Commit History

Author SHA1 Message Date
  skotlex f9c36c217e - Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300; 19 years ago
  skotlex 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 years ago
  Playtester 64272bf114 Converted the format of the battle conf files to windows format 19 years ago
  skotlex 3faa5d199f - Changed the default of multi_hit_delay from 230 to 80 which seems more official. 19 years ago
  skotlex 7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data) 19 years ago
  skotlex 90ec4f1d14 - Modified the way autospells stack to mimic official servers. Cards of the same ID cannot stack, but different cards with the same skill can each trigger indepedently of each other. 19 years ago
  skotlex 591f2d8046 - Fixed parsing of @kamic/@kamib to check for case. 19 years ago
  skotlex 00bbc7673b - Made the warm skills BF_WEAPON type so that they may trigger effect cards. 19 years ago
  skotlex ea91239d66 - Added battle config sc_def_rate which adjusts natural defense of characters against status changes. 19 years ago
  Valaris 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 years ago