skotlex
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f9c36c217e
- Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300;
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19 years ago |
skotlex
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856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
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19 years ago |
Playtester
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64272bf114
Converted the format of the battle conf files to windows format
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19 years ago |
skotlex
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3faa5d199f
- Changed the default of multi_hit_delay from 230 to 80 which seems more official.
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19 years ago |
skotlex
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7a8371273a
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
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19 years ago |
skotlex
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90ec4f1d14
- Modified the way autospells stack to mimic official servers. Cards of the same ID cannot stack, but different cards with the same skill can each trigger indepedently of each other.
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19 years ago |
skotlex
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591f2d8046
- Fixed parsing of @kamic/@kamib to check for case.
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19 years ago |
skotlex
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00bbc7673b
- Made the warm skills BF_WEAPON type so that they may trigger effect cards.
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19 years ago |
skotlex
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ea91239d66
- Added battle config sc_def_rate which adjusts natural defense of characters against status changes.
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19 years ago |
Valaris
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2178a86317
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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19 years ago |