skotlex
|
5f8c670ba3
- Added a few dummy times in skill_cast_db for some GS skills.
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19 yıl önce |
skotlex
|
8fe81d12a3
- Changed div behaviour. Skills with div above zero will get their total damage increased by the number of hits, div less than zero is just for "show", total number of hits displayed is abs(div), but damage isn't increased by number of hits.
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19 yıl önce |
blackhole89
|
f92652ee92
GS_MAGICALBULLET implementation: declaring variables after case: without defining a block of {}, using something weird called atn_rand(something) instead of just rand. Fixed.
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19 yıl önce |
blackhole89
|
82fec3e7e0
missing } near line 449
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19 yıl önce |
Vicious
|
6a9cccbf46
some ninja/gs work
|
19 yıl önce |
skotlex
|
bc1362c571
- Cleaned-up the random item reading routine. Fixed a overflow bug when one of the files has too many random items.
|
19 yıl önce |
Lance
|
71fc431888
* Fixed a variable loopback problem on NPC shop price checking routine.
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19 yıl önce |
skotlex
|
01cf48cd39
- Fixed a memory overwrite crash on pc_readdb, thanks to foobar.
|
19 yıl önce |
Lupus
|
bd6c2ee92a
Doppel's drops fix Lance 1411 -> Lance 1410 [Lupus]
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19 yıl önce |
Lupus
|
cbd83c0118
g_giant_hornet now agressive
|
19 yıl önce |
Lupus
|
3304b6c598
added 3 shops
|
19 yıl önce |
Lupus
|
c87fbd0c64
minor typos, fixed Turtle island exploit
|
19 yıl önce |
skotlex
|
858d87d0c8
- Fixed Valkyrie's shield script in item_db.sql
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19 yıl önce |
skotlex
|
36d4464315
- Fixed the linked bard/dancer skills toggling with each call to pc_calc_status
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19 yıl önce |
skotlex
|
f1a58a1ae9
- Fixed a bug in the pc_skillreset function.
|
19 yıl önce |
skotlex
|
9ca89d4cdc
- Some small cleanups in mob_read_mobavail (or however it is named)
|
19 yıl önce |
Vicious
|
458a75780e
fixing max_weapon_size
|
19 yıl önce |
blackhole89
|
e9ec45a43c
MAX_WEAPON_TYPE was used with less-than during loading, thus causing the weapon class MAX_WEAPON_TYPE not being read in. Additionally, aspd_base was too small (MAX_WEAPON_TYPE rather than MAX_WEAPON_TYPE+1), thus causing out-of-bounds memory access each time it was used. I wonder why nobody noticed that yet.
|
19 yıl önce |
blackhole89
|
a2a0e1e323
only the first 22 CSVs were read in, but MAX_WEAPON_TYPE+5 was 27 -> uninitialized array indices got atoi'd
|
19 yıl önce |
skotlex
|
ffea309d01
- Now you can't raise levels on an acquired skill when that skill is currently an acquired skill.
|
19 yıl önce |
skotlex
|
8309da5f58
- Made Magic Crasher a BF_WEAPON attack.
|
19 yıl önce |
Vicious
|
c4d6af569a
more ninja/gs update
|
19 yıl önce |
blackhole89
|
1f037dd750
There go the status icons.
|
19 yıl önce |
skotlex
|
26374a61c1
- Moved a bunch of sc_effects that should be cancelled on hit from mob_damage/pc_damage to battle_damage.
|
19 yıl önce |
skotlex
|
f1231f7723
- Fixed stun's duration not getting reduced by vit + luk/3
|
19 yıl önce |
skotlex
|
1a023c8a7c
- Fixed #itemlist not taking into consideration crafted/forged items and pet eggs. Cleaned up a bit the function as well.
|
19 yıl önce |
Vicious
|
d574e42132
partial SC work. it doesn't break, but it doesn't work either.
|
19 yıl önce |
Vicious
|
599c56738d
skill tree for NJ/GS
|
19 yıl önce |
Vicious
|
ae8573f399
* included MAX_WEAPON_SIZE for flexible weapon types
|
19 yıl önce |
skotlex
|
d29bdd1949
- Fixed a bug that was making the no_spawn_on_player setting useless.
|
19 yıl önce |