Historique des commits

Auteur SHA1 Message Date
  Playtester ddfbc69bfe Fixed some typos and updated Atroce Card il y a 17 ans
  ultramage 94af74be1d Removed some overly verbose messages from the TXT login server. il y a 17 ans
  skotlex a1becae58f - Added bonusautoscript and bonusautoscript2. These are used to attach a script to a player which gets executed on attack (or when attacked). Required for several of the more recent items. il y a 17 ans
  skotlex 8d0ac1d316 - Applied some cleanups that should correct "Infinite Endure" ending sometimes. il y a 17 ans
  Playtester 3cd6ed7355 Updated Gorynych's DEF/MDEF il y a 17 ans
  L0ne_W0lf 1607b50c59 Uncommented the ShowWarning and ShowDebug from rev. 11508, and cleaned up the warnings it produced. il y a 17 ans
  ultramage ee02c2190b Fixed some gcc-specific stuff, silenced some more warnings il y a 17 ans
  ultramage 4cfb15d8bb Fixed numerous /W4 warnings (and created more :) il y a 17 ans
  Playtester 4eba2db770 Fixed Ahlspiess not ignoring def of bosses il y a 17 ans
  FlavioJS 630552ca97 * Fixed the incorrect map names on the debug messages (mapid->mapindex mishap from r11508). il y a 17 ans
  L0ne_W0lf 9c147d9f42 * Commented out ShowWarning and ShowDebug messages added in revision 11508. Aside from the ShowDebug being faulty, they are both fare too annoying for public use for the time being. If/when I get the NPC names fixed, we can add it back. il y a 17 ans
  Playtester 6bcbcb11bb * Further optimization of the skill unit code il y a 17 ans
  Playtester 12f4be5b2e * Optimized the skill unit code il y a 17 ans
  FlavioJS 613b8a5b65 * Clarified how npc names work in script_commands.txt. il y a 17 ans
  ultramage 2c2af57a84 * Removed commented-out code for check_fake_id() il y a 17 ans
  ultramage 28a6350610 Fixed unix compilation problem due to a missing include (caused by r11499) il y a 17 ans
  ultramage d2b9e2498e Some code cleaning... il y a 17 ans
  ultramage 0bbf505d59 * Merged do_sendrecv() and do_parse() into do_sockets() il y a 17 ans
  FlavioJS 05134f3dcc * Reworked the parsing at npc.c. il y a 17 ans
  ultramage 3d7a129b90 Using predefined constants as parameters to the exit() function. il y a 17 ans
  Playtester 6c04229cb6 * Ground skill now can trigger every 20ms il y a 17 ans
  ultramage 6b2c679c3f * small timer.c cleaning il y a 17 ans
  Playtester 7088251f9e Updated sql files il y a 17 ans
  L0ne_W0lf 1a95b375c1 Missed one. :> And thanks for Jetvictor for pointing it out. bugreport:239 il y a 17 ans
  L0ne_W0lf 37e98485d1 * Added a return at the end of several scripts. Should deal with errors being shown in due to a recent commit by FlavioJS il y a 17 ans
  ultramage 472e15c188 * Venom Splasher fixes according to bugreport:230 il y a 17 ans
  ultramage 425112aef3 * Fixed a copy-paste mistake in disguise code (from r5833) il y a 17 ans
  Playtester ead417758e Fixed used levels of NPC_CRITICALWOUND il y a 17 ans
  FlavioJS b445bfa64e >.> il y a 17 ans
  FlavioJS 7109831b80 * Tweaked the loop in parse_script to better handle when the outer brackets aren't checked. il y a 17 ans