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@@ -13933,7 +13933,8 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
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if( tsc && tsc->data[SC_AKAITSUKI] && hp )
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hp = ~hp + 1;
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status_heal(bl, hp, 0, 0);
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- sc_start(ss, bl, SC_WARMER, 100, sg->skill_lv, skill_get_time2(sg->skill_id,sg->skill_lv));
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+ if (tsc && !tsc->data[type]) // Don't apply the status again if it's already active.
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+ sc_start(ss, bl, type, 100, sg->skill_lv, skill_get_time2(sg->skill_id,sg->skill_lv));
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}
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break;
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@@ -14117,6 +14118,7 @@ int skill_unit_onout(struct skill_unit *src, struct block_list *bl, unsigned int
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case UNT_SAFETYWALL:
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case UNT_PNEUMA:
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case UNT_EPICLESIS://Arch Bishop
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+ case UNT_WARMER:
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if (sce)
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status_change_end(bl, type, INVALID_TIMER);
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break;
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