// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef BATTLE_HPP #define BATTLE_HPP #include #include #include #include #include "map.hpp" //ELE_MAX #include "skill.hpp" //fwd declaration class map_session_data; struct mob_data; struct block_list; enum e_damage_type : uint8; /// State of a single attack attempt; used in flee/def penalty calculations when mobbed enum damage_lv : uint8 { ATK_NONE, /// Not an attack ATK_LUCKY, /// Attack was lucky-dodged ATK_FLEE, /// Attack was dodged ATK_MISS, /// Attack missed because of element/race modifier. ATK_BLOCK, /// Attack was blocked by some skills. ATK_DEF /// Attack connected }; /// Flag for base damage calculation enum e_base_damage_flag : uint16 { BDMG_NONE = 0x0000, /// None BDMG_CRIT = 0x0001, /// Critical hit damage BDMG_ARROW = 0x0002, /// Add arrow attack and use ranged damage formula BDMG_MAGIC = 0x0004, /// Use MATK for base damage (e.g. Magic Crasher) BDMG_NOSIZE = 0x0008, /// Skip target size adjustment (e.g. Weapon Perfection) }; /// Flag of the final calculation enum e_battle_flag : uint16 { BF_NONE = 0x0000, /// None BF_WEAPON = 0x0001, /// Weapon attack BF_MAGIC = 0x0002, /// Magic attack BF_MISC = 0x0004, /// Misc attack BF_SHORT = 0x0010, /// Short attack BF_LONG = 0x0040, /// Long attack BF_SKILL = 0x0100, /// Skill attack BF_NORMAL = 0x0200, /// Normal attack BF_WEAPONMASK = BF_WEAPON|BF_MAGIC|BF_MISC, /// Weapon attack mask BF_RANGEMASK = BF_SHORT|BF_LONG, /// Range attack mask BF_SKILLMASK = BF_SKILL|BF_NORMAL, /// Skill attack mask }; /// Battle check target [Skotlex] enum e_battle_check_target : uint32 { BCT_NOONE = 0x000000, ///< No one BCT_SELF = 0x010000, ///< Self BCT_ENEMY = 0x020000, ///< Enemy BCT_PARTY = 0x040000, ///< Party members BCT_GUILDALLY = 0x080000, ///< Only allies, NOT guildmates BCT_NEUTRAL = 0x100000, ///< Neutral target BCT_SAMEGUILD = 0x200000, ///< Guildmates, No Guild Allies BCT_ALL = 0x3F0000, ///< All targets BCT_WOS = 0x400000, ///< Except self (currently used for skipping if src == bl in skill_area_sub) BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, ///< Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY) BCT_NOGUILD = BCT_ALL&~BCT_GUILD, ///< Except guildmates BCT_NOPARTY = BCT_ALL&~BCT_PARTY, ///< Except party members BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, ///< Except enemy BCT_ALLY = BCT_PARTY|BCT_GUILD, BCT_FRIEND = BCT_NOENEMY, }; /// Check flag for common damage bonuses such as: ATKpercent, Refine, Passive Mastery, Spirit Spheres and Star Crumbs enum e_bonus_chk_flag : uint8 { BCHK_ALL, /// Check if all of the common damage bonuses apply to this skill BCHK_REFINE, /// Check if refine bonus is applied (pre-renewal only currently) BCHK_STAR, /// Check if Star Crumb bonus is applied (pre-renewal only currently) }; /// Damage structure struct Damage { #ifdef RENEWAL int64 statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2, percentAtk, percentAtk2; #else int64 basedamage; /// Right hand damage that a normal attack would deal #endif int64 damage, /// Right hand damage damage2; /// Left hand damage enum e_damage_type type; /// Check clif_damage for type int16 div_; /// Number of hit int32 amotion, dmotion; int32 blewcount; /// Number of knockback int32 flag; /// chk e_battle_flag int32 miscflag; enum damage_lv dmg_lv; /// ATK_LUCKY,ATK_FLEE,ATK_DEF bool isspdamage; /// Display blue damage numbers in clif_damage }; // Damage Calculation struct Damage battle_calc_attack(int32 attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int32 flag); int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int32 flag, uint16 skill_id, bool status_reflect); void battle_drain(map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int32 race, int32 class_); int64 battle_attr_fix(struct block_list* src, struct block_list* target, int64 damage, int32 atk_elem, int32 def_type, int32 def_lv, int32 flag = 0); int32 battle_calc_cardfix(int32 attack_type, struct block_list *src, struct block_list *target, std::bitset nk, int32 s_ele, int32 s_ele_, int64 damage, int32 left, int32 flag); // Final calculation Damage int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv); int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int32 flag); int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int32 flag); int64 battle_calc_pk_damage(block_list &src, block_list &bl, int64 damage, uint16 skill_id, int32 flag); int32 battle_damage(struct block_list *src, struct block_list *target, int64 damage, t_tick delay, uint16 skill_lv, uint16 skill_id, enum damage_lv dmg_lv, uint16 attack_type, bool additional_effects, t_tick tick, bool spdamage); int32 battle_delay_damage (t_tick tick, int32 amotion, struct block_list *src, struct block_list *target, int32 attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, t_tick ddelay, bool additional_effects, bool spdamage); int32 battle_fix_damage(struct block_list* src, struct block_list* target, int64 damage, t_tick walkdelay, uint16 skill_id); int32 battle_calc_chorusbonus(map_session_data *sd); // Summary normal attack treatment (basic attack) enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,t_tick tick,int32 flag); // Accessors struct block_list* battle_get_master(struct block_list *src); struct block_list* battle_gettargeted(struct block_list *target); struct block_list* battle_getenemy(struct block_list *target, int32 type, int32 range); int32 battle_gettarget(struct block_list *bl); uint16 battle_getcurrentskill(struct block_list *bl); int32 battle_check_undead(int32 race,int32 element); int32 battle_check_target(struct block_list *src, struct block_list *target,int32 flag); bool battle_check_range(struct block_list *src,struct block_list *bl,int32 range); bool battle_check_coma(map_session_data& sd, struct block_list& target, e_battle_flag attack_type); void battle_consume_ammo(map_session_data* sd, int32 skill, int32 lv); bool is_infinite_defense(struct block_list *target, int32 flag); // Settings #define MIN_HAIR_STYLE battle_config.min_hair_style #define MAX_HAIR_STYLE battle_config.max_hair_style #define MIN_HAIR_COLOR battle_config.min_hair_color #define MAX_HAIR_COLOR battle_config.max_hair_color #define MIN_CLOTH_COLOR battle_config.min_cloth_color #define MAX_CLOTH_COLOR battle_config.max_cloth_color #define MIN_BODY_STYLE battle_config.min_body_style #define MAX_BODY_STYLE battle_config.max_body_style struct Battle_Config { int32 warp_point_debug; int32 enable_critical; int32 mob_critical_rate; int32 critical_rate; int32 enable_baseatk, enable_baseatk_renewal; int32 enable_perfect_flee; int32 cast_rate, delay_rate; int32 delay_dependon_dex, delay_dependon_agi; int32 sdelay_attack_enable; int32 left_cardfix_to_right; int32 cardfix_monster_physical; int32 skill_add_range; int32 skill_out_range_consume; int32 skill_amotion_leniency; int32 skillrange_by_distance; //[Skotlex] int32 use_weapon_skill_range; //[Skotlex] int32 pc_damage_delay_rate; int32 defnotenemy; int32 vs_traps_bctall; int32 traps_setting; int32 summon_flora; //[Skotlex] int32 clear_unit_ondeath; //[Skotlex] int32 clear_unit_onwarp; //[Skotlex] int32 random_monster_checklv; int32 attr_recover; int32 item_auto_get; int32 flooritem_lifetime; int32 item_first_get_time; int32 item_second_get_time; int32 item_third_get_time; int32 mvp_item_first_get_time; int32 mvp_item_second_get_time; int32 mvp_item_third_get_time; int32 base_exp_rate,job_exp_rate; int32 drop_rate0item; int32 death_penalty_type; int32 death_penalty_base,death_penalty_job; int32 pvp_exp; // [MouseJstr] int32 gtb_sc_immunity; int32 zeny_penalty; int32 restart_hp_rate; int32 restart_sp_rate; int32 mvp_exp_rate; int32 mvp_hp_rate; int32 monster_hp_rate; int32 view_range_rate; int32 chase_range_rate; int32 atc_spawn_quantity_limit; int32 atc_slave_clone_limit; int32 partial_name_scan; int32 skillfree; int32 skillup_limit; int32 wp_rate; int32 pp_rate; int32 monster_active_enable; int32 monster_damage_delay_rate; int32 monster_loot_type; int32 mob_skill_rate; //[Skotlex] int32 mob_skill_delay; //[Skotlex] int32 mob_count_rate; int32 no_spawn_on_player; //[Skotlex] int32 force_random_spawn; //[Skotlex] int32 mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex] int32 slaves_inherit_mode; int32 slaves_inherit_speed; int32 summons_trigger_autospells; int32 pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex] int32 walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex] int32 multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex] int32 quest_skill_learn; int32 quest_skill_reset; int32 basic_skill_check; int32 guild_emperium_check; int32 guild_exp_limit; int32 guild_max_castles; int32 guild_skill_relog_delay; int32 guild_skill_relog_type; int32 emergency_call; int32 guild_aura; int32 pc_invincible_time; int32 pet_catch_rate; int32 pet_rename; int32 pet_friendly_rate; int32 pet_hungry_delay_rate; int32 pet_hungry_friendly_decrease; int32 pet_status_support; int32 pet_attack_support; int32 pet_damage_support; int32 pet_support_min_friendly; //[Skotlex] int32 pet_support_rate; int32 pet_attack_exp_to_master; int32 pet_attack_exp_rate; int32 pet_lv_rate; //[Skotlex] int32 pet_max_stats; //[Skotlex] int32 pet_max_atk1; //[Skotlex] int32 pet_max_atk2; //[Skotlex] int32 pet_no_gvg; //Disables pets in gvg. [Skotlex] int32 pet_equip_required; int32 pet_unequip_destroy; int32 pet_master_dead; int32 skill_min_damage; int32 finger_offensive_type; int32 heal_exp; int32 max_heal_lv; int32 max_heal; //Mitternacht int32 resurrection_exp; int32 shop_exp; int32 combo_delay_rate; int32 item_check; int32 item_use_interval; //[Skotlex] int32 cashfood_use_interval; int32 wedding_modifydisplay; int32 wedding_ignorepalette; //[Skotlex] int32 xmas_ignorepalette; // [Valaris] int32 summer_ignorepalette; // [Zephyrus] int32 hanbok_ignorepalette; int32 oktoberfest_ignorepalette; int32 natural_healhp_interval; int32 natural_healsp_interval; int32 natural_heal_skill_interval; int32 natural_heal_weight_rate; int32 natural_heal_weight_rate_renewal; int32 arrow_decrement; int32 ammo_unequip; int32 ammo_check_weapon; int32 max_aspd; int32 max_walk_speed; //Maximum walking speed after buffs [Skotlex] int32 max_hp_lv99; int32 max_hp_lv150; int32 max_hp; int32 max_sp; int32 max_lv, aura_lv; int32 max_parameter, max_baby_parameter; int32 max_cart_weight; int32 skill_log; int32 battle_log; int32 etc_log; int32 save_clothcolor; int32 undead_detect_type; int32 auto_counter_type; int32 min_hitrate; //[Skotlex] int32 max_hitrate; //[Skotlex] int32 agi_penalty_target; int32 agi_penalty_type; int32 agi_penalty_count; int32 agi_penalty_num; int32 vit_penalty_target; int32 vit_penalty_type; int32 vit_penalty_count; int32 vit_penalty_num; int32 weapon_defense_type; int32 magic_defense_type; int32 skill_reiteration; int32 skill_nofootset; int32 pc_cloak_check_type; int32 monster_cloak_check_type; int32 estimation_type; int32 gvg_short_damage_rate; int32 gvg_long_damage_rate; int32 gvg_weapon_damage_rate; int32 gvg_magic_damage_rate; int32 gvg_misc_damage_rate; int32 gvg_flee_penalty; int32 pk_short_damage_rate; int32 pk_long_damage_rate; int32 pk_weapon_damage_rate; int32 pk_magic_damage_rate; int32 pk_misc_damage_rate; int32 mob_changetarget_byskill; int32 attack_direction_change; int32 land_skill_limit; int32 monster_class_change_recover; int32 produce_item_name_input; int32 display_skill_fail; int32 chat_warpportal; int32 mob_warp; int32 dead_branch_active; int32 vending_max_value; int32 vending_over_max; int32 vending_tax; int32 vending_tax_min; int32 show_steal_in_same_party; int32 party_share_type; int32 party_hp_mode; int32 party_show_share_picker; int32 show_picker_item_type; int32 attack_attr_none; int32 item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use, item_rate_use_boss, item_rate_treasure, item_rate_adddrop, item_group_rate; int32 item_rate_common_mvp, item_rate_heal_mvp, item_rate_use_mvp, item_rate_equip_mvp, item_rate_card_mvp; int32 logarithmic_drops; int32 item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ int32 item_drop_card_min,item_drop_card_max; int32 item_drop_equip_min,item_drop_equip_max; int32 item_drop_mvp_min,item_drop_mvp_max; // End Addition int32 item_drop_mvp_mode; //rAthena addition [Playtester] int32 item_drop_heal_min,item_drop_heal_max; // Added by Valatris int32 item_drop_use_min,item_drop_use_max; //End int32 item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] int32 item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] int32 item_group_drop_min,item_group_drop_max; int32 prevent_logout; // Added by RoVeRT int32 prevent_logout_trigger; int32 land_protector_behavior; int32 npc_emotion_behavior; int32 alchemist_summon_reward; // [Valaris] int32 drops_by_luk; int32 drops_by_luk2; int32 equip_natural_break_rate; //Base Natural break rate for attacks. int32 equip_self_break_rate; //Natural & Penalty skills break rate int32 equip_skill_break_rate; //Offensive skills break rate int32 multi_level_up; int32 multi_level_up_base; int32 multi_level_up_job; int32 max_exp_gain_rate; //Max amount of exp bar % you can get in one go. int32 pk_mode; int32 pk_mode_mes; int32 pk_level_range; int32 manner_system; // end additions [Valaris] int32 show_mob_info; int32 gx_allhit; int32 gx_disptype; int32 devotion_level_difference; int32 player_skill_partner_check; int32 invite_request_check; int32 skill_removetrap_type; int32 disp_experience; int32 disp_zeny; int32 backstab_bow_penalty; int32 hp_rate; int32 sp_rate; int32 bone_drop; int32 buyer_name; int32 dancing_weaponswitch_fix; // eAthena additions int32 night_at_start; // added by [Yor] int32 day_duration; // added by [Yor] int32 night_duration; // added by [Yor] int32 ban_hack_trade; // added by [Yor] int32 min_hair_style; // added by [MouseJstr] int32 max_hair_style; // added by [MouseJstr] int32 min_hair_color; // added by [MouseJstr] int32 max_hair_color; // added by [MouseJstr] int32 min_cloth_color; // added by [MouseJstr] int32 max_cloth_color; // added by [MouseJstr] int32 pet_hair_style; // added by [Skotlex] int32 castrate_dex_scale; // added by [MouseJstr] int32 area_size; // added by [MouseJstr] int32 max_def, over_def_bonus; //added by [Skotlex] int32 zeny_from_mobs; // [Valaris] int32 mobs_level_up; // [Valaris] int32 mobs_level_up_exp_rate; // [Valaris] int32 pk_min_level; // [celest] int32 skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus] int32 skill_steal_random_options; int32 motd_type; // [celest] int32 exp_calc_type; int32 exp_bonus_attacker; int32 exp_bonus_max_attacker; int32 min_skill_delay_limit; int32 default_walk_delay; int32 no_skill_delay; int32 attack_walk_delay; int32 require_glory_guild; int32 idle_no_share; int32 party_update_interval; int32 party_even_share_bonus; int32 delay_battle_damage; int32 hide_woe_damage; int32 display_version; int32 display_hallucination; // [Skotlex] int32 use_statpoint_table; // [Skotlex] int32 debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex] int32 mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] int32 hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] int32 dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random] int32 mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer] int32 mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] int32 mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. int32 boss_active_time; int32 show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] int32 mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] int32 character_size; // if riders have size=2, and baby class riders size=1 [Lupus] int32 mob_max_skilllvl; // Max possible skill level [Lupus] int32 rare_drop_announce; // chance <= to show rare drops global announces int32 drop_rate_cap; // Drop rate can't be raised above this amount by drop bonus items int32 drop_rate_cap_vip; int32 retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] int32 duel_allow_pvp; // [LuzZza] int32 duel_allow_gvg; // [LuzZza] int32 duel_allow_teleport; // [LuzZza] int32 duel_autoleave_when_die; // [LuzZza] int32 duel_time_interval; // [LuzZza] int32 duel_only_on_same_map; // [Toms] int32 skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza] int32 allow_skill_without_day; // [Komurka] int32 allow_es_magic_pc; // [Skotlex] int32 skill_wall_check; // [Skotlex] int32 official_cell_stack_limit; // [Playtester] int32 custom_cell_stack_limit; // [Skotlex] int32 skill_caster_check; // [Skotlex] int32 sc_castcancel; // [Skotlex] int32 pc_sc_def_rate; // [Skotlex] int32 mob_sc_def_rate; int32 pc_max_sc_def; int32 mob_max_sc_def; int32 sg_angel_skill_ratio; int32 sg_miracle_skill_ratio; int32 sg_miracle_skill_duration; int32 autospell_stacking; //Enables autospell cards to stack. [Skotlex] int32 override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex] int32 min_chat_delay; //Minimum time between client messages. [Skotlex] int32 friend_auto_add; //When accepting friends, both get friended. [Skotlex] int32 hvan_explosion_intimate; // fix [albator] int32 hom_rename; int32 homunculus_show_growth ; //[orn] int32 homunculus_friendly_rate; int32 quest_exp_rate; int32 autotrade_mapflag; int32 at_timeout; int32 homunculus_autoloot; int32 idle_no_autoloot; int32 max_guild_alliance; int32 ksprotection; int32 auction_feeperhour; int32 auction_maximumprice; int32 homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf] int32 display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara] int32 skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish] int32 eq_single_target_reflectable; int32 invincible_nodamage; int32 mob_slave_keep_target; int32 autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] int32 knockback_left; int32 client_reshuffle_dice; // Reshuffle /dice int32 client_sort_storage; int32 feature_buying_store; int32 feature_search_stores; int32 searchstore_querydelay; int32 searchstore_maxresults; int32 display_party_name; int32 cashshop_show_points; int32 mail_show_status; int32 client_limit_unit_lv; int32 hom_max_level; int32 hom_S_max_level; int32 hom_S_growth_level; // [BattleGround Settings] int32 bg_update_interval; int32 bg_short_damage_rate; int32 bg_long_damage_rate; int32 bg_weapon_damage_rate; int32 bg_magic_damage_rate; int32 bg_misc_damage_rate; int32 bg_flee_penalty; // rAthena int32 max_third_parameter; int32 max_baby_third_parameter; int32 max_trans_parameter; int32 max_third_trans_parameter; int32 max_extended_parameter; int32 max_summoner_parameter; int32 max_fourth_parameter; int32 max_third_aspd; int32 max_summoner_aspd; int32 vcast_stat_scale; int32 mvp_tomb_enabled; int32 mvp_tomb_delay; int32 atcommand_suggestions_enabled; int32 min_npc_vendchat_distance; int32 atcommand_mobinfo_type; int32 mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] int32 skill_trap_type; int32 allow_consume_restricted_item; int32 allow_equip_restricted_item; int32 max_walk_path; int32 item_enabled_npc; int32 item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full. int32 bowling_bash_area; int32 drop_rateincrease; int32 feature_auction; int32 feature_banking; int32 vip_storage_increase; int32 vip_base_exp_increase; int32 vip_job_exp_increase; int32 vip_zeny_penalty; int32 vip_bm_increase; int32 vip_drop_increase; int32 vip_gemstone; int32 vip_exp_penalty_base; int32 vip_exp_penalty_job; int32 vip_disp_rate; int32 mon_trans_disable_in_gvg; int32 discount_item_point_shop; int32 update_enemy_position; int32 devotion_rdamage; int32 feature_itemlink; int32 feature_mesitemlink; int32 feature_mesitemlink_brackets; int32 feature_mesitemlink_dbname; int32 feature_mesitemicon; int32 feature_mesitemicon_dbname; // autotrade persistency int32 feature_autotrade; int32 feature_autotrade_direction; int32 feature_autotrade_head_direction; int32 feature_autotrade_sit; int32 feature_autotrade_open_delay; // Fame points int32 fame_taekwon_mission; int32 fame_refine_lv1; int32 fame_refine_lv2; int32 fame_refine_lv3; int32 fame_forge; int32 fame_pharmacy_3; int32 fame_pharmacy_5; int32 fame_pharmacy_7; int32 fame_pharmacy_10; int32 disp_servervip_msg; int32 warg_can_falcon; int32 path_blown_halt; int32 rental_mount_speed_boost; int32 warp_suggestions_enabled; int32 taekwon_mission_mobname; int32 teleport_on_portal; int32 cart_revo_knockback; int32 guild_notice_changemap; int32 transcendent_status_points; int32 taekwon_ranker_min_lv; int32 revive_onwarp; int32 mail_delay; int32 autotrade_monsterignore; int32 idletime_option; int32 spawn_direction; int32 arrow_shower_knockback; int32 devotion_rdamage_skill_only; int32 max_extended_aspd; int32 mob_chase_refresh; //How often a monster should refresh its chase [Playtester] int32 mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester] int32 boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester] int32 snap_dodge; // Enable or disable dodging damage snapping away [csnv] int32 stormgust_knockback; int32 default_fixed_castrate; int32 default_bind_on_equip; int32 pet_ignore_infinite_def; // Makes fixed damage of petskillattack2 ignores infinite defense int32 homunculus_evo_intimacy_need; int32 homunculus_evo_intimacy_reset; int32 monster_loot_search_type; int32 feature_roulette; int32 feature_roulette_bonus_reward; int32 monster_hp_bars_info; int32 min_body_style; int32 max_body_style; int32 save_body_style; int32 mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus int32 mob_stuck_warning; //Show warning if a monster is stuck too long int32 skill_eightpath_algorithm; //Official path algorithm int32 skill_eightpath_same_cell; int32 death_penalty_maxlv; int32 exp_cost_redemptio; int32 exp_cost_redemptio_limit; int32 mvp_exp_reward_message; int32 can_damage_skill; //Which BL types can damage traps int32 atcommand_levelup_events; int32 atcommand_disable_npc; int32 block_account_in_same_party; int32 tarotcard_equal_chance; //Official or equal chance for each card int32 change_party_leader_samemap; int32 dispel_song; //Can songs be dispelled? int32 guild_maprespawn_clones; // Should clones be killed by maprespawnguildid? int32 hide_fav_sell; int32 mail_daily_count; int32 mail_zeny_fee; int32 mail_attachment_price; int32 mail_attachment_weight; int32 banana_bomb_duration; int32 guild_leaderchange_delay; int32 guild_leaderchange_woe; int32 guild_alliance_onlygm; int32 feature_achievement; int32 allow_bound_sell; int32 autoloot_adjust; int32 feature_petevolution; int32 feature_pet_autofeed; int32 feature_pet_autofeed_rate; int32 pet_autofeed_always; int32 broadcast_hide_name; int32 skill_drop_items_full; int32 switch_remove_edp; int32 feature_homunculus_autofeed; int32 feature_homunculus_autofeed_rate; int32 summoner_race; int32 summoner_size; int32 homunculus_autofeed_always; int32 feature_attendance; int32 feature_privateairship; int32 rental_transaction; int32 min_shop_buy; int32 min_shop_sell; int32 feature_equipswitch; int32 pet_walk_speed; int32 blacksmith_fame_refine_threshold; int32 mob_nopc_idleskill_rate; int32 mob_nopc_move_rate; int32 boss_nopc_idleskill_rate; int32 boss_nopc_move_rate; int32 hom_idle_no_share; int32 idletime_hom_option; int32 devotion_standup_fix; int32 feature_bgqueue; int32 bgqueue_nowarp_mapflag; int32 homunculus_exp_gain; int32 rental_item_novalue; int32 ping_timer_interval; int32 ping_time; int32 show_skill_scale; int32 achievement_mob_share; int32 slave_stick_with_master; int32 slave_active_with_master; int32 at_logout_event; int32 homunculus_starving_rate; int32 homunculus_starving_delay; int32 drop_connection_on_quit; int32 mob_spawn_variance; int32 mercenary_autoloot; int32 mer_idle_no_share; int32 idletime_mer_option; int32 feature_refineui; int32 rndopt_drop_pillar; int32 pet_legacy_formula; int32 pet_distance_check; int32 pet_hide_check; int32 instance_block_leave; int32 instance_block_leaderchange; int32 instance_block_invite; int32 instance_block_expulsion; // 4th Jobs Stuff int32 trait_points_job_change; int32 use_traitpoint_table; int32 max_trait_parameter; int32 max_res_mres_ignored; int32 max_ap; int32 ap_rate; int32 restart_ap_rate; int32 loose_ap_on_death; int32 loose_ap_on_map; int32 keep_ap_on_logout; int32 attack_machine_level_difference; int32 feature_barter; int32 feature_barter_extended; int32 break_mob_equip; int32 macro_detection_retry; int32 macro_detection_timeout; int32 macro_detection_punishment; int32 macro_detection_punishment_time; int32 macrochecker_delay; int32 feature_dynamicnpc_timeout; int32 feature_dynamicnpc_rangex; int32 feature_dynamicnpc_rangey; int32 feature_dynamicnpc_direction; int32 mob_respawn_time; int32 mob_unlock_time; int32 map_edge_size; int32 randomize_center_cell; int32 feature_stylist; int32 feature_banking_state_enforce; int32 instance_allow_reconnect; int32 synchronize_damage; int32 item_stacking; int32 hom_delay_reset_vaporize; int32 hom_delay_reset_warp; int32 loot_range; int32 assist_range; #include }; extern struct Battle_Config battle_config; void do_init_battle(void); void do_final_battle(void); extern int32 battle_config_read(const char *cfgName); extern void battle_set_defaults(void); int32 battle_set_value(const char* w1, const char* w2); int32 battle_get_value(const char* w1); // struct block_list* battle_getenemyarea(struct block_list *src, int32 x, int32 y, int32 range, int32 type, int32 ignore_id); /** * Royal Guard **/ int32 battle_damage_area( struct block_list *bl, va_list ap); #endif /* BATTLE_HPP */