Commit Verlauf

Autor SHA1 Nachricht Datum
  skotlex 1adeac2c7a - Updated ASC_BREAKER's range to 9. vor 19 Jahren
  Lance 4d5a8c5079 [Fixed]: vor 19 Jahren
  skotlex 048bd9bd8f - Added a division by zero check in mob_dead to prevent the (impossible) case where a mob dies with received damage of zero. vor 19 Jahren
  skotlex dc7581d42d - Modified skill_get_range2 to return range 9 for skills with range 0 for Non-Players. This usually signals Self skills, and mobs/pets should be able to use them in other characters. vor 19 Jahren
  skotlex 8f5c155fb4 - Cleaned up some status_get functions. vor 19 Jahren
  MasterOfMuppets e89dfda110 Fixed Green Ale's effect, thanks to NLZ. vor 19 Jahren
  skotlex ffce913970 - Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values vor 19 Jahren
  Lance 559987d438 * [Fixed]: vor 19 Jahren
  Lance bdac5d6c09 [Optimized ] vor 19 Jahren
  Lance a28e9d802c [Optimized] vor 19 Jahren
  Lance 5db0ae33f4 Jobchanger fixed typos from Theif to Thief vor 19 Jahren
  celest afeeeadfd8 Cleaned up Changelog (guys don't tidy up much do they? xP) vor 19 Jahren
  Lance a796714516 [Fix]: Ressurect instead of making you die again when logging in. vor 19 Jahren
  Lance f1edfd7ba4 - Relogging in with 0 HP didn't trigger dead event. vor 19 Jahren
  MasterOfMuppets 6ddc0020db Implemented a small quest in Einbroch and fixed the name of the spawning mobsters in Lighthalzen. vor 19 Jahren
  skotlex f2cedb537e - Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though) vor 19 Jahren
  MasterOfMuppets a3d351765f Changed undeads to by default always sustain 100% of the damage from firewalls. vor 19 Jahren
  MasterOfMuppets 695c50d514 Implemented the second entrance to biolabs and added some crap NPCs. The sewer pipe does no longer require a lab passport, but it requires completion of the cube quest. The second entrance to biolabs does not require completion of the cube quest, but it does require a lab passport. vor 19 Jahren
  Playtester fe12cfdd5b Readded some aDelay fixes which were accidentaly reverted vor 19 Jahren
  Lance f77f199488 - Reverted buildin_setd to use NULL as reference. vor 19 Jahren
  Lance d9de89b463 [Fixed] script functions that doesn't pass references, thanks to End_of_exam. vor 19 Jahren
  MasterOfMuppets d86077034d Bah, fixed.. vor 19 Jahren
  MasterOfMuppets afcc753c69 Revert. vor 19 Jahren
  MasterOfMuppets 140c52ba99 Fixed a mistake causing an NPC to appear in bio labs 3 instead of Lighthalzen vor 19 Jahren
  Lance 025d6e6a01 * [ Protected ] : clif_parse_LGMmessage from possible hacks vor 19 Jahren
  evera d1b8524fb8 DTS warper uses binary values; less variables. vor 19 Jahren
  skotlex 2466911af0 - Fixed unable to store n items into storage unless n was the total amount of items you had. vor 19 Jahren
  Lance bb1b0409a1 - Suppressed compilation warnings (unsigned and signed mismatches) vor 19 Jahren
  skotlex df08df8e5d - Addded missing include of limits.h to battle.c vor 19 Jahren
  skotlex 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) vor 19 Jahren