// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_CORE_H_ #define _CONFIG_CORE_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /// Max number of items on @autolootid list #define AUTOLOOTITEM_SIZE 10 /// The maximum number of atcommand and @warp suggestions #define MAX_SUGGESTIONS 10 /// Comment to disable the official walk path /// The official walkpath disables users from taking non-clear walk paths, /// e.g. if they want to get around an obstacle they have to walk around it, /// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically #define OFFICIAL_WALKPATH /// leave this line uncommented to enable callfunc checks when processing scripts. /// while allowed, the script engine will attempt to match user-defined functions /// in scripts allowing direct function callback (without the use of callfunc.) /// this CAN affect performance, so if you find scripts running slower or find /// your map-server using more resources while this is active, comment the line #define SCRIPT_CALLFUNC_CHECK /// uncomment to enable query_sql script command and mysql logs to function on it's own thread /// be aware this feature is under tests and you should use at your own risk, we however /// welcome any feedback you may have regarding this feature, please send us all bug reports. //#define BETA_THREAD_TEST /// Uncomment to enable the Cell Stack Limit mod. /// It's only config is the battle_config custom_cell_stack_limit. /// Only chars affected are those defined in BL_CHAR //#define CELL_NOSTACK /// Uncomment to enable circular area checks. /// By default, most server-sided range checks in Aegis are of square shapes, so a monster /// with a range of 4 can attack anything within a 9x9 area. /// Client-sided range checks are, however, are always circular. /// Enabling this changes all checks to circular checks, which is more realistic, /// - but is not the official behaviour. //#define CIRCULAR_AREA /// Comment to disable Guild/Party Bound item system /// By default, we recover/remove Guild/Party Bound items automatically #define BOUND_ITEMS /// Uncomment to enable real-time server stats (in and out data and ram usage). //#define SHOW_SERVER_STATS /// Uncomment to enable skills damage adjustments /// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the /// damage rate of specified skills. //#define ADJUST_SKILL_DAMAGE /// Uncomment to enable the job base HP/SP table (job_basehpsp_db.txt) #define HP_SP_TABLES /// Uncomment to enable VIP system. //#define VIP_ENABLE /// Enable VIP script changes? (requires VIP_ENABLE) /// The primary effects of this are restrictions on non-VIP players, such as requiring /// a Reset Stone to change into third classes, paying more for equipment upgrades, and /// so forth. Note that the changes are based on euRO, not iRO. #define VIP_SCRIPT 0 #ifdef VIP_ENABLE #define MIN_STORAGE 300 // Default number of storage slots. #define MIN_CHARS 3 // Default number of characters per account. #define MAX_CHAR_VIP 6 // This must be less than MAX_CHARS #define MAX_CHAR_BILLING 0 // This must be less than MAX_CHARS #endif /// Comment to disable the official packet obfuscation support. /// When enabled, make sure there is value for 'packet_keys' of used packet version or /// defined 'packet_keys_use' in db/[import/]packet_db.txt. /// This requires PACKETVER 2011-08-17 or newer. #define PACKET_OBFUSCATION /** * No settings past this point **/ #include "./renewal.h" #include "./secure.h" #include "./classes/general.h" /** * Constants come last; so they process anything that could've been modified in early includes **/ #include "./const.h" #endif // _CONFIG_CORE_H_