Commit History

Autor SHA1 Mensaxe Data
  ultramage 4ca0b15de3 EOL-styled some more files %!s(int64=18) %!d(string=hai) anos
  Lupus 7beec2d152 added setiteminfo function, updated setitemscript func, added NPC sample for them %!s(int64=18) %!d(string=hai) anos
  skotlex 155552d89f - Fixed the definition of warpwaitingpc so that it allows an optional argument (number of people to warp). %!s(int64=18) %!d(string=hai) anos
  FlavioJS d6b5fe4b78 - infinite loop pwned me x.x %!s(int64=18) %!d(string=hai) anos
  FlavioJS 8f8fca4481 - Fixed a compiler warning in char_sql\login.c %!s(int64=18) %!d(string=hai) anos
  ultramage 32618b7ddd Corrected some typos and small details %!s(int64=18) %!d(string=hai) anos
  FlavioJS 8723e53a06 - Minor cleanup/documentation on the script engine. %!s(int64=18) %!d(string=hai) anos
  skotlex cf8685131d - Minor cleanups %!s(int64=18) %!d(string=hai) anos
  skotlex 5ed686f6a8 - Updated the Dancer job quest to attach a player to the main timer script. %!s(int64=18) %!d(string=hai) anos
  skotlex dddd48f15d - Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player. %!s(int64=18) %!d(string=hai) anos
  ultramage d47a72bf9f Cleaned up set_reg and the surrounding code %!s(int64=18) %!d(string=hai) anos
  skotlex dabaf379a9 - The default packet version is now 8. Clients from November2006 and before can no longer get past the char-server unless you change it back to 7. %!s(int64=18) %!d(string=hai) anos
  skotlex 81b4f30221 - Applied Rayce's dangling pointer fix when returning a temporary npc string variable (those starting with .@) %!s(int64=18) %!d(string=hai) anos
  FlavioJS 781fa7bb72 - A bit more work on Ticket #41. %!s(int64=18) %!d(string=hai) anos
  FlavioJS 79fd4cb7be - Ups @ last commit. This time the changes in the buildin_func array are automatic, so there should be no more errors due to erroneous manual checking. %!s(int64=18) %!d(string=hai) anos
  FlavioJS 1041f38037 * Cosmetic changes to the buildin section of script.c (use defines for function names/definitions). %!s(int64=18) %!d(string=hai) anos
  FlavioJS c46f3cf135 - Removed deprecated console code. %!s(int64=18) %!d(string=hai) anos
  ultramage 6bf7170064 Cleaned up the script engine's get_val() function %!s(int64=18) %!d(string=hai) anos
  ultramage c5450173b1 Undid revision r9792 (npcshopattach) %!s(int64=18) %!d(string=hai) anos
  ultramage ed7e98e9d3 Applied Dj-Yhn's fix to 'npcshopattach' %!s(int64=18) %!d(string=hai) anos
  FlavioJS f652311f37 - Continuing the checking of script buildin functions and stop the script execution when an attached player is required but not found. %!s(int64=18) %!d(string=hai) anos
  ultramage 12a784cf17 Changed the 'getpartyleader' script command so that it returns a map name instead of the useless mapindex number. %!s(int64=18) %!d(string=hai) anos
  skotlex a23da55db8 - Fixed the flag parameter not working on npcshopattach %!s(int64=18) %!d(string=hai) anos
  skotlex 2a5ec09a11 - The define MESSAGE_SIZE was wrong! It is only used for input boxes. Therefore now it is only used for Vending, Talkie box and Graffiti %!s(int64=18) %!d(string=hai) anos
  skotlex 4130bdd3b8 - Cleaned up the npcshop(add/del) item script commands, fixed a possible dangling pointer crash caused by their improper use of realloc. They no longer automatically attach the script to the shop, and they will return true/false based on whether the shop was found or not. %!s(int64=18) %!d(string=hai) anos
  DracoRPG bf98b03fb0 Removed useless read-from-GRF features %!s(int64=18) %!d(string=hai) anos
  skotlex f904054ce8 - Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')? %!s(int64=18) %!d(string=hai) anos
  skotlex 81a9313a9d - Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options. %!s(int64=18) %!d(string=hai) anos
  FlavioJS 5117e39fac - Fixed while statements not "reserving" the curly before parsing the test expression. %!s(int64=18) %!d(string=hai) anos
  skotlex 3838afbf52 - Fixed the label dup code, it now works correctly with const.txt switch labels. %!s(int64=18) %!d(string=hai) anos