Commit History

Autor SHA1 Mensaxe Data
  skotlex ee005cf409 - SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set) %!s(int64=19) %!d(string=hai) anos
  skotlex 1de06a14e4 - Call Slave now invokes slaves on a 5x5 area around master. %!s(int64=19) %!d(string=hai) anos
  Lance 40f2aa9cc5 * [Added] %!s(int64=19) %!d(string=hai) anos
  skotlex 1d027c8db8 - Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function. %!s(int64=19) %!d(string=hai) anos
  skotlex 1074b09187 - Small optimization in battle_check_target %!s(int64=19) %!d(string=hai) anos
  skotlex 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) %!s(int64=19) %!d(string=hai) anos
  Lance 2681e4127b * Patches to allow everything to work right. + 1 more sample script. %!s(int64=19) %!d(string=hai) anos
  Lance e43f38bb0d * Change scripting engine's NPC scope vars to dot (.) style. %!s(int64=19) %!d(string=hai) anos
  Lance c7535fdff4 * Fixed mob control commands. %!s(int64=19) %!d(string=hai) anos
  skotlex 1641349382 - Merged item_db.sql from stable :B %!s(int64=19) %!d(string=hai) anos
  skotlex e63cc72bd7 - Removed the fixpos packet sending when damaged. Aegis sends no such packet. %!s(int64=19) %!d(string=hai) anos
  skotlex 740958837d - Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay. %!s(int64=19) %!d(string=hai) anos
  skotlex 352ba1bd12 - Some clean-ups in the mob_ai %!s(int64=19) %!d(string=hai) anos
  skotlex de78454f67 - Fixed Jump Kick's range to 9. %!s(int64=19) %!d(string=hai) anos
  skotlex 4ded556eb0 - skill_castend_id and skill_castend_pos will trigger unit_stop_walking with flag 1 (fix pos) rather than none. Should fix some skills making you appear moving while doing them. %!s(int64=19) %!d(string=hai) anos
  skotlex 7a07d3c6ec - Applied some changes in unit.c to make mobs pick chase paths as they should. %!s(int64=19) %!d(string=hai) anos
  skotlex a5e5db6539 - unit_remove_map will reset attackable-time, canact and canwalk delays. %!s(int64=19) %!d(string=hai) anos
  skotlex 97f93f125a - Fixed unit_attack_timer mismatch warnings (this was solved yesterday, but I forgot to apply the fix to trunk) %!s(int64=19) %!d(string=hai) anos
  skotlex cb00c164f7 - Idle skills won't trigger while the mob is walking. %!s(int64=19) %!d(string=hai) anos
  skotlex 47d5784da3 - SC_CLOAKING's val4 now holds whether cloaking ends or not on attack. %!s(int64=19) %!d(string=hai) anos
  skotlex 8c6c2841f8 - Added back the "you can't walk delay while attacking" to unit_attack_timer, now when you want to walk during your attack animation, you will only stop attacking, you will have to click again to move. %!s(int64=19) %!d(string=hai) anos
  skotlex 6ec369963a - skill_clear_unitgroup is now invoked in unit_remove_map only on death if the applicable battle setting is set. It is now also invoked in unit_free. %!s(int64=19) %!d(string=hai) anos
  skotlex cbea996edc - Fixed pet being incorrectly removed when it had intimacy 0. %!s(int64=19) %!d(string=hai) anos
  skotlex 3a2c267be6 - Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time) %!s(int64=19) %!d(string=hai) anos
  skotlex 7beb5f23c3 - Fixed TK_RUN having a cast-bar when attempting to stop-running and generating timer_delete errors when halting as well. %!s(int64=19) %!d(string=hai) anos
  skotlex 7db6cd3d03 - Fixed the first call to the walk timers having the tick interval halved, which made all walking timers be off by half cell with the actual position displayed client-side. %!s(int64=19) %!d(string=hai) anos
  skotlex 324c024f96 - Cleared ud->target on remove-map, it should fix the phantom mob sprite issue. %!s(int64=19) %!d(string=hai) anos
  skotlex 0a5c14f801 - Changed slave chasing from using unit_walktobl to map_search_freecell + unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell. %!s(int64=19) %!d(string=hai) anos
  skotlex a489ed4364 - Changed clif_damage/clif_skill_damage to return the walk-delay based on the passed on damage-delay. %!s(int64=19) %!d(string=hai) anos
  skotlex 3a0621b9ae - Added ers handling for skill_timerskill structures. %!s(int64=19) %!d(string=hai) anos