// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MOB_H_ #define _MOB_H_ #include "../common/mmo.h" // struct item #include "guild.h" // struct guardian_data #include "map.h" // struct status_data, struct view_data, struct mob_skill #include "status.h" // struct status data, struct status_change #include "unit.h" // unit_stop_walking(), unit_stop_attack() #include "npc.h" // Change this to increase the table size in your mob_db to accomodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 5000 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 #define MAX_MVP_DROP 3 #define MAX_STEAL_DROP 7 #define MAX_RACE2_MOBS 100 //Min time between AI executions #define MIN_MOBTHINKTIME 100 //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master) #define MIN_MOBLINKTIME 1000 //Min time between random walks #define MIN_RANDOMWALKTIME 4000 //Distance that slaves should keep from their master. #define MOB_SLAVEDISTANCE 2 // These define the range of available IDs for clones. [Valaris] #define MOB_CLONE_START (MAX_MOB_DB-999) #define MOB_CLONE_END MAX_MOB_DB //Used to determine default enemy type of mobs (for use in eachinrange calls) #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) /** * Mob constants * Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos] */ enum MOBID { MOBID_PORING = 1002, MOBID_RED_PLANT = 1078, MOBID_BLACK_MUSHROOM = 1084, MOBID_MARINE_SPHERE = 1142, MOBID_EMPERIUM = 1288, MOBID_G_PARASITE = 1555, MOBID_G_FLORA = 1575, MOBID_G_HYDRA = 1579, MOBID_G_MANDRAGORA = 1589, MOBID_G_GEOGRAPHER = 1590, MOBID_GUARDIAN_STONE1 = 1907, MOBID_GUARDIAN_STONE2, MOBID_SILVERSNIPER = 2042, MOBID_MAGICDECOY_FIRE, MOBID_MAGICDECOY_WATER, MOBID_MAGICDECOY_EARTH, MOBID_MAGICDECOY_WIND, MOBID_ZANZOU = 2308, MOBID_S_HORNET = 2158, MOBID_S_GIANT_HORNET, MOBID_S_LUCIOLA_VESPA, }; ///Mob skill states. enum MobSkillState { MSS_ANY = -1, MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, //Aggressive mob attacking MSS_ANGRY, //Mob retaliating from being attacked. MSS_RUSH, //Mob following a player after being attacked. MSS_FOLLOW, //Mob following a player without being attacked. MSS_ANYTARGET, }; enum MobDamageLogFlag { MDLF_NORMAL = 0, MDLF_HOMUN, MDLF_PET, MDLF_SELF }; enum size { SZ_SMALL = 0, SZ_MEDIUM, SZ_BIG, SZ_ALL, SZ_MAX }; /// Used hardcoded Random Monster group in src enum e_Random_Monster { MOBG_Branch_Of_Dead_Tree = 0, MOBG_Poring_Box = 1, MOBG_Bloody_Dead_Branch = 2, MOBG_Red_Pouch_Of_Surprise = 3, MOBG_ClassChange = 4, }; struct mob_skill { enum MobSkillState state; uint16 skill_id,skill_lv; short permillage; int casttime,delay; short cancel; short cond1,cond2; short target; int val[5]; short emotion; unsigned short msg_id; }; struct mob_chat { unsigned short msg_id; unsigned long color; char msg[CHAT_SIZE_MAX]; }; struct spawn_info { unsigned short mapindex; unsigned short qty; }; /// Loooitem struct struct s_mob_lootitem { struct item item; ///< Item info unsigned short mob_id; ///< ID of monster that dropped the item }; struct mob_db { char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH]; unsigned int base_exp,job_exp; unsigned int mexp; short range2,range3; enum e_race2 race2; // celest unsigned short lv; struct { unsigned short nameid; int p; } dropitem[MAX_MOB_DROP]; struct { unsigned short nameid; int p; } mvpitem[MAX_MVP_DROP]; struct status_data status; struct view_data vd; unsigned int option; int maxskill; struct mob_skill skill[MAX_MOBSKILL]; struct spawn_info spawn[10]; }; struct mob_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. struct status_change sc; struct mob_db *db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex] char name[NAME_LENGTH]; struct { unsigned int size : 2; //Small/Big monsters. enum mob_ai ai; //Special ai for summoned monsters. unsigned int clone : 1;/* is clone? 1:0 */ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. struct { unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] unsigned int steal_coin_flag : 1; unsigned int soul_change_flag : 1; // Celest unsigned int alchemist: 1; unsigned int spotted: 1; unsigned int npc_killmonster: 1; //for new killmonster behavior unsigned int rebirth: 1; // NPC_Rebirth used unsigned int boss : 1; unsigned int copy_master_mode : 1; ///< Whether the spawned monster should copy the master's mode. enum MobSkillState skillstate; unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] unsigned char attacked_count; //For rude attacked. int provoke_flag; // Celest } state; struct guardian_data* guardian_data; struct s_dmglog { int id; //char id unsigned int dmg; unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp } dmglog[DAMAGELOG_SIZE]; struct spawn_data *spawn; //Spawn data. int spawn_timer; //Required for Convex Mirror struct s_mob_lootitem *lootitems; short mob_id; unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] int level; int target_id,attacked_id,norm_attacked_id; int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) unsigned int bg_id; // BattleGround System unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick; short move_fail_count; short lootitem_count; short min_chase; unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock) int deletetimer; int master_id,master_dist; int8 skill_idx; // Index of last used skill from db->skill[] unsigned int skilldelay[MAX_MOBSKILL]; char npc_event[EVENT_NAME_LENGTH]; /** * Did this monster summon something? * Used to flag summon deletions, saves a worth amount of memory **/ bool can_summon; /** * MvP Tombstone NPC ID **/ int tomb_nid; }; enum e_mob_skill_target { MST_TARGET = 0, MST_RANDOM, //Random Target! MST_SELF, MST_FRIEND, MST_MASTER, MST_AROUND5, MST_AROUND6, MST_AROUND7, MST_AROUND8, MST_AROUND1, MST_AROUND2, MST_AROUND3, MST_AROUND4, MST_AROUND = MST_AROUND4, }; enum e_mob_skill_condition { MSC_ALWAYS = 0x0000, MSC_MYHPLTMAXRATE, MSC_MYHPINRATE, MSC_FRIENDHPLTMAXRATE, MSC_FRIENDHPINRATE, MSC_MYSTATUSON, MSC_MYSTATUSOFF, MSC_FRIENDSTATUSON, MSC_FRIENDSTATUSOFF, MSC_ATTACKPCGT, MSC_ATTACKPCGE, MSC_SLAVELT, MSC_SLAVELE, MSC_CLOSEDATTACKED, MSC_LONGRANGEATTACKED, MSC_AFTERSKILL, MSC_SKILLUSED, MSC_CASTTARGETED, MSC_RUDEATTACKED, MSC_MASTERHPLTMAXRATE, MSC_MASTERATTACKED, MSC_ALCHEMIST, MSC_SPAWN, }; // The data structures for storing delayed item drops struct item_drop { struct item item_data; unsigned short mob_id; enum bl_type src_type; struct item_drop* next; }; struct item_drop_list { int16 m, x, y; // coordinates int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority struct item_drop* item; // linked list of drops }; struct mob_db *mob_db(int mob_id); struct mob_db *mobdb_exists(uint16 mob_id); int mobdb_searchname(const char *str); int mobdb_searchname_array(struct mob_db** data, int size, const char *str); int mobdb_checkid(const int id); struct view_data* mob_get_viewdata(int mob_id); struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, short x, short y, const char *mobname, int mob_id, const char *event, unsigned int size, unsigned int ai); int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai); int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai); bool mob_ksprotected (struct block_list *src, struct block_list *target); int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int bg_id); int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex] int mob_randomwalk(struct mob_data *md,unsigned int tick); int mob_warpchase(struct mob_data *md, struct block_list *target); int mob_target(struct mob_data *md,struct block_list *bl,int dist); int mob_unlocktarget(struct mob_data *md, unsigned int tick); struct mob_data* mob_spawn_dataset(struct spawn_data *data); int mob_spawn(struct mob_data *md); int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data); int mob_setdelayspawn(struct mob_data *md); int mob_parse_dataset(struct spawn_data *data); void mob_log_damage(struct mob_data *md, struct block_list *src, int damage); void mob_damage(struct mob_data *md, struct block_list *src, int damage); int mob_dead(struct mob_data *md, struct block_list *src, int type); void mob_revive(struct mob_data *md, unsigned int hp); void mob_heal(struct mob_data *md,unsigned int heal); #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type) #define mob_stop_attack(md) unit_stop_attack(&(md)->bl) #define mob_is_samename(md, mid) (strcmp(mob_db((md)->mob_id)->jname, mob_db(mid)->jname) == 0) void mob_clear_spawninfo(); void do_init_mob(void); void do_final_mob(void); int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data); int mob_deleteslave(struct mob_data *md); int mob_random_class (int *value, size_t count); int mob_get_random_id(int type, int flag, int lv); int mob_class_change(struct mob_data *md,int mob_id); int mob_warpslave(struct block_list *bl, int range); int mob_linksearch(struct block_list *bl,va_list ap); int mobskill_use(struct mob_data *md,unsigned int tick,int event); int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag); int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id); int mob_countslave(struct block_list *bl); int mob_count_sub(struct block_list *bl, va_list ap); int mob_is_clone(int mob_id); int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, enum e_mode mode, int flag, unsigned int duration); int mob_clone_delete(struct mob_data *md); void mob_reload(void); // MvP Tomb System void mvptomb_create(struct mob_data *md, char *killer, time_t time); void mvptomb_destroy(struct mob_data *md); #define CHK_MOBSIZE(size) ((size) >= SZ_SMALL && (size) < SZ_MAX) /// Check valid Monster Size #endif /* _MOB_H_ */