Commit History

Autor SHA1 Mensaxe Data
  Inkfish a366ac53ce * Fixed some known and unknown player attached NPC timer problems %!s(int64=16) %!d(string=hai) anos
  Inkfish 0aa94a295f * Clean up for npc timer code %!s(int64=16) %!d(string=hai) anos
  Inkfish 8704a43725 * Players now cannot be revived during pvp respawn delay %!s(int64=16) %!d(string=hai) anos
  Inkfish a43c9e581b * Fix several npctimer issues (bugreport:1619, bugreport:1730) %!s(int64=16) %!d(string=hai) anos
  zephyrus 94fbb46238 - Battleground mapflags: %!s(int64=16) %!d(string=hai) anos
  zephyrus e9153a3c17 - Fixed item Nemesis. %!s(int64=16) %!d(string=hai) anos
  FlavioJS ad963e52e6 * Fixed impropper filling of w4 in npc_parsesrcfile when there are less than 4 fields. (bugreport:1063) %!s(int64=16) %!d(string=hai) anos
  FlavioJS 1a2d2c0d4e * Changed npc_get_new_npc_id to ensure that it never returns invalid/used ids. %!s(int64=16) %!d(string=hai) anos
  ultramage 47fad03c47 Added a missing break; in pc_setstat, messing up LUK increasing (see r13460) (bugreport:2697). %!s(int64=16) %!d(string=hai) anos
  ultramage 95d25086a6 Mobs with nonzero spawn time can now be cached as well, saving some more cpu/memory (bugreport:1197). %!s(int64=16) %!d(string=hai) anos
  FlavioJS cb8ef12df8 * Changes to the script engine: %!s(int64=16) %!d(string=hai) anos
  FlavioJS d55642d64c * Extended how duplicates work: (based on Orcao's work in bugreport:2361) [FlavioJS] %!s(int64=16) %!d(string=hai) anos
  FlavioJS 7ae74b588b * Hunted down improper uses of va_list variables. %!s(int64=16) %!d(string=hai) anos
  FlavioJS 72542d65cc * Hunted down the simpler 64bit pointer truncations. %!s(int64=16) %!d(string=hai) anos
  zephyrus c562d05efc - More code for mercenaries and starting work on restrictions. %!s(int64=16) %!d(string=hai) anos
  zephyrus 6b6ef43c4b - Removed my barricade implementation. Not required in WoE SE. %!s(int64=16) %!d(string=hai) anos
  ultramage 249d1350e5 Fixed a bug in the npc shop code, where requesting an item that wasn't on the list caused the server to keep scanning past the list's array bounds. %!s(int64=17) %!d(string=hai) anos
  FlavioJS cdda61ce1b * Added const to the return value of get_timer. %!s(int64=17) %!d(string=hai) anos
  zephyrus fc312a5088 - Added support to Cash Shop for script command callshop %!s(int64=17) %!d(string=hai) anos
  ultramage 7444eb572c Random assortment of various small corrections and tweaks. %!s(int64=17) %!d(string=hai) anos
  sketchyphoenix 159e55e3d1 Fixed cash shop not using points to make up the cash difference when purchasing an item. %!s(int64=17) %!d(string=hai) anos
  zephyrus e595e1f69f - Little cleanup to OnTouchNPC. %!s(int64=17) %!d(string=hai) anos
  zephyrus 5c7a1807e4 - Added support for OnTouchNPC event, required for Monster Race. Script commands need to be tested. Already tested sc_start. %!s(int64=17) %!d(string=hai) anos
  FlavioJS 1be6ba4a63 * Changes to map_foreach* functions: %!s(int64=17) %!d(string=hai) anos
  ultramage 7a9a3a12bb Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663) %!s(int64=17) %!d(string=hai) anos
  Kevin 26a70ed737 Some major changes to @reloaditemdb to allow unloading of any item while map server is running. %!s(int64=17) %!d(string=hai) anos
  toms c79a5092eb Fixed bugreport:1223 (Invalid Items In Shops Are Processed Incorrectly) %!s(int64=17) %!d(string=hai) anos
  FlavioJS c880052f0f * Changed the data field of timers from int to intptr. %!s(int64=17) %!d(string=hai) anos
  toms 2577ffdf25 * Fixed a bug when unloading a npc near a shop. %!s(int64=17) %!d(string=hai) anos
  FlavioJS cd1f48cc9e * Made script command 'flagemblem' and guild_emblem_change send an update of the emblem_id to the players in the area. %!s(int64=17) %!d(string=hai) anos