lighta
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b480cb3d47
Valkyrie example
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%!s(int64=9) %!d(string=hai) anos |
aleos89
|
9738c825cc
Follow up to f53916e
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%!s(int64=9) %!d(string=hai) anos |
aleos89
|
f53916e060
Script Engine Fixes
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%!s(int64=9) %!d(string=hai) anos |
aleos89
|
0696125b82
Script Engine Upgrade
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%!s(int64=10) %!d(string=hai) anos |
Cydh Ramdh
|
148353eed9
Follow up 95705d41bee8d15d50d34c484617790e4aae9b21
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%!s(int64=10) %!d(string=hai) anos |
Cydh Ramdh
|
03dc02d4d6
* Fixed bonus_script doesn't remove Status Icon when timer is over (bugreport:9341)
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%!s(int64=10) %!d(string=hai) anos |
Playtester
|
c009b3f4a4
Pathfinding now works exactly as on the client
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%!s(int64=10) %!d(string=hai) anos |
lighta
|
02885990e5
-Merge Herc
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%!s(int64=11) %!d(string=hai) anos |
brianluau
|
a2bdc47daf
- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).
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%!s(int64=12) %!d(string=hai) anos |
greenboxal2
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a7c32653f7
Applied AStyle code formating as discussed on tid:74602.
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%!s(int64=12) %!d(string=hai) anos |
gepard1984
|
6aabd3d1b7
- Added missing parameter to `db_iput` and `db_uiput` macros (follow-up to r15682).
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%!s(int64=13) %!d(string=hai) anos |
gepard1984
|
691872fdc7
Enhanced `DBMap` implementation to allow storing integer type data in addition to void pointers.
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%!s(int64=13) %!d(string=hai) anos |
gepard1984
|
f810293de3
- Guild Castle code cleanup:
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%!s(int64=13) %!d(string=hai) anos |
eathenabot
|
1810f2efcc
* Merged changes up to eAthena 15032.
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%!s(int64=13) %!d(string=hai) anos |
flaviojs
|
9703374f8a
* Fix C++ compilation issues.
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%!s(int64=13) %!d(string=hai) anos |
ultramage
|
170e322ccc
Moved DBMap's string maxlen parameter translation (0 -> UINT16_MAX) to its initialization phase, so that it runs once instead of on every hash and compare step. This will slightly speed up most strdb operations.
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%!s(int64=14) %!d(string=hai) anos |
flaviojs
|
b02133b422
* Merges from charmerge:
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%!s(int64=14) %!d(string=hai) anos |
zephyrus
|
33e1fbbd66
- Instancing System (Thanks to Sirius White who did most of the code, with some of my work to implement client side information, some optimizations and bugfixes). Also thanks to contributions from UEAUP team and Orcao.
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%!s(int64=16) %!d(string=hai) anos |
FlavioJS
|
013d104eff
* Added a generic binary heap implementation based on defines. (round 2)
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%!s(int64=16) %!d(string=hai) anos |
FlavioJS
|
d60b27d27d
* Added a generic binary heap implementation based on defines.
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%!s(int64=16) %!d(string=hai) anos |
FlavioJS
|
625f9f62fd
* Added support for skill names to script commands:
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%!s(int64=17) %!d(string=hai) anos |
FlavioJS
|
0594a1a350
* Added an iterator to map.h/c.
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%!s(int64=17) %!d(string=hai) anos |
FlavioJS
|
4dcf5bb0b9
* Tweeked the declaration and initialization defines for vectors.
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%!s(int64=17) %!d(string=hai) anos |
FlavioJS
|
70ca76a770
* Added a generic vector implementation (dynamic array) based on defines.
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%!s(int64=17) %!d(string=hai) anos |
FlavioJS
|
58aba77ff3
* Added a database iterator to db.c/db.h.
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%!s(int64=17) %!d(string=hai) anos |
FlavioJS
|
9d2688ad87
* Changed EXIT_SUCCESS back to 0 in console.c to avoid an unnecessary include.
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%!s(int64=17) %!d(string=hai) anos |
FlavioJS
|
3e13b73efe
|
%!s(int64=18) %!d(string=hai) anos |
FlavioJS
|
f68f40f94d
* Displaying op names instead of numbers in script engine errors.
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%!s(int64=18) %!d(string=hai) anos |
FlavioJS
|
cc893dbaab
* Changed db key from 'unsigned char*' to 'const char*'.
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%!s(int64=18) %!d(string=hai) anos |
ultramage
|
49096125fb
Applied a consistent look to all header files (copyright, ifdefs)
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%!s(int64=18) %!d(string=hai) anos |