提交歷史

作者 SHA1 備註 提交日期
  shennetsind f10c80667f Fixed bugreport:5502 Fixed bug with character moving to attack target (normal attack) and stopping at attackable range without attacking (bow-bug only). apparently the client doesn't care if its a bow anymore. also applied some of my curly brace love. 13 年之前
  shennetsind 75e68b278f Fixed bugreport:5682 elemental_init was being called instead of final at inter.c 13 年之前
  shennetsind fae298d8f7 @mi/@mobinfo: Added support for mob FLEE & HIT, dropped SP support (all official mobs have 1 sp). 13 年之前
  shennetsind 27979837e4 Updated load order so that map server's console display order is preserved 13 年之前
  shennetsind c282d3374c Follow up r16025 minor performance improvement on the already-stupid job name handling of char server. (we're still discussing how to better handle this) 13 年之前
  shennetsind b124a643c9 Follow up r16025 fixing gcc warning, special thanks to brian for noticing. 13 年之前
  shennetsind d1beddaeb1 Added @accinfo atcommand. "Huge thanks to"/"Credits to" Dekamaster/Nightroad <3. 13 年之前
  brianluau bbc55e9589 - Updated "gained exp" dialog, follow-up to r14920. (bugreport:5662) 13 年之前
  mandark022 a5d70a0749 Revert the amount of Base Exp reward. 13 年之前
  mandark022 8db69ca6a7 Fixed (bugreport:5570) added break and continue in switch-case block 13 年之前
  mandark022 2803af9777 Fixed (bugreport:5662) base experience rewards. 13 年之前
  epoque11 33d4763ad2 - Fixed compilation errors due to unnamed argument in npc_unload (bugreport:5676) 13 年之前
  epoque11 3e22697410 - Amended the permanent NPC variable instance system to utilise the same allocated DBMap** (follow-up to r16018) 13 年之前
  epoque11 8d89bc7c83 - Fixed NPC instance variables not being passed through to callfunc; or callsub; stacks properly (bugreport:5673) 13 年之前
  epoque11 7c77d43217 - Removed copyarray; functionality when running set; or assigning variables (bugreport:5675) 13 年之前
  brianluau ac925c6f28 - Updated Novice WoE script, follow-up to r15657 (bugreport:5653) 13 年之前
  epoque11 33cad70492 - Updated the unit engine to cache attacker count rather than utilise CPU intensive block iterations 13 年之前
  shennetsind 1bac5ef84d Fixed bugreport:5668 delayed consumption items are no longer usable while sitting. (temporary measure until we figure what actually broke it) 13 年之前
  brianluau a0ef961db9 - Removed leftover TXT configs, follow-up to r15503. 13 年之前
  shennetsind 2f177fa207 A minor memory improvement, and some curly brace love. 13 年之前
  eathenabot 2214af7c54 - Removed some leftover svn:ignore properties, follow-up to r15503. 13 年之前
  shennetsind 622ce6fd0f Yet another performance improvement: Shut Down processing is now about to 7 times faster. 13 年之前
  shennetsind 444142de89 Follow up r16004 >_<" some not-supposed-to-be-comitted debug messages slipped in. 13 年之前
  shennetsind 535e0712a9 reasonably-sized performance improvement: @reloadscript is about to 3 times faster. 13 年之前
  epoque11 9b45e8e104 - Fixed a missing variable storage allocation resulting in NPC variables not being saved (bugreport:5669) 13 年之前
  epoque11 7c11d35955 - Fixed a map-server crash when script variable storage reference is NULL (bugreport:5666) 13 年之前
  epoque11 1bf50eb5d9 Happy 1000th commit rAthena! 13 年之前
  brianluau 9d4db5d5ae - Fixed a spelling and grammar typo in quests_13_2.txt (bugreport:5665) 13 年之前
  epoque11 ab8f7490a0 - Fixed an issue with the instance variable storage system never being initialised (since unknown revision) 13 年之前
  epoque11 02e4daf67d - Updated the script engine to make use of the DBMap* structure for storing variables (for Ind <3) 13 年之前