Commit History

Author SHA1 Message Date
  Playtester a007a94248 Fixed some summon skills 19 years ago
  toms bf650446b0 Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) 19 years ago
  toms 5e40f9e914 Fixed sign warnings in login/login.c 19 years ago
  toms 0f58cb2c3e Fixed "conversion from 'double' to 'int', possible loss of data" 19 years ago
  toms f15fedf466 Fixed "warning: redefinition of [ushort/uint/ulong]" 19 years ago
  toms c7d47f2325 Fixed duplicate case value on NJ_SUITON 19 years ago
  Vicious 52e67c144d Commiting mpeg's NJ work(from jA). some things might have gotten reversed/broken, so please do check, and don't kill me! D: 19 years ago
  skotlex 6178d109d3 - Fixed a memory leak when there exists more than one user function with the same name, added the appropiate warning when this happens. 19 years ago
  skotlex 1b23809655 - The picklog will now record negative values for items sold to npcs. 19 years ago
  skotlex 8f5f5ce14c - Fixed a missing initialization in run_script_main. 19 years ago
  skotlex 67d547ed31 - Added missing include of limits.h in script.c 19 years ago
  skotlex a549cdaf1a - Added missing SC information to NPC_CHANGEUNDEAD 19 years ago
  Playtester 831143bb95 Hellion Revenant is now dark element so he can heal himself 19 years ago
  skotlex 5ccb5a9525 - Added config setting party_update_interval so you can specify how often the party-mate minidots should be updated (defaults to 1 sec). 19 years ago
  Playtester cfc0781ab2 Fixed Teddy Bear card 19 years ago
  Playtester ce51a40cad Hopefully fixed Solace card 19 years ago
  skotlex c9e9b3b75b - Synced the script.c file with as much data as possible from jA's: 19 years ago
  skotlex 8da82e0a0a - Changed npc_click declaration to receive an npc structure rather than a generic block-list one. 19 years ago
  skotlex a74b39c5c6 - Corrected Combat Knife reducing damage from DemiHumans by 10% instead of increasing damage against them. 19 years ago
  skotlex 36602a3958 - Added a cleanup routine on shutdown to remove all characters from memory for whom the save ack has not returned from the char-server yet. 19 years ago
  skotlex 932107f772 - Now when you set the guardian's HP, if the guardian is spawned, it's HP will be updated accordingly (and if you set it to 0, the guardian is killed) 19 years ago
  skotlex 884de91ef3 - Some cleaning in status.c. Removed some unnecessary lines, and added proper lower caps to some status_calc_* functions (flee/hit/flee2/cri) 19 years ago
  skotlex 574198e3e7 - Added config setting "party_hp_mode" (battle/party.conf) which determines method to use to update party-mate hp bars. Aegis style is to update HP bars whenever HP changes, while eAthena style is to update it together with the map party dots. Defaults to aegis style. 19 years ago
  skotlex 893d5088f8 - Fixed packet 0x22a having the manner and opt3 packets in inverted offsets. 19 years ago
  skotlex 7cf5521c32 - Readded the check which prevents Cloaking from activating when your learned level is less than 3 and you aren't next to a wall. 19 years ago
  skotlex 3fb5dce0ae - Removed a redeclared variable i in the parsing of the fame list (char-txt server) which seems to be the cause of the random memory corruptions. 19 years ago
  toms 5062379bb4 Fixed Independence Memorial Hat weight, set to 0 19 years ago
  toms ee5ee4fcd0 * Fix homunc & code cleanup [Toms] 19 years ago
  Playtester 6eb305c5a9 Fixed the Morroc ingredient seller to not appear 19 years ago
  Playtester ccf714afce Another Sunkenship spawn fix. 19 years ago