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@@ -45,6 +45,7 @@
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//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
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//= 2.4 Updated Refiner function. cleaner, and less dated. [L0ne_w0lf]
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//= 2.5 Rather large update to the refiner and merchants. :D [L0ne_W0lf]
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+//= 2.6 Fixed a few bugs with creating pure stones. [L0ne_W0lf]
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//============================================================
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@@ -285,7 +286,7 @@ geffen_in,110,172,0 script Christopher#1::Chrisbs 63,{
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}
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else {
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delitem 756,5; //Oridecon_Stone
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- getitem 615,1; // Oridecon
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+ getitem 984,1; // Oridecon
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mes "[Christopher Guillenrow]";
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mes "Here's an Oridecon fer ye. Ye will be always welcome here, I'll be waitin' for ye.";
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close;
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@@ -298,7 +299,7 @@ geffen_in,110,172,0 script Christopher#1::Chrisbs 63,{
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}
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else {
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delitem 757,5; //Elunium_Stone
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- getitem 757,1; // Elunium
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+ getitem 985,1; // Elunium
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mes "[Christopher Guillenrow]";
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mes "Arrr, here's yer Elunium. Yer business is always welcome here, so feel free to come again.";
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close;
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@@ -826,7 +827,7 @@ function script orimain {
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case 1:
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if (countitem(756) > 4) {
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delitem 756,5; //Oridecon_Stone
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- getitem 615,1; // Oridecon
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+ getitem 984,1; // Oridecon
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mes "[" + getarg(0) + "]";
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mes "Here's your Oridecon.";
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mes "You're welcome to come";
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@@ -842,7 +843,7 @@ function script orimain {
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case 2:
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if (countitem(757) > 4) {
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delitem 757,5; //Elunium_Stone
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- getitem 757,1; // Elunium
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+ getitem 985,1; // Elunium
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mes "[" + getarg(0) + "]";
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mes "Here's your Elunium.";
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mes "You're welcome to come";
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