Commit History

Autor SHA1 Mensaxe Data
  toms 70f4570b81 - Little code cleanup %!s(int64=19) %!d(string=hai) anos
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. %!s(int64=19) %!d(string=hai) anos
  skotlex 330dc56cab - Corrected the line terminator setting on the unit.* files as pointed out by Irmin %!s(int64=19) %!d(string=hai) anos
  skotlex 3a2c267be6 - Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time) %!s(int64=19) %!d(string=hai) anos
  skotlex 0a5c14f801 - Changed slave chasing from using unit_walktobl to map_search_freecell + unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell. %!s(int64=19) %!d(string=hai) anos
  skotlex a489ed4364 - Changed clif_damage/clif_skill_damage to return the walk-delay based on the passed on damage-delay. %!s(int64=19) %!d(string=hai) anos
  skotlex 418c98ea0a - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... %!s(int64=19) %!d(string=hai) anos
  Lance b8116f49db * Minor cleanups. %!s(int64=19) %!d(string=hai) anos
  skotlex 7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data) %!s(int64=19) %!d(string=hai) anos