Commit History

Autor SHA1 Mensaxe Data
  skotlex 38dd2f2fde - Fixed Overthrust's timer not being able to be refreshed when recasting it (conflict on what val2 should mean) %!s(int64=17) %!d(string=hai) anos
  ultramage 144afd8189 Cleaned up mob_once_spawn() and mob_once_spawn_area(). %!s(int64=17) %!d(string=hai) anos
  ultramage 24ee182b90 Waterball code cleanup (see bugreport:707) %!s(int64=17) %!d(string=hai) anos
  ultramage e7bb626a80 Modified the map_setcell() code to to use a boolean flag instead of needing SET_ / CLR_ pairs of defines (topic:174323). %!s(int64=17) %!d(string=hai) anos
  skotlex de7ce05609 - Fixed Music Lesson's effect on Assassin Cross of Sunset. %!s(int64=17) %!d(string=hai) anos
  ultramage 6bf267e60e Changes to reduce the number of map cell types %!s(int64=17) %!d(string=hai) anos
  ultramage 8fdc689343 Map cell mechanism rewrite %!s(int64=17) %!d(string=hai) anos
  skotlex 1d73a777c6 - Fixed horrible handling of skill_abra_db which leads to memory corruption (depending on the contents of yor abra_db.txt file) %!s(int64=17) %!d(string=hai) anos
  ultramage 08980b13b3 Fixed non-skill splash attacks showing 'unknown skill' (bugreport:665) %!s(int64=17) %!d(string=hai) anos
  ultramage b3b275f24f Path code cleaning... %!s(int64=17) %!d(string=hai) anos
  ultramage db3db2c2e5 Fixed mob AI code iterating over non-mob objects without checking, when monster_ai flag 0x20 is set (caused by r11943) %!s(int64=17) %!d(string=hai) anos
  skotlex ece12b6e42 - Cleaned up a bit the format of skill_db.txt (that comma next to the skill name looks ugly if you ask me) %!s(int64=17) %!d(string=hai) anos
  skotlex aa83de997f - corrected Option_Xmas value in const.txt %!s(int64=17) %!d(string=hai) anos
  skotlex 81ddad8b83 - Cleared up npc shop id when warping a player. %!s(int64=17) %!d(string=hai) anos
  ultramage cd8c03aa81 Changed Cloaking to not show an animation when it fails (thanks to Harbin for pointing it out). %!s(int64=17) %!d(string=hai) anos
  skotlex de7e25a0bb - Cleaned up a bit the code for HVAN_CHAOTIC %!s(int64=17) %!d(string=hai) anos
  skotlex e816cafde6 - Fixed a 'variable may be used uninitialized' error. %!s(int64=17) %!d(string=hai) anos
  skotlex 9ca2a6c0dd - Changed the chaotic delay from block to delay since it just a sec %!s(int64=17) %!d(string=hai) anos
  skotlex 11aaa56783 - Fixed ensembles skills. %!s(int64=17) %!d(string=hai) anos
  skotlex eee82904e7 - Integrated the SG related info of hate_mob and feel_map into a single structure (sg_info). %!s(int64=17) %!d(string=hai) anos
  skotlex 37d79a46de - Corrected skill_check_condition to not delete items right away for certain skills that do the deletion themselves. Fixes several skills consuming items twice. %!s(int64=17) %!d(string=hai) anos
  ultramage c4f9142c9d Fixed reflected spells bypassing WoE no-knockback restriction, because the code allowed that when cast on self; not anymore (bugreport:231) %!s(int64=17) %!d(string=hai) anos
  skotlex 9a56a88f4a - Corrected the online_data_cleanup routine setting offline characters that are still connected to the char-server. %!s(int64=17) %!d(string=hai) anos
  ultramage a0f115351a Fixed a crash when Slim Pitcher is cast (due to one unconverted piece of code) %!s(int64=17) %!d(string=hai) anos
  skotlex d7bf36fe52 - Added a few missing skill fail messages on cast-end-pos skills. %!s(int64=17) %!d(string=hai) anos
  skotlex ddf923dba5 - Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption. %!s(int64=17) %!d(string=hai) anos
  ultramage 0ad3fa93e4 random cleanup %!s(int64=17) %!d(string=hai) anos
  ultramage 5f3c387a37 * Homunculi now reset their can-act delay on call/resurrect/mapchange (allows bypassing delays by doing rest/call instead of relog) [ultramage] %!s(int64=17) %!d(string=hai) anos
  skotlex e96015d64b - Implemented SL_SUPERNOVICE erasing the death record 1% of the casts. %!s(int64=17) %!d(string=hai) anos
  skotlex 53d5219da6 - removed 'skill_fail' message when a ground skill fails as that caues double 'skill failed' messages in several instances. %!s(int64=17) %!d(string=hai) anos