:
- Divine_Cross_ # 2017
- Exorcist_Gloves # 28323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@skill_level = getskilllv("PR_TURNUNDEAD");
if (.@skill_level >= 2) {
.@rate_bonus = max(.@r, 5) - 5;
bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",.@skill_level,30+(10*.@rate_bonus);
}
- Combos:
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Ring # 2744
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
Script: |
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bVariableCastrate,-3;
bonus bDelayrate,-15;
- Combos:
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Glove # 2935
Script: |
bonus bVariableCastrate,-4;
bonus bDelayrate,-4;
- Combos:
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Sprint_Glove # 2935
Script: |
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Siege_Robe_1Tier # 15216
- Siege_Muffler_1Tier # 20865
- Siege_Shoes_1Tier # 22146
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,700;
bonus2 bSubRace,RC_Player_Human,6;
bonus2 bSubRace,RC_Player_Doram,6;
}
- Combos:
- Combo:
- Siege_Suits_1Tier # 15217
- Siege_Manteau_1Tier # 20864
- Siege_Boots_1Tier # 22147
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,800;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
}
- Combos:
- Combo:
- Siege_Plate_1Tier # 15218
- Siege_Manteau_1Tier # 20864
- Siege_Greave_1Tier # 22148
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,900;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSubRace,RC_Player_Doram,8;
}
- Combos:
- Combo:
- Siege_Robe_2Tier # 450012
- Siege_Muffler_2Tier # 480007
- Siege_Shoes_2Tier # 470011
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,1600;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
}
- Combos:
- Combo:
- Siege_Suits_2Tier # 450013
- Siege_Manteau_2Tier # 480008
- Siege_Boots_2Tier # 470012
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,1800;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSubRace,RC_Player_Doram,8;
}
- Combos:
- Combo:
- Siege_Plate_2Tier # 450014
- Siege_Manteau_2Tier # 480008
- Siege_Greave_2Tier # 470013
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,2000;
bonus2 bSubRace,RC_Player_Human,9;
bonus2 bSubRace,RC_Player_Doram,9;
}
- Combos:
- Combo:
- E_Imune # 27397
- Deviling_Card # 4174
Script: |
bonus2 bSubEle,Ele_Neutral,-15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_1 # 29249
Script: |
bonus bMaxHP,5000;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_2 # 29250
Script: |
bonus bMaxSP,100;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_3 # 29251
Script: |
bonus2 bHPRegenRate,1000,5000;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_4 # 29252
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity1 # 29253
Script: |
bonus2 bSubEle,Ele_Fire,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity2 # 29254
Script: |
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity3 # 29255
Script: |
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity4 # 29256
Script: |
bonus2 bSubEle,Ele_Earth,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity5 # 29257
Script: |
bonus2 bSubEle,Ele_Dark,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity6 # 29258
Script: |
bonus2 bSubEle,Ele_Ghost,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity7 # 29259
Script: |
bonus2 bSubEle,Ele_Poison,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound1 # 29260
Script: |
bonus2 bSubRace,RC_Formless,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound2 # 29261
Script: |
bonus2 bSubRace,RC_Undead,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound3 # 29262
Script: |
bonus2 bSubRace,RC_Brute,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound4 # 29263
Script: |
bonus2 bSubRace,RC_Plant,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound5 # 29264
Script: |
bonus2 bSubRace,RC_Insect,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound6 # 29265
Script: |
bonus2 bSubRace,RC_Fish,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound7 # 29266
Script: |
bonus2 bSubRace,RC_Demon,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound8 # 29267
Script: |
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound9 # 29268
Script: |
bonus2 bSubRace,RC_Angel,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound10 # 29269
Script: |
bonus2 bSubRace,RC_Dragon,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood1 # 29270
Script: |
bonus bStr,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood2 # 29271
Script: |
bonus bAgi,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood3 # 29272
Script: |
bonus bVit,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood4 # 29273
Script: |
bonus bInt,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood5 # 29274
Script: |
bonus bDex,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood6 # 29275
Script: |
bonus bLuk,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor1 # 29276
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor2 # 29277
Script: |
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor3 # 29278
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death1 # 29279
Script: |
bonus bAtkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death2 # 29280
Script: |
bonus bMatkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death3 # 29281
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death4 # 29282
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor_Hit # 29382
Script: |
bonus bHit,20;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor_Flee # 29383
Script: |
bonus bFlee,20;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor_Luk # 29384
Script: |
bonus bFlee2,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death_Tech # 29385
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death_Luk # 29386
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound11 # 29510
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Bracelet_Of_Puppet # 490016
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=6) {
bonus bPerfectHitAddRate,15;
bonus bDelayrate,-5;
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
}
if (.@r>=8) {
bonus bPerfectHitAddRate,15;
bonus bDelayrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
}
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_Def # 312056
Script: |
bonus bRes,30;
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_Mdef # 312057
Script: |
bonus bMRes,20;
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_S_Delay # 312068
Script: |
bonus bDelayrate,-3;
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_F_Cast # 312076
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- Isgard_3_Warrior # 312307
- Ice_C_Orb_War # 312061
Script: |
bonus bShortAtkRate,4;
- Combos:
- Combo:
- Isgard_3_Warrior # 312307
- Ice_C_Orb_Guide # 312071
Script: |
bonus bPAtk,5;
bonus bBaseAtk,50;
- Combos:
- Combo:
- Isgard_3_Warrior # 312307
- Ice_C_Orb_F_Spirit # 312083
Script: |
bonus bShortAtkRate,8;
bonus bAtkRate,10;
- Combos:
- Combo:
- Isgard_3_Ranger # 312308
- Ice_C_Orb_Ran # 312062
Script: |
bonus bLongAtkRate,4;
- Combos:
- Combo:
- Isgard_3_Ranger # 312308
- Ice_C_Orb_Guide # 312071
Script: |
bonus bPAtk,5;
bonus bBaseAtk,50;
- Combos:
- Combo:
- Isgard_3_Ranger # 312308
- Ice_C_Orb_E_Archer # 312084
Script: |
bonus bLongAtkRate,8;
bonus bAtkRate,10;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_War # 312061
Script: |
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_Ran # 312062
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_Speed # 312069
Script: |
bonus bCritAtkRate,4;
bonus bCritical,15;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_Fatal # 312086
Script: |
bonus bCritAtkRate,8;
bonus bCritical,20;
- Combos:
- Combo:
- Isgard_3_Mage # 312310
- Ice_C_Orb_Mag # 312063
Script: |
bonus2 bMagicAtkEle,Ele_All,4;
- Combos:
- Combo:
- Isgard_3_Mage # 312310
- Ice_C_Orb_Caster # 312070
Script: |
bonus bSMatk,5;
bonus bMatk,50;
- Combos:
- Combo:
- Isgard_3_Mage # 312310
- Ice_C_Orb_Spell # 312085
Script: |
bonus2 bMagicAtkEle,Ele_All,8;
bonus bMatkRate,10;
- Combos:
- Combo:
- Isgard_2_Warrior2 # 312311
- Ice_C_Orb_War2 # 312064
Script: |
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Isgard_2_Warrior2 # 312311
- Ice_C_Orb_Ov_Pow # 312079
Script: |
bonus bPAtk,5;
bonus bPow,7;
bonus bCon,7;
- Combos:
- Combo:
- Isgard_2_Ranger2 # 312312
- Ice_C_Orb_Ran2 # 312065
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Isgard_2_Ranger2 # 312312
- Ice_C_Orb_Fi_Con # 312081
Script: |
bonus bPAtk,5;
bonus bPow,7;
bonus bCon,7;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_War2 # 312064
Script: |
bonus bShortAtkRate,8;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_Ran2 # 312065
Script: |
bonus bLongAtkRate,8;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_Ov_Pow # 312079
Script: |
bonus bCRate,5;
bonus bPow,7;
bonus bCrt,7;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_Fi_Con # 312081
Script: |
bonus bCRate,5;
bonus bPow,7;
bonus bCrt,7;
- Combos:
- Combo:
- Isgard_2_Mage2 # 312314
- Ice_C_Orb_Mag2 # 312066
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Isgard_2_Mage2 # 312314
- Ice_C_Orb_Bu_Spl # 312080
Script: |
bonus bSMatk,5;
bonus bSpl,7;
bonus bCon,7;
- Combos:
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Sword # 500049
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_B_Sword # 500050
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_R_Knife # 510061
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_B_Knife # 510062
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Axe # 520017
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Spear # 530025
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Book # 540049
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Wand # 550069
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Foxtail # 550070
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Knuckle # 560032
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Violin # 570029
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Whip # 580030
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Mace # 590038
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_M_Mace # 590039
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_T_Sword # 600027
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Katar # 610037
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_T_Axe # 620017
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Lance # 630018
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Staff # 640033
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Humma # 650025
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Bow # 700052
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Revolver # 800014
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Rifle # 810010
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Shotgun # 820008
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Gatling # 830013
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Launcher # 840009
Script: |
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
- Combos:
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Sword # 500049
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_B_Sword # 500050
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_R_Knife # 510061
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_B_Knife # 510062
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Axe # 520017
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Spear # 530025
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Book # 540049
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Wand # 550069
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Foxtail # 550070
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Knuckle # 560032
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Violin # 570029
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Whip # 580030
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Mace # 590038
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_M_Mace # 590039
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_T_Sword # 600027
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Katar # 610037
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_T_Axe # 620017
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Lance # 630018
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Staff # 640033
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Humma # 650025
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Bow # 700052
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Revolver # 800014
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Rifle # 810010
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Shotgun # 820008
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Gatling # 830013
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Launcher # 840009
Script: |
bonus bMatkRate,5;
bonus bMatk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
- Combos:
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Sword # 500049
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_B_Sword # 500050
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_R_Knife # 510061
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_B_Knife # 510062
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Axe # 520017
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Spear # 530025
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Book # 540049
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Wand # 550069
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Foxtail # 550070
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Knuckle # 560032
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Violin # 570029
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Whip # 580030
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Mace # 590038
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_M_Mace # 590039
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_T_Sword # 600027
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Katar # 610037
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_T_Axe # 620017
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Lance # 630018
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Staff # 640033
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Humma # 650025
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Bow # 700052
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Revolver # 800014
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Rifle # 810010
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Shotgun # 820008
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Gatling # 830013
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Launcher # 840009
Script: |
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
- Combos:
- Combo:
- Boitata_Hat_K # 400109
- Boitata_Card # 27126
Script: |
bonus2 bAddEle,Ele_Poison,40;
bonus2 bAddEle,Ele_Water,40;
- Combos:
- Combo:
- Boitata_Hat_K # 400109
- SLD_Boitata_Card # 300195
Script: |
bonus2 bAddEle,Ele_Poison,25;
bonus2 bAddEle,Ele_Water,25;
- Combos:
- Combo:
- Beelzebub_Crown_K # 400110
- Berzebub_Card # 4145
Script: |
bonus2 bAddClass,Class_Boss,16;
- Combos:
- Combo:
- Beelzebub_Crown_K # 400110
- Sealed_Berz_Card # 4486
Script: |
bonus2 bAddClass,Class_Boss,8;
- Combos:
- Combo:
- Vesper_H_Gear_K # 400111
- Apocalips_H_Card # 4374
Script: |
bonus2 bMagicAddClass,Class_Boss,10;
bonus bVariableCastrate,-7;
- Combos:
- Combo:
- Vesper_H_Gear_K # 400111
- Sealed_Apocalips_H_Card # 4503
Script: |
bonus2 bMagicAddClass,Class_Boss,5;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Spade_Ace_Melee # 420213
- Gambler_Seal_KR # 410232
- Combo:
- Gambler_Seal_KR_ # 410233
- Spade_Ace_Melee # 420213
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus bMatkRate,5;
- Combos:
- Combo:
- aegis_470204 # 470204
- Fallen_Bishop_Card # 4441
Script: |
bonus2 bMagicAddEle,Ele_Holy,15;
bonus bMaxSPrate,25;
- Combos:
- Combo:
- aegis_470204 # 470204
- Sealed_F_Bishop_Card # 4539
Script: |
bonus2 bMagicAddEle,Ele_Holy,10;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- aegis_312398 # 312398
- aegis_311912 # 311912
Script: |
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
- Combos:
- Combo:
- aegis_312398 # 312398
- aegis_311913 # 311913
Script: |
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
- Combos:
- Combo:
- aegis_312398 # 312398
- aegis_311914 # 311914
Script: |
bonus bLongAtkRate,3*getskilllv("SS_SHIMIRU");
- Combos:
- Combo:
- aegis_312399 # 312399
- aegis_311915 # 311915
Script: |
bonus2 bSkillAtk,"SS_SEKIENHOU",10;
- Combos:
- Combo:
- aegis_312399 # 312399
- aegis_311916 # 311916
Script: |
bonus bVariableCastrate,-3*getskilllv("SS_TOKEDASU");
- Combos:
- Combo:
- aegis_312399 # 312399
- aegis_311917 # 311917
Script: |
bonus2 bSkillAtk,"SS_RAIDENPOU",10;
- Combos:
- Combo:
- aegis_312400 # 312400
- aegis_311433 # 311433
Script: |
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
- Combos:
- Combo:
- aegis_312400 # 312400
- aegis_311434 # 311434
Script: |
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
- Combos:
- Combo:
- aegis_312400 # 312400
- aegis_311435 # 311435
Script: |
bonus bCRate,getskilllv("SHC_SHADOW_SENSE");
- Combos:
- Combo:
- aegis_312401 # 312401
- Archbishop_Top3 # 311356
Script: |
bonus2 bSkillAtk,"CD_FRAMEN",10;
- Combos:
- Combo:
- aegis_312401 # 312401
- Archbishop_Middle3 # 311357
Script: |
bonus2 bMagicAtkEle,Ele_Holy,3*(getskilllv("CD_FIDUS_ANIMUS")/2);
- Combos:
- Combo:
- aegis_312401 # 312401
- Archbishop_Bottom3 # 311358
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
- Combos:
- Combo:
- aegis_312402 # 312402
- Warlock_Middle # 29469
Script: |
bonus2 bSkillAtk,"AB_JUDEX",3*getskilllv("NV_TRANSCENDENCE");
- Combos:
- Combo:
- aegis_312402 # 312402
- Shadowchaser_Bottom # 29479
Script: |
bonus2 bSkillAtk,"RK_WINDCUTTER",3*getskilllv("NV_BREAKTHROUGH");
- Combos:
- Combo:
- aegis_312402 # 312402
- Paladin_Top # 29517
Script: |
bonus bMdef,15;
bonus bDef,120;
- Combos:
- Combo:
- aegis_312403 # 312403
- aegis_312402 # 312402
Script: |
bonus2 bSkillAtk,"AB_JUDEX",3*getskilllv("NV_TRANSCENDENCE");
- Combos:
- Combo:
- aegis_312404 # 312404
- aegis_312402 # 312402
Script: |
bonus2 bSkillAtk,"RK_WINDCUTTER",3*getskilllv("NV_BREAKTHROUGH");
- Combos:
- Combo:
- aegis_312405 # 312405
- aegis_312402 # 312402
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Diamond_Ace_Range # 420220
- Gambler_Seal_KR # 410232
- Combo:
- Gambler_Seal_KR_ # 410233
- Diamond_Ace_Range # 420220
Script: |
bonus bLongAtkRate,10;
bonus bAtkRate,5;
- Combos:
- Combo:
- SeeOtter_Fan_LT # 490374
- FurSeal_Fan_LT # 490375
Script: |
bonus bAllTraitStats,3;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312031 # 312031
Script: |
bonus2 bSkillCooldown,"AG_FROZEN_SLASH",-300;
bonus2 bSkillCooldown,"AG_ROCK_DOWN",-300;
- Combos:
- Combo:
- Illegal_Tip # 490340
- aegis_311883 # 311883
Script: |
bonus bAtkRate,30;
bonus bMatkRate,30;
skill "MO_CALLSPIRITS",2;
- Combos:
- Combo:
- aegis_312305 # 312305
- AncientKing_Groza_Card # 27127
Script: |
autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseAtk,10*(BaseLevel/10); bonus bMatk,10*(BaseLevel/10); }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_312305 # 312305
- Abyss_AncientKing_Card # 27128
Script: |
bonus2 bHPDrainRate,1000,2;
- Combos:
- Combo:
- aegis_312305 # 312305
- aegis_490337 # 490337
Script: |
bonus bAtkRate,BaseLevel/5;
bonus bMatkRate,BaseLevel/5;
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_311891 # 311891
Script: |
bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-1000;
bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-1000;
bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-1000;
bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-1000;
bonus2 bSkillFixedCast,"AG_CRIMSON_ARROW",-1000;
bonus2 bSkillFixedCast,"AG_FROZEN_SLASH",-1000;
bonus2 bSkillFixedCast,"AG_STORM_CANNON",-1000;
bonus2 bSkillFixedCast,"AG_ROCK_DOWN",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_311892 # 311892
Script: |
bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-300;
bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311893 # 311893
Script: |
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-200;
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_311894 # 311894
Script: |
bonus2 bSkillCooldown,"IG_OVERSLASH",-300;
bonus2 bSkillCooldown,"IG_GRAND_JUDGEMENT",-300;
bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311895 # 311895
Script: |
bonus2 bSkillFixedCast,"WH_CRESCIVE_BOLT",-500;
bonus2 bSkillFixedCast,"WH_GALESTORM",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_311896 # 311896
Script: |
bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-500;
bonus2 bSkillFixedCast,"EM_DIAMOND_STORM",-500;
bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-500;
bonus2 bSkillFixedCast,"EM_TERRA_DRIVE",-500;
bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312037 # 312037
Script: |
bonus2 bSkillCooldown,"EM_DIAMOND_STORM",-500;
bonus2 bSkillCooldown,"EM_TERRA_DRIVE",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_311897 # 311897
Script: |
bonus2 bSkillFixedCast,"CD_ARBITRIUM",-500;
bonus2 bSkillFixedCast,"CD_PNEUMATICUS_PROCELLA",-500;
bonus2 bSkillFixedCast,"CD_FRAMEN",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312038 # 312038
Script: |
bonus2 bSkillCooldown,"CD_ARBITRIUM",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312304 # 312304
Script: |
bonus2 bSkillCooldown,"CD_EFFLIGO",-300;
bonus2 bSkillCooldown,"CD_PETITIO",-300;
- Combos:
- Combo:
- Clinging_Doram_1 # 19347
- Latent_Release_SU # 27402
Script: |
bonus2 bSubRace,RC_Player_Doram,-12;
bonus2 bSubRace,RC_Player_Human,-12;
- Combos:
- Combo:
- Hero # 29509
- aegis_311898 # 311898
Script: |
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311899 # 311899
Script: |
bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312040 # 312040
Script: |
bonus2 bSkillCooldown,"DK_MADNESS_CRUSHER",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_311900 # 311900
- Combo:
- Hero # 29509
- aegis_311901 # 311901
Script: |
bonus2 bSkillFixedCast,"TR_RHYTHMSHOOTING",-500;
bonus2 bSkillFixedCast,"TR_ROSEBLOSSOM",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_311902 # 311902
Script: |
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_FIRE",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_GROUND",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WATER",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WIND",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312043 # 312043
Script: |
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311903 # 311903
Script: |
bonus2 bSkillCooldown,"MT_AXE_STOMP",-300;
bonus2 bSkillCooldown,"MT_RUSH_QUAKE",-300;
- Combos:
- Combo:
- Anony_Sm_Shoes # 22178
- B_Ygnizem_Card # 4352
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SM_MAGNUM",10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
if (BaseLevel >= 100) {
bonus bStr,10*.@r;
bonus bFlee,15*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,3*.@r;
bonus bFlee,5*.@r;
}
- Combos:
- Combo:
- Anony_Sm_Shoes # 22178
- Sealed_B_Ygnizem_Card_J # 300318
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bHPRegenRate,1500,10000;
bonus2 bHPRegenRate,30,10000;
if (BaseLevel >= 100) {
bonus bStr,4*.@r;
bonus bFlee,5*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,.@r;
bonus bFlee,2*.@r;
}
- Combos:
- Combo:
- aegis_480275 # 480275
- Phreeoni_Card # 4121
- Combo:
- aegis_480275 # 480275
- Sealed_Phreeoni_Card # 4537
Script: |
bonus bFlee,-150;
bonus2 bResEff,Eff_Stone,10000;
bonus bPerfectHitAddRate,50;
- Combos:
- Combo:
- Occult_Nature_Cape # 480276
- Ep172_Bh_Staff # 640005
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/2);
if (.@r>=13) {
bonus2 bSkillCooldown,"WL_JACKFROST",-3000;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
}
- Combos:
- Combo:
- Occult_Nature_Cape # 480276
- Ep172_1h_Book2 # 540005
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,50;
skill "TF_DOUBLE",5;
bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r;
bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r;
if (.@r>=13)
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,70;
- Combos:
- Combo:
- Hero # 29509
- aegis_490367 # 490367
Script: |
bonus2 bAddEle,Ele_All,15;
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Water_Sprits_Armor # 2346
- SLD_ILL_Ktullanux_Car # 300200
- Combo:
- Water_Sprits_Armor_ # 2347
- SLD_ILL_Ktullanux_Car # 300200
Script: |
bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",3,10;
- Combos:
- Combo:
- Sealed_D_Lord_Card # 4488
- SLD_P_Dark_L_Card # 300202
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAtkEle,Ele_Fire,((.@r>=15)?12:8);
bonus2 bSkillAtk,"WZ_METEOR",((.@r>=15)?12:8);
- Combos:
- Combo:
- Magic_Star_TW # 19393
- Magic_Circle_TW # 420087
Script: |
bonus bMatkRate,readparam(bStr)/20;
bonus bDelayrate,-(readparam(bAgi)/20);
bonus2 bMagicAddRace,RC_All,readparam(bVit)/20;
bonus2 bMagicAddClass,Class_All,readparam(bInt)/20;
bonus2 bMagicAddSize,Size_All,readparam(bDex)/20;
bonus2 bMagicAddEle,Ele_All,readparam(bLuk)/20;
- Combos:
- Combo:
- Magic_Star_TW # 19393
- Star_Force_Ring_TW # 32243
Script: |
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus bFixedCast,-200;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Star_Force_Ring_TW # 32243
- Magic_Circle_TW # 420087
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Sunglasses # 2201
- SLD_Mob_Scarf # 420089
- Combo:
- Sunglasses_ # 2202
- SLD_Mob_Scarf # 420089
- Combo:
- Glasses # 2203
- SLD_Mob_Scarf # 420089
- Combo:
- Glasses_ # 2204
- SLD_Mob_Scarf # 420089
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus2 bAddClass,Class_All,2*.@a;
bonus bCritical,2*.@a;
bonus bCritAtkRate,4*.@a;
bonus bMatk,40*.@c;
bonus bVariableCastrate,-.@c;
bonus bHealPower,3*.@c;
bonus bAspdRate,2*.@b;
bonus bMaxHPrate,2*.@b;
- Combos:
- Combo:
- C_GreatDevilWing # 20762
- aegis_480240 # 480241
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bHPrecovRate,-5;
bonus bSPrecovRate,-5;
if (.@r>=5)
bonus2 bSubEle,Ele_Dark,15+(min(.@r,10)*5);
- Combos:
- Combo:
- Ceila_Card # 4568
- Tele_WG_Cape # 480242
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAtkEle,Ele_Wind,10+3*(.@r/2);
if (.@r>=12)
bonus5 bAutoSpell,"SA_VIOLENTGALE",3,10,BF_MAGIC,0;
- Combos:
- Combo:
- Katrinn_Card # 4366
- Tele_WG_Cape # 480242
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Ghost,10+3*(.@r/2);
if (.@r>=12)
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- Sealed_M_Flower_Card # 4490
- SLD_A_Moonlight_Card # 300196
Script: |
autobonus "{ bonus bFlee2,5; }",20,5000,BF_WEAPON,"{ active_transform 1150,5000; }";
- Combos:
- Combo:
- 2018_RTC_Cape4_TW # 20926
- 2019RTC_CeleAura_TW # 400014
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bHPDrainRate,30,10;
if (.@r>=10) {
bonus2 bAddItemSPHealRate,505,30;
bonus2 bAddItemSPHealRate,11572,30;
bonus2 bSPDrainRate,20,1;
}
- Combos:
- Combo:
- 2018_RTC_Cape4_TW # 20926
- 2017RTCSymbole # 19261
- 2019RTC_CeleAura_TW # 400014
Script: |
.@r = (getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT))/3;
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSubRace,RC_Player_Human,.@r;
bonus2 bSubRace,RC_Player_Doram,.@r;
- Combos:
- Combo:
- 20th_Anniversary_Hat_TW # 400368
- 20th_Anniversary_TW # 420186
Script: |
bonus bPAtk,5;
bonus bSMatk,5;
bonus2 bExpAddRace,RC_All,10;
- Combos:
- Combo:
- Shadow_Booster_ # 19126
- TwinCannon_TW # 420032
Script: |
bonus bDelayrate,-4;
bonus bAspdRate,5;
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
- Combos:
- Combo:
- XM_Celine_Kimi_Card # 31023
- Bloody_Celine_Dress_TW # 450135
Script: |
autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; bonus5 bAutoSpell,\"AB_VITUPERATUM\",1,1000,BF_MAGIC,0; }",20,5000,BF_MAGIC,"{ active_transform 2996,5000; }";
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- Bloody_Celine_Dress_TW # 450135
Script: |
bonus bMatk,50;
bonus3 bAutoSpell,"WL_SOULEXPANSION",3,20;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,20,BF_MAGIC,0;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- Bloody_Celine_Dress_TW # 450135
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bSubRace,RC_DemiHuman,7;
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@r>=22) {
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bCritAtkRate,8;
}
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Armor_TW # 450175
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,80;
bonus bMatk,80;
if (.@r>=22) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
if (.@r>=27)
bonus bDelayrate,-5;
if (.@r>=37)
bonus bDelayrate,-8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Scrap_Remodel_Shoes_TW # 470120
Script: |
bonus bDelayrate,-8;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"NC_ARMSCANNON";
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"GN_CARTCANNON";
- Combos:
- Combo:
- Xylitol_2011 # 2912
- Lover_In_Mouth # 18546
Script: |
bonus2 bAddItemHealRate,529,25;
bonus2 bAddItemHealRate,530,25;
- Combos:
- Combo:
- Lover_In_Mouth # 18546
- Arquien's_Necklace # 28429
Script: |
bonus2 bAddMonsterDropItem,529,-200;
bonus2 bAddMonsterDropItem,530,-200;
bonus2 bAddMonsterDropItem,11535,-50;
bonus2 bAddItemHealRate,529,-50;
bonus2 bAddItemHealRate,530,-50;
- Combos:
- Combo:
- Arquien's_Necklace # 48429
- Scrap_Remodel_Shoes_TW # 470120
Script: |
bonus bAtkRate,8;
bonus bDelayrate,-8;
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"NC_AXETORNADO";
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"GN_CART_TORNADO";
- Combos:
- Combo:
- Waste_Stove_Card # 4332
- Scrap_Remodel_Shoes_TW # 470120
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,50;
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
bonus bLongAtkRate,4*(.@r/3);
bonus bShortAtkRate,4*(.@r/3);
if (BaseJob == Job_Merchant)
bonus bBaseAtk,80;
- Combos:
- Combo:
- Rsx_0806_Card # 4342
- Scrap_Remodel_Shoes_TW # 470120
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,100;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
bonus bLongAtkRate,4*(.@r/2);
bonus bShortAtkRate,4*(.@r/2);
if (BaseJob == Job_Merchant)
bonus bBaseAtk,120;
- Combos:
- Combo:
- Fake_Alloy_Pot # 460030
- Scrap_Remodel_Shoes_TW # 470120
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddSize,Size_All,3*(.@r/4);
bonus bLongAtkRate,5*(.@r/6);
bonus bShortAtkRate,5*(.@r/6);
if (.@r>=23) {
bonus bNoWalkDelay;
bonus bMaxHPrate,-15;
bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),400;
bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),300;
}
}
- Combos:
- Combo:
- Temporal_Boots_LT_TW # 470183
- Temporal_Cape_TW_LT # 480312
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,5;
bonus bFixedCast,-200;
if (.@r>=25) {
if (readparam(bStr)>=108)
bonus bBaseAtk,120;
if (readparam(bAgi)>=108)
bonus bAspd,1;
if (readparam(bVit)>=108)
bonus bDelayrate,-8;
if (readparam(bInt)>=108)
bonus bMatk,120;
if (readparam(bDex)>=108)
bonus bLongAtkRate,15;
if (readparam(bLuk)>=108)
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- Angel_Of_Happiness_ROC # 400344
- C_Rainbow_Wing_Ears # 20010
- Combo:
- Comp_AngelHappiness_ROC # 400345
- C_Rainbow_Wing_Ears # 20010
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,2*(min(10,.@r)/2);
bonus2 bSubRace,RC_Player_Human,2*(min(10,.@r)/2);
bonus2 bSubRace,RC_Player_Doram,2*(min(10,.@r)/2);
- Combos:
- Combo:
- Angel_Of_Happiness_ROC # 400344
- aegis_480226 # 480226
- Combo:
- Comp_AngelHappiness_ROC # 400345
- aegis_480226 # 480226
- Combo:
- Angel_Of_Happiness_ROC # 400344
- aegis_480227 # 480227
- Combo:
- Comp_AngelHappiness_ROC # 400345
- aegis_480227 # 480227
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bHPrecovRate,5;
bonus bSPrecovRate,5;
if (.@r>=5)
bonus2 bSubEle,Ele_Holy,15+(min(10,.@r-5)*5);
- Combos:
- Combo:
- Menblatt_Card # 4593
- aegis_480229 # 480229
Script: |
bonus bLongAtkRate,-(readparam(bDex)/10);
- Combos:
- Combo:
- Lapine_Shield # 2198
- Lapine_Pray_Shoes # 470086
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-3;
bonus bAspdRate,10;
bonus bFixedCast,-100*(.@r/2);
- Combos:
- Combo:
- KarduiEar # 5966
- Lapine_Pray_Shoes # 470086
Script: |
bonus bMatk,30;
bonus2 bSkillCooldown,"WL_COMET",-20000;
- Combos:
- Combo:
- Tree_Of_Sprout_JP # 19299
- Lapine_Pray_Shoes # 470086
Script: |
autobonus "{ bonus bInt,150; bonus2 bSPLossRate,100,1000; }",10,1000,BF_MAGIC;
- Combos:
- Combo:
- Nidhogg_Shadow_Card # 4456
- Lapine_Pray_Shoes # 470086
Script: |
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bSubEle,Ele_All,20;
- Combos:
- Combo:
- Dark_Lord_Card # 4168
- Destroy_World_Boots # 470095
- Combo:
- Dark_Lord_Card # 4168
- aegis_470245 # 470245
- Combo:
- Sealed_D_Lord_Card # 4488
- aegis_470245 # 470245
Script: |
bonus bMatk,50;
bonus2 bMagicAddClass,Class_Boss,30;
bonus3 bAutoSpellWhenHit,"WL_COMET",1,30;
autobonus "{ bonus bInt,30; bonus bMatkRate,20; }",50,10000,BF_MAGIC;
- Combos:
- Combo:
- Cursed_Devils_Mail_A # 450188
- Cursed_Devils_Boots_A # 470096
- Cursed_Devils_Manteau_A # 480116
Script: |
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,5;
bonus bMaxHP,66*BaseLevel;
bonus bMaxSP,6*BaseLevel;
- Combos:
- Combo:
- Cursed_Devils_Mail_A # 450188
- Cursed_Demon_Ring_A # 490140
Script: |
bonus bMaxHPrate,30;
- Combos:
- Combo:
- Cursed_Devils_Manteau_A # 480116
- Cursed_Demon_Ring_A # 490140
Script: |
bonus2 bSubEle,Ele_Ghost,25;
bonus2 bSubEle,Ele_Wind,75;
- Combos:
- Combo:
- Cursed_Devils_Boots_A # 470096
- Cursed_Demon_Ring_A # 490140
Script: |
bonus bVariableCastrate,-70;
bonus bDelayrate,-70;
- Combos:
- Combo:
- Emerald_Ring # 28573
- EC_Boots_TW # 470098
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"RA_ARROWSTORM",40;
- Combos:
- Combo:
- Emerald_Earring_TW # 28536
- EC_Boots_TW # 470098
Script: |
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
bonus bBaseAtk,20*getskilllv("CG_ARROWVULCAN");
- Combos:
- Combo:
- Zombie_Slaughter_Card # 4435
- Corruption_Boots # 470129
Script: |
bonus bMatkRate,5;
bonus2 bMagicAddEle,Ele_All,5;
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Corruption_Boots # 470129
Script: |
bonus bSMatk,10;
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bSkillAtk,"CD_FRAMEN",15;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
- Combos:
- Combo:
- Ultio_Spes_OS # 16089
- Ultio_Cape_TW # 480088
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
if (.@r>=12) {
bonus2 bSkillCooldown,"AB_ADORAMUS",-500;
bonus2 bIgnoreMdefRaceRate,RC_Demon,15;
bonus2 bIgnoreMdefRaceRate,RC_Undead,15;
}
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Battle_Aura_Manteau_TW # 480149
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SR_EARTHSHAKER",2*.@r;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",2*.@r;
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-100*(.@r/2);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-100*(.@r/2);
- Combos:
- Combo:
- Ifrit_Card # 4430
- Battle_Aura_Manteau_TW # 480149
Script: |
bonus2 bAddRace,RC_DemiHuman,30;
bonus2 bAddRace,RC_Player_Human,30;
bonus2 bAddRace,RC_Player_Doram,30;
bonus2 bAddRace,RC_Demon,40;
bonus2 bAddRace,RC_Angel,40;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,-30;
skill "MO_EXPLOSIONSPIRITS",5;
bonus2 bSkillCooldown,"MO_EXPLOSIONSPIRITS",20000;
autobonus3 "{ bonus bBaseAtk,150; }",1000,10000,"MO_EXPLOSIONSPIRITS";
- Combos:
- Combo:
- Rutilus_Stick_OS # 26151
- Devil_Flame_Manteau_TW # 480154
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/4);
if (.@r>=12) {
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1000;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
}
- Combos:
- Combo:
- Kukulkan_Head_TW # 400017
- Kukulkan_Tooth_TW # 490023
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=9) {
bonus2 bSubRace,RC_All,8;
bonus2 bSubRace,RC_Player_Human,-8;
bonus2 bSubRace,RC_Player_Doram,-8;
}
- Combos:
- Combo:
- Kukulkan_Skin_TW # 450017
- Kukulkan_Tooth_TW # 490023
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=9)
bonus bLongAtkDef,8;
- Combos:
- Combo:
- Kukulkan_Feather_TW # 480015
- Kukulkan_Tooth_TW # 490023
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=9)
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Kukulkan_Head_TW # 400017
- Kukulkan_Skin_TW # 450017
- Kukulkan_Feather_TW # 480015
- Kukulkan_Tooth_TW # 490023
Script: |
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
.@b = getequiprefinerycnt(EQI_ARMOR);
.@c = getequiprefinerycnt(EQI_GARMENT);
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
bonus bVariableCastrate,-10;
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- Matyr_Card # 4097
- Diana_Suits # 15430
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=10) {
bonus bAspdRate,10;
bonus2 bSkillCooldown,"SU_STOOP",-3000;
}
- Combos:
- Combo:
- Diana_Suits # 15430
- Cutie_Card # 27152
Script: |
bonus bAspdRate,10;
bonus2 bSkillCooldown,"SU_STOOP",-6000;
bonus2 bMagicAddRace,RC_All,40;
- Combos:
- Combo:
- Diana_Suits # 15430
- Dictator_Ring_TW # 490084
Script: |
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bSkillAtk,"SU_PICKYPECK",((readparam(bAgi)+readparam(bDex))/6)*getskilllv("SU_PICKYPECK");
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",((readparam(bInt)+readparam(bLuk))/6)*getskilllv("SU_SV_STEMSPEAR");
- Combos:
- Combo:
- Mercury_Suits # 15431
- Faceworm_L_Card # 27167
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
- Combos:
- Combo:
- Gioia_Card # 4576
- Mercury_Suits # 15431
Script: |
bonus2 bSkillAtk,"NJ_HUUJIN",30;
bonus2 bSubEle,Ele_All,40;
- Combos:
- Combo:
- Assulter_Card # 4246
- Mercury_Suits # 15431
Script: |
bonus bLongAtkRate,8;
autobonus3 "{ bonus bDelayrate,-20; }",1000,3000,"NJ_ISSEN";
- Combos:
- Combo:
- Incant_Samurai_Card # 4263
- Mercury_Suits # 15431
Script: |
bonus bLongAtkRate,10;
bonus bDelayrate,-20;
autobonus3 "{ bonus bDelayrate,-30; }",1000,3000,"NJ_ISSEN";
- Combos:
- Combo:
- Mercury_Suits # 15431
- Dictator_Ring_TW # 490084
Script: |
bonus5 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10,BF_MAGIC,0;
bonus bMaxHPrate,3*(getskilllv("NJ_ISSEN")/2);
bonus2 bSkillCooldown,"KO_ZANZOU",-7000;
- Combos:
- Combo:
- Bacchus_Armor # 15432
- Heart_Hunter_Card # 27149
Script: |
bonus2 bSkillAtk,"RL_FIREDANCE",30;
autobonus3 "{ bonus bFlee,100; }",1000,3000,"RL_FALLEN_ANGEL";
- Combos:
- Combo:
- Bacchus_Armor # 15432
- Felock_Card # 27182
Script: |
bonus2 bSkillAtk,"RL_D_TAIL",50;
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
- Combos:
- Combo:
- Bacchus_Armor # 15432
- Dictator_Ring_TW # 490084
Script: |
bonus bAspdRate,5;
bonus2 bAddRace,RC_All,8;
- Combos:
- Combo:
- Khaliz_Knightage_Card # 4609
- Neptune_Uniform # 15433
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
- Combos:
- Combo:
- Maya_Card # 4146
- Neptune_Uniform # 15433
Script: |
bonus2 bSubSize,Size_All,30;
bonus2 bSkillAtk,"SP_SWHOO",40;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",40;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",40;
- Combos:
- Combo:
- Neptune_Uniform # 15433
- Dictator_Ring_TW # 490084
Script: |
bonus bMaxHPrate,8;
bonus bMatkRate,6;
bonus2 bSkillCooldown,"SJ_BOOKOFDIMENSION",-10000;
bonus2 bSkillCooldown,"SP_SOULREAPER",-30000;
bonus2 bSkillCooldown,"SP_SOULEXPLOSION",-30000;
- Combos:
- Combo:
- Wild_Rose_Card # 4257
- Alice_Hug_Pillow_TW # 490089
Script: |
bonus bAllStats,8;
bonus bMaxHPrate,5;
bonus bFlee2,8;
- Combos:
- Combo:
- Guardian_Mail # 450211
- Guardian_Greave # 470117
- Guardian_Manteau # 480163
- Guardian_Ring # 490194
Script: |
bonus bMaxHPrate,min(BaseLevel,100)/10;
bonus2 bSubClass,Class_Normal,min(BaseLevel,100)/10;
bonus bVit,2;
bonus bAllStats,1;
bonus2 bSubEle,Ele_Earth,2;
bonus2 bSubEle,Ele_Fire,2;
bonus2 bSubEle,Ele_Water,2;
bonus2 bSubEle,Ele_Wind,2;
- Combos:
- Combo:
- Archangel_Wing # 2573
- Angeling_Balloon_TW # 420065
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@a = readparam(bStr);
.@b = readparam(bAgi);
.@c = readparam(bVit);
.@d = readparam(bInt);
.@e = readparam(bDex);
.@f = readparam(bLuk);
bonus2 bExpAddRace,RC_All,8;
if (.@r>=8) {
bonus bShortAtkRate,3*(.@a/20);
bonus bCritAtkRate,4*(.@b/20);
bonus2 bSubEle,Ele_Neutral,2*(.@c/20);
bonus bMaxHPrate,(.@c/20);
bonus2 bMagicAtkEle,Ele_All,(.@d/20);
bonus bDelayrate,-3*(.@e/20);
bonus bBaseAtk,5*(.@f/20);
bonus bMatk,5*(.@f/20);
bonus bCritical,2*(.@f/20);
}
- Combos:
- Combo:
- Badge_Of_Manny # 2960
- Suit_Of_Sid # 15069
- Hat_Of_Scrat # 18758
- Manteau_Of_Diego # 20711
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bVariableCastrate,-15;
bonus3 bAutoSpell,"WZ_STORMGUST",5,30;
- Combos:
- Combo:
- Boss_Domovoi_Cape # 2592
- Tare_Domovoi # 18628
Script: |
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_DemiHuman,10;
- Combos:
- Combo:
- Morrigane's_Manteau # 2519
- Morrigane's_Belt_ # 2900
- Morrigane's_Pendant_ # 2901
- Morrigane's_Helm_S # 19044
Script: |
bonus bStr,2;
bonus bLuk,9;
bonus bCritical,13;
bonus bBaseAtk,18;
bonus bFlee2,13;
- Combos:
- Combo:
- BF_Hood # 20719
- GC_Battle_Boots # 22020
Script: |
bonus4 bAutoSpellOnSkill,"GC_DARKILLUSION","GC_CLOAKINGEXCEED",getskilllv("GC_CLOAKINGEXCEED"),1000;
bonus bAtkRate,readparam(bAgi)/10;
- Combos:
- Combo:
- GC_Battle_Armor # 15075
- BF_Hood # 20719
- GC_Battle_Boots # 22020
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bStr)>=110)
bonus2 bAddRace,RC_All,10;
if (readparam(bAgi)>=90)
autobonus3 "{ bonus2 bAddRace,RC_All,5; bonus bNoWalkDelay; }",1000,15000,"GC_HALLUCINATIONWALK";
- Combos:
- Combo:
- BF_Hood # 20719
- RA_Battle_Boots # 22021
Script: |
if (readparam(bAgi)>=90) {
bonus3 bAutoSpellWhenHit,"RA_WUGBITE",getskilllv("RA_WUGBITE"),100;
bonus2 bSkillAtk,"RA_WUGBITE",20;
}
- Combos:
- Combo:
- RA_Battle_Armor # 15076
- BF_Hood # 20719
- RA_Battle_Boots # 22021
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bDex)>=110)
autobonus3 "{ bonus bCritAtkRate,50; }",1000,60000,"RA_FEARBREEZE";
/*Unknown Duration*/
- Combos:
- Combo:
- BF_Hood # 20719
- LG_Battle_Boots # 22022
Script: |
bonus2 bSkillAtk,"LG_EXEEDBREAK",5*(readparam(bStr)/10);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",5*(readparam(bStr)/10);
- Combos:
- Combo:
- LG_Battle_Armor # 15077
- BF_Hood # 20719
- LG_Battle_Boots # 22022
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAgi)/10);
if (readparam(bVit)>=100)
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,5;
- Combos:
- Combo:
- BF_Hood # 20719
- RK_Battle_Boots # 22023
Script: |
if (readparam(bVit)>=100) {
bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,5;
autobonus3 "{ bonus bMatkRate,20; }",500,300000,"RK_ENCHANTBLADE";
}
- Combos:
- Combo:
- RK_Battle_Armor # 15078
- BF_Hood # 20719
- RK_Battle_Boots # 22023
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(bStr)/10);
bonus3 bAutoSpellWhenHit,"RK_MILLENNIUMSHIELD",1,10;
- Combos:
- Combo:
- BF_Hood # 20719
- NC_Battle_Boots # 22024
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10);
if (readparam(bInt)>=100) {
bonus2 bSkillAtk,"NC_COLDSLOWER",10;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
}
- Combos:
- Combo:
- NC_Battle_Armor # 15079
- BF_Hood # 20719
- NC_Battle_Boots # 22024
Script: |
if (readparam(bDex)>=90) {
bonus bDelayrate,-10;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000;
}
- Combos:
- Combo:
- BF_Hood # 20719
- SC_Battle_Boots # 22025
Script: |
if (readparam(bInt)>=100)
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","ST_FULLSTRIP",5,1000;
- Combos:
- Combo:
- SC_Battle_Armor # 15080
- BF_Hood # 20719
- SC_Battle_Boots # 22025
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STRIPACCESSARY",5,1000;
- Combos:
- Combo:
- BF_Hood # 20719
- SR_Battle_Boots # 22026
Script: |
if (readparam(bDex)>=100) {
bonus bNoCastCancel;
bonus2 bSkillAtk,"SR_SKYNETBLOW",10;
}
- Combos:
- Combo:
- SR_Battle_Armor # 15081
- BF_Hood # 20719
- SR_Battle_Boots # 22026
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000;
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
- Combos:
- Combo:
- BF_Hood # 20719
- AB_Battle_Boots # 22027
Script: |
bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
if (readparam(bInt)>=100)
bonus bUseSPrate,-5;
- Combos:
- Combo:
- AB_Battle_Armor # 15082
- BF_Hood # 20719
- AB_Battle_Boots # 22027
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
skill "ALL_ODINS_POWER",1;
if (readparam(bDex)>=110) {
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
}
- Combos:
- Combo:
- BF_Hood # 20719
- WL_Battle_Boots # 22028
Script: |
if (readparam(bInt)>=100)
bonus bNoCastCancel;
if (readparam(bDex)>=100)
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- WL_Battle_Armor # 15083
- BF_Hood # 20719
- WL_Battle_Boots # 22028
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMatkRate,10;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-5000;
if (readparam(bInt)>=110)
bonus bFixedCastrate,-10;
- Combos:
- Combo:
- BF_Hood # 20719
- WA_Battle_Boots # 22029
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (readparam(bDex)>=100)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (readparam(bInt)>=110)
bonus bNoCastCancel;
- Combos:
- Combo:
- WA_Battle_Armor # 15084
- BF_Hood # 20719
- WA_Battle_Boots # 22029
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bVit)>=110)
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,5;
if (readparam(bDex)>=110) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"BA_POEMBRAGI";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"DC_DONTFORGETME";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"WM_LULLABY_DEEPSLEEP";
}
- Combos:
- Combo:
- BF_Hood # 20719
- GN_Battle_Boots # 22030
Script: |
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (readparam(bInt)>=100)
bonus2 bSkillAtk,"GN_BLOOD_SUCKER",10;
- Combos:
- Combo:
- GN_Battle_Armor # 15085
- BF_Hood # 20719
- GN_Battle_Boots # 22030
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(bInt)/10);
- Combos:
- Combo:
- Cenere_Card # 4595
- Limnil_Cape # 20770
Script: |
bonus bAspdRate,-2*(readparam(bAgi)/10);
- Combos:
- Combo:
- Scalpel # 13027
- Operation_Glove # 28313
Script: |
bonus bAspdRate,4;
bonus bBaseAtk,20;
- Combos:
- Combo:
- Scalpel # 13027
- Green_Operation_Coat # 15044
- Operation_Glove # 28313
Script: |
bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70;
bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50;
bonus3 bAddMonsterDropItem,929,RC_Brute,70;
bonus3 bAddMonsterDropItem,970,RC_Brute,50;
- Combos:
- Combo:
- Cursed_Hand # 2728
- Hand_Of_Glory # 28314
Script: |
bonus bHit,10;
- Combos:
- Combo:
- Horn_Of_Ancient # 18595
- Cauda_Daemonica # 28319
Script: |
bonus2 bSubClass,Class_Boss,10;
- Combos:
- Combo:
- Horn_Of_Succubus # 5066
- Cauda_Daemonica # 28319
Script: |
bonus bLuk,2;
autobonus "{ bonus bSPDrainValue,5; }",30,5000,BF_WEAPON,"{ active_transform 1370,5000; }";
- Combos:
- Combo:
- Hand_Of_Devil # 19329
- Grisly_Soul # 410124
- Combo:
- Hand_Of_Devil # 19329
- Grisly_Soul_ # 410125
Script: |
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",9500;
- Combos:
- Combo:
- Hairband_Of_Asmodeus # 410139
- Jasper_Crest # 5396
- Combo:
- Hairband_Of_Asmodeus_ # 410140
- Jasper_Crest # 5396
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",2500;
- Combos:
- Combo:
- GorgonCoronet # 410141
- Aegis_System # 480156
- Combo:
- GorgonCoronet_ # 410142
- Aegis_System # 480156
Script: |
bonus bSpeedRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Squirrel_Ear_Hat # 19140
- Petal_Tail # 490031
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=6) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,10;
bonus bCritAtkRate,10;
bonus bCriticalLong,10;
}
if (.@r>=8) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,15;
bonus bCritAtkRate,15;
bonus bCriticalLong,15;
}
- Combos:
- Combo:
- Schmidt_Suits # 15388
- Guardian_Helm # 410119
- Combo:
- Schmidt_Suits # 15388
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bResEff,Eff_Freeze,10000;
/*TODO : When Using Elvira Candy Masquerade Ignorance State Recover*/
- Combos:
- Combo:
- Schmidt_Manteau # 15389
- Guardian_Helm # 410119
- Combo:
- Schmidt_Manteau # 15389
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bNoKnockback;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubEle,Ele_Water,100;
- Combos:
- Combo:
- Schmidt_Insignia_Str # 32228
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Str # 32228
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Vit # 32231
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Vit # 32231
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bVariableCastrate,-10;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Int # 32229
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Int # 32229
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMatkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Agi # 32232
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Agi # 32232
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bAspdRate,10;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Dex # 32233
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Dex # 32233
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bLongAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Luk # 32230
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Luk # 32230
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bCritAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- NettyHeart_Gum_TW # 400018
- Love_Cheek_TW # 410090
- Combo:
- Love_Cheek_TW # 410090
- Love_Feeling_TW # 420005
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/120;
.@b = (readparam(bAgi)+readparam(bVit))/120;
.@c = (readparam(bInt)+readparam(bDex))/120;
bonus bAtkRate,.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,2*.@a;
bonus bMaxHPrate,2*.@b;
bonus bAspdRate,2*.@b;
bonus bMatk,15*.@c;
bonus bFixedCastrate,-5*.@c;
bonus bHealPower,10*.@c;
- Combos:
- Combo:
- Fallen_Angel_Wing_TH # 20833
- C_Fallen_Angel_Lost_ROC # 400434
Script: |
bonus bBaseAtk,3;
bonus bMatk,3;
- Combos:
- Combo:
- Gang_Scarf # 5361
- Fallen_Angel_Wing_TH # 20833
Script: |
bonus bBaseAtk,1;
bonus bMatk,1;
- Combos:
- Combo:
- Gang_Scarf # 5361
- Fallen_Angel_Wing_TH # 20833
- C_Fallen_Angel_Lost_ROC # 400434
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- Reactor_A_ASPD # 4991
- Extreme # 310192
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Reactor_A_ATK # 4986
- Extreme # 310192
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- Reactor_A_AVOI # 4985
- Extreme # 310192
Script: |
bonus bFlee2,2;
- Combos:
- Combo:
- Reactor_A_DEF # 4984
- Extreme # 310192
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Reactor_A_FLEE # 29168
- Extreme # 310192
Script: |
bonus bFlee,15;
- Combos:
- Combo:
- Reactor_A_FROZ # 4990
- Extreme # 310192
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Reactor_A_HIT # 29167
- Extreme # 310192
Script: |
bonus bHit,15;
- Combos:
- Combo:
- Reactor_A_INT # 4983
- Extreme # 310192
Script: |
bonus bMatkRate,3;
- Combos:
- Combo:
- Reactor_A_MATK # 4987
- Extreme # 310192
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- Reactor_A_MHP # 4988
- Extreme # 310192
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- Reactor_A_MSP # 4989
- Extreme # 310192
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- Reactor_A_MDEF # 29169
- Extreme # 310192
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Reactor_A_STR # 4982
- Extreme # 310192
Script: |
bonus bAtkRate,3;
- Combos:
- Combo:
- Reactor_A_Tolerance # 29166
- Extreme # 310192
Script: |
bonus bLongAtkDef,10;
- Combos:
- Combo:
- Reactor_Cure_201 # 4980
- Extreme # 310192
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- Reactor_Cure_101 # 4978
- Extreme # 310192
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- Reactor_Cure_102 # 4979
- Extreme # 310192
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Reactor_Cure_202 # 4981
- Extreme # 310192
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- Reactor_P_FIRE # 4970
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Reactor_P_GROUND # 4972
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Reactor_P_WATER # 4971
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Water,10;
- Combos:
- Combo:
- Reactor_P_WIND # 4973
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Wind,10;
bonus2 bMagicAddEle,Ele_Wind,10;
- Combos:
- Combo:
- Reactor_T_FIRE # 4974
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- Reactor_T_GROUND # 4976
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- Reactor_T_WATER # 4975
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- Reactor_T_WIND # 4977
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- Automatic_Orb18 # 310099
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Holy,25;
- Combos:
- Combo:
- Automatic_Orb19 # 310100
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Undead,25;
- Combos:
- Combo:
- Automatic_Orb20 # 310101
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Dark,25;
- Combos:
- Combo:
- Automatic_Orb21 # 310102
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Ghost,25;
- Combos:
- Combo:
- Reactor_S_ATK # 29170
- Extreme # 310192
- Combo:
- Reactor_S_Avoid # 29172
- Extreme # 310192
- Combo:
- Reactor_S_CRI # 29175
- Extreme # 310192
- Combo:
- Reactor_S_MATK # 29171
- Extreme # 310192
- Combo:
- Reactor_S_MHP # 29173
- Extreme # 310192
- Combo:
- Reactor_S_Quick # 29174
- Extreme # 310192
Script: |
bonus bAspdRate,5;
- Combos:
- Combo:
- ReactorZ_CastFixed # 29444
- Extreme # 310192
- Combo:
- ReactorZ_Clairvoyance # 29443
- Extreme # 310192
- Combo:
- ReactorZ_Immortal # 29439
- Extreme # 310192
- Combo:
- ReactorZ_Killgain # 29440
- Extreme # 310192
- Combo:
- ReactorZ_Knockback # 29438
- Extreme # 310192
- Combo:
- ReactorZ_NoDispell # 29442
- Extreme # 310192
- Combo:
- ReactorZ_Reincarnation # 29441
- Extreme # 310192
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- aegis_450287 # 450287
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Sealed_Gloom_Card_J # 300332
- aegis_450287 # 450287
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",2*.@r;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- aegis_450286 # 450286
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",10*.@r;
- Combos:
- Combo:
- Sealed_Gloom_Card_J # 300332
- aegis_450286 # 450286
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- aegis_450286 # 450286
Script: |
bonus2 bAddSize,Size_All,30;
bonus2 bMagicAddSize,Size_All,30;
- Combos:
- Combo:
- Bankruptcy_Of_Heart # 5021
- Mask_Of_Bankrupt # 18824
- Combo:
- Mask_Of_Bankrupt # 18824
- Money_Lost_Spirit # 18825
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,100*.@r;
bonus2 bSubEle,Ele_Neutral,.@r;
- Combos:
- Combo:
- Jakk_Card # 4109
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Fire,45;
- Combos:
- Combo:
- Dustiness_Card # 4056
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Wind,45;
- Combos:
- Combo:
- Hode_Card # 4081
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Earth,45;
- Combos:
- Combo:
- Marse_Card # 4095
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Water,45;
- Combos:
- Combo:
- Choco_Card # 4285
- Fairy_Cloth # 20907
Script: |
bonus bFlee2,-5;
- Combos:
- Combo:
- Deviling_Card # 4174
- Etran_Shirt_BR # 20904
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=12) {
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Undead,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
}
- Combos:
- Combo:
- G_Strings # 2339
- Etran_Shirt_BR # 20904
- Combo:
- G_Strings_ # 2371
- Etran_Shirt_BR # 20904
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=9)
bonus bNoCastCancel;
- Combos:
- Combo:
- Agenda_RobeJ # 19281
- Ultra_Light_MShieldJ # 28928
- Combo:
- Consultation_RobeJ # 19282
- Ultra_Light_MShieldJ # 28928
Script: |
bonus bVariableCastrate,-15;
bonus bMatkRate,10;
- Combos:
- Combo:
- Ant_Buyanne_Card # 4451
- Consultation_RobeJ # 19282
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSkillAtk,"WZ_METEOR",50;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
- Combos:
- Combo:
- Sealed_Evil_SwordJ # 13471
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
- Combos:
- Combo:
- Sealed_Max_SwordJ # 13472
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- BuddhistShoes # 22211
- Combo:
- Sealed_Evil_SwordJ # 13471
- BuddhistShoes # 22211
- Combo:
- Sealed_Max_SwordJ # 13472
- BuddhistShoes # 22211
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMatk,25*.@r;
bonus bCritical,5*.@r;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
- Combos:
- Combo:
- Sealed_Evil_SwordJ # 13471
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"WL_HELLINFERNO",100;
- Combos:
- Combo:
- Sealed_Max_SwordJ # 13472
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"AB_JUDEX",50;
- Combos:
- Combo:
- Old_Mitra # 18972
- Record_Acol_TH # 490334
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol_TH # 490335
Script: |
skill "WL_HELLINFERNO",5;
bonus2 bSkillAtk,"AB_ADORAMUS",-200;
bonus bHPGainValue,-300;
bonus bDelayrate,-30;
autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",400; bonus bUseSPrate,100; }",1000,90000,"AB_OFFERTORIUM";
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol_TH # 490334
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol_TH # 490335
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,500;
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage_TH # 490288
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage_TH # 490289
Script: |
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage_TH # 490288
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage_TH # 490289
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",5,50,BF_MAGIC,0;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merchant_TH # 490240
Script: |
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merchant_TH # 490240
Script: |
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merchant_TH # 490240
Script: |
bonus2 bAddSize,Size_All,10;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swordman_TH # 490222
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swordman_TH # 490222
Script: |
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swords2_TH # 490377
Script: |
bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swords2_TH # 490377
Script: |
bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Record_Swordsman_TH # 490221
- Record_Swordsman2_TH # 490376
- Combo:
- Comp_Record_Swordman_TH # 490222
- Record_Swordsman2_TH # 490376
- Combo:
- Record_Swordsman_TH # 490221
- Comp_Record_Swords2_TH # 490377
- Combo:
- Comp_Record_Swordman_TH # 490222
- Comp_Record_Swords2_TH # 490377
Script: |
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- Record_Swordsman_TH # 490221
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swordman_TH # 490222
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Rune_Circlet # 18971
- Record_Swordsman_TH # 490221
- Comp_Record_Swords2_TH # 490377
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swordman_TH # 490222
- Comp_Record_Swords2_TH # 490377
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- Record_Swordsman_TH # 490221
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swordman_TH # 490222
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Protect_Of_Crown # 18983
- Record_Swordsman_TH # 490221
- Comp_Record_Swords2_TH # 490377
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swordman_TH # 490222
- Comp_Record_Swords2_TH # 490377
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief_TH # 490231
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief_TH # 490231
Script: |
autobonus3 "{ bonus4 bAutoSpellOnSkill,\"SC_TRIANGLESHOT\",\"RA_UNLIMIT\",3,1000; bonus bUseSPrate,100; }",30,5000,"SC_TRIANGLESHOT";
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- Record_Thief2_TH # 490394
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief2_TH # 490395
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",6*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- Record_Thief2_TH # 490394
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief2_TH # 490395
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,.@r;
- Combos:
- Combo:
- Record_Thief_TH # 490229
- Record_Thief2_TH # 490394
- Combo:
- Comp_Record_Thief_TH # 490231
- Record_Thief2_TH # 490394
- Combo:
- Record_Thief_TH # 490229
- Comp_Record_Thief2_TH # 490395
- Combo:
- Comp_Record_Thief_TH # 490231
- Comp_Record_Thief2_TH # 490395
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- Record_Thief_TH # 490229
- Record_Thief2_TH # 490394
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief_TH # 490231
- Record_Thief2_TH # 490394
- Combo:
- Old_Circlet_Of_Bone # 18982
- Record_Thief_TH # 490229
- Comp_Record_Thief2_TH # 490395
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief_TH # 490231
- Comp_Record_Thief2_TH # 490395
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3);
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- Record_Thief_TH # 490229
- Record_Thief2_TH # 490394
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief_TH # 490231
- Record_Thief2_TH # 490394
- Combo:
- Old_Shadow_Handicraft # 18975
- Record_Thief_TH # 490229
- Comp_Record_Thief2_TH # 490395
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief_TH # 490231
- Comp_Record_Thief2_TH # 490395
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
- Combos:
- Combo:
- Comp_Avenger # 1350
- Toy_Ring_TH # 490390
- Combo:
- Avenger # 28130
- Toy_Ring_TH # 490390
- Combo:
- Toy_Ring_TH # 490390
- Up_Avenger # 620004
- Combo:
- Comp_Avenger # 1350
- Comp_Toy_Ring_TH # 490391
- Combo:
- Avenger # 28130
- Comp_Toy_Ring_TH # 490391
- Combo:
- Comp_Toy_Ring_TH # 490391
- Up_Avenger # 620004
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSubSize,Size_All,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
- Combos:
- Combo:
- Toy_Ring_TH # 490390
- Slate_Sword # 500004
- Combo:
- Toy_Ring_TH # 490390
- Up_Slate_Sword # 500014
- Combo:
- Comp_Toy_Ring_TH # 490391
- Slate_Sword # 500004
- Combo:
- Comp_Toy_Ring_TH # 490391
- Up_Slate_Sword # 500014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- aegis_490370 # 490370
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- aegis_490370 # 490370
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
bonus bMatk,10*.@r;
if (.@r>=7) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Demon,10;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
if (.@r>=11)
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Cat_O_Nine_Tail_Card # 4290
- aegis_15480 # 15480
- Combo:
- Cat_O_Nine_Tail_Card # 4290
- aegis_15481 # 15481
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",5*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r/3);
- Combos:
- Combo:
- Moonlight_Flower_Card # 4131
- aegis_15480 # 15480
- Combo:
- Sealed_M_Flower_Card # 4490
- aegis_15480 # 15480
- Combo:
- Moonlight_Flower_Card # 4131
- aegis_15481 # 15481
- Combo:
- Sealed_M_Flower_Card # 4490
- aegis_15481 # 15481
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",15*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",15*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15*(.@r/3);
- Combos:
- Combo:
- aegis_15480 # 15480
- aegis_490372 # 490372
- Combo:
- aegis_15481 # 15481
- aegis_490372 # 490372
- Combo:
- aegis_15480 # 15480
- aegis_490373 # 490373
- Combo:
- aegis_15481 # 15481
- aegis_490373 # 490373
Script: |
bonus bDelayrate,-8;
autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK";
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-800;
bonus2 bSkillAtk,"SJ_SOLARBURST",16;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",16;
- Combos:
- Combo:
- Book_Of_The_Apocalypse # 1557
- aegis_490378 # 490378
- Combo:
- Book_Of_The_Apocalypse # 1557
- aegis_490379 # 490379
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r;
bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r;
- Combos:
- Combo:
- Dolor_HatK_LT # 400465
- Red_Force_Pendant_LT # 490382
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus2 bHPDrainRate,50,7;
autobonus "{ bonus2 bHPRegenRate,1500,1000; }",40,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bPAtk,3;
bonus bSMatk,3;
}
if (.@r>=11)
bonus bFixedCast,-200;
- Combos:
- Combo:
- Dolor_HatK_LT # 400465
- Blue_Mental_Pendant_LT # 490383
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus2 bSPDrainRate,20,4;
autobonus "{ bonus2 bSPRegenRate,100,1000; }",20,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bPAtk,3;
bonus bSMatk,3;
}
if (.@r>=11)
bonus bFixedCast,-200;
- Combos:
- Combo:
- aegis_15480 # 15480
- aegis_490385 # 490385
- Combo:
- aegis_15481 # 15481
- aegis_490385 # 490385
- Combo:
- aegis_15480 # 15480
- aegis_490386 # 490386
- Combo:
- aegis_15481 # 15481
- aegis_490386 # 490386
Script: |
bonus bAspdRate,8;
bonus bVariableCastrate,8;
bonus2 bAddClass,Class_Boss,8;
bonus2 bMagicAddClass,Class_Boss,8;
bonus3 bAutoSpell,"SJ_FALLINGSTAR",10,160;
bonus2 bSkillUseSPrate,"SP_SPA",48;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",32;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",32;
bonus2 bSkillAtk,"SP_SPA",16;
- Combos:
- Combo:
- Sharp1 # 4818
- aegis_490232 # 490232
- Combo:
- Sharp2 # 4817
- aegis_490232 # 490232
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Lucky_Riceball_C # 300169
- Zongzi_Charm_TW # 490233
Script: |
skill "MG_FIREBALL",1;
bonus bDelayrate,-5;
bonus bMaxHPrate,12;
bonus bMaxSPrate,12;
- Combos:
- Combo:
- Kingly_Armor # 450141
- Kingly_Boots # 470046
- Kingly_Manteau # 480051
Script: |
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,5;
bonus bMaxHP,50*BaseLevel;
bonus bMaxSP,5*BaseLevel;
- Combos:
- Combo:
- Kingly_Armor # 450141
- Kingly_Ring # 490042
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Kingly_Manteau # 480051
- Kingly_Ring # 490042
Script: |
bonus2 bSubEle,Ele_Earth,30;
bonus2 bSubEle,Ele_Fire,30;
- Combos:
- Combo:
- Kingly_Boots # 470046
- Kingly_Ring # 490042
Script: |
bonus bAllStats,10;
bonus bDef,150;
bonus bMdef,15;
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Horn_Card # 4045
- Fierce_Physique_Manteau # 15442
- Combo:
- Horn_Card # 4045
- Fierce_Magique_Manteau # 15443
Script: |
bonus bLongAtkDef,5;
- Combos:
- Combo:
- Fierce_Physique_Armor_E # 15440
- Fierce_Physique_Manteau # 15442
- Fierce_Physique_Boots # 22240
- Combo:
- Fierce_Magique_Armor_E # 15441
- Fierce_Magique_Manteau # 15443
- Fierce_Magique_Boots # 22241
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player_Doram,1;
- Combos:
- Combo:
- Knight_Of_Abyss_Card # 4140
- SKahn_Yoroi_EXE # 15450
Script: |
bonus2 bAddClass,Class_Boss,5;
bonus2 bSubSize,Size_Large,10;
- Combos:
- Combo:
- Albatross_Armor_EXE # 15451
- Odious_Robe_EXE # 15887
- Insidious_Shoes_EXE # 22249
Script: |
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bSubRace,RC_Player_Human,2;
bonus2 bSubRace,RC_Player_Doram,2;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
Script: |
bonus bDelayrate,-3;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
- aegis_300479 # 300479
Script: |
bonus bHit,30;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
- aegis_300480 # 300480
Script: |
bonus2 bSubEle,Ele_All,20;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
- aegis_300481 # 300481
Script: |
bonus bDelayrate,-6;
- Combos:
- Combo:
- Apollo_Armor_TH # 15461
- aegis_27417 # 27417
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- Jupiter_Armor_TH # 15462
- aegis_27417 # 27417
Script: |
bonus bMatk,30;
- Combos:
- Combo:
- Ceres_Armor_TH # 15464
- aegis_27417 # 27417
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Mars_Armor_TH # 15463
- aegis_27417 # 27417
Script: |
bonus bBaseAtk,30;
- Combos:
- Combo:
- Neptune_Armor_TH # 15467
- aegis_27417 # 27417
- Combo:
- Neptune_ArmorDoram_TH # 15468
- aegis_27417 # 27417
Script: |
bonus bLongAtkRate,5;
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Vinus_Armor_TH # 15465
- aegis_27417 # 27417
Script: |
bonus2 bSubRace,RC_All,5;
- Combos:
- Combo:
- Vulcan_Armor_TH # 15466
- aegis_27417 # 27417
Script: |
bonus2 bIgnoreDefClassRate,Class_Normal,20;
- Combos:
- Combo:
- aegis_15469 # 15469
- Manteau_Of_Fallen # 20748
- Combo:
- aegis_15469 # 15469
- Manteau_Of_Fallen_ # 20749
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r>=9)
bonus bBaseAtk,5*(readparam(bStr)/10);
else if (.@r>=11)
bonus bBaseAtk,7*(readparam(bStr)/10);
- Combos:
- Combo:
- Sprint_Ring # 2744
- aegis_15470 # 15470
Script: |
bonus bVariableCastrate,-4;
bonus bDelayrate,-4;
- Combos:
- Combo:
- Sprint_Shoes # 2440
- aegis_15470 # 15470
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxSPrate,3;
if (.@r>=7)
bonus bMaxHPrate,2;
- Combos:
- Combo:
- Sprint_Mail # 2387
- aegis_15470 # 15470
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (.@r>=7)
bonus bMaxSPrate,2;
- Combos:
- Combo:
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Sprint_Ring # 2744
- aegis_15470 # 15470
Script: |
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Comp_Overwhelm_Str_Armo # 15473
- Temporal_Str_Boots_ # 22006
- Combo:
- Comp_Overwhelm_Str_Armo # 15473
- Modify_Str_Boots_ # 22113
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Comp_Overwhelm_V_Armor # 15474
- Temporal_Vit_Boots_ # 22007
- Combo:
- Comp_Overwhelm_V_Armor # 15474
- Modify_Vit_Boots_ # 22116
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Comp_Overwh_Agi_Armor # 15475
- Temporal_Agi_Boots_ # 22010
- Combo:
- Comp_Overwh_Agi_Armor # 15475
- Modify_Agi_Boots_ # 22115
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bAspd,1;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Diabolus_Armor # 2375
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bStr,8;
bonus bDex,4;
bonus bMaxHP,1350;
bonus bBaseAtk,15*min(12,.@r);
bonus2 bResEff,Eff_Stone,300*min(12,.@r);
bonus2 bResEff,Eff_Stun,300*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Robe # 2374
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMdef,25;
bonus bMaxSP,350;
bonus bDelayrate,-10;
bonus bMatk,15*min(12,.@r);
bonus bHealPower,2*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Manteau # 2537
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,2*min(12,.@r);
bonus2 bSubEle,Ele_Water,2*min(12,.@r);
bonus2 bSubEle,Ele_Wind,2*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Boots # 2433
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHP,100*(BaseLevel/3);
bonus bBaseAtk,12*min(12,.@r);
bonus bMatk,12*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Ring # 2729
- aegis_15476 # 15476
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bHealPower,15;
- Combos:
- Combo:
- Comp_Overwh_D_Armor # 15477
- Temporal_Dex_Boots_ # 22008
- Combo:
- Comp_Overwh_D_Armor # 15477
- Modify_Dex_Boots_ # 22117
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bLongAtkRate,5;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Comp_Overwh_L_Armor # 15478
- Temporal_Luk_Boots_ # 22011
- Combo:
- Comp_Overwh_L_Armor # 15478
- Modify_Luk_Boots_ # 22118
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bCritAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Argiope_Card # 4114
- aegis_15479 # 15479
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- ROZ_FV_CassockA_VIT # 15471
- ROZ_FV_Cassock_Boots # 470171
- ROZ_FV_Cassock_Manteau # 480224
- aegis_490261 # 490261
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
.@garment = getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bSPRegenRate,80,1000; }",10,3000,BF_MAGIC|BF_WEAPON;
bonus bVit,10;
bonus bMaxHP,1500;
bonus bMaxSP,350;
bonus bHPrecovRate,30;
bonus bSPrecovRate,20;
if ((.@r + .@shoes + .@garment) >= 30) {
bonus bAspdRate,10;
bonus bFixedCastrate,-20;
bonus2 bSubEle,Ele_All,10;
}
- Combos:
- Combo:
- 1stAniv_Hat_ROC # 400371
- aegis_480264 # 480264
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
autobonus "{}",20,7000,BF_WEAPON,"{ active_transform 1040,7000; }";
- Combos:
- Combo:
- Red_Commando_ROC # 400478
- aegis_490267 # 490267
- Combo:
- Red_Commando_ROC # 400478
- aegis_490268 # 490268
- Combo:
- Comp_Red_Commando_ROC # 400479
- aegis_490267 # 490267
- Combo:
- Comp_Red_Commando_ROC # 400479
- aegis_490268 # 490268
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus4 bAutoSpellOnSkill,"TK_JUMPKICK","RG_BACKSTAP",max(getskilllv("RG_BACKSTAP"),1),1000;
bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","RG_STEALCOIN",max(getskilllv("RG_STEALCOIN"),1),50+(.@r*10);
- Combos:
- Combo:
- Storm # 29045
- TrustRing # 490022
Script: |
bonus2 bAddRace,RC_Fish,15;
bonus2 bMagicAddRace,RC_Fish,15;
bonus2 bAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Water,15;
- Combos:
- Combo:
- Storm # 29045
- Oceanus_Blessing # 450189
Script: |
bonus2 bResEff,Eff_Freeze,10000;
autobonus "{ bonus bAspdRate,70; bonus bVariableCastrate,-70; bonus bDelayrate,-70; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Ingrid_Card # 300014
- aegis_311439 # 311439
Script: |
bonus bFlee2,10;
- Combos:
- Combo:
- Jungoliant_Card # 300007
- aegis_311439 # 311439
Script: |
skill "RA_CAMOUFLAGE",5;
UnEquipScript: |
sc_end SC_CAMOUFLAGE;
- Combos:
- Combo:
- Bone_Detale_Card # 300021
- aegis_311439 # 311439
Script: |
bonus bMatkRate,10;
bonus2 bVariableCastrate,"SL_KAIZEL",-50;
- Combos:
- Combo:
- Randgris_Card # 4407
- aegis_311439 # 311439
Script: |
bonus bAtkRate,15;
skill "PA_GOSPEL",10;
- Combos:
- Combo:
- Reginleif_Card # 300013
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Dark,10;
- Combos:
- Combo:
- Death_Witch_Card # 300248
- aegis_311439 # 311439
Script: |
bonus bMatkRate,10;
skill "WL_DRAINLIFE",5;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_450225 # 450225
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
skill "NPC_STONESKIN",1;
bonus2 bSkillCooldown,"NPC_STONESKIN",-2000*.@r;
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_450225 # 450225
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,50;
- Combos:
- Combo:
- aegis_311439 # 311439
- aegis_450225 # 450225
Script: |
bonus2 bAddSize,Size_All,30;
bonus2 bMagicAddSize,Size_All,30;
- Combos:
- Combo:
- H_AD_Hood # 20953
- H_AD_Sandle # 22215
- H_AD_Clip # 32252
- BN_H_AD_Suits # 450246
- Combo:
- H_AD_Suits # 15410
- H_AD_Hood # 20953
- H_AD_Sandle # 22215
- H_AD_Clip # 32252
Script: |
bonus bBaseAtk,10;
bonus bMatk,10;
bonus bMaxHP,150;
bonus bMaxSP,50;
bonus bHit,10;
- Combos:
- Combo:
- Save_The_King # 13465
- Kings_Guard # 28927
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
- Combos:
- Combo:
- Save_The_King # 13465
- Kings_Mail # 15386
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
- Combos:
- Combo:
- Kings_Mail # 15386
- Kings_Guard # 28927
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubEle,Ele_Dark,5*.@r;
- Combos:
- Combo:
- Lunar_Rainbow # 19156
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bAspdRate,2*.@r;
- Combos:
- Combo:
- Bloody_Knight_Card # 4320
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"WL_HELLINFERNO",3,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
- Combos:
- Combo:
- Knight_Windstorm_Card # 4318
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_DIAMONDDUST",10*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"SO_DIAMONDDUST",5,50;
- Combos:
- Combo:
- aegis_300392 # 300392
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r;
bonus2 bMagicAtkEle,Ele_Water,.@r;
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"SO_DIAMONDDUST",5,20;
- Combos:
- Combo:
- Moon_Eyepatch # 5971
- Dwarf_Beard_J # 19320
Script: |
bonus2 bAddEle,Ele_Water,50;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Elvira_Boots # 22140
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus2 bSubEle,Ele_Wind,20;
- Combos:
- Combo:
- Soheon_Winged_Robe # 20796
- So_Heon_Saber # 28519
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,5*.@r;
bonus bHealPower,2*.@r;
- Combos:
- Combo:
- Rora_Plate_Mail # 15208
- Lora_Iron_Ball # 16053
Script: |
bonus bBaseAtk,10*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Rudo_Black_Wings # 20853
- Rudo_Heart_Roll # 28912
Script: |
bonus2 bSubEle,Ele_Holy,3*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Flame_Bird # 19412
- Phoenix_Foxtail # 550018
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus2 bIgnoreMdefRaceRate,RC_All,10*.@r;
- Combos:
- Combo:
- Mutant_Dragon_Card # 4203
- Phoenix_Foxtail # 550018
Script: |
bonus3 bAutoSpell,"WZ_METEOR",5,30;
bonus2 bSkillAtk,"WZ_METEOR",10*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Boitata_Card # 27126
- Phoenix_Foxtail # 550018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"WL_CRIMSONROCK",5,30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*.@r;
bonus2 bMagicAtkEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- aegis_300402 # 300402
- Phoenix_Foxtail # 550018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"WL_CRIMSONROCK",5,30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r;
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;
- Combos:
- Combo:
- Kings_Eager # 28712
- Kings_Bless # 28713
Script: |
bonus bAspdRate,5;
bonus2 bSkillAtk,GC_CROSSIMPACT,10;
- Combos:
- Combo:
- Cursed_Devils_Mail # 15173
- Cursed_Devils_Manteau # 20818
- Cursed_Devils_Boots # 22119
Script: |
bonus bMaxHP,6666;
bonus bMaxSP,666;
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,5;
- Combos:
- Combo:
- Cursed_Devils_Mail # 15173
- Cursed_Demon_Ring # 28518
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Cursed_Devils_Manteau # 20818
- Cursed_Demon_Ring # 28518
Script: |
bonus2 bSubEle,Ele_Water,30;
bonus2 bSubEle,Ele_Wind,30;
- Combos:
- Combo:
- Cursed_Devils_Boots # 22119
- Cursed_Demon_Ring # 28518
Script: |
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Alice_Card # 4253
- Witchslayer_Greatshield # 460010
- Combo:
- Gaster_Card_J # 27191
- Witchslayer_Greatshield # 460010
- Combo:
- Pa_Monk_Card # 27254
- Ordre_Card # 27255
- Blut_Hase_Card # 27256
- Witchslayer_Greatshield # 460010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=7) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=9) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
}
}
}
- Combos:
- Combo:
- Brave_suit # 15349
- Brave_muffler # 20924
- Brave_shoes # 22193
Script: |
bonus2 bAddRace,RC_Player_Doram,50;
bonus2 bAddRace,RC_Player_Human,50;
bonus2 bMagicAddRace,RC_Player_Doram,50;
bonus2 bMagicAddRace,RC_Player_Human,50;
bonus2 bResEff,Eff_WhiteImprison,10000;
/*Todo When Using Elvira Candy Activates Masquerade Ignorance*/
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- Brave_suit # 15349
Script: |
bonus bMaxHPrate,-100;
- Combos:
- Combo:
- Brave_suit # 15349
- aegis_300407 # 300407
Script: |
bonus bMaxHPrate,-30;
- Combos:
- Combo:
- MD_Geffen_Suits # 450149
- MD_Geffen_Cloth_JP # 480331
Script: |
bonus bMdef,50;
bonus bMaxHPrate,25;
- Combos:
- Combo:
- MD_Geffen_Robe # 450150
- MD_Geffen_Cloth_JP # 480331
Script: |
bonus bHealPower,30;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Illusion_Box_Garden # 311075
- aegis_410247 # 410247
Script: |
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- FaceWorm_Skin # 20717
- Comp_Temporal_Boots_TW # 22258
- Combo:
- FaceWorm_Skin_ # 20718
- Comp_Temporal_Boots_TW # 22258
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- aegis_490332 # 490332
Script: |
if (readparam(bStr)>=120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi)>=120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit)>=120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt)>=120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex)>=120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk)>=120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- aegis_490332 # 490332
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5;
}
if (.@r>=12) {
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bIgnoreMdefRaceRate,RC_All,15;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-15;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-15;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_610055 # 610055
- Combo:
- aegis_480323 # 480323
- aegis_610055 # 610055
- Combo:
- aegis_480339 # 480339
- aegis_610055 # 610055
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"AS_SONICBLOW",10;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_560050 # 560050
- Combo:
- aegis_480323 # 480323
- aegis_560050 # 560050
- Combo:
- aegis_480339 # 480339
- aegis_560050 # 560050
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
bonus2 bSkillAtk,"MO_COMBOFINISH",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_630034 # 630034
- Combo:
- aegis_480323 # 480323
- aegis_630034 # 630034
- Combo:
- aegis_480339 # 480339
- aegis_630034 # 630034
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_510120 # 510120
- Combo:
- aegis_480323 # 480323
- aegis_510120 # 510120
- Combo:
- aegis_480339 # 480339
- aegis_510120 # 510120
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"RG_RAID",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"RG_BACKSTAP",10;
bonus2 bSkillAtk,"RG_RAID",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_640047 # 640047
- Combo:
- aegis_480323 # 480323
- aegis_640047 # 640047
- Combo:
- aegis_480339 # 480339
- aegis_640047 # 640047
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,30;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus2 bSkillAtk,"WZ_VERMILION",20;
if (.@sum>=18) {
bonus bMatk,15;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"WZ_METEOR",10;
bonus2 bSkillAtk,"WZ_VERMILION",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_650043 # 650043
- Combo:
- aegis_480323 # 480323
- aegis_650043 # 650043
- Combo:
- aegis_480339 # 480339
- aegis_650043 # 650043
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
bonus2 bSkillAtk,"NJ_HUUMA",10;
}
- Combos:
- Combo:
- Up_Apple_Of_Archer_IL # 400463
- aegis_480322 # 480322
- Combo:
- Up_Cap_IL # 400483
- aegis_480322 # 480322
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Up_Apple_Of_Archer_IL # 400463
- aegis_480323 # 480323
- Combo:
- Up_Cap_IL # 400483
- aegis_480323 # 480323
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Up_Apple_Of_Archer_IL # 400463
- aegis_480339 # 480339
- Combo:
- Up_Cap_IL # 400483
- aegis_480339 # 480339
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300427 # 300427
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300427 # 300427
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300427 # 300427
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300428 # 300428
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300428 # 300428
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300428 # 300428
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300429 # 300429
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300429 # 300429
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300429 # 300429
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300430 # 300430
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300430 # 300430
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300430 # 300430
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300431 # 300431
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300431 # 300431
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300431 # 300431
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300432 # 300432
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300432 # 300432
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300432 # 300432
Script: |
bonus2 bSkillAtk,"GS_DISARM",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300433 # 300433
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300433 # 300433
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300433 # 300433
Script: |
bonus2 bSkillAtk,"GS_DISARM",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300434 # 300434
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300434 # 300434
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300434 # 300434
Script: |
bonus2 bSkillAtk,"GS_DISARM",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300435 # 300435
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300435 # 300435
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300435 # 300435
Script: |
bonus2 bSkillAtk,"GS_DISARM",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300436 # 300436
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300436 # 300436
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300436 # 300436
Script: |
bonus2 bSkillAtk,"GS_DISARM",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310338 # 310338
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310338 # 310338
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310338 # 310338
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310339 # 310339
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310339 # 310339
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310339 # 310339
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310340 # 310340
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310340 # 310340
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310340 # 310340
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310341 # 310341
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310341 # 310341
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310341 # 310341
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310342 # 310342
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310342 # 310342
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310342 # 310342
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310343 # 310343
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310343 # 310343
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310343 # 310343
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310344 # 310344
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310344 # 310344
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310344 # 310344
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310345 # 310345
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310345 # 310345
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310345 # 310345
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310346 # 310346
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310346 # 310346
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310346 # 310346
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310347 # 310347
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310347 # 310347
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310347 # 310347
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310348 # 310348
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310348 # 310348
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310348 # 310348
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310349 # 310349
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310349 # 310349
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310349 # 310349
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310350 # 310350
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310350 # 310350
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310350 # 310350
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310351 # 310351
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310351 # 310351
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310351 # 310351
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310352 # 310352
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310352 # 310352
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310352 # 310352
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310353 # 310353
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310353 # 310353
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310353 # 310353
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310354 # 310354
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310354 # 310354
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310354 # 310354
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310355 # 310355
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310355 # 310355
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310355 # 310355
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310356 # 310356
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310356 # 310356
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310356 # 310356
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310357 # 310357
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310357 # 310357
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310357 # 310357
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310358 # 310358
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310358 # 310358
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310358 # 310358
Script: |
bonus2 bSkillAtk,"WZ_METEOR",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310359 # 310359
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310359 # 310359
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310359 # 310359
Script: |
bonus2 bSkillAtk,"WZ_METEOR",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310360 # 310360
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310360 # 310360
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310360 # 310360
Script: |
bonus2 bSkillAtk,"WZ_METEOR",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310361 # 310361
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310361 # 310361
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310361 # 310361
Script: |
bonus2 bSkillAtk,"WZ_METEOR",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310362 # 310362
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310362 # 310362
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310362 # 310362
Script: |
bonus2 bSkillAtk,"WZ_METEOR",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310363 # 310363
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310363 # 310363
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310363 # 310363
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310364 # 310364
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310364 # 310364
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310364 # 310364
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310365 # 310365
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310365 # 310365
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310365 # 310365
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310366 # 310366
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310366 # 310366
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310366 # 310366
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310367 # 310367
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310367 # 310367
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310367 # 310367
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310368 # 310368
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310368 # 310368
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310368 # 310368
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310369 # 310369
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310369 # 310369
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310369 # 310369
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310370 # 310370
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310370 # 310370
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310370 # 310370
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310371 # 310371
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310371 # 310371
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310371 # 310371
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310372 # 310372
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310372 # 310372
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310372 # 310372
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310373 # 310373
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310373 # 310373
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310373 # 310373
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_COLDBOLT",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310374 # 310374
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310374 # 310374
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310374 # 310374
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310375 # 310375
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310375 # 310375
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310375 # 310375
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310376 # 310376
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310376 # 310376
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310376 # 310376
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_COLDBOLT",40;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310377 # 310377
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310377 # 310377
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310377 # 310377
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310378 # 310378
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310378 # 310378
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310378 # 310378
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310379 # 310379
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310379 # 310379
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310379 # 310379
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310380 # 310380
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310380 # 310380
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310380 # 310380
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310381 # 310381
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310381 # 310381
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310381 # 310381
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310382 # 310382
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310382 # 310382
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310382 # 310382
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310383 # 310383
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310383 # 310383
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310383 # 310383
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310384 # 310384
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310384 # 310384
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310384 # 310384
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310385 # 310385
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310385 # 310385
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310385 # 310385
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310386 # 310386
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310386 # 310386
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310386 # 310386
Script: |
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310387 # 310387
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310387 # 310387
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310387 # 310387
Script: |
bonus bCritAtkRate,25;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310388 # 310388
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310388 # 310388
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310388 # 310388
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310389 # 310389
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310389 # 310389
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310389 # 310389
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310390 # 310390
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310390 # 310390
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310390 # 310390
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310391 # 310391
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310391 # 310391
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310391 # 310391
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310392 # 310392
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310392 # 310392
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310392 # 310392
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310393 # 310393
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310393 # 310393
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310393 # 310393
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310394 # 310394
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310394 # 310394
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310394 # 310394
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310395 # 310395
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310395 # 310395
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310395 # 310395
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310396 # 310396
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310396 # 310396
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310396 # 310396
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310397 # 310397
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310397 # 310397
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310397 # 310397
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310398 # 310398
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310398 # 310398
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310398 # 310398
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310399 # 310399
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310399 # 310399
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310399 # 310399
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310400 # 310400
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310400 # 310400
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310400 # 310400
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310401 # 310401
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310401 # 310401
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310401 # 310401
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310402 # 310402
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310402 # 310402
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310402 # 310402
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310403 # 310403
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310403 # 310403
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310403 # 310403
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310404 # 310404
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310404 # 310404
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310404 # 310404
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310405 # 310405
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310405 # 310405
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310405 # 310405
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310406 # 310406
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310406 # 310406
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310406 # 310406
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310407 # 310407
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310407 # 310407
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310407 # 310407
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310408 # 310408
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310408 # 310408
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310408 # 310408
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310409 # 310409
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310409 # 310409
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310409 # 310409
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310410 # 310410
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310410 # 310410
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310410 # 310410
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310411 # 310411
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310411 # 310411
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310411 # 310411
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310412 # 310412
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310412 # 310412
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310412 # 310412
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310413 # 310413
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310413 # 310413
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310413 # 310413
Script: |
bonus2 bSkillAtk,"RG_RAID",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310414 # 310414
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310414 # 310414
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310414 # 310414
Script: |
bonus2 bSkillAtk,"RG_RAID",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310415 # 310415
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310415 # 310415
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310415 # 310415
Script: |
bonus2 bSkillAtk,"RG_RAID",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310416 # 310416
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310416 # 310416
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310416 # 310416
Script: |
bonus2 bSkillAtk,"RG_RAID",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310417 # 310417
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310417 # 310417
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310417 # 310417
Script: |
bonus2 bSkillAtk,"RG_RAID",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310418 # 310418
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310418 # 310418
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310418 # 310418
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310419 # 310419
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310419 # 310419
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310419 # 310419
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310420 # 310420
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310420 # 310420
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310420 # 310420
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310421 # 310421
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310421 # 310421
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310421 # 310421
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310422 # 310422
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310422 # 310422
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310422 # 310422
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310423 # 310423
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310423 # 310423
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310423 # 310423
Script: |
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310424 # 310424
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310424 # 310424
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310424 # 310424
Script: |
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310425 # 310425
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310425 # 310425
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310425 # 310425
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310426 # 310426
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310426 # 310426
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310426 # 310426
Script: |
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310427 # 310427
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310427 # 310427
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310427 # 310427
Script: |
bonus2 bAddSize,Size_All,25;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310428 # 310428
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310428 # 310428
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310428 # 310428
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310429 # 310429
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310429 # 310429
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310429 # 310429
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310430 # 310430
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310430 # 310430
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310430 # 310430
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310431 # 310431
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310431 # 310431
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310431 # 310431
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310432 # 310432
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310432 # 310432
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310432 # 310432
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310433 # 310433
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310433 # 310433
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310433 # 310433
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310434 # 310434
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310434 # 310434
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310434 # 310434
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310435 # 310435
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310435 # 310435
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310435 # 310435
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310436 # 310436
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310436 # 310436
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310436 # 310436
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310437 # 310437
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310437 # 310437
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310437 # 310437
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310438 # 310438
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310438 # 310438
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310438 # 310438
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310439 # 310439
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310439 # 310439
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310439 # 310439
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310440 # 310440
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310440 # 310440
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310440 # 310440
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310441 # 310441
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310441 # 310441
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310441 # 310441
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310442 # 310442
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310442 # 310442
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310442 # 310442
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310443 # 310443
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310443 # 310443
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310443 # 310443
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310444 # 310444
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310444 # 310444
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310444 # 310444
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310445 # 310445
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310445 # 310445
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310445 # 310445
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310446 # 310446
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310446 # 310446
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310446 # 310446
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310447 # 310447
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310447 # 310447
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310447 # 310447
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310448 # 310448
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310448 # 310448
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310448 # 310448
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
bonus2 bSkillAtk,"DC_THROWARROW",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310449 # 310449
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310449 # 310449
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310449 # 310449
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20;
bonus2 bSkillAtk,"DC_THROWARROW",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310450 # 310450
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310450 # 310450
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310450 # 310450
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30;
bonus2 bSkillAtk,"DC_THROWARROW",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310451 # 310451
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310451 # 310451
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310451 # 310451
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40;
bonus2 bSkillAtk,"DC_THROWARROW",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310452 # 310452
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310452 # 310452
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310452 # 310452
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50;
bonus2 bSkillAtk,"DC_THROWARROW",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310453 # 310453
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310453 # 310453
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310453 # 310453
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310454 # 310454
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310454 # 310454
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310454 # 310454
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310455 # 310455
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310455 # 310455
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310455 # 310455
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310456 # 310456
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310456 # 310456
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310456 # 310456
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310457 # 310457
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310457 # 310457
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310457 # 310457
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310458 # 310458
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310458 # 310458
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310458 # 310458
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310459 # 310459
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310459 # 310459
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310459 # 310459
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310460 # 310460
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310460 # 310460
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310460 # 310460
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310461 # 310461
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310461 # 310461
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310461 # 310461
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310462 # 310462
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310462 # 310462
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310462 # 310462
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310463 # 310463
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310463 # 310463
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310463 # 310463
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310464 # 310464
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310464 # 310464
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310464 # 310464
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310465 # 310465
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310465 # 310465
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310465 # 310465
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310466 # 310466
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310466 # 310466
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310466 # 310466
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310467 # 310467
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310467 # 310467
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310467 # 310467
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310468 # 310468
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310468 # 310468
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310468 # 310468
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310469 # 310469
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310469 # 310469
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310469 # 310469
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310470 # 310470
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310470 # 310470
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310470 # 310470
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310471 # 310471
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310471 # 310471
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310471 # 310471
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",40;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",40;
bonus2 bSkillAtk,"NJ_HUUJIN",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310472 # 310472
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310472 # 310472
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310472 # 310472
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
bonus2 bSkillAtk,"NJ_HUUJIN",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310473 # 310473
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310473 # 310473
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310473 # 310473
Script: |
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310474 # 310474
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310474 # 310474
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310474 # 310474
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310475 # 310475
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310475 # 310475
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310475 # 310475
Script: |
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310476 # 310476
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310476 # 310476
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310476 # 310476
Script: |
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310477 # 310477
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310477 # 310477
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310477 # 310477
Script: |
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Water,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
- Combos:
- Combo:
- Ancient_Mimic_Card # 4387
- Ceres_Armor_TW_LT # 450293
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus bLongAtkRate,20;
bonus2 bMagicAtkEle,Ele_All,20;
- Combos:
- Combo:
- Clown_Card # 4560
- Ceres_Armor_TW_LT # 450293
- Combo:
- Gypsy_Card # 4566
- Ceres_Armor_TW_LT # 450293
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus bLongAtkRate,25;
bonus2 bMagicAtkEle,Ele_All,25;
bonus2 bSubRace,RC_All,10;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Grave_Verit_Card # 4658
- Jupiter_Armor_TW_LT # 450294
Script: |
bonus bMatk,100;
bonus bMdef,10;
bonus2 bMagicAddRace,RC_All,15;
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Jupiter_Armor_TW_LT # 450294
Script: |
bonus bMatk,100;
bonus bMaxSPrate,50;
bonus bMdef,20;
bonus2 bMagicAddRace,RC_All,30;
- Combos:
- Combo:
- Ferus__Card # 4381
- Apollo_Armor_TW_LT # 450295
Script: |
bonus bDelayrate,-8;
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Eddga_Card # 4123
- Apollo_Armor_TW_LT # 450295
Script: |
bonus bDelayrate,-8;
bonus bLongAtkRate,30;
bonus bShortAtkRate,30;
bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Bleeding,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
- Combos:
- Combo:
- Whisper_Boss_Card # 4303
- Mars_Armor_TW_LT # 450296
Script: |
bonus bFlee,30;
bonus bBaseAtk,100;
- Combos:
- Combo:
- Kades_Card # 4580
- Mars_Armor_TW_LT # 450296
Script: |
bonus bFlee,50;
bonus bBaseAtk,150;
bonus2 bSubEle,Ele_Ghost,20;
bonus2 bSubEle,Ele_Holy,20;
- Combos:
- Combo:
- Antique_Firelock_Card # 4160
- Vinus_Armor_TW_LT # 450297
Script: |
bonus bBaseAtk,100;
bonus2 bSubRace,RC_All,5;
bonus2 bAddClass,Class_Boss,10;
- Combos:
- Combo:
- Lady_Tanee_Card # 4376
- Vinus_Armor_TW_LT # 450297
Script: |
bonus bMaxHPrate,50;
bonus2 bSubRace,RC_All,5;
bonus bBaseAtk,100;
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Porcellio_Card # 4337
- Vulcan_Armor_TW_LT # 450298
Script: |
bonus bBaseAtk,100;
bonus2 bAddSize,Size_All,15;
bonus2 bIgnoreDefClassRate,Class_Normal,20;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- Vulcan_Armor_TW_LT # 450298
Script: |
bonus bBaseAtk,100;
bonus2 bAddSize,Size_All,30;
bonus2 bIgnoreDefClassRate,Class_Normal,20;
- Combos:
- Combo:
- Astraea_Shoes_LT # 470205
- Astraea_Cape_LT # 480338
Script: |
bonus2 bSubRace,RC_All,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Force3 # 4910
- Moroc_Slave_TW # 420236
Script: |
bonus bShortAtkRate,20;
bonus2 bSubRace,RC_All,-15;
- Combos:
- Combo:
- Intellect3 # 4913
- Moroc_Slave_TW # 420236
Script: |
bonus2 bMagicAtkEle,Ele_All,20;
bonus2 bSubRace,RC_All,-15;
- Combos:
- Combo:
- Swiftness3 # 4916
- Moroc_Slave_TW # 420236
Script: |
bonus bDelayrate,-10;
bonus bMaxHPrate,-20;
- Combos:
- Combo:
- Artful3 # 4922
- Moroc_Slave_TW # 420236
Script: |
bonus bLongAtkRate,20;
bonus2 bSubRace,RC_All,-15;
- Combos:
- Combo:
- Tough3 # 4919
- Moroc_Slave_TW # 420236
Script: |
bonus bMaxHPrate,30;
bonus bAspdRate,-50;
- Combos:
- Combo:
- Fortune3 # 4925
- Moroc_Slave_TW # 420236
Script: |
bonus bCritAtkRate,20;
bonus bHealPower,20;
bonus bDelayrate,10;
- Combos:
- Combo:
- Ahat_Card # 27322
- Moroc_Slave_TW # 420236
- Combo:
- Shnaim_Card # 27323
- Moroc_Slave_TW # 420236
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
- Combos:
- Combo:
- DespairGodMorocc_Card # 27321
- Moroc_Slave_TW # 420236
Script: |
bonus bMaxHPrate,50;
bonus2 bAddRace,RC_All,40;
- Combos:
- Combo:
- Justice_Power # 312014
- Justice_Vigor_BO # 312447
Script: |
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",30;
bonus bShortAtkRate,20;
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
- Combos:
- Combo:
- Injustice_Power # 312021
- Injustice_Vigor_BO # 312448
Script: |
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",30;
bonus bCritAtkRate,20;
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
- Combos:
- Combo:
- Justice_Power # 312014
- Justice_Vigor_DK # 312449
Script: |
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",20;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",40;
bonus2 bAddEle,Ele_All,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Injustice_Power # 312021
- Injustice_Vigor_DK # 312450
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",20;
bonus2 bSkillAtk,"DK_STORMSLASH",40;
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
- Combos:
- Combo:
- Phantom_Of_Opera # 2281
- Wit_Pumpkin_Hat # 18656
Script: |
bonus bFlee,10;
- Combos:
- Combo:
- Black_Leather_Boots # 2425
- Rider_Insignia # 2529
- Rider_Suit # 15058
- Combo:
- Black_Leather_Boots # 2425
- Rider_Insignia_ # 2530
- Rider_Suit # 15058
- Combo:
- Black_Leather_Boots_ # 2434
- Rider_Insignia # 2529
- Rider_Suit # 15058
- Combo:
- Black_Leather_Boots_ # 2434
- Rider_Insignia_ # 2530
- Rider_Suit # 15058
Script: |
bonus bAgi,2;
bonus bFlee,5;
- Combos:
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book # 2109
- Pocket_Watch_ # 2717
- Pocket_Watch__ # 2971
- One_Eyed_Glass_ # 18874
- Combo:
- Memorize_Book_ # 2121
- Pocket_Watch_ # 2717
- Pocket_Watch__ # 2971
- One_Eyed_Glass_ # 18874
Script: |
bonus bMatkRate,-7;
bonus bHPrecovRate,-15;
bonus bSPrecovRate,-15;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_ # 2525
- Robe_Of_Flattery # 15146
Script: |
.@r = getrefine();
bonus bMaxSPrate,10+.@r;
bonus bFlee,10+.@r;
- Combos:
- Combo:
- Atk1p # 4882
- Atk1p_Top # 29028
- Atk1p_Bottom # 29029
Script: |
bonus bAtkRate,2;
- Combos:
- Combo:
- Matk1p # 4883
- Matk1p_Top # 29030
- Matk1p_Bottom # 29031
Script: |
bonus bMatkRate,2;
- Combos:
- Combo:
- Supper_Swimsuit_K # 15174
- Scuba_Mask_K # 19162
- Oxygen_Bomb_K # 20819
Script: |
bonus bAspdRate,10;
bonus2 bCriticalAddRace,RC_Fish,50;
- Combos:
- Combo:
- S_Spirit_Earring # 24229
- S_Spirit_Pendant # 24230
- S2_Spirit_M_E_Weapon # 24329
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatk,10;
if (.@r>=20) {
bonus bMatkRate,1;
}
if (.@r>=25) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- Destruction_Rod_M # 2003
- Racing_C_Warlock # 19193
Script: |
bonus2 bVariableCastrate,"HW_MAGICPOWER",50;
- Combos:
- Combo:
- C_Fan_Of_Summer_R # 31319
- C_Pinwheel_Cap_R # 31320
Script: |
bonus bFixedCast,-200;
- Combos:
- Combo:
- Antique_Cello # 32108
- BioWeapon_Helm_WM # 400117
- Combo:
- Scarlet_Ribbon # 26213
- BioWeapon_Helm_WM # 400117
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- Black_Circle # 32107
- BioWeapon_Helm_WM # 400117
- Combo:
- Heart_Whip # 26212
- BioWeapon_Helm_WM # 400117
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- Thanos_Helm_1 # 400134
- Thanos_Axe_AD # 620009
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Dragon,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_1 # 400134
- Thanos_Spear_AD # 530012
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_1 # 400134
- Thanos_TSword_AD # 600016
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RK_WINDCUTTER",10*(.@r_weapon/2);
- Combos:
- Combo:
- Guard_IL # 460017
- Ancient_Dagger_IL # 510034
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = .@r + .@r_weapon;
bonus bMatk,50;
if (.@r >= 6 && .@r_weapon >= 7) {
bonus bPerfectHitAddRate,10;
}
if (.@sum >= 17) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus3 bAutoSpell,"SO_CLOUD_KILL",3,1;
}
if (.@sum >= 22) {
autobonus3 "{ bonus5 bAutoSpell,\"SO_POISON_BUSTER\",1,10,BF_MAGIC,1; }",100,30000,"SO_CLOUD_KILL";
}
- Combos:
- Combo:
- Chain_Of_Seal # 410093
- Choker_Of_Restriction # 420076
- Combo:
- Chain_Of_Seal_ # 410094
- Choker_Of_Restriction # 420076
Script: |
bonus bCritAtkRate,7;
- Combos:
- Combo:
- S_SpellCaster_Armor # 24747
- S_SpellCaster_Shoes # 24748
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bUseSPrate,-10;
if (.@sum>=20) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- aegis_311924 # 311924
- aegis_311925 # 311925
Script: |
bonus bRes,15;
bonus bMRes,15;
- Combos:
- Combo:
- Well_Baked_Toast # 5107
- Amistr_Cap # 5766
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>8) {
bonus bMaxHP,400;
}
else if (.@r>6) {
bonus bMaxHP,200;
}
else {
bonus bMaxHP,100;
}
- Combos:
- Combo:
- Fourth_1h_Nindo # 510053
- Fourth_1h_Nindo2 # 510055
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
- Combos:
- Combo:
- Solid_Dagger # 510050
- Wicked_Edge # 510052
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bSkillAtk,"SS_SEKIENHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",10*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@g>=ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",10;
bonus2 bSkillAtk,"SS_REIKETSUHOU",10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}
- Combos:
- Combo:
- Poenitentia_Sol # 510056
- Poenitentia_Jana # 510057
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatkRate,10;
bonus2 bSkillAtk,"SS_RAIDENPOU",10;
bonus2 bSkillAtk,"SS_KINRYUUHOU",10;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_RAIDENPOU",5;
bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_RAIDENPOU",8;
bonus2 bSkillAtk,"SS_KINRYUUHOU",8;
bonus bSMatk,1;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_RAIDENPOU",12;
bonus2 bSkillAtk,"SS_KINRYUUHOU",12;
bonus bSpl,1;
}
- Combos:
- Combo:
- Justice_Vigor_CD # 312422
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"CD_ARBITRIUM",40;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",40;
bonus2 bSkillAtk,"CD_FRAMEN",20;
- Combos:
- Combo:
- Justice_Vigor_IQ # 312423
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"IQ_FIRST_BRAND",40;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",20;
- Combos:
- Combo:
- Justice_Vigor_SOA # 312424
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",40;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",20;
- Combos:
- Combo:
- Injustice_Vigor_CD # 312425
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bCritical,5;
bonus2 bSkillAtk,"CD_PETITIO",30;
- Combos:
- Combo:
- Injustice_Vigor_IQ # 312426
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",40;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20;
- Combos:
- Combo:
- Injustice_Vigor_SOA # 312427
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",40;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;
- Combos:
- Combo:
- M_Crystal_S_Cast # 312428
- Dolor_HatK_LT # 400465
Script: |
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- M_Crystal_S_Delay # 312429
- Dolor_HatK_LT # 400465
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- M_Crystal_HitTarget # 312430
- Dolor_HatK_LT # 400465
Script: |
bonus bPerfectHitRate,10;
- Combos:
- Combo:
- M_Crystal_CRI # 312431
- Dolor_HatK_LT # 400465
Script: |
bonus bCritical,10;
- Combos:
- Combo:
- M_Crystal_Atk_Speed # 312432
- Dolor_HatK_LT # 400465
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Justice_Vigor_SH # 312451
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",40;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",20;
- Combos:
- Combo:
- Injustice_Vigor_SH # 312452
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",40;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",20;
- Combos:
- Combo:
- aegis_312476 # 312476
- aegis_311460 # 311460
Script: |
.@a = getskilllv("SKE_WAR_BOOK_MASTERY")/2;
bonus bCRate,.@a;
bonus bCritical,.@a;
- Combos:
- Combo:
- aegis_312476 # 312476
- aegis_311461 # 311461
Script: |
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
- Combos:
- Combo:
- aegis_312476 # 312476
- aegis_311462 # 311462
Script: |
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
- Combos:
- Combo:
- aegis_312477 # 312477
- Sorcerer_Top3 # 311011
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
- Combos:
- Combo:
- aegis_312477 # 312477
- Sorcerer_Middle3 # 311012
Script: |
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
- Combos:
- Combo:
- aegis_312477 # 312477
- Sorcerer_Bottom3 # 311013
Script: |
bonus2 bMagicAddEle,Ele_All,3*getskilllv("EM_SPELL_ENCHANTING");
- Combos:
- Combo:
- aegis_312478 # 312478
- aegis_311430 # 311430
Script: |
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
- Combos:
- Combo:
- aegis_312478 # 312478
- aegis_311431 # 311431
Script: |
bonus2 bAddSize,Size_All,3*(getskilllv("MT_TWOAXEDEF")/2);
- Combos:
- Combo:
- aegis_312478 # 312478
- aegis_311432 # 311432
Script: |
bonus2 bSkillAtk,"MT_SPARK_BLASTER",15;
- Combos:
- Combo:
- Justice_Vigor_EM # 312639
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",40;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",20;
- Combos:
- Combo:
- Justice_Vigor_WH # 312640
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"WH_GALESTORM",40;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20;
- Combos:
- Combo:
- Justice_Vigor_SKE # 312641
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",40;
bonus2 bSkillAtk,"SKE_NOON_BLAST",20;
- Combos:
- Combo:
- Injustice_Vigor_EM # 312642
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"EM_CONFLAGRATION",40;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",20;
- Combos:
- Combo:
- Injustice_Vigor_WH # 312643
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",40;
bonus2 bSkillAtk,"WH_SWIFTTRAP",40;
bonus2 bSkillAtk,"WH_SOLIDTRAP",20;
bonus2 bSkillAtk,"WH_FLAMETRAP",20;
- Combos:
- Combo:
- Injustice_Vigor_SKE # 312644
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",40;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",20;
- Combos:
- Combo:
- Thanatos_Sword_FA # 480324
- Dolor_HatK_LT # 400465
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVariableCastrate,-10;
if (.@r>=7) {
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
bonus2 bMagicAddEle,Ele_Dark,20;
bonus2 bAddEle,Ele_Dark,20;
if (.@r>=9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (.@r>=11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Large,15;
}
}
}
- Combos:
- Combo:
- Bakonawa_Tattoo # 2910
- Tatoo_Brush_BR # 15924
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/20;
skill "TF_DOUBLE",3;
bonus bHit,5*.@a;
bonus bShortAtkRate,.@a;
- Combos:
- Combo:
- Buwaya_Tattoo # 2907
- Tatoo_Brush_BR # 15924
Script: |
.@a = (readparam(bInt)+readparam(bDex))/20;
bonus bFixedCast,-200;
bonus bMatkRate,.@a;
bonus bDelayrate,-.@a;
- Combos:
- Combo:
- Bangungot_Tattoo # 2911
- Tatoo_Brush_BR # 15924
Script: |
.@a = (readparam(bAgi)+readparam(bVit))/20;
bonus bNoCastCancel;
bonus bVariableCastrate,-.@a;
bonus bHealPower2,2*.@a;
bonus bAddItemHealRate,2*.@a;
- Combos:
- Combo:
- aegis_312417 # 312417
- aegis_410243 # 410243
- Combo:
- aegis_312417 # 312417
- aegis_410244 # 410244
Script: |
bonus bPerfectHitAddRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- aegis_420223 # 420223
Script: |
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
bonus bNoCastCancel;
- Combos:
- Combo:
- Judgement_Slasher_J # 28777
- aegis_312417 # 312417
- Combo:
- Repent_Slasher_J # 28778
- aegis_312417 # 312417
Script: |
bonus bAtkRate,50;
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Golden_Wrench_J # 1337
- aegis_312417 # 312417
- Combo:
- Combo_Fist_J # 1868
- aegis_312417 # 312417
- Combo:
- Asura_Bandage_J # 1869
- aegis_312417 # 312417
- Combo:
- Staff_Of_Miracle_J # 2061
- aegis_312417 # 312417
- Combo:
- Gravitation_Staff_J # 2062
- aegis_312417 # 312417
- Combo:
- Adorare_Staff_J # 2063
- aegis_312417 # 312417
- Combo:
- Rapid_Fire_C_Bow_J # 18193
- aegis_312417 # 312417
- Combo:
- Sharp_Star_Bow_J # 18194
- aegis_312417 # 312417
- Combo:
- Aiming_Bow_J # 18195
- aegis_312417 # 312417
- Combo:
- Falken_Shooter_J # 18196
- aegis_312417 # 312417
- Combo:
- Wind_Gale_J # 18197
- aegis_312417 # 312417
- Combo:
- Volar_J # 21056
- aegis_312417 # 312417
- Combo:
- Vernan_J # 21057
- aegis_312417 # 312417
- Combo:
- Crimson_Rose_Stick_J # 26168
- aegis_312417 # 312417
- Combo:
- Psychic_Spear_Rod_J # 26169
- aegis_312417 # 312417
- Combo:
- Dust_Grave_J # 26170
- aegis_312417 # 312417
- Combo:
- Ponitendtia_J # 26171
- aegis_312417 # 312417
- Combo:
- Heart_Whip_J # 26217
- aegis_312417 # 312417
- Combo:
- Scarlet_Ribbon_J # 26218
- aegis_312417 # 312417
- Combo:
- Reaper_Cross_J # 28048
- aegis_312417 # 312417
- Combo:
- Agudo_Filo_J # 28049
- aegis_312417 # 312417
- Combo:
- Maxi_Spanner_J # 28142
- aegis_312417 # 312417
- Combo:
- Boltigin_J # 28637
- aegis_312417 # 312417
- Combo:
- Jack_The_Knife_J # 28779
- aegis_312417 # 312417
- Combo:
- Platinum_Dagger_J # 28780
- aegis_312417 # 312417
- Combo:
- Argen_Blanco_J # 32028
- aegis_312417 # 312417
- Combo:
- Harve_J # 32029
- aegis_312417 # 312417
- Combo:
- Fortrage_J # 32030
- aegis_312417 # 312417
- Combo:
- Black_Circle_J # 32112
- aegis_312417 # 312417
- Combo:
- Antique_Cello_J # 32113
- aegis_312417 # 312417
- Combo:
- Farthezan_J # 32354
- aegis_312417 # 312417
- Combo:
- Estal_J # 32355
- aegis_312417 # 312417
- Combo:
- Engine_Pilebuncker_J # 32404
- aegis_312417 # 312417
- Combo:
- Coolant_Injection_J # 32405
- aegis_312417 # 312417
- Combo:
- Gene_Rod_J # 32406
- aegis_312417 # 312417
- Combo:
- Lucis_Flail_J # 32407
- aegis_312417 # 312417
- Combo:
- Bright_Mace_J # 32408
- aegis_312417 # 312417
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
- Combos:
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Lapier # 500028
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Axe # 520009
- Combo:
- aegis_312418 # 312418
- Vivatus_F_G_Spear # 530014
- Combo:
- aegis_312418 # 312418
- Vivatus_F_M_Book # 540024
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Wand # 550029
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Knuckle # 560020
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Violin # 570019
- Combo:
- aegis_312418 # 312418
- Vivatus_F_C_Rope # 580019
Script: |
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
- Combos:
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Katar # 610023
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Lance # 630013
- Combo:
- aegis_312418 # 312418
- Vivatus_F_T_Staff # 640021
- Combo:
- aegis_312418 # 312418
- Vivatus_F_C_Bow # 700033
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Ballista # 700034
Script: |
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;
- Combos:
- Combo:
- EP18_Demi_Freyja_Card # 300228
- aegis_312418 # 312418
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMResRaceRate,RC_All,50;
bonus2 bRegenPercentHP,3,1000;
- Combos:
- Combo:
- Big_Eggring_Card_J # 27228
- aegis_312421 # 312421
Script: |
bonus bAllStats,10;
- Combos:
- Combo:
- Mutant_Coelacanth_Card # 4528
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,15;
bonus bMatkRate,10;
- Combos:
- Combo:
- Cruel_Coelacanth_Card # 4529
- aegis_312421 # 312421
Script: |
bonus bMaxSPrate,15;
bonus bAtkRate,10;
- Combos:
- Combo:
- Black_Coelacanth_Card # 4527
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
bonus bDef,150;
- Combos:
- Combo:
- Odd_Coelacanth_Card # 4526
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
bonus bMdef,25;
- Combos:
- Combo:
- Ant_Buyanne_Card # 4451
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
skill "WZ_METEOR",10;
- Combos:
- Combo:
- Giant_Octopus_Card # 4534
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
skill "SA_DELUGE",5;
- Combos:
- Combo:
- Nahtzigger_Card # 4457
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-80000;
- Combos:
- Combo:
- Kraken_Card # 4525
- aegis_312421 # 312421
Script: |
bonus2 bSubEle,Ele_Water,50;
skill "RG_TUNNELDRIVE",1;
- Combos:
- Combo:
- Striking_hat # 19379
- aegis_460052 # 460052
Script: |
bonus2 bSubClass,Class_Boss,20;
bonus2 bSubClass,Class_Normal,20;
- Combos:
- Combo:
- Striking_Mail # 450165
- aegis_460052 # 460052
Script: |
bonus bLongAtkRate,2*getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- aegis_460052 # 460052
- Striking_Mikoshi # 480114
Script: |
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_460052 # 460052
- Striking_Shoes # 470048
Script: |
bonus bAtkRate,4*getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Hero # 29509
- aegis_460052 # 460052
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- aegis_311439 # 311439
- Divine_Phoenix # 480319
Script: |
bonus bDelayrate,-25;
- Combos:
- Combo:
- aegis_311883 # 311883
- Divine_Phoenix # 480319
Script: |
bonus bAspdRate,20;
- Combos:
- Combo:
- Faith_Of_Yggdrasil # 400213
- aegis_490380 # 490380
- Combo:
- Faith_Of_Yggdrasil # 400213
- Majesty_of_Yggdrasil_ # 490381
Script: |
bonus bAllStats,10;
bonus bSpeedRate,25;
- Combos:
- Combo:
- WhistleK # 400000
- Boina_Sustenida_BR # 400476
Script: |
bonus bAtkRate,4;
bonus bMatkRate,4;
- Combos:
- Combo:
- Bow_Of_Storm # 18123
- Boina_Sustenida_BR # 400476
Script: |
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Gigantic_Bow # 18122
- Boina_Sustenida_BR # 400476
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500;
bonus bAspdRate,3*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Ukulele_Of_Newoz # 1935
- Boina_Sustenida_BR # 400476
- Combo:
- Floral_Mic_Of_Igu # 1990
- Boina_Sustenida_BR # 400476
Script: |
bonus bVariableCastrate,-25;
bonus2 bSkillAtk,"CG_ARROWVULCAN",7*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Contabass # 1934
- Boina_Sustenida_BR # 400476
- Combo:
- Gymnastics_Ribbon # 1989
- Boina_Sustenida_BR # 400476
Script: |
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",7*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Luwmin_Ice # 19173
- aegis_480332 # 480332
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddItemHealRate,536,150;
- Combos:
- Combo:
- Bishop_Necklace # 28387
- LoveOfGoddess_S # 29124
- aegis_480332 # 480332
Script: |
bonus bMatk,30;
bonus bDelayrate,-10;
bonus bVariableCastrate,-10;
if (getequiprefinerycnt(EQI_GARMENT)>=11)
bonus3 bAutoSpell,"PA_PRESSURE",3,70;
- Combos:
- Combo:
- Fanatic_Necklace # 28500
- JusticeOfGoddess_S # 29122
- aegis_480332 # 480332
Script: |
bonus bHit,10;
bonus bMatkRate,10;
bonus bAspdRate,10;
if (getequiprefinerycnt(EQI_GARMENT)>=11)
bonus3 bAutoSpell,"SO_DIAMONDDUST",3,100;
- Combos:
- Combo:
- PoPe_Osuwari_Head # 19172
- aegis_480332 # 480332
Script: |
bonus bAtkRate,10;
bonus bAspdRate,10;
bonus bLongAtkRate,10;
if (getequiprefinerycnt(EQI_GARMENT)>=11) {
bonus bHit,15;
bonus bCritAtkRate,15;
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- PoringTownOnion # 19238
- Ferramentas_BR # 400477
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,1000;
bonus bMaxSP,200;
bonus bBaseAtk,10*(.@r/2);
bonus bHit,4*(.@r/2);
bonus bAspdRate,.@r/2;
- Combos:
- Combo:
- PoringTownCarrot # 19239
- Ferramentas_BR # 400477
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,1000;
bonus bMaxSP,200;
bonus bMatk,10*(.@r/2);
bonus bDelayrate,-.@r/2;
bonus bVariableCastrate,-2*(.@r/2);
- Combos:
- Combo:
- Hunting_Arrow # 1774
- aegis_480313 # 480313
- Combo:
- Hunting_Arrow # 1774
- aegis_480314 # 480314
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
- Combos:
- Combo:
- Thanatos_Sword_FA # 480324
- Red_Force_Pendant_LT # 490382
- Combo:
- Thanatos_Sword_FA # 480324
- Blue_Mental_Pendant_LT # 490383
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bPAtk,3;
bonus bSMatk,3;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
- Combos:
- Combo:
- Holy_Cannon_Ball # 18001
- aegis_28982 # 28982
- Combo:
- Holy_Cannon_Ball # 18001
- aegis_28983 # 28983
Script: |
bonus2 bAddEle,Ele_Dark,10;
- Combos:
- Combo:
- Dark_Cannon_Ball # 18002
- aegis_28982 # 28982
- Combo:
- Dark_Cannon_Ball # 18002
- aegis_28983 # 28983
Script: |
bonus2 bAddEle,Ele_Holy,10;
- Combos:
- Combo:
- Royal_Bow_K # 18164
- aegis_480358 # 480358
- Combo:
- aegis_480358 # 480358
- Up_Royal_Bow_K # 700018
- Combo:
- aegis_480358 # 480358
- Comp_Royal_Bow_K # 700057
- Combo:
- Royal_Bow_K # 18164
- aegis_480359 # 480359
- Combo:
- aegis_480359 # 480359
- Up_Royal_Bow_K # 700018
- Combo:
- aegis_480359 # 480359
- Comp_Royal_Bow_K # 700057
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
- Combos:
- Combo:
- Arrow_Of_Shadow # 1767
- aegis_480358 # 480358
- Combo:
- Arrow_Of_Shadow # 1767
- aegis_480359 # 480359
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
- Combos:
- Combo:
- aegis_490406 # 490406
- Up_Iron_Nail_K # 560008
- Combo:
- aegis_490407 # 490407
- Up_Iron_Nail_K # 560008
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490406 # 490406
- Up_Ray_Knuckle # 560009
- Combo:
- aegis_490407 # 490407
- Up_Ray_Knuckle # 560009
Script: |
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SR_TIGERCANNON",(readparam(bStr)+readparam(bVit))/12;
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer_TH # 490400
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer_TH # 490401
Script: |
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",10000;
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer_TH # 490400
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer_TH # 490400
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer_TH # 490401
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer_TH # 490401
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
- Combos:
- Combo:
- aegis_490402 # 490402
- Up_Undine_Spear_K # 530006
- Combo:
- aegis_490403 # 490403
- Up_Undine_Spear_K # 530006
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"LG_BANISHINGPOINT",(readparam(bStr)+readparam(bVit))/12;
- Combos:
- Combo:
- aegis_490402 # 490402
- Up_Light_Blade # 500017
- Combo:
- aegis_490403 # 490403
- Up_Light_Blade # 500017
Script: |
bonus bMatkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"PA_PRESSURE",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- Bear's_Power # 4875
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bBaseAtk,100;
- Combos:
- Combo:
- Speed_Of_Light # 4877
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bDelayrate,-12;
- Combos:
- Combo:
- Muscle_Fool # 4878
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Runaway_Magic # 4876
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bMatk,100;
- Combos:
- Combo:
- Hawkeye # 4879
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bLongAtkRate,20;
- Combos:
- Combo:
- Lucky_Day # 4880
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Temporal_Boots_LT_TW # 470183
- Temporal_Ring_TW_LT # 490404
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bPAtk,.@r;
bonus bSMatk,.@r;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
if (getenchantgrade(EQI_SHOES) >= ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,25;
bonus2 bMagicAddEle,Ele_All,25;
}
- Combos:
- Combo:
- Hero # 29509
- aegis_312300 # 312300
Script: |
bonus2 bSkillCooldown,"DK_SERVANTWEAPON",-30000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312473 # 312473
Script: |
bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-300;
bonus2 bSkillCooldown,"AG_STORM_CANNON",-300;
- Combos:
- Combo:
- aegis_490397 # 490397
- Up_Oriental_Sword # 600009
- Combo:
- aegis_490398 # 490398
- Up_Oriental_Sword # 600009
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RK_SONICWAVE",(readparam(bStr)+readparam(bLuk))/12;
- Combos:
- Combo:
- Up_Dragonic_Slayer # 21058
- aegis_490397 # 490397
- Combo:
- Up_Dragonic_Slayer # 21058
- aegis_490398 # 490398
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+readparam(bDex))/12;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(readparam(bVit)+readparam(bDex))/12;
}
- Combos:
- Combo:
- Claw_Of_Garm # 1815
- aegis_400490 # 400490
- Combo:
- Claw_Of_Garm # 1815
- aegis_490399 # 490399
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,1000;
bonus bMaxHPrate,-2*.@r;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus3 bAddEff,Eff_Bleeding,100*.@r,ATF_LONG;
- Combos:
- Combo:
- Illusion_Armor_A # 15376
- Adventure_Clover # 420239
- Combo:
- Illusion_Armor_B # 15377
- Adventure_Clover # 420239
Script: |
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Adventure_Clover # 420239
- Auto_Armor_A # 450127
- Combo:
- Adventure_Clover # 420239
- Auto_Armor_B # 450128
Script: |
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,3;
- Combos:
- Combo:
- Adventure_Clover # 420239
- Gray_W_Suits # 450177
- Combo:
- Adventure_Clover # 420239
- Gray_W_Robe # 450178
Script: |
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,4;
- Combos:
- Combo:
- Temporal_Armor_TW_LT # 450299
- Temporal_Cape_TW_LT # 480312
Script: |
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT) >= 22) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- Temporal_Armor_TW_LT # 450299
- Temporal_Boots_LT_TW # 470183
Script: |
bonus bBaseAtk,80;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES) >= 22) {
bonus2 bAddClass,Class_All,10;
bonus2 bMagicAddClass,Class_All,10;
}
- Combos:
- Combo:
- Temporal_Armor_TW_LT # 450299
- Temporal_Boots_LT_TW # 470183
- Temporal_Cape_TW_LT # 480312
Script: |
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT) >= 37)
bonus bDelayrate,-10;
if (getenchantgrade(EQI_SHOES) && getenchantgrade(EQI_GARMENT) >= ENCHANTGRADE_A) {
bonus bPAtk,10;
bonus bSMatk,10;
}
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Termes # 640014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",10*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10*(.@r/2);
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Virga # 640015
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10*(.@r/2);
bonus2 bSkillAtk,"AG_STORM_CANNON",10*(.@r/2);
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Scipio # 550019
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"EM_CONFLAGRATION",8*(.@r/2);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8*(.@r/2);
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Codex # 540014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",8*(.@r/2);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Ensis # 600014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"RK_STORMBLAST",8*(.@r/2);
bonus2 bSkillAtk,"DK_STORMSLASH",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Catapulta # 630009
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/2);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Hasta # 530010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"LG_OVERBRAND",10*(.@r/2);
bonus2 bSkillAtk,"IG_OVERSLASH",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Liber # 540015
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus bCritical,3*(.@r/2);
bonus2 bSkillAtk,"CD_PETITIO",15*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Manus # 610016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/2);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Mucro # 510027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenetentia_Dilacero # 510028
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"SC_FATALMENACE",10*(.@r/2);
bonus2 bSkillAtk,"ABC_DEFT_STAB",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Caestus # 560012
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",8*(.@r/2);
bonus2 bSkillAtk,"IQ_SECOND_FAITH",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Ungula # 560013
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",8*(.@r/2);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8*(.@r/2);
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant2_TH # 490411
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merch2_TH # 490412
Script: |
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000;
bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant2_TH # 490411
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merch2_TH # 490412
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"NC_ARMSCANNON",-300;
bonus bLongAtkRate,.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant2_TH # 490411
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merch2_TH # 490412
Script: |
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-500;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",3*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus4 bAutoSpellOnSkill,"NC_AXEBOOMERANG","NC_AXEBOOMERANG",getskilllv("NC_AXEBOOMERANG"),350;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"GN_SPORE_EXPLOSION",10,150;
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
}
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3);
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3);
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3);
- Combos:
- Combo:
- aegis_490415 # 490415
- Up_Freezing_Rod # 550013
- Combo:
- aegis_490416 # 490416
- Up_Freezing_Rod # 550013
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_DIAMONDDUST",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490415 # 490415
- Up_Shadow_Staff_K # 550012
- Combo:
- aegis_490416 # 490416
- Up_Shadow_Staff_K # 550012
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_EARTHGRAVE",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_500081 # 500081
- Combo:
- aegis_480323 # 480323
- aegis_500081 # 500081
- Combo:
- aegis_480339 # 480339
- aegis_500081 # 500081
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"AM_ACIDTERROR",10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_520033 # 520033
- Combo:
- aegis_480323 # 480323
- aegis_520033 # 520033
- Combo:
- aegis_480339 # 480339
- aegis_520033 # 520033
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_530049 # 530049
- Combo:
- aegis_480323 # 480323
- aegis_530049 # 530049
- Combo:
- aegis_480339 # 480339
- aegis_530049 # 530049
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_590066 # 590066
- Combo:
- aegis_480323 # 480323
- aegis_590066 # 590066
- Combo:
- aegis_480339 # 480339
- aegis_590066 # 590066
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"PR_MAGNUS",10;
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- Justice_Vigor_MT # 312649
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",40;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
- Combos:
- Combo:
- Justice_Vigor_SHC # 312650
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",40;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",20;
- Combos:
- Combo:
- Justice_Vigor_SS # 312651
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",40;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",20;
- Combos:
- Combo:
- Injustice_Vigor_MT # 312652
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bCritical,5;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",30;
- Combos:
- Combo:
- Injustice_Vigor_SHC # 312653
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",30;
- Combos:
- Combo:
- Injustice_Vigor_SS # 312654
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SS_SEKIENHOU",40;
bonus2 bSkillAtk,"SS_ANTENPOU",20;
- Combos:
- Combo:
- Walking_Stick # 1629
- Tiara_Norte_BR # 400467
- Combo:
- Walking_Stick_ # 1675
- Tiara_Norte_BR # 400467
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SL_SMA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SPA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",7*(.@r/2);
- Combos:
- Combo:
- CandyCaneRod # 26110
- Tiara_Norte_BR # 400467
Script: |
if (BaseClass == Job_SuperNovice) {
skill "WL_SOULEXPANSION",5;
bonus2 bSkillAtk,"WL_SOULEXPANSION",7*(getequiprefinerycnt(EQI_HAND_R)/2);
}
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenitentia_Tenon # 700022
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",8*(.@r/2);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenitentia_Nervus # 700023
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",8*(.@r/2);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenetentia_Attendo # 700024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",8*(.@r/2);
bonus2 bSkillAtk,"WH_GALESTORM",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenetentia_Vatia # 700025
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10*(.@r/2);
- Combos:
- Combo:
- Book_Of_The_Apo_IL # 28612
- Tiara_Sul_BR # 400470
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SG_SUN_WARM",5*(.@r/2);
bonus2 bSkillAtk,"SG_MOON_WARM",5*(.@r/2);
bonus2 bSkillAtk,"SG_STAR_WARM",5*(.@r/2);
- Combos:
- Combo:
- Star_Dust_Blade # 1148
- Tiara_Sul_BR # 400470
- Combo:
- Star_Dust_Blade_ # 13446
- Tiara_Sul_BR # 400470
Script: |
if (BaseClass == Job_SuperNovice) {
skill "RK_IGNITIONBREAK",5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefinerycnt(EQI_HAND_R)/2);
}
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Clava # 590016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/2);
bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/2);
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Pendulus # 590017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",12*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8*(.@r/2);
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Ligula # 500020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",8*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",8*(.@r/2);
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Ascia # 620006
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r/2);
bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Gladius # 500019
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Crystallum # 550020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/2);
bonus2 bSkillAtk,"CD_FRAMEN",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Chorda # 570013
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Flagellum # 580013
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2);
bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2);
- Combos:
- Combo:
- ProtectRingofKing # 28483
- Coroa_Monarca_BR # 400486
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
- Combos:
- Combo:
- Death_Guidance # 1186
- aegis_400488 # 400488
- Combo:
- Death_Guidance # 1186
- aegis_400489 # 400489
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"LK_PARRYING",max(getskilllv("LK_PARRYING"),1),10*.@r;
bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,10*.@r;
- Combos:
- Combo:
- Solider_Card # 4220
- aegis_490282 # 490282
- Combo:
- Solider_Card # 4220
- aegis_490283 # 490283
Script: |
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- aegis_400488 # 400488
- aegis_490282 # 490282
- Combo:
- aegis_400488 # 400488
- aegis_490283 # 490283
- Combo:
- aegis_400489 # 400489
- aegis_490282 # 490282
- Combo:
- aegis_400489 # 400489
- aegis_490283 # 490283
Script: |
bonus bCritical,10;
bonus bCritAtkRate,100;
- Combos:
- Combo:
- aegis_400498 # 400498
- aegis_480193 # 480193
- Combo:
- aegis_400498 # 400498
- aegis_480195 # 480195
- Combo:
- aegis_400499 # 400499
- aegis_480193 # 480193
- Combo:
- aegis_400499 # 400499
- aegis_480195 # 480195
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,.@r;
- Combos:
- Combo:
- aegis_400498 # 400498
- aegis_490351 # 490351
- Combo:
- aegis_400498 # 400498
- aegis_490352 # 490352
- Combo:
- aegis_400499 # 400499
- aegis_490351 # 490351
- Combo:
- aegis_400499 # 400499
- aegis_490352 # 490352
Script: |
.@a = getskilllv("ASC_KATAR");
.@b = getskilllv("AS_CLOAKING");
.@c = getskilllv("ASC_BREAKER");
bonus bFlee,10*.@a;
bonus bHit,10*.@b;
bonus bMaxHPrate,2*.@c;
- Combos:
- Combo:
- The_Origin_of_Fire # 490197
- The_Origin_of_fertility # 490201
Script: |
.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_ACC_L);
if (.@sum >= 17) {
bonus bBaseAtk,10;
bonus bLuk,4;
bonus bCritical,2;
}
- Combos:
- Combo:
- Fenrir_Card # 4556
- Yggdrasil_Faith # 400401
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bSMatk,20;
bonus bFixedCast,-200;
bonus2 bSkillAtk,"WL_COMET",7*(.@r/2);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
skill "WL_COMET",3;
bonus bUseSPrate,30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillCooldown,"WL_COMET",-20000;
- Combos:
- Combo:
- Ixion_Wing # 1737
- Heaven_Cage_ROC # 400410
- Combo:
- Ixion_Wing # 1737
- Comp_Heaven_Cage_ROC # 400411
Script: |
if (BaseJob == Job_Sniper)
bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Grand_Peco_Card # 4161
- Heaven_Cage_ROC # 400410
- Combo:
- Grand_Peco_Card # 4161
- Comp_Heaven_Cage_ROC # 400411
Script: |
bonus3 bAutoSpell,"PR_GLORIA",5,20;
- Combos:
- Combo:
- Steel_Chonchon_Card # 4042
- Old_Pink_Poo_Hat_ROC # 400412
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Sandals_ # 2402
- Chonchon_Card # 4009
- Old_Pink_Poo_Hat_ROC # 400412
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4+.@r;
bonus bMaxSPrate,4+.@r;
- Combos:
- Combo:
- Kafra_Employee_Band_ROC # 400413
- aegis_450269 # 450269
Script: |
bonus2 bExpAddRace,RC_All,getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAllStats,4;
- Combos:
- Combo:
- Many_StarsJ # 19402
- Resonate_Taego_J # 410000
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
- Combos:
- Combo:
- Gold_Q_Scaraba_Card # 4509
- Q_Scaraba_Crown_TW # 400511
Script: |
bonus bPAtk,20;
bonus bCritAtkRate,10*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Q_Scaraba_Card # 4507
- Q_Scaraba_Crown_TW # 400511
Script: |
bonus2 bAddClass,Class_Boss,10+(3*(getequiprefinerycnt(EQI_HEAD_TOP)/2));
- Combos:
- Combo:
- SLD_Q_Scaraba_Card # 27209
- Q_Scaraba_Crown_TW # 400511
Script: |
bonus2 bAddClass,Class_Boss,5+(2*(getequiprefinerycnt(EQI_HEAD_TOP)/3));
- Combos:
- Combo:
- Marduk_Card # 4112
- Old_Moroc_Acc # 410254
Script: |
bonus bDelayrate,-8;
bonus2 bAddEle,Ele_All,12;
bonus2 bMagicAddEle,Ele_All,12;
- Combos:
- Combo:
- Pharaoh_Card # 4148
- Old_Moroc_Acc # 410254
Script: |
bonus bIntravision;
bonus bDelayrate,-15;
bonus2 bAddEle,Ele_All,25;
bonus2 bMagicAddEle,Ele_All,25;
- Combos:
- Combo:
- aegis_300484 # 300484
- aegis_300485 # 300485
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bExpAddRace,RC_All,10;
- Combos:
- Combo:
- New_Wave_Sunglasses # 18813
- Ghost_Fire # 420199
- Combo:
- New_Wave_Sunglasses_ # 19181
- Ghost_Fire # 420199
Script: |
.@a = (readparam(bPow)/18);
.@b = (readparam(bSta)/18);
.@c = (readparam(bWis)/18);
.@d = (readparam(bSpl)/18);
.@e = (readparam(bCon)/18);
.@f = (readparam(bCrt)/18);
bonus2 bAddRace,RC_All,7*.@a;
bonus2 bMagicAddRace,RC_All,7*.@d;
bonus bBaseAtk,60*.@b;
bonus bMatk,60*.@c;
bonus bAtkRate,4*.@e;
bonus bMatkRate,4*.@e;
bonus bCritAtkRate,7*.@f;
bonus bFixedCast,-50*.@f;
- Combos:
- Combo:
- aegis_400500 # 400500
- aegis_490295 # 490295
- Combo:
- aegis_400500 # 400500
- aegis_490296 # 490296
- Combo:
- aegis_400501 # 400501
- aegis_490295 # 490295
- Combo:
- aegis_400501 # 400501
- aegis_490296 # 490296
Script: |
bonus2 bSkillAtk,"ITM_TOMAHAWK",400;
bonus2 bSkillAtk,"MC_CARTREVOLUTION",200;
- Combos:
- Combo:
- Fancy_Phantom_Mask # 18534
- aegis_490295 # 490295
- Combo:
- aegis_430003 # 430003
- aegis_490296 # 490296
Script: |
bonus bBaseAtk,5*(getskilllv("MC_MAMMONITE")/2);
bonus3 bAutoSpell,"MC_MAMMONITE",max(getskilllv("MC_MAMMONITE"),1),30;
- Combos:
- Combo:
- Garnet_Pendant_TW # 490103
- Wine_Jewel_Brooch_TW # 490189
Script: |
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Wine_Shoes # 470127
- Garnet_Pendant_TW # 490103
- Wine_Jewel_Brooch_TW # 490189
Script: |
bonus2 bSubEle,Ele_Neutral,3*getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_OneSkyOneSun # 540010
Script: |
bonus bCritAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",(readparam(bLuk)/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",(readparam(bLuk)/3);
}
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_SoulWeight # 550015
Script: |
bonus2 bMagicAtkEle,Ele_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",((readparam(bAgi)/6)+(readparam(bInt)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_MeawFoxtail # 550014
Script: |
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SU_PICKYPECK",getskilllv("SU_PICKYPECK")*((readparam(bAgi)/6)+(readparam(bDex)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Humma_Clear # 650004
Script: |
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",((readparam(bStr)/6)+(readparam(bVit)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Fog_Dew_Sword # 510022
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_BAKURETSU",((readparam(bStr)/6)+(readparam(bAgi)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Demon_S_Shot # 820001
Script: |
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",((readparam(bVit)/6)+(readparam(bDex)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_The_Black_Gatling # 830002
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",((readparam(bVit)/6)+(readparam(bDex)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Golden_L_Launcher # 840001
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-1500;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bDex)/3);
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Master_Soul_Rifle # 810001
Script: |
bonus bMatkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bMagicAtkEle,Ele_Ghost,(readparam(bInt)/3);
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Crimson_Rose # 800002
Script: |
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus bLongAtkRate,(readparam(bStr)/4);
- Combos:
- Combo:
- Coroa_Monarca_BR # 400486
- aegis_480342 # 480342
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-10;
if (.@r>=7) {
bonus2 bAddEle,Ele_Ghost,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Ghost,15;
bonus2 bMagicAddEle,Ele_Undead,15;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Undead,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
}
- Combos:
- Combo:
- ProtectRingofKing # 28483
- aegis_480342 # 480342
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
- Combos:
- Combo:
- Magaleta_Ribbon_EXE # 15822
- Kintaro_Bracelet_EXE # 15849
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP)>=9)
bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,500;
- Combos:
- Combo:
- Bauxite_Knuckle_EXE # 1871
- Kintaro_Bracelet_EXE # 15849
Script: |
if (getequiprefinerycnt(EQI_HAND_R)>=9)
bonus2 bSkillAtk,"MO_TRIPLEATTACK",30;
- Combos:
- Combo:
- Ermac_Veil_EXE # 15855
- Karlite_Staff_EXE # 26176
Script: |
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bVariableCastrate,"SL_SMA",-10;
- Combos:
- Combo:
- Kronika_Orb_EXE # 15856
- Chromium_Staff_EXE # 26175
Script: |
if (getequiprefinerycnt(EQI_HAND_R)>=7) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
- Combos:
- Combo:
- Shang_Rainbow_EXE # 15857
- CD_In_Mouth # 18666
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Pitman_Card # 4335
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"WZ_EARTHSPIKE",5,min(.@r,12);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",5,min(.@r,12);
- Combos:
- Combo:
- Hill_Wind_Card # 4345
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"MG_THUNDERSTORM",5,min(.@r,12);
- Combos:
- Combo:
- Rawrel_Card # 4350
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_COLDBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"WZ_FROSTNOVA",5,min(.@r,12);
- Combos:
- Combo:
- Ferus_Card # 4380
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_FIREBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"MG_FIREBALL",5,min(.@r,12);
- Combos:
- Combo:
- Deathword_Card # 4388
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_SOULSTRIKE",5,min(.@r,12);
bonus3 bAutoSpell,"MG_NAPALMBEAT",5,min(.@r,12);
- Combos:
- Combo:
- Joker_Card_EXE # 15878
- Joker_Face_EXE # 15880
Script: |
bonus bCritical,2;
bonus bCritAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bBaseAtk,2*(readparam(bLuk)/9);
bonus bMatk,2*(readparam(bLuk)/9);
if (readparam(bAgi)>=60)
bonus bAspd,1;
if (readparam(bAgi)>=90)
bonus bAspd,2;
if (readparam(bLuk)>=60) {
bonus bCritical,3;
bonus bCritAtkRate,5;
}
if (readparam(bLuk)>=90) {
bonus bCritical,5;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- KungJin_Headpiece_EXE # 15879
- Realgar_Shooter_EXE # 18200
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Nezuko_Eyes_EXE # 15883
- Nezuko_Bamboo_EXE # 15884
Script: |
bonus bHealPower,(readparam(bInt)/11);
bonus bVariableCastrate,-(readparam(bInt)/11);
if (readparam(bInt)>=90) {
bonus bBaseAtk,10;
bonus bMaxSP,10;
bonus bHealPower,1;
bonus bVariableCastrate,-1;
}
if (readparam(bInt)>=99) {
bonus bBaseAtk,20;
bonus bMaxSP,20;
bonus bHealPower,10;
bonus bVariableCastrate,-3;
}
- Combos:
- Combo:
- Erron_Hat_EXE # 15885
- Erron_Black_Glove_EXE # 32282
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Erron_Hat_EXE # 15885
- Titanium_Gun_EXE # 32305
Script: |
bonus bCritical,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Erron_Hat_EXE # 15885
- Erron_Black_Glove_EXE # 32282
- Titanium_Gun_EXE # 32305
Script: |
skill "AC_CONCENTRATION",5;
- Combos:
- Combo:
- Kafra_Suit # 15186
- aegis_15955 # 15955
- Combo:
- Comp_Kafra_Suit # 15472
- aegis_15955 # 15955
Script: |
bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5;
bonus bAllStats,4;
- Combos:
- Combo:
- Skul_Ring_IL # 28508
- aegis_420238 # 420238
Script: |
bonus bWeaponAtkRate,7;
bonus bPerfectHitAddRate,35;
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Vampire's_Servant # 28510
- aegis_420238 # 420238
Script: |
bonus bBaseAtk,50;
bonus bCritical,15;
bonus bDelayrate,-10;
bonus bAspdRate,10;
bonus2 bHPDrainRate,20,2;
- Combos:
- Combo:
- Infiltrator_IL # 28510
- aegis_420238 # 420238
Script: |
bonus bAspd,1;
bonus2 bAddSize,Size_All,10;
bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",3,70;
bonus2 bSkillAtk,"NPC_VAMPIRE_GIFT",8*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_420238 # 420238
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
bonus3 bAutoSpell,"WL_DRAINLIFE",2,50;
- Combos:
- Combo:
- XM_Celine_Kimi_Card # 31023
- B_Celine_D_LT_TW # 450272
Script: |
autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; }",20,10000,BF_MAGIC,"{ active_transform 2996,10000; }";
bonus5 bAutoSpell,"AB_VITUPERATUM",1,80,BF_MAGIC,0;
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- B_Celine_D_LT_TW # 450272
Script: |
bonus bMatk,100;
bonus3 bAutoSpell,"WL_SOULEXPANSION",5,50;
bonus3 bAutoSpell,"AG_SOUL_VC_STRIKE",3,50;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",3,10,BF_MAGIC,0;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- B_Celine_D_LT_TW # 450272
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,12;
bonus2 bSubRace,RC_Player_Doram,12;
bonus2 bSubRace,RC_Player_Human,12;
bonus bSMatk,.@r/2;
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,10;
- Combos:
- Combo:
- Celine_Brooch # 28513
- B_Celine_D_LT_TW # 450272
- Combo:
- Celine_Brooch_K # 32237
- B_Celine_D_LT_TW # 450272
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,8*.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
- Combos:
- Combo:
- Beast_Area_Shoes # 470187
- Battle_Aura_Manteau_TW # 480149
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddClass,Class_Boss,12;
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-3000;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-5000;
- Combos:
- Combo:
- Eddga_Card # 4123
- Beast_Area_Shoes # 470187
Script: |
bonus bBaseAtk,50;
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillCooldown,"SR_TIGERCANNON",-500;
autobonus "{ bonus bStr,30; bonus bAtkRate,20; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Nahtzigger_Card # 4457
- N_Avenger_Cape_TW # 480269
Script: |
bonus bPAtk,10;
bonus2 bAddClass,Class_Boss,20;
autobonus "{ bonus2 bAddClass,Class_Boss,20; }",20,10000,BF_WEAPON,"{ active_transform 1956,10000; }";
/*Todo : Physical Damage to Betelgeuse (20994) 40% in autobonus*/
- Combos:
- Combo:
- Nahtzigger_Card # 4457
- N_Spirit_Cape_TW # 480270
Script: |
bonus bSMatk,10;
bonus2 bMagicAddClass,Class_Boss,20;
autobonus "{ bonus2 bMagicAddClass,Class_Boss,20; bonus2 bMagicAtkEle,Ele_Fire,30; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bMagicAtkEle,Ele_Water,30; }",20,10000,BF_MAGIC,"{ active_transform 1956,10000; }";
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots # 470071
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots2 # 470072
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots3 # 470073
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots4 # 470074
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots5 # 470076
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots6 # 470077
Script: |
bonus bAllStats,10;
bonus bDelayrate,-25;
- Combos:
- Combo:
- MD_Airboat_Card6 # 300175
- Heros_TriumphantSong # 311074
Script: |
bonus2 bResEff,Eff_Silence,10000;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- MD_Geffen_Cloth_JP # 480331
Script: |
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubEle,Ele_Ghost,30;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Hero_Favor # 480291
Script: |
bonus bFixedCast,-200;
bonus bMatk,40;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Hero_Favor # 480291
Script: |
bonus bFixedCast,-200;
bonus bMatk,60;
- Combos:
- Combo:
- Hero_Boots_LT # 470094
- Hero_Favor # 480291
Script: |
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bMatk,150;
bonus bMatkRate,18;
bonus bSMatk,8;
}
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Hero_Courage # 480292
Script: |
bonus bFixedCast,-200;
bonus bBaseAtk,40;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Hero_Courage # 480292
Script: |
bonus bFixedCast,-200;
bonus bBaseAtk,60;
- Combos:
- Combo:
- Hero_Boots_LT # 470094
- Hero_Courage # 480292
Script: |
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bBaseAtk,150;
bonus bAtkRate,18;
bonus bPAtk,8;
}
- Combos:
- Combo:
- Shnaim_Card # 27323
- 2020maypay_06 # 490088
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Ahat_Card # 27322
- 2020maypay_06 # 490088
Script: |
bonus bMaxSPrate,15;
- Combos:
- Combo:
- Force3 # 4910
- 2020maypay_06 # 490088
Script: |
bonus bStr,4;
bonus bAtkRate,5;
- Combos:
- Combo:
- Intellect3 # 4913
- 2020maypay_06 # 490088
Script: |
bonus bInt,4;
bonus bMatkRate,5;
- Combos:
- Combo:
- Swiftness3 # 4916
- 2020maypay_06 # 490088
Script: |
bonus bAgi,4;
bonus bAspdRate,5;
- Combos:
- Combo:
- Artful3 # 4922
- 2020maypay_06 # 490088
Script: |
bonus bDex,4;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Tough3 # 4919
- 2020maypay_06 # 490088
Script: |
bonus bVit,4;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Fortune3 # 4925
- 2020maypay_06 # 490088
Script: |
bonus bLuk,4;
bonus bCritAtkRate,5;
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Mob_P_Crystal_Ring # 490257
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Earth,8;
bonus2 bMagicAtkEle,Ele_Water,8;
bonus2 bSkillAtk,"SO_EARTHGRAVE",8*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",8*(.@r/2);
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Agi_2 # 29676
- Mob_P_Crystal_Ring # 490257
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Agi_3 # 29677
- Mob_P_Crystal_Ring # 490257
Script: |
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Int_2 # 29682
- Mob_P_Crystal_Ring # 490257
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Int_3 # 29683
- Mob_P_Crystal_Ring # 490257
Script: |
bonus2 bMagicAddEle,Ele_All,8;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Thief_Earring # 490258
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5*(.@r/3);
if (.@r>=12) {
skill "WM_SEVERE_RAINSTORM",5;
}
else if (.@r<=11) {
skill "WM_SEVERE_RAINSTORM",3;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Dex_2 # 29685
- Time_Thief_Earring # 490258
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Dex_3 # 29686
- Time_Thief_Earring # 490258
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Luk_2 # 29688
- Time_Thief_Earring # 490258
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Luk_3 # 29689
- Time_Thief_Earring # 490258
Script: |
bonus bCritical,15;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Curse_Magic_Ring # 490259
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Earth,8;
bonus2 bMagicAtkEle,Ele_Wind,8;
bonus2 bSkillAtk,"AG_ROCK_DOWN",4*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(.@r/3);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Agi_2 # 29676
- Curse_Magic_Ring # 490259
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Agi_3 # 29677
- Curse_Magic_Ring # 490259
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Int_2 # 29682
- Curse_Magic_Ring # 490259
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Int_3 # 29683
- Curse_Magic_Ring # 490259
Script: |
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
- Combos:
- Combo:
- S_Circlet_Of_Time_GN # 19477
- Old_Cart_Acc # 490260
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GN_CART_TORNADO",-100*(.@r/2);
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-300*(.@r/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",10*(.@r/3);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*(.@r/3);
if (.@r>=12) {
bonus bPAtk,5;
bonus bPerfectHitAddRate,15;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Firm_Faith_Ring # 490262
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,8;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",6*(.@r/2);
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*(.@r/2);
bonus bCritical,6*(.@r/3);
bonus bCritAtkRate,6*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Vit_2 # 29679
- Firm_Faith_Ring # 490262
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Vit_3 # 29680
- Firm_Faith_Ring # 490262
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Str_2 # 29673
- Firm_Faith_Ring # 490262
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Str_3 # 29674
- Firm_Faith_Ring # 490262
Script: |
bonus bCritical,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- RoyalGard_Seal_Ring # 490263
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,8;
bonus bMatkRate,8;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",20*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*(.@r/2);
bonus2 bSkillAtk,"IG_OVERSLASH",6*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Str_2 # 29673
- RoyalGard_Seal_Ring # 490263
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Str_3 # 29674
- RoyalGard_Seal_Ring # 490263
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Int_2 # 29682
- RoyalGard_Seal_Ring # 490263
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Int_3 # 29683
- RoyalGard_Seal_Ring # 490263
Script: |
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500;
- Combos:
- Combo:
- Pure_Heart_TW # 490218
- Infinity_Chip_MAX # 490264
Script: |
if (BaseJob == Job_Merchant) {
bonus bPow,3;
bonus bCon,3;
bonus bPAtk,3;
bonus bFixedCast,-500;
bonus bNoMadoFuel;
autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",30; bonus2 bSkillAtk,\"MT_AXE_STOMP\",30; }",1000,120000,"MT_D_MACHINE";
}
- Combos:
- Combo:
- Scrap_Remodel_Shoes_TW # 470120
- Pure_Heart_TW # 490218
Script: |
if (BaseJob == Job_Merchant) {
bonus bBaseAtk,150;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- Burning_Knuckle_OS # 1862
- aegis_22259 # 22259
Script: |
bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(getequiprefinerycnt(EQI_SHOES)/3);
- Combos:
- Combo:
- Ultio_Spes_OS # 16089
- aegis_22259 # 22259
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_Holy,10*(getequiprefinerycnt(EQI_SHOES)/3);
- Combos:
- Combo:
- Ultio_Spes_OS # 16089
- aegis_22259 # 22259
- S_Archbishop_Weapon # 24292
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- aegis_28977 # 28977
- Record_Swordsman_TH # 490221
- Combo:
- Old_Rune_Circlet # 18971
- aegis_28977 # 28977
- Comp_Record_Swordman_TH # 490222
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
bonus bBaseAtk,-120;
if (.@r>=18) {
bonus bDelayrate,-5;
bonus bAspdRate,10;
}
if (.@r>=21)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_28977 # 28977
- Record_Swordsman_TH # 490221
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_28977 # 28977
- Comp_Record_Swordman_TH # 490222
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
bonus bDelayrate,30;
if (.@r>=18) {
bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
- Combos:
- Combo:
- Protect_Feathers # 19024
- Protect_cloth # 19381
- aegis_28985 # 28985
Script: |
bonus2 bSubSkill,"WL_CRIMSONROCK",30;
bonus2 bSubSkill,"NC_ARMSCANNON",30;
bonus2 bSubSkill,"RA_ARROWSTORM",30;
bonus2 bSubSkill,"SR_HELLGATE",30;
bonus2 bSubSkill,"SU_LUNATICCARROTBEAT",30;
bonus2 bSubSkill,"SU_CN_METEOR",30;
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_480365 # 480365
Script: |
bonus2 bHPDrainRate,20,4;
bonus2 bSPDrainRate,10,2;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=11)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Dark_Blindfold # 5104
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold_ # 18609
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold # 5104
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold_ # 18609
- aegis_490365 # 490365
Script: |
if (BaseLevel < 200)
bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_HIGHNESSHEAL",3,1000;
- Combos:
- Combo:
- aegis_28973 # 28973
- aegis_490364 # 490364
- Combo:
- aegis_28974 # 28974
- aegis_490364 # 490364
- Combo:
- aegis_28973 # 28973
- aegis_490365 # 490365
- Combo:
- aegis_28974 # 28974
- aegis_490365 # 490365
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-3*(.@r/3);
bonus bDelayrate,-3*(.@r/3);
- Combos:
- Combo:
- Dark_Blindfold # 5104
- aegis_28973 # 28973
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28973 # 28973
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold # 5104
- aegis_28974 # 28974
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28974 # 28974
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold # 5104
- aegis_28973 # 28973
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28973 # 28973
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold # 5104
- aegis_28974 # 28974
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28974 # 28974
- aegis_490365 # 490365
Script: |
bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3);
- Combos:
- Combo:
- aegis_490420 # 490420
- Up_Royal_Bow_K # 700018
- Combo:
- aegis_490421 # 490421
- Up_Royal_Bow_K # 700018
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_ARROWSTORM",(readparam(bDex)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490420 # 490420
- Up_Scalet_Dragon_L_Bow # 700019
- Combo:
- aegis_490421 # 490421
- Up_Scalet_Dragon_L_Bow # 700019
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- Twin_Edge_B # 13412
- Ash_Ring # 490320
- Combo:
- Twin_Edge_R # 13413
- Ash_Ring # 490320
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,4*(.@r/2);
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Violet_Fear # 1185
- Ash_Ring # 490320
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,5*(.@r/2);
bonus bLongAtkRate,5*(.@r/2);
- Combos:
- Combo:
- Thorn_Staff # 1636
- Ash_Ring # 490320
Script: |
bonus2 bMagicAddSize,Size_All,30;
bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Wine_Shoes_LT # 470199
- Garnet_Pendant_TW # 490103
- Wine_Jewel_Brooch_TW # 490189
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubEle,Ele_Neutral,3*(.@r/3);
bonus2 bSubEle,Ele_Earth,3*(.@r/4);
bonus2 bSubEle,Ele_Fire,3*(.@r/4);
bonus2 bSubEle,Ele_Water,3*(.@r/4);
bonus2 bSubEle,Ele_Wind,3*(.@r/4);
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage2_TH # 490418
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage2_TH # 490418
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;
bonus2 bMagicAtkEle,Ele_Wind,2*.@r;
- Combos:
- Combo:
- Record_Mage_TH # 490288
- Record_Mage2_TH # 490418
- Combo:
- Comp_Record_Mage_TH # 490289
- Record_Mage2_TH # 490418
- Combo:
- Record_Mage_TH # 490288
- Comp_Record_Mage2_TH # 490419
- Combo:
- Comp_Record_Mage_TH # 490289
- Comp_Record_Mage2_TH # 490419
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage_TH # 490288
- Record_Mage2_TH # 490418
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage_TH # 490289
- Record_Mage2_TH # 490418
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage_TH # 490288
- Comp_Record_Mage2_TH # 490419
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage_TH # 490289
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage_TH # 490288
- Record_Mage2_TH # 490418
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage_TH # 490289
- Record_Mage2_TH # 490418
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage_TH # 490288
- Comp_Record_Mage2_TH # 490419
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage_TH # 490289
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
- Combos:
- Combo:
- S_Full_Power_Armor # 24872
- S_P_Power_Weapon # 24751
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bPow,3;
}
- Combos:
- Combo:
- S_Full_Power_Armor # 24872
- S_Full_Power_Shoes # 24873
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,10;
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
}
- Combos:
- Combo:
- S_Full_Power_Shoes # 24873
- S_P_Power_Shield # 24752
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bPow,3;
}
- Combos:
- Combo:
- S_Full_Rate_Armor # 24874
- S_Creative_Weapon # 24761
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bCRate,3;
bonus bCrt,3;
}
- Combos:
- Combo:
- S_Full_Rate_Armor # 24874
- S_Full_Rate_Shoes # 24875
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,2;
bonus bAtkRate,2;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,10;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- S_Full_Rate_Shoes # 24875
- S_Creative_Shield # 24762
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bCRate,3;
bonus bCrt,3;
}
- Combos:
- Combo:
- S_Focusing_Pendant # 24876
- S_Concentration_Weapon # 24755
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Focusing_Pendant # 24876
- S_Focusing_Earring # 24877
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=18) {
bonus2 bAddEle,Ele_All,10;
}
- Combos:
- Combo:
- S_Focusing_Earring # 24877
- S_Concentration_Shield # 24756
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Stout_Pendant # 24878
- S_Stamina_Weapon # 24759
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bRes,15;
if (.@sum>=18) {
bonus bMaxHPrate,5;
bonus bSta,3;
}
- Combos:
- Combo:
- S_Stout_Pendant # 24878
- S_Stout_Earring # 24879
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,15;
bonus bRes,25;
if (.@sum>=18) {
bonus bMaxHPrate,7;
}
- Combos:
- Combo:
- S_Stout_Earring # 24879
- S_Stamina_Shield # 24760
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bRes,15;
if (.@sum>=18) {
bonus bMaxHPrate,5;
bonus bSta,3;
}
- Combos:
- Combo:
- S_Full_Spell_Armor # 24883
- S_M_Spell_Weapon # 24753
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bSpl,3;
}
- Combos:
- Combo:
- S_Full_Spell_Armor # 24883
- S_Full_Spell_Shoes # 24884
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=18) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- S_Full_Spell_Shoes # 24884
- S_M_Spell_Shield # 24754
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bSpl,3;
}
- Combos:
- Combo:
- S_Centering_Pendant # 24885
- S_Concentration_Weapon # 24755
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Centering_Pendant # 24885
- S_Centering_Earring # 24886
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=18) {
bonus2 bMagicAddEle,Ele_All,10;
}
- Combos:
- Combo:
- S_Centering_Earring # 24886
- S_Concentration_Shield # 24756
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Witty_Pendant # 24887
- S_Wisdom_Weapon # 24757
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMRes,15;
if (.@sum>=18) {
bonus bMaxSPrate,5;
bonus bWis,3;
}
- Combos:
- Combo:
- S_Witty_Pendant # 24887
- S_Witty_Earring # 24888
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bMdef,15;
bonus bMRes,25;
if (.@sum>=18) {
bonus bMaxSPrate,7;
}
- Combos:
- Combo:
- S_Witty_Earring # 24888
- S_Wisdom_Shield # 24758
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMRes,15;
if (.@sum>=18) {
bonus bMaxSPrate,5;
bonus bWis,3;
}
- Combos:
- Combo:
- aegis_300487 # 300487
- aegis_300489 # 300489
Script: |
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Player_Human,15;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Large,15;
- Combos:
- Combo:
- aegis_300491 # 300491
- aegis_300493 # 300493
Script: |
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Player_Human,15;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Large,15;
- Combos:
- Combo:
- aegis_300495 # 300495
- aegis_300497 # 300497
Script: |
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Large,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bMagicAddRace,RC_Player_Human,15;
bonus2 bMagicAddRace,RC_Formless,15;
- Combos:
- Combo:
- Justice_Vigor_ABC # 312685
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"ABC_DEFT_STAB",40;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",20;
- Combos:
- Combo:
- Injustice_Vigor_ABC # 312686
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",40;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",20;
- Combos:
- Combo:
- Justice_Vigor_TR # 312687
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",40;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",40;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20;
- Combos:
- Combo:
- Injustice_Vigor_TR # 312688
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"TR_SOUNDBLEND",40;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
- Combos:
- Combo:
- Justice_Vigor_HN # 312689
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",40;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",20;
- Combos:
- Combo:
- Injustice_Vigor_HN # 312690
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",40;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",20;
- Combos:
- Combo:
- aegis_312692 # 312692
- Shadowchaser_Top3 # 311362
Script: |
bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2);
- Combos:
- Combo:
- aegis_312692 # 312692
- Shadowchaser_Middle3 # 311363
Script: |
bonus bCritical,10;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10;
- Combos:
- Combo:
- aegis_312692 # 312692
- Shadowchaser_Bottom3 # 311364
Script: |
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
- Combos:
- Combo:
- aegis_312693 # 312693
- WanderMins_Top3 # 311005
Script: |
bonus2 bAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER");
- Combos:
- Combo:
- aegis_312693 # 312693
- WanderMins_Middle3 # 311006
Script: |
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
- Combos:
- Combo:
- aegis_312693 # 312693
- WanderMins_Bottom3 # 311007
Script: |
bonus bPAtk,3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
- Combos:
- Combo:
- aegis_312694 # 312694
- aegis_312403 # 312403
Script: |
bonus2 bMagicAddEle,Ele_All,3*(getskilllv("HN_JACK_FROST_NOVA")/2);
- Combos:
- Combo:
- aegis_312694 # 312694
- aegis_312404 # 312404
Script: |
bonus bSMatk,5;
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",10;
- Combos:
- Combo:
- aegis_312694 # 312694
- aegis_312405 # 312405
Script: |
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",10;
- Combos:
- Combo:
- Justice_Vigor_IG # 312801
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bShortAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"IG_OVERSLASH",30;
- Combos:
- Combo:
- Injustice_Vigor_IG # 312802
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",30;
- Combos:
- Combo:
- Justice_Vigor_AG # 312803
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",40;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",20;
- Combos:
- Combo:
- Injustice_Vigor_AG # 312804
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",40;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW # 400391
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW2 # 400392
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bCritical,5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW3 # 400393
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW4 # 400394
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW5 # 400395
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",20;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW # 400391
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW2 # 400392
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW3 # 400393
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW4 # 400394
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW5 # 400395
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",20;
- Combos:
- Combo:
- Clover_Ace_Defense # 420269
- Gambler_Seal_KR_ # 410233
Script: |
bonus bMaxHPrate,5;
bonus bMdef,30;
bonus bDef,200;
- Combos:
- Combo:
- Dimen_IG_Sword # 500092
- Time_DM_R_Crown_IG # 400530
Script: |
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum;
}
- Combos:
- Combo:
- Dimen_BO_Sword # 500093
- Time_DM_R_Crown_BO # 400532
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",.@sum;
bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-200;
}
- Combos:
- Combo:
- Dimen_HN_Sword # 500094
- Time_DM_R_Crown_HN # 400545
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
skill "GC_CROSSIMPACT",5;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum;
}
- Combos:
- Combo:
- Dimen_ABC_Knife # 510139
- Time_DM_R_Crown_ABC # 400534
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-200;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",.@sum;
bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum;
if (getskilllv("ABC_ABYSS_DAGGER") > 0) {
bonus4 bAutoSpellOnSkill,"ABC_DEFT_STAB","ABC_ABYSS_DAGGER",getskilllv("ABC_ABYSS_DAGGER"),1000;
}
}
- Combos:
- Combo:
- Dimen_IG_Spear # 530054
- Time_DM_R_Crown_IG # 400530
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"LG_OVERBRAND",2*.@sum;
if (getskilllv("LG_OVERBRAND") > 0) {
bonus4 bAutoSpellOnSkill,"IG_OVERSLASH","LG_OVERBRAND",getskilllv("LG_OVERBRAND"),1000;
}
}
- Combos:
- Combo:
- Dimen_EM_M_Book # 540079
- Time_DM_R_Crown_EM # 400536
Script: |
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum;
.@class_ = geteleminfo(ELEMINFO_CLASS);
if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) {
bonus4 bAutoSpellOnSkill,"EM_DIAMOND_STORM","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000;
}
}
- Combos:
- Combo:
- Dimen_EM_S_Book # 540080
- Time_DM_R_Crown_EM # 400536
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum;
.@class_ = geteleminfo(ELEMINFO_CLASS);
if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) {
bonus4 bAutoSpellOnSkill,"EM_TERRA_DRIVE","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000;
}
}
- Combos:
- Combo:
- Dimen_CD_Bible # 540081
- Time_DM_R_Crown_CD # 400537
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"CD_EFFLIGO",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
skill "ABC_UNLUCKY_RUSH",3;
bonus2 bSkillAtk,"CD_EFFLIGO",.@sum;
bonus2 bSkillCooldown,"CD_PETITIO",-150;
}
- Combos:
- Combo:
- Dimen_SKE_M_Book # 540082
- Time_DM_R_Crown_SKE # 400543
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",.@sum;
if (getskilllv("SKE_MIDNIGHT_KICK") > 0) {
bonus4 bAutoSpellOnSkill,"SKE_DAWN_BREAK","SKE_MIDNIGHT_KICK",getskilllv("SKE_MIDNIGHT_KICK"),1000;
}
}
- Combos:
- Combo:
- Dimen_SKE_S_Book # 540083
- Time_DM_R_Crown_SKE # 400543
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SKE_NOON_BLAST",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SKE_NOON_BLAST",.@sum;
if (getskilllv("SKE_NOON_BLAST") > 0) {
bonus4 bAutoSpellOnSkill,"SKE_SUNSET_BLAST","SKE_NOON_BLAST",getskilllv("SKE_NOON_BLAST"),1000;
}
}
- Combos:
- Combo:
- Dimen_CD_Rod # 550130
- Time_DM_R_Crown_CD # 400537
Script: |
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"AB_ADORAMUS",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AB_ADORAMUS",2*.@sum;
if (getskilllv("AB_ADORAMUS") > 0) {
bonus4 bAutoSpellOnSkill,"CD_ARBITRIUM","AB_ADORAMUS",getskilllv("AB_ADORAMUS"),1000;
}
}
- Combos:
- Combo:
- Dimen_SOA_Stick # 550131
- Time_DM_R_Crown_SOA # 400544
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",.@sum;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",.@sum;
if (getskilllv("SOA_TALISMAN_OF_RED_PHOENIX") > 0) {
bonus4 bAutoSpellOnSkill,"SOA_TALISMAN_OF_BLUE_DRAGON","SOA_TALISMAN_OF_RED_PHOENIX",getskilllv("SOA_TALISMAN_OF_RED_PHOENIX"),1000;
}
}
- Combos:
- Combo:
- Dimen_SOA_Rod # 550132
- Time_DM_R_Crown_SOA # 400544
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",.@sum;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",.@sum;
if (getskilllv("SOA_TALISMAN_OF_BLACK_TORTOISE") > 0) {
bonus4 bAutoSpellOnSkill,"SOA_TALISMAN_OF_WHITE_TIGER","SOA_TALISMAN_OF_BLACK_TORTOISE",getskilllv("SOA_TALISMAN_OF_BLACK_TORTOISE"),1000;
}
}
- Combos:
- Combo:
- Dimen_HN_Rod # 550133
- Time_DM_R_Crown_HN # 400545
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Ghost,30;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",.@sum;
bonus4 bAutoSpellOnSkill,"HN_NAPALM_VULCAN_STRIKE","AG_SOUL_VC_STRIKE",5,500;
}
- Combos:
- Combo:
- Dimen_SH_Foxtail # 550134
- Time_DM_R_Crown_SH # 400546
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SH_HOWLING_OF_CHUL_HO",-300;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",.@sum;
}
- Combos:
- Combo:
- Dimen_SH_F_Model # 550135
- Time_DM_R_Crown_SH # 400546
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",45;
bonus2 bMagicAtkEle,Ele_All,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SH_HYUN_ROKS_BREEZE",-2000;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",.@sum;
}
- Combos:
- Combo:
- Dimen_IQ_Knuckle # 560060
- Time_DM_R_Crown_IQ # 400538
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",85;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IQ_FIRST_BRAND",1500;
bonus2 bSkillAtk,"IQ_SECOND_FLAME",.@sum;
if (getskilllv("IQ_SECOND_FLAME") > 0) {
bonus4 bAutoSpellOnSkill,"IQ_FIRST_BRAND","IQ_SECOND_FLAME",getskilllv("IQ_SECOND_FLAME"),1000;
if (getskilllv("IQ_THIRD_FLAME_BOMB") > 0) {
bonus4 bAutoSpellOnSkill,"IQ_SECOND_FLAME","IQ_THIRD_FLAME_BOMB",getskilllv("IQ_THIRD_FLAME_BOMB"),1000;
}
}
}
- Combos:
- Combo:
- Dimen_IQ_Claw # 560061
- Time_DM_R_Crown_IQ # 400538
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-200;
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-2000;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",.@sum;
}
- Combos:
- Combo:
- Dimen_TR_Harp # 570063
- Time_DM_R_Crown_TR # 400540
- Combo:
- Dimen_TR_Rope # 580062
- Time_DM_R_Crown_TR # 400540
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",.@sum;
if (getskilllv("TR_SOUNDBLEND") > 0) {
bonus4 bAutoSpellOnSkill,"TR_RHYTHMSHOOTING","TR_SOUNDBLEND",getskilllv("TR_SOUNDBLEND"),1000;
}
}
- Combos:
- Combo:
- Dimen_TR_Ribbon # 580061
- Time_DM_R_Crown_TR # 400540
- Combo:
- Dimen_TR_Vilolin # 570062
- Time_DM_R_Crown_TR # 400540
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"WM_REVERBERATION",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum;
if (getskilllv("WM_REVERBERATION") > 0) {
bonus4 bAutoSpellOnSkill,"TR_METALIC_FURY","WM_REVERBERATION",getskilllv("WM_REVERBERATION"),1000;
}
}
- Combos:
- Combo:
- Dimen_MT_Mace # 590079
- Time_DM_R_Crown_MT # 400531
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"MT_TRIPLE_LASER",.@sum;
bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-150;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",.@sum;
}
- Combos:
- Combo:
- Dimen_BO_Hall # 590080
- Time_DM_R_Crown_BO # 400532
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-200;
bonus2 bSkillAtk,"GN_CART_TORNADO",2*.@sum;
if (getskilllv("GN_CART_TORNADO") > 0) {
bonus4 bAutoSpellOnSkill,"BO_EXPLOSIVE_POWDER","GN_CART_TORNADO",getskilllv("GN_CART_TORNADO"),1000;
}
}
- Combos:
- Combo:
- Dimen_DK_T_Sword # 600054
- Time_DM_R_Crown_DK # 400529
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"DK_STORMSLASH",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-200;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",3*.@sum;
if (getskilllv("RK_IGNITIONBREAK") > 0) {
bonus4 bAutoSpellOnSkill,"DK_HACKANDSLASHER","RK_IGNITIONBREAK",getskilllv("RK_IGNITIONBREAK"),1000;
}
}
- Combos:
- Combo:
- Dimen_SHC_Katar # 610064
- Time_DM_R_Crown_SHC # 400533
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",85;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-200;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",.@sum;
}
- Combos:
- Combo:
- Dimen_SHC_Cakram # 610065
- Time_DM_R_Crown_SHC # 400533
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GC_PHANTOMMENACE",5000;
bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",2000;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",.@sum;
if (getskilllv("GC_ROLLINGCUTTER") > 0) {
bonus4 bAutoSpellOnSkill,"GC_PHANTOMMENACE","GC_ROLLINGCUTTER",getskilllv("GC_ROLLINGCUTTER"),1000;
if (getskilllv("SHC_IMPACT_CRATER") > 0) {
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","SHC_IMPACT_CRATER",getskilllv("SHC_IMPACT_CRATER"),1000;
}
}
}
- Combos:
- Combo:
- Dimen_MT_Axe # 620037
- Time_DM_R_Crown_MT # 400531
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",45;
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@sum;
if (getskilllv("NC_AXETORNADO") > 0 && !checkmadogear()) {
bonus4 bAutoSpellOnSkill,"MT_MIGHTY_SMASH","NC_AXETORNADO",getskilllv("NC_AXETORNADO"),1000;
}
}
- Combos:
- Combo:
- Dimen_DK_Lance # 630041
- Time_DM_R_Crown_DK # 400529
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",85;
bonus2 bSkillAtk,"RK_DRAGONBREATH",85;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-150;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",.@sum;
}
- Combos:
- Combo:
- Dimen_AG_Staff # 640049
- Time_DM_R_Crown_AG # 400535
Script: |
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Ghost,30;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum;
if (getskilllv("AG_STORM_CANNON") > 0) {
bonus4 bAutoSpellOnSkill,"AG_CRIMSON_ARROW","AG_STORM_CANNON",getskilllv("AG_STORM_CANNON"),1000;
}
}
- Combos:
- Combo:
- Dimen_AG_Rod # 640050
- Time_DM_R_Crown_AG # 400535
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Ghost,30;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum;
if (getskilllv("AG_FROZEN_SLASH") > 0) {
bonus4 bAutoSpellOnSkill,"AG_ROCK_DOWN","AG_FROZEN_SLASH",getskilllv("AG_FROZEN_SLASH"),1000;
}
}
- Combos:
- Combo:
- Dimen_SS_Humma # 650046
- Time_DM_R_Crown_SS # 400541
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SS_KAGENOMAI",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KAGEGISSEN",.@sum;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1500;
if (getskilllv("SS_KAGEGISSEN") > 0) {
bonus4 bAutoSpellOnSkill,"KO_JYUMONJIKIRI","SS_KAGEGISSEN",getskilllv("SS_KAGEGISSEN"),1000;
}
}
- Combos:
- Combo:
- Dimen_SS_Wheel # 650047
- Time_DM_R_Crown_SS # 400541
Script: |
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Dark,30;
bonus2 bSkillAtk,"SS_ANTENPOU",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_SEKIENHOU",.@sum;
bonus2 bSkillAtk,"SS_RAIDENPOU",.@sum;
if (getskilllv("SS_RAIDENPOU") > 0) {
bonus4 bAutoSpellOnSkill,"SS_SEKIENHOU","SS_RAIDENPOU",getskilllv("SS_RAIDENPOU"),1000;
}
}
- Combos:
- Combo:
- Dimen_ABC_Bow # 700092
- Time_DM_R_Crown_ABC # 400534
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",45;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
skill "TR_ROSEBLOSSOM",5;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",.@sum;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",.@sum;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",.@sum;
}
- Combos:
- Combo:
- Dimen_WH_C_Bow # 700093
- Time_DM_R_Crown_WH # 400539
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WH_GALESTORM",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@sum;
if (getskilllv("SN_SHARPSHOOTING") > 0) {
bonus4 bAutoSpellOnSkill,"WH_CRESCIVE_BOLT","SN_SHARPSHOOTING",getskilllv("SN_SHARPSHOOTING"),1000;
}
}
- Combos:
- Combo:
- Dimen_WH_Bow # 700094
- Time_DM_R_Crown_WH # 400539
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WH_HAWKBOOMERANG",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WH_HAWKBOOMERANG",.@sum;
if (getskilllv("WH_HAWKBOOMERANG") > 0) {
bonus4 bAutoSpellOnSkill,"WH_HAWKRUSH","WH_HAWKBOOMERANG",getskilllv("WH_HAWKBOOMERANG"),500;
}
}
- Combos:
- Combo:
- Dimen_NW_Rifle # 810040
- Time_DM_R_Crown_NW # 400542
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",.@sum;
if (getskilllv("NW_SPIRAL_SHOOTING") > 0) {
bonus4 bAutoSpellOnSkill,"NW_ONLY_ONE_BULLET","NW_SPIRAL_SHOOTING",getskilllv("NW_SPIRAL_SHOOTING"),1000;
}
}
- Combos:
- Combo:
- Dimen_NW_Launcher # 840032
- Time_DM_R_Crown_NW # 400542
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NW_WILD_FIRE",.@sum;
if (getskilllv("NW_WILD_FIRE") > 0) {
bonus4 bAutoSpellOnSkill,"NW_SPIRAL_SHOOTING","NW_WILD_FIRE",getskilllv("NW_WILD_FIRE"),1000;
}
}
- Combos:
- Combo:
- Hero # 29509
- aegis_312301 # 312301
Script: |
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312691 # 312691
Script: |
bonus2 bSkillCooldown,"CD_PETITIO",-200;
- Combos:
- Combo:
- aegis_15981 # 15981
- Shard_Jewelry_Int # 27426
Script: |
bonus bMatk,100;
- Combos:
- Combo:
- aegis_15981 # 15981
- Shard_Jewelry_Vit # 27425
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- aegis_15982 # 15982
- Shard_Jewelry_Dex # 27423
Script: |
bonus bHit,50;
- Combos:
- Combo:
- aegis_15982 # 15982
- Shard_Jewelry_Luk # 27424
- Combo:
- aegis_15983 # 15983
- Shard_Jewelry_Str # 27421
Script: |
bonus bBaseAtk,80;
- Combos:
- Combo:
- aegis_15983 # 15983
- Shard_Jewelry_Agi # 27422
Script: |
bonus bCritical,30;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Axe # 520009
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"MT_RUSH_QUAKE",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_G_Spear # 530014
Script: |
bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",25;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Katar # 610023
Script: |
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_C_Bow # 700033
Script: |
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",25;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Violin # 570019
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_C_Rope # 580019
Script: |
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_T_Staff # 640021
Script: |
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",25;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",25;
bonus2 bSkillAtk,"AG_STORM_CANNON",25;
bonus2 bSkillAtk,"AG_ROCK_DOWN",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Knuckle # 560020
Script: |
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",25;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Ballista # 700034
Script: |
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25;
bonus2 bSkillAtk,"WH_GALESTORM",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_M_Book # 540024
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",25;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",25;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Lance # 630013
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",25;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Lapier # 500028
Script: |
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Wand # 550029
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM",25;
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",25;
bonus2 bSkillAtk,"CD_FRAMEN",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- EP18_Schulang_Card # 300227
- Goddess_of_Abundance # 311073
Script: |
bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
bonus2 bMagicAtkEle,Ele_Wind,30;
- Combos:
- Combo:
- EP18_Demi_Freyja_Card # 300228
- Goddess_of_Abundance # 311073
Script: |
autobonus "{}",20,100,BF_MAGIC,"{ sc_start SC_INSPIRATION,10000,1; }";
- Combos:
- Combo:
- EP18_Burning_Fang_Card # 300217
- Goddess_of_Abundance # 311073
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Earth,15;
- Combos:
- Combo:
- Bakonawa_Tattoo # 2910
- Wei_Brush_Tattoo # 420129
Script: |
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
bonus bAtkRate,(readparam(bStr)+readparam(bLuk))/40;
- Combos:
- Combo:
- Buwaya_Tattoo # 2907
- Wei_Brush_Tattoo # 420129
Script: |
bonus bFixedCast,-200;
bonus bMatkRate,(readparam(bInt)+readparam(bDex))/40;
- Combos:
- Combo:
- Bangungot_Tattoo # 2911
- Wei_Brush_Tattoo # 420129
Script: |
bonus bMaxHPrate,7;
bonus bHealPower2,2*((readparam(bAgi)+readparam(bVit))/40);
- Combos:
- Combo:
- IA_Dress # 15214
- IA_Choker # 19286
- IA_Boots # 22144
Script: |
.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES))/3;
bonus bBaseAtk,5+(.@a*2);
bonus bMatk,5+(.@a*2);
bonus bAspdRate,.@b;
bonus bVariableCastrate,-2*.@c;
- Combos:
- Combo:
- Arbitrator_Shawl_US # 420246
- Platinum_Arbitrator # 450257
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
bonus bPerfectHitAddRate,20;
if (.@r>=8) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
if (.@r>=9) {
bonus bAtkRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@r>=10) {
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
}
if (.@r>=11) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
}
- Combos:
- Combo:
- Lunar_E_Armor_LT # 450263
- Eclipsedefmind_TW # 490086
Script: |
bonus bSta,8;
bonus bWis,8;
bonus bFixedCast,-300;
- Combos:
- Combo:
- Marc_Card # 4105
- Lunar_E_Armor_LT # 450263
Script: |
if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,25;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
}
- Combos:
- Combo:
- Garm_Card # 4324
- Lunar_E_Armor_LT # 450263
Script: |
if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,70;
bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
}
- Combos:
- Combo:
- Coyote_Card # 27179
- aegis_470245 # 470245
Script: |
bonus bMatk,50;
bonus2 bMagicAddClass,Class_Boss,10;
bonus3 bAutoSpellWhenHit,"WL_COMET",1,10;
- Combos:
- Combo:
- aegis_490464 # 490464
- Up_Shiver_Katar_K # 610008
- Combo:
- aegis_490465 # 490465
- Up_Shiver_Katar_K # 610008
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GC_CROSSIMPACT",(readparam(bStr)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490464 # 490464
- Up_Blade_Katar # 610009
- Combo:
- aegis_490465 # 490465
- Up_Blade_Katar # 610009
Script: |
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- Manteau_Of_Guardsman # 20942
- ShoesOfGuardsman # 22142
Script: |
bonus2 bSubEle,Ele_Neutral,10;
bonus2 bSubRace,RC_Player_Doram,10;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- YSF01_Plate_J # 15213
- YSF01_Manteau_J # 20858
- YSF01_Greave_J # 22143
Script: |
.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_GARMENT);
.@c = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",100;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
if (.@a >= 7 && .@b >= 7 && .@c >= 7) {
bonus bDelayrate,-20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
bonus bDelayrate,-20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
- Combos:
- Combo:
- Return_TW_1th_Armor # 15211
- Return_TW_1th_Hat # 19276
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)) >=18)
bonus bAspd,1;
- Combos:
- Combo:
- 60Lv_Suits # 15220
- 60Lv_Hood # 20867
- 60Lv_Sandal # 22150
- 60Lv_Ring # 28539
Script: |
bonus bBaseAtk,15;
bonus bMatk,15;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=17) {
bonus bAspdRate,3;
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- 70Lv_Armor # 15221
- 70Lv_Manteau # 20868
- 70Lv_Boots # 22151
- 70Lv_Ring # 28540
Script: |
bonus bBaseAtk,20;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=21) {
bonus bAspdRate,5;
bonus bFixedCastrate,-5;
}
- Combos:
- Combo:
- 70Lv_Robe # 15222
- 70Lv_Muffler # 20869
- 70Lv_Shoes # 22152
- 70Lv_Mring # 28541
Script: |
bonus bMatk,20;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=21) {
bonus bVariableCastrate,-5;
bonus bFixedCastrate,-5;
}
- Combos:
- Combo:
- 80Lv_Mail # 15223
- 80Lv_Manteau # 20870
- 80Lv_Greave # 22153
- 80Lv_Aring # 28542
Script: |
bonus bBaseAtk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bAspdRate,7;
bonus bCritAtkRate,2;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 80Lv_Cloth # 15224
- 80Lv_Cloak # 20871
- 80Lv_Boots # 22154
- 80Lv_Gloves # 28543
Script: |
bonus bBaseAtk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bAspdRate,7;
bonus bLongAtkRate,2;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 80Lv_Robe # 15225
- 80Lv_Muffler # 20872
- 80Lv_Shoes # 22155
- 80Lv_Mring # 28544
Script: |
bonus bMatk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bMatkRate,2;
bonus bVariableCastrate,-7;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 80Lv_Dress # 15226
- 80Lv_Cape # 20873
- 80Lv_Sandal # 22156
- 80Lv_Necklace # 28545
Script: |
bonus bMatk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bHealPower,2;
bonus bVariableCastrate,-7;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 90Lv_Mail # 15227
- 90Lv_Manteau # 20874
- 90Lv_Greave # 22157
- 90Lv_Aring # 28546
Script: |
bonus bBaseAtk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bAspdRate,10;
bonus bCritAtkRate,4;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- 90Lv_Cloth # 15228
- 90Lv_Cloak # 20875
- 90Lv_Boots # 22158
- 90Lv_Gloves # 28547
Script: |
bonus bBaseAtk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bAspdRate,10;
bonus bLongAtkRate,4;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- 90Lv_Robe # 15229
- 90Lv_Muffler # 20876
- 90Lv_Shoes # 22159
- 90Lv_Mring # 28548
Script: |
bonus bMatk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bMatkRate,4;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- 90Lv_Dress # 15230
- 90Lv_Cape # 20877
- 90Lv_Sandal # 22160
- 90Lv_Necklace # 28549
Script: |
bonus bMatk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bHealPower,4;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- aegis_311439 # 311439
- aegis_450309 # 450309
Script: |
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- P_Amdarais_Card # 4635
- aegis_410270 # 410270
- Combo:
- P_Amdarais_Card # 4635
- aegis_410271 # 410271
- Combo:
- P_Amdarais_Card # 4635
- aegis_410272 # 410272
- Combo:
- P_Amdarais_Card # 4635
- aegis_410273 # 410273
- Combo:
- P_Amdarais_Card # 4635
- aegis_410274 # 410274
- Combo:
- P_Amdarais_Card # 4635
- aegis_410275 # 410275
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHP,2500*(.@r/3);
bonus bMaxSP,2000*(.@r/3);
if (.@r>=6) {
bonus bSPrecovRate,30;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=12) {
bonus bDelayrate,-10;
}
}
}
- Combos:
- Combo:
- ROZ_Bijou_Hat_Str # 400574
- aegis_410270 # 410270
- Combo:
- ROZ_Bijou_Hat_Agi # 400575
- aegis_410271 # 410271
- Combo:
- ROZ_Bijou_Hat_Vit # 400576
- aegis_410272 # 410272
- Combo:
- ROZ_Bijou_Hat_Int # 400577
- aegis_410273 # 410273
- Combo:
- ROZ_Bijou_Hat_Dex # 400578
- aegis_410274 # 410274
- Combo:
- ROZ_Bijou_Hat_Luk # 400579
- aegis_410275 # 410275
Script: |
bonus bUseSPrate,-5;
- Combos:
- Combo:
- Doram_Only_Suit_J # 15275
- Doram_Only_Cape_J # 20915
- Doram_Only_Shoes_J # 22185
Script: |
bonus bSpeedRate,25;
bonus2 bHPRegenRate,500,5000;
bonus2 bSPRegenRate,5,5000;
- Combos:
- Combo:
- Doram_High_Suit_J # 15276
- Doram_High_Cape_J # 20916
- Doram_High_Shoes_J # 22186
Script: |
bonus bSpeedRate,25;
bonus2 bHPRegenRate,1000,5000;
bonus2 bSPRegenRate,10,5000;
- Combos:
- Combo:
- Mad_Bunny_K # 28901
- Giant_Mad_Bunny_TW # 480372
- Combo:
- Mad_Bunny_K_ # 28902
- Giant_Mad_Bunny_TW # 480372
Script: |
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
- Combos:
- Combo:
- Mad_Bunny_K_LT # 460020
- Giant_Mad_Bunny_TW # 480372
Script: |
.@g = getenchantgrade(EQI_HAND_L);
.@val = 10;
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (.@g >= ENCHANTGRADE_B) {
.@val += 10;
}
if (.@g >= ENCHANTGRADE_A) {
.@val += 10;
}
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,30*((.@r+.@a)/3); bonus bMatk,30*((.@r+.@a)/3); bonus2 bAddClass,Class_Boss,2*((.@r+.@a)/3); bonus2 bMagicAddClass,Class_Boss,2*((.@r+.@a)/3); }",.@val,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
- Combos:
- Combo:
- Bloody_Knight_Shield # 28942
- aegis_470247 # 470247
- Combo:
- Bloody_Knight_Shield_ # 28945
- aegis_470247 # 470247
Script: |
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bStr,150; bonus bInt,150; bonus bDex,150; }",50,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Bloody_Knight_Shield__ # 28946
- aegis_470247 # 470247
Script: |
bonus2 bAddClass,Class_Boss,30;
bonus2 bMagicAddClass,Class_Boss,30;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bStr,200; bonus bInt,200; bonus bDex,200; }",50,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_490469 # 490469
- Up_OneSkyOneSun # 540010
- Combo:
- aegis_490470 # 490470
- Up_OneSkyOneSun # 540010
Script: |
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SJ_SOLARBURST",(readparam(bStr)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490469 # 490469
- Up_SoulWeight # 550015
- Combo:
- aegis_490470 # 490470
- Up_SoulWeight # 550015
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- Crow_Tengu_Mask # 5933
- Comp_Tengu_Scroll # 420247
- Combo:
- Comp_Crow_Tengu_Mask # 410269
- Comp_Tengu_Scroll # 420247
Script: |
bonus2 bAddSize,Size_All,1;
bonus bLongAtkRate,2;
if (readparam(bStr) >= 108) {
bonus2 bAddSize,Size_All,2;
bonus bLongAtkRate,1;
}
if (readparam(bStr) >= 120) {
bonus2 bAddSize,Size_All,3;
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- aegis_400512 # 400512
- aegis_420248 # 420248
- Combo:
- aegis_400513 # 400513
- aegis_420248 # 420248
- Combo:
- aegis_400512 # 400512
- aegis_420249 # 420249
- Combo:
- aegis_400513 # 400513
- aegis_420249 # 420249
Script: |
bonus2 bDropAddRace,RC_All,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- aegis_400512 # 400512
- aegis_490282 # 490282
- Combo:
- aegis_400512 # 400512
- aegis_490283 # 490283
- Combo:
- aegis_400513 # 400513
- aegis_490282 # 490282
- Combo:
- aegis_400513 # 400513
- aegis_490283 # 490283
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
bonus bNoWalkDelay;
- Combos:
- Combo:
- Tablet_IL # 28626
- aegis_420251 # 420251
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
- Combos:
- Combo:
- Hunter_Bow_IL # 18174
- aegis_420251 # 420251
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
bonus bCritAtkRate,10;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
if (.@r>=11) {
bonus bDelayrate,-10;
}
}
}
- Combos:
- Combo:
- Lunar_E_Armor_LT # 450263
- Eclipsedefmind_LT # 490440
Script: |
bonus bSta,8;
bonus bWis,8;
bonus bFixedCast,-300;
bonus bLongAtkDef,8;
bonus bNearAtkDef,8;
if (getenchantgrade(EQI_ARMOR) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
}
- Combos:
- Combo:
- S_Wolf_Card_E # 27390
- S_Poe_Card_E # 27392
Script: |
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Medium,5;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312303 # 312303
Script: |
bonus2 bSkillCooldown,"EM_CONFLAGRATION",-2000;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-2000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312034 # 312034
Script: |
autobonus "{ bonus2 bSkillUseSP,\"IQ_MASSIVE_F_BLASTER\",299; bonus2 bSkillUseSP,\"IQ_EXPOSION_BLASTER\",169; }",20,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312033 # 312033
Script: |
bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-200;
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312035 # 312035
Script: |
bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312036 # 312036
Script: |
bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-200;
bonus2 bSkillCooldown,"WH_GALESTORM",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312039 # 312039
Script: |
bonus2 bSkillCooldown,"SHC_SHADOW_STAB",-500;
- Combos:
- Combo:
- aegis_15969 # 15969
- Improve_Orb_Speed # 29537
Script: |
bonus bLongAtkRate,4;
bonus bShortAtkRate,4;
bonus bMatkRate,4;
- Combos:
- Combo:
- aegis_15969 # 15969
- Improve_Orb_Cast # 29538
Script: |
bonus2 bMagicAddRace,RC_All,6;
- Combos:
- Combo:
- aegis_15969 # 15969
- Improve_Orb_Cri # 29539
Script: |
bonus2 bAddRace,RC_All,6;
- Combos:
- Combo:
- Signet_Of_Pow3 # 312984
- Star_Cluster_Of_Pow3 # 310676
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Pow4 # 312985
- Star_Cluster_Of_Pow3 # 310676
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Pow5 # 312986
- Star_Cluster_Of_Pow3 # 310676
Script: |
bonus2 bAddRace,RC_All,20;
bonus2 bAddRace,RC_Player_Human,-20;
bonus2 bAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Con3 # 312989
- Star_Cluster_Of_Con3 # 310682
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Con4 # 312990
- Star_Cluster_Of_Con3 # 310682
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Con5 # 312991
- Star_Cluster_Of_Con3 # 310682
Script: |
bonus2 bAddRace,RC_All,20;
bonus2 bAddRace,RC_Player_Human,-20;
bonus2 bAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Spl3 # 312994
- Star_Cluster_Of_Spl3 # 310688
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Spl4 # 312995
- Star_Cluster_Of_Spl3 # 310688
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Spl5 # 312996
- Star_Cluster_Of_Spl3 # 310688
Script: |
bonus2 bMagicAddRace,RC_All,20;
bonus2 bMagicAddRace,RC_Player_Human,-20;
bonus2 bMagicAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Sta3 # 312999
- Star_Cluster_Of_Sta3 # 310679
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Signet_Of_Sta4 # 313000
- Star_Cluster_Of_Sta3 # 310679
Script: |
bonus bMaxHPrate,7;
- Combos:
- Combo:
- Signet_Of_Sta5 # 313001
- Star_Cluster_Of_Sta3 # 310679
Script: |
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Signet_Of_Crt3 # 313004
- Star_Cluster_Of_Crt3 # 310685
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Crt4 # 313005
- Star_Cluster_Of_Crt3 # 310685
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Crt5 # 313006
- Star_Cluster_Of_Crt3 # 310685
Script: |
bonus2 bAddRace,RC_All,20;
bonus2 bAddRace,RC_Player_Human,-20;
bonus2 bAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Wis3 # 313009
- Star_Cluster_Of_Wis3 # 310691
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Signet_Of_Wis4 # 313010
- Star_Cluster_Of_Wis3 # 310691
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- Signet_Of_Wis5 # 313011
- Star_Cluster_Of_Wis3 # 310691
Script: |
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Life_of_Spring_Pow # 313012
- Star_Armor_Of_Pow # 450169
Script: |
bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Spring_Sta # 313013
- Star_Armor_Of_Sta # 450170
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Spring_Crt # 313014
- Star_Suit_Of_Crt # 450172
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Summer_Con # 313015
- Star_Suit_Of_Con # 450171
Script: |
bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Summer_Sta # 313016
- Star_Armor_Of_Sta # 450170
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Summer_Crt # 313017
- Star_Suit_Of_Crt # 450172
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Autumn_Spl # 313018
- Star_Robe_Of_Spl # 450173
Script: |
bonus2 bMagicAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Autumn_Sta # 313019
- Star_Armor_Of_Sta # 450170
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Autumn_Wis # 313020
- Star_Robe_Of_Wis # 450174
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bDelayrate,-2*(.@r_armor/2);
bonus bMaxSPrate,(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Winter_Pow # 313021
- Star_Armor_Of_Pow # 450169
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Winter_Con # 313022
- Star_Suit_Of_Con # 450171
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Winter_Crt # 313023
- Star_Suit_Of_Crt # 450172
Script: |
bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Star_Cluster_Of_Str1 # 313024
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,3;
bonus2 bAddClass,Class_Boss,3;
- Combos:
- Combo:
- Star_Cluster_Of_Str2 # 313025
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,6;
bonus2 bAddClass,Class_Boss,6;
- Combos:
- Combo:
- Star_Cluster_Of_Str3 # 313026
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,9;
bonus2 bAddClass,Class_Boss,9;
- Combos:
- Combo:
- Star_Cluster_Of_Str4 # 313027
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,12;
bonus2 bAddClass,Class_Boss,12;
- Combos:
- Combo:
- Star_Cluster_Of_Str5 # 313028
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,15;
bonus2 bAddClass,Class_Boss,15;
- Combos:
- Combo:
- Star_Cluster_Of_Luk1 # 313029
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,3;
bonus2 bAddClass,Class_Boss,3;
- Combos:
- Combo:
- Star_Cluster_Of_Luk2 # 313030
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,6;
bonus2 bAddClass,Class_Boss,6;
- Combos:
- Combo:
- Star_Cluster_Of_Luk3 # 313031
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,9;
bonus2 bAddClass,Class_Boss,9;
- Combos:
- Combo:
- Star_Cluster_Of_Luk4 # 313032
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,12;
bonus2 bAddClass,Class_Boss,12;
- Combos:
- Combo:
- Star_Cluster_Of_Luk5 # 313033
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,15;
bonus2 bAddClass,Class_Boss,15;
- Combos:
- Combo:
- Star_Cluster_Of_Int1 # 313034
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,3;
bonus2 bMagicAddClass,Class_Boss,3;
- Combos:
- Combo:
- Star_Cluster_Of_Int2 # 313035
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,6;
bonus2 bMagicAddClass,Class_Boss,6;
- Combos:
- Combo:
- Star_Cluster_Of_Int3 # 313036
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,9;
bonus2 bMagicAddClass,Class_Boss,9;
- Combos:
- Combo:
- Star_Cluster_Of_Int4 # 313037
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,12;
bonus2 bMagicAddClass,Class_Boss,12;
- Combos:
- Combo:
- Star_Cluster_Of_Int5 # 313038
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,15;
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Star_Cluster_Of_Res1 # 313039
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
- Combos:
- Combo:
- Star_Cluster_Of_Res2 # 313040
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
- Combos:
- Combo:
- Star_Cluster_Of_Res3 # 313041
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- Star_Cluster_Of_Res4 # 313042
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
- Combos:
- Combo:
- Star_Cluster_Of_Res5 # 313043
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- aegis_313059 # 313059
- Runeknight_Top3 # 310881
Script: |
bonus2 bAddSize,Size_All,3*(getskilllv("DK_TWOHANDDEF")/2);
- Combos:
- Combo:
- aegis_313059 # 313059
- Runeknight_Middle3 # 310882
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
- Combos:
- Combo:
- aegis_313059 # 313059
- Runeknight_Bottom3 # 310883
Script: |
bonus bCRate,3;
bonus2 bSkillAtk,"DK_STORMSLASH",15;
- Combos:
- Combo:
- aegis_313060 # 313060
- Royalguard_Top3 # 310887
Script: |
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
- Combos:
- Combo:
- aegis_313060 # 313060
- Royalguard_Middle3 # 310888
Script: |
bonus2 bMagicAddSize,Size_All,10;
- Combos:
- Combo:
- aegis_313060 # 313060
- Royalguard_Bottom3 # 310889
Script: |
bonus2 bMagicAddEle,Ele_All,3*(getskilllv("IG_SHIELD_MASTERY")/2);
- Combos:
- Combo:
- aegis_313061 # 313061
- aegis_311463 # 311463
Script: |
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
- Combos:
- Combo:
- aegis_313061 # 313061
- aegis_311464 # 311464
Script: |
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- aegis_313061 # 313061
- aegis_311465 # 311465
Script: |
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
- Combos:
- Combo:
- FuriousCirclet_WH # 400608
- StormBow_Furious # 700100
Script: |
bonus2 bSkillAtk,"WH_GALESTORM",15;
- Combos:
- Combo:
- FuriousCirclet_WH # 400608
- TornadoBow_Furious # 700101
Script: |
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
- Combos:
- Combo:
- FuriousCirclet_CD # 400609
- SaintBook_Furious # 540086
Script: |
bonus2 bSkillAtk,"CD_PETITIO",15;
- Combos:
- Combo:
- FuriousCirclet_CD # 400609
- SaintWand_Furious # 550141
Script: |
bonus2 bSkillAtk,"CD_FRAMEN",15;
- Combos:
- Combo:
- FuriousCirclet_SKE # 400610
- SunBook_Furious # 540087
Script: |
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
- Combos:
- Combo:
- FuriousCirclet_SKE # 400610
- MoonBook_Furious # 540088
Script: |
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
- Combos:
- Combo:
- Signet_Of_Spring # 490483
- Circul_Of_Life_Spring # 480349
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Signet_Of_Summer # 490484
- Circul_Of_Life_Summer # 480350
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Signet_Of_Autumn # 490485
- Circul_Of_Life_Autumn # 480351
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bMagicAddRace,RC_All,.@val;
bonus2 bMagicAddRace,RC_Player_Human,-.@val;
bonus2 bMagicAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Signet_Of_Winter # 490486
- Circul_Of_Life_Winter # 480352
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- SaintBook_Furious # 540086
- FuriousBoots # 470265
Script: |
autobonus "{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",(15*.@sum); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",(15*.@sum); }",70,10000,BF_WEAPON;
- Combos:
- Combo:
- SunBook_Furious # 540087
- FuriousBoots # 470265
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- MoonBook_Furious # 540088
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2;
- Combos:
- Combo:
- SaintWand_Furious # 550141
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"CD_FRAMEN",.@sum;
- Combos:
- Combo:
- StormBow_Furious # 700100
- FuriousBoots # 470265
Script: |
bonus2 bSkillUseSP,"WH_GALESTORM",20;
- Combos:
- Combo:
- TornadoBow_Furious # 700101
- FuriousBoots # 470265
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- FuriousCirclet_DK # 400628
- Slayer_Furious # 600059
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
- Combos:
- Combo:
- FuriousCirclet_DK # 400628
- Trident_Furious # 630045
Script: |
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
- Combos:
- Combo:
- FuriousCirclet_ABC # 400629
- Demonius_Furious # 510150
Script: |
bonus2 bSkillAtk,"ABC_DEFT_STAB",15;
- Combos:
- Combo:
- FuriousCirclet_ABC # 400629
- Demonsword_Furious # 510151
Script: |
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",15;
- Combos:
- Combo:
- FuriousCirclet_SH # 400630
- Foxtail_Furious # 550143
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",15;
- Combos:
- Combo:
- FuriousCirclet_SH # 400630
- Setaria_Furious # 550144
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
- Combos:
- Combo:
- Demonius_Furious # 510150
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum;
- Combos:
- Combo:
- Demonsword_Furious # 510151
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum;
- Combos:
- Combo:
- Foxtail_Furious # 550143
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",.@sum;
- Combos:
- Combo:
- Setaria_Furious # 550144
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",.@sum;
- Combos:
- Combo:
- Slayer_Furious # 600059
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
if (getskilllv("DK_HACKANDSLASHER") > 4)
bonus3 bAutoSpell,"DK_HACKANDSLASHER",5,50;
- Combos:
- Combo:
- Trident_Furious # 630045
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",.@sum;
- Combos:
- Combo:
- IDTest_arrow # 1200000
- IDTest_bow # 700000
Script: |
bonus bDex,1;
- Combos:
- Combo:
- IDTest_ammo # 1230000
- IDTest_gun # 800000
Script: |
bonus bDex,1;
- Combos:
- Combo:
- aegis_312418 # 312418
- aegis_410284 # 410284
- Combo:
- aegis_312418 # 312418
- aegis_410285 # 410285
Script: |
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubEle,Ele_Ghost,5;
bonus2 bSubEle,Ele_Holy,5;
- Combos:
- Combo:
- aegis_29725 # 29725
- aegis_420270 # 420270
Script: |
bonus bAllStats,10;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus bNoCastCancel;
- Combos:
- Combo:
- aegis_300389 # 300389
- Screaming_Ghoost_Party # 450338
Script: |
bonus2 bSubEle,Ele_Ghost,15;
bonus2 bAddRace,RC_All,30;
bonus2 bMagicAddRace,RC_All,30;
- Combos:
- Combo:
- Tha_Anger_1 # 310197
- aegis_470243 # 470243
Script: |
bonus bAllStats,30;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- EvilDragon_Armor_BR # 15238
- Vanargand_Helm # 18652
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = getequiprefinerycnt(EQI_ARMOR);
if (.@a>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-60,8;
bonus2 bSPDrainRate,-20,4;
}
else if (.@a>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>= 8) {
bonus2 bHPDrainRate,-50,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@a >=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,3;
bonus2 bSPDrainRate,-10,1;
}
else {
bonus2 bHPDrainRate,-10,1;
bonus2 bSPDrainRate,-10,1;
}
- Combos:
- Combo:
- Rideword_Hat # 5208
- EvilDragon_Armor_BR # 15238
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;
}
- Combos:
- Combo:
- Piece_Of_Angent_Skin # 2554
- EvilDragon_Armor_BR # 15238
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else
bonus2 bSPDrainRate,-10,1;
- Combos:
- Combo:
- Majestic_Evil_Horn # 5584
- EvilDragon_Armor_BR # 15238
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,30,15;
bonus2 bSPDrainRate,10,7;
}
- Combos:
- Combo:
- EvilDragon_Armor_BR # 15238
- Cursed_Book # 18752
Script: |
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,-40,4+(.@a/2);
bonus2 bSPDrainRate,-10,1+(.@a/3);
}
- Combos:
- Combo:
- Hero # 29509
- Amp_LG_2 # 310941
Script: |
autobonus "{ bonus2 bSkillUseSP,\"LG_EARTHDRIVE\",83; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- Amp_SO_4 # 310947
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Hero # 29509
- Amp_RA_2 # 310949
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- Amp_AB_2 # 310953
Script: |
bonus4 bAutoSpellOnSkill,"AB_JUDEX","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100;
- Combos:
- Combo:
- Hero # 29509
- Amp_RK_3 # 310956
Script: |
autobonus "{ bonus2 bSkillUseSP,\"RK_SONICWAVE\",56; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_GN_2 # 310962
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GN_CARTCANNON\",49; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_GC_2 # 310964
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",150; }",1000,10000,"GC_CROSSRIPPERSLASHER";
- Combos:
- Combo:
- Hero # 29509
- Amp_SC_1 # 310965
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SC_TRIANGLESHOT\",17; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_SC_2 # 310966
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SC_FATALMENACE\",46; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_KGOB_1 # 310967
Script: |
autobonus "{ bonus2 bSkillUseSP,\"KO_HUUMARANKA\",59; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_KGOB_2 # 310968
Script: |
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-600;
- Combos:
- Combo:
- Hero # 29509
- Amp_SJ_2 # 310974
Script: |
bonus2 bSkillCooldown,"SJ_LIGHTOFSUN",-10000;
- Combos:
- Combo:
- Hero # 29509
- Amp_SJ_3 # 310975
Script: |
bonus2 bSkillCooldown,"SJ_LIGHTOFMOON",-10000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- Amp_SU_3 # 310980
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312808 # 312808
Script: |
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312809 # 312809
Script: |
bonus2 bFixedCastrate,"WL_JACKFROST",-100;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312810 # 312810
Script: |
autobonus "{ bonus2 bSkillUseSP,\"WL_HELLINFERNO\",29; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_312811 # 312811
Script: |
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
- Combos:
- Combo:
- Hero # 29509
- aegis_312813 # 312813
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_POWERSWING\",27; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312814 # 312814
Script: |
bonus4 bAutoSpellOnSkill,"AB_ADORAMUS","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312815 # 312815
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312816 # 312816
Script: |
bonus4 bAutoSpellOnSkill,"PA_PRESSURE","LG_RAYOFGENESIS",max(getskilllv("LG_RAYOFGENESIS"),3),100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312817 # 312817
Script: |
autobonus "{ bonus2 bSkillUseSP,\"LG_SHIELDPRESS\",27; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312818 # 312818
Script: |
autobonus "{ bonus2 bSkillUseSP,\"LG_BANISHINGPOINT\",24; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312819 # 312819
Script: |
skill "TF_DOUBLE",10;
bonus2 bSkillCooldown,"MG_FIREBOLT",10000;
bonus2 bSkillCooldown,"MG_COLDBOLT",10000;
bonus2 bSkillCooldown,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312820 # 312820
Script: |
autobonus "{ bonus2 bSkillUseSP,\"WM_METALICSOUND\",24; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_312821 # 312821
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GN_CART_TORNADO\",19; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312822 # 312822
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GN_SPORE_EXPLOSION\",99; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312824 # 312824
Script: |
autobonus "{ bonus4 bAutoSpellOnSkill,\"SR_RIDEINLIGHTNING\",\"CH_SOULCOLLECT\",1,1000; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312826 # 312826
Script: |
bonus2 bSkillCooldown,"SJ_LIGHTOFSTAR",-10000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312830 # 312830
Script: |
autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312831 # 312831
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-300;
bonus2 bSkillCooldown,"RK_SONICWAVE",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312832 # 312832
Script: |
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-100;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-185000;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- Hero # 29509
- aegis_312833 # 312833
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-200;
bonus2 bSkillCooldown,"RA_UNLIMIT",-240000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_312834 # 312834
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-2000;
bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312835 # 312835
Script: |
bonus2 bSkillCooldown,"GC_DARKCROW",-35000;
bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312836 # 312836
Script: |
bonus2 bSkillCooldown,"AB_ORATIO",-1500;
bonus2 bSkillCooldown,"AB_SILENTIUM",-14000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312837 # 312837
Script: |
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1000;
bonus2 bSkillCooldown,"LG_SHIELDSPELL",-1500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312838 # 312838
Script: |
bonus2 bFixedCastrate,"SO_PSYCHIC_WAVE",-100;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312839 # 312839
Script: |
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
bonus2 bSkillCooldown,"WM_LULLABY_DEEPSLEEP",-2000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312840 # 312840
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-200;
autobonus3 "{ bonus bPerfectHitRate,100; }",1000,3000,"GN_CART_TORNADO";
- Combos:
- Combo:
- Hero # 29509
- aegis_312841 # 312841
Script: |
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,20000,5; }";
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_312842 # 312842
Script: |
bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-3000;
autobonus3 "{ bonus bFlee2,95; }",1000,3000,"SR_SKYNETBLOW";
- Combos:
- Combo:
- Hero # 29509
- aegis_312843 # 312843
Script: |
bonus2 bSkillCooldown,"SJ_NEWMOONKICK",-200;
bonus2 bSkillFixedCast,"SJ_FULLMOONKICK",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312844 # aegis_312844
Script: |
bonus2 bFixedCastrate,"SP_SPA",-100;
bonus2 bFixedCastrate,"SP_SWHOO",-100;
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312845 # aegis_312845
Script: |
bonus2 bSkillCooldown,"KO_IZAYOI",-30000;
bonus2 bSkillCooldown,"KO_HUUMARANKA",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312846 # aegis_312846
Script: |
bonus2 bSkillCooldown,"RL_R_TRIP",-200;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312847 # aegis_312847
Script: |
autobonus3 "{ bonus2 bSkillUseSP,\"SU_CN_METEOR\",79; bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",1000,10000,"SU_NYANGGRASS";
- Combos:
- Combo:
- aegis_450336 # 450336
- aegis_470241 # 470241
- aegis_480390 # 480390
Script: |
bonus bFlee,250;
bonus bPerfectHitAddRate,50;
- Combos:
- Combo:
- aegis_450333 # 450333
- aegis_470239 # 470239
- aegis_480389 # 480389
Script: |
bonus bCritical,100;
bonus bCritAtkRate,50;
- Combos:
- Combo:
- Wild_Beast # 400409
- aegis_450333 # 450333
- aegis_470239 # 470239
- aegis_480389 # 480389
- Combo:
- Wild_Beast # 400409
- aegis_450335 # 450335
- aegis_470240 # 470240
- aegis_480388 # 480388
Script: |
bonus2 bSubEle,Ele_Ghost,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- aegis_450335 # 450335
- aegis_470240 # 470240
- aegis_480388 # 480388
Script: |
bonus bVariableCastrate,-100;
bonus bNoGemStone;
- Combos:
- Combo:
- aegis_450337 # 450337
- aegis_470242 # 470242
- aegis_480391 # 480391
Script: |
bonus bFlee,250;
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- aegis_490454 # 490454
- aegis_490456 # 490456
- Combo:
- aegis_490458 # 490458
- aegis_490460 # 490460
Script: |
bonus bIgnoreDefRace,RC_All;
- Combos:
- Combo:
- Wild_Beast # 400409
- aegis_490454 # 490454
- Combo:
- Wild_Beast # 400409
- aegis_490456 # 490456
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- aegis_490455 # 490455
- aegis_490457 # 490457
- Combo:
- aegis_490459 # 490459
- aegis_490461 # 490461
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,100;
- Combos:
- Combo:
- Wild_Beast # 400409
- aegis_490455 # 490455
- Combo:
- Wild_Beast # 400409
- aegis_490457 # 490457
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- Illusion_Box_Garden # 311075
- aegis_470254 # 470254
Script: |
bonus bCritical,25;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Hero # 29509
- aegis_312396 # 312396
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SHC_IMPACT_CRATER\",209; bonus2 bSkillUseSP,\"SHC_SAVAGE_IMPACT\",209; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312474 # 312474
Script: |
autobonus "{ bonus2 bSkillUseSP,\"DK_HACKANDSLASHER\",189; bonus2 bSkillUseSP,\"DK_MADNESS_CRUSHER\",189; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312647 # 312647
Script: |
autobonus "{ bonus2 bSkillUseSP,\"ABC_CHAIN_REACTION_SHOT\",169; bonus2 bSkillUseSP,\"ABC_FRENZY_SHOT\",109; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312927 # 312927
Script: |
bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-500;
bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-500;
bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-500;
bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312932 # 312932
Script: |
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312935 # 312935
Script: |
autobonus "{ bonus2 bSkillUseSP,\"IG_OVERSLASH\",239; bonus2 bSkillUseSP,\"IG_GRAND_JUDGEMENT\",429; bonus2 bSkillUseSP,\"IG_SHIELD_SHOOTING\",159; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312938 # 312938
Script: |
autobonus "{ bonus2 bSkillUseSP,\"WH_CRESCIVE_BOLT\",119; bonus2 bSkillUseSP,\"WH_GALESTORM\",169; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312941 # 312941
Script: |
bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-1000;
bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-1000;
bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312944 # 312944
Script: |
autobonus "{ bonus2 bSkillUseSP,\"CD_ARBITRIUM\",439; bonus2 bSkillUseSP,\"CD_PNEUMATICUS_PROCELLA\",659; bonus2 bSkillUseSP,\"CD_FRAMEN\",439; }",30,20000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_312951 # 312951
Script: |
autobonus "{ bonus2 bSkillUseSP,\"TR_RHYTHMSHOOTING\",109; bonus2 bSkillUseSP,\"TR_ROSEBLOSSOM\",229; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312955 # 312955
Script: |
autobonus "{ bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_FIRE\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WIND\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WATER\",479; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_GROUND\",479; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312958 # 312958
Script: |
autobonus "{ bonus2 bSkillUseSP,\"MT_AXE_STOMP\",299; bonus2 bSkillUseSP,\"MT_RUSH_QUAKE\",439; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312960 # 312960
Script: |
bonus2 bSkillFixedCast,"HN_METEOR_STORM_BUSTER",-1500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312961 # 312961
Script: |
autobonus "{ bonus2 bSkillUseSP,\"HN_JUPITEL_THUNDER_STORM\",79; bonus2 bSkillUseSP,\"HN_HELLS_DRIVE\",69; }",30,20000,BF_MAGIC;
- Combos:
- Combo:
- aegis_311883 # 311883
- aegis_410302 # 410302
Script: |
bonus bSpeedRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Shecil_Memory # 29600
- Zodiac_Boots_AC # 470263
- Combo:
- Shecil_Memory # 29600
- Comp_Zodiac_Boots_AC # 470264
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-700;
bonus bFixedCast,-200*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
bonus2 bVariableCastrate,"RA_ARROWSTORM",-35*(.@r/4);
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-35*(.@r/4);
- Combos:
- Combo:
- Tren_Memory # 29606
- Zodiac_Boots_AC # 470263
- Combo:
- Alpho_Memory # 29607
- Zodiac_Boots_AC # 470263
- Combo:
- Tren_Memory # 29606
- Comp_Zodiac_Boots_AC # 470264
- Combo:
- Alpho_Memory # 29607
- Comp_Zodiac_Boots_AC # 470264
Script: |
bonus2 bSkillCooldown,"WM_METALICSOUND",-500;
bonus2 bMagicAtkEle,Ele_Neutral,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Shecil_Memory # 29600
- BioWeapon_Helm_RA # 400116
- Zodiac_Boots_AC # 470263
- Combo:
- Shecil_Memory # 29600
- BioWeapon_Helm_RA # 400116
- Comp_Zodiac_Boots_AC # 470264
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT";
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Tren_Memory # 29606
- BioWeapon_Helm_WM # 400117
- Zodiac_Boots_AC # 470263
- Combo:
- Alpho_Memory # 29607
- BioWeapon_Helm_WM # 400117
- Zodiac_Boots_AC # 470263
- Combo:
- Tren_Memory # 29606
- BioWeapon_Helm_WM # 400117
- Comp_Zodiac_Boots_AC # 470264
- Combo:
- Alpho_Memory # 29607
- BioWeapon_Helm_WM # 400117
- Comp_Zodiac_Boots_AC # 470264
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","WM_METALICSOUND",10,350;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- aegis_490515 # 490515
- Up_Sword_Of_Bluefire # 500013
- Combo:
- aegis_490516 # 490516
- Up_Sword_Of_Bluefire # 500013
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CARTCANNON",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490515 # 490515
- Up_Slate_Sword # 500014
- Combo:
- aegis_490516 # 490516
- Up_Slate_Sword # 500014
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- Hero # 29509
- aegis_312959 # 312959
Script: |
bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-100;
bonus2 bSkillCooldown,"MT_TRIPLE_LASER",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312971 # 312971
Script: |
bonus2 bSkillCooldown,"NW_THE_VIGILANTE_AT_NIGHT",-300;
- Combos:
- Combo:
- aegis_300515 # 300515
- aegis_300524 # 300524
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- aegis_300515 # 300515
- aegis_300525 # 300525
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- aegis_300517 # 300517
- aegis_300524 # 300524
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- aegis_300517 # 300517
- aegis_300525 # 300525
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- aegis_300519 # 300519
- aegis_300506 # 300506
Script: |
bonus2 bAddSize,Size_All,15;
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) {
.@i = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW);
if (.@i == W_2HSWORD || .@i == W_2HSPEAR || .@i == W_2HSTAFF || .@i == W_2HAXE || .@i == W_KATAR || .@i == W_BOW || .@i == W_HUUMA || .@i == W_REVOLVER || .@i == W_RIFLE || .@i == W_GATLING || .@i == W_SHOTGUN || .@i == W_GRENADE) {
bonus2 bAddSize,Size_All,25;
bonus bPAtk,5;
}
}
- Combos:
- Combo:
- aegis_300520 # 300520
- aegis_300507 # 300507
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) {
.@i = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW);
if (.@i == W_2HSWORD || .@i == W_2HSPEAR || .@i == W_2HSTAFF || .@i == W_2HAXE || .@i == W_KATAR || .@i == W_BOW || .@i == W_HUUMA || .@i == W_REVOLVER || .@i == W_RIFLE || .@i == W_GATLING || .@i == W_SHOTGUN || .@i == W_GRENADE) {
bonus2 bMagicAddSize,Size_All,25;
bonus bSMatk,5;
}
}
- Combos:
- Combo:
- aegis_300521 # 300521
- aegis_300529 # 300529
Script: |
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_300522 # 300522
- aegis_300529 # 300529
Script: |
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Undead,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
- Combos:
- Combo:
- aegis_300527 # 300527
- aegis_300526 # 300526
Script: |
bonus bCritAtkRate,12;
bonus bCRate,2;
- Combos:
- Combo:
- FuriousCirclet_IG # 400650
- OverSpear_Furious # 530057
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_IG # 400650
- Lance_Furious # 530058
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_SHC # 400651
- RightShape_Furious # 510152
- LeftShape_Furious # 510153
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_SHC # 400651
- Impact_Furious # 610071
Script: |
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-120;
- Combos:
- Combo:
- FuriousCirclet_SS # 400652
- Humma_Furious # 610072
Script: |
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-300;
- Combos:
- Combo:
- FuriousCirclet_SS # 400652
- WheelHumma_Furious # 650049
Script: |
bonus2 bSkillAtk,"SS_KINRYUUHOU",15;
- Combos:
- Combo:
- FuriousCirclet_MT # 400661
- Hammer_Furious # 590087
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_MT # 400661
- GiganticAxe_Furious # 620040
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_EM # 400662
- MasterSpellBook_Furious # 540090
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_EM # 400662
- Grimoire_Furious # 540091
Script: |
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
- Combos:
- Combo:
- FuriousCirclet_SOA # 400663
- Soul_Furious # 550145
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_SOA # 400663
- SpiritStick_Furious # 550146
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Armor # 450350
- Gaebolg_Boots # 470260
- Gaebolg_Manteau # 480415
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Armor # 450350
- Gaebolg_Manteau # 480415
Script: |
bonus2 bAddEle,Ele_All,10;
- Combos:
- Combo:
- Gaebolg_Robe # 450351
- Gaebolg_Shoes # 470261
- Gaebolg_Muffler # 480416
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Robe # 450351
- Gaebolg_Muffler # 480416
Script: |
bonus2 bMagicAddEle,Ele_All,10;
- Combos:
- Combo:
- Shield_Furious # 460072
- Lance_Furious # 530058
Script: |
bonus2 bAddEle,Ele_All,5;
- Combos:
- Combo:
- Gaebolg_Boots # 470260
- Gaebolg_Armor # 450350
Script: |
bonus2 bAddEle,Ele_All,10;
- Combos:
- Combo:
- Gaebolg_Shoes # 470261
- Gaebolg_Robe # 450351
Script: |
bonus2 bMagicAddEle,Ele_All,10;
- Combos:
- Combo:
- Gaebolg_Manteau # 480415
- Gaebolg_Boots # 470260
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Muffler # 480416
- Gaebolg_Shoes # 470261
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Ring # 490507
- Gaebolg_Glove # 490508
Script: |
bonus bDelayrate,-5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Gaebolg_Earring # 490509
- Gaebolg_Necklace # 490510
Script: |
bonus bDelayrate,-5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- RightShape_Furious # 510152
- FuriousBoots # 470265
- LeftShape_Furious # 510153
Script: |
if (getequipid(EQI_HAND_L) == 510153) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}
- Combos:
- Combo:
- RightShape_Furious # 510152
- LeftShape_Furious # 510153
Script: |
if (getequipid(EQI_HAND_L) == 510153) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
if (BaseLevel>=210) {
bonus bAtkRate,7;
bonus bBaseAtk,70;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@sum>=14) {
bonus bShortAtkRate,10;
if (.@sum>=17) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
if (.@sum>=19) {
bonus bDelayrate,-10;
if (.@sum>=21) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
}
}
}
}
}
- Combos:
- Combo:
- OverSpear_Furious # 530057
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"IG_OVERSLASH",.@sum;
- Combos:
- Combo:
- Lance_Furious # 530058
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum;
- Combos:
- Combo:
- MasterSpellBook_Furious # 540090
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",.@sum;
- Combos:
- Combo:
- Grimoire_Furious # 540091
- FuriousBoots # 470265
Script: |
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
}
- Combos:
- Combo:
- Soul_Furious # 550145
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;
- Combos:
- Combo:
- SpiritStick_Furious # 550146
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",.@sum;
- Combos:
- Combo:
- Hammer_Furious # 590087
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
- Combos:
- Combo:
- Impact_Furious # 610071
- FuriousBoots # 470265
Script: |
bonus bShortAtkRate,10;
bonus bCritical,10;
- Combos:
- Combo:
- Humma_Furious # 610072
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",.@sum;
if (getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_B) {
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-200;
}
- Combos:
- Combo:
- GiganticAxe_Furious # 620040
- FuriousBoots # 470265
Script: |
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
}
- Combos:
- Combo:
- Biolo_Robe # 313324
- Genetic_Top3 # 311008
Script: |
bonus2 bAddEle,Ele_All,3*getskilllv("BO_BIONIC_PHARMACY");
- Combos:
- Combo:
- Biolo_Robe # 313324
- Genetic_Middle3 # 311009
Script: |
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
- Combos:
- Combo:
- Biolo_Robe # 313324
- Genetic_Bottom3 # 311010
Script: |
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
- Combos:
- Combo:
- Inquisitor_Robe # 313325
- aegis_311427 # 311427
Script: |
bonus2 bAddEle,Ele_All,3*(getskilllv("IQ_WILL_OF_FAITH")/2);
- Combos:
- Combo:
- Inquisitor_Robe # 313325
- aegis_311428 # 311428
Script: |
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
- Combos:
- Combo:
- Inquisitor_Robe # 313325
- aegis_311429 # 311429
Script: |
bonus bPAtk,3;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",10;
- Combos:
- Combo:
- SpiritHandler_Robe # 313326
- aegis_311918 # 311918
Script: |
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
- Combos:
- Combo:
- SpiritHandler_Robe # 313326
- aegis_311919 # 311919
Script: |
bonus2 bAddRace,RC_All,3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2);
bonus2 bAddRace,RC_Player_Human,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2);
bonus2 bAddRace,RC_Player_Doram,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2);
- Combos:
- Combo:
- SpiritHandler_Robe # 313326
- aegis_311920 # 311920
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
- Combos:
- Combo:
- WheelHumma_Furious # 650049
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KINRYUUHOU",.@sum;
- Combos:
- Combo:
- aegis_400631 # 400631
- aegis_420256 # 420256
- Combo:
- aegis_400632 # 400632
- aegis_420257 # 420257
Script: |
bonus2 bSubSize,Size_All,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- HYOUSENSOU_Page # 490535
- HUUJIN_Page # 490536
Script: |
bonus bSMatk,5;
bonus2 bSkillAtk,"NJ_KOUENKA",50;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus bAspd,2;
bonus bAspdRate,20;
bonus2 bMagicAtkEle,Ele_All,3*(BaseLevel/30);
bonus2 bMagicAddRace,RC_All,3*(BaseLevel/30);
bonus2 bMagicAddSize,Size_All,3*(BaseLevel/30);
if (getskilllv("NJ_KOUENKA") == 10)
bonus4 bAutoSpellOnSkill,"NJ_KOUENKA","WL_HELLINFERNO",5,1000;
- Combos:
- Combo:
- P_Dusk_B_InQu # 490534
- Vivatus_F_Knuckle # 560020
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20;
}
- Combos:
- Combo:
- P_Dusk_B_InQu # 490534
- Vivatus_F_Claw # 560021
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20;
}
- Combos:
- Combo:
- Pray_Dusk_Bell # 490517
- Vivatus_F_M_Book # 540024
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
- Combos:
- Combo:
- Pray_Dusk_Bell # 490517
- Vivatus_F_P_Book # 540025
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",20;
}
- Combos:
- Combo:
- P_Dusk_B_Sha_Cro # 490541
- Vivatus_F_Cakram # 610022
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20;
}
- Combos:
- Combo:
- P_Dusk_B_Sha_Cro # 490541
- Vivatus_F_Katar # 610023
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
}
- Combos:
- Combo:
- P_Dusk_B_Cardinal # 490525
- Vivatus_F_Bible # 540026
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"CD_PETITIO",20;
}
- Combos:
- Combo:
- P_Dusk_B_Cardinal # 490525
- Vivatus_F_Wand # 550029
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"CD_FRAMEN",20;
}
- Combos:
- Combo:
- P_Dusk_B_MT # 490546
- Vivatus_F_Axe # 520009
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
}
- Combos:
- Combo:
- P_Dusk_B_MT # 490546
- Vivatus_F_Mace # 590023
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
}
- Combos:
- Combo:
- P_Dusk_B_ABC # 490548
- Vivatus_F_Dagger # 510033
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
}
- Combos:
- Combo:
- P_Dusk_B_ABC # 490548
- Vivatus_F_C_Bow # 700033
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
}
- Combos:
- Combo:
- P_Dusk_B_BI # 490547
- Vivatus_F_Lapier # 500028
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",20;
}
- Combos:
- Combo:
- P_Dusk_B_BI # 490547
- Vivatus_F_Hall # 590024
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",20;
}
- Combos:
- Combo:
- Pray_Dusk_Bell_ArcM # 490502
- Vivatus_F_T_Staff # 640021
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
}
- Combos:
- Combo:
- Pray_Dusk_Bell_ArcM # 490502
- Vivatus_F_Rod # 640022
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
}
- Combos:
- Combo:
- aegis_490488 # 490488
- Up_Saint_Hall # 590012
- Combo:
- aegis_490489 # 490489
- Up_Saint_Hall # 590012
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"AB_ADORAMUS",(readparam(bInt)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490488 # 490488
- Up_Demon_Hunting_Bible # 540011
- Combo:
- aegis_490489 # 490489
- Up_Demon_Hunting_Bible # 540011
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"AB_JUDEX",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- aegis_490531 # 490531
- Up_Avenger # 620004
- Combo:
- aegis_490532 # 490532
- Up_Avenger # 620004
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"NC_AXETORNADO",(readparam(bStr)+readparam(bVit))/12;
- Combos:
- Combo:
- aegis_490531 # 490531
- Up_Meteor_Striker # 590011
- Combo:
- aegis_490532 # 490532
- Up_Meteor_Striker # 590011
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"NC_ARMSCANNON",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490521 # 490521
- Up_Narcis_Bow # 700013
- Combo:
- aegis_490522 # 490522
- Up_Narcis_Bow # 700013
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490521 # 490521
- Up_Trumpet_Shell_K # 570009
- Combo:
- aegis_490522 # 490522
- Up_Trumpet_Shell_K # 570009
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490479 # 490479
- Up_Humma_Clear # 650004
- Combo:
- aegis_490480 # 490480
- Up_Humma_Clear # 650004
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490479 # 490479
- Up_Fog_Dew_Sword # 510022
- Combo:
- aegis_490480 # 490480
- Up_Fog_Dew_Sword # 510022
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",(readparam(bStr)+readparam(bAgi))/12;
- Combos:
- Combo:
- aegis_490511 # 490511
- Up_Blessed_Knife # 510071
- Combo:
- aegis_490512 # 490512
- Up_Blessed_Knife # 510071
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12;
- Combos:
- Combo:
- aegis_490511 # 490511
- Up_Freedom_Stick # 550081
- Combo:
- aegis_490512 # 490512
- Up_Freedom_Stick # 550081
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Crimson_Rose # 800002
- Combo:
- aegis_490499 # 490499
- Up_Crimson_Rose # 800002
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_The_Black_Gatling # 830002
- Combo:
- aegis_490499 # 490499
- Up_The_Black_Gatling # 830002
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Demon_S_Shot # 820001
- Combo:
- aegis_490499 # 490499
- Up_Demon_S_Shot # 820001
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Golden_L_Launcher # 840001
- Combo:
- aegis_490499 # 490499
- Up_Golden_L_Launcher # 840001
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Master_Soul_Rifle # 810001
- Combo:
- aegis_490499 # 490499
- Up_Master_Soul_Rifle # 810001
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_SOULEXPANSION",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- aegis_490438 # 490438
- Up_Magic_Sword # 510019
- Combo:
- aegis_490439 # 490439
- Up_Magic_Sword # 510019
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- aegis_490438 # 490438
- Up_Fatalist # 510020
- Combo:
- aegis_490439 # 490439
- Up_Fatalist # 510020
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12;
- Combos:
- Combo:
- aegis_490539 # 490539
- Up_MeawFoxtail # 550014
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillFixedCast,"SU_CN_METEOR",-3000;
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bSkillAtk,"SU_PICKYPECK",(readparam(bStr)+readparam(bDex))/12;
bonus2 bSkillAtk,"SU_CN_METEOR",(readparam(bInt)+readparam(bDex))/12;
}
- Combos:
- Combo:
- aegis_490434 # 490434
- Up_Iron_Staff # 640011
- Combo:
- aegis_490435 # 490435
- Up_Iron_Staff # 640011
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490434 # 490434
- Up_Blue_Crystal_Staff # 640012
- Combo:
- aegis_490435 # 490435
- Up_Blue_Crystal_Staff # 640012
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_JACKFROST",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- Old_Mitra # 18972
- Record_Acol2_TH # 490436
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol2_TH # 490436
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Record_Acol_TH # 490334
- Record_Acol2_TH # 490436
- Combo:
- Comp_Record_Acol_TH # 490335
- Record_Acol2_TH # 490436
- Combo:
- Record_Acol_TH # 490334
- Comp_Record_Acol2_TH # 490437
- Combo:
- Comp_Record_Acol_TH # 490335
- Comp_Record_Acol2_TH # 490437
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
- Combos:
- Combo:
- Old_Mitra # 18972
- Record_Acol_TH # 490334
- Record_Acol2_TH # 490436
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol_TH # 490335
- Record_Acol2_TH # 490436
- Combo:
- Old_Mitra # 18972
- Record_Acol_TH # 490334
- Comp_Record_Acol2_TH # 490437
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol_TH # 490335
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol_TH # 490334
- Record_Acol2_TH # 490436
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol_TH # 490335
- Record_Acol2_TH # 490436
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol_TH # 490334
- Comp_Record_Acol2_TH # 490437
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol_TH # 490335
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer2_TH # 490430
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer2_TH # 490430
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer2_TH # 490430
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillCooldown,"RA_UNLIMIT",-90000;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",60;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/3);
- Combos:
- Combo:
- Toy_Ring_TH # 490390
- Toy_Screw # 490432
- Combo:
- Comp_Toy_Ring_TH # 490391
- Toy_Screw # 490432
- Combo:
- Toy_Ring_TH # 490390
- Comp_Toy_Screw_TH # 490433
- Combo:
- Comp_Toy_Ring_TH # 490391
- Comp_Toy_Screw_TH # 490433
Script: |
bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD");
bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE");
- Combos:
- Combo:
- Real_Harword_Card # 4688
- Toy_Screw # 490432
- Combo:
- Real_Flamel_Card # 4691
- Toy_Screw # 490432
- Combo:
- Real_Harword_Card # 4688
- Comp_Toy_Screw_TH # 490433
- Combo:
- Real_Flamel_Card # 4691
- Comp_Toy_Screw_TH # 490433
Script: |
bonus2 bAddSize,Size_All,25;
- Combos:
- Combo:
- aegis_311890 # 311890
- aegis_490544 # 490544
- Combo:
- aegis_311890 # 311890
- aegis_490545 # 490545
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
autobonus "{ sc_end SC_REBOUND; }",10,1000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- La'cryma_Stick # 1646
- aegis_490425 # 490425
- Combo:
- La'cryma_Stick # 1646
- aegis_490426 # 490426
Script: |
skill "SA_DELUGE",getequiprefinerycnt(EQI_HAND_R)/2;
bonus bUseSPrate,BaseLevel/3;
- Combos:
- Combo:
- Combo_Battle_Glove_IL # 1846
- Frozen_Flower_US # 420310
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
bonus bMaxHP,200*(.@r/2);
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*(.@r/2);
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*(.@r/2);
- Combos:
- Combo:
- Huuma_Flutter_Snow_IL # 13337
- Frozen_Flower_US # 420310
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus bAgi,3*(.@r/2);
bonus bDex,3*(.@r/2);
bonus2 bAddSize,Size_All,2*(.@r/2);
- Combos:
- Combo:
- Herald_Of_GOD_IL # 28922
- Frozen_Flower_US # 420310
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus bAspd,1;
bonus2 bAddEle,Ele_All,3*(.@r/2);
bonus2 bMagicAddEle,Ele_All,3*(.@r/2);
if (.@r>=10) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bDelayrate,-7;
}
- Combos:
- Combo:
- Tablet_IL # 28626
- Faisca_US # 420312
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);
- Combos:
- Combo:
- Hunter_Bow_IL # 18174
- Faisca_US # 420312
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
bonus bCritAtkRate,10;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
if (.@r>=11) {
bonus bVariableCastrate,-10;
}
}
}
- Combos:
- Combo:
- Pole_Axe_IL # 32005
- Pires_US # 420313
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
- Combos:
- Combo:
- War_Axe_IL # 1326
- Pires_US # 420313
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Iron_Driver_IL # 16065
- Pires_US # 420313
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}
- Combos:
- Combo:
- Long_Mace_IL # 16063
- White_Fox_US # 420314
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxSP,200*(.@r/2);
bonus2 bAddClass,Class_Boss,5;
if (.@r>=9)
bonus bNoCastCancel;
if (.@r>=11)
bonus2 bSkillAtk,"MO_EXTREMITYFIST",35;
- Combos:
- Combo:
- Apple_Of_Archer_IL # 19210
- White_Fox_US # 420314
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*(.@r/2);
bonus bDex,3*(.@r/2);
bonus2 bAddSize,Size_All,2*(.@r/2);
- Combos:
- Combo:
- Shoes_IL # 22133
- White_Fox_US # 420314
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getequiprefinerycnt(EQI_SHOES)>=9) {
bonus bAspdRate,10;
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Muffler_IL # 20838
- White_Fox_US # 420314
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_GARMENT)>=9) {
bonus bVariableCastrate,-15;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
}
- Combos:
- Combo:
- Skul_Ring_IL # 28508
- Morcegos_US # 420315
Script: |
bonus bAtkRate,7;
bonus bPerfectHitAddRate,35;
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Vampire's_Servant # 28510
- Morcegos_US # 420315
Script: |
bonus bBaseAtk,50;
bonus bCritical,15;
bonus bAspdRate,10;
bonus bDelayrate,-10;
bonus2 bHPDrainRate,20,2;
- Combos:
- Combo:
- Infiltrator_IL # 28022
- Morcegos_US # 420315
Script: |
bonus bAspd,1;
bonus2 bAddSize,Size_All,10;
bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",3,70;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- Morcegos_US # 420315
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
bonus5 bAutoSpell,"WL_DRAINLIFE",2,50,BF_SHORT,1;
- Combos:
- Combo:
- Shadow_Booster_ # 19126
- TwinCannon_LT_TW # 420316
Script: |
bonus bDelayrate,-5;
bonus bAspd,1;
bonus bFixedCast,-100;
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
bonus bPAtk,5;
bonus bPerfectHitAddRate,10;
- Combos:
- Combo:
- Diabolus_Armor # 2375
- aegis_410304 # 410304
- Combo:
- Diabolus_Armor # 2375
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bStr,8;
bonus bDex,4;
bonus bMaxHP,1350;
bonus bBaseAtk,15*.@r;
bonus2 bResEff,Eff_Stone,300*.@r;
bonus2 bResEff,Eff_Stun,300*.@r;
- Combos:
- Combo:
- Diabolus_Robe # 2374
- aegis_410304 # 410304
- Combo:
- Diabolus_Robe # 2374
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMdef,25;
bonus bMaxSP,350;
bonus bDelayrate,-10;
bonus bMatk,15*.@r;
bonus bHealPower,2*.@r;
- Combos:
- Combo:
- Diabolus_Manteau # 2537
- aegis_410304 # 410304
- Combo:
- Diabolus_Manteau # 2537
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,2*.@r;
bonus2 bSubEle,Ele_Water,2*.@r;
bonus2 bSubEle,Ele_Wind,2*.@r;
- Combos:
- Combo:
- Diabolus_Boots # 2433
- aegis_410304 # 410304
- Combo:
- Diabolus_Boots # 2433
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHP,100*(BaseLevel/3);
bonus bBaseAtk,12*.@r;
bonus bMatk,12*.@r;
- Combos:
- Combo:
- Diabolus_Ring # 2729
- aegis_410304 # 410304
- Combo:
- Diabolus_Ring # 2729
- aegis_410305 # 410305
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bHealPower,15;
- Combos:
- Combo:
- R001_Bestia_Card # 300281
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
skill "BS_OVERTHRUST",5;
- Combos:
- Combo:
- Gran_Papilia_Card # 300100
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
bonus3 bAddEffWhenHit,Eff_Confusion,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Curse,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Sleep,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Silence,1000,ATF_WEAPON|ATF_MAGIC;
- Combos:
- Combo:
- Redpepper_H_Card # 300080
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
skill "WL_CRIMSONROCK",5;
- Combos:
- Combo:
- The_One_Card # 300262
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
skill "GC_VENOMIMPRESS",3;
- Combos:
- Combo:
- Simulation_Juncea_Card # 300378
- aegis_311883 # 311883
Script: |
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Aquila_Card # 300382
- aegis_311883 # 311883
Script: |
bonus2 bHPDrainRate,50,15;
- Combos:
- Combo:
- Magaleta_Memory # 29599
- Zodiac_Boots_AL # 470270
- Combo:
- Magaleta_Memory # 29599
- Comp_Zodiac_Boots_AL # 470271
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1500;
bonus2 bMagicAtkEle,Ele_Holy,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Chen_Memory # 29605
- Zodiac_Boots_AL # 470270
- Combo:
- Chen_Memory # 29605
- Comp_Zodiac_Boots_AL # 470271
Script: |
bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Magaleta_Memory # 29599
- BioWeapon_Helm_AB # 400118
- Zodiac_Boots_AL # 470270
- Combo:
- Magaleta_Memory # 29599
- BioWeapon_Helm_AB # 400118
- Comp_Zodiac_Boots_AL # 470271
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bNoGemStone;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Chen_Memory # 29605
- BioWeapon_Helm_SR # 400119
- Zodiac_Boots_AL # 470270
- Combo:
- Chen_Memory # 29605
- BioWeapon_Helm_SR # 400119
- Comp_Zodiac_Boots_AL # 470271
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Katrinn_Memory # 29598
- Zodiac_Boots_MG # 470258
- Combo:
- Katrinn_Memory # 29598
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000;
bonus2 bMagicAtkEle,Ele_Fire,15*(.@r/4);
bonus bVariableCastrate,-10*(.@r/4);
- Combos:
- Combo:
- Celia_Memory # 29604
- Zodiac_Boots_MG # 470258
- Combo:
- Celia_Memory # 29604
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "GC_DARKCROW",5;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
bonus2 bSkillAtk,"MG_FIREBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40*(.@r/4);
- Combos:
- Combo:
- Katrinn_Memory # 29598
- BioWeapon_Helm_WL # 400094
- Zodiac_Boots_MG # 470258
- Combo:
- Katrinn_Memory # 29598
- BioWeapon_Helm_WL # 400094
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Celia_Memory # 29604
- BioWeapon_Helm_SO # 400095
- Zodiac_Boots_MG # 470258
- Combo:
- Celia_Memory # 29604
- BioWeapon_Helm_SO # 400095
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Harword_Memory # 29595
- Zodiac_Boots_MC # 470267
- Combo:
- Harword_Memory # 29595
- Comp_Zodiac_Boots_MC # 470268
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Flamel_Memory # 29602
- Zodiac_Boots_MC # 470267
- Combo:
- Flamel_Memory # 29602
- Comp_Zodiac_Boots_MC # 470268
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Harword_Memory # 29595
- BioWeapon_Helm_NC # 400098
- Zodiac_Boots_MC # 470267
- Combo:
- Harword_Memory # 29595
- BioWeapon_Helm_NC # 400098
- Comp_Zodiac_Boots_MC # 470268
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
}
}
- Combos:
- Combo:
- Flamel_Memory # 29602
- BioWeapon_Helm_GN # 400099
- Zodiac_Boots_MC # 470267
- Combo:
- Flamel_Memory # 29602
- BioWeapon_Helm_GN # 400099
- Comp_Zodiac_Boots_MC # 470268
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33)
bonus bLongAtkRate,30;
if (.@sum >= 35)
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
- Combos:
- Combo:
- Seyren_Memory # 29594
- Zodiac_Boots_SM # 470255
- Combo:
- Seyren_Memory # 29594
- Comp_Zodiac_Boots_SM # 470256
Script: |
bonus2 bSkillCooldown,"RK_SONICWAVE",-500;
bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Randel_Memory # 29601
- Zodiac_Boots_SM # 470255
- Combo:
- Randel_Memory # 29601
- Comp_Zodiac_Boots_SM # 470256
Script: |
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Seyren_Memory # 29594
- BioWeapon_Helm_RK # 400078
- Zodiac_Boots_SM # 470255
- Combo:
- Seyren_Memory # 29594
- BioWeapon_Helm_RK # 400078
- Comp_Zodiac_Boots_SM # 470256
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Randel_Memory # 29601
- BioWeapon_Helm_LG # 400079
- Zodiac_Boots_SM # 470255
- Combo:
- Randel_Memory # 29601
- BioWeapon_Helm_LG # 400079
- Comp_Zodiac_Boots_SM # 470256
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Eremes_Memory # 29596
- Zodiac_Boots_TF # 470272
- Combo:
- Eremes_Memory # 29596
- Comp_Zodiac_Boots_TF # 470273
Script: |
bonus2 bSkillCooldown,"ASC_BREAKER",-100;
bonus bCritical,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Gertie_Memory # 29603
- Zodiac_Boots_TF # 470272
- Combo:
- Gertie_Memory # 29603
- Comp_Zodiac_Boots_TF # 470273
Script: |
bonus bDelayrate,-15;
bonus bLongAtkRate,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Eremes_Memory # 29596
- BioWeapon_Helm_GC # 400121
- Zodiac_Boots_TF # 470272
- Combo:
- Eremes_Memory # 29596
- BioWeapon_Helm_GC # 400121
- Comp_Zodiac_Boots_TF # 470273
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"ASC_BREAKER",20;
if (.@sum >= 35) {
bonus bNoSizeFix;
}
}
- Combos:
- Combo:
- Gertie_Memory # 29603
- BioWeapon_Helm_SC # 400120
- Zodiac_Boots_TF # 470272
- Combo:
- Gertie_Memory # 29603
- BioWeapon_Helm_SC # 400120
- Comp_Zodiac_Boots_TF # 470273
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
skill "WM_SEVERE_RAINSTORM",5;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Shoes_Of_Punishment # 22120
- JP_Rod01_L # 26103
- Combo:
- Shoes_Of_Punishment_ # 22225
- JP_Rod01_L # 26103
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
bonus2 bSkillAtk,"AB_ADORAMUS",10*(getskilllv("AB_CLEARANCE")+getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
if (.@r>=7) {
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddEle,Ele_Dark,20;
bonus2 bMagicAddEle,Ele_Undead,20;
}
}
- Combos:
- Combo:
- Z_Boost_Armor # 450300
- Z_Boost_Greave # 470216
- Z_Boost_Manteau # 480353
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bAspdRate,10;
bonus bVariableCastrate,-7;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- P_90Lv_Mail # 450259
- P_90Lv_Greave # 470188
- P_90Lv_Manteau # 480265
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bAspdRate,10;
bonus bCritAtkRate,5;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- P_90Lv_Mail # 450259
- P_90Lv_Greave # 470188
- P_90Lv_Manteau # 480265
- P_90Lv_Aring # 490312
- Combo:
- P_90Lv_Cloth # 450260
- P_90Lv_Boots # 470189
- P_90Lv_Cloak # 480266
- P_90Lv_Gloves # 490313
Script: |
bonus bBaseAtk,30;
- Combos:
- Combo:
- P_90Lv_Cloth # 450260
- P_90Lv_Boots # 470189
- P_90Lv_Cloak # 480266
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bAspdRate,10;
bonus bAtkRate,5;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- P_90Lv_Robe # 450261
- P_90Lv_Shoes # 470190
- P_90Lv_Muffler # 480267
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bMatkRate,6;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- P_90Lv_Robe # 450261
- P_90Lv_Shoes # 470190
- P_90Lv_Muffler # 480267
- P_90Lv_Mring # 490315
- Combo:
- P_90Lv_Dress # 450262
- P_90Lv_Sandal # 470191
- P_90Lv_Cape # 480268
- P_90Lv_Necklace # 490314
Script: |
bonus bMatk,30;
- Combos:
- Combo:
- P_90Lv_Dress # 450262
- P_90Lv_Sandal # 470191
- P_90Lv_Cape # 480268
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bHealPower,10;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Z_Boost_Set1_Armor # 450301
- Z_Boost_Set1_Boots # 470217
- Z_Boost_Set1_Hood # 480354
- Combo:
- Z_Boost_Set2_Armor # 450302
- Z_Boost_Set2_Boots # 470218
- Z_Boost_Set2_Hood # 480355
- Combo:
- Z_Boost_Set1_Armor_01 # 450340
- Z_Boost_Set1_Boots_01 # 470250
- Z_Boost_Set1_Hood_01 # 480401
- Combo:
- Z_Boost_Set2_Armor_01 # 450341
- Z_Boost_Set2_Boots_01 # 470251
- Z_Boost_Set2_Hood_01 # 480402
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bAspdRate,10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Z_Boost_Set3_Armor # 450303
- Z_Boost_Set3_Boots # 470219
- Z_Boost_Set3_Hood # 480356
- Combo:
- Z_Boost_Set4_Armor # 450304
- Z_Boost_Set4_Boots # 470220
- Z_Boost_Set4_Hood # 480357
- Combo:
- Z_Boost_Set3_Armor_01 # 450342
- Z_Boost_Set3_Boots_01 # 470252
- Z_Boost_Set3_Hood_01 # 480403
- Combo:
- Z_Boost_Set4_Armor_01 # 450343
- Z_Boost_Set4_Boots_01 # 470253
- Z_Boost_Set4_Hood_01 # 480404
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Temporal_Sprout_TW # 420106
- Temporal_Cape_TW # 480076
Script: |
bonus bDelayrate,-3;
bonus bAspdRate,10;
- Combos:
- Combo:
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Sprout_TW # 420106
- Combo:
- Comp_Temporal_Boots_TW # 22258
- Temporal_Sprout_TW # 420106
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 18) {
bonus bBaseAtk,80;
bonus bMatk,80;
if (.@sum >= 20) {
bonus bAtkRate,10;
bonus bMatkRate,10;
if (.@sum >= 26) {
bonus2 bAddEle,Ele_All,10;
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
- Combo:
- Comp_Temporal_Boots_TW # 22258
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- Z_Boost_N_Sotaedo # 510123
- Z_Boost_N_Nindo # 510124
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5;
- Combos:
- Combo:
- Z_Boost_P_Sotaedo # 510126
- Z_Boost_P_Nindo # 510127
Script: |
bonus bMatkRate,10;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5;
- Combos:
- Combo:
- Ring_Of_Fallen # 28522
- aegis_590084 # 590084
Script: |
bonus bBaseAtk,10;
- Combos:
- Combo:
- Berzebub_Card # 4145
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bLuk);
autobonus "{}",10,30000,BF_MAGIC,"{ sc_start SC_KAAHI,30000,7; }";
bonus2 bMagicAddEle,Ele_All,.@a/10;
if (.@a>=130)
bonus2 bMagicAddEle,Ele_All,25;
if (BaseLevel <= 99) {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-2*.@eq;
} else {
bonus bMatk,15*.@eq;
bonus bVariableCastrate,-7*.@eq;
}
- Combos:
- Combo:
- Preschool_Hat # 18860
- Shoes_Of_Hope # 22038
Script: |
bonus bHealPower2,5;
bonus bAddItemHealRate,5;
if (BaseLevel < 80)
bonus bSpeedRate,25;
- Combos:
- Combo:
- Academy_Badge # 2751
- Star_Egg_Badge # 28346
Script: |
if (BaseLevel>=80) {
bonus bMaxHP,600;
bonus bMaxSP,50;
} else {
bonus bMaxHP,200;
bonus bMaxSP,150;
}
- Combos:
- Combo:
- Academy_Freshman_Hat # 5406
- Star_Egg_Badge # 28346
- Combo:
- Academy_Graduating_Cap # 5407
- Star_Egg_Badge # 28346
Script: |
bonus bMaxHP,200;
bonus bMaxSP,150;
- Combos:
- Combo:
- Academy_Badge # 2751
- Academy_Freshman_Hat # 5406
- Star_Egg_Badge # 28346
- Combo:
- Academy_Badge # 2751
- Academy_Graduating_Cap # 5407
- Star_Egg_Badge # 28346
Script: |
bonus bMaxHP,-200;
bonus bMaxSP,-150;
- Combos:
- Combo:
- Cursed_Lyre # 1741
- Cursed_Star_S # 28349
Script: |
bonus bBaseAtk,25;
bonus3 bAddEff,Eff_Curse,400,ATF_WEAPON|ATF_LONG|ATF_TARGET;
- Combos:
- Combo:
- Shinobi's_Sash # 2654
- Kotone_Of_Ninja # 28300
- Combo:
- Kotone_Of_Ninja # 28300
- Shinobi's_Sash_S # 28350
Script: |
bonus bMaxSP,100;
bonus2 bSkillAtk,"NJ_KIRIKAGE",50;
bonus2 bSkillUseSP,"NJ_KIRIKAGE",3;
- Combos:
- Combo:
- Ninja_Suit # 2337
- Kotone_Of_Ninja # 28300
- Combo:
- Ninja_Suit_ # 2359
- Kotone_Of_Ninja # 28300
Script: |
bonus bMaxHP,300;
bonus2 bSkillUseSP,"NJ_KIRIKAGE",3;
- Combos:
- Combo:
- Shinobi's_Sash # 2654
- Ball_Of_Huuma # 28301
- Combo:
- Ball_Of_Huuma # 28301
- Shinobi's_Sash_S # 28350
Script: |
bonus bMaxSP,100;
bonus2 bSkillAtk,"NJ_HUUMA",30;
bonus2 bSkillUseSP,"NJ_HUUMA",5;
- Combos:
- Combo:
- Ninja_Suit # 2337
- Ball_Of_Huuma # 28301
- Combo:
- Ninja_Suit_ # 2359
- Ball_Of_Huuma # 28301
Script: |
bonus bMaxHP,300;
bonus2 bSkillUseSP,"NJ_HUUMA",5;
- Combos:
- Combo:
- Heater_Card # 4331
- White_Choco_Bear # 19018
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddItemHealRate,501,10*.@r;
bonus2 bAddItemHealRate,502,10*.@r;
bonus2 bAddItemHealRate,503,10*.@r;
bonus2 bAddItemHealRate,569,10*.@r;
- Combos:
- Combo:
- Cookie_Card # 4293
- White_Choco_Bear # 19018
Script: |
bonus bUseSPrate,-2*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Muka_Card # 4036
- White_Choco_Bear # 19018
Script: |
bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Hylozoist_Card # 4321
- White_Choco_Bear # 19018
Script: |
bonus2 bAddEffWhenHit,Eff_Freeze,100*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Matagi_Swordaxe # 28491
- Keen1 # 29135
- Combo:
- Matagi_Swordaxe # 28491
- Keen2 # 29136
Script: |
bonus bHit,15;
bonus bCriticalLong,10;
- Combos:
- Combo:
- Crescent_Scythe # 1466
- Roar_Of_Baphomet # 29141
- Combo:
- Crescent_Scythe_ # 1476
- Roar_Of_Baphomet # 29141
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),400;
bonus bBaseAtk,15*.@r;
bonus bAspdRate,5*.@r;
if (.@r>=10)
bonus bSplashRange,1;
- Combos:
- Combo:
- Tae_Goo_Lyeon # 1181
- Roar_Of_Baphomet # 29141
- Combo:
- Taegoolyeon_IL # 21050
- Roar_Of_Baphomet # 29141
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"LK_SPIRALPIERCE",getskilllv("LK_SPIRALPIERCE"),400;
bonus bBaseAtk,15*.@r;
bonus bAspdRate,5*.@r;
if (.@r>=10)
bonus bSplashRange,1;
- Combos:
- Combo:
- aegis_28979 # 28979
- aegis_480439 # 480439
- Combo:
- aegis_28980 # 28980
- aegis_480439 # 480439
- Combo:
- aegis_28979 # 28979
- aegis_480440 # 480440
- Combo:
- aegis_28980 # 28980
- aegis_480440 # 480440
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_GARMENT);
skill "GC_DARKCROW",5;
bonus bMaxHPrate,2*(.@r/3);
if (.@r>=21)
autobonus "{ bonus bAgi,200; }",30,10000,BF_WEAPON|BF_NORMAL;
- Combos:
- Combo:
- Temporal_Boots # 2499
- aegis_480434 # 480434
- Combo:
- aegis_470170 # 470170
- aegis_480434 # 480434
- Combo:
- Temporal_Boots # 2499
- aegis_480435 # 480435
- Combo:
- aegis_470170 # 470170
- aegis_480435 # 480435
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- aegis_400660 # 400660
- aegis_470277 # 470277
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- aegis_400660 # 400660
- aegis_450371 # 450371
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- aegis_400660 # 400660
- aegis_460073 # 460073
Script: |
bonus2 bSubClass,Class_Boss,7;
bonus2 bSubClass,Class_Normal,7;
- Combos:
- Combo:
- aegis_450371 # 450371
- aegis_460073 # 460073
Script: |
bonus bLongAtkRate,getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- aegis_460073 # 460073
- aegis_470277 # 470277
Script: |
bonus bAtkRate,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- aegis_470277 # 470277
- aegis_480441 # 480441
Script: |
bonus bAllStats,getequiprefinerycnt(EQI_SHOES)/3;
- Combos:
- Combo:
- aegis_400660 # 400600
- aegis_480441 # 480441
Script: |
bonus bLongAtkRate,5;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- aegis_450371 # 450371
- aegis_480441 # 480441
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3*(.@r/3);
bonus bLongAtkDef,3*(.@r/3);
- Combos:
- Combo:
- aegis_460073 # 460073
- aegis_480441 # 480441
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- aegis_400658 # 400658
- aegis_490555 # 490555
- Combo:
- aegis_400658 # 400658
- aegis_490556 # 490556
- Combo:
- aegis_400659 # 400659
- aegis_490555 # 490555
- Combo:
- aegis_400659 # 400659
- aegis_490556 # 490556
Script: |
if (getskilllv("TF_POISON") == 10)
skill "ASC_EDP",5;
if (getskilllv("TF_HIDING") == 10)
skill "AS_CLOAKING",10;
if (getskilllv("SM_BASH") == 10)
skill "KN_BOWLINGBASH",10;
if (getskilllv("MG_FIREBOLT") == 10)
skill "WZ_METEOR",10;
if (getskilllv("MG_COLDBOLT") == 10)
skill "WZ_STORMGUST",10;
if (getskilllv("MG_LIGHTNINGBOLT") == 10)
skill "WZ_VERMILION",10;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313319 # 313319
Script: |
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313318 # 313318
Script: |
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- Tendrilion_Card # 4463
- WishingTree # 410334
- Combo:
- Tendrilion_Card # 4463
- WishingTree_ # 410335
Script: |
bonus2 bMagicAddRace,RC_All,2*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- WL_Security_Drone_TH # 420342
- Auto_E_WingC_TH # 480451
Script: |
bonus2 bExpAddRace,RC_All,4+(getequiprefinerycnt(EQI_GARMENT)/2);
- Combos:
- Combo:
- WL_Security_Drone_TH # 420342
- Auto_Armor_A # 450127
- Combo:
- WL_Security_Drone_TH # 420342
- Auto_Armor_B # 450128
Script: |
bonus2 bAddRace,RC_All,8;
bonus2 bMagicAddRace,RC_All,8;
bonus bDelayrate,-(getequiprefinerycnt(EQI_ARMOR)/2);
- Combos:
- Combo:
- Auto_Armor_A # 450127
- Auto_E_WingC_TH # 480451
- Combo:
- Auto_Armor_B # 450128
- Auto_E_WingC_TH # 480451
Script: |
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Dragon,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Fish,30;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Fish,30;
}
- Combos:
- Combo:
- aegis_400676 # 400676
- aegis_490475 # 490475
- Combo:
- aegis_400676 # 400676
- aegis_490476 # 490476
- Combo:
- aegis_400677 # 400677
- aegis_490475 # 490475
- Combo:
- aegis_400677 # 400677
- aegis_490476 # 490476
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",100;
bonus2 bSkillAtk,"AM_ACIDTERROR",50;
- Combos:
- Combo:
- Hero # 29509
- aegis_313269 # 313269
Script: |
bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-100;
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313289 # 313289
Script: |
bonus2 bFixedCastrate,"AB_DUPLELIGHT",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313290 # 313290
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GC_COUNTERSLASH\",31; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313292 # 313292
Script: |
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",5,1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313293 # 313293
Script: |
autobonus "{ bonus2 bSkillUseSP,\"KO_JYUMONJIKIRI\",45; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313294 # 313294
Script: |
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_313295 # 313295
Script: |
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-2000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313296 # 313296
Script: |
autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",100,3000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_313297 # 313297
Script: |
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
skill "RA_UNLIMIT",5;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_313298 # 313298
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_ARMSCANNON\",59; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313299 # 313299
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_AXETORNADO\",25; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313300 # 313300
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_AXEBOOMERANG\",27; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313301 # 313301
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-60000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_313302 # 313302
Script: |
bonus2 bFixedCastrate,"RA_AIMEDBOLT",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313303 # 313303
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_313304 # 313304
Script: |
bonus2 bSkillCooldown,"RL_SLUGSHOT",-10000;
- Combos:
- Combo:
- Hero # 29509
- Lucky_Amulet7 # 29647
- aegis_313304 # 313304
Script: |
if (readparam(bStr)>=110)
bonus2 bSkillCooldown,"RL_SLUGSHOT",10000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313305 # 313305
Script: |
bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313306 # 313306
Script: |
bonus2 bSkillCooldown,"RL_AM_BLAST",-5000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313307 # 313307
Script: |
autobonus "{ bonus2 bSkillUseSP,\"RL_R_TRIP\",19; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313308 # 313308
Script: |
autobonus "{ bonus2 bSkillUseSP,\"RL_FIRE_RAIN\",69; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313309 # 313309
Script: |
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Rogue)
skill "RA_UNLIMIT",5;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313310 # 313310
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313311 # 313311
Script: |
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313312 # 313312
Script: |
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313313 # 313313
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SP_SPA\",29; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313314 # 313314
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SP_SWHOO\",119; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313315 # 313315
Script: |
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_313316 # 313316
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SR_HOWLINGOFLION\",119; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313317 # 313317
Script: |
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
- Combos:
- Combo:
- Ifrit's_Ear # 5421
- Ignis_Cap # 18651
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- FuriousCirclet_TR # 400673
- MetalVilolin_Furious # 570072
- Combo:
- FuriousCirclet_TR # 400673
- MetalWhip_Furious # 580072
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",35;
- Combos:
- Combo:
- FuriousCirclet_TR # 400673
- Harp_Furious # 570073
- Combo:
- FuriousCirclet_TR # 400673
- Whip_Furious # 580073
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_BO # 400674
- Lapier_Furious # 500101
Script: |
bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-120;
- Combos:
- Combo:
- FuriousCirclet_BO # 400674
- SharpSword_Furious # 500102
Script: |
bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-120;
- Combos:
- Combo:
- FuriousCirclet_HN # 400675
- WhiteSword_Furious # 500103
Script: |
bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-150;
- Combos:
- Combo:
- FuriousCirclet_HN # 400675
- Stick_Furious # 550148
Script: |
bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-250;
- Combos:
- Combo:
- FuriousCirclet_AG # 400694
- Specter_Furious # 550150
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_AG # 400694
- Flame_Staff_Furious # 640053
Script: |
bonus2 bSkillAtk,"AG_ALL_BLOOM",25;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",25;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",25;
- Combos:
- Combo:
- FuriousCirclet_IQ # 400695
- GaleClaw_Furious # 560067
Script: |
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-1200;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20;
- Combos:
- Combo:
- FuriousCirclet_IQ # 400695
- Exterminate_Furious # 560068
Script: |
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25;
- Combos:
- Combo:
- FuriousCirclet_NW # 400696
- Rifle_Furious # 810042
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25;
- Combos:
- Combo:
- FuriousCirclet_NW # 400696
- Gatling_Furious # 830038
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- Lapier_Furious # 500101
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum;
- Combos:
- Combo:
- SharpSword_Furious # 500102
- FuriousBoots # 470265
Script: |
bonus bCritAtkRate,15;
bonus bCritical,5;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
}
- Combos:
- Combo:
- WhiteSword_Furious # 500103
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum;
- Combos:
- Combo:
- Stick_Furious # 550148
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"HN_HELLS_DRIVE",20;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus4 bAutoSpellOnSkill,"HN_HELLS_DRIVE","EM_TERRA_DRIVE",4,1000;
}
- Combos:
- Combo:
- Specter_Furious # 550150
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
- Combos:
- Combo:
- GaleClaw_Furious # 560067
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20;
- Combos:
- Combo:
- Exterminate_Furious # 560068
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum;
- Combos:
- Combo:
- MetalVilolin_Furious # 570072
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
- Combos:
- Combo:
- Harp_Furious # 570073
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
- Combos:
- Combo:
- MetalWhip_Furious # 580072
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
- Combos:
- Combo:
- Whip_Furious # 580073
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
- Combos:
- Combo:
- Flame_Staff_Furious # 640053
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum;
- Combos:
- Combo:
- Rifle_Furious # 810042
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25;
- Combos:
- Combo:
- Gatling_Furious # 830038
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- aegis_300549 # 300549
- Sesrumnir_Evt_Ring # 490557
Script: |
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,7;
- Combos:
- Combo:
- S_SHC_EC_Earring # 24906
- S_Master_Weapon # 24792
- S_SHC_EC_Pendant # 24907
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SHC_EC_Earring # 24906
- S_SHC_EC_Pendant # 24907
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SHC_SI_Armor # 24908
- S_Master_Shield # 24793
- S_SHC_SI_Shoes # 24909
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SHC_SI_Armor # 24908
- S_SHC_SI_Shoes # 24909
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_WH_GS_Earring # 24910
- S_Master_Weapon # 24792
- S_WH_GS_Pendant # 24911
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_WH_GS_Earring # 24910
- S_WH_GS_Pendant # 24911
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_WH_CB_Armor # 24912
- S_Master_Shield # 24793
- S_WH_CB_Shoes # 24913
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_WH_CB_Armor # 24912
- S_WH_CB_Shoes # 24913
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SS_SR_Earring # 24914
- S_Master_Weapon # 24792
- S_SS_SR_Pendant # 24915
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SS_SR_Earring # 24914
- S_SS_SR_Pendant # 24915
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SS_KR_Armor # 24916
- S_Master_Shield # 24793
- S_SS_KR_Shoes # 24917
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SS_KR_Armor # 24916
- S_SS_KR_Shoes # 24917
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_DK_SS_Earring # 24918
- S_Master_Weapon # 24792
- S_DK_SS_Pendant # 24919
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_DK_SS_Earring # 24918
- S_DK_SS_Pendant # 24919
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_DK_HS_Armor # 24920
- S_Master_Shield # 24793
- S_DK_HS_Shoes # 24921
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_DK_HS_Armor # 24920
- S_DK_HS_Shoes # 24921
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_TR_RW_Earring # 24922
- S_Master_Weapon # 24792
- S_TR_RW_Pendant # 24923
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_TR_RW_Earring # 24922
- S_TR_RW_Pendant # 24923
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_TR_MF_Armor # 24924
- S_Master_Shield # 24793
- S_TR_MF_Shoes # 24925
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_TR_MF_Armor # 24924
- S_TR_MF_Shoes # 24925
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_NW_SO_Earring # 24926
- S_Master_Weapon # 24792
- S_NW_SO_Pendant # 24927
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_NW_SO_Earring # 24926
- S_NW_SO_Pendant # 24927
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_NW_WB_Armor # 24928
- S_Master_Shield # 24793
- S_NW_WB_Shoes # 24929
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_NW_WB_Armor # 24928
- S_NW_WB_Shoes # 24929
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- aegis_313359 # 313359
- Warlock_Top3 # 310884
Script: |
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
- Combos:
- Combo:
- aegis_313359 # 313359
- Warlock_Middle3 # 310885
Script: |
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10;
- Combos:
- Combo:
- aegis_313359 # 313359
- Warlock_Bottom3 # 310886
Script: |
bonus2 bMagicAddSize,Size_All,3*(getskilllv("AG_TWOHANDSTAFF")/2);
- Combos:
- Combo:
- aegis_313360 # 313360
- Ranger_Top3 # 311359
Script: |
bonus2 bAddEle,Ele_All,3*getskilllv("WH_WIND_SIGN");
- Combos:
- Combo:
- aegis_313360 # 313360
- Ranger_Middle3 # 311360
Script: |
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
- Combos:
- Combo:
- aegis_313360 # 313360
- Ranger_Bottom3 # 311361
Script: |
bonus bPAtk,3;
bonus2 bSkillAtk,"WH_GALESTORM",10;
- Combos:
- Combo:
- aegis_313361 # 313361
- Reaper_Top3 # 311466
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",15;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
- Combos:
- Combo:
- aegis_313361 # 313361
- Reaper_Middle3 # 311467
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",10;
- Combos:
- Combo:
- aegis_313361 # 313361
- Reaper_Bottom3 # 311468
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
- Combos:
- Combo:
- aegis_450405 # 450405
- Cvt_Physical_Wing # 480124
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-5;
if (.@sum>=18) {
bonus2 bAddEle,Ele_All,10;
if (.@sum>=23) {
bonus bShortAtkRate,.@sum;
bonus bLongAtkRate,.@sum;
}
}
- Combos:
- Combo:
- aegis_450406 # 450406
- Cvt_Magical_Wing # 480125
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-5;
if (.@sum>=18) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@sum>=23) {
bonus2 bMagicAtkEle,Ele_All,.@sum;
}
}
- Combos:
- Combo:
- aegis_450407 # 450407
- aegis_480197 # 480197
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-5;
if (.@sum>=18) {
bonus2 bAddEle,Ele_All,10;
if (.@sum>=23) {
bonus bCritAtkRate,.@sum;
}
}
- Combos:
- Combo:
- Time_Gap_Spear_IG # 530060
- Time_DM_R_Crown_IG # 400530
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
if (getskilllv("LG_CANNONSPEAR") > 0) {
bonus4 bAutoSpellOnSkill,"IG_RADIANT_SPEAR","LG_CANNONSPEAR",getskilllv("LG_CANNONSPEAR"),1000;
}
}
- Combos:
- Combo:
- Time_Gap_HN_Staff # 550152
- Time_DM_R_Crown_HN # 400545
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",.@sum;
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",.@sum;
bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-300;
}
- Combos:
- Combo:
- Time_Gap_TR_Vilolin # 570075
- Time_DM_R_Crown_TR # 400540
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"TR_METALIC_FURY",.@sum;
}
- Combos:
- Combo:
- Time_Gap_TR_Ribbon # 580075
- Time_DM_R_Crown_TR # 400540
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"TR_METALIC_FURY",.@sum;
}
- Combos:
- Combo:
- Time_Gap_MT_Axe # 620043
- Time_DM_R_Crown_MT # 400531
Script: |
bonus2 bSubEle,Ele_All,15;
bonus2 bSkillAtk,"MT_RUSH_STRIKE",40;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddEle,Ele_All,15;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",.@sum;
}
- Combos:
- Combo:
- Time_Gap_Staff_AG # 640054
- Time_DM_R_Crown_AG # 400535
Script: |
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",45;
bonus2 bMagicAtkEle,Ele_Dark,20;
bonus2 bMagicAtkEle,Ele_Ghost,15;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",.@sum;
bonus2 bSkillCooldown,"AG_SOUL_VC_STRIKE",-200;
}
- Combos:
- Combo:
- Time_Gap_Revolver_NW # 800042
- Time_DM_R_Crown_NW # 400542
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",.@sum;
bonus2 bSkillCooldown,"NW_WILD_SHOT",-200;
}
- Combos:
- Combo:
- S_MT_MS_Earring # 24936
- S_Master_Weapon # 24792
- S_MT_MS_Pendant # 24937
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_MT_MS_Earring # 24936
- S_MT_MS_Pendant # 24937
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_MT_PR_Armor # 24938
- S_Master_Shield # 24793
- S_MT_PR_Shoes # 24939
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_MT_PR_Armor # 24938
- S_MT_PR_Shoes # 24939
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_BO_EP_Earring # 24940
- S_Master_Weapon # 24792
- S_BO_EP_Pendant # 24941
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_BO_EP_Earring # 24940
- S_BO_EP_Pendant # 24941
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_BO_MD_Armor # 24942
- S_Master_Shield # 24793
- S_BO_MD_Shoes # 24943
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_BO_MD_Armor # 24942
- S_BO_MD_Shoes # 24943
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_HN_VJ_Earring # 24944
- S_Master_Weapon # 24792
- S_HN_VJ_Pendant # 24945
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_HN_VJ_Earring # 24944
- S_HN_VJ_Pendant # 24945
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_HN_TB_Armor # 24946
- S_Master_Shield # 24793
- S_HN_TB_Shoes # 24947
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_HN_TB_Armor # 24946
- S_HN_TB_Shoes # 24947
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- aegis_300585 # 300585
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",(.@r-10)*12;
bonus2 bSkillAtk,"DK_STORMSLASH",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300586 # 300586
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"IG_IMPERIAL_CROSS",(.@r-10)*12;
bonus2 bSkillAtk,"IG_OVERSLASH",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300587 # 300587
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",(.@r-10)*12;
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300588 # 300588
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"CD_ARBITRIUM",(.@r-10)*12;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",(.@r-10)*12;
bonus2 bSkillAtk,"CD_DIVINUS_FLOS",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300589 # 300589
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"MT_ENERGY_CANNONADE",(.@r-10)*12;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300590 # 300590
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"BO_DUST_EXPLOSION",(.@r-10)*12;
bonus2 bSkillAtk,"BO_MYSTERY_POWDER",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300591 # 300591
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",(.@r-10)*12;
bonus2 bSkillAtk,"SHC_CROSS_SLASH",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300592 # 300592
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",(.@r-10)*12;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",(.@r-10)*12;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300593 # 300593
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"AG_ALL_BLOOM",(.@r-10)*12;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",(.@r-10)*12;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",(.@r-10)*12;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300594 # 300594
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",(.@r-10)*12;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300595 # 300595
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",(.@r-10)*12;
bonus2 bSkillAtk,"WH_WILD_WALK",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300596 # 300596
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",(.@r-10)*12;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",(.@r-10)*12;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300597 # 300597
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",(.@r-10)*12;
bonus2 bSkillAtk,"SKE_ALL_IN_THE_SKY",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300598 # 300598
- Yorscalp_P_Circlet # 400723
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",(.@r-10)*12;
bonus2 bSkillAtk,"NW_WILD_SHOT",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300599 # 300599
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SS_ANKOKURYUUAKUMU",(.@r-10)*12;
bonus2 bSkillAtk,"SS_ANTENPOU",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300600 # 300600
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",(.@r-10)*12;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300601 # 300601
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",(.@r-10)*12;
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",(.@r-10)*12;
}
- Combos:
- Combo:
- aegis_300602 # 300602
- Yorscalp_M_Circlet # 400724
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",(.@r-10)*12;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",(.@r-10)*12;
}
- Combos:
- Combo:
- Yorscalp_P_Circlet # 400723
- Yorscalp_Armor # 450412
Script: |
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Yorscalp_P_Circlet # 400723
- Yorscalp_Boots # 470303
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Yorscalp_P_Circlet # 400723
- Yorscalp_Manteau # 480495
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Yorscalp_P_Circlet # 400723
- Yorscalp_Ring # 490620
Script: |
bonus bPAtk,10;
- Combos:
- Combo:
- Yorscalp_P_Circlet # 400723
- Yorscalp_Glove # 490621
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Yorscalp_M_Circlet # 400724
- Yorscalp_Robe # 450413
Script: |
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Yorscalp_M_Circlet # 400724
- Yorscalp_Shoes # 470304
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
- Combos:
- Combo:
- Yorscalp_M_Circlet # 400724
- Yorscalp_Muffler # 480496
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Yorscalp_M_Circlet # 400724
- Yorscalp_Earring # 490622
Script: |
bonus bSMatk,10;
- Combos:
- Combo:
- Yorscalp_M_Circlet # 400724
- Yorscalp_Necklace # 490623
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- Yorscalp_Armor # 450412
- Yorscalp_Boots # 470303
- Yorscalp_Manteau # 480495
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Yorscalp_Armor # 450412
- Yorscalp_Manteau # 480495
Script: |
bonus2 bAddEle,Ele_All,15;
- Combos:
- Combo:
- Yorscalp_Robe # 450413
- Yorscalp_Shoes # 470304
- Yorscalp_Muffler # 480496
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Yorscalp_Robe # 450413
- Yorscalp_Muffler # 480496
Script: |
bonus2 bMagicAddEle,Ele_All,15;
- Combos:
- Combo:
- Yorscalp_Boots # 470303
- Yorscalp_Armor # 450412
Script: |
bonus2 bAddEle,Ele_All,15;
- Combos:
- Combo:
- Yorscalp_Shoes # 470304
- Yorscalp_Robe # 450413
Script: |
bonus2 bMagicAddEle,Ele_All,15;
- Combos:
- Combo:
- Yorscalp_Manteau # 480495
- Yorscalp_Boots # 470303
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Yorscalp_Muffler # 480496
- Yorscalp_Shoes # 470304
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Yorscalp_Ring # 490620
- Yorscalp_Glove # 490621
Script: |
bonus bDelayrate,-10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Yorscalp_Earring # 490622
- Yorscalp_Necklace # 490623
Script: |
bonus bDelayrate,-10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Time_Gap_BO_Blade # 500107
- Time_DM_R_Crown_BO # 400532
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum;
}
- Combos:
- Combo:
- Time_Gap_SHC_Dagger1 # 510165
- Time_DM_R_Crown_SHC # 400533
- Time_Gap_SHC_Dagger2 # 510166
Script: |
if (getequipid(EQI_HAND_L) == 510166) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_L)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",.@sum;
bonus bCritical,15;
}
}
- Combos:
- Combo:
- Time_Gap_SHC_Dagger1 # 510165
- Time_Gap_SHC_Dagger2 # 510166
Script: |
if (getequipid(EQI_HAND_L) == 510166) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,.@sum;
bonus bBaseAtk,25*.@sum;
bonus2 bSkillAtk,"SHC_CROSS_SLASH",5*(.@sum/4);
if (.@sum>=14) {
bonus bCritAtkRate,20;
if (.@sum>=17) {
bonus bCRate,5;
bonus bCritical,15;
if (.@sum>=21) {
bonus2 bSkillAtk,"SHC_CROSS_SLASH",15;
}
}
}
}
- Combos:
- Combo:
- Time_Gap_SOA_Rod # 550155
- Time_DM_R_Crown_SOA # 400544
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"SOA_EXORCISM_OF_MALICIOUS_SOUL",-300;
bonus2 bSkillCooldown,"SOA_SOUL_GATHERING",-300;
}
- Combos:
- Combo:
- aegis_313327 # 313327
- aegis_410322 # 410322
- Combo:
- aegis_313327 # 313327
- aegis_410323 # 410323
- Combo:
- aegis_313327 # 313327
- aegis_410340 # 410340
- Combo:
- aegis_313327 # 313327
- aegis_410341 # 410341
Script: |
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubEle,Ele_Holy,5;
bonus2 bSubEle,Ele_Poison,5;
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",BaseLevel/10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",BaseLevel/10;
bonus2 bSkillAtk,"AG_STORM_CANNON",BaseLevel/10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",BaseLevel/10;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",BaseLevel/10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",BaseLevel/10;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"IG_OVERSLASH",BaseLevel/10;
bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",BaseLevel/10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_RA # 19484
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",BaseLevel/10;
bonus2 bSkillAtk,"WH_GALESTORM",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"EM_CONFLAGRATION",BaseLevel/10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",BaseLevel/10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",BaseLevel/10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",BaseLevel/10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",BaseLevel/10;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_AB # 19480
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"CD_ARBITRIUM",BaseLevel/10;
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",BaseLevel/10;
bonus2 bSkillAtk,"CD_FRAMEN",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_GC # 19478
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"SHC_DANCING_KNIFE",BaseLevel/10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",BaseLevel/10;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_RK # 19474
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",BaseLevel/10;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",BaseLevel/10;
bonus2 bSkillAtk,"DK_DRAGONIC_AURA",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_WM # 19485
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",BaseLevel/10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_RL # 19488
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",BaseLevel/10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",BaseLevel/10;
bonus2 bSkillAtk,"NW_WILD_FIRE",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_GN # 19477
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",BaseLevel/10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",BaseLevel/10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",BaseLevel/10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_NV # 19491
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",BaseLevel/10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",BaseLevel/10;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",BaseLevel/10;
- Combos:
- Combo:
- S_Circlet_Of_Time_NC # 19476
- aegis_313327 # 313327
Script: |
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",BaseLevel/10;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",BaseLevel/10;
- Combos:
- Combo:
- C_Himel_Card # 27381
- aegis_313327 # 313327
Script: |
bonus bMaxHPrate,50;
bonus2 bSubEle,Ele_Dark,50;
- Combos:
- Combo:
- Illusion_Box_Garden # 311075
- aegis_420334 # 420334
Script: |
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus bNoCastCancel;
- Combos:
- Combo:
- aegis_311909 # 311909
- aegis_450372 # 450372
Script: |
bonus2 bAddSize,Size_All,30;
bonus2 bMagicAddSize,Size_All,30;
bonus2 bSubEle,Ele_Holy,15;
- Combos:
- Combo:
- aegis_470278 # 470278
- Signet_Of_Star # 490131
- Combo:
- aegis_470278 # 470278
- Signet_Of_Pow_Star # 490132
- Combo:
- aegis_470278 # 470278
- Signet_Of_Sta_Star # 490133
- Combo:
- aegis_470278 # 470278
- Signet_Of_Con_Star # 490134
- Combo:
- aegis_470278 # 470278
- Signet_Of_Crt_Star # 490135
- Combo:
- aegis_470278 # 470278
- Signet_Of_Spl_Star # 490136
- Combo:
- aegis_470278 # 470278
- Signet_Of_Wis_Star # 490137
Script: |
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
- Combos:
- Combo:
- Arcana # 29585
- aegis_480442 # 480442
- Combo:
- Enchant_Groza # 310321
- aegis_480442 # 480442
Script: |
bonus2 bResEff,Eff_Stone,5000;
- Combos:
- Combo:
- Kings_Magic # 311284
- aegis_480442 # 480442
Script: |
autobonus "{ bonus2 bRegenPercentSP,10,1000; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- B_Seyren_Card # 4357
- Injured_Eyepatch_JP # 19445
- Combo:
- B_Seyren_Card # 4357
- Injured_Eyepatch_JP_ # 19446
Script: |
bonus bSpeedRate,25;
autobonus3 "{ bonus bBaseAtk,1000; }",200,5000,"LK_BERSERK";
/*Todo : Should be When using the Berserk skill while in this state, when attacking physically, there is a 20% chance to gain ATK + 1000 for 5 seconds. (don't know to wrtite this script)*/
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312645 # 312645
Script: |
bonus2 bSkillFixedCast,"CD_ARBITRIUM",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312646 # 312646
Script: |
autobonus3 "{}",50,100,"WH_HAWKBOOMERANG","{ sc_start SC_UNLIMIT,20000,5; }";
autobonus3 "{}",50,100,"WH_HAWKRUSH","{ sc_start SC_UNLIMIT,20000,5; }";
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312397 # 312397
Script: |
bonus2 bSkillFixedCast,"ABC_ABYSS_SQUARE",-1500;
- Combos:
- Combo:
- aegis_300580 # 300580
- Goddess_of_Abundance # 311073
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Holy,10;
- Combos:
- Combo:
- aegis_300580 # 300580
- aegis_312418 # 312418
Script: |
bonus2 bRegenPercentHP,1,1000;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312928 # 312928
Script: |
bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-200;
bonus2 bSkillCooldown,"AG_STORM_CANNON",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312930 # 312930
Script: |
bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312931 # 312931
Script: |
bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312933 # 312933
Script: |
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312936 # 312936
Script: |
bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312937 # 312937
Script: |
bonus2 bSkillCooldown,"IG_JUDGEMENT_CROSS",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312939 # 312939
Script: |
bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-100;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312942 # 312942
Script: |
bonus2 bSkillCooldown,"EM_CONFLAGRATION",-500;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312945 # 312945
Script: |
bonus2 bSkillCooldown,"CD_EFFLIGO",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312947 # 312947
Script: |
bonus2 bSkillCooldown,"SHC_SHADOW_STAB",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312948 # 312948
Script: |
bonus2 bSkillCooldown,"SHC_IMPACT_CRATER",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312949 # 312949
Script: |
bonus2 bSkillCooldown,"DK_DRAGONIC_AURA",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_312952 # 312952
Script: |
bonus2 bSkillCooldown,"TR_RHYTHMSHOOTING",-100;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312962 # 312962
Script: |
bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_312969 # 312969
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NW_ONLY_ONE_BULLET\",99; bonus2 bSkillUseSP,\"NW_SPIRAL_SHOOTING\",179; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312970 # 312970
Script: |
bonus2 bSkillCooldown,"NW_SPIRAL_SHOOTING",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_312978 # 312978
Script: |
bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-200;
- Combos:
- Combo:
- aegis_312022 # 312022
- aegis_313328 # 313328
- Combo:
- aegis_312045 # 312045
- aegis_313328 # 313328
- Combo:
- aegis_312046 # 312046
- aegis_313328 # 313328
- Combo:
- aegis_312047 # 312047
- aegis_313328 # 313328
- Combo:
- aegis_312048 # 312048
- aegis_313328 # 313328
- Combo:
- aegis_312049 # 312049
- aegis_313328 # 313328
Script: |
autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseAtk,10*(BaseLevel/10); bonus bMatk,10*(BaseLevel/10); }",20,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Supplement_Part_Str_J # 15148
- Supplement_Part_Con_J # 20776
- Supplement_Part_Agi_J # 22073
- Supplement_Part_Dex_J # 28368
Script: |
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
autobonus2 "{ bonus bDelayrate,-30; }",20,7000,BF_WEAPON|BF_MAGIC;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus bNoMadoFuel;
}
- Combos:
- Combo:
- Guardian_Processor # 19170
- Upgrade_Part_Gun_B_J # 28369
Script: |
bonus bAllStats,1;
bonus2 bSubRace,RC_DemiHuman,2;
- Combos:
- Combo:
- Upgrade_Part_Plate_J # 15149
- Guardian_Processor # 19170
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus2 bSubRace,RC_DemiHuman,2;
if (.@r>=9) {
bonus bMaxHPrate,10;
bonus2 bSubRace,RC_DemiHuman,2;
}
}
- Combos:
- Combo:
- Guardian_Processor # 19170
- Upgrade_Part_Engine_J # 20777
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=7) {
bonus2 bSubEle,Ele_Holy,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubRace,RC_DemiHuman,1;
if (.@r>=9) {
bonus2 bSubEle,Ele_Holy,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubRace,RC_DemiHuman,1;
}
}
- Combos:
- Combo:
- Guardian_Processor # 19170
- Upgrade_Part_Booster_J # 22074
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=7) {
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,1;
if (.@r>=9) {
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,1;
}
}
- Combos:
- Combo:
- Upgrade_Part_Plate_J # 15149
- Upgrade_Part_Engine_J # 20777
- Upgrade_Part_Booster_J # 22074
- Upgrade_Part_Gun_B_J # 28369
Script: |
bonus2 bVariableCastrate,"NC_VULCANARM",-100;
bonus2 bVariableCastrate,"NC_BOOSTKNUCKLE",-100;
bonus2 bResEff,Eff_Freeze,10000;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus2 bSubEle,Ele_Holy,10;
bonus2 bSkillAtk,"NC_VULCANARM",50;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50;
bonus4 bAutoSpellOnSkill,"NC_PILEBUNKER","SA_DISPELL",5,1000;
bonus2 bSkillCooldown,"NC_PILEBUNKER",3000;
}
- Combos:
- Combo:
- SingingPere_Card # 27108
- aegis_570070 # 570070
Script: |
bonus bMatkRate,7;
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bMagicAtkEle,Ele_Neutral,20;
- Combos:
- Combo:
- PlayingPere_Card # 27107
- aegis_570070 # 570070
Script: |
bonus2 bAddClass,Class_All,7;
bonus bLongAtkRate,20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
- Combos:
- Combo:
- JitterbugCard # 27109
- aegis_570070 # 570070
Script: |
bonus bNoCastCancel;
bonus5 bAutoSpell,"NPC_WIDESLEEP",2,50,BF_MAGIC,1;
bonus5 bAutoSpell,"RA_UNLIMIT",3,50,BF_WEAPON,0;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Grand_Pere_Card # 27106
- aegis_570070 # 570070
Script: |
bonus2 bResEff,Eff_Sleep,10000;
bonus bUnbreakableArmor;
bonus bUnbreakableWeapon;
bonus2 bSkillCooldown,"WM_LULLABY_DEEPSLEEP",-1000*getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- Cap_IL # 19223
- aegis_410306 # 410306
Script: |
bonus bAspdRate,10;
bonus bShortAtkRate,15;
autobonus "{ bonus bAspd,5; bonus3 bAutoSpell,\"TF_DOUBLE\",10,1000; }",50,7000,BF_WEAPON;
- Combos:
- Combo:
- Goibne_Helmet_IL # 19366
- aegis_410306 # 410306
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bSPDrainValue,3; }",50,7000,BF_WEAPON;
bonus bMaxSPrate,2*.@r;
bonus bSPrecovRate,10*.@r;
- Combos:
- Combo:
- Nurse_Cap_IL # 19209
- aegis_410306 # 410306
Script: |
bonus bHealPower2,20;
autobonus "{ bonus bDef,80*getequiprefinerycnt(EQI_HEAD_TOP); }",15,7000,BF_WEAPON;
bonus bMaxHPrate,2*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Fancy_Flower_IL # 19247
- aegis_410306 # 410306
Script: |
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",100;
bonus2 bSkillAtk,"MG_FIREBOLT",100;
bonus2 bSkillAtk,"MG_COLDBOLT",100;
bonus3 bAutoSpell,"PF_DOUBLECASTING",max(getskilllv("PF_DOUBLECASTING"),1),70;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",max(getskilllv("MG_LIGHTNINGBOLT"),1),150;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",max(getskilllv("WZ_EARTHSPIKE"),1),150;
bonus3 bAutoSpell,"MG_FIREBOLT",max(getskilllv("MG_FIREBOLT"),1),150;
bonus3 bAutoSpell,"MG_COLDBOLT",max(getskilllv("MG_COLDBOLT"),1),150;
- Combos:
- Combo:
- Angry_Mouth # 5113
- aegis_400622 # 400622
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bCritical,10;
if (.@r>=7)
bonus bCritAtkRate,10;
if (.@r>=9)
bonus bAspd,1;
- Combos:
- Combo:
- Crecendo_Eclipse_Bless # 313144
- Lunar_E_Armor_LT # 450263
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Wizard || BaseJob == Job_Sage || BaseJob == Job_Priest)) {
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=14) {
bonus bNearAtkDef,7;
}
}
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bLongAtkRate,20;
if (.@r>=14) {
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
}
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- aegis_490590 # 490590
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus bMatkRate,20; bonus bInt,100; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- aegis_15981 # 15981
- aegis_490590 # 490590
- Combo:
- aegis_15981 # 15981
- aegis_490591 # 490591
Script: |
bonus bDelayrate,-5;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Time_Jewely_Int_3 # 29683
- aegis_490590 # 490590
- Combo:
- Time_Jewely_Int_3 # 29683
- aegis_490591 # 490591
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Agi_3 # 29677
- aegis_490590 # 490590
- Combo:
- Time_Jewely_Agi_3 # 29677
- aegis_490591 # 490591
Script: |
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Vit_3 # 29680
- aegis_490590 # 490590
- Combo:
- Time_Jewely_Vit_3 # 29680
- aegis_490591 # 490591
Script: |
bonus3 bAutoSpell,"MG_COLDBOLT",10,150;
bonus2 bMagicAddRace,RC_All,8*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- aegis_313354 # 313354
- aegis_490590 # 490590
- Combo:
- aegis_313354 # 313354
- aegis_490591 # 490591
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-350;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",70;
- Combos:
- Combo:
- aegis_313350 # 313350
- aegis_490590 # 490590
- Combo:
- aegis_313350 # 313350
- aegis_490591 # 490591
Script: |
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",70;
- Combos:
- Combo:
- aegis_313352 # 313352
- aegis_490590 # 490590
- Combo:
- aegis_313352 # 313352
- aegis_490591 # 490591
Script: |
bonus3 bAutoSpell,"GC_DARKCROW",5,80;
bonus2 bSkillAtk,"MG_FIREBOLT",280;
bonus2 bSkillAtk,"MG_COLDBOLT",280;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",280;
- Combos:
- Combo:
- S_Circlet_Of_Time_RA # 19484
- Black_Eagle_Ring_TH # 490586
- Combo:
- S_Circlet_Of_Time_RA # 19484
- aegis_490587 # 490587
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
bonus2 bVariableCastrate,"RA_ARROWSTORM",-100;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}
- Combos:
- Combo:
- aegis_15982 # 15982
- Black_Eagle_Ring_TH # 490586
- Combo:
- aegis_15982 # 15982
- aegis_490587 # 490587
Script: |
bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Time_Jewely_Str_3 # 29674
- Black_Eagle_Ring_TH # 490586
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490587 # 490587
Script: |
bonus bFixedCast,-500;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Dex_3 # 29686
- Black_Eagle_Ring_TH # 490586
- Combo:
- Time_Jewely_Dex_3 # 29686
- aegis_490587 # 490587
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-8;
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/2);
- Combos:
- Combo:
- Time_Jewely_Luk_3 # 29689
- Black_Eagle_Ring_TH # 490586
- Combo:
- Time_Jewely_Luk_3 # 29689
- aegis_490587 # 490587
Script: |
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- ATW_Ring_TW # 490389
- Quick_Ring # 490588
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
- Combos:
- Combo:
- Time_Jewely_Str_3 # 29674
- Black_Eagle_Ring_TH # 490586
- aegis_490592 # 490592
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490587 # 490587
- aegis_490592 # 490592
- Combo:
- Time_Jewely_Str_3 # 29674
- Black_Eagle_Ring_TH # 490586
- aegis_490593 # 490593
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490587 # 490587
- aegis_490593 # 490593
Script: |
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Dex_3 # 29686
- Black_Eagle_Ring_TH # 490586
- aegis_490592 # 490592
- Combo:
- Time_Jewely_Dex_3 # 29686
- aegis_490587 # 490587
- aegis_490592 # 490592
- Combo:
- Time_Jewely_Dex_3 # 29686
- Black_Eagle_Ring_TH # 490586
- aegis_490593 # 490593
- Combo:
- Time_Jewely_Dex_3 # 29686
- aegis_490587 # 490587
- aegis_490593 # 490593
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Luk_3 # 29689
- Black_Eagle_Ring_TH # 490586
- aegis_490592 # 490592
- Combo:
- Time_Jewely_Luk_3 # 29689
- aegis_490587 # 490587
- aegis_490592 # 490592
- Combo:
- Time_Jewely_Luk_3 # 29689
- Black_Eagle_Ring_TH # 490586
- aegis_490593 # 490593
- Combo:
- Time_Jewely_Luk_3 # 29689
- aegis_490587 # 490587
- aegis_490593 # 490593
Script: |
bonus bBaseAtk,80;
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Str_2 # 29673
- aegis_490583 # 490583
- Combo:
- aegis_313347 # 313347
- aegis_490583 # 490583
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Time_Jewely_Agi_2 # 29676
- aegis_490583 # 490583
- Combo:
- aegis_313349 # 313349
- aegis_490583 # 490583
Script: |
bonus bDelayrate,-8;
bonus2 bMagicAddRace,RC_All,8;
- Combos:
- Combo:
- Time_Jewely_Vit_2 # 29679
- aegis_490583 # 490583
- Combo:
- aegis_313351 # 313351
- aegis_490583 # 490583
Script: |
bonus bMaxHPrate,8;
- Combos:
- Combo:
- Time_Jewely_Int_2 # 29682
- aegis_490583 # 490583
- Combo:
- aegis_313353 # 313353
- aegis_490583 # 490583
Script: |
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- Time_Jewely_Dex_2 # 29685
- aegis_490583 # 490583
- Combo:
- aegis_313355 # 313355
- aegis_490583 # 490583
Script: |
bonus2 bAddRace,RC_All,8;
- Combos:
- Combo:
- Time_Jewely_Luk_2 # 29688
- aegis_490583 # 490583
- Combo:
- aegis_313357 # 313357
- aegis_490583 # 490583
Script: |
bonus bBaseAtk,40;
- Combos:
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490584 # 490584
- Combo:
- aegis_313348 # 313348
- aegis_490584 # 490584
Script: |
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- Time_Jewely_Agi_3 # 29677
- aegis_490583 # 490583
- Combo:
- aegis_313350 # 313350
- aegis_490584 # 490584
Script: |
bonus bDelayrate,-12;
bonus2 bMagicAddRace,RC_All,12;
- Combos:
- Combo:
- Time_Jewely_Vit_3 # 29680
- aegis_490584 # 490584
- Combo:
- aegis_313352 # 313352
- aegis_490584 # 490584
Script: |
bonus bMaxHPrate,12;
- Combos:
- Combo:
- Time_Jewely_Int_3 # 29683
- aegis_490584 # 490584
- Combo:
- aegis_313354 # 313354
- aegis_490584 # 490584
Script: |
bonus2 bMagicAddSize,Size_All,20;
- Combos:
- Combo:
- Time_Jewely_Dex_3 # 29686
- aegis_490584 # 490584
- Combo:
- aegis_313356 # 313356
- aegis_490584 # 490584
Script: |
bonus2 bAddRace,RC_All,15;
- Combos:
- Combo:
- Time_Jewely_Luk_3 # 29689
- aegis_490584 # 490584
- Combo:
- aegis_313358 # 313358
- aegis_490584 # 490584
Script: |
bonus bBaseAtk,80;
- Combos:
- Combo:
- Snowflower_Pendant # 490176
- Ice_Pendant # 490594
Script: |
bonus bAllTraitStats,3;
bonus2 bSPDrainRate,30,1;
bonus2 bAddClass,Class_Boss,20;
- Combos:
- Combo:
- Snowflower_Ring # 490177
- Ice_Pendant # 490594
Script: |
bonus bAllTraitStats,3;
bonus bCritical,15;
bonus bHit,15;
bonus bShortAtkRate,20;
bonus bLongAtkRate,20;
- Combos:
- Combo:
- Snowflower_Earring # 490179
- Ice_Pendant # 490594
Script: |
bonus bAllTraitStats,3;
bonus bDelayrate,-8;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Snowflower_Necklace # 490178
- Ice_Pendant # 490594
Script: |
bonus bAllTraitStats,3;
bonus2 bMagicAtkEle,Ele_All,20;
bonus bFixedCast,-400;
- Combos:
- Combo:
- B_Seyren_Card # 4357
- RingOfThought_LT # 490596
Script: |
bonus bMaxHPrate,50;
bonus bBaseAtk,120;
bonus bLongAtkDef,5;
bonus bIgnoreDefRace,RC_All;
- Combos:
- Combo:
- B_Katrinn_Card # 4365
- RingOfThought_LT # 490596
Script: |
bonus bMatk,120;
bonus bNearAtkDef,5;
bonus2 bMagicAtkEle,Ele_All,40;
- Combos:
- Combo:
- B_Magaleta_Card # 4363
- RingOfThought_LT # 490596
Script: |
bonus bDef,200;
bonus bMdef,80;
bonus bMaxHPrate,40;
bonus2 bSubEle,Ele_All,15;
- Combos:
- Combo:
- B_Eremes_Card # 4359
- RingOfThought_LT # 490596
Script: |
bonus bCritical,30;
bonus bCritAtkRate,50;
- Combos:
- Combo:
- B_Shecil_Card # 4367
- RingOfThought_LT # 490596
Script: |
bonus2 bSPDrainRate,20,1;
bonus bLongAtkRate,40;
- Combos:
- Combo:
- B_Harword_Card # 4361
- RingOfThought_LT # 490596
Script: |
bonus bIgnoreDefRace,RC_All;
bonus bShortAtkRate,40;
- Combos:
- Combo:
- Real_Seyren_Card # 4689
- RingOfThought_LT # 490596
Script: |
bonus2 bAddSize,Size_All,25;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
UnEquipScript: |
heal 0,-2000;
- Combos:
- Combo:
- Real_Katrinn_Card # 4686
- RingOfThought_LT # 490596
Script: |
bonus2 bMagicAddSize,Size_All,25;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500;
UnEquipScript: |
heal 0,-2000;
- Combos:
- Combo:
- Real_Magaleta_Card # 4685
- RingOfThought_LT # 490596
Script: |
bonus2 bMagicAddSize,Size_All,25;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
UnEquipScript: |
heal 0,-2000;
- Combos:
- Combo:
- Real_Eremes_Card # 4684
- RingOfThought_LT # 490596
Script: |
bonus2 bAddSize,Size_All,25;
bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
UnEquipScript: |
heal 0,-2000;
- Combos:
- Combo:
- Real_Shecil_Card # 4687
- RingOfThought_LT # 490596
Script: |
bonus2 bAddSize,Size_All,25;
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500;
UnEquipScript: |
heal 0,-2000;
- Combos:
- Combo:
- Real_Harword_Card # 4688
- RingOfThought_LT # 490596
Script: |
bonus2 bAddSize,Size_All,25;
bonus2 bSkillCooldown,"NC_AXETORNADO",-2000;
UnEquipScript: |
heal 0,-2000;
- Combos:
- Combo:
- Raven_Of_Tomb # 410136
- aegis_420368 # 420368
- Combo:
- Comp_Raven_Of_Tomb # 410137
- aegis_420368 # 420368
Script: |
.@a = (readparam(bStr)/15);
.@b = (readparam(bAgi)/15);
.@c = (readparam(bVit)/15);
.@d = (readparam(bInt)/15);
.@e = (readparam(bDex)/15);
.@f = (readparam(bLuk)/15);
.@g = (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600;
bonus bShortAtkRate,.@a;
bonus bDelayrate,-.@b;
bonus bMaxHPrate,.@c;
bonus bAspdRate,.@c;
bonus2 bMagicAddSize,Size_All,.@d;
bonus bLongAtkRate,.@e;
bonus bBaseAtk,6*.@f;
bonus bMatk,6*.@f;
bonus2 bAddRace,RC_All,.@g;
bonus2 bMagicAddRace,RC_All,.@g;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- aegis_490605 # 490605
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10*(.@r/2);
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_490605 # 490605
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"LG_EARTHDRIVE",30*(.@r/2);
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- aegis_490606 # 490606
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2);
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- aegis_490606 # 490606
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
skill "RA_UNLIMIT",1;
bonus2 bSkillCooldown,"RA_UNLIMIT",180000;
bonus2 bSubEle,Ele_All,30;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- aegis_490607 # 490607
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/2);
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- aegis_490607 # 490607
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bVariableCastrate,"NC_ARMSCANNON",-100;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/2);
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- aegis_490607 # 490607
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddMonsterDropItem,6212,50;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r/2);
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- aegis_490608 # 490608
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"WL_COMET",12*(.@r/2);
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- aegis_490608 # 490608
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15*(.@r/2);
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- aegis_490609 # 490609
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15*(.@r/2);
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- aegis_490609 # 490609
- Combo:
- Old_Dying_Swan # 18981
- aegis_490609 # 490609
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2);
- Combos:
- Combo:
- Old_Mitra # 18972
- aegis_490610 # 490610
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"AB_JUDEX",40*(.@r/2);
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- aegis_490610 # 490610
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,1000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/2);
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- aegis_490611 # 490611
- Combo:
- S_Circlet_Of_Time_SR # 19481
- aegis_490612 # 490612
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus bVit,100; bonus2 bAddClass,Class_All,20; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- aegis_15982 # 15982
- aegis_490611 # 490611
- Combo:
- aegis_15983 # 15983
- aegis_490611 # 490611
- Combo:
- aegis_15982 # 15982
- aegis_490612 # 490612
- Combo:
- aegis_15983 # 15983
- aegis_490612 # 490612
Script: |
bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490611 # 490611
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490612 # 490612
Script: |
bonus bLongAtkRate,20;
bonus2 bAddRace,RC_All,7*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Vit_3 # 29680
- aegis_490611 # 490611
- Combo:
- Time_Jewely_Vit_3 # 29680
- aegis_490612 # 490612
Script: |
bonus2 bSkillCooldown,"SR_TIGERCANNON",-500;
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- aegis_313348 # 313348
- aegis_490611 # 490611
- Combo:
- aegis_313348 # 313348
- aegis_490612 # 490612
Script: |
bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","SR_KNUCKLEARROW",10,350;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",105;
- Combos:
- Combo:
- aegis_313352 # 313352
- aegis_490611 # 490611
- Combo:
- aegis_313352 # 313352
- aegis_490612 # 490612
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"SR_TIGERCANNON",105;
- Combos:
- Combo:
- Real_Seyren_Card # 4689
- aegis_300567 # 300567
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3225,12000; }";
- Combos:
- Combo:
- Real_Randel_Card # 4690
- aegis_300568 # 300568
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3240,12000; }";
- Combos:
- Combo:
- Real_Magaleta_Card # 4685
- aegis_300569 # 300569
Script: |
autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3221,12000; }";
- Combos:
- Combo:
- Real_Chen_Card # 4693
- aegis_300570 # 300570
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3243,12000; }";
- Combos:
- Combo:
- Real_Katrinn_Card # 4686
- aegis_300571 # 300571
Script: |
autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3224,12000; }";
- Combos:
- Combo:
- Real_Ceila_Card # 4692
- aegis_300572 # 300572
Script: |
autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3242,12000; }";
- Combos:
- Combo:
- Real_Harword_Card # 4688
- aegis_300573 # 300573
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3223,12000; }";
- Combos:
- Combo:
- Real_Flamel_Card # 4691
- aegis_300574 # 300574
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3241,12000; }";
- Combos:
- Combo:
- Real_Eremes_Card # 4684
- aegis_300575 # 300575
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3220,12000; }";
- Combos:
- Combo:
- Real_Gertie_Card # 4694
- aegis_300576 # 300576
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3244,12000; }";
- Combos:
- Combo:
- Real_Shecil_Card # 4687
- aegis_300577 # 300577
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3222,12000; }";
- Combos:
- Combo:
- Real_Alphoccio_Card # 4696
- aegis_300578 # 300578
Script: |
autobonus "{ bonus bMatk,200; }",60,12000,BF_WEAPON,"{ active_transform 3245,12000; }";
- Combos:
- Combo:
- Real_Trentini_Card # 4695
- aegis_300579 # 300579
Script: |
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3246,12000; }";
- Combos:
- Combo:
- Seyren_Memory # 29594
- aegis_300534 # 300534
- aegis_480425 # 480425
- Combo:
- Seyren_Memory # 29594
- aegis_300534 # 300534
- aegis_480426 # 480426
- Combo:
- Seyren_Memory # 29594
- aegis_300534 # 300534
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
- Combos:
- Combo:
- Harword_Memory # 29595
- aegis_300535 # 300535
- aegis_480425 # 480425
- Combo:
- Harword_Memory # 29595
- aegis_300535 # 300535
- aegis_480426 # 480426
- Combo:
- Harword_Memory # 29595
- aegis_300535 # 300535
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;
- Combos:
- Combo:
- Eremes_Memory # 29596
- aegis_300536 # 300536
- aegis_480425 # 480425
- Combo:
- Eremes_Memory # 29596
- aegis_300536 # 300536
- aegis_480426 # 480426
- Combo:
- Eremes_Memory # 29596
- aegis_300536 # 300536
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,7*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@r;
bonus2 bSkillAtk,"ASC_BREAKER",5*.@r;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*.@r;
- Combos:
- Combo:
- Katrinn_Memory # 29598
- aegis_300537 # 300537
- aegis_480425 # 480425
- Combo:
- Katrinn_Memory # 29598
- aegis_300537 # 300537
- aegis_480426 # 480426
- Combo:
- Katrinn_Memory # 29598
- aegis_300537 # 300537
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-5*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
bonus2 bSkillAtk,"WL_COMET",5*.@r;
- Combos:
- Combo:
- Magaleta_Memory # 29599
- aegis_300538 # 300538
- aegis_480425 # 480425
- Combo:
- Magaleta_Memory # 29599
- aegis_300538 # 300538
- aegis_480426 # 480426
- Combo:
- Magaleta_Memory # 29599
- aegis_300538 # 300538
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r;
- Combos:
- Combo:
- Shecil_Memory # 29600
- aegis_300539 # 300539
- aegis_480425 # 480425
- Combo:
- Shecil_Memory # 29600
- aegis_300539 # 300539
- aegis_480426 # 480426
- Combo:
- Shecil_Memory # 29600
- aegis_300539 # 300539
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bDelayrate,-3*.@r;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*.@r;
bonus2 bSkillAtk,"RA_ARROWSTORM",5*.@r;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*.@r;
- Combos:
- Combo:
- Randel_Memory # 29601
- aegis_300540 # 300540
- aegis_480425 # 480425
- Combo:
- Randel_Memory # 29601
- aegis_300540 # 300540
- aegis_480426 # 480426
- Combo:
- Randel_Memory # 29601
- aegis_300540 # 300540
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
- Combos:
- Combo:
- Flamel_Memory # 29602
- aegis_300541 # 300541
- aegis_480425 # 480425
- Combo:
- Flamel_Memory # 29602
- aegis_300541 # 300541
- aegis_480426 # 480426
- Combo:
- Flamel_Memory # 29602
- aegis_300541 # 300541
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r;
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED",5*.@r;
- Combos:
- Combo:
- Gertie_Memory # 29603
- aegis_300542 # 300542
- aegis_480425 # 480425
- Combo:
- Gertie_Memory # 29603
- aegis_300542 # 300542
- aegis_480426 # 480426
- Combo:
- Gertie_Memory # 29603
- aegis_300542 # 300542
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,10+(60*.@r);
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*.@r;
- Combos:
- Combo:
- Celia_Memory # 29604
- aegis_300543 # 300543
- aegis_480425 # 480425
- Combo:
- Celia_Memory # 29604
- aegis_300543 # 300543
- aegis_480426 # 480426
- Combo:
- Celia_Memory # 29604
- aegis_300543 # 300543
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-70*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SO_EARTHGRAVE",5*.@r;
- Combos:
- Combo:
- Chen_Memory # 29605
- aegis_300544 # 300544
- aegis_480425 # 480425
- Combo:
- Chen_Memory # 29605
- aegis_300544 # 300544
- aegis_480426 # 480426
- Combo:
- Chen_Memory # 29605
- aegis_300544 # 300544
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
- Combos:
- Combo:
- Tren_Memory # 29606
- aegis_300545 # 300545
- aegis_480425 # 480425
- Combo:
- Tren_Memory # 29606
- aegis_300545 # 300545
- aegis_480426 # 480426
- Combo:
- Tren_Memory # 29606
- aegis_300545 # 300545
- aegis_480427 # 480427
- Combo:
- Alpho_Memory # 29607
- aegis_300546 # 300546
- aegis_480425 # 480425
- Combo:
- Alpho_Memory # 29607
- aegis_300546 # 300546
- aegis_480426 # 480426
- Combo:
- Alpho_Memory # 29607
- aegis_300546 # 300546
- aegis_480427 # 480427
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- aegis_490598 # 490598
- Combo:
- S_Circlet_Of_Time_SC # 19479
- aegis_490599 # 490599
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bAgi,100; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- aegis_15982 # 15982
- aegis_490598 # 490598
- Combo:
- aegis_15983 # 15983
- aegis_490598 # 490598
- Combo:
- aegis_15982 # 15982
- aegis_490599 # 490599
- Combo:
- aegis_15983 # 15983
- aegis_490599 # 490599
Script: |
bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490598 # 490598
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490599 # 490599
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Dex_3 # 29686
- aegis_490598 # 490598
- Combo:
- Time_Jewely_Dex_3 # 29686
- aegis_490599 # 490599
Script: |
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- aegis_313348 # 313348
- aegis_490598 # 490598
- Combo:
- aegis_313348 # 313348
- aegis_490599 # 490599
Script: |
bonus2 bHPDrainRate,30,3;
bonus2 bHPDrainRate,10,2;
bonus2 bSkillAtk,"SC_FATALMENACE",70;
- Combos:
- Combo:
- aegis_313356 # 313356
- aegis_490598 # 490598
- Combo:
- aegis_313356 # 313356
- aegis_490599 # 490599
Script: |
bonus bLongAtkRate,30;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",105;
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- aegis_490600 # 490600
- Combo:
- S_Circlet_Of_Time_LG # 19475
- aegis_490601 # 490601
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bStr,100; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- aegis_15982 # 15982
- aegis_490600 # 490600
- Combo:
- aegis_15983 # 15983
- aegis_490600 # 490600
- Combo:
- aegis_15982 # 15982
- aegis_490601 # 490601
- Combo:
- aegis_15983 # 15983
- aegis_490601 # 490601
Script: |
bonus bStr,20;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490600 # 490600
- Combo:
- Time_Jewely_Str_3 # 29674
- aegis_490601 # 490601
Script: |
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_OVERBRAND",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Luk_3 # 29689
- aegis_490600 # 490600
- Combo:
- Time_Jewely_Luk_3 # 29689
- aegis_490601 # 490601
Script: |
bonus bCritical,20;
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- aegis_313348 # 313348
- aegis_490600 # 490600
- Combo:
- aegis_313348 # 313348
- aegis_490601 # 490601
Script: |
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"LG_OVERBRAND",-100;
bonus2 bSkillAtk,"LG_OVERBRAND",105;
- Combos:
- Combo:
- aegis_313358 # 313358
- aegis_490600 # 490600
- Combo:
- aegis_313358 # 313358
- aegis_490601 # 490601
Script: |
bonus bLongAtkRate,20;
bonus bStr,56;
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- aegis_490603 # 490603
- Combo:
- S_Circlet_Of_Time_WL # 19482
- aegis_490604 # 490604
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(.@r/2);
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
bonus2 bSkillCooldown,"WL_JACKFROST",-2500;
bonus bVariableCastrate,-30;
}
- Combos:
- Combo:
- aegis_15981 # 15981
- aegis_490603 # 490603
- Combo:
- aegis_15981 # 15981
- aegis_490604 # 490604
Script: |
bonus bDelayrate,-5;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Time_Jewely_Int_3 # 29683
- aegis_490603 # 490603
- Combo:
- Time_Jewely_Int_3 # 29683
- aegis_490604 # 490604
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000;
bonus2 bSkillAtk,"WL_JACKFROST",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Time_Jewely_Agi_3 # 29677
- aegis_490603 # 490603
- Combo:
- Time_Jewely_Agi_3 # 29677
- aegis_490604 # 490604
Script: |
bonus bDelayrate,-10;
bonus bAspdRate,10;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- aegis_313354 # 313354
- aegis_490603 # 490603
- Combo:
- aegis_313354 # 313354
- aegis_490604 # 490604
Script: |
bonus2 bSkillCooldown,"WL_JACKFROST",-500;
bonus bAspdRate,15;
bonus2 bSkillAtk,"WL_JACKFROST",70;
- Combos:
- Combo:
- aegis_313350 # 313350
- aegis_490603 # 490603
- Combo:
- aegis_313350 # 313350
- aegis_490604 # 490604
Script: |
bonus4 bAutoSpellOnSkill,"WL_CHAINLIGHTNING","WL_CHAINLIGHTNING",5,350;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",70;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",60;
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"LG_EARTHDRIVE",60;
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",60;
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",60;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"GN_CARTCANNON",60;
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"WL_COMET",60;
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",60;
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"GC_CROSSIMPACT",60;
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",60;
- Combos:
- Combo:
- Old_Mitra # 18972
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"AB_JUDEX",60;
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",60;
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",60;
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- aegis_490613 # 490613
- Combo:
- Old_Dying_Swan # 18981
- aegis_490613 # 490613
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",60;
- Combos:
- Combo:
- Astraea_Helm_LT # 400699
- Astraea_Shoes_LT # 470205
Script: |
bonus bMaxHP,7000;
bonus bFixedCast,-500;
bonus bFlee2,12;
- Combos:
- Combo:
- Astraea_Helm_LT # 400699
- Astraea_Cape_LT # 480338
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Astraea_Helm_LT # 400699
- Astraea_Armor_LT # 450385
Script: |
bonus bHealPower,20;
bonus bAddItemHealRate,20;
autobonus2 "{ bonus bVit,200; }",30,10000,BF_WEAPON;
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Priest))
skill "MG_ENERGYCOAT",1;
- Combos:
- Combo:
- Star_Cluster_Of_Sta3 # 310679
- Astraea_Helm_LT # 400699
Script: |
bonus2 bSubSize,Size_Medium,15;
if (readparam(bSta)>=90) {
bonus bLongAtkDef,10;
bonus bNearAtkDef,-10;
}
- Combos:
- Combo:
- Star_Cluster_Of_Wis3 # 310691
- Astraea_Helm_LT # 400699
Script: |
bonus2 bMagicSubSize,Size_All,15;
if (readparam(bWis)>=90) {
bonus bLongAtkDef,-10;
bonus bNearAtkDef,10;
}
- Combos:
- Combo:
- Astraea_Shoes_LT # 470205
- Astraea_Ring_LT # 490595
Script: |
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bDelayrate,-8;
bonus bMaxHPrate,8;
bonus bMaxSPrate,8;
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus2 bSubSize,Size_All,5;
bonus2 bMagicSubSize,Size_All,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
}
- Combos:
- Combo:
- Astraea_Helm_LT # 400699
- Astraea_Ring_LT # 490595
Script: |
bonus bAllStats,5;
bonus bDelayrate,-7;
- Combos:
- Combo:
- Evil_Druid_Card # 4141
- Astraea_Armor_LT # 450385
Script: |
bonus2 bAddClass,Class_All,15;
bonus2 bMagicAddClass,Class_All,15;
bonus bMaxHPrate,8*(min(14,getequiprefinerycnt(EQI_ARMOR))/2);
- Combos:
- Combo:
- B_Magaleta_Card # 4363
- Astraea_Armor_LT # 450385
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,25;
bonus2 bMagicAddClass,Class_All,25;
if (.@r>=10)
bonus bMaxHPrate,pow(min(14,.@r)-4,2);
- Combos:
- Combo:
- Astraea_Armor_LT # 450385
- Astraea_Shoes_LT # 470205
- Astraea_Cape_LT # 480338
Script: |
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_All,10;
if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) {
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
bonus2 bResEff,Eff_Stun,10000;
bonus2 bResEff,Eff_Sleep,10000;
bonus2 bResEff,Eff_Curse,10000;
}
- Combos:
- Combo:
- Pure_Heart_LT_TW # 490492
- Infinity_Chip_EX # 490572
Script: |
if (BaseJob == Job_Merchant) {
bonus bPow,5;
bonus bCrt,5;
bonus bPAtk,5;
bonus bFixedCast,-500;
autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",30; bonus2 bSkillAtk,\"MT_SPARK_BLASTER\",20; bonus2 bSkillAtk,\"MT_AXE_STOMP\",30; bonus2 bSkillAtk,\"MT_MIGHTY_SMASH\",20; }",1000,120000,"MT_D_MACHINE";
}
- Combos:
- Combo:
- S_IG_OC_Earring # 24948
- S_Master_Weapon # 24792
- S_IG_OC_Pendant # 24949
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_IG_OC_Earring # 24948
- S_IG_OC_Pendant # 24949
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_IG_RF_Armor # 24950
- S_Master_Shield # 24793
- S_IG_RF_Shoes # 24951
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_IG_RF_Armor # 24950
- S_IG_RF_Shoes # 24951
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_IQ_EB_Earring # 24952
- S_Master_Weapon # 24792
- S_IQ_EB_Pendant # 24953
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_IQ_EB_Earring # 24952
- S_IQ_EB_Pendant # 24953
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_IQ_BFB_Armor # 24954
- S_Master_Shield # 24793
- S_IQ_BFB_Shoes # 24955
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_IQ_BFB_Armor # 24954
- S_IQ_BFB_Shoes # 24955
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SU_CS_Earring # 24956
- S_Master_Weapon # 24792
- S_SU_CS_Pendant # 24957
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SU_CS_Earring # 24956
- S_SU_CS_Pendant # 24957
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SU_HB_Armor # 24958
- S_Master_Shield # 24793
- S_SU_HB_Shoes # 24959
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SU_HB_Armor # 24958
- S_SU_HB_Shoes # 24959
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_CD_AR_Earring # 24967
- S_Master_Weapon # 24792
- S_CD_AR_Pendant # 24968
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_CD_AR_Earring # 24967
- S_CD_AR_Pendant # 24968
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_CD_DF_Armor # 24969
- S_Master_Shield # 24793
- S_CD_DF_Shoes # 24970
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_CD_DF_Armor # 24969
- S_CD_DF_Shoes # 24970
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_AG_FB_Earring # 24971
- S_Master_Weapon # 24792
- S_AG_FB_Pendant # 24972
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_AG_FB_Earring # 24971
- S_AG_FB_Pendant # 24972
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_AG_SH_Armor # 24973
- S_Master_Shield # 24793
- S_AG_SH_Shoes # 24974
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_AG_SH_Armor # 24973
- S_AG_SH_Shoes # 24974
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SKE_NS_Earring # 24975
- S_Master_Weapon # 24792
- S_SKE_NS_Pendant # 24976
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SKE_NS_Earring # 24975
- S_SKE_NS_Pendant # 24976
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SKE_SB_Armor # 24977
- S_Master_Shield # 24793
- S_SKE_SB_Shoes # 24978
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SKE_SB_Armor # 24977
- S_SKE_SB_Shoes # 24978
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- Time_Gap_ABC_Dagger # 28785
- Time_DM_R_Crown_ABC # 400534
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",25;
if (getenchantgrade()>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,15;
bonus bMatkRate,7;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
}
- Combos:
- Combo:
- aegis_300606 # 300606
- aegis_300495 # 300495
Script: |
bonus2 bMagicAddSize,Size_Medium,10;
- Combos:
- Combo:
- aegis_300606 # 300606
- aegis_300495 # 300495
- aegis_300497 # 300497
Script: |
bonus2 bMagicAddSize,Size_Medium,20;
bonus2 bMagicAddRace,RC_Dragon,15;
- Combos:
- Combo:
- aegis_300606 # 300606
- aegis_300497 # 300497
Script: |
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Player_Doram,15;
- Combos:
- Combo:
- aegis_300607 # 300607
- aegis_300491 # 300491
Script: |
bonus2 bAddSize,Size_Medium,10;
- Combos:
- Combo:
- aegis_300607 # 300607
- aegis_300491 # 300491
- aegis_300493 # 300493
Script: |
bonus2 bAddRace,RC_Dragon,15;
bonus2 bAddSize,Size_Medium,20;
- Combos:
- Combo:
- aegis_300607 # 300607
- aegis_300493 # 300493
Script: |
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
- Combos:
- Combo:
- aegis_300608 # 300608
- aegis_300487 # 300487
Script: |
bonus2 bAddSize,Size_Medium,10;
- Combos:
- Combo:
- aegis_300608 # 300608
- aegis_300487 # 300487
- aegis_300489 # 300489
Script: |
bonus2 bAddRace,RC_Dragon,15;
bonus2 bAddSize,Size_Medium,20;
- Combos:
- Combo:
- aegis_300608 # 300608
- aegis_300489 # 300489
Script: |
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
- Combos:
- Combo:
- Royal_H_Mail_A # 450421
- Royal_H_Manteau_A # 480510
Script: |
bonus bDelayrate,-10;
bonus bBaseAtk,50;
- Combos:
- Combo:
- Royal_H_Mail_B # 450422
- Royal_H_Manteau_B # 480511
Script: |
bonus bAspdRate,10;
bonus bMatk,50;
- Combos:
- Combo:
- Royal_H_Boots_A # 470313
- Royal_H_Mail_A # 450421
Script: |
bonus bAtkRate,5;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Royal_H_Boots_B # 470314
- Royal_H_Mail_B # 450422
Script: |
bonus bMatkRate,5;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Royal_H_Manteau_A # 480510
- Royal_H_Boots_A # 470313
Script: |
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Royal_H_Manteau_B # 480511
- Royal_H_Boots_B # 470314
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Time_Gap_SKE_Book # 540094
- Time_DM_R_Crown_SKE # 400543
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SKE_SKY_SUN",30;
bonus2 bSkillAtk,"SKE_SKY_MOON",30;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SKE_STAR_LIGHT_KICK",15;
bonus2 bSkillAtk,"SKE_SKY_SUN",.@sum;
bonus2 bSkillAtk,"SKE_SKY_MOON",.@sum;
}
- Combos:
- Combo:
- Time_Gap_CD_Staff # 550156
- Time_DM_R_Crown_CD # 400537
Script: |
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",15;
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",.@sum;
bonus2 bSkillAtk,"CD_ARBITRIUM",.@sum;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",.@sum;
}
- Combos:
- Combo:
- Time_Gap_SH_Foxtail # 550159
- Time_DM_R_Crown_SH # 400546
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SH_CHUL_HO_BATTERING",.@sum;
bonus2 bSkillCooldown,"SH_CHUL_HO_SONIC_CLAW",150;
if (getskilllv("SH_CHUL_HO_BATTERING") > 0) {
bonus4 bAutoSpellOnSkill,"SH_CHUL_HO_SONIC_CLAW","SH_CHUL_HO_BATTERING",getskilllv("SH_CHUL_HO_BATTERING"),1000;
}
}
- Combos:
- Combo:
- Time_Gap_IQ_Knuckle # 560072
- Time_DM_R_Crown_IQ # 400538
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-300;
bonus2 bSkillCooldown,"IQ_BLAZING_FLAME_BLAST",-300;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",.@sum;
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",.@sum;
}
- Combos:
- Combo:
- Time_Gap_DK_Spear # 630049
- Time_DM_R_Crown_DK # 400529
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",20;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"DK_HACKANDSLASHER",.@sum;
bonus2 bSkillAtk,"DK_DRAGONIC_PIERCE",15;
bonus bCritical,10;
}
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- aegis_420381 # 420381
Script: |
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus bNoCastCancel;
- Combos:
- Combo:
- Noble_Hankie_TW # 420064
- Nob_Lib_Shield # 460038
Script: |
bonus2 bSubRace,RC_Player_Doram,1;
bonus2 bSubRace,RC_Player_Human,1;
if (getequiprefinerycnt(EQI_HAND_L)>=13) {
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
}
}
- Combos:
- Combo:
- Noble_Hankie_TW # 420064
- Nob_Lib_Shield # 460038
- Walk_Of_DarkVoid # 470177
Script: |
bonus2 bSubRace,RC_Player_Doram,-5;
bonus2 bSubRace,RC_Player_Human,-5;
- Combos:
- Combo:
- Memento_ME_BO # 490665
- Thanos_Sword_AD # 500024
- Combo:
- Comp_Memento_ME_BO # 490666
- Thanos_Sword_AD # 500024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
if (.@r>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",40;
}
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Memento_MI_IQ # 490667
- Combo:
- Thanos_Helm4_LT # 400151
- Comp_Memento_MI_IQ # 490668
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@g = getenchantgrade(EQI_HEAD_TOP);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",5;
if (.@r>=10) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
- Combos:
- Combo:
- Hero # 29509
- aegis_313446 # 313446
Script: |
bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313460 # 313460
Script: |
bonus2 bSkillCooldown,"IG_JUDGEMENT_CROSS",-100;
- Combos:
- Combo:
- aegis_400740 # 400740
- The_RO_Shirts_ROC # 450424
Script: |
bonus2 bExpAddRace,RC_All,3;
bonus2 bDropAddRace,RC_All,3;
- Combos:
- Combo:
- Faith_Of_Yggdrasil # 400213
- aegis_480516 # 480516
Script: |
bonus bAllStats,10;
bonus bIntravision;
- Combos:
- Combo:
- aegis_480516 # 480516
- aegis_490380 # 490380
- Combo:
- aegis_480516 # 480516
- Majesty_of_Yggdrasil_ # 490381
Script: |
bonus bAllStats,10;
bonus bRestartFullRecover;
- Combos:
- Combo:
- Ring_Of_Liberate # 490633
- Ring_Of_Liberate_R # 490641
Script: |
bonus2 bSkillCooldown,"ALL_FULL_THROTTLE",1500000;
- Combos:
- Combo:
- Mastering_Card # 4197
- Janus_Armor_LT # 450391
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
bonus2 bAddSize,Size_All,10+((.@r/2)*3);
bonus2 bMagicAddSize,Size_All,10+((.@r/2)*3);
}
- Combos:
- Combo:
- Big_Eggring_Card # 4662
- Janus_Armor_LT # 450391
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
bonus2 bAddSize,Size_All,15+((.@r/3)*6);
bonus2 bMagicAddSize,Size_All,15+((.@r/3)*6);
}
- Combos:
- Combo:
- Mysteltainn_Card # 4207
- GEMS_DarkBlood_LT # 460078
- Combo:
- Executioner_Card # 4250
- GEMS_DarkBlood_LT # 460078
- Combo:
- Tirfing_Card # 4254
- GEMS_DarkBlood_LT # 460078
Script: |
bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;
- Combos:
- Combo:
- Mysteltainn_Card # 4207
- GEMS_DarkBlood # 460077
Script: |
bonus2 bAddSize,Size_Medium,20;
bonus2 bAddSize,Size_Large,20;
bonus2 bMagicAddSize,Size_Medium,20;
bonus2 bMagicAddSize,Size_Large,20;
- Combos:
- Combo:
- Tirfing_Card # 4254
- GEMS_DarkBlood # 460077
Script: |
bonus2 bAddSize,Size_Small,20;
bonus2 bAddSize,Size_Large,20;
bonus2 bMagicAddSize,Size_Small,20;
bonus2 bMagicAddSize,Size_Large,20;
- Combos:
- Combo:
- Executioner_Card # 4250
- GEMS_DarkBlood # 460077
Script: |
bonus2 bAddSize,Size_Small,20;
bonus2 bAddSize,Size_Medium,20;
bonus2 bMagicAddSize,Size_Small,20;
bonus2 bMagicAddSize,Size_Medium,20;
- Combos:
- Combo:
- aegis_490670 # 490670
- Thanos_Hammer_AD # 590020
- Combo:
- aegis_490671 # 490671
- Thanos_Hammer_AD # 590020
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",15;
}
- Combos:
- Combo:
- aegis_490674 # 490674
- Thanos_Staff_AD # 550023
- Combo:
- aegis_490675 # 490675
- Thanos_Staff_AD # 550023
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bMatkRate,20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
}
- Combos:
- Combo:
- aegis_490658 # 490658
- Thanos_Knuckle_AD # 560017
- Combo:
- aegis_490659 # 490659
- Thanos_Knuckle_AD # 560017
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
}
- Combos:
- Combo:
- Memento_ME_WH # 490642
- Thanos_Bow_AD # 700029
- Combo:
- Comp_Memento_ME_WH # 490643
- Thanos_Bow_AD # 700029
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Memento_MI_BO # 490644
- Combo:
- Thanos_Helm2_LT # 400142
- Comp_Memento_MI_BO # 490645
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- aegis_490676 # 490676
- Combo:
- Thanos_Helm4_LT # 400151
- aegis_490677 # 490677
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- aegis_490672 # 490672
- Combo:
- Thanos_Helm3_LT # 400145
- aegis_490673 # 490673
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bMatkRate,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- aegis_490660 # 490660
- Combo:
- Thanos_Helm2_LT # 400142
- aegis_490661 # 490661
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- aegis_313520 # 313520
- Poenitentia_Gladius # 500019
- Combo:
- aegis_313520 # 313520
- Poenitentia_Ligula # 500020
- Combo:
- aegis_313520 # 313520
- Poenitentia_Orbis # 500046
- Combo:
- aegis_313520 # 313520
- Poenitentia_Mucro # 510027
- Combo:
- aegis_313520 # 313520
- Poenetentia_Dilacero # 510028
- Combo:
- aegis_313520 # 313520
- Poenitentia_Jana # 510057
- Combo:
- aegis_313520 # 313520
- Poenitentia_Codex # 540014
- Combo:
- aegis_313520 # 313520
- Poenitentia_Liber # 540015
- Combo:
- aegis_313520 # 313520
- Poenitentia_Radius # 540044
- Combo:
- aegis_313520 # 313520
- Poenitentia_Ramus # 550060
- Combo:
- aegis_313520 # 313520
- Poenitentia_Caestus # 560012
- Combo:
- aegis_313520 # 313520
- Poenitentia_Chorda # 570013
- Combo:
- aegis_313520 # 313520
- Poenitentia_Flagellum # 580013
- Combo:
- aegis_313520 # 313520
- Poenitentia_Clava # 590016
- Combo:
- aegis_313520 # 313520
- Poenitentia_Pendulus # 590017
Script: |
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;
- Combos:
- Combo:
- aegis_313520 # 313520
- Poenitentia_Planta # 550061
Script: |
bonus bMaxHPrate,15;
bonus bSPDrainValue,5;
skill "MG_SAFETYWALL",5;
- Combos:
- Combo:
- aegis_313520 # 313520
- Poenitentia_Ensis # 600014
- Combo:
- aegis_313520 # 313520
- Poenitentia_Termes # 640014
- Combo:
- aegis_313520 # 313520
- Poenitentia_Veloci # 830010
Script: |
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
skill "MG_SAFETYWALL",5;
- Combos:
- Combo:
- Sakray_Card # 300192
- aegis_313520 # 313520
Script: |
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSPDrainRate,10,3;
- Combos:
- Combo:
- Archi_Card # 27249
- Novice_Heart_US # 490646
Script: |
bonus bMaxHP,15000;
bonus bMaxSP,1500;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_SHOES)>=12)
autobonus "{ bonus bPow,25; bonus bSpl,25; }",50,20000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- S_Circlet_Of_Time_NV # 19491
- Novice_Heart_US # 490646
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus bBaseAtk,175;
bonus bMatk,175;
if (.@r>=12) {
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",60;
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",60;
}
}
- Combos:
- Combo:
- Blut_Hase_Card # 27256
- NightW_Heart_US # 490647
Script: |
bonus bMaxHP,15000;
bonus bMaxSP,1500;
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
if (getequiprefinerycnt(EQI_SHOES)>=12)
autobonus "{ bonus bPow,20; bonus bCon,20; }",50,20000,BF_WEAPON;
- Combos:
- Combo:
- S_Circlet_Of_Time_RL # 19488
- NightW_Heart_US # 490647
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus bBaseAtk,175;
if (.@r>=12) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",50;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",50;
}
}
- Combos:
- Combo:
- Manteau_Of_Flame_Heart # 20735
- aegis_490648 # 490648
- Combo:
- Manteau_Of_Flame_Heart # 20735
- aegis_490649 # 490649
Script: |
bonus bMatk,50;
bonus bMagicDamageReturn,1+(min(10,getequiprefinerycnt(EQI_GARMENT))*2);
- Combos:
- Combo:
- aegis_490425 # 490425
- aegis_490648 # 490648
- Combo:
- aegis_490425 # 490425
- aegis_490649 # 490649
Script: |
bonus2 bMagicAddSize,Size_All,5;
bonus bDelayrate,-(min(JobLevel,60)/2);
bonus2 bSkillAtk,"WZ_METEOR",2*(BaseLevel/3);
bonus2 bSkillAtk,"WZ_STORMGUST",2*(BaseLevel/3);
- Combos:
- Combo:
- Dracula_Card # 4134
- Royal_Geffen_US # 480520
Script: |
bonus2 bMagicAddClass,Class_Boss,40;
if (getequiprefinerycnt(EQI_GARMENT)>=14)
autobonus "{ bonus bInt,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_MAGIC;
- Combos:
- Combo:
- Grave_Verit_Card # 4658
- Royal_Geffen_US # 480520
Script: |
bonus bMaxHPrate,15;
bonus2 bMagicAtkEle,Ele_All,15;
if (getequiprefinerycnt(EQI_GARMENT)>=10) {
bonus bMagicHPGainValue,250;
bonus bMagicHPGainValue,25;
}
- Combos:
- Combo:
- Heal_Amount2 # 4805
- Comp_Archpri_Ring_MSP # 490650
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100;
- Combos:
- Combo:
- Heal_Amount3 # 4850
- Comp_Archpri_Ring_MSP # 490650
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
- Combos:
- Combo:
- Coluceo_Heal30 # 4804
- Comp_Archpri_Ring_MSP # 490650
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_CHEAL",-100;
bonus2 bSkillUseSP,"AB_CHEAL",20;
- Combos:
- Combo:
- Highness_Heal_3sec # 4803
- Comp_Archpri_Ring_MSP # 490650
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillCooldown,"AB_EPICLESIS",-10000;
bonus2 bSkillUseSP,"AB_EPICLESIS",20;
- Combos:
- Combo:
- Giant_Lance # 1490
- Comp_Giant_Protect_MSP # 490652
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
bonus2 bSkillAtk,"RK_SONICWAVE",10;
}
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- Comp_Cel_Brooch_K_MSP # 490653
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- Comp_Cel_Brooch_K_MSP # 490653
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
bonus bMatk,10*.@r;
if (.@r>=7) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Demon,10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=11) {
bonus2 bMagicAddClass,Class_Boss,20;
}
}
}
- Combos:
- Combo:
- Geffen_Thug_Card # 27252
- Sky_Heart_US # 490663
Script: |
bonus bMaxHP,15000;
bonus bMaxSP,1500;
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (getequiprefinerycnt(EQI_SHOES)>=12)
autobonus "{ bonus bPow,20; bonus bCon,20; }",50,20000,BF_WEAPON;
- Combos:
- Combo:
- S_Circlet_Of_Time_SJ # 19486
- Sky_Heart_US # 490663
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus bBaseAtk,175;
if (.@r>=12) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",50;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",50;
}
}
- Combos:
- Combo:
- Flame_E_R_Armor # 450274
- Bio_S_Abbys_Ring # 490669
- Combo:
- Ice_S_R_Suits # 450279
- Bio_S_Abbys_Ring # 490669
- Combo:
- Corrupt_P_R_Cloth # 450281
- Bio_S_Abbys_Ring # 490669
- Combo:
- Flame_E_R_Armor2 # 450282
- Bio_S_Abbys_Ring # 490669
- Combo:
- Ice_S_R_Suits2 # 450283
- Bio_S_Abbys_Ring # 490669
- Combo:
- Corrupt_P_R_Cloth2 # 450285
- Bio_S_Abbys_Ring # 490669
Script: |
bonus2 bIgnoreDefClassRate,Class_All,50;
bonus2 bAddClass,Class_All,30;
- Combos:
- Combo:
- Soul_P_R_Robe # 450280
- Bio_S_Abbys_Ring # 490669
- Combo:
- Soul_P_R_Robe2 # 450284
- Bio_S_Abbys_Ring # 490669
Script: |
bonus2 bIgnoreMdefClassRate,Class_All,50;
bonus bMatkRate,30;
- Combos:
- Combo:
- Petal_Card # 4594
- Dual_SW_Cape_LT # 480522
Script: |
bonus bPow,5;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Ancient_S_Shooter_Card # 27295
- Dual_SW_Cape_LT # 480522
Script: |
bonus bCrt,5;
bonus bShortAtkRate,35;
- Combos:
- Combo:
- Menblatt_Card # 4593
- Dual_SW_Cape_LT # 480522
Script: |
bonus bCrt,5;
bonus bLongAtkRate,35;
- Combos:
- Combo:
- Ancient_W_Shooter_Card # 27296
- Dual_SW_Cape_LT # 480522
Script: |
bonus bCon,5;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Cenere_Card # 4595
- Dual_SW_Cape_LT # 480522
Script: |
bonus bCon,5;
bonus bAspdRate,15;
- Combos:
- Combo:
- Sinister_Obsidian_Card # 27290
- Dual_SW_Cape_LT # 480522
Script: |
bonus bWis,5;
bonus bFixedCast,-300;
- Combos:
- Combo:
- AntiqueBook_Card # 4596
- Dual_SW_Cape_LT # 480522
Script: |
bonus bSpl,5;
bonus2 bMagicAddEle,Ele_All,25;
- Combos:
- Combo:
- Rr_Arclouse_Card # 27177
- Dual_SW_Cape_LT # 480522
Script: |
bonus bSpl,5;
bonus2 bMagicAtkEle,Ele_All,40;
- Combos:
- Combo:
- Wakwak_Card # 4588
- Dual_SW_Cape_LT # 480522
Script: |
bonus bSta,5;
bonus2 bAddEle,Ele_All,25;
- Combos:
- Combo:
- Rr_Cramp_Card # 27176
- Dual_SW_Cape_LT # 480522
Script: |
bonus bPow,5;
bonus bShortAtkRate,30;
bonus bLongAtkRate,30;
- Combos:
- Combo:
- Jejeling_Card # 4589
- Dual_SW_Cape_LT # 480522
Script: |
bonus bWis,5;
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Ancient_Sta_Golem_Card # 27292
- Dual_SW_Cape_LT # 480522
Script: |
bonus bSta,5;
bonus bMaxHP,8000;
- Combos:
- Combo:
- Poring__Card # 4005
- Santa_Boots # 470330
Script: |
bonus2 bAddClass,Class_Normal,18;
bonus2 bMagicAddClass,Class_Normal,18;
- Combos:
- Combo:
- XM_Celine_Kimi_Card # 31023
- Santa_Boots # 470330
Script: |
bonus2 bIgnoreDefClassRate,Class_Boss,50;
bonus2 bIgnoreMdefClassRate,Class_Boss,50;
bonus2 bAddClass,Class_Boss,30;
bonus2 bMagicAddClass,Class_Boss,30;
- Combos:
- Combo:
- Twinhead_DragonScale_US # 420329
- Twinhead_dragon_Mail_J # 450216
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15*getskilllv("DK_TWOHANDDEF");
if (.@r>=10) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=11) {
bonus bLongAtkRate,20;
if (.@r>=12) {
bonus2 bHPDrainRate,1000,1;
if (.@r>=13) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",60;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",60;
if (.@r>=14) {
bonus bAllStats,10;
bonus bAllTraitStats,10;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",100;
}
}
}
}
}
- Combos:
- Combo:
- Bacsojin_Card # 4372
- Ancient_Prontera_US # 460092
Script: |
bonus bInt,30;
bonus bSpl,30;
bonus2 bMagicAddEle,Ele_All,20;
- Combos:
- Combo:
- Alice_Card # 4253
- Alice_Pillow_US # 460084
Script: |
bonus2 bSubClass,Class_Normal,40;
if (getequiprefinerycnt(EQI_HAND_L)>=10) {
bonus bPAtk,10;
bonus bSMatk,10;
}
- Combos:
- Combo:
- Rock_Step_Card # 4699
- Mecha_Greaves_US # 470289
Script: |
bonus bBaseAtk,75;
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Real_Harword_Card # 4688
- Mecha_Greaves_US # 470289
Script: |
bonus bBaseAtk,75;
bonus2 bSkillAtk,"NC_AXETORNADO",50;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Rsx_0806_Card # 4342
- Mecha_Greaves_US # 470289
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,100;
bonus bPow,15;
bonus2 bSubSize,Size_Large,10;
bonus2 bSubSize,Size_Medium,10;
bonus bShortAtkRate,6*(.@r/2);
bonus bLongAtkRate,6*(.@r/2);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))
bonus bBaseAtk,200;
- Combos:
- Combo:
- Fenrir_Card # 4556
- FullFaith_Crown_US # 400697
Script: |
bonus bFixedCast,-200;
bonus bSMatk,20;
bonus2 bSkillAtk,"WL_COMET",7*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Sage)) {
skill "WL_COMET",3;
bonus bUseSPrate,30;
}
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Wizard))
bonus2 bSkillCooldown,"WL_COMET",-20000;
- Combos:
- Combo:
- S_Circlet_Of_Time_OB # 19489
- Hight_TS_Scroll # 490561
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,80;
bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Water,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/2);
- Combos:
- Combo:
- S_Circlet_Of_Time_KG # 19490
- Hight_TS_Scroll # 490561
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",8*(.@r/2);
bonus2 bSkillAtk,"KO_BAKURETSU",8*(.@r/2);
- Combos:
- Combo:
- S_Circlet_Of_Time_KG # 19490
- Time_Jewely_Luk_2 # 29688
- Hight_TS_Scroll # 490561
- Combo:
- S_Circlet_Of_Time_KG # 19490
- Time_Jewely_Luk_3 # 29689
- Hight_TS_Scroll # 490561
Script: |
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
- Combos:
- Combo:
- S_Circlet_Of_Time_KG # 19490
- Time_Jewely_Str_2 # 29673
- Hight_TS_Scroll # 490561
- Combo:
- S_Circlet_Of_Time_KG # 19490
- Time_Jewely_Str_3 # 29674
- Hight_TS_Scroll # 490561
Script: |
bonus bCritical,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- S_Circlet_Of_Time_OB # 19489
- Time_Jewely_Int_2 # 29682
- Hight_TS_Scroll # 490561
- Combo:
- S_Circlet_Of_Time_OB # 19489
- Time_Jewely_Int_3 # 29683
- Hight_TS_Scroll # 490561
Script: |
bonus bAspd,2;
- Combos:
- Combo:
- S_Circlet_Of_Time_OB # 19489
- Time_Jewely_Agi_2 # 29676
- Hight_TS_Scroll # 490561
- Combo:
- S_Circlet_Of_Time_OB # 19489
- Time_Jewely_Agi_3 # 29677
- Hight_TS_Scroll # 490561
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
- Combos:
- Combo:
- Randgris_Card # 4407
- Copy_Gram # 500009
Script: |
skill "AB_CLEARANCE",5;
if (BaseLevel>=100) {
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bResEff,Eff_Silence,5000;
bonus2 bResEff,Eff_Stun,5000;
}
else {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Silence,2000;
bonus2 bResEff,Eff_Stun,2000;
}
- Combos:
- Combo:
- Dark_Snake_Lord_Card # 4330
- Hermit_Shoes_US # 470292
Script: |
bonus bAllStats,30;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- Evil_Cloud_Hermit_Card # 4262
- Hermit_Shoes_US # 470292
Script: |
bonus bAllStats,10;
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Atroce_Card # 4425
- Lycanthrope_US # 450416
Script: |
bonus bShortAtkRate,30;
bonus bLongAtkRate,30;
autobonus "{ bonus bPow,40; bonus bCon,40; }",50,15000,BF_WEAPON;
- Combos:
- Combo:
- Wolf_Card # 4029
- Lycanthrope_US # 450416
Script: |
bonus bAllStats,10;
bonus bBaseAtk,50;
- Combos:
- Combo:
- Phreeoni_Card # 4121
- Diabolic_Armor_US # 450427
Script: |
bonus bStr,30;
bonus bPow,30;
bonus2 bAddEle,Ele_All,30;
- Combos:
- Combo:
- Knight_Windstorm_Card # 4318
- Santa_Suit_US # 450426
Script: |
bonus bInt,30;
bonus bSpl,30;
bonus2 bMagicAtkEle,Ele_Water,30;
bonus2 bMagicAtkEle,Ele_Holy,30;
- Combos:
- Combo:
- Pecopeco_Card # 4031
- Peco_Warrior_Hat_US # 400667
Script: |
bonus bAtkRate,15;
bonus bMaxHPrate,15;
bonus bUnbreakableArmor;
bonus bUnbreakableWeapon;
- Combos:
- Combo:
- Fire_Arrow # 1752
- Gandiva_Bow_US # 700109
- Combo:
- Holy_Arrow # 1772
- Gandiva_Bow_US # 700109
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (getequiprefinerycnt(EQI_HAND_R)>=13)
bonus bLongAtkRate,50;
- Combos:
- Combo:
- Ring_of_Artemis # 490471
- Gandiva_Bow_US # 700109
Script: |
bonus bCon,10;
skill "SC_TRIANGLESHOT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=13) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",30;
bonus2 bSkillAtk,"WH_GALESTORM",30;
}
- Combos:
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_G_Sword # 500027
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Lapier # 500028
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Dagger # 510033
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Axe # 520009
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_G_Spear # 530014
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_M_Book # 540024
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_P_Book # 540025
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Bible # 540026
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Star_B # 540045
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Moon_B # 540046
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Wand # 550029
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_D_Wand # 550063
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_S_Stick # 550064
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_F_Wand # 550065
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_F_model # 550066
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Knuckle # 560020
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Claw # 560021
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Violin # 570019
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Harp # 570020
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_C_Rope # 580019
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Ribbon # 580020
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Mace # 590023
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Hall # 590024
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_T_Sword # 600018
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Cakram # 610022
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Katar # 610023
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Lance # 630013
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_T_Staff # 640021
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Rod # 640022
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_C_Humma # 650021
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Humma # 650022
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_C_Bow # 700033
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Ballista # 700034
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_A_Bow # 700035
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Revolver # 800012
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Rifle # 810008
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Shotgun # 820006
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Gatling # 830011
- Combo:
- Purified_Pigeon_US # 410342
- Vivatus_F_Launcher # 840007
Script: |
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Thanos_Boots1 # 470325
- Thanos_TSword_AD # 600016
Script: |
bonus bCritAtkRate,20;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",20;
- Combos:
- Combo:
- Thanos_Boots1 # 470325
- Thanos_Axe_AD # 620009
Script: |
bonus2 bSkillCooldown,"MT_AXE_STOMP",-400;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
- Combos:
- Combo:
- Thanos_Boots1 # 470325
- Thanos_Spear_AD # 530012
Script: |
bonus2 bSkillCooldown,"IG_OVERSLASH",-400;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"IG_OVERSLASH",10;
- Combos:
- Combo:
- Thanos_Boots2 # 470326
- Thanos_Sword_AD # 500024
Script: |
bonus2 bAddClass,Class_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"GN_CARTCANNON",20;
- Combos:
- Combo:
- Thanos_Boots2 # 470326
- Thanos_Bow_AD # 700029
Script: |
bonus bDelayrate,-5;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
- Combos:
- Combo:
- Thanos_Boots2 # 470326
- Thanos_Violin_AD # 570016
- Combo:
- Thanos_Boots2 # 470326
- Thanos_Whip_AD # 580016
Script: |
bonus bVariableCastrate,-30;
bonus2 bAddClass,Class_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
- Combos:
- Combo:
- Thanos_Boots3 # 470327
- Thanos_Rod_AD # 640017
Script: |
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-5000;
bonus2 bMagicAddRace,RC_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
- Combos:
- Combo:
- Thanos_Boots3 # 470327
- Thanos_Staff_AD # 550023
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1500;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-1000;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
- Combos:
- Combo:
- Thanos_Boots3 # 470327
- Thanos_Dagger_AD # 510030
Script: |
bonus2 bMagicAddRace,RC_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;
- Combos:
- Combo:
- Thanos_Boots4 # 470328
- Thanos_Hammer_AD # 590020
Script: |
bonus bLongAtkRate,20;
bonus bCritical,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"CD_PETITIO",10;
- Combos:
- Combo:
- Thanos_Boots4 # 470328
- Thanos_Knuckle_AD # 560017
Script: |
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
- Combos:
- Combo:
- Thanos_Boots4 # 470328
- Thanos_Katar_AD # 610019
Script: |
bonus bPerfectHitAddRate,20;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
- Combos:
- Combo:
- Goblin_Archer_Card # 4157
- Ranger_Shoes_US # 470329
Script: |
bonus bBaseAtk,75;
bonus2 bSkillAtk,"RA_AIMEDBOLT",40;
bonus bLongAtkRate,20;
- Combos:
- Combo:
- Kobold_Archer_Card # 4292
- Ranger_Shoes_US # 470329
Script: |
bonus bBaseAtk,75;
bonus2 bSkillAtk,"RA_ARROWSTORM",40;
bonus bLongAtkRate,20;
- Combos:
- Combo:
- AngerMoonlight_Card # 27081
- Ranger_Shoes_US # 470329
Script: |
bonus bBaseAtk,100;
bonus bCon,20;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
bonus bLongAtkRate,6*(getequiprefinerycnt(EQI_SHOES)/2);
if (BaseClass == Job_Archer)
bonus bBaseAtk,200;
- Combos:
- Combo:
- Subject_Aura # 19439
- aegis_470317 # 470317
- Combo:
- Subject_Aura # 19439
- aegis_470318 # 470318
Script: |
if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
- Combos:
- Combo:
- Farthezan # 32350
- aegis_470317 # 470317
- Combo:
- Farthezan # 32350
- aegis_470318 # 470318
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bUnbreakableWeapon;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_ORATIO",10,80;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500;
}
}
- Combos:
- Combo:
- Staff_Of_Miracle # 2055
- aegis_470317 # 470317
- Combo:
- Staff_Of_Miracle # 2055
- aegis_470318 # 470318
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus bDelayrate,-15;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
}
}
- Combos:
- Combo:
- Adorare_Staff # 2057
- aegis_470317 # 470317
- Combo:
- Adorare_Staff # 2057
- aegis_470318 # 470318
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"AB_ADORAMUS",-300;
if ((.@eq + .@weapon) >= 22) {
bonus bNoGemStone;
}
}
- Combos:
- Combo:
- Ponitendtia # 26161
- aegis_470317 # 470317
- Combo:
- Ponitendtia # 26161
- aegis_470318 # 470318
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,10;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"PR_MAGNUS",-4000;
if ((.@eq + .@weapon) >= 22) {
bonus4 bAutoSpellOnSkill,"AB_JUDEX","AB_VITUPERATUM",4,80;
}
}
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- WK_Mantle_Magic_TH # 480500
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",50;
bonus2 bSkillAtk,"WL_JACKFROST",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- WK_Mantle_Magic_TH # 480500
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_WM # 19485
- WK_Mantle_Magic_TH # 480500
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"WM_REVERBERATION",50;
bonus2 bSkillAtk,"WM_METALICSOUND",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_AB # 19480
- WK_Mantle_Magic_TH # 480500
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"AB_ADORAMUS",50;
- Combos:
- Combo:
- S_Circlet_Of_Time_OB # 19489
- WK_Mantle_Magic_TH # 480500
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"NJ_HUUJIN",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SP # 19487
- WK_Mantle_Magic_TH # 480500
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",50;
bonus2 bSkillAtk,"SP_SWHOO",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_GC # 19478
- WK_Mantle_Melee_TH # 480498
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",50;
bonus2 bSkillAtk,"GC_COUNTERSLASH",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_GN # 19477
- WK_Mantle_Melee_TH # 480498
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"GN_CART_TORNADO",50;
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- WK_Mantle_Melee_TH # 480498
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"SC_FATALMENACE",50;
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- WK_Mantle_Melee_TH # 480498
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"SR_TIGERCANNON",50;
- Combos:
- Combo:
- S_Circlet_Of_Time_SJ # 19486
- WK_Mantle_Melee_TH # 480498
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"SJ_FALLINGSTAR",50;
- Combos:
- Combo:
- S_Circlet_Of_Time_NV # 19491
- WK_Mantle_Melee_TH # 480498
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
skill "RK_IGNITIONBREAK",5;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-2000;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- WK_Mantle_Range_TH # 480499
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",50;
bonus2 bSkillAtk,"LG_CANNONSPEAR",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_NC # 19476
- WK_Mantle_Range_TH # 480499
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_RA # 19484
- WK_Mantle_Range_TH # 480499
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",50;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_KG # 19490
- WK_Mantle_Range_TH # 480499
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;
bonus2 bSkillAtk,"KO_BAKURETSU",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_RL # 19488
- WK_Mantle_Range_TH # 480499
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"RL_R_TRIP",50;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",50;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SU # 19492
- WK_Mantle_Range_TH # 480499
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"SU_PICKYPECK",50;
- Combos:
- Combo:
- aegis_480502 # 480502
- Signet_Of_Star # 490131
- Combo:
- aegis_480502 # 480502
- Signet_Of_Pow_Star # 490132
- Combo:
- aegis_480502 # 480502
- Signet_Of_Sta_Star # 490133
- Combo:
- aegis_480502 # 480502
- Signet_Of_Con_Star # 490134
- Combo:
- aegis_480502 # 480502
- Signet_Of_Crt_Star # 490135
- Combo:
- aegis_480502 # 480502
- Signet_Of_Spl_Star # 490136
- Combo:
- aegis_480502 # 480502
- Signet_Of_Wis_Star # 490137
Script: |
autobonus "{}",10,100,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; }";
- Combos:
- Combo:
- aegis_470278 # 470278
- aegis_480502 # 480502
Script: |
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Ghost,50;
- Combos:
- Combo:
- Knight_Windstorm_Card # 4318
- Royal_Payon_US # 480504
Script: |
bonus2 bAddClass,Class_Boss,40;
if (getequiprefinerycnt(EQI_GARMENT)>=14)
autobonus "{ bonus bStr,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON;
- Combos:
- Combo:
- ILL_Merman_Card # 300144
- Royal_Payon_US # 480504
Script: |
bonus bMaxHPrate,15;
bonus bLongAtkRate,15;
if (getequiprefinerycnt(EQI_GARMENT)>=10) {
bonus bHPGainValue,250;
bonus bSPGainValue,25;
}
- Combos:
- Combo:
- Petal_Card # 4594
- Dual_SW_Cape # 480306
Script: |
bonus bPow,4;
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Menblatt_Card # 4593
- Dual_SW_Cape # 480306
Script: |
bonus bCrt,4;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Cenere_Card # 4595
- Dual_SW_Cape # 480306
Script: |
bonus bCon,4;
bonus bAspdRate,15;
- Combos:
- Combo:
- AntiqueBook_Card # 4596
- Dual_SW_Cape # 480306
Script: |
bonus bSpl,4;
bonus2 bMagicAddEle,Ele_All,15;
- Combos:
- Combo:
- Wakwak_Card # 4588
- Dual_SW_Cape # 480306
Script: |
bonus bSta,4;
bonus2 bAddEle,Ele_All,15;
- Combos:
- Combo:
- Jejeling_Card # 4589
- Dual_SW_Cape # 480306
Script: |
bonus bWis,4;
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Shard_Jewelry_Agi # 27422
- Model_Kankrai_TH # 420389
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
- Combos:
- Combo:
- Shard_Jewelry_Luk # 27424
- Model_Kankrai_TH # 420389
Script: |
bonus bMatkRate,15;
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Shard_Jewelry_Str # 27421
- Model_Khon_TH # 420390
- Combo:
- Shard_Jewelry_Dex # 27423
- Model_Khon_TH # 420390
Script: |
bonus bBaseAtk,120;
- Combos:
- Combo:
- Shard_Jewelry_Int # 27426
- Model_Kradat_TH # 420391
Script: |
bonus bMatk,150;
- Combos:
- Combo:
- Shard_Jewelry_Vit # 27425
- Model_Kradat_TH # 420391
Script: |
bonus bDelayrate,-15;
bonus bMaxHP,5000;
- Combos:
- Combo:
- Heart_Hunter_Card # 27149
- Bacchus_Armor_LT # 450386
Script: |
bonus bBaseAtk,100;
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddClass,Class_Normal,15;
- Combos:
- Combo:
- Felock_Card # 27182
- Bacchus_Armor_LT # 450386
Script: |
bonus bBaseAtk,100;
bonus2 bAddClass,Class_Boss,35;
bonus2 bAddClass,Class_Normal,35;
- Combos:
- Combo:
- Khaliz_Knightage_Card # 4609
- Neptune_Uniform_LT # 450387
Script: |
bonus bAtkRate,12;
- Combos:
- Combo:
- C_Khaliz_Knight_Card # 27385
- Neptune_Uniform_LT # 450387
Script: |
bonus bMatkRate,12;
- Combos:
- Combo:
- Maya_Card # 4146
- Neptune_Uniform_LT # 450387
Script: |
bonus2 bSubSize,Size_All,30;
bonus bAtkRate,15;
bonus bMatkRate,15;
- Combos:
- Combo:
- Matyr_Card # 4097
- Diana_Suits_LT # 450388
Script: |
bonus2 bSkillCooldown,"SU_LOPE",-1000;
bonus2 bSkillCooldown,"SU_STOOP",-3000;
bonus2 bAddRace,RC_All,20;
bonus2 bMagicAddRace,RC_All,20;
- Combos:
- Combo:
- Cutie_Card # 27152
- Diana_Suits_LT # 450388
Script: |
bonus2 bSkillCooldown,"SU_LOPE",-6000;
bonus2 bSkillCooldown,"SU_STOOP",-4000;
bonus2 bAddRace,RC_All,40;
bonus2 bMagicAddRace,RC_All,40;
- Combos:
- Combo:
- Faceworm_L_Card # 27167
- Mercury_Suits_LT # 450389
Script: |
bonus2 bSkillAtk,"SS_REIKETSUHOU",25;
- Combos:
- Combo:
- Ancient_Mummy_Card # 4248
- Mercury_Suits_LT # 450389
Script: |
bonus2 bSkillAtk,"SS_SEKIENHOU",25;
- Combos:
- Combo:
- Gioia_Card # 4576
- Mercury_Suits_LT # 450389
Script: |
bonus2 bSkillAtk,"SS_RAIDENPOU",30;
bonus2 bSubEle,Ele_All,40;
- Combos:
- Combo:
- Assulter_Card # 4246
- Mercury_Suits_LT # 450389
Script: |
bonus bCritical,5;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Incant_Samurai_Card # 4263
- Mercury_Suits_LT # 450389
Script: |
bonus bCritical,10;
bonus bLongAtkRate,25;
- Combos:
- Combo:
- Ceres_Armor_TW_LT # 450293
- Olympus_Wing_LT # 480471
- Combo:
- Jupiter_Armor_TW_LT # 450294
- Olympus_Wing_LT # 480471
- Combo:
- Apollo_Armor_TW_LT # 450295
- Olympus_Wing_LT # 480471
- Combo:
- Mars_Armor_TW_LT # 450296
- Olympus_Wing_LT # 480471
- Combo:
- Vinus_Armor_TW_LT # 450297
- Olympus_Wing_LT # 480471
- Combo:
- Vulcan_Armor_TW_LT # 450298
- Olympus_Wing_LT # 480471
- Combo:
- Bacchus_Armor_LT # 450386
- Olympus_Wing_LT # 480471
- Combo:
- Neptune_Uniform_LT # 450387
- Olympus_Wing_LT # 480471
- Combo:
- Diana_Suits_LT # 450388
- Olympus_Wing_LT # 480471
- Combo:
- Mercury_Suits_LT # 450389
- Olympus_Wing_LT # 480471
- Combo:
- Janus_Armor_LT # 450391
- Olympus_Wing_LT # 480471
Script: |
.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
bonus bVariableCastrate,-15;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHP,2500;
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bAspdRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-300;
}
}
}
}
- Combos:
- Combo:
- Mastering_Card # 4197
- Janus_Armor # 450390
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
bonus2 bAddSize,Size_All,6+(3*(.@r/2));
bonus2 bMagicAddSize,Size_All,6+(3*(.@r/2));
}
- Combos:
- Combo:
- Big_Eggring_Card # 4662
- Janus_Armor # 450390
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
bonus2 bAddSize,Size_All,10+(5*(.@r/3));
bonus2 bMagicAddSize,Size_All,10+(5*(.@r/3));
}
- Combos:
- Combo:
- Sunglasses # 2201
- Mob_Scarf_LT # 420425
- Combo:
- Sunglasses_ # 2202
- Mob_Scarf_LT # 420425
- Combo:
- Glasses # 2203
- Mob_Scarf_LT # 420425
- Combo:
- Glasses_ # 2204
- Mob_Scarf_LT # 420425
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
.@d = (readparam(bPow)+readparam(bCrt))/60;
.@e = (readparam(bSpl)+readparam(bCon))/60;
.@f = (readparam(bSta)+readparam(bWis))/60;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Doram,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddClass,Class_All,5*.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,15*.@a;
bonus bMatk,150*.@c;
bonus bFixedCast,-((100*.@c)+(100*.@e));
bonus bHealPower,10*.@c;
bonus bAspdRate,7*.@b;
bonus bMaxHPrate,7*.@b;
bonus bBaseAtk,120*.@d;
bonus bCRate,7*.@d;
bonus2 bMagicAddClass,Class_All,7*.@e;
bonus bShortAtkRate,15*.@f;
bonus bLongAtkRate,15*.@f;
bonus2 bMagicAtkEle,Ele_All,15*.@f;
- Combos:
- Combo:
- Dark_Snake_Lord_Card # 4330
- DarkSnake_Crown # 400710
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bPerfectHitAddRate,40;
bonus bPow,5;
bonus bCon,5;
bonus bShortAtkRate,8*(.@r/3);
bonus bLongAtkRate,8*(.@r/3);
- Combos:
- Combo:
- Wicked_Nymph_Card # 4258
- DarkSnake_Crown # 400710
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bPow,3;
bonus bCon,3;
bonus bShortAtkRate,4*(.@r/3);
bonus bLongAtkRate,4*(.@r/3);
- Combos:
- Combo:
- Evil_Cloud_Hermit_Card # 4262
- DarkSnake_Crown # 400710
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Wild_Ginseng_Card # 4232
- DarkSnake_Crown # 400710
Script: |
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313267 # 313267
Script: |
bonus2 bSkillCooldown,"SOA_SOUL_GATHERING",-1500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313268 # 313268
Script: |
bonus3 bAutoSpell,"EM_LIGHTNING_LAND",getskilllv("EM_LIGHTNING_LAND"),30;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313270 # 313270
Script: |
bonus3 bAutoSpell,"ABC_ABYSS_SQUARE",getskilllv("ABC_ABYSS_SQUARE"),30;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313271 # 313271
Script: |
bonus3 bAutoSpell,"ABC_ABYSS_STRIKE",getskilllv("ABC_ABYSS_STRIKE"),30;
- Combos:
- Combo:
- Hero # 29509
- aegis_313272 # 313272
Script: |
autobonus "{ bonus2 bSkillUseSP,\"DK_HACKANDSLASHER\",189; bonus2 bSkillUseSP,\"DK_STORMSLASH\",109; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313273 # 313273
Script: |
bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-100;
bonus2 bSkillCooldown,"HN_MEGA_SONIC_BLOW",-100;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313274 # 313274
Script: |
bonus2 bSkillCooldown,"HN_HELLS_DRIVE",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_313275 # 313275
Script: |
bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-200;
bonus2 bSkillCooldown,"HN_MEGA_SONIC_BLOW",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_313276 # 313276
Script: |
bonus2 bSkillCooldown,"HN_SHIELD_CHAIN_RUSH",-300;
bonus2 bSkillCooldown,"HN_SPIRAL_PIERCE_MAX",-300;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313277 # 313277
Script: |
bonus2 bSkillFixedCast,"IG_CROSS_RAIN",-500;
bonus2 bSkillFixedCast,"IG_JUDGEMENT_CROSS",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313278 # 313278
Script: |
bonus2 bSkillFixedCast,"IG_CROSS_RAIN",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313279 # 313279
Script: |
autobonus "{ bonus2 bSkillUseSP,\"IQ_FIRST_BRAND\",139; bonus2 bSkillUseSP,\"IQ_SECOND_FAITH\",169; bonus2 bSkillUseSP,\"IQ_SECOND_JUDGEMENT\",169; bonus2 bSkillUseSP,\"IQ_SECOND_FLAME\",169; bonus2 bSkillUseSP,\"IQ_THIRD_PUNISH\",199; bonus2 bSkillUseSP,\"IQ_THIRD_CONSECRATION\",199; bonus2 bSkillUseSP,\"IQ_THIRD_FLAME_BOMB\",199; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313280 # 313280
Script: |
bonus2 bSkillFixedCast,"MT_SPARK_BLASTER",-500;
bonus2 bSkillFixedCast,"MT_TRIPLE_LASER",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_313281 # 313281
Script: |
autobonus "{ bonus2 bSkillUseSP,\"MT_SPARK_BLASTER\",249; bonus2 bSkillUseSP,\"MT_TRIPLE_LASER\",139; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313282 # 313282
Script: |
bonus2 bSkillCooldown,"SH_HYUN_ROK_CANNON",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313283 # 313283
Script: |
bonus2 bSkillCooldown,"SHC_IMPACT_CRATER",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_313284 # 313284
Script: |
bonus2 bSkillCooldown,"SHC_ETERNAL_SLASH",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_313286 # 313286
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SKE_RISING_SUN\",149; bonus2 bSkillUseSP,\"SKE_RISING_MOON\",269; bonus2 bSkillUseSP,\"SKE_NOON_BLAST\",229; bonus2 bSkillUseSP,\"SKE_SUNSET_BLAST\",229; bonus2 bSkillUseSP,\"SKE_MIDNIGHT_KICK\",229; bonus2 bSkillUseSP,\"SKE_DAWN_BREAK\",229; bonus2 bSkillUseSP,\"SKE_ALL_IN_THE_SKY\",229; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313287 # 313287
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SS_SEKIENHOU\",279; bonus2 bSkillUseSP,\"SS_RAIDENPOU\",279; bonus2 bSkillUseSP,\"SS_REIKETSUHOU\",249; bonus2 bSkillUseSP,\"SS_KINRYUUHOU\",199; bonus2 bSkillUseSP,\"SS_ANTENPOU\",229; bonus2 bSkillUseSP,\"SS_ANKOKURYUUAKUMU\",409; }",30,20000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_313291 # 313291
- Combo:
- Release_Of_Magic # 29371
- aegis_313291 # 313291
Script: |
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313321 # 313321
Script: |
bonus2 bSkillFixedCast,"SH_HYUN_ROK_CANNON",-500;
bonus2 bSkillFixedCast,"SH_HYUN_ROKS_BREEZE",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313330 # 313330
Script: |
bonus2 bSkillFixedCast,"SH_HYUN_ROKS_BREEZE",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313346 # 313346
Script: |
bonus2 bSkillFixedCast,"WH_SOLIDTRAP",-1500;
bonus2 bSkillFixedCast,"WH_DEEPBLINDTRAP",-1500;
- Combos:
- Combo:
- Illusion_Box_Garden # 311075
- aegis_460088 # 460088
Script: |
bonus bCritAtkRate,30;
- Combos:
- Combo:
- aegis_300389 # 300389
- aegis_470306 # 470306
Script: |
bonus bMaxHPrate,40;
bonus2 bAddClass,Class_All,30;
bonus2 bMagicAddClass,Class_All,30;
- Combos:
- Combo:
- Turtle_General_Card # 4305
- Royal_Nightwatch_US # 480539
- Combo:
- Drake_Card # 4137
- Royal_Alberta_US # 480540
Script: |
bonus2 bAddClass,Class_Boss,40;
if (getequiprefinerycnt(EQI_GARMENT)>=14)
autobonus "{ bonus bStr,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_SHORT|BF_LONG;
- Combos:
- Combo:
- Pirate_Skel_Card # 4073
- Royal_Alberta_US # 480540
Script: |
bonus bMaxHPrate,15;
bonus bLongAtkRate,20;
if (getequiprefinerycnt(EQI_GARMENT)>=10) {
bonus bHPGainValue,250;
bonus bSPGainValue,25;
}
- Combos:
- Combo:
- Baphomet_Card # 4147
- Royal_Prontera_US # 480479
Script: |
bonus2 bAddClass,Class_Boss,40;
if (getequiprefinerycnt(EQI_GARMENT)>=14)
autobonus "{ bonus bStr,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON|BF_NORMAL;
- Combos:
- Combo:
- Chaos_Ba_Jr_Card # 27335
- Royal_Prontera_US # 480479
Script: |
bonus bAtkRate,15;
bonus bMaxHPrate,15;
if (getequiprefinerycnt(EQI_GARMENT)>=10) {
bonus bHPGainValue,250;
bonus bSPGainValue,25;
}
- Combos:
- Combo:
- Cat_O_Nine_Tail_Card # 4290
- Mythical_Moonlight_US # 470266
Script: |
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bInt,150; bonus bDex,150; bonus bLuk,150; }",50,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Moonlight_Flower_Card # 4131
- Mythical_Moonlight_US # 470266
Script: |
bonus2 bMagicAddClass,Class_Boss,40;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bInt,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Elemental_BootsK # 470033
- 4Element_magic_ring # 490570
Script: |
bonus bMatk,40;
bonus bMatkRate,3;
bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC;
- Combos:
- Combo:
- Elemental_Sword # 13414
- 4Element_magic_ring # 490570
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,60;
bonus bMatkRate,5;
bonus bAspd,5;
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=12) {
bonus3 bAutoSpell,"WL_SUMMONFB",1,300;
bonus3 bAutoSpell,"WL_SUMMONWB",1,300;
bonus3 bAutoSpell,"WL_SUMMONBL",1,300;
bonus3 bAutoSpell,"WL_SUMMONSTONE",1,300;
if (.@r>=14) {
bonus3 bAutoSpell,"WL_RELEASE",2,300;
}
}
- Combos:
- Combo:
- Elemental_Sword # 13414
- Elemental_BootsK # 470033
- 4Element_magic_ring # 490570
Script: |
bonus bMatk,120;
bonus2 bMagicAddClass,Class_All,30;
if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) {
bonus bMatkRate,7;
bonus bSpl,10;
bonus bSMatk,10;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50;
bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300;
}
- Combos:
- Combo:
- Yellow_Poring_Clip # 18632
- aegis_410349 # 410349
Script: |
bonus bBaseAtk,15;
bonus2 bSkillAtk,"AC_DOUBLE",20;
bonus2 bSkillAtk,"TK_COUNTER",20;
bonus2 bSkillAtk,"TK_TURNKICK",20;
- Combos:
- Combo:
- Blue_Poring_Clip # 18635
- aegis_410349 # 410349
Script: |
bonus bNoCastCancel;
bonus2 bSkillAtk,"MG_FIREBALL",20;
bonus2 bSkillAtk,"AL_HOLYLIGHT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
- Combos:
- Combo:
- Pink_Poring_Clip # 18633
- aegis_410349 # 410349
Script: |
bonus bAspd,1;
bonus2 bSkillAtk,"TF_POISON",20;
bonus2 bSkillAtk,"SM_BASH",20;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
- Combos:
- Combo:
- Green_Poring_Clip # 18634
- aegis_410349 # 410349
Script: |
bonus bLongAtkRate,7;
bonus2 bSkillAtk,"GS_RAPIDSHOWER",20;
bonus2 bSkillAtk,"NJ_KUNAI",20;
bonus2 bSkillAtk,"SU_PICKYPECK",20;
- Combos:
- Combo:
- Incant_Samurai_Card # 4263
- Magic_Sword_J # 500005
Script: |
bonus bAspdRate,10;
bonus bAtkRate,20;
autobonus3 "{ bonus bFlee2,100; }",1000,3000,"ASC_BREAKER";
- Combos:
- Combo:
- aegis_300403 # 300403
- Magic_Sword_J # 500005
Script: |
bonus bAspdRate,10;
bonus bAtkRate,20;
autobonus3 "{ bonus bFlee2,30; }",1000,3000,"ASC_BREAKER";
- Combos:
- Combo:
- S_Circlet_Of_Time_NV # 19491
- Time_B_Limit_Nec # 490575
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_All,8;
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
bonus bAtkRate,2*(.@r/2);
bonus bMatkRate,2*(.@r/2);
bonus2 bSkillAtk,"HN_MEGA_SONIC_BLOW",8*(.@r/3);
bonus2 bSkillAtk,"HN_HELLS_DRIVE",8*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_NV # 19491
- Time_Jewely_Int_2 # 29682
- Time_B_Limit_Nec # 490575
- Combo:
- S_Circlet_Of_Time_NV # 19491
- Time_Jewely_Int_3 # 29683
- Time_B_Limit_Nec # 490575
Script: |
bonus2 bMagicAddRace,RC_All,8;
- Combos:
- Combo:
- S_Circlet_Of_Time_NV # 19491
- Time_Jewely_Str_2 # 29673
- Time_B_Limit_Nec # 490575
- Combo:
- S_Circlet_Of_Time_NV # 19491
- Time_Jewely_Str_3 # 29674
- Time_B_Limit_Nec # 490575
Script: |
bonus2 bAddRace,RC_All,8;
- Combos:
- Combo:
- Pray_Dusk_Bell_SS # 490573
- Vivatus_F_Humma # 650022
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
bonus2 bAddClass,Class_All,12;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
}
- Combos:
- Combo:
- Pray_Dusk_Bell_SS # 490573
- Vivatus_F_C_Humma # 650021
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
bonus2 bAddClass,Class_All,12;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",20;
}
- Combos:
- Combo:
- Handiness_Telescope_LT # 410339
- Rescue_whistle_LT # 420343
Script: |
bonus bDelayrate,-15;
bonus bFixedCast,-200;
bonus2 bSkillCooldown,"NV_FIRSTAID",5000;
bonus5 bAutoSpellOnSkill,"NV_FIRSTAID","MG_SAFETYWALL",5,1000,1;
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Battle_Aura_Manteau_LT # 480454
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"IQ_SECOND_FLAME",15*(.@r/3);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15*(.@r/3);
if (.@r>=13)
bonus bMaxHPrate,25;
- Combos:
- Combo:
- Ifrit_Card # 4430
- Battle_Aura_Manteau_LT # 480454
Script: |
bonus2 bAddRace,RC_Angel,40;
bonus2 bAddRace,RC_DemiHuman,40;
bonus2 bAddRace,RC_Demon,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bAddRace,RC_Player_Human,40;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,-30;
skill "MO_EXPLOSIONSPIRITS",5;
bonus2 bSkillCooldown,"MO_EXPLOSIONSPIRITS",20000;
autobonus3 "{ bonus bBaseAtk,200; }",1000,10000,"MO_EXPLOSIONSPIRITS";
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- Tristan_Cape_LT # 480453
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",25*(.@r/3);
bonus2 bSkillAtk,"LG_CANNONSPEAR",25*(.@r/3);
if (.@r>=13)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
- Combos:
- Combo:
- Berzebub_Card # 4145
- Tristan_Cape_LT # 480453
Script: |
bonus2 bAddClass,Class_Boss,30;
skill "LG_REFLECTDAMAGE",3;
bonus2 bSubRace,RC_Undead,50;
bonus2 bSubEle,Ele_Ghost,-30;
- Combos:
- Combo:
- Cowraiders1_Card # 27170
- Royal_Nightwatch_US # 480539
Script: |
bonus bMaxHPrate,15;
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
- Combos:
- Combo:
- Cowraiders2_Card # 27171
- Royal_Nightwatch_US # 480539
Script: |
bonus bMaxHPrate,15;
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"RL_FIREDANCE",30;
- Combos:
- Combo:
- Emerald_Ring_LT # 490526
- Emerald_Earring_LT_TW # 490527
Script: |
bonus2 bAddSize,Size_All,12;
bonus2 bMagicAddSize,Size_All,12;
- Combos:
- Combo:
- EC_Boots__LT_TW # 470269
- Emerald_Ring_LT # 490526
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
- Combos:
- Combo:
- EC_Boots__LT_TW # 470269
- Emerald_Earring_LT_TW # 490527
Script: |
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
- Combos:
- Combo:
- EC_Boots__LT_TW # 470269
- Emerald_Ring_LT # 490526
- Emerald_Earring_LT_TW # 490527
Script: |
bonus2 bAddClass,Class_All,15;
bonus2 bMagicAddClass,Class_All,15;
- Combos:
- Combo:
- Faceworm_L_Card # 27167
- Occult_Nature_Cape_LT # 480526
Script: |
bonus2 bMagicAtkEle,Ele_Water,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_DIAMOND_STORM",4;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_RAIN_OF_CRYSTAL",4;
}
}
- Combos:
- Combo:
- Arc_Elder_Card # 4629
- Occult_Nature_Cape_LT # 480526
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_TERRA_DRIVE",4;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_STRANTUM_TREMOR",4;
}
}
- Combos:
- Combo:
- Polluted_Spi_Q_Card # 27362
- Occult_Nature_Cape_LT # 480526
Script: |
bonus2 bMagicAtkEle,Ele_Earth,30;
bonus2 bMagicAtkEle,Ele_Water,30;
bonus2 bSubEle,Ele_All,20;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_DIAMOND_STORM",5;
skill "EM_TERRA_DRIVE",5;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_RAIN_OF_CRYSTAL",5;
skill "AG_STRANTUM_TREMOR",5;
}
}
- Combos:
- Combo:
- Celine_Brooch # 28513
- Cel_Design_Pendant # 490482
Script: |
bonus2 bMagicAddEle,Ele_All,25;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- Cel_Design_Pendant # 490482
Script: |
bonus2 bMagicAddRace,RC_All,3*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Ahat_Card # 27322
- 2023Seppay_01 # 490452
- Combo:
- Shnaim_Card # 27323
- 2023Seppay_01 # 490452
Script: |
bonus bMaxHPrate,5;
bonus bBaseAtk,50;
bonus bMatk,50;
- Combos:
- Combo:
- Force3 # 4910
- 2023Seppay_01 # 490452
Script: |
bonus bPow,5;
bonus bShortAtkRate,8;
- Combos:
- Combo:
- Intellect3 # 4913
- 2023Seppay_01 # 490452
Script: |
bonus bSpl,5;
bonus2 bMagicAtkEle,Ele_All,10;
- Combos:
- Combo:
- Artful3 # 4922
- 2023Seppay_01 # 490452
Script: |
bonus bCon,5;
bonus bLongAtkRate,8;
- Combos:
- Combo:
- Swiftness3 # 4916
- 2023Seppay_01 # 490452
Script: |
bonus bAspd,1;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Fortune3 # 4925
- 2023Seppay_01 # 490452
Script: |
bonus bCRate,5;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Tough3 # 4919
- 2023Seppay_01 # 490452
Script: |
bonus bRes,20;
bonus bMRes,20;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Hero # 29509
- aegis_313447 # 313447
Script: |
bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-100;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313448 # 313448
Script: |
bonus2 bSkillCooldown,"AG_MYSTERY_ILLUSION",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313454 # 313454
Script: |
bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313476 # 313476
Script: |
bonus2 bSkillCooldown,"NW_WILD_FIRE",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_312973 # 312973
Script: |
bonus2 bSkillCooldown,"SS_KAGENOMAI",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312972 # 312972
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SS_KAGEGARI\",229; bonus2 bSkillUseSP,\"SS_KAGENOMAI\",189; bonus2 bSkillUseSP,\"SS_KAGEGISSEN\",189; bonus2 bSkillUseSP,\"SS_KAGEAKUMU\",279; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312974 # 312974
Script: |
bonus2 bSkillCooldown,"SS_SEKIENHOU",-300;
bonus2 bSkillCooldown,"SS_RAIDENPOU",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_312975 # 312975
Script: |
bonus2 bSkillCooldown,"SH_CHUL_HO_SONIC_CLAW",-200;
bonus2 bSkillCooldown,"SH_HOGOGONG_STRIKE",-200;
- Combos:
- Combo:
- Thorny_Buckler # 2124
- Thorny_Shoes_BR # 22149
Script: |
bonus bAspdRate,6*(min(getequiprefinerycnt(EQI_HAND_L),9)/3);
- Combos:
- Combo:
- Bloody_Cross # 16017
- Beelzebub_Hat # 19319
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,25*(.@r/3);
bonus bMatk,25*(.@r/3);
bonus2 bSkillAtk,"NPC_DARKCROSS",20*(.@r/3);
bonus5 bAutoSpell,"NPC_DARKCROSS",max(getskilllv("AB_DUPLELIGHT"),1),500,BF_MAGIC,1;
autobonus "{ bonus3 bAutoSpell,\"NPC_VAMPIRE_GIFT\",3,200; }",8,5000,BF_WEAPON,"{ active_transform 1874,5000; }";
if (getskilllv("AB_DUPLELIGHT")>=1)
bonus3 bAutoSpell,"NPC_DARKCROSS",getskilllv("AB_DUPLELIGHT"),500;
if (.@r>=12)
bonus2 bSkillAtk,"NPC_DARKCROSS",100;
- Combos:
- Combo:
- Tendrilion_Card # 4463
- KarduiEar_BR # 19252
Script: |
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Player_Doram,2*(min(.@r,14)/2);
bonus2 bMagicAddRace,RC_Player_Human,2*(min(.@r,14)/2);
}
- Combos:
- Combo:
- KarduiEar_BR # 19252
- Tree_Of_Sprout_JP # 19299
Script: |
.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_Player_Doram,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- Imperial_Feather # 18823
- Royalguard_Necklace_BR # 19318
Script: |
.@a = readparam(bAgi);
bonus bBaseAtk,10;
bonus bAspdRate,3;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a>=108) {
bonus bBaseAtk,20;
bonus bAspdRate,5;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a>=120) {
bonus bBaseAtk,40;
bonus bAspdRate,7;
bonus2 bSubRace,RC_Player_Doram,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- Phreeoni_Card # 4121
- Phreeoni_Wing_BR # 15372
Script: |
bonus bFlee,-100;
bonus bPerfectHitAddRate,50;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- Pole_Axe_IL # 32005
- aegis_420252 # 420252
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
- Combos:
- Combo:
- War_Axe_IL # 1326
- aegis_420252 # 420252
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Iron_Driver_IL # 16065
- aegis_420252 # 420252
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}
- Combos:
- Combo:
- Republic_Hat # 19115
- aegis_420253 # 420253
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspd,1;
bonus bBaseAtk,15*(.@r/2);
bonus bCritAtkRate,4*(.@r/2);
if (.@r>=7) {
bonus bCriticalLong,30;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
}
}
- Combos:
- Combo:
- EXODUS_JOKER_XIII # 28214
- aegis_420253 # 420253
Script: |
bonus bAspd,1;
bonus5 bAutoSpell,"RA_UNLIMIT",1,20,BF_LONG,0;
bonus2 bSkillAtk,"ASC_BREAKER",10*(getequiprefinerycnt(EQI_HAND_R)/3);
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Mercenary_Ring_A # 28425
- aegis_420253 # 420253
Script: |
bonus bBaseAtk,30;
bonus2 bSkillAtk,"TK_COUNTER",15;
bonus2 bSkillAtk,"TK_DOWNKICK",15;
bonus2 bSkillAtk,"TK_TURNKICK",15;
bonus2 bSkillAtk,"SO_VACUUM_EXTREME",15;
- Combos:
- Combo:
- Mercenary_Ring_B # 28426
- aegis_420253 # 420253
Script: |
bonus bMatk,30;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
- Combos:
- Combo:
- S_EM_CO_Earring # 24979
- S_Master_Weapon # 24792
- S_EM_CO_Pendant # 24980
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_EM_CO_Earring # 24979
- S_EM_CO_Pendant # 24980
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_EM_LS_Armor # 24981
- S_Master_Shield # 24793
- S_EM_LS_Shoes # 24982
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_EM_LS_Armor # 24981
- S_EM_LS_Shoes # 24982
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_ABC_AF_Earring # 24983
- S_Master_Weapon # 24792
- S_ABC_AF_Pendant # 24984
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_ABC_AF_Earring # 24983
- S_ABC_AF_Pendant # 24984
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_ABC_FA_Armor # 24985
- S_Master_Shield # 24793
- S_ABC_FA_Shoes # 24986
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_ABC_FA_Armor # 24985
- S_ABC_FA_Shoes # 24986
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SOA_TOWB_Earring # 24987
- S_Master_Weapon # 24792
- S_SOA_TOWB_Pendant # 24988
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SOA_TOWB_Earring # 24987
- S_SOA_TOWB_Pendant # 24988
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_SOA_TOFG_Armor # 24989
- S_Master_Shield # 24793
- S_SOA_TOFG_Shoes # 24990
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_SOA_TOFG_Armor # 24989
- S_SOA_TOFG_Shoes # 24990
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_Magical_M_Armor # 24993
- S_Master_Shield # 24793
- S_Magical_M_Shoes # 24994
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_Magical_M_Armor # 24993
- S_Magical_M_Shoes # 24994
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_Magical_M_Earring # 24995
- S_Master_Weapon # 24792
- S_Magical_M_Pendant # 24996
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_Magical_M_Earring # 24995
- S_Magical_M_Pendant # 24996
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_Spell_M_Armor # 24997
- S_Master_Shield # 24793
- S_Spell_M_Shoes # 24998
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_Spell_M_Armor # 24997
- S_Spell_M_Shoes # 24998
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_Spell_M_Earring # 24999
- S_Master_Weapon # 24792
- S_Spell_M_Pendant # 1270000
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_Spell_M_Earring # 24999
- S_Spell_M_Pendant # 1270000
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- Time_Gap_SS_Dagger1 # 28789
- Time_DM_R_Crown_SS # 400541
- Time_Gap_SS_Dagger2 # 510172
Script: |
if (getequipid(EQI_HAND_L) == 510172) {
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",25;
bonus bLongAtkRate,15;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_L)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-700;
bonus2 bSkillCooldown,"SS_KUNAIKUSSETSU",-700;
}
}
- Combos:
- Combo:
- Time_Gap_SS_Dagger1 # 28789
- Time_Gap_SS_Dagger2 # 510172
Script: |
if (getequipid(EQI_HAND_L) == 510172) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,.@sum/3;
bonus bBaseAtk,25*(.@sum/3);
bonus2 bSkillAtk,"SS_KUNAIKAITEN",5*(.@sum/4);
if (.@sum>=14) {
bonus bLongAtkRate,25;
if (.@sum>=17) {
bonus bVariableCastrate,-10;
bonus bPAtk,7;
if (.@sum>=21) {
bonus2 bSkillAtk,"SS_KUNAIKAITEN",15;
}
}
}
}
- Combos:
- Combo:
- aegis_313725 # 313725
- Fatal0 # 29047
Script: |
bonus bCRate,1;
bonus bCrt,1;
- Combos:
- Combo:
- aegis_313725 # 313725
- Fatal_Top # 29359
Script: |
bonus bCRate,1;
bonus bCrt,1;
- Combos:
- Combo:
- aegis_313725 # 313725
- Fatal_Bottom # 29360
Script: |
bonus bCRate,1;
bonus bCrt,1;
- Combos:
- Combo:
- aegis_313725 # 313725
- Crt_Robe_D # 311015
Script: |
bonus bPAtk,3;
bonus bCritical,7;
- Combos:
- Combo:
- aegis_313726 # 313726
- Runeknight_Robe # 29463
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
- Combos:
- Combo:
- aegis_313726 # 313726
- Runeknight_Robe2 # 310257
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
- Combos:
- Combo:
- aegis_313727 # 313727
- Runeknight_Robe # 29463
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- aegis_313727 # 313727
- Runeknight_Robe2 # 310257
Script: |
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
- Combos:
- Combo:
- aegis_313728 # 313728
- Runeknight_Robe # 29463
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- aegis_313728 # 313728
- Runeknight_Robe2 # 310257
Script: |
bonus2 bSkillAtk,"RK_SONICWAVE",15;
- Combos:
- Combo:
- aegis_313729 # 313729
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
- Combos:
- Combo:
- aegis_313729 # 313729
- WanderMins_Robe2 # 310265
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",20;
- Combos:
- Combo:
- aegis_313730 # 313730
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
- Combos:
- Combo:
- aegis_313730 # 313730
- WanderMins_Robe2 # 310265
Script: |
bonus2 bSkillCooldown,"WM_METALICSOUND",-500;
- Combos:
- Combo:
- aegis_313731 # 313731
- WanderMinstrel_Robe # 29488
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- aegis_313731 # 313731
- WanderMins_Robe2 # 310265
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- aegis_313732 # 313732
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
- Combos:
- Combo:
- aegis_313733 # 313733
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
- Combos:
- Combo:
- aegis_313734 # 313734
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",25;
- Combos:
- Combo:
- aegis_313735 # 313735
- aegis_313726 # 313726
Script: |
bonus2 bAddSize,Size_All,3*(getskilllv("DK_DRAGONIC_AURA")/2);
- Combos:
- Combo:
- aegis_313735 # 313735
- aegis_313727 # 313727
Script: |
bonus bMaxHPrate,5;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
- Combos:
- Combo:
- aegis_313735 # 313735
- aegis_313728 # 313728
Script: |
bonus bCRate,3;
bonus2 bSkillAtk,"DK_DRAGONIC_PIERCE",15;
- Combos:
- Combo:
- aegis_313736 # 313736
- aegis_313729 # 313729
Script: |
bonus2 bMagicAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER");
- Combos:
- Combo:
- aegis_313736 # 313736
- aegis_313730 # 313730
Script: |
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
- Combos:
- Combo:
- aegis_313736 # 313736
- aegis_313731 # 313731
Script: |
bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;
- Combos:
- Combo:
- aegis_313737 # 313737
- aegis_313732 # 313732
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
- Combos:
- Combo:
- aegis_313737 # 313737
- aegis_313733 # 313733
Script: |
bonus bSMatk,3;
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",2*getskilllv("SH_COLORS_OF_HYUN_ROK");
- Combos:
- Combo:
- aegis_313737 # 313737
- aegis_313734 # 313734
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
- Combos:
- Combo:
- Time_Gap_EM_S_Book # 540096
- Time_DM_R_Crown_EM # 400536
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade()>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"EM_PSYCHIC_STREAM",-700-(2*.@sum);
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
}
- Combos:
- Combo:
- Time_Gap_WH_Bow # 700108
- Time_DM_R_Crown_WH # 400539
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
if (getenchantgrade()>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"WH_GALESTORM",-150;
bonus2 bSkillAtk,"WH_GALESTORM",15;
}
- Combos:
- Combo:
- S_Sorcery_M_Armor # 1270001
- S_Master_Shield # 24793
- S_Sorcery_M_Shoes # 1270002
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_Sorcery_M_Armor # 1270001
- S_Sorcery_M_Shoes # 1270002
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
- Combos:
- Combo:
- S_Sorcery_M_Earring # 1270003
- S_Master_Weapon # 24792
- S_Sorcery_M_Pendant # 1270004
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
- Combos:
- Combo:
- S_Sorcery_M_Earring # 1270003
- S_Sorcery_M_Pendant # 1270004
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}