Commit History

Author SHA1 Message Date
  skotlex 8fe81d12a3 - Changed div behaviour. Skills with div above zero will get their total damage increased by the number of hits, div less than zero is just for "show", total number of hits displayed is abs(div), but damage isn't increased by number of hits. 19 years ago
  blackhole89 f92652ee92 GS_MAGICALBULLET implementation: declaring variables after case: without defining a block of {}, using something weird called atn_rand(something) instead of just rand. Fixed. 19 years ago
  blackhole89 82fec3e7e0 missing } near line 449 19 years ago
  Vicious 6a9cccbf46 some ninja/gs work 19 years ago
  skotlex bc1362c571 - Cleaned-up the random item reading routine. Fixed a overflow bug when one of the files has too many random items. 19 years ago
  Lance 71fc431888 * Fixed a variable loopback problem on NPC shop price checking routine. 19 years ago
  skotlex 01cf48cd39 - Fixed a memory overwrite crash on pc_readdb, thanks to foobar. 19 years ago
  Lupus bd6c2ee92a Doppel's drops fix Lance 1411 -> Lance 1410 [Lupus] 19 years ago
  Lupus cbd83c0118 g_giant_hornet now agressive 19 years ago
  Lupus 3304b6c598 added 3 shops 19 years ago
  Lupus c87fbd0c64 minor typos, fixed Turtle island exploit 19 years ago
  skotlex 858d87d0c8 - Fixed Valkyrie's shield script in item_db.sql 19 years ago
  skotlex 36d4464315 - Fixed the linked bard/dancer skills toggling with each call to pc_calc_status 19 years ago
  skotlex f1a58a1ae9 - Fixed a bug in the pc_skillreset function. 19 years ago
  skotlex 9ca89d4cdc - Some small cleanups in mob_read_mobavail (or however it is named) 19 years ago
  Vicious 458a75780e fixing max_weapon_size 19 years ago
  blackhole89 e9ec45a43c MAX_WEAPON_TYPE was used with less-than during loading, thus causing the weapon class MAX_WEAPON_TYPE not being read in. Additionally, aspd_base was too small (MAX_WEAPON_TYPE rather than MAX_WEAPON_TYPE+1), thus causing out-of-bounds memory access each time it was used. I wonder why nobody noticed that yet. 19 years ago
  blackhole89 a2a0e1e323 only the first 22 CSVs were read in, but MAX_WEAPON_TYPE+5 was 27 -> uninitialized array indices got atoi'd 19 years ago
  skotlex ffea309d01 - Now you can't raise levels on an acquired skill when that skill is currently an acquired skill. 19 years ago
  skotlex 8309da5f58 - Made Magic Crasher a BF_WEAPON attack. 19 years ago
  Vicious c4d6af569a more ninja/gs update 19 years ago
  blackhole89 1f037dd750 There go the status icons. 19 years ago
  skotlex 26374a61c1 - Moved a bunch of sc_effects that should be cancelled on hit from mob_damage/pc_damage to battle_damage. 19 years ago
  skotlex f1231f7723 - Fixed stun's duration not getting reduced by vit + luk/3 19 years ago
  skotlex 1a023c8a7c - Fixed #itemlist not taking into consideration crafted/forged items and pet eggs. Cleaned up a bit the function as well. 19 years ago
  Vicious d574e42132 partial SC work. it doesn't break, but it doesn't work either. 19 years ago
  Vicious 599c56738d skill tree for NJ/GS 19 years ago
  Vicious ae8573f399 * included MAX_WEAPON_SIZE for flexible weapon types 19 years ago
  skotlex d29bdd1949 - Fixed a bug that was making the no_spawn_on_player setting useless. 19 years ago
  Vicious e2200363f2 enabled skill_cast_db. still lacking LOTS of info 19 years ago