Commit History

Author SHA1 Message Date
  Lupus bd60d1e117 fixed typos in waterheight, mapflags. updated items weigh 19 years ago
  Lupus 3cd0c8c1e0 updated mapflags 19 years ago
  foruken 79a6d36397 Corrected some errors in cities/hugel.txt and guides/guides_hu.txt 19 years ago
  skotlex 97af776e02 - Added special_state changebase to identify when a character has a special-view associated with some equipment to correctly revert the look when you take off said equipment (fixes tuxedo/wedding dress when you use modify_wedding_display: yes) 19 years ago
  skotlex 6676a74acd - Removed the piece of code that "guesses" that job classes between 24 and 68 are advanced classes from mob_avail reading since they conflict with NJ/GS. Use the correct class numbers from now on! 19 years ago
  skotlex df06ad84f3 - Fixed Landmine's level 1 duration. 19 years ago
  skotlex a489ed4364 - Changed clif_damage/clif_skill_damage to return the walk-delay based on the passed on damage-delay. 19 years ago
  foruken 16e3034ae3 Changed item description in Sage Skills Quest (Blank Script -> Empty Script), thanks to MeL [Foruken] 19 years ago
  skotlex 3a0621b9ae - Added ers handling for skill_timerskill structures. 19 years ago
  Vicious a6de127a8e bunch of updates.. 19 years ago
  skotlex 58be7c433b - You don't get critical'ed when in counter-attack stance anymore. 19 years ago
  skotlex 0ef81c9d08 - Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING 19 years ago
  skotlex 5e1c234759 - Modified battle_check_range to do a path-check on distances less than 2 (rather than 3) to avoid being able to hit through walls. 19 years ago
  skotlex d3db62a041 - Modified unit_walktoxy_sub to always move at least one cell when a large chaserange is specified to prevent possible infinite loops where attack_timer says you are not within range, but unit_walktoxy says you are. 19 years ago
  skotlex 254d003229 - Fixed various include lines in the map server (of the type <include "nullpo.h"> -> <include "../common/nullpo.h">) 19 years ago
  skotlex c8ad3fbc64 - Fixed Looted items always dropping in quantities of 1. 19 years ago
  Lance a71b9f858b * Temperory replaced strtoll to strtoul until the function changes. 19 years ago
  skotlex 42c6f89d86 - Multiple optimizations to the unit_data auto-chase upgrade, also simplified the mob and pet ai routines. 19 years ago
  skotlex 3acdfa691b - Finished fixing the unit_data auto-case update. Still need to do some optimizations... but the current code-base should be usable. 19 years ago
  skotlex e68983a063 - Fixes to the unit_data update that lets characters auto-chase while attacking. 19 years ago
  skotlex 418c98ea0a - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... 19 years ago
  skotlex b6fa7be9e9 - Updated the subnet support to not require specifying the subnet mask, it is auto-acquired from the char/map IP and the subnet-mask. 19 years ago
  Lupus 5881a458b2 fixed refiner items check 19 years ago
  skotlex e8a8c8fbb9 - Added the missing last_thinktime initialization to pets. 19 years ago
  skotlex db62926e5b - Changed use of strtol to strtoll as strtol's result is just a signed int, and we need to parse values above 0x7FFFFFFF 19 years ago
  skotlex 3954b070de - Modified @warp/@rura to prevent causing pc_setpos position error messages. 19 years ago
  skotlex 3851b1299d - Fixed @npcmove not sending the correct packets to make the moving refresh client-side. 19 years ago
  skotlex 0ed5d38cdd - Small code cleanups. One should lower a bit function overhead when using mob_ai&32 19 years ago
  Lance d955a685c3 * Fixed map_waterheight prefixing extra "data\" 19 years ago
  skotlex b810c3cefb - Mob_ai update. The attacked checks will trigger even if the mob can't move. Being attacked while the mob can't move no longer will trigger rude-attacked skills. 19 years ago