Playtester
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896cc1da9f
- Removed cast time on Flip Coin
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19 anni fa |
toms
|
a74851d95d
Removed cast time of AM_REST & AM_CALLHOMUNCULUS
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19 anni fa |
skotlex
|
2ea23200c8
- Fixed Asura not wasting all SP away when it fails on cast-end.
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19 anni fa |
toms
|
4940b38ba3
Fixed homunc skill up bug
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19 anni fa |
Playtester
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bd3d6500ce
Hopefully fixed Green Ferus card combo
|
19 anni fa |
skotlex
|
49f0ddf3fa
- Adjusted some the dance/song/encore code so that the source of an ensemble will always get checked, so that walking out of an ensemble skill should make it end now. However, since ensembles requires two characters and only one is marged as source of the ensemble.... this may not be finished, some kind of check is required so that the partner will also get a force-check and not just he who started the ensemble.
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19 anni fa |
skotlex
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ce0613fb1c
- Added crash protection to the mob_db txt reading when the mob_db file has lines with insufficient number of columns.
|
19 anni fa |
skotlex
|
07e449bc5c
- Should have fixed a signed/unsigned warning in login-txt
|
19 anni fa |
Playtester
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ae758f1710
* Removed bonus range on some bows (there is a range column for that)
|
19 anni fa |
skotlex
|
4c3eae0bbe
- Cleaned up some the code of TF_DOUBLE and GS_CHAINACTION.
|
19 anni fa |
skotlex
|
3fc01d5169
- Trade requests will now fail when either character is unable to act (character in storage, vending, interacting with an npc, petrified, etc)
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19 anni fa |
Playtester
|
3d1de08613
Fixed Royal Tea requiring Sweet Sauce rather than Yellow Spice
|
19 anni fa |
Playtester
|
6b516a8126
Renamed first "Name" column to "AegisName"
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19 anni fa |
Playtester
|
d1acb16e5f
Fixed Rapid Shower only using 1 bullet rather than 5
|
19 anni fa |
MasterOfMuppets
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2c18fc43fe
A small sign quest fix according to a recent patch.
|
19 anni fa |
toms
|
5cdcef4080
Heard skotlex voice, changed all msg_table[] into msg_txt() in atcommand.c ;)
|
19 anni fa |
Vicious
|
bd17b2a527
Item Name update
|
19 anni fa |
skotlex
|
4fe5bc0478
- Got rid of the "i might be used uninitialized on this function" warning in `buildin_getpartyleader'
|
19 anni fa |
skotlex
|
9456f83ac2
- Fixed the char-server not invoking the party_calc_state function when the third party-member is added to a party, hence failing to check for families and disabling even share from them unless all three relog first (state is correctly calculated when party is first loaded).
|
19 anni fa |
skotlex
|
0c91b56537
- Crash-protections in the mail-checking function.
|
19 anni fa |
skotlex
|
895eacb80a
- Added back missing state set to prevent Ankle-Snare from being retrieved after the target dies.
|
19 anni fa |
toms
|
c2b0590289
Fixed compilation warning
|
19 anni fa |
skotlex
|
359899fbb2
- Added a check to handle Spider Web as a targetted skill. If there's more than one character on the targetted cell, a different one may get trapped, but it will mostly do as it is now.
|
19 anni fa |
skotlex
|
d12f317dbb
- Changed the map_freeblock_unlock code so that when there's an "already free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens.
|
19 anni fa |
skotlex
|
8157062811
- Casting Kaensin will clear out Suiton and viceversa now.
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19 anni fa |
skotlex
|
b62481ed5b
- Removed config settings display_delay_skill_fail and display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf)
|
19 anni fa |
skotlex
|
ee59874725
- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
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19 anni fa |
Playtester
|
dd0f2a793e
Small respawn time fix
|
19 anni fa |
skotlex
|
29fdbcae3b
- Fixed the login-sql server replying to the change-sex packet with the wrong gender, causing the char-server to screw-up job-change updates.
|
19 anni fa |
skotlex
|
367750c38c
- Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD fix as described on the docs now, this should also fix adopting not correctly giving the family-related skills. The flag value of skill should be: 0 to set the skill (if skill level is 0, this removes a learned skill), 1 grants the skill as an item bonus which is temporary, and 2 will add a skill bonus like 1, except the skill level adds up to whatever level already known of that skill.
|
19 anni fa |