// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "trade.hpp" #include #include #include #include #include "atcommand.hpp" #include "battle.hpp" #include "chrif.hpp" #include "clif.hpp" #include "intif.hpp" #include "itemdb.hpp" #include "log.hpp" #include "path.hpp" #include "pc.hpp" #include "pc_groups.hpp" #include "storage.hpp" #define TRADE_DISTANCE 2 ///Max distance from traders to enable a trade to take place. /** * Player initiates a trade request. * @param sd : player requesting the trade * @param target_sd : player requested */ void trade_traderequest(map_session_data *sd, map_session_data *target_sd) { nullpo_retv(sd); if (map_getmapflag(sd->bl.m, MF_NOTRADE)) { clif_displaymessage (sd->fd, msg_txt(sd,272)); return; //Can't trade in notrade mapflag maps. } if (target_sd == nullptr || sd == target_sd) { clif_tradestart(sd, 1); // character does not exist return; } if (target_sd->npc_id) { // Trade fails if you are using an NPC. clif_tradestart(sd, 2); return; } if (!battle_config.invite_request_check) { if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) { clif_tradestart(sd, 2); return; } } if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one map_session_data *previous_sd = map_id2sd(sd->trade_partner); if( previous_sd != nullptr ){ previous_sd->trade_partner = 0; clif_tradecancelled( *previous_sd ); } // Once cancelled then continue to the new one. sd->trade_partner = 0; clif_tradecancelled( *sd ); } if (target_sd->trade_partner != 0) { clif_tradestart(sd, 2); // person is in another trade return; } if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) { // check if both GMs are allowed to trade clif_displaymessage(sd->fd, msg_txt(sd,246)); clif_tradestart(sd, 2); // GM is not allowed to trade return; } // Players can not request trade from far away, unless they are allowed to use @trade. if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { clif_tradestart(sd, 0); // too far return ; } target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif_traderequest(target_sd, sd->status.name); } /** * Reply to a trade-request. * @param sd : player receiving the trade request answer * @param type : answer code * 0: Char is too far * 1: Character does not exist * 2: Trade failed * 3: Accept * 4: Cancel * Weird enough, the client should only send 3/4 * and the server is the one that can reply 0~2 */ void trade_tradeack(map_session_data *sd, int type) { map_session_data *tsd; nullpo_retv(sd); if (sd->state.trading || !sd->trade_partner) return; // Already trading or no partner set. if ((tsd = map_id2sd(sd->trade_partner)) == nullptr) { clif_tradestart(sd, 1); // Character does not exist sd->trade_partner=0; return; } if (tsd->state.trading || tsd->trade_partner != sd->bl.id) { clif_tradestart(sd, 2); sd->trade_partner=0; return; // Already trading or wrong partner. } if (type == 4) { // Cancel clif_tradestart(tsd, type); clif_tradestart(sd, type); sd->state.deal_locked = 0; sd->trade_partner = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; return; } if (type != 3) return; //If client didn't send accept, it's a broken packet? // Players can not request trade from far away, unless they are allowed to use @trade. // Check here as well since the original character could had warped. if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { clif_tradestart(sd, 0); // too far sd->trade_partner=0; tsd->trade_partner = 0; return; } // Check if you can start trade. if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag || tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) { // Fail clif_tradestart(sd, 2); clif_tradestart(tsd, 2); sd->state.deal_locked = 0; sd->trade_partner = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; return; } // Initiate trade sd->state.trading = 1; tsd->state.trading = 1; memset(&sd->deal, 0, sizeof(sd->deal)); memset(&tsd->deal, 0, sizeof(tsd->deal)); clif_tradestart(tsd, type); clif_tradestart(sd, type); } /** * Check here hacker for duplicate item in trade * normal client refuse to have 2 same types of item (except equipment) in same trade window * normal client authorise only no equipped item and only from inventory * This function could end player connection if too much hack is detected * @param sd : player to check * @return -1:zeny hack, 0:all fine, 1:item hack */ int impossible_trade_check(map_session_data *sd) { struct item inventory[MAX_INVENTORY]; char message_to_gm[200]; int i, index; nullpo_retr(1, sd); if(sd->deal.zeny > sd->status.zeny) { pc_setglobalreg(sd, add_str("ZENY_HACKER"), 1); return -1; } // get inventory of player memcpy(&inventory, &sd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY); // remove this part: arrows can be trade and equipped // re-added! [celest] // remove equipped items (they can not be trade) for (i = 0; i < MAX_INVENTORY; i++) if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO)) memset(&inventory[i], 0, sizeof(struct item)); // check items in player inventory for(i = 0; i < 10; i++) { if (!sd->deal.item[i].amount) continue; index = sd->deal.item[i].index; if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack sprintf(message_to_gm, msg_txt(sd,538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); sprintf(message_to_gm, msg_txt(sd,539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %u), and try to trade %d of them. intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); // if we block people if (battle_config.ban_hack_trade < 0) { chrif_req_login_operation(-1, sd->status.name, CHRIF_OP_LOGIN_BLOCK, 0, 0, 0); // type: 1 - block set_eof(sd->fd); // forced to disconnect because of the hack // message about the ban strcpy(message_to_gm, msg_txt(sd,540)); // This player has been definitively blocked. // if we ban people } else if (battle_config.ban_hack_trade > 0) { chrif_req_login_operation(-1, sd->status.name, CHRIF_OP_LOGIN_BAN, battle_config.ban_hack_trade*60, 0, 0); // type: 2 - ban (year, month, day, hour, minute, second) set_eof(sd->fd); // forced to disconnect because of the hack // message about the ban sprintf(message_to_gm, msg_txt(sd,507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s). } else // message about the ban strcpy(message_to_gm, msg_txt(sd,508)); // This player hasn't been banned (Ban option is disabled). intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); return 1; } inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory } return 0; } /** * Checks if trade is possible (against zeny limits, inventory limits, etc) * @param sd : player 1 trading * @param tsd : player 2 trading * @return 0:error, 1:success */ int trade_check(map_session_data *sd, map_session_data *tsd) { struct item inventory[MAX_INVENTORY]; struct item inventory2[MAX_INVENTORY]; struct item_data *data; int trade_i, i, n; // check zeny value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then. if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny)) return 0; if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny)) return 0; // get inventory of player memcpy(&inventory, &sd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY); memcpy(&inventory2, &tsd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY); // check free slot in both inventory for(trade_i = 0; trade_i < 10; trade_i++) { short amount; amount = sd->deal.item[trade_i].amount; if (amount) { n = sd->deal.item[trade_i].index; if (amount > inventory[n].amount) return 0; // Quantity Exploit? data = itemdb_search(inventory[n].nameid); i = MAX_INVENTORY; if (itemdb_isstackable2(data)) { // Stackable item. for(i = 0; i < MAX_INVENTORY; i++) if (inventory2[i].nameid == inventory[n].nameid && inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] && inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) { if (inventory2[i].amount + amount > MAX_AMOUNT) return 0; inventory2[i].amount += amount; inventory[n].amount -= amount; break; } } if (i == MAX_INVENTORY) { // look for an empty slot. for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++); if (i == MAX_INVENTORY) return 0; memcpy(&inventory2[i], &inventory[n], sizeof(struct item)); inventory2[i].amount = amount; inventory[n].amount -= amount; } } amount = tsd->deal.item[trade_i].amount; if (!amount) continue; n = tsd->deal.item[trade_i].index; if (amount > inventory2[n].amount) return 0; // search if it's possible to add item (for full inventory) data = itemdb_search(inventory2[n].nameid); i = MAX_INVENTORY; if (itemdb_isstackable2(data)) { for(i = 0; i < MAX_INVENTORY; i++) if (inventory[i].nameid == inventory2[n].nameid && inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] && inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) { if (inventory[i].amount + amount > MAX_AMOUNT) return 0; inventory[i].amount += amount; inventory2[n].amount -= amount; break; } } if (i == MAX_INVENTORY) { for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++); if (i == MAX_INVENTORY) return 0; memcpy(&inventory[i], &inventory2[n], sizeof(struct item)); inventory[i].amount = amount; inventory2[n].amount -= amount; } } return 1; } /** * Adds an item/qty to the trade window * @param sd : Player requesting to add stuff to the trade * @param index : index of item in inventory * @param amount : amount of item to add from index */ void trade_tradeadditem(map_session_data *sd, short index, short amount) { map_session_data *target_sd; struct item *item; int trade_i, trade_weight; int src_lv, dst_lv; nullpo_retv(sd); if( !sd->state.trading || sd->state.deal_locked > 0 ) return; // Can't add stuff. if( (target_sd = map_id2sd(sd->trade_partner)) == nullptr ) { trade_tradecancel(sd); return; } if( !amount ) { // Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif_tradeitemok(*sd, -2, EXITEM_ADD_SUCCEED); // We pass -2 which will becomes 0 in clif_tradeitemok (Official behavior) return; } // Item checks... if( index < 0 || index >= MAX_INVENTORY ) return; if( amount < 0 || amount > sd->inventory.u.items_inventory[index].amount ) return; item = &sd->inventory.u.items_inventory[index]; src_lv = pc_get_group_level(sd); dst_lv = pc_get_group_level(target_sd); if( !itemdb_cantrade(item, src_lv, dst_lv) && // Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) { // Can't partner-trade clif_displaymessage (sd->fd, msg_txt(sd,260)); clif_tradeitemok(*sd, index, EXITEM_ADD_FAILED_CLOSED); return; } if (itemdb_ishatched_egg(item)) return; if( item->expire_time ) { // Rental System clif_displaymessage (sd->fd, msg_txt(sd,260)); clif_tradeitemok(*sd, index, EXITEM_ADD_FAILED_CLOSED); return; } if( ((item->bound == BOUND_ACCOUNT || item->bound > BOUND_GUILD) || (item->bound == BOUND_GUILD && sd->status.guild_id != target_sd->status.guild_id)) && !pc_can_give_bounded_items(sd) ) { // Item Bound clif_displaymessage(sd->fd, msg_txt(sd,293)); clif_tradeitemok(*sd, index, EXITEM_ADD_FAILED_CLOSED); return; } if( item->equipSwitch ){ clif_msg(sd, C_ITEM_EQUIP_SWITCH); return; } if (item->bound) sd->state.isBoundTrading |= (1<bound); // Locate a trade position ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 ); if( trade_i == 10 ) { // No space left // clif_tradeitemok(*sd, index, EXITEM_ADD_FAILED_OVERWEIGHT); // We do not know if the server respond with this or not since the official client prevents this case client-side. return; } trade_weight = sd->inventory_data[index]->weight * amount; if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) { // fail to add item -- the player was over weighted. clif_tradeitemok(*sd, index, EXITEM_ADD_FAILED_OVERWEIGHT); return; } if( sd->deal.item[trade_i].index == index ) { // The same item as before is being readjusted. if( sd->deal.item[trade_i].amount + amount > sd->inventory.u.items_inventory[index].amount ) { // packet deal exploit check amount = sd->inventory.u.items_inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { // New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif_tradeitemok(*sd, index, EXITEM_ADD_SUCCEED); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); } /** * Adds the specified amount of zeny to the trade window * This function will check if the player have enough money to do so * And if the target player have enough space for that money * @param sd : Player who's adding zeny * @param amount : zeny amount */ void trade_tradeaddzeny(map_session_data* sd, int amount) { map_session_data* target_sd; nullpo_retv(sd); if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. if( (target_sd = map_id2sd(sd->trade_partner)) == nullptr ) { trade_tradecancel(sd); return; } if( amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny ) { // invalid values, no appropriate packet for it => abort trade_tradecancel(sd); return; } sd->deal.zeny = amount; clif_tradeadditem(sd, target_sd, 0, amount); } /** * 'Ok' button on the trade window is pressed. * @param sd : Player that pressed the button */ void trade_tradeok(map_session_data *sd) { map_session_data *target_sd; if(sd->state.deal_locked || !sd->state.trading) return; if ((target_sd = map_id2sd(sd->trade_partner)) == nullptr) { trade_tradecancel(sd); return; } sd->state.deal_locked = 1; clif_tradeitemok(*sd, -2, EXITEM_ADD_SUCCEED); // We pass -2 which will becomes 0 in clif_tradeitemok (Official behavior) clif_tradedeal_lock( *sd, false ); clif_tradedeal_lock( *target_sd, true ); } /** * 'Cancel' is pressed. (or trade was force-cancelled by the code) * @param sd : Player that pressed the button */ void trade_tradecancel(map_session_data *sd) { map_session_data *target_sd; int trade_i; nullpo_retv(sd); target_sd = map_id2sd(sd->trade_partner); sd->state.isBoundTrading = 0; if(!sd->state.trading) { // Not trade accepted if( target_sd != nullptr ) { target_sd->trade_partner = 0; clif_tradecancelled( *target_sd ); } sd->trade_partner = 0; clif_tradecancelled( *sd ); return; } for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (!sd->deal.item[trade_i].amount) continue; clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (sd->deal.zeny) { clif_updatestatus(*sd, SP_ZENY); sd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->state.trading = 0; sd->trade_partner = 0; clif_tradecancelled( *sd ); if (!target_sd) return; for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (!target_sd->deal.item[trade_i].amount) continue; clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0); target_sd->deal.item[trade_i].index = 0; target_sd->deal.item[trade_i].amount = 0; } if (target_sd->deal.zeny) { clif_updatestatus(*target_sd, SP_ZENY); target_sd->deal.zeny = 0; } target_sd->state.deal_locked = 0; target_sd->trade_partner = 0; target_sd->state.trading = 0; clif_tradecancelled( *target_sd ); } /** * Execute the trade * lock sd and tsd trade data, execute the trade, clear, then save players * @param sd : Player that has click on trade button */ void trade_tradecommit(map_session_data *sd) { map_session_data *tsd; int trade_i; nullpo_retv(sd); if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. return; if ((tsd = map_id2sd(sd->trade_partner)) == nullptr) { trade_tradecancel(sd); return; } sd->state.deal_locked = 2; if (tsd->state.deal_locked < 2) return; //Not yet time for trading. // Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable. // check exploit (trade more items that you have) if (impossible_trade_check(sd)) { trade_tradecancel(sd); return; } // check exploit (trade more items that you have) if (impossible_trade_check(tsd)) { trade_tradecancel(tsd); return; } // check for full inventory (can not add traded items) if (!trade_check(sd,tsd)) { // check the both players trade_tradecancel(sd); return; } // trade is accepted and correct. for( trade_i = 0; trade_i < 10; trade_i++ ) { int n; unsigned char flag = 0; if (sd->deal.item[trade_i].amount) { n = sd->deal.item[trade_i].index; flag = pc_additem(tsd, &sd->inventory.u.items_inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif_additem(sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (tsd->deal.item[trade_i].amount) { n = tsd->deal.item[trade_i].index; flag = pc_additem(sd, &tsd->inventory.u.items_inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; tsd->deal.item[trade_i].amount = 0; } } if( sd->deal.zeny ) { pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd->status.char_id); pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd->status.char_id); sd->deal.zeny = 0; } if ( tsd->deal.zeny) { pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd->status.char_id); pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd->status.char_id); tsd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->trade_partner = 0; sd->state.trading = 0; sd->state.isBoundTrading = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; tsd->state.trading = 0; tsd->state.isBoundTrading = 0; clif_tradecompleted( *sd ); clif_tradecompleted( *tsd ); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players if (save_settings&CHARSAVE_TRADE) { chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART); chrif_save(tsd, CSAVE_INVENTORY|CSAVE_CART); } }