Cronologia Commit

Autore SHA1 Messaggio Data
  skotlex e29a1031d5 - Moved PACKETVER to mmo.h, and added support for the expanded character info window on the char-server when PACKETVER is above 7. 18 anni fa
  FlavioJS 08424f7e76 - Moved packet_len_table values to packet_db[SERVER]. 18 anni fa
  FlavioJS 25cd5a05f4 - Increased MAX_PACKET_DB to 0x300 and added a warning for when packet ids greater than MAX_PACKET_DB are found. 18 anni fa
  skotlex 84f8ec45d5 - Modified the skill damage packet and the knockback packets to mimic aegis sent packets for such skills. 18 anni fa
  FlavioJS b524f75cd0 - Reversed revision #9415 (messages with server_tick field being sent as soon as possible) since it didn't fix the client synchronization issue. 18 anni fa
  FlavioJS 0931ce5d81 - Messages with server_tick field are sent as soon as possible now. 18 anni fa
  FlavioJS 637ae9a4dc - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. 18 anni fa
  skotlex 01d8d4dfbe - Recoded @send so that it uses clif.c instead of doing all the WFIFO stuff itself. 18 anni fa
  skotlex bd25ce6f90 - HP Conversion will fail when used at max SP. It should not display any errors to the client. 18 anni fa
  skotlex 69c98bdfa2 - Some cleaning of the Gospel code. 18 anni fa
  skotlex cd482bed77 - Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the variable arguments into a double va_arg list. Thanks to the Ultra Mage for the tip. 18 anni fa
  skotlex 0d30562da5 - Cleaned up SG_HATE to use a new function, pc_set_hate_mob to handle setting. 18 anni fa
  skotlex 6db8420f3c - Added upgrade_svn8675.sql in case, for some reason, your guild table still has the emblem_data field as a 'blob' with "NOT NULL" specified. 18 anni fa
  toms 8e191af335 Code cleanup & optimization on guild part of char-server 19 anni fa
  skotlex 7a082b02a8 - Updated battle_check_target so that all alchemist summoned mobs can be target by everyone. 19 anni fa
  toms 5e47973166 Merged mpeg's fix on ninja skills 19 anni fa
  DracoRPG 15dd140846 Orn's and Albator's Homunculus system, finally, YAY!! 19 anni fa
  skotlex cd8587dc4d - Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in: 19 anni fa
  skotlex 38ead62cea - Removed the equip id from the clif_pet_equip packet as it is not used for anything. 19 anni fa
  Lance aa70823081 * [Fixed] 19 anni fa
  skotlex 6d354a4b06 - Cleaned up the IP sync code to... 19 anni fa
  skotlex 4d27716bf1 - Tested and fixed resolve_hostbyname. 19 anni fa
  Lance 58b728cc4a * [Added]: 19 anni fa
  skotlex 0158ab793e - Fixed npc_checknear's distance check returning the opposite of what it should (false when the range is correct and viceversa) 19 anni fa
  skotlex 55df062534 - Added structure party_data and party_member_data to the map server to hold party-specific required information about parties including Monk/TK/SG/SN states and party member count. 19 anni fa
  Lance e266a08f7c [Optimized]: 19 anni fa
  skotlex 1074b09187 - Small optimization in battle_check_target 19 anni fa
  skotlex 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 anni fa
  blackhole89 752cd268ef * Part A of the Homunculus code. 19 anni fa
  skotlex 0aed0eaa95 - Applied an experimental weather code that should lower bandwidth usage to near-none, which's only disadvantage should be the weather not clearing out until moving to another map (even when the mapflag is removed from the current map). 19 anni fa